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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.27 by root, Wed Dec 13 18:08:02 2006 UTC vs.
Revision 1.28 by root, Wed Dec 13 18:51:50 2006 UTC

682 */ 682 */
683static void 683static void
684SendSmooth (NewSocket * ns, uint16 face) 684SendSmooth (NewSocket * ns, uint16 face)
685{ 685{
686 uint16 smoothface; 686 uint16 smoothface;
687 unsigned char reply[MAX_BUF];
688 SockList sl;
689 687
690 /* If we can't find a face, return and set it so we won't try to send this 688 /* If we can't find a face, return and set it so we won't try to send this
691 * again. 689 * again.
692 */ 690 */
693 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 691 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
701 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
702 esrv_send_face (ns, smoothface, 0); 700 esrv_send_face (ns, smoothface, 0);
703 701
704 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
705 703
706 sl.buf = reply; 704 SockList sl (MAXSOCKBUF);
707 strcpy ((char *) sl.buf, "smooth ");
708 sl.len = strlen ((char *) sl.buf);
709 705
710 sl << uint16 (face) << uint16 (smoothface); 706 sl << "smooth "
707 << uint16 (face)
708 << uint16 (smoothface);
711 709
712 Send_With_Handling (ns, &sl); 710 Send_With_Handling (ns, &sl);
711 sl.free ();
713} 712}
714 713
715 /** 714 /**
716 * Tells client the picture it has to use 715 * Tells client the picture it has to use
717 * to smooth a picture number given as argument. 716 * to smooth a picture number given as argument.
723 722
724 facenbr = atoi (buf); 723 facenbr = atoi (buf);
725 SendSmooth (ns, facenbr); 724 SendSmooth (ns, facenbr);
726} 725}
727 726
728
729
730
731
732/** 727/**
733 * This handles the general commands from the client (ie, north, fire, cast, 728 * This handles the general commands from the client (ie, north, fire, cast,
734 * etc.) 729 * etc.)
735 */ 730 */
736void 731void
789 */ 784 */
790void 785void
791NewPlayerCmd (uint8 * buf, int len, player *pl) 786NewPlayerCmd (uint8 * buf, int len, player *pl)
792{ 787{
793 int time, repeat; 788 int time, repeat;
789 char command[MAX_BUF];
794 short packet; 790 short packet;
795 unsigned char command[MAX_BUF];
796 SockList sl;
797 791
798 if (len < 7) 792 if (len < 7)
799 { 793 {
800 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
801 return; 795 return;
803 797
804 packet = GetShort_String (buf); 798 packet = GetShort_String (buf);
805 repeat = GetInt_String (buf + 2); 799 repeat = GetInt_String (buf + 2);
806 /* -1 is special - no repeat, but don't update */ 800 /* -1 is special - no repeat, but don't update */
807 if (repeat != -1) 801 if (repeat != -1)
808 {
809 pl->count = repeat; 802 pl->count = repeat;
810 } 803
811 if ((len - 4) >= MAX_BUF) 804 if ((len - 4) >= MAX_BUF)
812 len = MAX_BUF - 5; 805 len = MAX_BUF - 5;
813 806
814 strncpy ((char *) command, (char *) buf + 6, len - 4); 807 strncpy ((char *) command, (char *) buf + 6, len - 4);
815 command[len - 4] = '\0'; 808 command[len - 4] = '\0';
825 return; 818 return;
826 } 819 }
827 820
828 /* This should not happen anymore. */ 821 /* This should not happen anymore. */
829 if (pl->ob->speed_left < -1.0) 822 if (pl->ob->speed_left < -1.0)
830 {
831 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 823 LOG (llevError, "Player has negative time - shouldn't do command.\n");
832 } 824
833 /* In c_new.c */ 825 /* In c_new.c */
834 execute_newserver_command (pl->ob, (char *) command); 826 execute_newserver_command (pl->ob, (char *) command);
835 /* Perhaps something better should be done with a left over count. 827 /* Perhaps something better should be done with a left over count.
836 * Cleaning up the input should probably be done first - all actions 828 * Cleaning up the input should probably be done first - all actions
837 * for the command that issued the count should be done before any other 829 * for the command that issued the count should be done before any other
838 * commands. 830 * commands.
839 */ 831 */
840 pl->count = 0; 832 pl->count = 0;
841 833
842 /* Send confirmation of command execution now */
843 sl.buf = command;
844 strcpy ((char *) sl.buf, "comc ");
845 sl.len = 5;
846
847 if (FABS (pl->ob->speed) < 0.001) 834 if (FABS (pl->ob->speed) < 0.001)
848 time = MAX_TIME * 100; 835 time = MAX_TIME * 100;
849 else 836 else
850 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 837 time = (int) (MAX_TIME / FABS (pl->ob->speed));
851 838
839 /* Send confirmation of command execution now */
840
841 SockList sl (MAXSOCKBUF);
852 sl << uint16 (packet) << uint32 (time); 842 sl << "comc " << uint16 (packet) << uint32 (time);
853
854 Send_With_Handling (&pl->socket, &sl); 843 Send_With_Handling (&pl->socket, &sl);
844 sl.free ();
855} 845}
856 846
857 847
858/** This is a reply to a previous query. */ 848/** This is a reply to a previous query. */
859void 849void
1062 Write_String_To_Socket (ns, buf, strlen (buf)); 1052 Write_String_To_Socket (ns, buf, strlen (buf));
1063} 1053}
1064 1054
1065#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1055#define AddIfInt64(Old,New,Type) if (Old != New) {\
1066 Old = New; \ 1056 Old = New; \
1067 SockList_AddChar(&sl, Type); \ 1057 sl << uint8 (Type) << uint64 (New); \
1068 SockList_AddInt64(&sl, New); \
1069 } 1058 }
1070 1059
1071#define AddIfInt(Old,New,Type) if (Old != New) {\ 1060#define AddIfInt(Old,New,Type) if (Old != New) {\
1072 Old = New; \ 1061 Old = New; \
1073 SockList_AddChar(&sl, Type); \ 1062 sl << uint8 (Type) << uint32 (New); \
1074 SockList_AddInt(&sl, New); \
1075 } 1063 }
1076 1064
1077#define AddIfShort(Old,New,Type) if (Old != New) {\ 1065#define AddIfShort(Old,New,Type) if (Old != New) {\
1078 Old = New; \ 1066 Old = New; \
1079 SockList_AddChar(&sl, Type); \ 1067 sl << uint8 (Type) << uint16 (New); \
1080 SockList_AddShort(&sl, New); \
1081 } 1068 }
1082 1069
1083#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1070#define AddIfFloat(Old,New,Type) if (Old != New) {\
1084 Old = New; \ 1071 Old = New; \
1085 SockList_AddChar(&sl, Type); \ 1072 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1086 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1087 } 1073 }
1088 1074
1089#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1075#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1090 if (Old) free(Old);\
1091 Old = strdup_local(New);\ 1076 free(Old); Old = strdup (New);\
1092 SockList_AddChar(&sl, Type); \ 1077 sl << uint8 (Type) << data8 (New); \
1093 SockList_AddChar(&sl, ( char )strlen(New)); \
1094 strcpy((char*)sl.buf + sl.len, New); \
1095 sl.len += strlen(New); \
1096 } 1078 }
1097 1079
1098/** 1080/**
1099 * Sends a statistics update. We look at the old values, 1081 * Sends a statistics update. We look at the old values,
1100 * and only send what has changed. Stat mapping values are in newclient.h 1082 * and only send what has changed. Stat mapping values are in newclient.h
1102 * commands for now. 1084 * commands for now.
1103 */ 1085 */
1104void 1086void
1105esrv_update_stats (player *pl) 1087esrv_update_stats (player *pl)
1106{ 1088{
1107 SockList sl;
1108 char buf[MAX_BUF]; 1089 char buf[MAX_BUF];
1109 uint16 flags; 1090 uint16 flags;
1110 1091
1111 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1092 SockList sl (MAXSOCKBUF);
1112 strcpy ((char *) sl.buf, "stats "); 1093 sl << "stats ";
1113 sl.len = strlen ((char *) sl.buf);
1114 1094
1115 if (pl->ob != NULL) 1095 if (pl->ob != NULL)
1116 { 1096 {
1117 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1097 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1118 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1098 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1135 1115
1136 for (s = 0; s < NUM_SKILLS; s++) 1116 for (s = 0; s < NUM_SKILLS; s++)
1137 { 1117 {
1138 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1118 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1139 { 1119 {
1140
1141 /* Always send along the level if exp changes. This is only 1120 /* Always send along the level if exp changes. This is only
1142 * 1 extra byte, but keeps processing simpler. 1121 * 1 extra byte, but keeps processing simpler.
1143 */ 1122 */
1144 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1123 sl << uint8 (s + CS_STAT_SKILLINFO)
1145 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1124 << uint8 (pl->last_skill_ob[s]->level)
1146 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1125 << uint64 (pl->last_skill_ob[s]->stats.exp);
1126
1147 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1127 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1148 } 1128 }
1149 } 1129 }
1150 } 1130 }
1151 1131
1207 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1187 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1208#endif 1188#endif
1209 Send_With_Handling (&pl->socket, &sl); 1189 Send_With_Handling (&pl->socket, &sl);
1210 } 1190 }
1211 1191
1212 free (sl.buf); 1192 sl.free ();
1213} 1193}
1214 1194
1215/** 1195/**
1216 * Tells the client that here is a player it should start using. 1196 * Tells the client that here is a player it should start using.
1217 */ 1197 */
1218void 1198void
1219esrv_new_player (player *pl, uint32 weight) 1199esrv_new_player (player *pl, uint32 weight)
1220{ 1200{
1221 SockList sl;
1222
1223 pl->last_weight = weight; 1201 pl->last_weight = weight;
1224 1202
1225 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1203 SockList sl (MAXSOCKBUF);
1204 sl << "player ";
1226 1205
1227 strcpy ((char *) sl.buf, "player "); 1206 sl << uint32 (pl->ob->count)
1228 sl.len = strlen ((char *) sl.buf); 1207 << uint32 (weight)
1229 SockList_AddInt (&sl, pl->ob->count); 1208 << uint32 (pl->ob->face->number)
1230 SockList_AddInt (&sl, weight); 1209 << data8 (pl->ob->name);
1231 SockList_AddInt (&sl, pl->ob->face->number);
1232
1233 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1234 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1235 sl.len += strlen (pl->ob->name);
1236 1210
1237 Send_With_Handling (&pl->socket, &sl); 1211 Send_With_Handling (&pl->socket, &sl);
1238 free (sl.buf); 1212 sl.free ();
1239 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1213 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1240} 1214}
1241 1215
1242/** 1216/**
1243 * Need to send an animation sequence to the client. 1217 * Need to send an animation sequence to the client.
1247 * when the player logs in and picks stuff up. 1221 * when the player logs in and picks stuff up.
1248 */ 1222 */
1249void 1223void
1250esrv_send_animation (NewSocket * ns, short anim_num) 1224esrv_send_animation (NewSocket * ns, short anim_num)
1251{ 1225{
1252 SockList sl;
1253 int i; 1226 int i;
1254 1227
1255 /* Do some checking on the anim_num we got. Note that the animations 1228 /* Do some checking on the anim_num we got. Note that the animations
1256 * are added in contigous order, so if the number is in the valid 1229 * are added in contigous order, so if the number is in the valid
1257 * range, it must be a valid animation. 1230 * range, it must be a valid animation.
1260 { 1233 {
1261 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1234 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1262 return; 1235 return;
1263 } 1236 }
1264 1237
1265 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1238 SockList sl (MAXSOCKBUF);
1266 strcpy ((char *) sl.buf, "anim "); 1239
1267 sl.len = 5; 1240 sl << "anim "
1268 SockList_AddShort (&sl, anim_num); 1241 << uint16 (anim_num)
1269 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1242 << uint16 (0); /* flags - not used right now */
1243
1270 /* Build up the list of faces. Also, send any information (ie, the 1244 /* Build up the list of faces. Also, send any information (ie, the
1271 * the face itself) down to the client. 1245 * the face itself) down to the client.
1272 */ 1246 */
1273 for (i = 0; i < animations[anim_num].num_animations; i++) 1247 for (i = 0; i < animations[anim_num].num_animations; i++)
1274 { 1248 {
1275 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1249 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1276 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1250 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1277 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1251 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1278 } 1252 }
1253
1279 Send_With_Handling (ns, &sl); 1254 Send_With_Handling (ns, &sl);
1280 free (sl.buf); 1255 sl.free ();
1256
1281 ns->anims_sent[anim_num] = 1; 1257 ns->anims_sent[anim_num] = 1;
1282} 1258}
1283 1259
1284 1260
1285/****************************************************************************** 1261/******************************************************************************
1299 { 1275 {
1300 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1276 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1301 return; 1277 return;
1302 abort (); 1278 abort ();
1303 } 1279 }
1280
1304 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1281 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1305 newmap->cells[x][y].count++; 1282 newmap->cells[x][y].count++;
1283
1306 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1284 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1307 esrv_send_face (ns, face_num, 0); 1285 esrv_send_face (ns, face_num, 0);
1308} 1286}
1309 1287
1310struct LayerCell 1288struct LayerCell
1417static void 1395static void
1418esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1396esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1419{ 1397{
1420 static long frames, bytes, tbytes, tframes; 1398 static long frames, bytes, tbytes, tframes;
1421 char *cur; 1399 char *cur;
1422 SockList sl;
1423 1400
1424 1401 SockList sl (MAXSOCKBUF);
1425 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1402 sl << "map ";
1426 strcpy ((char *) sl.buf, "map ");
1427 sl.len = strlen ((char *) sl.buf);
1428 1403
1429 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1404 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1430 sl.len = cur - (char *) sl.buf; 1405 sl.len = cur - (char *) sl.buf;
1431 1406
1432/* LOG(llevDebug, "Sending map command.\n");*/ 1407/* LOG(llevDebug, "Sending map command.\n");*/
1444 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1419 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1445 Send_With_Handling (ns, &sl); 1420 Send_With_Handling (ns, &sl);
1446 ns->sent_scroll = 0; 1421 ns->sent_scroll = 0;
1447 } 1422 }
1448 1423
1449 free (sl.buf); 1424 sl.free ();
1450} 1425}
1451 1426
1452 1427
1453/** Clears a map cell */ 1428/** Clears a map cell */
1454static void 1429static void
1496 * needs to get sent - if so, it adds the data, sending the head 1471 * needs to get sent - if so, it adds the data, sending the head
1497 * if needed, and returning 1. If this no data needs to get 1472 * if needed, and returning 1. If this no data needs to get
1498 * sent, it returns zero. 1473 * sent, it returns zero.
1499 */ 1474 */
1500static int 1475static int
1501check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1476check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1502{ 1477{
1503 short face_num; 1478 short face_num;
1504 1479
1505 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1480 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1506 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1481 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1510 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1485 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1511 { 1486 {
1512 SockList_AddShort (&sl, face_num); 1487 SockList_AddShort (&sl, face_num);
1513 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1488 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1514 esrv_send_face (&ns, face_num, 0); 1489 esrv_send_face (&ns, face_num, 0);
1490
1515 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1491 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1516 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1492 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1517 return 1; 1493 return 1;
1518 } 1494 }
1519 1495
1539 * the case, it seems to make more sense to have these layer values 1515 * the case, it seems to make more sense to have these layer values
1540 * actually match. 1516 * actually match.
1541 */ 1517 */
1542 1518
1543static int 1519static int
1544update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1520update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1545{ 1521{
1546 object *ob, *head; 1522 object *ob, *head;
1547 uint16 face_num; 1523 uint16 face_num;
1548 int bx, by, i; 1524 int bx, by, i;
1549 1525
1550 /* If there is a multipart object stored away, treat that as more important. 1526 /* If there is a multipart object stored away, treat that as more important.
1551 * If not, then do the normal processing. 1527 * If not, then do the normal processing.
1552 */ 1528 */
1553
1554 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1529 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1555 1530
1556 /* Check to see if this head is part of the set of objects 1531 /* Check to see if this head is part of the set of objects
1557 * we would normally send for this space. If so, then 1532 * we would normally send for this space. If so, then
1558 * don't use the head value. We need to do the check 1533 * don't use the head value. We need to do the check
1723 1698
1724 /* Another hack - because of heads and whatnot, this face may match one 1699 /* Another hack - because of heads and whatnot, this face may match one
1725 * we already sent for a lower layer. In that case, don't send 1700 * we already sent for a lower layer. In that case, don't send
1726 * this one. 1701 * this one.
1727 */ 1702 */
1728 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1703 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1729 {
1730 face_num = 0; 1704 face_num = 0;
1731 }
1732 1705
1733 /* We've gotten what face we want to use for the object. Now see if 1706 /* We've gotten what face we want to use for the object. Now see if
1734 * if it has changed since we last sent it to the client. 1707 * if it has changed since we last sent it to the client.
1735 */ 1708 */
1736 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1709 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1737 { 1710 {
1738 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1711 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1739 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1712 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1740 esrv_send_face (ns, face_num, 0); 1713 esrv_send_face (&ns, face_num, 0);
1741 SockList_AddShort (sl, face_num); 1714
1715 sl << uint16 (face_num);
1742 return 1; 1716 return 1;
1743 } 1717 }
1718
1744 /* Nothing changed */ 1719 /* Nothing changed */
1745 return 0; 1720 return 0;
1746} 1721}
1747 1722
1748/** 1723/**
1763 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1738 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1764 * take. 1739 * take.
1765 */ 1740 */
1766 1741
1767static inline int 1742static inline int
1768update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1743update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1769{ 1744{
1770 object *ob; 1745 object *ob;
1771 int smoothlevel; /* old face_num; */ 1746 int smoothlevel; /* old face_num; */
1772 1747
1773 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1748 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1778 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1753 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1779 smoothlevel = 0; 1754 smoothlevel = 0;
1780 else 1755 else
1781 { 1756 {
1782 smoothlevel = ob->smoothlevel; 1757 smoothlevel = ob->smoothlevel;
1783 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1758 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1784 SendSmooth (ns, ob->face->number); 1759 SendSmooth (&ns, ob->face->number);
1785 } /* else not already head object or blank face */ 1760 } /* else not already head object or blank face */
1786 1761
1787 /* We've gotten what face we want to use for the object. Now see if 1762 /* We've gotten what face we want to use for the object. Now see if
1788 * if it has changed since we last sent it to the client. 1763 * if it has changed since we last sent it to the client.
1789 */ 1764 */
1790 if (smoothlevel > 255) 1765 if (smoothlevel > 255)
1791 smoothlevel = 255; 1766 smoothlevel = 255;
1792 else if (smoothlevel < 0) 1767 else if (smoothlevel < 0)
1793 smoothlevel = 0; 1768 smoothlevel = 0;
1769
1794 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1770 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1795 { 1771 {
1796 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1772 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1797 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1773 sl << uint8 (smoothlevel);
1798 return 1; 1774 return 1;
1799 } 1775 }
1776
1800 /* Nothing changed */ 1777 /* Nothing changed */
1801 return 0; 1778 return 0;
1802} 1779}
1803 1780
1804/** 1781/**
1845draw_client_map1 (object *pl) 1822draw_client_map1 (object *pl)
1846{ 1823{
1847 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1824 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1848 sint16 nx, ny; 1825 sint16 nx, ny;
1849 int estartlen, eoldlen; 1826 int estartlen, eoldlen;
1850 SockList sl;
1851 SockList esl; /*For extended Map info */
1852 uint16 mask, emask; 1827 uint16 mask, emask;
1853 uint8 eentrysize; 1828 uint8 eentrysize;
1854 uint16 ewhatstart, ewhatflag; 1829 uint16 ewhatstart, ewhatflag;
1855 uint8 extendedinfos; 1830 uint8 extendedinfos;
1856 maptile *m; 1831 maptile *m;
1857 1832
1858 NewSocket & socket = pl->contr->socket; 1833 NewSocket &socket = pl->contr->socket;
1859 1834
1860 check_map_change (pl->contr); 1835 check_map_change (pl->contr);
1861 1836
1862 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1837 SockList sl (MAXSOCKBUF);
1863 if (socket.mapmode == Map1Cmd) 1838 SockList esl (MAXSOCKBUF);
1864 strcpy ((char *) sl.buf, "map1 "); 1839
1865 else 1840 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1866 strcpy ((char *) sl.buf, "map1a ");
1867 sl.len = strlen ((char *) sl.buf);
1868 startlen = sl.len; 1841 startlen = sl.len;
1869 1842
1870 /*Extendedmapinfo structure initialisation */ 1843 /*Extendedmapinfo structure initialisation */
1871 if (socket.ext_mapinfos) 1844 if (socket.ext_mapinfos)
1872 { 1845 {
1873 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1874 strcpy ((char *) esl.buf, "mapextended ");
1875 esl.len = strlen ((char *) esl.buf);
1876 extendedinfos = EMI_NOREDRAW; 1846 extendedinfos = EMI_NOREDRAW;
1877 1847
1878 if (socket.EMI_smooth) 1848 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1849 extendedinfos |= EMI_SMOOTH;
1880 1850
1881 ewhatstart = esl.len; 1851 ewhatstart = esl.len;
1882 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1852 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1883 could need to be taken away */ 1853 could need to be taken away */
1884 SockList_AddChar (&esl, extendedinfos);
1885 eentrysize = getExtendedMapInfoSize (&socket); 1854 eentrysize = getExtendedMapInfoSize (&socket);
1886 SockList_AddChar (&esl, eentrysize); 1855 esl << "mapextended "
1856 << uint8 (extendedinfos)
1857 << uint8 (eentrysize);
1887 estartlen = esl.len; 1858 estartlen = esl.len;
1888 } 1859 }
1889 else 1860 else
1890 { 1861 {
1891 /* suppress compiler warnings */ 1862 /* suppress compiler warnings */
1932 { 1903 {
1933 int i, got_one; 1904 int i, got_one;
1934 1905
1935 oldlen = sl.len; 1906 oldlen = sl.len;
1936 1907
1937 SockList_AddShort (&sl, mask); 1908 sl << uint16 (mask);
1938 1909
1939 if (check_head (sl, socket, ax, ay, 2)) 1910 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1940 mask |= 0x4;
1941 if (check_head (sl, socket, ax, ay, 1)) 1911 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1942 mask |= 0x2;
1943 if (check_head (sl, socket, ax, ay, 0)) 1912 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1944 mask |= 0x1;
1945 1913
1946 /* If all we are doing is sending 0 (blank) faces, we don't 1914 /* If all we are doing is sending 0 (blank) faces, we don't
1947 * actually need to send that - just the coordinates 1915 * actually need to send that - just the coordinates
1948 * with no faces tells the client to blank out the 1916 * with no faces tells the client to blank out the
1949 * space. 1917 * space.
1986 * if this hasn't already been done. If the space is out 1954 * if this hasn't already been done. If the space is out
1987 * of the map, it shouldn't have a head 1955 * of the map, it shouldn't have a head
1988 */ 1956 */
1989 if (lastcell.count != -1) 1957 if (lastcell.count != -1)
1990 { 1958 {
1991 SockList_AddShort (&sl, mask); 1959 sl << uint16 (mask);
1992 map_clearcell (&lastcell, 0, 0, 0, -1); 1960 map_clearcell (&lastcell, 0, 0, 0, -1);
1993 } 1961 }
1994 } 1962 }
1995 else if (d > 3) 1963 else if (d > 3)
1996 { 1964 {
2000 * reason. Still may need to send the head for this space. 1968 * reason. Still may need to send the head for this space.
2001 */ 1969 */
2002 1970
2003 oldlen = sl.len; 1971 oldlen = sl.len;
2004 1972
2005 SockList_AddShort (&sl, mask); 1973 sl << uint16 (mask);
2006 1974
2007 if (lastcell.count != -1) 1975 if (lastcell.count != -1)
2008 need_send = 1; 1976 need_send = 1;
2009 1977
2010 count = -1; 1978 count = -1;
2011 1979
2012 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1980 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2013 { 1981 {
2014 /* Now check to see if any heads need to be sent */ 1982 /* Now check to see if any heads need to be sent */
2015 1983
2016 if (check_head (sl, socket, ax, ay, 2)) 1984 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2017 mask |= 0x4;
2018 if (check_head (sl, socket, ax, ay, 1)) 1985 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2019 mask |= 0x2;
2020 if (check_head (sl, socket, ax, ay, 0)) 1986 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2021 mask |= 0x1;
2022 1987
2023 lastcell.count = count; 1988 lastcell.count = count;
2024 } 1989 }
2025 else 1990 else
2026 { 1991 {
2055 */ 2020 */
2056 oldlen = sl.len; 2021 oldlen = sl.len;
2057 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2022 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2058 eoldlen = esl.len; 2023 eoldlen = esl.len;
2059 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2024 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060 SockList_AddShort (&sl, mask); 2025 sl << uint16 (mask);
2061 2026
2062 if (socket.ext_mapinfos) 2027 if (socket.ext_mapinfos)
2063 SockList_AddShort (&esl, emask); 2028 esl << uint16 (emask);
2064 2029
2065 unsigned char dummy; 2030 unsigned char dummy;
2066 unsigned char *last_ext = &dummy; 2031 unsigned char *last_ext = &dummy;
2067 2032
2068 /* Darkness changed */ 2033 /* Darkness changed */
2072 2037
2073 if (socket.extmap) 2038 if (socket.extmap)
2074 { 2039 {
2075 *last_ext |= 0x80; 2040 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.len; 2041 last_ext = sl.buf + sl.len;
2077 SockList_AddChar (&sl, d); 2042 sl << uint8 (d);
2078 } 2043 }
2079 else 2044 else
2080 SockList_AddChar (&sl, 255 - 64 * d); 2045 sl << uint8 (255 - 64 * d);
2081 } 2046 }
2082 2047
2083 lastcell.count = d; 2048 lastcell.count = d;
2084 2049
2085 if (socket.extmap) 2050 if (socket.extmap)
2152 sl << uint8 (8) << uint8 (flags); 2117 sl << uint8 (8) << uint8 (flags);
2153 } 2118 }
2154 } 2119 }
2155 2120
2156 /* Floor face */ 2121 /* Floor face */
2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2122 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2158 mask |= 0x4; 2123 mask |= 0x4;
2159 2124
2160 if (socket.EMI_smooth) 2125 if (socket.EMI_smooth)
2161 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2126 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2162 emask |= 0x4; 2127 emask |= 0x4;
2163 2128
2164 /* Middle face */ 2129 /* Middle face */
2165 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2130 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2166 mask |= 0x2; 2131 mask |= 0x2;
2167 2132
2168 if (socket.EMI_smooth) 2133 if (socket.EMI_smooth)
2169 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2134 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2170 emask |= 0x2; 2135 emask |= 0x2;
2171 2136
2172 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2137 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173 { 2138 {
2174 if (lastcell.faces[0] != pl->face->number) 2139 if (lastcell.faces[0] != pl->face->number)
2183 } 2148 }
2184 } 2149 }
2185 else 2150 else
2186 { 2151 {
2187 /* Top face */ 2152 /* Top face */
2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2153 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2189 mask |= 0x1; 2154 mask |= 0x1;
2190 2155
2191 if (socket.EMI_smooth) 2156 if (socket.EMI_smooth)
2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2157 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2193 emask |= 0x1; 2158 emask |= 0x1;
2194 } 2159 }
2195 2160
2196 /* Check to see if we are in fact sending anything for this 2161 /* Check to see if we are in fact sending anything for this
2197 * space by checking the mask. If so, update the mask. 2162 * space by checking the mask. If so, update the mask.
2223 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2188 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2224 } 2189 }
2225 2190
2226 if (esl.len > estartlen) 2191 if (esl.len > estartlen)
2227 Send_With_Handling (&socket, &esl); 2192 Send_With_Handling (&socket, &esl);
2228
2229 free (esl.buf);
2230 } 2193 }
2231 2194
2232 if (sl.len > startlen || socket.sent_scroll) 2195 if (sl.len > startlen || socket.sent_scroll)
2233 { 2196 {
2234 Send_With_Handling (&socket, &sl); 2197 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0; 2198 socket.sent_scroll = 0;
2236 } 2199 }
2237 2200
2238 free (sl.buf); 2201 sl.free ();
2202 esl.free ();
2239} 2203}
2240 2204
2241/** 2205/**
2242 * Draws client map. 2206 * Draws client map.
2243 */ 2207 */
2357 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2321 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358 } 2322 }
2359 } /* Is a valid space */ 2323 } /* Is a valid space */
2360 } 2324 }
2361 } 2325 }
2326
2362 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2327 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363 2328
2364 check_map_change (pl->contr); 2329 check_map_change (pl->contr);
2365} 2330}
2366 2331
2383/** 2348/**
2384 * This sends the skill number to name mapping. We ignore 2349 * This sends the skill number to name mapping. We ignore
2385 * the params - we always send the same info no matter what. 2350 * the params - we always send the same info no matter what.
2386 */ 2351 */
2387void 2352void
2388send_skill_info (NewSocket * ns, char *params) 2353send_skill_info (NewSocket *ns, char *params)
2389{ 2354{
2390 SockList sl; 2355 SockList sl (MAXSOCKBUF);
2391 int i; 2356 sl << "replyinfo skill_info\n";
2392 2357
2393 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395 for (i = 1; i < NUM_SKILLS; i++) 2358 for (int i = 1; i < NUM_SKILLS; i++)
2396 {
2397 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2359 sl.len += sprintf ((char *)sl.buf + sl.len, "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2398 } 2360
2399 sl.len = strlen ((char *) sl.buf);
2400 if (sl.len >= MAXSOCKBUF) 2361 if (sl.len >= MAXSOCKBUF)
2401 { 2362 {
2402 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2363 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403 fatal (0); 2364 fatal (0);
2404 } 2365 }
2366
2405 Send_With_Handling (ns, &sl); 2367 Send_With_Handling (ns, &sl);
2406 free (sl.buf); 2368 sl.free ();
2407} 2369}
2408 2370
2409/** 2371/**
2410 * This sends the spell path to name mapping. We ignore 2372 * This sends the spell path to name mapping. We ignore
2411 * the params - we always send the same info no matter what. 2373 * the params - we always send the same info no matter what.
2412 */ 2374 */
2413void 2375void
2414send_spell_paths (NewSocket * ns, char *params) 2376send_spell_paths (NewSocket * ns, char *params)
2415{ 2377{
2416 SockList sl; 2378 SockList sl (MAXSOCKBUF);
2417 int i;
2418 2379
2419 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2380 sl << "replyinfo spell_paths\n";
2420 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2381
2421 for (i = 0; i < NRSPELLPATHS; i++) 2382 for (int i = 0; i < NRSPELLPATHS; i++)
2422 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2383 sl.len += sprintf ((char *)sl.buf + sl.len, "%d:%s\n", 1 << i, spellpathnames[i]);
2423 sl.len = strlen ((char *) sl.buf); 2384
2424 if (sl.len >= MAXSOCKBUF) 2385 if (sl.len >= MAXSOCKBUF)
2425 { 2386 {
2426 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2387 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427 fatal (0); 2388 fatal (0);
2428 } 2389 }
2390
2429 Send_With_Handling (ns, &sl); 2391 Send_With_Handling (ns, &sl);
2430 free (sl.buf); 2392 sl.free ();
2431} 2393}
2432 2394
2433/** 2395/**
2434 * This looks for any spells the player may have that have changed their stats. 2396 * This looks for any spells the player may have that have changed their stats.
2435 * it then sends an updspell packet for each spell that has changed in this way 2397 * it then sends an updspell packet for each spell that has changed in this way
2436 */ 2398 */
2437void 2399void
2438esrv_update_spells (player *pl) 2400esrv_update_spells (player *pl)
2439{ 2401{
2440 SockList sl;
2441 int flags = 0;
2442 object *spell;
2443
2444 if (!pl->socket.monitor_spells) 2402 if (!pl->socket.monitor_spells)
2445 return; 2403 return;
2404
2446 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2405 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2447 { 2406 {
2448 if (spell->type == SPELL) 2407 if (spell->type == SPELL)
2449 { 2408 {
2409 int flags = 0;
2410
2450 /* check if we need to update it */ 2411 /* check if we need to update it */
2451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2412 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452 { 2413 {
2453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2414 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454 flags |= UPD_SP_MANA; 2415 flags |= UPD_SP_MANA;
2455 } 2416 }
2417
2456 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2418 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457 { 2419 {
2458 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2420 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459 flags |= UPD_SP_GRACE; 2421 flags |= UPD_SP_GRACE;
2460 } 2422 }
2423
2461 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2424 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462 { 2425 {
2463 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2426 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464 flags |= UPD_SP_DAMAGE; 2427 flags |= UPD_SP_DAMAGE;
2465 } 2428 }
2429
2466 if (flags != 0) 2430 if (flags)
2467 { 2431 {
2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2432 SockList sl (MAXSOCKBUF);
2469 strcpy ((char *) sl.buf, "updspell ");
2470 sl.len = strlen ((char *) sl.buf);
2471 2433
2434 sl << "updspell "
2435 << uint8 (flags)
2472 sl << uint8 (flags) << uint32 (spell->count); 2436 << uint32 (spell->count);
2473 2437
2474 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2438 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2475 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2439 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2476 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2440 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2477 2441
2478 flags = 0;
2479 Send_With_Handling (&pl->socket, &sl); 2442 Send_With_Handling (&pl->socket, &sl);
2480 free (sl.buf); 2443 sl.free ();
2481 } 2444 }
2482 } 2445 }
2483 } 2446 }
2484} 2447}
2485 2448
2486void 2449void
2487esrv_remove_spell (player *pl, object *spell) 2450esrv_remove_spell (player *pl, object *spell)
2488{ 2451{
2489 SockList sl;
2490
2491 if (!pl->socket.monitor_spells) 2452 if (!pl->socket.monitor_spells)
2492 return; 2453 return;
2454
2493 if (!pl || !spell || spell->env != pl->ob) 2455 if (!pl || !spell || spell->env != pl->ob)
2494 { 2456 {
2495 LOG (llevError, "Invalid call to esrv_remove_spell"); 2457 LOG (llevError, "Invalid call to esrv_remove_spell");
2496 return; 2458 return;
2497 } 2459 }
2498 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2499 strcpy ((char *) sl.buf, "delspell ");
2500 sl.len = strlen ((char *) sl.buf);
2501 2460
2461 SockList sl (MAXSOCKBUF);
2462
2463 sl << "delspell "
2502 sl << uint32 (spell->count); 2464 << uint32 (spell->count);
2503 2465
2504 Send_With_Handling (&pl->socket, &sl); 2466 Send_With_Handling (&pl->socket, &sl);
2505 free (sl.buf); 2467 sl.free ();
2506} 2468}
2507 2469
2508/* appends the spell *spell to the Socklist we will send the data to. */ 2470/* appends the spell *spell to the Socklist we will send the data to. */
2509static void 2471static void
2510append_spell (player *pl, SockList &sl, object *spell) 2472append_spell (player *pl, SockList &sl, object *spell)
2552 * all spells in the player's inventory. 2514 * all spells in the player's inventory.
2553 */ 2515 */
2554void 2516void
2555esrv_add_spells (player *pl, object *spell) 2517esrv_add_spells (player *pl, object *spell)
2556{ 2518{
2557 SockList sl;
2558
2559 if (!pl) 2519 if (!pl)
2560 { 2520 {
2561 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2521 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2562 return; 2522 return;
2563 } 2523 }
2524
2564 if (!pl->socket.monitor_spells) 2525 if (!pl->socket.monitor_spells)
2565 return; 2526 return;
2566 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2527
2567 strcpy ((char *) sl.buf, "addspell "); 2528 SockList sl (MAXSOCKBUF);
2568 sl.len = strlen ((char *) sl.buf); 2529
2530 sl << "addspell ";
2531
2569 if (!spell) 2532 if (!spell)
2570 { 2533 {
2571 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2534 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2572 { 2535 {
2573 /* were we to simply keep appending data here, we could exceed 2536 /* were we to simply keep appending data here, we could exceed
2602 return; 2565 return;
2603 } 2566 }
2604 else 2567 else
2605 append_spell (pl, sl, spell); 2568 append_spell (pl, sl, spell);
2606 2569
2607 if (sl.len >= MAXSOCKBUF) 2570 if (sl.length () >= MAXSOCKBUF)
2608 { 2571 {
2609 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2572 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2610 fatal (0); 2573 fatal (0);
2611 } 2574 }
2612 2575
2613 /* finally, we can send the packet */ 2576 /* finally, we can send the packet */
2614 Send_With_Handling (&pl->socket, &sl); 2577 Send_With_Handling (&pl->socket, &sl);
2615 free (sl.buf); 2578
2579 sl.free ();
2616} 2580}
2581

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