1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel |
5 | * Copyright (©) 2001 Mark Wedel |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
146 | pl->ns->mapinfo_queue_clear (); |
146 | pl->ns->mapinfo_queue_clear (); |
147 | |
147 | |
148 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
148 | memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); |
149 | |
149 | |
150 | pl->ns->force_newmap = false; |
150 | pl->ns->force_newmap = false; |
151 | |
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152 | if (pl->ns->newmapcmd == 1) |
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153 | pl->ns->send_packet ("newmap"); |
151 | pl->ns->send_packet ("newmap"); |
154 | |
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155 | pl->ns->floorbox_reset (); |
152 | pl->ns->floorbox_reset (); |
156 | } |
153 | } |
157 | |
154 | |
158 | static void |
155 | static void |
159 | send_map_info (player *pl) |
156 | send_map_info (player *pl) |
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… | |
165 | { |
162 | { |
166 | if (ob->map && ob->map->path[0]) |
163 | if (ob->map && ob->map->path[0]) |
167 | { |
164 | { |
168 | int flags = 0; |
165 | int flags = 0; |
169 | |
166 | |
170 | if (ob->map->tile_path[0]) flags |= 1; |
167 | if (ob->map->tile_path[0]) flags |= 0x01; |
171 | if (ob->map->tile_path[1]) flags |= 2; |
168 | if (ob->map->tile_path[1]) flags |= 0x02; |
172 | if (ob->map->tile_path[2]) flags |= 4; |
169 | if (ob->map->tile_path[2]) flags |= 0x04; |
173 | if (ob->map->tile_path[3]) flags |= 8; |
170 | if (ob->map->tile_path[3]) flags |= 0x08; |
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171 | // these two are debatable |
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172 | if (ob->map->tile_path[4]) flags |= 0x10; |
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173 | if (ob->map->tile_path[5]) flags |= 0x20; |
174 | |
174 | |
175 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
175 | socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", |
176 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
176 | flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, |
177 | ob->map->width, ob->map->height, &ob->map->path); |
177 | ob->map->width, ob->map->height, &ob->map->path); |
178 | } |
178 | } |
… | |
… | |
246 | |
246 | |
247 | for (int i = 0; i < skillvec.size (); ++i) |
247 | for (int i = 0; i < skillvec.size (); ++i) |
248 | sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); |
248 | sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name); |
249 | |
249 | |
250 | if (sl.length () > MAXSOCKBUF) |
250 | if (sl.length () > MAXSOCKBUF) |
251 | { |
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252 | LOG (llevError, "Buffer overflow in send_skill_info!\n"); |
251 | cleanup ("buffer overflow in send_skill_info!"); |
253 | fatal (0); |
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|
254 | } |
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255 | |
252 | |
256 | ns->send_packet (sl); |
253 | ns->send_packet (sl); |
257 | } |
254 | } |
258 | |
255 | |
259 | /** |
256 | /** |
… | |
… | |
269 | |
266 | |
270 | for (int i = 0; i < NRSPELLPATHS; i++) |
267 | for (int i = 0; i < NRSPELLPATHS; i++) |
271 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
268 | sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); |
272 | |
269 | |
273 | if (sl.length () > MAXSOCKBUF) |
270 | if (sl.length () > MAXSOCKBUF) |
274 | { |
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275 | LOG (llevError, "Buffer overflow in send_spell_paths!\n"); |
271 | cleanup ("buffer overflow in send_spell_paths!"); |
276 | fatal (0); |
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|
277 | } |
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|
278 | |
272 | |
279 | ns->send_packet (sl); |
273 | ns->send_packet (sl); |
280 | } |
274 | } |
281 | |
275 | |
282 | /** |
276 | /** |
… | |
… | |
350 | |
344 | |
351 | while (*buf && map && max_distance) |
345 | while (*buf && map && max_distance) |
352 | { |
346 | { |
353 | int dir = *buf++ - '1'; |
347 | int dir = *buf++ - '1'; |
354 | |
348 | |
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349 | // maybe we should only allow the four flat directions |
355 | if (dir >= 0 && dir <= 3) |
350 | if (dir >= 0 && dir < TILE_NUM) |
356 | { |
351 | { |
357 | if (!map->tile_path [dir]) |
352 | if (!map->tile_path [dir]) |
358 | map = 0; |
353 | map = 0; |
359 | else if (map->tile_available (dir, false)) |
354 | else if (map->tile_available (dir, false)) |
360 | { |
355 | { |
… | |
… | |
384 | send_packet_printf ("mapinfo %s nomap", token); |
379 | send_packet_printf ("mapinfo %s nomap", token); |
385 | else |
380 | else |
386 | { |
381 | { |
387 | int flags = 0; |
382 | int flags = 0; |
388 | |
383 | |
389 | if (map->tile_path[0]) flags |= 1; |
384 | if (map->tile_path[0]) flags |= 0x01; |
390 | if (map->tile_path[1]) flags |= 2; |
385 | if (map->tile_path[1]) flags |= 0x02; |
391 | if (map->tile_path[2]) flags |= 4; |
386 | if (map->tile_path[2]) flags |= 0x04; |
392 | if (map->tile_path[3]) flags |= 8; |
387 | if (map->tile_path[3]) flags |= 0x08; |
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388 | // these two are debatable |
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389 | if (map->tile_path[4]) flags |= 0x10; |
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|
390 | if (map->tile_path[5]) flags |= 0x20; |
393 | |
391 | |
394 | send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
392 | send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); |
395 | } |
393 | } |
396 | |
394 | |
397 | return 1; |
395 | return 1; |
… | |
… | |
884 | return 0; |
882 | return 0; |
885 | } |
883 | } |
886 | |
884 | |
887 | //-GPL |
885 | //-GPL |
888 | |
886 | |
889 | // prefetch (and touch) all maps within a specific distancd |
887 | // prefetch some flat area around the player |
890 | static void |
888 | static void |
891 | prefetch_surrounding_maps (maptile *map, int distance) |
889 | prefetch_surrounding_area (object *op, maptile *map, int range) |
892 | { |
890 | { |
893 | map->touch (); |
891 | for (maprect *rect = map->split_to_tiles (mapwalk_buf, |
894 | |
892 | op->x - range , op->y - range , |
895 | if (--distance) |
893 | op->x + range + 1, op->y + range + 1); |
896 | for (int dir = 4; dir--; ) |
894 | rect->m; |
897 | if (const shstr &path = map->tile_path [dir]) |
895 | ++rect) |
898 | if (maptile *&neigh = map->tile_map [dir]) |
896 | { |
899 | prefetch_surrounding_maps (neigh, distance); |
897 | rect->m->touch (); |
900 | else |
898 | rect->m->activate (); |
901 | neigh = maptile::find_async (path, map); |
899 | } |
902 | } |
900 | } |
903 | |
901 | |
904 | // prefetch a generous area around the player |
902 | // prefetch a generous area around the player, also up and down |
905 | static void |
903 | void |
906 | prefetch_surrounding_maps (object *op) |
904 | object::prefetch_surrounding_maps () |
907 | { |
905 | { |
908 | prefetch_surrounding_maps (op->map, 3); |
906 | prefetch_surrounding_area (this, map, 40); |
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|
907 | |
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908 | if (maptile *m = map->tile_available (TILE_DOWN)) |
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909 | prefetch_surrounding_area (this, m, 20); |
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910 | |
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911 | if (maptile *m = map->tile_available (TILE_UP)) |
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912 | prefetch_surrounding_area (this, m, 20); |
909 | } |
913 | } |
910 | |
914 | |
911 | //+GPL |
915 | //+GPL |
912 | |
916 | |
913 | /** |
917 | /** |
… | |
… | |
928 | return; |
932 | return; |
929 | |
933 | |
930 | int startlen, oldlen; |
934 | int startlen, oldlen; |
931 | |
935 | |
932 | check_map_change (pl); |
936 | check_map_change (pl); |
933 | prefetch_surrounding_maps (pl->ob); |
937 | pl->ob->prefetch_surrounding_maps (); |
934 | |
938 | |
935 | /* do LOS after calls to update_position */ |
939 | /* do LOS after calls to update_position */ |
936 | /* unfortunately, we need to udpate los when observing, currently */ |
940 | /* unfortunately, we need to udpate los when observing, currently */ |
937 | if (pl->do_los || pl->viewpoint != pl->ob) |
941 | if (pl->do_los || pl->viewpoint != pl->ob) |
938 | { |
942 | { |
… | |
… | |
963 | * look like. |
967 | * look like. |
964 | */ |
968 | */ |
965 | |
969 | |
966 | client &socket = *pl->ns; |
970 | client &socket = *pl->ns; |
967 | |
971 | |
968 | packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); |
972 | packet sl ("map1a"); |
969 | |
973 | |
970 | startlen = sl.length (); |
974 | startlen = sl.length (); |
971 | |
975 | |
972 | int hx = socket.mapx / 2; |
976 | int hx = socket.mapx / 2; |
973 | int hy = socket.mapy / 2; |
977 | int hy = socket.mapy / 2; |
… | |
… | |
1356 | } |
1360 | } |
1357 | else |
1361 | else |
1358 | append_spell (pl, sl, spell); |
1362 | append_spell (pl, sl, spell); |
1359 | |
1363 | |
1360 | if (sl.length () > MAXSOCKBUF) |
1364 | if (sl.length () > MAXSOCKBUF) |
1361 | { |
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|
1362 | LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); |
1365 | cleanup ("buffer overflow in esrv_add_spells!"); |
1363 | fatal (0); |
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|
1364 | } |
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1365 | |
1366 | |
1366 | /* finally, we can send the packet */ |
1367 | /* finally, we can send the packet */ |
1367 | pl->ns->flush_fx (); |
1368 | pl->ns->flush_fx (); |
1368 | pl->ns->send_packet (sl); |
1369 | pl->ns->send_packet (sl); |
1369 | } |
1370 | } |