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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.25 by root, Thu Sep 21 14:51:16 2006 UTC vs.
Revision 1.29 by root, Wed Dec 13 21:27:09 2006 UTC

57#include <commands.h> 57#include <commands.h>
58 58
59/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 60 * it should work here.
61 */ 61 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 62#include <sys/types.h>
64# include <sys/time.h> 63#include <sys/time.h>
65# include <sys/socket.h> 64#include <sys/socket.h>
66# include <netinet/in.h> 65#include <netinet/in.h>
67# include <netdb.h> 66#include <netdb.h>
68#endif /* win32 */
69 67
70#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
71# include <unistd.h> 69# include <unistd.h>
72#endif 70#endif
73 71
684 */ 682 */
685static void 683static void
686SendSmooth (NewSocket * ns, uint16 face) 684SendSmooth (NewSocket * ns, uint16 face)
687{ 685{
688 uint16 smoothface; 686 uint16 smoothface;
689 unsigned char reply[MAX_BUF];
690 SockList sl;
691 687
692 /* If we can't find a face, return and set it so we won't try to send this 688 /* If we can't find a face, return and set it so we won't try to send this
693 * again. 689 * again.
694 */ 690 */
695 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 691 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
703 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
704 esrv_send_face (ns, smoothface, 0); 700 esrv_send_face (ns, smoothface, 0);
705 701
706 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
707 703
708 sl.buf = reply; 704 SockList sl (MAXSOCKBUF);
709 strcpy ((char *) sl.buf, "smooth "); 705
710 sl.len = strlen ((char *) sl.buf); 706 sl << "smooth "
711 SockList_AddShort (&sl, face); 707 << uint16 (face)
712 SockList_AddShort (&sl, smoothface); 708 << uint16 (smoothface);
709
713 Send_With_Handling (ns, &sl); 710 Send_With_Handling (ns, &sl);
711 sl.free ();
714} 712}
715 713
716 /** 714 /**
717 * Tells client the picture it has to use 715 * Tells client the picture it has to use
718 * to smooth a picture number given as argument. 716 * to smooth a picture number given as argument.
724 722
725 facenbr = atoi (buf); 723 facenbr = atoi (buf);
726 SendSmooth (ns, facenbr); 724 SendSmooth (ns, facenbr);
727} 725}
728 726
729
730
731
732
733/** 727/**
734 * This handles the general commands from the client (ie, north, fire, cast, 728 * This handles the general commands from the client (ie, north, fire, cast,
735 * etc.) 729 * etc.)
736 */ 730 */
737void 731void
790 */ 784 */
791void 785void
792NewPlayerCmd (uint8 * buf, int len, player *pl) 786NewPlayerCmd (uint8 * buf, int len, player *pl)
793{ 787{
794 int time, repeat; 788 int time, repeat;
789 char command[MAX_BUF];
795 short packet; 790 short packet;
796 unsigned char command[MAX_BUF];
797 SockList sl;
798 791
799 if (len < 7) 792 if (len < 7)
800 { 793 {
801 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
802 return; 795 return;
804 797
805 packet = GetShort_String (buf); 798 packet = GetShort_String (buf);
806 repeat = GetInt_String (buf + 2); 799 repeat = GetInt_String (buf + 2);
807 /* -1 is special - no repeat, but don't update */ 800 /* -1 is special - no repeat, but don't update */
808 if (repeat != -1) 801 if (repeat != -1)
809 {
810 pl->count = repeat; 802 pl->count = repeat;
811 } 803
812 if ((len - 4) >= MAX_BUF) 804 if ((len - 4) >= MAX_BUF)
813 len = MAX_BUF - 5; 805 len = MAX_BUF - 5;
814 806
815 strncpy ((char *) command, (char *) buf + 6, len - 4); 807 strncpy ((char *) command, (char *) buf + 6, len - 4);
816 command[len - 4] = '\0'; 808 command[len - 4] = '\0';
826 return; 818 return;
827 } 819 }
828 820
829 /* This should not happen anymore. */ 821 /* This should not happen anymore. */
830 if (pl->ob->speed_left < -1.0) 822 if (pl->ob->speed_left < -1.0)
831 {
832 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 823 LOG (llevError, "Player has negative time - shouldn't do command.\n");
833 } 824
834 /* In c_new.c */ 825 /* In c_new.c */
835 execute_newserver_command (pl->ob, (char *) command); 826 execute_newserver_command (pl->ob, (char *) command);
836 /* Perhaps something better should be done with a left over count. 827 /* Perhaps something better should be done with a left over count.
837 * Cleaning up the input should probably be done first - all actions 828 * Cleaning up the input should probably be done first - all actions
838 * for the command that issued the count should be done before any other 829 * for the command that issued the count should be done before any other
839 * commands. 830 * commands.
840 */ 831 */
841 pl->count = 0; 832 pl->count = 0;
842 833
843 /* Send confirmation of command execution now */
844 sl.buf = command;
845 strcpy ((char *) sl.buf, "comc ");
846 sl.len = 5;
847 SockList_AddShort (&sl, packet);
848 if (FABS (pl->ob->speed) < 0.001) 834 if (FABS (pl->ob->speed) < 0.001)
849 time = MAX_TIME * 100; 835 time = MAX_TIME * 100;
850 else 836 else
851 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 837 time = (int) (MAX_TIME / FABS (pl->ob->speed));
852 SockList_AddInt (&sl, time); 838
839 /* Send confirmation of command execution now */
840
841 SockList sl (MAXSOCKBUF);
842 sl << "comc " << uint16 (packet) << uint32 (time);
853 Send_With_Handling (&pl->socket, &sl); 843 Send_With_Handling (&pl->socket, &sl);
844 sl.free ();
854} 845}
855 846
856 847
857/** This is a reply to a previous query. */ 848/** This is a reply to a previous query. */
858void 849void
970 /* these are old dxclients */ 961 /* these are old dxclients */
971 /* Version 1024 added support for singular + plural name values - 962 /* Version 1024 added support for singular + plural name values -
972 * requiing this minimal value reduces complexity of that code, and it 963 * requiing this minimal value reduces complexity of that code, and it
973 * has been around for a long time. 964 * has been around for a long time.
974 */ 965 */
975 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 966 if (ns->sc_version < 1026)
976 { 967 {
977 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 968 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
978 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 969 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
979 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 970 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
980 } 971 }
1061 Write_String_To_Socket (ns, buf, strlen (buf)); 1052 Write_String_To_Socket (ns, buf, strlen (buf));
1062} 1053}
1063 1054
1064#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1055#define AddIfInt64(Old,New,Type) if (Old != New) {\
1065 Old = New; \ 1056 Old = New; \
1066 SockList_AddChar(&sl, Type); \ 1057 sl << uint8 (Type) << uint64 (New); \
1067 SockList_AddInt64(&sl, New); \
1068 } 1058 }
1069 1059
1070#define AddIfInt(Old,New,Type) if (Old != New) {\ 1060#define AddIfInt(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 1061 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 1062 sl << uint8 (Type) << uint32 (New); \
1073 SockList_AddInt(&sl, New); \
1074 } 1063 }
1075 1064
1076#define AddIfShort(Old,New,Type) if (Old != New) {\ 1065#define AddIfShort(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1066 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1067 sl << uint8 (Type) << uint16 (New); \
1079 SockList_AddShort(&sl, New); \
1080 } 1068 }
1081 1069
1082#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1070#define AddIfFloat(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1071 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1072 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1085 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1086 } 1073 }
1087 1074
1088#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1075#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1089 if (Old) free(Old);\
1090 Old = strdup_local(New);\ 1076 free(Old); Old = strdup (New);\
1091 SockList_AddChar(&sl, Type); \ 1077 sl << uint8 (Type) << data8 (New); \
1092 SockList_AddChar(&sl, ( char )strlen(New)); \
1093 strcpy((char*)sl.buf + sl.len, New); \
1094 sl.len += strlen(New); \
1095 } 1078 }
1096 1079
1097/** 1080/**
1098 * Sends a statistics update. We look at the old values, 1081 * Sends a statistics update. We look at the old values,
1099 * and only send what has changed. Stat mapping values are in newclient.h 1082 * and only send what has changed. Stat mapping values are in newclient.h
1101 * commands for now. 1084 * commands for now.
1102 */ 1085 */
1103void 1086void
1104esrv_update_stats (player *pl) 1087esrv_update_stats (player *pl)
1105{ 1088{
1106 SockList sl;
1107 char buf[MAX_BUF]; 1089 char buf[MAX_BUF];
1108 uint16 flags; 1090 uint16 flags;
1109 1091
1110 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1092 SockList sl (MAXSOCKBUF);
1111 strcpy ((char *) sl.buf, "stats "); 1093 sl << "stats ";
1112 sl.len = strlen ((char *) sl.buf);
1113 1094
1114 if (pl->ob != NULL) 1095 if (pl->ob != NULL)
1115 { 1096 {
1116 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1097 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1117 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1098 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1134 1115
1135 for (s = 0; s < NUM_SKILLS; s++) 1116 for (s = 0; s < NUM_SKILLS; s++)
1136 { 1117 {
1137 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1118 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1138 { 1119 {
1139
1140 /* Always send along the level if exp changes. This is only 1120 /* Always send along the level if exp changes. This is only
1141 * 1 extra byte, but keeps processing simpler. 1121 * 1 extra byte, but keeps processing simpler.
1142 */ 1122 */
1143 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1123 sl << uint8 (s + CS_STAT_SKILLINFO)
1144 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1124 << uint8 (pl->last_skill_ob[s]->level)
1145 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1125 << uint64 (pl->last_skill_ob[s]->stats.exp);
1126
1146 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1127 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1147 } 1128 }
1148 } 1129 }
1149 } 1130 }
1150 1131
1206 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1187 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1207#endif 1188#endif
1208 Send_With_Handling (&pl->socket, &sl); 1189 Send_With_Handling (&pl->socket, &sl);
1209 } 1190 }
1210 1191
1211 free (sl.buf); 1192 sl.free ();
1212} 1193}
1213 1194
1214/** 1195/**
1215 * Tells the client that here is a player it should start using. 1196 * Tells the client that here is a player it should start using.
1216 */ 1197 */
1217void 1198void
1218esrv_new_player (player *pl, uint32 weight) 1199esrv_new_player (player *pl, uint32 weight)
1219{ 1200{
1220 SockList sl;
1221
1222 pl->last_weight = weight; 1201 pl->last_weight = weight;
1223 1202
1224 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1203 SockList sl (MAXSOCKBUF);
1204 sl << "player ";
1225 1205
1226 strcpy ((char *) sl.buf, "player "); 1206 sl << uint32 (pl->ob->count)
1227 sl.len = strlen ((char *) sl.buf); 1207 << uint32 (weight)
1228 SockList_AddInt (&sl, pl->ob->count); 1208 << uint32 (pl->ob->face->number)
1229 SockList_AddInt (&sl, weight); 1209 << data8 (pl->ob->name);
1230 SockList_AddInt (&sl, pl->ob->face->number);
1231
1232 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1233 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1234 sl.len += strlen (pl->ob->name);
1235 1210
1236 Send_With_Handling (&pl->socket, &sl); 1211 Send_With_Handling (&pl->socket, &sl);
1237 free (sl.buf); 1212 sl.free ();
1238 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1213 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1239} 1214}
1240 1215
1241/** 1216/**
1242 * Need to send an animation sequence to the client. 1217 * Need to send an animation sequence to the client.
1246 * when the player logs in and picks stuff up. 1221 * when the player logs in and picks stuff up.
1247 */ 1222 */
1248void 1223void
1249esrv_send_animation (NewSocket * ns, short anim_num) 1224esrv_send_animation (NewSocket * ns, short anim_num)
1250{ 1225{
1251 SockList sl;
1252 int i; 1226 int i;
1253 1227
1254 /* Do some checking on the anim_num we got. Note that the animations 1228 /* Do some checking on the anim_num we got. Note that the animations
1255 * are added in contigous order, so if the number is in the valid 1229 * are added in contigous order, so if the number is in the valid
1256 * range, it must be a valid animation. 1230 * range, it must be a valid animation.
1259 { 1233 {
1260 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1234 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1261 return; 1235 return;
1262 } 1236 }
1263 1237
1264 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1238 SockList sl (MAXSOCKBUF);
1265 strcpy ((char *) sl.buf, "anim "); 1239
1266 sl.len = 5; 1240 sl << "anim "
1267 SockList_AddShort (&sl, anim_num); 1241 << uint16 (anim_num)
1268 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1242 << uint16 (0); /* flags - not used right now */
1243
1269 /* Build up the list of faces. Also, send any information (ie, the 1244 /* Build up the list of faces. Also, send any information (ie, the
1270 * the face itself) down to the client. 1245 * the face itself) down to the client.
1271 */ 1246 */
1272 for (i = 0; i < animations[anim_num].num_animations; i++) 1247 for (i = 0; i < animations[anim_num].num_animations; i++)
1273 { 1248 {
1274 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1249 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1275 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1250 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1276 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1251 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1277 } 1252 }
1253
1278 Send_With_Handling (ns, &sl); 1254 Send_With_Handling (ns, &sl);
1279 free (sl.buf); 1255 sl.free ();
1256
1280 ns->anims_sent[anim_num] = 1; 1257 ns->anims_sent[anim_num] = 1;
1281} 1258}
1282 1259
1283 1260
1284/****************************************************************************** 1261/******************************************************************************
1298 { 1275 {
1299 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1276 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1300 return; 1277 return;
1301 abort (); 1278 abort ();
1302 } 1279 }
1280
1303 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1281 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1304 newmap->cells[x][y].count++; 1282 newmap->cells[x][y].count++;
1283
1305 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1284 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1306 esrv_send_face (ns, face_num, 0); 1285 esrv_send_face (ns, face_num, 0);
1307} 1286}
1308 1287
1309struct LayerCell 1288struct LayerCell
1416static void 1395static void
1417esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1396esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1418{ 1397{
1419 static long frames, bytes, tbytes, tframes; 1398 static long frames, bytes, tbytes, tframes;
1420 char *cur; 1399 char *cur;
1421 SockList sl;
1422 1400
1423 1401 SockList sl (MAXSOCKBUF);
1424 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1402 sl << "map ";
1425 strcpy ((char *) sl.buf, "map ");
1426 sl.len = strlen ((char *) sl.buf);
1427 1403
1428 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1404 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1429 sl.len = cur - (char *) sl.buf; 1405 sl.len = cur - (char *) sl.buf;
1430 1406
1431/* LOG(llevDebug, "Sending map command.\n");*/ 1407/* LOG(llevDebug, "Sending map command.\n");*/
1443 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1419 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1444 Send_With_Handling (ns, &sl); 1420 Send_With_Handling (ns, &sl);
1445 ns->sent_scroll = 0; 1421 ns->sent_scroll = 0;
1446 } 1422 }
1447 1423
1448 free (sl.buf); 1424 sl.free ();
1449} 1425}
1450 1426
1451 1427
1452/** Clears a map cell */ 1428/** Clears a map cell */
1453static void 1429static void
1495 * needs to get sent - if so, it adds the data, sending the head 1471 * needs to get sent - if so, it adds the data, sending the head
1496 * if needed, and returning 1. If this no data needs to get 1472 * if needed, and returning 1. If this no data needs to get
1497 * sent, it returns zero. 1473 * sent, it returns zero.
1498 */ 1474 */
1499static int 1475static int
1500check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1476check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1501{ 1477{
1502 short face_num; 1478 short face_num;
1503 1479
1504 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1480 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1505 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1481 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1509 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1485 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1510 { 1486 {
1511 SockList_AddShort (&sl, face_num); 1487 SockList_AddShort (&sl, face_num);
1512 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1488 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1513 esrv_send_face (&ns, face_num, 0); 1489 esrv_send_face (&ns, face_num, 0);
1490
1514 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1491 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1515 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1492 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1516 return 1; 1493 return 1;
1517 } 1494 }
1518 1495
1538 * the case, it seems to make more sense to have these layer values 1515 * the case, it seems to make more sense to have these layer values
1539 * actually match. 1516 * actually match.
1540 */ 1517 */
1541 1518
1542static int 1519static int
1543update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1520update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1544{ 1521{
1545 object *ob, *head; 1522 object *ob, *head;
1546 uint16 face_num; 1523 uint16 face_num;
1547 int bx, by, i; 1524 int bx, by, i;
1548 1525
1549 /* If there is a multipart object stored away, treat that as more important. 1526 /* If there is a multipart object stored away, treat that as more important.
1550 * If not, then do the normal processing. 1527 * If not, then do the normal processing.
1551 */ 1528 */
1552
1553 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1529 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1554 1530
1555 /* Check to see if this head is part of the set of objects 1531 /* Check to see if this head is part of the set of objects
1556 * we would normally send for this space. If so, then 1532 * we would normally send for this space. If so, then
1557 * don't use the head value. We need to do the check 1533 * don't use the head value. We need to do the check
1722 1698
1723 /* Another hack - because of heads and whatnot, this face may match one 1699 /* Another hack - because of heads and whatnot, this face may match one
1724 * we already sent for a lower layer. In that case, don't send 1700 * we already sent for a lower layer. In that case, don't send
1725 * this one. 1701 * this one.
1726 */ 1702 */
1727 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1703 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1728 {
1729 face_num = 0; 1704 face_num = 0;
1730 }
1731 1705
1732 /* We've gotten what face we want to use for the object. Now see if 1706 /* We've gotten what face we want to use for the object. Now see if
1733 * if it has changed since we last sent it to the client. 1707 * if it has changed since we last sent it to the client.
1734 */ 1708 */
1735 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1709 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1736 { 1710 {
1737 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1711 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1738 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1712 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1739 esrv_send_face (ns, face_num, 0); 1713 esrv_send_face (&ns, face_num, 0);
1740 SockList_AddShort (sl, face_num); 1714
1715 sl << uint16 (face_num);
1741 return 1; 1716 return 1;
1742 } 1717 }
1718
1743 /* Nothing changed */ 1719 /* Nothing changed */
1744 return 0; 1720 return 0;
1745} 1721}
1746 1722
1747/** 1723/**
1762 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1738 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1763 * take. 1739 * take.
1764 */ 1740 */
1765 1741
1766static inline int 1742static inline int
1767update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1743update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1768{ 1744{
1769 object *ob; 1745 object *ob;
1770 int smoothlevel; /* old face_num; */ 1746 int smoothlevel; /* old face_num; */
1771 1747
1772 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1748 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1777 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1753 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1778 smoothlevel = 0; 1754 smoothlevel = 0;
1779 else 1755 else
1780 { 1756 {
1781 smoothlevel = ob->smoothlevel; 1757 smoothlevel = ob->smoothlevel;
1782 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1758 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1783 SendSmooth (ns, ob->face->number); 1759 SendSmooth (&ns, ob->face->number);
1784 } /* else not already head object or blank face */ 1760 } /* else not already head object or blank face */
1785 1761
1786 /* We've gotten what face we want to use for the object. Now see if 1762 /* We've gotten what face we want to use for the object. Now see if
1787 * if it has changed since we last sent it to the client. 1763 * if it has changed since we last sent it to the client.
1788 */ 1764 */
1789 if (smoothlevel > 255) 1765 if (smoothlevel > 255)
1790 smoothlevel = 255; 1766 smoothlevel = 255;
1791 else if (smoothlevel < 0) 1767 else if (smoothlevel < 0)
1792 smoothlevel = 0; 1768 smoothlevel = 0;
1769
1793 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1770 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1794 { 1771 {
1795 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1772 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1796 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1773 sl << uint8 (smoothlevel);
1797 return 1; 1774 return 1;
1798 } 1775 }
1776
1799 /* Nothing changed */ 1777 /* Nothing changed */
1800 return 0; 1778 return 0;
1801} 1779}
1802 1780
1803/** 1781/**
1844draw_client_map1 (object *pl) 1822draw_client_map1 (object *pl)
1845{ 1823{
1846 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1824 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1847 sint16 nx, ny; 1825 sint16 nx, ny;
1848 int estartlen, eoldlen; 1826 int estartlen, eoldlen;
1849 SockList sl;
1850 SockList esl; /*For extended Map info */
1851 uint16 mask, emask; 1827 uint16 mask, emask;
1852 uint8 eentrysize; 1828 uint8 eentrysize;
1853 uint16 ewhatstart, ewhatflag; 1829 uint16 ewhatstart, ewhatflag;
1854 uint8 extendedinfos; 1830 uint8 extendedinfos;
1855 maptile *m; 1831 maptile *m;
1856 1832
1857 NewSocket & socket = pl->contr->socket; 1833 NewSocket &socket = pl->contr->socket;
1858 1834
1859 check_map_change (pl->contr); 1835 check_map_change (pl->contr);
1860 1836
1861 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1837 SockList sl (MAXSOCKBUF);
1862 if (socket.mapmode == Map1Cmd) 1838 SockList esl (MAXSOCKBUF);
1863 strcpy ((char *) sl.buf, "map1 "); 1839
1864 else 1840 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1865 strcpy ((char *) sl.buf, "map1a ");
1866 sl.len = strlen ((char *) sl.buf);
1867 startlen = sl.len; 1841 startlen = sl.len;
1868 1842
1869 /*Extendedmapinfo structure initialisation */ 1843 /*Extendedmapinfo structure initialisation */
1870 if (socket.ext_mapinfos) 1844 if (socket.ext_mapinfos)
1871 { 1845 {
1872 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1873 strcpy ((char *) esl.buf, "mapextended ");
1874 esl.len = strlen ((char *) esl.buf);
1875 extendedinfos = EMI_NOREDRAW; 1846 extendedinfos = EMI_NOREDRAW;
1876 1847
1877 if (socket.EMI_smooth) 1848 if (socket.EMI_smooth)
1878 extendedinfos |= EMI_SMOOTH; 1849 extendedinfos |= EMI_SMOOTH;
1879 1850
1880 ewhatstart = esl.len; 1851 ewhatstart = esl.len;
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1852 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */ 1853 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket); 1854 eentrysize = getExtendedMapInfoSize (&socket);
1885 SockList_AddChar (&esl, eentrysize); 1855 esl << "mapextended "
1856 << uint8 (extendedinfos)
1857 << uint8 (eentrysize);
1886 estartlen = esl.len; 1858 estartlen = esl.len;
1887 } 1859 }
1888 else 1860 else
1889 { 1861 {
1890 /* suppress compiler warnings */ 1862 /* suppress compiler warnings */
1931 { 1903 {
1932 int i, got_one; 1904 int i, got_one;
1933 1905
1934 oldlen = sl.len; 1906 oldlen = sl.len;
1935 1907
1936 SockList_AddShort (&sl, mask); 1908 sl << uint16 (mask);
1937 1909
1938 if (check_head (sl, socket, ax, ay, 2)) 1910 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1939 mask |= 0x4;
1940 if (check_head (sl, socket, ax, ay, 1)) 1911 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1941 mask |= 0x2;
1942 if (check_head (sl, socket, ax, ay, 0)) 1912 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1943 mask |= 0x1;
1944 1913
1945 /* If all we are doing is sending 0 (blank) faces, we don't 1914 /* If all we are doing is sending 0 (blank) faces, we don't
1946 * actually need to send that - just the coordinates 1915 * actually need to send that - just the coordinates
1947 * with no faces tells the client to blank out the 1916 * with no faces tells the client to blank out the
1948 * space. 1917 * space.
1985 * if this hasn't already been done. If the space is out 1954 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head 1955 * of the map, it shouldn't have a head
1987 */ 1956 */
1988 if (lastcell.count != -1) 1957 if (lastcell.count != -1)
1989 { 1958 {
1990 SockList_AddShort (&sl, mask); 1959 sl << uint16 (mask);
1991 map_clearcell (&lastcell, 0, 0, 0, -1); 1960 map_clearcell (&lastcell, 0, 0, 0, -1);
1992 } 1961 }
1993 } 1962 }
1994 else if (d > 3) 1963 else if (d > 3)
1995 { 1964 {
1999 * reason. Still may need to send the head for this space. 1968 * reason. Still may need to send the head for this space.
2000 */ 1969 */
2001 1970
2002 oldlen = sl.len; 1971 oldlen = sl.len;
2003 1972
2004 SockList_AddShort (&sl, mask); 1973 sl << uint16 (mask);
2005 1974
2006 if (lastcell.count != -1) 1975 if (lastcell.count != -1)
2007 need_send = 1; 1976 need_send = 1;
2008 1977
2009 count = -1; 1978 count = -1;
2010 1979
2011 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1980 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2012 { 1981 {
2013 /* Now check to see if any heads need to be sent */ 1982 /* Now check to see if any heads need to be sent */
2014 1983
2015 if (check_head (sl, socket, ax, ay, 2)) 1984 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2016 mask |= 0x4;
2017 if (check_head (sl, socket, ax, ay, 1)) 1985 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2018 mask |= 0x2;
2019 if (check_head (sl, socket, ax, ay, 0)) 1986 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2020 mask |= 0x1;
2021 1987
2022 lastcell.count = count; 1988 lastcell.count = count;
2023 } 1989 }
2024 else 1990 else
2025 { 1991 {
2054 */ 2020 */
2055 oldlen = sl.len; 2021 oldlen = sl.len;
2056 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2022 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2057 eoldlen = esl.len; 2023 eoldlen = esl.len;
2058 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2024 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2059 SockList_AddShort (&sl, mask); 2025 sl << uint16 (mask);
2060 2026
2061 if (socket.ext_mapinfos) 2027 if (socket.ext_mapinfos)
2062 SockList_AddShort (&esl, emask); 2028 esl << uint16 (emask);
2063 2029
2064 unsigned char dummy; 2030 unsigned char dummy;
2065 unsigned char *last_ext = &dummy; 2031 unsigned char *last_ext = &dummy;
2066 2032
2067 /* Darkness changed */ 2033 /* Darkness changed */
2071 2037
2072 if (socket.extmap) 2038 if (socket.extmap)
2073 { 2039 {
2074 *last_ext |= 0x80; 2040 *last_ext |= 0x80;
2075 last_ext = sl.buf + sl.len; 2041 last_ext = sl.buf + sl.len;
2076 SockList_AddChar (&sl, d); 2042 sl << uint8 (d);
2077 } 2043 }
2078 else 2044 else
2079 SockList_AddChar (&sl, 255 - 64 * d); 2045 sl << uint8 (255 - 64 * d);
2080 } 2046 }
2081 2047
2082 lastcell.count = d; 2048 lastcell.count = d;
2083 2049
2084 if (socket.extmap) 2050 if (socket.extmap)
2085 { 2051 {
2086 uint8 stat_hp = 0; 2052 uint8 stat_hp = 0;
2087 uint8 stat_width = 0; 2053 uint8 stat_width = 0;
2088 uint8 flags = 0; 2054 uint8 flags = 0;
2089 tag_t player = 0; 2055 UUID player = 0;
2090 2056
2091 // send hp information, if applicable 2057 // send hp information, if applicable
2092 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2058 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2093 { 2059 {
2094 if (op->head || op->invisible) 2060 if (op->head || op->invisible)
2115 lastcell.stat_hp = stat_hp; 2081 lastcell.stat_hp = stat_hp;
2116 2082
2117 mask |= 0x8; 2083 mask |= 0x8;
2118 *last_ext |= 0x80; 2084 *last_ext |= 0x80;
2119 last_ext = sl.buf + sl.len; 2085 last_ext = sl.buf + sl.len;
2120 SockList_AddChar (&sl, 5); 2086
2121 SockList_AddChar (&sl, stat_hp); 2087 sl << uint8 (5) << uint8 (stat_hp);
2122 2088
2123 if (stat_width > 1) 2089 if (stat_width > 1)
2124 { 2090 {
2125 *last_ext |= 0x80; 2091 *last_ext |= 0x80;
2126 last_ext = sl.buf + sl.len; 2092 last_ext = sl.buf + sl.len;
2127 SockList_AddChar (&sl, 6); 2093
2128 SockList_AddChar (&sl, stat_width); 2094 sl << uint8 (6) << uint8 (stat_width);
2129 } 2095 }
2130 } 2096 }
2131 2097
2132 if (lastcell.player != player) 2098 if (lastcell.player != player)
2133 { 2099 {
2134 lastcell.player = player; 2100 lastcell.player = player;
2135 2101
2136 mask |= 0x8; 2102 mask |= 0x8;
2137 *last_ext |= 0x80; 2103 *last_ext |= 0x80;
2138 last_ext = sl.buf + sl.len; 2104 last_ext = sl.buf + sl.len;
2139 SockList_AddChar (&sl, 0x47); 2105
2140 SockList_AddChar (&sl, 4); 2106 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2141 SockList_AddInt (&sl, player);
2142 } 2107 }
2143 2108
2144 if (lastcell.flags != flags) 2109 if (lastcell.flags != flags)
2145 { 2110 {
2146 lastcell.flags = flags; 2111 lastcell.flags = flags;
2147 2112
2148 mask |= 0x8; 2113 mask |= 0x8;
2149 *last_ext |= 0x80; 2114 *last_ext |= 0x80;
2150 last_ext = sl.buf + sl.len; 2115 last_ext = sl.buf + sl.len;
2151 SockList_AddChar (&sl, 8); 2116
2152 SockList_AddChar (&sl, flags); 2117 sl << uint8 (8) << uint8 (flags);
2153 } 2118 }
2154 } 2119 }
2155 2120
2156 /* Floor face */ 2121 /* Floor face */
2157 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2122 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2158 mask |= 0x4; 2123 mask |= 0x4;
2159 2124
2160 if (socket.EMI_smooth) 2125 if (socket.EMI_smooth)
2161 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2126 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2162 emask |= 0x4; 2127 emask |= 0x4;
2163 2128
2164 /* Middle face */ 2129 /* Middle face */
2165 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2130 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2166 mask |= 0x2; 2131 mask |= 0x2;
2167 2132
2168 if (socket.EMI_smooth) 2133 if (socket.EMI_smooth)
2169 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2134 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2170 emask |= 0x2; 2135 emask |= 0x2;
2171 2136
2172 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2137 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2173 { 2138 {
2174 if (lastcell.faces[0] != pl->face->number) 2139 if (lastcell.faces[0] != pl->face->number)
2177 mask |= 0x1; 2142 mask |= 0x1;
2178 2143
2179 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2144 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2180 esrv_send_face (&socket, pl->face->number, 0); 2145 esrv_send_face (&socket, pl->face->number, 0);
2181 2146
2182 SockList_AddShort (&sl, pl->face->number); 2147 sl << uint16 (pl->face->number);
2183 } 2148 }
2184 } 2149 }
2185 else 2150 else
2186 { 2151 {
2187 /* Top face */ 2152 /* Top face */
2188 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2153 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2189 mask |= 0x1; 2154 mask |= 0x1;
2190 2155
2191 if (socket.EMI_smooth) 2156 if (socket.EMI_smooth)
2192 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2157 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2193 emask |= 0x1; 2158 emask |= 0x1;
2194 } 2159 }
2195 2160
2196 /* Check to see if we are in fact sending anything for this 2161 /* Check to see if we are in fact sending anything for this
2197 * space by checking the mask. If so, update the mask. 2162 * space by checking the mask. If so, update the mask.
2223 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2188 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2224 } 2189 }
2225 2190
2226 if (esl.len > estartlen) 2191 if (esl.len > estartlen)
2227 Send_With_Handling (&socket, &esl); 2192 Send_With_Handling (&socket, &esl);
2228
2229 free (esl.buf);
2230 } 2193 }
2231 2194
2232 if (sl.len > startlen || socket.sent_scroll) 2195 if (sl.len > startlen || socket.sent_scroll)
2233 { 2196 {
2234 Send_With_Handling (&socket, &sl); 2197 Send_With_Handling (&socket, &sl);
2235 socket.sent_scroll = 0; 2198 socket.sent_scroll = 0;
2236 } 2199 }
2237 2200
2238 free (sl.buf); 2201 sl.free ();
2202 esl.free ();
2239} 2203}
2240 2204
2241/** 2205/**
2242 * Draws client map. 2206 * Draws client map.
2243 */ 2207 */
2357 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2321 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2358 } 2322 }
2359 } /* Is a valid space */ 2323 } /* Is a valid space */
2360 } 2324 }
2361 } 2325 }
2326
2362 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2327 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2363 2328
2364 check_map_change (pl->contr); 2329 check_map_change (pl->contr);
2365} 2330}
2366 2331
2383/** 2348/**
2384 * This sends the skill number to name mapping. We ignore 2349 * This sends the skill number to name mapping. We ignore
2385 * the params - we always send the same info no matter what. 2350 * the params - we always send the same info no matter what.
2386 */ 2351 */
2387void 2352void
2388send_skill_info (NewSocket * ns, char *params) 2353send_skill_info (NewSocket *ns, char *params)
2389{ 2354{
2390 SockList sl; 2355 SockList sl (MAXSOCKBUF);
2391 int i; 2356 sl << "replyinfo skill_info\n";
2392 2357
2393 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2394 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2395 for (i = 1; i < NUM_SKILLS; i++) 2358 for (int i = 1; i < NUM_SKILLS; i++)
2396 { 2359 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2397 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2360
2398 }
2399 sl.len = strlen ((char *) sl.buf);
2400 if (sl.len >= MAXSOCKBUF) 2361 if (sl.len >= MAXSOCKBUF)
2401 { 2362 {
2402 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2363 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2403 fatal (0); 2364 fatal (0);
2404 } 2365 }
2366
2405 Send_With_Handling (ns, &sl); 2367 Send_With_Handling (ns, &sl);
2406 free (sl.buf); 2368 sl.free ();
2407} 2369}
2408 2370
2409/** 2371/**
2410 * This sends the spell path to name mapping. We ignore 2372 * This sends the spell path to name mapping. We ignore
2411 * the params - we always send the same info no matter what. 2373 * the params - we always send the same info no matter what.
2412 */ 2374 */
2413void 2375void
2414send_spell_paths (NewSocket * ns, char *params) 2376send_spell_paths (NewSocket * ns, char *params)
2415{ 2377{
2416 SockList sl; 2378 SockList sl (MAXSOCKBUF);
2417 int i;
2418 2379
2419 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2380 sl << "replyinfo spell_paths\n";
2420 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2381
2421 for (i = 0; i < NRSPELLPATHS; i++) 2382 for (int i = 0; i < NRSPELLPATHS; i++)
2422 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2383 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2423 sl.len = strlen ((char *) sl.buf); 2384
2424 if (sl.len >= MAXSOCKBUF) 2385 if (sl.len >= MAXSOCKBUF)
2425 { 2386 {
2426 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2387 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2427 fatal (0); 2388 fatal (0);
2428 } 2389 }
2390
2429 Send_With_Handling (ns, &sl); 2391 Send_With_Handling (ns, &sl);
2430 free (sl.buf); 2392 sl.free ();
2431} 2393}
2432 2394
2433/** 2395/**
2434 * This looks for any spells the player may have that have changed their stats. 2396 * This looks for any spells the player may have that have changed their stats.
2435 * it then sends an updspell packet for each spell that has changed in this way 2397 * it then sends an updspell packet for each spell that has changed in this way
2436 */ 2398 */
2437void 2399void
2438esrv_update_spells (player *pl) 2400esrv_update_spells (player *pl)
2439{ 2401{
2440 SockList sl;
2441 int flags = 0;
2442 object *spell;
2443
2444 if (!pl->socket.monitor_spells) 2402 if (!pl->socket.monitor_spells)
2445 return; 2403 return;
2404
2446 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2405 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2447 { 2406 {
2448 if (spell->type == SPELL) 2407 if (spell->type == SPELL)
2449 { 2408 {
2409 int flags = 0;
2410
2450 /* check if we need to update it */ 2411 /* check if we need to update it */
2451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2412 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2452 { 2413 {
2453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2414 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2454 flags |= UPD_SP_MANA; 2415 flags |= UPD_SP_MANA;
2455 } 2416 }
2417
2456 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2418 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2457 { 2419 {
2458 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2420 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2459 flags |= UPD_SP_GRACE; 2421 flags |= UPD_SP_GRACE;
2460 } 2422 }
2423
2461 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2424 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2462 { 2425 {
2463 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2426 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2464 flags |= UPD_SP_DAMAGE; 2427 flags |= UPD_SP_DAMAGE;
2465 } 2428 }
2429
2466 if (flags != 0) 2430 if (flags)
2467 { 2431 {
2468 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2432 SockList sl (MAXSOCKBUF);
2469 strcpy ((char *) sl.buf, "updspell "); 2433
2470 sl.len = strlen ((char *) sl.buf); 2434 sl << "updspell "
2471 SockList_AddChar (&sl, flags); 2435 << uint8 (flags)
2472 SockList_AddInt (&sl, spell->count); 2436 << uint32 (spell->count);
2473 if (flags & UPD_SP_MANA) 2437
2474 SockList_AddShort (&sl, spell->last_sp); 2438 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2475 if (flags & UPD_SP_GRACE) 2439 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2476 SockList_AddShort (&sl, spell->last_grace); 2440 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2477 if (flags & UPD_SP_DAMAGE) 2441
2478 SockList_AddShort (&sl, spell->last_eat);
2479 flags = 0;
2480 Send_With_Handling (&pl->socket, &sl); 2442 Send_With_Handling (&pl->socket, &sl);
2481 free (sl.buf); 2443 sl.free ();
2482 } 2444 }
2483 } 2445 }
2484 } 2446 }
2485} 2447}
2486 2448
2487void 2449void
2488esrv_remove_spell (player *pl, object *spell) 2450esrv_remove_spell (player *pl, object *spell)
2489{ 2451{
2490 SockList sl;
2491
2492 if (!pl->socket.monitor_spells) 2452 if (!pl->socket.monitor_spells)
2493 return; 2453 return;
2454
2494 if (!pl || !spell || spell->env != pl->ob) 2455 if (!pl || !spell || spell->env != pl->ob)
2495 { 2456 {
2496 LOG (llevError, "Invalid call to esrv_remove_spell"); 2457 LOG (llevError, "Invalid call to esrv_remove_spell");
2497 return; 2458 return;
2498 } 2459 }
2499 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2460
2500 strcpy ((char *) sl.buf, "delspell "); 2461 SockList sl (MAXSOCKBUF);
2501 sl.len = strlen ((char *) sl.buf); 2462
2502 SockList_AddInt (&sl, spell->count); 2463 sl << "delspell "
2464 << uint32 (spell->count);
2465
2503 Send_With_Handling (&pl->socket, &sl); 2466 Send_With_Handling (&pl->socket, &sl);
2504 free (sl.buf); 2467 sl.free ();
2505} 2468}
2506 2469
2507/* appends the spell *spell to the Socklist we will send the data to. */ 2470/* appends the spell *spell to the Socklist we will send the data to. */
2508static void 2471static void
2509append_spell (player *pl, SockList * sl, object *spell) 2472append_spell (player *pl, SockList &sl, object *spell)
2510{ 2473{
2511 int len, i, skill = 0; 2474 int len, i, skill = 0;
2512 2475
2513 if (!(spell->name)) 2476 if (!(spell->name))
2514 { 2477 {
2515 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2478 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2516 return; 2479 return;
2517 } 2480 }
2518 SockList_AddInt (sl, spell->count); 2481
2519 SockList_AddShort (sl, spell->level);
2520 SockList_AddShort (sl, spell->casting_time);
2521 /* store costs and damage in the object struct, to compare to later */ 2482 /* store costs and damage in the object struct, to compare to later */
2522 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2483 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2523 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2484 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2524 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2485 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2525 /* send the current values */
2526 SockList_AddShort (sl, spell->last_sp);
2527 SockList_AddShort (sl, spell->last_grace);
2528 SockList_AddShort (sl, spell->last_eat);
2529 2486
2530 /* figure out which skill it uses, if it uses one */ 2487 /* figure out which skill it uses, if it uses one */
2531 if (spell->skill) 2488 if (spell->skill)
2532 { 2489 {
2533 for (i = 1; i < NUM_SKILLS; i++) 2490 for (i = 1; i < NUM_SKILLS; i++)
2535 { 2492 {
2536 skill = i + CS_STAT_SKILLINFO; 2493 skill = i + CS_STAT_SKILLINFO;
2537 break; 2494 break;
2538 } 2495 }
2539 } 2496 }
2540 SockList_AddChar (sl, skill);
2541 2497
2542 SockList_AddInt (sl, spell->path_attuned); 2498 /* send the current values */
2499 sl << uint32 (spell->count)
2500 << uint16 (spell->level)
2501 << uint16 (spell->casting_time)
2502 << uint16 (spell->last_sp)
2503 << uint16 (spell->last_grace)
2504 << uint16 (spell->last_eat)
2505 << uint8 (skill)
2506 << uint32 (spell->path_attuned)
2543 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2507 << uint32 (spell->face ? spell->face->number : 0)
2544 2508 << data8 (spell->name)
2545 len = strlen (spell->name); 2509 << data16 (spell->msg);
2546 SockList_AddChar (sl, (char) len);
2547 memcpy (sl->buf + sl->len, spell->name, len);
2548 sl->len += len;
2549
2550 if (!spell->msg)
2551 {
2552 SockList_AddShort (sl, 0);
2553 }
2554 else
2555 {
2556 len = strlen (spell->msg);
2557 SockList_AddShort (sl, len);
2558 memcpy (sl->buf + sl->len, spell->msg, len);
2559 sl->len += len;
2560 }
2561} 2510}
2562 2511
2563/** 2512/**
2564 * This tells the client to add the spell *ob, if *ob is NULL, then add 2513 * This tells the client to add the spell *ob, if *ob is NULL, then add
2565 * all spells in the player's inventory. 2514 * all spells in the player's inventory.
2566 */ 2515 */
2567void 2516void
2568esrv_add_spells (player *pl, object *spell) 2517esrv_add_spells (player *pl, object *spell)
2569{ 2518{
2570 SockList sl;
2571
2572 if (!pl) 2519 if (!pl)
2573 { 2520 {
2574 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2521 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2575 return; 2522 return;
2576 } 2523 }
2524
2577 if (!pl->socket.monitor_spells) 2525 if (!pl->socket.monitor_spells)
2578 return; 2526 return;
2579 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2527
2580 strcpy ((char *) sl.buf, "addspell "); 2528 SockList sl (MAXSOCKBUF);
2581 sl.len = strlen ((char *) sl.buf); 2529
2530 sl << "addspell ";
2531
2582 if (!spell) 2532 if (!spell)
2583 { 2533 {
2584 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2534 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2585 { 2535 {
2586 /* were we to simply keep appending data here, we could exceed 2536 /* were we to simply keep appending data here, we could exceed
2596 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2546 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2597 * like it will fix this 2547 * like it will fix this
2598 */ 2548 */
2599 if (spell->type != SPELL) 2549 if (spell->type != SPELL)
2600 continue; 2550 continue;
2551
2601 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2552 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2602 { 2553 {
2603 Send_With_Handling (&pl->socket, &sl); 2554 Send_With_Handling (&pl->socket, &sl);
2604 strcpy ((char *) sl.buf, "addspell "); 2555 strcpy ((char *) sl.buf, "addspell ");
2605 sl.len = strlen ((char *) sl.buf); 2556 sl.len = strlen ((char *) sl.buf);
2606 } 2557 }
2558
2607 append_spell (pl, &sl, spell); 2559 append_spell (pl, sl, spell);
2608 } 2560 }
2609 } 2561 }
2610 else if (spell->type != SPELL) 2562 else if (spell->type != SPELL)
2611 { 2563 {
2612 LOG (llevError, "Asked to send a non-spell object as a spell"); 2564 LOG (llevError, "Asked to send a non-spell object as a spell");
2613 return; 2565 return;
2614 } 2566 }
2615 else 2567 else
2616 append_spell (pl, &sl, spell); 2568 append_spell (pl, sl, spell);
2569
2617 if (sl.len >= MAXSOCKBUF) 2570 if (sl.length () >= MAXSOCKBUF)
2618 { 2571 {
2619 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2572 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2620 fatal (0); 2573 fatal (0);
2621 } 2574 }
2575
2622 /* finally, we can send the packet */ 2576 /* finally, we can send the packet */
2623 Send_With_Handling (&pl->socket, &sl); 2577 Send_With_Handling (&pl->socket, &sl);
2624 free (sl.buf); 2578
2579 sl.free ();
2625} 2580}
2581

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