ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.72 by root, Mon Mar 12 02:07:43 2007 UTC vs.
Revision 1.189 by root, Wed Oct 31 09:17:14 2012 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 17 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
23 */ 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
99 */ 114 */
100 mx = ns->mapx; 115 mx = ns->mapx;
101 my = ns->mapy; 116 my = ns->mapy;
102 117
103 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
108 */ 123 */
109 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 132 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 134
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 136
126 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 138 * empty).
130} 141}
131 142
132static void 143static void
133clear_map (player *pl) 144clear_map (player *pl)
134{ 145{
146 pl->ns->mapinfo_queue_clear ();
147
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 149
137 if (pl->ns->newmapcmd == 1) 150 pl->ns->force_newmap = false;
138 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
139
140 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
153}
154
155static void
156send_map_info (player *pl)
157{
158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint;
160
161 if (socket.mapinfocmd)
162 {
163 if (ob->map && ob->map->path)
164 {
165 int flags = 0;
166
167 // due to historical glitches, the bit ordering and map index ordering differs
168 if (ob->map->tile_path [TILE_NORTH]) flags |= 0x01;
169 if (ob->map->tile_path [TILE_EAST ]) flags |= 0x02;
170 if (ob->map->tile_path [TILE_SOUTH]) flags |= 0x04;
171 if (ob->map->tile_path [TILE_WEST ]) flags |= 0x08;
172 // these two are debatable
173 if (ob->map->tile_path [TILE_UP ]) flags |= 0x10;
174 if (ob->map->tile_path [TILE_DOWN ]) flags |= 0x20;
175
176 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
177 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
178 ob->map->width, ob->map->height, &ob->map->path);
179 }
180 else
181 socket.send_packet ("mapinfo current");
182 }
141} 183}
142 184
143/** check for map/region change and send new map data */ 185/** check for map/region change and send new map data */
144static void 186static void
145check_map_change (player *pl) 187check_map_change (player *pl)
146{ 188{
147 client &socket = *pl->ns; 189 client &socket = *pl->ns;
148 object *ob = pl->ob; 190 object *ob = pl->viewpoint;
149 char buf[MAX_BUF]; /* eauugggh */
150 191
151 if (socket.current_map != ob->map) 192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
196 socket.current_region = reg;
152 { 197 }
198
199 // first try to avoid a full newmap on tiled map scrolls
200 if (socket.current_map != ob->map && !socket.force_newmap)
201 {
202 rv_vector rv;
203
204 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
205
206 // manhattan distance is very handy here
207 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
208 {
209 socket.current_map = ob->map;
210 socket.current_x = ob->x;
211 socket.current_y = ob->y;
212
213 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
214 socket.floorbox_reset ();
215 send_map_info (pl);
216 }
217 }
218
219 if (socket.current_map != ob->map || socket.force_newmap)
220 {
221 clear_map (pl);
153 socket.current_map = ob->map; 222 socket.current_map = ob->map;
154 223 send_map_info (pl);
155 clear_map (pl);
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0])
164 flags |= 1;
165 if (ob->map->tile_path[1])
166 flags |= 2;
167 if (ob->map->tile_path[2])
168 flags |= 4;
169 if (ob->map->tile_path[3])
170 flags |= 8;
171
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 }
175 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf);
179 }
180 } 224 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 225 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 226 {
183 int dx = ob->x - socket.current_x; 227 int dx = ob->x - socket.current_x;
184 int dy = ob->y - socket.current_y; 228 int dy = ob->y - socket.current_y;
185 229
186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
188 else
189 {
190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 230 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
191 socket.floorbox_reset (); 231 socket.floorbox_reset ();
192 }
193 } 232 }
194 233
195 socket.current_x = ob->x; 234 socket.current_x = ob->x;
196 socket.current_y = ob->y; 235 socket.current_y = ob->y;
236}
197 237
198 region *reg = ob->region (); 238/**
199 if (socket.current_region != reg) 239 * This sends the skill number to name mapping. We ignore
200 { 240 * the params - we always send the same info no matter what.
201 socket.current_region = reg; 241 */
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 242static void
203 } 243send_skill_info (client *ns, char *params)
244{
245 packet sl;
246 sl << "replyinfo skill_info\n";
247
248 for (int i = 0; i < skillvec.size (); ++i)
249 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
250
251 if (sl.length () > MAXSOCKBUF)
252 cleanup ("buffer overflow in send_skill_info!");
253
254 ns->send_packet (sl);
255}
256
257/**
258 * This sends the spell path to name mapping. We ignore
259 * the params - we always send the same info no matter what.
260 */
261static void
262send_spell_paths (client * ns, char *params)
263{
264 packet sl;
265
266 sl << "replyinfo spell_paths\n";
267
268 for (int i = 0; i < NRSPELLPATHS; i++)
269 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
270
271 if (sl.length () > MAXSOCKBUF)
272 cleanup ("buffer overflow in send_spell_paths!");
273
274 ns->send_packet (sl);
204} 275}
205 276
206/** 277/**
207 * RequestInfo is sort of a meta command. There is some specific 278 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide 279 * request of information, but we call other functions to provide
209 * that information. 280 * that information.
210 */ 281 */
211void 282void
212RequestInfo (char *buf, int len, client * ns) 283RequestInfo (char *buf, int len, client *ns)
213{ 284{
214 char *params = NULL, *cp; 285 char *params;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226 286
227 /* find the first space, make it null, and update the 287 /* find the first space, make it null, and update the
228 * params pointer. 288 * params pointer.
229 */ 289 */
230 for (cp = buf; *cp != '\0'; cp++) 290 for (params = buf; *params; params++)
231 if (*cp == ' ') 291 if (*params == ' ')
232 { 292 {
233 *cp = '\0';
234 params = cp + 1; 293 *params++ = 0;
235 break; 294 break;
236 } 295 }
237 296
238 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params);
240 else if (!strcmp (buf, "image_sums"))
241 send_image_sums (ns, params);
242 else if (!strcmp (buf, "skill_info")) 297 if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params); 298 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths")) 299 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params); 300 send_spell_paths (ns, params);
246 else 301 else
247 ns->send_packet (bigbuf, len); 302 {
303 // undo tokenisation above and send replyinfo with the request unchanged
304 if (*params)
305 *--params = ' ';
306
307 ns->send_packet_printf ("replyinfo %s", buf);
308 }
248} 309}
249 310
250void 311void
251ExtCmd (char *buf, int len, player *pl) 312ExtCmd (char *buf, int len, player *pl)
252{ 313{
255 316
256void 317void
257ExtiCmd (char *buf, int len, client *ns) 318ExtiCmd (char *buf, int len, client *ns)
258{ 319{
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 320 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
321}
322
323//-GPL
324
325void
326client::mapinfo_queue_clear ()
327{
328 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
329 free (*i);
330
331 mapinfo_queue.clear ();
332}
333
334bool
335client::mapinfo_try (char *buf)
336{
337 char *token = buf;
338 buf += strlen (buf) + 9;
339
340 // initial map and its origin
341 maptile *map = pl->viewpoint->map;
342 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
343 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
344 int max_distance = 8; // limit maximum path length to something generous
345
346 while (*buf && map && max_distance)
347 {
348 int dir = *buf++ - '1';
349
350 // due to historical glitches, the mapinfo index and tile index differs
351 static unsigned char dirmap [] = { TILE_NORTH, TILE_EAST, TILE_SOUTH, TILE_WEST, TILE_UP, TILE_DOWN };
352
353 // maybe we should only allow the four flat directions
354 if (IN_RANGE_EXC (dir, 0, array_length (dirmap)))
355 {
356 dir = dirmap [dir];
357
358 if (!map->tile_path [dir])
359 map = 0;
360 else if (map->tile_available (dir, false))
361 {
362 maptile *neigh = map->tile_map [dir];
363
364 switch (dir)
365 {
366 case 0: mapy -= neigh->height; break;
367 case 2: mapy += map ->height; break;
368 case 3: mapx -= neigh->width ; break;
369 case 1: mapx += map ->width ; break;
370 }
371
372 map = neigh;
373 --max_distance;
374 }
375 else
376 return 0;
377 }
378 else
379 max_distance = 0;
380 }
381
382 if (!max_distance)
383 send_packet_printf ("mapinfo %s error", token);
384 else if (!map || !map->path)
385 send_packet_printf ("mapinfo %s nomap", token);
386 else
387 {
388 int flags = 0;
389
390 // due to historical glitches, the bit ordering and map index ordering differs
391 if (map->tile_path [TILE_NORTH]) flags |= 0x01;
392 if (map->tile_path [TILE_EAST ]) flags |= 0x02;
393 if (map->tile_path [TILE_SOUTH]) flags |= 0x04;
394 if (map->tile_path [TILE_WEST ]) flags |= 0x08;
395 // these two are debatable
396 if (map->tile_path [TILE_UP ]) flags |= 0x10;
397 if (map->tile_path [TILE_DOWN ]) flags |= 0x20;
398
399 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
400 }
401
402 return 1;
403}
404
405void
406client::mapinfo_queue_run ()
407{
408 if (mapinfo_queue.empty () || !pl)
409 return;
410
411 for (int i = 0; i < mapinfo_queue.size (); ++i)
412 if (mapinfo_try (mapinfo_queue [i]))
413 {
414 free (mapinfo_queue [i]);
415 mapinfo_queue.erase (i);
416 }
417 else
418 ++i;
260} 419}
261 420
262void 421void
263MapInfoCmd (char *buf, int len, player *pl) 422MapInfoCmd (char *buf, int len, player *pl)
264{ 423{
265 // <mapinfo tag spatial tile-path 424 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash 425 // >mapinfo tag spatial flags x y w h hash
267 426
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf; 427 char *token = buf;
271 // copy token 428
272 if (!(buf = strchr (buf, ' '))) 429 if (!(buf = strchr (buf, ' ')))
273 return; 430 return;
274 431
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8)) 432 if (!strncmp (buf, " spatial ", 9))
278 { 433 {
279 buf += 8; 434 char *copy = strdup (token);
435 copy [buf - token] = 0;
280 436
281 // initial map and its origin 437#if 0
282 maptile *map = pl->ob->map; 438 // this makes only sense when we flush the buffer immediately
283 sint16 dx, dy; 439 if (pl->ns->mapinfo_try (copy))
284 int mapx = pl->ns->mapx / 2 - pl->ob->x; 440 free (copy);
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else 441 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 442#endif
443 pl->ns->mapinfo_queue.push_back (copy);
342 } 444 }
343 else 445 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 446 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347} 447}
348 448
349/** This is the Setup cmd - easy first implementation */ 449/** This is the Setup cmd */
350void 450void
351SetUp (char *buf, int len, client * ns) 451SetUp (char *buf, int len, client * ns)
352{ 452{
353 int s, slen; 453 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1;
468 }
469 else if (!strcmp (cmd, "itemcmd"))
470 {
471 /* Version of the item protocol command to use. Currently,
472 * only supported versions are 1 and 2. Using a numeric
473 * value will make it very easy to extend this in the future.
474 */
475 char tmpbuf[20];
476 int q = atoi (param);
477
478 if (q < 1 || q > 2)
479 {
480 strcpy (tmpbuf, "FALSE");
481 }
482 else
483 {
484 ns->itemcmd = q;
485 sprintf (tmpbuf, "%d", ns->itemcmd);
486 }
487 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
488 }
489 else if (!strcmp (cmd, "mapsize"))
490 {
491 int x, y = 0;
492 char tmpbuf[MAX_BUF], *cp;
493
494 x = atoi (param);
495 for (cp = param; *cp != 0; cp++)
496 if (*cp == 'x' || *cp == 'X')
497 {
498 y = atoi (cp + 1);
499 break;
500 }
501
502 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
503 {
504 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
505 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
506 }
507 else
508 {
509 ns->mapx = x;
510 ns->mapy = y;
511 /* better to send back what we are really using and not the
512 * param as given to us in case it gets parsed differently.
513 */
514 sprintf (tmpbuf, "%dx%d", x, y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 /* If beyond this size and still using orig map command, need to
517 * go to map1cmd.
518 */
519 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
520 ns->mapmode = Map1Cmd;
521 }
522 }
523 else if (!strcmp (cmd, "extendedMapInfos"))
524 {
525 /* Added by tchize
526 * prepare to use the mapextended command
527 */
528 char tmpbuf[20];
529
530 ns->ext_mapinfos = (atoi (param));
531 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
532 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
533 }
534 else if (!strcmp (cmd, "extendedTextInfos"))
535 {
536 /* Added by tchize
537 * prepare to use the extended text commands
538 * Client toggle this to non zero to get exttext
539 */
540 char tmpbuf[20];
541
542 ns->has_readable_type = (atoi (param));
543 sprintf (tmpbuf, "%d", ns->has_readable_type);
544 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
545 }
546 else
547 {
548 /* Didn't get a setup command we understood -
549 * report a failure to the client.
550 */
551 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
552 }
553 } /* for processing all the setup commands */
554
555 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
556 ns->send_packet (cmdback);
557} 454}
558 455
559/** 456/**
560 * The client has requested to be added to the game. 457 * The client has requested to be added to the game.
561 * This is what takes care of it. We tell the client how things worked out. 458 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 459 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 460 * it either has to be here or init_sockets needs to be exported.
564 */ 461 */
565void 462void
566AddMeCmd (char *buf, int len, client * ns) 463AddMeCmd (char *buf, int len, client *ns)
567{ 464{
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 465 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 466}
570 467
571/** Reply to ExtendedInfos command */ 468//+GPL
572void
573ToggleExtendedInfos (char *buf, int len, client * ns)
574{
575 char cmdback[MAX_BUF];
576 char command[50];
577 int info, nextinfo;
578
579 cmdback[0] = '\0';
580 nextinfo = 0;
581
582 while (1)
583 {
584 /* 1. Extract an info */
585 info = nextinfo;
586
587 while ((info < len) && (buf[info] == ' '))
588 info++;
589
590 if (info >= len)
591 break;
592
593 nextinfo = info + 1;
594
595 while ((nextinfo < len) && (buf[nextinfo] != ' '))
596 nextinfo++;
597
598 if (nextinfo - info >= 49) /*Erroneous info asked */
599 continue;
600
601 strncpy (command, &(buf[info]), nextinfo - info);
602
603 /* 2. Interpret info */
604 if (!strcmp ("smooth", command))
605 /* Toggle smoothing */
606 ns->EMI_smooth = !ns->EMI_smooth;
607 else
608 /*bad value */;
609
610 /*3. Next info */
611 }
612
613 strcpy (cmdback, "ExtendedInfoSet");
614
615 if (ns->EMI_smooth)
616 {
617 strcat (cmdback, " ");
618 strcat (cmdback, "smoothing");
619 }
620
621 ns->send_packet (cmdback);
622}
623
624/*
625#define MSG_TYPE_BOOK 1
626#define MSG_TYPE_CARD 2
627#define MSG_TYPE_PAPER 3
628#define MSG_TYPE_SIGN 4
629#define MSG_TYPE_MONUMENT 5
630#define MSG_TYPE_SCRIPTED_DIALOG 6*/
631
632/** Reply to ExtendedInfos command */
633void
634ToggleExtendedText (char *buf, int len, client * ns)
635{
636 char cmdback[MAX_BUF];
637 char temp[10];
638 char command[50];
639 int info, nextinfo, i, flag;
640
641 cmdback[0] = '\0';
642
643 nextinfo = 0;
644 while (1)
645 {
646 /* 1. Extract an info */
647 info = nextinfo;
648
649 while ((info < len) && (buf[info] == ' '))
650 info++;
651
652 if (info >= len)
653 break;
654
655 nextinfo = info + 1;
656
657 while ((nextinfo < len) && (buf[nextinfo] != ' '))
658 nextinfo++;
659
660 if (nextinfo - info >= 49) /*Erroneous info asked */
661 continue;
662
663 strncpy (command, &(buf[info]), nextinfo - info);
664 command[nextinfo - info] = '\0';
665 /* 2. Interpret info */
666 i = sscanf (command, "%d", &flag);
667
668 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
669 ns->supported_readables |= (1 << flag);
670 /*3. Next info */
671 }
672
673 /* Send resulting state */
674 strcpy (cmdback, "ExtendedTextSet");
675
676 for (i = 0; i <= MSG_TYPE_LAST; i++)
677 if (ns->supported_readables & (1 << i))
678 {
679 strcat (cmdback, " ");
680 snprintf (temp, sizeof (temp), "%d", i);
681 strcat (cmdback, temp);
682 }
683
684 ns->send_packet (cmdback);
685}
686
687/**
688 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
689 * Basically, it makes no sense to wait for the client to request a
690 * a piece of data from us that we know the client wants. So
691 * if we know the client wants it, might as well push it to the
692 * client.
693 */
694static void
695SendSmooth (client *ns, uint16 face)
696{
697 uint16 smoothface;
698
699 /* If we can't find a face, return and set it so we won't try to send this
700 * again.
701 */
702 if (!FindSmooth (face, &smoothface))
703 {
704
705 LOG (llevError, "could not findsmooth for %d.\n", face);
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707 return;
708 }
709
710 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
711 esrv_send_face (ns, smoothface, 0);
712
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714
715 packet sl ("smooth");
716
717 sl << uint16 (face)
718 << uint16 (smoothface);
719
720 ns->send_packet (sl);
721}
722
723/**
724 * Tells client the picture it has to use
725 * to smooth a picture number given as argument.
726 */
727void
728AskSmooth (char *buf, int len, client *ns)
729{
730 SendSmooth (ns, atoi (buf));
731}
732 469
733/** 470/**
734 * This handles the general commands from the client (ie, north, fire, cast, 471 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 472 * etc.)
736 */ 473 */
749 return; 486 return;
750 487
751 buf++; 488 buf++;
752 } 489 }
753 490
754 execute_newserver_command (pl->ob, (char *) buf); 491 execute_newserver_command (pl->ob, (char *)buf);
755 492
756 /* Perhaps something better should be done with a left over count. 493 /* Perhaps something better should be done with a left over count.
757 * Cleaning up the input should probably be done first - all actions 494 * Cleaning up the input should probably be done first - all actions
758 * for the command that issued the count should be done before any other 495 * for the command that issued the count should be done before any other
759 * commands. 496 * commands.
760 */ 497 */
761 pl->count = 0; 498 pl->count = 0;
762} 499}
763 500
764
765/** 501/**
766 * This handles the general commands from the client (ie, north, fire, cast, 502 * This handles the general commands from the client (ie, north, fire, cast,
767 * etc.). It is a lot like PlayerCmd above, but is called with the 503 * etc.). It is a lot like PlayerCmd above, but is called with the
768 * 'ncom' method which gives more information back to the client so it 504 * 'ncom' method which gives more information back to the client so it
769 * can throttle. 505 * can throttle.
771void 507void
772NewPlayerCmd (char *buf, int len, player *pl) 508NewPlayerCmd (char *buf, int len, player *pl)
773{ 509{
774 if (len <= 6) 510 if (len <= 6)
775 { 511 {
776 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 512 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
777 return; 513 return;
778 } 514 }
779 515
780 uint16 cmdid = net_uint16 ((uint8 *)buf); 516 uint16 cmdid = net_uint16 ((uint8 *)buf);
781 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 517 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
794 * commands. 530 * commands.
795 */ 531 */
796 pl->count = 0; 532 pl->count = 0;
797 533
798 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 534 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
799 int time = fabs (pl->ob->speed) < 0.001 535 int time = pl->ob->has_active_speed ()
800 ? time = MAX_TIME * 100
801 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 536 ? (int) (MAX_TIME / pl->ob->speed)
537 : MAX_TIME * 100;
802 538
803 /* Send confirmation of command execution now */ 539 /* Send confirmation of command execution now */
804 packet sl ("comc"); 540 packet sl ("comc");
805 sl << uint16 (cmdid) << uint32 (time); 541 sl << uint16 (cmdid) << uint32 (time);
806 pl->ns->send_packet (sl); 542 pl->ns->send_packet (sl);
838 { 574 {
839 case ST_PLAYING: 575 case ST_PLAYING:
840 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 576 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
841 break; 577 break;
842 578
843 case ST_CHANGE_CLASS:
844 key_change_class (pl->ob, buf[0]);
845 break;
846
847 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 579 case ST_GET_PARTY_PASSWORD: /* Get password for party */
848 receive_party_password (pl->ob, 13); 580 receive_party_password (pl->ob, 13);
849 break; 581 break;
850 582
851 default: 583 default:
852 LOG (llevError, "Unknown input state: %d\n", ns->state); 584 LOG (llevError, "Unknown input state: %d\n", ns->state);
853 } 585 }
854} 586}
855 587
856/** 588/**
857 * Client tells its version. If there is a mismatch, we close the 589 * Client tells its version info.
858 * socket. In real life, all we should care about is the client having
859 * something older than the server. If we assume the client will be
860 * backwards compatible, having it be a later version should not be a
861 * problem.
862 */ 590 */
863void 591void
864VersionCmd (char *buf, int len, client * ns) 592VersionCmd (char *buf, int len, client *ns)
865{ 593{
866 if (!buf) 594 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
867 {
868 LOG (llevError, "CS: received corrupted version command\n");
869 return;
870 }
871
872 ns->cs_version = atoi (buf);
873 ns->sc_version = ns->cs_version;
874
875 LOG (llevDebug, "connection from client <%s>\n", buf);
876
877 //TODO: should log here just for statistics
878
879 //if (VERSION_CS != ns->cs_version)
880 // unchecked;
881
882 char *cp = strchr (buf + 1, ' ');
883 if (!cp)
884 return;
885
886 ns->sc_version = atoi (cp);
887
888 //if (VERSION_SC != ns->sc_version)
889 // unchecked;
890
891 cp = strchr (cp + 1, ' ');
892
893 if (cp)
894 {
895 assign (ns->version, cp + 1);
896
897 if (ns->sc_version < 1026)
898 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
899 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
900 }
901} 595}
902 596
903/** sound related functions. */ 597/** sound related functions. */
904void 598void
905SetSound (char *buf, int len, client * ns) 599SetSound (char *buf, int len, client * ns)
923 * syntax is: move (to) (tag) (nrof) 617 * syntax is: move (to) (tag) (nrof)
924 */ 618 */
925void 619void
926MoveCmd (char *buf, int len, player *pl) 620MoveCmd (char *buf, int len, player *pl)
927{ 621{
928 int vals[3], i; 622 int to, tag, nrof;
929 623
930 /* A little funky here. We only cycle for 2 records, because 624 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
931 * we obviously are not going to find a space after the third
932 * record. Perhaps we should just replace this with a
933 * sscanf?
934 */
935 for (i = 0; i < 2; i++)
936 { 625 {
937 vals[i] = atoi (buf);
938
939 if (!(buf = strchr (buf, ' ')))
940 {
941 LOG (llevError, "Incomplete move command: %s\n", buf); 626 LOG (llevError, "Incomplete move command: %s\n", buf);
942 return; 627 return;
943 }
944
945 buf++;
946 } 628 }
947 629
948 vals[2] = atoi (buf); 630 esrv_move_object (pl->ob, to, tag, nrof);
949
950/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
951 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
952} 631}
953 632
954/****************************************************************************** 633/******************************************************************************
955 * 634 *
956 * Start of commands the server sends to the client. 635 * Start of commands the server sends to the client.
960/** 639/**
961 * Asks the client to query the user. This way, the client knows 640 * Asks the client to query the user. This way, the client knows
962 * it needs to send something back (vs just printing out a message) 641 * it needs to send something back (vs just printing out a message)
963 */ 642 */
964void 643void
965send_query (client *ns, uint8 flags, char *text) 644send_query (client *ns, uint8 flags, const char *text)
966{ 645{
967 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 646 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
647}
648
649/**
650 * Get player's current range attack in obuf.
651 */
652static void
653rangetostring (player *pl, char *obuf)
654{
655 dynbuf_text &buf = msg_dynbuf; buf.clear ();
656
657#if 0
658 // print ranged/chosen_skill etc. objects every call
659 printf ("%s %s => %s (%s)\n",
660 pl->ranged_ob ? &pl->ranged_ob->name : "-",
661 pl->combat_ob ? &pl->combat_ob->name : "-",
662 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
663 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
664 );
665#endif
666
667 if (pl->ranged_ob)
668 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
669
670 if (pl->combat_ob)
671 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
672
673#if 0
674 //TODO: remove this when slot system is working, this is only for debugging
675 if (pl->ob->chosen_skill)
676 buf << " Skill*: " << pl->ob->chosen_skill->name;
677#endif
678
679 //TODO: maybe golem should become the current_weapon, quite simply?
680 if (pl->golem)
681 buf << " Golem*: " << pl->golem->name;
682
683 buf << '\0';
684 buf.linearise (obuf);
968} 685}
969 686
970#define AddIfInt64(Old,New,Type) if (Old != New) {\ 687#define AddIfInt64(Old,New,Type) if (Old != New) {\
971 Old = New; \ 688 Old = New; \
972 sl << uint8 (Type) << uint64 (New); \ 689 sl << uint8 (Type) << uint64 (New); \
980#define AddIfShort(Old,New,Type) if (Old != New) {\ 697#define AddIfShort(Old,New,Type) if (Old != New) {\
981 Old = New; \ 698 Old = New; \
982 sl << uint8 (Type) << uint16 (New); \ 699 sl << uint8 (Type) << uint16 (New); \
983 } 700 }
984 701
985#define AddIfFloat(Old,New,Type) if (Old != New) {\ 702#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
986 Old = New; \ 703 Old = New; \
987 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 704 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
988 } 705 }
989 706
990#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 707#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
991 free(Old); Old = strdup (New);\ 708 free(Old); Old = strdup (New);\
992 sl << uint8 (Type) << data8 (New); \ 709 sl << uint8 (Type) << data8 (New); \
999 * commands for now. 716 * commands for now.
1000 */ 717 */
1001void 718void
1002esrv_update_stats (player *pl) 719esrv_update_stats (player *pl)
1003{ 720{
1004 char buf[MAX_BUF];
1005 uint16 flags;
1006
1007 client *ns = pl->ns; 721 client *ns = pl->ns;
1008 if (!ns) 722 if (!ns)
1009 return; 723 return;
1010 724
1011 object *ob = pl->ob; 725 object *ob = pl->observe;
1012 if (!ob) 726 if (!ob)
1013 return; 727 return;
728
729 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1014 730
1015 packet sl ("stats"); 731 packet sl ("stats");
1016 732
1017 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 733 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1018 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 734 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1026 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 742 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1027 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 743 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1028 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 744 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1029 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 745 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1030 746
1031 for (int s = 0; s < NUM_SKILLS; s++) 747 for (int s = 0; s < CS_NUM_SKILLS; s++)
1032 if (object *skill = pl->last_skill_ob[s]) 748 if (object *skill = opl->last_skill_ob [s])
1033 if (skill->stats.exp != ns->last_skill_exp [s]) 749 if (skill->stats.exp != ns->last_skill_exp [s])
1034 { 750 {
1035 ns->last_skill_exp [s] = skill->stats.exp; 751 ns->last_skill_exp [s] = skill->stats.exp;
1036 752
1037 /* Always send along the level if exp changes. This is only 753 /* Always send along the level if exp changes. This is only
1038 * 1 extra byte, but keeps processing simpler. 754 * 1 extra byte, but keeps processing simpler.
1039 */ 755 */
1040 sl << uint8 (s + CS_STAT_SKILLINFO) 756 sl << uint8 (CS_STAT_SKILLINFO + s)
1041 << uint8 (skill->level) 757 << uint8 (skill->level)
1042 << uint64 (skill->stats.exp); 758 << uint64 (skill->stats.exp);
1043 } 759 }
1044 760
1045 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 761 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1046 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 762 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1047 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 763 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1048 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 764 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1049 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 765 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1050 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 766 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
1051 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 767 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1052 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 768 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
1053 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 769 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1054 770
1055 flags = 0; 771 int flags = (opl->fire_on ? SF_FIREON : 0)
1056 772 | (opl->run_on ? SF_RUNON : 0);
1057 if (pl->fire_on)
1058 flags |= SF_FIREON;
1059
1060 if (pl->run_on)
1061 flags |= SF_RUNON;
1062 773
1063 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 774 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1064 775
1065 if (ns->sc_version < 1025)
1066 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1067 else
1068 for (int i = 0; i < NROFATTACKS; i++) 776 for (int i = 0; i < NROFATTACKS; i++)
1069 {
1070 /* Skip ones we won't send */ 777 /* Skip ones we won't send */
1071 if (atnr_cs_stat[i] == -1) 778 if (atnr_cs_stat[i] >= 0)
1072 continue;
1073
1074 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 779 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1075 }
1076 780
1077 if (pl->ns->monitor_spells) 781 if (pl->ns->monitor_spells)
1078 { 782 {
1079 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 783 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1080 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 784 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1081 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 785 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1082 } 786 }
1083 787
788 char buf[MAX_BUF];
1084 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 789 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1085 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 790 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1086 set_title (ob, buf); 791 set_title (ob, buf);
1087 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 792 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1088 793
1089 /* Only send it away if we have some actual data */ 794 /* Only send it away if we have some actual data */
1093 798
1094/** 799/**
1095 * Tells the client that here is a player it should start using. 800 * Tells the client that here is a player it should start using.
1096 */ 801 */
1097void 802void
1098esrv_new_player (player *pl, uint32 weight) 803esrv_new_player (player *pl)
1099{ 804{
805 sint32 weight = pl->ob->client_weight ();
806
1100 packet sl ("player"); 807 packet sl ("player");
1101 808
1102 sl << uint32 (pl->ob->count) 809 sl << uint32 (pl->ob->count)
1103 << uint32 (weight) 810 << uint32 (weight)
1104 << uint32 (pl->ob->face) 811 << uint32 (pl->ob->face)
1105 << data8 (pl->ob->name); 812 << data8 (pl->ob->name);
1106 813
1107 pl->ns->last_weight = weight; 814 pl->ns->last_weight = weight;
1108 pl->ns->send_packet (sl); 815 pl->ns->send_packet (sl);
1109 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1110} 816}
1111
1112/**
1113 * Need to send an animation sequence to the client.
1114 * We will send appropriate face commands to the client if we haven't
1115 * sent them the face yet (this can become quite costly in terms of
1116 * how much we are sending - on the other hand, this should only happen
1117 * when the player logs in and picks stuff up.
1118 */
1119void
1120esrv_send_animation (client * ns, short anim_num)
1121{
1122 /* Do some checking on the anim_num we got. Note that the animations
1123 * are added in contigous order, so if the number is in the valid
1124 * range, it must be a valid animation.
1125 */
1126 if (anim_num < 0 || anim_num > num_animations)
1127 {
1128 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1129 return;
1130 }
1131
1132 packet sl ("anim");
1133
1134 sl << uint16 (anim_num)
1135 << uint16 (0); /* flags - not used right now */
1136
1137 /* Build up the list of faces. Also, send any information (ie, the
1138 * the face itself) down to the client.
1139 */
1140 for (int i = 0; i < animations[anim_num].num_animations; i++)
1141 {
1142 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1143 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1144
1145 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1146 }
1147
1148 ns->send_packet (sl);
1149
1150 ns->anims_sent[anim_num] = 1;
1151}
1152
1153 817
1154/****************************************************************************** 818/******************************************************************************
1155 * 819 *
1156 * Start of map related commands. 820 * Start of map related commands.
1157 * 821 *
1159 823
1160/** Clears a map cell */ 824/** Clears a map cell */
1161static void 825static void
1162map_clearcell (struct MapCell *cell, int count) 826map_clearcell (struct MapCell *cell, int count)
1163{ 827{
1164 cell->faces[0] = 0; 828 cell->faces[0] = 0;
1165 cell->faces[1] = 0; 829 cell->faces[1] = 0;
1166 cell->faces[2] = 0; 830 cell->faces[2] = 0;
831 cell->smooth[0] = 0;
832 cell->smooth[1] = 0;
833 cell->smooth[2] = 0;
1167 cell->count = count; 834 cell->count = count;
1168 cell->stat_hp = 0; 835 cell->stat_hp = 0;
1169 cell->flags = 0; 836 cell->flags = 0;
1170 cell->player = 0; 837 cell->player = 0;
1171} 838}
1172 839
1173#define MAX_LAYERS 3 840#define MAX_LAYERS 3
1174 841
1175/** 842/**
1178 * it was. 845 * it was.
1179 * sl is the socklist this data is going into. 846 * sl is the socklist this data is going into.
1180 * ns is the socket we are working on - all the info we care 847 * ns is the socket we are working on - all the info we care
1181 * about is in this socket structure, so now need not pass the 848 * about is in this socket structure, so now need not pass the
1182 * entire player object. 849 * entire player object.
1183 * mx and my are map coordinate offsets for map mp
1184 * sx and sy are the offsets into the socket structure that
1185 * holds the old values.
1186 * layer is the layer to update, with 2 being the floor and 0 the 850 * layer is the layer to update, with 2 being the floor and 0 the
1187 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 851 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1188 * take. Interesting to note that before this function, the map1 function 852 * take. Interesting to note that before this function, the map1 function
1189 * numbers the spaces differently - I think this was a leftover from 853 * numbers the spaces differently - I think this was a leftover from
1190 * the map command, where the faces stack up. Sinces that is no longer 854 * the map command, where the faces stack up. Sinces that is no longer
1191 * the case, it seems to make more sense to have these layer values 855 * the case, it seems to make more sense to have these layer values
1192 * actually match. 856 * actually match.
1193 */ 857 */
1194static int 858static int
1195update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 859update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1196{ 860{
1197 uint16 face_num; 861 object *ob = ms.faces_obj [layer];
1198 int bx, by, i;
1199
1200 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1201 862
1202 /* If there is no object for this space, or if the face for the object 863 /* If there is no object for this space, or if the face for the object
1203 * is the blank face, set the face number to zero. 864 * is the blank face, set the face number to zero.
1204 * else if we have the stored head object for this space, that takes 865 * else if we have the stored head object for this space, that takes
1205 * precedence over the other object for this space. 866 * precedence over the other object for this space.
1206 * otherwise, we do special head processing 867 * otherwise, we do special head processing
1207 */ 868 */
1208 if (!ob || ob->face == blank_face) 869 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1209 face_num = 0;
1210 else
1211 /* In this case, we are already at the lower right or single part object,
1212 * so nothing special
1213 */
1214 face_num = ob->face;
1215 870
1216 /* We've gotten what face we want to use for the object. Now see if 871 /* We've gotten what face we want to use for the object. Now see if
1217 * if it has changed since we last sent it to the client. 872 * if it has changed since we last sent it to the client.
1218 */ 873 */
1219 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 874 if (lastcell.faces[layer] != face_num)
1220 { 875 {
1221 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 876 lastcell.faces[layer] = face_num;
877
1222 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 878 if (!ns.faces_sent[face_num])
879 if (ob)
880 ns.send_faces (ob);
881 else
1223 esrv_send_face (&ns, face_num, 0); 882 ns.send_face (face_num, 10);
1224 883
1225 sl << uint16 (face_num); 884 sl << uint16 (face_num);
1226 return 1; 885 return 1;
1227 } 886 }
1228 887
1229 /* Nothing changed */ 888 /* Nothing changed */
1230 return 0; 889 return 0;
1231} 890}
1232 891
1233/** 892/**
1234 * This function is mainly a copy of update_space, 893 * Draws client map.
1235 * except it handles update of the smoothing updates,
1236 * not the face updates.
1237 * Removes the need to replicate the same code for each layer.
1238 * this returns true if this smooth is now in fact different
1239 * than it was.
1240 * sl is the socklist this data is going into.
1241 * ns is the socket we are working on - all the info we care
1242 * about is in this socket structure, so know need to pass the
1243 * entire player object.
1244 * mx and my are map coordinate offsets for map mp
1245 * sx and sy are the offsets into the socket structure that
1246 * holds the old values.
1247 * layer is the layer to update, with 2 being the floor and 0 the
1248 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1249 * take.
1250 */
1251static inline int
1252update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1253{
1254 object *ob;
1255 int smoothlevel; /* old face_num; */
1256
1257 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1258
1259 /* If there is no object for this space, or if the face for the object
1260 * is the blank face, set the smoothlevel to zero.
1261 */ 894 */
1262 if (!ob || ob->face == blank_face)
1263 smoothlevel = 0;
1264 else
1265 {
1266 smoothlevel = ob->smoothlevel;
1267 if (smoothlevel && !(ns.faces_sent[ob->face] & NS_FACESENT_SMOOTH))
1268 SendSmooth (&ns, ob->face);
1269 } /* else not already head object or blank face */
1270
1271 /* We've gotten what face we want to use for the object. Now see if
1272 * if it has changed since we last sent it to the client.
1273 */
1274 if (smoothlevel > 255)
1275 smoothlevel = 255;
1276 else if (smoothlevel < 0)
1277 smoothlevel = 0;
1278
1279 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1280 {
1281 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1282 sl << uint8 (smoothlevel);
1283 return 1;
1284 }
1285
1286 /* Nothing changed */
1287 return 0;
1288}
1289
1290/**
1291 * Returns the size of a data for a map square as returned by
1292 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1293 * available.
1294 */
1295int
1296getExtendedMapInfoSize (client * ns)
1297{
1298 int result = 0;
1299
1300 if (ns->ext_mapinfos)
1301 {
1302 if (ns->EMI_smooth)
1303 result += 1; /*One byte for smoothlevel */
1304 }
1305
1306 return result;
1307}
1308
1309// prefetch (and touch) all maps within a specific distancd
1310static void
1311prefetch_surrounding_maps (maptile *map, int distance)
1312{
1313 map->last_access = runtime;
1314
1315 if (--distance)
1316 for (int dir = 4; --dir; )
1317 if (const shstr &path = map->tile_path [dir])
1318 if (maptile *&neigh = map->tile_map [dir])
1319 prefetch_surrounding_maps (neigh, distance);
1320 else
1321 neigh = maptile::find_async (path, map);
1322}
1323
1324// prefetch a generous area around the player
1325static void
1326prefetch_surrounding_maps (object *op)
1327{
1328 prefetch_surrounding_maps (op->map, 3);
1329}
1330
1331/**
1332 * This function uses the new map1 protocol command to send the map
1333 * to the client. It is necessary because the old map command supports
1334 * a maximum map size of 15x15.
1335 * This function is much simpler than the old one. This is because
1336 * the old function optimized to send as few face identifiers as possible,
1337 * at the expense of sending more coordinate location (coordinates were
1338 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1339 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1340 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1341 * and use the other 4 bits for other informatiion. For full documentation
1342 * of what we send, see the doc/Protocol file.
1343 * I will describe internally what we do:
1344 * the ns->lastmap shows how the map last looked when sent to the client.
1345 * in the lastmap structure, there is a cells array, which is set to the
1346 * maximum viewable size (As set in config.h).
1347 * in the cells, there are faces and a count value.
1348 * we use the count value to hold the darkness value. If -1, then this space
1349 * is not viewable.
1350 * we use faces[0] faces[1] faces[2] to hold what the three layers
1351 * look like.
1352 */
1353void 895void
1354draw_client_map1 (object *pl) 896draw_client_map (player *pl)
1355{ 897{
1356 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 898 object *ob = pl->viewpoint;
1357 sint16 nx, ny;
1358 int estartlen, eoldlen;
1359 uint8 eentrysize;
1360 uint16 ewhatstart, ewhatflag;
1361 uint8 extendedinfos;
1362 maptile *m;
1363
1364 client &socket = *pl->contr->ns;
1365
1366 if (!pl->active) 899 if (!pl->observe->active)
1367 return; 900 return;
1368
1369 check_map_change (pl->contr);
1370 prefetch_surrounding_maps (pl);
1371
1372 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1373 packet esl;
1374
1375 startlen = sl.length ();
1376
1377 /*Extendedmapinfo structure initialisation */
1378 if (socket.ext_mapinfos)
1379 {
1380 extendedinfos = EMI_NOREDRAW;
1381
1382 if (socket.EMI_smooth)
1383 extendedinfos |= EMI_SMOOTH;
1384
1385 ewhatstart = esl.length ();
1386 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1387 could need to be taken away */
1388 eentrysize = getExtendedMapInfoSize (&socket);
1389 esl << "mapextended "
1390 << uint8 (extendedinfos)
1391 << uint8 (eentrysize);
1392
1393 estartlen = esl.length ();
1394 }
1395 else
1396 {
1397 /* suppress compiler warnings */
1398 ewhatstart = 0;
1399 ewhatflag = 0;
1400 estartlen = 0;
1401 }
1402
1403 /* x,y are the real map locations. ax, ay are viewport relative
1404 * locations.
1405 */
1406 ay = 0;
1407
1408 /* We could do this logic as conditionals in the if statement,
1409 * but that started to get a bit messy to look at.
1410 */
1411 max_x = pl->x + (socket.mapx + 1) / 2;
1412 max_y = pl->y + (socket.mapy + 1) / 2;
1413
1414 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1415 {
1416 ax = 0;
1417 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1418 {
1419 int emask, mask;
1420 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1421
1422 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1423
1424 /* If the coordinates are not valid, or it is too dark to see,
1425 * we tell the client as such
1426 */
1427 nx = x;
1428 ny = y;
1429 m = get_map_from_coord (pl->map, &nx, &ny);
1430
1431 if (!m)
1432 {
1433 /* space is out of map. Update space and clear values
1434 * if this hasn't already been done. If the space is out
1435 * of the map, it shouldn't have a head
1436 */
1437 if (lastcell.count != -1)
1438 {
1439 sl << uint16 (mask);
1440 map_clearcell (&lastcell, -1);
1441 }
1442
1443 continue;
1444 }
1445
1446 m->touch ();
1447
1448 int d = pl->contr->blocked_los[ax][ay];
1449
1450 if (d > 3)
1451 {
1452
1453 int need_send = 0, count;
1454
1455 /* This block deals with spaces that are not visible for whatever
1456 * reason. Still may need to send the head for this space.
1457 */
1458
1459 oldlen = sl.length ();
1460
1461 sl << uint16 (mask);
1462
1463 if (lastcell.count != -1)
1464 need_send = 1;
1465
1466 count = -1;
1467
1468 /* properly clear a previously sent big face */
1469 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1470 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1471 need_send = 1;
1472
1473 map_clearcell (&lastcell, count);
1474
1475 if ((mask & 0xf) || need_send)
1476 sl[oldlen + 1] = mask & 0xff;
1477 else
1478 sl.reset (oldlen);
1479 }
1480 else
1481 {
1482 /* In this block, the space is visible.
1483 */
1484
1485 /* Rather than try to figure out what everything that we might
1486 * need to send is, then form the packet after that,
1487 * we presume that we will in fact form a packet, and update
1488 * the bits by what we do actually send. If we send nothing,
1489 * we just back out sl.length () to the old value, and no harm
1490 * is done.
1491 * I think this is simpler than doing a bunch of checks to see
1492 * what if anything we need to send, setting the bits, then
1493 * doing those checks again to add the real data.
1494 */
1495 oldlen = sl.length ();
1496 eoldlen = esl.length ();
1497
1498 sl << uint16 (mask);
1499
1500 if (socket.ext_mapinfos)
1501 esl << uint16 (emask);
1502
1503 unsigned char dummy;
1504 unsigned char *last_ext = &dummy;
1505
1506 /* Darkness changed */
1507 if (lastcell.count != d && socket.darkness)
1508 {
1509 mask |= 0x8;
1510
1511 if (socket.extmap)
1512 {
1513 *last_ext |= 0x80;
1514 last_ext = &sl[sl.length ()];
1515 sl << uint8 (d);
1516 }
1517 else
1518 sl << uint8 (255 - 64 * d);
1519 }
1520
1521 lastcell.count = d;
1522
1523 if (socket.extmap)
1524 {
1525 uint8 stat_hp = 0;
1526 uint8 stat_width = 0;
1527 uint8 flags = 0;
1528 UUID player = 0;
1529
1530 // send hp information, if applicable
1531 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1532 {
1533 if (op->head || op->invisible)
1534 ; // do not show
1535 else if (op->type == PLAYER
1536 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1537 {
1538 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1539 {
1540 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1541 stat_width = op->arch->tail_x;
1542 }
1543 }
1544
1545 if (op->msg && op->msg[0] == '@')
1546 flags |= 1;
1547
1548 if (op->type == PLAYER && op != pl)
1549 player = op->count;
1550 }
1551
1552 if (lastcell.stat_hp != stat_hp)
1553 {
1554 lastcell.stat_hp = stat_hp;
1555
1556 mask |= 0x8;
1557 *last_ext |= 0x80;
1558 last_ext = &sl[sl.length ()];
1559
1560 sl << uint8 (5) << uint8 (stat_hp);
1561
1562 if (stat_width > 1)
1563 {
1564 *last_ext |= 0x80;
1565 last_ext = &sl[sl.length ()];
1566
1567 sl << uint8 (6) << uint8 (stat_width);
1568 }
1569 }
1570
1571 if (lastcell.player != player)
1572 {
1573 lastcell.player = player;
1574
1575 mask |= 0x8;
1576 *last_ext |= 0x80;
1577 last_ext = &sl[sl.length ()];
1578
1579 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1580 }
1581
1582 if (lastcell.flags != flags)
1583 {
1584 lastcell.flags = flags;
1585
1586 mask |= 0x8;
1587 *last_ext |= 0x80;
1588 last_ext = &sl[sl.length ()];
1589
1590 sl << uint8 (8) << uint8 (flags);
1591 }
1592 }
1593
1594 /* Floor face */
1595 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1596 mask |= 0x4;
1597
1598 if (socket.EMI_smooth)
1599 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1600 emask |= 0x4;
1601
1602 /* Middle face */
1603 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1604 mask |= 0x2;
1605
1606 if (socket.EMI_smooth)
1607 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1608 emask |= 0x2;
1609
1610 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1611 {
1612 if (lastcell.faces[0] != pl->face)
1613 {
1614 lastcell.faces[0] = pl->face;
1615 mask |= 0x1;
1616
1617 if (!(socket.faces_sent[pl->face] & NS_FACESENT_FACE))
1618 esrv_send_face (&socket, pl->face, 0);
1619
1620 sl << uint16 (pl->face);
1621 }
1622 }
1623 else
1624 {
1625 /* Top face */
1626 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1627 mask |= 0x1;
1628
1629 if (socket.EMI_smooth)
1630 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1631 emask |= 0x1;
1632 }
1633
1634 /* Check to see if we are in fact sending anything for this
1635 * space by checking the mask. If so, update the mask.
1636 * if not, reset the len to that from before adding the mask
1637 * value, so we don't send those bits.
1638 */
1639 if (mask & 0xf)
1640 sl[oldlen + 1] = mask & 0xff;
1641 else
1642 sl.reset (oldlen);
1643
1644 if (emask & 0xf)
1645 esl[eoldlen + 1] = emask & 0xff;
1646 else
1647 esl.reset (eoldlen);
1648 } /* else this is a viewable space */
1649 } /* for x loop */
1650 } /* for y loop */
1651
1652 /* Verify that we in fact do need to send this */
1653 if (socket.ext_mapinfos)
1654 {
1655 if (!(sl.length () > startlen || socket.sent_scroll))
1656 {
1657 /* No map data will follow, so don't say the client
1658 * it doesn't need draw!
1659 */
1660 ewhatflag &= ~EMI_NOREDRAW;
1661 esl[ewhatstart + 1] = ewhatflag & 0xff;
1662 }
1663
1664 if (esl.length () > estartlen)
1665 socket.send_packet (esl);
1666 }
1667
1668 if (sl.length () > startlen || socket.sent_scroll)
1669 {
1670 socket.send_packet (sl);
1671 socket.sent_scroll = 0;
1672 }
1673}
1674
1675/**
1676 * Draws client map.
1677 */
1678void
1679draw_client_map (object *pl)
1680{
1681 int i, j;
1682 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1683 int mflags;
1684 struct Map newmap;
1685 maptile *m, *pm;
1686
1687 if (pl->type != PLAYER)
1688 {
1689 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1690 return;
1691 }
1692
1693 pm = pl->map;
1694 901
1695 /* If player is just joining the game, he isn't here yet, so the map 902 /* If player is just joining the game, he isn't here yet, so the map
1696 * can get swapped out. If so, don't try to send them a map. All will 903 * can get swapped out. If so, don't try to send them a map. All will
1697 * be OK once they really log in. 904 * be OK once they really log in.
1698 */ 905 */
1699 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 906 if (!ob->map || ob->map->state != MAP_ACTIVE)
1700 return; 907 return;
1701 908
1702 memset (&newmap, 0, sizeof (struct Map)); 909 int startlen, oldlen;
1703 910
1704 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 911 check_map_change (pl);
1705 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 912 pl->ob->prefetch_surrounding_maps ();
913
914 /* do LOS after calls to update_position */
915 /* unfortunately, we need to udpate los when observing, currently */
916 if (pl->do_los || pl->viewpoint != pl->ob)
917 {
918 pl->do_los = 0;
919 pl->update_los ();
920 }
921
922 /**
923 * This function uses the new map1 protocol command to send the map
924 * to the client. It is necessary because the old map command supports
925 * a maximum map size of 15x15.
926 * This function is much simpler than the old one. This is because
927 * the old function optimized to send as few face identifiers as possible,
928 * at the expense of sending more coordinate location (coordinates were
929 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
930 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
931 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
932 * and use the other 4 bits for other informatiion. For full documentation
933 * of what we send, see the doc/Protocol file.
934 * I will describe internally what we do:
935 * the ns->lastmap shows how the map last looked when sent to the client.
936 * in the lastmap structure, there is a cells array, which is set to the
937 * maximum viewable size (As set in config.h).
938 * in the cells, there are faces and a count value.
939 * we use the count value to hold the darkness value. If -1, then this space
940 * is not viewable.
941 * we use faces[0] faces[1] faces[2] to hold what the three layers
942 * look like.
943 */
944
945 client &socket = *pl->ns;
946
947 packet sl ("map1a");
948
949 startlen = sl.length ();
950
951 int hx = socket.mapx / 2;
952 int hy = socket.mapy / 2;
953
954 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
955 int ax = dx + hx;
956 int ay = dy + hy;
957
958 int mask = (ax << 10) | (ay << 4);
959 MapCell &lastcell = socket.lastmap.cells[ax][ay];
960
961 /* If the coordinates are not valid, or it is too dark to see,
962 * we tell the client as such
963 */
964 if (!m)
1706 { 965 {
1707 ax = i; 966 /* space is out of map. Update space and clear values
1708 ay = j; 967 * if this hasn't already been done. If the space is out
1709 m = pm; 968 * of the map, it shouldn't have a head.
1710 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1711
1712 if (mflags & P_OUT_OF_MAP)
1713 continue;
1714
1715 /* If a map is visible to the player, we don't want to swap it out
1716 * just to reload it. This should really call something like
1717 * swap_map, but this is much more efficient and 'good enough'
1718 */ 969 */
1719 if (mflags & P_NEW_MAP) 970 if (lastcell.count != -1)
1720 m->timeout = 50; 971 {
972 sl << uint16 (mask);
973 map_clearcell (&lastcell, -1);
974 }
975
976 continue;
1721 } 977 }
1722 978
1723 /* do LOS after calls to update_position */ 979 int d = pl->blocked_los_uc (dx, dy);
1724 if (pl->contr->do_los) 980
981 if (d > 3)
1725 { 982 {
1726 update_los (pl); 983 /* This block deals with spaces that are not visible for whatever
1727 pl->contr->do_los = 0; 984 * reason. Still may need to send the head for this space.
985 */
986 if (lastcell.count != -1
987 || lastcell.faces[0]
988 || lastcell.faces[1]
989 || lastcell.faces[2]
990 || lastcell.stat_hp
991 || lastcell.flags
992 || lastcell.player)
993 sl << uint16 (mask);
994
995 /* properly clear a previously sent big face */
996 map_clearcell (&lastcell, -1);
1728 } 997 }
1729 998 else
1730 /* Big maps need a different drawing mechanism to work */
1731 draw_client_map1 (pl);
1732}
1733
1734
1735/*****************************************************************************/
1736
1737/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1738
1739/* a player. Of course, the client need to know the command to be able to */
1740
1741/* manage it ! */
1742
1743/*****************************************************************************/
1744void
1745send_plugin_custom_message (object *pl, char *buf)
1746{
1747 pl->contr->ns->send_packet (buf);
1748}
1749
1750/**
1751 * This sends the skill number to name mapping. We ignore
1752 * the params - we always send the same info no matter what.
1753 */
1754void
1755send_skill_info (client *ns, char *params)
1756{
1757 packet sl;
1758 sl << "replyinfo skill_info\n";
1759
1760 for (int i = 1; i < NUM_SKILLS; i++)
1761 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1762
1763 if (sl.length () >= MAXSOCKBUF)
1764 { 999 {
1765 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1000 /* In this block, the space is visible.
1766 fatal (0); 1001 */
1002
1003 /* Rather than try to figure out what everything that we might
1004 * need to send is, then form the packet after that,
1005 * we presume that we will in fact form a packet, and update
1006 * the bits by what we do actually send. If we send nothing,
1007 * we just back out sl.length () to the old value, and no harm
1008 * is done.
1009 * I think this is simpler than doing a bunch of checks to see
1010 * what if anything we need to send, setting the bits, then
1011 * doing those checks again to add the real data.
1012 */
1013 oldlen = sl.length ();
1014
1015 sl << uint16 (mask);
1016
1017 unsigned char dummy;
1018 unsigned char *last_ext = &dummy;
1019
1020 /* Darkness changed */
1021 if (lastcell.count != d)
1022 {
1023 mask |= 0x8;
1024
1025 *last_ext |= 0x80;
1026 last_ext = &sl[sl.length ()];
1027 sl << uint8 (d);
1028 }
1029
1030 lastcell.count = d;
1031
1032 mapspace &ms = m->at (nx, ny);
1033 ms.update ();
1034
1035 // extmap handling
1036 uint8 stat_hp = 0;
1037 uint8 stat_width = 0;
1038 uint8 flags = 0;
1039 tag_t player = 0;
1040
1041 // send hp information, if applicable
1042 if (object *op = ms.faces_obj [0])
1043 if (op->is_head () && !op->invisible)
1044 {
1045 if (op->stats.maxhp > op->stats.hp
1046 && op->stats.maxhp > 0
1047 && (op->type == PLAYER
1048 || op->type == DOOR // does not work, have maxhp 0
1049 || op->flag [FLAG_MONSTER]
1050 || op->flag [FLAG_ALIVE]
1051 || op->flag [FLAG_GENERATOR]))
1052 {
1053 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1054 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1055 }
1056
1057 if (expect_false (op->has_dialogue ()))
1058 flags |= 1;
1059
1060 if (expect_false (op->type == PLAYER))
1061 player = op == ob ? pl->ob->count
1062 : op == pl->ob ? ob->count
1063 : op->count;
1064 }
1065
1066 if (expect_false (lastcell.stat_hp != stat_hp))
1067 {
1068 lastcell.stat_hp = stat_hp;
1069
1070 mask |= 0x8;
1071 *last_ext |= 0x80;
1072 last_ext = &sl[sl.length ()];
1073
1074 sl << uint8 (5) << uint8 (stat_hp);
1075
1076 if (stat_width > 1)
1077 {
1078 *last_ext |= 0x80;
1079 last_ext = &sl[sl.length ()];
1080
1081 sl << uint8 (6) << uint8 (stat_width);
1082 }
1083 }
1084
1085 if (expect_false (lastcell.player != player))
1086 {
1087 lastcell.player = player;
1088
1089 mask |= 0x8;
1090 *last_ext |= 0x80;
1091 last_ext = &sl[sl.length ()];
1092
1093 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1094 }
1095
1096 if (expect_false (lastcell.flags != flags))
1097 {
1098 lastcell.flags = flags;
1099
1100 mask |= 0x8;
1101 *last_ext |= 0x80;
1102 last_ext = &sl[sl.length ()];
1103
1104 sl << uint8 (8) << uint8 (flags);
1105 }
1106
1107 // faces
1108
1109 /* Floor face */
1110 if (update_space (sl, socket, ms, lastcell, 2))
1111 mask |= 0x4;
1112
1113 /* Middle face */
1114 if (update_space (sl, socket, ms, lastcell, 1))
1115 mask |= 0x2;
1116
1117 if (expect_false (ob->invisible)
1118 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1119 && ms.player () == ob)
1120 {
1121 // force player to be visible to himself if invisible
1122 if (lastcell.faces[0] != ob->face)
1123 {
1124 lastcell.faces[0] = ob->face;
1125
1126 mask |= 0x1;
1127 sl << uint16 (ob->face);
1128
1129 socket.send_faces (ob);
1130 }
1131 }
1132 /* Top face */
1133 else if (update_space (sl, socket, ms, lastcell, 0))
1134 mask |= 0x1;
1135
1136 /* Check to see if we are in fact sending anything for this
1137 * space by checking the mask. If so, update the mask.
1138 * if not, reset the len to that from before adding the mask
1139 * value, so we don't send those bits.
1140 */
1141 if (mask & 0xf)
1142 sl[oldlen + 1] = mask & 0xff;
1143 else
1144 sl.reset (oldlen);
1145 } /* else this is a viewable space */
1146 ordered_mapwalk_end
1147
1148 socket.flush_fx ();
1149
1150 if (sl.length () > startlen || socket.sent_scroll)
1767 } 1151 {
1768
1769 ns->send_packet (sl); 1152 socket.send_packet (sl);
1770} 1153 socket.sent_scroll = 0;
1771
1772/**
1773 * This sends the spell path to name mapping. We ignore
1774 * the params - we always send the same info no matter what.
1775 */
1776void
1777send_spell_paths (client * ns, char *params)
1778{
1779 packet sl;
1780
1781 sl << "replyinfo spell_paths\n";
1782
1783 for (int i = 0; i < NRSPELLPATHS; i++)
1784 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1785
1786 if (sl.length () >= MAXSOCKBUF)
1787 { 1154 }
1788 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1789 fatal (0);
1790 }
1791
1792 ns->send_packet (sl);
1793} 1155}
1794 1156
1795/** 1157/**
1796 * This looks for any spells the player may have that have changed their stats. 1158 * This looks for any spells the player may have that have changed their stats.
1797 * it then sends an updspell packet for each spell that has changed in this way 1159 * it then sends an updspell packet for each spell that has changed in this way
1800esrv_update_spells (player *pl) 1162esrv_update_spells (player *pl)
1801{ 1163{
1802 if (!pl->ns) 1164 if (!pl->ns)
1803 return; 1165 return;
1804 1166
1167 pl->ns->update_spells = false;
1168
1805 if (!pl->ns->monitor_spells) 1169 if (!pl->ns->monitor_spells)
1806 return; 1170 return;
1807 1171
1808 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1172 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1809 {
1810 if (spell->type == SPELL) 1173 if (spell->type == SPELL)
1811 { 1174 {
1812 int flags = 0; 1175 int flags = 0;
1176 int val;
1813 1177
1814 /* check if we need to update it */ 1178 /* check if we need to update it */
1815 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1179 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1180 if (spell->cached_sp != val)
1816 { 1181 {
1817 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1182 spell->cached_sp = val;
1818 flags |= UPD_SP_MANA; 1183 flags |= UPD_SP_MANA;
1819 } 1184 }
1820 1185
1821 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1186 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1187 if (spell->cached_grace != val)
1822 { 1188 {
1823 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1189 spell->cached_grace = val;
1824 flags |= UPD_SP_GRACE; 1190 flags |= UPD_SP_GRACE;
1825 } 1191 }
1826 1192
1827 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1193 val = casting_level (pl->ob, spell);
1194 if (spell->cached_eat != val)
1828 { 1195 {
1829 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1196 spell->cached_eat = val;
1830 flags |= UPD_SP_DAMAGE; 1197 flags |= UPD_SP_LEVEL;
1831 } 1198 }
1832 1199
1833 if (flags) 1200 if (flags)
1834 { 1201 {
1835 packet sl; 1202 packet sl;
1836 1203
1837 sl << "updspell " 1204 sl << "updspell "
1838 << uint8 (flags) 1205 << uint8 (flags)
1839 << uint32 (spell->count); 1206 << uint32 (spell->count);
1840 1207
1841 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1208 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1842 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1209 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1843 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1210 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1844 1211
1845 pl->ns->send_packet (sl); 1212 pl->ns->send_packet (sl);
1846 } 1213 }
1847 } 1214 }
1848 }
1849} 1215}
1850 1216
1851void 1217void
1852esrv_remove_spell (player *pl, object *spell) 1218esrv_remove_spell (player *pl, object *spell)
1853{ 1219{
1869 1235
1870/* appends the spell *spell to the Socklist we will send the data to. */ 1236/* appends the spell *spell to the Socklist we will send the data to. */
1871static void 1237static void
1872append_spell (player *pl, packet &sl, object *spell) 1238append_spell (player *pl, packet &sl, object *spell)
1873{ 1239{
1874 int i, skill = 0; 1240 int skill = 0;
1875 1241
1876 if (!(spell->name)) 1242 if (!(spell->name))
1877 { 1243 {
1878 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1244 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1879 return; 1245 return;
1880 } 1246 }
1881 1247
1882 /* store costs and damage in the object struct, to compare to later */ 1248 /* store costs and damage in the object struct, to compare to later */
1883 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1249 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1884 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1250 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1885 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1251 spell->cached_eat = casting_level (pl->ob, spell);
1886 1252
1887 /* figure out which skill it uses, if it uses one */ 1253 /* figure out which skill it uses, if it uses one */
1888 if (spell->skill) 1254 if (spell->skill)
1889 { 1255 if (object *tmp = pl->find_skill (spell->skill))
1890 for (i = 1; i < NUM_SKILLS; i++) 1256 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1891 if (!strcmp (spell->skill, skill_names[i]))
1892 {
1893 skill = i + CS_STAT_SKILLINFO;
1894 break;
1895 }
1896 }
1897 1257
1898 // spells better have a face 1258 // spells better have a face
1899 if (!spell->face) 1259 if (!spell->face)
1900 { 1260 {
1901 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1261 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1902 spell->face = face_find ("burnout.x11", blank_face); 1262 spell->face = face_find ("burnout.x11", blank_face);
1903 } 1263 }
1264
1265 pl->ns->send_face (spell->face);
1904 1266
1905 /* send the current values */ 1267 /* send the current values */
1906 sl << uint32 (spell->count) 1268 sl << uint32 (spell->count)
1907 << uint16 (spell->level) 1269 << uint16 (spell->level)
1908 << uint16 (spell->casting_time) 1270 << uint16 (spell->casting_time)
1909 << uint16 (spell->last_sp) 1271 << uint16 (spell->cached_sp)
1910 << uint16 (spell->last_grace) 1272 << uint16 (spell->cached_grace)
1911 << uint16 (spell->last_eat) 1273 << uint16 (spell->cached_eat)
1912 << uint8 (skill) 1274 << uint8 (skill)
1913 << uint32 (spell->path_attuned) 1275 << uint32 (spell->path_attuned)
1914 << uint32 (spell->face) 1276 << uint32 (spell->face)
1915 << data8 (spell->name) 1277 << data8 (spell->name)
1916 << data16 (spell->msg); 1278 << data16 (spell->msg);
1944 * bytes and 3 strings (because that is the spec) so we need to 1306 * bytes and 3 strings (because that is the spec) so we need to
1945 * check that the length of those 3 strings, plus the 23 bytes, 1307 * check that the length of those 3 strings, plus the 23 bytes,
1946 * won't take us over the length limit for the socket, if it does, 1308 * won't take us over the length limit for the socket, if it does,
1947 * we need to send what we already have, and restart packet formation 1309 * we need to send what we already have, and restart packet formation
1948 */ 1310 */
1311 if (spell->type != SPELL)
1312 continue;
1313
1949 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1314 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1950 * to show add_spell is 26 bytes + 2 strings. However, the overun 1315 * to show add_spell is 26 bytes + 2 strings. However, the overun
1951 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1316 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1952 * like it will fix this 1317 * like it will fix this
1953 */ 1318 */
1954 if (spell->type != SPELL)
1955 continue;
1956
1957 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1319 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1958 { 1320 {
1321 pl->ns->flush_fx ();
1959 pl->ns->send_packet (sl); 1322 pl->ns->send_packet (sl);
1960 1323
1961 sl.reset (); 1324 sl.reset ();
1962 sl << "addspell "; 1325 sl << "addspell ";
1963 } 1326 }
1971 return; 1334 return;
1972 } 1335 }
1973 else 1336 else
1974 append_spell (pl, sl, spell); 1337 append_spell (pl, sl, spell);
1975 1338
1976 if (sl.length () >= MAXSOCKBUF) 1339 if (sl.length () > MAXSOCKBUF)
1977 {
1978 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1340 cleanup ("buffer overflow in esrv_add_spells!");
1979 fatal (0);
1980 }
1981 1341
1982 /* finally, we can send the packet */ 1342 /* finally, we can send the packet */
1343 pl->ns->flush_fx ();
1983 pl->ns->send_packet (sl); 1344 pl->ns->send_packet (sl);
1984} 1345}
1985 1346
1347//-GPL
1348

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines