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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.36 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.42 by root, Sat Dec 16 03:08:26 2006 UTC

46 */ 46 */
47 47
48#include <global.h> 48#include <global.h>
49#include <sproto.h> 49#include <sproto.h>
50 50
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 51#include <living.h>
54#include <commands.h> 52#include <commands.h>
55 53
56/* This block is basically taken from socket.c - I assume if it works there, 54/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 55 * it should work here.
60#include <sys/time.h> 58#include <sys/time.h>
61#include <sys/socket.h> 59#include <sys/socket.h>
62#include <netinet/in.h> 60#include <netinet/in.h>
63#include <netdb.h> 61#include <netdb.h>
64 62
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 63#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 64#include <sys/time.h>
71#endif
72 65
73#include "sounds.h" 66#include "sounds.h"
74 67
75/** 68/**
76 * This table translates the attack numbers as used within the 69 * This table translates the attack numbers as used within the
93 -1, /* life stealing */ 86 -1, /* life stealing */
94 -1 /* Disease - not fully done yet */ 87 -1 /* Disease - not fully done yet */
95}; 88};
96 89
97static void 90static void
98socket_map_scroll (client_socket * ns, int dx, int dy) 91socket_map_scroll (client * ns, int dx, int dy)
99{ 92{
100 struct Map newmap; 93 struct Map newmap;
101 int x, y, mx, my; 94 int x, y, mx, my;
102 95
103 {
104 packet sl;
105
106 sl.printf ("map_scroll %d %d", dx, dy); 96 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 ns->send_packet (sl);
108 }
109 97
110 /* If we are using the Map1aCmd, we may in fact send 98 /* If we are using the Map1aCmd, we may in fact send
111 * head information that is outside the viewable map. 99 * head information that is outside the viewable map.
112 * So set the mx,my to the max value we want to 100 * So set the mx,my to the max value we want to
113 * look for. Removed code to do so - it caused extra 101 * look for. Removed code to do so - it caused extra
153} 141}
154 142
155static void 143static void
156clear_map (player *pl) 144clear_map (player *pl)
157{ 145{
158 client_socket &socket = *pl->socket; 146 client &socket = *pl->socket;
159 147
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 148 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161 149
162 if (socket.newmapcmd == 1) 150 if (socket.newmapcmd == 1)
163 socket.send_packet ("newmap"); 151 socket.send_packet ("newmap");
168 156
169/** check for map change and send new map data */ 157/** check for map change and send new map data */
170static void 158static void
171check_map_change (player *pl) 159check_map_change (player *pl)
172{ 160{
173 client_socket &socket = *pl->socket; 161 client &socket = *pl->socket;
174 object *ob = pl->ob; 162 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 163 char buf[MAX_BUF]; /* eauugggh */
176 164
177 if (socket.current_map != ob->map) 165 if (socket.current_map != ob->map)
178 { 166 {
219 } 207 }
220 } 208 }
221 209
222 socket.current_x = ob->x; 210 socket.current_x = ob->x;
223 socket.current_y = ob->y; 211 socket.current_y = ob->y;
212}
213
214/**
215 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide
217 * that information.
218 */
219void
220RequestInfo (char *buf, int len, client * ns)
221{
222 char *params = NULL, *cp;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234
235 /* find the first space, make it null, and update the
236 * params pointer.
237 */
238 for (cp = buf; *cp != '\0'; cp++)
239 if (*cp == ' ')
240 {
241 *cp = '\0';
242 params = cp + 1;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 ns->send_packet (bigbuf, len);
224} 256}
225 257
226void 258void
227ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
228{ 260{
316 pl->socket->send_packet (bigbuf); 348 pl->socket->send_packet (bigbuf);
317} 349}
318 350
319/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
320void 352void
321SetUp (char *buf, int len, client_socket * ns) 353SetUp (char *buf, int len, client * ns)
322{ 354{
323 int s, slen; 355 int s, slen;
324 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
325 357
326 /* run through the cmds of setup 358 /* run through the cmds of setup
536 * This is what takes care of it. We tell the client how things worked out. 568 * This is what takes care of it. We tell the client how things worked out.
537 * I am not sure if this file is the best place for this function. however, 569 * I am not sure if this file is the best place for this function. however,
538 * it either has to be here or init_sockets needs to be exported. 570 * it either has to be here or init_sockets needs to be exported.
539 */ 571 */
540void 572void
541AddMeCmd (char *buf, int len, client_socket * ns) 573AddMeCmd (char *buf, int len, client * ns)
542{ 574{
543 Settings oldsettings; 575 Settings oldsettings;
544 576
545 oldsettings = settings; 577 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns)) 578 if (ns->status != Ns_Add || add_player (ns))
551 settings = oldsettings; 583 settings = oldsettings;
552} 584}
553 585
554/** Reply to ExtendedInfos command */ 586/** Reply to ExtendedInfos command */
555void 587void
556ToggleExtendedInfos (char *buf, int len, client_socket * ns) 588ToggleExtendedInfos (char *buf, int len, client * ns)
557{ 589{
558 char cmdback[MAX_BUF]; 590 char cmdback[MAX_BUF];
559 char command[50]; 591 char command[50];
560 int info, nextinfo; 592 int info, nextinfo;
561 593
612#define MSG_TYPE_MONUMENT 5 644#define MSG_TYPE_MONUMENT 5
613#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 645#define MSG_TYPE_SCRIPTED_DIALOG 6*/
614 646
615/** Reply to ExtendedInfos command */ 647/** Reply to ExtendedInfos command */
616void 648void
617ToggleExtendedText (char *buf, int len, client_socket * ns) 649ToggleExtendedText (char *buf, int len, client * ns)
618{ 650{
619 char cmdback[MAX_BUF]; 651 char cmdback[MAX_BUF];
620 char temp[10]; 652 char temp[10];
621 char command[50]; 653 char command[50];
622 int info, nextinfo, i, flag; 654 int info, nextinfo, i, flag;
673 * a piece of data from us that we know the client wants. So 705 * a piece of data from us that we know the client wants. So
674 * if we know the client wants it, might as well push it to the 706 * if we know the client wants it, might as well push it to the
675 * client. 707 * client.
676 */ 708 */
677static void 709static void
678SendSmooth (client_socket * ns, uint16 face) 710SendSmooth (client * ns, uint16 face)
679{ 711{
680 uint16 smoothface; 712 uint16 smoothface;
681 713
682 /* If we can't find a face, return and set it so we won't try to send this 714 /* If we can't find a face, return and set it so we won't try to send this
683 * again. 715 * again.
699 731
700 sl << "smooth " 732 sl << "smooth "
701 << uint16 (face) 733 << uint16 (face)
702 << uint16 (smoothface); 734 << uint16 (smoothface);
703 735
704 Send_With_Handling (ns, &sl); 736 ns->send_packet (sl);
705} 737}
706 738
707 /** 739 /**
708 * Tells client the picture it has to use 740 * Tells client the picture it has to use
709 * to smooth a picture number given as argument. 741 * to smooth a picture number given as argument.
710 */ 742 */
711void 743void
712AskSmooth (char *buf, int len, client_socket * ns) 744AskSmooth (char *buf, int len, client * ns)
713{ 745{
714 uint16 facenbr; 746 uint16 facenbr;
715 747
716 facenbr = atoi (buf); 748 facenbr = atoi (buf);
717 SendSmooth (ns, facenbr); 749 SendSmooth (ns, facenbr);
774 * etc.). It is a lot like PlayerCmd above, but is called with the 806 * etc.). It is a lot like PlayerCmd above, but is called with the
775 * 'ncom' method which gives more information back to the client so it 807 * 'ncom' method which gives more information back to the client so it
776 * can throttle. 808 * can throttle.
777 */ 809 */
778void 810void
779NewPlayerCmd (uint8 * buf, int len, player *pl) 811NewPlayerCmd (char *buf, int len, player *pl)
780{ 812{
781 int time, repeat; 813 int time, repeat;
782 char command[MAX_BUF]; 814 char command[MAX_BUF];
783 int pktlen; 815 int pktlen;
784 816
786 { 818 {
787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 819 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
788 return; 820 return;
789 } 821 }
790 822
791 pktlen = net_uint16 (buf); 823 pktlen = net_uint16 ((uint8 *)buf);
792 repeat = net_uint32 (buf + 2); 824 repeat = net_uint32 ((uint8 *)buf + 2);
793 825
794 /* -1 is special - no repeat, but don't update */ 826 /* -1 is special - no repeat, but don't update */
795 if (repeat != -1) 827 if (repeat != -1)
796 pl->count = repeat; 828 pl->count = repeat;
797 829
798 if ((len - 4) >= MAX_BUF) 830 if ((len - 4) >= MAX_BUF)
799 len = MAX_BUF - 5; 831 len = MAX_BUF - 5;
800 832
801 strncpy ((char *) command, (char *) buf + 6, len - 4); 833 strncpy ((char *) command, (char *) buf + 6, len - 4);
802 command[len - 4] = '\0'; 834 command[len - 4] = 0;
803
804 /* The following should never happen with a proper or honest client.
805 * Therefore, the error message doesn't have to be too clear - if
806 * someone is playing with a hacked/non working client, this gives them
807 * an idea of the problem, but they deserve what they get
808 */
809 if (pl->state != ST_PLAYING)
810 {
811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
812 return;
813 }
814 835
815 /* This should not happen anymore. */ 836 /* This should not happen anymore. */
816 if (pl->ob->speed_left < -1.0) 837 if (pl->ob->speed_left < -1.0)
817 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 838 LOG (llevError, "Player has negative time - shouldn't do command.\n");
818 839
832 853
833 /* Send confirmation of command execution now */ 854 /* Send confirmation of command execution now */
834 855
835 packet sl; 856 packet sl;
836 sl << "comc " << uint16 (pktlen) << uint32 (time); 857 sl << "comc " << uint16 (pktlen) << uint32 (time);
837 Send_With_Handling (pl->socket, &sl); 858 pl->socket->send_packet (sl);
838} 859}
839 860
840 861
841/** This is a reply to a previous query. */ 862/** This is a reply to a previous query. */
842void 863void
909 * something older than the server. If we assume the client will be 930 * something older than the server. If we assume the client will be
910 * backwards compatible, having it be a later version should not be a 931 * backwards compatible, having it be a later version should not be a
911 * problem. 932 * problem.
912 */ 933 */
913void 934void
914VersionCmd (char *buf, int len, client_socket * ns) 935VersionCmd (char *buf, int len, client * ns)
915{ 936{
916 char *cp; 937 char *cp;
917 char version_warning[256]; 938 char version_warning[256];
918 939
919 if (!buf) 940 if (!buf)
943 cp = strchr (cp + 1, ' '); 964 cp = strchr (cp + 1, ' ');
944 if (cp) 965 if (cp)
945 { 966 {
946 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 967 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
947 968
948 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 969 assign (ns->version, cp + 1);
949 970
950 /* This is first implementation - i skip all beta DX clients with it
951 * Add later stuff here for other clients
952 */
953
954 /* these are old dxclients */
955 /* Version 1024 added support for singular + plural name values -
956 * requiing this minimal value reduces complexity of that code, and it
957 * has been around for a long time.
958 */
959 if (ns->sc_version < 1026) 971 if (ns->sc_version < 1026)
960 { 972 {
961 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 973 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
962 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 974 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
963 ns->send_packet (version_warning); 975 ns->send_packet (version_warning);
965 977
966 } 978 }
967} 979}
968 980
969/** sound related functions. */ 981/** sound related functions. */
970
971void 982void
972SetSound (char *buf, int len, client_socket * ns) 983SetSound (char *buf, int len, client * ns)
973{ 984{
974 ns->sound = atoi (buf); 985 ns->sound = atoi (buf);
975} 986}
976 987
977/** client wants the map resent */ 988/** client wants the map resent */
1035/** 1046/**
1036 * Asks the client to query the user. This way, the client knows 1047 * Asks the client to query the user. This way, the client knows
1037 * it needs to send something back (vs just printing out a message) 1048 * it needs to send something back (vs just printing out a message)
1038 */ 1049 */
1039void 1050void
1040send_query (client_socket * ns, uint8 flags, char *text) 1051send_query (client * ns, uint8 flags, char *text)
1041{ 1052{
1042 char buf[MAX_BUF]; 1053 char buf[MAX_BUF];
1043 1054
1044 sprintf (buf, "query %d %s", flags, text ? text : ""); 1055 sprintf (buf, "query %d %s", flags, text ? text : "");
1045 ns->send_packet (buf); 1056 ns->send_packet (buf);
1173 set_title (pl->ob, buf); 1184 set_title (pl->ob, buf);
1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1185 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1175 1186
1176 /* Only send it away if we have some actual data */ 1187 /* Only send it away if we have some actual data */
1177 if (sl.length () > 6) 1188 if (sl.length () > 6)
1178 Send_With_Handling (pl->socket, &sl); 1189 pl->socket->send_packet (sl);
1179} 1190}
1180 1191
1181/** 1192/**
1182 * Tells the client that here is a player it should start using. 1193 * Tells the client that here is a player it should start using.
1183 */ 1194 */
1192 sl << uint32 (pl->ob->count) 1203 sl << uint32 (pl->ob->count)
1193 << uint32 (weight) 1204 << uint32 (weight)
1194 << uint32 (pl->ob->face->number) 1205 << uint32 (pl->ob->face->number)
1195 << data8 (pl->ob->name); 1206 << data8 (pl->ob->name);
1196 1207
1197 Send_With_Handling (pl->socket, &sl); 1208 pl->socket->send_packet (sl);
1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1209 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1199} 1210}
1200 1211
1201/** 1212/**
1202 * Need to send an animation sequence to the client. 1213 * Need to send an animation sequence to the client.
1204 * sent them the face yet (this can become quite costly in terms of 1215 * sent them the face yet (this can become quite costly in terms of
1205 * how much we are sending - on the other hand, this should only happen 1216 * how much we are sending - on the other hand, this should only happen
1206 * when the player logs in and picks stuff up. 1217 * when the player logs in and picks stuff up.
1207 */ 1218 */
1208void 1219void
1209esrv_send_animation (client_socket * ns, short anim_num) 1220esrv_send_animation (client * ns, short anim_num)
1210{ 1221{
1211 int i; 1222 int i;
1212 1223
1213 /* Do some checking on the anim_num we got. Note that the animations 1224 /* Do some checking on the anim_num we got. Note that the animations
1214 * are added in contigous order, so if the number is in the valid 1225 * are added in contigous order, so if the number is in the valid
1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1245 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1235 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1246 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1247 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1237 } 1248 }
1238 1249
1239 Send_With_Handling (ns, &sl); 1250 ns->send_packet (sl);
1240 1251
1241 ns->anims_sent[anim_num] = 1; 1252 ns->anims_sent[anim_num] = 1;
1242} 1253}
1243 1254
1244 1255
1251/** 1262/**
1252 * This adds face_num to a map cell at x,y. If the client doesn't have 1263 * This adds face_num to a map cell at x,y. If the client doesn't have
1253 * the face yet, we will also send it. 1264 * the face yet, we will also send it.
1254 */ 1265 */
1255static void 1266static void
1256esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1267esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1257{ 1268{
1258 if (newmap->cells[x][y].count >= MAP_LAYERS) 1269 if (newmap->cells[x][y].count >= MAP_LAYERS)
1259 { 1270 {
1260 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1271 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1261 return; 1272 return;
1281 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1292 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1282}; 1293};
1283 1294
1284/** Checkes if map cells have changed */ 1295/** Checkes if map cells have changed */
1285static int 1296static int
1286mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap) 1297mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1287{ 1298{
1288 int k; 1299 int k;
1289 1300
1290 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1301 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1291 return 1; 1302 return 1;
1304 * cnum is the client number, cur is the the buffer we put all of 1315 * cnum is the client number, cur is the the buffer we put all of
1305 * this data into. we return the end of the data. layers is 1316 * this data into. we return the end of the data. layers is
1306 * how many layers of data we should back. 1317 * how many layers of data we should back.
1307 */ 1318 */
1308static uint8 * 1319static uint8 *
1309compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1320compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1310{ 1321{
1311 int x, y, k; 1322 int x, y, k;
1312 int face; 1323 int face;
1313 unsigned char *fcur; 1324 unsigned char *fcur;
1314 struct MapLayer layers[MAP_LAYERS]; 1325 struct MapLayer layers[MAP_LAYERS];
1422 * needs to get sent - if so, it adds the data, sending the head 1433 * needs to get sent - if so, it adds the data, sending the head
1423 * if needed, and returning 1. If this no data needs to get 1434 * if needed, and returning 1. If this no data needs to get
1424 * sent, it returns zero. 1435 * sent, it returns zero.
1425 */ 1436 */
1426static int 1437static int
1427check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1438check_head (packet &sl, client &ns, int ax, int ay, int layer)
1428{ 1439{
1429 short face_num; 1440 short face_num;
1430 1441
1431 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1442 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1432 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1443 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1466 * the case, it seems to make more sense to have these layer values 1477 * the case, it seems to make more sense to have these layer values
1467 * actually match. 1478 * actually match.
1468 */ 1479 */
1469 1480
1470static int 1481static int
1471update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1482update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1472{ 1483{
1473 object *ob, *head; 1484 object *ob, *head;
1474 uint16 face_num; 1485 uint16 face_num;
1475 int bx, by, i; 1486 int bx, by, i;
1476 1487
1689 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1700 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1690 * take. 1701 * take.
1691 */ 1702 */
1692 1703
1693static inline int 1704static inline int
1694update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1705update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1695{ 1706{
1696 object *ob; 1707 object *ob;
1697 int smoothlevel; /* old face_num; */ 1708 int smoothlevel; /* old face_num; */
1698 1709
1699 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1710 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1733 * Returns the size of a data for a map square as returned by 1744 * Returns the size of a data for a map square as returned by
1734 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1745 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1735 * available. 1746 * available.
1736 */ 1747 */
1737int 1748int
1738getExtendedMapInfoSize (client_socket * ns) 1749getExtendedMapInfoSize (client * ns)
1739{ 1750{
1740 int result = 0; 1751 int result = 0;
1741 1752
1742 if (ns->ext_mapinfos) 1753 if (ns->ext_mapinfos)
1743 { 1754 {
1779 uint8 eentrysize; 1790 uint8 eentrysize;
1780 uint16 ewhatstart, ewhatflag; 1791 uint16 ewhatstart, ewhatflag;
1781 uint8 extendedinfos; 1792 uint8 extendedinfos;
1782 maptile *m; 1793 maptile *m;
1783 1794
1784 client_socket &socket = *pl->contr->socket; 1795 client &socket = *pl->contr->socket;
1785 1796
1786 check_map_change (pl->contr); 1797 check_map_change (pl->contr);
1787 1798
1788 packet sl; 1799 packet sl;
1789 packet esl; 1800 packet esl;
1868 * with no faces tells the client to blank out the 1879 * with no faces tells the client to blank out the
1869 * space. 1880 * space.
1870 */ 1881 */
1871 got_one = 0; 1882 got_one = 0;
1872 for (i = oldlen + 2; i < sl.length (); i++) 1883 for (i = oldlen + 2; i < sl.length (); i++)
1873 if (sl.buf[i]) 1884 if (sl[i])
1874 got_one = 1; 1885 got_one = 1;
1875 1886
1876 if (got_one && (mask & 0xf)) 1887 if (got_one && (mask & 0xf))
1877 sl.buf[oldlen + 1] = mask & 0xff; 1888 sl[oldlen + 1] = mask & 0xff;
1878 else 1889 else
1879 { /*either all faces blank, either no face at all */ 1890 { /*either all faces blank, either no face at all */
1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1891 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1881 sl.reset (oldlen + 2); 1892 sl.reset (oldlen + 2);
1882 else 1893 else
1948 1959
1949 map_clearcell (&lastcell, 0, 0, 0, count); 1960 map_clearcell (&lastcell, 0, 0, 0, count);
1950 } 1961 }
1951 1962
1952 if ((mask & 0xf) || need_send) 1963 if ((mask & 0xf) || need_send)
1953 sl.buf[oldlen + 1] = mask & 0xff; 1964 sl[oldlen + 1] = mask & 0xff;
1954 else 1965 else
1955 sl.reset (oldlen); 1966 sl.reset (oldlen);
1956 } 1967 }
1957 else 1968 else
1958 { 1969 {
1988 mask |= 0x8; 1999 mask |= 0x8;
1989 2000
1990 if (socket.extmap) 2001 if (socket.extmap)
1991 { 2002 {
1992 *last_ext |= 0x80; 2003 *last_ext |= 0x80;
1993 last_ext = sl.buf + sl.length (); 2004 last_ext = &sl[sl.length ()];
1994 sl << uint8 (d); 2005 sl << uint8 (d);
1995 } 2006 }
1996 else 2007 else
1997 sl << uint8 (255 - 64 * d); 2008 sl << uint8 (255 - 64 * d);
1998 } 2009 }
2032 { 2043 {
2033 lastcell.stat_hp = stat_hp; 2044 lastcell.stat_hp = stat_hp;
2034 2045
2035 mask |= 0x8; 2046 mask |= 0x8;
2036 *last_ext |= 0x80; 2047 *last_ext |= 0x80;
2037 last_ext = sl.buf + sl.length (); 2048 last_ext = &sl[sl.length ()];
2038 2049
2039 sl << uint8 (5) << uint8 (stat_hp); 2050 sl << uint8 (5) << uint8 (stat_hp);
2040 2051
2041 if (stat_width > 1) 2052 if (stat_width > 1)
2042 { 2053 {
2043 *last_ext |= 0x80; 2054 *last_ext |= 0x80;
2044 last_ext = sl.buf + sl.length (); 2055 last_ext = &sl[sl.length ()];
2045 2056
2046 sl << uint8 (6) << uint8 (stat_width); 2057 sl << uint8 (6) << uint8 (stat_width);
2047 } 2058 }
2048 } 2059 }
2049 2060
2051 { 2062 {
2052 lastcell.player = player; 2063 lastcell.player = player;
2053 2064
2054 mask |= 0x8; 2065 mask |= 0x8;
2055 *last_ext |= 0x80; 2066 *last_ext |= 0x80;
2056 last_ext = sl.buf + sl.length (); 2067 last_ext = &sl[sl.length ()];
2057 2068
2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2069 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2059 } 2070 }
2060 2071
2061 if (lastcell.flags != flags) 2072 if (lastcell.flags != flags)
2062 { 2073 {
2063 lastcell.flags = flags; 2074 lastcell.flags = flags;
2064 2075
2065 mask |= 0x8; 2076 mask |= 0x8;
2066 *last_ext |= 0x80; 2077 *last_ext |= 0x80;
2067 last_ext = sl.buf + sl.length (); 2078 last_ext = &sl[sl.length ()];
2068 2079
2069 sl << uint8 (8) << uint8 (flags); 2080 sl << uint8 (8) << uint8 (flags);
2070 } 2081 }
2071 } 2082 }
2072 2083
2114 * space by checking the mask. If so, update the mask. 2125 * space by checking the mask. If so, update the mask.
2115 * if not, reset the len to that from before adding the mask 2126 * if not, reset the len to that from before adding the mask
2116 * value, so we don't send those bits. 2127 * value, so we don't send those bits.
2117 */ 2128 */
2118 if (mask & 0xf) 2129 if (mask & 0xf)
2119 sl.buf[oldlen + 1] = mask & 0xff; 2130 sl[oldlen + 1] = mask & 0xff;
2120 else 2131 else
2121 sl.reset (oldlen); 2132 sl.reset (oldlen);
2122 2133
2123 if (emask & 0xf) 2134 if (emask & 0xf)
2124 esl.buf[eoldlen + 1] = emask & 0xff; 2135 esl[eoldlen + 1] = emask & 0xff;
2125 else 2136 else
2126 esl.reset (eoldlen); 2137 esl.reset (eoldlen);
2127 } /* else this is a viewable space */ 2138 } /* else this is a viewable space */
2128 } /* for x loop */ 2139 } /* for x loop */
2129 } /* for y loop */ 2140 } /* for y loop */
2135 { 2146 {
2136 /* No map data will follow, so don't say the client 2147 /* No map data will follow, so don't say the client
2137 * it doesn't need draw! 2148 * it doesn't need draw!
2138 */ 2149 */
2139 ewhatflag &= (~EMI_NOREDRAW); 2150 ewhatflag &= (~EMI_NOREDRAW);
2140 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2151 esl[ewhatstart + 1] = ewhatflag & 0xff;
2141 } 2152 }
2142 2153
2143 if (esl.length () > estartlen) 2154 if (esl.length () > estartlen)
2144 Send_With_Handling (&socket, &esl); 2155 socket.send_packet (esl);
2145 } 2156 }
2146 2157
2147 if (sl.length () > startlen || socket.sent_scroll) 2158 if (sl.length () > startlen || socket.sent_scroll)
2148 { 2159 {
2149 Send_With_Handling (&socket, &sl); 2160 socket.send_packet (sl);
2150 socket.sent_scroll = 0; 2161 socket.sent_scroll = 0;
2151 } 2162 }
2152} 2163}
2153 2164
2154/** 2165/**
2232/** 2243/**
2233 * This sends the skill number to name mapping. We ignore 2244 * This sends the skill number to name mapping. We ignore
2234 * the params - we always send the same info no matter what. 2245 * the params - we always send the same info no matter what.
2235 */ 2246 */
2236void 2247void
2237send_skill_info (client_socket *ns, char *params) 2248send_skill_info (client *ns, char *params)
2238{ 2249{
2239 packet sl; 2250 packet sl;
2240 sl << "replyinfo skill_info\n"; 2251 sl << "replyinfo skill_info\n";
2241 2252
2242 for (int i = 1; i < NUM_SKILLS; i++) 2253 for (int i = 1; i < NUM_SKILLS; i++)
2246 { 2257 {
2247 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2258 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2248 fatal (0); 2259 fatal (0);
2249 } 2260 }
2250 2261
2251 Send_With_Handling (ns, &sl); 2262 ns->send_packet (sl);
2252} 2263}
2253 2264
2254/** 2265/**
2255 * This sends the spell path to name mapping. We ignore 2266 * This sends the spell path to name mapping. We ignore
2256 * the params - we always send the same info no matter what. 2267 * the params - we always send the same info no matter what.
2257 */ 2268 */
2258void 2269void
2259send_spell_paths (client_socket * ns, char *params) 2270send_spell_paths (client * ns, char *params)
2260{ 2271{
2261 packet sl; 2272 packet sl;
2262 2273
2263 sl << "replyinfo spell_paths\n"; 2274 sl << "replyinfo spell_paths\n";
2264 2275
2269 { 2280 {
2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2281 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2271 fatal (0); 2282 fatal (0);
2272 } 2283 }
2273 2284
2274 Send_With_Handling (ns, &sl); 2285 ns->send_packet (sl);
2275} 2286}
2276 2287
2277/** 2288/**
2278 * This looks for any spells the player may have that have changed their stats. 2289 * This looks for any spells the player may have that have changed their stats.
2279 * it then sends an updspell packet for each spell that has changed in this way 2290 * it then sends an updspell packet for each spell that has changed in this way
2319 2330
2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2331 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2332 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2333 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2323 2334
2324 Send_With_Handling (pl->socket, &sl); 2335 pl->socket->send_packet (sl);
2325 } 2336 }
2326 } 2337 }
2327 } 2338 }
2328} 2339}
2329 2340
2342 packet sl; 2353 packet sl;
2343 2354
2344 sl << "delspell " 2355 sl << "delspell "
2345 << uint32 (spell->count); 2356 << uint32 (spell->count);
2346 2357
2347 Send_With_Handling (pl->socket, &sl); 2358 pl->socket->send_packet (sl);
2348} 2359}
2349 2360
2350/* appends the spell *spell to the Socklist we will send the data to. */ 2361/* appends the spell *spell to the Socklist we will send the data to. */
2351static void 2362static void
2352append_spell (player *pl, packet &sl, object *spell) 2363append_spell (player *pl, packet &sl, object *spell)
2429 if (spell->type != SPELL) 2440 if (spell->type != SPELL)
2430 continue; 2441 continue;
2431 2442
2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2443 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2433 { 2444 {
2434 Send_With_Handling (pl->socket, &sl); 2445 pl->socket->send_packet (sl);
2435 2446
2436 sl.reset (); 2447 sl.reset ();
2437 sl << "addspell "; 2448 sl << "addspell ";
2438 } 2449 }
2439 2450
2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2464 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2454 fatal (0); 2465 fatal (0);
2455 } 2466 }
2456 2467
2457 /* finally, we can send the packet */ 2468 /* finally, we can send the packet */
2458 Send_With_Handling (pl->socket, &sl); 2469 pl->socket->send_packet (sl);
2459} 2470}
2460 2471

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