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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.2 by root, Thu Aug 17 20:23:32 2006 UTC vs.
Revision 1.12 by root, Tue Aug 29 08:01:38 2006 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.2 2006/08/17 20:23:32 root Exp $"; 3 * "$Id: request.C,v 1.12 2006/08/29 08:01:38 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
128 */ 128 */
129 mx = ns->mapx; 129 mx = ns->mapx;
130 my = ns->mapy; 130 my = ns->mapy;
131 131
132 if (ns->mapmode == Map1aCmd) { 132 if (ns->mapmode == Map1aCmd) {
133 mx += MAX_HEAD_OFFSET; 133 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET; 134 my += MAX_HEAD_OFFSET;
135 } 135 }
136 136
137 /* the x and y here are coordinates for the new map, i.e. if we moved 137 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 139 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 140 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 141 * are preserved, and the check_head thinks it needs to clear them.
142 */ 142 */
143 for(x=0; x<mx; x++) { 143 for(x=0; x<mx; x++) {
144 for(y=0; y<my; y++) { 144 for(y=0; y<my; y++) {
145 if(x >= ns->mapx || y >= ns->mapy) { 145 if(x >= ns->mapx || y >= ns->mapy) {
146 /* clear cells outside the viewable area */ 146 /* clear cells outside the viewable area */
147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell)); 147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
148 } 148 }
149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) { 149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
150 /* clear newly visible tiles within the viewable area */ 150 /* clear newly visible tiles within the viewable area */
151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell)); 151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
152 } 152 }
153 else { 153 else {
154 memcpy(&(newmap.cells[x][y]), 154 memcpy(&(newmap.cells[x][y]),
155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell)); 155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
156 } 156 }
157 } 157 }
158 } 158 }
159 159
160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map)); 160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
161 161
162 /* Make sure that the next "map1" command will be sent (even if it is 162 /* Make sure that the next "map1" command will be sent (even if it is
163 * empty). 163 * empty).
164 */ 164 */
165 ns->sent_scroll = 1; 165 ns->sent_scroll = 1;
166}
167
168static void
169clear_map (player *pl)
170{
171 NewSocket &socket = pl->socket;
172
173 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
174
175 if (socket.newmapcmd == 1)
176 Write_String_To_Socket (&socket, "newmap", 6);
177
178 socket.update_look = 1;
179 socket.look_position = 0;
166} 180}
167 181
168/** check for map change and send new map data */ 182/** check for map change and send new map data */
169static void 183static void
170check_map_change (player *pl) 184check_map_change (player *pl)
174 char buf[MAX_BUF]; /* eauugggh */ 188 char buf[MAX_BUF]; /* eauugggh */
175 189
176 if (socket.current_map != ob->map) 190 if (socket.current_map != ob->map)
177 { 191 {
178 socket.current_map = ob->map; 192 socket.current_map = ob->map;
179 memset (&socket.lastmap, 0, sizeof(socket.lastmap));
180 193
181 if (socket.newmapcmd == 1) 194 clear_map (pl);
182 Write_String_To_Socket (&socket, "newmap", 6);
183
184 socket.update_look = 1;
185 socket.look_position =0;
186 195
187 if (socket.mapinfocmd) 196 if (socket.mapinfocmd)
188 { 197 {
189 if (ob->map && ob->map->path [0]) 198 if (ob->map && ob->map->path [0])
190 { 199 {
205 Write_String_To_Socket (&socket, buf, strlen (buf)); 214 Write_String_To_Socket (&socket, buf, strlen (buf));
206 } 215 }
207 } 216 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 217 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 218 {
219 int dx = ob->x - socket.current_x;
220 int dy = ob->y - socket.current_y;
221
222 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
223 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
224 else
225 {
210 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 226 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
211 socket.update_look = 1; 227 socket.update_look = 1;
212 socket.look_position = 0; 228 socket.look_position = 0;
229 }
213 } 230 }
214 231
215 socket.current_x = ob->x; 232 socket.current_x = ob->x;
216 socket.current_y = ob->y; 233 socket.current_y = ob->y;
217} 234}
218 235
219void ExtCmd (char *buf, int len, player *pl) 236void ExtCmd (char *buf, int len, player *pl)
220{ 237{
221 execute_global_event (EVENT_EXTCMD, pl, buf, len); 238 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
222} 239}
223 240
224void MapInfoCmd (char *buf, int len, player *pl) 241void MapInfoCmd (char *buf, int len, player *pl)
225{ 242{
226 // <mapinfo tag spatial tile-path 243 // <mapinfo tag spatial tile-path
312 329
313 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 330 LOG(llevInfo,"Get SetupCmd:: %s\n", buf);
314 strcpy(cmdback,"setup"); 331 strcpy(cmdback,"setup");
315 for(s=0;s<len; ) { 332 for(s=0;s<len; ) {
316 333
317 cmd = &buf[s]; 334 cmd = &buf[s];
318 335
319 /* find the next space, and put a null there */ 336 /* find the next space, and put a null there */
320 for(;buf[s] && buf[s] != ' ';s++) ; 337 for(;buf[s] && buf[s] != ' ';s++) ;
321 buf[s++]=0; 338 buf[s++]=0;
322 while (buf[s] == ' ') s++; 339 while (buf[s] == ' ') s++;
323 340
324 if(s>=len) 341 if(s>=len)
325 break; 342 break;
326 343
327 param = &buf[s]; 344 param = &buf[s];
328 345
329 for(;buf[s] && buf[s] != ' ';s++) ; 346 for(;buf[s] && buf[s] != ' ';s++) ;
330 buf[s++]=0; 347 buf[s++]=0;
331 while (buf[s] == ' ') s++; 348 while (buf[s] == ' ') s++;
332 349
333 slen = strlen(cmdback); 350 slen = strlen(cmdback);
334 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 351 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
335 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 352 safe_strcat(cmdback, cmd, &slen, HUGE_BUF);
336 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 353 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
337 354
338 if (!strcmp(cmd,"sound")) { 355 if (!strcmp(cmd,"sound")) {
339 ns->sound = atoi(param); 356 ns->sound = atoi(param);
340 safe_strcat(cmdback, param, &slen, HUGE_BUF); 357 safe_strcat(cmdback, param, &slen, HUGE_BUF);
341 } 358 }
342 else if (!strcmp(cmd,"exp64")) { 359 else if (!strcmp(cmd,"exp64")) {
343 ns->exp64 = atoi(param); 360 ns->exp64 = atoi(param);
344 safe_strcat(cmdback, param, &slen, HUGE_BUF); 361 safe_strcat(cmdback, param, &slen, HUGE_BUF);
345 } else if (!strcmp(cmd, "spellmon")) { 362 } else if (!strcmp(cmd, "spellmon")) {
346 ns->monitor_spells = atoi(param); 363 ns->monitor_spells = atoi(param);
347 safe_strcat(cmdback, param, &slen, HUGE_BUF); 364 safe_strcat(cmdback, param, &slen, HUGE_BUF);
348 } else if (!strcmp(cmd,"darkness")) { 365 } else if (!strcmp(cmd,"darkness")) {
349 ns->darkness = atoi(param); 366 ns->darkness = atoi(param);
350 safe_strcat(cmdback, param, &slen, HUGE_BUF); 367 safe_strcat(cmdback, param, &slen, HUGE_BUF);
351 } else if (!strcmp(cmd,"map1cmd")) { 368 } else if (!strcmp(cmd,"map1cmd")) {
352 if (atoi(param)) ns->mapmode = Map1Cmd; 369 if (atoi(param)) ns->mapmode = Map1Cmd;
353 /* if beyond this size, need to use map1cmd no matter what */ 370 /* if beyond this size, need to use map1cmd no matter what */
354 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 371 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd;
355 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 372 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF);
356 } else if (!strcmp(cmd,"map1acmd")) { 373 } else if (!strcmp(cmd,"map1acmd")) {
357 if (atoi(param)) ns->mapmode = Map1aCmd; 374 if (atoi(param)) ns->mapmode = Map1aCmd;
358 /* if beyond this size, need to use map1acmd no matter what */ 375 /* if beyond this size, need to use map1acmd no matter what */
359 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 376 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd;
360 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 377 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF);
361 } else if (!strcmp(cmd,"newmapcmd")) { 378 } else if (!strcmp(cmd,"newmapcmd")) {
362 ns->newmapcmd= atoi(param); 379 ns->newmapcmd= atoi(param);
363 safe_strcat(cmdback, param, &slen, HUGE_BUF); 380 safe_strcat(cmdback, param, &slen, HUGE_BUF);
364// } else if (!strcmp(cmd,"plugincmd")) { 381// } else if (!strcmp(cmd,"plugincmd")) {
365// ns->plugincmd = atoi(param); 382// ns->plugincmd = atoi(param);
366// safe_strcat(cmdback, param, &slen, HUGE_BUF); 383// safe_strcat(cmdback, param, &slen, HUGE_BUF);
367 } else if (!strcmp(cmd,"mapinfocmd")) { 384 } else if (!strcmp(cmd,"mapinfocmd")) {
368 ns->mapinfocmd = atoi(param); 385 ns->mapinfocmd = atoi(param);
369 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 386 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
370 } else if (!strcmp(cmd,"extcmd")) { 387 } else if (!strcmp(cmd,"extcmd")) {
371 ns->extcmd = atoi(param); 388 ns->extcmd = atoi(param);
372 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 389 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
390 } else if (!strcmp(cmd,"extmap")) {
391 ns->extmap = atoi(param);
392 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
373 } else if (!strcmp(cmd,"facecache")) { 393 } else if (!strcmp(cmd,"facecache")) {
374 ns->facecache = atoi(param); 394 ns->facecache = atoi(param);
375 safe_strcat(cmdback, param, &slen, HUGE_BUF); 395 safe_strcat(cmdback, param, &slen, HUGE_BUF);
376 } else if (!strcmp(cmd,"faceset")) { 396 } else if (!strcmp(cmd,"faceset")) {
377 char tmpbuf[20]; 397 char tmpbuf[20];
378 int q = atoi(param); 398 int q = atoi(param);
379 399
380 if (is_valid_faceset(q)) 400 if (is_valid_faceset(q))
381 ns->faceset=q; 401 ns->faceset=q;
382 sprintf(tmpbuf,"%d", ns->faceset); 402 sprintf(tmpbuf,"%d", ns->faceset);
383 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 403 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
384 /* if the client is using faceset, it knows about image2 command */ 404 /* if the client is using faceset, it knows about image2 command */
385 ns->image2=1; 405 ns->image2=1;
386 } else if (!strcmp(cmd,"itemcmd")) { 406 } else if (!strcmp(cmd,"itemcmd")) {
387 /* Version of the item protocol command to use. Currently, 407 /* Version of the item protocol command to use. Currently,
388 * only supported versions are 1 and 2. Using a numeric 408 * only supported versions are 1 and 2. Using a numeric
389 * value will make it very easy to extend this in the future. 409 * value will make it very easy to extend this in the future.
390 */ 410 */
391 char tmpbuf[20]; 411 char tmpbuf[20];
392 int q = atoi(param); 412 int q = atoi(param);
393 if (q<1 || q>2) { 413 if (q<1 || q>2) {
394 strcpy(tmpbuf,"FALSE"); 414 strcpy(tmpbuf,"FALSE");
395 } else { 415 } else {
396 ns->itemcmd = q; 416 ns->itemcmd = q;
397 sprintf(tmpbuf,"%d", ns->itemcmd); 417 sprintf(tmpbuf,"%d", ns->itemcmd);
398 } 418 }
399 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 419 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
400 } else if (!strcmp(cmd,"mapsize")) { 420 } else if (!strcmp(cmd,"mapsize")) {
401 int x, y=0; 421 int x, y=0;
402 char tmpbuf[MAX_BUF], *cp; 422 char tmpbuf[MAX_BUF], *cp;
403 423
404 x = atoi(param); 424 x = atoi(param);
405 for (cp = param; *cp!=0; cp++) 425 for (cp = param; *cp!=0; cp++)
406 if (*cp == 'x' || *cp == 'X') { 426 if (*cp == 'x' || *cp == 'X') {
407 y = atoi(cp+1); 427 y = atoi(cp+1);
408 break; 428 break;
409 } 429 }
410 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 430 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) {
411 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 431 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
412 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 432 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
413 } else { 433 } else {
414 ns->mapx = x; 434 ns->mapx = x;
415 ns->mapy = y; 435 ns->mapy = y;
416 /* better to send back what we are really using and not the 436 /* better to send back what we are really using and not the
417 * param as given to us in case it gets parsed differently. 437 * param as given to us in case it gets parsed differently.
418 */ 438 */
419 sprintf(tmpbuf,"%dx%d", x,y); 439 sprintf(tmpbuf,"%dx%d", x,y);
420 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 440 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
421 /* If beyond this size and still using orig map command, need to 441 /* If beyond this size and still using orig map command, need to
422 * go to map1cmd. 442 * go to map1cmd.
423 */ 443 */
424 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 444 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd;
425 } 445 }
426 } else if (!strcmp(cmd,"extendedMapInfos")) { 446 } else if (!strcmp(cmd,"extendedMapInfos")) {
427 /* Added by tchize 447 /* Added by tchize
428 * prepare to use the mapextended command 448 * prepare to use the mapextended command
429 */ 449 */
430 char tmpbuf[20]; 450 char tmpbuf[20];
431 ns->ext_mapinfos = (atoi(param)); 451 ns->ext_mapinfos = (atoi(param));
432 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 452 sprintf(tmpbuf,"%d", ns->ext_mapinfos);
433 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 453 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
434 } else if (!strcmp(cmd,"extendedTextInfos")) { 454 } else if (!strcmp(cmd,"extendedTextInfos")) {
435 /* Added by tchize 455 /* Added by tchize
436 * prepare to use the extended text commands 456 * prepare to use the extended text commands
437 * Client toggle this to non zero to get exttext 457 * Client toggle this to non zero to get exttext
438 */ 458 */
439 char tmpbuf[20]; 459 char tmpbuf[20];
440 460
441 ns->has_readable_type = (atoi(param)); 461 ns->has_readable_type = (atoi(param));
442 sprintf(tmpbuf,"%d", ns->has_readable_type); 462 sprintf(tmpbuf,"%d", ns->has_readable_type);
443 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 463 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
444 } else { 464 } else {
445 /* Didn't get a setup command we understood - 465 /* Didn't get a setup command we understood -
446 * report a failure to the client. 466 * report a failure to the client.
447 */ 467 */
448 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 468 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF);
449 } 469 }
450 } /* for processing all the setup commands */ 470 } /* for processing all the setup commands */
451 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 471 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback);
452 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 472 Write_String_To_Socket(ns, cmdback, strlen(cmdback));
453} 473}
454 474
461void AddMeCmd(char *buf, int len, NewSocket *ns) 481void AddMeCmd(char *buf, int len, NewSocket *ns)
462{ 482{
463 Settings oldsettings; 483 Settings oldsettings;
464 oldsettings=settings; 484 oldsettings=settings;
465 if (ns->status != Ns_Add || add_player(ns)) { 485 if (ns->status != Ns_Add || add_player(ns)) {
466 Write_String_To_Socket(ns, "addme_failed",12); 486 Write_String_To_Socket(ns, "addme_failed",12);
467 } else { 487 } else {
468 /* Basically, the add_player copies the socket structure into 488 /* Basically, the add_player copies the socket structure into
469 * the player structure, so this one (which is from init_sockets) 489 * the player structure, so this one (which is from init_sockets)
470 * is not needed anymore. The write below should still work, as the 490 * is not needed anymore. The write below should still work, as the
471 * stuff in ns is still relevant. 491 * stuff in ns is still relevant.
472 */ 492 */
473 Write_String_To_Socket(ns, "addme_success",13); 493 Write_String_To_Socket(ns, "addme_success",13);
474 socket_info.nconns--; 494 socket_info.nconns--;
475 ns->status = Ns_Avail; 495 ns->status = Ns_Avail;
476 } 496 }
477 settings=oldsettings; 497 settings=oldsettings;
478} 498}
479 499
480/** Reply to ExtendedInfos command */ 500/** Reply to ExtendedInfos command */
575 */ 595 */
576 if ((!FindSmooth (face, &smoothface)) && 596 if ((!FindSmooth (face, &smoothface)) &&
577 (!FindSmooth ( smooth_face->number, &smoothface))) { 597 (!FindSmooth ( smooth_face->number, &smoothface))) {
578 598
579 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 599 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name);
580 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 600 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
581 return; 601 return;
582 } 602 }
583 603
584 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 604 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
585 esrv_send_face(ns, smoothface, 0); 605 esrv_send_face(ns, smoothface, 0);
586 606
587 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 607 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
588 608
589 sl.buf=reply; 609 sl.buf=reply;
590 strcpy((char*)sl.buf,"smooth "); 610 strcpy((char*)sl.buf,"smooth ");
620 * Therefore, the error message doesn't have to be too clear - if 640 * Therefore, the error message doesn't have to be too clear - if
621 * someone is playing with a hacked/non working client, this gives them 641 * someone is playing with a hacked/non working client, this gives them
622 * an idea of the problem, but they deserve what they get 642 * an idea of the problem, but they deserve what they get
623 */ 643 */
624 if (pl->state!=ST_PLAYING) { 644 if (pl->state!=ST_PLAYING) {
625 new_draw_info_format(NDI_UNIQUE, 0,pl->ob, 645 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
626 "You can not issue commands - state is not ST_PLAYING (%s)", buf); 646 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
627 return; 647 return;
628 } 648 }
629 /* Check if there is a count. In theory, a zero count could also be 649 /* Check if there is a count. In theory, a zero count could also be
630 * sent, so check for that also. 650 * sent, so check for that also.
631 */ 651 */
632 if (atoi(buf) || buf[0]=='0') { 652 if (atoi(buf) || buf[0]=='0') {
633 pl->count=atoi((char*)buf); 653 pl->count=atoi((char*)buf);
634 buf=strchr(buf,' '); /* advance beyond the numbers */ 654 buf=strchr(buf,' '); /* advance beyond the numbers */
635 if (!buf) { 655 if (!buf) {
636#ifdef ESRV_DEBUG 656#ifdef ESRV_DEBUG
637 LOG(llevDebug,"PlayerCmd: Got count but no command.\n"); 657 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
638#endif 658#endif
639 return; 659 return;
640 } 660 }
641 buf++; 661 buf++;
642 } 662 }
643 /* This should not happen anymore. */ 663 /* This should not happen anymore. */
644 if (pl->ob->speed_left<-1.0) { 664 if (pl->ob->speed_left<-1.0) {
645 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 665 LOG(llevError,"Player has negative time - shouldn't do command.\n");
646 } 666 }
647 /* In c_new.c */ 667 /* In c_new.c */
648 execute_newserver_command(pl->ob, (char*)buf); 668 execute_newserver_command(pl->ob, (char*)buf);
649 /* Perhaps something better should be done with a left over count. 669 /* Perhaps something better should be done with a left over count.
650 * Cleaning up the input should probably be done first - all actions 670 * Cleaning up the input should probably be done first - all actions
669 short packet; 689 short packet;
670 unsigned char command[MAX_BUF]; 690 unsigned char command[MAX_BUF];
671 SockList sl; 691 SockList sl;
672 692
673 if (len < 7) { 693 if (len < 7) {
674 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 694 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf);
675 return; 695 return;
676 } 696 }
677 697
678 packet = GetShort_String(buf); 698 packet = GetShort_String(buf);
679 repeat = GetInt_String(buf+2); 699 repeat = GetInt_String(buf+2);
680 /* -1 is special - no repeat, but don't update */ 700 /* -1 is special - no repeat, but don't update */
681 if (repeat!=-1) { 701 if (repeat!=-1) {
682 pl->count=repeat; 702 pl->count=repeat;
683 } 703 }
684 if ((len-4) >= MAX_BUF) len=MAX_BUF-5; 704 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
685 705
686 strncpy((char*)command, (char*)buf+6, len-4); 706 strncpy((char*)command, (char*)buf+6, len-4);
687 command[len-4]='\0'; 707 command[len-4]='\0';
690 * Therefore, the error message doesn't have to be too clear - if 710 * Therefore, the error message doesn't have to be too clear - if
691 * someone is playing with a hacked/non working client, this gives them 711 * someone is playing with a hacked/non working client, this gives them
692 * an idea of the problem, but they deserve what they get 712 * an idea of the problem, but they deserve what they get
693 */ 713 */
694 if (pl->state!=ST_PLAYING) { 714 if (pl->state!=ST_PLAYING) {
695 new_draw_info_format(NDI_UNIQUE, 0,pl->ob, 715 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
696 "You can not issue commands - state is not ST_PLAYING (%s)", buf); 716 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
697 return; 717 return;
698 } 718 }
699 719
700 /* This should not happen anymore. */ 720 /* This should not happen anymore. */
701 if (pl->ob->speed_left<-1.0) { 721 if (pl->ob->speed_left<-1.0) {
702 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 722 LOG(llevError,"Player has negative time - shouldn't do command.\n");
703 } 723 }
704 /* In c_new.c */ 724 /* In c_new.c */
705 execute_newserver_command(pl->ob, (char*)command); 725 execute_newserver_command(pl->ob, (char*)command);
706 /* Perhaps something better should be done with a left over count. 726 /* Perhaps something better should be done with a left over count.
707 * Cleaning up the input should probably be done first - all actions 727 * Cleaning up the input should probably be done first - all actions
715 strcpy((char*)sl.buf,"comc "); 735 strcpy((char*)sl.buf,"comc ");
716 sl.len=5; 736 sl.len=5;
717 SockList_AddShort(&sl,packet); 737 SockList_AddShort(&sl,packet);
718 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100; 738 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
719 else 739 else
720 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) ); 740 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
721 SockList_AddInt(&sl,time); 741 SockList_AddInt(&sl,time);
722 Send_With_Handling(&pl->socket, &sl); 742 Send_With_Handling(&pl->socket, &sl);
723} 743}
724 744
725 745
737 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 757 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf);
738 758
739 /* this avoids any hacking here */ 759 /* this avoids any hacking here */
740 760
741 switch (pl->state) { 761 switch (pl->state) {
742 case ST_PLAYING: 762 case ST_PLAYING:
743 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 763 LOG(llevError,"Got reply message with ST_PLAYING input state\n");
744 break; 764 break;
745 765
746 case ST_PLAY_AGAIN: 766 case ST_PLAY_AGAIN:
747 /* We can check this for return value (2==quit). Maybe we 767 /* We can check this for return value (2==quit). Maybe we
748 * should, and do something appropriate? 768 * should, and do something appropriate?
749 */ 769 */
750 receive_play_again(pl->ob, buf[0]); 770 receive_play_again(pl->ob, buf[0]);
751 break; 771 break;
752 772
753 case ST_ROLL_STAT: 773 case ST_ROLL_STAT:
754 key_roll_stat(pl->ob,buf[0]); 774 key_roll_stat(pl->ob,buf[0]);
755 break; 775 break;
756 776
757 case ST_CHANGE_CLASS: 777 case ST_CHANGE_CLASS:
758 778
759 key_change_class(pl->ob, buf[0]); 779 key_change_class(pl->ob, buf[0]);
760 break; 780 break;
761 781
762 case ST_CONFIRM_QUIT: 782 case ST_CONFIRM_QUIT:
763 key_confirm_quit(pl->ob, buf[0]); 783 key_confirm_quit(pl->ob, buf[0]);
764 break; 784 break;
765 785
766 case ST_CONFIGURE: 786 case ST_CONFIGURE:
767 LOG(llevError,"In client input handling, but into configure state\n"); 787 LOG(llevError,"In client input handling, but into configure state\n");
768 pl->state = ST_PLAYING; 788 pl->state = ST_PLAYING;
769 break; 789 break;
770 790
771 case ST_GET_NAME: 791 case ST_GET_NAME:
772 receive_player_name(pl->ob,13); 792 receive_player_name(pl->ob,13);
773 break; 793 break;
774 794
775 case ST_GET_PASSWORD: 795 case ST_GET_PASSWORD:
776 case ST_CONFIRM_PASSWORD: 796 case ST_CONFIRM_PASSWORD:
777 receive_player_password(pl->ob,13); 797 receive_player_password(pl->ob,13);
778 break; 798 break;
779 799
780 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 800 case ST_GET_PARTY_PASSWORD: /* Get password for party */
781 receive_party_password(pl->ob,13); 801 receive_party_password(pl->ob,13);
782 break; 802 break;
783 803
784 default: 804 default:
785 LOG(llevError,"Unknown input state: %d\n", pl->state); 805 LOG(llevError,"Unknown input state: %d\n", pl->state);
786 } 806 }
787} 807}
788 808
789/** 809/**
790 * Client tells its version. If there is a mismatch, we close the 810 * Client tells its version. If there is a mismatch, we close the
795 */ 815 */
796void VersionCmd(char *buf, int len,NewSocket *ns) 816void VersionCmd(char *buf, int len,NewSocket *ns)
797{ 817{
798 char *cp; 818 char *cp;
799 char version_warning[256]; 819 char version_warning[256];
800 820
801 if (!buf) { 821 if (!buf) {
802 LOG(llevError, "CS: received corrupted version command\n"); 822 LOG(llevError, "CS: received corrupted version command\n");
803 return; 823 return;
804 } 824 }
805 825
806 ns->cs_version = atoi(buf); 826 ns->cs_version = atoi(buf);
807 ns->sc_version = ns->cs_version; 827 ns->sc_version = ns->cs_version;
808 if (VERSION_CS != ns->cs_version) { 828 if (VERSION_CS != ns->cs_version) {
809#ifdef ESRV_DEBUG 829#ifdef ESRV_DEBUG
810 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 830 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version);
811#endif 831#endif
812 } 832 }
813 cp = strchr(buf+1,' '); 833 cp = strchr(buf+1,' ');
814 if (!cp) return; 834 if (!cp) return;
815 ns->sc_version = atoi(cp); 835 ns->sc_version = atoi(cp);
816 if (VERSION_SC != ns->sc_version) { 836 if (VERSION_SC != ns->sc_version) {
817#ifdef ESRV_DEBUG 837#ifdef ESRV_DEBUG
818 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 838 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version);
819#endif 839#endif
820 } 840 }
821 cp = strchr(cp+1, ' '); 841 cp = strchr(cp+1, ' ');
822 if (cp) { 842 if (cp) {
823 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 843 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
824 844
845 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
846
825 /* This is first implementation - i skip all beta DX clients with it 847 /* This is first implementation - i skip all beta DX clients with it
826 * Add later stuff here for other clients 848 * Add later stuff here for other clients
827 */ 849 */
828 850
829 /* these are old dxclients */ 851 /* these are old dxclients */
830 /* Version 1024 added support for singular + plural name values - 852 /* Version 1024 added support for singular + plural name values -
831 * requiing this minimal value reduces complexity of that code, and it 853 * requiing this minimal value reduces complexity of that code, and it
832 * has been around for a long time. 854 * has been around for a long time.
833 */ 855 */
834 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 ) 856 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
835 { 857 {
836 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 858 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
837 Write_String_To_Socket(ns, version_warning, strlen(version_warning)); 859 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
838 } 860 }
839 861
840 } 862 }
841} 863}
842 864
843/** sound related functions. */ 865/** sound related functions. */
877 * we obviously am not going to find a space after the third 899 * we obviously am not going to find a space after the third
878 * record. Perhaps we should just replace this with a 900 * record. Perhaps we should just replace this with a
879 * sscanf? 901 * sscanf?
880 */ 902 */
881 for (i=0; i<2; i++) { 903 for (i=0; i<2; i++) {
882 vals[i]=atoi(buf); 904 vals[i]=atoi(buf);
883 if (!(buf = strchr(buf, ' '))) { 905 if (!(buf = strchr(buf, ' '))) {
884 LOG(llevError,"Incomplete move command: %s\n", buf); 906 LOG(llevError,"Incomplete move command: %s\n", buf);
885 return; 907 return;
886 } 908 }
887 buf++; 909 buf++;
888 } 910 }
889 vals[2]=atoi(buf); 911 vals[2]=atoi(buf);
890 912
891/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 913/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
892 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 914 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]);
911 sprintf(buf,"query %d %s", flags, text?text:""); 933 sprintf(buf,"query %d %s", flags, text?text:"");
912 Write_String_To_Socket(ns, buf, strlen(buf)); 934 Write_String_To_Socket(ns, buf, strlen(buf));
913} 935}
914 936
915#define AddIfInt64(Old,New,Type) if (Old != New) {\ 937#define AddIfInt64(Old,New,Type) if (Old != New) {\
916 Old = New; \ 938 Old = New; \
917 SockList_AddChar(&sl, Type); \ 939 SockList_AddChar(&sl, Type); \
918 SockList_AddInt64(&sl, New); \ 940 SockList_AddInt64(&sl, New); \
919 } 941 }
920 942
921#define AddIfInt(Old,New,Type) if (Old != New) {\ 943#define AddIfInt(Old,New,Type) if (Old != New) {\
922 Old = New; \ 944 Old = New; \
923 SockList_AddChar(&sl, Type); \ 945 SockList_AddChar(&sl, Type); \
924 SockList_AddInt(&sl, New); \ 946 SockList_AddInt(&sl, New); \
925 } 947 }
926 948
927#define AddIfShort(Old,New,Type) if (Old != New) {\ 949#define AddIfShort(Old,New,Type) if (Old != New) {\
928 Old = New; \ 950 Old = New; \
929 SockList_AddChar(&sl, Type); \ 951 SockList_AddChar(&sl, Type); \
930 SockList_AddShort(&sl, New); \ 952 SockList_AddShort(&sl, New); \
931 } 953 }
932 954
933#define AddIfFloat(Old,New,Type) if (Old != New) {\ 955#define AddIfFloat(Old,New,Type) if (Old != New) {\
934 Old = New; \ 956 Old = New; \
935 SockList_AddChar(&sl, Type); \ 957 SockList_AddChar(&sl, Type); \
936 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 958 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
937 } 959 }
938 960
939#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 961#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
940 if (Old) free(Old);\ 962 if (Old) free(Old);\
941 Old = strdup_local(New);\ 963 Old = strdup_local(New);\
942 SockList_AddChar(&sl, Type); \ 964 SockList_AddChar(&sl, Type); \
943 SockList_AddChar(&sl, ( char )strlen(New)); \ 965 SockList_AddChar(&sl, ( char )strlen(New)); \
944 strcpy((char*)sl.buf + sl.len, New); \ 966 strcpy((char*)sl.buf + sl.len, New); \
945 sl.len += strlen(New); \ 967 sl.len += strlen(New); \
946 } 968 }
947 969
948/** 970/**
949 * Sends a statistics update. We look at the old values, 971 * Sends a statistics update. We look at the old values,
950 * and only send what has changed. Stat mapping values are in newclient.h 972 * and only send what has changed. Stat mapping values are in newclient.h
951 * Since this gets sent a lot, this is actually one of the few binary 973 * Since this gets sent a lot, this is actually one of the few binary
976 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 998 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
977 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 999 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
978 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1000 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
979 } 1001 }
980 if(pl->socket.exp64) { 1002 if(pl->socket.exp64) {
981 uint8 s; 1003 uint8 s;
982 for(s=0;s<NUM_SKILLS;s++) { 1004 for(s=0;s<NUM_SKILLS;s++) {
983 if (pl->last_skill_ob[s] && 1005 if (pl->last_skill_ob[s] &&
984 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 1006 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
985 1007
986 /* Always send along the level if exp changes. This is only 1008 /* Always send along the level if exp changes. This is only
987 * 1 extra byte, but keeps processing simpler. 1009 * 1 extra byte, but keeps processing simpler.
988 */ 1010 */
989 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 1011 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
990 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 1012 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
991 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 1013 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
992 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1014 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
993 } 1015 }
994 } 1016 }
995 } 1017 }
996 if (pl->socket.exp64) { 1018 if (pl->socket.exp64) {
997 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1019 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
998 } else { 1020 } else {
999 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP); 1021 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
1000 } 1022 }
1001 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1023 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL);
1002 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1024 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1003 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1025 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1004 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1026 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1010 if (pl->fire_on) flags |=SF_FIREON; 1032 if (pl->fire_on) flags |=SF_FIREON;
1011 if (pl->run_on) flags |= SF_RUNON; 1033 if (pl->run_on) flags |= SF_RUNON;
1012 1034
1013 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1035 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS);
1014 if (pl->socket.sc_version<1025) { 1036 if (pl->socket.sc_version<1025) {
1015 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1037 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1016 } else { 1038 } else {
1017 int i; 1039 int i;
1018 1040
1019 for (i=0; i<NROFATTACKS; i++) { 1041 for (i=0; i<NROFATTACKS; i++) {
1020 /* Skip ones we won't send */ 1042 /* Skip ones we won't send */
1021 if (atnr_cs_stat[i]==-1) continue; 1043 if (atnr_cs_stat[i]==-1) continue;
1022 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1044 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]);
1023 } 1045 }
1024 } 1046 }
1025 if (pl->socket.monitor_spells) { 1047 if (pl->socket.monitor_spells) {
1026 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1048 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1027 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1049 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1028 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1050 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1029 } 1051 }
1030 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1052 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */
1031 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1053 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE);
1032 set_title(pl->ob, buf); 1054 set_title(pl->ob, buf);
1033 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1055 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE);
1034 1056
1035 /* Only send it away if we have some actual data */ 1057 /* Only send it away if we have some actual data */
1036 if (sl.len>6) { 1058 if (sl.len>6) {
1037#ifdef ESRV_DEBUG 1059#ifdef ESRV_DEBUG
1038 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len); 1060 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
1039#endif 1061#endif
1040 Send_With_Handling(&pl->socket, &sl); 1062 Send_With_Handling(&pl->socket, &sl);
1041 } 1063 }
1042 free(sl.buf); 1064 free(sl.buf);
1043} 1065}
1044 1066
1045 1067
1085 /* Do some checking on the anim_num we got. Note that the animations 1107 /* Do some checking on the anim_num we got. Note that the animations
1086 * are added in contigous order, so if the number is in the valid 1108 * are added in contigous order, so if the number is in the valid
1087 * range, it must be a valid animation. 1109 * range, it must be a valid animation.
1088 */ 1110 */
1089 if (anim_num < 0 || anim_num > num_animations) { 1111 if (anim_num < 0 || anim_num > num_animations) {
1090 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1112 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num);
1091 return; 1113 return;
1092 } 1114 }
1093 1115
1094 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1116 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
1095 strcpy((char*)sl.buf, "anim "); 1117 strcpy((char*)sl.buf, "anim ");
1096 sl.len=5; 1118 sl.len=5;
1098 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1120 SockList_AddShort(&sl, 0); /* flags - not used right now */
1099 /* Build up the list of faces. Also, send any information (ie, the 1121 /* Build up the list of faces. Also, send any information (ie, the
1100 * the face itself) down to the client. 1122 * the face itself) down to the client.
1101 */ 1123 */
1102 for (i=0; i<animations[anim_num].num_animations; i++) { 1124 for (i=0; i<animations[anim_num].num_animations; i++) {
1103 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1125 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1104 esrv_send_face(ns,animations[anim_num].faces[i],0); 1126 esrv_send_face(ns,animations[anim_num].faces[i],0);
1105 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1127 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1106 } 1128 }
1107 Send_With_Handling(ns, &sl); 1129 Send_With_Handling(ns, &sl);
1108 free(sl.buf); 1130 free(sl.buf);
1109 ns->anims_sent[anim_num] = 1; 1131 ns->anims_sent[anim_num] = 1;
1110} 1132}
1119/** 1141/**
1120 * This adds face_num to a map cell at x,y. If the client doesn't have 1142 * This adds face_num to a map cell at x,y. If the client doesn't have
1121 * the face yet, we will also send it. 1143 * the face yet, we will also send it.
1122 */ 1144 */
1123static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1145static void esrv_map_setbelow(NewSocket *ns, int x,int y,
1124 short face_num, struct Map *newmap) 1146 short face_num, struct Map *newmap)
1125{ 1147{
1126 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1148 if(newmap->cells[x][y].count >= MAP_LAYERS) {
1127 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1149 LOG(llevError,"Too many faces in map cell %d %d\n",x,y);
1128 return; 1150 return;
1129 abort(); 1151 abort();
1130 } 1152 }
1131 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1153 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1132 newmap->cells[x][y].count ++; 1154 newmap->cells[x][y].count ++;
1133 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1155 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1134 esrv_send_face(ns,face_num,0); 1156 esrv_send_face(ns,face_num,0);
1135} 1157}
1136 1158
1137struct LayerCell { 1159struct LayerCell {
1138 uint16 xy; 1160 uint16 xy;
1139 short face; 1161 short face;
1151 1173
1152 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1174 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1153 return 1; 1175 return 1;
1154 for(k=0;k<newmap->cells[i][j].count;k++) { 1176 for(k=0;k<newmap->cells[i][j].count;k++) {
1155 if (ns->lastmap.cells[i][j].faces[k] != 1177 if (ns->lastmap.cells[i][j].faces[k] !=
1156 newmap->cells[i][j].faces[k]) { 1178 newmap->cells[i][j].faces[k]) {
1157 return 1; 1179 return 1;
1158 } 1180 }
1159 } 1181 }
1160 return 0; 1182 return 0;
1161} 1183}
1165 * cnum is the client number, cur is the the buffer we put all of 1187 * cnum is the client number, cur is the the buffer we put all of
1166 * this data into. we return the end of the data. layers is 1188 * this data into. we return the end of the data. layers is
1167 * how many layers of data we should back. 1189 * how many layers of data we should back.
1168 */ 1190 */
1169static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers, 1191static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1170 struct Map *newmap) 1192 struct Map *newmap)
1171{ 1193{
1172 int x,y,k; 1194 int x,y,k;
1173 int face; 1195 int face;
1174 unsigned char *fcur; 1196 unsigned char *fcur;
1175 struct MapLayer layers[MAP_LAYERS]; 1197 struct MapLayer layers[MAP_LAYERS];
1176 1198
1177 for(k = 0;k<MAP_LAYERS;k++) 1199 for(k = 0;k<MAP_LAYERS;k++)
1178 layers[k].count = 0; 1200 layers[k].count = 0;
1179 fcur = cur; 1201 fcur = cur;
1180 for(x=0;x<ns->mapx;x++) { 1202 for(x=0;x<ns->mapx;x++) {
1181 for(y=0;y<ns->mapy;y++) { 1203 for(y=0;y<ns->mapy;y++) {
1182 if (!mapcellchanged(ns,x,y,newmap)) 1204 if (!mapcellchanged(ns,x,y,newmap))
1183 continue; 1205 continue;
1184 if (newmap->cells[x][y].count == 0) { 1206 if (newmap->cells[x][y].count == 0) {
1185 *cur = x*ns->mapy+y; /* mark empty space */ 1207 *cur = x*ns->mapy+y; /* mark empty space */
1186 cur++; 1208 cur++;
1187 continue; 1209 continue;
1188 } 1210 }
1189 for(k=0;k<newmap->cells[x][y].count;k++) { 1211 for(k=0;k<newmap->cells[x][y].count;k++) {
1190 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y; 1212 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1191 layers[k].lcells[layers[k].count].face = 1213 layers[k].lcells[layers[k].count].face =
1192 newmap->cells[x][y].faces[k]; 1214 newmap->cells[x][y].faces[k];
1193 layers[k].count++; 1215 layers[k].count++;
1194 } 1216 }
1195 } 1217 }
1196 } 1218 }
1197 /* If no data, return now. */ 1219 /* If no data, return now. */
1198 if (fcur == cur && layers[0].count == 0) 1220 if (fcur == cur && layers[0].count == 0)
1199 return cur; 1221 return cur;
1200 *cur = 255; /* mark end of explicitly cleared cells */ 1222 *cur = 255; /* mark end of explicitly cleared cells */
1201 cur++; 1223 cur++;
1202 /* First pack by layers. */ 1224 /* First pack by layers. */
1203 for(k=0;k<numlayers;k++) { 1225 for(k=0;k<numlayers;k++) {
1204 if (layers[k].count == 0) 1226 if (layers[k].count == 0)
1205 break; /* once a layer is entirely empty, no layer below it can 1227 break; /* once a layer is entirely empty, no layer below it can
1206 have anything in it either */ 1228 have anything in it either */
1207 /* Pack by entries in thie layer */ 1229 /* Pack by entries in thie layer */
1208 for(x=0;x<layers[k].count;) { 1230 for(x=0;x<layers[k].count;) {
1209 fcur = cur; 1231 fcur = cur;
1210 *cur = layers[k].lcells[x].face >> 8; 1232 *cur = layers[k].lcells[x].face >> 8;
1211 cur++; 1233 cur++;
1212 *cur = layers[k].lcells[x].face & 0xFF; 1234 *cur = layers[k].lcells[x].face & 0xFF;
1213 cur++; 1235 cur++;
1214 face = layers[k].lcells[x].face; 1236 face = layers[k].lcells[x].face;
1215 /* Now, we back the redundant data into 1 byte xy pairings */ 1237 /* Now, we back the redundant data into 1 byte xy pairings */
1216 for(y=x;y<layers[k].count;y++) { 1238 for(y=x;y<layers[k].count;y++) {
1217 if (layers[k].lcells[y].face == face) { 1239 if (layers[k].lcells[y].face == face) {
1218 *cur = ( uint8 )layers[k].lcells[y].xy; 1240 *cur = ( uint8 )layers[k].lcells[y].xy;
1219 cur++; 1241 cur++;
1220 layers[k].lcells[y].face = -1; 1242 layers[k].lcells[y].face = -1;
1221 } 1243 }
1222 } 1244 }
1223 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */ 1245 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1224 /* forward over the now redundant data */ 1246 /* forward over the now redundant data */
1225 while(x < layers[k].count && 1247 while(x < layers[k].count &&
1226 layers[k].lcells[x].face == -1) 1248 layers[k].lcells[x].face == -1)
1227 x++; 1249 x++;
1228 } 1250 }
1229 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1251 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1230 } 1252 }
1231 return cur; 1253 return cur;
1232} 1254}
1233 1255
1234static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap) 1256static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1246 sl.len=cur-(char*)sl.buf; 1268 sl.len=cur-(char*)sl.buf;
1247 1269
1248/* LOG(llevDebug, "Sending map command.\n");*/ 1270/* LOG(llevDebug, "Sending map command.\n");*/
1249 1271
1250 if (sl.len>( int )strlen("map ") || ns->sent_scroll) { 1272 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1251 /* All of this is just accounting stuff */ 1273 /* All of this is just accounting stuff */
1252 if (tframes>100) { 1274 if (tframes>100) {
1253 tframes = tbytes = 0; 1275 tframes = tbytes = 0;
1254 } 1276 }
1255 tframes++; 1277 tframes++;
1256 frames++; 1278 frames++;
1257 tbytes += sl.len; 1279 tbytes += sl.len;
1258 bytes += sl.len; 1280 bytes += sl.len;
1259 memcpy(&ns->lastmap,newmap,sizeof(struct Map)); 1281 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1260 Send_With_Handling(ns, &sl); 1282 Send_With_Handling(ns, &sl);
1261 ns->sent_scroll = 0; 1283 ns->sent_scroll = 0;
1262 } 1284 }
1263 free(sl.buf); 1285 free(sl.buf);
1264} 1286}
1265 1287
1266 1288
1267/** Clears a map cell */ 1289/** Clears a map cell */
1268static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1290static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count)
1269{ 1291{
1270 cell->count=count;
1271 cell->faces[0] = face0; 1292 cell->faces[0] = face0;
1272 cell->faces[1] = face1; 1293 cell->faces[1] = face1;
1273 cell->faces[2] = face2; 1294 cell->faces[2] = face2;
1295 cell->count = count;
1296 cell->stat_hp = 0;
1297 cell->player = 0;
1274} 1298}
1275 1299
1276#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1300#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1277#define MAX_LAYERS 3 1301#define MAX_LAYERS 3
1278 1302
1291 * for empty space checking. 1315 * for empty space checking.
1292 */ 1316 */
1293static inline int have_head(int ax, int ay) { 1317static inline int have_head(int ax, int ay) {
1294 1318
1295 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1319 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1296 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1320 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] ||
1297 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1; 1321 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1298 return 0; 1322 return 0;
1299} 1323}
1300 1324
1301/** 1325/**
1302 * check_head is a bit simplistic version of update_space below. 1326 * check_head is a bit simplistic version of update_space below.
1303 * basically, it only checks the that the head on space ax,ay at layer 1327 * basically, it only checks the that the head on space ax,ay at layer
1304 * needs to get sent - if so, it adds the data, sending the head 1328 * needs to get sent - if so, it adds the data, sending the head
1305 * if needed, and returning 1. If this no data needs to get 1329 * if needed, and returning 1. If this no data needs to get
1306 * sent, it returns zero. 1330 * sent, it returns zero.
1307 */ 1331 */
1308static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer) 1332static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1309{ 1333{
1310 short face_num; 1334 short face_num;
1311 1335
1312 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1336 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1313 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1337 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1314 else 1338 else
1315 face_num = 0; 1339 face_num = 0;
1316 1340
1317 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) { 1341 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) {
1318 SockList_AddShort(sl, face_num); 1342 SockList_AddShort (&sl, face_num);
1319 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1343 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1320 esrv_send_face(ns, face_num, 0); 1344 esrv_send_face (&ns, face_num, 0);
1321 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1345 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1322 ns->lastmap.cells[ax][ay].faces[layer] = face_num; 1346 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1323 return 1; 1347 return 1;
1324 } 1348 }
1325 1349
1326 return 0; /* No change */ 1350 return 0; /* No change */
1327} 1351}
1328 1352
1344 * the map command, where the faces stack up. Sinces that is no longer 1368 * the map command, where the faces stack up. Sinces that is no longer
1345 * the case, it seems to make more sense to have these layer values 1369 * the case, it seems to make more sense to have these layer values
1346 * actually match. 1370 * actually match.
1347 */ 1371 */
1348 1372
1349static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1373static int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1350{ 1374{
1351 object *ob, *head; 1375 object *ob, *head;
1352 uint16 face_num; 1376 uint16 face_num;
1353 int bx, by,i; 1377 int bx, by,i;
1354 1378
1368 * 3) We need to do some extra checking to make sure that we will 1392 * 3) We need to do some extra checking to make sure that we will
1369 * otherwise send the image as this layer, eg, either it matches 1393 * otherwise send the image as this layer, eg, either it matches
1370 * the head value, or is not multipart. 1394 * the head value, or is not multipart.
1371 */ 1395 */
1372 if (head && !head->more) { 1396 if (head && !head->more) {
1373 for (i=0; i<MAP_LAYERS; i++) { 1397 for (i=0; i<MAP_LAYERS; i++) {
1374 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1398 ob = GET_MAP_FACE_OBJ(mp, mx, my, i);
1375 if (!ob) continue; 1399 if (!ob) continue;
1376 1400
1377 if (ob->head) ob=ob->head; 1401 if (ob->head) ob=ob->head;
1378 1402
1379 if (ob == head) { 1403 if (ob == head) {
1380 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1404 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1381 head = NULL; 1405 head = NULL;
1382 break; 1406 break;
1383 } 1407 }
1384 } 1408 }
1385 } 1409 }
1386 1410
1387 ob = head; 1411 ob = head;
1388 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1412 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1389 1413
1393 * precedence over the other object for this space. 1417 * precedence over the other object for this space.
1394 * otherwise, we do special head processing 1418 * otherwise, we do special head processing
1395 */ 1419 */
1396 if (!ob || ob->face == blank_face) face_num=0; 1420 if (!ob || ob->face == blank_face) face_num=0;
1397 else if (head){ 1421 else if (head){
1398 /* if this is a head that had previously been stored */ 1422 /* if this is a head that had previously been stored */
1399 face_num = ob->face->number; 1423 face_num = ob->face->number;
1400 } else { 1424 } else {
1401 /* if the faces for the different parts of a multipart object 1425 /* if the faces for the different parts of a multipart object
1402 * are the same, we only want to send the bottom right most 1426 * are the same, we only want to send the bottom right most
1403 * portion of the object. That info is in the tail_.. values 1427 * portion of the object. That info is in the tail_.. values
1404 * of the head. Note that for the head itself, ob->head will 1428 * of the head. Note that for the head itself, ob->head will
1405 * be null, so we only do this block if we are working on 1429 * be null, so we only do this block if we are working on
1406 * a tail piece. 1430 * a tail piece.
1407 */ 1431 */
1408 1432
1409 /* tail_x and tail_y will only be set in the head object. If 1433 /* tail_x and tail_y will only be set in the head object. If
1410 * this is the head object and these are set, we proceed 1434 * this is the head object and these are set, we proceed
1411 * with logic to only send bottom right. Similarly, if 1435 * with logic to only send bottom right. Similarly, if
1412 * this is one of the more parts but the head has those values 1436 * this is one of the more parts but the head has those values
1413 * set, we want to do the processing. There can be cases where 1437 * set, we want to do the processing. There can be cases where
1414 * the head is not visible but one of its parts is, so we just 1438 * the head is not visible but one of its parts is, so we just
1415 * can always expect that ob->arch->tail_x will be true for all 1439 * can always expect that ob->arch->tail_x will be true for all
1416 * object we may want to display. 1440 * object we may want to display.
1417 */ 1441 */
1418 if ((ob->arch->tail_x || ob->arch->tail_y) || 1442 if ((ob->arch->tail_x || ob->arch->tail_y) ||
1419 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1443 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) {
1420 1444
1421 if (ob->head) head = ob->head; 1445 if (ob->head) head = ob->head;
1422 else head = ob; 1446 else head = ob;
1423 1447
1424 /* Basically figure out where the offset is from where we are right 1448 /* Basically figure out where the offset is from where we are right
1425 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1449 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1426 * piece is from the head, and the tail is where the tail is from the 1450 * piece is from the head, and the tail is where the tail is from the
1427 * head. Note that bx and by will equal sx and sy if we are already working 1451 * head. Note that bx and by will equal sx and sy if we are already working
1428 * on the bottom right corner. If ob is the head, the clone values 1452 * on the bottom right corner. If ob is the head, the clone values
1429 * will be zero, so the right thing will still happen. 1453 * will be zero, so the right thing will still happen.
1430 */ 1454 */
1431 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1455 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1432 by = sy + head->arch->tail_y - ob->arch->clone.y; 1456 by = sy + head->arch->tail_y - ob->arch->clone.y;
1433 1457
1434 /* I don't think this can ever happen, but better to check for it just 1458 /* I don't think this can ever happen, but better to check for it just
1435 * in case. 1459 * in case.
1436 */ 1460 */
1437 if (bx < sx || by < sy) { 1461 if (bx < sx || by < sy) {
1438 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1462 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n",
1439 bx, by, sx, sy); 1463 bx, by, sx, sy);
1440 face_num = 0; 1464 face_num = 0;
1441 } 1465 }
1442 /* single part object, multipart object with non merged faces, 1466 /* single part object, multipart object with non merged faces,
1443 * of multipart object already at lower right. 1467 * of multipart object already at lower right.
1444 */ 1468 */
1445 else if (bx == sx && by == sy) { 1469 else if (bx == sx && by == sy) {
1446 face_num = ob->face->number; 1470 face_num = ob->face->number;
1447 1471
1448 /* if this face matches one stored away, clear that one away. 1472 /* if this face matches one stored away, clear that one away.
1449 * this code relies on the fact that the map1 commands 1473 * this code relies on the fact that the map1 commands
1450 * goes from 2 down to 0. 1474 * goes from 2 down to 0.
1451 */ 1475 */
1452 for (i=0; i<MAP_LAYERS; i++) 1476 for (i=0; i<MAP_LAYERS; i++)
1453 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1477 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1454 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1478 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1455 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1456 } 1480 }
1457 else { 1481 else {
1458 /* If this head is stored away, clear it - otherwise, 1482 /* If this head is stored away, clear it - otherwise,
1459 * there can be cases where a object is on multiple layers - 1483 * there can be cases where a object is on multiple layers -
1460 * we only want to send it once. 1484 * we only want to send it once.
1461 */ 1485 */
1462 face_num = head->face->number; 1486 face_num = head->face->number;
1463 for (i=0; i<MAP_LAYERS; i++) 1487 for (i=0; i<MAP_LAYERS; i++)
1464 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1488 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1465 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1489 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1466 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1490 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1467 1491
1468 /* First, try to put the new head on the same layer. If that is used up, 1492 /* First, try to put the new head on the same layer. If that is used up,
1469 * then find another layer. 1493 * then find another layer.
1470 */ 1494 */
1471 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1495 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) {
1472 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1496 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1473 } else for (i=0; i<MAX_LAYERS; i++) { 1497 } else for (i=0; i<MAX_LAYERS; i++) {
1474 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1498 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1475 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1499 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) {
1476 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1500 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1477 } 1501 }
1478 } 1502 }
1479 face_num = 0; /* Don't send this object - we'll send the head later */ 1503 face_num = 0; /* Don't send this object - we'll send the head later */
1480 } 1504 }
1481 } else { 1505 } else {
1482 /* In this case, we are already at the lower right or single part object, 1506 /* In this case, we are already at the lower right or single part object,
1483 * so nothing special 1507 * so nothing special
1484 */ 1508 */
1485 face_num = ob->face->number; 1509 face_num = ob->face->number;
1486 1510
1487 /* clear out any head entries that have the same face as this one */ 1511 /* clear out any head entries that have the same face as this one */
1488 for (bx=0; bx<layer; bx++) 1512 for (bx=0; bx<layer; bx++)
1489 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1513 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1490 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1514 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1491 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1515 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1492 } 1516 }
1493 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1494 1518
1495 /* This is a real hack. Basically, if we have nothing to send for this layer, 1519 /* This is a real hack. Basically, if we have nothing to send for this layer,
1496 * but there is a head on the next layer, send that instead. 1520 * but there is a head on the next layer, send that instead.
1497 * Without this, what happens is you can get the case where the player stands 1521 * Without this, what happens is you can get the case where the player stands
1498 * on the same space as the head. However, if you have overlapping big objects 1522 * on the same space as the head. However, if you have overlapping big objects
1499 * of the same type, what happens then is it doesn't think it needs to send 1523 * of the same type, what happens then is it doesn't think it needs to send
1500 * This tends to make stacking also work/look better. 1524 * This tends to make stacking also work/look better.
1501 */ 1525 */
1502 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1526 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) {
1503 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1527 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number;
1504 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1528 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL;
1505 } 1529 }
1506 1530
1507 /* Another hack - because of heads and whatnot, this face may match one 1531 /* Another hack - because of heads and whatnot, this face may match one
1508 * we already sent for a lower layer. In that case, don't send 1532 * we already sent for a lower layer. In that case, don't send
1509 * this one. 1533 * this one.
1510 */ 1534 */
1511 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1535 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) {
1512 face_num = 0; 1536 face_num = 0;
1513 } 1537 }
1514 1538
1515 /* We've gotten what face we want to use for the object. Now see if 1539 /* We've gotten what face we want to use for the object. Now see if
1516 * if it has changed since we last sent it to the client. 1540 * if it has changed since we last sent it to the client.
1517 */ 1541 */
1518 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1542 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) {
1519 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1543 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1520 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1544 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1521 esrv_send_face(ns, face_num, 0); 1545 esrv_send_face(ns, face_num, 0);
1522 SockList_AddShort(sl, face_num); 1546 SockList_AddShort(sl, face_num);
1523 return 1; 1547 return 1;
1524 } 1548 }
1525 /* Nothing changed */ 1549 /* Nothing changed */
1526 return 0; 1550 return 0;
1527} 1551}
1528 1552
1555 /* If there is no object for this space, or if the face for the object 1579 /* If there is no object for this space, or if the face for the object
1556 * is the blank face, set the smoothlevel to zero. 1580 * is the blank face, set the smoothlevel to zero.
1557 */ 1581 */
1558 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1582 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0;
1559 else { 1583 else {
1560 smoothlevel = ob->smoothlevel; 1584 smoothlevel = ob->smoothlevel;
1561 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1585 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1562 SendSmooth(ns, ob->face->number); 1586 SendSmooth(ns, ob->face->number);
1563 } /* else not already head object or blank face */ 1587 } /* else not already head object or blank face */
1564 1588
1565 /* We've gotten what face we want to use for the object. Now see if 1589 /* We've gotten what face we want to use for the object. Now see if
1566 * if it has changed since we last sent it to the client. 1590 * if it has changed since we last sent it to the client.
1567 */ 1591 */
1568 if (smoothlevel>255) 1592 if (smoothlevel>255)
1569 smoothlevel=255; 1593 smoothlevel=255;
1570 else if (smoothlevel<0) 1594 else if (smoothlevel<0)
1571 smoothlevel=0; 1595 smoothlevel=0;
1572 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1596 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) {
1573 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1597 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1574 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1598 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF));
1575 return 1; 1599 return 1;
1576 } 1600 }
1577 /* Nothing changed */ 1601 /* Nothing changed */
1578 return 0; 1602 return 0;
1579} 1603}
1580 1604
1623 uint16 mask,emask; 1647 uint16 mask,emask;
1624 uint8 eentrysize; 1648 uint8 eentrysize;
1625 uint16 ewhatstart,ewhatflag; 1649 uint16 ewhatstart,ewhatflag;
1626 uint8 extendedinfos; 1650 uint8 extendedinfos;
1627 mapstruct *m; 1651 mapstruct *m;
1652 NewSocket &socket = pl->contr->socket;
1628 1653
1629 check_map_change (pl->contr); 1654 check_map_change (pl->contr);
1630 1655
1631 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1656 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1632 if (pl->contr->socket.mapmode == Map1Cmd) 1657 if (socket.mapmode == Map1Cmd)
1633 strcpy((char*)sl.buf,"map1 "); 1658 strcpy((char*)sl.buf,"map1 ");
1634 else 1659 else
1635 strcpy((char*)sl.buf,"map1a "); 1660 strcpy((char*)sl.buf,"map1a ");
1636 sl.len=strlen((char*)sl.buf); 1661 sl.len=strlen((char*)sl.buf);
1637 startlen = sl.len; 1662 startlen = sl.len;
1638 /*Extendedmapinfo structure initialisation*/ 1663 /*Extendedmapinfo structure initialisation*/
1639 if (pl->contr->socket.ext_mapinfos){ 1664 if (socket.ext_mapinfos){
1640 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1665 esl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1641 strcpy((char*)esl.buf,"mapextended "); 1666 strcpy((char*)esl.buf,"mapextended ");
1642 esl.len=strlen((char*)esl.buf); 1667 esl.len=strlen((char*)esl.buf);
1643 extendedinfos=EMI_NOREDRAW; 1668 extendedinfos=EMI_NOREDRAW;
1644 if (pl->contr->socket.EMI_smooth) 1669 if (socket.EMI_smooth)
1645 extendedinfos|=EMI_SMOOTH; 1670 extendedinfos|=EMI_SMOOTH;
1646 ewhatstart=esl.len; 1671 ewhatstart=esl.len;
1647 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1672 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit
1648 could need to be taken away*/ 1673 could need to be taken away*/
1649 SockList_AddChar(&esl, extendedinfos); 1674 SockList_AddChar(&esl, extendedinfos);
1650 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket)); 1675 eentrysize=getExtendedMapInfoSize(&socket);
1651 SockList_AddChar(&esl, eentrysize); 1676 SockList_AddChar(&esl, eentrysize);
1652 estartlen = esl.len; 1677 estartlen = esl.len;
1653 } else { 1678 } else {
1654 /* suppress compiler warnings */ 1679 /* suppress compiler warnings */
1655 ewhatstart = 0; 1680 ewhatstart = 0;
1665 ay=0; 1690 ay=0;
1666 1691
1667 /* We could do this logic as conditionals in the if statement, 1692 /* We could do this logic as conditionals in the if statement,
1668 * but that started to get a bit messy to look at. 1693 * but that started to get a bit messy to look at.
1669 */ 1694 */
1670 max_x = pl->x+(pl->contr->socket.mapx+1)/2; 1695 max_x = pl->x+(socket.mapx+1)/2;
1671 max_y = pl->y+(pl->contr->socket.mapy+1)/2; 1696 max_y = pl->y+(socket.mapy+1)/2;
1672 if (pl->contr->socket.mapmode == Map1aCmd) { 1697 if (socket.mapmode == Map1aCmd) {
1673 max_x += MAX_HEAD_OFFSET; 1698 max_x += MAX_HEAD_OFFSET;
1674 max_y += MAX_HEAD_OFFSET; 1699 max_y += MAX_HEAD_OFFSET;
1675 } 1700 }
1676 1701
1677 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) { 1702 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) {
1678 ax=0; 1703 ax=0;
1679 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) { 1704 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) {
1680 1705
1681 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1706 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1682 1707
1683 /* If this space is out of the normal viewable area, we only check 1708 /* If this space is out of the normal viewable area, we only check
1684 * the heads value ax or ay will only be greater than what 1709 * the heads value ax or ay will only be greater than what
1685 * the client wants if using the map1a command - this is because 1710 * the client wants if using the map1a command - this is because
1686 * if the map1a command is not used, max_x and max_y will be 1711 * if the map1a command is not used, max_x and max_y will be
1687 * set to lower values. 1712 * set to lower values.
1688 */ 1713 */
1689 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) { 1714 if (ax >= socket.mapx || ay >= socket.mapy) {
1690 int i, got_one; 1715 int i, got_one;
1691 1716
1692 oldlen = sl.len; 1717 oldlen = sl.len;
1693 1718
1694
1695 SockList_AddShort(&sl, mask); 1719 SockList_AddShort(&sl, mask);
1696 1720
1697 if (check_head(&sl, &pl->contr->socket, ax, ay, 2)) 1721 if (check_head (sl, socket, ax, ay, 2))
1698 mask |= 0x4; 1722 mask |= 0x4;
1699 if (check_head(&sl, &pl->contr->socket, ax, ay, 1)) 1723 if (check_head (sl, socket, ax, ay, 1))
1700 mask |= 0x2; 1724 mask |= 0x2;
1701 if (check_head(&sl, &pl->contr->socket, ax, ay, 0)) 1725 if (check_head (sl, socket, ax, ay, 0))
1702 mask |= 0x1; 1726 mask |= 0x1;
1703 1727
1704 /* If all we are doing is sending 0 (blank) faces, we don't 1728 /* If all we are doing is sending 0 (blank) faces, we don't
1705 * actually need to send that - just the coordinates 1729 * actually need to send that - just the coordinates
1706 * with no faces tells the client to blank out the 1730 * with no faces tells the client to blank out the
1707 * space. 1731 * space.
1708 */ 1732 */
1709 got_one=0; 1733 got_one=0;
1710 for (i=oldlen+2; i<sl.len; i++) { 1734 for (i=oldlen+2; i<sl.len; i++) {
1711 if (sl.buf[i]) got_one=1; 1735 if (sl.buf[i]) got_one=1;
1712 } 1736 }
1713 1737
1714 if (got_one && (mask & 0xf)) { 1738 if (got_one && (mask & 0xf)) {
1715 sl.buf[oldlen+1] = mask & 0xff; 1739 sl.buf[oldlen+1] = mask & 0xff;
1716 } else { /*either all faces blank, either no face at all*/ 1740 } else { /*either all faces blank, either no face at all*/
1717 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/ 1741 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1718 sl.len = oldlen + 2; 1742 sl.len = oldlen + 2;
1719 else 1743 else
1744 sl.len = oldlen;
1745 }
1746 /*What concerns extendinfos, nothing to be done for now
1747 * (perhaps effects layer later)
1748 */
1749 continue; /* don't do processing below */
1750 }
1751
1752 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1753
1754 d = pl->contr->blocked_los[ax][ay];
1755
1756 /* If the coordinates are not valid, or it is too dark to see,
1757 * we tell the client as such
1758 */
1759 nx=x;
1760 ny=y;
1761 m = get_map_from_coord(pl->map, &nx, &ny);
1762 if (!m) {
1763 /* space is out of map. Update space and clear values
1764 * if this hasn't already been done. If the space is out
1765 * of the map, it shouldn't have a head
1766 */
1767 if (lastcell.count != -1) {
1768 SockList_AddShort(&sl, mask);
1769 map_clearcell(&lastcell,0,0,0,-1);
1770 }
1771 } else if (d>3) {
1772 int need_send=0, count;
1773 /* This block deals with spaces that are not visible for whatever
1774 * reason. Still may need to send the head for this space.
1775 */
1776
1777 oldlen = sl.len;
1778
1779 SockList_AddShort(&sl, mask);
1780 if (lastcell.count != -1) need_send=1;
1781 count = -1;
1782
1783 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) {
1784 /* Now check to see if any heads need to be sent */
1785
1786 if (check_head (sl, socket, ax, ay, 2))
1787 mask |= 0x4;
1788 if (check_head (sl, socket, ax, ay, 1))
1789 mask |= 0x2;
1790 if (check_head (sl, socket, ax, ay, 0))
1791 mask |= 0x1;
1792
1793 lastcell.count = count;
1794
1795 } else {
1796 struct MapCell *cell = &lastcell;
1797 /* properly clear a previously sent big face */
1798 if(cell->faces[0] != 0
1799 || cell->faces[1] != 0
1800 || cell->faces[2] != 0)
1801 need_send = 1;
1802 map_clearcell(&lastcell, 0, 0, 0, count);
1803 }
1804
1805 if ((mask & 0xf) || need_send) {
1806 sl.buf[oldlen+1] = mask & 0xff;
1807 } else {
1720 sl.len = oldlen; 1808 sl.len = oldlen;
1721 } 1809 }
1722 /*What concerns extendinfos, nothing to be done for now 1810 } else {
1723 * (perhaps effects layer later)
1724 */
1725 continue; /* don't do processing below */
1726 }
1727
1728 d = pl->contr->blocked_los[ax][ay];
1729
1730 /* If the coordinates are not valid, or it is too dark to see,
1731 * we tell the client as such
1732 */
1733 nx=x;
1734 ny=y;
1735 m = get_map_from_coord(pl->map, &nx, &ny);
1736 if (!m) {
1737 /* space is out of map. Update space and clear values
1738 * if this hasn't already been done. If the space is out
1739 * of the map, it shouldn't have a head
1740 */
1741 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) {
1742 SockList_AddShort(&sl, mask);
1743 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1);
1744 }
1745 } else if (d>3) {
1746 int need_send=0, count;
1747 /* This block deals with spaces that are not visible for whatever
1748 * reason. Still may need to send the head for this space.
1749 */
1750
1751 oldlen = sl.len;
1752#if 0
1753 /* First thing we do is blank out this space (clear it)
1754 * if not already done. If the client is using darkness, and
1755 * this space is at the edge, we also include the darkness.
1756 */
1757 if (d==4) {
1758 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1759 mask |= 8;
1760 SockList_AddShort(&sl, mask);
1761 SockList_AddChar(&sl, 0);
1762 }
1763 count = d;
1764 } else
1765#endif
1766 {
1767 SockList_AddShort(&sl, mask);
1768 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1769 count = -1;
1770 }
1771
1772 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) {
1773 /* Now check to see if any heads need to be sent */
1774
1775 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1776 mask |= 0x4;
1777 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1778 mask |= 0x2;
1779 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1780 mask |= 0x1;
1781 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1782
1783 } else {
1784 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay];
1785 /* properly clear a previously sent big face */
1786 if(cell->faces[0] != 0
1787 || cell->faces[1] != 0
1788 || cell->faces[2] != 0)
1789 need_send = 1;
1790 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1791 }
1792
1793 if ((mask & 0xf) || need_send) {
1794 sl.buf[oldlen+1] = mask & 0xff;
1795 } else {
1796 sl.len = oldlen;
1797 }
1798 } else {
1799 /* In this block, the space is visible or there are head objects 1811 /* In this block, the space is visible or there are head objects
1800 * we need to send. 1812 * we need to send.
1801 */ 1813 */
1802 1814
1803 /* Rather than try to figure out what everything that we might 1815 /* Rather than try to figure out what everything that we might
1804 * need to send is, then form the packet after that, 1816 * need to send is, then form the packet after that,
1805 * we presume that we will in fact form a packet, and update 1817 * we presume that we will in fact form a packet, and update
1806 * the bits by what we do actually send. If we send nothing, 1818 * the bits by what we do actually send. If we send nothing,
1807 * we just back out sl.len to the old value, and no harm 1819 * we just back out sl.len to the old value, and no harm
1808 * is done. 1820 * is done.
1809 * I think this is simpler than doing a bunch of checks to see 1821 * I think this is simpler than doing a bunch of checks to see
1810 * what if anything we need to send, setting the bits, then 1822 * what if anything we need to send, setting the bits, then
1811 * doing those checks again to add the real data. 1823 * doing those checks again to add the real data.
1812 */ 1824 */
1813 oldlen = sl.len; 1825 oldlen = sl.len;
1814 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1826 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1815 eoldlen = esl.len; 1827 eoldlen = esl.len;
1816 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1828 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1817 SockList_AddShort(&sl, mask);
1818
1819 if (pl->contr->socket.ext_mapinfos)
1820 SockList_AddShort(&esl, emask); 1829 SockList_AddShort(&sl, mask);
1821 1830
1822 /* Darkness changed */ 1831 if (socket.ext_mapinfos)
1823 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) { 1832 SockList_AddShort(&esl, emask);
1824 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1825 mask |= 0x8; /* darkness bit */
1826 1833
1827 /* Protocol defines 255 full bright, 0 full dark. 1834 unsigned char dummy;
1828 * We currently don't have that many darkness ranges, 1835 unsigned char *last_ext = &dummy;
1829 * so we current what limited values we do have.
1830 */
1831 if (d==0) SockList_AddChar(&sl, 255);
1832 else if (d==1) SockList_AddChar(&sl, 191);
1833 else if (d==2) SockList_AddChar(&sl, 127);
1834 else if (d==3) SockList_AddChar(&sl, 63);
1835 }
1836 else {
1837 /* need to reset from -1 so that if it does become blocked again,
1838 * the code that deals with that can detect that it needs to tell
1839 * the client that this space is now blocked.
1840 */
1841 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1842 }
1843 1836
1844 /* Floor face */ 1837 /* Darkness changed */
1838 if (lastcell.count != d && socket.darkness) {
1839 mask |= 0x8;
1840
1841 if (socket.extmap)
1842 {
1843 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d);
1844 }
1845 else
1846 SockList_AddChar (&sl, 255 - 64 * d);
1847 }
1848
1849 lastcell.count = d;
1850
1851 if (socket.extmap)
1852 {
1853 uint8 stat_hp = 0;
1854 uint8 stat_width = 0;
1855 tag_t player = 0;
1856
1857 // send hp information, if applicable
1858 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1859 {
1860 if (op->head || op->invisible)
1861 ; // do not show
1862 else if (op->type == PLAYER
1863 || QUERY_FLAG (op, FLAG_MONSTER)
1864 || QUERY_FLAG (op, FLAG_ALIVE)
1865 || QUERY_FLAG (op, FLAG_GENERATOR))
1866 {
1867 if (op->stats.maxhp > 0
1868 && (unsigned)op->stats.maxhp > (unsigned)op->stats.hp)
1869 {
1870 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1871 stat_width = op->arch->tail_x;
1872 }
1873 }
1874
1875 if (op->type == PLAYER && op != pl)
1876 player = op->count;
1877 }
1878
1879 if (lastcell.stat_hp != stat_hp && 0)
1880 {
1881 lastcell.stat_hp = stat_hp;
1882
1883 mask |= 0x8;
1884 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 5);
1885 SockList_AddChar (&sl, stat_hp);
1886
1887 if (stat_width > 1)
1888 {
1889 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 6);
1890 SockList_AddChar (&sl, stat_width);
1891 }
1892 }
1893
1894 if (lastcell.player != player && 0)
1895 {
1896 lastcell.player = player;
1897 mask |= 0x8;
1898 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 0x47);
1899 SockList_AddChar (&sl, 4);
1900 SockList_AddInt (&sl, player);
1901 }
1902 }
1903
1904 /* Floor face */
1845 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2)) 1905 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2))
1846 mask |= 0x4; 1906 mask |= 0x4;
1847 1907
1848 if (pl->contr->socket.EMI_smooth) 1908 if (socket.EMI_smooth)
1849 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){ 1909 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2))
1850 emask |= 0x4; 1910 emask |= 0x4;
1851 }
1852 1911
1853 /* Middle face */ 1912 /* Middle face */
1854 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1)) 1913 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1))
1855 mask |= 0x2; 1914 mask |= 0x2;
1856 1915
1857 if (pl->contr->socket.EMI_smooth) 1916 if (socket.EMI_smooth)
1858 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){ 1917 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1))
1859 emask |= 0x2; 1918 emask |= 0x2;
1860 }
1861 1919
1862
1863 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1920 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1864 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) { 1921 if (lastcell.faces[0] != pl->face->number) {
1865 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number; 1922 lastcell.faces[0] = pl->face->number;
1866 mask |= 0x1; 1923 mask |= 0x1;
1867 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1924 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE))
1868 esrv_send_face(&pl->contr->socket, pl->face->number, 0); 1925 esrv_send_face(&socket, pl->face->number, 0);
1869 SockList_AddShort(&sl, pl->face->number); 1926 SockList_AddShort(&sl, pl->face->number);
1870 } 1927 }
1871 } 1928 }
1872 /* Top face */ 1929 /* Top face */
1873 else { 1930 else {
1874 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0)) 1931 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0))
1875 mask |= 0x1; 1932 mask |= 0x1;
1876 if (pl->contr->socket.EMI_smooth) 1933 if (socket.EMI_smooth)
1877 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){ 1934 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){
1878 emask |= 0x1; 1935 emask |= 0x1;
1879 } 1936 }
1880 } 1937 }
1881 /* Check to see if we are in fact sending anything for this 1938 /* Check to see if we are in fact sending anything for this
1882 * space by checking the mask. If so, update the mask. 1939 * space by checking the mask. If so, update the mask.
1883 * if not, reset the len to that from before adding the mask 1940 * if not, reset the len to that from before adding the mask
1884 * value, so we don't send those bits. 1941 * value, so we don't send those bits.
1885 */ 1942 */
1886 if (mask & 0xf) { 1943 if (mask & 0xf) {
1887 sl.buf[oldlen+1] = mask & 0xff; 1944 sl.buf[oldlen+1] = mask & 0xff;
1888 } else { 1945 } else {
1889 sl.len = oldlen; 1946 sl.len = oldlen;
1890 } 1947 }
1891 if (emask & 0xf) { 1948 if (emask & 0xf) {
1892 esl.buf[eoldlen+1] = emask & 0xff; 1949 esl.buf[eoldlen+1] = emask & 0xff;
1893 } else { 1950 } else {
1894 esl.len = eoldlen; 1951 esl.len = eoldlen;
1895 } 1952 }
1896 } /* else this is a viewable space */ 1953 } /* else this is a viewable space */
1897 } /* for x loop */ 1954 } /* for x loop */
1898 } /* for y loop */ 1955 } /* for y loop */
1899 1956
1900 /* Verify that we in fact do need to send this */ 1957 /* Verify that we in fact do need to send this */
1901 if (pl->contr->socket.ext_mapinfos){ 1958 if (socket.ext_mapinfos){
1902 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){ 1959 if (!(sl.len>startlen || socket.sent_scroll)){
1903 /* No map data will follow, so don't say the client 1960 /* No map data will follow, so don't say the client
1904 * it doesn't need draw! 1961 * it doesn't need draw!
1905 */ 1962 */
1906 ewhatflag&=(~EMI_NOREDRAW); 1963 ewhatflag&=(~EMI_NOREDRAW);
1907 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 1964 esl.buf[ewhatstart+1] = ewhatflag & 0xff;
1908 } 1965 }
1909 if (esl.len>estartlen) { 1966 if (esl.len>estartlen) {
1910 Send_With_Handling(&pl->contr->socket, &esl); 1967 Send_With_Handling(&socket, &esl);
1911 } 1968 }
1912 free(esl.buf); 1969 free(esl.buf);
1913 } 1970 }
1914 if (sl.len>startlen || pl->contr->socket.sent_scroll) { 1971 if (sl.len>startlen || socket.sent_scroll) {
1915 Send_With_Handling(&pl->contr->socket, &sl); 1972 Send_With_Handling(&socket, &sl);
1916 pl->contr->socket.sent_scroll = 0; 1973 socket.sent_scroll = 0;
1917 } 1974 }
1918 free(sl.buf); 1975 free(sl.buf);
1919} 1976}
1920 1977
1921/** 1978/**
1930 int d, mflags; 1987 int d, mflags;
1931 struct Map newmap; 1988 struct Map newmap;
1932 mapstruct *m, *pm; 1989 mapstruct *m, *pm;
1933 1990
1934 if (pl->type != PLAYER) { 1991 if (pl->type != PLAYER) {
1935 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 1992 LOG(llevError,"draw_client_map called with non player/non eric-server\n");
1936 return; 1993 return;
1937 } 1994 }
1938 1995
1939 if (pl->contr->transport) {
1940 pm = pl->contr->transport->map;
1941 }
1942 else
1943 pm = pl->map; 1996 pm = pl->map;
1944 1997
1945 /* If player is just joining the game, he isn't here yet, so the map 1998 /* If player is just joining the game, he isn't here yet, so the map
1946 * can get swapped out. If so, don't try to send them a map. All will 1999 * can get swapped out. If so, don't try to send them a map. All will
1947 * be OK once they really log in. 2000 * be OK once they really log in.
1948 */ 2001 */
1950 2003
1951 memset(&newmap, 0, sizeof(struct Map)); 2004 memset(&newmap, 0, sizeof(struct Map));
1952 2005
1953 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2006 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) {
1954 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2007 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) {
1955 ax=i; 2008 ax=i;
1956 ay=j; 2009 ay=j;
1957 m = pm; 2010 m = pm;
1958 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2011 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay);
1959 if (mflags & P_OUT_OF_MAP) 2012 if (mflags & P_OUT_OF_MAP)
1960 continue; 2013 continue;
1961 if (mflags & P_NEED_UPDATE) 2014 if (mflags & P_NEED_UPDATE)
1962 update_position(m, ax, ay); 2015 update_position(m, ax, ay);
1963 /* If a map is visible to the player, we don't want to swap it out 2016 /* If a map is visible to the player, we don't want to swap it out
1964 * just to reload it. This should really call something like 2017 * just to reload it. This should really call something like
1965 * swap_map, but this is much more efficient and 'good enough' 2018 * swap_map, but this is much more efficient and 'good enough'
1966 */ 2019 */
1967 if (mflags & P_NEW_MAP) 2020 if (mflags & P_NEW_MAP)
1968 m->timeout = 50; 2021 m->timeout = 50;
1969 } 2022 }
1970 } 2023 }
1971 /* do LOS after calls to update_position */ 2024 /* do LOS after calls to update_position */
1972 if(pl->contr->do_los) { 2025 if(pl->contr->do_los) {
1973 update_los(pl); 2026 update_los(pl);
1974 pl->contr->do_los = 0; 2027 pl->contr->do_los = 0;
1979 draw_client_map1(pl); 2032 draw_client_map1(pl);
1980 return; 2033 return;
1981 } 2034 }
1982 2035
1983 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 2036 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1984 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2, 2037 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1985 pl->contr->socket.mapy/2,pl->face->number,&newmap); 2038 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1986 } 2039 }
1987 2040
1988 /* j and i are the y and x coordinates of the real map (which is 2041 /* j and i are the y and x coordinates of the real map (which is
1989 * basically some number of spaces around the player) 2042 * basically some number of spaces around the player)
1990 * ax and ay are values from within the viewport (ie, 0, 0 is upper 2043 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1995 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is 2048 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1996 * odd, this still works fine. 2049 * odd, this still works fine.
1997 */ 2050 */
1998 ay=0; 2051 ay=0;
1999 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) { 2052 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
2000 ax=0; 2053 ax=0;
2001 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) { 2054 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
2002 2055
2003 d = pl->contr->blocked_los[ax][ay]; 2056 d = pl->contr->blocked_los[ax][ay];
2004 /* note the out_of_map and d>3 checks are both within the same 2057 /* note the out_of_map and d>3 checks are both within the same
2005 * negation check. 2058 * negation check.
2006 */ 2059 */
2007 nx = i; 2060 nx = i;
2008 ny = j; 2061 ny = j;
2009 m = get_map_from_coord(pm, &nx, &ny); 2062 m = get_map_from_coord(pm, &nx, &ny);
2010 if (m && d<4) { 2063 if (m && d<4) {
2011 face = GET_MAP_FACE(m, nx, ny,0); 2064 face = GET_MAP_FACE(m, nx, ny,0);
2012 floor2 = GET_MAP_FACE(m, nx, ny,1); 2065 floor2 = GET_MAP_FACE(m, nx, ny,1);
2013 floor = GET_MAP_FACE(m, nx, ny,2); 2066 floor = GET_MAP_FACE(m, nx, ny,2);
2014 2067
2015 /* If all is blank, send a blank face. */ 2068 /* If all is blank, send a blank face. */
2016 if ((!face || face == blank_face) && 2069 if ((!face || face == blank_face) &&
2017 (!floor2 || floor2 == blank_face) && 2070 (!floor2 || floor2 == blank_face) &&
2018 (!floor || floor == blank_face)) { 2071 (!floor || floor == blank_face)) {
2019 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2072 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2020 blank_face->number,&newmap); 2073 blank_face->number,&newmap);
2021 } else { /* actually have something interesting */ 2074 } else { /* actually have something interesting */
2022 /* send the darkness mask, if any. */ 2075 /* send the darkness mask, if any. */
2023 if (d && pl->contr->socket.darkness) 2076 if (d && pl->contr->socket.darkness)
2024 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2077 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2025 dark_faces[d-1]->number,&newmap); 2078 dark_faces[d-1]->number,&newmap);
2026 2079
2027 if (face && face != blank_face) 2080 if (face && face != blank_face)
2028 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2081 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2029 face->number,&newmap); 2082 face->number,&newmap);
2030 if (floor2 && floor2 != blank_face) 2083 if (floor2 && floor2 != blank_face)
2031 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2084 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2032 floor2->number,&newmap); 2085 floor2->number,&newmap);
2033 if (floor && floor != blank_face) 2086 if (floor && floor != blank_face)
2034 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2087 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2035 floor->number,&newmap); 2088 floor->number,&newmap);
2036 } 2089 }
2037 } /* Is a valid space */ 2090 } /* Is a valid space */
2038 } 2091 }
2039 } 2092 }
2040 esrv_map_doneredraw(&pl->contr->socket, &newmap); 2093 esrv_map_doneredraw(&pl->contr->socket, &newmap);
2041 2094
2042 check_map_change (pl->contr); 2095 check_map_change (pl->contr);
2043} 2096}
2063 int i; 2116 int i;
2064 2117
2065 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2118 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2066 strcpy((char*)sl.buf,"replyinfo skill_info\n"); 2119 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2067 for (i=1; i< NUM_SKILLS; i++) { 2120 for (i=1; i< NUM_SKILLS; i++) {
2068 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2121 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO,
2069 skill_names[i]); 2122 skill_names[i]);
2070 } 2123 }
2071 sl.len = strlen((char*)sl.buf); 2124 sl.len = strlen((char*)sl.buf);
2072 if (sl.len >= MAXSOCKBUF) { 2125 if (sl.len >= MAXSOCKBUF) {
2073 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2126 LOG(llevError,"Buffer overflow in send_skill_info!\n");
2074 fatal(0); 2127 fatal(0);
2075 } 2128 }
2076 Send_With_Handling(ns, &sl); 2129 Send_With_Handling(ns, &sl);
2077 free(sl.buf); 2130 free(sl.buf);
2078} 2131}
2079 2132
2086 int i; 2139 int i;
2087 2140
2088 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2141 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2089 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2142 strcpy((char*)sl.buf,"replyinfo spell_paths\n");
2090 for(i=0; i<NRSPELLPATHS; i++) 2143 for(i=0; i<NRSPELLPATHS; i++)
2091 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2144 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]);
2092 sl.len = strlen((char*)sl.buf); 2145 sl.len = strlen((char*)sl.buf);
2093 if (sl.len >= MAXSOCKBUF) { 2146 if (sl.len >= MAXSOCKBUF) {
2094 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2147 LOG(llevError,"Buffer overflow in send_spell_paths!\n");
2095 fatal(0); 2148 fatal(0);
2096 } 2149 }
2097 Send_With_Handling(ns, &sl); 2150 Send_With_Handling(ns, &sl);
2098 free(sl.buf); 2151 free(sl.buf);
2099} 2152}
2100 2153
2106 SockList sl; 2159 SockList sl;
2107 int flags=0; 2160 int flags=0;
2108 object *spell; 2161 object *spell;
2109 if (!pl->socket.monitor_spells) return; 2162 if (!pl->socket.monitor_spells) return;
2110 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2163 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2111 if (spell->type == SPELL) { 2164 if (spell->type == SPELL) {
2112 /* check if we need to update it*/ 2165 /* check if we need to update it*/
2113 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2166 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) {
2114 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2167 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA);
2115 flags |= UPD_SP_MANA; 2168 flags |= UPD_SP_MANA;
2116 } 2169 }
2117 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2170 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) {
2118 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2171 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE);
2119 flags |= UPD_SP_GRACE; 2172 flags |= UPD_SP_GRACE;
2120 } 2173 }
2121 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2174 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) {
2122 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2175 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell);
2123 flags |= UPD_SP_DAMAGE; 2176 flags |= UPD_SP_DAMAGE;
2124 } 2177 }
2125 if (flags !=0) { 2178 if (flags !=0) {
2126 sl.buf =(unsigned char*) malloc(MAXSOCKBUF); 2179 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2127 strcpy((char*)sl.buf,"updspell "); 2180 strcpy((char*)sl.buf,"updspell ");
2128 sl.len=strlen((char*)sl.buf); 2181 sl.len=strlen((char*)sl.buf);
2129 SockList_AddChar(&sl, flags); 2182 SockList_AddChar(&sl, flags);
2130 SockList_AddInt(&sl, spell->count); 2183 SockList_AddInt(&sl, spell->count);
2131 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp); 2184 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2132 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace); 2185 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2133 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat); 2186 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2134 flags = 0; 2187 flags = 0;
2135 Send_With_Handling(&pl->socket, &sl); 2188 Send_With_Handling(&pl->socket, &sl);
2136 free(sl.buf); 2189 free(sl.buf);
2137 } 2190 }
2138 } 2191 }
2139 } 2192 }
2140} 2193}
2141 2194
2142void esrv_remove_spell(player *pl, object *spell) { 2195void esrv_remove_spell(player *pl, object *spell) {
2143 SockList sl; 2196 SockList sl;
2144 2197
2145 if (!pl->socket.monitor_spells) return; 2198 if (!pl->socket.monitor_spells) return;
2146 if (!pl || !spell || spell->env != pl->ob) { 2199 if (!pl || !spell || spell->env != pl->ob) {
2147 LOG(llevError, "Invalid call to esrv_remove_spell"); 2200 LOG(llevError, "Invalid call to esrv_remove_spell");
2148 return; 2201 return;
2149 } 2202 }
2150 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2203 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2151 strcpy((char*)sl.buf,"delspell "); 2204 strcpy((char*)sl.buf,"delspell ");
2152 sl.len=strlen((char*)sl.buf); 2205 sl.len=strlen((char*)sl.buf);
2153 SockList_AddInt(&sl, spell->count); 2206 SockList_AddInt(&sl, spell->count);
2175 SockList_AddShort(sl, spell->last_grace); 2228 SockList_AddShort(sl, spell->last_grace);
2176 SockList_AddShort(sl, spell->last_eat); 2229 SockList_AddShort(sl, spell->last_eat);
2177 2230
2178 /* figure out which skill it uses, if it uses one */ 2231 /* figure out which skill it uses, if it uses one */
2179 if (spell->skill) { 2232 if (spell->skill) {
2180 for (i=1; i< NUM_SKILLS; i++) 2233 for (i=1; i< NUM_SKILLS; i++)
2181 if (!strcmp(spell->skill, skill_names[i])) { 2234 if (!strcmp(spell->skill, skill_names[i])) {
2182 skill = i+CS_STAT_SKILLINFO; 2235 skill = i+CS_STAT_SKILLINFO;
2183 break; 2236 break;
2184 } 2237 }
2185 } 2238 }
2186 SockList_AddChar(sl, skill); 2239 SockList_AddChar(sl, skill);
2187 2240
2188 SockList_AddInt(sl, spell->path_attuned); 2241 SockList_AddInt(sl, spell->path_attuned);
2189 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2242 SockList_AddInt(sl, (spell->face)?spell->face->number:0);
2192 SockList_AddChar(sl, (char)len); 2245 SockList_AddChar(sl, (char)len);
2193 memcpy(sl->buf+sl->len, spell->name, len); 2246 memcpy(sl->buf+sl->len, spell->name, len);
2194 sl->len+=len; 2247 sl->len+=len;
2195 2248
2196 if (!spell->msg) { 2249 if (!spell->msg) {
2197 SockList_AddShort(sl, 0); 2250 SockList_AddShort(sl, 0);
2198 } 2251 }
2199 else { 2252 else {
2200 len = strlen(spell->msg); 2253 len = strlen(spell->msg);
2201 SockList_AddShort(sl, len); 2254 SockList_AddShort(sl, len);
2202 memcpy(sl->buf+sl->len, spell->msg, len); 2255 memcpy(sl->buf+sl->len, spell->msg, len);
2203 sl->len+=len; 2256 sl->len+=len;
2204 } 2257 }
2205} 2258}
2206 2259
2207/** 2260/**
2208 * This tells the client to add the spell *ob, if *ob is NULL, then add 2261 * This tells the client to add the spell *ob, if *ob is NULL, then add
2209 * all spells in the player's inventory. 2262 * all spells in the player's inventory.
2210 */ 2263 */
2211void esrv_add_spells(player *pl, object *spell) { 2264void esrv_add_spells(player *pl, object *spell) {
2212 SockList sl; 2265 SockList sl;
2213 if (!pl) { 2266 if (!pl) {
2214 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2267 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2215 return; 2268 return;
2216 } 2269 }
2217 if (!pl->socket.monitor_spells) return; 2270 if (!pl->socket.monitor_spells) return;
2218 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2271 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2219 strcpy((char*)sl.buf,"addspell "); 2272 strcpy((char*)sl.buf,"addspell ");
2220 sl.len=strlen((char*)sl.buf); 2273 sl.len=strlen((char*)sl.buf);
2221 if (!spell) { 2274 if (!spell) {
2222 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2275 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2223 /* were we to simply keep appending data here, we could exceed 2276 /* were we to simply keep appending data here, we could exceed
2224 * MAXSOCKBUF if the player has enough spells to add, we know that 2277 * MAXSOCKBUF if the player has enough spells to add, we know that
2225 * append_spells will always append 19 data bytes, plus 4 length 2278 * append_spells will always append 19 data bytes, plus 4 length
2226 * bytes and 3 strings (because that is the spec) so we need to 2279 * bytes and 3 strings (because that is the spec) so we need to
2227 * check that the length of those 3 strings, plus the 23 bytes, 2280 * check that the length of those 3 strings, plus the 23 bytes,
2228 * won't take us over the length limit for the socket, if it does, 2281 * won't take us over the length limit for the socket, if it does,
2229 * we need to send what we already have, and restart packet formation 2282 * we need to send what we already have, and restart packet formation
2230 */ 2283 */
2231 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2284 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2232 * to show add_spell is 26 bytes + 2 strings. However, the overun 2285 * to show add_spell is 26 bytes + 2 strings. However, the overun
2233 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2286 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2234 * like it will fix this 2287 * like it will fix this
2235 */ 2288 */
2236 if (spell->type != SPELL) continue; 2289 if (spell->type != SPELL) continue;
2237 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2290 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) +
2238 (spell->msg?strlen(spell->msg):0)))) { 2291 (spell->msg?strlen(spell->msg):0)))) {
2239 Send_With_Handling(&pl->socket, &sl); 2292 Send_With_Handling(&pl->socket, &sl);
2240 strcpy((char*)sl.buf,"addspell "); 2293 strcpy((char*)sl.buf,"addspell ");
2241 sl.len=strlen((char*)sl.buf); 2294 sl.len=strlen((char*)sl.buf);
2242 } 2295 }
2243 append_spell(pl, &sl, spell); 2296 append_spell(pl, &sl, spell);
2244 } 2297 }
2245 } 2298 }
2246 else if (spell->type != SPELL) { 2299 else if (spell->type != SPELL) {
2247 LOG(llevError, "Asked to send a non-spell object as a spell"); 2300 LOG(llevError, "Asked to send a non-spell object as a spell");
2248 return; 2301 return;
2249 } 2302 }
2250 else append_spell(pl, &sl, spell); 2303 else append_spell(pl, &sl, spell);
2251 if (sl.len >= MAXSOCKBUF) { 2304 if (sl.len >= MAXSOCKBUF) {
2252 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2305 LOG(llevError,"Buffer overflow in esrv_add_spells!\n");
2253 fatal(0); 2306 fatal(0);
2254 } 2307 }
2255 /* finally, we can send the packet */ 2308 /* finally, we can send the packet */
2256 Send_With_Handling(&pl->socket, &sl); 2309 Send_With_Handling(&pl->socket, &sl);
2257 free(sl.buf); 2310 free(sl.buf);
2258} 2311}

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