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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.152 by root, Tue Oct 20 07:18:11 2009 UTC vs.
Revision 1.183 by root, Sat May 7 20:03:28 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25//+GPL
26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
29 * \date 2003-12-02 31 * \date 2003-12-02
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
131 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
132 147
133 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
134 149
135 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
136
137 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
139
140 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
141} 153}
142 154
143static void 155static void
144send_map_info (player *pl) 156send_map_info (player *pl)
145{ 157{
146 client &socket = *pl->ns; 158 client &socket = *pl->ns;
147 object *ob = pl->observe; 159 object *ob = pl->viewpoint;
148 160
149 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
150 { 162 {
151 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path)
152 { 164 {
153 int flags = 0; 165 int flags = 0;
154 166
167 // due to historical glitches, the bit ordering and map index ordering differs
155 if (ob->map->tile_path[0]) flags |= 1; 168 if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01;
156 if (ob->map->tile_path[1]) flags |= 2; 169 if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02;
157 if (ob->map->tile_path[2]) flags |= 4; 170 if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04;
158 if (ob->map->tile_path[3]) flags |= 8; 171 if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20;
159 175
160 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
163 } 179 }
169/** check for map/region change and send new map data */ 185/** check for map/region change and send new map data */
170static void 186static void
171check_map_change (player *pl) 187check_map_change (player *pl)
172{ 188{
173 client &socket = *pl->ns; 189 client &socket = *pl->ns;
174 object *ob = pl->observe; 190 object *ob = pl->viewpoint;
175 191
176 region *reg = ob->region (); 192 region *reg = ob->region ();
177 if (socket.current_region != reg) 193 if (socket.current_region != reg)
178 { 194 {
179 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
215 socket.floorbox_reset (); 231 socket.floorbox_reset ();
216 } 232 }
217 233
218 socket.current_x = ob->x; 234 socket.current_x = ob->x;
219 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
237
238/**
239 * This sends the skill number to name mapping. We ignore
240 * the params - we always send the same info no matter what.
241 */
242static void
243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
220} 275}
221 276
222/** 277/**
223 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
224 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
237 { 292 {
238 *params++ = 0; 293 *params++ = 0;
239 break; 294 break;
240 } 295 }
241 296
242 if (!strcmp (buf, "image_info"))
243 send_image_info (ns, params);
244 else if (!strcmp (buf, "image_sums"))
245 send_image_sums (ns, params);
246 else if (!strcmp (buf, "skill_info")) 297 if (!strcmp (buf, "skill_info"))
247 send_skill_info (ns, params); 298 send_skill_info (ns, params);
248 else if (!strcmp (buf, "spell_paths")) 299 else if (!strcmp (buf, "spell_paths"))
249 send_spell_paths (ns, params); 300 send_spell_paths (ns, params);
250 else 301 else
251 { 302 {
267ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
268{ 319{
269 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
270} 321}
271 322
323//-GPL
324
272void 325void
273client::mapinfo_queue_clear () 326client::mapinfo_queue_clear ()
274{ 327{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276 free (*i); 329 free (*i);
283{ 336{
284 char *token = buf; 337 char *token = buf;
285 buf += strlen (buf) + 9; 338 buf += strlen (buf) + 9;
286 339
287 // initial map and its origin 340 // initial map and its origin
288 maptile *map = pl->observe->map; 341 maptile *map = pl->viewpoint->map;
289 int mapx = pl->ns->mapx / 2 - pl->observe->x; 342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
290 int mapy = pl->ns->mapy / 2 - pl->observe->y; 343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
291 int max_distance = 8; // limit maximum path length to something generous 344 int max_distance = 8; // limit maximum path length to something generous
292 345
293 while (*buf && map && max_distance) 346 while (*buf && map && max_distance)
294 { 347 {
295 int dir = *buf++ - '1'; 348 int dir = *buf++ - '1';
296 349
297 if (dir >= 0 && dir <= 3) 350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (dir >= 0 && dir < array_length (dirmap))
298 { 355 {
356 dir = dirmap [dir];
357
299 if (!map->tile_path [dir]) 358 if (!map->tile_path [dir])
300 map = 0; 359 map = 0;
301 else if (map->tile_available (dir, false)) 360 else if (map->tile_available (dir, false))
302 { 361 {
303 maptile *neigh = map->tile_map [dir]; 362 maptile *neigh = map->tile_map [dir];
326 send_packet_printf ("mapinfo %s nomap", token); 385 send_packet_printf ("mapinfo %s nomap", token);
327 else 386 else
328 { 387 {
329 int flags = 0; 388 int flags = 0;
330 389
390 // due to historical glitches, the bit ordering and map index ordering differs
331 if (map->tile_path[0]) flags |= 1; 391 if (map->tile_path[TILE_NORTH]) flags |= 0x01;
332 if (map->tile_path[1]) flags |= 2; 392 if (map->tile_path[TILE_EAST ]) flags |= 0x02;
333 if (map->tile_path[2]) flags |= 4; 393 if (map->tile_path[TILE_SOUTH]) flags |= 0x04;
334 if (map->tile_path[3]) flags |= 8; 394 if (map->tile_path[TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path[TILE_UP ]) flags |= 0x10;
397 if (map->tile_path[TILE_DOWN ]) flags |= 0x20;
335 398
336 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337 } 400 }
338 401
339 return 1; 402 return 1;
400AddMeCmd (char *buf, int len, client *ns) 463AddMeCmd (char *buf, int len, client *ns)
401{ 464{
402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
403} 466}
404 467
405/* 468//+GPL
406#define MSG_TYPE_BOOK 1
407#define MSG_TYPE_CARD 2
408#define MSG_TYPE_PAPER 3
409#define MSG_TYPE_SIGN 4
410#define MSG_TYPE_MONUMENT 5
411#define MSG_TYPE_SCRIPTED_DIALOG 6*/
412
413/** Reply to ExtendedInfos command */
414void
415ToggleExtendedText (char *buf, int len, client * ns)
416{
417 char cmdback[MAX_BUF];
418 char temp[10];
419 char command[50];
420 int info, nextinfo, i, flag;
421
422 cmdback[0] = '\0';
423
424 nextinfo = 0;
425 while (1)
426 {
427 /* 1. Extract an info */
428 info = nextinfo;
429
430 while ((info < len) && (buf [info] == ' '))
431 info++;
432
433 if (info >= len)
434 break;
435
436 nextinfo = info + 1;
437
438 while ((nextinfo < len) && (buf [nextinfo] != ' '))
439 nextinfo++;
440
441 if (nextinfo - info >= 49) /*Erroneous info asked */
442 continue;
443
444 memcpy (command, buf + info, nextinfo - info);
445 command [nextinfo - info] = 0;
446
447 /* 2. Interpret info */
448 i = sscanf (command, "%d", &flag);
449
450 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
451 ns->supported_readables |= (1 << flag);
452 /*3. Next info */
453 }
454
455 /* Send resulting state */
456 strcpy (cmdback, "ExtendedTextSet");
457
458 for (i = 0; i <= MSG_TYPE_LAST; i++)
459 if (ns->supported_readables & (1 << i))
460 {
461 strcat (cmdback, " ");
462 snprintf (temp, sizeof (temp), "%d", i);
463 strcat (cmdback, temp);
464 }
465
466 ns->send_packet (cmdback);
467}
468 469
469/** 470/**
470 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
471 * etc.) 472 * etc.)
472 */ 473 */
529 * commands. 530 * commands.
530 */ 531 */
531 pl->count = 0; 532 pl->count = 0;
532 533
533 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
534 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
535 ? time = MAX_TIME * 100
536 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
537 538
538 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
539 packet sl ("comc"); 540 packet sl ("comc");
540 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
541 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
583 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
584 } 585 }
585} 586}
586 587
587/** 588/**
588 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
589 * socket. In real life, all we should care about is the client having
590 * something older than the server. If we assume the client will be
591 * backwards compatible, having it be a later version should not be a
592 * problem.
593 */ 590 */
594void 591void
595VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
596{ 593{
597 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
598 {
599 LOG (llevError, "CS: received corrupted version command\n");
600 return;
601 }
602
603 ns->cs_version = atoi (buf);
604 ns->sc_version = ns->cs_version;
605
606 LOG (llevDebug, "connection from client <%s>\n", buf);
607
608 //TODO: should log here just for statistics
609
610 //if (VERSION_CS != ns->cs_version)
611 // unchecked;
612
613 char *cp = strchr (buf + 1, ' ');
614 if (!cp)
615 return;
616
617 ns->sc_version = atoi (cp);
618
619 //if (VERSION_SC != ns->sc_version)
620 // unchecked;
621
622 cp = strchr (cp + 1, ' ');
623
624 if (cp)
625 {
626 ns->version = cp + 1;
627
628 if (ns->sc_version < 1026)
629 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
630 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
631 }
632} 595}
633 596
634/** sound related functions. */ 597/** sound related functions. */
635void 598void
636SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
689static void 652static void
690rangetostring (player *pl, char *obuf) 653rangetostring (player *pl, char *obuf)
691{ 654{
692 dynbuf_text &buf = msg_dynbuf; buf.clear (); 655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
693 656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
666
694 if (pl->ranged_ob) 667 if (pl->ranged_ob)
695 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
696 669
697 if (pl->combat_ob) 670 if (pl->combat_ob)
698 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 671 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
743 * commands for now. 716 * commands for now.
744 */ 717 */
745void 718void
746esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
747{ 720{
748 char buf[MAX_BUF];
749 uint16 flags;
750
751 client *ns = pl->ns; 721 client *ns = pl->ns;
752 if (!ns) 722 if (!ns)
753 return; 723 return;
754 724
755 object *ob = pl->observe; 725 object *ob = pl->observe;
772 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
773 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
774 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
775 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
776 746
777 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
778 if (object *skill = opl->last_skill_ob [s]) 748 if (object *skill = opl->last_skill_ob [s])
779 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
780 { 750 {
781 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
782 752
783 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
784 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
785 */ 755 */
786 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
787 << uint8 (skill->level) 757 << uint8 (skill->level)
788 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
789 } 759 }
790 760
791 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
792 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
793 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
794 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
795 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
796 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
797 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
798 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
799 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
800 770
801 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
802 772 | (opl->run_on ? SF_RUNON : 0);
803 if (opl->fire_on)
804 flags |= SF_FIREON;
805
806 if (opl->run_on)
807 flags |= SF_RUNON;
808 773
809 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
810 775
811 if (ns->sc_version < 1025)
812 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
813 else
814 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
815 {
816 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
817 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
818 continue;
819
820 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
821 }
822 780
823 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
824 { 782 {
825 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
826 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
827 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
828 } 786 }
829 787
788 char buf[MAX_BUF];
830 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
831 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
832 set_title (ob, buf); 791 set_title (ob, buf);
833 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
834 793
928 887
929 /* Nothing changed */ 888 /* Nothing changed */
930 return 0; 889 return 0;
931} 890}
932 891
933// prefetch (and touch) all maps within a specific distancd 892//-GPL
893
894// prefetch some flat area around the player
934static void 895static void
935prefetch_surrounding_maps (maptile *map, int distance) 896prefetch_surrounding_area (object *op, maptile *map, int range)
936{ 897{
937 map->touch (); 898 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
938 899 op->x - range , op->y - range ,
939 if (--distance) 900 op->x + range + 1, op->y + range + 1);
940 for (int dir = 4; --dir; ) 901 rect->m;
941 if (const shstr &path = map->tile_path [dir]) 902 ++rect)
942 if (maptile *&neigh = map->tile_map [dir]) 903 {
943 prefetch_surrounding_maps (neigh, distance); 904 rect->m->touch ();
944 else 905 rect->m->activate ();
945 neigh = maptile::find_async (path, map); 906 }
946} 907}
947 908
948// prefetch a generous area around the player 909// prefetch a generous area around the player, also up and down
949static void 910void
950prefetch_surrounding_maps (object *op) 911object::prefetch_surrounding_maps ()
951{ 912{
952 prefetch_surrounding_maps (op->map, 3); 913 prefetch_surrounding_area (this, map, 40);
914
915 if (maptile *m = map->tile_available (TILE_DOWN))
916 prefetch_surrounding_area (this, m, 20);
917
918 if (maptile *m = map->tile_available (TILE_UP))
919 prefetch_surrounding_area (this, m, 20);
953} 920}
921
922//+GPL
954 923
955/** 924/**
956 * Draws client map. 925 * Draws client map.
957 */ 926 */
958void 927void
959draw_client_map (player *pl) 928draw_client_map (player *pl)
960{ 929{
961 object *ob = pl->observe; 930 object *ob = pl->viewpoint;
962 if (!ob->active) 931 if (!pl->observe->active)
963 return; 932 return;
964 933
965 /* If player is just joining the game, he isn't here yet, so the map 934 /* If player is just joining the game, he isn't here yet, so the map
966 * can get swapped out. If so, don't try to send them a map. All will 935 * can get swapped out. If so, don't try to send them a map. All will
967 * be OK once they really log in. 936 * be OK once they really log in.
968 */ 937 */
969 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 938 if (!ob->map || ob->map->state != MAP_ACTIVE)
970 return; 939 return;
971 940
972 int startlen, oldlen; 941 int startlen, oldlen;
973 942
974 check_map_change (pl); 943 check_map_change (pl);
975 prefetch_surrounding_maps (pl->ob); 944 pl->ob->prefetch_surrounding_maps ();
976 945
977 /* do LOS after calls to update_position */ 946 /* do LOS after calls to update_position */
978 /* unfortunately, we need to udpate los when observing, currently */ 947 /* unfortunately, we need to udpate los when observing, currently */
979 if (pl->do_los || pl->observe != pl->ob) 948 if (pl->do_los || pl->viewpoint != pl->ob)
980 { 949 {
981 pl->do_los = 0; 950 pl->do_los = 0;
982 pl->update_los (); 951 pl->update_los ();
983 } 952 }
984 953
1005 * look like. 974 * look like.
1006 */ 975 */
1007 976
1008 client &socket = *pl->ns; 977 client &socket = *pl->ns;
1009 978
1010 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 979 packet sl ("map1a");
1011 980
1012 startlen = sl.length (); 981 startlen = sl.length ();
1013 982
1014 int hx = socket.mapx / 2; 983 int hx = socket.mapx / 2;
1015 int hy = socket.mapy / 2; 984 int hy = socket.mapy / 2;
1036 map_clearcell (&lastcell, -1); 1005 map_clearcell (&lastcell, -1);
1037 } 1006 }
1038 1007
1039 continue; 1008 continue;
1040 } 1009 }
1041 1010
1042 int d = pl->blocked_los_uc (dx, dy); 1011 int d = pl->blocked_los_uc (dx, dy);
1043 1012
1044 if (d > 3) 1013 if (d > 3)
1045 { 1014 {
1046 /* This block deals with spaces that are not visible for whatever 1015 /* This block deals with spaces that are not visible for whatever
1107 { 1076 {
1108 if (op->stats.maxhp > op->stats.hp 1077 if (op->stats.maxhp > op->stats.hp
1109 && op->stats.maxhp > 0 1078 && op->stats.maxhp > 0
1110 && (op->type == PLAYER 1079 && (op->type == PLAYER
1111 || op->type == DOOR // does not work, have maxhp 0 1080 || op->type == DOOR // does not work, have maxhp 0
1112 || QUERY_FLAG (op, FLAG_MONSTER) 1081 || op->flag [FLAG_MONSTER]
1113 || QUERY_FLAG (op, FLAG_ALIVE) 1082 || op->flag [FLAG_ALIVE]
1114 || QUERY_FLAG (op, FLAG_GENERATOR))) 1083 || op->flag [FLAG_GENERATOR]))
1115 { 1084 {
1116 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1085 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1117 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1086 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1118 } 1087 }
1119 1088
1215 socket.send_packet (sl); 1184 socket.send_packet (sl);
1216 socket.sent_scroll = 0; 1185 socket.sent_scroll = 0;
1217 } 1186 }
1218} 1187}
1219 1188
1220/*****************************************************************************/
1221/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1222/* a player. Of course, the client need to know the command to be able to */
1223/* manage it ! */
1224/*****************************************************************************/
1225void
1226send_plugin_custom_message (object *pl, char *buf)
1227{
1228 pl->contr->ns->send_packet (buf);
1229}
1230
1231/**
1232 * This sends the skill number to name mapping. We ignore
1233 * the params - we always send the same info no matter what.
1234 */
1235void
1236send_skill_info (client *ns, char *params)
1237{
1238 packet sl;
1239 sl << "replyinfo skill_info\n";
1240
1241 for (int i = 1; i < NUM_SKILLS; i++)
1242 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1243
1244 if (sl.length () > MAXSOCKBUF)
1245 {
1246 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1247 fatal (0);
1248 }
1249
1250 ns->send_packet (sl);
1251}
1252
1253/**
1254 * This sends the spell path to name mapping. We ignore
1255 * the params - we always send the same info no matter what.
1256 */
1257void
1258send_spell_paths (client * ns, char *params)
1259{
1260 packet sl;
1261
1262 sl << "replyinfo spell_paths\n";
1263
1264 for (int i = 0; i < NRSPELLPATHS; i++)
1265 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1266
1267 if (sl.length () > MAXSOCKBUF)
1268 {
1269 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1270 fatal (0);
1271 }
1272
1273 ns->send_packet (sl);
1274}
1275
1276/** 1189/**
1277 * This looks for any spells the player may have that have changed their stats. 1190 * This looks for any spells the player may have that have changed their stats.
1278 * it then sends an updspell packet for each spell that has changed in this way 1191 * it then sends an updspell packet for each spell that has changed in this way
1279 */ 1192 */
1280void 1193void
1281esrv_update_spells (player *pl) 1194esrv_update_spells (player *pl)
1282{ 1195{
1283 if (!pl->ns) 1196 if (!pl->ns)
1284 return; 1197 return;
1285 1198
1199 pl->ns->update_spells = false;
1200
1286 if (!pl->ns->monitor_spells) 1201 if (!pl->ns->monitor_spells)
1287 return; 1202 return;
1288 1203
1289 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1204 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1290 {
1291 if (spell->type == SPELL) 1205 if (spell->type == SPELL)
1292 { 1206 {
1293 int flags = 0; 1207 int flags = 0;
1208 int val;
1294 1209
1295 /* check if we need to update it */ 1210 /* check if we need to update it */
1296 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1211 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1212 if (spell->cached_sp != val)
1297 { 1213 {
1298 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1214 spell->cached_sp = val;
1299 flags |= UPD_SP_MANA; 1215 flags |= UPD_SP_MANA;
1300 } 1216 }
1301 1217
1302 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1218 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1219 if (spell->cached_grace != val)
1303 { 1220 {
1304 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1221 spell->cached_grace = val;
1305 flags |= UPD_SP_GRACE; 1222 flags |= UPD_SP_GRACE;
1306 } 1223 }
1307 1224
1308 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1225 val = casting_level (pl->ob, spell);
1226 if (spell->cached_eat != val)
1309 { 1227 {
1310 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1228 spell->cached_eat = val;
1311 flags |= UPD_SP_DAMAGE; 1229 flags |= UPD_SP_LEVEL;
1312 } 1230 }
1313 1231
1314 if (flags) 1232 if (flags)
1315 { 1233 {
1316 packet sl; 1234 packet sl;
1317 1235
1318 sl << "updspell " 1236 sl << "updspell "
1319 << uint8 (flags) 1237 << uint8 (flags)
1320 << uint32 (spell->count); 1238 << uint32 (spell->count);
1321 1239
1322 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1240 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1323 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1241 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1324 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1242 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1325 1243
1326 pl->ns->send_packet (sl); 1244 pl->ns->send_packet (sl);
1327 } 1245 }
1328 } 1246 }
1329 }
1330} 1247}
1331 1248
1332void 1249void
1333esrv_remove_spell (player *pl, object *spell) 1250esrv_remove_spell (player *pl, object *spell)
1334{ 1251{
1361 } 1278 }
1362 1279
1363 /* store costs and damage in the object struct, to compare to later */ 1280 /* store costs and damage in the object struct, to compare to later */
1364 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1281 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1365 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1282 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1366 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1283 spell->cached_eat = casting_level (pl->ob, spell);
1367 1284
1368 /* figure out which skill it uses, if it uses one */ 1285 /* figure out which skill it uses, if it uses one */
1369 if (spell->skill) 1286 if (spell->skill)
1370 if (object *tmp = pl->find_skill (spell->skill)) 1287 if (object *tmp = pl->find_skill (spell->skill))
1371 skill = tmp->subtype + CS_STAT_SKILLINFO; 1288 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1372 1289
1373 // spells better have a face 1290 // spells better have a face
1374 if (!spell->face) 1291 if (!spell->face)
1375 { 1292 {
1376 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1293 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1450 } 1367 }
1451 else 1368 else
1452 append_spell (pl, sl, spell); 1369 append_spell (pl, sl, spell);
1453 1370
1454 if (sl.length () > MAXSOCKBUF) 1371 if (sl.length () > MAXSOCKBUF)
1455 {
1456 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1372 cleanup ("buffer overflow in esrv_add_spells!");
1457 fatal (0);
1458 }
1459 1373
1460 /* finally, we can send the packet */ 1374 /* finally, we can send the packet */
1461 pl->ns->flush_fx (); 1375 pl->ns->flush_fx ();
1462 pl->ns->send_packet (sl); 1376 pl->ns->send_packet (sl);
1463} 1377}
1464 1378
1379//-GPL
1380

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