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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.24 by root, Tue Sep 19 22:05:55 2006 UTC vs.
Revision 1.31 by root, Thu Dec 14 00:23:59 2006 UTC

57#include <commands.h> 57#include <commands.h>
58 58
59/* This block is basically taken from socket.c - I assume if it works there, 59/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 60 * it should work here.
61 */ 61 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 62#include <sys/types.h>
64# include <sys/time.h> 63#include <sys/time.h>
65# include <sys/socket.h> 64#include <sys/socket.h>
66# include <netinet/in.h> 65#include <netinet/in.h>
67# include <netdb.h> 66#include <netdb.h>
68#endif /* win32 */
69 67
70#ifdef HAVE_UNISTD_H 68#ifdef HAVE_UNISTD_H
71# include <unistd.h> 69# include <unistd.h>
72#endif 70#endif
73 71
137 for (x = 0; x < mx; x++) 135 for (x = 0; x < mx; x++)
138 { 136 {
139 for (y = 0; y < my; y++) 137 for (y = 0; y < my; y++)
140 { 138 {
141 if (x >= ns->mapx || y >= ns->mapy) 139 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */ 140 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 141 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 142 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */ 143 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 144 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else 145 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 146 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 } 147 }
156 } 148 }
157 149
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 150 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159 151
690 */ 682 */
691static void 683static void
692SendSmooth (NewSocket * ns, uint16 face) 684SendSmooth (NewSocket * ns, uint16 face)
693{ 685{
694 uint16 smoothface; 686 uint16 smoothface;
695 unsigned char reply[MAX_BUF];
696 SockList sl;
697 687
698 /* If we can't find a face, return and set it so we won't try to send this 688 /* If we can't find a face, return and set it so we won't try to send this
699 * again. 689 * again.
700 */ 690 */
701 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 691 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
709 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
710 esrv_send_face (ns, smoothface, 0); 700 esrv_send_face (ns, smoothface, 0);
711 701
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713 703
714 sl.buf = reply; 704 SockList sl (MAXSOCKBUF);
715 strcpy ((char *) sl.buf, "smooth "); 705
716 sl.len = strlen ((char *) sl.buf); 706 sl << "smooth "
717 SockList_AddShort (&sl, face); 707 << uint16 (face)
718 SockList_AddShort (&sl, smoothface); 708 << uint16 (smoothface);
709
719 Send_With_Handling (ns, &sl); 710 Send_With_Handling (ns, &sl);
711 sl.free ();
720} 712}
721 713
722 /** 714 /**
723 * Tells client the picture it has to use 715 * Tells client the picture it has to use
724 * to smooth a picture number given as argument. 716 * to smooth a picture number given as argument.
730 722
731 facenbr = atoi (buf); 723 facenbr = atoi (buf);
732 SendSmooth (ns, facenbr); 724 SendSmooth (ns, facenbr);
733} 725}
734 726
735
736
737
738
739/** 727/**
740 * This handles the general commands from the client (ie, north, fire, cast, 728 * This handles the general commands from the client (ie, north, fire, cast,
741 * etc.) 729 * etc.)
742 */ 730 */
743void 731void
796 */ 784 */
797void 785void
798NewPlayerCmd (uint8 * buf, int len, player *pl) 786NewPlayerCmd (uint8 * buf, int len, player *pl)
799{ 787{
800 int time, repeat; 788 int time, repeat;
789 char command[MAX_BUF];
801 short packet; 790 short packet;
802 unsigned char command[MAX_BUF];
803 SockList sl;
804 791
805 if (len < 7) 792 if (len < 7)
806 { 793 {
807 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
808 return; 795 return;
809 } 796 }
810 797
811 packet = GetShort_String (buf); 798 packet = net_uint16 (buf);
812 repeat = GetInt_String (buf + 2); 799 repeat = net_uint32 (buf + 2);
800
813 /* -1 is special - no repeat, but don't update */ 801 /* -1 is special - no repeat, but don't update */
814 if (repeat != -1) 802 if (repeat != -1)
815 {
816 pl->count = repeat; 803 pl->count = repeat;
817 } 804
818 if ((len - 4) >= MAX_BUF) 805 if ((len - 4) >= MAX_BUF)
819 len = MAX_BUF - 5; 806 len = MAX_BUF - 5;
820 807
821 strncpy ((char *) command, (char *) buf + 6, len - 4); 808 strncpy ((char *) command, (char *) buf + 6, len - 4);
822 command[len - 4] = '\0'; 809 command[len - 4] = '\0';
832 return; 819 return;
833 } 820 }
834 821
835 /* This should not happen anymore. */ 822 /* This should not happen anymore. */
836 if (pl->ob->speed_left < -1.0) 823 if (pl->ob->speed_left < -1.0)
837 {
838 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 824 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839 } 825
840 /* In c_new.c */ 826 /* In c_new.c */
841 execute_newserver_command (pl->ob, (char *) command); 827 execute_newserver_command (pl->ob, (char *) command);
842 /* Perhaps something better should be done with a left over count. 828 /* Perhaps something better should be done with a left over count.
843 * Cleaning up the input should probably be done first - all actions 829 * Cleaning up the input should probably be done first - all actions
844 * for the command that issued the count should be done before any other 830 * for the command that issued the count should be done before any other
845 * commands. 831 * commands.
846 */ 832 */
847 pl->count = 0; 833 pl->count = 0;
848 834
849 /* Send confirmation of command execution now */
850 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5;
853 SockList_AddShort (&sl, packet);
854 if (FABS (pl->ob->speed) < 0.001) 835 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100; 836 time = MAX_TIME * 100;
856 else 837 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 838 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time); 839
840 /* Send confirmation of command execution now */
841
842 SockList sl (MAXSOCKBUF);
843 sl << "comc " << uint16 (packet) << uint32 (time);
859 Send_With_Handling (&pl->socket, &sl); 844 Send_With_Handling (&pl->socket, &sl);
845 sl.free ();
860} 846}
861 847
862 848
863/** This is a reply to a previous query. */ 849/** This is a reply to a previous query. */
864void 850void
976 /* these are old dxclients */ 962 /* these are old dxclients */
977 /* Version 1024 added support for singular + plural name values - 963 /* Version 1024 added support for singular + plural name values -
978 * requiing this minimal value reduces complexity of that code, and it 964 * requiing this minimal value reduces complexity of that code, and it
979 * has been around for a long time. 965 * has been around for a long time.
980 */ 966 */
981 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024) 967 if (ns->sc_version < 1026)
982 { 968 {
983 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 969 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
984 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 970 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
985 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 971 Write_String_To_Socket (ns, version_warning, strlen (version_warning));
986 } 972 }
1067 Write_String_To_Socket (ns, buf, strlen (buf)); 1053 Write_String_To_Socket (ns, buf, strlen (buf));
1068} 1054}
1069 1055
1070#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1056#define AddIfInt64(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 1057 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 1058 sl << uint8 (Type) << uint64 (New); \
1073 SockList_AddInt64(&sl, New); \
1074 } 1059 }
1075 1060
1076#define AddIfInt(Old,New,Type) if (Old != New) {\ 1061#define AddIfInt(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1062 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1063 sl << uint8 (Type) << uint32 (New); \
1079 SockList_AddInt(&sl, New); \
1080 } 1064 }
1081 1065
1082#define AddIfShort(Old,New,Type) if (Old != New) {\ 1066#define AddIfShort(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1067 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1068 sl << uint8 (Type) << uint16 (New); \
1085 SockList_AddShort(&sl, New); \
1086 } 1069 }
1087 1070
1088#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1071#define AddIfFloat(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1072 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1073 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1091 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1092 } 1074 }
1093 1075
1094#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1076#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1095 if (Old) free(Old);\
1096 Old = strdup_local(New);\ 1077 free(Old); Old = strdup (New);\
1097 SockList_AddChar(&sl, Type); \ 1078 sl << uint8 (Type) << data8 (New); \
1098 SockList_AddChar(&sl, ( char )strlen(New)); \
1099 strcpy((char*)sl.buf + sl.len, New); \
1100 sl.len += strlen(New); \
1101 } 1079 }
1102 1080
1103/** 1081/**
1104 * Sends a statistics update. We look at the old values, 1082 * Sends a statistics update. We look at the old values,
1105 * and only send what has changed. Stat mapping values are in newclient.h 1083 * and only send what has changed. Stat mapping values are in newclient.h
1107 * commands for now. 1085 * commands for now.
1108 */ 1086 */
1109void 1087void
1110esrv_update_stats (player *pl) 1088esrv_update_stats (player *pl)
1111{ 1089{
1112 SockList sl;
1113 char buf[MAX_BUF]; 1090 char buf[MAX_BUF];
1114 uint16 flags; 1091 uint16 flags;
1115 1092
1116 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1093 SockList sl (MAXSOCKBUF);
1117 strcpy ((char *) sl.buf, "stats "); 1094 sl << "stats ";
1118 sl.len = strlen ((char *) sl.buf);
1119 1095
1120 if (pl->ob != NULL) 1096 if (pl->ob != NULL)
1121 { 1097 {
1122 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1098 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1123 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1099 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1140 1116
1141 for (s = 0; s < NUM_SKILLS; s++) 1117 for (s = 0; s < NUM_SKILLS; s++)
1142 { 1118 {
1143 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1119 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1144 { 1120 {
1145
1146 /* Always send along the level if exp changes. This is only 1121 /* Always send along the level if exp changes. This is only
1147 * 1 extra byte, but keeps processing simpler. 1122 * 1 extra byte, but keeps processing simpler.
1148 */ 1123 */
1149 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1124 sl << uint8 (s + CS_STAT_SKILLINFO)
1150 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1125 << uint8 (pl->last_skill_ob[s]->level)
1151 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1126 << uint64 (pl->last_skill_ob[s]->stats.exp);
1127
1152 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1128 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1153 } 1129 }
1154 } 1130 }
1155 } 1131 }
1156 1132
1212 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len); 1188 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1213#endif 1189#endif
1214 Send_With_Handling (&pl->socket, &sl); 1190 Send_With_Handling (&pl->socket, &sl);
1215 } 1191 }
1216 1192
1217 free (sl.buf); 1193 sl.free ();
1218} 1194}
1219 1195
1220/** 1196/**
1221 * Tells the client that here is a player it should start using. 1197 * Tells the client that here is a player it should start using.
1222 */ 1198 */
1223void 1199void
1224esrv_new_player (player *pl, uint32 weight) 1200esrv_new_player (player *pl, uint32 weight)
1225{ 1201{
1226 SockList sl;
1227
1228 pl->last_weight = weight; 1202 pl->last_weight = weight;
1229 1203
1230 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1204 SockList sl (MAXSOCKBUF);
1205 sl << "player ";
1231 1206
1232 strcpy ((char *) sl.buf, "player "); 1207 sl << uint32 (pl->ob->count)
1233 sl.len = strlen ((char *) sl.buf); 1208 << uint32 (weight)
1234 SockList_AddInt (&sl, pl->ob->count); 1209 << uint32 (pl->ob->face->number)
1235 SockList_AddInt (&sl, weight); 1210 << data8 (pl->ob->name);
1236 SockList_AddInt (&sl, pl->ob->face->number);
1237
1238 SockList_AddChar (&sl, (char) strlen (pl->ob->name));
1239 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1240 sl.len += strlen (pl->ob->name);
1241 1211
1242 Send_With_Handling (&pl->socket, &sl); 1212 Send_With_Handling (&pl->socket, &sl);
1243 free (sl.buf); 1213 sl.free ();
1244 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1245} 1215}
1246 1216
1247/** 1217/**
1248 * Need to send an animation sequence to the client. 1218 * Need to send an animation sequence to the client.
1252 * when the player logs in and picks stuff up. 1222 * when the player logs in and picks stuff up.
1253 */ 1223 */
1254void 1224void
1255esrv_send_animation (NewSocket * ns, short anim_num) 1225esrv_send_animation (NewSocket * ns, short anim_num)
1256{ 1226{
1257 SockList sl;
1258 int i; 1227 int i;
1259 1228
1260 /* Do some checking on the anim_num we got. Note that the animations 1229 /* Do some checking on the anim_num we got. Note that the animations
1261 * are added in contigous order, so if the number is in the valid 1230 * are added in contigous order, so if the number is in the valid
1262 * range, it must be a valid animation. 1231 * range, it must be a valid animation.
1265 { 1234 {
1266 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1267 return; 1236 return;
1268 } 1237 }
1269 1238
1270 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1239 SockList sl (MAXSOCKBUF);
1271 strcpy ((char *) sl.buf, "anim "); 1240
1272 sl.len = 5; 1241 sl << "anim "
1273 SockList_AddShort (&sl, anim_num); 1242 << uint16 (anim_num)
1274 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1243 << uint16 (0); /* flags - not used right now */
1244
1275 /* Build up the list of faces. Also, send any information (ie, the 1245 /* Build up the list of faces. Also, send any information (ie, the
1276 * the face itself) down to the client. 1246 * the face itself) down to the client.
1277 */ 1247 */
1278 for (i = 0; i < animations[anim_num].num_animations; i++) 1248 for (i = 0; i < animations[anim_num].num_animations; i++)
1279 { 1249 {
1280 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1281 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1251 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1282 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1283 } 1253 }
1254
1284 Send_With_Handling (ns, &sl); 1255 Send_With_Handling (ns, &sl);
1285 free (sl.buf); 1256 sl.free ();
1257
1286 ns->anims_sent[anim_num] = 1; 1258 ns->anims_sent[anim_num] = 1;
1287} 1259}
1288 1260
1289 1261
1290/****************************************************************************** 1262/******************************************************************************
1304 { 1276 {
1305 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1277 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1306 return; 1278 return;
1307 abort (); 1279 abort ();
1308 } 1280 }
1281
1309 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1282 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1310 newmap->cells[x][y].count++; 1283 newmap->cells[x][y].count++;
1284
1311 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1285 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1312 esrv_send_face (ns, face_num, 0); 1286 esrv_send_face (ns, face_num, 0);
1313} 1287}
1314 1288
1315struct LayerCell 1289struct LayerCell
1422static void 1396static void
1423esrv_map_doneredraw (NewSocket * ns, struct Map *newmap) 1397esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1424{ 1398{
1425 static long frames, bytes, tbytes, tframes; 1399 static long frames, bytes, tbytes, tframes;
1426 char *cur; 1400 char *cur;
1427 SockList sl;
1428 1401
1429 1402 SockList sl (MAXSOCKBUF);
1430 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1403 sl << "map ";
1431 strcpy ((char *) sl.buf, "map ");
1432 sl.len = strlen ((char *) sl.buf);
1433 1404
1434 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap); 1405 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1435 sl.len = cur - (char *) sl.buf; 1406 sl.len = cur - (char *) sl.buf;
1436 1407
1437/* LOG(llevDebug, "Sending map command.\n");*/ 1408/* LOG(llevDebug, "Sending map command.\n");*/
1449 memcpy (&ns->lastmap, newmap, sizeof (struct Map)); 1420 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1450 Send_With_Handling (ns, &sl); 1421 Send_With_Handling (ns, &sl);
1451 ns->sent_scroll = 0; 1422 ns->sent_scroll = 0;
1452 } 1423 }
1453 1424
1454 free (sl.buf); 1425 sl.free ();
1455} 1426}
1456 1427
1457 1428
1458/** Clears a map cell */ 1429/** Clears a map cell */
1459static void 1430static void
1460map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1431map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1461{ 1432{
1462 cell->faces[0] = face0; 1433 cell->faces[0] = face0;
1463 cell->faces[1] = face1; 1434 cell->faces[1] = face1;
1464 cell->faces[2] = face2; 1435 cell->faces[2] = face2;
1465 cell->count = count; 1436 cell->count = count;
1466 cell->stat_hp = 0; 1437 cell->stat_hp = 0;
1438 cell->flags = 0;
1467 cell->player = 0; 1439 cell->player = 0;
1468} 1440}
1469 1441
1470#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1442#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1471#define MAX_LAYERS 3 1443#define MAX_LAYERS 3
1472 1444
1500 * needs to get sent - if so, it adds the data, sending the head 1472 * needs to get sent - if so, it adds the data, sending the head
1501 * if needed, and returning 1. If this no data needs to get 1473 * if needed, and returning 1. If this no data needs to get
1502 * sent, it returns zero. 1474 * sent, it returns zero.
1503 */ 1475 */
1504static int 1476static int
1505check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1477check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1506{ 1478{
1507 short face_num; 1479 short face_num;
1508 1480
1509 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1481 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1510 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1482 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1511 else 1483 else
1512 face_num = 0; 1484 face_num = 0;
1513 1485
1514 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1486 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1515 { 1487 {
1516 SockList_AddShort (&sl, face_num); 1488 sl << uint16 (face_num);
1517 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1489 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1518 esrv_send_face (&ns, face_num, 0); 1490 esrv_send_face (&ns, face_num, 0);
1491
1519 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1492 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1520 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1493 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1521 return 1; 1494 return 1;
1522 } 1495 }
1523 1496
1543 * the case, it seems to make more sense to have these layer values 1516 * the case, it seems to make more sense to have these layer values
1544 * actually match. 1517 * actually match.
1545 */ 1518 */
1546 1519
1547static int 1520static int
1548update_space (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1521update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1549{ 1522{
1550 object *ob, *head; 1523 object *ob, *head;
1551 uint16 face_num; 1524 uint16 face_num;
1552 int bx, by, i; 1525 int bx, by, i;
1553 1526
1554 /* If there is a multipart object stored away, treat that as more important. 1527 /* If there is a multipart object stored away, treat that as more important.
1555 * If not, then do the normal processing. 1528 * If not, then do the normal processing.
1556 */ 1529 */
1557
1558 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1530 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1559 1531
1560 /* Check to see if this head is part of the set of objects 1532 /* Check to see if this head is part of the set of objects
1561 * we would normally send for this space. If so, then 1533 * we would normally send for this space. If so, then
1562 * don't use the head value. We need to do the check 1534 * don't use the head value. We need to do the check
1727 1699
1728 /* Another hack - because of heads and whatnot, this face may match one 1700 /* Another hack - because of heads and whatnot, this face may match one
1729 * we already sent for a lower layer. In that case, don't send 1701 * we already sent for a lower layer. In that case, don't send
1730 * this one. 1702 * this one.
1731 */ 1703 */
1732 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1704 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1733 {
1734 face_num = 0; 1705 face_num = 0;
1735 }
1736 1706
1737 /* We've gotten what face we want to use for the object. Now see if 1707 /* We've gotten what face we want to use for the object. Now see if
1738 * if it has changed since we last sent it to the client. 1708 * if it has changed since we last sent it to the client.
1739 */ 1709 */
1740 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1710 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1741 { 1711 {
1742 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1712 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1743 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1713 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1744 esrv_send_face (ns, face_num, 0); 1714 esrv_send_face (&ns, face_num, 0);
1745 SockList_AddShort (sl, face_num); 1715
1716 sl << uint16 (face_num);
1746 return 1; 1717 return 1;
1747 } 1718 }
1719
1748 /* Nothing changed */ 1720 /* Nothing changed */
1749 return 0; 1721 return 0;
1750} 1722}
1751 1723
1752/** 1724/**
1767 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1739 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1768 * take. 1740 * take.
1769 */ 1741 */
1770 1742
1771static inline int 1743static inline int
1772update_smooth (SockList * sl, NewSocket * ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1744update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1773{ 1745{
1774 object *ob; 1746 object *ob;
1775 int smoothlevel; /* old face_num; */ 1747 int smoothlevel; /* old face_num; */
1776 1748
1777 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1749 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1782 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1754 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1783 smoothlevel = 0; 1755 smoothlevel = 0;
1784 else 1756 else
1785 { 1757 {
1786 smoothlevel = ob->smoothlevel; 1758 smoothlevel = ob->smoothlevel;
1787 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1759 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1788 SendSmooth (ns, ob->face->number); 1760 SendSmooth (&ns, ob->face->number);
1789 } /* else not already head object or blank face */ 1761 } /* else not already head object or blank face */
1790 1762
1791 /* We've gotten what face we want to use for the object. Now see if 1763 /* We've gotten what face we want to use for the object. Now see if
1792 * if it has changed since we last sent it to the client. 1764 * if it has changed since we last sent it to the client.
1793 */ 1765 */
1794 if (smoothlevel > 255) 1766 if (smoothlevel > 255)
1795 smoothlevel = 255; 1767 smoothlevel = 255;
1796 else if (smoothlevel < 0) 1768 else if (smoothlevel < 0)
1797 smoothlevel = 0; 1769 smoothlevel = 0;
1770
1798 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1771 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1799 { 1772 {
1800 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1773 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1801 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1774 sl << uint8 (smoothlevel);
1802 return 1; 1775 return 1;
1803 } 1776 }
1777
1804 /* Nothing changed */ 1778 /* Nothing changed */
1805 return 0; 1779 return 0;
1806} 1780}
1807 1781
1808/** 1782/**
1849draw_client_map1 (object *pl) 1823draw_client_map1 (object *pl)
1850{ 1824{
1851 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1825 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1852 sint16 nx, ny; 1826 sint16 nx, ny;
1853 int estartlen, eoldlen; 1827 int estartlen, eoldlen;
1854 SockList sl;
1855 SockList esl; /*For extended Map info */
1856 uint16 mask, emask; 1828 uint16 mask, emask;
1857 uint8 eentrysize; 1829 uint8 eentrysize;
1858 uint16 ewhatstart, ewhatflag; 1830 uint16 ewhatstart, ewhatflag;
1859 uint8 extendedinfos; 1831 uint8 extendedinfos;
1860 maptile *m; 1832 maptile *m;
1861 1833
1862 NewSocket & socket = pl->contr->socket; 1834 NewSocket &socket = pl->contr->socket;
1863 1835
1864 check_map_change (pl->contr); 1836 check_map_change (pl->contr);
1865 1837
1866 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1838 SockList sl (MAXSOCKBUF);
1867 if (socket.mapmode == Map1Cmd) 1839 SockList esl (MAXSOCKBUF);
1868 strcpy ((char *) sl.buf, "map1 "); 1840
1869 else 1841 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1870 strcpy ((char *) sl.buf, "map1a ");
1871 sl.len = strlen ((char *) sl.buf);
1872 startlen = sl.len; 1842 startlen = sl.len;
1843
1873 /*Extendedmapinfo structure initialisation */ 1844 /*Extendedmapinfo structure initialisation */
1874 if (socket.ext_mapinfos) 1845 if (socket.ext_mapinfos)
1875 { 1846 {
1876 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1877 strcpy ((char *) esl.buf, "mapextended ");
1878 esl.len = strlen ((char *) esl.buf);
1879 extendedinfos = EMI_NOREDRAW; 1847 extendedinfos = EMI_NOREDRAW;
1848
1880 if (socket.EMI_smooth) 1849 if (socket.EMI_smooth)
1881 extendedinfos |= EMI_SMOOTH; 1850 extendedinfos |= EMI_SMOOTH;
1851
1882 ewhatstart = esl.len; 1852 ewhatstart = esl.len;
1883 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1853 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1884 could need to be taken away */ 1854 could need to be taken away */
1885 SockList_AddChar (&esl, extendedinfos);
1886 eentrysize = getExtendedMapInfoSize (&socket); 1855 eentrysize = getExtendedMapInfoSize (&socket);
1887 SockList_AddChar (&esl, eentrysize); 1856 esl << "mapextended "
1857 << uint8 (extendedinfos)
1858 << uint8 (eentrysize);
1888 estartlen = esl.len; 1859 estartlen = esl.len;
1889 } 1860 }
1890 else 1861 else
1891 { 1862 {
1892 /* suppress compiler warnings */ 1863 /* suppress compiler warnings */
1893 ewhatstart = 0; 1864 ewhatstart = 0;
1894 ewhatflag = 0; 1865 ewhatflag = 0;
1895 estartlen = 0; 1866 estartlen = 0;
1896 } 1867 }
1868
1897 /* Init data to zero */ 1869 /* Init data to zero */
1898 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1870 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1899 1871
1900 /* x,y are the real map locations. ax, ay are viewport relative 1872 /* x,y are the real map locations. ax, ay are viewport relative
1901 * locations. 1873 * locations.
1905 /* We could do this logic as conditionals in the if statement, 1877 /* We could do this logic as conditionals in the if statement,
1906 * but that started to get a bit messy to look at. 1878 * but that started to get a bit messy to look at.
1907 */ 1879 */
1908 max_x = pl->x + (socket.mapx + 1) / 2; 1880 max_x = pl->x + (socket.mapx + 1) / 2;
1909 max_y = pl->y + (socket.mapy + 1) / 2; 1881 max_y = pl->y + (socket.mapy + 1) / 2;
1882
1910 if (socket.mapmode == Map1aCmd) 1883 if (socket.mapmode == Map1aCmd)
1911 { 1884 {
1912 max_x += MAX_HEAD_OFFSET; 1885 max_x += MAX_HEAD_OFFSET;
1913 max_y += MAX_HEAD_OFFSET; 1886 max_y += MAX_HEAD_OFFSET;
1914 } 1887 }
1931 { 1904 {
1932 int i, got_one; 1905 int i, got_one;
1933 1906
1934 oldlen = sl.len; 1907 oldlen = sl.len;
1935 1908
1936 SockList_AddShort (&sl, mask); 1909 sl << uint16 (mask);
1937 1910
1938 if (check_head (sl, socket, ax, ay, 2)) 1911 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1939 mask |= 0x4;
1940 if (check_head (sl, socket, ax, ay, 1)) 1912 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1941 mask |= 0x2;
1942 if (check_head (sl, socket, ax, ay, 0)) 1913 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1943 mask |= 0x1;
1944 1914
1945 /* If all we are doing is sending 0 (blank) faces, we don't 1915 /* If all we are doing is sending 0 (blank) faces, we don't
1946 * actually need to send that - just the coordinates 1916 * actually need to send that - just the coordinates
1947 * with no faces tells the client to blank out the 1917 * with no faces tells the client to blank out the
1948 * space. 1918 * space.
1949 */ 1919 */
1950 got_one = 0; 1920 got_one = 0;
1951 for (i = oldlen + 2; i < sl.len; i++) 1921 for (i = oldlen + 2; i < sl.len; i++)
1952 {
1953 if (sl.buf[i]) 1922 if (sl.buf[i])
1954 got_one = 1; 1923 got_one = 1;
1955 }
1956 1924
1957 if (got_one && (mask & 0xf)) 1925 if (got_one && (mask & 0xf))
1958 {
1959 sl.buf[oldlen + 1] = mask & 0xff; 1926 sl.buf[oldlen + 1] = mask & 0xff;
1960 }
1961 else 1927 else
1962 { /*either all faces blank, either no face at all */ 1928 { /*either all faces blank, either no face at all */
1963 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1929 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1964 sl.len = oldlen + 2; 1930 sl.len = oldlen + 2;
1965 else 1931 else
1966 sl.len = oldlen; 1932 sl.len = oldlen;
1967 } 1933 }
1934
1968 /*What concerns extendinfos, nothing to be done for now 1935 /*What concerns extendinfos, nothing to be done for now
1969 * (perhaps effects layer later) 1936 * (perhaps effects layer later)
1970 */ 1937 */
1971 continue; /* don't do processing below */ 1938 continue; /* don't do processing below */
1972 } 1939 }
1973 1940
1974 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1941 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1975 1942
1976 d = pl->contr->blocked_los[ax][ay]; 1943 d = pl->contr->blocked_los[ax][ay];
1977 1944
1978 /* If the coordinates are not valid, or it is too dark to see, 1945 /* If the coordinates are not valid, or it is too dark to see,
1979 * we tell the client as such 1946 * we tell the client as such
1980 */ 1947 */
1981 nx = x; 1948 nx = x;
1982 ny = y; 1949 ny = y;
1983 m = get_map_from_coord (pl->map, &nx, &ny); 1950 m = get_map_from_coord (pl->map, &nx, &ny);
1951
1984 if (!m) 1952 if (!m)
1985 { 1953 {
1986 /* space is out of map. Update space and clear values 1954 /* space is out of map. Update space and clear values
1987 * if this hasn't already been done. If the space is out 1955 * if this hasn't already been done. If the space is out
1988 * of the map, it shouldn't have a head 1956 * of the map, it shouldn't have a head
1989 */ 1957 */
1990 if (lastcell.count != -1) 1958 if (lastcell.count != -1)
1991 { 1959 {
1992 SockList_AddShort (&sl, mask); 1960 sl << uint16 (mask);
1993 map_clearcell (&lastcell, 0, 0, 0, -1); 1961 map_clearcell (&lastcell, 0, 0, 0, -1);
1994 } 1962 }
1995 } 1963 }
1996 else if (d > 3) 1964 else if (d > 3)
1997 { 1965 {
2001 * reason. Still may need to send the head for this space. 1969 * reason. Still may need to send the head for this space.
2002 */ 1970 */
2003 1971
2004 oldlen = sl.len; 1972 oldlen = sl.len;
2005 1973
2006 SockList_AddShort (&sl, mask); 1974 sl << uint16 (mask);
1975
2007 if (lastcell.count != -1) 1976 if (lastcell.count != -1)
2008 need_send = 1; 1977 need_send = 1;
1978
2009 count = -1; 1979 count = -1;
2010 1980
2011 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1981 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2012 { 1982 {
2013 /* Now check to see if any heads need to be sent */ 1983 /* Now check to see if any heads need to be sent */
2014 1984
2015 if (check_head (sl, socket, ax, ay, 2)) 1985 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2016 mask |= 0x4;
2017 if (check_head (sl, socket, ax, ay, 1)) 1986 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2018 mask |= 0x2;
2019 if (check_head (sl, socket, ax, ay, 0)) 1987 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2020 mask |= 0x1;
2021 1988
2022 lastcell.count = count; 1989 lastcell.count = count;
2023
2024 } 1990 }
2025 else 1991 else
2026 { 1992 {
2027 struct MapCell *cell = &lastcell;
2028
2029 /* properly clear a previously sent big face */ 1993 /* properly clear a previously sent big face */
2030 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1994 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1995 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2031 need_send = 1; 1996 need_send = 1;
1997
2032 map_clearcell (&lastcell, 0, 0, 0, count); 1998 map_clearcell (&lastcell, 0, 0, 0, count);
2033 } 1999 }
2034 2000
2035 if ((mask & 0xf) || need_send) 2001 if ((mask & 0xf) || need_send)
2036 {
2037 sl.buf[oldlen + 1] = mask & 0xff; 2002 sl.buf[oldlen + 1] = mask & 0xff;
2038 }
2039 else 2003 else
2040 {
2041 sl.len = oldlen; 2004 sl.len = oldlen;
2042 }
2043 } 2005 }
2044 else 2006 else
2045 { 2007 {
2046 /* In this block, the space is visible or there are head objects 2008 /* In this block, the space is visible or there are head objects
2047 * we need to send. 2009 * we need to send.
2059 */ 2021 */
2060 oldlen = sl.len; 2022 oldlen = sl.len;
2061 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2023 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2062 eoldlen = esl.len; 2024 eoldlen = esl.len;
2063 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 2025 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2064 SockList_AddShort (&sl, mask); 2026 sl << uint16 (mask);
2065 2027
2066 if (socket.ext_mapinfos) 2028 if (socket.ext_mapinfos)
2067 SockList_AddShort (&esl, emask); 2029 esl << uint16 (emask);
2068 2030
2069 unsigned char dummy; 2031 unsigned char dummy;
2070 unsigned char *last_ext = &dummy; 2032 unsigned char *last_ext = &dummy;
2071 2033
2072 /* Darkness changed */ 2034 /* Darkness changed */
2076 2038
2077 if (socket.extmap) 2039 if (socket.extmap)
2078 { 2040 {
2079 *last_ext |= 0x80; 2041 *last_ext |= 0x80;
2080 last_ext = sl.buf + sl.len; 2042 last_ext = sl.buf + sl.len;
2081 SockList_AddChar (&sl, d); 2043 sl << uint8 (d);
2082 } 2044 }
2083 else 2045 else
2084 SockList_AddChar (&sl, 255 - 64 * d); 2046 sl << uint8 (255 - 64 * d);
2085 } 2047 }
2086 2048
2087 lastcell.count = d; 2049 lastcell.count = d;
2088 2050
2089 if (socket.extmap) 2051 if (socket.extmap)
2090 { 2052 {
2091 uint8 stat_hp = 0; 2053 uint8 stat_hp = 0;
2092 uint8 stat_width = 0; 2054 uint8 stat_width = 0;
2093 uint8 flags = 0; 2055 uint8 flags = 0;
2094 tag_t player = 0; 2056 UUID player = 0;
2095 2057
2096 // send hp information, if applicable 2058 // send hp information, if applicable
2097 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2059 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2098 { 2060 {
2099 if (op->head || op->invisible) 2061 if (op->head || op->invisible)
2120 lastcell.stat_hp = stat_hp; 2082 lastcell.stat_hp = stat_hp;
2121 2083
2122 mask |= 0x8; 2084 mask |= 0x8;
2123 *last_ext |= 0x80; 2085 *last_ext |= 0x80;
2124 last_ext = sl.buf + sl.len; 2086 last_ext = sl.buf + sl.len;
2125 SockList_AddChar (&sl, 5); 2087
2126 SockList_AddChar (&sl, stat_hp); 2088 sl << uint8 (5) << uint8 (stat_hp);
2127 2089
2128 if (stat_width > 1) 2090 if (stat_width > 1)
2129 { 2091 {
2130 *last_ext |= 0x80; 2092 *last_ext |= 0x80;
2131 last_ext = sl.buf + sl.len; 2093 last_ext = sl.buf + sl.len;
2132 SockList_AddChar (&sl, 6); 2094
2133 SockList_AddChar (&sl, stat_width); 2095 sl << uint8 (6) << uint8 (stat_width);
2134 } 2096 }
2135 } 2097 }
2136 2098
2137 if (lastcell.player != player) 2099 if (lastcell.player != player)
2138 { 2100 {
2139 lastcell.player = player; 2101 lastcell.player = player;
2140 2102
2141 mask |= 0x8; 2103 mask |= 0x8;
2142 *last_ext |= 0x80; 2104 *last_ext |= 0x80;
2143 last_ext = sl.buf + sl.len; 2105 last_ext = sl.buf + sl.len;
2144 SockList_AddChar (&sl, 0x47); 2106
2145 SockList_AddChar (&sl, 4); 2107 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2146 SockList_AddInt (&sl, player);
2147 } 2108 }
2148 2109
2149 if (lastcell.flags != flags) 2110 if (lastcell.flags != flags)
2150 { 2111 {
2151 lastcell.flags = flags; 2112 lastcell.flags = flags;
2152 2113
2153 mask |= 0x8; 2114 mask |= 0x8;
2154 *last_ext |= 0x80; 2115 *last_ext |= 0x80;
2155 last_ext = sl.buf + sl.len; 2116 last_ext = sl.buf + sl.len;
2156 SockList_AddChar (&sl, 8); 2117
2157 SockList_AddChar (&sl, flags); 2118 sl << uint8 (8) << uint8 (flags);
2158 } 2119 }
2159 } 2120 }
2160 2121
2161 /* Floor face */ 2122 /* Floor face */
2162 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2123 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2163 mask |= 0x4; 2124 mask |= 0x4;
2164 2125
2165 if (socket.EMI_smooth) 2126 if (socket.EMI_smooth)
2166 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2127 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2167 emask |= 0x4; 2128 emask |= 0x4;
2168 2129
2169 /* Middle face */ 2130 /* Middle face */
2170 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2131 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2171 mask |= 0x2; 2132 mask |= 0x2;
2172 2133
2173 if (socket.EMI_smooth) 2134 if (socket.EMI_smooth)
2174 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2135 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2175 emask |= 0x2; 2136 emask |= 0x2;
2176 2137
2177 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2138 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2178 { 2139 {
2179 if (lastcell.faces[0] != pl->face->number) 2140 if (lastcell.faces[0] != pl->face->number)
2180 { 2141 {
2181 lastcell.faces[0] = pl->face->number; 2142 lastcell.faces[0] = pl->face->number;
2182 mask |= 0x1; 2143 mask |= 0x1;
2144
2183 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2145 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2184 esrv_send_face (&socket, pl->face->number, 0); 2146 esrv_send_face (&socket, pl->face->number, 0);
2185 SockList_AddShort (&sl, pl->face->number); 2147
2148 sl << uint16 (pl->face->number);
2186 } 2149 }
2187 } 2150 }
2188 /* Top face */
2189 else 2151 else
2190 { 2152 {
2153 /* Top face */
2191 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2154 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2192 mask |= 0x1; 2155 mask |= 0x1;
2156
2193 if (socket.EMI_smooth) 2157 if (socket.EMI_smooth)
2194 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2158 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2195 {
2196 emask |= 0x1; 2159 emask |= 0x1;
2197 }
2198 } 2160 }
2161
2199 /* Check to see if we are in fact sending anything for this 2162 /* Check to see if we are in fact sending anything for this
2200 * space by checking the mask. If so, update the mask. 2163 * space by checking the mask. If so, update the mask.
2201 * if not, reset the len to that from before adding the mask 2164 * if not, reset the len to that from before adding the mask
2202 * value, so we don't send those bits. 2165 * value, so we don't send those bits.
2203 */ 2166 */
2204 if (mask & 0xf) 2167 if (mask & 0xf)
2205 {
2206 sl.buf[oldlen + 1] = mask & 0xff; 2168 sl.buf[oldlen + 1] = mask & 0xff;
2207 }
2208 else 2169 else
2209 {
2210 sl.len = oldlen; 2170 sl.len = oldlen;
2211 } 2171
2212 if (emask & 0xf) 2172 if (emask & 0xf)
2213 {
2214 esl.buf[eoldlen + 1] = emask & 0xff; 2173 esl.buf[eoldlen + 1] = emask & 0xff;
2215 }
2216 else 2174 else
2217 {
2218 esl.len = eoldlen; 2175 esl.len = eoldlen;
2219 }
2220 } /* else this is a viewable space */ 2176 } /* else this is a viewable space */
2221 } /* for x loop */ 2177 } /* for x loop */
2222 } /* for y loop */ 2178 } /* for y loop */
2223 2179
2224 /* Verify that we in fact do need to send this */ 2180 /* Verify that we in fact do need to send this */
2233 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2189 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
2234 } 2190 }
2235 2191
2236 if (esl.len > estartlen) 2192 if (esl.len > estartlen)
2237 Send_With_Handling (&socket, &esl); 2193 Send_With_Handling (&socket, &esl);
2238
2239 free (esl.buf);
2240 } 2194 }
2241 2195
2242 if (sl.len > startlen || socket.sent_scroll) 2196 if (sl.len > startlen || socket.sent_scroll)
2243 { 2197 {
2244 Send_With_Handling (&socket, &sl); 2198 Send_With_Handling (&socket, &sl);
2245 socket.sent_scroll = 0; 2199 socket.sent_scroll = 0;
2246 } 2200 }
2247 2201
2248 free (sl.buf); 2202 sl.free ();
2203 esl.free ();
2249} 2204}
2250 2205
2251/** 2206/**
2252 * Draws client map. 2207 * Draws client map.
2253 */ 2208 */
2367 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap); 2322 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2368 } 2323 }
2369 } /* Is a valid space */ 2324 } /* Is a valid space */
2370 } 2325 }
2371 } 2326 }
2327
2372 esrv_map_doneredraw (&pl->contr->socket, &newmap); 2328 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2373 2329
2374 check_map_change (pl->contr); 2330 check_map_change (pl->contr);
2375} 2331}
2376 2332
2393/** 2349/**
2394 * This sends the skill number to name mapping. We ignore 2350 * This sends the skill number to name mapping. We ignore
2395 * the params - we always send the same info no matter what. 2351 * the params - we always send the same info no matter what.
2396 */ 2352 */
2397void 2353void
2398send_skill_info (NewSocket * ns, char *params) 2354send_skill_info (NewSocket *ns, char *params)
2399{ 2355{
2400 SockList sl; 2356 SockList sl (MAXSOCKBUF);
2401 int i; 2357 sl << "replyinfo skill_info\n";
2402 2358
2403 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2404 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2405 for (i = 1; i < NUM_SKILLS; i++) 2359 for (int i = 1; i < NUM_SKILLS; i++)
2406 { 2360 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2407 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2361
2408 }
2409 sl.len = strlen ((char *) sl.buf);
2410 if (sl.len >= MAXSOCKBUF) 2362 if (sl.len >= MAXSOCKBUF)
2411 { 2363 {
2412 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2364 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2413 fatal (0); 2365 fatal (0);
2414 } 2366 }
2367
2415 Send_With_Handling (ns, &sl); 2368 Send_With_Handling (ns, &sl);
2416 free (sl.buf); 2369 sl.free ();
2417} 2370}
2418 2371
2419/** 2372/**
2420 * This sends the spell path to name mapping. We ignore 2373 * This sends the spell path to name mapping. We ignore
2421 * the params - we always send the same info no matter what. 2374 * the params - we always send the same info no matter what.
2422 */ 2375 */
2423void 2376void
2424send_spell_paths (NewSocket * ns, char *params) 2377send_spell_paths (NewSocket * ns, char *params)
2425{ 2378{
2426 SockList sl; 2379 SockList sl (MAXSOCKBUF);
2427 int i;
2428 2380
2429 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2381 sl << "replyinfo spell_paths\n";
2430 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2382
2431 for (i = 0; i < NRSPELLPATHS; i++) 2383 for (int i = 0; i < NRSPELLPATHS; i++)
2432 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2384 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2433 sl.len = strlen ((char *) sl.buf); 2385
2434 if (sl.len >= MAXSOCKBUF) 2386 if (sl.len >= MAXSOCKBUF)
2435 { 2387 {
2436 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2388 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2437 fatal (0); 2389 fatal (0);
2438 } 2390 }
2391
2439 Send_With_Handling (ns, &sl); 2392 Send_With_Handling (ns, &sl);
2440 free (sl.buf); 2393 sl.free ();
2441} 2394}
2442 2395
2443/** 2396/**
2444 * This looks for any spells the player may have that have changed their stats. 2397 * This looks for any spells the player may have that have changed their stats.
2445 * it then sends an updspell packet for each spell that has changed in this way 2398 * it then sends an updspell packet for each spell that has changed in this way
2446 */ 2399 */
2447void 2400void
2448esrv_update_spells (player *pl) 2401esrv_update_spells (player *pl)
2449{ 2402{
2450 SockList sl;
2451 int flags = 0;
2452 object *spell;
2453
2454 if (!pl->socket.monitor_spells) 2403 if (!pl->socket.monitor_spells)
2455 return; 2404 return;
2405
2456 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2406 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2457 { 2407 {
2458 if (spell->type == SPELL) 2408 if (spell->type == SPELL)
2459 { 2409 {
2410 int flags = 0;
2411
2460 /* check if we need to update it */ 2412 /* check if we need to update it */
2461 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2413 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2462 { 2414 {
2463 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2415 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2464 flags |= UPD_SP_MANA; 2416 flags |= UPD_SP_MANA;
2465 } 2417 }
2418
2466 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2419 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2467 { 2420 {
2468 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2421 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2469 flags |= UPD_SP_GRACE; 2422 flags |= UPD_SP_GRACE;
2470 } 2423 }
2424
2471 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2425 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2472 { 2426 {
2473 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2427 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2474 flags |= UPD_SP_DAMAGE; 2428 flags |= UPD_SP_DAMAGE;
2475 } 2429 }
2430
2476 if (flags != 0) 2431 if (flags)
2477 { 2432 {
2478 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2433 SockList sl (MAXSOCKBUF);
2479 strcpy ((char *) sl.buf, "updspell "); 2434
2480 sl.len = strlen ((char *) sl.buf); 2435 sl << "updspell "
2481 SockList_AddChar (&sl, flags); 2436 << uint8 (flags)
2482 SockList_AddInt (&sl, spell->count); 2437 << uint32 (spell->count);
2483 if (flags & UPD_SP_MANA) 2438
2484 SockList_AddShort (&sl, spell->last_sp); 2439 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2485 if (flags & UPD_SP_GRACE) 2440 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2486 SockList_AddShort (&sl, spell->last_grace); 2441 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2487 if (flags & UPD_SP_DAMAGE) 2442
2488 SockList_AddShort (&sl, spell->last_eat);
2489 flags = 0;
2490 Send_With_Handling (&pl->socket, &sl); 2443 Send_With_Handling (&pl->socket, &sl);
2491 free (sl.buf); 2444 sl.free ();
2492 } 2445 }
2493 } 2446 }
2494 } 2447 }
2495} 2448}
2496 2449
2497void 2450void
2498esrv_remove_spell (player *pl, object *spell) 2451esrv_remove_spell (player *pl, object *spell)
2499{ 2452{
2500 SockList sl;
2501
2502 if (!pl->socket.monitor_spells) 2453 if (!pl->socket.monitor_spells)
2503 return; 2454 return;
2455
2504 if (!pl || !spell || spell->env != pl->ob) 2456 if (!pl || !spell || spell->env != pl->ob)
2505 { 2457 {
2506 LOG (llevError, "Invalid call to esrv_remove_spell"); 2458 LOG (llevError, "Invalid call to esrv_remove_spell");
2507 return; 2459 return;
2508 } 2460 }
2509 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2461
2510 strcpy ((char *) sl.buf, "delspell "); 2462 SockList sl (MAXSOCKBUF);
2511 sl.len = strlen ((char *) sl.buf); 2463
2512 SockList_AddInt (&sl, spell->count); 2464 sl << "delspell "
2465 << uint32 (spell->count);
2466
2513 Send_With_Handling (&pl->socket, &sl); 2467 Send_With_Handling (&pl->socket, &sl);
2514 free (sl.buf); 2468 sl.free ();
2515} 2469}
2516 2470
2517/* appends the spell *spell to the Socklist we will send the data to. */ 2471/* appends the spell *spell to the Socklist we will send the data to. */
2518static void 2472static void
2519append_spell (player *pl, SockList * sl, object *spell) 2473append_spell (player *pl, SockList &sl, object *spell)
2520{ 2474{
2521 int len, i, skill = 0; 2475 int len, i, skill = 0;
2522 2476
2523 if (!(spell->name)) 2477 if (!(spell->name))
2524 { 2478 {
2525 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2479 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2526 return; 2480 return;
2527 } 2481 }
2528 SockList_AddInt (sl, spell->count); 2482
2529 SockList_AddShort (sl, spell->level);
2530 SockList_AddShort (sl, spell->casting_time);
2531 /* store costs and damage in the object struct, to compare to later */ 2483 /* store costs and damage in the object struct, to compare to later */
2532 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2484 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2533 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2485 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2534 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2486 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2535 /* send the current values */
2536 SockList_AddShort (sl, spell->last_sp);
2537 SockList_AddShort (sl, spell->last_grace);
2538 SockList_AddShort (sl, spell->last_eat);
2539 2487
2540 /* figure out which skill it uses, if it uses one */ 2488 /* figure out which skill it uses, if it uses one */
2541 if (spell->skill) 2489 if (spell->skill)
2542 { 2490 {
2543 for (i = 1; i < NUM_SKILLS; i++) 2491 for (i = 1; i < NUM_SKILLS; i++)
2545 { 2493 {
2546 skill = i + CS_STAT_SKILLINFO; 2494 skill = i + CS_STAT_SKILLINFO;
2547 break; 2495 break;
2548 } 2496 }
2549 } 2497 }
2550 SockList_AddChar (sl, skill);
2551 2498
2552 SockList_AddInt (sl, spell->path_attuned); 2499 /* send the current values */
2500 sl << uint32 (spell->count)
2501 << uint16 (spell->level)
2502 << uint16 (spell->casting_time)
2503 << uint16 (spell->last_sp)
2504 << uint16 (spell->last_grace)
2505 << uint16 (spell->last_eat)
2506 << uint8 (skill)
2507 << uint32 (spell->path_attuned)
2553 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2508 << uint32 (spell->face ? spell->face->number : 0)
2554 2509 << data8 (spell->name)
2555 len = strlen (spell->name); 2510 << data16 (spell->msg);
2556 SockList_AddChar (sl, (char) len);
2557 memcpy (sl->buf + sl->len, spell->name, len);
2558 sl->len += len;
2559
2560 if (!spell->msg)
2561 {
2562 SockList_AddShort (sl, 0);
2563 }
2564 else
2565 {
2566 len = strlen (spell->msg);
2567 SockList_AddShort (sl, len);
2568 memcpy (sl->buf + sl->len, spell->msg, len);
2569 sl->len += len;
2570 }
2571} 2511}
2572 2512
2573/** 2513/**
2574 * This tells the client to add the spell *ob, if *ob is NULL, then add 2514 * This tells the client to add the spell *ob, if *ob is NULL, then add
2575 * all spells in the player's inventory. 2515 * all spells in the player's inventory.
2576 */ 2516 */
2577void 2517void
2578esrv_add_spells (player *pl, object *spell) 2518esrv_add_spells (player *pl, object *spell)
2579{ 2519{
2580 SockList sl;
2581
2582 if (!pl) 2520 if (!pl)
2583 { 2521 {
2584 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2522 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2585 return; 2523 return;
2586 } 2524 }
2525
2587 if (!pl->socket.monitor_spells) 2526 if (!pl->socket.monitor_spells)
2588 return; 2527 return;
2589 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2528
2590 strcpy ((char *) sl.buf, "addspell "); 2529 SockList sl (MAXSOCKBUF);
2591 sl.len = strlen ((char *) sl.buf); 2530
2531 sl << "addspell ";
2532
2592 if (!spell) 2533 if (!spell)
2593 { 2534 {
2594 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2535 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2595 { 2536 {
2596 /* were we to simply keep appending data here, we could exceed 2537 /* were we to simply keep appending data here, we could exceed
2606 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2547 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2607 * like it will fix this 2548 * like it will fix this
2608 */ 2549 */
2609 if (spell->type != SPELL) 2550 if (spell->type != SPELL)
2610 continue; 2551 continue;
2552
2611 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2553 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2612 { 2554 {
2613 Send_With_Handling (&pl->socket, &sl); 2555 Send_With_Handling (&pl->socket, &sl);
2614 strcpy ((char *) sl.buf, "addspell "); 2556 strcpy ((char *) sl.buf, "addspell ");
2615 sl.len = strlen ((char *) sl.buf); 2557 sl.len = strlen ((char *) sl.buf);
2616 } 2558 }
2559
2617 append_spell (pl, &sl, spell); 2560 append_spell (pl, sl, spell);
2618 } 2561 }
2619 } 2562 }
2620 else if (spell->type != SPELL) 2563 else if (spell->type != SPELL)
2621 { 2564 {
2622 LOG (llevError, "Asked to send a non-spell object as a spell"); 2565 LOG (llevError, "Asked to send a non-spell object as a spell");
2623 return; 2566 return;
2624 } 2567 }
2625 else 2568 else
2626 append_spell (pl, &sl, spell); 2569 append_spell (pl, sl, spell);
2570
2627 if (sl.len >= MAXSOCKBUF) 2571 if (sl.length () >= MAXSOCKBUF)
2628 { 2572 {
2629 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2573 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2630 fatal (0); 2574 fatal (0);
2631 } 2575 }
2576
2632 /* finally, we can send the packet */ 2577 /* finally, we can send the packet */
2633 Send_With_Handling (&pl->socket, &sl); 2578 Send_With_Handling (&pl->socket, &sl);
2634 free (sl.buf); 2579
2580 sl.free ();
2635} 2581}
2582

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