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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.183 by root, Sat May 7 20:03:28 2011 UTC vs.
Revision 1.191 by root, Thu Nov 15 04:50:50 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25//+GPL 25//+GPL
26 26
163 if (ob->map && ob->map->path) 163 if (ob->map && ob->map->path)
164 { 164 {
165 int flags = 0; 165 int flags = 0;
166 166
167 // due to historical glitches, the bit ordering and map index ordering differs 167 // due to historical glitches, the bit ordering and map index ordering differs
168 if (ob->map->tile_path[TILE_NORTH]) flags |= 0x01; 168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169 if (ob->map->tile_path[TILE_EAST ]) flags |= 0x02; 169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170 if (ob->map->tile_path[TILE_SOUTH]) flags |= 0x04; 170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171 if (ob->map->tile_path[TILE_WEST ]) flags |= 0x08; 171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 // these two are debatable 172 // these two are debatable
173 if (ob->map->tile_path[TILE_UP ]) flags |= 0x10; 173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path[TILE_DOWN ]) flags |= 0x20; 174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175 175
176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s", 176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178 ob->map->width, ob->map->height, &ob->map->path); 178 ob->map->width, ob->map->height, &ob->map->path);
179 } 179 }
194 { 194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg; 196 socket.current_region = reg;
197 } 197 }
198 198
199 // first try to aovid a full newmap on tiled map scrolls 199 // first try to avoid a full newmap on tiled map scrolls
200 if (socket.current_map != ob->map && !socket.force_newmap) 200 if (socket.current_map != ob->map && !socket.force_newmap)
201 { 201 {
202 rv_vector rv; 202 rv_vector rv;
203 203
204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0); 204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
276 276
277/** 277/**
278 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
279 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
280 * that information. 280 * that information.
281 * requestinfo is completely deprecated, use resource exti request
282 * and the fxix or http protocols.
281 */ 283 */
282void 284void
283RequestInfo (char *buf, int len, client *ns) 285RequestInfo (char *buf, int len, client *ns)
284{ 286{
285 char *params; 287 char *params;
349 351
350 // due to historical glitches, the mapinfo index and tile index differs 352 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN }; 353 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352 354
353 // maybe we should only allow the four flat directions 355 // maybe we should only allow the four flat directions
354 if (dir >= 0 && dir < array_length (dirmap)) 356 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
355 { 357 {
356 dir = dirmap [dir]; 358 dir = dirmap [dir];
357 359
358 if (!map->tile_path [dir]) 360 if (!map->tile_path [dir])
359 map = 0; 361 map = 0;
386 else 388 else
387 { 389 {
388 int flags = 0; 390 int flags = 0;
389 391
390 // due to historical glitches, the bit ordering and map index ordering differs 392 // due to historical glitches, the bit ordering and map index ordering differs
391 if (map->tile_path[TILE_NORTH]) flags |= 0x01; 393 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
392 if (map->tile_path[TILE_EAST ]) flags |= 0x02; 394 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
393 if (map->tile_path[TILE_SOUTH]) flags |= 0x04; 395 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
394 if (map->tile_path[TILE_WEST ]) flags |= 0x08; 396 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
395 // these two are debatable 397 // these two are debatable
396 if (map->tile_path[TILE_UP ]) flags |= 0x10; 398 if (map->tile_path [TILE_UP ]) flags |= 0x10;
397 if (map->tile_path[TILE_DOWN ]) flags |= 0x20; 399 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
398 400
399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 401 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
400 } 402 }
401 403
402 return 1; 404 return 1;
494 * Cleaning up the input should probably be done first - all actions 496 * Cleaning up the input should probably be done first - all actions
495 * for the command that issued the count should be done before any other 497 * for the command that issued the count should be done before any other
496 * commands. 498 * commands.
497 */ 499 */
498 pl->count = 0; 500 pl->count = 0;
499}
500
501/**
502 * This handles the general commands from the client (ie, north, fire, cast,
503 * etc.). It is a lot like PlayerCmd above, but is called with the
504 * 'ncom' method which gives more information back to the client so it
505 * can throttle.
506 */
507void
508NewPlayerCmd (char *buf, int len, player *pl)
509{
510 if (len <= 6)
511 {
512 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
513 return;
514 }
515
516 uint16 cmdid = net_uint16 ((uint8 *)buf);
517 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
518
519 /* -1 is special - no repeat, but don't update */
520 if (repeat != -1)
521 pl->count = repeat;
522
523 buf += 6; //len -= 6;
524
525 execute_newserver_command (pl->ob, buf);
526
527 /* Perhaps something better should be done with a left over count.
528 * Cleaning up the input should probably be done first - all actions
529 * for the command that issued the count should be done before any other
530 * commands.
531 */
532 pl->count = 0;
533
534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
535 int time = pl->ob->has_active_speed ()
536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
538
539 /* Send confirmation of command execution now */
540 packet sl ("comc");
541 sl << uint16 (cmdid) << uint32 (time);
542 pl->ns->send_packet (sl);
543} 501}
544 502
545/** This is a reply to a previous query. */ 503/** This is a reply to a previous query. */
546void 504void
547ReplyCmd (char *buf, int len, client *ns) 505ReplyCmd (char *buf, int len, client *ns)
886 } 844 }
887 845
888 /* Nothing changed */ 846 /* Nothing changed */
889 return 0; 847 return 0;
890} 848}
891
892//-GPL
893
894// prefetch some flat area around the player
895static void
896prefetch_surrounding_area (object *op, maptile *map, int range)
897{
898 for (maprect *rect = map->split_to_tiles (mapwalk_buf,
899 op->x - range , op->y - range ,
900 op->x + range + 1, op->y + range + 1);
901 rect->m;
902 ++rect)
903 {
904 rect->m->touch ();
905 rect->m->activate ();
906 }
907}
908
909// prefetch a generous area around the player, also up and down
910void
911object::prefetch_surrounding_maps ()
912{
913 prefetch_surrounding_area (this, map, 40);
914
915 if (maptile *m = map->tile_available (TILE_DOWN))
916 prefetch_surrounding_area (this, m, 20);
917
918 if (maptile *m = map->tile_available (TILE_UP))
919 prefetch_surrounding_area (this, m, 20);
920}
921
922//+GPL
923 849
924/** 850/**
925 * Draws client map. 851 * Draws client map.
926 */ 852 */
927void 853void
1267 1193
1268/* appends the spell *spell to the Socklist we will send the data to. */ 1194/* appends the spell *spell to the Socklist we will send the data to. */
1269static void 1195static void
1270append_spell (player *pl, packet &sl, object *spell) 1196append_spell (player *pl, packet &sl, object *spell)
1271{ 1197{
1272 int i, skill = 0; 1198 int skill = 0;
1273 1199
1274 if (!(spell->name)) 1200 if (!(spell->name))
1275 { 1201 {
1276 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1202 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1277 return; 1203 return;

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