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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.21 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.27 by root, Wed Dec 13 18:08:02 2006 UTC

57#include <commands.h> 57#include <commands.h>
58 58
59/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 60 * it should work here.
61 */ 61 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 62#include <sys/types.h>
64# include <sys/time.h> 63#include <sys/time.h>
65# include <sys/socket.h> 64#include <sys/socket.h>
66# include <netinet/in.h> 65#include <netinet/in.h>
67# include <netdb.h> 66#include <netdb.h>
68#endif /* win32 */
69 67
70#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
71# include <unistd.h> 69# include <unistd.h>
72#endif 70#endif
73 71
137 for (x = 0; x < mx; x++) 135 for (x = 0; x < mx; x++)
138 { 136 {
139 for (y = 0; y < my; y++) 137 for (y = 0; y < my; y++)
140 { 138 {
141 if (x >= ns->mapx || y >= ns->mapy) 139 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */ 140 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 141 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 142 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */ 143 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 144 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else 145 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 146 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 } 147 }
156 } 148 }
157 149
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 150 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159 151
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 704 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713 705
714 sl.buf = reply; 706 sl.buf = reply;
715 strcpy ((char *) sl.buf, "smooth "); 707 strcpy ((char *) sl.buf, "smooth ");
716 sl.len = strlen ((char *) sl.buf); 708 sl.len = strlen ((char *) sl.buf);
717 SockList_AddShort (&sl, face); 709
718 SockList_AddShort (&sl, smoothface); 710 sl << uint16 (face) << uint16 (smoothface);
711
719 Send_With_Handling (ns, &sl); 712 Send_With_Handling (ns, &sl);
720} 713}
721 714
722 /** 715 /**
723 * Tells client the picture it has to use 716 * Tells client the picture it has to use
848 841
849 /* Send confirmation of command execution now */ 842 /* Send confirmation of command execution now */
850 sl.buf = command; 843 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc "); 844 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5; 845 sl.len = 5;
853 SockList_AddShort (&sl, packet); 846
854 if (FABS (pl->ob->speed) < 0.001) 847 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100; 848 time = MAX_TIME * 100;
856 else 849 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 850 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time); 851
852 sl << uint16 (packet) << uint32 (time);
853
859 Send_With_Handling (&pl->socket, &sl); 854 Send_With_Handling (&pl->socket, &sl);
860} 855}
861 856
862 857
863/** This is a reply to a previous query. */ 858/** This is a reply to a previous query. */
1131 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1126 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1132 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1127 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1133 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1128 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1134 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1129 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1135 } 1130 }
1131
1136 if (pl->socket.exp64) 1132 if (pl->socket.exp64)
1137 { 1133 {
1138 uint8 s; 1134 uint8 s;
1139 1135
1140 for (s = 0; s < NUM_SKILLS; s++) 1136 for (s = 0; s < NUM_SKILLS; s++)
1150 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1146 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp);
1151 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1147 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1152 } 1148 }
1153 } 1149 }
1154 } 1150 }
1151
1155 if (pl->socket.exp64) 1152 if (pl->socket.exp64)
1156 {
1157 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1153 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1158 }
1159 else 1154 else
1160 {
1161 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1155 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1162 } 1156
1163 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1157 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1164 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1158 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1165 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1159 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1166 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1160 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1167 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1161 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1168 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1162 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1169 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1163 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1170 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1164 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1171 flags = 0; 1165 flags = 0;
1166
1172 if (pl->fire_on) 1167 if (pl->fire_on)
1173 flags |= SF_FIREON; 1168 flags |= SF_FIREON;
1169
1174 if (pl->run_on) 1170 if (pl->run_on)
1175 flags |= SF_RUNON; 1171 flags |= SF_RUNON;
1176 1172
1177 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1173 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1174
1178 if (pl->socket.sc_version < 1025) 1175 if (pl->socket.sc_version < 1025)
1179 {
1180 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1176 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1181 }
1182 else 1177 else
1183 { 1178 {
1184 int i; 1179 int i;
1185 1180
1186 for (i = 0; i < NROFATTACKS; i++) 1181 for (i = 0; i < NROFATTACKS; i++)
1187 { 1182 {
1188 /* Skip ones we won't send */ 1183 /* Skip ones we won't send */
1189 if (atnr_cs_stat[i] == -1) 1184 if (atnr_cs_stat[i] == -1)
1190 continue; 1185 continue;
1186
1191 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1187 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1192 } 1188 }
1193 } 1189 }
1190
1194 if (pl->socket.monitor_spells) 1191 if (pl->socket.monitor_spells)
1195 { 1192 {
1196 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1193 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1197 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1194 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1198 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1195 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1199 } 1196 }
1197
1200 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1198 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1201 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1199 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1202 set_title (pl->ob, buf); 1200 set_title (pl->ob, buf);
1203 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1201 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1204 1202
1208#ifdef ESRV_DEBUG 1206#ifdef ESRV_DEBUG
1209 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1207 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1210#endif 1208#endif
1211 Send_With_Handling (&pl->socket, &sl); 1209 Send_With_Handling (&pl->socket, &sl);
1212 } 1210 }
1211
1213 free (sl.buf); 1212 free (sl.buf);
1214} 1213}
1215
1216 1214
1217/** 1215/**
1218 * Tells the client that here is a player it should start using. 1216 * Tells the client that here is a player it should start using.
1219 */ 1217 */
1220void 1218void
1238 1236
1239 Send_With_Handling (&pl->socket, &sl); 1237 Send_With_Handling (&pl->socket, &sl);
1240 free (sl.buf); 1238 free (sl.buf);
1241 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1239 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1242} 1240}
1243
1244 1241
1245/** 1242/**
1246 * Need to send an animation sequence to the client. 1243 * Need to send an animation sequence to the client.
1247 * We will send appropriate face commands to the client if we haven't 1244 * We will send appropriate face commands to the client if we haven't
1248 * sent them the face yet (this can become quite costly in terms of 1245 * sent them the face yet (this can become quite costly in terms of
1458map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1455map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1459{ 1456{
1460 cell->faces[0] = face0; 1457 cell->faces[0] = face0;
1461 cell->faces[1] = face1; 1458 cell->faces[1] = face1;
1462 cell->faces[2] = face2; 1459 cell->faces[2] = face2;
1463 cell->count = count; 1460 cell->count = count;
1464 cell->stat_hp = 0; 1461 cell->stat_hp = 0;
1462 cell->flags = 0;
1465 cell->player = 0; 1463 cell->player = 0;
1466} 1464}
1467 1465
1468#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1466#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1469#define MAX_LAYERS 3 1467#define MAX_LAYERS 3
1470 1468
1866 strcpy ((char *) sl.buf, "map1 "); 1864 strcpy ((char *) sl.buf, "map1 ");
1867 else 1865 else
1868 strcpy ((char *) sl.buf, "map1a "); 1866 strcpy ((char *) sl.buf, "map1a ");
1869 sl.len = strlen ((char *) sl.buf); 1867 sl.len = strlen ((char *) sl.buf);
1870 startlen = sl.len; 1868 startlen = sl.len;
1869
1871 /*Extendedmapinfo structure initialisation */ 1870 /*Extendedmapinfo structure initialisation */
1872 if (socket.ext_mapinfos) 1871 if (socket.ext_mapinfos)
1873 { 1872 {
1874 esl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1873 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1875 strcpy ((char *) esl.buf, "mapextended "); 1874 strcpy ((char *) esl.buf, "mapextended ");
1876 esl.len = strlen ((char *) esl.buf); 1875 esl.len = strlen ((char *) esl.buf);
1877 extendedinfos = EMI_NOREDRAW; 1876 extendedinfos = EMI_NOREDRAW;
1877
1878 if (socket.EMI_smooth) 1878 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1879 extendedinfos |= EMI_SMOOTH;
1880
1880 ewhatstart = esl.len; 1881 ewhatstart = esl.len;
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1882 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */ 1883 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos); 1884 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket); 1885 eentrysize = getExtendedMapInfoSize (&socket);
1890 /* suppress compiler warnings */ 1891 /* suppress compiler warnings */
1891 ewhatstart = 0; 1892 ewhatstart = 0;
1892 ewhatflag = 0; 1893 ewhatflag = 0;
1893 estartlen = 0; 1894 estartlen = 0;
1894 } 1895 }
1896
1895 /* Init data to zero */ 1897 /* Init data to zero */
1896 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1898 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1897 1899
1898 /* x,y are the real map locations. ax, ay are viewport relative 1900 /* x,y are the real map locations. ax, ay are viewport relative
1899 * locations. 1901 * locations.
1903 /* We could do this logic as conditionals in the if statement, 1905 /* We could do this logic as conditionals in the if statement,
1904 * but that started to get a bit messy to look at. 1906 * but that started to get a bit messy to look at.
1905 */ 1907 */
1906 max_x = pl->x + (socket.mapx + 1) / 2; 1908 max_x = pl->x + (socket.mapx + 1) / 2;
1907 max_y = pl->y + (socket.mapy + 1) / 2; 1909 max_y = pl->y + (socket.mapy + 1) / 2;
1910
1908 if (socket.mapmode == Map1aCmd) 1911 if (socket.mapmode == Map1aCmd)
1909 { 1912 {
1910 max_x += MAX_HEAD_OFFSET; 1913 max_x += MAX_HEAD_OFFSET;
1911 max_y += MAX_HEAD_OFFSET; 1914 max_y += MAX_HEAD_OFFSET;
1912 } 1915 }
1945 * with no faces tells the client to blank out the 1948 * with no faces tells the client to blank out the
1946 * space. 1949 * space.
1947 */ 1950 */
1948 got_one = 0; 1951 got_one = 0;
1949 for (i = oldlen + 2; i < sl.len; i++) 1952 for (i = oldlen + 2; i < sl.len; i++)
1950 {
1951 if (sl.buf[i]) 1953 if (sl.buf[i])
1952 got_one = 1; 1954 got_one = 1;
1953 }
1954 1955
1955 if (got_one && (mask & 0xf)) 1956 if (got_one && (mask & 0xf))
1956 {
1957 sl.buf[oldlen + 1] = mask & 0xff; 1957 sl.buf[oldlen + 1] = mask & 0xff;
1958 }
1959 else 1958 else
1960 { /*either all faces blank, either no face at all */ 1959 { /*either all faces blank, either no face at all */
1961 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1960 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1962 sl.len = oldlen + 2; 1961 sl.len = oldlen + 2;
1963 else 1962 else
1964 sl.len = oldlen; 1963 sl.len = oldlen;
1965 } 1964 }
1965
1966 /*What concerns extendinfos, nothing to be done for now 1966 /*What concerns extendinfos, nothing to be done for now
1967 * (perhaps effects layer later) 1967 * (perhaps effects layer later)
1968 */ 1968 */
1969 continue; /* don't do processing below */ 1969 continue; /* don't do processing below */
1970 } 1970 }
1971 1971
1972 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1972 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1973 1973
1974 d = pl->contr->blocked_los[ax][ay]; 1974 d = pl->contr->blocked_los[ax][ay];
1975 1975
1976 /* If the coordinates are not valid, or it is too dark to see, 1976 /* If the coordinates are not valid, or it is too dark to see,
1977 * we tell the client as such 1977 * we tell the client as such
1978 */ 1978 */
1979 nx = x; 1979 nx = x;
1980 ny = y; 1980 ny = y;
1981 m = get_map_from_coord (pl->map, &nx, &ny); 1981 m = get_map_from_coord (pl->map, &nx, &ny);
1982
1982 if (!m) 1983 if (!m)
1983 { 1984 {
1984 /* space is out of map. Update space and clear values 1985 /* space is out of map. Update space and clear values
1985 * if this hasn't already been done. If the space is out 1986 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head 1987 * of the map, it shouldn't have a head
2000 */ 2001 */
2001 2002
2002 oldlen = sl.len; 2003 oldlen = sl.len;
2003 2004
2004 SockList_AddShort (&sl, mask); 2005 SockList_AddShort (&sl, mask);
2006
2005 if (lastcell.count != -1) 2007 if (lastcell.count != -1)
2006 need_send = 1; 2008 need_send = 1;
2009
2007 count = -1; 2010 count = -1;
2008 2011
2009 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 2012 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2010 { 2013 {
2011 /* Now check to see if any heads need to be sent */ 2014 /* Now check to see if any heads need to be sent */
2016 mask |= 0x2; 2019 mask |= 0x2;
2017 if (check_head (sl, socket, ax, ay, 0)) 2020 if (check_head (sl, socket, ax, ay, 0))
2018 mask |= 0x1; 2021 mask |= 0x1;
2019 2022
2020 lastcell.count = count; 2023 lastcell.count = count;
2021
2022 } 2024 }
2023 else 2025 else
2024 { 2026 {
2025 struct MapCell *cell = &lastcell;
2026
2027 /* properly clear a previously sent big face */ 2027 /* properly clear a previously sent big face */
2028 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 2028 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2029 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 need_send = 1; 2030 need_send = 1;
2031
2030 map_clearcell (&lastcell, 0, 0, 0, count); 2032 map_clearcell (&lastcell, 0, 0, 0, count);
2031 } 2033 }
2032 2034
2033 if ((mask & 0xf) || need_send) 2035 if ((mask & 0xf) || need_send)
2034 {
2035 sl.buf[oldlen + 1] = mask & 0xff; 2036 sl.buf[oldlen + 1] = mask & 0xff;
2036 }
2037 else 2037 else
2038 {
2039 sl.len = oldlen; 2038 sl.len = oldlen;
2040 }
2041 } 2039 }
2042 else 2040 else
2043 { 2041 {
2044 /* In this block, the space is visible or there are head objects 2042 /* In this block, the space is visible or there are head objects
2045 * we need to send. 2043 * we need to send.
2086 2084
2087 if (socket.extmap) 2085 if (socket.extmap)
2088 { 2086 {
2089 uint8 stat_hp = 0; 2087 uint8 stat_hp = 0;
2090 uint8 stat_width = 0; 2088 uint8 stat_width = 0;
2089 uint8 flags = 0;
2091 tag_t player = 0; 2090 UUID player = 0;
2092 2091
2093 // send hp information, if applicable 2092 // send hp information, if applicable
2094 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2093 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2095 { 2094 {
2096 if (op->head || op->invisible) 2095 if (op->head || op->invisible)
2103 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2102 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2104 stat_width = op->arch->tail_x; 2103 stat_width = op->arch->tail_x;
2105 } 2104 }
2106 } 2105 }
2107 2106
2107 if (op->msg && op->msg[0] == '@')
2108 flags |= 1;
2109
2108 if (op->type == PLAYER && op != pl) 2110 if (op->type == PLAYER && op != pl)
2109 player = op->count; 2111 player = op->count;
2110 } 2112 }
2111 2113
2112 if (lastcell.stat_hp != stat_hp) 2114 if (lastcell.stat_hp != stat_hp)
2114 lastcell.stat_hp = stat_hp; 2116 lastcell.stat_hp = stat_hp;
2115 2117
2116 mask |= 0x8; 2118 mask |= 0x8;
2117 *last_ext |= 0x80; 2119 *last_ext |= 0x80;
2118 last_ext = sl.buf + sl.len; 2120 last_ext = sl.buf + sl.len;
2119 SockList_AddChar (&sl, 5); 2121
2120 SockList_AddChar (&sl, stat_hp); 2122 sl << uint8 (5) << uint8 (stat_hp);
2121 2123
2122 if (stat_width > 1) 2124 if (stat_width > 1)
2123 { 2125 {
2124 *last_ext |= 0x80; 2126 *last_ext |= 0x80;
2125 last_ext = sl.buf + sl.len; 2127 last_ext = sl.buf + sl.len;
2126 SockList_AddChar (&sl, 6); 2128
2127 SockList_AddChar (&sl, stat_width); 2129 sl << uint8 (6) << uint8 (stat_width);
2128 } 2130 }
2129 } 2131 }
2130 2132
2131 if (lastcell.player != player) 2133 if (lastcell.player != player)
2132 { 2134 {
2133 lastcell.player = player; 2135 lastcell.player = player;
2134 2136
2135 mask |= 0x8; 2137 mask |= 0x8;
2136 *last_ext |= 0x80; 2138 *last_ext |= 0x80;
2137 last_ext = sl.buf + sl.len; 2139 last_ext = sl.buf + sl.len;
2138 SockList_AddChar (&sl, 0x47); 2140
2139 SockList_AddChar (&sl, 4); 2141 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2140 SockList_AddInt (&sl, player); 2142 }
2143
2144 if (lastcell.flags != flags)
2145 {
2146 lastcell.flags = flags;
2147
2148 mask |= 0x8;
2149 *last_ext |= 0x80;
2150 last_ext = sl.buf + sl.len;
2151
2152 sl << uint8 (8) << uint8 (flags);
2141 } 2153 }
2142 } 2154 }
2143 2155
2144 /* Floor face */ 2156 /* Floor face */
2145 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2))
2161 { 2173 {
2162 if (lastcell.faces[0] != pl->face->number) 2174 if (lastcell.faces[0] != pl->face->number)
2163 { 2175 {
2164 lastcell.faces[0] = pl->face->number; 2176 lastcell.faces[0] = pl->face->number;
2165 mask |= 0x1; 2177 mask |= 0x1;
2178
2166 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2179 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2167 esrv_send_face (&socket, pl->face->number, 0); 2180 esrv_send_face (&socket, pl->face->number, 0);
2168 SockList_AddShort (&sl, pl->face->number); 2181
2182 sl << uint16 (pl->face->number);
2169 } 2183 }
2170 } 2184 }
2171 /* Top face */
2172 else 2185 else
2173 { 2186 {
2187 /* Top face */
2174 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0))
2175 mask |= 0x1; 2189 mask |= 0x1;
2190
2176 if (socket.EMI_smooth) 2191 if (socket.EMI_smooth)
2177 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0))
2178 {
2179 emask |= 0x1; 2193 emask |= 0x1;
2180 }
2181 } 2194 }
2195
2182 /* Check to see if we are in fact sending anything for this 2196 /* Check to see if we are in fact sending anything for this
2183 * space by checking the mask. If so, update the mask. 2197 * space by checking the mask. If so, update the mask.
2184 * if not, reset the len to that from before adding the mask 2198 * if not, reset the len to that from before adding the mask
2185 * value, so we don't send those bits. 2199 * value, so we don't send those bits.
2186 */ 2200 */
2187 if (mask & 0xf) 2201 if (mask & 0xf)
2188 {
2189 sl.buf[oldlen + 1] = mask & 0xff; 2202 sl.buf[oldlen + 1] = mask & 0xff;
2190 }
2191 else 2203 else
2192 {
2193 sl.len = oldlen; 2204 sl.len = oldlen;
2194 } 2205
2195 if (emask & 0xf) 2206 if (emask & 0xf)
2196 {
2197 esl.buf[eoldlen + 1] = emask & 0xff; 2207 esl.buf[eoldlen + 1] = emask & 0xff;
2198 }
2199 else 2208 else
2200 {
2201 esl.len = eoldlen; 2209 esl.len = eoldlen;
2202 }
2203 } /* else this is a viewable space */ 2210 } /* else this is a viewable space */
2204 } /* for x loop */ 2211 } /* for x loop */
2205 } /* for y loop */ 2212 } /* for y loop */
2206 2213
2207 /* Verify that we in fact do need to send this */ 2214 /* Verify that we in fact do need to send this */
2459 if (flags != 0) 2466 if (flags != 0)
2460 { 2467 {
2461 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2462 strcpy ((char *) sl.buf, "updspell "); 2469 strcpy ((char *) sl.buf, "updspell ");
2463 sl.len = strlen ((char *) sl.buf); 2470 sl.len = strlen ((char *) sl.buf);
2464 SockList_AddChar (&sl, flags); 2471
2465 SockList_AddInt (&sl, spell->count); 2472 sl << uint8 (flags) << uint32 (spell->count);
2466 if (flags & UPD_SP_MANA) 2473
2467 SockList_AddShort (&sl, spell->last_sp); 2474 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2468 if (flags & UPD_SP_GRACE) 2475 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2469 SockList_AddShort (&sl, spell->last_grace); 2476 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2470 if (flags & UPD_SP_DAMAGE) 2477
2471 SockList_AddShort (&sl, spell->last_eat);
2472 flags = 0; 2478 flags = 0;
2473 Send_With_Handling (&pl->socket, &sl); 2479 Send_With_Handling (&pl->socket, &sl);
2474 free (sl.buf); 2480 free (sl.buf);
2475 } 2481 }
2476 } 2482 }
2490 return; 2496 return;
2491 } 2497 }
2492 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2493 strcpy ((char *) sl.buf, "delspell "); 2499 strcpy ((char *) sl.buf, "delspell ");
2494 sl.len = strlen ((char *) sl.buf); 2500 sl.len = strlen ((char *) sl.buf);
2495 SockList_AddInt (&sl, spell->count); 2501
2502 sl << uint32 (spell->count);
2503
2496 Send_With_Handling (&pl->socket, &sl); 2504 Send_With_Handling (&pl->socket, &sl);
2497 free (sl.buf); 2505 free (sl.buf);
2498} 2506}
2499 2507
2500/* appends the spell *spell to the Socklist we will send the data to. */ 2508/* appends the spell *spell to the Socklist we will send the data to. */
2501static void 2509static void
2502append_spell (player *pl, SockList * sl, object *spell) 2510append_spell (player *pl, SockList &sl, object *spell)
2503{ 2511{
2504 int len, i, skill = 0; 2512 int len, i, skill = 0;
2505 2513
2506 if (!(spell->name)) 2514 if (!(spell->name))
2507 { 2515 {
2508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2516 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2509 return; 2517 return;
2510 } 2518 }
2511 SockList_AddInt (sl, spell->count); 2519
2512 SockList_AddShort (sl, spell->level);
2513 SockList_AddShort (sl, spell->casting_time);
2514 /* store costs and damage in the object struct, to compare to later */ 2520 /* store costs and damage in the object struct, to compare to later */
2515 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2521 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2516 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2522 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2517 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2523 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2518 /* send the current values */
2519 SockList_AddShort (sl, spell->last_sp);
2520 SockList_AddShort (sl, spell->last_grace);
2521 SockList_AddShort (sl, spell->last_eat);
2522 2524
2523 /* figure out which skill it uses, if it uses one */ 2525 /* figure out which skill it uses, if it uses one */
2524 if (spell->skill) 2526 if (spell->skill)
2525 { 2527 {
2526 for (i = 1; i < NUM_SKILLS; i++) 2528 for (i = 1; i < NUM_SKILLS; i++)
2528 { 2530 {
2529 skill = i + CS_STAT_SKILLINFO; 2531 skill = i + CS_STAT_SKILLINFO;
2530 break; 2532 break;
2531 } 2533 }
2532 } 2534 }
2533 SockList_AddChar (sl, skill);
2534 2535
2535 SockList_AddInt (sl, spell->path_attuned); 2536 /* send the current values */
2537 sl << uint32 (spell->count)
2538 << uint16 (spell->level)
2539 << uint16 (spell->casting_time)
2540 << uint16 (spell->last_sp)
2541 << uint16 (spell->last_grace)
2542 << uint16 (spell->last_eat)
2543 << uint8 (skill)
2544 << uint32 (spell->path_attuned)
2536 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2545 << uint32 (spell->face ? spell->face->number : 0)
2537 2546 << data8 (spell->name)
2538 len = strlen (spell->name); 2547 << data16 (spell->msg);
2539 SockList_AddChar (sl, (char) len);
2540 memcpy (sl->buf + sl->len, spell->name, len);
2541 sl->len += len;
2542
2543 if (!spell->msg)
2544 {
2545 SockList_AddShort (sl, 0);
2546 }
2547 else
2548 {
2549 len = strlen (spell->msg);
2550 SockList_AddShort (sl, len);
2551 memcpy (sl->buf + sl->len, spell->msg, len);
2552 sl->len += len;
2553 }
2554} 2548}
2555 2549
2556/** 2550/**
2557 * This tells the client to add the spell *ob, if *ob is NULL, then add 2551 * This tells the client to add the spell *ob, if *ob is NULL, then add
2558 * all spells in the player's inventory. 2552 * all spells in the player's inventory.
2589 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2583 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2590 * like it will fix this 2584 * like it will fix this
2591 */ 2585 */
2592 if (spell->type != SPELL) 2586 if (spell->type != SPELL)
2593 continue; 2587 continue;
2588
2594 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2589 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2595 { 2590 {
2596 Send_With_Handling (&pl->socket, &sl); 2591 Send_With_Handling (&pl->socket, &sl);
2597 strcpy ((char *) sl.buf, "addspell "); 2592 strcpy ((char *) sl.buf, "addspell ");
2598 sl.len = strlen ((char *) sl.buf); 2593 sl.len = strlen ((char *) sl.buf);
2599 } 2594 }
2595
2600 append_spell (pl, &sl, spell); 2596 append_spell (pl, sl, spell);
2601 } 2597 }
2602 } 2598 }
2603 else if (spell->type != SPELL) 2599 else if (spell->type != SPELL)
2604 { 2600 {
2605 LOG (llevError, "Asked to send a non-spell object as a spell"); 2601 LOG (llevError, "Asked to send a non-spell object as a spell");
2606 return; 2602 return;
2607 } 2603 }
2608 else 2604 else
2609 append_spell (pl, &sl, spell); 2605 append_spell (pl, sl, spell);
2606
2610 if (sl.len >= MAXSOCKBUF) 2607 if (sl.len >= MAXSOCKBUF)
2611 { 2608 {
2612 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2609 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2613 fatal (0); 2610 fatal (0);
2614 } 2611 }
2612
2615 /* finally, we can send the packet */ 2613 /* finally, we can send the packet */
2616 Send_With_Handling (&pl->socket, &sl); 2614 Send_With_Handling (&pl->socket, &sl);
2617 free (sl.buf); 2615 free (sl.buf);
2618} 2616}

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