ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.144 by root, Fri Dec 26 10:36:42 2008 UTC vs.
Revision 1.183 by root, Sat May 7 20:03:28 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
130 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
131 147
132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133 149
134 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
135
136 if (pl->ns->newmapcmd == 1)
137 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
138
139 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
140} 153}
141 154
142static void 155static void
143send_map_info (player *pl) 156send_map_info (player *pl)
144{ 157{
145 client &socket = *pl->ns; 158 client &socket = *pl->ns;
146 object *ob = pl->observe; 159 object *ob = pl->viewpoint;
147 160
148 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
149 { 162 {
150 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path)
151 { 164 {
152 int flags = 0; 165 int flags = 0;
153 166
167 // due to historical glitches, the bit ordering and map index ordering differs
154 if (ob->map->tile_path[0]) flags |= 1; 168 if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01;
155 if (ob->map->tile_path[1]) flags |= 2; 169 if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02;
156 if (ob->map->tile_path[2]) flags |= 4; 170 if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04;
157 if (ob->map->tile_path[3]) flags |= 8; 171 if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20;
158 175
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
162 } 179 }
168/** check for map/region change and send new map data */ 185/** check for map/region change and send new map data */
169static void 186static void
170check_map_change (player *pl) 187check_map_change (player *pl)
171{ 188{
172 client &socket = *pl->ns; 189 client &socket = *pl->ns;
173 object *ob = pl->observe; 190 object *ob = pl->viewpoint;
174 191
175 region *reg = ob->region (); 192 region *reg = ob->region ();
176 if (socket.current_region != reg) 193 if (socket.current_region != reg)
177 { 194 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 225 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 226 {
210 int dx = ob->x - socket.current_x; 227 int dx = ob->x - socket.current_x;
211 int dy = ob->y - socket.current_y; 228 int dy = ob->y - socket.current_y;
212 229
213 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
214 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
215 else
216 {
217 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 230 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
218 socket.floorbox_reset (); 231 socket.floorbox_reset ();
219 }
220 } 232 }
221 233
222 socket.current_x = ob->x; 234 socket.current_x = ob->x;
223 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
237
238/**
239 * This sends the skill number to name mapping. We ignore
240 * the params - we always send the same info no matter what.
241 */
242static void
243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
224} 275}
225 276
226/** 277/**
227 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
228 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
241 { 292 {
242 *params++ = 0; 293 *params++ = 0;
243 break; 294 break;
244 } 295 }
245 296
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info")) 297 if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 298 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 299 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 300 send_spell_paths (ns, params);
254 else 301 else
255 { 302 {
271ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
272{ 319{
273 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
274} 321}
275 322
323//-GPL
324
276void 325void
277client::mapinfo_queue_clear () 326client::mapinfo_queue_clear ()
278{ 327{
279 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
280 free (*i); 329 free (*i);
287{ 336{
288 char *token = buf; 337 char *token = buf;
289 buf += strlen (buf) + 9; 338 buf += strlen (buf) + 9;
290 339
291 // initial map and its origin 340 // initial map and its origin
292 maptile *map = pl->observe->map; 341 maptile *map = pl->viewpoint->map;
293 int mapx = pl->ns->mapx / 2 - pl->observe->x; 342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
294 int mapy = pl->ns->mapy / 2 - pl->observe->y; 343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
295 int max_distance = 8; // limit maximum path length to something generous 344 int max_distance = 8; // limit maximum path length to something generous
296 345
297 while (*buf && map && max_distance) 346 while (*buf && map && max_distance)
298 { 347 {
299 int dir = *buf++ - '1'; 348 int dir = *buf++ - '1';
300 349
301 if (dir >= 0 && dir <= 3) 350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (dir >= 0 && dir < array_length (dirmap))
302 { 355 {
356 dir = dirmap [dir];
357
303 if (!map->tile_path [dir]) 358 if (!map->tile_path [dir])
304 map = 0; 359 map = 0;
305 else if (map->tile_available (dir, false)) 360 else if (map->tile_available (dir, false))
306 { 361 {
307 maptile *neigh = map->tile_map [dir]; 362 maptile *neigh = map->tile_map [dir];
330 send_packet_printf ("mapinfo %s nomap", token); 385 send_packet_printf ("mapinfo %s nomap", token);
331 else 386 else
332 { 387 {
333 int flags = 0; 388 int flags = 0;
334 389
390 // due to historical glitches, the bit ordering and map index ordering differs
335 if (map->tile_path[0]) flags |= 1; 391 if (map->tile_path[TILE_NORTH]) flags |= 0x01;
336 if (map->tile_path[1]) flags |= 2; 392 if (map->tile_path[TILE_EAST ]) flags |= 0x02;
337 if (map->tile_path[2]) flags |= 4; 393 if (map->tile_path[TILE_SOUTH]) flags |= 0x04;
338 if (map->tile_path[3]) flags |= 8; 394 if (map->tile_path[TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path[TILE_UP ]) flags |= 0x10;
397 if (map->tile_path[TILE_DOWN ]) flags |= 0x20;
339 398
340 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
341 } 400 }
342 401
343 return 1; 402 return 1;
404AddMeCmd (char *buf, int len, client *ns) 463AddMeCmd (char *buf, int len, client *ns)
405{ 464{
406 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
407} 466}
408 467
409/** Reply to ExtendedInfos command */ 468//+GPL
410void
411ToggleExtendedInfos (char *buf, int len, client * ns)
412{
413 char cmdback[MAX_BUF];
414 char command[50];
415 int info, nextinfo;
416
417 cmdback[0] = '\0';
418 nextinfo = 0;
419
420 while (1)
421 {
422 /* 1. Extract an info */
423 info = nextinfo;
424
425 while ((info < len) && (buf[info] == ' '))
426 info++;
427
428 if (info >= len)
429 break;
430
431 nextinfo = info + 1;
432
433 while ((nextinfo < len) && (buf[nextinfo] != ' '))
434 nextinfo++;
435
436 if (nextinfo - info >= 49) /*Erroneous info asked */
437 continue;
438
439 strncpy (command, &(buf[info]), nextinfo - info);
440
441 /* 2. Interpret info */
442 if (!strcmp ("smooth", command))
443 /* Toggle smoothing */
444 ns->EMI_smooth = !ns->EMI_smooth;
445 else
446 /*bad value */;
447
448 /*3. Next info */
449 }
450
451 strcpy (cmdback, "ExtendedInfoSet");
452
453 if (ns->EMI_smooth)
454 {
455 strcat (cmdback, " ");
456 strcat (cmdback, "smoothing");
457 }
458
459 ns->send_packet (cmdback);
460}
461
462/*
463#define MSG_TYPE_BOOK 1
464#define MSG_TYPE_CARD 2
465#define MSG_TYPE_PAPER 3
466#define MSG_TYPE_SIGN 4
467#define MSG_TYPE_MONUMENT 5
468#define MSG_TYPE_SCRIPTED_DIALOG 6*/
469
470/** Reply to ExtendedInfos command */
471void
472ToggleExtendedText (char *buf, int len, client * ns)
473{
474 char cmdback[MAX_BUF];
475 char temp[10];
476 char command[50];
477 int info, nextinfo, i, flag;
478
479 cmdback[0] = '\0';
480
481 nextinfo = 0;
482 while (1)
483 {
484 /* 1. Extract an info */
485 info = nextinfo;
486
487 while ((info < len) && (buf[info] == ' '))
488 info++;
489
490 if (info >= len)
491 break;
492
493 nextinfo = info + 1;
494
495 while ((nextinfo < len) && (buf[nextinfo] != ' '))
496 nextinfo++;
497
498 if (nextinfo - info >= 49) /*Erroneous info asked */
499 continue;
500
501 strncpy (command, &(buf[info]), nextinfo - info);
502 command[nextinfo - info] = '\0';
503 /* 2. Interpret info */
504 i = sscanf (command, "%d", &flag);
505
506 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
507 ns->supported_readables |= (1 << flag);
508 /*3. Next info */
509 }
510
511 /* Send resulting state */
512 strcpy (cmdback, "ExtendedTextSet");
513
514 for (i = 0; i <= MSG_TYPE_LAST; i++)
515 if (ns->supported_readables & (1 << i))
516 {
517 strcat (cmdback, " ");
518 snprintf (temp, sizeof (temp), "%d", i);
519 strcat (cmdback, temp);
520 }
521
522 ns->send_packet (cmdback);
523}
524 469
525/** 470/**
526 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
527 * etc.) 472 * etc.)
528 */ 473 */
541 return; 486 return;
542 487
543 buf++; 488 buf++;
544 } 489 }
545 490
546 execute_newserver_command (pl->ob, (char *) buf); 491 execute_newserver_command (pl->ob, (char *)buf);
547 492
548 /* Perhaps something better should be done with a left over count. 493 /* Perhaps something better should be done with a left over count.
549 * Cleaning up the input should probably be done first - all actions 494 * Cleaning up the input should probably be done first - all actions
550 * for the command that issued the count should be done before any other 495 * for the command that issued the count should be done before any other
551 * commands. 496 * commands.
585 * commands. 530 * commands.
586 */ 531 */
587 pl->count = 0; 532 pl->count = 0;
588 533
589 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
590 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
591 ? time = MAX_TIME * 100
592 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
593 538
594 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
595 packet sl ("comc"); 540 packet sl ("comc");
596 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
597 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
639 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
640 } 585 }
641} 586}
642 587
643/** 588/**
644 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
645 * socket. In real life, all we should care about is the client having
646 * something older than the server. If we assume the client will be
647 * backwards compatible, having it be a later version should not be a
648 * problem.
649 */ 590 */
650void 591void
651VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
652{ 593{
653 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
654 {
655 LOG (llevError, "CS: received corrupted version command\n");
656 return;
657 }
658
659 ns->cs_version = atoi (buf);
660 ns->sc_version = ns->cs_version;
661
662 LOG (llevDebug, "connection from client <%s>\n", buf);
663
664 //TODO: should log here just for statistics
665
666 //if (VERSION_CS != ns->cs_version)
667 // unchecked;
668
669 char *cp = strchr (buf + 1, ' ');
670 if (!cp)
671 return;
672
673 ns->sc_version = atoi (cp);
674
675 //if (VERSION_SC != ns->sc_version)
676 // unchecked;
677
678 cp = strchr (cp + 1, ' ');
679
680 if (cp)
681 {
682 ns->version = cp + 1;
683
684 if (ns->sc_version < 1026)
685 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
686 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
687 }
688} 595}
689 596
690/** sound related functions. */ 597/** sound related functions. */
691void 598void
692SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
743 * Get player's current range attack in obuf. 650 * Get player's current range attack in obuf.
744 */ 651 */
745static void 652static void
746rangetostring (player *pl, char *obuf) 653rangetostring (player *pl, char *obuf)
747{ 654{
748 dynbuf_text buf; 655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
749 666
750 if (pl->ranged_ob) 667 if (pl->ranged_ob)
751 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
752 669
753 if (pl->combat_ob) 670 if (pl->combat_ob)
799 * commands for now. 716 * commands for now.
800 */ 717 */
801void 718void
802esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
803{ 720{
804 char buf[MAX_BUF];
805 uint16 flags;
806
807 client *ns = pl->ns; 721 client *ns = pl->ns;
808 if (!ns) 722 if (!ns)
809 return; 723 return;
810 724
811 object *ob = pl->observe; 725 object *ob = pl->observe;
828 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
829 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
830 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
831 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
832 746
833 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
834 if (object *skill = opl->last_skill_ob [s]) 748 if (object *skill = opl->last_skill_ob [s])
835 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
836 { 750 {
837 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
838 752
839 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
840 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
841 */ 755 */
842 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
843 << uint8 (skill->level) 757 << uint8 (skill->level)
844 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
845 } 759 }
846 760
847 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
848 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
849 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
850 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
851 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
852 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
853 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
854 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
855 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
856 770
857 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
858 772 | (opl->run_on ? SF_RUNON : 0);
859 if (opl->fire_on)
860 flags |= SF_FIREON;
861
862 if (opl->run_on)
863 flags |= SF_RUNON;
864 773
865 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
866 775
867 if (ns->sc_version < 1025)
868 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
869 else
870 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
871 {
872 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
873 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
874 continue;
875
876 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
877 }
878 780
879 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
880 { 782 {
881 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
882 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
883 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
884 } 786 }
885 787
788 char buf[MAX_BUF];
886 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
887 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
888 set_title (ob, buf); 791 set_title (ob, buf);
889 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
890 793
984 887
985 /* Nothing changed */ 888 /* Nothing changed */
986 return 0; 889 return 0;
987} 890}
988 891
989/** 892//-GPL
990 * Returns the size of a data for a map square as returned by
991 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
992 * available.
993 */
994int
995getExtendedMapInfoSize (client * ns)
996{
997 int result = 0;
998 893
999 if (ns->ext_mapinfos) 894// prefetch some flat area around the player
1000 {
1001 if (ns->EMI_smooth)
1002 result += 1; /*One byte for smoothlevel */
1003 }
1004
1005 return result;
1006}
1007
1008// prefetch (and touch) all maps within a specific distancd
1009static void 895static void
1010prefetch_surrounding_maps (maptile *map, int distance) 896prefetch_surrounding_area (object *op, maptile *map, int range)
1011{ 897{
1012 map->last_access = runtime; 898 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
1013 899 op->x - range , op->y - range ,
1014 if (--distance) 900 op->x + range + 1, op->y + range + 1);
1015 for (int dir = 4; --dir; ) 901 rect->m;
1016 if (const shstr &path = map->tile_path [dir]) 902 ++rect)
1017 if (maptile *&neigh = map->tile_map [dir]) 903 {
1018 prefetch_surrounding_maps (neigh, distance); 904 rect->m->touch ();
1019 else 905 rect->m->activate ();
1020 neigh = maptile::find_async (path, map); 906 }
1021} 907}
1022 908
1023// prefetch a generous area around the player 909// prefetch a generous area around the player, also up and down
1024static void 910void
1025prefetch_surrounding_maps (object *op) 911object::prefetch_surrounding_maps ()
1026{ 912{
1027 prefetch_surrounding_maps (op->map, 3); 913 prefetch_surrounding_area (this, map, 40);
914
915 if (maptile *m = map->tile_available (TILE_DOWN))
916 prefetch_surrounding_area (this, m, 20);
917
918 if (maptile *m = map->tile_available (TILE_UP))
919 prefetch_surrounding_area (this, m, 20);
1028} 920}
921
922//+GPL
1029 923
1030/** 924/**
1031 * Draws client map. 925 * Draws client map.
1032 */ 926 */
1033void 927void
1034draw_client_map (player *pl) 928draw_client_map (player *pl)
1035{ 929{
1036 object *ob = pl->observe; 930 object *ob = pl->viewpoint;
1037 if (!ob->active) 931 if (!pl->observe->active)
1038 return; 932 return;
1039 933
1040 /* If player is just joining the game, he isn't here yet, so the map 934 /* If player is just joining the game, he isn't here yet, so the map
1041 * can get swapped out. If so, don't try to send them a map. All will 935 * can get swapped out. If so, don't try to send them a map. All will
1042 * be OK once they really log in. 936 * be OK once they really log in.
1043 */ 937 */
1044 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 938 if (!ob->map || ob->map->state != MAP_ACTIVE)
1045 return; 939 return;
1046 940
1047 int startlen, oldlen; 941 int startlen, oldlen;
1048 int estartlen, eoldlen;
1049 uint8 eentrysize;
1050 uint16 ewhatstart, ewhatflag;
1051 uint8 extendedinfos;
1052 942
1053 check_map_change (pl); 943 check_map_change (pl);
1054 prefetch_surrounding_maps (pl->ob); 944 pl->ob->prefetch_surrounding_maps ();
1055 945
1056 /* do LOS after calls to update_position */ 946 /* do LOS after calls to update_position */
1057 /* unfortunately, we need to udpate los when observing, currently */ 947 /* unfortunately, we need to udpate los when observing, currently */
1058 if (pl->do_los || pl->observe != pl->ob) 948 if (pl->do_los || pl->viewpoint != pl->ob)
1059 { 949 {
1060 pl->do_los = 0; 950 pl->do_los = 0;
1061 pl->update_los (); 951 pl->update_los ();
1062 } 952 }
1063 953
1084 * look like. 974 * look like.
1085 */ 975 */
1086 976
1087 client &socket = *pl->ns; 977 client &socket = *pl->ns;
1088 978
1089 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 979 packet sl ("map1a");
1090 packet esl;
1091 980
1092 startlen = sl.length (); 981 startlen = sl.length ();
1093
1094 /*Extendedmapinfo structure initialisation */
1095 if (socket.ext_mapinfos)
1096 {
1097 extendedinfos = EMI_NOREDRAW;
1098
1099 if (socket.EMI_smooth)
1100 extendedinfos |= EMI_SMOOTH;
1101
1102 ewhatstart = esl.length ();
1103 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1104 could need to be taken away */
1105 eentrysize = getExtendedMapInfoSize (&socket);
1106 esl << "mapextended "
1107 << uint8 (extendedinfos)
1108 << uint8 (eentrysize);
1109
1110 estartlen = esl.length ();
1111 }
1112 982
1113 int hx = socket.mapx / 2; 983 int hx = socket.mapx / 2;
1114 int hy = socket.mapy / 2; 984 int hy = socket.mapy / 2;
1115 985
1116 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy) 986 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1117 int ax = dx + hx; 987 int ax = dx + hx;
1118 int ay = dy + hy; 988 int ay = dy + hy;
1119 989
1120 int emask, mask;
1121 emask = mask = (ax << 10) | (ay << 4); 990 int mask = (ax << 10) | (ay << 4);
1122
1123 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 991 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1124 992
1125 /* If the coordinates are not valid, or it is too dark to see, 993 /* If the coordinates are not valid, or it is too dark to see,
1126 * we tell the client as such 994 * we tell the client as such
1127 */ 995 */
1137 map_clearcell (&lastcell, -1); 1005 map_clearcell (&lastcell, -1);
1138 } 1006 }
1139 1007
1140 continue; 1008 continue;
1141 } 1009 }
1142 1010
1143 int d = pl->blocked_los_uc (dx, dy); 1011 int d = pl->blocked_los_uc (dx, dy);
1144 1012
1145 if (d > 3) 1013 if (d > 3)
1146 { 1014 {
1147 /* This block deals with spaces that are not visible for whatever 1015 /* This block deals with spaces that are not visible for whatever
1173 * I think this is simpler than doing a bunch of checks to see 1041 * I think this is simpler than doing a bunch of checks to see
1174 * what if anything we need to send, setting the bits, then 1042 * what if anything we need to send, setting the bits, then
1175 * doing those checks again to add the real data. 1043 * doing those checks again to add the real data.
1176 */ 1044 */
1177 oldlen = sl.length (); 1045 oldlen = sl.length ();
1178 eoldlen = esl.length ();
1179 1046
1180 sl << uint16 (mask); 1047 sl << uint16 (mask);
1181 1048
1182 unsigned char dummy; 1049 unsigned char dummy;
1183 unsigned char *last_ext = &dummy; 1050 unsigned char *last_ext = &dummy;
1184 1051
1185 /* Darkness changed */ 1052 /* Darkness changed */
1186 if (lastcell.count != d && socket.darkness) 1053 if (lastcell.count != d)
1187 { 1054 {
1188 mask |= 0x8; 1055 mask |= 0x8;
1189 1056
1190 if (socket.extmap) 1057 *last_ext |= 0x80;
1058 last_ext = &sl[sl.length ()];
1059 sl << uint8 (d);
1060 }
1061
1062 lastcell.count = d;
1063
1064 mapspace &ms = m->at (nx, ny);
1065 ms.update ();
1066
1067 // extmap handling
1068 uint8 stat_hp = 0;
1069 uint8 stat_width = 0;
1070 uint8 flags = 0;
1071 tag_t player = 0;
1072
1073 // send hp information, if applicable
1074 if (object *op = ms.faces_obj [0])
1075 if (op->is_head () && !op->invisible)
1076 {
1077 if (op->stats.maxhp > op->stats.hp
1078 && op->stats.maxhp > 0
1079 && (op->type == PLAYER
1080 || op->type == DOOR // does not work, have maxhp 0
1081 || op->flag [FLAG_MONSTER]
1082 || op->flag [FLAG_ALIVE]
1083 || op->flag [FLAG_GENERATOR]))
1084 {
1085 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1086 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1087 }
1088
1089 if (expect_false (op->has_dialogue ()))
1090 flags |= 1;
1091
1092 if (expect_false (op->type == PLAYER))
1093 player = op == ob ? pl->ob->count
1094 : op == pl->ob ? ob->count
1095 : op->count;
1096 }
1097
1098 if (expect_false (lastcell.stat_hp != stat_hp))
1099 {
1100 lastcell.stat_hp = stat_hp;
1101
1102 mask |= 0x8;
1103 *last_ext |= 0x80;
1104 last_ext = &sl[sl.length ()];
1105
1106 sl << uint8 (5) << uint8 (stat_hp);
1107
1108 if (stat_width > 1)
1191 { 1109 {
1192 *last_ext |= 0x80; 1110 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()]; 1111 last_ext = &sl[sl.length ()];
1194 sl << uint8 (d);
1195 }
1196 else
1197 sl << uint8 (255 - 64 * d);
1198 }
1199 1112
1200 lastcell.count = d;
1201
1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1204
1205 if (expect_true (socket.extmap))
1206 {
1207 uint8 stat_hp = 0;
1208 uint8 stat_width = 0;
1209 uint8 flags = 0;
1210 tag_t player = 0;
1211
1212 // send hp information, if applicable
1213 if (object *op = ms.faces_obj [0])
1214 if (op->is_head () && !op->invisible)
1215 {
1216 if (op->stats.maxhp > op->stats.hp
1217 && op->stats.maxhp > 0
1218 && (op->type == PLAYER
1219 || op->type == DOOR // does not work, have maxhp 0
1220 || QUERY_FLAG (op, FLAG_MONSTER)
1221 || QUERY_FLAG (op, FLAG_ALIVE)
1222 || QUERY_FLAG (op, FLAG_GENERATOR)))
1223 {
1224 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1225 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1226 }
1227
1228 if (expect_false (op->has_dialogue ()))
1229 flags |= 1;
1230
1231 if (expect_false (op->type == PLAYER))
1232 player = op == ob ? pl->ob->count
1233 : op == pl->ob ? ob->count
1234 : op->count;
1235 }
1236
1237 if (expect_false (lastcell.stat_hp != stat_hp))
1238 {
1239 lastcell.stat_hp = stat_hp;
1240
1241 mask |= 0x8;
1242 *last_ext |= 0x80;
1243 last_ext = &sl[sl.length ()];
1244
1245 sl << uint8 (5) << uint8 (stat_hp);
1246
1247 if (stat_width > 1)
1248 {
1249 *last_ext |= 0x80;
1250 last_ext = &sl[sl.length ()];
1251
1252 sl << uint8 (6) << uint8 (stat_width); 1113 sl << uint8 (6) << uint8 (stat_width);
1253 }
1254 }
1255
1256 if (expect_false (lastcell.player != player))
1257 {
1258 lastcell.player = player;
1259
1260 mask |= 0x8;
1261 *last_ext |= 0x80;
1262 last_ext = &sl[sl.length ()];
1263
1264 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1265 }
1266
1267 if (expect_false (lastcell.flags != flags))
1268 {
1269 lastcell.flags = flags;
1270
1271 mask |= 0x8;
1272 *last_ext |= 0x80;
1273 last_ext = &sl[sl.length ()];
1274
1275 sl << uint8 (8) << uint8 (flags);
1276 } 1114 }
1277 } 1115 }
1116
1117 if (expect_false (lastcell.player != player))
1118 {
1119 lastcell.player = player;
1120
1121 mask |= 0x8;
1122 *last_ext |= 0x80;
1123 last_ext = &sl[sl.length ()];
1124
1125 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1126 }
1127
1128 if (expect_false (lastcell.flags != flags))
1129 {
1130 lastcell.flags = flags;
1131
1132 mask |= 0x8;
1133 *last_ext |= 0x80;
1134 last_ext = &sl[sl.length ()];
1135
1136 sl << uint8 (8) << uint8 (flags);
1137 }
1138
1139 // faces
1278 1140
1279 /* Floor face */ 1141 /* Floor face */
1280 if (update_space (sl, socket, ms, lastcell, 2)) 1142 if (update_space (sl, socket, ms, lastcell, 2))
1281 mask |= 0x4; 1143 mask |= 0x4;
1282 1144
1310 */ 1172 */
1311 if (mask & 0xf) 1173 if (mask & 0xf)
1312 sl[oldlen + 1] = mask & 0xff; 1174 sl[oldlen + 1] = mask & 0xff;
1313 else 1175 else
1314 sl.reset (oldlen); 1176 sl.reset (oldlen);
1315
1316 if (socket.ext_mapinfos)
1317 esl << uint16 (emask);
1318
1319 if (socket.EMI_smooth)
1320 {
1321 for (int layer = 2+1; layer--; )
1322 {
1323 object *ob = ms.faces_obj [layer];
1324
1325 // If there is no object for this space, or if the face for the object
1326 // is the blank face, set the smoothlevel to zero.
1327 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1328
1329 // We've gotten what face we want to use for the object. Now see if
1330 // if it has changed since we last sent it to the client.
1331 if (lastcell.smooth[layer] != smoothlevel)
1332 {
1333 lastcell.smooth[layer] = smoothlevel;
1334 esl << uint8 (smoothlevel);
1335 emask |= 1 << layer;
1336 }
1337 }
1338
1339 if (emask & 0xf)
1340 esl[eoldlen + 1] = emask & 0xff;
1341 else
1342 esl.reset (eoldlen);
1343 }
1344 } /* else this is a viewable space */ 1177 } /* else this is a viewable space */
1345 ordered_mapwalk_end 1178 ordered_mapwalk_end
1346 1179
1347 socket.flush_fx (); 1180 socket.flush_fx ();
1348 1181
1349 /* Verify that we in fact do need to send this */
1350 if (socket.ext_mapinfos)
1351 {
1352 if (!(sl.length () > startlen || socket.sent_scroll))
1353 {
1354 /* No map data will follow, so don't say the client
1355 * it doesn't need draw!
1356 */
1357 ewhatflag &= ~EMI_NOREDRAW;
1358 esl[ewhatstart + 1] = ewhatflag & 0xff;
1359 }
1360
1361 if (esl.length () > estartlen)
1362 socket.send_packet (esl);
1363 }
1364
1365 if (sl.length () > startlen || socket.sent_scroll) 1182 if (sl.length () > startlen || socket.sent_scroll)
1366 { 1183 {
1367 socket.send_packet (sl); 1184 socket.send_packet (sl);
1368 socket.sent_scroll = 0; 1185 socket.sent_scroll = 0;
1369 } 1186 }
1370} 1187}
1371 1188
1372/*****************************************************************************/
1373/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1374/* a player. Of course, the client need to know the command to be able to */
1375/* manage it ! */
1376/*****************************************************************************/
1377void
1378send_plugin_custom_message (object *pl, char *buf)
1379{
1380 pl->contr->ns->send_packet (buf);
1381}
1382
1383/**
1384 * This sends the skill number to name mapping. We ignore
1385 * the params - we always send the same info no matter what.
1386 */
1387void
1388send_skill_info (client *ns, char *params)
1389{
1390 packet sl;
1391 sl << "replyinfo skill_info\n";
1392
1393 for (int i = 1; i < NUM_SKILLS; i++)
1394 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1395
1396 if (sl.length () > MAXSOCKBUF)
1397 {
1398 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1399 fatal (0);
1400 }
1401
1402 ns->send_packet (sl);
1403}
1404
1405/**
1406 * This sends the spell path to name mapping. We ignore
1407 * the params - we always send the same info no matter what.
1408 */
1409void
1410send_spell_paths (client * ns, char *params)
1411{
1412 packet sl;
1413
1414 sl << "replyinfo spell_paths\n";
1415
1416 for (int i = 0; i < NRSPELLPATHS; i++)
1417 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1418
1419 if (sl.length () > MAXSOCKBUF)
1420 {
1421 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1422 fatal (0);
1423 }
1424
1425 ns->send_packet (sl);
1426}
1427
1428/** 1189/**
1429 * This looks for any spells the player may have that have changed their stats. 1190 * This looks for any spells the player may have that have changed their stats.
1430 * it then sends an updspell packet for each spell that has changed in this way 1191 * it then sends an updspell packet for each spell that has changed in this way
1431 */ 1192 */
1432void 1193void
1433esrv_update_spells (player *pl) 1194esrv_update_spells (player *pl)
1434{ 1195{
1435 if (!pl->ns) 1196 if (!pl->ns)
1436 return; 1197 return;
1437 1198
1199 pl->ns->update_spells = false;
1200
1438 if (!pl->ns->monitor_spells) 1201 if (!pl->ns->monitor_spells)
1439 return; 1202 return;
1440 1203
1441 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1204 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1442 {
1443 if (spell->type == SPELL) 1205 if (spell->type == SPELL)
1444 { 1206 {
1445 int flags = 0; 1207 int flags = 0;
1208 int val;
1446 1209
1447 /* check if we need to update it */ 1210 /* check if we need to update it */
1448 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1211 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1212 if (spell->cached_sp != val)
1449 { 1213 {
1450 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1214 spell->cached_sp = val;
1451 flags |= UPD_SP_MANA; 1215 flags |= UPD_SP_MANA;
1452 } 1216 }
1453 1217
1454 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1218 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1219 if (spell->cached_grace != val)
1455 { 1220 {
1456 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1221 spell->cached_grace = val;
1457 flags |= UPD_SP_GRACE; 1222 flags |= UPD_SP_GRACE;
1458 } 1223 }
1459 1224
1460 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1225 val = casting_level (pl->ob, spell);
1226 if (spell->cached_eat != val)
1461 { 1227 {
1462 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1228 spell->cached_eat = val;
1463 flags |= UPD_SP_DAMAGE; 1229 flags |= UPD_SP_LEVEL;
1464 } 1230 }
1465 1231
1466 if (flags) 1232 if (flags)
1467 { 1233 {
1468 packet sl; 1234 packet sl;
1469 1235
1470 sl << "updspell " 1236 sl << "updspell "
1471 << uint8 (flags) 1237 << uint8 (flags)
1472 << uint32 (spell->count); 1238 << uint32 (spell->count);
1473 1239
1474 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1240 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1475 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1241 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1476 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1242 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1477 1243
1478 pl->ns->send_packet (sl); 1244 pl->ns->send_packet (sl);
1479 } 1245 }
1480 } 1246 }
1481 }
1482} 1247}
1483 1248
1484void 1249void
1485esrv_remove_spell (player *pl, object *spell) 1250esrv_remove_spell (player *pl, object *spell)
1486{ 1251{
1513 } 1278 }
1514 1279
1515 /* store costs and damage in the object struct, to compare to later */ 1280 /* store costs and damage in the object struct, to compare to later */
1516 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1281 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1517 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1282 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1518 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1283 spell->cached_eat = casting_level (pl->ob, spell);
1519 1284
1520 /* figure out which skill it uses, if it uses one */ 1285 /* figure out which skill it uses, if it uses one */
1521 if (spell->skill) 1286 if (spell->skill)
1522 if (object *tmp = pl->find_skill (spell->skill)) 1287 if (object *tmp = pl->find_skill (spell->skill))
1523 skill = tmp->subtype + CS_STAT_SKILLINFO; 1288 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1524 1289
1525 // spells better have a face 1290 // spells better have a face
1526 if (!spell->face) 1291 if (!spell->face)
1527 { 1292 {
1528 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1293 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1602 } 1367 }
1603 else 1368 else
1604 append_spell (pl, sl, spell); 1369 append_spell (pl, sl, spell);
1605 1370
1606 if (sl.length () > MAXSOCKBUF) 1371 if (sl.length () > MAXSOCKBUF)
1607 {
1608 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1372 cleanup ("buffer overflow in esrv_add_spells!");
1609 fatal (0);
1610 }
1611 1373
1612 /* finally, we can send the packet */ 1374 /* finally, we can send the packet */
1613 pl->ns->flush_fx (); 1375 pl->ns->flush_fx ();
1614 pl->ns->send_packet (sl); 1376 pl->ns->send_packet (sl);
1615} 1377}
1616 1378
1379//-GPL
1380

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines