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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.36 by root, Thu Dec 14 04:30:33 2006 UTC vs.
Revision 1.67 by pippijn, Thu Mar 1 12:28:17 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations
45 *
46 */ 41 */
47 42
48#include <global.h> 43#include <global.h>
49#include <sproto.h> 44#include <sproto.h>
50 45
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 46#include <living.h>
54#include <commands.h> 47#include <commands.h>
55 48
56/* This block is basically taken from socket.c - I assume if it works there, 49/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 50 * it should work here.
60#include <sys/time.h> 53#include <sys/time.h>
61#include <sys/socket.h> 54#include <sys/socket.h>
62#include <netinet/in.h> 55#include <netinet/in.h>
63#include <netdb.h> 56#include <netdb.h>
64 57
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 58#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 59#include <sys/time.h>
71#endif
72 60
73#include "sounds.h" 61#include "sounds.h"
74 62
75/** 63/**
76 * This table translates the attack numbers as used within the 64 * This table translates the attack numbers as used within the
93 -1, /* life stealing */ 81 -1, /* life stealing */
94 -1 /* Disease - not fully done yet */ 82 -1 /* Disease - not fully done yet */
95}; 83};
96 84
97static void 85static void
98socket_map_scroll (client_socket * ns, int dx, int dy) 86socket_map_scroll (client *ns, int dx, int dy)
99{ 87{
100 struct Map newmap; 88 struct Map newmap;
101 int x, y, mx, my; 89 int x, y, mx, my;
102 90
103 {
104 packet sl;
105
106 sl.printf ("map_scroll %d %d", dx, dy); 91 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 ns->send_packet (sl);
108 }
109 92
110 /* If we are using the Map1aCmd, we may in fact send 93 /* If we are using the Map1aCmd, we may in fact send
111 * head information that is outside the viewable map. 94 * head information that is outside the viewable map.
112 * So set the mx,my to the max value we want to 95 * So set the mx,my to the max value we want to
113 * look for. Removed code to do so - it caused extra 96 * look for. Removed code to do so - it caused extra
153} 136}
154 137
155static void 138static void
156clear_map (player *pl) 139clear_map (player *pl)
157{ 140{
158 client_socket &socket = *pl->socket;
159
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 141 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
161 142
162 if (socket.newmapcmd == 1) 143 if (pl->ns->newmapcmd == 1)
163 socket.send_packet ("newmap"); 144 pl->ns->send_packet ("newmap");
164 145
165 socket.update_look = 1; 146 pl->ns->floorbox_reset ();
166 socket.look_position = 0;
167} 147}
168 148
169/** check for map change and send new map data */ 149/** check for map/region change and send new map data */
170static void 150static void
171check_map_change (player *pl) 151check_map_change (player *pl)
172{ 152{
173 client_socket &socket = *pl->socket; 153 client &socket = *pl->ns;
174 object *ob = pl->ob; 154 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 155 char buf[MAX_BUF]; /* eauugggh */
176 156
177 if (socket.current_map != ob->map) 157 if (socket.current_map != ob->map)
178 { 158 {
194 flags |= 4; 174 flags |= 4;
195 if (ob->map->tile_path[3]) 175 if (ob->map->tile_path[3])
196 flags |= 8; 176 flags |= 8;
197 177
198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 178 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 179 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
200 } 180 }
201 else 181 else
202 snprintf (buf, MAX_BUF, "mapinfo current"); 182 snprintf (buf, MAX_BUF, "mapinfo current");
203 183
204 socket.send_packet (buf); 184 socket.send_packet (buf);
212 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 192 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
213 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 193 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
214 else 194 else
215 { 195 {
216 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 196 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
217 socket.update_look = 1; 197 socket.floorbox_reset ();
218 socket.look_position = 0;
219 } 198 }
220 } 199 }
221 200
222 socket.current_x = ob->x; 201 socket.current_x = ob->x;
223 socket.current_y = ob->y; 202 socket.current_y = ob->y;
203
204 region *reg = ob->region ();
205 if (socket.current_region != reg)
206 {
207 socket.current_region = reg;
208 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
209 }
210}
211
212/**
213 * RequestInfo is sort of a meta command. There is some specific
214 * request of information, but we call other functions to provide
215 * that information.
216 */
217void
218RequestInfo (char *buf, int len, client * ns)
219{
220 char *params = NULL, *cp;
221
222 /* No match */
223 char bigbuf[MAX_BUF];
224 int slen;
225
226 /* Set up replyinfo before we modify any of the buffers - this is used
227 * if we don't find a match.
228 */
229 strcpy (bigbuf, "replyinfo ");
230 slen = strlen (bigbuf);
231 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
232
233 /* find the first space, make it null, and update the
234 * params pointer.
235 */
236 for (cp = buf; *cp != '\0'; cp++)
237 if (*cp == ' ')
238 {
239 *cp = '\0';
240 params = cp + 1;
241 break;
242 }
243
244 if (!strcmp (buf, "image_info"))
245 send_image_info (ns, params);
246 else if (!strcmp (buf, "image_sums"))
247 send_image_sums (ns, params);
248 else if (!strcmp (buf, "skill_info"))
249 send_skill_info (ns, params);
250 else if (!strcmp (buf, "spell_paths"))
251 send_spell_paths (ns, params);
252 else
253 ns->send_packet (bigbuf, len);
224} 254}
225 255
226void 256void
227ExtCmd (char *buf, int len, player *pl) 257ExtCmd (char *buf, int len, player *pl)
228{ 258{
229 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 259 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
260}
261
262void
263ExtiCmd (char *buf, int len, client *ns)
264{
265 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
230} 266}
231 267
232void 268void
233MapInfoCmd (char *buf, int len, player *pl) 269MapInfoCmd (char *buf, int len, player *pl)
234{ 270{
249 buf += 8; 285 buf += 8;
250 286
251 // initial map and its origin 287 // initial map and its origin
252 maptile *map = pl->ob->map; 288 maptile *map = pl->ob->map;
253 sint16 dx, dy; 289 sint16 dx, dy;
254 int mapx = pl->socket->mapx / 2 - pl->ob->x; 290 int mapx = pl->ns->mapx / 2 - pl->ob->x;
255 int mapy = pl->socket->mapy / 2 - pl->ob->y; 291 int mapy = pl->ns->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous 292 int max_distance = 8; // limit maximum path length to something generous
257 293
258 while (*buf && map && max_distance) 294 while (*buf && map && max_distance)
259 { 295 {
260 int dir = *buf++; 296 int dir = *buf++;
261 297
262 switch (dir) 298 switch (dir)
263 { 299 {
264 case '1': 300 case '1':
265 dx = 0; 301 dx = 0;
266 dy = -1; 302 dy = -1;
267 map = get_map_from_coord (map, &dx, &dy); 303 map = map->xy_find (dx, dy);
268 map && (mapy -= map->height); 304 map && (mapy -= map->height);
269 break; 305 break;
270 case '2': 306 case '2':
271 mapx += map->width; 307 mapx += map->width;
272 dx = map->width; 308 dx = map->width;
273 dy = 0; 309 dy = 0;
274 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
275 break; 311 break;
276 case '3': 312 case '3':
277 mapy += map->height; 313 mapy += map->height;
278 dx = 0; 314 dx = 0;
279 dy = map->height; 315 dy = map->height;
280 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
281 break; 317 break;
282 case '4': 318 case '4':
283 dx = -1; 319 dx = -1;
284 dy = 0; 320 dy = 0;
285 map = get_map_from_coord (map, &dx, &dy); 321 map = map->xy_find (dx, dy);
286 map && (mapx -= map->width); 322 map && (mapx -= map->width);
287 break; 323 break;
288 } 324 }
289 325
290 --max_distance; 326 --max_distance;
291 } 327 }
292 328
303 if (map->tile_path[2]) 339 if (map->tile_path[2])
304 flags |= 4; 340 flags |= 4;
305 if (map->tile_path[3]) 341 if (map->tile_path[3])
306 flags |= 8; 342 flags |= 8;
307 343
308 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
309 } 345 }
310 else 346 else
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 347 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312 } 348 }
313 else 349 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 350 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 351
316 pl->socket->send_packet (bigbuf); 352 pl->ns->send_packet (bigbuf);
317} 353}
318 354
319/** This is the Setup cmd - easy first implementation */ 355/** This is the Setup cmd - easy first implementation */
320void 356void
321SetUp (char *buf, int len, client_socket * ns) 357SetUp (char *buf, int len, client * ns)
322{ 358{
323 int s, slen; 359 int s, slen;
324 char *cmd, *param, cmdback[HUGE_BUF]; 360 char *cmd, *param, cmdback[HUGE_BUF];
325 361
326 /* run through the cmds of setup 362 /* run through the cmds of setup
368 { 404 {
369 ns->sound = atoi (param); 405 ns->sound = atoi (param);
370 safe_strcat (cmdback, param, &slen, HUGE_BUF); 406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
371 } 407 }
372 else if (!strcmp (cmd, "exp64")) 408 else if (!strcmp (cmd, "exp64"))
373 {
374 ns->exp64 = atoi (param);
375 safe_strcat (cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
376 }
377 else if (!strcmp (cmd, "spellmon")) 410 else if (!strcmp (cmd, "spellmon"))
378 { 411 {
379 ns->monitor_spells = atoi (param); 412 ns->monitor_spells = atoi (param);
380 safe_strcat (cmdback, param, &slen, HUGE_BUF); 413 safe_strcat (cmdback, param, &slen, HUGE_BUF);
381 } 414 }
536 * This is what takes care of it. We tell the client how things worked out. 569 * This is what takes care of it. We tell the client how things worked out.
537 * I am not sure if this file is the best place for this function. however, 570 * I am not sure if this file is the best place for this function. however,
538 * it either has to be here or init_sockets needs to be exported. 571 * it either has to be here or init_sockets needs to be exported.
539 */ 572 */
540void 573void
541AddMeCmd (char *buf, int len, client_socket * ns) 574AddMeCmd (char *buf, int len, client * ns)
542{ 575{
543 Settings oldsettings; 576 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
544
545 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed");
548 else
549 ns->send_packet ("addme_success");
550
551 settings = oldsettings;
552} 577}
553 578
554/** Reply to ExtendedInfos command */ 579/** Reply to ExtendedInfos command */
555void 580void
556ToggleExtendedInfos (char *buf, int len, client_socket * ns) 581ToggleExtendedInfos (char *buf, int len, client * ns)
557{ 582{
558 char cmdback[MAX_BUF]; 583 char cmdback[MAX_BUF];
559 char command[50]; 584 char command[50];
560 int info, nextinfo; 585 int info, nextinfo;
561 586
612#define MSG_TYPE_MONUMENT 5 637#define MSG_TYPE_MONUMENT 5
613#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 638#define MSG_TYPE_SCRIPTED_DIALOG 6*/
614 639
615/** Reply to ExtendedInfos command */ 640/** Reply to ExtendedInfos command */
616void 641void
617ToggleExtendedText (char *buf, int len, client_socket * ns) 642ToggleExtendedText (char *buf, int len, client * ns)
618{ 643{
619 char cmdback[MAX_BUF]; 644 char cmdback[MAX_BUF];
620 char temp[10]; 645 char temp[10];
621 char command[50]; 646 char command[50];
622 int info, nextinfo, i, flag; 647 int info, nextinfo, i, flag;
673 * a piece of data from us that we know the client wants. So 698 * a piece of data from us that we know the client wants. So
674 * if we know the client wants it, might as well push it to the 699 * if we know the client wants it, might as well push it to the
675 * client. 700 * client.
676 */ 701 */
677static void 702static void
678SendSmooth (client_socket * ns, uint16 face) 703SendSmooth (client *ns, uint16 face)
679{ 704{
680 uint16 smoothface; 705 uint16 smoothface;
681 706
682 /* If we can't find a face, return and set it so we won't try to send this 707 /* If we can't find a face, return and set it so we won't try to send this
683 * again. 708 * again.
693 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 718 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
694 esrv_send_face (ns, smoothface, 0); 719 esrv_send_face (ns, smoothface, 0);
695 720
696 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 721 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
697 722
698 packet sl; 723 packet sl ("smooth");
699 724
700 sl << "smooth "
701 << uint16 (face) 725 sl << uint16 (face)
702 << uint16 (smoothface); 726 << uint16 (smoothface);
703 727
704 Send_With_Handling (ns, &sl); 728 ns->send_packet (sl);
705} 729}
706 730
707 /** 731 /**
708 * Tells client the picture it has to use 732 * Tells client the picture it has to use
709 * to smooth a picture number given as argument. 733 * to smooth a picture number given as argument.
710 */ 734 */
711void 735void
712AskSmooth (char *buf, int len, client_socket * ns) 736AskSmooth (char *buf, int len, client *ns)
713{ 737{
714 uint16 facenbr; 738 SendSmooth (ns, atoi (buf));
715
716 facenbr = atoi (buf);
717 SendSmooth (ns, facenbr);
718} 739}
719 740
720/** 741/**
721 * This handles the general commands from the client (ie, north, fire, cast, 742 * This handles the general commands from the client (ie, north, fire, cast,
722 * etc.) 743 * etc.)
723 */ 744 */
724void 745void
725PlayerCmd (char *buf, int len, player *pl) 746PlayerCmd (char *buf, int len, player *pl)
726{ 747{
727
728 /* The following should never happen with a proper or honest client.
729 * Therefore, the error message doesn't have to be too clear - if
730 * someone is playing with a hacked/non working client, this gives them
731 * an idea of the problem, but they deserve what they get
732 */
733 if (pl->state != ST_PLAYING)
734 {
735 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
736 return;
737 }
738 /* Check if there is a count. In theory, a zero count could also be 748 /* Check if there is a count. In theory, a zero count could also be
739 * sent, so check for that also. 749 * sent, so check for that also.
740 */ 750 */
741 if (atoi (buf) || buf[0] == '0') 751 if (atoi (buf) || buf[0] == '0')
742 { 752 {
743 pl->count = atoi ((char *) buf); 753 pl->count = atoi ((char *) buf);
754
744 buf = strchr (buf, ' '); /* advance beyond the numbers */ 755 buf = strchr (buf, ' '); /* advance beyond the numbers */
745 if (!buf) 756 if (!buf)
746 {
747#ifdef ESRV_DEBUG
748 LOG (llevDebug, "PlayerCmd: Got count but no command.\n");
749#endif
750 return; 757 return;
751 } 758
752 buf++; 759 buf++;
753 } 760 }
754 /* This should not happen anymore. */ 761
755 if (pl->ob->speed_left < -1.0)
756 {
757 LOG (llevError, "Player has negative time - shouldn't do command.\n");
758 }
759 /* In c_new.c */
760 execute_newserver_command (pl->ob, (char *) buf); 762 execute_newserver_command (pl->ob, (char *) buf);
763
761 /* Perhaps something better should be done with a left over count. 764 /* Perhaps something better should be done with a left over count.
762 * Cleaning up the input should probably be done first - all actions 765 * Cleaning up the input should probably be done first - all actions
763 * for the command that issued the count should be done before any other 766 * for the command that issued the count should be done before any other
764 * commands. 767 * commands.
765 */ 768 */
766
767 pl->count = 0; 769 pl->count = 0;
768
769} 770}
770 771
771 772
772/** 773/**
773 * This handles the general commands from the client (ie, north, fire, cast, 774 * This handles the general commands from the client (ie, north, fire, cast,
774 * etc.). It is a lot like PlayerCmd above, but is called with the 775 * etc.). It is a lot like PlayerCmd above, but is called with the
775 * 'ncom' method which gives more information back to the client so it 776 * 'ncom' method which gives more information back to the client so it
776 * can throttle. 777 * can throttle.
777 */ 778 */
778void 779void
779NewPlayerCmd (uint8 * buf, int len, player *pl) 780NewPlayerCmd (char *buf, int len, player *pl)
780{ 781{
781 int time, repeat;
782 char command[MAX_BUF];
783 int pktlen;
784
785 if (len < 7) 782 if (len <= 6)
786 { 783 {
787 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 784 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
788 return; 785 return;
789 } 786 }
790 787
791 pktlen = net_uint16 (buf); 788 uint16 cmdid = net_uint16 ((uint8 *)buf);
792 repeat = net_uint32 (buf + 2); 789 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
793 790
794 /* -1 is special - no repeat, but don't update */ 791 /* -1 is special - no repeat, but don't update */
795 if (repeat != -1) 792 if (repeat != -1)
796 pl->count = repeat; 793 pl->count = repeat;
797 794
798 if ((len - 4) >= MAX_BUF) 795 buf += 6; //len -= 6;
799 len = MAX_BUF - 5;
800 796
801 strncpy ((char *) command, (char *) buf + 6, len - 4);
802 command[len - 4] = '\0';
803
804 /* The following should never happen with a proper or honest client.
805 * Therefore, the error message doesn't have to be too clear - if
806 * someone is playing with a hacked/non working client, this gives them
807 * an idea of the problem, but they deserve what they get
808 */
809 if (pl->state != ST_PLAYING)
810 {
811 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
812 return;
813 }
814
815 /* This should not happen anymore. */
816 if (pl->ob->speed_left < -1.0)
817 LOG (llevError, "Player has negative time - shouldn't do command.\n");
818
819 /* In c_new.c */
820 execute_newserver_command (pl->ob, (char *) command); 797 execute_newserver_command (pl->ob, buf);
798
821 /* Perhaps something better should be done with a left over count. 799 /* Perhaps something better should be done with a left over count.
822 * Cleaning up the input should probably be done first - all actions 800 * Cleaning up the input should probably be done first - all actions
823 * for the command that issued the count should be done before any other 801 * for the command that issued the count should be done before any other
824 * commands. 802 * commands.
825 */ 803 */
826 pl->count = 0; 804 pl->count = 0;
827 805
828 if (FABS (pl->ob->speed) < 0.001) 806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = fabs (pl->ob->speed) < 0.001
829 time = MAX_TIME * 100; 808 ? time = MAX_TIME * 100
830 else
831 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 809 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
832 810
833 /* Send confirmation of command execution now */ 811 /* Send confirmation of command execution now */
834 812 packet sl ("comc");
835 packet sl;
836 sl << "comc " << uint16 (pktlen) << uint32 (time); 813 sl << uint16 (cmdid) << uint32 (time);
837 Send_With_Handling (pl->socket, &sl); 814 pl->ns->send_packet (sl);
838} 815}
839
840 816
841/** This is a reply to a previous query. */ 817/** This is a reply to a previous query. */
842void 818void
843ReplyCmd (char *buf, int len, player *pl) 819ReplyCmd (char *buf, int len, client *ns)
844{ 820{
821 if (ns->state == ST_CUSTOM)
822 {
823 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
824 return;
825 }
826
827 if (!ns->pl)
828 return; //TODO: depends on the exact reply we are after
829 //TODO: but right now, we always have a ns->pl
830
831 player *pl = ns->pl;
832
845 /* This is to synthesize how the data would be stored if it 833 /* This is to synthesize how the data would be stored if it
846 * was normally entered. A bit of a hack, and should be cleaned up 834 * was normally entered. A bit of a hack, and should be cleaned up
847 * once all the X11 code is removed from the server. 835 * once all the X11 code is removed from the server.
848 * 836 *
849 * We pass 13 to many of the functions because this way they 837 * We pass 13 to many of the functions because this way they
850 * think it was the carriage return that was entered, and the 838 * think it was the carriage return that was entered, and the
851 * function then does not try to do additional input. 839 * function then does not try to do additional input.
852 */ 840 */
853 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 841 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
854 842
855 /* this avoids any hacking here */ 843 /* this avoids any hacking here */
856 844
857 switch (pl->state) 845 switch (ns->state)
858 { 846 {
859 case ST_PLAYING: 847 case ST_PLAYING:
860 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 848 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
861 break; 849 break;
862 850
863 case ST_PLAY_AGAIN:
864 /* We can check this for return value (2==quit). Maybe we
865 * should, and do something appropriate?
866 */
867 receive_play_again (pl->ob, buf[0]);
868 break;
869
870 case ST_ROLL_STAT:
871 key_roll_stat (pl->ob, buf[0]);
872 break;
873
874 case ST_CHANGE_CLASS: 851 case ST_CHANGE_CLASS:
875
876 key_change_class (pl->ob, buf[0]); 852 key_change_class (pl->ob, buf[0]);
877 break; 853 break;
878 854
879 case ST_CONFIRM_QUIT:
880 key_confirm_quit (pl->ob, buf[0]);
881 break;
882
883 case ST_CONFIGURE:
884 LOG (llevError, "In client input handling, but into configure state\n");
885 pl->state = ST_PLAYING;
886 break;
887
888 case ST_GET_NAME:
889 receive_player_name (pl->ob, 13);
890 break;
891
892 case ST_GET_PASSWORD:
893 case ST_CONFIRM_PASSWORD:
894 receive_player_password (pl->ob, 13);
895 break;
896
897 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 855 case ST_GET_PARTY_PASSWORD: /* Get password for party */
898 receive_party_password (pl->ob, 13); 856 receive_party_password (pl->ob, 13);
899 break; 857 break;
900 858
901 default: 859 default:
902 LOG (llevError, "Unknown input state: %d\n", pl->state); 860 LOG (llevError, "Unknown input state: %d\n", ns->state);
903 } 861 }
904} 862}
905 863
906/** 864/**
907 * Client tells its version. If there is a mismatch, we close the 865 * Client tells its version. If there is a mismatch, we close the
909 * something older than the server. If we assume the client will be 867 * something older than the server. If we assume the client will be
910 * backwards compatible, having it be a later version should not be a 868 * backwards compatible, having it be a later version should not be a
911 * problem. 869 * problem.
912 */ 870 */
913void 871void
914VersionCmd (char *buf, int len, client_socket * ns) 872VersionCmd (char *buf, int len, client * ns)
915{ 873{
916 char *cp;
917 char version_warning[256];
918
919 if (!buf) 874 if (!buf)
920 { 875 {
921 LOG (llevError, "CS: received corrupted version command\n"); 876 LOG (llevError, "CS: received corrupted version command\n");
922 return; 877 return;
923 } 878 }
924 879
925 ns->cs_version = atoi (buf); 880 ns->cs_version = atoi (buf);
926 ns->sc_version = ns->cs_version; 881 ns->sc_version = ns->cs_version;
882
883 LOG (llevDebug, "connection from client <%s>\n", buf);
884
885
886 //TODO: should log here just for statistics
887
927 if (VERSION_CS != ns->cs_version) 888 //if (VERSION_CS != ns->cs_version)
928 { 889 // unchecked;
929#ifdef ESRV_DEBUG 890
930 LOG (llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS, ns->cs_version);
931#endif
932 }
933 cp = strchr (buf + 1, ' '); 891 char *cp = strchr (buf + 1, ' ');
934 if (!cp) 892 if (!cp)
935 return; 893 return;
894
936 ns->sc_version = atoi (cp); 895 ns->sc_version = atoi (cp);
896
937 if (VERSION_SC != ns->sc_version) 897 //if (VERSION_SC != ns->sc_version)
938 { 898 // unchecked;
939#ifdef ESRV_DEBUG 899
940 LOG (llevDebug, "CS: scversion mismatch (%d,%d)\n", VERSION_SC, ns->sc_version);
941#endif
942 }
943 cp = strchr (cp + 1, ' '); 900 cp = strchr (cp + 1, ' ');
901
944 if (cp) 902 if (cp)
945 { 903 {
946 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 904 assign (ns->version, cp + 1);
947 905
948 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
949
950 /* This is first implementation - i skip all beta DX clients with it
951 * Add later stuff here for other clients
952 */
953
954 /* these are old dxclients */
955 /* Version 1024 added support for singular + plural name values -
956 * requiing this minimal value reduces complexity of that code, and it
957 * has been around for a long time.
958 */
959 if (ns->sc_version < 1026) 906 if (ns->sc_version < 1026)
960 { 907 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
961 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
962 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 908 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
963 ns->send_packet (version_warning);
964 }
965
966 } 909 }
967} 910}
968 911
969/** sound related functions. */ 912/** sound related functions. */
970
971void 913void
972SetSound (char *buf, int len, client_socket * ns) 914SetSound (char *buf, int len, client * ns)
973{ 915{
974 ns->sound = atoi (buf); 916 ns->sound = atoi (buf);
975} 917}
976 918
977/** client wants the map resent */ 919/** client wants the map resent */
978
979void 920void
980MapRedrawCmd (char *buf, int len, player *pl) 921MapRedrawCmd (char *buf, int len, player *pl)
981{ 922{
982
983/* This function is currently disabled; just clearing the map state results in 923/* This function is currently disabled; just clearing the map state results in
984 * display errors. It should clear the cache and send a newmap command. 924 * display errors. It should clear the cache and send a newmap command.
985 * Unfortunately this solution does not work because some client versions send 925 * Unfortunately this solution does not work because some client versions send
986 * a mapredraw command after receiving a newmap command. 926 * a mapredraw command after receiving a newmap command.
987 */ 927 */
988#if 0
989 /* Okay, this is MAJOR UGLY. but the only way I know how to
990 * clear the "cache"
991 */
992 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
993 draw_client_map (pl->ob);
994#endif
995} 928}
996 929
997/** 930/**
998 * Moves an object (typically, container to inventory). 931 * Moves an object (typically, container to inventory).
999 * syntax is: move (to) (tag) (nrof) 932 * syntax is: move (to) (tag) (nrof)
1002MoveCmd (char *buf, int len, player *pl) 935MoveCmd (char *buf, int len, player *pl)
1003{ 936{
1004 int vals[3], i; 937 int vals[3], i;
1005 938
1006 /* A little funky here. We only cycle for 2 records, because 939 /* A little funky here. We only cycle for 2 records, because
1007 * we obviously am not going to find a space after the third 940 * we obviously are not going to find a space after the third
1008 * record. Perhaps we should just replace this with a 941 * record. Perhaps we should just replace this with a
1009 * sscanf? 942 * sscanf?
1010 */ 943 */
1011 for (i = 0; i < 2; i++) 944 for (i = 0; i < 2; i++)
1012 { 945 {
1013 vals[i] = atoi (buf); 946 vals[i] = atoi (buf);
947
1014 if (!(buf = strchr (buf, ' '))) 948 if (!(buf = strchr (buf, ' ')))
1015 { 949 {
1016 LOG (llevError, "Incomplete move command: %s\n", buf); 950 LOG (llevError, "Incomplete move command: %s\n", buf);
1017 return; 951 return;
1018 } 952 }
953
1019 buf++; 954 buf++;
1020 } 955 }
956
1021 vals[2] = atoi (buf); 957 vals[2] = atoi (buf);
1022 958
1023/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 959/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
1024 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]); 960 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
1025} 961}
1026
1027
1028 962
1029/****************************************************************************** 963/******************************************************************************
1030 * 964 *
1031 * Start of commands the server sends to the client. 965 * Start of commands the server sends to the client.
1032 * 966 *
1035/** 969/**
1036 * Asks the client to query the user. This way, the client knows 970 * Asks the client to query the user. This way, the client knows
1037 * it needs to send something back (vs just printing out a message) 971 * it needs to send something back (vs just printing out a message)
1038 */ 972 */
1039void 973void
1040send_query (client_socket * ns, uint8 flags, char *text) 974send_query (client *ns, uint8 flags, char *text)
1041{ 975{
1042 char buf[MAX_BUF];
1043
1044 sprintf (buf, "query %d %s", flags, text ? text : ""); 976 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1045 ns->send_packet (buf);
1046} 977}
1047 978
1048#define AddIfInt64(Old,New,Type) if (Old != New) {\ 979#define AddIfInt64(Old,New,Type) if (Old != New) {\
1049 Old = New; \ 980 Old = New; \
1050 sl << uint8 (Type) << uint64 (New); \ 981 sl << uint8 (Type) << uint64 (New); \
1080esrv_update_stats (player *pl) 1011esrv_update_stats (player *pl)
1081{ 1012{
1082 char buf[MAX_BUF]; 1013 char buf[MAX_BUF];
1083 uint16 flags; 1014 uint16 flags;
1084 1015
1085 packet sl; 1016 client *ns = pl->ns;
1086 sl << "stats "; 1017 if (!ns)
1018 return;
1087 1019
1088 if (pl->ob != NULL) 1020 object *ob = pl->ob;
1089 { 1021 if (!ob)
1022 return;
1023
1024 packet sl ("stats");
1025
1090 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1026 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1091 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1027 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1092 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1028 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1093 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1029 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1094 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1030 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1095 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1031 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1096 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1032 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1097 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1098 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1099 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1100 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1033 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1101 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1034 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1035 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1036 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1037 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1102 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1038 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1103 }
1104 1039
1105 if (pl->socket->exp64)
1106 {
1107 uint8 s;
1108
1109 for (s = 0; s < NUM_SKILLS; s++) 1040 for (int s = 0; s < NUM_SKILLS; s++)
1110 { 1041 if (object *skill = pl->last_skill_ob[s])
1111 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1042 if (skill->stats.exp != ns->last_skill_exp [s])
1112 { 1043 {
1044 ns->last_skill_exp [s] = skill->stats.exp;
1045
1113 /* Always send along the level if exp changes. This is only 1046 /* Always send along the level if exp changes. This is only
1114 * 1 extra byte, but keeps processing simpler. 1047 * 1 extra byte, but keeps processing simpler.
1115 */ 1048 */
1116 sl << uint8 (s + CS_STAT_SKILLINFO) 1049 sl << uint8 (s + CS_STAT_SKILLINFO)
1117 << uint8 (pl->last_skill_ob[s]->level) 1050 << uint8 (skill->level)
1118 << uint64 (pl->last_skill_ob[s]->stats.exp); 1051 << uint64 (skill->stats.exp);
1119
1120 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1121 } 1052 }
1122 }
1123 }
1124 1053
1125 if (pl->socket->exp64)
1126 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1054 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1127 else
1128 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1129
1130 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1055 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1131 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1056 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1132 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1057 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1133 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1058 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1134 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1059 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1135 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1060 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1136 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1061 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1137 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1062 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1063
1138 flags = 0; 1064 flags = 0;
1139 1065
1140 if (pl->fire_on) 1066 if (pl->fire_on)
1141 flags |= SF_FIREON; 1067 flags |= SF_FIREON;
1142 1068
1143 if (pl->run_on) 1069 if (pl->run_on)
1144 flags |= SF_RUNON; 1070 flags |= SF_RUNON;
1145 1071
1146 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1072 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1147 1073
1148 if (pl->socket->sc_version < 1025) 1074 if (ns->sc_version < 1025)
1149 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1075 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1150 else 1076 else
1151 {
1152 int i;
1153
1154 for (i = 0; i < NROFATTACKS; i++) 1077 for (int i = 0; i < NROFATTACKS; i++)
1155 { 1078 {
1156 /* Skip ones we won't send */ 1079 /* Skip ones we won't send */
1157 if (atnr_cs_stat[i] == -1) 1080 if (atnr_cs_stat[i] == -1)
1158 continue; 1081 continue;
1159 1082
1160 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1083 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1161 } 1084 }
1162 }
1163 1085
1164 if (pl->socket->monitor_spells) 1086 if (pl->ns->monitor_spells)
1165 { 1087 {
1166 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1088 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1167 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1089 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1168 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1090 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1169 } 1091 }
1170 1092
1171 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1093 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1172 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1094 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1173 set_title (pl->ob, buf); 1095 set_title (ob, buf);
1174 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1096 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1175 1097
1176 /* Only send it away if we have some actual data */ 1098 /* Only send it away if we have some actual data */
1177 if (sl.length () > 6) 1099 if (sl.length () > 6)
1178 Send_With_Handling (pl->socket, &sl); 1100 ns->send_packet (sl);
1179} 1101}
1180 1102
1181/** 1103/**
1182 * Tells the client that here is a player it should start using. 1104 * Tells the client that here is a player it should start using.
1183 */ 1105 */
1184void 1106void
1185esrv_new_player (player *pl, uint32 weight) 1107esrv_new_player (player *pl, uint32 weight)
1186{ 1108{
1187 pl->last_weight = weight; 1109 packet sl ("player");
1188
1189 packet sl;
1190 sl << "player ";
1191 1110
1192 sl << uint32 (pl->ob->count) 1111 sl << uint32 (pl->ob->count)
1193 << uint32 (weight) 1112 << uint32 (weight)
1194 << uint32 (pl->ob->face->number) 1113 << uint32 (pl->ob->face->number)
1195 << data8 (pl->ob->name); 1114 << data8 (pl->ob->name);
1196 1115
1197 Send_With_Handling (pl->socket, &sl); 1116 pl->ns->last_weight = weight;
1117 pl->ns->send_packet (sl);
1198 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1118 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1199} 1119}
1200 1120
1201/** 1121/**
1202 * Need to send an animation sequence to the client. 1122 * Need to send an animation sequence to the client.
1204 * sent them the face yet (this can become quite costly in terms of 1124 * sent them the face yet (this can become quite costly in terms of
1205 * how much we are sending - on the other hand, this should only happen 1125 * how much we are sending - on the other hand, this should only happen
1206 * when the player logs in and picks stuff up. 1126 * when the player logs in and picks stuff up.
1207 */ 1127 */
1208void 1128void
1209esrv_send_animation (client_socket * ns, short anim_num) 1129esrv_send_animation (client * ns, short anim_num)
1210{ 1130{
1211 int i;
1212
1213 /* Do some checking on the anim_num we got. Note that the animations 1131 /* Do some checking on the anim_num we got. Note that the animations
1214 * are added in contigous order, so if the number is in the valid 1132 * are added in contigous order, so if the number is in the valid
1215 * range, it must be a valid animation. 1133 * range, it must be a valid animation.
1216 */ 1134 */
1217 if (anim_num < 0 || anim_num > num_animations) 1135 if (anim_num < 0 || anim_num > num_animations)
1218 { 1136 {
1219 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1137 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1220 return; 1138 return;
1221 } 1139 }
1222 1140
1223 packet sl; 1141 packet sl ("anim");
1224 1142
1225 sl << "anim "
1226 << uint16 (anim_num) 1143 sl << uint16 (anim_num)
1227 << uint16 (0); /* flags - not used right now */ 1144 << uint16 (0); /* flags - not used right now */
1228 1145
1229 /* Build up the list of faces. Also, send any information (ie, the 1146 /* Build up the list of faces. Also, send any information (ie, the
1230 * the face itself) down to the client. 1147 * the face itself) down to the client.
1231 */ 1148 */
1232 for (i = 0; i < animations[anim_num].num_animations; i++) 1149 for (int i = 0; i < animations[anim_num].num_animations; i++)
1233 { 1150 {
1234 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1151 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1235 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1152 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1153
1236 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1154 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1237 } 1155 }
1238 1156
1239 Send_With_Handling (ns, &sl); 1157 ns->send_packet (sl);
1240 1158
1241 ns->anims_sent[anim_num] = 1; 1159 ns->anims_sent[anim_num] = 1;
1242} 1160}
1243 1161
1244 1162
1245/****************************************************************************** 1163/******************************************************************************
1246 * 1164 *
1247 * Start of map related commands. 1165 * Start of map related commands.
1248 * 1166 *
1249 ******************************************************************************/ 1167 ******************************************************************************/
1250
1251/**
1252 * This adds face_num to a map cell at x,y. If the client doesn't have
1253 * the face yet, we will also send it.
1254 */
1255static void
1256esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap)
1257{
1258 if (newmap->cells[x][y].count >= MAP_LAYERS)
1259 {
1260 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1261 return;
1262 abort ();
1263 }
1264
1265 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1266 newmap->cells[x][y].count++;
1267
1268 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1269 esrv_send_face (ns, face_num, 0);
1270}
1271
1272struct LayerCell
1273{
1274 uint16 xy;
1275 short face;
1276};
1277
1278struct MapLayer
1279{
1280 int count;
1281 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1282};
1283
1284/** Checkes if map cells have changed */
1285static int
1286mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap)
1287{
1288 int k;
1289
1290 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1291 return 1;
1292 for (k = 0; k < newmap->cells[i][j].count; k++)
1293 {
1294 if (ns->lastmap.cells[i][j].faces[k] != newmap->cells[i][j].faces[k])
1295 {
1296 return 1;
1297 }
1298 }
1299 return 0;
1300}
1301
1302/**
1303 * Basically, what this does is pack the data into layers.
1304 * cnum is the client number, cur is the the buffer we put all of
1305 * this data into. we return the end of the data. layers is
1306 * how many layers of data we should back.
1307 */
1308static uint8 *
1309compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1310{
1311 int x, y, k;
1312 int face;
1313 unsigned char *fcur;
1314 struct MapLayer layers[MAP_LAYERS];
1315
1316 for (k = 0; k < MAP_LAYERS; k++)
1317 layers[k].count = 0;
1318 fcur = cur;
1319 for (x = 0; x < ns->mapx; x++)
1320 {
1321 for (y = 0; y < ns->mapy; y++)
1322 {
1323 if (!mapcellchanged (ns, x, y, newmap))
1324 continue;
1325 if (newmap->cells[x][y].count == 0)
1326 {
1327 *cur = x * ns->mapy + y; /* mark empty space */
1328 cur++;
1329 continue;
1330 }
1331 for (k = 0; k < newmap->cells[x][y].count; k++)
1332 {
1333 layers[k].lcells[layers[k].count].xy = x * ns->mapy + y;
1334 layers[k].lcells[layers[k].count].face = newmap->cells[x][y].faces[k];
1335 layers[k].count++;
1336 }
1337 }
1338 }
1339 /* If no data, return now. */
1340 if (fcur == cur && layers[0].count == 0)
1341 return cur;
1342 *cur = 255; /* mark end of explicitly cleared cells */
1343 cur++;
1344 /* First pack by layers. */
1345 for (k = 0; k < numlayers; k++)
1346 {
1347 if (layers[k].count == 0)
1348 break; /* once a layer is entirely empty, no layer below it can
1349 have anything in it either */
1350 /* Pack by entries in thie layer */
1351 for (x = 0; x < layers[k].count;)
1352 {
1353 fcur = cur;
1354 *cur = layers[k].lcells[x].face >> 8;
1355 cur++;
1356 *cur = layers[k].lcells[x].face & 0xFF;
1357 cur++;
1358 face = layers[k].lcells[x].face;
1359 /* Now, we back the redundant data into 1 byte xy pairings */
1360 for (y = x; y < layers[k].count; y++)
1361 {
1362 if (layers[k].lcells[y].face == face)
1363 {
1364 *cur = (uint8) layers[k].lcells[y].xy;
1365 cur++;
1366 layers[k].lcells[y].face = -1;
1367 }
1368 }
1369 *(cur - 1) = *(cur - 1) | 128; /* mark for end of xy's; 11*11 < 128 */
1370 /* forward over the now redundant data */
1371 while (x < layers[k].count && layers[k].lcells[x].face == -1)
1372 x++;
1373 }
1374 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1375 }
1376 return cur;
1377}
1378 1168
1379/** Clears a map cell */ 1169/** Clears a map cell */
1380static void 1170static void
1381map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1171map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1382{ 1172{
1393#define MAX_LAYERS 3 1183#define MAX_LAYERS 3
1394 1184
1395/* Using a global really isn't a good approach, but saves the over head of 1185/* Using a global really isn't a good approach, but saves the over head of
1396 * allocating and deallocating such a block of data each time run through, 1186 * allocating and deallocating such a block of data each time run through,
1397 * and saves the space of allocating this in the socket object when we only 1187 * and saves the space of allocating this in the socket object when we only
1398 * need it for this cycle. If the serve is ever threaded, this needs to be 1188 * need it for this cycle. If the server is ever threaded, this needs to be
1399 * re-examined. 1189 * re-examined.
1400 */ 1190 */
1401
1402static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1191static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1403 1192
1404/** 1193/**
1405 * Returns true if any of the heads for this 1194 * Returns true if any of the heads for this
1406 * space is set. Returns false if all are blank - this is used 1195 * space is set. Returns false if all are blank - this is used
1407 * for empty space checking. 1196 * for empty space checking.
1408 */ 1197 */
1409static inline int 1198static inline int
1410have_head (int ax, int ay) 1199have_head (int ax, int ay)
1411{ 1200{
1412
1413 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1201 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1414 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) 1202 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1415 return 1; 1203 return 1;
1204
1416 return 0; 1205 return 0;
1417} 1206}
1418 1207
1419/** 1208/**
1420 * check_head is a bit simplistic version of update_space below. 1209 * check_head is a bit simplistic version of update_space below.
1421 * basically, it only checks the that the head on space ax,ay at layer 1210 * basically, it only checks the that the head on space ax,ay at layer
1422 * needs to get sent - if so, it adds the data, sending the head 1211 * needs to get sent - if so, it adds the data, sending the head
1423 * if needed, and returning 1. If this no data needs to get 1212 * if needed, and returning 1. If this no data needs to get
1424 * sent, it returns zero. 1213 * sent, it returns zero.
1425 */ 1214 */
1426static int 1215static int
1427check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1216check_head (packet &sl, client &ns, int ax, int ay, int layer)
1428{ 1217{
1429 short face_num; 1218 short face_num;
1430 1219
1431 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1220 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1432 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1221 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1464 * numbers the spaces differently - I think this was a leftover from 1253 * numbers the spaces differently - I think this was a leftover from
1465 * the map command, where the faces stack up. Sinces that is no longer 1254 * the map command, where the faces stack up. Sinces that is no longer
1466 * the case, it seems to make more sense to have these layer values 1255 * the case, it seems to make more sense to have these layer values
1467 * actually match. 1256 * actually match.
1468 */ 1257 */
1469
1470static int 1258static int
1471update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1259update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1472{ 1260{
1473 object *ob, *head; 1261 object *ob, *head;
1474 uint16 face_num; 1262 uint16 face_num;
1475 int bx, by, i; 1263 int bx, by, i;
1476 1264
1689 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1477 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1690 * take. 1478 * take.
1691 */ 1479 */
1692 1480
1693static inline int 1481static inline int
1694update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1482update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1695{ 1483{
1696 object *ob; 1484 object *ob;
1697 int smoothlevel; /* old face_num; */ 1485 int smoothlevel; /* old face_num; */
1698 1486
1699 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1487 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1700 1488
1701 /* If there is no object for this space, or if the face for the object 1489 /* If there is no object for this space, or if the face for the object
1702 * is the blank face, set the smoothlevel to zero. 1490 * is the blank face, set the smoothlevel to zero.
1703 */ 1491 */
1704 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1492 if (!ob || ob->face == blank_face)
1705 smoothlevel = 0; 1493 smoothlevel = 0;
1706 else 1494 else
1707 { 1495 {
1708 smoothlevel = ob->smoothlevel; 1496 smoothlevel = ob->smoothlevel;
1709 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1497 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1733 * Returns the size of a data for a map square as returned by 1521 * Returns the size of a data for a map square as returned by
1734 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1522 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1735 * available. 1523 * available.
1736 */ 1524 */
1737int 1525int
1738getExtendedMapInfoSize (client_socket * ns) 1526getExtendedMapInfoSize (client * ns)
1739{ 1527{
1740 int result = 0; 1528 int result = 0;
1741 1529
1742 if (ns->ext_mapinfos) 1530 if (ns->ext_mapinfos)
1743 { 1531 {
1744 if (ns->EMI_smooth) 1532 if (ns->EMI_smooth)
1745 result += 1; /*One byte for smoothlevel */ 1533 result += 1; /*One byte for smoothlevel */
1746 } 1534 }
1535
1747 return result; 1536 return result;
1537}
1538
1539// prefetch (and touch) all maps within a specific distancd
1540static void
1541prefetch_surrounding_maps (maptile *map, int distance)
1542{
1543 map->last_access = runtime;
1544
1545 if (--distance)
1546 for (int dir = 4; --dir; )
1547 if (const shstr &path = map->tile_path [dir])
1548 if (maptile *&neigh = map->tile_map [dir])
1549 prefetch_surrounding_maps (neigh, distance);
1550 else
1551 neigh = maptile::find_async (path, map);
1552}
1553
1554// prefetch a generous area around the player
1555static void
1556prefetch_surrounding_maps (object *op)
1557{
1558 prefetch_surrounding_maps (op->map, 3);
1748} 1559}
1749 1560
1750/** 1561/**
1751 * This function uses the new map1 protocol command to send the map 1562 * This function uses the new map1 protocol command to send the map
1752 * to the client. It is necessary because the old map command supports 1563 * to the client. It is necessary because the old map command supports
1758 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1569 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1759 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1570 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1760 * and use the other 4 bits for other informatiion. For full documentation 1571 * and use the other 4 bits for other informatiion. For full documentation
1761 * of what we send, see the doc/Protocol file. 1572 * of what we send, see the doc/Protocol file.
1762 * I will describe internally what we do: 1573 * I will describe internally what we do:
1763 * the socket->lastmap shows how the map last looked when sent to the client. 1574 * the ns->lastmap shows how the map last looked when sent to the client.
1764 * in the lastmap structure, there is a cells array, which is set to the 1575 * in the lastmap structure, there is a cells array, which is set to the
1765 * maximum viewable size (As set in config.h). 1576 * maximum viewable size (As set in config.h).
1766 * in the cells, there are faces and a count value. 1577 * in the cells, there are faces and a count value.
1767 * we use the count value to hold the darkness value. If -1, then this space 1578 * we use the count value to hold the darkness value. If -1, then this space
1768 * is not viewable. 1579 * is not viewable.
1779 uint8 eentrysize; 1590 uint8 eentrysize;
1780 uint16 ewhatstart, ewhatflag; 1591 uint16 ewhatstart, ewhatflag;
1781 uint8 extendedinfos; 1592 uint8 extendedinfos;
1782 maptile *m; 1593 maptile *m;
1783 1594
1784 client_socket &socket = *pl->contr->socket; 1595 client &socket = *pl->contr->ns;
1596
1597 if (!pl->active)
1598 return;
1785 1599
1786 check_map_change (pl->contr); 1600 check_map_change (pl->contr);
1601 prefetch_surrounding_maps (pl);
1787 1602
1788 packet sl; 1603 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1789 packet esl; 1604 packet esl;
1790 1605
1791 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1792 startlen = sl.length (); 1606 startlen = sl.length ();
1793 1607
1794 /*Extendedmapinfo structure initialisation */ 1608 /*Extendedmapinfo structure initialisation */
1795 if (socket.ext_mapinfos) 1609 if (socket.ext_mapinfos)
1796 { 1610 {
1840 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1654 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1841 { 1655 {
1842 ax = 0; 1656 ax = 0;
1843 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1657 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1844 { 1658 {
1845
1846 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1659 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1847 1660
1848 /* If this space is out of the normal viewable area, we only check 1661 /* If this space is out of the normal viewable area, we only check
1849 * the heads value ax or ay will only be greater than what 1662 * the heads value ax or ay will only be greater than what
1850 * the client wants if using the map1a command - this is because 1663 * the client wants if using the map1a command - this is because
1868 * with no faces tells the client to blank out the 1681 * with no faces tells the client to blank out the
1869 * space. 1682 * space.
1870 */ 1683 */
1871 got_one = 0; 1684 got_one = 0;
1872 for (i = oldlen + 2; i < sl.length (); i++) 1685 for (i = oldlen + 2; i < sl.length (); i++)
1873 if (sl.buf[i]) 1686 if (sl[i])
1874 got_one = 1; 1687 got_one = 1;
1875 1688
1876 if (got_one && (mask & 0xf)) 1689 if (got_one && (mask & 0xf))
1877 sl.buf[oldlen + 1] = mask & 0xff; 1690 sl[oldlen + 1] = mask & 0xff;
1878 else 1691 else
1879 { /*either all faces blank, either no face at all */ 1692 { /*either all faces blank, either no face at all */
1880 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1693 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1881 sl.reset (oldlen + 2); 1694 sl.reset (oldlen + 2);
1882 else 1695 else
1912 map_clearcell (&lastcell, 0, 0, 0, -1); 1725 map_clearcell (&lastcell, 0, 0, 0, -1);
1913 } 1726 }
1914 } 1727 }
1915 else if (d > 3) 1728 else if (d > 3)
1916 { 1729 {
1730 m->touch ();
1731
1917 int need_send = 0, count; 1732 int need_send = 0, count;
1918 1733
1919 /* This block deals with spaces that are not visible for whatever 1734 /* This block deals with spaces that are not visible for whatever
1920 * reason. Still may need to send the head for this space. 1735 * reason. Still may need to send the head for this space.
1921 */ 1736 */
1948 1763
1949 map_clearcell (&lastcell, 0, 0, 0, count); 1764 map_clearcell (&lastcell, 0, 0, 0, count);
1950 } 1765 }
1951 1766
1952 if ((mask & 0xf) || need_send) 1767 if ((mask & 0xf) || need_send)
1953 sl.buf[oldlen + 1] = mask & 0xff; 1768 sl[oldlen + 1] = mask & 0xff;
1954 else 1769 else
1955 sl.reset (oldlen); 1770 sl.reset (oldlen);
1956 } 1771 }
1957 else 1772 else
1958 { 1773 {
1774 m->touch ();
1775
1959 /* In this block, the space is visible or there are head objects 1776 /* In this block, the space is visible or there are head objects
1960 * we need to send. 1777 * we need to send.
1961 */ 1778 */
1962 1779
1963 /* Rather than try to figure out what everything that we might 1780 /* Rather than try to figure out what everything that we might
1988 mask |= 0x8; 1805 mask |= 0x8;
1989 1806
1990 if (socket.extmap) 1807 if (socket.extmap)
1991 { 1808 {
1992 *last_ext |= 0x80; 1809 *last_ext |= 0x80;
1993 last_ext = sl.buf + sl.length (); 1810 last_ext = &sl[sl.length ()];
1994 sl << uint8 (d); 1811 sl << uint8 (d);
1995 } 1812 }
1996 else 1813 else
1997 sl << uint8 (255 - 64 * d); 1814 sl << uint8 (255 - 64 * d);
1998 } 1815 }
2032 { 1849 {
2033 lastcell.stat_hp = stat_hp; 1850 lastcell.stat_hp = stat_hp;
2034 1851
2035 mask |= 0x8; 1852 mask |= 0x8;
2036 *last_ext |= 0x80; 1853 *last_ext |= 0x80;
2037 last_ext = sl.buf + sl.length (); 1854 last_ext = &sl[sl.length ()];
2038 1855
2039 sl << uint8 (5) << uint8 (stat_hp); 1856 sl << uint8 (5) << uint8 (stat_hp);
2040 1857
2041 if (stat_width > 1) 1858 if (stat_width > 1)
2042 { 1859 {
2043 *last_ext |= 0x80; 1860 *last_ext |= 0x80;
2044 last_ext = sl.buf + sl.length (); 1861 last_ext = &sl[sl.length ()];
2045 1862
2046 sl << uint8 (6) << uint8 (stat_width); 1863 sl << uint8 (6) << uint8 (stat_width);
2047 } 1864 }
2048 } 1865 }
2049 1866
2051 { 1868 {
2052 lastcell.player = player; 1869 lastcell.player = player;
2053 1870
2054 mask |= 0x8; 1871 mask |= 0x8;
2055 *last_ext |= 0x80; 1872 *last_ext |= 0x80;
2056 last_ext = sl.buf + sl.length (); 1873 last_ext = &sl[sl.length ()];
2057 1874
2058 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1875 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2059 } 1876 }
2060 1877
2061 if (lastcell.flags != flags) 1878 if (lastcell.flags != flags)
2062 { 1879 {
2063 lastcell.flags = flags; 1880 lastcell.flags = flags;
2064 1881
2065 mask |= 0x8; 1882 mask |= 0x8;
2066 *last_ext |= 0x80; 1883 *last_ext |= 0x80;
2067 last_ext = sl.buf + sl.length (); 1884 last_ext = &sl[sl.length ()];
2068 1885
2069 sl << uint8 (8) << uint8 (flags); 1886 sl << uint8 (8) << uint8 (flags);
2070 } 1887 }
2071 } 1888 }
2072 1889
2114 * space by checking the mask. If so, update the mask. 1931 * space by checking the mask. If so, update the mask.
2115 * if not, reset the len to that from before adding the mask 1932 * if not, reset the len to that from before adding the mask
2116 * value, so we don't send those bits. 1933 * value, so we don't send those bits.
2117 */ 1934 */
2118 if (mask & 0xf) 1935 if (mask & 0xf)
2119 sl.buf[oldlen + 1] = mask & 0xff; 1936 sl[oldlen + 1] = mask & 0xff;
2120 else 1937 else
2121 sl.reset (oldlen); 1938 sl.reset (oldlen);
2122 1939
2123 if (emask & 0xf) 1940 if (emask & 0xf)
2124 esl.buf[eoldlen + 1] = emask & 0xff; 1941 esl[eoldlen + 1] = emask & 0xff;
2125 else 1942 else
2126 esl.reset (eoldlen); 1943 esl.reset (eoldlen);
2127 } /* else this is a viewable space */ 1944 } /* else this is a viewable space */
2128 } /* for x loop */ 1945 } /* for x loop */
2129 } /* for y loop */ 1946 } /* for y loop */
2135 { 1952 {
2136 /* No map data will follow, so don't say the client 1953 /* No map data will follow, so don't say the client
2137 * it doesn't need draw! 1954 * it doesn't need draw!
2138 */ 1955 */
2139 ewhatflag &= (~EMI_NOREDRAW); 1956 ewhatflag &= (~EMI_NOREDRAW);
2140 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 1957 esl[ewhatstart + 1] = ewhatflag & 0xff;
2141 } 1958 }
2142 1959
2143 if (esl.length () > estartlen) 1960 if (esl.length () > estartlen)
2144 Send_With_Handling (&socket, &esl); 1961 socket.send_packet (esl);
2145 } 1962 }
2146 1963
2147 if (sl.length () > startlen || socket.sent_scroll) 1964 if (sl.length () > startlen || socket.sent_scroll)
2148 { 1965 {
2149 Send_With_Handling (&socket, &sl); 1966 socket.send_packet (sl);
2150 socket.sent_scroll = 0; 1967 socket.sent_scroll = 0;
2151 } 1968 }
2152} 1969}
2153 1970
2154/** 1971/**
2156 */ 1973 */
2157void 1974void
2158draw_client_map (object *pl) 1975draw_client_map (object *pl)
2159{ 1976{
2160 int i, j; 1977 int i, j;
2161 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1978 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2162 New_Face *face, *floor;
2163 New_Face *floor2;
2164 int d, mflags; 1979 int mflags;
2165 struct Map newmap; 1980 struct Map newmap;
2166 maptile *m, *pm; 1981 maptile *m, *pm;
2167 1982
2168 if (pl->type != PLAYER) 1983 if (pl->type != PLAYER)
2169 { 1984 {
2180 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1995 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2181 return; 1996 return;
2182 1997
2183 memset (&newmap, 0, sizeof (struct Map)); 1998 memset (&newmap, 0, sizeof (struct Map));
2184 1999
2185 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 2000 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2186 {
2187 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 2001 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2188 { 2002 {
2189 ax = i; 2003 ax = i;
2190 ay = j; 2004 ay = j;
2191 m = pm; 2005 m = pm;
2192 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2006 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2007
2193 if (mflags & P_OUT_OF_MAP) 2008 if (mflags & P_OUT_OF_MAP)
2194 continue; 2009 continue;
2195 if (mflags & P_NEED_UPDATE) 2010
2196 update_position (m, ax, ay);
2197 /* If a map is visible to the player, we don't want to swap it out 2011 /* If a map is visible to the player, we don't want to swap it out
2198 * just to reload it. This should really call something like 2012 * just to reload it. This should really call something like
2199 * swap_map, but this is much more efficient and 'good enough' 2013 * swap_map, but this is much more efficient and 'good enough'
2200 */ 2014 */
2201 if (mflags & P_NEW_MAP) 2015 if (mflags & P_NEW_MAP)
2202 m->timeout = 50; 2016 m->timeout = 50;
2203 } 2017 }
2204 } 2018
2205 /* do LOS after calls to update_position */ 2019 /* do LOS after calls to update_position */
2206 if (pl->contr->do_los) 2020 if (pl->contr->do_los)
2207 { 2021 {
2208 update_los (pl); 2022 update_los (pl);
2209 pl->contr->do_los = 0; 2023 pl->contr->do_los = 0;
2224 2038
2225/*****************************************************************************/ 2039/*****************************************************************************/
2226void 2040void
2227send_plugin_custom_message (object *pl, char *buf) 2041send_plugin_custom_message (object *pl, char *buf)
2228{ 2042{
2229 pl->contr->socket->send_packet (buf); 2043 pl->contr->ns->send_packet (buf);
2230} 2044}
2231 2045
2232/** 2046/**
2233 * This sends the skill number to name mapping. We ignore 2047 * This sends the skill number to name mapping. We ignore
2234 * the params - we always send the same info no matter what. 2048 * the params - we always send the same info no matter what.
2235 */ 2049 */
2236void 2050void
2237send_skill_info (client_socket *ns, char *params) 2051send_skill_info (client *ns, char *params)
2238{ 2052{
2239 packet sl; 2053 packet sl;
2240 sl << "replyinfo skill_info\n"; 2054 sl << "replyinfo skill_info\n";
2241 2055
2242 for (int i = 1; i < NUM_SKILLS; i++) 2056 for (int i = 1; i < NUM_SKILLS; i++)
2246 { 2060 {
2247 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2061 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2248 fatal (0); 2062 fatal (0);
2249 } 2063 }
2250 2064
2251 Send_With_Handling (ns, &sl); 2065 ns->send_packet (sl);
2252} 2066}
2253 2067
2254/** 2068/**
2255 * This sends the spell path to name mapping. We ignore 2069 * This sends the spell path to name mapping. We ignore
2256 * the params - we always send the same info no matter what. 2070 * the params - we always send the same info no matter what.
2257 */ 2071 */
2258void 2072void
2259send_spell_paths (client_socket * ns, char *params) 2073send_spell_paths (client * ns, char *params)
2260{ 2074{
2261 packet sl; 2075 packet sl;
2262 2076
2263 sl << "replyinfo spell_paths\n"; 2077 sl << "replyinfo spell_paths\n";
2264 2078
2269 { 2083 {
2270 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2084 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2271 fatal (0); 2085 fatal (0);
2272 } 2086 }
2273 2087
2274 Send_With_Handling (ns, &sl); 2088 ns->send_packet (sl);
2275} 2089}
2276 2090
2277/** 2091/**
2278 * This looks for any spells the player may have that have changed their stats. 2092 * This looks for any spells the player may have that have changed their stats.
2279 * it then sends an updspell packet for each spell that has changed in this way 2093 * it then sends an updspell packet for each spell that has changed in this way
2280 */ 2094 */
2281void 2095void
2282esrv_update_spells (player *pl) 2096esrv_update_spells (player *pl)
2283{ 2097{
2098 if (!pl->ns)
2099 return;
2100
2284 if (!pl->socket->monitor_spells) 2101 if (!pl->ns->monitor_spells)
2285 return; 2102 return;
2286 2103
2287 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2104 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2288 { 2105 {
2289 if (spell->type == SPELL) 2106 if (spell->type == SPELL)
2319 2136
2320 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2137 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2321 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2138 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2322 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2139 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2323 2140
2324 Send_With_Handling (pl->socket, &sl); 2141 pl->ns->send_packet (sl);
2325 } 2142 }
2326 } 2143 }
2327 } 2144 }
2328} 2145}
2329 2146
2330void 2147void
2331esrv_remove_spell (player *pl, object *spell) 2148esrv_remove_spell (player *pl, object *spell)
2332{ 2149{
2333 if (!pl->socket->monitor_spells) 2150 if (!pl->ns->monitor_spells)
2334 return; 2151 return;
2335 2152
2336 if (!pl || !spell || spell->env != pl->ob) 2153 if (!pl || !spell || spell->env != pl->ob)
2337 { 2154 {
2338 LOG (llevError, "Invalid call to esrv_remove_spell"); 2155 LOG (llevError, "Invalid call to esrv_remove_spell");
2339 return; 2156 return;
2340 } 2157 }
2341 2158
2342 packet sl; 2159 packet sl ("delspell");
2343 2160
2344 sl << "delspell "
2345 << uint32 (spell->count); 2161 sl << uint32 (spell->count);
2346 2162
2347 Send_With_Handling (pl->socket, &sl); 2163 pl->ns->send_packet (sl);
2348} 2164}
2349 2165
2350/* appends the spell *spell to the Socklist we will send the data to. */ 2166/* appends the spell *spell to the Socklist we will send the data to. */
2351static void 2167static void
2352append_spell (player *pl, packet &sl, object *spell) 2168append_spell (player *pl, packet &sl, object *spell)
2353{ 2169{
2354 int len, i, skill = 0; 2170 int i, skill = 0;
2355 2171
2356 if (!(spell->name)) 2172 if (!(spell->name))
2357 { 2173 {
2358 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2174 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2359 return; 2175 return;
2400 { 2216 {
2401 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2217 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2402 return; 2218 return;
2403 } 2219 }
2404 2220
2405 if (!pl->socket->monitor_spells) 2221 if (!pl->ns->monitor_spells)
2406 return; 2222 return;
2407 2223
2408 packet sl; 2224 packet sl ("addspell");
2409
2410 sl << "addspell ";
2411 2225
2412 if (!spell) 2226 if (!spell)
2413 { 2227 {
2414 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2228 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2415 { 2229 {
2429 if (spell->type != SPELL) 2243 if (spell->type != SPELL)
2430 continue; 2244 continue;
2431 2245
2432 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2246 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2433 { 2247 {
2434 Send_With_Handling (pl->socket, &sl); 2248 pl->ns->send_packet (sl);
2435 2249
2436 sl.reset (); 2250 sl.reset ();
2437 sl << "addspell "; 2251 sl << "addspell ";
2438 } 2252 }
2439 2253
2453 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2267 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2454 fatal (0); 2268 fatal (0);
2455 } 2269 }
2456 2270
2457 /* finally, we can send the packet */ 2271 /* finally, we can send the packet */
2458 Send_With_Handling (pl->socket, &sl); 2272 pl->ns->send_packet (sl);
2459} 2273}
2460 2274

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