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498 | * commands. |
498 | * commands. |
499 | */ |
499 | */ |
500 | pl->count = 0; |
500 | pl->count = 0; |
501 | } |
501 | } |
502 | |
502 | |
503 | /** |
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504 | * This handles the general commands from the client (ie, north, fire, cast, |
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505 | * etc.). It is a lot like PlayerCmd above, but is called with the |
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506 | * 'ncom' method which gives more information back to the client so it |
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507 | * can throttle. |
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508 | */ |
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509 | void |
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510 | NewPlayerCmd (char *buf, int len, player *pl) |
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511 | { |
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512 | if (len <= 6) |
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513 | { |
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514 | LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len); |
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515 | return; |
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516 | } |
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517 | |
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518 | uint16 cmdid = net_uint16 ((uint8 *)buf); |
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519 | sint32 repeat = net_sint32 ((uint8 *)buf + 2); |
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520 | |
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521 | /* -1 is special - no repeat, but don't update */ |
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522 | if (repeat != -1) |
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523 | pl->count = repeat; |
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524 | |
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525 | buf += 6; //len -= 6; |
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526 | |
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527 | execute_newserver_command (pl->ob, buf); |
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528 | |
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529 | /* Perhaps something better should be done with a left over count. |
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530 | * Cleaning up the input should probably be done first - all actions |
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531 | * for the command that issued the count should be done before any other |
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532 | * commands. |
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533 | */ |
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534 | pl->count = 0; |
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535 | |
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536 | //TODO: schmorp thinks whatever this calculates, it makes no sense at all |
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537 | int time = pl->ob->has_active_speed () |
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538 | ? (int) (MAX_TIME / pl->ob->speed) |
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539 | : MAX_TIME * 100; |
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540 | |
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541 | /* Send confirmation of command execution now */ |
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542 | packet sl ("comc"); |
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543 | sl << uint16 (cmdid) << uint32 (time); |
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544 | pl->ns->send_packet (sl); |
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545 | } |
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546 | |
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547 | /** This is a reply to a previous query. */ |
503 | /** This is a reply to a previous query. */ |
548 | void |
504 | void |
549 | ReplyCmd (char *buf, int len, client *ns) |
505 | ReplyCmd (char *buf, int len, client *ns) |
550 | { |
506 | { |
551 | if (ns->state == ST_CUSTOM) |
507 | if (ns->state == ST_CUSTOM) |