ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.30 by root, Thu Dec 14 00:01:37 2006 UTC vs.
Revision 1.37 by root, Thu Dec 14 20:39:54 2006 UTC

41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations 44 * operations
45 * 45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 46 */
50 47
51#include <global.h> 48#include <global.h>
52#include <sproto.h> 49#include <sproto.h>
53 50
96 -1, /* life stealing */ 93 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 94 -1 /* Disease - not fully done yet */
98}; 95};
99 96
100static void 97static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 98socket_map_scroll (client_socket * ns, int dx, int dy)
102{ 99{
103 struct Map newmap; 100 struct Map newmap;
104 int x, y, mx, my; 101 int x, y, mx, my;
105 102
106 { 103 {
107 char buf[MAXSOCKBUF]; 104 packet sl;
108 105
109 sprintf (buf, "map_scroll %d %d", dx, dy); 106 sl.printf ("map_scroll %d %d", dx, dy);
110 Write_String_To_Socket (ns, buf, strlen (buf)); 107 ns->send_packet (sl);
111 } 108 }
112 109
113 /* If we are using the Map1aCmd, we may in fact send 110 /* If we are using the Map1aCmd, we may in fact send
114 * head information that is outside the viewable map. 111 * head information that is outside the viewable map.
115 * So set the mx,my to the max value we want to 112 * So set the mx,my to the max value we want to
156} 153}
157 154
158static void 155static void
159clear_map (player *pl) 156clear_map (player *pl)
160{ 157{
161 NewSocket & socket = pl->socket; 158 client_socket &socket = *pl->socket;
162 159
163 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 160 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
164 161
165 if (socket.newmapcmd == 1) 162 if (socket.newmapcmd == 1)
166 Write_String_To_Socket (&socket, "newmap", 6); 163 socket.send_packet ("newmap");
167 164
168 socket.update_look = 1; 165 socket.update_look = 1;
169 socket.look_position = 0; 166 socket.look_position = 0;
170} 167}
171 168
172/** check for map change and send new map data */ 169/** check for map change and send new map data */
173static void 170static void
174check_map_change (player *pl) 171check_map_change (player *pl)
175{ 172{
176 NewSocket & socket = pl->socket; 173 client_socket &socket = *pl->socket;
177 object *ob = pl->ob; 174 object *ob = pl->ob;
178 char buf[MAX_BUF]; /* eauugggh */ 175 char buf[MAX_BUF]; /* eauugggh */
179 176
180 if (socket.current_map != ob->map) 177 if (socket.current_map != ob->map)
181 { 178 {
202 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
203 } 200 }
204 else 201 else
205 snprintf (buf, MAX_BUF, "mapinfo current"); 202 snprintf (buf, MAX_BUF, "mapinfo current");
206 203
207 Write_String_To_Socket (&socket, buf, strlen (buf)); 204 socket.send_packet (buf);
208 } 205 }
209 } 206 }
210 else if (socket.current_x != ob->x || socket.current_y != ob->y) 207 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211 { 208 {
212 int dx = ob->x - socket.current_x; 209 int dx = ob->x - socket.current_x;
252 buf += 8; 249 buf += 8;
253 250
254 // initial map and its origin 251 // initial map and its origin
255 maptile *map = pl->ob->map; 252 maptile *map = pl->ob->map;
256 sint16 dx, dy; 253 sint16 dx, dy;
257 int mapx = pl->socket.mapx / 2 - pl->ob->x; 254 int mapx = pl->socket->mapx / 2 - pl->ob->x;
258 int mapy = pl->socket.mapy / 2 - pl->ob->y; 255 int mapy = pl->socket->mapy / 2 - pl->ob->y;
259 int max_distance = 8; // limit maximum path length to something generous 256 int max_distance = 8; // limit maximum path length to something generous
260 257
261 while (*buf && map && max_distance) 258 while (*buf && map && max_distance)
262 { 259 {
263 int dir = *buf++; 260 int dir = *buf++;
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315 } 312 }
316 else 313 else
317 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 315
319 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 316 pl->socket->send_packet (bigbuf);
320} 317}
321 318
322/** This is the Setup cmd - easy first implementation */ 319/** This is the Setup cmd - easy first implementation */
323void 320void
324SetUp (char *buf, int len, NewSocket * ns) 321SetUp (char *buf, int len, client_socket * ns)
325{ 322{
326 int s, slen; 323 int s, slen;
327 char *cmd, *param, cmdback[HUGE_BUF]; 324 char *cmd, *param, cmdback[HUGE_BUF];
328 325
329 /* run through the cmds of setup 326 /* run through the cmds of setup
331 * 328 *
332 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 329 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333 * The client then must sort this out 330 * The client then must sort this out
334 */ 331 */
335 332
336 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 333 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
334
337 strcpy (cmdback, "setup"); 335 strcpy (cmdback, "setup");
338 for (s = 0; s < len;) 336 for (s = 0; s < len; )
339 { 337 {
340
341 cmd = &buf[s]; 338 cmd = &buf[s];
342 339
343 /* find the next space, and put a null there */ 340 /* find the next space, and put a null there */
344 for (; buf[s] && buf[s] != ' '; s++); 341 for (; buf[s] && buf[s] != ' '; s++)
342 ;
343
345 buf[s++] = 0; 344 buf[s++] = 0;
345
346 while (buf[s] == ' ') 346 while (buf[s] == ' ')
347 s++; 347 s++;
348 348
349 if (s >= len) 349 if (s >= len)
350 break; 350 break;
351 351
352 param = &buf[s]; 352 param = &buf[s];
353 353
354 for (; buf[s] && buf[s] != ' '; s++); 354 for (; buf[s] && buf[s] != ' '; s++)
355 ;
356
355 buf[s++] = 0; 357 buf[s++] = 0;
358
356 while (buf[s] == ' ') 359 while (buf[s] == ' ')
357 s++; 360 s++;
358 361
359 slen = strlen (cmdback); 362 slen = strlen (cmdback);
360 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 363 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
521 * report a failure to the client. 524 * report a failure to the client.
522 */ 525 */
523 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 526 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524 } 527 }
525 } /* for processing all the setup commands */ 528 } /* for processing all the setup commands */
529
526 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 530 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 531 ns->send_packet (cmdback);
528} 532}
529 533
530/** 534/**
531 * The client has requested to be added to the game. 535 * The client has requested to be added to the game.
532 * This is what takes care of it. We tell the client how things worked out. 536 * This is what takes care of it. We tell the client how things worked out.
533 * I am not sure if this file is the best place for this function. however, 537 * I am not sure if this file is the best place for this function. however,
534 * it either has to be here or init_sockets needs to be exported. 538 * it either has to be here or init_sockets needs to be exported.
535 */ 539 */
536void 540void
537AddMeCmd (char *buf, int len, NewSocket * ns) 541AddMeCmd (char *buf, int len, client_socket * ns)
538{ 542{
539 Settings oldsettings; 543 Settings oldsettings;
540 544
541 oldsettings = settings; 545 oldsettings = settings;
542 if (ns->status != Ns_Add || add_player (ns)) 546 if (ns->status != Ns_Add || add_player (ns))
543 { 547 ns->send_packet ("addme_failed");
544 Write_String_To_Socket (ns, "addme_failed", 12);
545 }
546 else 548 else
547 { 549 ns->send_packet ("addme_success");
548 /* Basically, the add_player copies the socket structure into 550
549 * the player structure, so this one (which is from init_sockets)
550 * is not needed anymore. The write below should still work, as the
551 * stuff in ns is still relevant.
552 */
553 Write_String_To_Socket (ns, "addme_success", 13);
554 socket_info.nconns--;
555 ns->status = Ns_Avail;
556 }
557 settings = oldsettings; 551 settings = oldsettings;
558} 552}
559 553
560/** Reply to ExtendedInfos command */ 554/** Reply to ExtendedInfos command */
561void 555void
562ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 556ToggleExtendedInfos (char *buf, int len, client_socket * ns)
563{ 557{
564 char cmdback[MAX_BUF]; 558 char cmdback[MAX_BUF];
565 char command[50]; 559 char command[50];
566 int info, nextinfo; 560 int info, nextinfo;
567 561
605 { 599 {
606 strcat (cmdback, " "); 600 strcat (cmdback, " ");
607 strcat (cmdback, "smoothing"); 601 strcat (cmdback, "smoothing");
608 } 602 }
609 603
610 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 604 ns->send_packet (cmdback);
611} 605}
612 606
613/* 607/*
614#define MSG_TYPE_BOOK 1 608#define MSG_TYPE_BOOK 1
615#define MSG_TYPE_CARD 2 609#define MSG_TYPE_CARD 2
618#define MSG_TYPE_MONUMENT 5 612#define MSG_TYPE_MONUMENT 5
619#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 613#define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 614
621/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
622void 616void
623ToggleExtendedText (char *buf, int len, NewSocket * ns) 617ToggleExtendedText (char *buf, int len, client_socket * ns)
624{ 618{
625 char cmdback[MAX_BUF]; 619 char cmdback[MAX_BUF];
626 char temp[10]; 620 char temp[10];
627 char command[50]; 621 char command[50];
628 int info, nextinfo, i, flag; 622 int info, nextinfo, i, flag;
668 strcat (cmdback, " "); 662 strcat (cmdback, " ");
669 snprintf (temp, sizeof (temp), "%d", i); 663 snprintf (temp, sizeof (temp), "%d", i);
670 strcat (cmdback, temp); 664 strcat (cmdback, temp);
671 } 665 }
672 666
673 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 667 ns->send_packet (cmdback);
674} 668}
675 669
676/** 670/**
677 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 671 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678 * Basically, it makes no sense to wait for the client to request a 672 * Basically, it makes no sense to wait for the client to request a
679 * a piece of data from us that we know the client wants. So 673 * a piece of data from us that we know the client wants. So
680 * if we know the client wants it, might as well push it to the 674 * if we know the client wants it, might as well push it to the
681 * client. 675 * client.
682 */ 676 */
683static void 677static void
684SendSmooth (NewSocket * ns, uint16 face) 678SendSmooth (client_socket * ns, uint16 face)
685{ 679{
686 uint16 smoothface; 680 uint16 smoothface;
687 681
688 /* If we can't find a face, return and set it so we won't try to send this 682 /* If we can't find a face, return and set it so we won't try to send this
689 * again. 683 * again.
699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 693 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
700 esrv_send_face (ns, smoothface, 0); 694 esrv_send_face (ns, smoothface, 0);
701 695
702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 696 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
703 697
704 SockList sl (MAXSOCKBUF); 698 packet sl;
705 699
706 sl << "smooth " 700 sl << "smooth "
707 << uint16 (face) 701 << uint16 (face)
708 << uint16 (smoothface); 702 << uint16 (smoothface);
709 703
710 Send_With_Handling (ns, &sl); 704 ns->send_packet (sl);
711 sl.free ();
712} 705}
713 706
714 /** 707 /**
715 * Tells client the picture it has to use 708 * Tells client the picture it has to use
716 * to smooth a picture number given as argument. 709 * to smooth a picture number given as argument.
717 */ 710 */
718void 711void
719AskSmooth (char *buf, int len, NewSocket * ns) 712AskSmooth (char *buf, int len, client_socket * ns)
720{ 713{
721 uint16 facenbr; 714 uint16 facenbr;
722 715
723 facenbr = atoi (buf); 716 facenbr = atoi (buf);
724 SendSmooth (ns, facenbr); 717 SendSmooth (ns, facenbr);
785void 778void
786NewPlayerCmd (uint8 * buf, int len, player *pl) 779NewPlayerCmd (uint8 * buf, int len, player *pl)
787{ 780{
788 int time, repeat; 781 int time, repeat;
789 char command[MAX_BUF]; 782 char command[MAX_BUF];
790 short packet; 783 int pktlen;
791 784
792 if (len < 7) 785 if (len < 7)
793 { 786 {
794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
795 return; 788 return;
796 } 789 }
797 790
798 packet = net_uint16 (buf); 791 pktlen = net_uint16 (buf);
799 repeat = net_uint32 (buf + 2); 792 repeat = net_uint32 (buf + 2);
800 793
801 /* -1 is special - no repeat, but don't update */ 794 /* -1 is special - no repeat, but don't update */
802 if (repeat != -1) 795 if (repeat != -1)
803 pl->count = repeat; 796 pl->count = repeat;
837 else 830 else
838 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 831 time = (int) (MAX_TIME / FABS (pl->ob->speed));
839 832
840 /* Send confirmation of command execution now */ 833 /* Send confirmation of command execution now */
841 834
842 SockList sl (MAXSOCKBUF); 835 packet sl;
843 sl << "comc " << uint16 (packet) << uint32 (time); 836 sl << "comc " << uint16 (pktlen) << uint32 (time);
844 Send_With_Handling (&pl->socket, &sl); 837 pl->socket->send_packet (sl);
845 sl.free ();
846} 838}
847 839
848 840
849/** This is a reply to a previous query. */ 841/** This is a reply to a previous query. */
850void 842void
917 * something older than the server. If we assume the client will be 909 * something older than the server. If we assume the client will be
918 * backwards compatible, having it be a later version should not be a 910 * backwards compatible, having it be a later version should not be a
919 * problem. 911 * problem.
920 */ 912 */
921void 913void
922VersionCmd (char *buf, int len, NewSocket * ns) 914VersionCmd (char *buf, int len, client_socket * ns)
923{ 915{
924 char *cp; 916 char *cp;
925 char version_warning[256]; 917 char version_warning[256];
926 918
927 if (!buf) 919 if (!buf)
966 */ 958 */
967 if (ns->sc_version < 1026) 959 if (ns->sc_version < 1026)
968 { 960 {
969 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 961 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
970 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 962 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
971 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 963 ns->send_packet (version_warning);
972 } 964 }
973 965
974 } 966 }
975} 967}
976 968
977/** sound related functions. */ 969/** sound related functions. */
978 970
979void 971void
980SetSound (char *buf, int len, NewSocket * ns) 972SetSound (char *buf, int len, client_socket * ns)
981{ 973{
982 ns->sound = atoi (buf); 974 ns->sound = atoi (buf);
983} 975}
984 976
985/** client wants the map resent */ 977/** client wants the map resent */
995 */ 987 */
996#if 0 988#if 0
997 /* Okay, this is MAJOR UGLY. but the only way I know how to 989 /* Okay, this is MAJOR UGLY. but the only way I know how to
998 * clear the "cache" 990 * clear the "cache"
999 */ 991 */
1000 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 992 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1001 draw_client_map (pl->ob); 993 draw_client_map (pl->ob);
1002#endif 994#endif
1003} 995}
1004 996
1005/** 997/**
1043/** 1035/**
1044 * Asks the client to query the user. This way, the client knows 1036 * Asks the client to query the user. This way, the client knows
1045 * it needs to send something back (vs just printing out a message) 1037 * it needs to send something back (vs just printing out a message)
1046 */ 1038 */
1047void 1039void
1048send_query (NewSocket * ns, uint8 flags, char *text) 1040send_query (client_socket * ns, uint8 flags, char *text)
1049{ 1041{
1050 char buf[MAX_BUF]; 1042 char buf[MAX_BUF];
1051 1043
1052 sprintf (buf, "query %d %s", flags, text ? text : ""); 1044 sprintf (buf, "query %d %s", flags, text ? text : "");
1053 Write_String_To_Socket (ns, buf, strlen (buf)); 1045 ns->send_packet (buf);
1054} 1046}
1055 1047
1056#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1048#define AddIfInt64(Old,New,Type) if (Old != New) {\
1057 Old = New; \ 1049 Old = New; \
1058 sl << uint8 (Type) << uint64 (New); \ 1050 sl << uint8 (Type) << uint64 (New); \
1088esrv_update_stats (player *pl) 1080esrv_update_stats (player *pl)
1089{ 1081{
1090 char buf[MAX_BUF]; 1082 char buf[MAX_BUF];
1091 uint16 flags; 1083 uint16 flags;
1092 1084
1093 SockList sl (MAXSOCKBUF); 1085 packet sl;
1094 sl << "stats "; 1086 sl << "stats ";
1095 1087
1096 if (pl->ob != NULL) 1088 if (pl->ob != NULL)
1097 { 1089 {
1098 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1090 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1108 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1100 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1109 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1101 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1110 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1102 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1111 } 1103 }
1112 1104
1113 if (pl->socket.exp64) 1105 if (pl->socket->exp64)
1114 { 1106 {
1115 uint8 s; 1107 uint8 s;
1116 1108
1117 for (s = 0; s < NUM_SKILLS; s++) 1109 for (s = 0; s < NUM_SKILLS; s++)
1118 { 1110 {
1128 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1120 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1129 } 1121 }
1130 } 1122 }
1131 } 1123 }
1132 1124
1133 if (pl->socket.exp64) 1125 if (pl->socket->exp64)
1134 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1126 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1135 else 1127 else
1136 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1128 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1137 1129
1138 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1130 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1151 if (pl->run_on) 1143 if (pl->run_on)
1152 flags |= SF_RUNON; 1144 flags |= SF_RUNON;
1153 1145
1154 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1146 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1155 1147
1156 if (pl->socket.sc_version < 1025) 1148 if (pl->socket->sc_version < 1025)
1157 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1149 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1158 else 1150 else
1159 { 1151 {
1160 int i; 1152 int i;
1161 1153
1167 1159
1168 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1160 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1169 } 1161 }
1170 } 1162 }
1171 1163
1172 if (pl->socket.monitor_spells) 1164 if (pl->socket->monitor_spells)
1173 { 1165 {
1174 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1166 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1175 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1167 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1176 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1168 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1177 } 1169 }
1178 1170
1179 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1171 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1180 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1172 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1181 set_title (pl->ob, buf); 1173 set_title (pl->ob, buf);
1182 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1183 1175
1184 /* Only send it away if we have some actual data */ 1176 /* Only send it away if we have some actual data */
1185 if (sl.len > 6) 1177 if (sl.length () > 6)
1186 { 1178 pl->socket->send_packet (sl);
1187#ifdef ESRV_DEBUG
1188 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1189#endif
1190 Send_With_Handling (&pl->socket, &sl);
1191 }
1192
1193 sl.free ();
1194} 1179}
1195 1180
1196/** 1181/**
1197 * Tells the client that here is a player it should start using. 1182 * Tells the client that here is a player it should start using.
1198 */ 1183 */
1199void 1184void
1200esrv_new_player (player *pl, uint32 weight) 1185esrv_new_player (player *pl, uint32 weight)
1201{ 1186{
1202 pl->last_weight = weight; 1187 pl->last_weight = weight;
1203 1188
1204 SockList sl (MAXSOCKBUF); 1189 packet sl;
1205 sl << "player "; 1190 sl << "player ";
1206 1191
1207 sl << uint32 (pl->ob->count) 1192 sl << uint32 (pl->ob->count)
1208 << uint32 (weight) 1193 << uint32 (weight)
1209 << uint32 (pl->ob->face->number) 1194 << uint32 (pl->ob->face->number)
1210 << data8 (pl->ob->name); 1195 << data8 (pl->ob->name);
1211 1196
1212 Send_With_Handling (&pl->socket, &sl); 1197 pl->socket->send_packet (sl);
1213 sl.free ();
1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1215} 1199}
1216 1200
1217/** 1201/**
1218 * Need to send an animation sequence to the client. 1202 * Need to send an animation sequence to the client.
1220 * sent them the face yet (this can become quite costly in terms of 1204 * sent them the face yet (this can become quite costly in terms of
1221 * how much we are sending - on the other hand, this should only happen 1205 * how much we are sending - on the other hand, this should only happen
1222 * when the player logs in and picks stuff up. 1206 * when the player logs in and picks stuff up.
1223 */ 1207 */
1224void 1208void
1225esrv_send_animation (NewSocket * ns, short anim_num) 1209esrv_send_animation (client_socket * ns, short anim_num)
1226{ 1210{
1227 int i; 1211 int i;
1228 1212
1229 /* Do some checking on the anim_num we got. Note that the animations 1213 /* Do some checking on the anim_num we got. Note that the animations
1230 * are added in contigous order, so if the number is in the valid 1214 * are added in contigous order, so if the number is in the valid
1234 { 1218 {
1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1219 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1236 return; 1220 return;
1237 } 1221 }
1238 1222
1239 SockList sl (MAXSOCKBUF); 1223 packet sl;
1240 1224
1241 sl << "anim " 1225 sl << "anim "
1242 << uint16 (anim_num) 1226 << uint16 (anim_num)
1243 << uint16 (0); /* flags - not used right now */ 1227 << uint16 (0); /* flags - not used right now */
1244 1228
1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1251 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1235 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1253 } 1237 }
1254 1238
1255 Send_With_Handling (ns, &sl); 1239 ns->send_packet (sl);
1256 sl.free ();
1257 1240
1258 ns->anims_sent[anim_num] = 1; 1241 ns->anims_sent[anim_num] = 1;
1259} 1242}
1260 1243
1261 1244
1268/** 1251/**
1269 * This adds face_num to a map cell at x,y. If the client doesn't have 1252 * This adds face_num to a map cell at x,y. If the client doesn't have
1270 * the face yet, we will also send it. 1253 * the face yet, we will also send it.
1271 */ 1254 */
1272static void 1255static void
1273esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1256esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1274{ 1257{
1275 if (newmap->cells[x][y].count >= MAP_LAYERS) 1258 if (newmap->cells[x][y].count >= MAP_LAYERS)
1276 { 1259 {
1277 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1260 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1278 return; 1261 return;
1298 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1281 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1299}; 1282};
1300 1283
1301/** Checkes if map cells have changed */ 1284/** Checkes if map cells have changed */
1302static int 1285static int
1303mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1286mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1304{ 1287{
1305 int k; 1288 int k;
1306 1289
1307 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1290 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1308 return 1; 1291 return 1;
1321 * cnum is the client number, cur is the the buffer we put all of 1304 * cnum is the client number, cur is the the buffer we put all of
1322 * this data into. we return the end of the data. layers is 1305 * this data into. we return the end of the data. layers is
1323 * how many layers of data we should back. 1306 * how many layers of data we should back.
1324 */ 1307 */
1325static uint8 * 1308static uint8 *
1326compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1309compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1327{ 1310{
1328 int x, y, k; 1311 int x, y, k;
1329 int face; 1312 int face;
1330 unsigned char *fcur; 1313 unsigned char *fcur;
1331 struct MapLayer layers[MAP_LAYERS]; 1314 struct MapLayer layers[MAP_LAYERS];
1391 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1374 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1392 } 1375 }
1393 return cur; 1376 return cur;
1394} 1377}
1395 1378
1396static void
1397esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1398{
1399 static long frames, bytes, tbytes, tframes;
1400 char *cur;
1401
1402 SockList sl (MAXSOCKBUF);
1403 sl << "map ";
1404
1405 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1406 sl.len = cur - (char *) sl.buf;
1407
1408/* LOG(llevDebug, "Sending map command.\n");*/
1409
1410 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1411 {
1412 /* All of this is just accounting stuff */
1413 if (tframes > 100)
1414 tframes = tbytes = 0;
1415
1416 tframes++;
1417 frames++;
1418 tbytes += sl.len;
1419 bytes += sl.len;
1420 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1421 Send_With_Handling (ns, &sl);
1422 ns->sent_scroll = 0;
1423 }
1424
1425 sl.free ();
1426}
1427
1428
1429/** Clears a map cell */ 1379/** Clears a map cell */
1430static void 1380static void
1431map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1381map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1432{ 1382{
1433 cell->faces[0] = face0; 1383 cell->faces[0] = face0;
1472 * needs to get sent - if so, it adds the data, sending the head 1422 * needs to get sent - if so, it adds the data, sending the head
1473 * if needed, and returning 1. If this no data needs to get 1423 * if needed, and returning 1. If this no data needs to get
1474 * sent, it returns zero. 1424 * sent, it returns zero.
1475 */ 1425 */
1476static int 1426static int
1477check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer) 1427check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1478{ 1428{
1479 short face_num; 1429 short face_num;
1480 1430
1481 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1431 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1482 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1432 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1483 else 1433 else
1484 face_num = 0; 1434 face_num = 0;
1485 1435
1486 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1436 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1487 { 1437 {
1488 SockList_AddShort (&sl, face_num); 1438 sl << uint16 (face_num);
1489 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1439 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1490 esrv_send_face (&ns, face_num, 0); 1440 esrv_send_face (&ns, face_num, 0);
1491 1441
1492 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1442 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1493 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1443 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1516 * the case, it seems to make more sense to have these layer values 1466 * the case, it seems to make more sense to have these layer values
1517 * actually match. 1467 * actually match.
1518 */ 1468 */
1519 1469
1520static int 1470static int
1521update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1471update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1522{ 1472{
1523 object *ob, *head; 1473 object *ob, *head;
1524 uint16 face_num; 1474 uint16 face_num;
1525 int bx, by, i; 1475 int bx, by, i;
1526 1476
1739 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1689 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1740 * take. 1690 * take.
1741 */ 1691 */
1742 1692
1743static inline int 1693static inline int
1744update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1694update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1745{ 1695{
1746 object *ob; 1696 object *ob;
1747 int smoothlevel; /* old face_num; */ 1697 int smoothlevel; /* old face_num; */
1748 1698
1749 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1699 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1783 * Returns the size of a data for a map square as returned by 1733 * Returns the size of a data for a map square as returned by
1784 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1734 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1785 * available. 1735 * available.
1786 */ 1736 */
1787int 1737int
1788getExtendedMapInfoSize (NewSocket * ns) 1738getExtendedMapInfoSize (client_socket * ns)
1789{ 1739{
1790 int result = 0; 1740 int result = 0;
1791 1741
1792 if (ns->ext_mapinfos) 1742 if (ns->ext_mapinfos)
1793 { 1743 {
1829 uint8 eentrysize; 1779 uint8 eentrysize;
1830 uint16 ewhatstart, ewhatflag; 1780 uint16 ewhatstart, ewhatflag;
1831 uint8 extendedinfos; 1781 uint8 extendedinfos;
1832 maptile *m; 1782 maptile *m;
1833 1783
1834 NewSocket &socket = pl->contr->socket; 1784 client_socket &socket = *pl->contr->socket;
1835 1785
1836 check_map_change (pl->contr); 1786 check_map_change (pl->contr);
1837 1787
1838 SockList sl (MAXSOCKBUF); 1788 packet sl;
1839 SockList esl (MAXSOCKBUF); 1789 packet esl;
1840 1790
1841 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); 1791 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1842 startlen = sl.len; 1792 startlen = sl.length ();
1843 1793
1844 /*Extendedmapinfo structure initialisation */ 1794 /*Extendedmapinfo structure initialisation */
1845 if (socket.ext_mapinfos) 1795 if (socket.ext_mapinfos)
1846 { 1796 {
1847 extendedinfos = EMI_NOREDRAW; 1797 extendedinfos = EMI_NOREDRAW;
1848 1798
1849 if (socket.EMI_smooth) 1799 if (socket.EMI_smooth)
1850 extendedinfos |= EMI_SMOOTH; 1800 extendedinfos |= EMI_SMOOTH;
1851 1801
1852 ewhatstart = esl.len; 1802 ewhatstart = esl.length ();
1853 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1803 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1854 could need to be taken away */ 1804 could need to be taken away */
1855 eentrysize = getExtendedMapInfoSize (&socket); 1805 eentrysize = getExtendedMapInfoSize (&socket);
1856 esl << "mapextended " 1806 esl << "mapextended "
1857 << uint8 (extendedinfos) 1807 << uint8 (extendedinfos)
1858 << uint8 (eentrysize); 1808 << uint8 (eentrysize);
1809
1859 estartlen = esl.len; 1810 estartlen = esl.length ();
1860 } 1811 }
1861 else 1812 else
1862 { 1813 {
1863 /* suppress compiler warnings */ 1814 /* suppress compiler warnings */
1864 ewhatstart = 0; 1815 ewhatstart = 0;
1902 */ 1853 */
1903 if (ax >= socket.mapx || ay >= socket.mapy) 1854 if (ax >= socket.mapx || ay >= socket.mapy)
1904 { 1855 {
1905 int i, got_one; 1856 int i, got_one;
1906 1857
1907 oldlen = sl.len; 1858 oldlen = sl.length ();
1908 1859
1909 sl << uint16 (mask); 1860 sl << uint16 (mask);
1910 1861
1911 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; 1862 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1912 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; 1863 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1916 * actually need to send that - just the coordinates 1867 * actually need to send that - just the coordinates
1917 * with no faces tells the client to blank out the 1868 * with no faces tells the client to blank out the
1918 * space. 1869 * space.
1919 */ 1870 */
1920 got_one = 0; 1871 got_one = 0;
1921 for (i = oldlen + 2; i < sl.len; i++) 1872 for (i = oldlen + 2; i < sl.length (); i++)
1922 if (sl.buf[i]) 1873 if (sl[i])
1923 got_one = 1; 1874 got_one = 1;
1924 1875
1925 if (got_one && (mask & 0xf)) 1876 if (got_one && (mask & 0xf))
1926 sl.buf[oldlen + 1] = mask & 0xff; 1877 sl[oldlen + 1] = mask & 0xff;
1927 else 1878 else
1928 { /*either all faces blank, either no face at all */ 1879 { /*either all faces blank, either no face at all */
1929 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1930 sl.len = oldlen + 2; 1881 sl.reset (oldlen + 2);
1931 else 1882 else
1932 sl.len = oldlen; 1883 sl.reset (oldlen);
1933 } 1884 }
1934 1885
1935 /*What concerns extendinfos, nothing to be done for now 1886 /*What concerns extendinfos, nothing to be done for now
1936 * (perhaps effects layer later) 1887 * (perhaps effects layer later)
1937 */ 1888 */
1967 1918
1968 /* This block deals with spaces that are not visible for whatever 1919 /* This block deals with spaces that are not visible for whatever
1969 * reason. Still may need to send the head for this space. 1920 * reason. Still may need to send the head for this space.
1970 */ 1921 */
1971 1922
1972 oldlen = sl.len; 1923 oldlen = sl.length ();
1973 1924
1974 sl << uint16 (mask); 1925 sl << uint16 (mask);
1975 1926
1976 if (lastcell.count != -1) 1927 if (lastcell.count != -1)
1977 need_send = 1; 1928 need_send = 1;
1997 1948
1998 map_clearcell (&lastcell, 0, 0, 0, count); 1949 map_clearcell (&lastcell, 0, 0, 0, count);
1999 } 1950 }
2000 1951
2001 if ((mask & 0xf) || need_send) 1952 if ((mask & 0xf) || need_send)
2002 sl.buf[oldlen + 1] = mask & 0xff; 1953 sl[oldlen + 1] = mask & 0xff;
2003 else 1954 else
2004 sl.len = oldlen; 1955 sl.reset (oldlen);
2005 } 1956 }
2006 else 1957 else
2007 { 1958 {
2008 /* In this block, the space is visible or there are head objects 1959 /* In this block, the space is visible or there are head objects
2009 * we need to send. 1960 * we need to send.
2011 1962
2012 /* Rather than try to figure out what everything that we might 1963 /* Rather than try to figure out what everything that we might
2013 * need to send is, then form the packet after that, 1964 * need to send is, then form the packet after that,
2014 * we presume that we will in fact form a packet, and update 1965 * we presume that we will in fact form a packet, and update
2015 * the bits by what we do actually send. If we send nothing, 1966 * the bits by what we do actually send. If we send nothing,
2016 * we just back out sl.len to the old value, and no harm 1967 * we just back out sl.length () to the old value, and no harm
2017 * is done. 1968 * is done.
2018 * I think this is simpler than doing a bunch of checks to see 1969 * I think this is simpler than doing a bunch of checks to see
2019 * what if anything we need to send, setting the bits, then 1970 * what if anything we need to send, setting the bits, then
2020 * doing those checks again to add the real data. 1971 * doing those checks again to add the real data.
2021 */ 1972 */
2022 oldlen = sl.len; 1973 oldlen = sl.length ();
2023 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1974 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2024 eoldlen = esl.len; 1975 eoldlen = esl.length ();
2025 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1976 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2026 sl << uint16 (mask); 1977 sl << uint16 (mask);
2027 1978
2028 if (socket.ext_mapinfos) 1979 if (socket.ext_mapinfos)
2029 esl << uint16 (emask); 1980 esl << uint16 (emask);
2037 mask |= 0x8; 1988 mask |= 0x8;
2038 1989
2039 if (socket.extmap) 1990 if (socket.extmap)
2040 { 1991 {
2041 *last_ext |= 0x80; 1992 *last_ext |= 0x80;
2042 last_ext = sl.buf + sl.len; 1993 last_ext = &sl[sl.length ()];
2043 sl << uint8 (d); 1994 sl << uint8 (d);
2044 } 1995 }
2045 else 1996 else
2046 sl << uint8 (255 - 64 * d); 1997 sl << uint8 (255 - 64 * d);
2047 } 1998 }
2081 { 2032 {
2082 lastcell.stat_hp = stat_hp; 2033 lastcell.stat_hp = stat_hp;
2083 2034
2084 mask |= 0x8; 2035 mask |= 0x8;
2085 *last_ext |= 0x80; 2036 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 2037 last_ext = &sl[sl.length ()];
2087 2038
2088 sl << uint8 (5) << uint8 (stat_hp); 2039 sl << uint8 (5) << uint8 (stat_hp);
2089 2040
2090 if (stat_width > 1) 2041 if (stat_width > 1)
2091 { 2042 {
2092 *last_ext |= 0x80; 2043 *last_ext |= 0x80;
2093 last_ext = sl.buf + sl.len; 2044 last_ext = &sl[sl.length ()];
2094 2045
2095 sl << uint8 (6) << uint8 (stat_width); 2046 sl << uint8 (6) << uint8 (stat_width);
2096 } 2047 }
2097 } 2048 }
2098 2049
2100 { 2051 {
2101 lastcell.player = player; 2052 lastcell.player = player;
2102 2053
2103 mask |= 0x8; 2054 mask |= 0x8;
2104 *last_ext |= 0x80; 2055 *last_ext |= 0x80;
2105 last_ext = sl.buf + sl.len; 2056 last_ext = &sl[sl.length ()];
2106 2057
2107 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2108 } 2059 }
2109 2060
2110 if (lastcell.flags != flags) 2061 if (lastcell.flags != flags)
2111 { 2062 {
2112 lastcell.flags = flags; 2063 lastcell.flags = flags;
2113 2064
2114 mask |= 0x8; 2065 mask |= 0x8;
2115 *last_ext |= 0x80; 2066 *last_ext |= 0x80;
2116 last_ext = sl.buf + sl.len; 2067 last_ext = &sl[sl.length ()];
2117 2068
2118 sl << uint8 (8) << uint8 (flags); 2069 sl << uint8 (8) << uint8 (flags);
2119 } 2070 }
2120 } 2071 }
2121 2072
2163 * space by checking the mask. If so, update the mask. 2114 * space by checking the mask. If so, update the mask.
2164 * if not, reset the len to that from before adding the mask 2115 * if not, reset the len to that from before adding the mask
2165 * value, so we don't send those bits. 2116 * value, so we don't send those bits.
2166 */ 2117 */
2167 if (mask & 0xf) 2118 if (mask & 0xf)
2168 sl.buf[oldlen + 1] = mask & 0xff; 2119 sl[oldlen + 1] = mask & 0xff;
2169 else 2120 else
2170 sl.len = oldlen; 2121 sl.reset (oldlen);
2171 2122
2172 if (emask & 0xf) 2123 if (emask & 0xf)
2173 esl.buf[eoldlen + 1] = emask & 0xff; 2124 esl[eoldlen + 1] = emask & 0xff;
2174 else 2125 else
2175 esl.len = eoldlen; 2126 esl.reset (eoldlen);
2176 } /* else this is a viewable space */ 2127 } /* else this is a viewable space */
2177 } /* for x loop */ 2128 } /* for x loop */
2178 } /* for y loop */ 2129 } /* for y loop */
2179 2130
2180 /* Verify that we in fact do need to send this */ 2131 /* Verify that we in fact do need to send this */
2181 if (socket.ext_mapinfos) 2132 if (socket.ext_mapinfos)
2182 { 2133 {
2183 if (!(sl.len > startlen || socket.sent_scroll)) 2134 if (!(sl.length () > startlen || socket.sent_scroll))
2184 { 2135 {
2185 /* No map data will follow, so don't say the client 2136 /* No map data will follow, so don't say the client
2186 * it doesn't need draw! 2137 * it doesn't need draw!
2187 */ 2138 */
2188 ewhatflag &= (~EMI_NOREDRAW); 2139 ewhatflag &= (~EMI_NOREDRAW);
2189 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2140 esl[ewhatstart + 1] = ewhatflag & 0xff;
2190 } 2141 }
2191 2142
2192 if (esl.len > estartlen) 2143 if (esl.length () > estartlen)
2193 Send_With_Handling (&socket, &esl); 2144 socket.send_packet (esl);
2194 } 2145 }
2195 2146
2196 if (sl.len > startlen || socket.sent_scroll) 2147 if (sl.length () > startlen || socket.sent_scroll)
2197 { 2148 {
2198 Send_With_Handling (&socket, &sl); 2149 socket.send_packet (sl);
2199 socket.sent_scroll = 0; 2150 socket.sent_scroll = 0;
2200 } 2151 }
2201
2202 sl.free ();
2203 esl.free ();
2204} 2152}
2205 2153
2206/** 2154/**
2207 * Draws client map. 2155 * Draws client map.
2208 */ 2156 */
2232 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2180 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2233 return; 2181 return;
2234 2182
2235 memset (&newmap, 0, sizeof (struct Map)); 2183 memset (&newmap, 0, sizeof (struct Map));
2236 2184
2237 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2185 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2238 { 2186 {
2239 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2187 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2240 { 2188 {
2241 ax = i; 2189 ax = i;
2242 ay = j; 2190 ay = j;
2243 m = pm; 2191 m = pm;
2244 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2192 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2259 { 2207 {
2260 update_los (pl); 2208 update_los (pl);
2261 pl->contr->do_los = 0; 2209 pl->contr->do_los = 0;
2262 } 2210 }
2263 2211
2264 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2265 {
2266 /* Big maps need a different drawing mechanism to work */ 2212 /* Big maps need a different drawing mechanism to work */
2267 draw_client_map1 (pl); 2213 draw_client_map1 (pl);
2268 return;
2269 }
2270
2271 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2272 {
2273 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2274 }
2275
2276 /* j and i are the y and x coordinates of the real map (which is
2277 * basically some number of spaces around the player)
2278 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2279 * left corner) and are thus disconnected from the map values.
2280 * Subtract 1 from the max values so that we properly handle cases where
2281 * player has specified an even map. Otherwise, we try to send them too
2282 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2283 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2284 * odd, this still works fine.
2285 */
2286 ay = 0;
2287 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2288 {
2289 ax = 0;
2290 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2291 {
2292
2293 d = pl->contr->blocked_los[ax][ay];
2294 /* note the out_of_map and d>3 checks are both within the same
2295 * negation check.
2296 */
2297 nx = i;
2298 ny = j;
2299 m = get_map_from_coord (pm, &nx, &ny);
2300 if (m && d < 4)
2301 {
2302 face = GET_MAP_FACE (m, nx, ny, 0);
2303 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2304 floor = GET_MAP_FACE (m, nx, ny, 2);
2305
2306 /* If all is blank, send a blank face. */
2307 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2308 {
2309 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2310 }
2311 else
2312 { /* actually have something interesting */
2313 /* send the darkness mask, if any. */
2314 if (d && pl->contr->socket.darkness)
2315 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2316
2317 if (face && face != blank_face)
2318 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2319 if (floor2 && floor2 != blank_face)
2320 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2321 if (floor && floor != blank_face)
2322 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2323 }
2324 } /* Is a valid space */
2325 }
2326 }
2327
2328 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2329
2330 check_map_change (pl->contr);
2331} 2214}
2332 2215
2333 2216
2334/*****************************************************************************/ 2217/*****************************************************************************/
2335 2218
2341 2224
2342/*****************************************************************************/ 2225/*****************************************************************************/
2343void 2226void
2344send_plugin_custom_message (object *pl, char *buf) 2227send_plugin_custom_message (object *pl, char *buf)
2345{ 2228{
2346 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2229 pl->contr->socket->send_packet (buf);
2347} 2230}
2348 2231
2349/** 2232/**
2350 * This sends the skill number to name mapping. We ignore 2233 * This sends the skill number to name mapping. We ignore
2351 * the params - we always send the same info no matter what. 2234 * the params - we always send the same info no matter what.
2352 */ 2235 */
2353void 2236void
2354send_skill_info (NewSocket *ns, char *params) 2237send_skill_info (client_socket *ns, char *params)
2355{ 2238{
2356 SockList sl (MAXSOCKBUF); 2239 packet sl;
2357 sl << "replyinfo skill_info\n"; 2240 sl << "replyinfo skill_info\n";
2358 2241
2359 for (int i = 1; i < NUM_SKILLS; i++) 2242 for (int i = 1; i < NUM_SKILLS; i++)
2360 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2243 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2361 2244
2362 if (sl.len >= MAXSOCKBUF) 2245 if (sl.length () >= MAXSOCKBUF)
2363 { 2246 {
2364 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2247 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2365 fatal (0); 2248 fatal (0);
2366 } 2249 }
2367 2250
2368 Send_With_Handling (ns, &sl); 2251 ns->send_packet (sl);
2369 sl.free ();
2370} 2252}
2371 2253
2372/** 2254/**
2373 * This sends the spell path to name mapping. We ignore 2255 * This sends the spell path to name mapping. We ignore
2374 * the params - we always send the same info no matter what. 2256 * the params - we always send the same info no matter what.
2375 */ 2257 */
2376void 2258void
2377send_spell_paths (NewSocket * ns, char *params) 2259send_spell_paths (client_socket * ns, char *params)
2378{ 2260{
2379 SockList sl (MAXSOCKBUF); 2261 packet sl;
2380 2262
2381 sl << "replyinfo spell_paths\n"; 2263 sl << "replyinfo spell_paths\n";
2382 2264
2383 for (int i = 0; i < NRSPELLPATHS; i++) 2265 for (int i = 0; i < NRSPELLPATHS; i++)
2384 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 2266 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2385 2267
2386 if (sl.len >= MAXSOCKBUF) 2268 if (sl.length () >= MAXSOCKBUF)
2387 { 2269 {
2388 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2389 fatal (0); 2271 fatal (0);
2390 } 2272 }
2391 2273
2392 Send_With_Handling (ns, &sl); 2274 ns->send_packet (sl);
2393 sl.free ();
2394} 2275}
2395 2276
2396/** 2277/**
2397 * This looks for any spells the player may have that have changed their stats. 2278 * This looks for any spells the player may have that have changed their stats.
2398 * it then sends an updspell packet for each spell that has changed in this way 2279 * it then sends an updspell packet for each spell that has changed in this way
2399 */ 2280 */
2400void 2281void
2401esrv_update_spells (player *pl) 2282esrv_update_spells (player *pl)
2402{ 2283{
2403 if (!pl->socket.monitor_spells) 2284 if (!pl->socket->monitor_spells)
2404 return; 2285 return;
2405 2286
2406 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2287 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2407 { 2288 {
2408 if (spell->type == SPELL) 2289 if (spell->type == SPELL)
2428 flags |= UPD_SP_DAMAGE; 2309 flags |= UPD_SP_DAMAGE;
2429 } 2310 }
2430 2311
2431 if (flags) 2312 if (flags)
2432 { 2313 {
2433 SockList sl (MAXSOCKBUF); 2314 packet sl;
2434 2315
2435 sl << "updspell " 2316 sl << "updspell "
2436 << uint8 (flags) 2317 << uint8 (flags)
2437 << uint32 (spell->count); 2318 << uint32 (spell->count);
2438 2319
2439 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2440 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2441 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2442 2323
2443 Send_With_Handling (&pl->socket, &sl); 2324 pl->socket->send_packet (sl);
2444 sl.free ();
2445 } 2325 }
2446 } 2326 }
2447 } 2327 }
2448} 2328}
2449 2329
2450void 2330void
2451esrv_remove_spell (player *pl, object *spell) 2331esrv_remove_spell (player *pl, object *spell)
2452{ 2332{
2453 if (!pl->socket.monitor_spells) 2333 if (!pl->socket->monitor_spells)
2454 return; 2334 return;
2455 2335
2456 if (!pl || !spell || spell->env != pl->ob) 2336 if (!pl || !spell || spell->env != pl->ob)
2457 { 2337 {
2458 LOG (llevError, "Invalid call to esrv_remove_spell"); 2338 LOG (llevError, "Invalid call to esrv_remove_spell");
2459 return; 2339 return;
2460 } 2340 }
2461 2341
2462 SockList sl (MAXSOCKBUF); 2342 packet sl;
2463 2343
2464 sl << "delspell " 2344 sl << "delspell "
2465 << uint32 (spell->count); 2345 << uint32 (spell->count);
2466 2346
2467 Send_With_Handling (&pl->socket, &sl); 2347 pl->socket->send_packet (sl);
2468 sl.free ();
2469} 2348}
2470 2349
2471/* appends the spell *spell to the Socklist we will send the data to. */ 2350/* appends the spell *spell to the Socklist we will send the data to. */
2472static void 2351static void
2473append_spell (player *pl, SockList &sl, object *spell) 2352append_spell (player *pl, packet &sl, object *spell)
2474{ 2353{
2475 int len, i, skill = 0; 2354 int len, i, skill = 0;
2476 2355
2477 if (!(spell->name)) 2356 if (!(spell->name))
2478 { 2357 {
2521 { 2400 {
2522 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2401 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2523 return; 2402 return;
2524 } 2403 }
2525 2404
2526 if (!pl->socket.monitor_spells) 2405 if (!pl->socket->monitor_spells)
2527 return; 2406 return;
2528 2407
2529 SockList sl (MAXSOCKBUF); 2408 packet sl;
2530 2409
2531 sl << "addspell "; 2410 sl << "addspell ";
2532 2411
2533 if (!spell) 2412 if (!spell)
2534 { 2413 {
2548 * like it will fix this 2427 * like it will fix this
2549 */ 2428 */
2550 if (spell->type != SPELL) 2429 if (spell->type != SPELL)
2551 continue; 2430 continue;
2552 2431
2553 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2554 { 2433 {
2555 Send_With_Handling (&pl->socket, &sl); 2434 pl->socket->send_packet (sl);
2556 strcpy ((char *) sl.buf, "addspell "); 2435
2557 sl.len = strlen ((char *) sl.buf); 2436 sl.reset ();
2437 sl << "addspell ";
2558 } 2438 }
2559 2439
2560 append_spell (pl, sl, spell); 2440 append_spell (pl, sl, spell);
2561 } 2441 }
2562 } 2442 }
2573 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2574 fatal (0); 2454 fatal (0);
2575 } 2455 }
2576 2456
2577 /* finally, we can send the packet */ 2457 /* finally, we can send the packet */
2578 Send_With_Handling (&pl->socket, &sl); 2458 pl->socket->send_packet (sl);
2579
2580 sl.free ();
2581} 2459}
2582 2460

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines