ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.101 by root, Sun Jun 3 17:05:36 2007 UTC vs.
Revision 1.189 by root, Wed Oct 31 09:17:14 2012 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * under the terms of the GNU General Public License as published by the Free 9 * the terms of the Affero GNU General Public License as published by the
10 * Software Foundation; either version 2 of the License, or (at your option) 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, but 13 * This program is distributed in the hope that it will be useful,
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License along 18 * You should have received a copy of the Affero GNU General Public License
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 19 * and the GNU General Public License along with this program. If not, see
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
99 */ 114 */
100 mx = ns->mapx; 115 mx = ns->mapx;
101 my = ns->mapy; 116 my = ns->mapy;
102 117
103 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
108 */ 123 */
109 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 132 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 134
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 136
126 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 138 * empty).
130} 141}
131 142
132static void 143static void
133clear_map (player *pl) 144clear_map (player *pl)
134{ 145{
146 pl->ns->mapinfo_queue_clear ();
147
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 149
137 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
153}
154
155static void
156send_map_info (player *pl)
157{
158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint;
160
161 if (socket.mapinfocmd)
162 {
163 if (ob->map && ob->map->path)
164 {
165 int flags = 0;
166
167 // due to historical glitches, the bit ordering and map index ordering differs
168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175
176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178 ob->map->width, ob->map->height, &ob->map->path);
179 }
180 else
181 socket.send_packet ("mapinfo current");
182 }
143} 183}
144 184
145/** check for map/region change and send new map data */ 185/** check for map/region change and send new map data */
146static void 186static void
147check_map_change (player *pl) 187check_map_change (player *pl)
148{ 188{
149 client &socket = *pl->ns; 189 client &socket = *pl->ns;
150 object *ob = pl->observe; 190 object *ob = pl->viewpoint;
191
192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
197 }
198
199 // first try to avoid a full newmap on tiled map scrolls
200 if (socket.current_map != ob->map && !socket.force_newmap)
201 {
202 rv_vector rv;
203
204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205
206 // manhattan distance is very handy here
207 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208 {
209 socket.current_map = ob->map;
210 socket.current_x = ob->x;
211 socket.current_y = ob->y;
212
213 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214 socket.floorbox_reset ();
215 send_map_info (pl);
216 }
217 }
151 218
152 if (socket.current_map != ob->map || socket.force_newmap) 219 if (socket.current_map != ob->map || socket.force_newmap)
153 { 220 {
154 clear_map (pl); 221 clear_map (pl);
155 socket.current_map = ob->map; 222 socket.current_map = ob->map;
156 223 send_map_info (pl);
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0]) flags |= 1;
164 if (ob->map->tile_path[1]) flags |= 2;
165 if (ob->map->tile_path[2]) flags |= 4;
166 if (ob->map->tile_path[3]) flags |= 8;
167
168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
171 }
172 else
173 socket.send_packet ("mapinfo current");
174 }
175 } 224 }
176 else if (socket.current_x != ob->x || socket.current_y != ob->y) 225 else if (socket.current_x != ob->x || socket.current_y != ob->y)
177 { 226 {
178 int dx = ob->x - socket.current_x; 227 int dx = ob->x - socket.current_x;
179 int dy = ob->y - socket.current_y; 228 int dy = ob->y - socket.current_y;
180 229
181 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
182 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
183 else
184 {
185 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 230 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
186 socket.floorbox_reset (); 231 socket.floorbox_reset ();
187 }
188 } 232 }
189 233
190 socket.current_x = ob->x; 234 socket.current_x = ob->x;
191 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
192 237
193 region *reg = ob->region (); 238/**
194 if (socket.current_region != reg) 239 * This sends the skill number to name mapping. We ignore
195 { 240 * the params - we always send the same info no matter what.
196 socket.current_region = reg; 241 */
197 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 242static void
198 } 243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
199} 275}
200 276
201/** 277/**
202 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
203 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
204 * that information. 280 * that information.
205 */ 281 */
206void 282void
207RequestInfo (char *buf, int len, client * ns) 283RequestInfo (char *buf, int len, client *ns)
208{ 284{
209 char *params = NULL, *cp; 285 char *params;
210
211 /* No match */
212 char bigbuf[MAX_BUF];
213 int slen;
214
215 /* Set up replyinfo before we modify any of the buffers - this is used
216 * if we don't find a match.
217 */
218 strcpy (bigbuf, "replyinfo ");
219 slen = strlen (bigbuf);
220 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
221 286
222 /* find the first space, make it null, and update the 287 /* find the first space, make it null, and update the
223 * params pointer. 288 * params pointer.
224 */ 289 */
225 for (cp = buf; *cp != '\0'; cp++) 290 for (params = buf; *params; params++)
226 if (*cp == ' ') 291 if (*params == ' ')
227 { 292 {
228 *cp = '\0';
229 params = cp + 1; 293 *params++ = 0;
230 break; 294 break;
231 } 295 }
232 296
233 if (!strcmp (buf, "image_info"))
234 send_image_info (ns, params);
235 else if (!strcmp (buf, "image_sums"))
236 send_image_sums (ns, params);
237 else if (!strcmp (buf, "skill_info")) 297 if (!strcmp (buf, "skill_info"))
238 send_skill_info (ns, params); 298 send_skill_info (ns, params);
239 else if (!strcmp (buf, "spell_paths")) 299 else if (!strcmp (buf, "spell_paths"))
240 send_spell_paths (ns, params); 300 send_spell_paths (ns, params);
241 else 301 else
242 ns->send_packet (bigbuf, len); 302 {
303 // undo tokenisation above and send replyinfo with the request unchanged
304 if (*params)
305 *--params = ' ';
306
307 ns->send_packet_printf ("replyinfo %s", buf);
308 }
243} 309}
244 310
245void 311void
246ExtCmd (char *buf, int len, player *pl) 312ExtCmd (char *buf, int len, player *pl)
247{ 313{
250 316
251void 317void
252ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
253{ 319{
254 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
321}
322
323//-GPL
324
325void
326client::mapinfo_queue_clear ()
327{
328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
329 free (*i);
330
331 mapinfo_queue.clear ();
332}
333
334bool
335client::mapinfo_try (char *buf)
336{
337 char *token = buf;
338 buf += strlen (buf) + 9;
339
340 // initial map and its origin
341 maptile *map = pl->viewpoint->map;
342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
344 int max_distance = 8; // limit maximum path length to something generous
345
346 while (*buf && map && max_distance)
347 {
348 int dir = *buf++ - '1';
349
350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
355 {
356 dir = dirmap [dir];
357
358 if (!map->tile_path [dir])
359 map = 0;
360 else if (map->tile_available (dir, false))
361 {
362 maptile *neigh = map->tile_map [dir];
363
364 switch (dir)
365 {
366 case 0: mapy -= neigh->height; break;
367 case 2: mapy += map ->height; break;
368 case 3: mapx -= neigh->width ; break;
369 case 1: mapx += map ->width ; break;
370 }
371
372 map = neigh;
373 --max_distance;
374 }
375 else
376 return 0;
377 }
378 else
379 max_distance = 0;
380 }
381
382 if (!max_distance)
383 send_packet_printf ("mapinfo %s error", token);
384 else if (!map || !map->path)
385 send_packet_printf ("mapinfo %s nomap", token);
386 else
387 {
388 int flags = 0;
389
390 // due to historical glitches, the bit ordering and map index ordering differs
391 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
392 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
393 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
394 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path [TILE_UP ]) flags |= 0x10;
397 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
398
399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
400 }
401
402 return 1;
403}
404
405void
406client::mapinfo_queue_run ()
407{
408 if (mapinfo_queue.empty () || !pl)
409 return;
410
411 for (int i = 0; i < mapinfo_queue.size (); ++i)
412 if (mapinfo_try (mapinfo_queue [i]))
413 {
414 free (mapinfo_queue [i]);
415 mapinfo_queue.erase (i);
416 }
417 else
418 ++i;
255} 419}
256 420
257void 421void
258MapInfoCmd (char *buf, int len, player *pl) 422MapInfoCmd (char *buf, int len, player *pl)
259{ 423{
260 // <mapinfo tag spatial tile-path 424 // <mapinfo tag spatial tile-path
261 // >mapinfo tag spatial flags x y w h hash 425 // >mapinfo tag spatial flags x y w h hash
262 426
263 char bigbuf[MAX_BUF], *token;
264
265 token = buf; 427 char *token = buf;
266 // copy token 428
267 if (!(buf = strchr (buf, ' '))) 429 if (!(buf = strchr (buf, ' ')))
268 return; 430 return;
269 431
270 *buf++ = 0;
271
272 if (!strncmp (buf, "spatial ", 8)) 432 if (!strncmp (buf, " spatial ", 9))
273 { 433 {
274 buf += 8; 434 char *copy = strdup (token);
435 copy [buf - token] = 0;
275 436
276 // initial map and its origin 437#if 0
277 maptile *map = pl->ob->map; 438 // this makes only sense when we flush the buffer immediately
278 sint16 dx, dy; 439 if (pl->ns->mapinfo_try (copy))
279 int mapx = pl->ns->mapx / 2 - pl->ob->x; 440 free (copy);
280 int mapy = pl->ns->mapy / 2 - pl->ob->y;
281 int max_distance = 8; // limit maximum path length to something generous
282
283 while (*buf && map && max_distance)
284 {
285 int dir = *buf++;
286
287 switch (dir)
288 {
289 case '1':
290 dx = 0;
291 dy = -1;
292 map = map->xy_find (dx, dy);
293 map && (mapy -= map->height);
294 break;
295 case '2':
296 mapx += map->width;
297 dx = map->width;
298 dy = 0;
299 map = map->xy_find (dx, dy);
300 break;
301 case '3':
302 mapy += map->height;
303 dx = 0;
304 dy = map->height;
305 map = map->xy_find (dx, dy);
306 break;
307 case '4':
308 dx = -1;
309 dy = 0;
310 map = map->xy_find (dx, dy);
311 map && (mapx -= map->width);
312 break;
313 }
314
315 --max_distance;
316 }
317
318 if (!max_distance)
319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
320 else if (map && map->path[0])
321 {
322 int flags = 0;
323
324 if (map->tile_path[0]) flags |= 1;
325 if (map->tile_path[1]) flags |= 2;
326 if (map->tile_path[2]) flags |= 4;
327 if (map->tile_path[3]) flags |= 8;
328
329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
330 }
331 else 441 else
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 442#endif
443 pl->ns->mapinfo_queue.push_back (copy);
333 } 444 }
334 else 445 else
335 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 446 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
336
337 pl->ns->send_packet (bigbuf);
338} 447}
339 448
340/** This is the Setup cmd */ 449/** This is the Setup cmd */
341void 450void
342SetUp (char *buf, int len, client * ns) 451SetUp (char *buf, int len, client * ns)
354AddMeCmd (char *buf, int len, client *ns) 463AddMeCmd (char *buf, int len, client *ns)
355{ 464{
356 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
357} 466}
358 467
359/** Reply to ExtendedInfos command */ 468//+GPL
360void
361ToggleExtendedInfos (char *buf, int len, client * ns)
362{
363 char cmdback[MAX_BUF];
364 char command[50];
365 int info, nextinfo;
366
367 cmdback[0] = '\0';
368 nextinfo = 0;
369
370 while (1)
371 {
372 /* 1. Extract an info */
373 info = nextinfo;
374
375 while ((info < len) && (buf[info] == ' '))
376 info++;
377
378 if (info >= len)
379 break;
380
381 nextinfo = info + 1;
382
383 while ((nextinfo < len) && (buf[nextinfo] != ' '))
384 nextinfo++;
385
386 if (nextinfo - info >= 49) /*Erroneous info asked */
387 continue;
388
389 strncpy (command, &(buf[info]), nextinfo - info);
390
391 /* 2. Interpret info */
392 if (!strcmp ("smooth", command))
393 /* Toggle smoothing */
394 ns->EMI_smooth = !ns->EMI_smooth;
395 else
396 /*bad value */;
397
398 /*3. Next info */
399 }
400
401 strcpy (cmdback, "ExtendedInfoSet");
402
403 if (ns->EMI_smooth)
404 {
405 strcat (cmdback, " ");
406 strcat (cmdback, "smoothing");
407 }
408
409 ns->send_packet (cmdback);
410}
411
412/*
413#define MSG_TYPE_BOOK 1
414#define MSG_TYPE_CARD 2
415#define MSG_TYPE_PAPER 3
416#define MSG_TYPE_SIGN 4
417#define MSG_TYPE_MONUMENT 5
418#define MSG_TYPE_SCRIPTED_DIALOG 6*/
419
420/** Reply to ExtendedInfos command */
421void
422ToggleExtendedText (char *buf, int len, client * ns)
423{
424 char cmdback[MAX_BUF];
425 char temp[10];
426 char command[50];
427 int info, nextinfo, i, flag;
428
429 cmdback[0] = '\0';
430
431 nextinfo = 0;
432 while (1)
433 {
434 /* 1. Extract an info */
435 info = nextinfo;
436
437 while ((info < len) && (buf[info] == ' '))
438 info++;
439
440 if (info >= len)
441 break;
442
443 nextinfo = info + 1;
444
445 while ((nextinfo < len) && (buf[nextinfo] != ' '))
446 nextinfo++;
447
448 if (nextinfo - info >= 49) /*Erroneous info asked */
449 continue;
450
451 strncpy (command, &(buf[info]), nextinfo - info);
452 command[nextinfo - info] = '\0';
453 /* 2. Interpret info */
454 i = sscanf (command, "%d", &flag);
455
456 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
457 ns->supported_readables |= (1 << flag);
458 /*3. Next info */
459 }
460
461 /* Send resulting state */
462 strcpy (cmdback, "ExtendedTextSet");
463
464 for (i = 0; i <= MSG_TYPE_LAST; i++)
465 if (ns->supported_readables & (1 << i))
466 {
467 strcat (cmdback, " ");
468 snprintf (temp, sizeof (temp), "%d", i);
469 strcat (cmdback, temp);
470 }
471
472 ns->send_packet (cmdback);
473}
474
475/**
476 * client requested an image. send it rate-limited
477 * before flushing.
478 */
479void
480AskFaceCmd (char *buf, int len, client *ns)
481{
482 ns->askface.push_back (atoi (buf));
483}
484
485/**
486 * Tells client the picture it has to use
487 * to smooth a picture number given as argument.
488 */
489void
490AskSmooth (char *buf, int len, client *ns)
491{
492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
494}
495 469
496/** 470/**
497 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
498 * etc.) 472 * etc.)
499 */ 473 */
512 return; 486 return;
513 487
514 buf++; 488 buf++;
515 } 489 }
516 490
517 execute_newserver_command (pl->ob, (char *) buf); 491 execute_newserver_command (pl->ob, (char *)buf);
518 492
519 /* Perhaps something better should be done with a left over count. 493 /* Perhaps something better should be done with a left over count.
520 * Cleaning up the input should probably be done first - all actions 494 * Cleaning up the input should probably be done first - all actions
521 * for the command that issued the count should be done before any other 495 * for the command that issued the count should be done before any other
522 * commands. 496 * commands.
523 */ 497 */
524 pl->count = 0; 498 pl->count = 0;
525} 499}
526 500
527
528/** 501/**
529 * This handles the general commands from the client (ie, north, fire, cast, 502 * This handles the general commands from the client (ie, north, fire, cast,
530 * etc.). It is a lot like PlayerCmd above, but is called with the 503 * etc.). It is a lot like PlayerCmd above, but is called with the
531 * 'ncom' method which gives more information back to the client so it 504 * 'ncom' method which gives more information back to the client so it
532 * can throttle. 505 * can throttle.
534void 507void
535NewPlayerCmd (char *buf, int len, player *pl) 508NewPlayerCmd (char *buf, int len, player *pl)
536{ 509{
537 if (len <= 6) 510 if (len <= 6)
538 { 511 {
539 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 512 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
540 return; 513 return;
541 } 514 }
542 515
543 uint16 cmdid = net_uint16 ((uint8 *)buf); 516 uint16 cmdid = net_uint16 ((uint8 *)buf);
544 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 517 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
557 * commands. 530 * commands.
558 */ 531 */
559 pl->count = 0; 532 pl->count = 0;
560 533
561 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
562 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
563 ? time = MAX_TIME * 100
564 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
565 538
566 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
567 packet sl ("comc"); 540 packet sl ("comc");
568 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
569 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
611 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
612 } 585 }
613} 586}
614 587
615/** 588/**
616 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
617 * socket. In real life, all we should care about is the client having
618 * something older than the server. If we assume the client will be
619 * backwards compatible, having it be a later version should not be a
620 * problem.
621 */ 590 */
622void 591void
623VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
624{ 593{
625 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
626 {
627 LOG (llevError, "CS: received corrupted version command\n");
628 return;
629 }
630
631 ns->cs_version = atoi (buf);
632 ns->sc_version = ns->cs_version;
633
634 LOG (llevDebug, "connection from client <%s>\n", buf);
635
636 //TODO: should log here just for statistics
637
638 //if (VERSION_CS != ns->cs_version)
639 // unchecked;
640
641 char *cp = strchr (buf + 1, ' ');
642 if (!cp)
643 return;
644
645 ns->sc_version = atoi (cp);
646
647 //if (VERSION_SC != ns->sc_version)
648 // unchecked;
649
650 cp = strchr (cp + 1, ' ');
651
652 if (cp)
653 {
654 ns->version = cp + 1;
655
656 if (ns->sc_version < 1026)
657 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
658 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
659 }
660} 595}
661 596
662/** sound related functions. */ 597/** sound related functions. */
663void 598void
664SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
682 * syntax is: move (to) (tag) (nrof) 617 * syntax is: move (to) (tag) (nrof)
683 */ 618 */
684void 619void
685MoveCmd (char *buf, int len, player *pl) 620MoveCmd (char *buf, int len, player *pl)
686{ 621{
687 int vals[3], i; 622 int to, tag, nrof;
688 623
689 /* A little funky here. We only cycle for 2 records, because 624 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
690 * we obviously are not going to find a space after the third
691 * record. Perhaps we should just replace this with a
692 * sscanf?
693 */
694 for (i = 0; i < 2; i++)
695 { 625 {
696 vals[i] = atoi (buf);
697
698 if (!(buf = strchr (buf, ' ')))
699 {
700 LOG (llevError, "Incomplete move command: %s\n", buf); 626 LOG (llevError, "Incomplete move command: %s\n", buf);
701 return; 627 return;
702 }
703
704 buf++;
705 } 628 }
706 629
707 vals[2] = atoi (buf); 630 esrv_move_object (pl->ob, to, tag, nrof);
708
709/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
710 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
711} 631}
712 632
713/****************************************************************************** 633/******************************************************************************
714 * 634 *
715 * Start of commands the server sends to the client. 635 * Start of commands the server sends to the client.
730 * Get player's current range attack in obuf. 650 * Get player's current range attack in obuf.
731 */ 651 */
732static void 652static void
733rangetostring (player *pl, char *obuf) 653rangetostring (player *pl, char *obuf)
734{ 654{
735 dynbuf_text buf; 655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
736 666
737 if (pl->ranged_ob) 667 if (pl->ranged_ob)
738 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name; 668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
739 669
740 if (pl->combat_ob) 670 if (pl->combat_ob)
741 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name; 671 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
742 672
673#if 0
743 //TODO: remove this when slot system is working, this is only for debugging 674 //TODO: remove this when slot system is working, this is only for debugging
744 if (pl->ob->chosen_skill) 675 if (pl->ob->chosen_skill)
745 buf << " Skill*: " << pl->ob->chosen_skill->name; 676 buf << " Skill*: " << pl->ob->chosen_skill->name;
677#endif
746 678
747 //TODO: maybe golem should become the current_weapon, quite simply? 679 //TODO: maybe golem should become the current_weapon, quite simply?
748 if (pl->golem) 680 if (pl->golem)
749 buf << " Golem*: " << pl->golem->name; 681 buf << " Golem*: " << pl->golem->name;
750 682
683 buf << '\0';
751 buf.linearise (obuf); 684 buf.linearise (obuf);
752 obuf [buf.size ()] = 0;
753} 685}
754 686
755#define AddIfInt64(Old,New,Type) if (Old != New) {\ 687#define AddIfInt64(Old,New,Type) if (Old != New) {\
756 Old = New; \ 688 Old = New; \
757 sl << uint8 (Type) << uint64 (New); \ 689 sl << uint8 (Type) << uint64 (New); \
784 * commands for now. 716 * commands for now.
785 */ 717 */
786void 718void
787esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
788{ 720{
789 char buf[MAX_BUF];
790 uint16 flags;
791
792 client *ns = pl->ns; 721 client *ns = pl->ns;
793 if (!ns) 722 if (!ns)
794 return; 723 return;
795 724
796 object *ob = pl->observe; 725 object *ob = pl->observe;
797 if (!ob) 726 if (!ob)
798 return; 727 return;
728
729 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
799 730
800 packet sl ("stats"); 731 packet sl ("stats");
801 732
802 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 733 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
803 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 734 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
811 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
812 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
813 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
814 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
815 746
816 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
817 if (object *skill = pl->last_skill_ob[s]) 748 if (object *skill = opl->last_skill_ob [s])
818 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
819 { 750 {
820 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
821 752
822 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
823 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
824 */ 755 */
825 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
826 << uint8 (skill->level) 757 << uint8 (skill->level)
827 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
828 } 759 }
829 760
830 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
831 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
832 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
833 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
834 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
835 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
836 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
837 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
838 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
839 770
840 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
841 772 | (opl->run_on ? SF_RUNON : 0);
842 if (pl->fire_on)
843 flags |= SF_FIREON;
844
845 if (pl->run_on)
846 flags |= SF_RUNON;
847 773
848 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
849 775
850 if (ns->sc_version < 1025)
851 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
852 else
853 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
854 {
855 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
856 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
857 continue;
858
859 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
860 }
861 780
862 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
863 { 782 {
864 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
865 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
866 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
867 } 786 }
868 787
788 char buf[MAX_BUF];
869 rangetostring (pl, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
870 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
871 set_title (ob, buf); 791 set_title (ob, buf);
872 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
873 793
874 /* Only send it away if we have some actual data */ 794 /* Only send it away if we have some actual data */
878 798
879/** 799/**
880 * Tells the client that here is a player it should start using. 800 * Tells the client that here is a player it should start using.
881 */ 801 */
882void 802void
883esrv_new_player (player *pl, uint32 weight) 803esrv_new_player (player *pl)
884{ 804{
805 sint32 weight = pl->ob->client_weight ();
806
885 packet sl ("player"); 807 packet sl ("player");
886 808
887 sl << uint32 (pl->ob->count) 809 sl << uint32 (pl->ob->count)
888 << uint32 (weight) 810 << uint32 (weight)
889 << uint32 (pl->ob->face) 811 << uint32 (pl->ob->face)
890 << data8 (pl->ob->name); 812 << data8 (pl->ob->name);
891 813
892 pl->ns->last_weight = weight; 814 pl->ns->last_weight = weight;
893 pl->ns->send_packet (sl); 815 pl->ns->send_packet (sl);
894 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
895} 816}
896 817
897/****************************************************************************** 818/******************************************************************************
898 * 819 *
899 * Start of map related commands. 820 * Start of map related commands.
956 877
957 if (!ns.faces_sent[face_num]) 878 if (!ns.faces_sent[face_num])
958 if (ob) 879 if (ob)
959 ns.send_faces (ob); 880 ns.send_faces (ob);
960 else 881 else
961 ns.send_face (face_num); 882 ns.send_face (face_num, 10);
962 883
963 sl << uint16 (face_num); 884 sl << uint16 (face_num);
964 return 1; 885 return 1;
965 } 886 }
966 887
967 /* Nothing changed */ 888 /* Nothing changed */
968 return 0; 889 return 0;
969} 890}
970 891
971/** 892/**
972 * Returns the size of a data for a map square as returned by
973 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
974 * available.
975 */
976int
977getExtendedMapInfoSize (client * ns)
978{
979 int result = 0;
980
981 if (ns->ext_mapinfos)
982 {
983 if (ns->EMI_smooth)
984 result += 1; /*One byte for smoothlevel */
985 }
986
987 return result;
988}
989
990// prefetch (and touch) all maps within a specific distancd
991static void
992prefetch_surrounding_maps (maptile *map, int distance)
993{
994 map->last_access = runtime;
995
996 if (--distance)
997 for (int dir = 4; --dir; )
998 if (const shstr &path = map->tile_path [dir])
999 if (maptile *&neigh = map->tile_map [dir])
1000 prefetch_surrounding_maps (neigh, distance);
1001 else
1002 neigh = maptile::find_async (path, map);
1003}
1004
1005// prefetch a generous area around the player
1006static void
1007prefetch_surrounding_maps (object *op)
1008{
1009 prefetch_surrounding_maps (op->map, 3);
1010}
1011
1012/**
1013 * Draws client map. 893 * Draws client map.
1014 */ 894 */
1015void 895void
1016draw_client_map (player *pl) 896draw_client_map (player *pl)
1017{ 897{
1018 object *ob = pl->observe; 898 object *ob = pl->viewpoint;
1019 if (!ob->active) 899 if (!pl->observe->active)
1020 return; 900 return;
1021
1022 maptile *plmap = ob->map;
1023 901
1024 /* If player is just joining the game, he isn't here yet, so the map 902 /* If player is just joining the game, he isn't here yet, so the map
1025 * can get swapped out. If so, don't try to send them a map. All will 903 * can get swapped out. If so, don't try to send them a map. All will
1026 * be OK once they really log in. 904 * be OK once they really log in.
1027 */ 905 */
1028 if (!plmap || plmap->in_memory != MAP_IN_MEMORY) 906 if (!ob->map || ob->map->state != MAP_ACTIVE)
1029 return; 907 return;
1030 908
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen; 909 int startlen, oldlen;
1034 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos;
1037 maptile *m;
1038 910
1039 check_map_change (pl); 911 check_map_change (pl);
1040 prefetch_surrounding_maps (pl->ob); 912 pl->ob->prefetch_surrounding_maps ();
1041 913
1042 /* do LOS after calls to update_position */ 914 /* do LOS after calls to update_position */
1043 if (pl->do_los) 915 /* unfortunately, we need to udpate los when observing, currently */
916 if (pl->do_los || pl->viewpoint != pl->ob)
1044 { 917 {
1045 update_los (ob);
1046 pl->do_los = 0; 918 pl->do_los = 0;
919 pl->update_los ();
1047 } 920 }
1048 921
1049 /** 922 /**
1050 * This function uses the new map1 protocol command to send the map 923 * This function uses the new map1 protocol command to send the map
1051 * to the client. It is necessary because the old map command supports 924 * to the client. It is necessary because the old map command supports
1069 * look like. 942 * look like.
1070 */ 943 */
1071 944
1072 client &socket = *pl->ns; 945 client &socket = *pl->ns;
1073 946
1074 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 947 packet sl ("map1a");
1075 packet esl;
1076 948
1077 startlen = sl.length (); 949 startlen = sl.length ();
1078 950
1079 /*Extendedmapinfo structure initialisation */ 951 int hx = socket.mapx / 2;
1080 if (socket.ext_mapinfos) 952 int hy = socket.mapy / 2;
1081 {
1082 extendedinfos = EMI_NOREDRAW;
1083 953
1084 if (socket.EMI_smooth) 954 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1085 extendedinfos |= EMI_SMOOTH; 955 int ax = dx + hx;
956 int ay = dy + hy;
1086 957
1087 ewhatstart = esl.length (); 958 int mask = (ax << 10) | (ay << 4);
1088 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1089 could need to be taken away */
1090 eentrysize = getExtendedMapInfoSize (&socket);
1091 esl << "mapextended "
1092 << uint8 (extendedinfos)
1093 << uint8 (eentrysize);
1094
1095 estartlen = esl.length ();
1096 }
1097
1098 /* x,y are the real map locations. ax, ay are viewport relative
1099 * locations.
1100 */
1101 ay = 0;
1102
1103 /* We could do this logic as conditionals in the if statement,
1104 * but that started to get a bit messy to look at.
1105 */
1106 max_x = ob->x + (socket.mapx + 1) / 2;
1107 max_y = ob->y + (socket.mapy + 1) / 2;
1108
1109 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1110 {
1111 ax = 0;
1112 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1113 {
1114 int emask, mask;
1115 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1116
1117 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 959 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1118 960
1119 /* If the coordinates are not valid, or it is too dark to see, 961 /* If the coordinates are not valid, or it is too dark to see,
1120 * we tell the client as such 962 * we tell the client as such
963 */
964 if (!m)
965 {
966 /* space is out of map. Update space and clear values
967 * if this hasn't already been done. If the space is out
968 * of the map, it shouldn't have a head.
1121 */ 969 */
1122 nx = x; 970 if (lastcell.count != -1)
1123 ny = y; 971 {
1124 m = get_map_from_coord (plmap, &nx, &ny); 972 sl << uint16 (mask);
973 map_clearcell (&lastcell, -1);
974 }
1125 975
1126 if (!m) 976 continue;
977 }
978
979 int d = pl->blocked_los_uc (dx, dy);
980
981 if (d > 3)
982 {
983 /* This block deals with spaces that are not visible for whatever
984 * reason. Still may need to send the head for this space.
985 */
986 if (lastcell.count != -1
987 || lastcell.faces[0]
988 || lastcell.faces[1]
989 || lastcell.faces[2]
990 || lastcell.stat_hp
991 || lastcell.flags
992 || lastcell.player)
993 sl << uint16 (mask);
994
995 /* properly clear a previously sent big face */
996 map_clearcell (&lastcell, -1);
997 }
998 else
999 {
1000 /* In this block, the space is visible.
1001 */
1002
1003 /* Rather than try to figure out what everything that we might
1004 * need to send is, then form the packet after that,
1005 * we presume that we will in fact form a packet, and update
1006 * the bits by what we do actually send. If we send nothing,
1007 * we just back out sl.length () to the old value, and no harm
1008 * is done.
1009 * I think this is simpler than doing a bunch of checks to see
1010 * what if anything we need to send, setting the bits, then
1011 * doing those checks again to add the real data.
1012 */
1013 oldlen = sl.length ();
1014
1015 sl << uint16 (mask);
1016
1017 unsigned char dummy;
1018 unsigned char *last_ext = &dummy;
1019
1020 /* Darkness changed */
1021 if (lastcell.count != d)
1022 {
1023 mask |= 0x8;
1024
1025 *last_ext |= 0x80;
1026 last_ext = &sl[sl.length ()];
1027 sl << uint8 (d);
1028 }
1029
1030 lastcell.count = d;
1031
1032 mapspace &ms = m->at (nx, ny);
1033 ms.update ();
1034
1035 // extmap handling
1036 uint8 stat_hp = 0;
1037 uint8 stat_width = 0;
1038 uint8 flags = 0;
1039 tag_t player = 0;
1040
1041 // send hp information, if applicable
1042 if (object *op = ms.faces_obj [0])
1043 if (op->is_head () && !op->invisible)
1127 { 1044 {
1128 /* space is out of map. Update space and clear values 1045 if (op->stats.maxhp > op->stats.hp
1129 * if this hasn't already been done. If the space is out 1046 && op->stats.maxhp > 0
1130 * of the map, it shouldn't have a head 1047 && (op->type == PLAYER
1131 */ 1048 || op->type == DOOR // does not work, have maxhp 0
1132 if (lastcell.count != -1) 1049 || op->flag [FLAG_MONSTER]
1050 || op->flag [FLAG_ALIVE]
1051 || op->flag [FLAG_GENERATOR]))
1133 { 1052 {
1134 sl << uint16 (mask); 1053 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1135 map_clearcell (&lastcell, -1); 1054 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1136 } 1055 }
1137 1056
1138 continue; 1057 if (expect_false (op->has_dialogue ()))
1058 flags |= 1;
1059
1060 if (expect_false (op->type == PLAYER))
1061 player = op == ob ? pl->ob->count
1062 : op == pl->ob ? ob->count
1063 : op->count;
1139 } 1064 }
1140
1141 m->touch ();
1142 1065
1143 int d = ob->contr->blocked_los[ax][ay]; 1066 if (expect_false (lastcell.stat_hp != stat_hp))
1144
1145 if (d > 3)
1146 { 1067 {
1068 lastcell.stat_hp = stat_hp;
1147 1069
1148 int need_send = 0, count; 1070 mask |= 0x8;
1071 *last_ext |= 0x80;
1072 last_ext = &sl[sl.length ()];
1149 1073
1150 /* This block deals with spaces that are not visible for whatever 1074 sl << uint8 (5) << uint8 (stat_hp);
1151 * reason. Still may need to send the head for this space.
1152 */
1153 1075
1154 oldlen = sl.length (); 1076 if (stat_width > 1)
1155
1156 sl << uint16 (mask);
1157
1158 if (lastcell.count != -1)
1159 need_send = 1;
1160
1161 count = -1;
1162
1163 /* properly clear a previously sent big face */
1164 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1165 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1166 need_send = 1;
1167
1168 map_clearcell (&lastcell, count);
1169
1170 if ((mask & 0xf) || need_send)
1171 sl[oldlen + 1] = mask & 0xff;
1172 else
1173 sl.reset (oldlen);
1174 }
1175 else
1176 {
1177 /* In this block, the space is visible.
1178 */
1179
1180 /* Rather than try to figure out what everything that we might
1181 * need to send is, then form the packet after that,
1182 * we presume that we will in fact form a packet, and update
1183 * the bits by what we do actually send. If we send nothing,
1184 * we just back out sl.length () to the old value, and no harm
1185 * is done.
1186 * I think this is simpler than doing a bunch of checks to see
1187 * what if anything we need to send, setting the bits, then
1188 * doing those checks again to add the real data.
1189 */
1190 oldlen = sl.length ();
1191 eoldlen = esl.length ();
1192
1193 sl << uint16 (mask);
1194
1195 unsigned char dummy;
1196 unsigned char *last_ext = &dummy;
1197
1198 /* Darkness changed */
1199 if (lastcell.count != d && socket.darkness)
1200 { 1077 {
1201 mask |= 0x8;
1202
1203 if (socket.extmap)
1204 {
1205 *last_ext |= 0x80; 1078 *last_ext |= 0x80;
1206 last_ext = &sl[sl.length ()]; 1079 last_ext = &sl[sl.length ()];
1207 sl << uint8 (d); 1080
1208 } 1081 sl << uint8 (6) << uint8 (stat_width);
1209 else
1210 sl << uint8 (255 - 64 * d);
1211 } 1082 }
1083 }
1212 1084
1213 lastcell.count = d; 1085 if (expect_false (lastcell.player != player))
1214
1215 mapspace &ms = m->at (nx, ny);
1216
1217 if (socket.extmap)
1218 { 1086 {
1219 uint8 stat_hp = 0; 1087 lastcell.player = player;
1220 uint8 stat_width = 0;
1221 uint8 flags = 0;
1222 tag_t player = 0;
1223 1088
1224 // send hp information, if applicable
1225 if (object *op = ms.faces_obj [0])
1226 {
1227 if (op->head || op->invisible)
1228 ; // do not show
1229 else if (op->type == PLAYER
1230 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1231 {
1232 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1233 {
1234 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1235 stat_width = op->arch->tail_x;
1236 }
1237 }
1238
1239 if (op->msg && op->msg[0] == '@')
1240 flags |= 1;
1241
1242 if (op->type == PLAYER && op != ob)
1243 player = op->count;
1244 }
1245
1246 if (lastcell.stat_hp != stat_hp)
1247 {
1248 lastcell.stat_hp = stat_hp;
1249
1250 mask |= 0x8; 1089 mask |= 0x8;
1251 *last_ext |= 0x80; 1090 *last_ext |= 0x80;
1252 last_ext = &sl[sl.length ()]; 1091 last_ext = &sl[sl.length ()];
1253 1092
1254 sl << uint8 (5) << uint8 (stat_hp);
1255
1256 if (stat_width > 1)
1257 {
1258 *last_ext |= 0x80;
1259 last_ext = &sl[sl.length ()];
1260
1261 sl << uint8 (6) << uint8 (stat_width);
1262 }
1263 }
1264
1265 if (lastcell.player != player)
1266 {
1267 lastcell.player = player;
1268
1269 mask |= 0x8;
1270 *last_ext |= 0x80;
1271 last_ext = &sl[sl.length ()];
1272
1273 sl << uint8 (0x47) << uint8 (4) << (uint32)player; 1093 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1274 } 1094 }
1275 1095
1276 if (lastcell.flags != flags) 1096 if (expect_false (lastcell.flags != flags))
1277 { 1097 {
1278 lastcell.flags = flags; 1098 lastcell.flags = flags;
1279 1099
1280 mask |= 0x8; 1100 mask |= 0x8;
1281 *last_ext |= 0x80; 1101 *last_ext |= 0x80;
1282 last_ext = &sl[sl.length ()]; 1102 last_ext = &sl[sl.length ()];
1283 1103
1284 sl << uint8 (8) << uint8 (flags); 1104 sl << uint8 (8) << uint8 (flags);
1285 }
1286 } 1105 }
1287 1106
1107 // faces
1108
1288 /* Floor face */ 1109 /* Floor face */
1289 if (update_space (sl, socket, ms, lastcell, 2)) 1110 if (update_space (sl, socket, ms, lastcell, 2))
1290 mask |= 0x4; 1111 mask |= 0x4;
1291 1112
1292 /* Middle face */ 1113 /* Middle face */
1293 if (update_space (sl, socket, ms, lastcell, 1)) 1114 if (update_space (sl, socket, ms, lastcell, 1))
1294 mask |= 0x2; 1115 mask |= 0x2;
1295 1116
1117 if (expect_false (ob->invisible)
1118 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1296 if (ms.player () == ob 1119 && ms.player () == ob)
1297 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1298 { 1120 {
1299 // force player to be visible to himself if invisible 1121 // force player to be visible to himself if invisible
1300 if (lastcell.faces[0] != ob->face) 1122 if (lastcell.faces[0] != ob->face)
1301 { 1123 {
1302 lastcell.faces[0] = ob->face; 1124 lastcell.faces[0] = ob->face;
1303 1125
1304 mask |= 0x1;
1305 sl << uint16 (ob->face);
1306
1307 socket.send_faces (ob);
1308 }
1309 }
1310 /* Top face */
1311 else if (update_space (sl, socket, ms, lastcell, 0))
1312 mask |= 0x1; 1126 mask |= 0x1;
1127 sl << uint16 (ob->face);
1128
1129 socket.send_faces (ob);
1313 1130 }
1131 }
1132 /* Top face */
1133 else if (update_space (sl, socket, ms, lastcell, 0))
1134 mask |= 0x1;
1314 1135
1315 /* Check to see if we are in fact sending anything for this 1136 /* Check to see if we are in fact sending anything for this
1316 * space by checking the mask. If so, update the mask. 1137 * space by checking the mask. If so, update the mask.
1317 * if not, reset the len to that from before adding the mask 1138 * if not, reset the len to that from before adding the mask
1318 * value, so we don't send those bits. 1139 * value, so we don't send those bits.
1319 */ 1140 */
1320 if (mask & 0xf) 1141 if (mask & 0xf)
1321 sl[oldlen + 1] = mask & 0xff; 1142 sl[oldlen + 1] = mask & 0xff;
1322 else 1143 else
1323 sl.reset (oldlen); 1144 sl.reset (oldlen);
1324
1325 if (socket.ext_mapinfos)
1326 esl << uint16 (emask);
1327
1328 if (socket.EMI_smooth)
1329 {
1330 for (int layer = 2+1; layer--; )
1331 {
1332 object *ob = ms.faces_obj [layer];
1333
1334 // If there is no object for this space, or if the face for the object
1335 // is the blank face, set the smoothlevel to zero.
1336 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1337
1338 // We've gotten what face we want to use for the object. Now see if
1339 // if it has changed since we last sent it to the client.
1340 if (lastcell.smooth[layer] != smoothlevel)
1341 {
1342 lastcell.smooth[layer] = smoothlevel;
1343 esl << uint8 (smoothlevel);
1344 emask |= 1 << layer;
1345 }
1346 }
1347
1348 if (emask & 0xf)
1349 esl[eoldlen + 1] = emask & 0xff;
1350 else
1351 esl.reset (eoldlen);
1352 }
1353 } /* else this is a viewable space */ 1145 } /* else this is a viewable space */
1354 } /* for x loop */ 1146 ordered_mapwalk_end
1355 } /* for y loop */
1356 1147
1357 socket.flush_fx (); 1148 socket.flush_fx ();
1358
1359 /* Verify that we in fact do need to send this */
1360 if (socket.ext_mapinfos)
1361 {
1362 if (!(sl.length () > startlen || socket.sent_scroll))
1363 {
1364 /* No map data will follow, so don't say the client
1365 * it doesn't need draw!
1366 */
1367 ewhatflag &= ~EMI_NOREDRAW;
1368 esl[ewhatstart + 1] = ewhatflag & 0xff;
1369 }
1370
1371 if (esl.length () > estartlen)
1372 socket.send_packet (esl);
1373 }
1374 1149
1375 if (sl.length () > startlen || socket.sent_scroll) 1150 if (sl.length () > startlen || socket.sent_scroll)
1376 { 1151 {
1377 socket.send_packet (sl); 1152 socket.send_packet (sl);
1378 socket.sent_scroll = 0; 1153 socket.sent_scroll = 0;
1379 } 1154 }
1380} 1155}
1381 1156
1382/*****************************************************************************/
1383/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1384/* a player. Of course, the client need to know the command to be able to */
1385/* manage it ! */
1386/*****************************************************************************/
1387void
1388send_plugin_custom_message (object *pl, char *buf)
1389{
1390 pl->contr->ns->send_packet (buf);
1391}
1392
1393/**
1394 * This sends the skill number to name mapping. We ignore
1395 * the params - we always send the same info no matter what.
1396 */
1397void
1398send_skill_info (client *ns, char *params)
1399{
1400 packet sl;
1401 sl << "replyinfo skill_info\n";
1402
1403 for (int i = 1; i < NUM_SKILLS; i++)
1404 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1405
1406 if (sl.length () >= MAXSOCKBUF)
1407 {
1408 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1409 fatal (0);
1410 }
1411
1412 ns->send_packet (sl);
1413}
1414
1415/**
1416 * This sends the spell path to name mapping. We ignore
1417 * the params - we always send the same info no matter what.
1418 */
1419void
1420send_spell_paths (client * ns, char *params)
1421{
1422 packet sl;
1423
1424 sl << "replyinfo spell_paths\n";
1425
1426 for (int i = 0; i < NRSPELLPATHS; i++)
1427 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1428
1429 if (sl.length () >= MAXSOCKBUF)
1430 {
1431 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1432 fatal (0);
1433 }
1434
1435 ns->send_packet (sl);
1436}
1437
1438/** 1157/**
1439 * This looks for any spells the player may have that have changed their stats. 1158 * This looks for any spells the player may have that have changed their stats.
1440 * it then sends an updspell packet for each spell that has changed in this way 1159 * it then sends an updspell packet for each spell that has changed in this way
1441 */ 1160 */
1442void 1161void
1443esrv_update_spells (player *pl) 1162esrv_update_spells (player *pl)
1444{ 1163{
1445 if (!pl->ns) 1164 if (!pl->ns)
1446 return; 1165 return;
1447 1166
1167 pl->ns->update_spells = false;
1168
1448 if (!pl->ns->monitor_spells) 1169 if (!pl->ns->monitor_spells)
1449 return; 1170 return;
1450 1171
1451 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1172 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1452 {
1453 if (spell->type == SPELL) 1173 if (spell->type == SPELL)
1454 { 1174 {
1455 int flags = 0; 1175 int flags = 0;
1176 int val;
1456 1177
1457 /* check if we need to update it */ 1178 /* check if we need to update it */
1458 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1179 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1180 if (spell->cached_sp != val)
1459 { 1181 {
1460 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1182 spell->cached_sp = val;
1461 flags |= UPD_SP_MANA; 1183 flags |= UPD_SP_MANA;
1462 } 1184 }
1463 1185
1464 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1186 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1187 if (spell->cached_grace != val)
1465 { 1188 {
1466 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1189 spell->cached_grace = val;
1467 flags |= UPD_SP_GRACE; 1190 flags |= UPD_SP_GRACE;
1468 } 1191 }
1469 1192
1470 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1193 val = casting_level (pl->ob, spell);
1194 if (spell->cached_eat != val)
1471 { 1195 {
1472 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1196 spell->cached_eat = val;
1473 flags |= UPD_SP_DAMAGE; 1197 flags |= UPD_SP_LEVEL;
1474 } 1198 }
1475 1199
1476 if (flags) 1200 if (flags)
1477 { 1201 {
1478 packet sl; 1202 packet sl;
1479 1203
1480 sl << "updspell " 1204 sl << "updspell "
1481 << uint8 (flags) 1205 << uint8 (flags)
1482 << uint32 (spell->count); 1206 << uint32 (spell->count);
1483 1207
1484 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1208 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1485 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1209 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1486 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1210 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1487 1211
1488 pl->ns->send_packet (sl); 1212 pl->ns->send_packet (sl);
1489 } 1213 }
1490 } 1214 }
1491 }
1492} 1215}
1493 1216
1494void 1217void
1495esrv_remove_spell (player *pl, object *spell) 1218esrv_remove_spell (player *pl, object *spell)
1496{ 1219{
1512 1235
1513/* appends the spell *spell to the Socklist we will send the data to. */ 1236/* appends the spell *spell to the Socklist we will send the data to. */
1514static void 1237static void
1515append_spell (player *pl, packet &sl, object *spell) 1238append_spell (player *pl, packet &sl, object *spell)
1516{ 1239{
1517 int i, skill = 0; 1240 int skill = 0;
1518 1241
1519 if (!(spell->name)) 1242 if (!(spell->name))
1520 { 1243 {
1521 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1244 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1522 return; 1245 return;
1523 } 1246 }
1524 1247
1525 /* store costs and damage in the object struct, to compare to later */ 1248 /* store costs and damage in the object struct, to compare to later */
1526 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1249 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1527 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1250 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1528 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1251 spell->cached_eat = casting_level (pl->ob, spell);
1529 1252
1530 /* figure out which skill it uses, if it uses one */ 1253 /* figure out which skill it uses, if it uses one */
1531 if (spell->skill) 1254 if (spell->skill)
1532 { 1255 if (object *tmp = pl->find_skill (spell->skill))
1533 for (i = 1; i < NUM_SKILLS; i++) 1256 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1534 if (!strcmp (spell->skill, skill_names[i]))
1535 {
1536 skill = i + CS_STAT_SKILLINFO;
1537 break;
1538 }
1539 }
1540 1257
1541 // spells better have a face 1258 // spells better have a face
1542 if (!spell->face) 1259 if (!spell->face)
1543 { 1260 {
1544 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1261 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1545 spell->face = face_find ("burnout.x11", blank_face); 1262 spell->face = face_find ("burnout.x11", blank_face);
1546 } 1263 }
1264
1265 pl->ns->send_face (spell->face);
1547 1266
1548 /* send the current values */ 1267 /* send the current values */
1549 sl << uint32 (spell->count) 1268 sl << uint32 (spell->count)
1550 << uint16 (spell->level) 1269 << uint16 (spell->level)
1551 << uint16 (spell->casting_time) 1270 << uint16 (spell->casting_time)
1552 << uint16 (spell->last_sp) 1271 << uint16 (spell->cached_sp)
1553 << uint16 (spell->last_grace) 1272 << uint16 (spell->cached_grace)
1554 << uint16 (spell->last_eat) 1273 << uint16 (spell->cached_eat)
1555 << uint8 (skill) 1274 << uint8 (skill)
1556 << uint32 (spell->path_attuned) 1275 << uint32 (spell->path_attuned)
1557 << uint32 (spell->face) 1276 << uint32 (spell->face)
1558 << data8 (spell->name) 1277 << data8 (spell->name)
1559 << data16 (spell->msg); 1278 << data16 (spell->msg);
1587 * bytes and 3 strings (because that is the spec) so we need to 1306 * bytes and 3 strings (because that is the spec) so we need to
1588 * check that the length of those 3 strings, plus the 23 bytes, 1307 * check that the length of those 3 strings, plus the 23 bytes,
1589 * won't take us over the length limit for the socket, if it does, 1308 * won't take us over the length limit for the socket, if it does,
1590 * we need to send what we already have, and restart packet formation 1309 * we need to send what we already have, and restart packet formation
1591 */ 1310 */
1311 if (spell->type != SPELL)
1312 continue;
1313
1592 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1314 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1593 * to show add_spell is 26 bytes + 2 strings. However, the overun 1315 * to show add_spell is 26 bytes + 2 strings. However, the overun
1594 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1316 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1595 * like it will fix this 1317 * like it will fix this
1596 */ 1318 */
1597 if (spell->type != SPELL)
1598 continue;
1599
1600 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1319 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1601 { 1320 {
1321 pl->ns->flush_fx ();
1602 pl->ns->send_packet (sl); 1322 pl->ns->send_packet (sl);
1603 1323
1604 sl.reset (); 1324 sl.reset ();
1605 sl << "addspell "; 1325 sl << "addspell ";
1606 } 1326 }
1614 return; 1334 return;
1615 } 1335 }
1616 else 1336 else
1617 append_spell (pl, sl, spell); 1337 append_spell (pl, sl, spell);
1618 1338
1619 if (sl.length () >= MAXSOCKBUF) 1339 if (sl.length () > MAXSOCKBUF)
1620 {
1621 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1340 cleanup ("buffer overflow in esrv_add_spells!");
1622 fatal (0);
1623 }
1624 1341
1625 /* finally, we can send the packet */ 1342 /* finally, we can send the packet */
1343 pl->ns->flush_fx ();
1626 pl->ns->send_packet (sl); 1344 pl->ns->send_packet (sl);
1627} 1345}
1628 1346
1347//-GPL
1348

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines