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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.21 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.32 by root, Thu Dec 14 01:12:35 2006 UTC

57#include <commands.h> 57#include <commands.h>
58 58
59/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 60 * it should work here.
61 */ 61 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 62#include <sys/types.h>
64# include <sys/time.h> 63#include <sys/time.h>
65# include <sys/socket.h> 64#include <sys/socket.h>
66# include <netinet/in.h> 65#include <netinet/in.h>
67# include <netdb.h> 66#include <netdb.h>
68#endif /* win32 */
69 67
70#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
71# include <unistd.h> 69# include <unistd.h>
72#endif 70#endif
73 71
104{ 102{
105 struct Map newmap; 103 struct Map newmap;
106 int x, y, mx, my; 104 int x, y, mx, my;
107 105
108 { 106 {
109 char buf[MAXSOCKBUF]; 107 SockList sl (MAXSOCKBUF);
110 108
111 sprintf (buf, "map_scroll %d %d", dx, dy); 109 sl.printf ("map_scroll %d %d", dx, dy);
112 Write_String_To_Socket (ns, buf, strlen (buf)); 110 ns->send_packet (sl);
111 sl.free ();
113 } 112 }
114 113
115 /* If we are using the Map1aCmd, we may in fact send 114 /* If we are using the Map1aCmd, we may in fact send
116 * head information that is outside the viewable map. 115 * head information that is outside the viewable map.
117 * So set the mx,my to the max value we want to 116 * So set the mx,my to the max value we want to
137 for (x = 0; x < mx; x++) 136 for (x = 0; x < mx; x++)
138 { 137 {
139 for (y = 0; y < my; y++) 138 for (y = 0; y < my; y++)
140 { 139 {
141 if (x >= ns->mapx || y >= ns->mapy) 140 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */ 141 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 142 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 143 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */ 144 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 145 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else 146 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 147 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 } 148 }
156 } 149 }
157 150
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 151 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159 152
169 NewSocket & socket = pl->socket; 162 NewSocket & socket = pl->socket;
170 163
171 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 164 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
172 165
173 if (socket.newmapcmd == 1) 166 if (socket.newmapcmd == 1)
174 Write_String_To_Socket (&socket, "newmap", 6); 167 socket.send_packet ("newmap");
175 168
176 socket.update_look = 1; 169 socket.update_look = 1;
177 socket.look_position = 0; 170 socket.look_position = 0;
178} 171}
179 172
210 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 203 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
211 } 204 }
212 else 205 else
213 snprintf (buf, MAX_BUF, "mapinfo current"); 206 snprintf (buf, MAX_BUF, "mapinfo current");
214 207
215 Write_String_To_Socket (&socket, buf, strlen (buf)); 208 socket.send_packet (buf);
216 } 209 }
217 } 210 }
218 else if (socket.current_x != ob->x || socket.current_y != ob->y) 211 else if (socket.current_x != ob->x || socket.current_y != ob->y)
219 { 212 {
220 int dx = ob->x - socket.current_x; 213 int dx = ob->x - socket.current_x;
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 315 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
323 } 316 }
324 else 317 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 318 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
326 319
327 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 320 pl->socket.send_packet (bigbuf);
328} 321}
329 322
330/** This is the Setup cmd - easy first implementation */ 323/** This is the Setup cmd - easy first implementation */
331void 324void
332SetUp (char *buf, int len, NewSocket * ns) 325SetUp (char *buf, int len, NewSocket * ns)
339 * 332 *
340 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 333 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
341 * The client then must sort this out 334 * The client then must sort this out
342 */ 335 */
343 336
344 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 337 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
338
345 strcpy (cmdback, "setup"); 339 strcpy (cmdback, "setup");
346 for (s = 0; s < len;) 340 for (s = 0; s < len; )
347 { 341 {
348
349 cmd = &buf[s]; 342 cmd = &buf[s];
350 343
351 /* find the next space, and put a null there */ 344 /* find the next space, and put a null there */
352 for (; buf[s] && buf[s] != ' '; s++); 345 for (; buf[s] && buf[s] != ' '; s++)
346 ;
347
353 buf[s++] = 0; 348 buf[s++] = 0;
349
354 while (buf[s] == ' ') 350 while (buf[s] == ' ')
355 s++; 351 s++;
356 352
357 if (s >= len) 353 if (s >= len)
358 break; 354 break;
359 355
360 param = &buf[s]; 356 param = &buf[s];
361 357
362 for (; buf[s] && buf[s] != ' '; s++); 358 for (; buf[s] && buf[s] != ' '; s++)
359 ;
360
363 buf[s++] = 0; 361 buf[s++] = 0;
362
364 while (buf[s] == ' ') 363 while (buf[s] == ' ')
365 s++; 364 s++;
366 365
367 slen = strlen (cmdback); 366 slen = strlen (cmdback);
368 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 367 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
529 * report a failure to the client. 528 * report a failure to the client.
530 */ 529 */
531 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 530 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
532 } 531 }
533 } /* for processing all the setup commands */ 532 } /* for processing all the setup commands */
533
534 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 534 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
535 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 535 ns->send_packet (cmdback);
536} 536}
537 537
538/** 538/**
539 * The client has requested to be added to the game. 539 * The client has requested to be added to the game.
540 * This is what takes care of it. We tell the client how things worked out. 540 * This is what takes care of it. We tell the client how things worked out.
546{ 546{
547 Settings oldsettings; 547 Settings oldsettings;
548 548
549 oldsettings = settings; 549 oldsettings = settings;
550 if (ns->status != Ns_Add || add_player (ns)) 550 if (ns->status != Ns_Add || add_player (ns))
551 { 551 ns->send_packet ("addme_failed");
552 Write_String_To_Socket (ns, "addme_failed", 12);
553 }
554 else 552 else
555 { 553 {
556 /* Basically, the add_player copies the socket structure into 554 /* Basically, the add_player copies the socket structure into
557 * the player structure, so this one (which is from init_sockets) 555 * the player structure, so this one (which is from init_sockets)
558 * is not needed anymore. The write below should still work, as the 556 * is not needed anymore. The write below should still work, as the
559 * stuff in ns is still relevant. 557 * stuff in ns is still relevant.
560 */ 558 */
561 Write_String_To_Socket (ns, "addme_success", 13); 559 ns->send_packet ("addme_success");
562 socket_info.nconns--; 560 socket_info.nconns--;
563 ns->status = Ns_Avail; 561 ns->status = Ns_Avail;
564 } 562 }
563
565 settings = oldsettings; 564 settings = oldsettings;
566} 565}
567 566
568/** Reply to ExtendedInfos command */ 567/** Reply to ExtendedInfos command */
569void 568void
613 { 612 {
614 strcat (cmdback, " "); 613 strcat (cmdback, " ");
615 strcat (cmdback, "smoothing"); 614 strcat (cmdback, "smoothing");
616 } 615 }
617 616
618 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 617 ns->send_packet (cmdback);
619} 618}
620 619
621/* 620/*
622#define MSG_TYPE_BOOK 1 621#define MSG_TYPE_BOOK 1
623#define MSG_TYPE_CARD 2 622#define MSG_TYPE_CARD 2
676 strcat (cmdback, " "); 675 strcat (cmdback, " ");
677 snprintf (temp, sizeof (temp), "%d", i); 676 snprintf (temp, sizeof (temp), "%d", i);
678 strcat (cmdback, temp); 677 strcat (cmdback, temp);
679 } 678 }
680 679
681 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 680 ns->send_packet (cmdback);
682} 681}
683 682
684/** 683/**
685 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 684 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
686 * Basically, it makes no sense to wait for the client to request a 685 * Basically, it makes no sense to wait for the client to request a
690 */ 689 */
691static void 690static void
692SendSmooth (NewSocket * ns, uint16 face) 691SendSmooth (NewSocket * ns, uint16 face)
693{ 692{
694 uint16 smoothface; 693 uint16 smoothface;
695 unsigned char reply[MAX_BUF];
696 SockList sl;
697 694
698 /* If we can't find a face, return and set it so we won't try to send this 695 /* If we can't find a face, return and set it so we won't try to send this
699 * again. 696 * again.
700 */ 697 */
701 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 698 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
709 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 706 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
710 esrv_send_face (ns, smoothface, 0); 707 esrv_send_face (ns, smoothface, 0);
711 708
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 709 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713 710
714 sl.buf = reply; 711 SockList sl (MAXSOCKBUF);
715 strcpy ((char *) sl.buf, "smooth "); 712
716 sl.len = strlen ((char *) sl.buf); 713 sl << "smooth "
717 SockList_AddShort (&sl, face); 714 << uint16 (face)
718 SockList_AddShort (&sl, smoothface); 715 << uint16 (smoothface);
716
719 Send_With_Handling (ns, &sl); 717 Send_With_Handling (ns, &sl);
718 sl.free ();
720} 719}
721 720
722 /** 721 /**
723 * Tells client the picture it has to use 722 * Tells client the picture it has to use
724 * to smooth a picture number given as argument. 723 * to smooth a picture number given as argument.
730 729
731 facenbr = atoi (buf); 730 facenbr = atoi (buf);
732 SendSmooth (ns, facenbr); 731 SendSmooth (ns, facenbr);
733} 732}
734 733
735
736
737
738
739/** 734/**
740 * This handles the general commands from the client (ie, north, fire, cast, 735 * This handles the general commands from the client (ie, north, fire, cast,
741 * etc.) 736 * etc.)
742 */ 737 */
743void 738void
796 */ 791 */
797void 792void
798NewPlayerCmd (uint8 * buf, int len, player *pl) 793NewPlayerCmd (uint8 * buf, int len, player *pl)
799{ 794{
800 int time, repeat; 795 int time, repeat;
796 char command[MAX_BUF];
801 short packet; 797 short packet;
802 unsigned char command[MAX_BUF];
803 SockList sl;
804 798
805 if (len < 7) 799 if (len < 7)
806 { 800 {
807 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
808 return; 802 return;
809 } 803 }
810 804
811 packet = GetShort_String (buf); 805 packet = net_uint16 (buf);
812 repeat = GetInt_String (buf + 2); 806 repeat = net_uint32 (buf + 2);
807
813 /* -1 is special - no repeat, but don't update */ 808 /* -1 is special - no repeat, but don't update */
814 if (repeat != -1) 809 if (repeat != -1)
815 {
816 pl->count = repeat; 810 pl->count = repeat;
817 } 811
818 if ((len - 4) >= MAX_BUF) 812 if ((len - 4) >= MAX_BUF)
819 len = MAX_BUF - 5; 813 len = MAX_BUF - 5;
820 814
821 strncpy ((char *) command, (char *) buf + 6, len - 4); 815 strncpy ((char *) command, (char *) buf + 6, len - 4);
822 command[len - 4] = '\0'; 816 command[len - 4] = '\0';
832 return; 826 return;
833 } 827 }
834 828
835 /* This should not happen anymore. */ 829 /* This should not happen anymore. */
836 if (pl->ob->speed_left < -1.0) 830 if (pl->ob->speed_left < -1.0)
837 {
838 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 831 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839 } 832
840 /* In c_new.c */ 833 /* In c_new.c */
841 execute_newserver_command (pl->ob, (char *) command); 834 execute_newserver_command (pl->ob, (char *) command);
842 /* Perhaps something better should be done with a left over count. 835 /* Perhaps something better should be done with a left over count.
843 * Cleaning up the input should probably be done first - all actions 836 * Cleaning up the input should probably be done first - all actions
844 * for the command that issued the count should be done before any other 837 * for the command that issued the count should be done before any other
845 * commands. 838 * commands.
846 */ 839 */
847 pl->count = 0; 840 pl->count = 0;
848 841
849 /* Send confirmation of command execution now */
850 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5;
853 SockList_AddShort (&sl, packet);
854 if (FABS (pl->ob->speed) < 0.001) 842 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100; 843 time = MAX_TIME * 100;
856 else 844 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 845 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time); 846
847 /* Send confirmation of command execution now */
848
849 SockList sl (MAXSOCKBUF);
850 sl << "comc " << uint16 (packet) << uint32 (time);
859 Send_With_Handling (&pl->socket, &sl); 851 Send_With_Handling (&pl->socket, &sl);
852 sl.free ();
860} 853}
861 854
862 855
863/** This is a reply to a previous query. */ 856/** This is a reply to a previous query. */
864void 857void
976 /* these are old dxclients */ 969 /* these are old dxclients */
977 /* Version 1024 added support for singular + plural name values - 970 /* Version 1024 added support for singular + plural name values -
978 * requiing this minimal value reduces complexity of that code, and it 971 * requiing this minimal value reduces complexity of that code, and it
979 * has been around for a long time. 972 * has been around for a long time.
980 */ 973 */
981 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 974 if (ns->sc_version < 1026)
982 { 975 {
983 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 976 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
984 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 977 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
985 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 978 ns->send_packet (version_warning);
986 } 979 }
987 980
988 } 981 }
989} 982}
990 983
1062send_query (NewSocket * ns, uint8 flags, char *text) 1055send_query (NewSocket * ns, uint8 flags, char *text)
1063{ 1056{
1064 char buf[MAX_BUF]; 1057 char buf[MAX_BUF];
1065 1058
1066 sprintf (buf, "query %d %s", flags, text ? text : ""); 1059 sprintf (buf, "query %d %s", flags, text ? text : "");
1067 Write_String_To_Socket (ns, buf, strlen (buf)); 1060 ns->send_packet (buf);
1068} 1061}
1069 1062
1070#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1063#define AddIfInt64(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 1064 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 1065 sl << uint8 (Type) << uint64 (New); \
1073 SockList_AddInt64(&sl, New); \
1074 } 1066 }
1075 1067
1076#define AddIfInt(Old,New,Type) if (Old != New) {\ 1068#define AddIfInt(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1069 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1070 sl << uint8 (Type) << uint32 (New); \
1079 SockList_AddInt(&sl, New); \
1080 } 1071 }
1081 1072
1082#define AddIfShort(Old,New,Type) if (Old != New) {\ 1073#define AddIfShort(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1074 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1075 sl << uint8 (Type) << uint16 (New); \
1085 SockList_AddShort(&sl, New); \
1086 } 1076 }
1087 1077
1088#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1078#define AddIfFloat(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1079 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1080 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1091 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1092 } 1081 }
1093 1082
1094#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1083#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1095 if (Old) free(Old);\
1096 Old = strdup_local(New);\ 1084 free(Old); Old = strdup (New);\
1097 SockList_AddChar(&sl, Type); \ 1085 sl << uint8 (Type) << data8 (New); \
1098 SockList_AddChar(&sl, ( char )strlen(New)); \
1099 strcpy((char*)sl.buf + sl.len, New); \
1100 sl.len += strlen(New); \
1101 } 1086 }
1102 1087
1103/** 1088/**
1104 * Sends a statistics update. We look at the old values, 1089 * Sends a statistics update. We look at the old values,
1105 * and only send what has changed. Stat mapping values are in newclient.h 1090 * and only send what has changed. Stat mapping values are in newclient.h
1107 * commands for now. 1092 * commands for now.
1108 */ 1093 */
1109void 1094void
1110esrv_update_stats (player *pl) 1095esrv_update_stats (player *pl)
1111{ 1096{
1112 SockList sl;
1113 char buf[MAX_BUF]; 1097 char buf[MAX_BUF];
1114 uint16 flags; 1098 uint16 flags;
1115 1099
1116 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1100 SockList sl (MAXSOCKBUF);
1117 strcpy ((char *) sl.buf, "stats "); 1101 sl << "stats ";
1118 sl.len = strlen ((char *) sl.buf);
1119 1102
1120 if (pl->ob != NULL) 1103 if (pl->ob != NULL)
1121 { 1104 {
1122 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1105 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1123 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1106 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1131 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1114 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1132 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1115 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1133 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1116 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1134 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1117 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1135 } 1118 }
1119
1136 if (pl->socket.exp64) 1120 if (pl->socket.exp64)
1137 { 1121 {
1138 uint8 s; 1122 uint8 s;
1139 1123
1140 for (s = 0; s < NUM_SKILLS; s++) 1124 for (s = 0; s < NUM_SKILLS; s++)
1141 { 1125 {
1142 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1126 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1143 { 1127 {
1144
1145 /* Always send along the level if exp changes. This is only 1128 /* Always send along the level if exp changes. This is only
1146 * 1 extra byte, but keeps processing simpler. 1129 * 1 extra byte, but keeps processing simpler.
1147 */ 1130 */
1148 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1131 sl << uint8 (s + CS_STAT_SKILLINFO)
1149 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1132 << uint8 (pl->last_skill_ob[s]->level)
1150 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1133 << uint64 (pl->last_skill_ob[s]->stats.exp);
1134
1151 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1135 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1152 } 1136 }
1153 } 1137 }
1154 } 1138 }
1139
1155 if (pl->socket.exp64) 1140 if (pl->socket.exp64)
1156 {
1157 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1141 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1158 }
1159 else 1142 else
1160 {
1161 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1143 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1162 } 1144
1163 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1145 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1164 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1146 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1165 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1147 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1166 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1148 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1167 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1149 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1168 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1150 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1169 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1151 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1170 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1152 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1171 flags = 0; 1153 flags = 0;
1154
1172 if (pl->fire_on) 1155 if (pl->fire_on)
1173 flags |= SF_FIREON; 1156 flags |= SF_FIREON;
1157
1174 if (pl->run_on) 1158 if (pl->run_on)
1175 flags |= SF_RUNON; 1159 flags |= SF_RUNON;
1176 1160
1177 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1161 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1162
1178 if (pl->socket.sc_version < 1025) 1163 if (pl->socket.sc_version < 1025)
1179 {
1180 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1164 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1181 }
1182 else 1165 else
1183 { 1166 {
1184 int i; 1167 int i;
1185 1168
1186 for (i = 0; i < NROFATTACKS; i++) 1169 for (i = 0; i < NROFATTACKS; i++)
1187 { 1170 {
1188 /* Skip ones we won't send */ 1171 /* Skip ones we won't send */
1189 if (atnr_cs_stat[i] == -1) 1172 if (atnr_cs_stat[i] == -1)
1190 continue; 1173 continue;
1174
1191 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1175 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1192 } 1176 }
1193 } 1177 }
1178
1194 if (pl->socket.monitor_spells) 1179 if (pl->socket.monitor_spells)
1195 { 1180 {
1196 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1181 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1197 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1182 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1198 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1183 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1199 } 1184 }
1185
1200 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1186 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1201 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1187 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE);
1202 set_title (pl->ob, buf); 1188 set_title (pl->ob, buf);
1203 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1189 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE);
1204 1190
1208#ifdef ESRV_DEBUG 1194#ifdef ESRV_DEBUG
1209 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1195 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1210#endif 1196#endif
1211 Send_With_Handling (&pl->socket, &sl); 1197 Send_With_Handling (&pl->socket, &sl);
1212 } 1198 }
1213 free (sl.buf);
1214}
1215 1199
1200 sl.free ();
1201}
1216 1202
1217/** 1203/**
1218 * Tells the client that here is a player it should start using. 1204 * Tells the client that here is a player it should start using.
1219 */ 1205 */
1220void 1206void
1221esrv_new_player (player *pl, uint32 weight) 1207esrv_new_player (player *pl, uint32 weight)
1222{ 1208{
1223 SockList sl;
1224
1225 pl->last_weight = weight; 1209 pl->last_weight = weight;
1226 1210
1227 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1211 SockList sl (MAXSOCKBUF);
1212 sl << "player ";
1228 1213
1229 strcpy ((char *) sl.buf, "player "); 1214 sl << uint32 (pl->ob->count)
1230 sl.len = strlen ((char *) sl.buf); 1215 << uint32 (weight)
1231 SockList_AddInt (&sl, pl->ob->count); 1216 << uint32 (pl->ob->face->number)
1232 SockList_AddInt (&sl, weight); 1217 << data8 (pl->ob->name);
1233 SockList_AddInt (&sl, pl->ob->face->number);
1234
1235 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1236 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1237 sl.len += strlen (pl->ob->name);
1238 1218
1239 Send_With_Handling (&pl->socket, &sl); 1219 Send_With_Handling (&pl->socket, &sl);
1240 free (sl.buf); 1220 sl.free ();
1241 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1221 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1242} 1222}
1243
1244 1223
1245/** 1224/**
1246 * Need to send an animation sequence to the client. 1225 * Need to send an animation sequence to the client.
1247 * We will send appropriate face commands to the client if we haven't 1226 * We will send appropriate face commands to the client if we haven't
1248 * sent them the face yet (this can become quite costly in terms of 1227 * sent them the face yet (this can become quite costly in terms of
1250 * when the player logs in and picks stuff up. 1229 * when the player logs in and picks stuff up.
1251 */ 1230 */
1252void 1231void
1253esrv_send_animation (NewSocket * ns, short anim_num) 1232esrv_send_animation (NewSocket * ns, short anim_num)
1254{ 1233{
1255 SockList sl;
1256 int i; 1234 int i;
1257 1235
1258 /* Do some checking on the anim_num we got. Note that the animations 1236 /* Do some checking on the anim_num we got. Note that the animations
1259 * are added in contigous order, so if the number is in the valid 1237 * are added in contigous order, so if the number is in the valid
1260 * range, it must be a valid animation. 1238 * range, it must be a valid animation.
1263 { 1241 {
1264 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1242 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1265 return; 1243 return;
1266 } 1244 }
1267 1245
1268 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1246 SockList sl (MAXSOCKBUF);
1269 strcpy ((char *) sl.buf, "anim "); 1247
1270 sl.len = 5; 1248 sl << "anim "
1271 SockList_AddShort (&sl, anim_num); 1249 << uint16 (anim_num)
1272 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1250 << uint16 (0); /* flags - not used right now */
1251
1273 /* Build up the list of faces. Also, send any information (ie, the 1252 /* Build up the list of faces. Also, send any information (ie, the
1274 * the face itself) down to the client. 1253 * the face itself) down to the client.
1275 */ 1254 */
1276 for (i = 0; i < animations[anim_num].num_animations; i++) 1255 for (i = 0; i < animations[anim_num].num_animations; i++)
1277 { 1256 {
1278 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1257 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1279 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1258 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1280 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1259 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1281 } 1260 }
1261
1282 Send_With_Handling (ns, &sl); 1262 Send_With_Handling (ns, &sl);
1283 free (sl.buf); 1263 sl.free ();
1264
1284 ns->anims_sent[anim_num] = 1; 1265 ns->anims_sent[anim_num] = 1;
1285} 1266}
1286 1267
1287 1268
1288/****************************************************************************** 1269/******************************************************************************
1302 { 1283 {
1303 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1284 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1304 return; 1285 return;
1305 abort (); 1286 abort ();
1306 } 1287 }
1288
1307 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1289 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1308 newmap->cells[x][y].count++; 1290 newmap->cells[x][y].count++;
1291
1309 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1292 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1310 esrv_send_face (ns, face_num, 0); 1293 esrv_send_face (ns, face_num, 0);
1311} 1294}
1312 1295
1313struct LayerCell 1296struct LayerCell
1420static void 1403static void
1421esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1404esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1422{ 1405{
1423 static long frames, bytes, tbytes, tframes; 1406 static long frames, bytes, tbytes, tframes;
1424 char *cur; 1407 char *cur;
1425 SockList sl;
1426 1408
1427 1409 SockList sl (MAXSOCKBUF);
1428 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1410 sl << "map ";
1429 strcpy ((char *) sl.buf, "map ");
1430 sl.len = strlen ((char *) sl.buf);
1431 1411
1432 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1412 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1433 sl.len = cur - (char *) sl.buf; 1413 sl.len = cur - (char *) sl.buf;
1434 1414
1435/* LOG(llevDebug, "Sending map command.\n");*/ 1415/* LOG(llevDebug, "Sending map command.\n");*/
1447 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1427 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1448 Send_With_Handling (ns, &sl); 1428 Send_With_Handling (ns, &sl);
1449 ns->sent_scroll = 0; 1429 ns->sent_scroll = 0;
1450 } 1430 }
1451 1431
1452 free (sl.buf); 1432 sl.free ();
1453} 1433}
1454 1434
1455 1435
1456/** Clears a map cell */ 1436/** Clears a map cell */
1457static void 1437static void
1458map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1438map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1459{ 1439{
1460 cell->faces[0] = face0; 1440 cell->faces[0] = face0;
1461 cell->faces[1] = face1; 1441 cell->faces[1] = face1;
1462 cell->faces[2] = face2; 1442 cell->faces[2] = face2;
1463 cell->count = count; 1443 cell->count = count;
1464 cell->stat_hp = 0; 1444 cell->stat_hp = 0;
1445 cell->flags = 0;
1465 cell->player = 0; 1446 cell->player = 0;
1466} 1447}
1467 1448
1468#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1449#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1469#define MAX_LAYERS 3 1450#define MAX_LAYERS 3
1470 1451
1498 * needs to get sent - if so, it adds the data, sending the head 1479 * needs to get sent - if so, it adds the data, sending the head
1499 * if needed, and returning 1. If this no data needs to get 1480 * if needed, and returning 1. If this no data needs to get
1500 * sent, it returns zero. 1481 * sent, it returns zero.
1501 */ 1482 */
1502static int 1483static int
1503check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1484check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1504{ 1485{
1505 short face_num; 1486 short face_num;
1506 1487
1507 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1488 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1508 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1489 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1509 else 1490 else
1510 face_num = 0; 1491 face_num = 0;
1511 1492
1512 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1493 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1513 { 1494 {
1514 SockList_AddShort (&sl, face_num); 1495 sl << uint16 (face_num);
1515 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1496 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1516 esrv_send_face (&ns, face_num, 0); 1497 esrv_send_face (&ns, face_num, 0);
1498
1517 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1499 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1518 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1500 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1519 return 1; 1501 return 1;
1520 } 1502 }
1521 1503
1541 * the case, it seems to make more sense to have these layer values 1523 * the case, it seems to make more sense to have these layer values
1542 * actually match. 1524 * actually match.
1543 */ 1525 */
1544 1526
1545static int 1527static int
1546update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1528update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1547{ 1529{
1548 object *ob, *head; 1530 object *ob, *head;
1549 uint16 face_num; 1531 uint16 face_num;
1550 int bx, by, i; 1532 int bx, by, i;
1551 1533
1552 /* If there is a multipart object stored away, treat that as more important. 1534 /* If there is a multipart object stored away, treat that as more important.
1553 * If not, then do the normal processing. 1535 * If not, then do the normal processing.
1554 */ 1536 */
1555
1556 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1537 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1557 1538
1558 /* Check to see if this head is part of the set of objects 1539 /* Check to see if this head is part of the set of objects
1559 * we would normally send for this space. If so, then 1540 * we would normally send for this space. If so, then
1560 * don't use the head value. We need to do the check 1541 * don't use the head value. We need to do the check
1725 1706
1726 /* Another hack - because of heads and whatnot, this face may match one 1707 /* Another hack - because of heads and whatnot, this face may match one
1727 * we already sent for a lower layer. In that case, don't send 1708 * we already sent for a lower layer. In that case, don't send
1728 * this one. 1709 * this one.
1729 */ 1710 */
1730 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1711 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1731 {
1732 face_num = 0; 1712 face_num = 0;
1733 }
1734 1713
1735 /* We've gotten what face we want to use for the object. Now see if 1714 /* We've gotten what face we want to use for the object. Now see if
1736 * if it has changed since we last sent it to the client. 1715 * if it has changed since we last sent it to the client.
1737 */ 1716 */
1738 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1717 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1739 { 1718 {
1740 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1719 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1741 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1720 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1742 esrv_send_face (ns, face_num, 0); 1721 esrv_send_face (&ns, face_num, 0);
1743 SockList_AddShort (sl, face_num); 1722
1723 sl << uint16 (face_num);
1744 return 1; 1724 return 1;
1745 } 1725 }
1726
1746 /* Nothing changed */ 1727 /* Nothing changed */
1747 return 0; 1728 return 0;
1748} 1729}
1749 1730
1750/** 1731/**
1765 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1746 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1766 * take. 1747 * take.
1767 */ 1748 */
1768 1749
1769static inline int 1750static inline int
1770update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1751update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1771{ 1752{
1772 object *ob; 1753 object *ob;
1773 int smoothlevel; /* old face_num; */ 1754 int smoothlevel; /* old face_num; */
1774 1755
1775 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1756 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1780 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1761 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1781 smoothlevel = 0; 1762 smoothlevel = 0;
1782 else 1763 else
1783 { 1764 {
1784 smoothlevel = ob->smoothlevel; 1765 smoothlevel = ob->smoothlevel;
1785 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1766 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1786 SendSmooth (ns, ob->face->number); 1767 SendSmooth (&ns, ob->face->number);
1787 } /* else not already head object or blank face */ 1768 } /* else not already head object or blank face */
1788 1769
1789 /* We've gotten what face we want to use for the object. Now see if 1770 /* We've gotten what face we want to use for the object. Now see if
1790 * if it has changed since we last sent it to the client. 1771 * if it has changed since we last sent it to the client.
1791 */ 1772 */
1792 if (smoothlevel > 255) 1773 if (smoothlevel > 255)
1793 smoothlevel = 255; 1774 smoothlevel = 255;
1794 else if (smoothlevel < 0) 1775 else if (smoothlevel < 0)
1795 smoothlevel = 0; 1776 smoothlevel = 0;
1777
1796 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1778 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1797 { 1779 {
1798 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1780 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1799 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1781 sl << uint8 (smoothlevel);
1800 return 1; 1782 return 1;
1801 } 1783 }
1784
1802 /* Nothing changed */ 1785 /* Nothing changed */
1803 return 0; 1786 return 0;
1804} 1787}
1805 1788
1806/** 1789/**
1847draw_client_map1 (object *pl) 1830draw_client_map1 (object *pl)
1848{ 1831{
1849 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1832 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1850 sint16 nx, ny; 1833 sint16 nx, ny;
1851 int estartlen, eoldlen; 1834 int estartlen, eoldlen;
1852 SockList sl;
1853 SockList esl; /*For extended Map info */
1854 uint16 mask, emask; 1835 uint16 mask, emask;
1855 uint8 eentrysize; 1836 uint8 eentrysize;
1856 uint16 ewhatstart, ewhatflag; 1837 uint16 ewhatstart, ewhatflag;
1857 uint8 extendedinfos; 1838 uint8 extendedinfos;
1858 maptile *m; 1839 maptile *m;
1859 1840
1860 NewSocket & socket = pl->contr->socket; 1841 NewSocket &socket = pl->contr->socket;
1861 1842
1862 check_map_change (pl->contr); 1843 check_map_change (pl->contr);
1863 1844
1864 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1845 SockList sl (MAXSOCKBUF);
1865 if (socket.mapmode == Map1Cmd) 1846 SockList esl (MAXSOCKBUF);
1866 strcpy ((char *) sl.buf, "map1 "); 1847
1867 else 1848 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1868 strcpy ((char *) sl.buf, "map1a ");
1869 sl.len = strlen ((char *) sl.buf);
1870 startlen = sl.len; 1849 startlen = sl.len;
1850
1871 /*Extendedmapinfo structure initialisation */ 1851 /*Extendedmapinfo structure initialisation */
1872 if (socket.ext_mapinfos) 1852 if (socket.ext_mapinfos)
1873 { 1853 {
1874 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1875 strcpy ((char *) esl.buf, "mapextended ");
1876 esl.len = strlen ((char *) esl.buf);
1877 extendedinfos = EMI_NOREDRAW; 1854 extendedinfos = EMI_NOREDRAW;
1855
1878 if (socket.EMI_smooth) 1856 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1857 extendedinfos |= EMI_SMOOTH;
1858
1880 ewhatstart = esl.len; 1859 ewhatstart = esl.len;
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1860 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */ 1861 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket); 1862 eentrysize = getExtendedMapInfoSize (&socket);
1885 SockList_AddChar (&esl, eentrysize); 1863 esl << "mapextended "
1864 << uint8 (extendedinfos)
1865 << uint8 (eentrysize);
1886 estartlen = esl.len; 1866 estartlen = esl.len;
1887 } 1867 }
1888 else 1868 else
1889 { 1869 {
1890 /* suppress compiler warnings */ 1870 /* suppress compiler warnings */
1891 ewhatstart = 0; 1871 ewhatstart = 0;
1892 ewhatflag = 0; 1872 ewhatflag = 0;
1893 estartlen = 0; 1873 estartlen = 0;
1894 } 1874 }
1875
1895 /* Init data to zero */ 1876 /* Init data to zero */
1896 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1877 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1897 1878
1898 /* x,y are the real map locations. ax, ay are viewport relative 1879 /* x,y are the real map locations. ax, ay are viewport relative
1899 * locations. 1880 * locations.
1903 /* We could do this logic as conditionals in the if statement, 1884 /* We could do this logic as conditionals in the if statement,
1904 * but that started to get a bit messy to look at. 1885 * but that started to get a bit messy to look at.
1905 */ 1886 */
1906 max_x = pl->x + (socket.mapx + 1) / 2; 1887 max_x = pl->x + (socket.mapx + 1) / 2;
1907 max_y = pl->y + (socket.mapy + 1) / 2; 1888 max_y = pl->y + (socket.mapy + 1) / 2;
1889
1908 if (socket.mapmode == Map1aCmd) 1890 if (socket.mapmode == Map1aCmd)
1909 { 1891 {
1910 max_x += MAX_HEAD_OFFSET; 1892 max_x += MAX_HEAD_OFFSET;
1911 max_y += MAX_HEAD_OFFSET; 1893 max_y += MAX_HEAD_OFFSET;
1912 } 1894 }
1929 { 1911 {
1930 int i, got_one; 1912 int i, got_one;
1931 1913
1932 oldlen = sl.len; 1914 oldlen = sl.len;
1933 1915
1934 SockList_AddShort (&sl, mask); 1916 sl << uint16 (mask);
1935 1917
1936 if (check_head (sl, socket, ax, ay, 2)) 1918 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1937 mask |= 0x4;
1938 if (check_head (sl, socket, ax, ay, 1)) 1919 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1939 mask |= 0x2;
1940 if (check_head (sl, socket, ax, ay, 0)) 1920 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1941 mask |= 0x1;
1942 1921
1943 /* If all we are doing is sending 0 (blank) faces, we don't 1922 /* If all we are doing is sending 0 (blank) faces, we don't
1944 * actually need to send that - just the coordinates 1923 * actually need to send that - just the coordinates
1945 * with no faces tells the client to blank out the 1924 * with no faces tells the client to blank out the
1946 * space. 1925 * space.
1947 */ 1926 */
1948 got_one = 0; 1927 got_one = 0;
1949 for (i = oldlen + 2; i < sl.len; i++) 1928 for (i = oldlen + 2; i < sl.len; i++)
1950 {
1951 if (sl.buf[i]) 1929 if (sl.buf[i])
1952 got_one = 1; 1930 got_one = 1;
1953 }
1954 1931
1955 if (got_one && (mask & 0xf)) 1932 if (got_one && (mask & 0xf))
1956 {
1957 sl.buf[oldlen + 1] = mask & 0xff; 1933 sl.buf[oldlen + 1] = mask & 0xff;
1958 }
1959 else 1934 else
1960 { /*either all faces blank, either no face at all */ 1935 { /*either all faces blank, either no face at all */
1961 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1936 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1962 sl.len = oldlen + 2; 1937 sl.len = oldlen + 2;
1963 else 1938 else
1964 sl.len = oldlen; 1939 sl.len = oldlen;
1965 } 1940 }
1941
1966 /*What concerns extendinfos, nothing to be done for now 1942 /*What concerns extendinfos, nothing to be done for now
1967 * (perhaps effects layer later) 1943 * (perhaps effects layer later)
1968 */ 1944 */
1969 continue; /* don't do processing below */ 1945 continue; /* don't do processing below */
1970 } 1946 }
1971 1947
1972 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1948 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1973 1949
1974 d = pl->contr->blocked_los[ax][ay]; 1950 d = pl->contr->blocked_los[ax][ay];
1975 1951
1976 /* If the coordinates are not valid, or it is too dark to see, 1952 /* If the coordinates are not valid, or it is too dark to see,
1977 * we tell the client as such 1953 * we tell the client as such
1978 */ 1954 */
1979 nx = x; 1955 nx = x;
1980 ny = y; 1956 ny = y;
1981 m = get_map_from_coord (pl->map, &nx, &ny); 1957 m = get_map_from_coord (pl->map, &nx, &ny);
1958
1982 if (!m) 1959 if (!m)
1983 { 1960 {
1984 /* space is out of map. Update space and clear values 1961 /* space is out of map. Update space and clear values
1985 * if this hasn't already been done. If the space is out 1962 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head 1963 * of the map, it shouldn't have a head
1987 */ 1964 */
1988 if (lastcell.count != -1) 1965 if (lastcell.count != -1)
1989 { 1966 {
1990 SockList_AddShort (&sl, mask); 1967 sl << uint16 (mask);
1991 map_clearcell (&lastcell, 0, 0, 0, -1); 1968 map_clearcell (&lastcell, 0, 0, 0, -1);
1992 } 1969 }
1993 } 1970 }
1994 else if (d > 3) 1971 else if (d > 3)
1995 { 1972 {
1999 * reason. Still may need to send the head for this space. 1976 * reason. Still may need to send the head for this space.
2000 */ 1977 */
2001 1978
2002 oldlen = sl.len; 1979 oldlen = sl.len;
2003 1980
2004 SockList_AddShort (&sl, mask); 1981 sl << uint16 (mask);
1982
2005 if (lastcell.count != -1) 1983 if (lastcell.count != -1)
2006 need_send = 1; 1984 need_send = 1;
1985
2007 count = -1; 1986 count = -1;
2008 1987
2009 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1988 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2010 { 1989 {
2011 /* Now check to see if any heads need to be sent */ 1990 /* Now check to see if any heads need to be sent */
2012 1991
2013 if (check_head (sl, socket, ax, ay, 2)) 1992 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2014 mask |= 0x4;
2015 if (check_head (sl, socket, ax, ay, 1)) 1993 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2016 mask |= 0x2;
2017 if (check_head (sl, socket, ax, ay, 0)) 1994 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2018 mask |= 0x1;
2019 1995
2020 lastcell.count = count; 1996 lastcell.count = count;
2021
2022 } 1997 }
2023 else 1998 else
2024 { 1999 {
2025 struct MapCell *cell = &lastcell;
2026
2027 /* properly clear a previously sent big face */ 2000 /* properly clear a previously sent big face */
2028 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 2001 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
2002 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 need_send = 1; 2003 need_send = 1;
2004
2030 map_clearcell (&lastcell, 0, 0, 0, count); 2005 map_clearcell (&lastcell, 0, 0, 0, count);
2031 } 2006 }
2032 2007
2033 if ((mask & 0xf) || need_send) 2008 if ((mask & 0xf) || need_send)
2034 {
2035 sl.buf[oldlen + 1] = mask & 0xff; 2009 sl.buf[oldlen + 1] = mask & 0xff;
2036 }
2037 else 2010 else
2038 {
2039 sl.len = oldlen; 2011 sl.len = oldlen;
2040 }
2041 } 2012 }
2042 else 2013 else
2043 { 2014 {
2044 /* In this block, the space is visible or there are head objects 2015 /* In this block, the space is visible or there are head objects
2045 * we need to send. 2016 * we need to send.
2057 */ 2028 */
2058 oldlen = sl.len; 2029 oldlen = sl.len;
2059 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2030 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060 eoldlen = esl.len; 2031 eoldlen = esl.len;
2061 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2032 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2062 SockList_AddShort (&sl, mask); 2033 sl << uint16 (mask);
2063 2034
2064 if (socket.ext_mapinfos) 2035 if (socket.ext_mapinfos)
2065 SockList_AddShort (&esl, emask); 2036 esl << uint16 (emask);
2066 2037
2067 unsigned char dummy; 2038 unsigned char dummy;
2068 unsigned char *last_ext = &dummy; 2039 unsigned char *last_ext = &dummy;
2069 2040
2070 /* Darkness changed */ 2041 /* Darkness changed */
2074 2045
2075 if (socket.extmap) 2046 if (socket.extmap)
2076 { 2047 {
2077 *last_ext |= 0x80; 2048 *last_ext |= 0x80;
2078 last_ext = sl.buf + sl.len; 2049 last_ext = sl.buf + sl.len;
2079 SockList_AddChar (&sl, d); 2050 sl << uint8 (d);
2080 } 2051 }
2081 else 2052 else
2082 SockList_AddChar (&sl, 255 - 64 * d); 2053 sl << uint8 (255 - 64 * d);
2083 } 2054 }
2084 2055
2085 lastcell.count = d; 2056 lastcell.count = d;
2086 2057
2087 if (socket.extmap) 2058 if (socket.extmap)
2088 { 2059 {
2089 uint8 stat_hp = 0; 2060 uint8 stat_hp = 0;
2090 uint8 stat_width = 0; 2061 uint8 stat_width = 0;
2062 uint8 flags = 0;
2091 tag_t player = 0; 2063 UUID player = 0;
2092 2064
2093 // send hp information, if applicable 2065 // send hp information, if applicable
2094 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2066 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2095 { 2067 {
2096 if (op->head || op->invisible) 2068 if (op->head || op->invisible)
2103 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2075 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2104 stat_width = op->arch->tail_x; 2076 stat_width = op->arch->tail_x;
2105 } 2077 }
2106 } 2078 }
2107 2079
2080 if (op->msg && op->msg[0] == '@')
2081 flags |= 1;
2082
2108 if (op->type == PLAYER && op != pl) 2083 if (op->type == PLAYER && op != pl)
2109 player = op->count; 2084 player = op->count;
2110 } 2085 }
2111 2086
2112 if (lastcell.stat_hp != stat_hp) 2087 if (lastcell.stat_hp != stat_hp)
2114 lastcell.stat_hp = stat_hp; 2089 lastcell.stat_hp = stat_hp;
2115 2090
2116 mask |= 0x8; 2091 mask |= 0x8;
2117 *last_ext |= 0x80; 2092 *last_ext |= 0x80;
2118 last_ext = sl.buf + sl.len; 2093 last_ext = sl.buf + sl.len;
2119 SockList_AddChar (&sl, 5); 2094
2120 SockList_AddChar (&sl, stat_hp); 2095 sl << uint8 (5) << uint8 (stat_hp);
2121 2096
2122 if (stat_width > 1) 2097 if (stat_width > 1)
2123 { 2098 {
2124 *last_ext |= 0x80; 2099 *last_ext |= 0x80;
2125 last_ext = sl.buf + sl.len; 2100 last_ext = sl.buf + sl.len;
2126 SockList_AddChar (&sl, 6); 2101
2127 SockList_AddChar (&sl, stat_width); 2102 sl << uint8 (6) << uint8 (stat_width);
2128 } 2103 }
2129 } 2104 }
2130 2105
2131 if (lastcell.player != player) 2106 if (lastcell.player != player)
2132 { 2107 {
2133 lastcell.player = player; 2108 lastcell.player = player;
2134 2109
2135 mask |= 0x8; 2110 mask |= 0x8;
2136 *last_ext |= 0x80; 2111 *last_ext |= 0x80;
2137 last_ext = sl.buf + sl.len; 2112 last_ext = sl.buf + sl.len;
2138 SockList_AddChar (&sl, 0x47); 2113
2139 SockList_AddChar (&sl, 4); 2114 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2140 SockList_AddInt (&sl, player); 2115 }
2116
2117 if (lastcell.flags != flags)
2118 {
2119 lastcell.flags = flags;
2120
2121 mask |= 0x8;
2122 *last_ext |= 0x80;
2123 last_ext = sl.buf + sl.len;
2124
2125 sl << uint8 (8) << uint8 (flags);
2141 } 2126 }
2142 } 2127 }
2143 2128
2144 /* Floor face */ 2129 /* Floor face */
2145 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2130 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2146 mask |= 0x4; 2131 mask |= 0x4;
2147 2132
2148 if (socket.EMI_smooth) 2133 if (socket.EMI_smooth)
2149 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2134 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2150 emask |= 0x4; 2135 emask |= 0x4;
2151 2136
2152 /* Middle face */ 2137 /* Middle face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2138 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2154 mask |= 0x2; 2139 mask |= 0x2;
2155 2140
2156 if (socket.EMI_smooth) 2141 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2142 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2158 emask |= 0x2; 2143 emask |= 0x2;
2159 2144
2160 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2145 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2161 { 2146 {
2162 if (lastcell.faces[0] != pl->face->number) 2147 if (lastcell.faces[0] != pl->face->number)
2163 { 2148 {
2164 lastcell.faces[0] = pl->face->number; 2149 lastcell.faces[0] = pl->face->number;
2165 mask |= 0x1; 2150 mask |= 0x1;
2151
2166 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2152 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2167 esrv_send_face (&socket, pl->face->number, 0); 2153 esrv_send_face (&socket, pl->face->number, 0);
2168 SockList_AddShort (&sl, pl->face->number); 2154
2155 sl << uint16 (pl->face->number);
2169 } 2156 }
2170 } 2157 }
2171 /* Top face */
2172 else 2158 else
2173 { 2159 {
2160 /* Top face */
2174 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2161 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2175 mask |= 0x1; 2162 mask |= 0x1;
2163
2176 if (socket.EMI_smooth) 2164 if (socket.EMI_smooth)
2177 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2165 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2178 {
2179 emask |= 0x1; 2166 emask |= 0x1;
2180 }
2181 } 2167 }
2168
2182 /* Check to see if we are in fact sending anything for this 2169 /* Check to see if we are in fact sending anything for this
2183 * space by checking the mask. If so, update the mask. 2170 * space by checking the mask. If so, update the mask.
2184 * if not, reset the len to that from before adding the mask 2171 * if not, reset the len to that from before adding the mask
2185 * value, so we don't send those bits. 2172 * value, so we don't send those bits.
2186 */ 2173 */
2187 if (mask & 0xf) 2174 if (mask & 0xf)
2188 {
2189 sl.buf[oldlen + 1] = mask & 0xff; 2175 sl.buf[oldlen + 1] = mask & 0xff;
2190 }
2191 else 2176 else
2192 {
2193 sl.len = oldlen; 2177 sl.len = oldlen;
2194 } 2178
2195 if (emask & 0xf) 2179 if (emask & 0xf)
2196 {
2197 esl.buf[eoldlen + 1] = emask & 0xff; 2180 esl.buf[eoldlen + 1] = emask & 0xff;
2198 }
2199 else 2181 else
2200 {
2201 esl.len = eoldlen; 2182 esl.len = eoldlen;
2202 }
2203 } /* else this is a viewable space */ 2183 } /* else this is a viewable space */
2204 } /* for x loop */ 2184 } /* for x loop */
2205 } /* for y loop */ 2185 } /* for y loop */
2206 2186
2207 /* Verify that we in fact do need to send this */ 2187 /* Verify that we in fact do need to send this */
2216 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2196 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2217 } 2197 }
2218 2198
2219 if (esl.len > estartlen) 2199 if (esl.len > estartlen)
2220 Send_With_Handling (&socket, &esl); 2200 Send_With_Handling (&socket, &esl);
2221
2222 free (esl.buf);
2223 } 2201 }
2224 2202
2225 if (sl.len > startlen || socket.sent_scroll) 2203 if (sl.len > startlen || socket.sent_scroll)
2226 { 2204 {
2227 Send_With_Handling (&socket, &sl); 2205 Send_With_Handling (&socket, &sl);
2228 socket.sent_scroll = 0; 2206 socket.sent_scroll = 0;
2229 } 2207 }
2230 2208
2231 free (sl.buf); 2209 sl.free ();
2210 esl.free ();
2232} 2211}
2233 2212
2234/** 2213/**
2235 * Draws client map. 2214 * Draws client map.
2236 */ 2215 */
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2329 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2351 } 2330 }
2352 } /* Is a valid space */ 2331 } /* Is a valid space */
2353 } 2332 }
2354 } 2333 }
2334
2355 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2335 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2356 2336
2357 check_map_change (pl->contr); 2337 check_map_change (pl->contr);
2358} 2338}
2359 2339
2368 2348
2369/*****************************************************************************/ 2349/*****************************************************************************/
2370void 2350void
2371send_plugin_custom_message (object *pl, char *buf) 2351send_plugin_custom_message (object *pl, char *buf)
2372{ 2352{
2373 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2353 pl->contr->socket.send_packet (buf);
2374} 2354}
2375 2355
2376/** 2356/**
2377 * This sends the skill number to name mapping. We ignore 2357 * This sends the skill number to name mapping. We ignore
2378 * the params - we always send the same info no matter what. 2358 * the params - we always send the same info no matter what.
2379 */ 2359 */
2380void 2360void
2381send_skill_info (NewSocket * ns, char *params) 2361send_skill_info (NewSocket *ns, char *params)
2382{ 2362{
2383 SockList sl; 2363 SockList sl (MAXSOCKBUF);
2384 int i; 2364 sl << "replyinfo skill_info\n";
2385 2365
2386 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2387 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2388 for (i = 1; i < NUM_SKILLS; i++) 2366 for (int i = 1; i < NUM_SKILLS; i++)
2389 { 2367 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2390 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2368
2391 }
2392 sl.len = strlen ((char *) sl.buf);
2393 if (sl.len >= MAXSOCKBUF) 2369 if (sl.len >= MAXSOCKBUF)
2394 { 2370 {
2395 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2371 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2396 fatal (0); 2372 fatal (0);
2397 } 2373 }
2374
2398 Send_With_Handling (ns, &sl); 2375 Send_With_Handling (ns, &sl);
2399 free (sl.buf); 2376 sl.free ();
2400} 2377}
2401 2378
2402/** 2379/**
2403 * This sends the spell path to name mapping. We ignore 2380 * This sends the spell path to name mapping. We ignore
2404 * the params - we always send the same info no matter what. 2381 * the params - we always send the same info no matter what.
2405 */ 2382 */
2406void 2383void
2407send_spell_paths (NewSocket * ns, char *params) 2384send_spell_paths (NewSocket * ns, char *params)
2408{ 2385{
2409 SockList sl; 2386 SockList sl (MAXSOCKBUF);
2410 int i;
2411 2387
2412 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2388 sl << "replyinfo spell_paths\n";
2413 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2389
2414 for (i = 0; i < NRSPELLPATHS; i++) 2390 for (int i = 0; i < NRSPELLPATHS; i++)
2415 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2391 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2416 sl.len = strlen ((char *) sl.buf); 2392
2417 if (sl.len >= MAXSOCKBUF) 2393 if (sl.len >= MAXSOCKBUF)
2418 { 2394 {
2419 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2395 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2420 fatal (0); 2396 fatal (0);
2421 } 2397 }
2398
2422 Send_With_Handling (ns, &sl); 2399 Send_With_Handling (ns, &sl);
2423 free (sl.buf); 2400 sl.free ();
2424} 2401}
2425 2402
2426/** 2403/**
2427 * This looks for any spells the player may have that have changed their stats. 2404 * This looks for any spells the player may have that have changed their stats.
2428 * it then sends an updspell packet for each spell that has changed in this way 2405 * it then sends an updspell packet for each spell that has changed in this way
2429 */ 2406 */
2430void 2407void
2431esrv_update_spells (player *pl) 2408esrv_update_spells (player *pl)
2432{ 2409{
2433 SockList sl;
2434 int flags = 0;
2435 object *spell;
2436
2437 if (!pl->socket.monitor_spells) 2410 if (!pl->socket.monitor_spells)
2438 return; 2411 return;
2412
2439 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2413 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2440 { 2414 {
2441 if (spell->type == SPELL) 2415 if (spell->type == SPELL)
2442 { 2416 {
2417 int flags = 0;
2418
2443 /* check if we need to update it */ 2419 /* check if we need to update it */
2444 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2420 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2445 { 2421 {
2446 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2422 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2447 flags |= UPD_SP_MANA; 2423 flags |= UPD_SP_MANA;
2448 } 2424 }
2425
2449 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2426 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2450 { 2427 {
2451 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2428 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2452 flags |= UPD_SP_GRACE; 2429 flags |= UPD_SP_GRACE;
2453 } 2430 }
2431
2454 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2432 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2455 { 2433 {
2456 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2434 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2457 flags |= UPD_SP_DAMAGE; 2435 flags |= UPD_SP_DAMAGE;
2458 } 2436 }
2437
2459 if (flags != 0) 2438 if (flags)
2460 { 2439 {
2461 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2440 SockList sl (MAXSOCKBUF);
2462 strcpy ((char *) sl.buf, "updspell "); 2441
2463 sl.len = strlen ((char *) sl.buf); 2442 sl << "updspell "
2464 SockList_AddChar (&sl, flags); 2443 << uint8 (flags)
2465 SockList_AddInt (&sl, spell->count); 2444 << uint32 (spell->count);
2466 if (flags & UPD_SP_MANA) 2445
2467 SockList_AddShort (&sl, spell->last_sp); 2446 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2468 if (flags & UPD_SP_GRACE) 2447 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2469 SockList_AddShort (&sl, spell->last_grace); 2448 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2470 if (flags & UPD_SP_DAMAGE) 2449
2471 SockList_AddShort (&sl, spell->last_eat);
2472 flags = 0;
2473 Send_With_Handling (&pl->socket, &sl); 2450 Send_With_Handling (&pl->socket, &sl);
2474 free (sl.buf); 2451 sl.free ();
2475 } 2452 }
2476 } 2453 }
2477 } 2454 }
2478} 2455}
2479 2456
2480void 2457void
2481esrv_remove_spell (player *pl, object *spell) 2458esrv_remove_spell (player *pl, object *spell)
2482{ 2459{
2483 SockList sl;
2484
2485 if (!pl->socket.monitor_spells) 2460 if (!pl->socket.monitor_spells)
2486 return; 2461 return;
2462
2487 if (!pl || !spell || spell->env != pl->ob) 2463 if (!pl || !spell || spell->env != pl->ob)
2488 { 2464 {
2489 LOG (llevError, "Invalid call to esrv_remove_spell"); 2465 LOG (llevError, "Invalid call to esrv_remove_spell");
2490 return; 2466 return;
2491 } 2467 }
2492 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2468
2493 strcpy ((char *) sl.buf, "delspell "); 2469 SockList sl (MAXSOCKBUF);
2494 sl.len = strlen ((char *) sl.buf); 2470
2495 SockList_AddInt (&sl, spell->count); 2471 sl << "delspell "
2472 << uint32 (spell->count);
2473
2496 Send_With_Handling (&pl->socket, &sl); 2474 Send_With_Handling (&pl->socket, &sl);
2497 free (sl.buf); 2475 sl.free ();
2498} 2476}
2499 2477
2500/* appends the spell *spell to the Socklist we will send the data to. */ 2478/* appends the spell *spell to the Socklist we will send the data to. */
2501static void 2479static void
2502append_spell (player *pl, SockList * sl, object *spell) 2480append_spell (player *pl, SockList &sl, object *spell)
2503{ 2481{
2504 int len, i, skill = 0; 2482 int len, i, skill = 0;
2505 2483
2506 if (!(spell->name)) 2484 if (!(spell->name))
2507 { 2485 {
2508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2486 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2509 return; 2487 return;
2510 } 2488 }
2511 SockList_AddInt (sl, spell->count); 2489
2512 SockList_AddShort (sl, spell->level);
2513 SockList_AddShort (sl, spell->casting_time);
2514 /* store costs and damage in the object struct, to compare to later */ 2490 /* store costs and damage in the object struct, to compare to later */
2515 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2491 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2516 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2492 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2517 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2493 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2518 /* send the current values */
2519 SockList_AddShort (sl, spell->last_sp);
2520 SockList_AddShort (sl, spell->last_grace);
2521 SockList_AddShort (sl, spell->last_eat);
2522 2494
2523 /* figure out which skill it uses, if it uses one */ 2495 /* figure out which skill it uses, if it uses one */
2524 if (spell->skill) 2496 if (spell->skill)
2525 { 2497 {
2526 for (i = 1; i < NUM_SKILLS; i++) 2498 for (i = 1; i < NUM_SKILLS; i++)
2528 { 2500 {
2529 skill = i + CS_STAT_SKILLINFO; 2501 skill = i + CS_STAT_SKILLINFO;
2530 break; 2502 break;
2531 } 2503 }
2532 } 2504 }
2533 SockList_AddChar (sl, skill);
2534 2505
2535 SockList_AddInt (sl, spell->path_attuned); 2506 /* send the current values */
2507 sl << uint32 (spell->count)
2508 << uint16 (spell->level)
2509 << uint16 (spell->casting_time)
2510 << uint16 (spell->last_sp)
2511 << uint16 (spell->last_grace)
2512 << uint16 (spell->last_eat)
2513 << uint8 (skill)
2514 << uint32 (spell->path_attuned)
2536 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2515 << uint32 (spell->face ? spell->face->number : 0)
2537 2516 << data8 (spell->name)
2538 len = strlen (spell->name); 2517 << data16 (spell->msg);
2539 SockList_AddChar (sl, (char) len);
2540 memcpy (sl->buf + sl->len, spell->name, len);
2541 sl->len += len;
2542
2543 if (!spell->msg)
2544 {
2545 SockList_AddShort (sl, 0);
2546 }
2547 else
2548 {
2549 len = strlen (spell->msg);
2550 SockList_AddShort (sl, len);
2551 memcpy (sl->buf + sl->len, spell->msg, len);
2552 sl->len += len;
2553 }
2554} 2518}
2555 2519
2556/** 2520/**
2557 * This tells the client to add the spell *ob, if *ob is NULL, then add 2521 * This tells the client to add the spell *ob, if *ob is NULL, then add
2558 * all spells in the player's inventory. 2522 * all spells in the player's inventory.
2559 */ 2523 */
2560void 2524void
2561esrv_add_spells (player *pl, object *spell) 2525esrv_add_spells (player *pl, object *spell)
2562{ 2526{
2563 SockList sl;
2564
2565 if (!pl) 2527 if (!pl)
2566 { 2528 {
2567 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2529 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2568 return; 2530 return;
2569 } 2531 }
2532
2570 if (!pl->socket.monitor_spells) 2533 if (!pl->socket.monitor_spells)
2571 return; 2534 return;
2572 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2535
2573 strcpy ((char *) sl.buf, "addspell "); 2536 SockList sl (MAXSOCKBUF);
2574 sl.len = strlen ((char *) sl.buf); 2537
2538 sl << "addspell ";
2539
2575 if (!spell) 2540 if (!spell)
2576 { 2541 {
2577 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2542 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2578 { 2543 {
2579 /* were we to simply keep appending data here, we could exceed 2544 /* were we to simply keep appending data here, we could exceed
2589 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2554 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2590 * like it will fix this 2555 * like it will fix this
2591 */ 2556 */
2592 if (spell->type != SPELL) 2557 if (spell->type != SPELL)
2593 continue; 2558 continue;
2559
2594 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2560 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2595 { 2561 {
2596 Send_With_Handling (&pl->socket, &sl); 2562 Send_With_Handling (&pl->socket, &sl);
2597 strcpy ((char *) sl.buf, "addspell "); 2563 strcpy ((char *) sl.buf, "addspell ");
2598 sl.len = strlen ((char *) sl.buf); 2564 sl.len = strlen ((char *) sl.buf);
2599 } 2565 }
2566
2600 append_spell (pl, &sl, spell); 2567 append_spell (pl, sl, spell);
2601 } 2568 }
2602 } 2569 }
2603 else if (spell->type != SPELL) 2570 else if (spell->type != SPELL)
2604 { 2571 {
2605 LOG (llevError, "Asked to send a non-spell object as a spell"); 2572 LOG (llevError, "Asked to send a non-spell object as a spell");
2606 return; 2573 return;
2607 } 2574 }
2608 else 2575 else
2609 append_spell (pl, &sl, spell); 2576 append_spell (pl, sl, spell);
2577
2610 if (sl.len >= MAXSOCKBUF) 2578 if (sl.length () >= MAXSOCKBUF)
2611 { 2579 {
2612 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2580 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2613 fatal (0); 2581 fatal (0);
2614 } 2582 }
2583
2615 /* finally, we can send the packet */ 2584 /* finally, we can send the packet */
2616 Send_With_Handling (&pl->socket, &sl); 2585 Send_With_Handling (&pl->socket, &sl);
2617 free (sl.buf); 2586
2587 sl.free ();
2618} 2588}
2589

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