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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.2 by root, Thu Aug 17 20:23:32 2006 UTC vs.
Revision 1.63 by root, Fri Jan 19 17:50:11 2007 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.2 2006/08/17 20:23:32 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23*/
28 24
29/** 25/**
30 * \file 26 * \file
31 * Client handling. 27 * Client handling.
43 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
44 * 40 *
45 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
46 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
47 * 43 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations
50 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 44 */
57 45
58#include <global.h> 46#include <global.h>
59#include <sproto.h> 47#include <sproto.h>
60 48
61#include <newclient.h>
62#include <newserver.h>
63#include <living.h> 49#include <living.h>
64#include <commands.h> 50#include <commands.h>
65 51
66/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 53 * it should work here.
68 */ 54 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 55#include <sys/types.h>
71#include <sys/time.h> 56#include <sys/time.h>
72#include <sys/socket.h> 57#include <sys/socket.h>
73#include <netinet/in.h> 58#include <netinet/in.h>
74#include <netdb.h> 59#include <netdb.h>
75#endif /* win32 */
76 60
77#ifdef HAVE_UNISTD_H
78#include <unistd.h> 61#include <unistd.h>
79#endif
80
81#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 62#include <sys/time.h>
83#endif
84 63
85#include "sounds.h" 64#include "sounds.h"
86 65
87/** 66/**
88 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 68 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 69 * client. If a value is -1, then we don't send that to the
91 * client. 70 * client.
92 */ 71 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 72short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 73 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 74 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 75 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 76 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 77 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 78 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 79 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 80 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 81 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 82 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 83 -1, /* Internal */
105 -1, /* life stealing */ 84 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
107}; 86};
108 87
109static void 88static void
110socket_map_scroll (NewSocket *ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
111{ 90{
112 struct Map newmap; 91 struct Map newmap;
113 int x,y, mx, my; 92 int x, y, mx, my;
114 93
115 {
116 char buf[MAXSOCKBUF];
117
118 sprintf(buf,"map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
119 Write_String_To_Socket(ns, buf, strlen (buf));
120 }
121 95
122 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
123 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
124 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
125 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
126 * complexities for the client, and probably doesn't make 100 * complexities for the client, and probably doesn't make
127 * that much difference in bandwidth. 101 * that much difference in bandwidth.
128 */ 102 */
129 mx = ns->mapx; 103 mx = ns->mapx;
130 my = ns->mapy; 104 my = ns->mapy;
131 105
132 if (ns->mapmode == Map1aCmd) { 106 if (ns->mapmode == Map1aCmd)
107 {
133 mx += MAX_HEAD_OFFSET; 108 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET; 109 my += MAX_HEAD_OFFSET;
135 } 110 }
136 111
137 /* the x and y here are coordinates for the new map, i.e. if we moved 112 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 113 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 114 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 115 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 116 * are preserved, and the check_head thinks it needs to clear them.
142 */ 117 */
143 for(x=0; x<mx; x++) { 118 for (x = 0; x < mx; x++)
144 for(y=0; y<my; y++) { 119 {
120 for (y = 0; y < my; y++)
121 {
145 if(x >= ns->mapx || y >= ns->mapy) { 122 if (x >= ns->mapx || y >= ns->mapy)
146 /* clear cells outside the viewable area */ 123 /* clear cells outside the viewable area */
147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell)); 124 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
148 }
149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) { 125 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
150 /* clear newly visible tiles within the viewable area */ 126 /* clear newly visible tiles within the viewable area */
151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell)); 127 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
128 else
129 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
130 }
152 } 131 }
153 else {
154 memcpy(&(newmap.cells[x][y]),
155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
156 }
157 }
158 }
159 132
160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map)); 133 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
161 134
162 /* Make sure that the next "map1" command will be sent (even if it is 135 /* Make sure that the next "map1" command will be sent (even if it is
163 * empty). 136 * empty).
164 */ 137 */
165 ns->sent_scroll = 1; 138 ns->sent_scroll = 1;
139}
140
141static void
142clear_map (player *pl)
143{
144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145
146 if (pl->ns->newmapcmd == 1)
147 pl->ns->send_packet ("newmap");
148
149 pl->ns->floorbox_reset ();
166} 150}
167 151
168/** check for map change and send new map data */ 152/** check for map change and send new map data */
169static void 153static void
170check_map_change (player *pl) 154check_map_change (player *pl)
171{ 155{
172 NewSocket &socket = pl->socket; 156 client &socket = *pl->ns;
173 object *ob = pl->ob; 157 object *ob = pl->ob;
174 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
175 159
176 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
177 { 161 {
178 socket.current_map = ob->map; 162 socket.current_map = ob->map;
179 memset (&socket.lastmap, 0, sizeof(socket.lastmap));
180 163
181 if (socket.newmapcmd == 1) 164 clear_map (pl);
182 Write_String_To_Socket (&socket, "newmap", 6);
183
184 socket.update_look = 1;
185 socket.look_position =0;
186 165
187 if (socket.mapinfocmd) 166 if (socket.mapinfocmd)
188 { 167 {
189 if (ob->map && ob->map->path [0]) 168 if (ob->map && ob->map->path[0])
190 { 169 {
191 int flags = 0; 170 int flags = 0;
192 171
193 if (ob->map->tile_path [0]) flags |= 1; 172 if (ob->map->tile_path[0])
173 flags |= 1;
194 if (ob->map->tile_path [1]) flags |= 2; 174 if (ob->map->tile_path[1])
175 flags |= 2;
195 if (ob->map->tile_path [2]) flags |= 4; 176 if (ob->map->tile_path[2])
177 flags |= 4;
196 if (ob->map->tile_path [3]) flags |= 8; 178 if (ob->map->tile_path[3])
179 flags |= 8;
197 180
198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
200 ob->map->width, ob->map->height, ob->map->path);
201 } 183 }
202 else 184 else
203 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
204 186
205 Write_String_To_Socket (&socket, buf, strlen (buf)); 187 socket.send_packet (buf);
206 } 188 }
207 } 189 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 190 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 191 {
192 int dx = ob->x - socket.current_x;
193 int dy = ob->y - socket.current_y;
194
195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
197 else
198 {
210 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
211 socket.update_look = 1; 200 socket.floorbox_reset ();
212 socket.look_position = 0; 201 }
213 } 202 }
214 203
215 socket.current_x = ob->x; 204 socket.current_x = ob->x;
216 socket.current_y = ob->y; 205 socket.current_y = ob->y;
217} 206}
218 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
252void
219void ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
220{ 254{
221 execute_global_event (EVENT_EXTCMD, pl, buf, len); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
222} 256}
223 257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
262}
263
264void
224void MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
225{ 266{
226 // <mapinfo tag spatial tile-path 267 // <mapinfo tag spatial tile-path
227 // >mapinfo tag spatial flags x y w h hash 268 // >mapinfo tag spatial flags x y w h hash
228 269
229 char bigbuf[MAX_BUF], *cp, *token; 270 char bigbuf[MAX_BUF], *token;
230 271
231 token = buf; 272 token = buf;
232 // copy token 273 // copy token
233 if (!(buf = strchr (buf, ' '))) 274 if (!(buf = strchr (buf, ' ')))
234 return; 275 return;
238 if (!strncmp (buf, "spatial ", 8)) 279 if (!strncmp (buf, "spatial ", 8))
239 { 280 {
240 buf += 8; 281 buf += 8;
241 282
242 // initial map and its origin 283 // initial map and its origin
243 mapstruct *map = pl->ob->map; 284 maptile *map = pl->ob->map;
244 sint16 dx, dy; 285 sint16 dx, dy;
245 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
246 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
247 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
248 289
249 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
250 { 291 {
251 int dir = *buf++; 292 int dir = *buf++;
252 293
253 switch (dir) 294 switch (dir)
254 { 295 {
255 case '1': 296 case '1':
256 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 297 dx = 0;
298 dy = -1;
299 map = map->xy_find (dx, dy);
257 map && (mapy -= map->height); 300 map && (mapy -= map->height);
258 break; 301 break;
259 case '2': 302 case '2':
260 mapx += map->width; 303 mapx += map->width;
261 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 304 dx = map->width;
305 dy = 0;
306 map = map->xy_find (dx, dy);
262 break; 307 break;
263 case '3': 308 case '3':
264 mapy += map->height; 309 mapy += map->height;
265 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 310 dx = 0;
311 dy = map->height;
312 map = map->xy_find (dx, dy);
266 break; 313 break;
267 case '4': 314 case '4':
268 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 315 dx = -1;
316 dy = 0;
317 map = map->xy_find (dx, dy);
269 map && (mapx -= map->width); 318 map && (mapx -= map->width);
270 break; 319 break;
271 } 320 }
272 321
273 --max_distance; 322 --max_distance;
274 } 323 }
275 324
276 if (!max_distance) 325 if (!max_distance)
277 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 326 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
278 else if (map && map->path [0]) 327 else if (map && map->path[0])
279 { 328 {
280 int flags = 0; 329 int flags = 0;
281 330
282 if (map->tile_path [0]) flags |= 1; 331 if (map->tile_path[0])
332 flags |= 1;
283 if (map->tile_path [1]) flags |= 2; 333 if (map->tile_path[1])
334 flags |= 2;
284 if (map->tile_path [2]) flags |= 4; 335 if (map->tile_path[2])
336 flags |= 4;
285 if (map->tile_path [3]) flags |= 8; 337 if (map->tile_path[3])
338 flags |= 8;
286 339
287 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
288 token, flags, mapx, mapy,
289 map->width, map->height, map->path);
290 } 341 }
291 else 342 else
292 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
293 } 344 }
294 else 345 else
295 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
296 347
297 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->ns->send_packet (bigbuf);
298} 349}
299 350
300/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
352void
301void SetUp(char *buf, int len, NewSocket *ns) 353SetUp (char *buf, int len, client * ns)
302{ 354{
303 int s, slen; 355 int s, slen;
304 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
305 357
306 /* run through the cmds of setup 358 /* run through the cmds of setup
307 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 359 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
308 * 360 *
309 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
310 * The client then must sort this out 362 * The client then must sort this out
311 */ 363 */
312 364
313 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
314 strcpy(cmdback,"setup"); 367 strcpy (cmdback, "setup");
315 for(s=0;s<len; ) { 368 for (s = 0; s < len; )
316 369 {
317 cmd = &buf[s]; 370 cmd = &buf[s];
318 371
319 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
320 for(;buf[s] && buf[s] != ' ';s++) ; 373 for (; buf[s] && buf[s] != ' '; s++)
321 buf[s++]=0; 374 ;
375
376 buf[s++] = 0;
377
322 while (buf[s] == ' ') s++; 378 while (buf[s] == ' ')
379 s++;
323 380
324 if(s>=len) 381 if (s >= len)
325 break; 382 break;
326 383
327 param = &buf[s]; 384 param = &buf[s];
328 385
329 for(;buf[s] && buf[s] != ' ';s++) ; 386 for (; buf[s] && buf[s] != ' '; s++)
330 buf[s++]=0; 387 ;
388
389 buf[s++] = 0;
390
331 while (buf[s] == ' ') s++; 391 while (buf[s] == ' ')
332 392 s++;
393
333 slen = strlen(cmdback); 394 slen = strlen (cmdback);
334 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
335 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 396 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
336 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 397 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
337 398
338 if (!strcmp(cmd,"sound")) { 399 if (!strcmp (cmd, "sound"))
400 {
339 ns->sound = atoi(param); 401 ns->sound = atoi (param);
402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
403 }
404 else if (!strcmp (cmd, "exp64"))
340 safe_strcat(cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
341 } 406 else if (!strcmp (cmd, "spellmon"))
342 else if (!strcmp(cmd,"exp64")) { 407 {
343 ns->exp64 = atoi(param); 408 ns->monitor_spells = atoi (param);
344 safe_strcat(cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
345 } else if (!strcmp(cmd, "spellmon")) { 410 }
346 ns->monitor_spells = atoi(param); 411 else if (!strcmp (cmd, "darkness"))
412 {
413 ns->darkness = atoi (param);
347 safe_strcat(cmdback, param, &slen, HUGE_BUF); 414 safe_strcat (cmdback, param, &slen, HUGE_BUF);
348 } else if (!strcmp(cmd,"darkness")) { 415 }
349 ns->darkness = atoi(param);
350 safe_strcat(cmdback, param, &slen, HUGE_BUF);
351 } else if (!strcmp(cmd,"map1cmd")) { 416 else if (!strcmp (cmd, "map1cmd"))
352 if (atoi(param)) ns->mapmode = Map1Cmd; 417 {
418 if (atoi (param))
419 ns->mapmode = Map1Cmd;
353 /* if beyond this size, need to use map1cmd no matter what */ 420 /* if beyond this size, need to use map1cmd no matter what */
354 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 421 if (ns->mapx > 11 || ns->mapy > 11)
422 ns->mapmode = Map1Cmd;
355 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 423 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
424 }
356 } else if (!strcmp(cmd,"map1acmd")) { 425 else if (!strcmp (cmd, "map1acmd"))
357 if (atoi(param)) ns->mapmode = Map1aCmd; 426 {
427 if (atoi (param))
428 ns->mapmode = Map1aCmd;
358 /* if beyond this size, need to use map1acmd no matter what */ 429 /* if beyond this size, need to use map1acmd no matter what */
359 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 430 if (ns->mapx > 11 || ns->mapy > 11)
431 ns->mapmode = Map1aCmd;
360 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 432 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
433 }
361 } else if (!strcmp(cmd,"newmapcmd")) { 434 else if (!strcmp (cmd, "newmapcmd"))
435 {
362 ns->newmapcmd= atoi(param); 436 ns->newmapcmd = atoi (param);
363 safe_strcat(cmdback, param, &slen, HUGE_BUF); 437 safe_strcat (cmdback, param, &slen, HUGE_BUF);
364// } else if (!strcmp(cmd,"plugincmd")) { 438// } else if (!strcmp(cmd,"plugincmd")) {
365// ns->plugincmd = atoi(param); 439// ns->plugincmd = atoi(param);
366// safe_strcat(cmdback, param, &slen, HUGE_BUF); 440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 }
367 } else if (!strcmp(cmd,"mapinfocmd")) { 442 else if (!strcmp (cmd, "mapinfocmd"))
443 {
368 ns->mapinfocmd = atoi(param); 444 ns->mapinfocmd = atoi (param);
369 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
370 } else if (!strcmp(cmd,"extcmd")) { 447 else if (!strcmp (cmd, "extcmd"))
448 {
371 ns->extcmd = atoi(param); 449 ns->extcmd = atoi (param);
372 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "extmap"))
453 {
454 ns->extmap = atoi (param);
455 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
456 }
373 } else if (!strcmp(cmd,"facecache")) { 457 else if (!strcmp (cmd, "facecache"))
458 {
374 ns->facecache = atoi(param); 459 ns->facecache = atoi (param);
375 safe_strcat(cmdback, param, &slen, HUGE_BUF); 460 safe_strcat (cmdback, param, &slen, HUGE_BUF);
461 }
376 } else if (!strcmp(cmd,"faceset")) { 462 else if (!strcmp (cmd, "faceset"))
463 {
377 char tmpbuf[20]; 464 char tmpbuf[20];
378 int q = atoi(param); 465 int q = atoi (param);
379 466
380 if (is_valid_faceset(q)) 467 if (is_valid_faceset (q))
381 ns->faceset=q; 468 ns->faceset = q;
382 sprintf(tmpbuf,"%d", ns->faceset); 469 sprintf (tmpbuf, "%d", ns->faceset);
383 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 470 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
384 /* if the client is using faceset, it knows about image2 command */ 471 /* if the client is using faceset, it knows about image2 command */
385 ns->image2=1; 472 ns->image2 = 1;
473 }
386 } else if (!strcmp(cmd,"itemcmd")) { 474 else if (!strcmp (cmd, "itemcmd"))
475 {
387 /* Version of the item protocol command to use. Currently, 476 /* Version of the item protocol command to use. Currently,
388 * only supported versions are 1 and 2. Using a numeric 477 * only supported versions are 1 and 2. Using a numeric
389 * value will make it very easy to extend this in the future. 478 * value will make it very easy to extend this in the future.
390 */ 479 */
391 char tmpbuf[20]; 480 char tmpbuf[20];
392 int q = atoi(param); 481 int q = atoi (param);
393 if (q<1 || q>2) { 482
394 strcpy(tmpbuf,"FALSE"); 483 if (q < 1 || q > 2)
395 } else { 484 {
396 ns->itemcmd = q; 485 strcpy (tmpbuf, "FALSE");
486 }
487 else
488 {
489 ns->itemcmd = q;
397 sprintf(tmpbuf,"%d", ns->itemcmd); 490 sprintf (tmpbuf, "%d", ns->itemcmd);
398 } 491 }
399 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 492 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
493 }
400 } else if (!strcmp(cmd,"mapsize")) { 494 else if (!strcmp (cmd, "mapsize"))
495 {
401 int x, y=0; 496 int x, y = 0;
402 char tmpbuf[MAX_BUF], *cp; 497 char tmpbuf[MAX_BUF], *cp;
403 498
404 x = atoi(param); 499 x = atoi (param);
405 for (cp = param; *cp!=0; cp++) 500 for (cp = param; *cp != 0; cp++)
406 if (*cp == 'x' || *cp == 'X') { 501 if (*cp == 'x' || *cp == 'X')
407 y = atoi(cp+1); 502 {
408 break; 503 y = atoi (cp + 1);
409 } 504 break;
505 }
410 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 {
411 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
412 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
413 } else { 510 }
414 ns->mapx = x; 511 else
415 ns->mapy = y; 512 {
513 ns->mapx = x;
514 ns->mapy = y;
416 /* better to send back what we are really using and not the 515 /* better to send back what we are really using and not the
417 * param as given to us in case it gets parsed differently. 516 * param as given to us in case it gets parsed differently.
418 */ 517 */
419 sprintf(tmpbuf,"%dx%d", x,y); 518 sprintf (tmpbuf, "%dx%d", x, y);
420 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 519 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
421 /* If beyond this size and still using orig map command, need to 520 /* If beyond this size and still using orig map command, need to
422 * go to map1cmd. 521 * go to map1cmd.
423 */ 522 */
424 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 523 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
425 } 524 ns->mapmode = Map1Cmd;
525 }
526 }
426 } else if (!strcmp(cmd,"extendedMapInfos")) { 527 else if (!strcmp (cmd, "extendedMapInfos"))
528 {
427 /* Added by tchize 529 /* Added by tchize
428 * prepare to use the mapextended command 530 * prepare to use the mapextended command
429 */ 531 */
430 char tmpbuf[20]; 532 char tmpbuf[20];
533
431 ns->ext_mapinfos = (atoi(param)); 534 ns->ext_mapinfos = (atoi (param));
432 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 535 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
433 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 536 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
537 }
434 } else if (!strcmp(cmd,"extendedTextInfos")) { 538 else if (!strcmp (cmd, "extendedTextInfos"))
539 {
435 /* Added by tchize 540 /* Added by tchize
436 * prepare to use the extended text commands 541 * prepare to use the extended text commands
437 * Client toggle this to non zero to get exttext 542 * Client toggle this to non zero to get exttext
438 */ 543 */
439 char tmpbuf[20]; 544 char tmpbuf[20];
440 545
441 ns->has_readable_type = (atoi(param)); 546 ns->has_readable_type = (atoi (param));
442 sprintf(tmpbuf,"%d", ns->has_readable_type); 547 sprintf (tmpbuf, "%d", ns->has_readable_type);
443 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 548 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
444 } else { 549 }
550 else
551 {
445 /* Didn't get a setup command we understood - 552 /* Didn't get a setup command we understood -
446 * report a failure to the client. 553 * report a failure to the client.
447 */ 554 */
448 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
449 } 556 }
450 } /* for processing all the setup commands */ 557 } /* for processing all the setup commands */
558
451 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
452 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 560 ns->send_packet (cmdback);
453} 561}
454 562
455/** 563/**
456 * The client has requested to be added to the game. 564 * The client has requested to be added to the game.
457 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
458 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
459 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
460 */ 568 */
569void
461void AddMeCmd(char *buf, int len, NewSocket *ns) 570AddMeCmd (char *buf, int len, client * ns)
462{ 571{
463 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
464 oldsettings=settings;
465 if (ns->status != Ns_Add || add_player(ns)) {
466 Write_String_To_Socket(ns, "addme_failed",12);
467 } else {
468 /* Basically, the add_player copies the socket structure into
469 * the player structure, so this one (which is from init_sockets)
470 * is not needed anymore. The write below should still work, as the
471 * stuff in ns is still relevant.
472 */
473 Write_String_To_Socket(ns, "addme_success",13);
474 socket_info.nconns--;
475 ns->status = Ns_Avail;
476 }
477 settings=oldsettings;
478} 573}
479 574
480/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
576void
481void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 577ToggleExtendedInfos (char *buf, int len, client * ns)
578{
482 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
483 char command[50]; 580 char command[50];
484 int info,nextinfo; 581 int info, nextinfo;
582
485 cmdback[0]='\0'; 583 cmdback[0] = '\0';
486 nextinfo=0; 584 nextinfo = 0;
585
487 while (1){ 586 while (1)
587 {
488 /* 1. Extract an info*/ 588 /* 1. Extract an info */
489 info=nextinfo; 589 info = nextinfo;
590
490 while ( (info<len) && (buf[info]==' ') ) info++; 591 while ((info < len) && (buf[info] == ' '))
592 info++;
593
491 if (info>=len) 594 if (info >= len)
492 break; 595 break;
596
493 nextinfo=info+1; 597 nextinfo = info + 1;
598
494 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 599 while ((nextinfo < len) && (buf[nextinfo] != ' '))
495 nextinfo++; 600 nextinfo++;
601
496 if (nextinfo-info>=49) /*Erroneous info asked*/ 602 if (nextinfo - info >= 49) /*Erroneous info asked */
497 continue; 603 continue;
604
498 strncpy (command,&(buf[info]),nextinfo-info); 605 strncpy (command, &(buf[info]), nextinfo - info);
499 command[nextinfo-info]='\0'; 606
500 /* 2. Interpret info*/ 607 /* 2. Interpret info */
501 if (!strcmp("smooth",command)){ 608 if (!strcmp ("smooth", command))
502 /* Toggle smoothing*/ 609 /* Toggle smoothing */
503 ns->EMI_smooth=!ns->EMI_smooth; 610 ns->EMI_smooth = !ns->EMI_smooth;
504 }else{ 611 else
505 /*bad value*/ 612 /*bad value */;
506 } 613
507 /*3. Next info*/ 614 /*3. Next info */
508 } 615 }
616
509 strcpy (cmdback,"ExtendedInfoSet"); 617 strcpy (cmdback, "ExtendedInfoSet");
618
510 if (ns->EMI_smooth){ 619 if (ns->EMI_smooth)
620 {
511 strcat (cmdback," "); 621 strcat (cmdback, " ");
512 strcat (cmdback,"smoothing"); 622 strcat (cmdback, "smoothing");
513 } 623 }
514 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 624
625 ns->send_packet (cmdback);
515} 626}
627
516/* 628/*
517#define MSG_TYPE_BOOK 1 629#define MSG_TYPE_BOOK 1
518#define MSG_TYPE_CARD 2 630#define MSG_TYPE_CARD 2
519#define MSG_TYPE_PAPER 3 631#define MSG_TYPE_PAPER 3
520#define MSG_TYPE_SIGN 4 632#define MSG_TYPE_SIGN 4
521#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
522#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
635
523/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
637void
524void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 638ToggleExtendedText (char *buf, int len, client * ns)
639{
525 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
526 char temp[10]; 641 char temp[10];
527 char command[50]; 642 char command[50];
528 int info,nextinfo,i,flag; 643 int info, nextinfo, i, flag;
644
529 cmdback[0]='\0'; 645 cmdback[0] = '\0';
646
530 nextinfo=0; 647 nextinfo = 0;
531 while (1){ 648 while (1)
649 {
532 /* 1. Extract an info*/ 650 /* 1. Extract an info */
533 info=nextinfo; 651 info = nextinfo;
652
534 while ( (info<len) && (buf[info]==' ') ) info++; 653 while ((info < len) && (buf[info] == ' '))
654 info++;
655
535 if (info>=len) 656 if (info >= len)
536 break; 657 break;
658
537 nextinfo=info+1; 659 nextinfo = info + 1;
660
538 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 661 while ((nextinfo < len) && (buf[nextinfo] != ' '))
539 nextinfo++; 662 nextinfo++;
663
540 if (nextinfo-info>=49) /*Erroneous info asked*/ 664 if (nextinfo - info >= 49) /*Erroneous info asked */
541 continue; 665 continue;
666
542 strncpy (command,&(buf[info]),nextinfo-info); 667 strncpy (command, &(buf[info]), nextinfo - info);
543 command[nextinfo-info]='\0'; 668 command[nextinfo - info] = '\0';
544 /* 2. Interpret info*/ 669 /* 2. Interpret info */
545 i = sscanf(command,"%d",&flag); 670 i = sscanf (command, "%d", &flag);
671
546 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 672 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
547 ns->supported_readables|=(1<<flag); 673 ns->supported_readables |= (1 << flag);
548 /*3. Next info*/ 674 /*3. Next info */
549 } 675 }
676
550 /* Send resulting state */ 677 /* Send resulting state */
551 strcpy (cmdback,"ExtendedTextSet"); 678 strcpy (cmdback, "ExtendedTextSet");
679
552 for (i=0;i<=MSG_TYPE_LAST;i++) 680 for (i = 0; i <= MSG_TYPE_LAST; i++)
553 if (ns->supported_readables &(1<<i)){ 681 if (ns->supported_readables & (1 << i))
682 {
554 strcat (cmdback," "); 683 strcat (cmdback, " ");
555 snprintf(temp,sizeof(temp),"%d",i); 684 snprintf (temp, sizeof (temp), "%d", i);
556 strcat (cmdback,temp); 685 strcat (cmdback, temp);
557 } 686 }
558 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 687
688 ns->send_packet (cmdback);
559} 689}
560 690
561/** 691/**
562 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
563 * Basically, it makes no sense to wait for the client to request a 693 * Basically, it makes no sense to wait for the client to request a
564 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
565 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
566 * client. 696 * client.
567 */ 697 */
568static void SendSmooth(NewSocket *ns, uint16 face) { 698static void
699SendSmooth (client *ns, uint16 face)
700{
569 uint16 smoothface; 701 uint16 smoothface;
570 unsigned char reply[MAX_BUF];
571 SockList sl;
572 702
573 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
574 * again. 704 * again.
575 */ 705 */
576 if ((!FindSmooth (face, &smoothface)) && 706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
577 (!FindSmooth ( smooth_face->number, &smoothface))) { 707 {
578 708
579 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 709 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
580 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 710 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
581 return; 711 return;
582 } 712 }
583 713
584 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
585 esrv_send_face(ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
586 716
587 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
588 718
589 sl.buf=reply; 719 packet sl ("smooth");
590 strcpy((char*)sl.buf,"smooth "); 720
591 sl.len=strlen((char*)sl.buf); 721 sl << uint16 (face)
592 SockList_AddShort(&sl, face); 722 << uint16 (smoothface);
593 SockList_AddShort(&sl, smoothface); 723
594 Send_With_Handling(ns, &sl); 724 ns->send_packet (sl);
595} 725}
596 726
597 /** 727 /**
598 * Tells client the picture it has to use 728 * Tells client the picture it has to use
599 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
600 */ 730 */
731void
601void AskSmooth (char *buf, int len, NewSocket *ns){ 732AskSmooth (char *buf, int len, client *ns)
602 uint16 facenbr; 733{
603 734 SendSmooth (ns, atoi (buf));
604 facenbr=atoi (buf);
605 SendSmooth(ns, facenbr);
606} 735}
607
608
609
610
611 736
612/** 737/**
613 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
614 * etc.) 739 * etc.)
615 */ 740 */
741void
616void PlayerCmd(char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
617{ 743{
618
619 /* The following should never happen with a proper or honest client.
620 * Therefore, the error message doesn't have to be too clear - if
621 * someone is playing with a hacked/non working client, this gives them
622 * an idea of the problem, but they deserve what they get
623 */
624 if (pl->state!=ST_PLAYING) {
625 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
626 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
627 return;
628 }
629 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
630 * sent, so check for that also. 745 * sent, so check for that also.
631 */ 746 */
632 if (atoi(buf) || buf[0]=='0') { 747 if (atoi (buf) || buf[0] == '0')
748 {
633 pl->count=atoi((char*)buf); 749 pl->count = atoi ((char *) buf);
750
634 buf=strchr(buf,' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
635 if (!buf) { 752 if (!buf)
636#ifdef ESRV_DEBUG
637 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
638#endif
639 return; 753 return;
640 } 754
641 buf++; 755 buf++;
642 } 756 }
643 /* This should not happen anymore. */ 757
644 if (pl->ob->speed_left<-1.0) {
645 LOG(llevError,"Player has negative time - shouldn't do command.\n");
646 }
647 /* In c_new.c */
648 execute_newserver_command(pl->ob, (char*)buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
649 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
650 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
651 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
652 * commands. 763 * commands.
653 */ 764 */
654
655 pl->count=0; 765 pl->count = 0;
656
657} 766}
658 767
659 768
660/** 769/**
661 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
662 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
663 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
664 * can throttle. 773 * can throttle.
665 */ 774 */
775void
666void NewPlayerCmd(uint8 *buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
667{ 777{
668 int time,repeat; 778 if (len <= 6)
669 short packet; 779 {
670 unsigned char command[MAX_BUF];
671 SockList sl;
672
673 if (len < 7) {
674 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
675 return; 781 return;
676 } 782 }
677 783
678 packet = GetShort_String(buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
679 repeat = GetInt_String(buf+2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786
680 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
681 if (repeat!=-1) { 788 if (repeat != -1)
682 pl->count=repeat; 789 pl->count = repeat;
683 }
684 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
685 790
686 strncpy((char*)command, (char*)buf+6, len-4); 791 buf += 6; //len -= 6;
687 command[len-4]='\0';
688 792
689 /* The following should never happen with a proper or honest client.
690 * Therefore, the error message doesn't have to be too clear - if
691 * someone is playing with a hacked/non working client, this gives them
692 * an idea of the problem, but they deserve what they get
693 */
694 if (pl->state!=ST_PLAYING) {
695 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
696 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
697 return;
698 }
699
700 /* This should not happen anymore. */
701 if (pl->ob->speed_left<-1.0) {
702 LOG(llevError,"Player has negative time - shouldn't do command.\n");
703 }
704 /* In c_new.c */
705 execute_newserver_command(pl->ob, (char*)command); 793 execute_newserver_command (pl->ob, buf);
794
706 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
707 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
708 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
709 * commands. 798 * commands.
710 */ 799 */
711 pl->count=0; 800 pl->count = 0;
712 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806
713 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
714 sl.buf = command; 808 packet sl ("comc");
715 strcpy((char*)sl.buf,"comc "); 809 sl << uint16 (cmdid) << uint32 (time);
716 sl.len=5; 810 pl->ns->send_packet (sl);
717 SockList_AddShort(&sl,packet);
718 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
719 else
720 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
721 SockList_AddInt(&sl,time);
722 Send_With_Handling(&pl->socket, &sl);
723} 811}
724
725 812
726/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
814void
727void ReplyCmd(char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
728{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
729 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
730 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
731 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
732 * 832 *
733 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
734 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
735 * function then does not try to do additional input. 835 * function then does not try to do additional input.
736 */ 836 */
737 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
738 838
739 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
840
841 switch (ns->state)
740 842 {
741 switch (pl->state) {
742 case ST_PLAYING: 843 case ST_PLAYING:
743 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
744 break;
745
746 case ST_PLAY_AGAIN:
747 /* We can check this for return value (2==quit). Maybe we
748 * should, and do something appropriate?
749 */
750 receive_play_again(pl->ob, buf[0]);
751 break;
752
753 case ST_ROLL_STAT:
754 key_roll_stat(pl->ob,buf[0]);
755 break;
756
757 case ST_CHANGE_CLASS:
758
759 key_change_class(pl->ob, buf[0]);
760 break; 845 break;
761 846
762 case ST_CONFIRM_QUIT: 847 case ST_CHANGE_CLASS:
763 key_confirm_quit(pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
764 break; 849 break;
765 850
766 case ST_CONFIGURE:
767 LOG(llevError,"In client input handling, but into configure state\n");
768 pl->state = ST_PLAYING;
769 break;
770
771 case ST_GET_NAME:
772 receive_player_name(pl->ob,13);
773 break;
774
775 case ST_GET_PASSWORD:
776 case ST_CONFIRM_PASSWORD:
777 receive_player_password(pl->ob,13);
778 break;
779
780 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
781 receive_party_password(pl->ob,13); 852 receive_party_password (pl->ob, 13);
782 break; 853 break;
783 854
784 default: 855 default:
785 LOG(llevError,"Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
786 } 857 }
787} 858}
788 859
789/** 860/**
790 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
791 * socket. In real life, all we should care about is the client having 862 * socket. In real life, all we should care about is the client having
792 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
793 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
794 * problem. 865 * problem.
795 */ 866 */
867void
796void VersionCmd(char *buf, int len,NewSocket *ns) 868VersionCmd (char *buf, int len, client * ns)
797{ 869{
798 char *cp;
799 char version_warning[256];
800
801 if (!buf) { 870 if (!buf)
871 {
802 LOG(llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
803 return; 873 return;
804 } 874 }
805 875
806 ns->cs_version = atoi(buf); 876 ns->cs_version = atoi (buf);
807 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
808 if (VERSION_CS != ns->cs_version) { 884 //if (VERSION_CS != ns->cs_version)
809#ifdef ESRV_DEBUG 885 // unchecked;
810 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 886
811#endif
812 }
813 cp = strchr(buf+1,' '); 887 char *cp = strchr (buf + 1, ' ');
814 if (!cp) return; 888 if (!cp)
889 return;
890
815 ns->sc_version = atoi(cp); 891 ns->sc_version = atoi (cp);
892
816 if (VERSION_SC != ns->sc_version) { 893 //if (VERSION_SC != ns->sc_version)
817#ifdef ESRV_DEBUG 894 // unchecked;
818 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 895
819#endif
820 }
821 cp = strchr(cp+1, ' '); 896 cp = strchr (cp + 1, ' ');
897
822 if (cp) { 898 if (cp)
823 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 899 {
900 assign (ns->version, cp + 1);
824 901
825 /* This is first implementation - i skip all beta DX clients with it 902 if (ns->sc_version < 1026)
826 * Add later stuff here for other clients 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
827 */ 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
828
829 /* these are old dxclients */
830 /* Version 1024 added support for singular + plural name values -
831 * requiing this minimal value reduces complexity of that code, and it
832 * has been around for a long time.
833 */
834 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
835 {
836 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
837 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
838 }
839
840 } 905 }
841} 906}
842 907
843/** sound related functions. */ 908/** sound related functions. */
844 909void
845void SetSound(char *buf, int len, NewSocket *ns) 910SetSound (char *buf, int len, client * ns)
846{ 911{
847 ns->sound = atoi(buf); 912 ns->sound = atoi (buf);
848} 913}
849 914
850/** client wants the map resent */ 915/** client wants the map resent */
851 916void
852void MapRedrawCmd(char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
853{ 918{
854/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
855 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
856 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
857 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
858 */ 923 */
859#if 0
860 /* Okay, this is MAJOR UGLY. but the only way I know how to
861 * clear the "cache"
862 */
863 memset(&pl->socket.lastmap, 0, sizeof(struct Map));
864 draw_client_map(pl->ob);
865#endif
866} 924}
867 925
868/** 926/**
869 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
870 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
871 */ 929 */
930void
872void MoveCmd(char *buf, int len,player *pl) 931MoveCmd (char *buf, int len, player *pl)
873{ 932{
874 int vals[3], i; 933 int vals[3], i;
875 934
876 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
877 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
878 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
879 * sscanf? 938 * sscanf?
880 */ 939 */
881 for (i=0; i<2; i++) { 940 for (i = 0; i < 2; i++)
941 {
882 vals[i]=atoi(buf); 942 vals[i] = atoi (buf);
943
883 if (!(buf = strchr(buf, ' '))) { 944 if (!(buf = strchr (buf, ' ')))
945 {
884 LOG(llevError,"Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
885 return; 947 return;
886 } 948 }
887 buf++; 949
950 buf++;
888 } 951 }
952
889 vals[2]=atoi(buf); 953 vals[2] = atoi (buf);
890 954
891/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
892 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
893} 957}
894
895
896 958
897/****************************************************************************** 959/******************************************************************************
898 * 960 *
899 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
900 * 962 *
902 964
903/** 965/**
904 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
905 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
906 */ 968 */
969void
907void send_query(NewSocket *ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
908{ 971{
909 char buf[MAX_BUF];
910
911 sprintf(buf,"query %d %s", flags, text?text:""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
912 Write_String_To_Socket(ns, buf, strlen(buf));
913} 973}
914 974
915#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
916 Old = New; \ 976 Old = New; \
917 SockList_AddChar(&sl, Type); \ 977 sl << uint8 (Type) << uint64 (New); \
918 SockList_AddInt64(&sl, New); \ 978 }
919 }
920 979
921#define AddIfInt(Old,New,Type) if (Old != New) {\ 980#define AddIfInt(Old,New,Type) if (Old != New) {\
922 Old = New; \ 981 Old = New; \
923 SockList_AddChar(&sl, Type); \ 982 sl << uint8 (Type) << uint32 (New); \
924 SockList_AddInt(&sl, New); \ 983 }
925 }
926 984
927#define AddIfShort(Old,New,Type) if (Old != New) {\ 985#define AddIfShort(Old,New,Type) if (Old != New) {\
928 Old = New; \ 986 Old = New; \
929 SockList_AddChar(&sl, Type); \ 987 sl << uint8 (Type) << uint16 (New); \
930 SockList_AddShort(&sl, New); \ 988 }
931 }
932 989
933#define AddIfFloat(Old,New,Type) if (Old != New) {\ 990#define AddIfFloat(Old,New,Type) if (Old != New) {\
934 Old = New; \ 991 Old = New; \
935 SockList_AddChar(&sl, Type); \ 992 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
936 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 993 }
937 }
938 994
939#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 995#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
940 if (Old) free(Old);\ 996 free(Old); Old = strdup (New);\
941 Old = strdup_local(New);\ 997 sl << uint8 (Type) << data8 (New); \
942 SockList_AddChar(&sl, Type); \ 998 }
943 SockList_AddChar(&sl, ( char )strlen(New)); \
944 strcpy((char*)sl.buf + sl.len, New); \
945 sl.len += strlen(New); \
946 }
947 999
948/** 1000/**
949 * Sends a statistics update. We look at the old values, 1001 * Sends a statistics update. We look at the old values,
950 * and only send what has changed. Stat mapping values are in newclient.h 1002 * and only send what has changed. Stat mapping values are in newclient.h
951 * Since this gets sent a lot, this is actually one of the few binary 1003 * Since this gets sent a lot, this is actually one of the few binary
952 * commands for now. 1004 * commands for now.
953 */ 1005 */
1006void
954void esrv_update_stats(player *pl) 1007esrv_update_stats (player *pl)
955{ 1008{
956 SockList sl;
957 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
958 uint16 flags; 1010 uint16 flags;
959 1011
960 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1012 client *ns = pl->ns;
961 strcpy((char*)sl.buf,"stats "); 1013 if (!ns)
962 sl.len=strlen((char*)sl.buf); 1014 return;
963 1015
964 if(pl->ob != NULL) 1016 object *ob = pl->ob;
965 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
966 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
967 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
968 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
969 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
970 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
971 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
972 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
973 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
974 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
975 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
976 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
977 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
978 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
979 } 1035
980 if(pl->socket.exp64) {
981 uint8 s;
982 for(s=0;s<NUM_SKILLS;s++) { 1036 for (int s = 0; s < NUM_SKILLS; s++)
983 if (pl->last_skill_ob[s] && 1037 if (object *skill = pl->last_skill_ob[s])
984 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
985 1041
986 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
987 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
988 */ 1044 */
989 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
990 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 1046 << uint8 (skill->level)
991 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
992 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1048 }
993 } 1049
994 }
995 }
996 if (pl->socket.exp64) {
997 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
998 } else {
999 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
1000 }
1001 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1002 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1003 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1004 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1005 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1006 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1007 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1008 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1009 flags=0; 1060 flags = 0;
1010 if (pl->fire_on) flags |=SF_FIREON;
1011 if (pl->run_on) flags |= SF_RUNON;
1012 1061
1062 if (pl->fire_on)
1063 flags |= SF_FIREON;
1064
1065 if (pl->run_on)
1066 flags |= SF_RUNON;
1067
1013 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1014 if (pl->socket.sc_version<1025) { 1069
1070 if (ns->sc_version < 1025)
1015 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1016 } else { 1072 else
1017 int i;
1018
1019 for (i=0; i<NROFATTACKS; i++) { 1073 for (int i = 0; i < NROFATTACKS; i++)
1074 {
1020 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1021 if (atnr_cs_stat[i]==-1) continue; 1076 if (atnr_cs_stat[i] == -1)
1077 continue;
1078
1022 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1023 }
1024 } 1080 }
1081
1025 if (pl->socket.monitor_spells) { 1082 if (pl->ns->monitor_spells)
1083 {
1026 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1027 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1028 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1029 } 1087 }
1088
1030 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1031 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1032 set_title(pl->ob, buf); 1091 set_title (ob, buf);
1033 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1034 1093
1035 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1036 if (sl.len>6) { 1095 if (sl.length () > 6)
1037#ifdef ESRV_DEBUG 1096 ns->send_packet (sl);
1038 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
1039#endif
1040 Send_With_Handling(&pl->socket, &sl);
1041 }
1042 free(sl.buf);
1043} 1097}
1044
1045 1098
1046/** 1099/**
1047 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1048 */ 1101 */
1102void
1049void esrv_new_player(player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1050{ 1104{
1051 SockList sl; 1105 packet sl ("player");
1052 1106
1107 sl << uint32 (pl->ob->count)
1108 << uint32 (weight)
1109 << uint32 (pl->ob->face->number)
1110 << data8 (pl->ob->name);
1111
1053 pl->last_weight = weight; 1112 pl->ns->last_weight = weight;
1054 1113 pl->ns->send_packet (sl);
1055 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1056
1057 strcpy((char*)sl.buf,"player ");
1058 sl.len=strlen((char*)sl.buf);
1059 SockList_AddInt(&sl, pl->ob->count);
1060 SockList_AddInt(&sl, weight);
1061 SockList_AddInt(&sl, pl->ob->face->number);
1062
1063 SockList_AddChar(&sl, ( char )strlen(pl->ob->name));
1064 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1065 sl.len += strlen(pl->ob->name);
1066
1067 Send_With_Handling(&pl->socket, &sl);
1068 free(sl.buf);
1069 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1070} 1115}
1071
1072 1116
1073/** 1117/**
1074 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1075 * We will send appropriate face commands to the client if we haven't 1119 * We will send appropriate face commands to the client if we haven't
1076 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1077 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1078 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1079 */ 1123 */
1124void
1080void esrv_send_animation(NewSocket *ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1081{ 1126{
1082 SockList sl;
1083 int i;
1084
1085 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1086 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1087 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1088 */ 1130 */
1089 if (anim_num < 0 || anim_num > num_animations) { 1131 if (anim_num < 0 || anim_num > num_animations)
1132 {
1090 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1091 return; 1134 return;
1092 } 1135 }
1093 1136
1094 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1137 packet sl ("anim");
1095 strcpy((char*)sl.buf, "anim "); 1138
1096 sl.len=5; 1139 sl << uint16 (anim_num)
1097 SockList_AddShort(&sl, anim_num); 1140 << uint16 (0); /* flags - not used right now */
1098 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1141
1099 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1100 * the face itself) down to the client. 1143 * the face itself) down to the client.
1101 */ 1144 */
1102 for (i=0; i<animations[anim_num].num_animations; i++) { 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1146 {
1103 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1104 esrv_send_face(ns,animations[anim_num].faces[i],0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1105 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1106 } 1151 }
1107 Send_With_Handling(ns, &sl); 1152
1108 free(sl.buf); 1153 ns->send_packet (sl);
1154
1109 ns->anims_sent[anim_num] = 1; 1155 ns->anims_sent[anim_num] = 1;
1110} 1156}
1111 1157
1112 1158
1113/****************************************************************************** 1159/******************************************************************************
1114 * 1160 *
1118 1164
1119/** 1165/**
1120 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1121 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1122 */ 1168 */
1123static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1169static void
1124 short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1125{ 1171{
1126 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1127 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1128 return; 1176 return;
1129 abort(); 1177 abort ();
1130 } 1178 }
1179
1131 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1132 newmap->cells[x][y].count ++; 1181 newmap->cells[x][y].count++;
1182
1133 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1134 esrv_send_face(ns,face_num,0); 1184 esrv_send_face (ns, face_num, 0);
1135} 1185}
1136
1137struct LayerCell {
1138 uint16 xy;
1139 short face;
1140};
1141
1142struct MapLayer {
1143 int count;
1144 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1145};
1146
1147/** Checkes if map cells have changed */
1148static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap)
1149{
1150 int k;
1151
1152 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1153 return 1;
1154 for(k=0;k<newmap->cells[i][j].count;k++) {
1155 if (ns->lastmap.cells[i][j].faces[k] !=
1156 newmap->cells[i][j].faces[k]) {
1157 return 1;
1158 }
1159 }
1160 return 0;
1161}
1162
1163/**
1164 * Basically, what this does is pack the data into layers.
1165 * cnum is the client number, cur is the the buffer we put all of
1166 * this data into. we return the end of the data. layers is
1167 * how many layers of data we should back.
1168 */
1169static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1170 struct Map *newmap)
1171{
1172 int x,y,k;
1173 int face;
1174 unsigned char *fcur;
1175 struct MapLayer layers[MAP_LAYERS];
1176
1177 for(k = 0;k<MAP_LAYERS;k++)
1178 layers[k].count = 0;
1179 fcur = cur;
1180 for(x=0;x<ns->mapx;x++) {
1181 for(y=0;y<ns->mapy;y++) {
1182 if (!mapcellchanged(ns,x,y,newmap))
1183 continue;
1184 if (newmap->cells[x][y].count == 0) {
1185 *cur = x*ns->mapy+y; /* mark empty space */
1186 cur++;
1187 continue;
1188 }
1189 for(k=0;k<newmap->cells[x][y].count;k++) {
1190 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1191 layers[k].lcells[layers[k].count].face =
1192 newmap->cells[x][y].faces[k];
1193 layers[k].count++;
1194 }
1195 }
1196 }
1197 /* If no data, return now. */
1198 if (fcur == cur && layers[0].count == 0)
1199 return cur;
1200 *cur = 255; /* mark end of explicitly cleared cells */
1201 cur++;
1202 /* First pack by layers. */
1203 for(k=0;k<numlayers;k++) {
1204 if (layers[k].count == 0)
1205 break; /* once a layer is entirely empty, no layer below it can
1206 have anything in it either */
1207 /* Pack by entries in thie layer */
1208 for(x=0;x<layers[k].count;) {
1209 fcur = cur;
1210 *cur = layers[k].lcells[x].face >> 8;
1211 cur++;
1212 *cur = layers[k].lcells[x].face & 0xFF;
1213 cur++;
1214 face = layers[k].lcells[x].face;
1215 /* Now, we back the redundant data into 1 byte xy pairings */
1216 for(y=x;y<layers[k].count;y++) {
1217 if (layers[k].lcells[y].face == face) {
1218 *cur = ( uint8 )layers[k].lcells[y].xy;
1219 cur++;
1220 layers[k].lcells[y].face = -1;
1221 }
1222 }
1223 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1224 /* forward over the now redundant data */
1225 while(x < layers[k].count &&
1226 layers[k].lcells[x].face == -1)
1227 x++;
1228 }
1229 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1230 }
1231 return cur;
1232}
1233
1234static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1235{
1236 static long frames,bytes,tbytes,tframes;
1237 char *cur;
1238 SockList sl;
1239
1240
1241 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1242 strcpy((char*)sl.buf,"map ");
1243 sl.len=strlen((char*)sl.buf);
1244
1245 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1246 sl.len=cur-(char*)sl.buf;
1247
1248/* LOG(llevDebug, "Sending map command.\n");*/
1249
1250 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1251 /* All of this is just accounting stuff */
1252 if (tframes>100) {
1253 tframes = tbytes = 0;
1254 }
1255 tframes++;
1256 frames++;
1257 tbytes += sl.len;
1258 bytes += sl.len;
1259 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1260 Send_With_Handling(ns, &sl);
1261 ns->sent_scroll = 0;
1262 }
1263 free(sl.buf);
1264}
1265
1266 1186
1267/** Clears a map cell */ 1187/** Clears a map cell */
1188static void
1268static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1269{ 1190{
1270 cell->count=count;
1271 cell->faces[0] = face0; 1191 cell->faces[0] = face0;
1272 cell->faces[1] = face1; 1192 cell->faces[1] = face1;
1273 cell->faces[2] = face2; 1193 cell->faces[2] = face2;
1194 cell->count = count;
1195 cell->stat_hp = 0;
1196 cell->flags = 0;
1197 cell->player = 0;
1274} 1198}
1275 1199
1276#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1200#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1277#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1278 1202
1279/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1280 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1281 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1282 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1283 * re-examined. 1207 * re-examined.
1284 */ 1208 */
1285
1286static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1287 1210
1288/** 1211/**
1289 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1290 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1291 * for empty space checking. 1214 * for empty space checking.
1292 */ 1215 */
1293static inline int have_head(int ax, int ay) { 1216static inline int
1294 1217have_head (int ax, int ay)
1218{
1295 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1296 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1297 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1298 return 0; 1221 return 1;
1222
1223 return 0;
1299} 1224}
1300 1225
1301/** 1226/**
1302 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1303 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1304 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1305 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1306 * sent, it returns zero. 1231 * sent, it returns zero.
1307 */ 1232 */
1308static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer) 1233static int
1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1309{ 1235{
1310 short face_num; 1236 short face_num;
1311 1237
1312 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1313 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1314 else 1240 else
1315 face_num = 0; 1241 face_num = 0;
1316 1242
1317 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) { 1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1318 SockList_AddShort(sl, face_num); 1244 {
1245 sl << uint16 (face_num);
1319 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1246 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1320 esrv_send_face(ns, face_num, 0); 1247 esrv_send_face (&ns, face_num, 0);
1248
1321 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1249 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1322 ns->lastmap.cells[ax][ay].faces[layer] = face_num; 1250 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1323 return 1; 1251 return 1;
1324 } 1252 }
1325 1253
1326 return 0; /* No change */ 1254 return 0; /* No change */
1327} 1255}
1328 1256
1329/** 1257/**
1330 * Removes the need to replicate the same code for each layer. 1258 * Removes the need to replicate the same code for each layer.
1331 * this returns true if this space is now in fact different than 1259 * this returns true if this space is now in fact different than
1343 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1344 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1345 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1346 * actually match. 1274 * actually match.
1347 */ 1275 */
1348 1276static int
1349static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1350{ 1278{
1351 object *ob, *head; 1279 object *ob, *head;
1352 uint16 face_num; 1280 uint16 face_num;
1353 int bx, by,i; 1281 int bx, by, i;
1354 1282
1355 /* If there is a multipart object stored away, treat that as more important. 1283 /* If there is a multipart object stored away, treat that as more important.
1356 * If not, then do the normal processing. 1284 * If not, then do the normal processing.
1357 */ 1285 */
1358
1359 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1286 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1360 1287
1361 /* Check to see if this head is part of the set of objects 1288 /* Check to see if this head is part of the set of objects
1362 * we would normally send for this space. If so, then 1289 * we would normally send for this space. If so, then
1363 * don't use the head value. We need to do the check 1290 * don't use the head value. We need to do the check
1364 * here and not when setting up the heads[] value for two reasons - 1291 * here and not when setting up the heads[] value for two reasons -
1365 * 1) the heads[] values will get used even if the space is not visible. 1292 * 1) the heads[] values will get used even if the space is not visible.
1366 * 2) its possible the head is not on the same map as a part, and I'd 1293 * 2) its possible the head is not on the same map as a part, and I'd
1367 * rather not need to do the map translation overhead. 1294 * rather not need to do the map translation overhead.
1368 * 3) We need to do some extra checking to make sure that we will 1295 * 3) We need to do some extra checking to make sure that we will
1369 * otherwise send the image as this layer, eg, either it matches 1296 * otherwise send the image as this layer, eg, either it matches
1370 * the head value, or is not multipart. 1297 * the head value, or is not multipart.
1371 */ 1298 */
1372 if (head && !head->more) { 1299 if (head && !head->more)
1300 {
1373 for (i=0; i<MAP_LAYERS; i++) { 1301 for (i = 0; i < MAP_LAYERS; i++)
1302 {
1374 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1303 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1375 if (!ob) continue; 1304 if (!ob)
1305 continue;
1376 1306
1377 if (ob->head) ob=ob->head; 1307 if (ob->head)
1308 ob = ob->head;
1378 1309
1379 if (ob == head) { 1310 if (ob == head)
1311 {
1380 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1312 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1381 head = NULL; 1313 head = NULL;
1382 break; 1314 break;
1315 }
1316 }
1383 } 1317 }
1384 }
1385 }
1386 1318
1387 ob = head; 1319 ob = head;
1320 if (!ob)
1388 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1321 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1389 1322
1390 /* If there is no object for this space, or if the face for the object 1323 /* If there is no object for this space, or if the face for the object
1391 * is the blank face, set the face number to zero. 1324 * is the blank face, set the face number to zero.
1392 * else if we have the stored head object for this space, that takes 1325 * else if we have the stored head object for this space, that takes
1393 * precedence over the other object for this space. 1326 * precedence over the other object for this space.
1394 * otherwise, we do special head processing 1327 * otherwise, we do special head processing
1395 */ 1328 */
1396 if (!ob || ob->face == blank_face) face_num=0; 1329 if (!ob || ob->face == blank_face)
1330 face_num = 0;
1397 else if (head){ 1331 else if (head)
1332 {
1398 /* if this is a head that had previously been stored */ 1333 /* if this is a head that had previously been stored */
1399 face_num = ob->face->number; 1334 face_num = ob->face->number;
1400 } else { 1335 }
1336 else
1337 {
1401 /* if the faces for the different parts of a multipart object 1338 /* if the faces for the different parts of a multipart object
1402 * are the same, we only want to send the bottom right most 1339 * are the same, we only want to send the bottom right most
1403 * portion of the object. That info is in the tail_.. values 1340 * portion of the object. That info is in the tail_.. values
1404 * of the head. Note that for the head itself, ob->head will 1341 * of the head. Note that for the head itself, ob->head will
1405 * be null, so we only do this block if we are working on 1342 * be null, so we only do this block if we are working on
1406 * a tail piece. 1343 * a tail piece.
1407 */ 1344 */
1408 1345
1409 /* tail_x and tail_y will only be set in the head object. If 1346 /* tail_x and tail_y will only be set in the head object. If
1410 * this is the head object and these are set, we proceed 1347 * this is the head object and these are set, we proceed
1411 * with logic to only send bottom right. Similarly, if 1348 * with logic to only send bottom right. Similarly, if
1412 * this is one of the more parts but the head has those values 1349 * this is one of the more parts but the head has those values
1413 * set, we want to do the processing. There can be cases where 1350 * set, we want to do the processing. There can be cases where
1414 * the head is not visible but one of its parts is, so we just 1351 * the head is not visible but one of its parts is, so we just
1415 * can always expect that ob->arch->tail_x will be true for all 1352 * can always expect that ob->arch->tail_x will be true for all
1416 * object we may want to display. 1353 * object we may want to display.
1417 */ 1354 */
1418 if ((ob->arch->tail_x || ob->arch->tail_y) || 1355 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1419 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1356 {
1420 1357
1421 if (ob->head) head = ob->head; 1358 if (ob->head)
1422 else head = ob; 1359 head = ob->head;
1360 else
1361 head = ob;
1423 1362
1424 /* Basically figure out where the offset is from where we are right 1363 /* Basically figure out where the offset is from where we are right
1425 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1364 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1426 * piece is from the head, and the tail is where the tail is from the 1365 * piece is from the head, and the tail is where the tail is from the
1427 * head. Note that bx and by will equal sx and sy if we are already working 1366 * head. Note that bx and by will equal sx and sy if we are already working
1428 * on the bottom right corner. If ob is the head, the clone values 1367 * on the bottom right corner. If ob is the head, the clone values
1429 * will be zero, so the right thing will still happen. 1368 * will be zero, so the right thing will still happen.
1430 */ 1369 */
1431 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1370 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1432 by = sy + head->arch->tail_y - ob->arch->clone.y; 1371 by = sy + head->arch->tail_y - ob->arch->clone.y;
1433 1372
1434 /* I don't think this can ever happen, but better to check for it just 1373 /* I don't think this can ever happen, but better to check for it just
1435 * in case. 1374 * in case.
1436 */ 1375 */
1437 if (bx < sx || by < sy) { 1376 if (bx < sx || by < sy)
1377 {
1438 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1378 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1439 bx, by, sx, sy); 1379 face_num = 0;
1440 face_num = 0; 1380 }
1441 }
1442 /* single part object, multipart object with non merged faces, 1381 /* single part object, multipart object with non merged faces,
1443 * of multipart object already at lower right. 1382 * of multipart object already at lower right.
1444 */ 1383 */
1445 else if (bx == sx && by == sy) { 1384 else if (bx == sx && by == sy)
1385 {
1446 face_num = ob->face->number; 1386 face_num = ob->face->number;
1447 1387
1448 /* if this face matches one stored away, clear that one away. 1388 /* if this face matches one stored away, clear that one away.
1449 * this code relies on the fact that the map1 commands 1389 * this code relies on the fact that the map1 commands
1450 * goes from 2 down to 0. 1390 * goes from 2 down to 0.
1451 */ 1391 */
1452 for (i=0; i<MAP_LAYERS; i++) 1392 for (i = 0; i < MAP_LAYERS; i++)
1453 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1393 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1454 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1394 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1455 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1395 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1456 } 1396 }
1457 else { 1397 else
1398 {
1458 /* If this head is stored away, clear it - otherwise, 1399 /* If this head is stored away, clear it - otherwise,
1459 * there can be cases where a object is on multiple layers - 1400 * there can be cases where a object is on multiple layers -
1460 * we only want to send it once. 1401 * we only want to send it once.
1461 */ 1402 */
1462 face_num = head->face->number; 1403 face_num = head->face->number;
1463 for (i=0; i<MAP_LAYERS; i++) 1404 for (i = 0; i < MAP_LAYERS; i++)
1464 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1405 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1465 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1406 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1466 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1407 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1467 1408
1468 /* First, try to put the new head on the same layer. If that is used up, 1409 /* First, try to put the new head on the same layer. If that is used up,
1469 * then find another layer. 1410 * then find another layer.
1470 */ 1411 */
1471 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1412 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1413 {
1472 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1414 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1473 } else for (i=0; i<MAX_LAYERS; i++) { 1415 }
1416 else
1417 for (i = 0; i < MAX_LAYERS; i++)
1418 {
1474 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1419 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1475 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1420 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1421 {
1476 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1422 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1477 } 1423 }
1478 } 1424 }
1479 face_num = 0; /* Don't send this object - we'll send the head later */ 1425 face_num = 0; /* Don't send this object - we'll send the head later */
1480 } 1426 }
1481 } else { 1427 }
1428 else
1429 {
1482 /* In this case, we are already at the lower right or single part object, 1430 /* In this case, we are already at the lower right or single part object,
1483 * so nothing special 1431 * so nothing special
1484 */ 1432 */
1485 face_num = ob->face->number; 1433 face_num = ob->face->number;
1486 1434
1487 /* clear out any head entries that have the same face as this one */ 1435 /* clear out any head entries that have the same face as this one */
1488 for (bx=0; bx<layer; bx++) 1436 for (bx = 0; bx < layer; bx++)
1489 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1437 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1490 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1438 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1491 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1439 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1492 } 1440 }
1493 } /* else not already head object or blank face */ 1441 } /* else not already head object or blank face */
1494 1442
1495 /* This is a real hack. Basically, if we have nothing to send for this layer, 1443 /* This is a real hack. Basically, if we have nothing to send for this layer,
1496 * but there is a head on the next layer, send that instead. 1444 * but there is a head on the next layer, send that instead.
1497 * Without this, what happens is you can get the case where the player stands 1445 * Without this, what happens is you can get the case where the player stands
1498 * on the same space as the head. However, if you have overlapping big objects 1446 * on the same space as the head. However, if you have overlapping big objects
1499 * of the same type, what happens then is it doesn't think it needs to send 1447 * of the same type, what happens then is it doesn't think it needs to send
1500 * This tends to make stacking also work/look better. 1448 * This tends to make stacking also work/look better.
1501 */ 1449 */
1502 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1450 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1451 {
1503 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1452 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1504 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1453 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1505 } 1454 }
1506 1455
1507 /* Another hack - because of heads and whatnot, this face may match one 1456 /* Another hack - because of heads and whatnot, this face may match one
1508 * we already sent for a lower layer. In that case, don't send 1457 * we already sent for a lower layer. In that case, don't send
1509 * this one. 1458 * this one.
1510 */ 1459 */
1511 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1460 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1512 face_num = 0; 1461 face_num = 0;
1513 }
1514 1462
1515 /* We've gotten what face we want to use for the object. Now see if 1463 /* We've gotten what face we want to use for the object. Now see if
1516 * if it has changed since we last sent it to the client. 1464 * if it has changed since we last sent it to the client.
1517 */ 1465 */
1518 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1466 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1467 {
1519 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1468 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1520 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1469 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1521 esrv_send_face(ns, face_num, 0); 1470 esrv_send_face (&ns, face_num, 0);
1522 SockList_AddShort(sl, face_num); 1471
1523 return 1; 1472 sl << uint16 (face_num);
1473 return 1;
1524 } 1474 }
1475
1525 /* Nothing changed */ 1476 /* Nothing changed */
1526 return 0; 1477 return 0;
1527} 1478}
1528 1479
1529/** 1480/**
1530 * This function is mainly a copy of update_space, 1481 * This function is mainly a copy of update_space,
1531 * except it handles update of the smoothing updates, 1482 * except it handles update of the smoothing updates,
1543 * layer is the layer to update, with 2 being the floor and 0 the 1494 * layer is the layer to update, with 2 being the floor and 0 the
1544 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1545 * take. 1496 * take.
1546 */ 1497 */
1547 1498
1548static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1499static inline int
1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1549{ 1501{
1550 object *ob; 1502 object *ob;
1551 int smoothlevel; /* old face_num;*/ 1503 int smoothlevel; /* old face_num; */
1552 1504
1553 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1554 1506
1555 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1556 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1557 */ 1509 */
1558 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1510 if (!ob || ob->face == blank_face)
1511 smoothlevel = 0;
1559 else { 1512 else
1513 {
1560 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1561 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1562 SendSmooth(ns, ob->face->number); 1516 SendSmooth (&ns, ob->face->number);
1563 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1564 1518
1565 /* We've gotten what face we want to use for the object. Now see if 1519 /* We've gotten what face we want to use for the object. Now see if
1566 * if it has changed since we last sent it to the client. 1520 * if it has changed since we last sent it to the client.
1567 */ 1521 */
1568 if (smoothlevel>255) 1522 if (smoothlevel > 255)
1569 smoothlevel=255; 1523 smoothlevel = 255;
1570 else if (smoothlevel<0) 1524 else if (smoothlevel < 0)
1571 smoothlevel=0; 1525 smoothlevel = 0;
1526
1572 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1527 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1528 {
1573 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1529 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1574 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1530 sl << uint8 (smoothlevel);
1575 return 1; 1531 return 1;
1576 } 1532 }
1533
1577 /* Nothing changed */ 1534 /* Nothing changed */
1578 return 0; 1535 return 0;
1579} 1536}
1580 1537
1581/** 1538/**
1582 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1583 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1584 * available. 1541 * available.
1585 */ 1542 */
1543int
1586int getExtendedMapInfoSize(NewSocket* ns){ 1544getExtendedMapInfoSize (client * ns)
1545{
1587 int result=0; 1546 int result = 0;
1547
1588 if (ns->ext_mapinfos){ 1548 if (ns->ext_mapinfos)
1549 {
1589 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1590 result+=1; /*One byte for smoothlevel*/ 1551 result += 1; /*One byte for smoothlevel */
1591 } 1552 }
1553
1592 return result; 1554 return result;
1593} 1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1577}
1578
1594/** 1579/**
1595 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1596 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1597 * a maximum map size of 15x15. 1582 * a maximum map size of 15x15.
1598 * This function is much simpler than the old one. This is because 1583 * This function is much simpler than the old one. This is because
1602 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1603 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1604 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1605 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1606 * I will describe internally what we do: 1591 * I will describe internally what we do:
1607 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1608 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1609 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1610 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1611 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1612 * is not viewable. 1597 * is not viewable.
1613 * we use faces[0] faces[1] faces[2] to hold what the three layers 1598 * we use faces[0] faces[1] faces[2] to hold what the three layers
1614 * look like. 1599 * look like.
1615 */ 1600 */
1601void
1616void draw_client_map1(object *pl) 1602draw_client_map1 (object *pl)
1617{ 1603{
1618 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen; 1604 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1619 sint16 nx, ny; 1605 sint16 nx, ny;
1620 int estartlen, eoldlen; 1606 int estartlen, eoldlen;
1621 SockList sl;
1622 SockList esl; /*For extended Map info*/
1623 uint16 mask,emask; 1607 uint16 mask, emask;
1624 uint8 eentrysize; 1608 uint8 eentrysize;
1625 uint16 ewhatstart,ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1626 uint8 extendedinfos; 1610 uint8 extendedinfos;
1627 mapstruct *m; 1611 maptile *m;
1628 1612
1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1617
1629 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1630 1620
1631 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1632 if (pl->contr->socket.mapmode == Map1Cmd) 1622 packet esl;
1633 strcpy((char*)sl.buf,"map1 "); 1623
1634 else
1635 strcpy((char*)sl.buf,"map1a ");
1636 sl.len=strlen((char*)sl.buf);
1637 startlen = sl.len; 1624 startlen = sl.length ();
1625
1638 /*Extendedmapinfo structure initialisation*/ 1626 /*Extendedmapinfo structure initialisation */
1639 if (pl->contr->socket.ext_mapinfos){ 1627 if (socket.ext_mapinfos)
1640 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1628 {
1641 strcpy((char*)esl.buf,"mapextended ");
1642 esl.len=strlen((char*)esl.buf);
1643 extendedinfos=EMI_NOREDRAW; 1629 extendedinfos = EMI_NOREDRAW;
1630
1644 if (pl->contr->socket.EMI_smooth) 1631 if (socket.EMI_smooth)
1645 extendedinfos|=EMI_SMOOTH; 1632 extendedinfos |= EMI_SMOOTH;
1633
1646 ewhatstart=esl.len; 1634 ewhatstart = esl.length ();
1647 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1635 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1648 could need to be taken away*/ 1636 could need to be taken away */
1649 SockList_AddChar(&esl, extendedinfos);
1650 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket)); 1637 eentrysize = getExtendedMapInfoSize (&socket);
1651 SockList_AddChar(&esl, eentrysize); 1638 esl << "mapextended "
1639 << uint8 (extendedinfos)
1640 << uint8 (eentrysize);
1641
1652 estartlen = esl.len; 1642 estartlen = esl.length ();
1653 } else { 1643 }
1644 else
1645 {
1654 /* suppress compiler warnings */ 1646 /* suppress compiler warnings */
1655 ewhatstart = 0; 1647 ewhatstart = 0;
1656 ewhatflag = 0; 1648 ewhatflag = 0;
1657 estartlen = 0; 1649 estartlen = 0;
1658 } 1650 }
1651
1659 /* Init data to zero */ 1652 /* Init data to zero */
1660 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1653 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661 1654
1662 /* x,y are the real map locations. ax, ay are viewport relative 1655 /* x,y are the real map locations. ax, ay are viewport relative
1663 * locations. 1656 * locations.
1664 */ 1657 */
1665 ay=0; 1658 ay = 0;
1666 1659
1667 /* We could do this logic as conditionals in the if statement, 1660 /* We could do this logic as conditionals in the if statement,
1668 * but that started to get a bit messy to look at. 1661 * but that started to get a bit messy to look at.
1669 */ 1662 */
1670 max_x = pl->x+(pl->contr->socket.mapx+1)/2; 1663 max_x = pl->x + (socket.mapx + 1) / 2;
1671 max_y = pl->y+(pl->contr->socket.mapy+1)/2; 1664 max_y = pl->y + (socket.mapy + 1) / 2;
1665
1672 if (pl->contr->socket.mapmode == Map1aCmd) { 1666 if (socket.mapmode == Map1aCmd)
1667 {
1673 max_x += MAX_HEAD_OFFSET; 1668 max_x += MAX_HEAD_OFFSET;
1674 max_y += MAX_HEAD_OFFSET; 1669 max_y += MAX_HEAD_OFFSET;
1670 }
1671
1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1675 } 1673 {
1676 1674 ax = 0;
1677 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) { 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1678 ax=0; 1676 {
1679 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) {
1680
1681 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1682 1678
1683 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1684 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1685 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1686 * if the map1a command is not used, max_x and max_y will be 1682 * if the map1a command is not used, max_x and max_y will be
1687 * set to lower values. 1683 * set to lower values.
1688 */ 1684 */
1689 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) { 1685 if (ax >= socket.mapx || ay >= socket.mapy)
1690 int i, got_one; 1686 {
1687 int i, got_one;
1691 1688
1692 oldlen = sl.len; 1689 oldlen = sl.length ();
1693 1690
1691 sl << uint16 (mask);
1694 1692
1695 SockList_AddShort(&sl, mask); 1693 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1694 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1695 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1696 1696
1697 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1698 mask |= 0x4;
1699 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1700 mask |= 0x2;
1701 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1702 mask |= 0x1;
1703
1704 /* If all we are doing is sending 0 (blank) faces, we don't 1697 /* If all we are doing is sending 0 (blank) faces, we don't
1705 * actually need to send that - just the coordinates 1698 * actually need to send that - just the coordinates
1706 * with no faces tells the client to blank out the 1699 * with no faces tells the client to blank out the
1707 * space. 1700 * space.
1708 */ 1701 */
1709 got_one=0; 1702 got_one = 0;
1710 for (i=oldlen+2; i<sl.len; i++) { 1703 for (i = oldlen + 2; i < sl.length (); i++)
1711 if (sl.buf[i]) got_one=1; 1704 if (sl[i])
1712 } 1705 got_one = 1;
1713 1706
1714 if (got_one && (mask & 0xf)) { 1707 if (got_one && (mask & 0xf))
1715 sl.buf[oldlen+1] = mask & 0xff; 1708 sl[oldlen + 1] = mask & 0xff;
1716 } else { /*either all faces blank, either no face at all*/
1717 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1718 sl.len = oldlen + 2;
1719 else 1709 else
1710 { /*either all faces blank, either no face at all */
1711 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1712 sl.reset (oldlen + 2);
1713 else
1720 sl.len = oldlen; 1714 sl.reset (oldlen);
1721 } 1715 }
1716
1722 /*What concerns extendinfos, nothing to be done for now 1717 /*What concerns extendinfos, nothing to be done for now
1723 * (perhaps effects layer later) 1718 * (perhaps effects layer later)
1724 */ 1719 */
1725 continue; /* don't do processing below */ 1720 continue; /* don't do processing below */
1726 } 1721 }
1727 1722
1723 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1724
1728 d = pl->contr->blocked_los[ax][ay]; 1725 d = pl->contr->blocked_los[ax][ay];
1729 1726
1730 /* If the coordinates are not valid, or it is too dark to see, 1727 /* If the coordinates are not valid, or it is too dark to see,
1731 * we tell the client as such 1728 * we tell the client as such
1732 */ 1729 */
1733 nx=x; 1730 nx = x;
1734 ny=y; 1731 ny = y;
1735 m = get_map_from_coord(pl->map, &nx, &ny); 1732 m = get_map_from_coord (pl->map, &nx, &ny);
1736 if (!m) { 1733
1734 if (!m)
1735 {
1737 /* space is out of map. Update space and clear values 1736 /* space is out of map. Update space and clear values
1738 * if this hasn't already been done. If the space is out 1737 * if this hasn't already been done. If the space is out
1739 * of the map, it shouldn't have a head 1738 * of the map, it shouldn't have a head
1740 */ 1739 */
1741 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) { 1740 if (lastcell.count != -1)
1742 SockList_AddShort(&sl, mask); 1741 {
1743 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1); 1742 sl << uint16 (mask);
1744 } 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1745 } else if (d>3) { 1744 }
1746 int need_send=0, count; 1745 }
1746 else if (d > 3)
1747 {
1748 m->touch ();
1749
1750 int need_send = 0, count;
1751
1747 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
1748 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
1749 */ 1754 */
1750 1755
1751 oldlen = sl.len; 1756 oldlen = sl.length ();
1752#if 0
1753 /* First thing we do is blank out this space (clear it)
1754 * if not already done. If the client is using darkness, and
1755 * this space is at the edge, we also include the darkness.
1756 */
1757 if (d==4) {
1758 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1759 mask |= 8;
1760 SockList_AddShort(&sl, mask);
1761 SockList_AddChar(&sl, 0);
1762 }
1763 count = d;
1764 } else
1765#endif
1766 {
1767 SockList_AddShort(&sl, mask);
1768 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1769 count = -1;
1770 }
1771 1757
1758 sl << uint16 (mask);
1759
1760 if (lastcell.count != -1)
1761 need_send = 1;
1762
1763 count = -1;
1764
1772 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766 {
1773 /* Now check to see if any heads need to be sent */ 1767 /* Now check to see if any heads need to be sent */
1774 1768
1775 if (check_head(&sl, &pl->contr->socket, ax, ay, 2)) 1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1776 mask |= 0x4; 1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1777 if (check_head(&sl, &pl->contr->socket, ax, ay, 1)) 1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1778 mask |= 0x2;
1779 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1780 mask |= 0x1;
1781 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1782 1772
1783 } else { 1773 lastcell.count = count;
1784 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay]; 1774 }
1775 else
1776 {
1785 /* properly clear a previously sent big face */ 1777 /* properly clear a previously sent big face */
1786 if(cell->faces[0] != 0 1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1787 || cell->faces[1] != 0 1779 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1788 || cell->faces[2] != 0) 1780 need_send = 1;
1789 need_send = 1;
1790 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1791 }
1792 1781
1782 map_clearcell (&lastcell, 0, 0, 0, count);
1783 }
1784
1793 if ((mask & 0xf) || need_send) { 1785 if ((mask & 0xf) || need_send)
1794 sl.buf[oldlen+1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
1795 } else { 1787 else
1796 sl.len = oldlen; 1788 sl.reset (oldlen);
1797 } 1789 }
1798 } else { 1790 else
1791 {
1792 m->touch ();
1793
1799 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
1800 * we need to send. 1795 * we need to send.
1801 */ 1796 */
1802 1797
1803 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
1804 * need to send is, then form the packet after that, 1799 * need to send is, then form the packet after that,
1805 * we presume that we will in fact form a packet, and update 1800 * we presume that we will in fact form a packet, and update
1806 * the bits by what we do actually send. If we send nothing, 1801 * the bits by what we do actually send. If we send nothing,
1807 * we just back out sl.len to the old value, and no harm 1802 * we just back out sl.length () to the old value, and no harm
1808 * is done. 1803 * is done.
1809 * I think this is simpler than doing a bunch of checks to see 1804 * I think this is simpler than doing a bunch of checks to see
1810 * what if anything we need to send, setting the bits, then 1805 * what if anything we need to send, setting the bits, then
1811 * doing those checks again to add the real data. 1806 * doing those checks again to add the real data.
1812 */ 1807 */
1813 oldlen = sl.len; 1808 oldlen = sl.length ();
1814 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1815 eoldlen = esl.len; 1810 eoldlen = esl.length ();
1816 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1817 SockList_AddShort(&sl, mask); 1812 sl << uint16 (mask);
1818 1813
1819 if (pl->contr->socket.ext_mapinfos) 1814 if (socket.ext_mapinfos)
1820 SockList_AddShort(&esl, emask); 1815 esl << uint16 (emask);
1821 1816
1822 /* Darkness changed */ 1817 unsigned char dummy;
1823 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) { 1818 unsigned char *last_ext = &dummy;
1824 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1825 mask |= 0x8; /* darkness bit */
1826 1819
1827 /* Protocol defines 255 full bright, 0 full dark. 1820 /* Darkness changed */
1828 * We currently don't have that many darkness ranges, 1821 if (lastcell.count != d && socket.darkness)
1829 * so we current what limited values we do have. 1822 {
1830 */ 1823 mask |= 0x8;
1831 if (d==0) SockList_AddChar(&sl, 255);
1832 else if (d==1) SockList_AddChar(&sl, 191);
1833 else if (d==2) SockList_AddChar(&sl, 127);
1834 else if (d==3) SockList_AddChar(&sl, 63);
1835 }
1836 else {
1837 /* need to reset from -1 so that if it does become blocked again,
1838 * the code that deals with that can detect that it needs to tell
1839 * the client that this space is now blocked.
1840 */
1841 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1842 }
1843 1824
1844 /* Floor face */ 1825 if (socket.extmap)
1826 {
1827 *last_ext |= 0x80;
1828 last_ext = &sl[sl.length ()];
1829 sl << uint8 (d);
1830 }
1831 else
1832 sl << uint8 (255 - 64 * d);
1833 }
1834
1835 lastcell.count = d;
1836
1837 if (socket.extmap)
1838 {
1839 uint8 stat_hp = 0;
1840 uint8 stat_width = 0;
1841 uint8 flags = 0;
1842 UUID player = 0;
1843
1844 // send hp information, if applicable
1845 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1846 {
1847 if (op->head || op->invisible)
1848 ; // do not show
1849 else if (op->type == PLAYER
1850 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1851 {
1852 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1853 {
1854 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1855 stat_width = op->arch->tail_x;
1856 }
1857 }
1858
1859 if (op->msg && op->msg[0] == '@')
1860 flags |= 1;
1861
1862 if (op->type == PLAYER && op != pl)
1863 player = op->count;
1864 }
1865
1866 if (lastcell.stat_hp != stat_hp)
1867 {
1868 lastcell.stat_hp = stat_hp;
1869
1870 mask |= 0x8;
1871 *last_ext |= 0x80;
1872 last_ext = &sl[sl.length ()];
1873
1874 sl << uint8 (5) << uint8 (stat_hp);
1875
1876 if (stat_width > 1)
1877 {
1878 *last_ext |= 0x80;
1879 last_ext = &sl[sl.length ()];
1880
1881 sl << uint8 (6) << uint8 (stat_width);
1882 }
1883 }
1884
1885 if (lastcell.player != player)
1886 {
1887 lastcell.player = player;
1888
1889 mask |= 0x8;
1890 *last_ext |= 0x80;
1891 last_ext = &sl[sl.length ()];
1892
1893 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1894 }
1895
1896 if (lastcell.flags != flags)
1897 {
1898 lastcell.flags = flags;
1899
1900 mask |= 0x8;
1901 *last_ext |= 0x80;
1902 last_ext = &sl[sl.length ()];
1903
1904 sl << uint8 (8) << uint8 (flags);
1905 }
1906 }
1907
1908 /* Floor face */
1845 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2)) 1909 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1846 mask |= 0x4; 1910 mask |= 0x4;
1847 1911
1848 if (pl->contr->socket.EMI_smooth) 1912 if (socket.EMI_smooth)
1849 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){ 1913 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1850 emask |= 0x4; 1914 emask |= 0x4;
1851 }
1852 1915
1853 /* Middle face */ 1916 /* Middle face */
1854 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1)) 1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1855 mask |= 0x2; 1918 mask |= 0x2;
1856 1919
1857 if (pl->contr->socket.EMI_smooth) 1920 if (socket.EMI_smooth)
1858 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){ 1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1859 emask |= 0x2; 1922 emask |= 0x2;
1860 }
1861 1923
1862
1863 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1864 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) { 1925 {
1865 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number; 1926 if (lastcell.faces[0] != pl->face->number)
1866 mask |= 0x1; 1927 {
1928 lastcell.faces[0] = pl->face->number;
1929 mask |= 0x1;
1930
1867 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1868 esrv_send_face(&pl->contr->socket, pl->face->number, 0); 1932 esrv_send_face (&socket, pl->face->number, 0);
1869 SockList_AddShort(&sl, pl->face->number); 1933
1870 } 1934 sl << uint16 (pl->face->number);
1871 } 1935 }
1872 /* Top face */ 1936 }
1873 else { 1937 else
1938 {
1939 /* Top face */
1874 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0)) 1940 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1875 mask |= 0x1; 1941 mask |= 0x1;
1876 if (pl->contr->socket.EMI_smooth) 1942
1877 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){ 1943 if (socket.EMI_smooth)
1878 emask |= 0x1; 1944 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1879 } 1945 emask |= 0x1;
1880 } 1946 }
1947
1881 /* Check to see if we are in fact sending anything for this 1948 /* Check to see if we are in fact sending anything for this
1882 * space by checking the mask. If so, update the mask. 1949 * space by checking the mask. If so, update the mask.
1883 * if not, reset the len to that from before adding the mask 1950 * if not, reset the len to that from before adding the mask
1884 * value, so we don't send those bits. 1951 * value, so we don't send those bits.
1885 */ 1952 */
1886 if (mask & 0xf) { 1953 if (mask & 0xf)
1887 sl.buf[oldlen+1] = mask & 0xff; 1954 sl[oldlen + 1] = mask & 0xff;
1888 } else { 1955 else
1889 sl.len = oldlen; 1956 sl.reset (oldlen);
1890 } 1957
1891 if (emask & 0xf) { 1958 if (emask & 0xf)
1892 esl.buf[eoldlen+1] = emask & 0xff; 1959 esl[eoldlen + 1] = emask & 0xff;
1893 } else { 1960 else
1894 esl.len = eoldlen; 1961 esl.reset (eoldlen);
1895 }
1896 } /* else this is a viewable space */ 1962 } /* else this is a viewable space */
1897 } /* for x loop */ 1963 } /* for x loop */
1898 } /* for y loop */ 1964 } /* for y loop */
1899 1965
1900 /* Verify that we in fact do need to send this */ 1966 /* Verify that we in fact do need to send this */
1901 if (pl->contr->socket.ext_mapinfos){ 1967 if (socket.ext_mapinfos)
1968 {
1902 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){ 1969 if (!(sl.length () > startlen || socket.sent_scroll))
1970 {
1903 /* No map data will follow, so don't say the client 1971 /* No map data will follow, so don't say the client
1904 * it doesn't need draw! 1972 * it doesn't need draw!
1905 */ 1973 */
1906 ewhatflag&=(~EMI_NOREDRAW); 1974 ewhatflag &= (~EMI_NOREDRAW);
1907 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 1975 esl[ewhatstart + 1] = ewhatflag & 0xff;
1908 } 1976 }
1977
1909 if (esl.len>estartlen) { 1978 if (esl.length () > estartlen)
1910 Send_With_Handling(&pl->contr->socket, &esl); 1979 socket.send_packet (esl);
1911 } 1980 }
1912 free(esl.buf); 1981
1982 if (sl.length () > startlen || socket.sent_scroll)
1913 } 1983 {
1914 if (sl.len>startlen || pl->contr->socket.sent_scroll) { 1984 socket.send_packet (sl);
1915 Send_With_Handling(&pl->contr->socket, &sl); 1985 socket.sent_scroll = 0;
1916 pl->contr->socket.sent_scroll = 0;
1917 } 1986 }
1918 free(sl.buf);
1919} 1987}
1920 1988
1921/** 1989/**
1922 * Draws client map. 1990 * Draws client map.
1923 */ 1991 */
1992void
1924void draw_client_map(object *pl) 1993draw_client_map (object *pl)
1925{ 1994{
1926 int i,j; 1995 int i, j;
1927 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1928 New_Face *face,*floor; 1997 facetile *face, *floor;
1929 New_Face *floor2; 1998 facetile *floor2;
1930 int d, mflags; 1999 int d, mflags;
1931 struct Map newmap; 2000 struct Map newmap;
1932 mapstruct *m, *pm; 2001 maptile *m, *pm;
1933 2002
1934 if (pl->type != PLAYER) { 2003 if (pl->type != PLAYER)
2004 {
1935 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 2005 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1936 return; 2006 return;
1937 } 2007 }
1938 2008
1939 if (pl->contr->transport) {
1940 pm = pl->contr->transport->map;
1941 }
1942 else
1943 pm = pl->map; 2009 pm = pl->map;
1944 2010
1945 /* If player is just joining the game, he isn't here yet, so the map 2011 /* If player is just joining the game, he isn't here yet, so the map
1946 * can get swapped out. If so, don't try to send them a map. All will 2012 * can get swapped out. If so, don't try to send them a map. All will
1947 * be OK once they really log in. 2013 * be OK once they really log in.
1948 */ 2014 */
1949 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return; 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016 return;
1950 2017
1951 memset(&newmap, 0, sizeof(struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
1952 2019
1953 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1954 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1955 ax=i; 2022 {
1956 ay=j; 2023 ax = i;
2024 ay = j;
1957 m = pm; 2025 m = pm;
1958 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
1959 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
1960 continue; 2029 continue;
1961 if (mflags & P_NEED_UPDATE) 2030
1962 update_position(m, ax, ay);
1963 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
1964 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
1965 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
1966 */ 2034 */
1967 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
1968 m->timeout = 50; 2036 m->timeout = 50;
1969 }
1970 } 2037 }
2038
1971 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
1972 if(pl->contr->do_los) { 2040 if (pl->contr->do_los)
2041 {
1973 update_los(pl); 2042 update_los (pl);
1974 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
1975 } 2044 }
1976 2045
1977 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1978 /* Big maps need a different drawing mechanism to work */ 2046 /* Big maps need a different drawing mechanism to work */
1979 draw_client_map1(pl); 2047 draw_client_map1 (pl);
1980 return;
1981 }
1982
1983 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1984 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1985 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1986 }
1987
1988 /* j and i are the y and x coordinates of the real map (which is
1989 * basically some number of spaces around the player)
1990 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1991 * left corner) and are thus disconnected from the map values.
1992 * Subtract 1 from the max values so that we properly handle cases where
1993 * player has specified an even map. Otherwise, we try to send them too
1994 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
1995 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1996 * odd, this still works fine.
1997 */
1998 ay=0;
1999 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
2000 ax=0;
2001 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
2002
2003 d = pl->contr->blocked_los[ax][ay];
2004 /* note the out_of_map and d>3 checks are both within the same
2005 * negation check.
2006 */
2007 nx = i;
2008 ny = j;
2009 m = get_map_from_coord(pm, &nx, &ny);
2010 if (m && d<4) {
2011 face = GET_MAP_FACE(m, nx, ny,0);
2012 floor2 = GET_MAP_FACE(m, nx, ny,1);
2013 floor = GET_MAP_FACE(m, nx, ny,2);
2014
2015 /* If all is blank, send a blank face. */
2016 if ((!face || face == blank_face) &&
2017 (!floor2 || floor2 == blank_face) &&
2018 (!floor || floor == blank_face)) {
2019 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2020 blank_face->number,&newmap);
2021 } else { /* actually have something interesting */
2022 /* send the darkness mask, if any. */
2023 if (d && pl->contr->socket.darkness)
2024 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2025 dark_faces[d-1]->number,&newmap);
2026
2027 if (face && face != blank_face)
2028 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2029 face->number,&newmap);
2030 if (floor2 && floor2 != blank_face)
2031 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2032 floor2->number,&newmap);
2033 if (floor && floor != blank_face)
2034 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2035 floor->number,&newmap);
2036 }
2037 } /* Is a valid space */
2038 }
2039 }
2040 esrv_map_doneredraw(&pl->contr->socket, &newmap);
2041
2042 check_map_change (pl->contr);
2043} 2048}
2044 2049
2045 2050
2046/*****************************************************************************/ 2051/*****************************************************************************/
2052
2047/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 2053/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2054
2048/* a player. Of course, the client need to know the command to be able to */ 2055/* a player. Of course, the client need to know the command to be able to */
2056
2049/* manage it ! */ 2057/* manage it ! */
2058
2050/*****************************************************************************/ 2059/*****************************************************************************/
2060void
2051void send_plugin_custom_message(object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2052{ 2062{
2053 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 2063 pl->contr->ns->send_packet (buf);
2054} 2064}
2055 2065
2056/** 2066/**
2057 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2058 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2059 */ 2069 */
2070void
2060void send_skill_info(NewSocket *ns, char *params) 2071send_skill_info (client *ns, char *params)
2061{ 2072{
2062 SockList sl; 2073 packet sl;
2063 int i; 2074 sl << "replyinfo skill_info\n";
2064 2075
2065 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2066 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2067 for (i=1; i< NUM_SKILLS; i++) { 2076 for (int i = 1; i < NUM_SKILLS; i++)
2068 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2077 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2069 skill_names[i]); 2078
2070 }
2071 sl.len = strlen((char*)sl.buf);
2072 if (sl.len >= MAXSOCKBUF) { 2079 if (sl.length () >= MAXSOCKBUF)
2080 {
2073 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2081 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2074 fatal(0); 2082 fatal (0);
2075 } 2083 }
2076 Send_With_Handling(ns, &sl); 2084
2077 free(sl.buf); 2085 ns->send_packet (sl);
2078} 2086}
2079 2087
2080/** 2088/**
2081 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2082 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2083 */ 2091 */
2092void
2084void send_spell_paths (NewSocket *ns, char *params) { 2093send_spell_paths (client * ns, char *params)
2085 SockList sl; 2094{
2086 int i; 2095 packet sl;
2087 2096
2088 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2097 sl << "replyinfo spell_paths\n";
2089 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2098
2090 for(i=0; i<NRSPELLPATHS; i++) 2099 for (int i = 0; i < NRSPELLPATHS; i++)
2091 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2100 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2092 sl.len = strlen((char*)sl.buf); 2101
2093 if (sl.len >= MAXSOCKBUF) { 2102 if (sl.length () >= MAXSOCKBUF)
2103 {
2094 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2104 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2095 fatal(0); 2105 fatal (0);
2096 } 2106 }
2097 Send_With_Handling(ns, &sl); 2107
2098 free(sl.buf); 2108 ns->send_packet (sl);
2099} 2109}
2100 2110
2101/** 2111/**
2102 * This looks for any spells the player may have that have changed their stats. 2112 * This looks for any spells the player may have that have changed their stats.
2103 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2104 */ 2114 */
2115void
2105void esrv_update_spells(player *pl) { 2116esrv_update_spells (player *pl)
2106 SockList sl; 2117{
2107 int flags=0; 2118 if (!pl->ns)
2108 object *spell; 2119 return;
2109 if (!pl->socket.monitor_spells) return; 2120
2121 if (!pl->ns->monitor_spells)
2122 return;
2123
2110 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2125 {
2111 if (spell->type == SPELL) { 2126 if (spell->type == SPELL)
2127 {
2128 int flags = 0;
2129
2112 /* check if we need to update it*/ 2130 /* check if we need to update it */
2113 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2131 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2132 {
2114 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2133 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2115 flags |= UPD_SP_MANA; 2134 flags |= UPD_SP_MANA;
2116 } 2135 }
2136
2117 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2137 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2138 {
2118 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2139 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2119 flags |= UPD_SP_GRACE; 2140 flags |= UPD_SP_GRACE;
2120 } 2141 }
2142
2121 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2143 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2144 {
2122 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2145 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2123 flags |= UPD_SP_DAMAGE; 2146 flags |= UPD_SP_DAMAGE;
2147 }
2148
2149 if (flags)
2150 {
2151 packet sl;
2152
2153 sl << "updspell "
2154 << uint8 (flags)
2155 << uint32 (spell->count);
2156
2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2160
2161 pl->ns->send_packet (sl);
2162 }
2163 }
2124 } 2164 }
2125 if (flags !=0) {
2126 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2127 strcpy((char*)sl.buf,"updspell ");
2128 sl.len=strlen((char*)sl.buf);
2129 SockList_AddChar(&sl, flags);
2130 SockList_AddInt(&sl, spell->count);
2131 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2132 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2133 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2134 flags = 0;
2135 Send_With_Handling(&pl->socket, &sl);
2136 free(sl.buf);
2137 }
2138 }
2139 }
2140} 2165}
2141 2166
2167void
2142void esrv_remove_spell(player *pl, object *spell) { 2168esrv_remove_spell (player *pl, object *spell)
2143 SockList sl; 2169{
2170 if (!pl->ns->monitor_spells)
2171 return;
2144 2172
2145 if (!pl->socket.monitor_spells) return;
2146 if (!pl || !spell || spell->env != pl->ob) { 2173 if (!pl || !spell || spell->env != pl->ob)
2174 {
2147 LOG(llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2148 return; 2176 return;
2149 } 2177 }
2150 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2178
2151 strcpy((char*)sl.buf,"delspell "); 2179 packet sl ("delspell");
2152 sl.len=strlen((char*)sl.buf); 2180
2153 SockList_AddInt(&sl, spell->count); 2181 sl << uint32 (spell->count);
2154 Send_With_Handling(&pl->socket, &sl); 2182
2155 free(sl.buf); 2183 pl->ns->send_packet (sl);
2156} 2184}
2157 2185
2158/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2187static void
2159static void append_spell (player *pl, SockList *sl, object *spell) { 2188append_spell (player *pl, packet &sl, object *spell)
2189{
2160 int len, i, skill=0; 2190 int len, i, skill = 0;
2161 2191
2162 if (!(spell->name)) { 2192 if (!(spell->name))
2193 {
2163 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2164 return; 2195 return;
2165 } 2196 }
2166 SockList_AddInt(sl, spell->count); 2197
2167 SockList_AddShort(sl, spell->level);
2168 SockList_AddShort(sl, spell->casting_time);
2169 /* store costs and damage in the object struct, to compare to later */ 2198 /* store costs and damage in the object struct, to compare to later */
2170 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2199 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2171 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2200 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2172 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2201 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2173 /* send the current values */
2174 SockList_AddShort(sl, spell->last_sp);
2175 SockList_AddShort(sl, spell->last_grace);
2176 SockList_AddShort(sl, spell->last_eat);
2177 2202
2178 /* figure out which skill it uses, if it uses one */ 2203 /* figure out which skill it uses, if it uses one */
2179 if (spell->skill) { 2204 if (spell->skill)
2205 {
2180 for (i=1; i< NUM_SKILLS; i++) 2206 for (i = 1; i < NUM_SKILLS; i++)
2181 if (!strcmp(spell->skill, skill_names[i])) { 2207 if (!strcmp (spell->skill, skill_names[i]))
2208 {
2182 skill = i+CS_STAT_SKILLINFO; 2209 skill = i + CS_STAT_SKILLINFO;
2183 break; 2210 break;
2211 }
2184 } 2212 }
2185 }
2186 SockList_AddChar(sl, skill);
2187 2213
2188 SockList_AddInt(sl, spell->path_attuned); 2214 /* send the current values */
2189 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2215 sl << uint32 (spell->count)
2190 2216 << uint16 (spell->level)
2191 len = strlen(spell->name); 2217 << uint16 (spell->casting_time)
2192 SockList_AddChar(sl, (char)len); 2218 << uint16 (spell->last_sp)
2193 memcpy(sl->buf+sl->len, spell->name, len); 2219 << uint16 (spell->last_grace)
2194 sl->len+=len; 2220 << uint16 (spell->last_eat)
2195 2221 << uint8 (skill)
2196 if (!spell->msg) { 2222 << uint32 (spell->path_attuned)
2197 SockList_AddShort(sl, 0); 2223 << uint32 (spell->face ? spell->face->number : 0)
2198 } 2224 << data8 (spell->name)
2199 else { 2225 << data16 (spell->msg);
2200 len = strlen(spell->msg);
2201 SockList_AddShort(sl, len);
2202 memcpy(sl->buf+sl->len, spell->msg, len);
2203 sl->len+=len;
2204 }
2205} 2226}
2206 2227
2207/** 2228/**
2208 * This tells the client to add the spell *ob, if *ob is NULL, then add 2229 * This tells the client to add the spell *ob, if *ob is NULL, then add
2209 * all spells in the player's inventory. 2230 * all spells in the player's inventory.
2210 */ 2231 */
2232void
2211void esrv_add_spells(player *pl, object *spell) { 2233esrv_add_spells (player *pl, object *spell)
2212 SockList sl; 2234{
2213 if (!pl) { 2235 if (!pl)
2236 {
2214 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2215 return; 2238 return;
2216 } 2239 }
2217 if (!pl->socket.monitor_spells) return; 2240
2218 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2241 if (!pl->ns->monitor_spells)
2219 strcpy((char*)sl.buf,"addspell "); 2242 return;
2220 sl.len=strlen((char*)sl.buf); 2243
2244 packet sl ("addspell");
2245
2221 if (!spell) { 2246 if (!spell)
2247 {
2222 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2249 {
2223 /* were we to simply keep appending data here, we could exceed 2250 /* were we to simply keep appending data here, we could exceed
2224 * MAXSOCKBUF if the player has enough spells to add, we know that 2251 * MAXSOCKBUF if the player has enough spells to add, we know that
2225 * append_spells will always append 19 data bytes, plus 4 length 2252 * append_spells will always append 19 data bytes, plus 4 length
2226 * bytes and 3 strings (because that is the spec) so we need to 2253 * bytes and 3 strings (because that is the spec) so we need to
2227 * check that the length of those 3 strings, plus the 23 bytes, 2254 * check that the length of those 3 strings, plus the 23 bytes,
2228 * won't take us over the length limit for the socket, if it does, 2255 * won't take us over the length limit for the socket, if it does,
2229 * we need to send what we already have, and restart packet formation 2256 * we need to send what we already have, and restart packet formation
2230 */ 2257 */
2231 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2258 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2232 * to show add_spell is 26 bytes + 2 strings. However, the overun 2259 * to show add_spell is 26 bytes + 2 strings. However, the overun
2233 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2260 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2234 * like it will fix this 2261 * like it will fix this
2235 */ 2262 */
2236 if (spell->type != SPELL) continue; 2263 if (spell->type != SPELL)
2237 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2264 continue;
2238 (spell->msg?strlen(spell->msg):0)))) { 2265
2239 Send_With_Handling(&pl->socket, &sl); 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2240 strcpy((char*)sl.buf,"addspell "); 2267 {
2241 sl.len=strlen((char*)sl.buf); 2268 pl->ns->send_packet (sl);
2269
2270 sl.reset ();
2271 sl << "addspell ";
2272 }
2273
2274 append_spell (pl, sl, spell);
2275 }
2242 } 2276 }
2277 else if (spell->type != SPELL)
2278 {
2279 LOG (llevError, "Asked to send a non-spell object as a spell");
2280 return;
2281 }
2282 else
2243 append_spell(pl, &sl, spell); 2283 append_spell (pl, sl, spell);
2244 } 2284
2245 }
2246 else if (spell->type != SPELL) {
2247 LOG(llevError, "Asked to send a non-spell object as a spell");
2248 return;
2249 }
2250 else append_spell(pl, &sl, spell);
2251 if (sl.len >= MAXSOCKBUF) { 2285 if (sl.length () >= MAXSOCKBUF)
2286 {
2252 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2253 fatal(0); 2288 fatal (0);
2254 } 2289 }
2290
2255 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2256 Send_With_Handling(&pl->socket, &sl); 2292 pl->ns->send_packet (sl);
2257 free(sl.buf);
2258} 2293}
2259 2294

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