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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.36 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.40 by root, Fri Dec 15 04:21:29 2006 UTC

60#include <sys/time.h> 60#include <sys/time.h>
61#include <sys/socket.h> 61#include <sys/socket.h>
62#include <netinet/in.h> 62#include <netinet/in.h>
63#include <netdb.h> 63#include <netdb.h>
64 64
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 65#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 66#include <sys/time.h>
71#endif
72 67
73#include "sounds.h" 68#include "sounds.h"
74 69
75/** 70/**
76 * This table translates the attack numbers as used within the 71 * This table translates the attack numbers as used within the
219 } 214 }
220 } 215 }
221 216
222 socket.current_x = ob->x; 217 socket.current_x = ob->x;
223 socket.current_y = ob->y; 218 socket.current_y = ob->y;
219}
220
221/**
222 * RequestInfo is sort of a meta command. There is some specific
223 * request of information, but we call other functions to provide
224 * that information.
225 */
226void
227RequestInfo (char *buf, int len, client_socket * ns)
228{
229 char *params = NULL, *cp;
230
231 /* No match */
232 char bigbuf[MAX_BUF];
233 int slen;
234
235 /* Set up replyinfo before we modify any of the buffers - this is used
236 * if we don't find a match.
237 */
238 strcpy (bigbuf, "replyinfo ");
239 slen = strlen (bigbuf);
240 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
241
242 /* find the first space, make it null, and update the
243 * params pointer.
244 */
245 for (cp = buf; *cp != '\0'; cp++)
246 if (*cp == ' ')
247 {
248 *cp = '\0';
249 params = cp + 1;
250 break;
251 }
252
253 if (!strcmp (buf, "image_info"))
254 send_image_info (ns, params);
255 else if (!strcmp (buf, "image_sums"))
256 send_image_sums (ns, params);
257 else if (!strcmp (buf, "skill_info"))
258 send_skill_info (ns, params);
259 else if (!strcmp (buf, "spell_paths"))
260 send_spell_paths (ns, params);
261 else
262 ns->send_packet (bigbuf, len);
224} 263}
225 264
226void 265void
227ExtCmd (char *buf, int len, player *pl) 266ExtCmd (char *buf, int len, player *pl)
228{ 267{
699 738
700 sl << "smooth " 739 sl << "smooth "
701 << uint16 (face) 740 << uint16 (face)
702 << uint16 (smoothface); 741 << uint16 (smoothface);
703 742
704 Send_With_Handling (ns, &sl); 743 ns->send_packet (sl);
705} 744}
706 745
707 /** 746 /**
708 * Tells client the picture it has to use 747 * Tells client the picture it has to use
709 * to smooth a picture number given as argument. 748 * to smooth a picture number given as argument.
774 * etc.). It is a lot like PlayerCmd above, but is called with the 813 * etc.). It is a lot like PlayerCmd above, but is called with the
775 * 'ncom' method which gives more information back to the client so it 814 * 'ncom' method which gives more information back to the client so it
776 * can throttle. 815 * can throttle.
777 */ 816 */
778void 817void
779NewPlayerCmd (uint8 * buf, int len, player *pl) 818NewPlayerCmd (char *buf, int len, player *pl)
780{ 819{
781 int time, repeat; 820 int time, repeat;
782 char command[MAX_BUF]; 821 char command[MAX_BUF];
783 int pktlen; 822 int pktlen;
784 823
786 { 825 {
787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 826 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
788 return; 827 return;
789 } 828 }
790 829
791 pktlen = net_uint16 (buf); 830 pktlen = net_uint16 ((uint8 *)buf);
792 repeat = net_uint32 (buf + 2); 831 repeat = net_uint32 ((uint8 *)buf + 2);
793 832
794 /* -1 is special - no repeat, but don't update */ 833 /* -1 is special - no repeat, but don't update */
795 if (repeat != -1) 834 if (repeat != -1)
796 pl->count = repeat; 835 pl->count = repeat;
797 836
798 if ((len - 4) >= MAX_BUF) 837 if ((len - 4) >= MAX_BUF)
799 len = MAX_BUF - 5; 838 len = MAX_BUF - 5;
800 839
801 strncpy ((char *) command, (char *) buf + 6, len - 4); 840 strncpy ((char *) command, (char *) buf + 6, len - 4);
802 command[len - 4] = '\0'; 841 command[len - 4] = 0;
803
804 /* The following should never happen with a proper or honest client.
805 * Therefore, the error message doesn't have to be too clear - if
806 * someone is playing with a hacked/non working client, this gives them
807 * an idea of the problem, but they deserve what they get
808 */
809 if (pl->state != ST_PLAYING)
810 {
811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
812 return;
813 }
814 842
815 /* This should not happen anymore. */ 843 /* This should not happen anymore. */
816 if (pl->ob->speed_left < -1.0) 844 if (pl->ob->speed_left < -1.0)
817 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 845 LOG (llevError, "Player has negative time - shouldn't do command.\n");
818 846
832 860
833 /* Send confirmation of command execution now */ 861 /* Send confirmation of command execution now */
834 862
835 packet sl; 863 packet sl;
836 sl << "comc " << uint16 (pktlen) << uint32 (time); 864 sl << "comc " << uint16 (pktlen) << uint32 (time);
837 Send_With_Handling (pl->socket, &sl); 865 pl->socket->send_packet (sl);
838} 866}
839 867
840 868
841/** This is a reply to a previous query. */ 869/** This is a reply to a previous query. */
842void 870void
1173 set_title (pl->ob, buf); 1201 set_title (pl->ob, buf);
1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1202 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1175 1203
1176 /* Only send it away if we have some actual data */ 1204 /* Only send it away if we have some actual data */
1177 if (sl.length () > 6) 1205 if (sl.length () > 6)
1178 Send_With_Handling (pl->socket, &sl); 1206 pl->socket->send_packet (sl);
1179} 1207}
1180 1208
1181/** 1209/**
1182 * Tells the client that here is a player it should start using. 1210 * Tells the client that here is a player it should start using.
1183 */ 1211 */
1192 sl << uint32 (pl->ob->count) 1220 sl << uint32 (pl->ob->count)
1193 << uint32 (weight) 1221 << uint32 (weight)
1194 << uint32 (pl->ob->face->number) 1222 << uint32 (pl->ob->face->number)
1195 << data8 (pl->ob->name); 1223 << data8 (pl->ob->name);
1196 1224
1197 Send_With_Handling (pl->socket, &sl); 1225 pl->socket->send_packet (sl);
1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1226 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1199} 1227}
1200 1228
1201/** 1229/**
1202 * Need to send an animation sequence to the client. 1230 * Need to send an animation sequence to the client.
1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1262 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1235 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1263 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1264 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1237 } 1265 }
1238 1266
1239 Send_With_Handling (ns, &sl); 1267 ns->send_packet (sl);
1240 1268
1241 ns->anims_sent[anim_num] = 1; 1269 ns->anims_sent[anim_num] = 1;
1242} 1270}
1243 1271
1244 1272
1868 * with no faces tells the client to blank out the 1896 * with no faces tells the client to blank out the
1869 * space. 1897 * space.
1870 */ 1898 */
1871 got_one = 0; 1899 got_one = 0;
1872 for (i = oldlen + 2; i < sl.length (); i++) 1900 for (i = oldlen + 2; i < sl.length (); i++)
1873 if (sl.buf[i]) 1901 if (sl[i])
1874 got_one = 1; 1902 got_one = 1;
1875 1903
1876 if (got_one && (mask & 0xf)) 1904 if (got_one && (mask & 0xf))
1877 sl.buf[oldlen + 1] = mask & 0xff; 1905 sl[oldlen + 1] = mask & 0xff;
1878 else 1906 else
1879 { /*either all faces blank, either no face at all */ 1907 { /*either all faces blank, either no face at all */
1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1908 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1881 sl.reset (oldlen + 2); 1909 sl.reset (oldlen + 2);
1882 else 1910 else
1948 1976
1949 map_clearcell (&lastcell, 0, 0, 0, count); 1977 map_clearcell (&lastcell, 0, 0, 0, count);
1950 } 1978 }
1951 1979
1952 if ((mask & 0xf) || need_send) 1980 if ((mask & 0xf) || need_send)
1953 sl.buf[oldlen + 1] = mask & 0xff; 1981 sl[oldlen + 1] = mask & 0xff;
1954 else 1982 else
1955 sl.reset (oldlen); 1983 sl.reset (oldlen);
1956 } 1984 }
1957 else 1985 else
1958 { 1986 {
1988 mask |= 0x8; 2016 mask |= 0x8;
1989 2017
1990 if (socket.extmap) 2018 if (socket.extmap)
1991 { 2019 {
1992 *last_ext |= 0x80; 2020 *last_ext |= 0x80;
1993 last_ext = sl.buf + sl.length (); 2021 last_ext = &sl[sl.length ()];
1994 sl << uint8 (d); 2022 sl << uint8 (d);
1995 } 2023 }
1996 else 2024 else
1997 sl << uint8 (255 - 64 * d); 2025 sl << uint8 (255 - 64 * d);
1998 } 2026 }
2032 { 2060 {
2033 lastcell.stat_hp = stat_hp; 2061 lastcell.stat_hp = stat_hp;
2034 2062
2035 mask |= 0x8; 2063 mask |= 0x8;
2036 *last_ext |= 0x80; 2064 *last_ext |= 0x80;
2037 last_ext = sl.buf + sl.length (); 2065 last_ext = &sl[sl.length ()];
2038 2066
2039 sl << uint8 (5) << uint8 (stat_hp); 2067 sl << uint8 (5) << uint8 (stat_hp);
2040 2068
2041 if (stat_width > 1) 2069 if (stat_width > 1)
2042 { 2070 {
2043 *last_ext |= 0x80; 2071 *last_ext |= 0x80;
2044 last_ext = sl.buf + sl.length (); 2072 last_ext = &sl[sl.length ()];
2045 2073
2046 sl << uint8 (6) << uint8 (stat_width); 2074 sl << uint8 (6) << uint8 (stat_width);
2047 } 2075 }
2048 } 2076 }
2049 2077
2051 { 2079 {
2052 lastcell.player = player; 2080 lastcell.player = player;
2053 2081
2054 mask |= 0x8; 2082 mask |= 0x8;
2055 *last_ext |= 0x80; 2083 *last_ext |= 0x80;
2056 last_ext = sl.buf + sl.length (); 2084 last_ext = &sl[sl.length ()];
2057 2085
2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2086 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2059 } 2087 }
2060 2088
2061 if (lastcell.flags != flags) 2089 if (lastcell.flags != flags)
2062 { 2090 {
2063 lastcell.flags = flags; 2091 lastcell.flags = flags;
2064 2092
2065 mask |= 0x8; 2093 mask |= 0x8;
2066 *last_ext |= 0x80; 2094 *last_ext |= 0x80;
2067 last_ext = sl.buf + sl.length (); 2095 last_ext = &sl[sl.length ()];
2068 2096
2069 sl << uint8 (8) << uint8 (flags); 2097 sl << uint8 (8) << uint8 (flags);
2070 } 2098 }
2071 } 2099 }
2072 2100
2114 * space by checking the mask. If so, update the mask. 2142 * space by checking the mask. If so, update the mask.
2115 * if not, reset the len to that from before adding the mask 2143 * if not, reset the len to that from before adding the mask
2116 * value, so we don't send those bits. 2144 * value, so we don't send those bits.
2117 */ 2145 */
2118 if (mask & 0xf) 2146 if (mask & 0xf)
2119 sl.buf[oldlen + 1] = mask & 0xff; 2147 sl[oldlen + 1] = mask & 0xff;
2120 else 2148 else
2121 sl.reset (oldlen); 2149 sl.reset (oldlen);
2122 2150
2123 if (emask & 0xf) 2151 if (emask & 0xf)
2124 esl.buf[eoldlen + 1] = emask & 0xff; 2152 esl[eoldlen + 1] = emask & 0xff;
2125 else 2153 else
2126 esl.reset (eoldlen); 2154 esl.reset (eoldlen);
2127 } /* else this is a viewable space */ 2155 } /* else this is a viewable space */
2128 } /* for x loop */ 2156 } /* for x loop */
2129 } /* for y loop */ 2157 } /* for y loop */
2135 { 2163 {
2136 /* No map data will follow, so don't say the client 2164 /* No map data will follow, so don't say the client
2137 * it doesn't need draw! 2165 * it doesn't need draw!
2138 */ 2166 */
2139 ewhatflag &= (~EMI_NOREDRAW); 2167 ewhatflag &= (~EMI_NOREDRAW);
2140 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2168 esl[ewhatstart + 1] = ewhatflag & 0xff;
2141 } 2169 }
2142 2170
2143 if (esl.length () > estartlen) 2171 if (esl.length () > estartlen)
2144 Send_With_Handling (&socket, &esl); 2172 socket.send_packet (esl);
2145 } 2173 }
2146 2174
2147 if (sl.length () > startlen || socket.sent_scroll) 2175 if (sl.length () > startlen || socket.sent_scroll)
2148 { 2176 {
2149 Send_With_Handling (&socket, &sl); 2177 socket.send_packet (sl);
2150 socket.sent_scroll = 0; 2178 socket.sent_scroll = 0;
2151 } 2179 }
2152} 2180}
2153 2181
2154/** 2182/**
2246 { 2274 {
2247 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2275 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2248 fatal (0); 2276 fatal (0);
2249 } 2277 }
2250 2278
2251 Send_With_Handling (ns, &sl); 2279 ns->send_packet (sl);
2252} 2280}
2253 2281
2254/** 2282/**
2255 * This sends the spell path to name mapping. We ignore 2283 * This sends the spell path to name mapping. We ignore
2256 * the params - we always send the same info no matter what. 2284 * the params - we always send the same info no matter what.
2269 { 2297 {
2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2298 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2271 fatal (0); 2299 fatal (0);
2272 } 2300 }
2273 2301
2274 Send_With_Handling (ns, &sl); 2302 ns->send_packet (sl);
2275} 2303}
2276 2304
2277/** 2305/**
2278 * This looks for any spells the player may have that have changed their stats. 2306 * This looks for any spells the player may have that have changed their stats.
2279 * it then sends an updspell packet for each spell that has changed in this way 2307 * it then sends an updspell packet for each spell that has changed in this way
2319 2347
2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2348 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2349 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2350 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2323 2351
2324 Send_With_Handling (pl->socket, &sl); 2352 pl->socket->send_packet (sl);
2325 } 2353 }
2326 } 2354 }
2327 } 2355 }
2328} 2356}
2329 2357
2342 packet sl; 2370 packet sl;
2343 2371
2344 sl << "delspell " 2372 sl << "delspell "
2345 << uint32 (spell->count); 2373 << uint32 (spell->count);
2346 2374
2347 Send_With_Handling (pl->socket, &sl); 2375 pl->socket->send_packet (sl);
2348} 2376}
2349 2377
2350/* appends the spell *spell to the Socklist we will send the data to. */ 2378/* appends the spell *spell to the Socklist we will send the data to. */
2351static void 2379static void
2352append_spell (player *pl, packet &sl, object *spell) 2380append_spell (player *pl, packet &sl, object *spell)
2429 if (spell->type != SPELL) 2457 if (spell->type != SPELL)
2430 continue; 2458 continue;
2431 2459
2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2460 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2433 { 2461 {
2434 Send_With_Handling (pl->socket, &sl); 2462 pl->socket->send_packet (sl);
2435 2463
2436 sl.reset (); 2464 sl.reset ();
2437 sl << "addspell "; 2465 sl << "addspell ";
2438 } 2466 }
2439 2467
2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2481 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2454 fatal (0); 2482 fatal (0);
2455 } 2483 }
2456 2484
2457 /* finally, we can send the packet */ 2485 /* finally, we can send the packet */
2458 Send_With_Handling (pl->socket, &sl); 2486 pl->socket->send_packet (sl);
2459} 2487}
2460 2488

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