ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.36 by root, Thu Dec 14 04:30:33 2006 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001 Mark Wedel 4 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 22*/
28 23
29/** 24/**
30 * \file 25 * \file
31 * Client handling. 26 * Client handling.
46 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
47 * 42 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations 44 * operations
50 * 45 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 46 */
57 47
58#include <global.h> 48#include <global.h>
59#include <sproto.h> 49#include <sproto.h>
60 50
64#include <commands.h> 54#include <commands.h>
65 55
66/* This block is basically taken from socket.c - I assume if it works there, 56/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 57 * it should work here.
68 */ 58 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 59#include <sys/types.h>
71#include <sys/time.h> 60#include <sys/time.h>
72#include <sys/socket.h> 61#include <sys/socket.h>
73#include <netinet/in.h> 62#include <netinet/in.h>
74#include <netdb.h> 63#include <netdb.h>
75#endif /* win32 */
76 64
77#ifdef HAVE_UNISTD_H 65#ifdef HAVE_UNISTD_H
78#include <unistd.h> 66# include <unistd.h>
79#endif 67#endif
80 68
81#ifdef HAVE_SYS_TIME_H 69#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 70# include <sys/time.h>
83#endif 71#endif
84 72
85#include "sounds.h" 73#include "sounds.h"
86 74
87/** 75/**
88 * This table translates the attack numbers as used within the 76 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 77 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 78 * client. If a value is -1, then we don't send that to the
91 * client. 79 * client.
92 */ 80 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 81short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 82 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 83 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 84 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 85 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 86 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 87 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 88 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 89 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 90 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 91 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 92 -1, /* Internal */
105 -1, /* life stealing */ 93 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 94 -1 /* Disease - not fully done yet */
107}; 95};
96
97static void
98socket_map_scroll (client_socket * ns, int dx, int dy)
99{
100 struct Map newmap;
101 int x, y, mx, my;
102
103 {
104 packet sl;
105
106 sl.printf ("map_scroll %d %d", dx, dy);
107 ns->send_packet (sl);
108 }
109
110 /* If we are using the Map1aCmd, we may in fact send
111 * head information that is outside the viewable map.
112 * So set the mx,my to the max value we want to
113 * look for. Removed code to do so - it caused extra
114 * complexities for the client, and probably doesn't make
115 * that much difference in bandwidth.
116 */
117 mx = ns->mapx;
118 my = ns->mapy;
119
120 if (ns->mapmode == Map1aCmd)
121 {
122 mx += MAX_HEAD_OFFSET;
123 my += MAX_HEAD_OFFSET;
124 }
125
126 /* the x and y here are coordinates for the new map, i.e. if we moved
127 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
128 * if the destination x or y coordinate is outside the viewable
129 * area, we clear the values - otherwise, the old values
130 * are preserved, and the check_head thinks it needs to clear them.
131 */
132 for (x = 0; x < mx; x++)
133 {
134 for (y = 0; y < my; y++)
135 {
136 if (x >= ns->mapx || y >= ns->mapy)
137 /* clear cells outside the viewable area */
138 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
139 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
140 /* clear newly visible tiles within the viewable area */
141 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
142 else
143 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
144 }
145 }
146
147 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
148
149 /* Make sure that the next "map1" command will be sent (even if it is
150 * empty).
151 */
152 ns->sent_scroll = 1;
153}
154
155static void
156clear_map (player *pl)
157{
158 client_socket &socket = *pl->socket;
159
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161
162 if (socket.newmapcmd == 1)
163 socket.send_packet ("newmap");
164
165 socket.update_look = 1;
166 socket.look_position = 0;
167}
108 168
109/** check for map change and send new map data */ 169/** check for map change and send new map data */
110static void 170static void
111check_map_change (player *pl) 171check_map_change (player *pl)
112{ 172{
113 char buf[MAX_BUF]; /* eauugggh */ 173 client_socket &socket = *pl->socket;
114
115 object *ob = pl->ob; 174 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */
116 176
117 if (!pl->socket.mapinfocmd)
118 return;
119
120 if (pl->socket.current_map != ob->map) 177 if (socket.current_map != ob->map)
121 { 178 {
122 pl->socket.current_map = ob->map; 179 socket.current_map = ob->map;
123 180
181 clear_map (pl);
182
183 if (socket.mapinfocmd)
184 {
124 if (ob->map && ob->map->path [0]) 185 if (ob->map && ob->map->path[0])
125 { 186 {
126 int flags = 0; 187 int flags = 0;
127 188
128 if (ob->map->tile_path [0]) flags |= 1; 189 if (ob->map->tile_path[0])
190 flags |= 1;
129 if (ob->map->tile_path [1]) flags |= 2; 191 if (ob->map->tile_path[1])
192 flags |= 2;
130 if (ob->map->tile_path [2]) flags |= 4; 193 if (ob->map->tile_path[2])
194 flags |= 4;
131 if (ob->map->tile_path [3]) flags |= 8; 195 if (ob->map->tile_path[3])
196 flags |= 8;
132 197
133 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
134 flags, pl->socket.mapx / 2 - ob->x, pl->socket.mapy / 2 - ob->y, 199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
135 ob->map->width, ob->map->height, ob->map->path);
136 } 200 }
201 else
202 snprintf (buf, MAX_BUF, "mapinfo current");
203
204 socket.send_packet (buf);
205 }
206 }
207 else if (socket.current_x != ob->x || socket.current_y != ob->y)
208 {
209 int dx = ob->x - socket.current_x;
210 int dy = ob->y - socket.current_y;
211
212 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
213 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
137 else 214 else
138 snprintf (buf, MAX_BUF, "mapinfo current"); 215 {
139 216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
140 Write_String_To_Socket (&pl->socket, buf, strlen (buf)); 217 socket.update_look = 1;
218 socket.look_position = 0;
219 }
141 } 220 }
142}
143 221
222 socket.current_x = ob->x;
223 socket.current_y = ob->y;
224}
225
226void
144void ExtCmd (char *buf, int len, player *pl) 227ExtCmd (char *buf, int len, player *pl)
145{ 228{
146 execute_global_event (EVENT_EXTCMD, pl, buf, len); 229 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
147} 230}
148 231
232void
149void MapInfoCmd (char *buf, int len, player *pl) 233MapInfoCmd (char *buf, int len, player *pl)
150{ 234{
151 // <mapinfo tag spatial tile-path 235 // <mapinfo tag spatial tile-path
152 // >mapinfo tag spatial flags x y w h hash 236 // >mapinfo tag spatial flags x y w h hash
153 237
154 char bigbuf[MAX_BUF], *cp, *token; 238 char bigbuf[MAX_BUF], *token;
155 239
156 token = buf; 240 token = buf;
157 // copy token 241 // copy token
158 if (!(buf = strchr (buf, ' '))) 242 if (!(buf = strchr (buf, ' ')))
159 return; 243 return;
163 if (!strncmp (buf, "spatial ", 8)) 247 if (!strncmp (buf, "spatial ", 8))
164 { 248 {
165 buf += 8; 249 buf += 8;
166 250
167 // initial map and its origin 251 // initial map and its origin
168 mapstruct *map = pl->ob->map; 252 maptile *map = pl->ob->map;
169 sint16 dx, dy; 253 sint16 dx, dy;
170 int mapx = pl->socket.mapx / 2 - pl->ob->x; 254 int mapx = pl->socket->mapx / 2 - pl->ob->x;
171 int mapy = pl->socket.mapy / 2 - pl->ob->y; 255 int mapy = pl->socket->mapy / 2 - pl->ob->y;
172 int max_distance = 8; // limit maximum path length to something generous 256 int max_distance = 8; // limit maximum path length to something generous
173 257
174 while (*buf && map && max_distance) 258 while (*buf && map && max_distance)
175 { 259 {
176 int dir = *buf++; 260 int dir = *buf++;
177 261
178 switch (dir) 262 switch (dir)
179 { 263 {
180 case '1': 264 case '1':
265 dx = 0;
266 dy = -1;
181 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 267 map = get_map_from_coord (map, &dx, &dy);
182 map && (mapy -= map->height); 268 map && (mapy -= map->height);
183 break; 269 break;
184 case '2': 270 case '2':
185 mapx += map->width; 271 mapx += map->width;
272 dx = map->width;
273 dy = 0;
186 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 274 map = get_map_from_coord (map, &dx, &dy);
187 break; 275 break;
188 case '3': 276 case '3':
189 mapy += map->height; 277 mapy += map->height;
278 dx = 0;
279 dy = map->height;
190 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 280 map = get_map_from_coord (map, &dx, &dy);
191 break; 281 break;
192 case '4': 282 case '4':
283 dx = -1;
284 dy = 0;
193 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 285 map = get_map_from_coord (map, &dx, &dy);
194 map && (mapx -= map->width); 286 map && (mapx -= map->width);
195 break; 287 break;
196 } 288 }
197 289
198 --max_distance; 290 --max_distance;
199 } 291 }
200 292
201 if (!max_distance) 293 if (!max_distance)
202 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 294 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
203 else if (map && map->path [0]) 295 else if (map && map->path[0])
204 { 296 {
205 int flags = 0; 297 int flags = 0;
206 298
207 if (map->tile_path [0]) flags |= 1; 299 if (map->tile_path[0])
300 flags |= 1;
208 if (map->tile_path [1]) flags |= 2; 301 if (map->tile_path[1])
302 flags |= 2;
209 if (map->tile_path [2]) flags |= 4; 303 if (map->tile_path[2])
304 flags |= 4;
210 if (map->tile_path [3]) flags |= 8; 305 if (map->tile_path[3])
306 flags |= 8;
211 307
212 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 308 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path);
213 token, flags, mapx, mapy,
214 map->width, map->height, map->path);
215 } 309 }
216 else 310 else
217 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
218 } 312 }
219 else 313 else
220 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
221 315
222 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 316 pl->socket->send_packet (bigbuf);
223} 317}
224 318
225/** This is the Setup cmd - easy first implementation */ 319/** This is the Setup cmd - easy first implementation */
320void
226void SetUp(char *buf, int len, NewSocket *ns) 321SetUp (char *buf, int len, client_socket * ns)
227{ 322{
228 int s, slen; 323 int s, slen;
229 char *cmd, *param, cmdback[HUGE_BUF]; 324 char *cmd, *param, cmdback[HUGE_BUF];
230 325
231 /* run through the cmds of setup 326 /* run through the cmds of setup
232 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 327 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
233 * 328 *
234 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 329 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
235 * The client then must sort this out 330 * The client then must sort this out
236 */ 331 */
237 332
238 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 333 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
334
239 strcpy(cmdback,"setup"); 335 strcpy (cmdback, "setup");
240 for(s=0;s<len; ) { 336 for (s = 0; s < len; )
241 337 {
242 cmd = &buf[s]; 338 cmd = &buf[s];
243 339
244 /* find the next space, and put a null there */ 340 /* find the next space, and put a null there */
245 for(;buf[s] && buf[s] != ' ';s++) ; 341 for (; buf[s] && buf[s] != ' '; s++)
246 buf[s++]=0; 342 ;
343
344 buf[s++] = 0;
345
247 while (buf[s] == ' ') s++; 346 while (buf[s] == ' ')
347 s++;
248 348
249 if(s>=len) 349 if (s >= len)
250 break; 350 break;
251 351
252 param = &buf[s]; 352 param = &buf[s];
253 353
254 for(;buf[s] && buf[s] != ' ';s++) ; 354 for (; buf[s] && buf[s] != ' '; s++)
255 buf[s++]=0; 355 ;
356
357 buf[s++] = 0;
358
256 while (buf[s] == ' ') s++; 359 while (buf[s] == ' ')
257 360 s++;
361
258 slen = strlen(cmdback); 362 slen = strlen (cmdback);
259 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 363 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
260 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 364 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
261 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 365 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
262 366
263 if (!strcmp(cmd,"sound")) { 367 if (!strcmp (cmd, "sound"))
368 {
264 ns->sound = atoi(param); 369 ns->sound = atoi (param);
265 safe_strcat(cmdback, param, &slen, HUGE_BUF); 370 safe_strcat (cmdback, param, &slen, HUGE_BUF);
266 } 371 }
267 else if (!strcmp(cmd,"exp64")) { 372 else if (!strcmp (cmd, "exp64"))
373 {
268 ns->exp64 = atoi(param); 374 ns->exp64 = atoi (param);
269 safe_strcat(cmdback, param, &slen, HUGE_BUF); 375 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
270 } else if (!strcmp(cmd, "spellmon")) { 377 else if (!strcmp (cmd, "spellmon"))
378 {
271 ns->monitor_spells = atoi(param); 379 ns->monitor_spells = atoi (param);
272 safe_strcat(cmdback, param, &slen, HUGE_BUF); 380 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 }
273 } else if (!strcmp(cmd,"darkness")) { 382 else if (!strcmp (cmd, "darkness"))
383 {
274 ns->darkness = atoi(param); 384 ns->darkness = atoi (param);
275 safe_strcat(cmdback, param, &slen, HUGE_BUF); 385 safe_strcat (cmdback, param, &slen, HUGE_BUF);
386 }
276 } else if (!strcmp(cmd,"map1cmd")) { 387 else if (!strcmp (cmd, "map1cmd"))
277 if (atoi(param)) ns->mapmode = Map1Cmd; 388 {
389 if (atoi (param))
390 ns->mapmode = Map1Cmd;
278 /* if beyond this size, need to use map1cmd no matter what */ 391 /* if beyond this size, need to use map1cmd no matter what */
279 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 392 if (ns->mapx > 11 || ns->mapy > 11)
393 ns->mapmode = Map1Cmd;
280 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 394 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
395 }
281 } else if (!strcmp(cmd,"map1acmd")) { 396 else if (!strcmp (cmd, "map1acmd"))
282 if (atoi(param)) ns->mapmode = Map1aCmd; 397 {
398 if (atoi (param))
399 ns->mapmode = Map1aCmd;
283 /* if beyond this size, need to use map1acmd no matter what */ 400 /* if beyond this size, need to use map1acmd no matter what */
284 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 401 if (ns->mapx > 11 || ns->mapy > 11)
402 ns->mapmode = Map1aCmd;
285 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 403 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
404 }
286 } else if (!strcmp(cmd,"newmapcmd")) { 405 else if (!strcmp (cmd, "newmapcmd"))
406 {
287 ns->newmapcmd= atoi(param); 407 ns->newmapcmd = atoi (param);
288 safe_strcat(cmdback, param, &slen, HUGE_BUF); 408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
289// } else if (!strcmp(cmd,"plugincmd")) { 409// } else if (!strcmp(cmd,"plugincmd")) {
290// ns->plugincmd = atoi(param); 410// ns->plugincmd = atoi(param);
291// safe_strcat(cmdback, param, &slen, HUGE_BUF); 411// safe_strcat(cmdback, param, &slen, HUGE_BUF);
412 }
292 } else if (!strcmp(cmd,"mapinfocmd")) { 413 else if (!strcmp (cmd, "mapinfocmd"))
414 {
293 ns->mapinfocmd = atoi(param); 415 ns->mapinfocmd = atoi (param);
294 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 416 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
417 }
295 } else if (!strcmp(cmd,"extcmd")) { 418 else if (!strcmp (cmd, "extcmd"))
419 {
296 ns->extcmd = atoi(param); 420 ns->extcmd = atoi (param);
297 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 421 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "extmap"))
424 {
425 ns->extmap = atoi (param);
426 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
427 }
298 } else if (!strcmp(cmd,"facecache")) { 428 else if (!strcmp (cmd, "facecache"))
429 {
299 ns->facecache = atoi(param); 430 ns->facecache = atoi (param);
300 safe_strcat(cmdback, param, &slen, HUGE_BUF); 431 safe_strcat (cmdback, param, &slen, HUGE_BUF);
432 }
301 } else if (!strcmp(cmd,"faceset")) { 433 else if (!strcmp (cmd, "faceset"))
434 {
302 char tmpbuf[20]; 435 char tmpbuf[20];
303 int q = atoi(param); 436 int q = atoi (param);
304 437
305 if (is_valid_faceset(q)) 438 if (is_valid_faceset (q))
306 ns->faceset=q; 439 ns->faceset = q;
307 sprintf(tmpbuf,"%d", ns->faceset); 440 sprintf (tmpbuf, "%d", ns->faceset);
308 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 441 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
309 /* if the client is using faceset, it knows about image2 command */ 442 /* if the client is using faceset, it knows about image2 command */
310 ns->image2=1; 443 ns->image2 = 1;
444 }
311 } else if (!strcmp(cmd,"itemcmd")) { 445 else if (!strcmp (cmd, "itemcmd"))
446 {
312 /* Version of the item protocol command to use. Currently, 447 /* Version of the item protocol command to use. Currently,
313 * only supported versions are 1 and 2. Using a numeric 448 * only supported versions are 1 and 2. Using a numeric
314 * value will make it very easy to extend this in the future. 449 * value will make it very easy to extend this in the future.
315 */ 450 */
316 char tmpbuf[20]; 451 char tmpbuf[20];
317 int q = atoi(param); 452 int q = atoi (param);
318 if (q<1 || q>2) { 453
319 strcpy(tmpbuf,"FALSE"); 454 if (q < 1 || q > 2)
320 } else { 455 {
321 ns->itemcmd = q; 456 strcpy (tmpbuf, "FALSE");
457 }
458 else
459 {
460 ns->itemcmd = q;
322 sprintf(tmpbuf,"%d", ns->itemcmd); 461 sprintf (tmpbuf, "%d", ns->itemcmd);
323 } 462 }
324 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 463 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
464 }
325 } else if (!strcmp(cmd,"mapsize")) { 465 else if (!strcmp (cmd, "mapsize"))
466 {
326 int x, y=0; 467 int x, y = 0;
327 char tmpbuf[MAX_BUF], *cp; 468 char tmpbuf[MAX_BUF], *cp;
328 469
329 x = atoi(param); 470 x = atoi (param);
330 for (cp = param; *cp!=0; cp++) 471 for (cp = param; *cp != 0; cp++)
331 if (*cp == 'x' || *cp == 'X') { 472 if (*cp == 'x' || *cp == 'X')
332 y = atoi(cp+1); 473 {
333 break; 474 y = atoi (cp + 1);
334 } 475 break;
476 }
335 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 477 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
478 {
336 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 479 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
337 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 480 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
338 } else { 481 }
339 ns->mapx = x; 482 else
340 ns->mapy = y; 483 {
484 ns->mapx = x;
485 ns->mapy = y;
341 /* better to send back what we are really using and not the 486 /* better to send back what we are really using and not the
342 * param as given to us in case it gets parsed differently. 487 * param as given to us in case it gets parsed differently.
343 */ 488 */
344 sprintf(tmpbuf,"%dx%d", x,y); 489 sprintf (tmpbuf, "%dx%d", x, y);
345 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 490 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
346 /* If beyond this size and still using orig map command, need to 491 /* If beyond this size and still using orig map command, need to
347 * go to map1cmd. 492 * go to map1cmd.
348 */ 493 */
349 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 494 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
350 } 495 ns->mapmode = Map1Cmd;
496 }
497 }
351 } else if (!strcmp(cmd,"extendedMapInfos")) { 498 else if (!strcmp (cmd, "extendedMapInfos"))
499 {
352 /* Added by tchize 500 /* Added by tchize
353 * prepare to use the mapextended command 501 * prepare to use the mapextended command
354 */ 502 */
355 char tmpbuf[20]; 503 char tmpbuf[20];
504
356 ns->ext_mapinfos = (atoi(param)); 505 ns->ext_mapinfos = (atoi (param));
357 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 506 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
358 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 507 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
508 }
359 } else if (!strcmp(cmd,"extendedTextInfos")) { 509 else if (!strcmp (cmd, "extendedTextInfos"))
510 {
360 /* Added by tchize 511 /* Added by tchize
361 * prepare to use the extended text commands 512 * prepare to use the extended text commands
362 * Client toggle this to non zero to get exttext 513 * Client toggle this to non zero to get exttext
363 */ 514 */
364 char tmpbuf[20]; 515 char tmpbuf[20];
365 516
366 ns->has_readable_type = (atoi(param)); 517 ns->has_readable_type = (atoi (param));
367 sprintf(tmpbuf,"%d", ns->has_readable_type); 518 sprintf (tmpbuf, "%d", ns->has_readable_type);
368 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 519 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
369 } else { 520 }
521 else
522 {
370 /* Didn't get a setup command we understood - 523 /* Didn't get a setup command we understood -
371 * report a failure to the client. 524 * report a failure to the client.
372 */ 525 */
373 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 526 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
374 } 527 }
375 } /* for processing all the setup commands */ 528 } /* for processing all the setup commands */
529
376 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 530 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
377 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 531 ns->send_packet (cmdback);
378} 532}
379 533
380/** 534/**
381 * The client has requested to be added to the game. 535 * The client has requested to be added to the game.
382 * This is what takes care of it. We tell the client how things worked out. 536 * This is what takes care of it. We tell the client how things worked out.
383 * I am not sure if this file is the best place for this function. however, 537 * I am not sure if this file is the best place for this function. however,
384 * it either has to be here or init_sockets needs to be exported. 538 * it either has to be here or init_sockets needs to be exported.
385 */ 539 */
540void
386void AddMeCmd(char *buf, int len, NewSocket *ns) 541AddMeCmd (char *buf, int len, client_socket * ns)
387{ 542{
388 Settings oldsettings; 543 Settings oldsettings;
544
389 oldsettings=settings; 545 oldsettings = settings;
390 if (ns->status != Ns_Add || add_player(ns)) { 546 if (ns->status != Ns_Add || add_player (ns))
391 Write_String_To_Socket(ns, "addme_failed",12); 547 ns->send_packet ("addme_failed");
392 } else { 548 else
393 /* Basically, the add_player copies the socket structure into 549 ns->send_packet ("addme_success");
394 * the player structure, so this one (which is from init_sockets) 550
395 * is not needed anymore. The write below should still work, as the
396 * stuff in ns is still relevant.
397 */
398 Write_String_To_Socket(ns, "addme_success",13);
399 socket_info.nconns--;
400 ns->status = Ns_Avail;
401 }
402 settings=oldsettings; 551 settings = oldsettings;
403} 552}
404 553
405/** Reply to ExtendedInfos command */ 554/** Reply to ExtendedInfos command */
555void
406void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 556ToggleExtendedInfos (char *buf, int len, client_socket * ns)
557{
407 char cmdback[MAX_BUF]; 558 char cmdback[MAX_BUF];
408 char command[50]; 559 char command[50];
409 int info,nextinfo; 560 int info, nextinfo;
561
410 cmdback[0]='\0'; 562 cmdback[0] = '\0';
411 nextinfo=0; 563 nextinfo = 0;
564
412 while (1){ 565 while (1)
566 {
413 /* 1. Extract an info*/ 567 /* 1. Extract an info */
414 info=nextinfo; 568 info = nextinfo;
569
415 while ( (info<len) && (buf[info]==' ') ) info++; 570 while ((info < len) && (buf[info] == ' '))
571 info++;
572
416 if (info>=len) 573 if (info >= len)
417 break; 574 break;
575
418 nextinfo=info+1; 576 nextinfo = info + 1;
577
419 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 578 while ((nextinfo < len) && (buf[nextinfo] != ' '))
420 nextinfo++; 579 nextinfo++;
580
421 if (nextinfo-info>=49) /*Erroneous info asked*/ 581 if (nextinfo - info >= 49) /*Erroneous info asked */
422 continue; 582 continue;
583
423 strncpy (command,&(buf[info]),nextinfo-info); 584 strncpy (command, &(buf[info]), nextinfo - info);
424 command[nextinfo-info]='\0'; 585
425 /* 2. Interpret info*/ 586 /* 2. Interpret info */
426 if (!strcmp("smooth",command)){ 587 if (!strcmp ("smooth", command))
427 /* Toggle smoothing*/ 588 /* Toggle smoothing */
428 ns->EMI_smooth=!ns->EMI_smooth; 589 ns->EMI_smooth = !ns->EMI_smooth;
429 }else{ 590 else
430 /*bad value*/ 591 /*bad value */;
431 } 592
432 /*3. Next info*/ 593 /*3. Next info */
433 } 594 }
595
434 strcpy (cmdback,"ExtendedInfoSet"); 596 strcpy (cmdback, "ExtendedInfoSet");
597
435 if (ns->EMI_smooth){ 598 if (ns->EMI_smooth)
599 {
436 strcat (cmdback," "); 600 strcat (cmdback, " ");
437 strcat (cmdback,"smoothing"); 601 strcat (cmdback, "smoothing");
438 } 602 }
439 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 603
604 ns->send_packet (cmdback);
440} 605}
606
441/* 607/*
442#define MSG_TYPE_BOOK 1 608#define MSG_TYPE_BOOK 1
443#define MSG_TYPE_CARD 2 609#define MSG_TYPE_CARD 2
444#define MSG_TYPE_PAPER 3 610#define MSG_TYPE_PAPER 3
445#define MSG_TYPE_SIGN 4 611#define MSG_TYPE_SIGN 4
446#define MSG_TYPE_MONUMENT 5 612#define MSG_TYPE_MONUMENT 5
447#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 613#define MSG_TYPE_SCRIPTED_DIALOG 6*/
614
448/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
616void
449void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 617ToggleExtendedText (char *buf, int len, client_socket * ns)
618{
450 char cmdback[MAX_BUF]; 619 char cmdback[MAX_BUF];
451 char temp[10]; 620 char temp[10];
452 char command[50]; 621 char command[50];
453 int info,nextinfo,i,flag; 622 int info, nextinfo, i, flag;
623
454 cmdback[0]='\0'; 624 cmdback[0] = '\0';
625
455 nextinfo=0; 626 nextinfo = 0;
456 while (1){ 627 while (1)
628 {
457 /* 1. Extract an info*/ 629 /* 1. Extract an info */
458 info=nextinfo; 630 info = nextinfo;
631
459 while ( (info<len) && (buf[info]==' ') ) info++; 632 while ((info < len) && (buf[info] == ' '))
633 info++;
634
460 if (info>=len) 635 if (info >= len)
461 break; 636 break;
637
462 nextinfo=info+1; 638 nextinfo = info + 1;
639
463 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 640 while ((nextinfo < len) && (buf[nextinfo] != ' '))
464 nextinfo++; 641 nextinfo++;
642
465 if (nextinfo-info>=49) /*Erroneous info asked*/ 643 if (nextinfo - info >= 49) /*Erroneous info asked */
466 continue; 644 continue;
645
467 strncpy (command,&(buf[info]),nextinfo-info); 646 strncpy (command, &(buf[info]), nextinfo - info);
468 command[nextinfo-info]='\0'; 647 command[nextinfo - info] = '\0';
469 /* 2. Interpret info*/ 648 /* 2. Interpret info */
470 i = sscanf(command,"%d",&flag); 649 i = sscanf (command, "%d", &flag);
650
471 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 651 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
472 ns->supported_readables|=(1<<flag); 652 ns->supported_readables |= (1 << flag);
473 /*3. Next info*/ 653 /*3. Next info */
474 } 654 }
655
475 /* Send resulting state */ 656 /* Send resulting state */
476 strcpy (cmdback,"ExtendedTextSet"); 657 strcpy (cmdback, "ExtendedTextSet");
658
477 for (i=0;i<=MSG_TYPE_LAST;i++) 659 for (i = 0; i <= MSG_TYPE_LAST; i++)
478 if (ns->supported_readables &(1<<i)){ 660 if (ns->supported_readables & (1 << i))
661 {
479 strcat (cmdback," "); 662 strcat (cmdback, " ");
480 snprintf(temp,sizeof(temp),"%d",i); 663 snprintf (temp, sizeof (temp), "%d", i);
481 strcat (cmdback,temp); 664 strcat (cmdback, temp);
482 } 665 }
483 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 666
667 ns->send_packet (cmdback);
484} 668}
485 669
486/** 670/**
487 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 671 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
488 * Basically, it makes no sense to wait for the client to request a 672 * Basically, it makes no sense to wait for the client to request a
489 * a piece of data from us that we know the client wants. So 673 * a piece of data from us that we know the client wants. So
490 * if we know the client wants it, might as well push it to the 674 * if we know the client wants it, might as well push it to the
491 * client. 675 * client.
492 */ 676 */
493static void SendSmooth(NewSocket *ns, uint16 face) { 677static void
678SendSmooth (client_socket * ns, uint16 face)
679{
494 uint16 smoothface; 680 uint16 smoothface;
495 unsigned char reply[MAX_BUF];
496 SockList sl;
497 681
498 /* If we can't find a face, return and set it so we won't try to send this 682 /* If we can't find a face, return and set it so we won't try to send this
499 * again. 683 * again.
500 */ 684 */
501 if ((!FindSmooth (face, &smoothface)) && 685 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
502 (!FindSmooth ( smooth_face->number, &smoothface))) { 686 {
503 687
504 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 688 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
505 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 689 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
506 return; 690 return;
507 } 691 }
508 692
509 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 693 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
510 esrv_send_face(ns, smoothface, 0); 694 esrv_send_face (ns, smoothface, 0);
511 695
512 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 696 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
513 697
514 sl.buf=reply; 698 packet sl;
515 strcpy((char*)sl.buf,"smooth "); 699
516 sl.len=strlen((char*)sl.buf); 700 sl << "smooth "
517 SockList_AddShort(&sl, face); 701 << uint16 (face)
518 SockList_AddShort(&sl, smoothface); 702 << uint16 (smoothface);
703
519 Send_With_Handling(ns, &sl); 704 Send_With_Handling (ns, &sl);
520} 705}
521 706
522 /** 707 /**
523 * Tells client the picture it has to use 708 * Tells client the picture it has to use
524 * to smooth a picture number given as argument. 709 * to smooth a picture number given as argument.
525 */ 710 */
711void
526void AskSmooth (char *buf, int len, NewSocket *ns){ 712AskSmooth (char *buf, int len, client_socket * ns)
713{
527 uint16 facenbr; 714 uint16 facenbr;
528 715
529 facenbr=atoi (buf); 716 facenbr = atoi (buf);
530 SendSmooth(ns, facenbr); 717 SendSmooth (ns, facenbr);
531} 718}
532
533
534
535
536 719
537/** 720/**
538 * This handles the general commands from the client (ie, north, fire, cast, 721 * This handles the general commands from the client (ie, north, fire, cast,
539 * etc.) 722 * etc.)
540 */ 723 */
724void
541void PlayerCmd(char *buf, int len, player *pl) 725PlayerCmd (char *buf, int len, player *pl)
542{ 726{
543 727
544 /* The following should never happen with a proper or honest client. 728 /* The following should never happen with a proper or honest client.
545 * Therefore, the error message doesn't have to be too clear - if 729 * Therefore, the error message doesn't have to be too clear - if
546 * someone is playing with a hacked/non working client, this gives them 730 * someone is playing with a hacked/non working client, this gives them
547 * an idea of the problem, but they deserve what they get 731 * an idea of the problem, but they deserve what they get
548 */ 732 */
549 if (pl->state!=ST_PLAYING) { 733 if (pl->state != ST_PLAYING)
550 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
551 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
552 return;
553 } 734 {
735 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
736 return;
737 }
554 /* Check if there is a count. In theory, a zero count could also be 738 /* Check if there is a count. In theory, a zero count could also be
555 * sent, so check for that also. 739 * sent, so check for that also.
556 */ 740 */
557 if (atoi(buf) || buf[0]=='0') { 741 if (atoi (buf) || buf[0] == '0')
742 {
558 pl->count=atoi((char*)buf); 743 pl->count = atoi ((char *) buf);
559 buf=strchr(buf,' '); /* advance beyond the numbers */ 744 buf = strchr (buf, ' '); /* advance beyond the numbers */
560 if (!buf) { 745 if (!buf)
746 {
561#ifdef ESRV_DEBUG 747#ifdef ESRV_DEBUG
562 LOG(llevDebug,"PlayerCmd: Got count but no command.\n"); 748 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
563#endif 749#endif
564 return; 750 return;
565 } 751 }
566 buf++; 752 buf++;
567 } 753 }
568 /* This should not happen anymore. */ 754 /* This should not happen anymore. */
569 if (pl->ob->speed_left<-1.0) { 755 if (pl->ob->speed_left < -1.0)
756 {
570 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 757 LOG (llevError, "Player has negative time - shouldn't do command.\n");
571 } 758 }
572 /* In c_new.c */ 759 /* In c_new.c */
573 execute_newserver_command(pl->ob, (char*)buf); 760 execute_newserver_command (pl->ob, (char *) buf);
574 /* Perhaps something better should be done with a left over count. 761 /* Perhaps something better should be done with a left over count.
575 * Cleaning up the input should probably be done first - all actions 762 * Cleaning up the input should probably be done first - all actions
576 * for the command that issued the count should be done before any other 763 * for the command that issued the count should be done before any other
577 * commands. 764 * commands.
578 */ 765 */
579 766
580 pl->count=0; 767 pl->count = 0;
581 768
582} 769}
583 770
584 771
585/** 772/**
586 * This handles the general commands from the client (ie, north, fire, cast, 773 * This handles the general commands from the client (ie, north, fire, cast,
587 * etc.). It is a lot like PlayerCmd above, but is called with the 774 * etc.). It is a lot like PlayerCmd above, but is called with the
588 * 'ncom' method which gives more information back to the client so it 775 * 'ncom' method which gives more information back to the client so it
589 * can throttle. 776 * can throttle.
590 */ 777 */
778void
591void NewPlayerCmd(uint8 *buf, int len, player *pl) 779NewPlayerCmd (uint8 * buf, int len, player *pl)
592{ 780{
593 int time,repeat; 781 int time, repeat;
594 short packet;
595 unsigned char command[MAX_BUF]; 782 char command[MAX_BUF];
596 SockList sl; 783 int pktlen;
597 784
598 if (len < 7) { 785 if (len < 7)
786 {
599 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
600 return; 788 return;
601 } 789 }
602 790
603 packet = GetShort_String(buf); 791 pktlen = net_uint16 (buf);
604 repeat = GetInt_String(buf+2); 792 repeat = net_uint32 (buf + 2);
793
605 /* -1 is special - no repeat, but don't update */ 794 /* -1 is special - no repeat, but don't update */
606 if (repeat!=-1) { 795 if (repeat != -1)
607 pl->count=repeat; 796 pl->count = repeat;
608 }
609 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
610 797
798 if ((len - 4) >= MAX_BUF)
799 len = MAX_BUF - 5;
800
611 strncpy((char*)command, (char*)buf+6, len-4); 801 strncpy ((char *) command, (char *) buf + 6, len - 4);
612 command[len-4]='\0'; 802 command[len - 4] = '\0';
613 803
614 /* The following should never happen with a proper or honest client. 804 /* The following should never happen with a proper or honest client.
615 * Therefore, the error message doesn't have to be too clear - if 805 * Therefore, the error message doesn't have to be too clear - if
616 * someone is playing with a hacked/non working client, this gives them 806 * someone is playing with a hacked/non working client, this gives them
617 * an idea of the problem, but they deserve what they get 807 * an idea of the problem, but they deserve what they get
618 */ 808 */
619 if (pl->state!=ST_PLAYING) { 809 if (pl->state != ST_PLAYING)
620 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
621 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
622 return;
623 } 810 {
811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
812 return;
813 }
624 814
625 /* This should not happen anymore. */ 815 /* This should not happen anymore. */
626 if (pl->ob->speed_left<-1.0) { 816 if (pl->ob->speed_left < -1.0)
627 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 817 LOG (llevError, "Player has negative time - shouldn't do command.\n");
628 } 818
629 /* In c_new.c */ 819 /* In c_new.c */
630 execute_newserver_command(pl->ob, (char*)command); 820 execute_newserver_command (pl->ob, (char *) command);
631 /* Perhaps something better should be done with a left over count. 821 /* Perhaps something better should be done with a left over count.
632 * Cleaning up the input should probably be done first - all actions 822 * Cleaning up the input should probably be done first - all actions
633 * for the command that issued the count should be done before any other 823 * for the command that issued the count should be done before any other
634 * commands. 824 * commands.
635 */ 825 */
636 pl->count=0; 826 pl->count = 0;
637 827
828 if (FABS (pl->ob->speed) < 0.001)
829 time = MAX_TIME * 100;
830 else
831 time = (int) (MAX_TIME / FABS (pl->ob->speed));
832
638 /* Send confirmation of command execution now */ 833 /* Send confirmation of command execution now */
639 sl.buf = command; 834
640 strcpy((char*)sl.buf,"comc "); 835 packet sl;
641 sl.len=5; 836 sl << "comc " << uint16 (pktlen) << uint32 (time);
642 SockList_AddShort(&sl,packet);
643 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
644 else
645 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
646 SockList_AddInt(&sl,time);
647 Send_With_Handling(&pl->socket, &sl); 837 Send_With_Handling (pl->socket, &sl);
648} 838}
649 839
650 840
651/** This is a reply to a previous query. */ 841/** This is a reply to a previous query. */
842void
652void ReplyCmd(char *buf, int len, player *pl) 843ReplyCmd (char *buf, int len, player *pl)
653{ 844{
654 /* This is to synthesize how the data would be stored if it 845 /* This is to synthesize how the data would be stored if it
655 * was normally entered. A bit of a hack, and should be cleaned up 846 * was normally entered. A bit of a hack, and should be cleaned up
656 * once all the X11 code is removed from the server. 847 * once all the X11 code is removed from the server.
657 * 848 *
658 * We pass 13 to many of the functions because this way they 849 * We pass 13 to many of the functions because this way they
659 * think it was the carriage return that was entered, and the 850 * think it was the carriage return that was entered, and the
660 * function then does not try to do additional input. 851 * function then does not try to do additional input.
661 */ 852 */
662 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 853 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
663 854
664 /* this avoids any hacking here */ 855 /* this avoids any hacking here */
665 856
666 switch (pl->state) { 857 switch (pl->state)
858 {
667 case ST_PLAYING: 859 case ST_PLAYING:
668 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 860 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
669 break; 861 break;
670 862
671 case ST_PLAY_AGAIN: 863 case ST_PLAY_AGAIN:
672 /* We can check this for return value (2==quit). Maybe we 864 /* We can check this for return value (2==quit). Maybe we
673 * should, and do something appropriate? 865 * should, and do something appropriate?
674 */ 866 */
675 receive_play_again(pl->ob, buf[0]); 867 receive_play_again (pl->ob, buf[0]);
676 break; 868 break;
677 869
678 case ST_ROLL_STAT: 870 case ST_ROLL_STAT:
679 key_roll_stat(pl->ob,buf[0]); 871 key_roll_stat (pl->ob, buf[0]);
680 break; 872 break;
681 873
682 case ST_CHANGE_CLASS: 874 case ST_CHANGE_CLASS:
683 875
684 key_change_class(pl->ob, buf[0]); 876 key_change_class (pl->ob, buf[0]);
685 break; 877 break;
686 878
687 case ST_CONFIRM_QUIT: 879 case ST_CONFIRM_QUIT:
688 key_confirm_quit(pl->ob, buf[0]); 880 key_confirm_quit (pl->ob, buf[0]);
689 break; 881 break;
690 882
691 case ST_CONFIGURE: 883 case ST_CONFIGURE:
692 LOG(llevError,"In client input handling, but into configure state\n"); 884 LOG (llevError, "In client input handling, but into configure state\n");
693 pl->state = ST_PLAYING; 885 pl->state = ST_PLAYING;
694 break; 886 break;
695 887
696 case ST_GET_NAME: 888 case ST_GET_NAME:
697 receive_player_name(pl->ob,13); 889 receive_player_name (pl->ob, 13);
698 break; 890 break;
699 891
700 case ST_GET_PASSWORD: 892 case ST_GET_PASSWORD:
701 case ST_CONFIRM_PASSWORD: 893 case ST_CONFIRM_PASSWORD:
702 receive_player_password(pl->ob,13); 894 receive_player_password (pl->ob, 13);
703 break; 895 break;
704 896
705 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 897 case ST_GET_PARTY_PASSWORD: /* Get password for party */
706 receive_party_password(pl->ob,13); 898 receive_party_password (pl->ob, 13);
707 break; 899 break;
708 900
709 default: 901 default:
710 LOG(llevError,"Unknown input state: %d\n", pl->state); 902 LOG (llevError, "Unknown input state: %d\n", pl->state);
711 } 903 }
712} 904}
713 905
714/** 906/**
715 * Client tells its version. If there is a mismatch, we close the 907 * Client tells its version. If there is a mismatch, we close the
716 * socket. In real life, all we should care about is the client having 908 * socket. In real life, all we should care about is the client having
717 * something older than the server. If we assume the client will be 909 * something older than the server. If we assume the client will be
718 * backwards compatible, having it be a later version should not be a 910 * backwards compatible, having it be a later version should not be a
719 * problem. 911 * problem.
720 */ 912 */
913void
721void VersionCmd(char *buf, int len,NewSocket *ns) 914VersionCmd (char *buf, int len, client_socket * ns)
722{ 915{
723 char *cp; 916 char *cp;
724 char version_warning[256]; 917 char version_warning[256];
725 918
726 if (!buf) { 919 if (!buf)
920 {
727 LOG(llevError, "CS: received corrupted version command\n"); 921 LOG (llevError, "CS: received corrupted version command\n");
728 return; 922 return;
729 } 923 }
730 924
731 ns->cs_version = atoi(buf); 925 ns->cs_version = atoi (buf);
732 ns->sc_version = ns->cs_version; 926 ns->sc_version = ns->cs_version;
733 if (VERSION_CS != ns->cs_version) { 927 if (VERSION_CS != ns->cs_version)
928 {
734#ifdef ESRV_DEBUG 929#ifdef ESRV_DEBUG
735 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 930 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
736#endif 931#endif
737 } 932 }
738 cp = strchr(buf+1,' '); 933 cp = strchr (buf + 1, ' ');
739 if (!cp) return; 934 if (!cp)
935 return;
740 ns->sc_version = atoi(cp); 936 ns->sc_version = atoi (cp);
741 if (VERSION_SC != ns->sc_version) { 937 if (VERSION_SC != ns->sc_version)
938 {
742#ifdef ESRV_DEBUG 939#ifdef ESRV_DEBUG
743 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 940 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
744#endif 941#endif
745 } 942 }
746 cp = strchr(cp+1, ' '); 943 cp = strchr (cp + 1, ' ');
747 if (cp) { 944 if (cp)
945 {
748 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 946 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
749 947
948 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
949
750 /* This is first implementation - i skip all beta DX clients with it 950 /* This is first implementation - i skip all beta DX clients with it
751 * Add later stuff here for other clients 951 * Add later stuff here for other clients
752 */ 952 */
753 953
754 /* these are old dxclients */ 954 /* these are old dxclients */
755 /* Version 1024 added support for singular + plural name values - 955 /* Version 1024 added support for singular + plural name values -
756 * requiing this minimal value reduces complexity of that code, and it 956 * requiing this minimal value reduces complexity of that code, and it
757 * has been around for a long time. 957 * has been around for a long time.
758 */ 958 */
759 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 ) 959 if (ns->sc_version < 1026)
760 { 960 {
761 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 961 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
762 Write_String_To_Socket(ns, version_warning, strlen(version_warning)); 962 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
763 } 963 ns->send_packet (version_warning);
964 }
764 965
765 } 966 }
766} 967}
767 968
768/** sound related functions. */ 969/** sound related functions. */
769 970
971void
770void SetSound(char *buf, int len, NewSocket *ns) 972SetSound (char *buf, int len, client_socket * ns)
771{ 973{
772 ns->sound = atoi(buf); 974 ns->sound = atoi (buf);
773} 975}
774 976
775/** client wants the map resent */ 977/** client wants the map resent */
776 978
979void
777void MapRedrawCmd(char *buf, int len, player *pl) 980MapRedrawCmd (char *buf, int len, player *pl)
778{ 981{
982
779/* This function is currently disabled; just clearing the map state results in 983/* This function is currently disabled; just clearing the map state results in
780 * display errors. It should clear the cache and send a newmap command. 984 * display errors. It should clear the cache and send a newmap command.
781 * Unfortunately this solution does not work because some client versions send 985 * Unfortunately this solution does not work because some client versions send
782 * a mapredraw command after receiving a newmap command. 986 * a mapredraw command after receiving a newmap command.
783 */ 987 */
784#if 0 988#if 0
785 /* Okay, this is MAJOR UGLY. but the only way I know how to 989 /* Okay, this is MAJOR UGLY. but the only way I know how to
786 * clear the "cache" 990 * clear the "cache"
787 */ 991 */
788 memset(&pl->socket.lastmap, 0, sizeof(struct Map)); 992 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
789 draw_client_map(pl->ob); 993 draw_client_map (pl->ob);
790#endif 994#endif
791} 995}
792
793/** Newmap command */
794void MapNewmapCmd( player *pl)
795{
796 if( pl->socket.newmapcmd == 1) {
797 memset(&pl->socket.lastmap, 0, sizeof(pl->socket.lastmap));
798 Write_String_To_Socket( &pl->socket, "newmap", 6);
799 }
800 pl->socket.current_map = 0;
801}
802
803
804 996
805/** 997/**
806 * Moves an object (typically, container to inventory). 998 * Moves an object (typically, container to inventory).
807 * syntax is: move (to) (tag) (nrof) 999 * syntax is: move (to) (tag) (nrof)
808 */ 1000 */
1001void
809void MoveCmd(char *buf, int len,player *pl) 1002MoveCmd (char *buf, int len, player *pl)
810{ 1003{
811 int vals[3], i; 1004 int vals[3], i;
812 1005
813 /* A little funky here. We only cycle for 2 records, because 1006 /* A little funky here. We only cycle for 2 records, because
814 * we obviously am not going to find a space after the third 1007 * we obviously am not going to find a space after the third
815 * record. Perhaps we should just replace this with a 1008 * record. Perhaps we should just replace this with a
816 * sscanf? 1009 * sscanf?
817 */ 1010 */
818 for (i=0; i<2; i++) { 1011 for (i = 0; i < 2; i++)
1012 {
819 vals[i]=atoi(buf); 1013 vals[i] = atoi (buf);
820 if (!(buf = strchr(buf, ' '))) { 1014 if (!(buf = strchr (buf, ' ')))
1015 {
821 LOG(llevError,"Incomplete move command: %s\n", buf); 1016 LOG (llevError, "Incomplete move command: %s\n", buf);
822 return; 1017 return;
823 } 1018 }
824 buf++; 1019 buf++;
825 } 1020 }
826 vals[2]=atoi(buf); 1021 vals[2] = atoi (buf);
827 1022
828/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 1023/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
829 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 1024 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
830} 1025}
831 1026
832 1027
833 1028
834/****************************************************************************** 1029/******************************************************************************
839 1034
840/** 1035/**
841 * Asks the client to query the user. This way, the client knows 1036 * Asks the client to query the user. This way, the client knows
842 * it needs to send something back (vs just printing out a message) 1037 * it needs to send something back (vs just printing out a message)
843 */ 1038 */
1039void
844void send_query(NewSocket *ns, uint8 flags, char *text) 1040send_query (client_socket * ns, uint8 flags, char *text)
845{ 1041{
846 char buf[MAX_BUF]; 1042 char buf[MAX_BUF];
847 1043
848 sprintf(buf,"query %d %s", flags, text?text:""); 1044 sprintf (buf, "query %d %s", flags, text ? text : "");
849 Write_String_To_Socket(ns, buf, strlen(buf)); 1045 ns->send_packet (buf);
850} 1046}
851 1047
852#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1048#define AddIfInt64(Old,New,Type) if (Old != New) {\
853 Old = New; \ 1049 Old = New; \
854 SockList_AddChar(&sl, Type); \ 1050 sl << uint8 (Type) << uint64 (New); \
855 SockList_AddInt64(&sl, New); \ 1051 }
856 }
857 1052
858#define AddIfInt(Old,New,Type) if (Old != New) {\ 1053#define AddIfInt(Old,New,Type) if (Old != New) {\
859 Old = New; \ 1054 Old = New; \
860 SockList_AddChar(&sl, Type); \ 1055 sl << uint8 (Type) << uint32 (New); \
861 SockList_AddInt(&sl, New); \ 1056 }
862 }
863 1057
864#define AddIfShort(Old,New,Type) if (Old != New) {\ 1058#define AddIfShort(Old,New,Type) if (Old != New) {\
865 Old = New; \ 1059 Old = New; \
866 SockList_AddChar(&sl, Type); \ 1060 sl << uint8 (Type) << uint16 (New); \
867 SockList_AddShort(&sl, New); \ 1061 }
868 }
869 1062
870#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1063#define AddIfFloat(Old,New,Type) if (Old != New) {\
871 Old = New; \ 1064 Old = New; \
872 SockList_AddChar(&sl, Type); \ 1065 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
873 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 1066 }
874 }
875 1067
876#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1068#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
877 if (Old) free(Old);\ 1069 free(Old); Old = strdup (New);\
878 Old = strdup_local(New);\ 1070 sl << uint8 (Type) << data8 (New); \
879 SockList_AddChar(&sl, Type); \ 1071 }
880 SockList_AddChar(&sl, ( char )strlen(New)); \
881 strcpy((char*)sl.buf + sl.len, New); \
882 sl.len += strlen(New); \
883 }
884 1072
885/** 1073/**
886 * Sends a statistics update. We look at the old values, 1074 * Sends a statistics update. We look at the old values,
887 * and only send what has changed. Stat mapping values are in newclient.h 1075 * and only send what has changed. Stat mapping values are in newclient.h
888 * Since this gets sent a lot, this is actually one of the few binary 1076 * Since this gets sent a lot, this is actually one of the few binary
889 * commands for now. 1077 * commands for now.
890 */ 1078 */
1079void
891void esrv_update_stats(player *pl) 1080esrv_update_stats (player *pl)
892{ 1081{
893 SockList sl;
894 char buf[MAX_BUF]; 1082 char buf[MAX_BUF];
895 uint16 flags; 1083 uint16 flags;
896 1084
897 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1085 packet sl;
898 strcpy((char*)sl.buf,"stats "); 1086 sl << "stats ";
899 sl.len=strlen((char*)sl.buf); 1087
900
901 if(pl->ob != NULL) 1088 if (pl->ob != NULL)
902 { 1089 {
903 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1090 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
904 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1091 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
905 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1092 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP);
906 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1093 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP);
907 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1094 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE);
908 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1095 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE);
909 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1096 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR);
910 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 1097 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
911 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 1098 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
912 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1099 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
913 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1100 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
914 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1101 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
915 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1102 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
916 }
917 if(pl->socket.exp64) {
918 uint8 s;
919 for(s=0;s<NUM_SKILLS;s++) {
920 if (pl->last_skill_ob[s] &&
921 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
922
923 /* Always send along the level if exp changes. This is only
924 * 1 extra byte, but keeps processing simpler.
925 */
926 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
927 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
928 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
929 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
930 } 1103 }
931 } 1104
932 }
933 if (pl->socket.exp64) { 1105 if (pl->socket->exp64)
1106 {
1107 uint8 s;
1108
1109 for (s = 0; s < NUM_SKILLS; s++)
1110 {
1111 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1112 {
1113 /* Always send along the level if exp changes. This is only
1114 * 1 extra byte, but keeps processing simpler.
1115 */
1116 sl << uint8 (s + CS_STAT_SKILLINFO)
1117 << uint8 (pl->last_skill_ob[s]->level)
1118 << uint64 (pl->last_skill_ob[s]->stats.exp);
1119
1120 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1121 }
1122 }
1123 }
1124
1125 if (pl->socket->exp64)
934 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1126 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
935 } else { 1127 else
936 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP); 1128 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
937 } 1129
938 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1130 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
939 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1131 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
940 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1132 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
941 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1133 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
942 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1134 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
943 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1135 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
944 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1136 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
945 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1137 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
946 flags=0; 1138 flags = 0;
947 if (pl->fire_on) flags |=SF_FIREON;
948 if (pl->run_on) flags |= SF_RUNON;
949 1139
1140 if (pl->fire_on)
1141 flags |= SF_FIREON;
1142
1143 if (pl->run_on)
1144 flags |= SF_RUNON;
1145
950 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1146 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1147
951 if (pl->socket.sc_version<1025) { 1148 if (pl->socket->sc_version < 1025)
952 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1149 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
953 } else { 1150 else
954 int i; 1151 {
1152 int i;
955 1153
956 for (i=0; i<NROFATTACKS; i++) { 1154 for (i = 0; i < NROFATTACKS; i++)
1155 {
957 /* Skip ones we won't send */ 1156 /* Skip ones we won't send */
958 if (atnr_cs_stat[i]==-1) continue; 1157 if (atnr_cs_stat[i] == -1)
1158 continue;
1159
959 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1160 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
960 } 1161 }
961 } 1162 }
1163
962 if (pl->socket.monitor_spells) { 1164 if (pl->socket->monitor_spells)
1165 {
963 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1166 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
964 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1167 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
965 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1168 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
966 } 1169 }
1170
967 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1171 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
968 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1172 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
969 set_title(pl->ob, buf); 1173 set_title (pl->ob, buf);
970 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
971 1175
972 /* Only send it away if we have some actual data */ 1176 /* Only send it away if we have some actual data */
973 if (sl.len>6) { 1177 if (sl.length () > 6)
974#ifdef ESRV_DEBUG
975 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
976#endif
977 Send_With_Handling(&pl->socket, &sl); 1178 Send_With_Handling (pl->socket, &sl);
978 }
979 free(sl.buf);
980} 1179}
981
982 1180
983/** 1181/**
984 * Tells the client that here is a player it should start using. 1182 * Tells the client that here is a player it should start using.
985 */ 1183 */
1184void
986void esrv_new_player(player *pl, uint32 weight) 1185esrv_new_player (player *pl, uint32 weight)
987{ 1186{
988 SockList sl;
989
990 pl->last_weight = weight; 1187 pl->last_weight = weight;
991 1188
992 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1189 packet sl;
1190 sl << "player ";
993 1191
994 strcpy((char*)sl.buf,"player "); 1192 sl << uint32 (pl->ob->count)
995 sl.len=strlen((char*)sl.buf); 1193 << uint32 (weight)
996 SockList_AddInt(&sl, pl->ob->count); 1194 << uint32 (pl->ob->face->number)
997 SockList_AddInt(&sl, weight); 1195 << data8 (pl->ob->name);
998 SockList_AddInt(&sl, pl->ob->face->number);
999 1196
1000 SockList_AddChar(&sl, ( char )strlen(pl->ob->name));
1001 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1002 sl.len += strlen(pl->ob->name);
1003
1004 Send_With_Handling(&pl->socket, &sl); 1197 Send_With_Handling (pl->socket, &sl);
1005 free(sl.buf);
1006 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1007} 1199}
1008
1009 1200
1010/** 1201/**
1011 * Need to send an animation sequence to the client. 1202 * Need to send an animation sequence to the client.
1012 * We will send appropriate face commands to the client if we haven't 1203 * We will send appropriate face commands to the client if we haven't
1013 * sent them the face yet (this can become quite costly in terms of 1204 * sent them the face yet (this can become quite costly in terms of
1014 * how much we are sending - on the other hand, this should only happen 1205 * how much we are sending - on the other hand, this should only happen
1015 * when the player logs in and picks stuff up. 1206 * when the player logs in and picks stuff up.
1016 */ 1207 */
1208void
1017void esrv_send_animation(NewSocket *ns, short anim_num) 1209esrv_send_animation (client_socket * ns, short anim_num)
1018{ 1210{
1019 SockList sl;
1020 int i; 1211 int i;
1021 1212
1022 /* Do some checking on the anim_num we got. Note that the animations 1213 /* Do some checking on the anim_num we got. Note that the animations
1023 * are added in contigous order, so if the number is in the valid 1214 * are added in contigous order, so if the number is in the valid
1024 * range, it must be a valid animation. 1215 * range, it must be a valid animation.
1025 */ 1216 */
1026 if (anim_num < 0 || anim_num > num_animations) { 1217 if (anim_num < 0 || anim_num > num_animations)
1218 {
1027 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1219 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1028 return; 1220 return;
1029 } 1221 }
1030 1222
1031 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1223 packet sl;
1032 strcpy((char*)sl.buf, "anim "); 1224
1033 sl.len=5; 1225 sl << "anim "
1034 SockList_AddShort(&sl, anim_num); 1226 << uint16 (anim_num)
1035 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1227 << uint16 (0); /* flags - not used right now */
1228
1036 /* Build up the list of faces. Also, send any information (ie, the 1229 /* Build up the list of faces. Also, send any information (ie, the
1037 * the face itself) down to the client. 1230 * the face itself) down to the client.
1038 */ 1231 */
1039 for (i=0; i<animations[anim_num].num_animations; i++) { 1232 for (i = 0; i < animations[anim_num].num_animations; i++)
1233 {
1040 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1041 esrv_send_face(ns,animations[anim_num].faces[i],0); 1235 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1042 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1043 } 1237 }
1238
1044 Send_With_Handling(ns, &sl); 1239 Send_With_Handling (ns, &sl);
1045 free(sl.buf); 1240
1046 ns->anims_sent[anim_num] = 1; 1241 ns->anims_sent[anim_num] = 1;
1047} 1242}
1048 1243
1049 1244
1050/****************************************************************************** 1245/******************************************************************************
1051 * 1246 *
1055 1250
1056/** 1251/**
1057 * This adds face_num to a map cell at x,y. If the client doesn't have 1252 * This adds face_num to a map cell at x,y. If the client doesn't have
1058 * the face yet, we will also send it. 1253 * the face yet, we will also send it.
1059 */ 1254 */
1060static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1255static void
1061 short face_num, struct Map *newmap) 1256esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1062{ 1257{
1063 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1258 if (newmap->cells[x][y].count >= MAP_LAYERS)
1259 {
1064 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1260 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1065 return; 1261 return;
1066 abort(); 1262 abort ();
1067 } 1263 }
1264
1068 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1265 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1069 newmap->cells[x][y].count ++; 1266 newmap->cells[x][y].count++;
1267
1070 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1268 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1071 esrv_send_face(ns,face_num,0); 1269 esrv_send_face (ns, face_num, 0);
1072} 1270}
1073 1271
1074struct LayerCell { 1272struct LayerCell
1273{
1075 uint16 xy; 1274 uint16 xy;
1076 short face; 1275 short face;
1077}; 1276};
1078 1277
1079struct MapLayer { 1278struct MapLayer
1279{
1080 int count; 1280 int count;
1081 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1281 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1082}; 1282};
1083 1283
1084/** Checkes if map cells have changed */ 1284/** Checkes if map cells have changed */
1285static int
1085static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap) 1286mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1086{ 1287{
1087 int k; 1288 int k;
1088 1289
1089 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1290 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1090 return 1; 1291 return 1;
1091 for(k=0;k<newmap->cells[i][j].count;k++) { 1292 for (k = 0; k < newmap->cells[i][j].count; k++)
1092 if (ns->lastmap.cells[i][j].faces[k] != 1293 {
1093 newmap->cells[i][j].faces[k]) { 1294 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1295 {
1094 return 1; 1296 return 1;
1095 } 1297 }
1096 } 1298 }
1097 return 0; 1299 return 0;
1098} 1300}
1099 1301
1100/** 1302/**
1101 * Basically, what this does is pack the data into layers. 1303 * Basically, what this does is pack the data into layers.
1102 * cnum is the client number, cur is the the buffer we put all of 1304 * cnum is the client number, cur is the the buffer we put all of
1103 * this data into. we return the end of the data. layers is 1305 * this data into. we return the end of the data. layers is
1104 * how many layers of data we should back. 1306 * how many layers of data we should back.
1105 */ 1307 */
1106static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers, 1308static uint8 *
1107 struct Map *newmap) 1309compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1108{ 1310{
1109 int x,y,k; 1311 int x, y, k;
1110 int face; 1312 int face;
1111 unsigned char *fcur; 1313 unsigned char *fcur;
1112 struct MapLayer layers[MAP_LAYERS]; 1314 struct MapLayer layers[MAP_LAYERS];
1113 1315
1114 for(k = 0;k<MAP_LAYERS;k++) 1316 for (k = 0; k < MAP_LAYERS; k++)
1115 layers[k].count = 0; 1317 layers[k].count = 0;
1116 fcur = cur; 1318 fcur = cur;
1117 for(x=0;x<ns->mapx;x++) { 1319 for (x = 0; x < ns->mapx; x++)
1118 for(y=0;y<ns->mapy;y++) { 1320 {
1321 for (y = 0; y < ns->mapy; y++)
1322 {
1119 if (!mapcellchanged(ns,x,y,newmap)) 1323 if (!mapcellchanged (ns, x, y, newmap))
1120 continue; 1324 continue;
1121 if (newmap->cells[x][y].count == 0) { 1325 if (newmap->cells[x][y].count == 0)
1326 {
1122 *cur = x*ns->mapy+y; /* mark empty space */ 1327 *cur = x * ns->mapy + y; /* mark empty space */
1123 cur++; 1328 cur++;
1124 continue; 1329 continue;
1330 }
1331 for (k = 0; k < newmap->cells[x][y].count; k++)
1332 {
1333 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1334 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1335 layers[k].count++;
1336 }
1337 }
1125 } 1338 }
1126 for(k=0;k<newmap->cells[x][y].count;k++) {
1127 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1128 layers[k].lcells[layers[k].count].face =
1129 newmap->cells[x][y].faces[k];
1130 layers[k].count++;
1131 }
1132 }
1133 }
1134 /* If no data, return now. */ 1339 /* If no data, return now. */
1135 if (fcur == cur && layers[0].count == 0) 1340 if (fcur == cur && layers[0].count == 0)
1136 return cur;
1137 *cur = 255; /* mark end of explicitly cleared cells */
1138 cur++;
1139 /* First pack by layers. */
1140 for(k=0;k<numlayers;k++) {
1141 if (layers[k].count == 0)
1142 break; /* once a layer is entirely empty, no layer below it can
1143 have anything in it either */
1144 /* Pack by entries in thie layer */
1145 for(x=0;x<layers[k].count;) {
1146 fcur = cur;
1147 *cur = layers[k].lcells[x].face >> 8;
1148 cur++;
1149 *cur = layers[k].lcells[x].face & 0xFF;
1150 cur++;
1151 face = layers[k].lcells[x].face;
1152 /* Now, we back the redundant data into 1 byte xy pairings */
1153 for(y=x;y<layers[k].count;y++) {
1154 if (layers[k].lcells[y].face == face) {
1155 *cur = ( uint8 )layers[k].lcells[y].xy;
1156 cur++;
1157 layers[k].lcells[y].face = -1;
1158 }
1159 }
1160 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1161 /* forward over the now redundant data */
1162 while(x < layers[k].count &&
1163 layers[k].lcells[x].face == -1)
1164 x++;
1165 }
1166 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1167 }
1168 return cur; 1341 return cur;
1169} 1342 *cur = 255; /* mark end of explicitly cleared cells */
1170 1343 cur++;
1171static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap) 1344 /* First pack by layers. */
1172{ 1345 for (k = 0; k < numlayers; k++)
1173 static long frames,bytes,tbytes,tframes;
1174 char *cur;
1175 SockList sl;
1176
1177
1178 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1179 strcpy((char*)sl.buf,"map ");
1180 sl.len=strlen((char*)sl.buf);
1181
1182 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1183 sl.len=cur-(char*)sl.buf;
1184
1185/* LOG(llevDebug, "Sending map command.\n");*/
1186
1187 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1188 /* All of this is just accounting stuff */
1189 if (tframes>100) {
1190 tframes = tbytes = 0;
1191 }
1192 tframes++;
1193 frames++;
1194 tbytes += sl.len;
1195 bytes += sl.len;
1196 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1197 Send_With_Handling(ns, &sl);
1198 ns->sent_scroll = 0;
1199 } 1346 {
1200 free(sl.buf); 1347 if (layers[k].count == 0)
1348 break; /* once a layer is entirely empty, no layer below it can
1349 have anything in it either */
1350 /* Pack by entries in thie layer */
1351 for (x = 0; x < layers[k].count;)
1352 {
1353 fcur = cur;
1354 *cur = layers[k].lcells[x].face >> 8;
1355 cur++;
1356 *cur = layers[k].lcells[x].face & 0xFF;
1357 cur++;
1358 face = layers[k].lcells[x].face;
1359 /* Now, we back the redundant data into 1 byte xy pairings */
1360 for (y = x; y < layers[k].count; y++)
1361 {
1362 if (layers[k].lcells[y].face == face)
1363 {
1364 *cur = (uint8) layers[k].lcells[y].xy;
1365 cur++;
1366 layers[k].lcells[y].face = -1;
1367 }
1368 }
1369 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1370 /* forward over the now redundant data */
1371 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1372 x++;
1373 }
1374 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1375 }
1376 return cur;
1201} 1377}
1202
1203 1378
1204/** Clears a map cell */ 1379/** Clears a map cell */
1380static void
1205static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1381map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1206{ 1382{
1207 cell->count=count;
1208 cell->faces[0] = face0; 1383 cell->faces[0] = face0;
1209 cell->faces[1] = face1; 1384 cell->faces[1] = face1;
1210 cell->faces[2] = face2; 1385 cell->faces[2] = face2;
1386 cell->count = count;
1387 cell->stat_hp = 0;
1388 cell->flags = 0;
1389 cell->player = 0;
1211} 1390}
1212 1391
1213#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1392#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1214#define MAX_LAYERS 3 1393#define MAX_LAYERS 3
1215 1394
1218 * and saves the space of allocating this in the socket object when we only 1397 * and saves the space of allocating this in the socket object when we only
1219 * need it for this cycle. If the serve is ever threaded, this needs to be 1398 * need it for this cycle. If the serve is ever threaded, this needs to be
1220 * re-examined. 1399 * re-examined.
1221 */ 1400 */
1222 1401
1223static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1402static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1224 1403
1225/** 1404/**
1226 * Returns true if any of the heads for this 1405 * Returns true if any of the heads for this
1227 * space is set. Returns false if all are blank - this is used 1406 * space is set. Returns false if all are blank - this is used
1228 * for empty space checking. 1407 * for empty space checking.
1229 */ 1408 */
1230static inline int have_head(int ax, int ay) { 1409static inline int
1410have_head (int ax, int ay)
1411{
1231 1412
1232 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1413 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1233 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1414 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1234 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1235 return 0; 1415 return 1;
1416 return 0;
1236} 1417}
1237 1418
1238/** 1419/**
1239 * check_head is a bit simplistic version of update_space below. 1420 * check_head is a bit simplistic version of update_space below.
1240 * basically, it only checks the that the head on space ax,ay at layer 1421 * basically, it only checks the that the head on space ax,ay at layer
1241 * needs to get sent - if so, it adds the data, sending the head 1422 * needs to get sent - if so, it adds the data, sending the head
1242 * if needed, and returning 1. If this no data needs to get 1423 * if needed, and returning 1. If this no data needs to get
1243 * sent, it returns zero. 1424 * sent, it returns zero.
1244 */ 1425 */
1245static inline int check_head(SockList *sl, NewSocket *ns, int ax, int ay, int layer) 1426static int
1427check_head (packet &sl, client_socket &ns, int ax, int ay, int layer)
1246{ 1428{
1247 short face_num; 1429 short face_num;
1248 1430
1249 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1431 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1250 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1432 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1251 else 1433 else
1252 face_num = 0; 1434 face_num = 0;
1253 1435
1254 if (face_num != ns->lastmap.cells[ax][ay].faces[layer]) { 1436 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1255 SockList_AddShort(sl, face_num); 1437 {
1438 sl << uint16 (face_num);
1256 if (face_num && !(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1439 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1257 esrv_send_face(ns, face_num, 0); 1440 esrv_send_face (&ns, face_num, 0);
1441
1258 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1442 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1259 ns->lastmap.cells[ax][ay].faces[layer] = face_num; 1443 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1260 return 1; 1444 return 1;
1261 } 1445 }
1262 1446
1263 return 0; /* No change */ 1447 return 0; /* No change */
1264} 1448}
1265 1449
1266/** 1450/**
1267 * Removes the need to replicate the same code for each layer. 1451 * Removes the need to replicate the same code for each layer.
1268 * this returns true if this space is now in fact different than 1452 * this returns true if this space is now in fact different than
1281 * the map command, where the faces stack up. Sinces that is no longer 1465 * the map command, where the faces stack up. Sinces that is no longer
1282 * the case, it seems to make more sense to have these layer values 1466 * the case, it seems to make more sense to have these layer values
1283 * actually match. 1467 * actually match.
1284 */ 1468 */
1285 1469
1470static int
1286static inline int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1471update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1287{ 1472{
1288 object *ob, *head; 1473 object *ob, *head;
1289 uint16 face_num; 1474 uint16 face_num;
1290 int bx, by,i; 1475 int bx, by, i;
1291 1476
1292 /* If there is a multipart object stored away, treat that as more important. 1477 /* If there is a multipart object stored away, treat that as more important.
1293 * If not, then do the normal processing. 1478 * If not, then do the normal processing.
1294 */ 1479 */
1295
1296 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1480 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1297 1481
1298 /* Check to see if this head is part of the set of objects 1482 /* Check to see if this head is part of the set of objects
1299 * we would normally send for this space. If so, then 1483 * we would normally send for this space. If so, then
1300 * don't use the head value. We need to do the check 1484 * don't use the head value. We need to do the check
1301 * here and not when setting up the heads[] value for two reasons - 1485 * here and not when setting up the heads[] value for two reasons -
1302 * 1) the heads[] values will get used even if the space is not visible. 1486 * 1) the heads[] values will get used even if the space is not visible.
1303 * 2) its possible the head is not on the same map as a part, and I'd 1487 * 2) its possible the head is not on the same map as a part, and I'd
1304 * rather not need to do the map translation overhead. 1488 * rather not need to do the map translation overhead.
1305 * 3) We need to do some extra checking to make sure that we will 1489 * 3) We need to do some extra checking to make sure that we will
1306 * otherwise send the image as this layer, eg, either it matches 1490 * otherwise send the image as this layer, eg, either it matches
1307 * the head value, or is not multipart. 1491 * the head value, or is not multipart.
1308 */ 1492 */
1309 if (head && !head->more) { 1493 if (head && !head->more)
1494 {
1310 for (i=0; i<MAP_LAYERS; i++) { 1495 for (i = 0; i < MAP_LAYERS; i++)
1496 {
1311 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1497 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1312 if (!ob) continue; 1498 if (!ob)
1499 continue;
1313 1500
1314 if (ob->head) ob=ob->head; 1501 if (ob->head)
1502 ob = ob->head;
1315 1503
1316 if (ob == head) { 1504 if (ob == head)
1505 {
1317 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1506 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1318 head = NULL; 1507 head = NULL;
1319 break; 1508 break;
1509 }
1510 }
1320 } 1511 }
1321 }
1322 }
1323 1512
1324 ob = head; 1513 ob = head;
1514 if (!ob)
1325 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1515 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1326 1516
1327 /* If there is no object for this space, or if the face for the object 1517 /* If there is no object for this space, or if the face for the object
1328 * is the blank face, set the face number to zero. 1518 * is the blank face, set the face number to zero.
1329 * else if we have the stored head object for this space, that takes 1519 * else if we have the stored head object for this space, that takes
1330 * precedence over the other object for this space. 1520 * precedence over the other object for this space.
1331 * otherwise, we do special head processing 1521 * otherwise, we do special head processing
1332 */ 1522 */
1333 if (!ob || ob->face == blank_face) face_num=0; 1523 if (!ob || ob->face == blank_face)
1524 face_num = 0;
1334 else if (head){ 1525 else if (head)
1526 {
1335 /* if this is a head that had previously been stored */ 1527 /* if this is a head that had previously been stored */
1336 face_num = ob->face->number; 1528 face_num = ob->face->number;
1337 } else { 1529 }
1530 else
1531 {
1338 /* if the faces for the different parts of a multipart object 1532 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most 1533 * are the same, we only want to send the bottom right most
1340 * portion of the object. That info is in the tail_.. values 1534 * portion of the object. That info is in the tail_.. values
1341 * of the head. Note that for the head itself, ob->head will 1535 * of the head. Note that for the head itself, ob->head will
1342 * be null, so we only do this block if we are working on 1536 * be null, so we only do this block if we are working on
1343 * a tail piece. 1537 * a tail piece.
1344 */ 1538 */
1345 1539
1346 /* tail_x and tail_y will only be set in the head object. If 1540 /* tail_x and tail_y will only be set in the head object. If
1347 * this is the head object and these are set, we proceed 1541 * this is the head object and these are set, we proceed
1348 * with logic to only send bottom right. Similarly, if 1542 * with logic to only send bottom right. Similarly, if
1349 * this is one of the more parts but the head has those values 1543 * this is one of the more parts but the head has those values
1350 * set, we want to do the processing. There can be cases where 1544 * set, we want to do the processing. There can be cases where
1351 * the head is not visible but one of its parts is, so we just 1545 * the head is not visible but one of its parts is, so we just
1352 * can always expect that ob->arch->tail_x will be true for all 1546 * can always expect that ob->arch->tail_x will be true for all
1353 * object we may want to display. 1547 * object we may want to display.
1354 */ 1548 */
1355 if ((ob->arch->tail_x || ob->arch->tail_y) || 1549 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1356 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1550 {
1357 1551
1358 if (ob->head) head = ob->head; 1552 if (ob->head)
1359 else head = ob; 1553 head = ob->head;
1554 else
1555 head = ob;
1360 1556
1361 /* Basically figure out where the offset is from where we are right 1557 /* Basically figure out where the offset is from where we are right
1362 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1558 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1363 * piece is from the head, and the tail is where the tail is from the 1559 * piece is from the head, and the tail is where the tail is from the
1364 * head. Note that bx and by will equal sx and sy if we are already working 1560 * head. Note that bx and by will equal sx and sy if we are already working
1365 * on the bottom right corner. If ob is the head, the clone values 1561 * on the bottom right corner. If ob is the head, the clone values
1366 * will be zero, so the right thing will still happen. 1562 * will be zero, so the right thing will still happen.
1367 */ 1563 */
1368 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1564 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1369 by = sy + head->arch->tail_y - ob->arch->clone.y; 1565 by = sy + head->arch->tail_y - ob->arch->clone.y;
1370 1566
1371 /* I don't think this can ever happen, but better to check for it just 1567 /* I don't think this can ever happen, but better to check for it just
1372 * in case. 1568 * in case.
1373 */ 1569 */
1374 if (bx < sx || by < sy) { 1570 if (bx < sx || by < sy)
1571 {
1375 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1572 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1376 bx, by, sx, sy); 1573 face_num = 0;
1377 face_num = 0; 1574 }
1378 }
1379 /* single part object, multipart object with non merged faces, 1575 /* single part object, multipart object with non merged faces,
1380 * of multipart object already at lower right. 1576 * of multipart object already at lower right.
1381 */ 1577 */
1382 else if (bx == sx && by == sy) { 1578 else if (bx == sx && by == sy)
1579 {
1383 face_num = ob->face->number; 1580 face_num = ob->face->number;
1384 1581
1385 /* if this face matches one stored away, clear that one away. 1582 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands 1583 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0. 1584 * goes from 2 down to 0.
1388 */ 1585 */
1389 for (i=0; i<MAP_LAYERS; i++) 1586 for (i = 0; i < MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1587 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1588 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1589 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 } 1590 }
1394 else { 1591 else
1592 {
1395 /* If this head is stored away, clear it - otherwise, 1593 /* If this head is stored away, clear it - otherwise,
1396 * there can be cases where a object is on multiple layers - 1594 * there can be cases where a object is on multiple layers -
1397 * we only want to send it once. 1595 * we only want to send it once.
1398 */ 1596 */
1399 face_num = head->face->number; 1597 face_num = head->face->number;
1400 for (i=0; i<MAP_LAYERS; i++) 1598 for (i = 0; i < MAP_LAYERS; i++)
1401 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1599 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1402 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1600 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1601 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1404 1602
1405 /* First, try to put the new head on the same layer. If that is used up, 1603 /* First, try to put the new head on the same layer. If that is used up,
1406 * then find another layer. 1604 * then find another layer.
1407 */ 1605 */
1408 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1606 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1607 {
1409 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1608 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1410 } else for (i=0; i<MAX_LAYERS; i++) { 1609 }
1610 else
1611 for (i = 0; i < MAX_LAYERS; i++)
1612 {
1411 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1613 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1412 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1614 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1615 {
1413 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1616 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1414 } 1617 }
1415 } 1618 }
1416 face_num = 0; /* Don't send this object - we'll send the head later */ 1619 face_num = 0; /* Don't send this object - we'll send the head later */
1417 } 1620 }
1418 } else { 1621 }
1622 else
1623 {
1419 /* In this case, we are already at the lower right or single part object, 1624 /* In this case, we are already at the lower right or single part object,
1420 * so nothing special 1625 * so nothing special
1421 */ 1626 */
1422 face_num = ob->face->number; 1627 face_num = ob->face->number;
1423 1628
1424 /* clear out any head entries that have the same face as this one */ 1629 /* clear out any head entries that have the same face as this one */
1425 for (bx=0; bx<layer; bx++) 1630 for (bx = 0; bx < layer; bx++)
1426 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1631 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1632 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1428 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1633 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1429 } 1634 }
1430 } /* else not already head object or blank face */ 1635 } /* else not already head object or blank face */
1431 1636
1432 /* This is a real hack. Basically, if we have nothing to send for this layer, 1637 /* This is a real hack. Basically, if we have nothing to send for this layer,
1433 * but there is a head on the next layer, send that instead. 1638 * but there is a head on the next layer, send that instead.
1434 * Without this, what happens is you can get the case where the player stands 1639 * Without this, what happens is you can get the case where the player stands
1435 * on the same space as the head. However, if you have overlapping big objects 1640 * on the same space as the head. However, if you have overlapping big objects
1436 * of the same type, what happens then is it doesn't think it needs to send 1641 * of the same type, what happens then is it doesn't think it needs to send
1437 * This tends to make stacking also work/look better. 1642 * This tends to make stacking also work/look better.
1438 */ 1643 */
1439 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1644 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1645 {
1440 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1646 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1441 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1647 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1442 } 1648 }
1443 1649
1444 /* Another hack - because of heads and whatnot, this face may match one 1650 /* Another hack - because of heads and whatnot, this face may match one
1445 * we already sent for a lower layer. In that case, don't send 1651 * we already sent for a lower layer. In that case, don't send
1446 * this one. 1652 * this one.
1447 */ 1653 */
1448 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1654 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1449 face_num = 0; 1655 face_num = 0;
1450 }
1451 1656
1452 /* We've gotten what face we want to use for the object. Now see if 1657 /* We've gotten what face we want to use for the object. Now see if
1453 * if it has changed since we last sent it to the client. 1658 * if it has changed since we last sent it to the client.
1454 */ 1659 */
1455 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1660 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1661 {
1456 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1662 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1457 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1663 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1458 esrv_send_face(ns, face_num, 0); 1664 esrv_send_face (&ns, face_num, 0);
1459 SockList_AddShort(sl, face_num); 1665
1460 return 1; 1666 sl << uint16 (face_num);
1667 return 1;
1461 } 1668 }
1669
1462 /* Nothing changed */ 1670 /* Nothing changed */
1463 return 0; 1671 return 0;
1464} 1672}
1465 1673
1466/** 1674/**
1467 * This function is mainly a copy of update_space, 1675 * This function is mainly a copy of update_space,
1468 * except it handles update of the smoothing updates, 1676 * except it handles update of the smoothing updates,
1480 * layer is the layer to update, with 2 being the floor and 0 the 1688 * layer is the layer to update, with 2 being the floor and 0 the
1481 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1689 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1482 * take. 1690 * take.
1483 */ 1691 */
1484 1692
1693static inline int
1485static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1694update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1486{ 1695{
1487 object *ob; 1696 object *ob;
1488 int smoothlevel; /* old face_num;*/ 1697 int smoothlevel; /* old face_num; */
1489 1698
1490 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1699 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1491 1700
1492 /* If there is no object for this space, or if the face for the object 1701 /* If there is no object for this space, or if the face for the object
1493 * is the blank face, set the smoothlevel to zero. 1702 * is the blank face, set the smoothlevel to zero.
1494 */ 1703 */
1495 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1704 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1705 smoothlevel = 0;
1496 else { 1706 else
1707 {
1497 smoothlevel = ob->smoothlevel; 1708 smoothlevel = ob->smoothlevel;
1498 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1709 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1499 SendSmooth(ns, ob->face->number); 1710 SendSmooth (&ns, ob->face->number);
1500 } /* else not already head object or blank face */ 1711 } /* else not already head object or blank face */
1501 1712
1502 /* We've gotten what face we want to use for the object. Now see if 1713 /* We've gotten what face we want to use for the object. Now see if
1503 * if it has changed since we last sent it to the client. 1714 * if it has changed since we last sent it to the client.
1504 */ 1715 */
1505 if (smoothlevel>255) 1716 if (smoothlevel > 255)
1506 smoothlevel=255; 1717 smoothlevel = 255;
1507 else if (smoothlevel<0) 1718 else if (smoothlevel < 0)
1508 smoothlevel=0; 1719 smoothlevel = 0;
1720
1509 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1721 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1722 {
1510 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1723 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1511 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1724 sl << uint8 (smoothlevel);
1512 return 1; 1725 return 1;
1513 } 1726 }
1727
1514 /* Nothing changed */ 1728 /* Nothing changed */
1515 return 0; 1729 return 0;
1516} 1730}
1517 1731
1518/** 1732/**
1519 * Returns the size of a data for a map square as returned by 1733 * Returns the size of a data for a map square as returned by
1520 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1734 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1521 * available. 1735 * available.
1522 */ 1736 */
1737int
1523int getExtendedMapInfoSize(NewSocket* ns){ 1738getExtendedMapInfoSize (client_socket * ns)
1739{
1524 int result=0; 1740 int result = 0;
1741
1525 if (ns->ext_mapinfos){ 1742 if (ns->ext_mapinfos)
1743 {
1526 if (ns->EMI_smooth) 1744 if (ns->EMI_smooth)
1527 result+=1; /*One byte for smoothlevel*/ 1745 result += 1; /*One byte for smoothlevel */
1528 } 1746 }
1529 return result; 1747 return result;
1530} 1748}
1749
1531/** 1750/**
1532 * This function uses the new map1 protocol command to send the map 1751 * This function uses the new map1 protocol command to send the map
1533 * to the client. It is necessary because the old map command supports 1752 * to the client. It is necessary because the old map command supports
1534 * a maximum map size of 15x15. 1753 * a maximum map size of 15x15.
1535 * This function is much simpler than the old one. This is because 1754 * This function is much simpler than the old one. This is because
1548 * we use the count value to hold the darkness value. If -1, then this space 1767 * we use the count value to hold the darkness value. If -1, then this space
1549 * is not viewable. 1768 * is not viewable.
1550 * we use faces[0] faces[1] faces[2] to hold what the three layers 1769 * we use faces[0] faces[1] faces[2] to hold what the three layers
1551 * look like. 1770 * look like.
1552 */ 1771 */
1772void
1553void draw_client_map1(object *pl) 1773draw_client_map1 (object *pl)
1554{ 1774{
1555 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen; 1775 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1556 sint16 nx, ny; 1776 sint16 nx, ny;
1557 int estartlen, eoldlen; 1777 int estartlen, eoldlen;
1558 SockList sl;
1559 SockList esl; /*For extended Map info*/
1560 uint16 mask,emask; 1778 uint16 mask, emask;
1561 uint8 eentrysize; 1779 uint8 eentrysize;
1562 uint16 ewhatstart,ewhatflag; 1780 uint16 ewhatstart, ewhatflag;
1563 uint8 extendedinfos; 1781 uint8 extendedinfos;
1564 mapstruct *m; 1782 maptile *m;
1565 1783
1566 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1784 client_socket &socket = *pl->contr->socket;
1567 if (pl->contr->socket.mapmode == Map1Cmd) 1785
1568 strcpy((char*)sl.buf,"map1 "); 1786 check_map_change (pl->contr);
1569 else 1787
1570 strcpy((char*)sl.buf,"map1a "); 1788 packet sl;
1571 sl.len=strlen((char*)sl.buf); 1789 packet esl;
1790
1791 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1572 startlen = sl.len; 1792 startlen = sl.length ();
1793
1573 /*Extendedmapinfo structure initialisation*/ 1794 /*Extendedmapinfo structure initialisation */
1574 if (pl->contr->socket.ext_mapinfos){ 1795 if (socket.ext_mapinfos)
1575 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1796 {
1576 strcpy((char*)esl.buf,"mapextended ");
1577 esl.len=strlen((char*)esl.buf);
1578 extendedinfos=EMI_NOREDRAW; 1797 extendedinfos = EMI_NOREDRAW;
1798
1579 if (pl->contr->socket.EMI_smooth) 1799 if (socket.EMI_smooth)
1580 extendedinfos|=EMI_SMOOTH; 1800 extendedinfos |= EMI_SMOOTH;
1801
1581 ewhatstart=esl.len; 1802 ewhatstart = esl.length ();
1582 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1803 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1583 could need to be taken away*/ 1804 could need to be taken away */
1584 SockList_AddChar(&esl, extendedinfos);
1585 eentrysize=getExtendedMapInfoSize(&(pl->contr->socket)); 1805 eentrysize = getExtendedMapInfoSize (&socket);
1586 SockList_AddChar(&esl, eentrysize); 1806 esl << "mapextended "
1807 << uint8 (extendedinfos)
1808 << uint8 (eentrysize);
1809
1587 estartlen = esl.len; 1810 estartlen = esl.length ();
1588 } else { 1811 }
1812 else
1813 {
1589 /* suppress compiler warnings */ 1814 /* suppress compiler warnings */
1590 ewhatstart = 0; 1815 ewhatstart = 0;
1591 ewhatflag = 0; 1816 ewhatflag = 0;
1592 estartlen = 0; 1817 estartlen = 0;
1593 } 1818 }
1819
1594 /* Init data to zero */ 1820 /* Init data to zero */
1595 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1821 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1596 1822
1597 /* x,y are the real map locations. ax, ay are viewport relative 1823 /* x,y are the real map locations. ax, ay are viewport relative
1598 * locations. 1824 * locations.
1599 */ 1825 */
1600 ay=0; 1826 ay = 0;
1601 1827
1602 /* We could do this logic as conditionals in the if statement, 1828 /* We could do this logic as conditionals in the if statement,
1603 * but that started to get a bit messy to look at. 1829 * but that started to get a bit messy to look at.
1604 */ 1830 */
1605 max_x = pl->x+(pl->contr->socket.mapx+1)/2; 1831 max_x = pl->x + (socket.mapx + 1) / 2;
1606 max_y = pl->y+(pl->contr->socket.mapy+1)/2; 1832 max_y = pl->y + (socket.mapy + 1) / 2;
1833
1607 if (pl->contr->socket.mapmode == Map1aCmd) { 1834 if (socket.mapmode == Map1aCmd)
1835 {
1608 max_x += MAX_HEAD_OFFSET; 1836 max_x += MAX_HEAD_OFFSET;
1609 max_y += MAX_HEAD_OFFSET; 1837 max_y += MAX_HEAD_OFFSET;
1838 }
1839
1840 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1610 } 1841 {
1842 ax = 0;
1843 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1844 {
1611 1845
1612 for(y=pl->y-pl->contr->socket.mapy/2; y<max_y; y++,ay++) {
1613 ax=0;
1614 for(x=pl->x-pl->contr->socket.mapx/2;x<max_x;x++,ax++) {
1615
1616 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1846 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1617 1847
1618 /* If this space is out of the normal viewable area, we only check 1848 /* If this space is out of the normal viewable area, we only check
1619 * the heads value ax or ay will only be greater than what 1849 * the heads value ax or ay will only be greater than what
1620 * the client wants if using the map1a command - this is because 1850 * the client wants if using the map1a command - this is because
1621 * if the map1a command is not used, max_x and max_y will be 1851 * if the map1a command is not used, max_x and max_y will be
1622 * set to lower values. 1852 * set to lower values.
1623 */ 1853 */
1624 if (ax >= pl->contr->socket.mapx || ay >= pl->contr->socket.mapy) { 1854 if (ax >= socket.mapx || ay >= socket.mapy)
1625 int i, got_one; 1855 {
1856 int i, got_one;
1626 1857
1627 oldlen = sl.len; 1858 oldlen = sl.length ();
1628 1859
1860 sl << uint16 (mask);
1629 1861
1630 SockList_AddShort(&sl, mask); 1862 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1863 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1864 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1631 1865
1632 if (check_head(&sl, &pl->contr->socket, ax, ay, 2))
1633 mask |= 0x4;
1634 if (check_head(&sl, &pl->contr->socket, ax, ay, 1))
1635 mask |= 0x2;
1636 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1637 mask |= 0x1;
1638
1639 /* If all we are doing is sending 0 (blank) faces, we don't 1866 /* If all we are doing is sending 0 (blank) faces, we don't
1640 * actually need to send that - just the coordinates 1867 * actually need to send that - just the coordinates
1641 * with no faces tells the client to blank out the 1868 * with no faces tells the client to blank out the
1642 * space. 1869 * space.
1643 */ 1870 */
1644 got_one=0; 1871 got_one = 0;
1645 for (i=oldlen+2; i<sl.len; i++) { 1872 for (i = oldlen + 2; i < sl.length (); i++)
1646 if (sl.buf[i]) got_one=1; 1873 if (sl.buf[i])
1647 } 1874 got_one = 1;
1648 1875
1649 if (got_one && (mask & 0xf)) { 1876 if (got_one && (mask & 0xf))
1650 sl.buf[oldlen+1] = mask & 0xff; 1877 sl.buf[oldlen + 1] = mask & 0xff;
1651 } else { /*either all faces blank, either no face at all*/
1652 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1653 sl.len = oldlen + 2;
1654 else 1878 else
1879 { /*either all faces blank, either no face at all */
1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1881 sl.reset (oldlen + 2);
1882 else
1655 sl.len = oldlen; 1883 sl.reset (oldlen);
1656 } 1884 }
1885
1657 /*What concerns extendinfos, nothing to be done for now 1886 /*What concerns extendinfos, nothing to be done for now
1658 * (perhaps effects layer later) 1887 * (perhaps effects layer later)
1659 */ 1888 */
1660 continue; /* don't do processing below */ 1889 continue; /* don't do processing below */
1661 } 1890 }
1662 1891
1892 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1893
1663 d = pl->contr->blocked_los[ax][ay]; 1894 d = pl->contr->blocked_los[ax][ay];
1664 1895
1665 /* If the coordinates are not valid, or it is too dark to see, 1896 /* If the coordinates are not valid, or it is too dark to see,
1666 * we tell the client as such 1897 * we tell the client as such
1667 */ 1898 */
1668 nx=x; 1899 nx = x;
1669 ny=y; 1900 ny = y;
1670 m = get_map_from_coord(pl->map, &nx, &ny); 1901 m = get_map_from_coord (pl->map, &nx, &ny);
1671 if (!m) { 1902
1903 if (!m)
1904 {
1672 /* space is out of map. Update space and clear values 1905 /* space is out of map. Update space and clear values
1673 * if this hasn't already been done. If the space is out 1906 * if this hasn't already been done. If the space is out
1674 * of the map, it shouldn't have a head 1907 * of the map, it shouldn't have a head
1675 */ 1908 */
1676 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) { 1909 if (lastcell.count != -1)
1677 SockList_AddShort(&sl, mask); 1910 {
1678 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay],0,0,0,-1); 1911 sl << uint16 (mask);
1679 } 1912 map_clearcell (&lastcell, 0, 0, 0, -1);
1680 } else if (d>3) { 1913 }
1681 int need_send=0, count; 1914 }
1915 else if (d > 3)
1916 {
1917 int need_send = 0, count;
1918
1682 /* This block deals with spaces that are not visible for whatever 1919 /* This block deals with spaces that are not visible for whatever
1683 * reason. Still may need to send the head for this space. 1920 * reason. Still may need to send the head for this space.
1684 */ 1921 */
1685 1922
1686 oldlen = sl.len; 1923 oldlen = sl.length ();
1687#if 0
1688 /* First thing we do is blank out this space (clear it)
1689 * if not already done. If the client is using darkness, and
1690 * this space is at the edge, we also include the darkness.
1691 */
1692 if (d==4) {
1693 if (pl->contr->socket.darkness && pl->contr->socket.lastmap.cells[ax][ay].count != d) {
1694 mask |= 8;
1695 SockList_AddShort(&sl, mask);
1696 SockList_AddChar(&sl, 0);
1697 }
1698 count = d;
1699 } else
1700#endif
1701 {
1702 SockList_AddShort(&sl, mask);
1703 if (pl->contr->socket.lastmap.cells[ax][ay].count != -1) need_send=1;
1704 count = -1;
1705 }
1706 1924
1925 sl << uint16 (mask);
1926
1927 if (lastcell.count != -1)
1928 need_send = 1;
1929
1930 count = -1;
1931
1707 if (pl->contr->socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1932 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1933 {
1708 /* Now check to see if any heads need to be sent */ 1934 /* Now check to see if any heads need to be sent */
1709 1935
1710 if (check_head(&sl, &pl->contr->socket, ax, ay, 2)) 1936 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1711 mask |= 0x4; 1937 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1712 if (check_head(&sl, &pl->contr->socket, ax, ay, 1)) 1938 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1713 mask |= 0x2;
1714 if (check_head(&sl, &pl->contr->socket, ax, ay, 0))
1715 mask |= 0x1;
1716 pl->contr->socket.lastmap.cells[ax][ay].count = count;
1717 1939
1718 } else { 1940 lastcell.count = count;
1719 struct MapCell *cell = &pl->contr->socket.lastmap.cells[ax][ay]; 1941 }
1942 else
1943 {
1720 /* properly clear a previously sent big face */ 1944 /* properly clear a previously sent big face */
1721 if(cell->faces[0] != 0 1945 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1722 || cell->faces[1] != 0 1946 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1723 || cell->faces[2] != 0) 1947 need_send = 1;
1724 need_send = 1;
1725 map_clearcell(&pl->contr->socket.lastmap.cells[ax][ay], 0, 0, 0, count);
1726 }
1727 1948
1949 map_clearcell (&lastcell, 0, 0, 0, count);
1950 }
1951
1728 if ((mask & 0xf) || need_send) { 1952 if ((mask & 0xf) || need_send)
1729 sl.buf[oldlen+1] = mask & 0xff; 1953 sl.buf[oldlen + 1] = mask & 0xff;
1730 } else { 1954 else
1731 sl.len = oldlen; 1955 sl.reset (oldlen);
1732 } 1956 }
1733 } else { 1957 else
1958 {
1734 /* In this block, the space is visible or there are head objects 1959 /* In this block, the space is visible or there are head objects
1735 * we need to send. 1960 * we need to send.
1736 */ 1961 */
1737 1962
1738 /* Rather than try to figure out what everything that we might 1963 /* Rather than try to figure out what everything that we might
1739 * need to send is, then form the packet after that, 1964 * need to send is, then form the packet after that,
1740 * we presume that we will in fact form a packet, and update 1965 * we presume that we will in fact form a packet, and update
1741 * the bits by what we do actually send. If we send nothing, 1966 * the bits by what we do actually send. If we send nothing,
1742 * we just back out sl.len to the old value, and no harm 1967 * we just back out sl.length () to the old value, and no harm
1743 * is done. 1968 * is done.
1744 * I think this is simpler than doing a bunch of checks to see 1969 * I think this is simpler than doing a bunch of checks to see
1745 * what if anything we need to send, setting the bits, then 1970 * what if anything we need to send, setting the bits, then
1746 * doing those checks again to add the real data. 1971 * doing those checks again to add the real data.
1747 */ 1972 */
1748 oldlen = sl.len; 1973 oldlen = sl.length ();
1749 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1974 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1750 eoldlen = esl.len; 1975 eoldlen = esl.length ();
1751 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1976 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1752 SockList_AddShort(&sl, mask); 1977 sl << uint16 (mask);
1753 1978
1754 if (pl->contr->socket.ext_mapinfos) 1979 if (socket.ext_mapinfos)
1755 SockList_AddShort(&esl, emask); 1980 esl << uint16 (emask);
1756 1981
1757 /* Darkness changed */ 1982 unsigned char dummy;
1758 if (pl->contr->socket.lastmap.cells[ax][ay].count != d && pl->contr->socket.darkness) { 1983 unsigned char *last_ext = &dummy;
1759 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1760 mask |= 0x8; /* darkness bit */
1761 1984
1762 /* Protocol defines 255 full bright, 0 full dark. 1985 /* Darkness changed */
1763 * We currently don't have that many darkness ranges, 1986 if (lastcell.count != d && socket.darkness)
1764 * so we current what limited values we do have. 1987 {
1765 */ 1988 mask |= 0x8;
1766 if (d==0) SockList_AddChar(&sl, 255);
1767 else if (d==1) SockList_AddChar(&sl, 191);
1768 else if (d==2) SockList_AddChar(&sl, 127);
1769 else if (d==3) SockList_AddChar(&sl, 63);
1770 }
1771 else {
1772 /* need to reset from -1 so that if it does become blocked again,
1773 * the code that deals with that can detect that it needs to tell
1774 * the client that this space is now blocked.
1775 */
1776 pl->contr->socket.lastmap.cells[ax][ay].count = d;
1777 }
1778 1989
1779 /* Floor face */ 1990 if (socket.extmap)
1991 {
1992 *last_ext |= 0x80;
1993 last_ext = sl.buf + sl.length ();
1994 sl << uint8 (d);
1995 }
1996 else
1997 sl << uint8 (255 - 64 * d);
1998 }
1999
2000 lastcell.count = d;
2001
2002 if (socket.extmap)
2003 {
2004 uint8 stat_hp = 0;
2005 uint8 stat_width = 0;
2006 uint8 flags = 0;
2007 UUID player = 0;
2008
2009 // send hp information, if applicable
2010 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2011 {
2012 if (op->head || op->invisible)
2013 ; // do not show
2014 else if (op->type == PLAYER
2015 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
2016 {
2017 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
2018 {
2019 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2020 stat_width = op->arch->tail_x;
2021 }
2022 }
2023
2024 if (op->msg && op->msg[0] == '@')
2025 flags |= 1;
2026
2027 if (op->type == PLAYER && op != pl)
2028 player = op->count;
2029 }
2030
2031 if (lastcell.stat_hp != stat_hp)
2032 {
2033 lastcell.stat_hp = stat_hp;
2034
2035 mask |= 0x8;
2036 *last_ext |= 0x80;
2037 last_ext = sl.buf + sl.length ();
2038
2039 sl << uint8 (5) << uint8 (stat_hp);
2040
2041 if (stat_width > 1)
2042 {
2043 *last_ext |= 0x80;
2044 last_ext = sl.buf + sl.length ();
2045
2046 sl << uint8 (6) << uint8 (stat_width);
2047 }
2048 }
2049
2050 if (lastcell.player != player)
2051 {
2052 lastcell.player = player;
2053
2054 mask |= 0x8;
2055 *last_ext |= 0x80;
2056 last_ext = sl.buf + sl.length ();
2057
2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2059 }
2060
2061 if (lastcell.flags != flags)
2062 {
2063 lastcell.flags = flags;
2064
2065 mask |= 0x8;
2066 *last_ext |= 0x80;
2067 last_ext = sl.buf + sl.length ();
2068
2069 sl << uint8 (8) << uint8 (flags);
2070 }
2071 }
2072
2073 /* Floor face */
1780 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 2)) 2074 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1781 mask |= 0x4; 2075 mask |= 0x4;
1782 2076
1783 if (pl->contr->socket.EMI_smooth) 2077 if (socket.EMI_smooth)
1784 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 2)){ 2078 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1785 emask |= 0x4; 2079 emask |= 0x4;
1786 }
1787 2080
1788 /* Middle face */ 2081 /* Middle face */
1789 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 1)) 2082 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1790 mask |= 0x2; 2083 mask |= 0x2;
1791 2084
1792 if (pl->contr->socket.EMI_smooth) 2085 if (socket.EMI_smooth)
1793 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 1)){ 2086 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1794 emask |= 0x2; 2087 emask |= 0x2;
1795 }
1796 2088
1797
1798 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 2089 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1799 if (pl->contr->socket.lastmap.cells[ax][ay].faces[0] != pl->face->number) { 2090 {
1800 pl->contr->socket.lastmap.cells[ax][ay].faces[0] = pl->face->number; 2091 if (lastcell.faces[0] != pl->face->number)
1801 mask |= 0x1; 2092 {
2093 lastcell.faces[0] = pl->face->number;
2094 mask |= 0x1;
2095
1802 if (!(pl->contr->socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 2096 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1803 esrv_send_face(&pl->contr->socket, pl->face->number, 0); 2097 esrv_send_face (&socket, pl->face->number, 0);
1804 SockList_AddShort(&sl, pl->face->number); 2098
1805 } 2099 sl << uint16 (pl->face->number);
1806 } 2100 }
1807 /* Top face */ 2101 }
1808 else { 2102 else
2103 {
2104 /* Top face */
1809 if (update_space(&sl, &pl->contr->socket, m, nx, ny, ax, ay, 0)) 2105 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1810 mask |= 0x1; 2106 mask |= 0x1;
1811 if (pl->contr->socket.EMI_smooth) 2107
1812 if (update_smooth(&esl, &pl->contr->socket, m, nx, ny, ax, ay, 0)){ 2108 if (socket.EMI_smooth)
1813 emask |= 0x1; 2109 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1814 } 2110 emask |= 0x1;
1815 } 2111 }
2112
1816 /* Check to see if we are in fact sending anything for this 2113 /* Check to see if we are in fact sending anything for this
1817 * space by checking the mask. If so, update the mask. 2114 * space by checking the mask. If so, update the mask.
1818 * if not, reset the len to that from before adding the mask 2115 * if not, reset the len to that from before adding the mask
1819 * value, so we don't send those bits. 2116 * value, so we don't send those bits.
1820 */ 2117 */
1821 if (mask & 0xf) { 2118 if (mask & 0xf)
1822 sl.buf[oldlen+1] = mask & 0xff; 2119 sl.buf[oldlen + 1] = mask & 0xff;
1823 } else { 2120 else
1824 sl.len = oldlen; 2121 sl.reset (oldlen);
1825 } 2122
1826 if (emask & 0xf) { 2123 if (emask & 0xf)
1827 esl.buf[eoldlen+1] = emask & 0xff; 2124 esl.buf[eoldlen + 1] = emask & 0xff;
1828 } else { 2125 else
1829 esl.len = eoldlen; 2126 esl.reset (eoldlen);
1830 }
1831 } /* else this is a viewable space */ 2127 } /* else this is a viewable space */
1832 } /* for x loop */ 2128 } /* for x loop */
1833 } /* for y loop */ 2129 } /* for y loop */
1834 2130
1835 /* Verify that we in fact do need to send this */ 2131 /* Verify that we in fact do need to send this */
1836 if (pl->contr->socket.ext_mapinfos){ 2132 if (socket.ext_mapinfos)
2133 {
1837 if (!(sl.len>startlen || pl->contr->socket.sent_scroll)){ 2134 if (!(sl.length () > startlen || socket.sent_scroll))
2135 {
1838 /* No map data will follow, so don't say the client 2136 /* No map data will follow, so don't say the client
1839 * it doesn't need draw! 2137 * it doesn't need draw!
1840 */ 2138 */
1841 ewhatflag&=(~EMI_NOREDRAW); 2139 ewhatflag &= (~EMI_NOREDRAW);
1842 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 2140 esl.buf[ewhatstart + 1] = ewhatflag & 0xff;
1843 } 2141 }
2142
1844 if (esl.len>estartlen) { 2143 if (esl.length () > estartlen)
1845 Send_With_Handling(&pl->contr->socket, &esl); 2144 Send_With_Handling (&socket, &esl);
1846 } 2145 }
1847 free(esl.buf); 2146
2147 if (sl.length () > startlen || socket.sent_scroll)
1848 } 2148 {
1849 if (sl.len>startlen || pl->contr->socket.sent_scroll) {
1850 Send_With_Handling(&pl->contr->socket, &sl); 2149 Send_With_Handling (&socket, &sl);
1851 pl->contr->socket.sent_scroll = 0; 2150 socket.sent_scroll = 0;
1852 } 2151 }
1853 free(sl.buf);
1854
1855 check_map_change (pl->contr);
1856} 2152}
1857 2153
1858/** 2154/**
1859 * Draws client map. 2155 * Draws client map.
1860 */ 2156 */
2157void
1861void draw_client_map(object *pl) 2158draw_client_map (object *pl)
1862{ 2159{
1863 int i,j; 2160 int i, j;
1864 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */ 2161 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1865 New_Face *face,*floor; 2162 New_Face *face, *floor;
1866 New_Face *floor2; 2163 New_Face *floor2;
1867 int d, mflags; 2164 int d, mflags;
1868 struct Map newmap; 2165 struct Map newmap;
1869 mapstruct *m, *pm; 2166 maptile *m, *pm;
1870 2167
1871 if (pl->type != PLAYER) { 2168 if (pl->type != PLAYER)
2169 {
1872 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 2170 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1873 return; 2171 return;
1874 } 2172 }
1875 2173
1876 if (pl->contr->transport) {
1877 pm = pl->contr->transport->map;
1878 }
1879 else
1880 pm = pl->map; 2174 pm = pl->map;
1881 2175
1882 /* If player is just joining the game, he isn't here yet, so the map 2176 /* If player is just joining the game, he isn't here yet, so the map
1883 * can get swapped out. If so, don't try to send them a map. All will 2177 * can get swapped out. If so, don't try to send them a map. All will
1884 * be OK once they really log in. 2178 * be OK once they really log in.
1885 */ 2179 */
1886 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return; 2180 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2181 return;
1887 2182
1888 memset(&newmap, 0, sizeof(struct Map)); 2183 memset (&newmap, 0, sizeof (struct Map));
1889 2184
1890 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2185 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2186 {
1891 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2187 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
1892 ax=i; 2188 {
1893 ay=j; 2189 ax = i;
2190 ay = j;
1894 m = pm; 2191 m = pm;
1895 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2192 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1896 if (mflags & P_OUT_OF_MAP) 2193 if (mflags & P_OUT_OF_MAP)
1897 continue; 2194 continue;
1898 if (mflags & P_NEED_UPDATE) 2195 if (mflags & P_NEED_UPDATE)
1899 update_position(m, ax, ay); 2196 update_position (m, ax, ay);
1900 /* If a map is visible to the player, we don't want to swap it out 2197 /* If a map is visible to the player, we don't want to swap it out
1901 * just to reload it. This should really call something like 2198 * just to reload it. This should really call something like
1902 * swap_map, but this is much more efficient and 'good enough' 2199 * swap_map, but this is much more efficient and 'good enough'
1903 */ 2200 */
1904 if (mflags & P_NEW_MAP) 2201 if (mflags & P_NEW_MAP)
1905 m->timeout = 50; 2202 m->timeout = 50;
1906 } 2203 }
1907 } 2204 }
1908 /* do LOS after calls to update_position */ 2205 /* do LOS after calls to update_position */
1909 if(pl->contr->do_los) { 2206 if (pl->contr->do_los)
2207 {
1910 update_los(pl); 2208 update_los (pl);
1911 pl->contr->do_los = 0; 2209 pl->contr->do_los = 0;
1912 } 2210 }
1913 2211
1914 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1915 /* Big maps need a different drawing mechanism to work */ 2212 /* Big maps need a different drawing mechanism to work */
1916 draw_client_map1(pl); 2213 draw_client_map1 (pl);
1917 return;
1918 }
1919
1920 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1921 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1922 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1923 }
1924
1925 /* j and i are the y and x coordinates of the real map (which is
1926 * basically some number of spaces around the player)
1927 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1928 * left corner) and are thus disconnected from the map values.
1929 * Subtract 1 from the max values so that we properly handle cases where
1930 * player has specified an even map. Otherwise, we try to send them too
1931 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
1932 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
1933 * odd, this still works fine.
1934 */
1935 ay=0;
1936 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
1937 ax=0;
1938 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
1939
1940 d = pl->contr->blocked_los[ax][ay];
1941 /* note the out_of_map and d>3 checks are both within the same
1942 * negation check.
1943 */
1944 nx = i;
1945 ny = j;
1946 m = get_map_from_coord(pm, &nx, &ny);
1947 if (m && d<4) {
1948 face = GET_MAP_FACE(m, nx, ny,0);
1949 floor2 = GET_MAP_FACE(m, nx, ny,1);
1950 floor = GET_MAP_FACE(m, nx, ny,2);
1951
1952 /* If all is blank, send a blank face. */
1953 if ((!face || face == blank_face) &&
1954 (!floor2 || floor2 == blank_face) &&
1955 (!floor || floor == blank_face)) {
1956 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1957 blank_face->number,&newmap);
1958 } else { /* actually have something interesting */
1959 /* send the darkness mask, if any. */
1960 if (d && pl->contr->socket.darkness)
1961 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1962 dark_faces[d-1]->number,&newmap);
1963
1964 if (face && face != blank_face)
1965 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1966 face->number,&newmap);
1967 if (floor2 && floor2 != blank_face)
1968 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1969 floor2->number,&newmap);
1970 if (floor && floor != blank_face)
1971 esrv_map_setbelow(&pl->contr->socket,ax,ay,
1972 floor->number,&newmap);
1973 }
1974 } /* Is a valid space */
1975 }
1976 }
1977 esrv_map_doneredraw(&pl->contr->socket, &newmap);
1978
1979 check_map_change (pl->contr);
1980} 2214}
1981 2215
1982
1983void esrv_map_scroll(NewSocket *ns,int dx,int dy)
1984{
1985 struct Map newmap;
1986 int x,y, mx, my;
1987 char buf[MAXSOCKBUF];
1988
1989 sprintf(buf,"map_scroll %d %d", dx, dy);
1990 Write_String_To_Socket(ns, buf, strlen(buf));
1991
1992 /* If we are using the Map1aCmd, we may in fact send
1993 * head information that is outside the viewable map.
1994 * So set the mx,my to the max value we want to
1995 * look for. Removed code to do so - it caused extra
1996 * complexities for the client, and probably doesn't make
1997 * that much difference in bandwidth.
1998 */
1999 mx = ns->mapx;
2000 my = ns->mapy;
2001
2002 if (ns->mapmode == Map1aCmd) {
2003 mx += MAX_HEAD_OFFSET;
2004 my += MAX_HEAD_OFFSET;
2005 }
2006
2007 /* the x and y here are coordinates for the new map, i.e. if we moved
2008 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
2009 * if the destination x or y coordinate is outside the viewable
2010 * area, we clear the values - otherwise, the old values
2011 * are preserved, and the check_head thinks it needs to clear them.
2012 */
2013 for(x=0; x<mx; x++) {
2014 for(y=0; y<my; y++) {
2015 if(x >= ns->mapx || y >= ns->mapy) {
2016 /* clear cells outside the viewable area */
2017 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
2018 }
2019 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
2020 /* clear newly visible tiles within the viewable area */
2021 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
2022 }
2023 else {
2024 memcpy(&(newmap.cells[x][y]),
2025 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
2026 }
2027 }
2028 }
2029
2030 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
2031
2032 /* Make sure that the next "map1" command will be sent (even if it is
2033 * empty).
2034 */
2035 ns->sent_scroll = 1;
2036}
2037 2216
2038/*****************************************************************************/ 2217/*****************************************************************************/
2218
2039/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 2219/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2220
2040/* a player. Of course, the client need to know the command to be able to */ 2221/* a player. Of course, the client need to know the command to be able to */
2222
2041/* manage it ! */ 2223/* manage it ! */
2224
2042/*****************************************************************************/ 2225/*****************************************************************************/
2226void
2043void send_plugin_custom_message(object *pl, char *buf) 2227send_plugin_custom_message (object *pl, char *buf)
2044{ 2228{
2045 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 2229 pl->contr->socket->send_packet (buf);
2046} 2230}
2047 2231
2048/** 2232/**
2049 * This sends the skill number to name mapping. We ignore 2233 * This sends the skill number to name mapping. We ignore
2050 * the params - we always send the same info no matter what. 2234 * the params - we always send the same info no matter what.
2051 */ 2235 */
2236void
2052void send_skill_info(NewSocket *ns, char *params) 2237send_skill_info (client_socket *ns, char *params)
2053{ 2238{
2054 SockList sl; 2239 packet sl;
2055 int i; 2240 sl << "replyinfo skill_info\n";
2056 2241
2057 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2058 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2059 for (i=1; i< NUM_SKILLS; i++) { 2242 for (int i = 1; i < NUM_SKILLS; i++)
2060 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2243 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2061 skill_names[i]); 2244
2062 }
2063 sl.len = strlen((char*)sl.buf);
2064 if (sl.len >= MAXSOCKBUF) { 2245 if (sl.length () >= MAXSOCKBUF)
2246 {
2065 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2247 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2066 fatal(0); 2248 fatal (0);
2067 } 2249 }
2250
2068 Send_With_Handling(ns, &sl); 2251 Send_With_Handling (ns, &sl);
2069 free(sl.buf);
2070} 2252}
2071 2253
2072/** 2254/**
2073 * This sends the spell path to name mapping. We ignore 2255 * This sends the spell path to name mapping. We ignore
2074 * the params - we always send the same info no matter what. 2256 * the params - we always send the same info no matter what.
2075 */ 2257 */
2258void
2076void send_spell_paths (NewSocket *ns, char *params) { 2259send_spell_paths (client_socket * ns, char *params)
2077 SockList sl; 2260{
2078 int i; 2261 packet sl;
2079 2262
2080 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2263 sl << "replyinfo spell_paths\n";
2081 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2264
2082 for(i=0; i<NRSPELLPATHS; i++) 2265 for (int i = 0; i < NRSPELLPATHS; i++)
2083 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2266 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2084 sl.len = strlen((char*)sl.buf); 2267
2085 if (sl.len >= MAXSOCKBUF) { 2268 if (sl.length () >= MAXSOCKBUF)
2269 {
2086 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2087 fatal(0); 2271 fatal (0);
2088 } 2272 }
2273
2089 Send_With_Handling(ns, &sl); 2274 Send_With_Handling (ns, &sl);
2090 free(sl.buf);
2091} 2275}
2092 2276
2093/** 2277/**
2094 * This looks for any spells the player may have that have changed their stats. 2278 * This looks for any spells the player may have that have changed their stats.
2095 * it then sends an updspell packet for each spell that has changed in this way 2279 * it then sends an updspell packet for each spell that has changed in this way
2096 */ 2280 */
2281void
2097void esrv_update_spells(player *pl) { 2282esrv_update_spells (player *pl)
2098 SockList sl; 2283{
2099 int flags=0;
2100 object *spell;
2101 if (!pl->socket.monitor_spells) return; 2284 if (!pl->socket->monitor_spells)
2285 return;
2286
2102 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2287 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2288 {
2103 if (spell->type == SPELL) { 2289 if (spell->type == SPELL)
2290 {
2291 int flags = 0;
2292
2104 /* check if we need to update it*/ 2293 /* check if we need to update it */
2105 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2294 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2295 {
2106 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2296 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2107 flags |= UPD_SP_MANA; 2297 flags |= UPD_SP_MANA;
2108 } 2298 }
2299
2109 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2300 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2301 {
2110 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2302 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2111 flags |= UPD_SP_GRACE; 2303 flags |= UPD_SP_GRACE;
2112 } 2304 }
2305
2113 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2306 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2307 {
2114 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2308 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2115 flags |= UPD_SP_DAMAGE; 2309 flags |= UPD_SP_DAMAGE;
2310 }
2311
2312 if (flags)
2313 {
2314 packet sl;
2315
2316 sl << "updspell "
2317 << uint8 (flags)
2318 << uint32 (spell->count);
2319
2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2323
2324 Send_With_Handling (pl->socket, &sl);
2325 }
2326 }
2116 } 2327 }
2117 if (flags !=0) {
2118 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2119 strcpy((char*)sl.buf,"updspell ");
2120 sl.len=strlen((char*)sl.buf);
2121 SockList_AddChar(&sl, flags);
2122 SockList_AddInt(&sl, spell->count);
2123 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2124 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2125 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2126 flags = 0;
2127 Send_With_Handling(&pl->socket, &sl);
2128 free(sl.buf);
2129 }
2130 }
2131 }
2132} 2328}
2133 2329
2330void
2134void esrv_remove_spell(player *pl, object *spell) { 2331esrv_remove_spell (player *pl, object *spell)
2135 SockList sl; 2332{
2136
2137 if (!pl->socket.monitor_spells) return; 2333 if (!pl->socket->monitor_spells)
2334 return;
2335
2138 if (!pl || !spell || spell->env != pl->ob) { 2336 if (!pl || !spell || spell->env != pl->ob)
2337 {
2139 LOG(llevError, "Invalid call to esrv_remove_spell"); 2338 LOG (llevError, "Invalid call to esrv_remove_spell");
2140 return; 2339 return;
2141 } 2340 }
2142 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2341
2143 strcpy((char*)sl.buf,"delspell "); 2342 packet sl;
2144 sl.len=strlen((char*)sl.buf); 2343
2145 SockList_AddInt(&sl, spell->count); 2344 sl << "delspell "
2345 << uint32 (spell->count);
2346
2146 Send_With_Handling(&pl->socket, &sl); 2347 Send_With_Handling (pl->socket, &sl);
2147 free(sl.buf);
2148} 2348}
2149 2349
2150/* appends the spell *spell to the Socklist we will send the data to. */ 2350/* appends the spell *spell to the Socklist we will send the data to. */
2351static void
2151static void append_spell (player *pl, SockList *sl, object *spell) { 2352append_spell (player *pl, packet &sl, object *spell)
2353{
2152 int len, i, skill=0; 2354 int len, i, skill = 0;
2153 2355
2154 if (!(spell->name)) { 2356 if (!(spell->name))
2357 {
2155 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 2358 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2156 return; 2359 return;
2157 } 2360 }
2158 SockList_AddInt(sl, spell->count); 2361
2159 SockList_AddShort(sl, spell->level);
2160 SockList_AddShort(sl, spell->casting_time);
2161 /* store costs and damage in the object struct, to compare to later */ 2362 /* store costs and damage in the object struct, to compare to later */
2162 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2363 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2163 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2364 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2164 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2365 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2165 /* send the current values */
2166 SockList_AddShort(sl, spell->last_sp);
2167 SockList_AddShort(sl, spell->last_grace);
2168 SockList_AddShort(sl, spell->last_eat);
2169 2366
2170 /* figure out which skill it uses, if it uses one */ 2367 /* figure out which skill it uses, if it uses one */
2171 if (spell->skill) { 2368 if (spell->skill)
2369 {
2172 for (i=1; i< NUM_SKILLS; i++) 2370 for (i = 1; i < NUM_SKILLS; i++)
2173 if (!strcmp(spell->skill, skill_names[i])) { 2371 if (!strcmp (spell->skill, skill_names[i]))
2372 {
2174 skill = i+CS_STAT_SKILLINFO; 2373 skill = i + CS_STAT_SKILLINFO;
2175 break; 2374 break;
2375 }
2176 } 2376 }
2177 }
2178 SockList_AddChar(sl, skill);
2179 2377
2180 SockList_AddInt(sl, spell->path_attuned); 2378 /* send the current values */
2181 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2379 sl << uint32 (spell->count)
2182 2380 << uint16 (spell->level)
2183 len = strlen(spell->name); 2381 << uint16 (spell->casting_time)
2184 SockList_AddChar(sl, (char)len); 2382 << uint16 (spell->last_sp)
2185 memcpy(sl->buf+sl->len, spell->name, len); 2383 << uint16 (spell->last_grace)
2186 sl->len+=len; 2384 << uint16 (spell->last_eat)
2187 2385 << uint8 (skill)
2188 if (!spell->msg) { 2386 << uint32 (spell->path_attuned)
2189 SockList_AddShort(sl, 0); 2387 << uint32 (spell->face ? spell->face->number : 0)
2190 } 2388 << data8 (spell->name)
2191 else { 2389 << data16 (spell->msg);
2192 len = strlen(spell->msg);
2193 SockList_AddShort(sl, len);
2194 memcpy(sl->buf+sl->len, spell->msg, len);
2195 sl->len+=len;
2196 }
2197} 2390}
2198 2391
2199/** 2392/**
2200 * This tells the client to add the spell *ob, if *ob is NULL, then add 2393 * This tells the client to add the spell *ob, if *ob is NULL, then add
2201 * all spells in the player's inventory. 2394 * all spells in the player's inventory.
2202 */ 2395 */
2396void
2203void esrv_add_spells(player *pl, object *spell) { 2397esrv_add_spells (player *pl, object *spell)
2204 SockList sl; 2398{
2205 if (!pl) { 2399 if (!pl)
2400 {
2206 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2401 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2207 return; 2402 return;
2208 } 2403 }
2404
2209 if (!pl->socket.monitor_spells) return; 2405 if (!pl->socket->monitor_spells)
2210 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2406 return;
2211 strcpy((char*)sl.buf,"addspell "); 2407
2212 sl.len=strlen((char*)sl.buf); 2408 packet sl;
2409
2410 sl << "addspell ";
2411
2213 if (!spell) { 2412 if (!spell)
2413 {
2214 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2414 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2415 {
2215 /* were we to simply keep appending data here, we could exceed 2416 /* were we to simply keep appending data here, we could exceed
2216 * MAXSOCKBUF if the player has enough spells to add, we know that 2417 * MAXSOCKBUF if the player has enough spells to add, we know that
2217 * append_spells will always append 19 data bytes, plus 4 length 2418 * append_spells will always append 19 data bytes, plus 4 length
2218 * bytes and 3 strings (because that is the spec) so we need to 2419 * bytes and 3 strings (because that is the spec) so we need to
2219 * check that the length of those 3 strings, plus the 23 bytes, 2420 * check that the length of those 3 strings, plus the 23 bytes,
2220 * won't take us over the length limit for the socket, if it does, 2421 * won't take us over the length limit for the socket, if it does,
2221 * we need to send what we already have, and restart packet formation 2422 * we need to send what we already have, and restart packet formation
2222 */ 2423 */
2223 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2424 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2224 * to show add_spell is 26 bytes + 2 strings. However, the overun 2425 * to show add_spell is 26 bytes + 2 strings. However, the overun
2225 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2426 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2226 * like it will fix this 2427 * like it will fix this
2227 */ 2428 */
2228 if (spell->type != SPELL) continue; 2429 if (spell->type != SPELL)
2229 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2430 continue;
2230 (spell->msg?strlen(spell->msg):0)))) { 2431
2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2433 {
2231 Send_With_Handling(&pl->socket, &sl); 2434 Send_With_Handling (pl->socket, &sl);
2232 strcpy((char*)sl.buf,"addspell "); 2435
2233 sl.len=strlen((char*)sl.buf); 2436 sl.reset ();
2437 sl << "addspell ";
2438 }
2439
2440 append_spell (pl, sl, spell);
2441 }
2234 } 2442 }
2443 else if (spell->type != SPELL)
2444 {
2445 LOG (llevError, "Asked to send a non-spell object as a spell");
2446 return;
2447 }
2448 else
2235 append_spell(pl, &sl, spell); 2449 append_spell (pl, sl, spell);
2236 } 2450
2237 }
2238 else if (spell->type != SPELL) {
2239 LOG(llevError, "Asked to send a non-spell object as a spell");
2240 return;
2241 }
2242 else append_spell(pl, &sl, spell);
2243 if (sl.len >= MAXSOCKBUF) { 2451 if (sl.length () >= MAXSOCKBUF)
2452 {
2244 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2245 fatal(0); 2454 fatal (0);
2246 } 2455 }
2456
2247 /* finally, we can send the packet */ 2457 /* finally, we can send the packet */
2248 Send_With_Handling(&pl->socket, &sl); 2458 Send_With_Handling (pl->socket, &sl);
2249 free(sl.buf);
2250} 2459}
2251 2460

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines