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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.22 by root, Tue Sep 19 10:12:50 2006 UTC vs.
Revision 1.31 by root, Thu Dec 14 00:23:59 2006 UTC

57#include <commands.h> 57#include <commands.h>
58 58
59/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 60 * it should work here.
61 */ 61 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 62#include <sys/types.h>
64# include <sys/time.h> 63#include <sys/time.h>
65# include <sys/socket.h> 64#include <sys/socket.h>
66# include <netinet/in.h> 65#include <netinet/in.h>
67# include <netdb.h> 66#include <netdb.h>
68#endif /* win32 */
69 67
70#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
71# include <unistd.h> 69# include <unistd.h>
72#endif 70#endif
73 71
137 for (x = 0; x < mx; x++) 135 for (x = 0; x < mx; x++)
138 { 136 {
139 for (y = 0; y < my; y++) 137 for (y = 0; y < my; y++)
140 { 138 {
141 if (x >= ns->mapx || y >= ns->mapy) 139 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */ 140 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 141 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 142 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */ 143 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 144 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else 145 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 146 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 } 147 }
156 } 148 }
157 149
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 150 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159 151
690 */ 682 */
691static void 683static void
692SendSmooth (NewSocket * ns, uint16 face) 684SendSmooth (NewSocket * ns, uint16 face)
693{ 685{
694 uint16 smoothface; 686 uint16 smoothface;
695 unsigned char reply[MAX_BUF];
696 SockList sl;
697 687
698 /* If we can't find a face, return and set it so we won't try to send this 688 /* If we can't find a face, return and set it so we won't try to send this
699 * again. 689 * again.
700 */ 690 */
701 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 691 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
709 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
710 esrv_send_face (ns, smoothface, 0); 700 esrv_send_face (ns, smoothface, 0);
711 701
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713 703
714 sl.buf = reply; 704 SockList sl (MAXSOCKBUF);
715 strcpy ((char *) sl.buf, "smooth "); 705
716 sl.len = strlen ((char *) sl.buf); 706 sl << "smooth "
717 SockList_AddShort (&sl, face); 707 << uint16 (face)
718 SockList_AddShort (&sl, smoothface); 708 << uint16 (smoothface);
709
719 Send_With_Handling (ns, &sl); 710 Send_With_Handling (ns, &sl);
711 sl.free ();
720} 712}
721 713
722 /** 714 /**
723 * Tells client the picture it has to use 715 * Tells client the picture it has to use
724 * to smooth a picture number given as argument. 716 * to smooth a picture number given as argument.
730 722
731 facenbr = atoi (buf); 723 facenbr = atoi (buf);
732 SendSmooth (ns, facenbr); 724 SendSmooth (ns, facenbr);
733} 725}
734 726
735
736
737
738
739/** 727/**
740 * This handles the general commands from the client (ie, north, fire, cast, 728 * This handles the general commands from the client (ie, north, fire, cast,
741 * etc.) 729 * etc.)
742 */ 730 */
743void 731void
796 */ 784 */
797void 785void
798NewPlayerCmd (uint8 * buf, int len, player *pl) 786NewPlayerCmd (uint8 * buf, int len, player *pl)
799{ 787{
800 int time, repeat; 788 int time, repeat;
789 char command[MAX_BUF];
801 short packet; 790 short packet;
802 unsigned char command[MAX_BUF];
803 SockList sl;
804 791
805 if (len < 7) 792 if (len < 7)
806 { 793 {
807 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
808 return; 795 return;
809 } 796 }
810 797
811 packet = GetShort_String (buf); 798 packet = net_uint16 (buf);
812 repeat = GetInt_String (buf + 2); 799 repeat = net_uint32 (buf + 2);
800
813 /* -1 is special - no repeat, but don't update */ 801 /* -1 is special - no repeat, but don't update */
814 if (repeat != -1) 802 if (repeat != -1)
815 {
816 pl->count = repeat; 803 pl->count = repeat;
817 } 804
818 if ((len - 4) >= MAX_BUF) 805 if ((len - 4) >= MAX_BUF)
819 len = MAX_BUF - 5; 806 len = MAX_BUF - 5;
820 807
821 strncpy ((char *) command, (char *) buf + 6, len - 4); 808 strncpy ((char *) command, (char *) buf + 6, len - 4);
822 command[len - 4] = '\0'; 809 command[len - 4] = '\0';
832 return; 819 return;
833 } 820 }
834 821
835 /* This should not happen anymore. */ 822 /* This should not happen anymore. */
836 if (pl->ob->speed_left < -1.0) 823 if (pl->ob->speed_left < -1.0)
837 {
838 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 824 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839 } 825
840 /* In c_new.c */ 826 /* In c_new.c */
841 execute_newserver_command (pl->ob, (char *) command); 827 execute_newserver_command (pl->ob, (char *) command);
842 /* Perhaps something better should be done with a left over count. 828 /* Perhaps something better should be done with a left over count.
843 * Cleaning up the input should probably be done first - all actions 829 * Cleaning up the input should probably be done first - all actions
844 * for the command that issued the count should be done before any other 830 * for the command that issued the count should be done before any other
845 * commands. 831 * commands.
846 */ 832 */
847 pl->count = 0; 833 pl->count = 0;
848 834
849 /* Send confirmation of command execution now */
850 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5;
853 SockList_AddShort (&sl, packet);
854 if (FABS (pl->ob->speed) < 0.001) 835 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100; 836 time = MAX_TIME * 100;
856 else 837 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 838 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time); 839
840 /* Send confirmation of command execution now */
841
842 SockList sl (MAXSOCKBUF);
843 sl << "comc " << uint16 (packet) << uint32 (time);
859 Send_With_Handling (&pl->socket, &sl); 844 Send_With_Handling (&pl->socket, &sl);
845 sl.free ();
860} 846}
861 847
862 848
863/** This is a reply to a previous query. */ 849/** This is a reply to a previous query. */
864void 850void
976 /* these are old dxclients */ 962 /* these are old dxclients */
977 /* Version 1024 added support for singular + plural name values - 963 /* Version 1024 added support for singular + plural name values -
978 * requiing this minimal value reduces complexity of that code, and it 964 * requiing this minimal value reduces complexity of that code, and it
979 * has been around for a long time. 965 * has been around for a long time.
980 */ 966 */
981 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 967 if (ns->sc_version < 1026)
982 { 968 {
983 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 969 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
984 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 970 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
985 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 971 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
986 } 972 }
1067 Write_String_To_Socket (ns, buf, strlen (buf)); 1053 Write_String_To_Socket (ns, buf, strlen (buf));
1068} 1054}
1069 1055
1070#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1056#define AddIfInt64(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 1057 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 1058 sl << uint8 (Type) << uint64 (New); \
1073 SockList_AddInt64(&sl, New); \
1074 } 1059 }
1075 1060
1076#define AddIfInt(Old,New,Type) if (Old != New) {\ 1061#define AddIfInt(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1062 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1063 sl << uint8 (Type) << uint32 (New); \
1079 SockList_AddInt(&sl, New); \
1080 } 1064 }
1081 1065
1082#define AddIfShort(Old,New,Type) if (Old != New) {\ 1066#define AddIfShort(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1067 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1068 sl << uint8 (Type) << uint16 (New); \
1085 SockList_AddShort(&sl, New); \
1086 } 1069 }
1087 1070
1088#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1071#define AddIfFloat(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1072 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1073 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1091 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1092 } 1074 }
1093 1075
1094#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1076#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1095 if (Old) free(Old);\
1096 Old = strdup_local(New);\ 1077 free(Old); Old = strdup (New);\
1097 SockList_AddChar(&sl, Type); \ 1078 sl << uint8 (Type) << data8 (New); \
1098 SockList_AddChar(&sl, ( char )strlen(New)); \
1099 strcpy((char*)sl.buf + sl.len, New); \
1100 sl.len += strlen(New); \
1101 } 1079 }
1102 1080
1103/** 1081/**
1104 * Sends a statistics update. We look at the old values, 1082 * Sends a statistics update. We look at the old values,
1105 * and only send what has changed. Stat mapping values are in newclient.h 1083 * and only send what has changed. Stat mapping values are in newclient.h
1107 * commands for now. 1085 * commands for now.
1108 */ 1086 */
1109void 1087void
1110esrv_update_stats (player *pl) 1088esrv_update_stats (player *pl)
1111{ 1089{
1112 SockList sl;
1113 char buf[MAX_BUF]; 1090 char buf[MAX_BUF];
1114 uint16 flags; 1091 uint16 flags;
1115 1092
1116 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1093 SockList sl (MAXSOCKBUF);
1117 strcpy ((char *) sl.buf, "stats "); 1094 sl << "stats ";
1118 sl.len = strlen ((char *) sl.buf);
1119 1095
1120 if (pl->ob != NULL) 1096 if (pl->ob != NULL)
1121 { 1097 {
1122 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1098 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1123 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1099 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1140 1116
1141 for (s = 0; s < NUM_SKILLS; s++) 1117 for (s = 0; s < NUM_SKILLS; s++)
1142 { 1118 {
1143 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1119 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1144 { 1120 {
1145
1146 /* Always send along the level if exp changes. This is only 1121 /* Always send along the level if exp changes. This is only
1147 * 1 extra byte, but keeps processing simpler. 1122 * 1 extra byte, but keeps processing simpler.
1148 */ 1123 */
1149 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1124 sl << uint8 (s + CS_STAT_SKILLINFO)
1150 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1125 << uint8 (pl->last_skill_ob[s]->level)
1151 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1126 << uint64 (pl->last_skill_ob[s]->stats.exp);
1127
1152 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1128 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1153 } 1129 }
1154 } 1130 }
1155 } 1131 }
1156 1132
1157 if (pl->socket.exp64) 1133 if (pl->socket.exp64)
1158 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1134 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1159 else 1135 else
1160 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1136 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1161 1137
1162 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1138 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1163 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1139 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1164 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1140 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1165 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1141 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1176 flags |= SF_RUNON; 1152 flags |= SF_RUNON;
1177 1153
1178 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1154 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1179 1155
1180 if (pl->socket.sc_version < 1025) 1156 if (pl->socket.sc_version < 1025)
1181 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1157 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1182 else 1158 else
1183 { 1159 {
1184 int i; 1160 int i;
1185 1161
1186 for (i = 0; i < NROFATTACKS; i++) 1162 for (i = 0; i < NROFATTACKS; i++)
1187 { 1163 {
1188 /* Skip ones we won't send */ 1164 /* Skip ones we won't send */
1189 if (atnr_cs_stat[i] == -1) 1165 if (atnr_cs_stat[i] == -1)
1190 continue; 1166 continue;
1167
1191 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1168 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1192 } 1169 }
1193 } 1170 }
1194 1171
1195 if (pl->socket.monitor_spells) 1172 if (pl->socket.monitor_spells)
1210#ifdef ESRV_DEBUG 1187#ifdef ESRV_DEBUG
1211 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1188 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1212#endif 1189#endif
1213 Send_With_Handling (&pl->socket, &sl); 1190 Send_With_Handling (&pl->socket, &sl);
1214 } 1191 }
1215 free (sl.buf);
1216}
1217 1192
1193 sl.free ();
1194}
1218 1195
1219/** 1196/**
1220 * Tells the client that here is a player it should start using. 1197 * Tells the client that here is a player it should start using.
1221 */ 1198 */
1222void 1199void
1223esrv_new_player (player *pl, uint32 weight) 1200esrv_new_player (player *pl, uint32 weight)
1224{ 1201{
1225 SockList sl;
1226
1227 pl->last_weight = weight; 1202 pl->last_weight = weight;
1228 1203
1229 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1204 SockList sl (MAXSOCKBUF);
1205 sl << "player ";
1230 1206
1231 strcpy ((char *) sl.buf, "player "); 1207 sl << uint32 (pl->ob->count)
1232 sl.len = strlen ((char *) sl.buf); 1208 << uint32 (weight)
1233 SockList_AddInt (&sl, pl->ob->count); 1209 << uint32 (pl->ob->face->number)
1234 SockList_AddInt (&sl, weight); 1210 << data8 (pl->ob->name);
1235 SockList_AddInt (&sl, pl->ob->face->number);
1236
1237 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1238 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1239 sl.len += strlen (pl->ob->name);
1240 1211
1241 Send_With_Handling (&pl->socket, &sl); 1212 Send_With_Handling (&pl->socket, &sl);
1242 free (sl.buf); 1213 sl.free ();
1243 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1244} 1215}
1245
1246 1216
1247/** 1217/**
1248 * Need to send an animation sequence to the client. 1218 * Need to send an animation sequence to the client.
1249 * We will send appropriate face commands to the client if we haven't 1219 * We will send appropriate face commands to the client if we haven't
1250 * sent them the face yet (this can become quite costly in terms of 1220 * sent them the face yet (this can become quite costly in terms of
1252 * when the player logs in and picks stuff up. 1222 * when the player logs in and picks stuff up.
1253 */ 1223 */
1254void 1224void
1255esrv_send_animation (NewSocket * ns, short anim_num) 1225esrv_send_animation (NewSocket * ns, short anim_num)
1256{ 1226{
1257 SockList sl;
1258 int i; 1227 int i;
1259 1228
1260 /* Do some checking on the anim_num we got. Note that the animations 1229 /* Do some checking on the anim_num we got. Note that the animations
1261 * are added in contigous order, so if the number is in the valid 1230 * are added in contigous order, so if the number is in the valid
1262 * range, it must be a valid animation. 1231 * range, it must be a valid animation.
1265 { 1234 {
1266 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1267 return; 1236 return;
1268 } 1237 }
1269 1238
1270 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1239 SockList sl (MAXSOCKBUF);
1271 strcpy ((char *) sl.buf, "anim "); 1240
1272 sl.len = 5; 1241 sl << "anim "
1273 SockList_AddShort (&sl, anim_num); 1242 << uint16 (anim_num)
1274 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1243 << uint16 (0); /* flags - not used right now */
1244
1275 /* Build up the list of faces. Also, send any information (ie, the 1245 /* Build up the list of faces. Also, send any information (ie, the
1276 * the face itself) down to the client. 1246 * the face itself) down to the client.
1277 */ 1247 */
1278 for (i = 0; i < animations[anim_num].num_animations; i++) 1248 for (i = 0; i < animations[anim_num].num_animations; i++)
1279 { 1249 {
1280 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1281 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1251 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1282 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1283 } 1253 }
1254
1284 Send_With_Handling (ns, &sl); 1255 Send_With_Handling (ns, &sl);
1285 free (sl.buf); 1256 sl.free ();
1257
1286 ns->anims_sent[anim_num] = 1; 1258 ns->anims_sent[anim_num] = 1;
1287} 1259}
1288 1260
1289 1261
1290/****************************************************************************** 1262/******************************************************************************
1304 { 1276 {
1305 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1277 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1306 return; 1278 return;
1307 abort (); 1279 abort ();
1308 } 1280 }
1281
1309 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1282 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1310 newmap->cells[x][y].count++; 1283 newmap->cells[x][y].count++;
1284
1311 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1285 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1312 esrv_send_face (ns, face_num, 0); 1286 esrv_send_face (ns, face_num, 0);
1313} 1287}
1314 1288
1315struct LayerCell 1289struct LayerCell
1422static void 1396static void
1423esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1397esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1424{ 1398{
1425 static long frames, bytes, tbytes, tframes; 1399 static long frames, bytes, tbytes, tframes;
1426 char *cur; 1400 char *cur;
1427 SockList sl;
1428 1401
1429 1402 SockList sl (MAXSOCKBUF);
1430 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1403 sl << "map ";
1431 strcpy ((char *) sl.buf, "map ");
1432 sl.len = strlen ((char *) sl.buf);
1433 1404
1434 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1405 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1435 sl.len = cur - (char *) sl.buf; 1406 sl.len = cur - (char *) sl.buf;
1436 1407
1437/* LOG(llevDebug, "Sending map command.\n");*/ 1408/* LOG(llevDebug, "Sending map command.\n");*/
1449 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1420 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1450 Send_With_Handling (ns, &sl); 1421 Send_With_Handling (ns, &sl);
1451 ns->sent_scroll = 0; 1422 ns->sent_scroll = 0;
1452 } 1423 }
1453 1424
1454 free (sl.buf); 1425 sl.free ();
1455} 1426}
1456 1427
1457 1428
1458/** Clears a map cell */ 1429/** Clears a map cell */
1459static void 1430static void
1460map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1431map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1461{ 1432{
1462 cell->faces[0] = face0; 1433 cell->faces[0] = face0;
1463 cell->faces[1] = face1; 1434 cell->faces[1] = face1;
1464 cell->faces[2] = face2; 1435 cell->faces[2] = face2;
1465 cell->count = count; 1436 cell->count = count;
1466 cell->stat_hp = 0; 1437 cell->stat_hp = 0;
1438 cell->flags = 0;
1467 cell->player = 0; 1439 cell->player = 0;
1468} 1440}
1469 1441
1470#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1442#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1471#define MAX_LAYERS 3 1443#define MAX_LAYERS 3
1472 1444
1500 * needs to get sent - if so, it adds the data, sending the head 1472 * needs to get sent - if so, it adds the data, sending the head
1501 * if needed, and returning 1. If this no data needs to get 1473 * if needed, and returning 1. If this no data needs to get
1502 * sent, it returns zero. 1474 * sent, it returns zero.
1503 */ 1475 */
1504static int 1476static int
1505check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1477check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1506{ 1478{
1507 short face_num; 1479 short face_num;
1508 1480
1509 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1481 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1510 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1482 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1511 else 1483 else
1512 face_num = 0; 1484 face_num = 0;
1513 1485
1514 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1486 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1515 { 1487 {
1516 SockList_AddShort (&sl, face_num); 1488 sl << uint16 (face_num);
1517 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1489 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1518 esrv_send_face (&ns, face_num, 0); 1490 esrv_send_face (&ns, face_num, 0);
1491
1519 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1492 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1520 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1493 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1521 return 1; 1494 return 1;
1522 } 1495 }
1523 1496
1543 * the case, it seems to make more sense to have these layer values 1516 * the case, it seems to make more sense to have these layer values
1544 * actually match. 1517 * actually match.
1545 */ 1518 */
1546 1519
1547static int 1520static int
1548update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1521update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1549{ 1522{
1550 object *ob, *head; 1523 object *ob, *head;
1551 uint16 face_num; 1524 uint16 face_num;
1552 int bx, by, i; 1525 int bx, by, i;
1553 1526
1554 /* If there is a multipart object stored away, treat that as more important. 1527 /* If there is a multipart object stored away, treat that as more important.
1555 * If not, then do the normal processing. 1528 * If not, then do the normal processing.
1556 */ 1529 */
1557
1558 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1530 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1559 1531
1560 /* Check to see if this head is part of the set of objects 1532 /* Check to see if this head is part of the set of objects
1561 * we would normally send for this space. If so, then 1533 * we would normally send for this space. If so, then
1562 * don't use the head value. We need to do the check 1534 * don't use the head value. We need to do the check
1727 1699
1728 /* Another hack - because of heads and whatnot, this face may match one 1700 /* Another hack - because of heads and whatnot, this face may match one
1729 * we already sent for a lower layer. In that case, don't send 1701 * we already sent for a lower layer. In that case, don't send
1730 * this one. 1702 * this one.
1731 */ 1703 */
1732 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1704 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1733 {
1734 face_num = 0; 1705 face_num = 0;
1735 }
1736 1706
1737 /* We've gotten what face we want to use for the object. Now see if 1707 /* We've gotten what face we want to use for the object. Now see if
1738 * if it has changed since we last sent it to the client. 1708 * if it has changed since we last sent it to the client.
1739 */ 1709 */
1740 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1710 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1741 { 1711 {
1742 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1712 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1743 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1713 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1744 esrv_send_face (ns, face_num, 0); 1714 esrv_send_face (&ns, face_num, 0);
1745 SockList_AddShort (sl, face_num); 1715
1716 sl << uint16 (face_num);
1746 return 1; 1717 return 1;
1747 } 1718 }
1719
1748 /* Nothing changed */ 1720 /* Nothing changed */
1749 return 0; 1721 return 0;
1750} 1722}
1751 1723
1752/** 1724/**
1767 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1739 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1768 * take. 1740 * take.
1769 */ 1741 */
1770 1742
1771static inline int 1743static inline int
1772update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1744update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1773{ 1745{
1774 object *ob; 1746 object *ob;
1775 int smoothlevel; /* old face_num; */ 1747 int smoothlevel; /* old face_num; */
1776 1748
1777 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1749 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1754 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1783 smoothlevel = 0; 1755 smoothlevel = 0;
1784 else 1756 else
1785 { 1757 {
1786 smoothlevel = ob->smoothlevel; 1758 smoothlevel = ob->smoothlevel;
1787 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1759 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1788 SendSmooth (ns, ob->face->number); 1760 SendSmooth (&ns, ob->face->number);
1789 } /* else not already head object or blank face */ 1761 } /* else not already head object or blank face */
1790 1762
1791 /* We've gotten what face we want to use for the object. Now see if 1763 /* We've gotten what face we want to use for the object. Now see if
1792 * if it has changed since we last sent it to the client. 1764 * if it has changed since we last sent it to the client.
1793 */ 1765 */
1794 if (smoothlevel > 255) 1766 if (smoothlevel > 255)
1795 smoothlevel = 255; 1767 smoothlevel = 255;
1796 else if (smoothlevel < 0) 1768 else if (smoothlevel < 0)
1797 smoothlevel = 0; 1769 smoothlevel = 0;
1770
1798 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1771 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1799 { 1772 {
1800 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1773 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1801 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1774 sl << uint8 (smoothlevel);
1802 return 1; 1775 return 1;
1803 } 1776 }
1777
1804 /* Nothing changed */ 1778 /* Nothing changed */
1805 return 0; 1779 return 0;
1806} 1780}
1807 1781
1808/** 1782/**
1849draw_client_map1 (object *pl) 1823draw_client_map1 (object *pl)
1850{ 1824{
1851 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1825 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1852 sint16 nx, ny; 1826 sint16 nx, ny;
1853 int estartlen, eoldlen; 1827 int estartlen, eoldlen;
1854 SockList sl;
1855 SockList esl; /*For extended Map info */
1856 uint16 mask, emask; 1828 uint16 mask, emask;
1857 uint8 eentrysize; 1829 uint8 eentrysize;
1858 uint16 ewhatstart, ewhatflag; 1830 uint16 ewhatstart, ewhatflag;
1859 uint8 extendedinfos; 1831 uint8 extendedinfos;
1860 maptile *m; 1832 maptile *m;
1861 1833
1862 NewSocket & socket = pl->contr->socket; 1834 NewSocket &socket = pl->contr->socket;
1863 1835
1864 check_map_change (pl->contr); 1836 check_map_change (pl->contr);
1865 1837
1866 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1838 SockList sl (MAXSOCKBUF);
1867 if (socket.mapmode == Map1Cmd) 1839 SockList esl (MAXSOCKBUF);
1868 strcpy ((char *) sl.buf, "map1 "); 1840
1869 else 1841 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1870 strcpy ((char *) sl.buf, "map1a ");
1871 sl.len = strlen ((char *) sl.buf);
1872 startlen = sl.len; 1842 startlen = sl.len;
1843
1873 /*Extendedmapinfo structure initialisation */ 1844 /*Extendedmapinfo structure initialisation */
1874 if (socket.ext_mapinfos) 1845 if (socket.ext_mapinfos)
1875 { 1846 {
1876 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1877 strcpy ((char *) esl.buf, "mapextended ");
1878 esl.len = strlen ((char *) esl.buf);
1879 extendedinfos = EMI_NOREDRAW; 1847 extendedinfos = EMI_NOREDRAW;
1848
1880 if (socket.EMI_smooth) 1849 if (socket.EMI_smooth)
1881 extendedinfos |= EMI_SMOOTH; 1850 extendedinfos |= EMI_SMOOTH;
1851
1882 ewhatstart = esl.len; 1852 ewhatstart = esl.len;
1883 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1853 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1884 could need to be taken away */ 1854 could need to be taken away */
1885 SockList_AddChar (&esl, extendedinfos);
1886 eentrysize = getExtendedMapInfoSize (&socket); 1855 eentrysize = getExtendedMapInfoSize (&socket);
1887 SockList_AddChar (&esl, eentrysize); 1856 esl << "mapextended "
1857 << uint8 (extendedinfos)
1858 << uint8 (eentrysize);
1888 estartlen = esl.len; 1859 estartlen = esl.len;
1889 } 1860 }
1890 else 1861 else
1891 { 1862 {
1892 /* suppress compiler warnings */ 1863 /* suppress compiler warnings */
1893 ewhatstart = 0; 1864 ewhatstart = 0;
1894 ewhatflag = 0; 1865 ewhatflag = 0;
1895 estartlen = 0; 1866 estartlen = 0;
1896 } 1867 }
1868
1897 /* Init data to zero */ 1869 /* Init data to zero */
1898 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1870 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1899 1871
1900 /* x,y are the real map locations. ax, ay are viewport relative 1872 /* x,y are the real map locations. ax, ay are viewport relative
1901 * locations. 1873 * locations.
1905 /* We could do this logic as conditionals in the if statement, 1877 /* We could do this logic as conditionals in the if statement,
1906 * but that started to get a bit messy to look at. 1878 * but that started to get a bit messy to look at.
1907 */ 1879 */
1908 max_x = pl->x + (socket.mapx + 1) / 2; 1880 max_x = pl->x + (socket.mapx + 1) / 2;
1909 max_y = pl->y + (socket.mapy + 1) / 2; 1881 max_y = pl->y + (socket.mapy + 1) / 2;
1882
1910 if (socket.mapmode == Map1aCmd) 1883 if (socket.mapmode == Map1aCmd)
1911 { 1884 {
1912 max_x += MAX_HEAD_OFFSET; 1885 max_x += MAX_HEAD_OFFSET;
1913 max_y += MAX_HEAD_OFFSET; 1886 max_y += MAX_HEAD_OFFSET;
1914 } 1887 }
1931 { 1904 {
1932 int i, got_one; 1905 int i, got_one;
1933 1906
1934 oldlen = sl.len; 1907 oldlen = sl.len;
1935 1908
1936 SockList_AddShort (&sl, mask); 1909 sl << uint16 (mask);
1937 1910
1938 if (check_head (sl, socket, ax, ay, 2)) 1911 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1939 mask |= 0x4;
1940 if (check_head (sl, socket, ax, ay, 1)) 1912 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1941 mask |= 0x2;
1942 if (check_head (sl, socket, ax, ay, 0)) 1913 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1943 mask |= 0x1;
1944 1914
1945 /* If all we are doing is sending 0 (blank) faces, we don't 1915 /* If all we are doing is sending 0 (blank) faces, we don't
1946 * actually need to send that - just the coordinates 1916 * actually need to send that - just the coordinates
1947 * with no faces tells the client to blank out the 1917 * with no faces tells the client to blank out the
1948 * space. 1918 * space.
1949 */ 1919 */
1950 got_one = 0; 1920 got_one = 0;
1951 for (i = oldlen + 2; i < sl.len; i++) 1921 for (i = oldlen + 2; i < sl.len; i++)
1952 {
1953 if (sl.buf[i]) 1922 if (sl.buf[i])
1954 got_one = 1; 1923 got_one = 1;
1955 }
1956 1924
1957 if (got_one && (mask & 0xf)) 1925 if (got_one && (mask & 0xf))
1958 {
1959 sl.buf[oldlen + 1] = mask & 0xff; 1926 sl.buf[oldlen + 1] = mask & 0xff;
1960 }
1961 else 1927 else
1962 { /*either all faces blank, either no face at all */ 1928 { /*either all faces blank, either no face at all */
1963 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1929 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1964 sl.len = oldlen + 2; 1930 sl.len = oldlen + 2;
1965 else 1931 else
1966 sl.len = oldlen; 1932 sl.len = oldlen;
1967 } 1933 }
1934
1968 /*What concerns extendinfos, nothing to be done for now 1935 /*What concerns extendinfos, nothing to be done for now
1969 * (perhaps effects layer later) 1936 * (perhaps effects layer later)
1970 */ 1937 */
1971 continue; /* don't do processing below */ 1938 continue; /* don't do processing below */
1972 } 1939 }
1973 1940
1974 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1941 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1975 1942
1976 d = pl->contr->blocked_los[ax][ay]; 1943 d = pl->contr->blocked_los[ax][ay];
1977 1944
1978 /* If the coordinates are not valid, or it is too dark to see, 1945 /* If the coordinates are not valid, or it is too dark to see,
1979 * we tell the client as such 1946 * we tell the client as such
1980 */ 1947 */
1981 nx = x; 1948 nx = x;
1982 ny = y; 1949 ny = y;
1983 m = get_map_from_coord (pl->map, &nx, &ny); 1950 m = get_map_from_coord (pl->map, &nx, &ny);
1951
1984 if (!m) 1952 if (!m)
1985 { 1953 {
1986 /* space is out of map. Update space and clear values 1954 /* space is out of map. Update space and clear values
1987 * if this hasn't already been done. If the space is out 1955 * if this hasn't already been done. If the space is out
1988 * of the map, it shouldn't have a head 1956 * of the map, it shouldn't have a head
1989 */ 1957 */
1990 if (lastcell.count != -1) 1958 if (lastcell.count != -1)
1991 { 1959 {
1992 SockList_AddShort (&sl, mask); 1960 sl << uint16 (mask);
1993 map_clearcell (&lastcell, 0, 0, 0, -1); 1961 map_clearcell (&lastcell, 0, 0, 0, -1);
1994 } 1962 }
1995 } 1963 }
1996 else if (d > 3) 1964 else if (d > 3)
1997 { 1965 {
2001 * reason. Still may need to send the head for this space. 1969 * reason. Still may need to send the head for this space.
2002 */ 1970 */
2003 1971
2004 oldlen = sl.len; 1972 oldlen = sl.len;
2005 1973
2006 SockList_AddShort (&sl, mask); 1974 sl << uint16 (mask);
1975
2007 if (lastcell.count != -1) 1976 if (lastcell.count != -1)
2008 need_send = 1; 1977 need_send = 1;
1978
2009 count = -1; 1979 count = -1;
2010 1980
2011 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1981 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2012 { 1982 {
2013 /* Now check to see if any heads need to be sent */ 1983 /* Now check to see if any heads need to be sent */
2014 1984
2015 if (check_head (sl, socket, ax, ay, 2)) 1985 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2016 mask |= 0x4;
2017 if (check_head (sl, socket, ax, ay, 1)) 1986 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2018 mask |= 0x2;
2019 if (check_head (sl, socket, ax, ay, 0)) 1987 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2020 mask |= 0x1;
2021 1988
2022 lastcell.count = count; 1989 lastcell.count = count;
2023
2024 } 1990 }
2025 else 1991 else
2026 { 1992 {
2027 struct MapCell *cell = &lastcell;
2028
2029 /* properly clear a previously sent big face */ 1993 /* properly clear a previously sent big face */
2030 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1994 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1995 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2031 need_send = 1; 1996 need_send = 1;
1997
2032 map_clearcell (&lastcell, 0, 0, 0, count); 1998 map_clearcell (&lastcell, 0, 0, 0, count);
2033 } 1999 }
2034 2000
2035 if ((mask & 0xf) || need_send) 2001 if ((mask & 0xf) || need_send)
2036 {
2037 sl.buf[oldlen + 1] = mask & 0xff; 2002 sl.buf[oldlen + 1] = mask & 0xff;
2038 }
2039 else 2003 else
2040 {
2041 sl.len = oldlen; 2004 sl.len = oldlen;
2042 }
2043 } 2005 }
2044 else 2006 else
2045 { 2007 {
2046 /* In this block, the space is visible or there are head objects 2008 /* In this block, the space is visible or there are head objects
2047 * we need to send. 2009 * we need to send.
2059 */ 2021 */
2060 oldlen = sl.len; 2022 oldlen = sl.len;
2061 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2023 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2062 eoldlen = esl.len; 2024 eoldlen = esl.len;
2063 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2025 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2064 SockList_AddShort (&sl, mask); 2026 sl << uint16 (mask);
2065 2027
2066 if (socket.ext_mapinfos) 2028 if (socket.ext_mapinfos)
2067 SockList_AddShort (&esl, emask); 2029 esl << uint16 (emask);
2068 2030
2069 unsigned char dummy; 2031 unsigned char dummy;
2070 unsigned char *last_ext = &dummy; 2032 unsigned char *last_ext = &dummy;
2071 2033
2072 /* Darkness changed */ 2034 /* Darkness changed */
2076 2038
2077 if (socket.extmap) 2039 if (socket.extmap)
2078 { 2040 {
2079 *last_ext |= 0x80; 2041 *last_ext |= 0x80;
2080 last_ext = sl.buf + sl.len; 2042 last_ext = sl.buf + sl.len;
2081 SockList_AddChar (&sl, d); 2043 sl << uint8 (d);
2082 } 2044 }
2083 else 2045 else
2084 SockList_AddChar (&sl, 255 - 64 * d); 2046 sl << uint8 (255 - 64 * d);
2085 } 2047 }
2086 2048
2087 lastcell.count = d; 2049 lastcell.count = d;
2088 2050
2089 if (socket.extmap) 2051 if (socket.extmap)
2090 { 2052 {
2091 uint8 stat_hp = 0; 2053 uint8 stat_hp = 0;
2092 uint8 stat_width = 0; 2054 uint8 stat_width = 0;
2055 uint8 flags = 0;
2093 tag_t player = 0; 2056 UUID player = 0;
2094 2057
2095 // send hp information, if applicable 2058 // send hp information, if applicable
2096 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2059 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2097 { 2060 {
2098 if (op->head || op->invisible) 2061 if (op->head || op->invisible)
2105 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2068 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2106 stat_width = op->arch->tail_x; 2069 stat_width = op->arch->tail_x;
2107 } 2070 }
2108 } 2071 }
2109 2072
2073 if (op->msg && op->msg[0] == '@')
2074 flags |= 1;
2075
2110 if (op->type == PLAYER && op != pl) 2076 if (op->type == PLAYER && op != pl)
2111 player = op->count; 2077 player = op->count;
2112 } 2078 }
2113 2079
2114 if (lastcell.stat_hp != stat_hp) 2080 if (lastcell.stat_hp != stat_hp)
2116 lastcell.stat_hp = stat_hp; 2082 lastcell.stat_hp = stat_hp;
2117 2083
2118 mask |= 0x8; 2084 mask |= 0x8;
2119 *last_ext |= 0x80; 2085 *last_ext |= 0x80;
2120 last_ext = sl.buf + sl.len; 2086 last_ext = sl.buf + sl.len;
2121 SockList_AddChar (&sl, 5); 2087
2122 SockList_AddChar (&sl, stat_hp); 2088 sl << uint8 (5) << uint8 (stat_hp);
2123 2089
2124 if (stat_width > 1) 2090 if (stat_width > 1)
2125 { 2091 {
2126 *last_ext |= 0x80; 2092 *last_ext |= 0x80;
2127 last_ext = sl.buf + sl.len; 2093 last_ext = sl.buf + sl.len;
2128 SockList_AddChar (&sl, 6); 2094
2129 SockList_AddChar (&sl, stat_width); 2095 sl << uint8 (6) << uint8 (stat_width);
2130 } 2096 }
2131 } 2097 }
2132 2098
2133 if (lastcell.player != player) 2099 if (lastcell.player != player)
2134 { 2100 {
2135 lastcell.player = player; 2101 lastcell.player = player;
2136 2102
2137 mask |= 0x8; 2103 mask |= 0x8;
2138 *last_ext |= 0x80; 2104 *last_ext |= 0x80;
2139 last_ext = sl.buf + sl.len; 2105 last_ext = sl.buf + sl.len;
2140 SockList_AddChar (&sl, 0x47); 2106
2141 SockList_AddChar (&sl, 4); 2107 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2142 SockList_AddInt (&sl, player); 2108 }
2109
2110 if (lastcell.flags != flags)
2111 {
2112 lastcell.flags = flags;
2113
2114 mask |= 0x8;
2115 *last_ext |= 0x80;
2116 last_ext = sl.buf + sl.len;
2117
2118 sl << uint8 (8) << uint8 (flags);
2143 } 2119 }
2144 } 2120 }
2145 2121
2146 /* Floor face */ 2122 /* Floor face */
2147 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2123 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2148 mask |= 0x4; 2124 mask |= 0x4;
2149 2125
2150 if (socket.EMI_smooth) 2126 if (socket.EMI_smooth)
2151 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2127 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2152 emask |= 0x4; 2128 emask |= 0x4;
2153 2129
2154 /* Middle face */ 2130 /* Middle face */
2155 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2131 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2156 mask |= 0x2; 2132 mask |= 0x2;
2157 2133
2158 if (socket.EMI_smooth) 2134 if (socket.EMI_smooth)
2159 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2135 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2160 emask |= 0x2; 2136 emask |= 0x2;
2161 2137
2162 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2138 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2163 { 2139 {
2164 if (lastcell.faces[0] != pl->face->number) 2140 if (lastcell.faces[0] != pl->face->number)
2165 { 2141 {
2166 lastcell.faces[0] = pl->face->number; 2142 lastcell.faces[0] = pl->face->number;
2167 mask |= 0x1; 2143 mask |= 0x1;
2144
2168 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2145 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2169 esrv_send_face (&socket, pl->face->number, 0); 2146 esrv_send_face (&socket, pl->face->number, 0);
2170 SockList_AddShort (&sl, pl->face->number); 2147
2148 sl << uint16 (pl->face->number);
2171 } 2149 }
2172 } 2150 }
2173 /* Top face */
2174 else 2151 else
2175 { 2152 {
2153 /* Top face */
2176 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2154 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2177 mask |= 0x1; 2155 mask |= 0x1;
2156
2178 if (socket.EMI_smooth) 2157 if (socket.EMI_smooth)
2179 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2158 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2180 {
2181 emask |= 0x1; 2159 emask |= 0x1;
2182 }
2183 } 2160 }
2161
2184 /* Check to see if we are in fact sending anything for this 2162 /* Check to see if we are in fact sending anything for this
2185 * space by checking the mask. If so, update the mask. 2163 * space by checking the mask. If so, update the mask.
2186 * if not, reset the len to that from before adding the mask 2164 * if not, reset the len to that from before adding the mask
2187 * value, so we don't send those bits. 2165 * value, so we don't send those bits.
2188 */ 2166 */
2189 if (mask & 0xf) 2167 if (mask & 0xf)
2190 {
2191 sl.buf[oldlen + 1] = mask & 0xff; 2168 sl.buf[oldlen + 1] = mask & 0xff;
2192 }
2193 else 2169 else
2194 {
2195 sl.len = oldlen; 2170 sl.len = oldlen;
2196 } 2171
2197 if (emask & 0xf) 2172 if (emask & 0xf)
2198 {
2199 esl.buf[eoldlen + 1] = emask & 0xff; 2173 esl.buf[eoldlen + 1] = emask & 0xff;
2200 }
2201 else 2174 else
2202 {
2203 esl.len = eoldlen; 2175 esl.len = eoldlen;
2204 }
2205 } /* else this is a viewable space */ 2176 } /* else this is a viewable space */
2206 } /* for x loop */ 2177 } /* for x loop */
2207 } /* for y loop */ 2178 } /* for y loop */
2208 2179
2209 /* Verify that we in fact do need to send this */ 2180 /* Verify that we in fact do need to send this */
2218 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2189 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2219 } 2190 }
2220 2191
2221 if (esl.len > estartlen) 2192 if (esl.len > estartlen)
2222 Send_With_Handling (&socket, &esl); 2193 Send_With_Handling (&socket, &esl);
2223
2224 free (esl.buf);
2225 } 2194 }
2226 2195
2227 if (sl.len > startlen || socket.sent_scroll) 2196 if (sl.len > startlen || socket.sent_scroll)
2228 { 2197 {
2229 Send_With_Handling (&socket, &sl); 2198 Send_With_Handling (&socket, &sl);
2230 socket.sent_scroll = 0; 2199 socket.sent_scroll = 0;
2231 } 2200 }
2232 2201
2233 free (sl.buf); 2202 sl.free ();
2203 esl.free ();
2234} 2204}
2235 2205
2236/** 2206/**
2237 * Draws client map. 2207 * Draws client map.
2238 */ 2208 */
2352 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2322 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2353 } 2323 }
2354 } /* Is a valid space */ 2324 } /* Is a valid space */
2355 } 2325 }
2356 } 2326 }
2327
2357 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2328 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2358 2329
2359 check_map_change (pl->contr); 2330 check_map_change (pl->contr);
2360} 2331}
2361 2332
2378/** 2349/**
2379 * This sends the skill number to name mapping. We ignore 2350 * This sends the skill number to name mapping. We ignore
2380 * the params - we always send the same info no matter what. 2351 * the params - we always send the same info no matter what.
2381 */ 2352 */
2382void 2353void
2383send_skill_info (NewSocket * ns, char *params) 2354send_skill_info (NewSocket *ns, char *params)
2384{ 2355{
2385 SockList sl; 2356 SockList sl (MAXSOCKBUF);
2386 int i; 2357 sl << "replyinfo skill_info\n";
2387 2358
2388 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2389 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2390 for (i = 1; i < NUM_SKILLS; i++) 2359 for (int i = 1; i < NUM_SKILLS; i++)
2391 { 2360 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2392 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2361
2393 }
2394 sl.len = strlen ((char *) sl.buf);
2395 if (sl.len >= MAXSOCKBUF) 2362 if (sl.len >= MAXSOCKBUF)
2396 { 2363 {
2397 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2364 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2398 fatal (0); 2365 fatal (0);
2399 } 2366 }
2367
2400 Send_With_Handling (ns, &sl); 2368 Send_With_Handling (ns, &sl);
2401 free (sl.buf); 2369 sl.free ();
2402} 2370}
2403 2371
2404/** 2372/**
2405 * This sends the spell path to name mapping. We ignore 2373 * This sends the spell path to name mapping. We ignore
2406 * the params - we always send the same info no matter what. 2374 * the params - we always send the same info no matter what.
2407 */ 2375 */
2408void 2376void
2409send_spell_paths (NewSocket * ns, char *params) 2377send_spell_paths (NewSocket * ns, char *params)
2410{ 2378{
2411 SockList sl; 2379 SockList sl (MAXSOCKBUF);
2412 int i;
2413 2380
2414 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2381 sl << "replyinfo spell_paths\n";
2415 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2382
2416 for (i = 0; i < NRSPELLPATHS; i++) 2383 for (int i = 0; i < NRSPELLPATHS; i++)
2417 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2384 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2418 sl.len = strlen ((char *) sl.buf); 2385
2419 if (sl.len >= MAXSOCKBUF) 2386 if (sl.len >= MAXSOCKBUF)
2420 { 2387 {
2421 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2388 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2422 fatal (0); 2389 fatal (0);
2423 } 2390 }
2391
2424 Send_With_Handling (ns, &sl); 2392 Send_With_Handling (ns, &sl);
2425 free (sl.buf); 2393 sl.free ();
2426} 2394}
2427 2395
2428/** 2396/**
2429 * This looks for any spells the player may have that have changed their stats. 2397 * This looks for any spells the player may have that have changed their stats.
2430 * it then sends an updspell packet for each spell that has changed in this way 2398 * it then sends an updspell packet for each spell that has changed in this way
2431 */ 2399 */
2432void 2400void
2433esrv_update_spells (player *pl) 2401esrv_update_spells (player *pl)
2434{ 2402{
2435 SockList sl;
2436 int flags = 0;
2437 object *spell;
2438
2439 if (!pl->socket.monitor_spells) 2403 if (!pl->socket.monitor_spells)
2440 return; 2404 return;
2405
2441 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2406 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2442 { 2407 {
2443 if (spell->type == SPELL) 2408 if (spell->type == SPELL)
2444 { 2409 {
2410 int flags = 0;
2411
2445 /* check if we need to update it */ 2412 /* check if we need to update it */
2446 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2413 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2447 { 2414 {
2448 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2415 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2449 flags |= UPD_SP_MANA; 2416 flags |= UPD_SP_MANA;
2450 } 2417 }
2418
2451 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2419 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2452 { 2420 {
2453 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2421 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2454 flags |= UPD_SP_GRACE; 2422 flags |= UPD_SP_GRACE;
2455 } 2423 }
2424
2456 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2425 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2457 { 2426 {
2458 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2427 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2459 flags |= UPD_SP_DAMAGE; 2428 flags |= UPD_SP_DAMAGE;
2460 } 2429 }
2430
2461 if (flags != 0) 2431 if (flags)
2462 { 2432 {
2463 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2433 SockList sl (MAXSOCKBUF);
2464 strcpy ((char *) sl.buf, "updspell "); 2434
2465 sl.len = strlen ((char *) sl.buf); 2435 sl << "updspell "
2466 SockList_AddChar (&sl, flags); 2436 << uint8 (flags)
2467 SockList_AddInt (&sl, spell->count); 2437 << uint32 (spell->count);
2468 if (flags & UPD_SP_MANA) 2438
2469 SockList_AddShort (&sl, spell->last_sp); 2439 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2470 if (flags & UPD_SP_GRACE) 2440 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2471 SockList_AddShort (&sl, spell->last_grace); 2441 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2472 if (flags & UPD_SP_DAMAGE) 2442
2473 SockList_AddShort (&sl, spell->last_eat);
2474 flags = 0;
2475 Send_With_Handling (&pl->socket, &sl); 2443 Send_With_Handling (&pl->socket, &sl);
2476 free (sl.buf); 2444 sl.free ();
2477 } 2445 }
2478 } 2446 }
2479 } 2447 }
2480} 2448}
2481 2449
2482void 2450void
2483esrv_remove_spell (player *pl, object *spell) 2451esrv_remove_spell (player *pl, object *spell)
2484{ 2452{
2485 SockList sl;
2486
2487 if (!pl->socket.monitor_spells) 2453 if (!pl->socket.monitor_spells)
2488 return; 2454 return;
2455
2489 if (!pl || !spell || spell->env != pl->ob) 2456 if (!pl || !spell || spell->env != pl->ob)
2490 { 2457 {
2491 LOG (llevError, "Invalid call to esrv_remove_spell"); 2458 LOG (llevError, "Invalid call to esrv_remove_spell");
2492 return; 2459 return;
2493 } 2460 }
2494 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2461
2495 strcpy ((char *) sl.buf, "delspell "); 2462 SockList sl (MAXSOCKBUF);
2496 sl.len = strlen ((char *) sl.buf); 2463
2497 SockList_AddInt (&sl, spell->count); 2464 sl << "delspell "
2465 << uint32 (spell->count);
2466
2498 Send_With_Handling (&pl->socket, &sl); 2467 Send_With_Handling (&pl->socket, &sl);
2499 free (sl.buf); 2468 sl.free ();
2500} 2469}
2501 2470
2502/* appends the spell *spell to the Socklist we will send the data to. */ 2471/* appends the spell *spell to the Socklist we will send the data to. */
2503static void 2472static void
2504append_spell (player *pl, SockList * sl, object *spell) 2473append_spell (player *pl, SockList &sl, object *spell)
2505{ 2474{
2506 int len, i, skill = 0; 2475 int len, i, skill = 0;
2507 2476
2508 if (!(spell->name)) 2477 if (!(spell->name))
2509 { 2478 {
2510 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2479 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2511 return; 2480 return;
2512 } 2481 }
2513 SockList_AddInt (sl, spell->count); 2482
2514 SockList_AddShort (sl, spell->level);
2515 SockList_AddShort (sl, spell->casting_time);
2516 /* store costs and damage in the object struct, to compare to later */ 2483 /* store costs and damage in the object struct, to compare to later */
2517 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2484 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2518 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2485 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2519 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2486 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2520 /* send the current values */
2521 SockList_AddShort (sl, spell->last_sp);
2522 SockList_AddShort (sl, spell->last_grace);
2523 SockList_AddShort (sl, spell->last_eat);
2524 2487
2525 /* figure out which skill it uses, if it uses one */ 2488 /* figure out which skill it uses, if it uses one */
2526 if (spell->skill) 2489 if (spell->skill)
2527 { 2490 {
2528 for (i = 1; i < NUM_SKILLS; i++) 2491 for (i = 1; i < NUM_SKILLS; i++)
2530 { 2493 {
2531 skill = i + CS_STAT_SKILLINFO; 2494 skill = i + CS_STAT_SKILLINFO;
2532 break; 2495 break;
2533 } 2496 }
2534 } 2497 }
2535 SockList_AddChar (sl, skill);
2536 2498
2537 SockList_AddInt (sl, spell->path_attuned); 2499 /* send the current values */
2500 sl << uint32 (spell->count)
2501 << uint16 (spell->level)
2502 << uint16 (spell->casting_time)
2503 << uint16 (spell->last_sp)
2504 << uint16 (spell->last_grace)
2505 << uint16 (spell->last_eat)
2506 << uint8 (skill)
2507 << uint32 (spell->path_attuned)
2538 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2508 << uint32 (spell->face ? spell->face->number : 0)
2539 2509 << data8 (spell->name)
2540 len = strlen (spell->name); 2510 << data16 (spell->msg);
2541 SockList_AddChar (sl, (char) len);
2542 memcpy (sl->buf + sl->len, spell->name, len);
2543 sl->len += len;
2544
2545 if (!spell->msg)
2546 {
2547 SockList_AddShort (sl, 0);
2548 }
2549 else
2550 {
2551 len = strlen (spell->msg);
2552 SockList_AddShort (sl, len);
2553 memcpy (sl->buf + sl->len, spell->msg, len);
2554 sl->len += len;
2555 }
2556} 2511}
2557 2512
2558/** 2513/**
2559 * This tells the client to add the spell *ob, if *ob is NULL, then add 2514 * This tells the client to add the spell *ob, if *ob is NULL, then add
2560 * all spells in the player's inventory. 2515 * all spells in the player's inventory.
2561 */ 2516 */
2562void 2517void
2563esrv_add_spells (player *pl, object *spell) 2518esrv_add_spells (player *pl, object *spell)
2564{ 2519{
2565 SockList sl;
2566
2567 if (!pl) 2520 if (!pl)
2568 { 2521 {
2569 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2522 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2570 return; 2523 return;
2571 } 2524 }
2525
2572 if (!pl->socket.monitor_spells) 2526 if (!pl->socket.monitor_spells)
2573 return; 2527 return;
2574 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2528
2575 strcpy ((char *) sl.buf, "addspell "); 2529 SockList sl (MAXSOCKBUF);
2576 sl.len = strlen ((char *) sl.buf); 2530
2531 sl << "addspell ";
2532
2577 if (!spell) 2533 if (!spell)
2578 { 2534 {
2579 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2535 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2580 { 2536 {
2581 /* were we to simply keep appending data here, we could exceed 2537 /* were we to simply keep appending data here, we could exceed
2591 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2547 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2592 * like it will fix this 2548 * like it will fix this
2593 */ 2549 */
2594 if (spell->type != SPELL) 2550 if (spell->type != SPELL)
2595 continue; 2551 continue;
2552
2596 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2553 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2597 { 2554 {
2598 Send_With_Handling (&pl->socket, &sl); 2555 Send_With_Handling (&pl->socket, &sl);
2599 strcpy ((char *) sl.buf, "addspell "); 2556 strcpy ((char *) sl.buf, "addspell ");
2600 sl.len = strlen ((char *) sl.buf); 2557 sl.len = strlen ((char *) sl.buf);
2601 } 2558 }
2559
2602 append_spell (pl, &sl, spell); 2560 append_spell (pl, sl, spell);
2603 } 2561 }
2604 } 2562 }
2605 else if (spell->type != SPELL) 2563 else if (spell->type != SPELL)
2606 { 2564 {
2607 LOG (llevError, "Asked to send a non-spell object as a spell"); 2565 LOG (llevError, "Asked to send a non-spell object as a spell");
2608 return; 2566 return;
2609 } 2567 }
2610 else 2568 else
2611 append_spell (pl, &sl, spell); 2569 append_spell (pl, sl, spell);
2570
2612 if (sl.len >= MAXSOCKBUF) 2571 if (sl.length () >= MAXSOCKBUF)
2613 { 2572 {
2614 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2573 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2615 fatal (0); 2574 fatal (0);
2616 } 2575 }
2576
2617 /* finally, we can send the packet */ 2577 /* finally, we can send the packet */
2618 Send_With_Handling (&pl->socket, &sl); 2578 Send_With_Handling (&pl->socket, &sl);
2619 free (sl.buf); 2579
2580 sl.free ();
2620} 2581}
2582

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