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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.127 by root, Tue Apr 22 07:28:05 2008 UTC vs.
Revision 1.188 by root, Mon Oct 29 23:55:57 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
24
25//+GPL
23 26
24/** 27/**
25 * \file 28 * \file
26 * Client handling. 29 * Client handling.
27 * 30 *
41 44
42#include <global.h> 45#include <global.h>
43#include <sproto.h> 46#include <sproto.h>
44 47
45#include <living.h> 48#include <living.h>
46#include <commands.h>
47 49
48/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
49 * it should work here. 51 * it should work here.
50 */ 52 */
51#include <sys/types.h> 53#include <sys/types.h>
63 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
64 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
65 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
66 * client. 68 * client.
67 */ 69 */
68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
74 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
76 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
78 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
79 -1, /* Internal */ 95 -1, /* Internal */
80 -1, /* life stealing */ 96 -1, /* life stealing */
81 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
82}; 98};
98 */ 114 */
99 mx = ns->mapx; 115 mx = ns->mapx;
100 my = ns->mapy; 116 my = ns->mapy;
101 117
102 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
104 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
105 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
106 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
107 */ 123 */
108 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
109 {
110 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
111 {
112 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
113 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
116 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else 132 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
121 }
122 134
123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
124 136
125 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
126 * empty). 138 * empty).
134 pl->ns->mapinfo_queue_clear (); 146 pl->ns->mapinfo_queue_clear ();
135 147
136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137 149
138 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
139
140 if (pl->ns->newmapcmd == 1)
141 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
142
143 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
153}
154
155static void
156send_map_info (player *pl)
157{
158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint;
160
161 if (socket.mapinfocmd)
162 {
163 if (ob->map && ob->map->path)
164 {
165 int flags = 0;
166
167 // due to historical glitches, the bit ordering and map index ordering differs
168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175
176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178 ob->map->width, ob->map->height, &ob->map->path);
179 }
180 else
181 socket.send_packet ("mapinfo current");
182 }
144} 183}
145 184
146/** check for map/region change and send new map data */ 185/** check for map/region change and send new map data */
147static void 186static void
148check_map_change (player *pl) 187check_map_change (player *pl)
149{ 188{
150 client &socket = *pl->ns; 189 client &socket = *pl->ns;
151 object *ob = pl->observe; 190 object *ob = pl->viewpoint;
191
192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
197 }
198
199 // first try to aovid a full newmap on tiled map scrolls
200 if (socket.current_map != ob->map && !socket.force_newmap)
201 {
202 rv_vector rv;
203
204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205
206 // manhattan distance is very handy here
207 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208 {
209 socket.current_map = ob->map;
210 socket.current_x = ob->x;
211 socket.current_y = ob->y;
212
213 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214 socket.floorbox_reset ();
215 send_map_info (pl);
216 }
217 }
152 218
153 if (socket.current_map != ob->map || socket.force_newmap) 219 if (socket.current_map != ob->map || socket.force_newmap)
154 { 220 {
155 clear_map (pl); 221 clear_map (pl);
156 socket.current_map = ob->map; 222 socket.current_map = ob->map;
157 223 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0]) flags |= 1;
165 if (ob->map->tile_path[1]) flags |= 2;
166 if (ob->map->tile_path[2]) flags |= 4;
167 if (ob->map->tile_path[3]) flags |= 8;
168
169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
172 }
173 else
174 socket.send_packet ("mapinfo current");
175 }
176 } 224 }
177 else if (socket.current_x != ob->x || socket.current_y != ob->y) 225 else if (socket.current_x != ob->x || socket.current_y != ob->y)
178 { 226 {
179 int dx = ob->x - socket.current_x; 227 int dx = ob->x - socket.current_x;
180 int dy = ob->y - socket.current_y; 228 int dy = ob->y - socket.current_y;
181 229
182 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
183 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
184 else
185 {
186 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 230 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
187 socket.floorbox_reset (); 231 socket.floorbox_reset ();
188 }
189 } 232 }
190 233
191 socket.current_x = ob->x; 234 socket.current_x = ob->x;
192 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
193 237
194 region *reg = ob->region (); 238/**
195 if (socket.current_region != reg) 239 * This sends the skill number to name mapping. We ignore
196 { 240 * the params - we always send the same info no matter what.
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region)); 241 */
198 socket.current_region = reg; 242static void
199 } 243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
200} 275}
201 276
202/** 277/**
203 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
204 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
217 { 292 {
218 *params++ = 0; 293 *params++ = 0;
219 break; 294 break;
220 } 295 }
221 296
222 if (!strcmp (buf, "image_info"))
223 send_image_info (ns, params);
224 else if (!strcmp (buf, "image_sums"))
225 send_image_sums (ns, params);
226 else if (!strcmp (buf, "skill_info")) 297 if (!strcmp (buf, "skill_info"))
227 send_skill_info (ns, params); 298 send_skill_info (ns, params);
228 else if (!strcmp (buf, "spell_paths")) 299 else if (!strcmp (buf, "spell_paths"))
229 send_spell_paths (ns, params); 300 send_spell_paths (ns, params);
230 else 301 else
231 { 302 {
247ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
248{ 319{
249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250} 321}
251 322
323//-GPL
324
252void 325void
253client::mapinfo_queue_clear () 326client::mapinfo_queue_clear ()
254{ 327{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i) 328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256 free (*i); 329 free (*i);
263{ 336{
264 char *token = buf; 337 char *token = buf;
265 buf += strlen (buf) + 9; 338 buf += strlen (buf) + 9;
266 339
267 // initial map and its origin 340 // initial map and its origin
268 maptile *map = pl->observe->map; 341 maptile *map = pl->viewpoint->map;
269 int mapx = pl->ns->mapx / 2 - pl->observe->x; 342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
270 int mapy = pl->ns->mapy / 2 - pl->observe->y; 343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
271 int max_distance = 8; // limit maximum path length to something generous 344 int max_distance = 8; // limit maximum path length to something generous
272 345
273 while (*buf && map && max_distance) 346 while (*buf && map && max_distance)
274 { 347 {
275 int dir = *buf++ - '1'; 348 int dir = *buf++ - '1';
276 349
277 if (dir >= 0 && dir <= 3) 350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
278 { 355 {
356 dir = dirmap [dir];
357
279 if (!map->tile_path [dir]) 358 if (!map->tile_path [dir])
280 map = 0; 359 map = 0;
281 else if (map->tile_available (dir, false)) 360 else if (map->tile_available (dir, false))
282 { 361 {
283 maptile *neigh = map->tile_map [dir]; 362 maptile *neigh = map->tile_map [dir];
306 send_packet_printf ("mapinfo %s nomap", token); 385 send_packet_printf ("mapinfo %s nomap", token);
307 else 386 else
308 { 387 {
309 int flags = 0; 388 int flags = 0;
310 389
390 // due to historical glitches, the bit ordering and map index ordering differs
311 if (map->tile_path[0]) flags |= 1; 391 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
312 if (map->tile_path[1]) flags |= 2; 392 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
313 if (map->tile_path[2]) flags |= 4; 393 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
314 if (map->tile_path[3]) flags |= 8; 394 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path [TILE_UP ]) flags |= 0x10;
397 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
315 398
316 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
317 } 400 }
318 401
319 return 1; 402 return 1;
380AddMeCmd (char *buf, int len, client *ns) 463AddMeCmd (char *buf, int len, client *ns)
381{ 464{
382 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
383} 466}
384 467
385/** Reply to ExtendedInfos command */ 468//+GPL
386void
387ToggleExtendedInfos (char *buf, int len, client * ns)
388{
389 char cmdback[MAX_BUF];
390 char command[50];
391 int info, nextinfo;
392
393 cmdback[0] = '\0';
394 nextinfo = 0;
395
396 while (1)
397 {
398 /* 1. Extract an info */
399 info = nextinfo;
400
401 while ((info < len) && (buf[info] == ' '))
402 info++;
403
404 if (info >= len)
405 break;
406
407 nextinfo = info + 1;
408
409 while ((nextinfo < len) && (buf[nextinfo] != ' '))
410 nextinfo++;
411
412 if (nextinfo - info >= 49) /*Erroneous info asked */
413 continue;
414
415 strncpy (command, &(buf[info]), nextinfo - info);
416
417 /* 2. Interpret info */
418 if (!strcmp ("smooth", command))
419 /* Toggle smoothing */
420 ns->EMI_smooth = !ns->EMI_smooth;
421 else
422 /*bad value */;
423
424 /*3. Next info */
425 }
426
427 strcpy (cmdback, "ExtendedInfoSet");
428
429 if (ns->EMI_smooth)
430 {
431 strcat (cmdback, " ");
432 strcat (cmdback, "smoothing");
433 }
434
435 ns->send_packet (cmdback);
436}
437
438/*
439#define MSG_TYPE_BOOK 1
440#define MSG_TYPE_CARD 2
441#define MSG_TYPE_PAPER 3
442#define MSG_TYPE_SIGN 4
443#define MSG_TYPE_MONUMENT 5
444#define MSG_TYPE_SCRIPTED_DIALOG 6*/
445
446/** Reply to ExtendedInfos command */
447void
448ToggleExtendedText (char *buf, int len, client * ns)
449{
450 char cmdback[MAX_BUF];
451 char temp[10];
452 char command[50];
453 int info, nextinfo, i, flag;
454
455 cmdback[0] = '\0';
456
457 nextinfo = 0;
458 while (1)
459 {
460 /* 1. Extract an info */
461 info = nextinfo;
462
463 while ((info < len) && (buf[info] == ' '))
464 info++;
465
466 if (info >= len)
467 break;
468
469 nextinfo = info + 1;
470
471 while ((nextinfo < len) && (buf[nextinfo] != ' '))
472 nextinfo++;
473
474 if (nextinfo - info >= 49) /*Erroneous info asked */
475 continue;
476
477 strncpy (command, &(buf[info]), nextinfo - info);
478 command[nextinfo - info] = '\0';
479 /* 2. Interpret info */
480 i = sscanf (command, "%d", &flag);
481
482 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
483 ns->supported_readables |= (1 << flag);
484 /*3. Next info */
485 }
486
487 /* Send resulting state */
488 strcpy (cmdback, "ExtendedTextSet");
489
490 for (i = 0; i <= MSG_TYPE_LAST; i++)
491 if (ns->supported_readables & (1 << i))
492 {
493 strcat (cmdback, " ");
494 snprintf (temp, sizeof (temp), "%d", i);
495 strcat (cmdback, temp);
496 }
497
498 ns->send_packet (cmdback);
499}
500 469
501/** 470/**
502 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
503 * etc.) 472 * etc.)
504 */ 473 */
517 return; 486 return;
518 487
519 buf++; 488 buf++;
520 } 489 }
521 490
522 execute_newserver_command (pl->ob, (char *) buf); 491 execute_newserver_command (pl->ob, (char *)buf);
523 492
524 /* Perhaps something better should be done with a left over count. 493 /* Perhaps something better should be done with a left over count.
525 * Cleaning up the input should probably be done first - all actions 494 * Cleaning up the input should probably be done first - all actions
526 * for the command that issued the count should be done before any other 495 * for the command that issued the count should be done before any other
527 * commands. 496 * commands.
561 * commands. 530 * commands.
562 */ 531 */
563 pl->count = 0; 532 pl->count = 0;
564 533
565 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
566 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
567 ? time = MAX_TIME * 100
568 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
569 538
570 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
571 packet sl ("comc"); 540 packet sl ("comc");
572 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
573 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
615 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
616 } 585 }
617} 586}
618 587
619/** 588/**
620 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
621 * socket. In real life, all we should care about is the client having
622 * something older than the server. If we assume the client will be
623 * backwards compatible, having it be a later version should not be a
624 * problem.
625 */ 590 */
626void 591void
627VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
628{ 593{
629 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
630 {
631 LOG (llevError, "CS: received corrupted version command\n");
632 return;
633 }
634
635 ns->cs_version = atoi (buf);
636 ns->sc_version = ns->cs_version;
637
638 LOG (llevDebug, "connection from client <%s>\n", buf);
639
640 //TODO: should log here just for statistics
641
642 //if (VERSION_CS != ns->cs_version)
643 // unchecked;
644
645 char *cp = strchr (buf + 1, ' ');
646 if (!cp)
647 return;
648
649 ns->sc_version = atoi (cp);
650
651 //if (VERSION_SC != ns->sc_version)
652 // unchecked;
653
654 cp = strchr (cp + 1, ' ');
655
656 if (cp)
657 {
658 ns->version = cp + 1;
659
660 if (ns->sc_version < 1026)
661 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
662 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
663 }
664} 595}
665 596
666/** sound related functions. */ 597/** sound related functions. */
667void 598void
668SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
686 * syntax is: move (to) (tag) (nrof) 617 * syntax is: move (to) (tag) (nrof)
687 */ 618 */
688void 619void
689MoveCmd (char *buf, int len, player *pl) 620MoveCmd (char *buf, int len, player *pl)
690{ 621{
691 int vals[3], i; 622 int to, tag, nrof;
692 623
693 /* A little funky here. We only cycle for 2 records, because 624 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
694 * we obviously are not going to find a space after the third
695 * record. Perhaps we should just replace this with a
696 * sscanf?
697 */
698 for (i = 0; i < 2; i++)
699 { 625 {
700 vals[i] = atoi (buf);
701
702 if (!(buf = strchr (buf, ' ')))
703 {
704 LOG (llevError, "Incomplete move command: %s\n", buf); 626 LOG (llevError, "Incomplete move command: %s\n", buf);
705 return; 627 return;
706 }
707
708 buf++;
709 } 628 }
710 629
711 vals[2] = atoi (buf); 630 esrv_move_object (pl->ob, to, tag, nrof);
712
713/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
714 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
715} 631}
716 632
717/****************************************************************************** 633/******************************************************************************
718 * 634 *
719 * Start of commands the server sends to the client. 635 * Start of commands the server sends to the client.
734 * Get player's current range attack in obuf. 650 * Get player's current range attack in obuf.
735 */ 651 */
736static void 652static void
737rangetostring (player *pl, char *obuf) 653rangetostring (player *pl, char *obuf)
738{ 654{
739 dynbuf_text buf; 655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
740 666
741 if (pl->ranged_ob) 667 if (pl->ranged_ob)
742 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
743 669
744 if (pl->combat_ob) 670 if (pl->combat_ob)
790 * commands for now. 716 * commands for now.
791 */ 717 */
792void 718void
793esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
794{ 720{
795 char buf[MAX_BUF];
796 uint16 flags;
797
798 client *ns = pl->ns; 721 client *ns = pl->ns;
799 if (!ns) 722 if (!ns)
800 return; 723 return;
801 724
802 object *ob = pl->observe; 725 object *ob = pl->observe;
819 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
820 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
821 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
822 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
823 746
824 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
825 if (object *skill = opl->last_skill_ob[s]) 748 if (object *skill = opl->last_skill_ob [s])
826 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
827 { 750 {
828 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
829 752
830 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
831 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
832 */ 755 */
833 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
834 << uint8 (skill->level) 757 << uint8 (skill->level)
835 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
836 } 759 }
837 760
838 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
839 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
840 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
841 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
842 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
843 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
844 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
845 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
846 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
847 770
848 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
849 772 | (opl->run_on ? SF_RUNON : 0);
850 if (opl->fire_on)
851 flags |= SF_FIREON;
852
853 if (opl->run_on)
854 flags |= SF_RUNON;
855 773
856 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
857 775
858 if (ns->sc_version < 1025)
859 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
860 else
861 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
862 {
863 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
864 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
865 continue;
866
867 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
868 }
869 780
870 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
871 { 782 {
872 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
873 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
874 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
875 } 786 }
876 787
788 char buf[MAX_BUF];
877 rangetostring (opl, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
878 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
879 set_title (ob, buf); 791 set_title (ob, buf);
880 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
881 793
899 << uint32 (pl->ob->face) 811 << uint32 (pl->ob->face)
900 << data8 (pl->ob->name); 812 << data8 (pl->ob->name);
901 813
902 pl->ns->last_weight = weight; 814 pl->ns->last_weight = weight;
903 pl->ns->send_packet (sl); 815 pl->ns->send_packet (sl);
904 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
905} 816}
906 817
907/****************************************************************************** 818/******************************************************************************
908 * 819 *
909 * Start of map related commands. 820 * Start of map related commands.
977 /* Nothing changed */ 888 /* Nothing changed */
978 return 0; 889 return 0;
979} 890}
980 891
981/** 892/**
982 * Returns the size of a data for a map square as returned by
983 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
984 * available.
985 */
986int
987getExtendedMapInfoSize (client * ns)
988{
989 int result = 0;
990
991 if (ns->ext_mapinfos)
992 {
993 if (ns->EMI_smooth)
994 result += 1; /*One byte for smoothlevel */
995 }
996
997 return result;
998}
999
1000// prefetch (and touch) all maps within a specific distancd
1001static void
1002prefetch_surrounding_maps (maptile *map, int distance)
1003{
1004 map->last_access = runtime;
1005
1006 if (--distance)
1007 for (int dir = 4; --dir; )
1008 if (const shstr &path = map->tile_path [dir])
1009 if (maptile *&neigh = map->tile_map [dir])
1010 prefetch_surrounding_maps (neigh, distance);
1011 else
1012 neigh = maptile::find_async (path, map);
1013}
1014
1015// prefetch a generous area around the player
1016static void
1017prefetch_surrounding_maps (object *op)
1018{
1019 prefetch_surrounding_maps (op->map, 3);
1020}
1021
1022/**
1023 * Draws client map. 893 * Draws client map.
1024 */ 894 */
1025void 895void
1026draw_client_map (player *pl) 896draw_client_map (player *pl)
1027{ 897{
1028 object *ob = pl->observe; 898 object *ob = pl->viewpoint;
1029 if (!ob->active) 899 if (!pl->observe->active)
1030 return; 900 return;
1031
1032 maptile *plmap = ob->map;
1033 901
1034 /* If player is just joining the game, he isn't here yet, so the map 902 /* If player is just joining the game, he isn't here yet, so the map
1035 * can get swapped out. If so, don't try to send them a map. All will 903 * can get swapped out. If so, don't try to send them a map. All will
1036 * be OK once they really log in. 904 * be OK once they really log in.
1037 */ 905 */
1038 if (!plmap || plmap->in_memory != MAP_ACTIVE) 906 if (!ob->map || ob->map->state != MAP_ACTIVE)
1039 return; 907 return;
1040 908
1041 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1042 int estartlen, eoldlen; 909 int startlen, oldlen;
1043 uint8 eentrysize;
1044 uint16 ewhatstart, ewhatflag;
1045 uint8 extendedinfos;
1046 910
1047 check_map_change (pl); 911 check_map_change (pl);
1048 prefetch_surrounding_maps (pl->ob); 912 pl->ob->prefetch_surrounding_maps ();
1049 913
1050 /* do LOS after calls to update_position */ 914 /* do LOS after calls to update_position */
1051 if (ob != pl->ob) 915 /* unfortunately, we need to udpate los when observing, currently */
1052 clear_los (pl); 916 if (pl->do_los || pl->viewpoint != pl->ob)
1053 else if (pl->do_los)
1054 { 917 {
1055 update_los (ob);
1056 pl->do_los = 0; 918 pl->do_los = 0;
919 pl->update_los ();
1057 } 920 }
1058 921
1059 /** 922 /**
1060 * This function uses the new map1 protocol command to send the map 923 * This function uses the new map1 protocol command to send the map
1061 * to the client. It is necessary because the old map command supports 924 * to the client. It is necessary because the old map command supports
1079 * look like. 942 * look like.
1080 */ 943 */
1081 944
1082 client &socket = *pl->ns; 945 client &socket = *pl->ns;
1083 946
1084 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 947 packet sl ("map1a");
1085 packet esl;
1086 948
1087 startlen = sl.length (); 949 startlen = sl.length ();
1088 950
1089 /*Extendedmapinfo structure initialisation */ 951 int hx = socket.mapx / 2;
1090 if (socket.ext_mapinfos) 952 int hy = socket.mapy / 2;
1091 {
1092 extendedinfos = EMI_NOREDRAW;
1093 953
1094 if (socket.EMI_smooth) 954 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1095 extendedinfos |= EMI_SMOOTH; 955 int ax = dx + hx;
956 int ay = dy + hy;
1096 957
1097 ewhatstart = esl.length (); 958 int mask = (ax << 10) | (ay << 4);
1098 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 959 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1099 could need to be taken away */
1100 eentrysize = getExtendedMapInfoSize (&socket);
1101 esl << "mapextended "
1102 << uint8 (extendedinfos)
1103 << uint8 (eentrysize);
1104 960
1105 estartlen = esl.length (); 961 /* If the coordinates are not valid, or it is too dark to see,
1106 } 962 * we tell the client as such
1107
1108 /* x,y are the real map locations. ax, ay are viewport relative
1109 * locations.
1110 */ 963 */
1111 ay = 0; 964 if (!m)
1112
1113 /* We could do this logic as conditionals in the if statement,
1114 * but that started to get a bit messy to look at.
1115 */
1116 max_x = ob->x + (socket.mapx + 1) / 2;
1117 max_y = ob->y + (socket.mapy + 1) / 2;
1118
1119 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1120 { 965 {
1121 sint16 nx, ny; 966 /* space is out of map. Update space and clear values
1122 maptile *m = 0; 967 * if this hasn't already been done. If the space is out
1123 968 * of the map, it shouldn't have a head.
1124 ax = 0; 969 */
1125 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++) 970 if (lastcell.count != -1)
1126 { 971 {
1127 // check to see if we can simply go one right quickly 972 sl << uint16 (mask);
973 map_clearcell (&lastcell, -1);
1128 ++nx; 974 }
1129 if (m && nx >= m->width) 975
976 continue;
977 }
978
979 int d = pl->blocked_los_uc (dx, dy);
980
981 if (d > 3)
982 {
983 /* This block deals with spaces that are not visible for whatever
984 * reason. Still may need to send the head for this space.
985 */
986 if (lastcell.count != -1
987 || lastcell.faces[0]
988 || lastcell.faces[1]
989 || lastcell.faces[2]
990 || lastcell.stat_hp
991 || lastcell.flags
992 || lastcell.player)
993 sl << uint16 (mask);
994
995 /* properly clear a previously sent big face */
996 map_clearcell (&lastcell, -1);
997 }
998 else
999 {
1000 /* In this block, the space is visible.
1001 */
1002
1003 /* Rather than try to figure out what everything that we might
1004 * need to send is, then form the packet after that,
1005 * we presume that we will in fact form a packet, and update
1006 * the bits by what we do actually send. If we send nothing,
1007 * we just back out sl.length () to the old value, and no harm
1008 * is done.
1009 * I think this is simpler than doing a bunch of checks to see
1010 * what if anything we need to send, setting the bits, then
1011 * doing those checks again to add the real data.
1012 */
1013 oldlen = sl.length ();
1014
1015 sl << uint16 (mask);
1016
1017 unsigned char dummy;
1018 unsigned char *last_ext = &dummy;
1019
1020 /* Darkness changed */
1021 if (lastcell.count != d)
1022 {
1130 m = 0; 1023 mask |= 0x8;
1131 1024
1132 if (!m) 1025 *last_ext |= 0x80;
1026 last_ext = &sl[sl.length ()];
1027 sl << uint8 (d);
1028 }
1029
1030 lastcell.count = d;
1031
1032 mapspace &ms = m->at (nx, ny);
1033 ms.update ();
1034
1035 // extmap handling
1036 uint8 stat_hp = 0;
1037 uint8 stat_width = 0;
1038 uint8 flags = 0;
1039 tag_t player = 0;
1040
1041 // send hp information, if applicable
1042 if (object *op = ms.faces_obj [0])
1043 if (op->is_head () && !op->invisible)
1133 { 1044 {
1134 nx = x; ny = y; m = plmap; 1045 if (op->stats.maxhp > op->stats.hp
1135 1046 && op->stats.maxhp > 0
1136 if (xy_normalise (m, nx, ny)) 1047 && (op->type == PLAYER
1137 m->touch (); 1048 || op->type == DOOR // does not work, have maxhp 0
1138 else 1049 || op->flag [FLAG_MONSTER]
1050 || op->flag [FLAG_ALIVE]
1051 || op->flag [FLAG_GENERATOR]))
1139 m = 0; 1052 {
1053 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1054 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1055 }
1056
1057 if (expect_false (op->has_dialogue ()))
1058 flags |= 1;
1059
1060 if (expect_false (op->type == PLAYER))
1061 player = op == ob ? pl->ob->count
1062 : op == pl->ob ? ob->count
1063 : op->count;
1140 } 1064 }
1141 1065
1142 int emask, mask; 1066 if (expect_false (lastcell.stat_hp != stat_hp))
1143 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1144
1145 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1146
1147 /* If the coordinates are not valid, or it is too dark to see,
1148 * we tell the client as such
1149 */
1150 if (!m)
1151 { 1067 {
1152 /* space is out of map. Update space and clear values 1068 lastcell.stat_hp = stat_hp;
1153 * if this hasn't already been done. If the space is out 1069
1154 * of the map, it shouldn't have a head 1070 mask |= 0x8;
1155 */ 1071 *last_ext |= 0x80;
1156 if (lastcell.count != -1) 1072 last_ext = &sl[sl.length ()];
1073
1074 sl << uint8 (5) << uint8 (stat_hp);
1075
1076 if (stat_width > 1)
1157 { 1077 {
1158 sl << uint16 (mask);
1159 map_clearcell (&lastcell, -1);
1160 }
1161
1162 continue;
1163 }
1164
1165 int d = pl->blocked_los[ax][ay];
1166
1167 if (d > 3)
1168 {
1169
1170 int need_send = 0, count;
1171
1172 /* This block deals with spaces that are not visible for whatever
1173 * reason. Still may need to send the head for this space.
1174 */
1175
1176 oldlen = sl.length ();
1177
1178 sl << uint16 (mask);
1179
1180 if (lastcell.count != -1)
1181 need_send = 1;
1182
1183 count = -1;
1184
1185 /* properly clear a previously sent big face */
1186 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1187 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1188 need_send = 1;
1189
1190 map_clearcell (&lastcell, count);
1191
1192 if ((mask & 0xf) || need_send)
1193 sl[oldlen + 1] = mask & 0xff;
1194 else
1195 sl.reset (oldlen);
1196 }
1197 else
1198 {
1199 /* In this block, the space is visible.
1200 */
1201
1202 /* Rather than try to figure out what everything that we might
1203 * need to send is, then form the packet after that,
1204 * we presume that we will in fact form a packet, and update
1205 * the bits by what we do actually send. If we send nothing,
1206 * we just back out sl.length () to the old value, and no harm
1207 * is done.
1208 * I think this is simpler than doing a bunch of checks to see
1209 * what if anything we need to send, setting the bits, then
1210 * doing those checks again to add the real data.
1211 */
1212 oldlen = sl.length ();
1213 eoldlen = esl.length ();
1214
1215 sl << uint16 (mask);
1216
1217 unsigned char dummy;
1218 unsigned char *last_ext = &dummy;
1219
1220 /* Darkness changed */
1221 if (lastcell.count != d && socket.darkness)
1222 {
1223 mask |= 0x8;
1224
1225 if (socket.extmap)
1226 {
1227 *last_ext |= 0x80; 1078 *last_ext |= 0x80;
1228 last_ext = &sl[sl.length ()]; 1079 last_ext = &sl[sl.length ()];
1229 sl << uint8 (d); 1080
1230 } 1081 sl << uint8 (6) << uint8 (stat_width);
1231 else
1232 sl << uint8 (255 - 64 * d);
1233 } 1082 }
1083 }
1234 1084
1235 lastcell.count = d; 1085 if (expect_false (lastcell.player != player))
1236
1237 mapspace &ms = m->at (nx, ny);
1238 ms.update ();
1239
1240 if (socket.extmap)
1241 { 1086 {
1242 uint8 stat_hp = 0; 1087 lastcell.player = player;
1243 uint8 stat_width = 0;
1244 uint8 flags = 0;
1245 tag_t player = 0;
1246 1088
1247 // send hp information, if applicable
1248 if (object *op = ms.faces_obj [0])
1249 if (op->is_head () && !op->invisible)
1250 {
1251 if (op->stats.maxhp > op->stats.hp
1252 && op->stats.maxhp > 0
1253 && (op->type == PLAYER
1254 || op->type == DOOR // does not work, have maxhp 0
1255 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1256 {
1257 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1258 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1259 }
1260
1261 if (op->msg && op->msg[0] == '@')
1262 flags |= 1;
1263
1264 if (op->type == PLAYER && op != ob)
1265 player = op->count;
1266 }
1267
1268 if (lastcell.stat_hp != stat_hp)
1269 {
1270 lastcell.stat_hp = stat_hp;
1271
1272 mask |= 0x8; 1089 mask |= 0x8;
1273 *last_ext |= 0x80; 1090 *last_ext |= 0x80;
1274 last_ext = &sl[sl.length ()]; 1091 last_ext = &sl[sl.length ()];
1275 1092
1276 sl << uint8 (5) << uint8 (stat_hp);
1277
1278 if (stat_width > 1)
1279 {
1280 *last_ext |= 0x80;
1281 last_ext = &sl[sl.length ()];
1282
1283 sl << uint8 (6) << uint8 (stat_width);
1284 }
1285 }
1286
1287 if (lastcell.player != player)
1288 {
1289 lastcell.player = player;
1290
1291 mask |= 0x8;
1292 *last_ext |= 0x80;
1293 last_ext = &sl[sl.length ()];
1294
1295 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1093 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1296 } 1094 }
1297 1095
1298 if (lastcell.flags != flags) 1096 if (expect_false (lastcell.flags != flags))
1299 { 1097 {
1300 lastcell.flags = flags; 1098 lastcell.flags = flags;
1301 1099
1302 mask |= 0x8; 1100 mask |= 0x8;
1303 *last_ext |= 0x80; 1101 *last_ext |= 0x80;
1304 last_ext = &sl[sl.length ()]; 1102 last_ext = &sl[sl.length ()];
1305 1103
1306 sl << uint8 (8) << uint8 (flags); 1104 sl << uint8 (8) << uint8 (flags);
1307 }
1308 } 1105 }
1309 1106
1107 // faces
1108
1310 /* Floor face */ 1109 /* Floor face */
1311 if (update_space (sl, socket, ms, lastcell, 2)) 1110 if (update_space (sl, socket, ms, lastcell, 2))
1312 mask |= 0x4; 1111 mask |= 0x4;
1313 1112
1314 /* Middle face */ 1113 /* Middle face */
1315 if (update_space (sl, socket, ms, lastcell, 1)) 1114 if (update_space (sl, socket, ms, lastcell, 1))
1316 mask |= 0x2; 1115 mask |= 0x2;
1317 1116
1117 if (expect_false (ob->invisible)
1118 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1318 if (ms.player () == ob 1119 && ms.player () == ob)
1319 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1320 { 1120 {
1321 // force player to be visible to himself if invisible 1121 // force player to be visible to himself if invisible
1322 if (lastcell.faces[0] != ob->face) 1122 if (lastcell.faces[0] != ob->face)
1323 { 1123 {
1324 lastcell.faces[0] = ob->face; 1124 lastcell.faces[0] = ob->face;
1325 1125
1326 mask |= 0x1;
1327 sl << uint16 (ob->face);
1328
1329 socket.send_faces (ob);
1330 }
1331 }
1332 /* Top face */
1333 else if (update_space (sl, socket, ms, lastcell, 0))
1334 mask |= 0x1; 1126 mask |= 0x1;
1127 sl << uint16 (ob->face);
1335 1128
1129 socket.send_faces (ob);
1130 }
1131 }
1132 /* Top face */
1133 else if (update_space (sl, socket, ms, lastcell, 0))
1134 mask |= 0x1;
1135
1336 /* Check to see if we are in fact sending anything for this 1136 /* Check to see if we are in fact sending anything for this
1337 * space by checking the mask. If so, update the mask. 1137 * space by checking the mask. If so, update the mask.
1338 * if not, reset the len to that from before adding the mask 1138 * if not, reset the len to that from before adding the mask
1339 * value, so we don't send those bits. 1139 * value, so we don't send those bits.
1340 */ 1140 */
1341 if (mask & 0xf) 1141 if (mask & 0xf)
1342 sl[oldlen + 1] = mask & 0xff; 1142 sl[oldlen + 1] = mask & 0xff;
1343 else 1143 else
1344 sl.reset (oldlen); 1144 sl.reset (oldlen);
1345
1346 if (socket.ext_mapinfos)
1347 esl << uint16 (emask);
1348
1349 if (socket.EMI_smooth)
1350 {
1351 for (int layer = 2+1; layer--; )
1352 {
1353 object *ob = ms.faces_obj [layer];
1354
1355 // If there is no object for this space, or if the face for the object
1356 // is the blank face, set the smoothlevel to zero.
1357 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1358
1359 // We've gotten what face we want to use for the object. Now see if
1360 // if it has changed since we last sent it to the client.
1361 if (lastcell.smooth[layer] != smoothlevel)
1362 {
1363 lastcell.smooth[layer] = smoothlevel;
1364 esl << uint8 (smoothlevel);
1365 emask |= 1 << layer;
1366 }
1367 }
1368
1369 if (emask & 0xf)
1370 esl[eoldlen + 1] = emask & 0xff;
1371 else
1372 esl.reset (eoldlen);
1373 }
1374 } /* else this is a viewable space */ 1145 } /* else this is a viewable space */
1375 } /* for x loop */ 1146 ordered_mapwalk_end
1376 } /* for y loop */
1377 1147
1378 socket.flush_fx (); 1148 socket.flush_fx ();
1379
1380 /* Verify that we in fact do need to send this */
1381 if (socket.ext_mapinfos)
1382 {
1383 if (!(sl.length () > startlen || socket.sent_scroll))
1384 {
1385 /* No map data will follow, so don't say the client
1386 * it doesn't need draw!
1387 */
1388 ewhatflag &= ~EMI_NOREDRAW;
1389 esl[ewhatstart + 1] = ewhatflag & 0xff;
1390 }
1391
1392 if (esl.length () > estartlen)
1393 socket.send_packet (esl);
1394 }
1395 1149
1396 if (sl.length () > startlen || socket.sent_scroll) 1150 if (sl.length () > startlen || socket.sent_scroll)
1397 { 1151 {
1398 socket.send_packet (sl); 1152 socket.send_packet (sl);
1399 socket.sent_scroll = 0; 1153 socket.sent_scroll = 0;
1400 } 1154 }
1401} 1155}
1402 1156
1403/*****************************************************************************/
1404/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1405/* a player. Of course, the client need to know the command to be able to */
1406/* manage it ! */
1407/*****************************************************************************/
1408void
1409send_plugin_custom_message (object *pl, char *buf)
1410{
1411 pl->contr->ns->send_packet (buf);
1412}
1413
1414/**
1415 * This sends the skill number to name mapping. We ignore
1416 * the params - we always send the same info no matter what.
1417 */
1418void
1419send_skill_info (client *ns, char *params)
1420{
1421 packet sl;
1422 sl << "replyinfo skill_info\n";
1423
1424 for (int i = 1; i < NUM_SKILLS; i++)
1425 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1426
1427 if (sl.length () > MAXSOCKBUF)
1428 {
1429 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1430 fatal (0);
1431 }
1432
1433 ns->send_packet (sl);
1434}
1435
1436/**
1437 * This sends the spell path to name mapping. We ignore
1438 * the params - we always send the same info no matter what.
1439 */
1440void
1441send_spell_paths (client * ns, char *params)
1442{
1443 packet sl;
1444
1445 sl << "replyinfo spell_paths\n";
1446
1447 for (int i = 0; i < NRSPELLPATHS; i++)
1448 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1449
1450 if (sl.length () > MAXSOCKBUF)
1451 {
1452 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1453 fatal (0);
1454 }
1455
1456 ns->send_packet (sl);
1457}
1458
1459/** 1157/**
1460 * This looks for any spells the player may have that have changed their stats. 1158 * This looks for any spells the player may have that have changed their stats.
1461 * it then sends an updspell packet for each spell that has changed in this way 1159 * it then sends an updspell packet for each spell that has changed in this way
1462 */ 1160 */
1463void 1161void
1464esrv_update_spells (player *pl) 1162esrv_update_spells (player *pl)
1465{ 1163{
1466 if (!pl->ns) 1164 if (!pl->ns)
1467 return; 1165 return;
1468 1166
1167 pl->ns->update_spells = false;
1168
1469 if (!pl->ns->monitor_spells) 1169 if (!pl->ns->monitor_spells)
1470 return; 1170 return;
1471 1171
1472 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1172 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1473 {
1474 if (spell->type == SPELL) 1173 if (spell->type == SPELL)
1475 { 1174 {
1476 int flags = 0; 1175 int flags = 0;
1176 int val;
1477 1177
1478 /* check if we need to update it */ 1178 /* check if we need to update it */
1479 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1179 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1180 if (spell->cached_sp != val)
1480 { 1181 {
1481 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1182 spell->cached_sp = val;
1482 flags |= UPD_SP_MANA; 1183 flags |= UPD_SP_MANA;
1483 } 1184 }
1484 1185
1485 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1186 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1187 if (spell->cached_grace != val)
1486 { 1188 {
1487 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1189 spell->cached_grace = val;
1488 flags |= UPD_SP_GRACE; 1190 flags |= UPD_SP_GRACE;
1489 } 1191 }
1490 1192
1491 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1193 val = casting_level (pl->ob, spell);
1194 if (spell->cached_eat != val)
1492 { 1195 {
1493 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1196 spell->cached_eat = val;
1494 flags |= UPD_SP_DAMAGE; 1197 flags |= UPD_SP_LEVEL;
1495 } 1198 }
1496 1199
1497 if (flags) 1200 if (flags)
1498 { 1201 {
1499 packet sl; 1202 packet sl;
1500 1203
1501 sl << "updspell " 1204 sl << "updspell "
1502 << uint8 (flags) 1205 << uint8 (flags)
1503 << uint32 (spell->count); 1206 << uint32 (spell->count);
1504 1207
1505 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1208 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1506 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1209 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1507 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1210 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1508 1211
1509 pl->ns->send_packet (sl); 1212 pl->ns->send_packet (sl);
1510 } 1213 }
1511 } 1214 }
1512 }
1513} 1215}
1514 1216
1515void 1217void
1516esrv_remove_spell (player *pl, object *spell) 1218esrv_remove_spell (player *pl, object *spell)
1517{ 1219{
1533 1235
1534/* appends the spell *spell to the Socklist we will send the data to. */ 1236/* appends the spell *spell to the Socklist we will send the data to. */
1535static void 1237static void
1536append_spell (player *pl, packet &sl, object *spell) 1238append_spell (player *pl, packet &sl, object *spell)
1537{ 1239{
1538 int i, skill = 0; 1240 int skill = 0;
1539 1241
1540 if (!(spell->name)) 1242 if (!(spell->name))
1541 { 1243 {
1542 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1244 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1543 return; 1245 return;
1544 } 1246 }
1545 1247
1546 /* store costs and damage in the object struct, to compare to later */ 1248 /* store costs and damage in the object struct, to compare to later */
1547 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1249 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1548 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1250 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1549 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1251 spell->cached_eat = casting_level (pl->ob, spell);
1550 1252
1551 /* figure out which skill it uses, if it uses one */ 1253 /* figure out which skill it uses, if it uses one */
1552 if (spell->skill) 1254 if (spell->skill)
1553 { 1255 if (object *tmp = pl->find_skill (spell->skill))
1554 for (i = 1; i < NUM_SKILLS; i++) 1256 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1555 if (!strcmp (spell->skill, skill_names[i]))
1556 {
1557 skill = i + CS_STAT_SKILLINFO;
1558 break;
1559 }
1560 }
1561 1257
1562 // spells better have a face 1258 // spells better have a face
1563 if (!spell->face) 1259 if (!spell->face)
1564 { 1260 {
1565 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1261 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1570 1266
1571 /* send the current values */ 1267 /* send the current values */
1572 sl << uint32 (spell->count) 1268 sl << uint32 (spell->count)
1573 << uint16 (spell->level) 1269 << uint16 (spell->level)
1574 << uint16 (spell->casting_time) 1270 << uint16 (spell->casting_time)
1575 << uint16 (spell->last_sp) 1271 << uint16 (spell->cached_sp)
1576 << uint16 (spell->last_grace) 1272 << uint16 (spell->cached_grace)
1577 << uint16 (spell->last_eat) 1273 << uint16 (spell->cached_eat)
1578 << uint8 (skill) 1274 << uint8 (skill)
1579 << uint32 (spell->path_attuned) 1275 << uint32 (spell->path_attuned)
1580 << uint32 (spell->face) 1276 << uint32 (spell->face)
1581 << data8 (spell->name) 1277 << data8 (spell->name)
1582 << data16 (spell->msg); 1278 << data16 (spell->msg);
1639 } 1335 }
1640 else 1336 else
1641 append_spell (pl, sl, spell); 1337 append_spell (pl, sl, spell);
1642 1338
1643 if (sl.length () > MAXSOCKBUF) 1339 if (sl.length () > MAXSOCKBUF)
1644 {
1645 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1340 cleanup ("buffer overflow in esrv_add_spells!");
1646 fatal (0);
1647 }
1648 1341
1649 /* finally, we can send the packet */ 1342 /* finally, we can send the packet */
1650 pl->ns->flush_fx (); 1343 pl->ns->flush_fx ();
1651 pl->ns->send_packet (sl); 1344 pl->ns->send_packet (sl);
1652} 1345}
1653 1346
1347//-GPL
1348

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