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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.154 by root, Wed Nov 4 17:24:00 2009 UTC vs.
Revision 1.183 by root, Sat May 7 20:03:28 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25//+GPL
26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
29 * \date 2003-12-02 31 * \date 2003-12-02
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
131 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
132 147
133 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
134 149
135 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
136
137 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
139
140 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
141} 153}
142 154
143static void 155static void
144send_map_info (player *pl) 156send_map_info (player *pl)
146 client &socket = *pl->ns; 158 client &socket = *pl->ns;
147 object *ob = pl->viewpoint; 159 object *ob = pl->viewpoint;
148 160
149 if (socket.mapinfocmd) 161 if (socket.mapinfocmd)
150 { 162 {
151 if (ob->map && ob->map->path[0]) 163 if (ob->map && ob->map->path)
152 { 164 {
153 int flags = 0; 165 int flags = 0;
154 166
167 // due to historical glitches, the bit ordering and map index ordering differs
155 if (ob->map->tile_path[0]) flags |= 1; 168 if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01;
156 if (ob->map->tile_path[1]) flags |= 2; 169 if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02;
157 if (ob->map->tile_path[2]) flags |= 4; 170 if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04;
158 if (ob->map->tile_path[3]) flags |= 8; 171 if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20;
159 175
160 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
163 } 179 }
215 socket.floorbox_reset (); 231 socket.floorbox_reset ();
216 } 232 }
217 233
218 socket.current_x = ob->x; 234 socket.current_x = ob->x;
219 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
237
238/**
239 * This sends the skill number to name mapping. We ignore
240 * the params - we always send the same info no matter what.
241 */
242static void
243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
220} 275}
221 276
222/** 277/**
223 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
224 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
263ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
264{ 319{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
266} 321}
267 322
323//-GPL
324
268void 325void
269client::mapinfo_queue_clear () 326client::mapinfo_queue_clear ()
270{ 327{
271 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
272 free (*i); 329 free (*i);
288 345
289 while (*buf && map && max_distance) 346 while (*buf && map && max_distance)
290 { 347 {
291 int dir = *buf++ - '1'; 348 int dir = *buf++ - '1';
292 349
293 if (dir >= 0 && dir <= 3) 350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (dir >= 0 && dir < array_length (dirmap))
294 { 355 {
356 dir = dirmap [dir];
357
295 if (!map->tile_path [dir]) 358 if (!map->tile_path [dir])
296 map = 0; 359 map = 0;
297 else if (map->tile_available (dir, false)) 360 else if (map->tile_available (dir, false))
298 { 361 {
299 maptile *neigh = map->tile_map [dir]; 362 maptile *neigh = map->tile_map [dir];
322 send_packet_printf ("mapinfo %s nomap", token); 385 send_packet_printf ("mapinfo %s nomap", token);
323 else 386 else
324 { 387 {
325 int flags = 0; 388 int flags = 0;
326 389
390 // due to historical glitches, the bit ordering and map index ordering differs
327 if (map->tile_path[0]) flags |= 1; 391 if (map->tile_path[TILE_NORTH]) flags |= 0x01;
328 if (map->tile_path[1]) flags |= 2; 392 if (map->tile_path[TILE_EAST ]) flags |= 0x02;
329 if (map->tile_path[2]) flags |= 4; 393 if (map->tile_path[TILE_SOUTH]) flags |= 0x04;
330 if (map->tile_path[3]) flags |= 8; 394 if (map->tile_path[TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path[TILE_UP ]) flags |= 0x10;
397 if (map->tile_path[TILE_DOWN ]) flags |= 0x20;
331 398
332 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
333 } 400 }
334 401
335 return 1; 402 return 1;
396AddMeCmd (char *buf, int len, client *ns) 463AddMeCmd (char *buf, int len, client *ns)
397{ 464{
398 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
399} 466}
400 467
401/* 468//+GPL
402#define MSG_TYPE_BOOK 1
403#define MSG_TYPE_CARD 2
404#define MSG_TYPE_PAPER 3
405#define MSG_TYPE_SIGN 4
406#define MSG_TYPE_MONUMENT 5
407#define MSG_TYPE_SCRIPTED_DIALOG 6*/
408
409/** Reply to ExtendedInfos command */
410void
411ToggleExtendedText (char *buf, int len, client * ns)
412{
413 char cmdback[MAX_BUF];
414 char temp[10];
415 char command[50];
416 int info, nextinfo, i, flag;
417
418 cmdback[0] = '\0';
419
420 nextinfo = 0;
421 while (1)
422 {
423 /* 1. Extract an info */
424 info = nextinfo;
425
426 while ((info < len) && (buf [info] == ' '))
427 info++;
428
429 if (info >= len)
430 break;
431
432 nextinfo = info + 1;
433
434 while ((nextinfo < len) && (buf [nextinfo] != ' '))
435 nextinfo++;
436
437 if (nextinfo - info >= 49) /*Erroneous info asked */
438 continue;
439
440 memcpy (command, buf + info, nextinfo - info);
441 command [nextinfo - info] = 0;
442
443 /* 2. Interpret info */
444 i = sscanf (command, "%d", &flag);
445
446 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
447 ns->supported_readables |= (1 << flag);
448 /*3. Next info */
449 }
450
451 /* Send resulting state */
452 strcpy (cmdback, "ExtendedTextSet");
453
454 for (i = 0; i <= MSG_TYPE_LAST; i++)
455 if (ns->supported_readables & (1 << i))
456 {
457 strcat (cmdback, " ");
458 snprintf (temp, sizeof (temp), "%d", i);
459 strcat (cmdback, temp);
460 }
461
462 ns->send_packet (cmdback);
463}
464 469
465/** 470/**
466 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
467 * etc.) 472 * etc.)
468 */ 473 */
525 * commands. 530 * commands.
526 */ 531 */
527 pl->count = 0; 532 pl->count = 0;
528 533
529 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
530 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
531 ? time = MAX_TIME * 100
532 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
533 538
534 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
535 packet sl ("comc"); 540 packet sl ("comc");
536 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
537 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
579 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
580 } 585 }
581} 586}
582 587
583/** 588/**
584 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
585 * socket. In real life, all we should care about is the client having
586 * something older than the server. If we assume the client will be
587 * backwards compatible, having it be a later version should not be a
588 * problem.
589 */ 590 */
590void 591void
591VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
592{ 593{
593 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
594 {
595 LOG (llevError, "CS: received corrupted version command\n");
596 return;
597 }
598
599 ns->cs_version = atoi (buf);
600 ns->sc_version = ns->cs_version;
601
602 LOG (llevDebug, "connection from client <%s>\n", buf);
603
604 //TODO: should log here just for statistics
605
606 //if (VERSION_CS != ns->cs_version)
607 // unchecked;
608
609 char *cp = strchr (buf + 1, ' ');
610 if (!cp)
611 return;
612
613 ns->sc_version = atoi (cp);
614
615 //if (VERSION_SC != ns->sc_version)
616 // unchecked;
617
618 cp = strchr (cp + 1, ' ');
619
620 if (cp)
621 {
622 ns->version = cp + 1;
623
624 if (ns->sc_version < 1026)
625 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
626 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
627 }
628} 595}
629 596
630/** sound related functions. */ 597/** sound related functions. */
631void 598void
632SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
685static void 652static void
686rangetostring (player *pl, char *obuf) 653rangetostring (player *pl, char *obuf)
687{ 654{
688 dynbuf_text &buf = msg_dynbuf; buf.clear (); 655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
689 656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
666
690 if (pl->ranged_ob) 667 if (pl->ranged_ob)
691 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
692 669
693 if (pl->combat_ob) 670 if (pl->combat_ob)
694 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 671 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
739 * commands for now. 716 * commands for now.
740 */ 717 */
741void 718void
742esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
743{ 720{
744 char buf[MAX_BUF];
745 uint16 flags;
746
747 client *ns = pl->ns; 721 client *ns = pl->ns;
748 if (!ns) 722 if (!ns)
749 return; 723 return;
750 724
751 object *ob = pl->observe; 725 object *ob = pl->observe;
768 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
769 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
770 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
771 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
772 746
773 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
774 if (object *skill = opl->last_skill_ob [s]) 748 if (object *skill = opl->last_skill_ob [s])
775 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
776 { 750 {
777 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
778 752
779 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
780 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
781 */ 755 */
782 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
783 << uint8 (skill->level) 757 << uint8 (skill->level)
784 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
785 } 759 }
786 760
787 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
788 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
789 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
790 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
791 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
792 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
793 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
794 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
795 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
796 770
797 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
798 772 | (opl->run_on ? SF_RUNON : 0);
799 if (opl->fire_on)
800 flags |= SF_FIREON;
801
802 if (opl->run_on)
803 flags |= SF_RUNON;
804 773
805 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
806 775
807 if (ns->sc_version < 1025)
808 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
809 else
810 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
811 {
812 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
813 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
814 continue;
815
816 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
817 }
818 780
819 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
820 { 782 {
821 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
822 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
823 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
824 } 786 }
825 787
788 char buf[MAX_BUF];
826 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
827 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
828 set_title (ob, buf); 791 set_title (ob, buf);
829 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
830 793
924 887
925 /* Nothing changed */ 888 /* Nothing changed */
926 return 0; 889 return 0;
927} 890}
928 891
929// prefetch (and touch) all maps within a specific distancd 892//-GPL
893
894// prefetch some flat area around the player
930static void 895static void
931prefetch_surrounding_maps (maptile *map, int distance) 896prefetch_surrounding_area (object *op, maptile *map, int range)
932{ 897{
933 map->touch (); 898 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
934 899 op->x - range , op->y - range ,
935 if (--distance) 900 op->x + range + 1, op->y + range + 1);
936 for (int dir = 4; --dir; ) 901 rect->m;
937 if (const shstr &path = map->tile_path [dir]) 902 ++rect)
938 if (maptile *&neigh = map->tile_map [dir]) 903 {
939 prefetch_surrounding_maps (neigh, distance); 904 rect->m->touch ();
940 else 905 rect->m->activate ();
941 neigh = maptile::find_async (path, map); 906 }
942} 907}
943 908
944// prefetch a generous area around the player 909// prefetch a generous area around the player, also up and down
945static void 910void
946prefetch_surrounding_maps (object *op) 911object::prefetch_surrounding_maps ()
947{ 912{
948 prefetch_surrounding_maps (op->map, 3); 913 prefetch_surrounding_area (this, map, 40);
914
915 if (maptile *m = map->tile_available (TILE_DOWN))
916 prefetch_surrounding_area (this, m, 20);
917
918 if (maptile *m = map->tile_available (TILE_UP))
919 prefetch_surrounding_area (this, m, 20);
949} 920}
921
922//+GPL
950 923
951/** 924/**
952 * Draws client map. 925 * Draws client map.
953 */ 926 */
954void 927void
960 933
961 /* If player is just joining the game, he isn't here yet, so the map 934 /* If player is just joining the game, he isn't here yet, so the map
962 * can get swapped out. If so, don't try to send them a map. All will 935 * can get swapped out. If so, don't try to send them a map. All will
963 * be OK once they really log in. 936 * be OK once they really log in.
964 */ 937 */
965 if (!ob->map || ob->map->in_memory != MAP_ACTIVE) 938 if (!ob->map || ob->map->state != MAP_ACTIVE)
966 return; 939 return;
967 940
968 int startlen, oldlen; 941 int startlen, oldlen;
969 942
970 check_map_change (pl); 943 check_map_change (pl);
971 prefetch_surrounding_maps (pl->ob); 944 pl->ob->prefetch_surrounding_maps ();
972 945
973 /* do LOS after calls to update_position */ 946 /* do LOS after calls to update_position */
974 /* unfortunately, we need to udpate los when observing, currently */ 947 /* unfortunately, we need to udpate los when observing, currently */
975 if (pl->do_los || pl->viewpoint != pl->ob) 948 if (pl->do_los || pl->viewpoint != pl->ob)
976 { 949 {
1001 * look like. 974 * look like.
1002 */ 975 */
1003 976
1004 client &socket = *pl->ns; 977 client &socket = *pl->ns;
1005 978
1006 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 979 packet sl ("map1a");
1007 980
1008 startlen = sl.length (); 981 startlen = sl.length ();
1009 982
1010 int hx = socket.mapx / 2; 983 int hx = socket.mapx / 2;
1011 int hy = socket.mapy / 2; 984 int hy = socket.mapy / 2;
1032 map_clearcell (&lastcell, -1); 1005 map_clearcell (&lastcell, -1);
1033 } 1006 }
1034 1007
1035 continue; 1008 continue;
1036 } 1009 }
1037 1010
1038 int d = pl->blocked_los_uc (dx, dy); 1011 int d = pl->blocked_los_uc (dx, dy);
1039 1012
1040 if (d > 3) 1013 if (d > 3)
1041 { 1014 {
1042 /* This block deals with spaces that are not visible for whatever 1015 /* This block deals with spaces that are not visible for whatever
1103 { 1076 {
1104 if (op->stats.maxhp > op->stats.hp 1077 if (op->stats.maxhp > op->stats.hp
1105 && op->stats.maxhp > 0 1078 && op->stats.maxhp > 0
1106 && (op->type == PLAYER 1079 && (op->type == PLAYER
1107 || op->type == DOOR // does not work, have maxhp 0 1080 || op->type == DOOR // does not work, have maxhp 0
1108 || QUERY_FLAG (op, FLAG_MONSTER) 1081 || op->flag [FLAG_MONSTER]
1109 || QUERY_FLAG (op, FLAG_ALIVE) 1082 || op->flag [FLAG_ALIVE]
1110 || QUERY_FLAG (op, FLAG_GENERATOR))) 1083 || op->flag [FLAG_GENERATOR]))
1111 { 1084 {
1112 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1085 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1113 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge 1086 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1114 } 1087 }
1115 1088
1211 socket.send_packet (sl); 1184 socket.send_packet (sl);
1212 socket.sent_scroll = 0; 1185 socket.sent_scroll = 0;
1213 } 1186 }
1214} 1187}
1215 1188
1216/*****************************************************************************/
1217/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1218/* a player. Of course, the client need to know the command to be able to */
1219/* manage it ! */
1220/*****************************************************************************/
1221void
1222send_plugin_custom_message (object *pl, char *buf)
1223{
1224 pl->contr->ns->send_packet (buf);
1225}
1226
1227/**
1228 * This sends the skill number to name mapping. We ignore
1229 * the params - we always send the same info no matter what.
1230 */
1231void
1232send_skill_info (client *ns, char *params)
1233{
1234 packet sl;
1235 sl << "replyinfo skill_info\n";
1236
1237 for (int i = 1; i < NUM_SKILLS; i++)
1238 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1239
1240 if (sl.length () > MAXSOCKBUF)
1241 {
1242 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1243 fatal (0);
1244 }
1245
1246 ns->send_packet (sl);
1247}
1248
1249/**
1250 * This sends the spell path to name mapping. We ignore
1251 * the params - we always send the same info no matter what.
1252 */
1253void
1254send_spell_paths (client * ns, char *params)
1255{
1256 packet sl;
1257
1258 sl << "replyinfo spell_paths\n";
1259
1260 for (int i = 0; i < NRSPELLPATHS; i++)
1261 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1262
1263 if (sl.length () > MAXSOCKBUF)
1264 {
1265 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1266 fatal (0);
1267 }
1268
1269 ns->send_packet (sl);
1270}
1271
1272/** 1189/**
1273 * This looks for any spells the player may have that have changed their stats. 1190 * This looks for any spells the player may have that have changed their stats.
1274 * it then sends an updspell packet for each spell that has changed in this way 1191 * it then sends an updspell packet for each spell that has changed in this way
1275 */ 1192 */
1276void 1193void
1277esrv_update_spells (player *pl) 1194esrv_update_spells (player *pl)
1278{ 1195{
1279 if (!pl->ns) 1196 if (!pl->ns)
1280 return; 1197 return;
1281 1198
1199 pl->ns->update_spells = false;
1200
1282 if (!pl->ns->monitor_spells) 1201 if (!pl->ns->monitor_spells)
1283 return; 1202 return;
1284 1203
1285 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1204 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1286 {
1287 if (spell->type == SPELL) 1205 if (spell->type == SPELL)
1288 { 1206 {
1289 int flags = 0; 1207 int flags = 0;
1208 int val;
1290 1209
1291 /* check if we need to update it */ 1210 /* check if we need to update it */
1292 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1211 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1212 if (spell->cached_sp != val)
1293 { 1213 {
1294 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1214 spell->cached_sp = val;
1295 flags |= UPD_SP_MANA; 1215 flags |= UPD_SP_MANA;
1296 } 1216 }
1297 1217
1298 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1218 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1219 if (spell->cached_grace != val)
1299 { 1220 {
1300 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1221 spell->cached_grace = val;
1301 flags |= UPD_SP_GRACE; 1222 flags |= UPD_SP_GRACE;
1302 } 1223 }
1303 1224
1304 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1225 val = casting_level (pl->ob, spell);
1226 if (spell->cached_eat != val)
1305 { 1227 {
1306 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1228 spell->cached_eat = val;
1307 flags |= UPD_SP_DAMAGE; 1229 flags |= UPD_SP_LEVEL;
1308 } 1230 }
1309 1231
1310 if (flags) 1232 if (flags)
1311 { 1233 {
1312 packet sl; 1234 packet sl;
1313 1235
1314 sl << "updspell " 1236 sl << "updspell "
1315 << uint8 (flags) 1237 << uint8 (flags)
1316 << uint32 (spell->count); 1238 << uint32 (spell->count);
1317 1239
1318 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp); 1240 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1319 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace); 1241 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1320 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat); 1242 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1321 1243
1322 pl->ns->send_packet (sl); 1244 pl->ns->send_packet (sl);
1323 } 1245 }
1324 } 1246 }
1325 }
1326} 1247}
1327 1248
1328void 1249void
1329esrv_remove_spell (player *pl, object *spell) 1250esrv_remove_spell (player *pl, object *spell)
1330{ 1251{
1357 } 1278 }
1358 1279
1359 /* store costs and damage in the object struct, to compare to later */ 1280 /* store costs and damage in the object struct, to compare to later */
1360 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1281 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1361 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1282 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1362 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1283 spell->cached_eat = casting_level (pl->ob, spell);
1363 1284
1364 /* figure out which skill it uses, if it uses one */ 1285 /* figure out which skill it uses, if it uses one */
1365 if (spell->skill) 1286 if (spell->skill)
1366 if (object *tmp = pl->find_skill (spell->skill)) 1287 if (object *tmp = pl->find_skill (spell->skill))
1367 skill = tmp->subtype + CS_STAT_SKILLINFO; 1288 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1368 1289
1369 // spells better have a face 1290 // spells better have a face
1370 if (!spell->face) 1291 if (!spell->face)
1371 { 1292 {
1372 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1293 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1446 } 1367 }
1447 else 1368 else
1448 append_spell (pl, sl, spell); 1369 append_spell (pl, sl, spell);
1449 1370
1450 if (sl.length () > MAXSOCKBUF) 1371 if (sl.length () > MAXSOCKBUF)
1451 {
1452 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1372 cleanup ("buffer overflow in esrv_add_spells!");
1453 fatal (0);
1454 }
1455 1373
1456 /* finally, we can send the packet */ 1374 /* finally, we can send the packet */
1457 pl->ns->flush_fx (); 1375 pl->ns->flush_fx ();
1458 pl->ns->send_packet (sl); 1376 pl->ns->send_packet (sl);
1459} 1377}
1460 1378
1379//-GPL
1380

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