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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.148 by root, Sun Dec 28 06:59:27 2008 UTC vs.
Revision 1.183 by root, Sat May 7 20:03:28 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
130 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
131 147
132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
133 149
134 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
135
136 if (pl->ns->newmapcmd == 1)
137 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
138
139 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
140} 153}
141 154
142static void 155static void
143send_map_info (player *pl) 156send_map_info (player *pl)
144{ 157{
145 client &socket = *pl->ns; 158 client &socket = *pl->ns;
146 object *ob = pl->observe; 159 object *ob = pl->viewpoint;
147 160
148 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
149 { 162 {
150 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path)
151 { 164 {
152 int flags = 0; 165 int flags = 0;
153 166
167 // due to historical glitches, the bit ordering and map index ordering differs
154 if (ob->map->tile_path[0]) flags |= 1; 168 if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01;
155 if (ob->map->tile_path[1]) flags |= 2; 169 if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02;
156 if (ob->map->tile_path[2]) flags |= 4; 170 if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04;
157 if (ob->map->tile_path[3]) flags |= 8; 171 if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20;
158 175
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
162 } 179 }
168/** check for map/region change and send new map data */ 185/** check for map/region change and send new map data */
169static void 186static void
170check_map_change (player *pl) 187check_map_change (player *pl)
171{ 188{
172 client &socket = *pl->ns; 189 client &socket = *pl->ns;
173 object *ob = pl->observe; 190 object *ob = pl->viewpoint;
174 191
175 region *reg = ob->region (); 192 region *reg = ob->region ();
176 if (socket.current_region != reg) 193 if (socket.current_region != reg)
177 { 194 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
214 socket.floorbox_reset (); 231 socket.floorbox_reset ();
215 } 232 }
216 233
217 socket.current_x = ob->x; 234 socket.current_x = ob->x;
218 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
237
238/**
239 * This sends the skill number to name mapping. We ignore
240 * the params - we always send the same info no matter what.
241 */
242static void
243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
219} 275}
220 276
221/** 277/**
222 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
236 { 292 {
237 *params++ = 0; 293 *params++ = 0;
238 break; 294 break;
239 } 295 }
240 296
241 if (!strcmp (buf, "image_info"))
242 send_image_info (ns, params);
243 else if (!strcmp (buf, "image_sums"))
244 send_image_sums (ns, params);
245 else if (!strcmp (buf, "skill_info")) 297 if (!strcmp (buf, "skill_info"))
246 send_skill_info (ns, params); 298 send_skill_info (ns, params);
247 else if (!strcmp (buf, "spell_paths")) 299 else if (!strcmp (buf, "spell_paths"))
248 send_spell_paths (ns, params); 300 send_spell_paths (ns, params);
249 else 301 else
250 { 302 {
266ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
267{ 319{
268 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
269} 321}
270 322
323//-GPL
324
271void 325void
272client::mapinfo_queue_clear () 326client::mapinfo_queue_clear ()
273{ 327{
274 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
275 free (*i); 329 free (*i);
282{ 336{
283 char *token = buf; 337 char *token = buf;
284 buf += strlen (buf) + 9; 338 buf += strlen (buf) + 9;
285 339
286 // initial map and its origin 340 // initial map and its origin
287 maptile *map = pl->observe->map; 341 maptile *map = pl->viewpoint->map;
288 int mapx = pl->ns->mapx / 2 - pl->observe->x; 342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
289 int mapy = pl->ns->mapy / 2 - pl->observe->y; 343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
290 int max_distance = 8; // limit maximum path length to something generous 344 int max_distance = 8; // limit maximum path length to something generous
291 345
292 while (*buf && map && max_distance) 346 while (*buf && map && max_distance)
293 { 347 {
294 int dir = *buf++ - '1'; 348 int dir = *buf++ - '1';
295 349
296 if (dir >= 0 && dir <= 3) 350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (dir >= 0 && dir < array_length (dirmap))
297 { 355 {
356 dir = dirmap [dir];
357
298 if (!map->tile_path [dir]) 358 if (!map->tile_path [dir])
299 map = 0; 359 map = 0;
300 else if (map->tile_available (dir, false)) 360 else if (map->tile_available (dir, false))
301 { 361 {
302 maptile *neigh = map->tile_map [dir]; 362 maptile *neigh = map->tile_map [dir];
325 send_packet_printf ("mapinfo %s nomap", token); 385 send_packet_printf ("mapinfo %s nomap", token);
326 else 386 else
327 { 387 {
328 int flags = 0; 388 int flags = 0;
329 389
390 // due to historical glitches, the bit ordering and map index ordering differs
330 if (map->tile_path[0]) flags |= 1; 391 if (map->tile_path[TILE_NORTH]) flags |= 0x01;
331 if (map->tile_path[1]) flags |= 2; 392 if (map->tile_path[TILE_EAST ]) flags |= 0x02;
332 if (map->tile_path[2]) flags |= 4; 393 if (map->tile_path[TILE_SOUTH]) flags |= 0x04;
333 if (map->tile_path[3]) flags |= 8; 394 if (map->tile_path[TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path[TILE_UP ]) flags |= 0x10;
397 if (map->tile_path[TILE_DOWN ]) flags |= 0x20;
334 398
335 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
336 } 400 }
337 401
338 return 1; 402 return 1;
399AddMeCmd (char *buf, int len, client *ns) 463AddMeCmd (char *buf, int len, client *ns)
400{ 464{
401 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
402} 466}
403 467
404/* 468//+GPL
405#define MSG_TYPE_BOOK 1
406#define MSG_TYPE_CARD 2
407#define MSG_TYPE_PAPER 3
408#define MSG_TYPE_SIGN 4
409#define MSG_TYPE_MONUMENT 5
410#define MSG_TYPE_SCRIPTED_DIALOG 6*/
411
412/** Reply to ExtendedInfos command */
413void
414ToggleExtendedText (char *buf, int len, client * ns)
415{
416 char cmdback[MAX_BUF];
417 char temp[10];
418 char command[50];
419 int info, nextinfo, i, flag;
420
421 cmdback[0] = '\0';
422
423 nextinfo = 0;
424 while (1)
425 {
426 /* 1. Extract an info */
427 info = nextinfo;
428
429 while ((info < len) && (buf[info] == ' '))
430 info++;
431
432 if (info >= len)
433 break;
434
435 nextinfo = info + 1;
436
437 while ((nextinfo < len) && (buf[nextinfo] != ' '))
438 nextinfo++;
439
440 if (nextinfo - info >= 49) /*Erroneous info asked */
441 continue;
442
443 strncpy (command, &(buf[info]), nextinfo - info);
444 command[nextinfo - info] = '\0';
445 /* 2. Interpret info */
446 i = sscanf (command, "%d", &flag);
447
448 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
449 ns->supported_readables |= (1 << flag);
450 /*3. Next info */
451 }
452
453 /* Send resulting state */
454 strcpy (cmdback, "ExtendedTextSet");
455
456 for (i = 0; i <= MSG_TYPE_LAST; i++)
457 if (ns->supported_readables & (1 << i))
458 {
459 strcat (cmdback, " ");
460 snprintf (temp, sizeof (temp), "%d", i);
461 strcat (cmdback, temp);
462 }
463
464 ns->send_packet (cmdback);
465}
466 469
467/** 470/**
468 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
469 * etc.) 472 * etc.)
470 */ 473 */
483 return; 486 return;
484 487
485 buf++; 488 buf++;
486 } 489 }
487 490
488 execute_newserver_command (pl->ob, (char *) buf); 491 execute_newserver_command (pl->ob, (char *)buf);
489 492
490 /* Perhaps something better should be done with a left over count. 493 /* Perhaps something better should be done with a left over count.
491 * Cleaning up the input should probably be done first - all actions 494 * Cleaning up the input should probably be done first - all actions
492 * for the command that issued the count should be done before any other 495 * for the command that issued the count should be done before any other
493 * commands. 496 * commands.
527 * commands. 530 * commands.
528 */ 531 */
529 pl->count = 0; 532 pl->count = 0;
530 533
531 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
532 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
533 ? time = MAX_TIME * 100
534 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
535 538
536 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
537 packet sl ("comc"); 540 packet sl ("comc");
538 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
539 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
581 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
582 } 585 }
583} 586}
584 587
585/** 588/**
586 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
587 * socket. In real life, all we should care about is the client having
588 * something older than the server. If we assume the client will be
589 * backwards compatible, having it be a later version should not be a
590 * problem.
591 */ 590 */
592void 591void
593VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
594{ 593{
595 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
596 {
597 LOG (llevError, "CS: received corrupted version command\n");
598 return;
599 }
600
601 ns->cs_version = atoi (buf);
602 ns->sc_version = ns->cs_version;
603
604 LOG (llevDebug, "connection from client <%s>\n", buf);
605
606 //TODO: should log here just for statistics
607
608 //if (VERSION_CS != ns->cs_version)
609 // unchecked;
610
611 char *cp = strchr (buf + 1, ' ');
612 if (!cp)
613 return;
614
615 ns->sc_version = atoi (cp);
616
617 //if (VERSION_SC != ns->sc_version)
618 // unchecked;
619
620 cp = strchr (cp + 1, ' ');
621
622 if (cp)
623 {
624 ns->version = cp + 1;
625
626 if (ns->sc_version < 1026)
627 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
628 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
629 }
630} 595}
631 596
632/** sound related functions. */ 597/** sound related functions. */
633void 598void
634SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
685 * Get player's current range attack in obuf. 650 * Get player's current range attack in obuf.
686 */ 651 */
687static void 652static void
688rangetostring (player *pl, char *obuf) 653rangetostring (player *pl, char *obuf)
689{ 654{
690 dynbuf_text buf; 655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
691 666
692 if (pl->ranged_ob) 667 if (pl->ranged_ob)
693 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
694 669
695 if (pl->combat_ob) 670 if (pl->combat_ob)
741 * commands for now. 716 * commands for now.
742 */ 717 */
743void 718void
744esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
745{ 720{
746 char buf[MAX_BUF];
747 uint16 flags;
748
749 client *ns = pl->ns; 721 client *ns = pl->ns;
750 if (!ns) 722 if (!ns)
751 return; 723 return;
752 724
753 object *ob = pl->observe; 725 object *ob = pl->observe;
770 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
771 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
772 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
773 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
774 746
775 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
776 if (object *skill = opl->last_skill_ob [s]) 748 if (object *skill = opl->last_skill_ob [s])
777 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
778 { 750 {
779 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
780 752
781 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
782 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
783 */ 755 */
784 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
785 << uint8 (skill->level) 757 << uint8 (skill->level)
786 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
787 } 759 }
788 760
789 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
790 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
791 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
792 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
793 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
794 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
795 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
796 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
797 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
798 770
799 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
800 772 | (opl->run_on ? SF_RUNON : 0);
801 if (opl->fire_on)
802 flags |= SF_FIREON;
803
804 if (opl->run_on)
805 flags |= SF_RUNON;
806 773
807 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
808 775
809 if (ns->sc_version < 1025)
810 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
811 else
812 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
813 {
814 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
815 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
816 continue;
817
818 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
819 }
820 780
821 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
822 { 782 {
823 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
824 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
825 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
826 } 786 }
827 787
788 char buf[MAX_BUF];
828 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
829 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
830 set_title (ob, buf); 791 set_title (ob, buf);
831 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
832 793
926 887
927 /* Nothing changed */ 888 /* Nothing changed */
928 return 0; 889 return 0;
929} 890}
930 891
931// prefetch (and touch) all maps within a specific distancd 892//-GPL
893
894// prefetch some flat area around the player
932static void 895static void
933prefetch_surrounding_maps (maptile *map, int distance) 896prefetch_surrounding_area (object *op, maptile *map, int range)
934{ 897{
935 map->touch (); 898 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
936 899 op->x - range , op->y - range ,
937 if (--distance) 900 op->x + range + 1, op->y + range + 1);
938 for (int dir = 4; --dir; ) 901 rect->m;
939 if (const shstr &path = map->tile_path [dir]) 902 ++rect)
940 if (maptile *&neigh = map->tile_map [dir]) 903 {
941 prefetch_surrounding_maps (neigh, distance); 904 rect->m->touch ();
942 else 905 rect->m->activate ();
943 neigh = maptile::find_async (path, map); 906 }
944} 907}
945 908
946// prefetch a generous area around the player 909// prefetch a generous area around the player, also up and down
947static void 910void
948prefetch_surrounding_maps (object *op) 911object::prefetch_surrounding_maps ()
949{ 912{
950 prefetch_surrounding_maps (op->map, 3); 913 prefetch_surrounding_area (this, map, 40);
914
915 if (maptile *m = map->tile_available (TILE_DOWN))
916 prefetch_surrounding_area (this, m, 20);
917
918 if (maptile *m = map->tile_available (TILE_UP))
919 prefetch_surrounding_area (this, m, 20);
951} 920}
921
922//+GPL
952 923
953/** 924/**
954 * Draws client map. 925 * Draws client map.
955 */ 926 */
956void 927void
957draw_client_map (player *pl) 928draw_client_map (player *pl)
958{ 929{
959 object *ob = pl->observe; 930 object *ob = pl->viewpoint;
960 if (!ob->active) 931 if (!pl->observe->active)
961 return; 932 return;
962 933
963 /* If player is just joining the game, he isn't here yet, so the map 934 /* If player is just joining the game, he isn't here yet, so the map
964 * can get swapped out. If so, don't try to send them a map. All will 935 * can get swapped out. If so, don't try to send them a map. All will
965 * be OK once they really log in. 936 * be OK once they really log in.
966 */ 937 */
967 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 938 if (!ob->map || ob->map->state != MAP_ACTIVE)
968 return; 939 return;
969 940
970 int startlen, oldlen; 941 int startlen, oldlen;
971 942
972 check_map_change (pl); 943 check_map_change (pl);
973 prefetch_surrounding_maps (pl->ob); 944 pl->ob->prefetch_surrounding_maps ();
974 945
975 /* do LOS after calls to update_position */ 946 /* do LOS after calls to update_position */
976 /* unfortunately, we need to udpate los when observing, currently */ 947 /* unfortunately, we need to udpate los when observing, currently */
977 if (pl->do_los || pl->observe != pl->ob) 948 if (pl->do_los || pl->viewpoint != pl->ob)
978 { 949 {
979 pl->do_los = 0; 950 pl->do_los = 0;
980 pl->update_los (); 951 pl->update_los ();
981 } 952 }
982 953
1003 * look like. 974 * look like.
1004 */ 975 */
1005 976
1006 client &socket = *pl->ns; 977 client &socket = *pl->ns;
1007 978
1008 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 979 packet sl ("map1a");
1009 980
1010 startlen = sl.length (); 981 startlen = sl.length ();
1011 982
1012 int hx = socket.mapx / 2; 983 int hx = socket.mapx / 2;
1013 int hy = socket.mapy / 2; 984 int hy = socket.mapy / 2;
1034 map_clearcell (&lastcell, -1); 1005 map_clearcell (&lastcell, -1);
1035 } 1006 }
1036 1007
1037 continue; 1008 continue;
1038 } 1009 }
1039 1010
1040 int d = pl->blocked_los_uc (dx, dy); 1011 int d = pl->blocked_los_uc (dx, dy);
1041 1012
1042 if (d > 3) 1013 if (d > 3)
1043 { 1014 {
1044 /* This block deals with spaces that are not visible for whatever 1015 /* This block deals with spaces that are not visible for whatever
1105 { 1076 {
1106 if (op->stats.maxhp > op->stats.hp 1077 if (op->stats.maxhp > op->stats.hp
1107 && op->stats.maxhp > 0 1078 && op->stats.maxhp > 0
1108 && (op->type == PLAYER 1079 && (op->type == PLAYER
1109 || op->type == DOOR // does not work, have maxhp 0 1080 || op->type == DOOR // does not work, have maxhp 0
1110 || QUERY_FLAG (op, FLAG_MONSTER) 1081 || op->flag [FLAG_MONSTER]
1111 || QUERY_FLAG (op, FLAG_ALIVE) 1082 || op->flag [FLAG_ALIVE]
1112 || QUERY_FLAG (op, FLAG_GENERATOR))) 1083 || op->flag [FLAG_GENERATOR]))
1113 { 1084 {
1114 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1085 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1115 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1086 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1116 } 1087 }
1117 1088
1213 socket.send_packet (sl); 1184 socket.send_packet (sl);
1214 socket.sent_scroll = 0; 1185 socket.sent_scroll = 0;
1215 } 1186 }
1216} 1187}
1217 1188
1218/*****************************************************************************/
1219/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1220/* a player. Of course, the client need to know the command to be able to */
1221/* manage it ! */
1222/*****************************************************************************/
1223void
1224send_plugin_custom_message (object *pl, char *buf)
1225{
1226 pl->contr->ns->send_packet (buf);
1227}
1228
1229/**
1230 * This sends the skill number to name mapping. We ignore
1231 * the params - we always send the same info no matter what.
1232 */
1233void
1234send_skill_info (client *ns, char *params)
1235{
1236 packet sl;
1237 sl << "replyinfo skill_info\n";
1238
1239 for (int i = 1; i < NUM_SKILLS; i++)
1240 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1241
1242 if (sl.length () > MAXSOCKBUF)
1243 {
1244 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1245 fatal (0);
1246 }
1247
1248 ns->send_packet (sl);
1249}
1250
1251/**
1252 * This sends the spell path to name mapping. We ignore
1253 * the params - we always send the same info no matter what.
1254 */
1255void
1256send_spell_paths (client * ns, char *params)
1257{
1258 packet sl;
1259
1260 sl << "replyinfo spell_paths\n";
1261
1262 for (int i = 0; i < NRSPELLPATHS; i++)
1263 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1264
1265 if (sl.length () > MAXSOCKBUF)
1266 {
1267 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1268 fatal (0);
1269 }
1270
1271 ns->send_packet (sl);
1272}
1273
1274/** 1189/**
1275 * This looks for any spells the player may have that have changed their stats. 1190 * This looks for any spells the player may have that have changed their stats.
1276 * it then sends an updspell packet for each spell that has changed in this way 1191 * it then sends an updspell packet for each spell that has changed in this way
1277 */ 1192 */
1278void 1193void
1279esrv_update_spells (player *pl) 1194esrv_update_spells (player *pl)
1280{ 1195{
1281 if (!pl->ns) 1196 if (!pl->ns)
1282 return; 1197 return;
1283 1198
1199 pl->ns->update_spells = false;
1200
1284 if (!pl->ns->monitor_spells) 1201 if (!pl->ns->monitor_spells)
1285 return; 1202 return;
1286 1203
1287 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1204 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1288 {
1289 if (spell->type == SPELL) 1205 if (spell->type == SPELL)
1290 { 1206 {
1291 int flags = 0; 1207 int flags = 0;
1208 int val;
1292 1209
1293 /* check if we need to update it */ 1210 /* check if we need to update it */
1294 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1211 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1212 if (spell->cached_sp != val)
1295 { 1213 {
1296 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1214 spell->cached_sp = val;
1297 flags |= UPD_SP_MANA; 1215 flags |= UPD_SP_MANA;
1298 } 1216 }
1299 1217
1300 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1218 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1219 if (spell->cached_grace != val)
1301 { 1220 {
1302 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1221 spell->cached_grace = val;
1303 flags |= UPD_SP_GRACE; 1222 flags |= UPD_SP_GRACE;
1304 } 1223 }
1305 1224
1306 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1225 val = casting_level (pl->ob, spell);
1226 if (spell->cached_eat != val)
1307 { 1227 {
1308 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1228 spell->cached_eat = val;
1309 flags |= UPD_SP_DAMAGE; 1229 flags |= UPD_SP_LEVEL;
1310 } 1230 }
1311 1231
1312 if (flags) 1232 if (flags)
1313 { 1233 {
1314 packet sl; 1234 packet sl;
1315 1235
1316 sl << "updspell " 1236 sl << "updspell "
1317 << uint8 (flags) 1237 << uint8 (flags)
1318 << uint32 (spell->count); 1238 << uint32 (spell->count);
1319 1239
1320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1240 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1241 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1242 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1323 1243
1324 pl->ns->send_packet (sl); 1244 pl->ns->send_packet (sl);
1325 } 1245 }
1326 } 1246 }
1327 }
1328} 1247}
1329 1248
1330void 1249void
1331esrv_remove_spell (player *pl, object *spell) 1250esrv_remove_spell (player *pl, object *spell)
1332{ 1251{
1359 } 1278 }
1360 1279
1361 /* store costs and damage in the object struct, to compare to later */ 1280 /* store costs and damage in the object struct, to compare to later */
1362 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1281 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1363 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1282 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1364 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1283 spell->cached_eat = casting_level (pl->ob, spell);
1365 1284
1366 /* figure out which skill it uses, if it uses one */ 1285 /* figure out which skill it uses, if it uses one */
1367 if (spell->skill) 1286 if (spell->skill)
1368 if (object *tmp = pl->find_skill (spell->skill)) 1287 if (object *tmp = pl->find_skill (spell->skill))
1369 skill = tmp->subtype + CS_STAT_SKILLINFO; 1288 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1370 1289
1371 // spells better have a face 1290 // spells better have a face
1372 if (!spell->face) 1291 if (!spell->face)
1373 { 1292 {
1374 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1293 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1448 } 1367 }
1449 else 1368 else
1450 append_spell (pl, sl, spell); 1369 append_spell (pl, sl, spell);
1451 1370
1452 if (sl.length () > MAXSOCKBUF) 1371 if (sl.length () > MAXSOCKBUF)
1453 {
1454 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1372 cleanup ("buffer overflow in esrv_add_spells!");
1455 fatal (0);
1456 }
1457 1373
1458 /* finally, we can send the packet */ 1374 /* finally, we can send the packet */
1459 pl->ns->flush_fx (); 1375 pl->ns->flush_fx ();
1460 pl->ns->send_packet (sl); 1376 pl->ns->send_packet (sl);
1461} 1377}
1462 1378
1379//-GPL
1380

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