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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.4 by root, Fri Aug 18 02:23:28 2006 UTC vs.
Revision 1.113 by root, Mon Jul 2 02:29:34 2007 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * "$Id: request.C,v 1.4 2006/08/18 02:23:28 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
27*/ 22 */
28 23
29/** 24/**
30 * \file 25 * \file
31 * Client handling. 26 * Client handling.
32 * 27 *
40 * have the prototype of (char *data, int datalen, int client_num). This 35 * have the prototype of (char *data, int datalen, int client_num). This
41 * way, we can use one dispatch table. 36 * way, we can use one dispatch table.
42 * 37 *
43 * esrv_map_new starts updating the map 38 * esrv_map_new starts updating the map
44 * 39 *
45 * esrv_map_setbelow allows filling in all of the faces for the map.
46 * if a face has not already been sent to the client, it is sent now.
47 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations
50 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 40 */
57 41
58#include <global.h> 42#include <global.h>
59#include <sproto.h> 43#include <sproto.h>
60 44
61#include <newclient.h>
62#include <newserver.h>
63#include <living.h> 45#include <living.h>
64#include <commands.h> 46#include <commands.h>
65 47
66/* This block is basically taken from socket.c - I assume if it works there, 48/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 49 * it should work here.
68 */ 50 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 51#include <sys/types.h>
71#include <sys/time.h> 52#include <sys/time.h>
72#include <sys/socket.h> 53#include <sys/socket.h>
73#include <netinet/in.h> 54#include <netinet/in.h>
74#include <netdb.h> 55#include <netdb.h>
75#endif /* win32 */
76 56
77#ifdef HAVE_UNISTD_H
78#include <unistd.h> 57#include <unistd.h>
79#endif
80
81#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 58#include <sys/time.h>
83#endif
84 59
85#include "sounds.h" 60#include "sounds.h"
86 61
87/** 62/**
88 * This table translates the attack numbers as used within the 63 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 64 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 65 * client. If a value is -1, then we don't send that to the
91 * client. 66 * client.
92 */ 67 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 68short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 69 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 70 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 71 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 72 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 73 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 74 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 75 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 76 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 77 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 78 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 79 -1, /* Internal */
105 -1, /* life stealing */ 80 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 81 -1 /* Disease - not fully done yet */
107}; 82};
108 83
109static void 84static void
110socket_map_scroll (NewSocket *ns, int dx, int dy) 85socket_map_scroll (client *ns, int dx, int dy)
111{ 86{
112 struct Map newmap; 87 struct Map newmap;
113 int x,y, mx, my; 88 int x, y, mx, my;
114 89
115 {
116 char buf[MAXSOCKBUF];
117
118 sprintf(buf,"map_scroll %d %d", dx, dy); 90 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
119 Write_String_To_Socket(ns, buf, strlen (buf));
120 }
121 91
122 /* If we are using the Map1aCmd, we may in fact send 92 /* If we are using the Map1aCmd, we may in fact send
123 * head information that is outside the viewable map. 93 * head information that is outside the viewable map.
124 * So set the mx,my to the max value we want to 94 * So set the mx,my to the max value we want to
125 * look for. Removed code to do so - it caused extra 95 * look for. Removed code to do so - it caused extra
126 * complexities for the client, and probably doesn't make 96 * complexities for the client, and probably doesn't make
127 * that much difference in bandwidth. 97 * that much difference in bandwidth.
128 */ 98 */
129 mx = ns->mapx; 99 mx = ns->mapx;
130 my = ns->mapy; 100 my = ns->mapy;
131 101
132 if (ns->mapmode == Map1aCmd) {
133 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET;
135 }
136
137 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
142 */ 107 */
143 for(x=0; x<mx; x++) { 108 for (x = 0; x < mx; x++)
144 for(y=0; y<my; y++) { 109 {
110 for (y = 0; y < my; y++)
111 {
145 if(x >= ns->mapx || y >= ns->mapy) { 112 if (x >= ns->mapx || y >= ns->mapy)
146 /* clear cells outside the viewable area */ 113 /* clear cells outside the viewable area */
147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell)); 114 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
148 }
149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) { 115 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
150 /* clear newly visible tiles within the viewable area */ 116 /* clear newly visible tiles within the viewable area */
151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell)); 117 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
118 else
119 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
120 }
152 } 121 }
153 else {
154 memcpy(&(newmap.cells[x][y]),
155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
156 }
157 }
158 }
159 122
160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map)); 123 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
161 124
162 /* Make sure that the next "map1" command will be sent (even if it is 125 /* Make sure that the next "map1" command will be sent (even if it is
163 * empty). 126 * empty).
164 */ 127 */
165 ns->sent_scroll = 1; 128 ns->sent_scroll = 1;
166} 129}
167 130
131static void
132clear_map (player *pl)
133{
134 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
135
136 pl->ns->force_newmap = false;
137
138 if (pl->ns->newmapcmd == 1)
139 pl->ns->send_packet ("newmap");
140
141 pl->ns->floorbox_reset ();
142}
143
168/** check for map change and send new map data */ 144/** check for map/region change and send new map data */
169static void 145static void
170check_map_change (player *pl) 146check_map_change (player *pl)
171{ 147{
172 NewSocket &socket = pl->socket; 148 client &socket = *pl->ns;
173 object *ob = pl->ob; 149 object *ob = pl->observe;
174 char buf[MAX_BUF]; /* eauugggh */
175 150
176 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map || socket.force_newmap)
177 { 152 {
153 clear_map (pl);
178 socket.current_map = ob->map; 154 socket.current_map = ob->map;
179 memset (&socket.lastmap, 0, sizeof(socket.lastmap));
180
181 if (socket.newmapcmd == 1)
182 Write_String_To_Socket (&socket, "newmap", 6);
183
184 socket.update_look = 1;
185 socket.look_position =0;
186 155
187 if (socket.mapinfocmd) 156 if (socket.mapinfocmd)
188 { 157 {
189 if (ob->map && ob->map->path [0]) 158 if (ob->map && ob->map->path[0])
190 { 159 {
191 int flags = 0; 160 int flags = 0;
192 161
193 if (ob->map->tile_path [0]) flags |= 1; 162 if (ob->map->tile_path[0]) flags |= 1;
194 if (ob->map->tile_path [1]) flags |= 2; 163 if (ob->map->tile_path[1]) flags |= 2;
195 if (ob->map->tile_path [2]) flags |= 4; 164 if (ob->map->tile_path[2]) flags |= 4;
196 if (ob->map->tile_path [3]) flags |= 8; 165 if (ob->map->tile_path[3]) flags |= 8;
197 166
198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
200 ob->map->width, ob->map->height, ob->map->path); 169 ob->map->width, ob->map->height, &ob->map->path);
201 } 170 }
202 else 171 else
203 snprintf (buf, MAX_BUF, "mapinfo current"); 172 socket.send_packet ("mapinfo current");
204
205 Write_String_To_Socket (&socket, buf, strlen (buf));
206 } 173 }
207 } 174 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 176 {
177 int dx = ob->x - socket.current_x;
178 int dy = ob->y - socket.current_y;
179
180 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
181 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
182 else
183 {
210 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 184 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
211 socket.update_look = 1; 185 socket.floorbox_reset ();
212 socket.look_position = 0; 186 }
213 } 187 }
214 188
215 socket.current_x = ob->x; 189 socket.current_x = ob->x;
216 socket.current_y = ob->y; 190 socket.current_y = ob->y;
217}
218 191
192 region *reg = ob->region ();
193 if (socket.current_region != reg)
194 {
195 socket.current_region = reg;
196 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
197 }
198}
199
200/**
201 * RequestInfo is sort of a meta command. There is some specific
202 * request of information, but we call other functions to provide
203 * that information.
204 */
205void
206RequestInfo (char *buf, int len, client * ns)
207{
208 char *params = NULL, *cp;
209
210 /* No match */
211 char bigbuf[MAX_BUF];
212 int slen;
213
214 /* Set up replyinfo before we modify any of the buffers - this is used
215 * if we don't find a match.
216 */
217 strcpy (bigbuf, "replyinfo ");
218 slen = strlen (bigbuf);
219 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
220
221 /* find the first space, make it null, and update the
222 * params pointer.
223 */
224 for (cp = buf; *cp != '\0'; cp++)
225 if (*cp == ' ')
226 {
227 *cp = '\0';
228 params = cp + 1;
229 break;
230 }
231
232 if (!strcmp (buf, "image_info"))
233 send_image_info (ns, params);
234 else if (!strcmp (buf, "image_sums"))
235 send_image_sums (ns, params);
236 else if (!strcmp (buf, "skill_info"))
237 send_skill_info (ns, params);
238 else if (!strcmp (buf, "spell_paths"))
239 send_spell_paths (ns, params);
240 else
241 ns->send_packet (bigbuf, len);
242}
243
244void
219void ExtCmd (char *buf, int len, player *pl) 245ExtCmd (char *buf, int len, player *pl)
220{ 246{
221 execute_global_event (EVENT_EXTCMD, pl, buf, len); 247 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
222} 248}
223 249
250void
251ExtiCmd (char *buf, int len, client *ns)
252{
253 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
254}
255
256void
224void MapInfoCmd (char *buf, int len, player *pl) 257MapInfoCmd (char *buf, int len, player *pl)
225{ 258{
226 // <mapinfo tag spatial tile-path 259 // <mapinfo tag spatial tile-path
227 // >mapinfo tag spatial flags x y w h hash 260 // >mapinfo tag spatial flags x y w h hash
228 261
229 char bigbuf[MAX_BUF], *cp, *token; 262 char bigbuf[MAX_BUF], *token;
230 263
231 token = buf; 264 token = buf;
232 // copy token 265 // copy token
233 if (!(buf = strchr (buf, ' '))) 266 if (!(buf = strchr (buf, ' ')))
234 return; 267 return;
238 if (!strncmp (buf, "spatial ", 8)) 271 if (!strncmp (buf, "spatial ", 8))
239 { 272 {
240 buf += 8; 273 buf += 8;
241 274
242 // initial map and its origin 275 // initial map and its origin
243 mapstruct *map = pl->ob->map; 276 maptile *map = pl->ob->map;
244 sint16 dx, dy; 277 sint16 dx, dy;
245 int mapx = pl->socket.mapx / 2 - pl->ob->x; 278 int mapx = pl->ns->mapx / 2 - pl->ob->x;
246 int mapy = pl->socket.mapy / 2 - pl->ob->y; 279 int mapy = pl->ns->mapy / 2 - pl->ob->y;
247 int max_distance = 8; // limit maximum path length to something generous 280 int max_distance = 8; // limit maximum path length to something generous
248 281
249 while (*buf && map && max_distance) 282 while (*buf && map && max_distance)
250 { 283 {
251 int dir = *buf++; 284 int dir = *buf++;
252 285
253 switch (dir) 286 switch (dir)
254 { 287 {
255 case '1': 288 case '1':
256 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 289 dx = 0;
290 dy = -1;
291 map = map->xy_find (dx, dy);
257 map && (mapy -= map->height); 292 map && (mapy -= map->height);
258 break; 293 break;
259 case '2': 294 case '2':
260 mapx += map->width; 295 mapx += map->width;
261 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 296 dx = map->width;
297 dy = 0;
298 map = map->xy_find (dx, dy);
262 break; 299 break;
263 case '3': 300 case '3':
264 mapy += map->height; 301 mapy += map->height;
265 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 302 dx = 0;
303 dy = map->height;
304 map = map->xy_find (dx, dy);
266 break; 305 break;
267 case '4': 306 case '4':
268 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 307 dx = -1;
308 dy = 0;
309 map = map->xy_find (dx, dy);
269 map && (mapx -= map->width); 310 map && (mapx -= map->width);
270 break; 311 break;
271 } 312 }
272 313
273 --max_distance; 314 --max_distance;
274 } 315 }
275 316
276 if (!max_distance) 317 if (!max_distance)
277 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 318 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
278 else if (map && map->path [0]) 319 else if (map && map->path[0])
279 { 320 {
280 int flags = 0; 321 int flags = 0;
281 322
282 if (map->tile_path [0]) flags |= 1; 323 if (map->tile_path[0]) flags |= 1;
283 if (map->tile_path [1]) flags |= 2; 324 if (map->tile_path[1]) flags |= 2;
284 if (map->tile_path [2]) flags |= 4; 325 if (map->tile_path[2]) flags |= 4;
285 if (map->tile_path [3]) flags |= 8; 326 if (map->tile_path[3]) flags |= 8;
286 327
287 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 328 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
288 token, flags, mapx, mapy,
289 map->width, map->height, map->path);
290 } 329 }
291 else 330 else
292 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
293 } 332 }
294 else 333 else
295 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 334 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
296
297 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf));
298}
299 335
300/** This is the Setup cmd - easy first implementation */ 336 pl->ns->send_packet (bigbuf);
337}
338
339/** This is the Setup cmd */
340void
301void SetUp(char *buf, int len, NewSocket *ns) 341SetUp (char *buf, int len, client * ns)
302{ 342{
303 int s, slen; 343 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
304 char *cmd, *param, cmdback[HUGE_BUF];
305
306 /* run through the cmds of setup
307 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
308 *
309 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
310 * The client then must sort this out
311 */
312
313 LOG(llevInfo,"Get SetupCmd:: %s\n", buf);
314 strcpy(cmdback,"setup");
315 for(s=0;s<len; ) {
316
317 cmd = &buf[s];
318
319 /* find the next space, and put a null there */
320 for(;buf[s] && buf[s] != ' ';s++) ;
321 buf[s++]=0;
322 while (buf[s] == ' ') s++;
323
324 if(s>=len)
325 break;
326
327 param = &buf[s];
328
329 for(;buf[s] && buf[s] != ' ';s++) ;
330 buf[s++]=0;
331 while (buf[s] == ' ') s++;
332
333 slen = strlen(cmdback);
334 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
335 safe_strcat(cmdback, cmd, &slen, HUGE_BUF);
336 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
337
338 if (!strcmp(cmd,"sound")) {
339 ns->sound = atoi(param);
340 safe_strcat(cmdback, param, &slen, HUGE_BUF);
341 }
342 else if (!strcmp(cmd,"exp64")) {
343 ns->exp64 = atoi(param);
344 safe_strcat(cmdback, param, &slen, HUGE_BUF);
345 } else if (!strcmp(cmd, "spellmon")) {
346 ns->monitor_spells = atoi(param);
347 safe_strcat(cmdback, param, &slen, HUGE_BUF);
348 } else if (!strcmp(cmd,"darkness")) {
349 ns->darkness = atoi(param);
350 safe_strcat(cmdback, param, &slen, HUGE_BUF);
351 } else if (!strcmp(cmd,"map1cmd")) {
352 if (atoi(param)) ns->mapmode = Map1Cmd;
353 /* if beyond this size, need to use map1cmd no matter what */
354 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd;
355 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF);
356 } else if (!strcmp(cmd,"map1acmd")) {
357 if (atoi(param)) ns->mapmode = Map1aCmd;
358 /* if beyond this size, need to use map1acmd no matter what */
359 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd;
360 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF);
361 } else if (!strcmp(cmd,"newmapcmd")) {
362 ns->newmapcmd= atoi(param);
363 safe_strcat(cmdback, param, &slen, HUGE_BUF);
364// } else if (!strcmp(cmd,"plugincmd")) {
365// ns->plugincmd = atoi(param);
366// safe_strcat(cmdback, param, &slen, HUGE_BUF);
367 } else if (!strcmp(cmd,"mapinfocmd")) {
368 ns->mapinfocmd = atoi(param);
369 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
370 } else if (!strcmp(cmd,"extcmd")) {
371 ns->extcmd = atoi(param);
372 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
373 } else if (!strcmp(cmd,"extmap")) {
374 ns->extmap = atoi(param);
375 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
376 } else if (!strcmp(cmd,"facecache")) {
377 ns->facecache = atoi(param);
378 safe_strcat(cmdback, param, &slen, HUGE_BUF);
379 } else if (!strcmp(cmd,"faceset")) {
380 char tmpbuf[20];
381 int q = atoi(param);
382
383 if (is_valid_faceset(q))
384 ns->faceset=q;
385 sprintf(tmpbuf,"%d", ns->faceset);
386 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
387 /* if the client is using faceset, it knows about image2 command */
388 ns->image2=1;
389 } else if (!strcmp(cmd,"itemcmd")) {
390 /* Version of the item protocol command to use. Currently,
391 * only supported versions are 1 and 2. Using a numeric
392 * value will make it very easy to extend this in the future.
393 */
394 char tmpbuf[20];
395 int q = atoi(param);
396 if (q<1 || q>2) {
397 strcpy(tmpbuf,"FALSE");
398 } else {
399 ns->itemcmd = q;
400 sprintf(tmpbuf,"%d", ns->itemcmd);
401 }
402 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
403 } else if (!strcmp(cmd,"mapsize")) {
404 int x, y=0;
405 char tmpbuf[MAX_BUF], *cp;
406
407 x = atoi(param);
408 for (cp = param; *cp!=0; cp++)
409 if (*cp == 'x' || *cp == 'X') {
410 y = atoi(cp+1);
411 break;
412 }
413 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) {
414 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
415 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
416 } else {
417 ns->mapx = x;
418 ns->mapy = y;
419 /* better to send back what we are really using and not the
420 * param as given to us in case it gets parsed differently.
421 */
422 sprintf(tmpbuf,"%dx%d", x,y);
423 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
424 /* If beyond this size and still using orig map command, need to
425 * go to map1cmd.
426 */
427 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd;
428 }
429 } else if (!strcmp(cmd,"extendedMapInfos")) {
430 /* Added by tchize
431 * prepare to use the mapextended command
432 */
433 char tmpbuf[20];
434 ns->ext_mapinfos = (atoi(param));
435 sprintf(tmpbuf,"%d", ns->ext_mapinfos);
436 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
437 } else if (!strcmp(cmd,"extendedTextInfos")) {
438 /* Added by tchize
439 * prepare to use the extended text commands
440 * Client toggle this to non zero to get exttext
441 */
442 char tmpbuf[20];
443
444 ns->has_readable_type = (atoi(param));
445 sprintf(tmpbuf,"%d", ns->has_readable_type);
446 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
447 } else {
448 /* Didn't get a setup command we understood -
449 * report a failure to the client.
450 */
451 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF);
452 }
453 } /* for processing all the setup commands */
454 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback);
455 Write_String_To_Socket(ns, cmdback, strlen(cmdback));
456} 344}
457 345
458/** 346/**
459 * The client has requested to be added to the game. 347 * The client has requested to be added to the game.
460 * This is what takes care of it. We tell the client how things worked out. 348 * This is what takes care of it. We tell the client how things worked out.
461 * I am not sure if this file is the best place for this function. however, 349 * I am not sure if this file is the best place for this function. however,
462 * it either has to be here or init_sockets needs to be exported. 350 * it either has to be here or init_sockets needs to be exported.
463 */ 351 */
352void
464void AddMeCmd(char *buf, int len, NewSocket *ns) 353AddMeCmd (char *buf, int len, client *ns)
465{ 354{
466 Settings oldsettings; 355 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
467 oldsettings=settings;
468 if (ns->status != Ns_Add || add_player(ns)) {
469 Write_String_To_Socket(ns, "addme_failed",12);
470 } else {
471 /* Basically, the add_player copies the socket structure into
472 * the player structure, so this one (which is from init_sockets)
473 * is not needed anymore. The write below should still work, as the
474 * stuff in ns is still relevant.
475 */
476 Write_String_To_Socket(ns, "addme_success",13);
477 socket_info.nconns--;
478 ns->status = Ns_Avail;
479 }
480 settings=oldsettings;
481} 356}
482 357
483/** Reply to ExtendedInfos command */ 358/** Reply to ExtendedInfos command */
359void
484void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 360ToggleExtendedInfos (char *buf, int len, client * ns)
361{
485 char cmdback[MAX_BUF]; 362 char cmdback[MAX_BUF];
486 char command[50]; 363 char command[50];
487 int info,nextinfo; 364 int info, nextinfo;
365
488 cmdback[0]='\0'; 366 cmdback[0] = '\0';
489 nextinfo=0; 367 nextinfo = 0;
368
490 while (1){ 369 while (1)
370 {
491 /* 1. Extract an info*/ 371 /* 1. Extract an info */
492 info=nextinfo; 372 info = nextinfo;
373
493 while ( (info<len) && (buf[info]==' ') ) info++; 374 while ((info < len) && (buf[info] == ' '))
375 info++;
376
494 if (info>=len) 377 if (info >= len)
495 break; 378 break;
379
496 nextinfo=info+1; 380 nextinfo = info + 1;
381
497 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 382 while ((nextinfo < len) && (buf[nextinfo] != ' '))
498 nextinfo++; 383 nextinfo++;
384
499 if (nextinfo-info>=49) /*Erroneous info asked*/ 385 if (nextinfo - info >= 49) /*Erroneous info asked */
500 continue; 386 continue;
387
501 strncpy (command,&(buf[info]),nextinfo-info); 388 strncpy (command, &(buf[info]), nextinfo - info);
502 command[nextinfo-info]='\0'; 389
503 /* 2. Interpret info*/ 390 /* 2. Interpret info */
504 if (!strcmp("smooth",command)){ 391 if (!strcmp ("smooth", command))
505 /* Toggle smoothing*/ 392 /* Toggle smoothing */
506 ns->EMI_smooth=!ns->EMI_smooth; 393 ns->EMI_smooth = !ns->EMI_smooth;
507 }else{ 394 else
508 /*bad value*/ 395 /*bad value */;
509 } 396
510 /*3. Next info*/ 397 /*3. Next info */
511 } 398 }
399
512 strcpy (cmdback,"ExtendedInfoSet"); 400 strcpy (cmdback, "ExtendedInfoSet");
401
513 if (ns->EMI_smooth){ 402 if (ns->EMI_smooth)
403 {
514 strcat (cmdback," "); 404 strcat (cmdback, " ");
515 strcat (cmdback,"smoothing"); 405 strcat (cmdback, "smoothing");
516 } 406 }
517 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 407
408 ns->send_packet (cmdback);
518} 409}
410
519/* 411/*
520#define MSG_TYPE_BOOK 1 412#define MSG_TYPE_BOOK 1
521#define MSG_TYPE_CARD 2 413#define MSG_TYPE_CARD 2
522#define MSG_TYPE_PAPER 3 414#define MSG_TYPE_PAPER 3
523#define MSG_TYPE_SIGN 4 415#define MSG_TYPE_SIGN 4
524#define MSG_TYPE_MONUMENT 5 416#define MSG_TYPE_MONUMENT 5
525#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 417#define MSG_TYPE_SCRIPTED_DIALOG 6*/
418
526/** Reply to ExtendedInfos command */ 419/** Reply to ExtendedInfos command */
420void
527void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 421ToggleExtendedText (char *buf, int len, client * ns)
422{
528 char cmdback[MAX_BUF]; 423 char cmdback[MAX_BUF];
529 char temp[10]; 424 char temp[10];
530 char command[50]; 425 char command[50];
531 int info,nextinfo,i,flag; 426 int info, nextinfo, i, flag;
427
532 cmdback[0]='\0'; 428 cmdback[0] = '\0';
429
533 nextinfo=0; 430 nextinfo = 0;
534 while (1){ 431 while (1)
432 {
535 /* 1. Extract an info*/ 433 /* 1. Extract an info */
536 info=nextinfo; 434 info = nextinfo;
435
537 while ( (info<len) && (buf[info]==' ') ) info++; 436 while ((info < len) && (buf[info] == ' '))
437 info++;
438
538 if (info>=len) 439 if (info >= len)
539 break; 440 break;
441
540 nextinfo=info+1; 442 nextinfo = info + 1;
443
541 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 444 while ((nextinfo < len) && (buf[nextinfo] != ' '))
542 nextinfo++; 445 nextinfo++;
446
543 if (nextinfo-info>=49) /*Erroneous info asked*/ 447 if (nextinfo - info >= 49) /*Erroneous info asked */
544 continue; 448 continue;
449
545 strncpy (command,&(buf[info]),nextinfo-info); 450 strncpy (command, &(buf[info]), nextinfo - info);
546 command[nextinfo-info]='\0'; 451 command[nextinfo - info] = '\0';
547 /* 2. Interpret info*/ 452 /* 2. Interpret info */
548 i = sscanf(command,"%d",&flag); 453 i = sscanf (command, "%d", &flag);
454
549 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 455 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
550 ns->supported_readables|=(1<<flag); 456 ns->supported_readables |= (1 << flag);
551 /*3. Next info*/ 457 /*3. Next info */
552 } 458 }
459
553 /* Send resulting state */ 460 /* Send resulting state */
554 strcpy (cmdback,"ExtendedTextSet"); 461 strcpy (cmdback, "ExtendedTextSet");
462
555 for (i=0;i<=MSG_TYPE_LAST;i++) 463 for (i = 0; i <= MSG_TYPE_LAST; i++)
556 if (ns->supported_readables &(1<<i)){ 464 if (ns->supported_readables & (1 << i))
465 {
557 strcat (cmdback," "); 466 strcat (cmdback, " ");
558 snprintf(temp,sizeof(temp),"%d",i); 467 snprintf (temp, sizeof (temp), "%d", i);
559 strcat (cmdback,temp); 468 strcat (cmdback, temp);
560 } 469 }
561 Write_String_To_Socket(ns, cmdback,strlen(cmdback));
562}
563 470
564/** 471 ns->send_packet (cmdback);
565 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
566 * Basically, it makes no sense to wait for the client to request a
567 * a piece of data from us that we know the client wants. So
568 * if we know the client wants it, might as well push it to the
569 * client.
570 */
571static void SendSmooth(NewSocket *ns, uint16 face) {
572 uint16 smoothface;
573 unsigned char reply[MAX_BUF];
574 SockList sl;
575
576 /* If we can't find a face, return and set it so we won't try to send this
577 * again.
578 */
579 if ((!FindSmooth (face, &smoothface)) &&
580 (!FindSmooth ( smooth_face->number, &smoothface))) {
581
582 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name);
583 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
584 return;
585 }
586
587 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
588 esrv_send_face(ns, smoothface, 0);
589
590 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
591
592 sl.buf=reply;
593 strcpy((char*)sl.buf,"smooth ");
594 sl.len=strlen((char*)sl.buf);
595 SockList_AddShort(&sl, face);
596 SockList_AddShort(&sl, smoothface);
597 Send_With_Handling(ns, &sl);
598} 472}
599
600 /**
601 * Tells client the picture it has to use
602 * to smooth a picture number given as argument.
603 */
604void AskSmooth (char *buf, int len, NewSocket *ns){
605 uint16 facenbr;
606
607 facenbr=atoi (buf);
608 SendSmooth(ns, facenbr);
609}
610
611
612
613
614 473
615/** 474/**
616 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
617 * etc.) 476 * etc.)
618 */ 477 */
478void
619void PlayerCmd(char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
620{ 480{
621
622 /* The following should never happen with a proper or honest client.
623 * Therefore, the error message doesn't have to be too clear - if
624 * someone is playing with a hacked/non working client, this gives them
625 * an idea of the problem, but they deserve what they get
626 */
627 if (pl->state!=ST_PLAYING) {
628 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
629 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
630 return;
631 }
632 /* Check if there is a count. In theory, a zero count could also be 481 /* Check if there is a count. In theory, a zero count could also be
633 * sent, so check for that also. 482 * sent, so check for that also.
634 */ 483 */
635 if (atoi(buf) || buf[0]=='0') { 484 if (atoi (buf) || buf[0] == '0')
485 {
636 pl->count=atoi((char*)buf); 486 pl->count = atoi ((char *) buf);
487
637 buf=strchr(buf,' '); /* advance beyond the numbers */ 488 buf = strchr (buf, ' '); /* advance beyond the numbers */
638 if (!buf) { 489 if (!buf)
639#ifdef ESRV_DEBUG
640 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
641#endif
642 return; 490 return;
643 } 491
644 buf++; 492 buf++;
645 } 493 }
646 /* This should not happen anymore. */ 494
647 if (pl->ob->speed_left<-1.0) {
648 LOG(llevError,"Player has negative time - shouldn't do command.\n");
649 }
650 /* In c_new.c */
651 execute_newserver_command(pl->ob, (char*)buf); 495 execute_newserver_command (pl->ob, (char *) buf);
496
652 /* Perhaps something better should be done with a left over count. 497 /* Perhaps something better should be done with a left over count.
653 * Cleaning up the input should probably be done first - all actions 498 * Cleaning up the input should probably be done first - all actions
654 * for the command that issued the count should be done before any other 499 * for the command that issued the count should be done before any other
655 * commands. 500 * commands.
656 */ 501 */
657
658 pl->count=0; 502 pl->count = 0;
659
660} 503}
661
662 504
663/** 505/**
664 * This handles the general commands from the client (ie, north, fire, cast, 506 * This handles the general commands from the client (ie, north, fire, cast,
665 * etc.). It is a lot like PlayerCmd above, but is called with the 507 * etc.). It is a lot like PlayerCmd above, but is called with the
666 * 'ncom' method which gives more information back to the client so it 508 * 'ncom' method which gives more information back to the client so it
667 * can throttle. 509 * can throttle.
668 */ 510 */
511void
669void NewPlayerCmd(uint8 *buf, int len, player *pl) 512NewPlayerCmd (char *buf, int len, player *pl)
670{ 513{
671 int time,repeat; 514 if (len <= 6)
672 short packet;
673 unsigned char command[MAX_BUF];
674 SockList sl;
675
676 if (len < 7) {
677 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf);
678 return;
679 } 515 {
516 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
517 return;
518 }
680 519
681 packet = GetShort_String(buf); 520 uint16 cmdid = net_uint16 ((uint8 *)buf);
682 repeat = GetInt_String(buf+2); 521 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
522
683 /* -1 is special - no repeat, but don't update */ 523 /* -1 is special - no repeat, but don't update */
684 if (repeat!=-1) { 524 if (repeat != -1)
685 pl->count=repeat; 525 pl->count = repeat;
686 }
687 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
688 526
689 strncpy((char*)command, (char*)buf+6, len-4); 527 buf += 6; //len -= 6;
690 command[len-4]='\0';
691 528
692 /* The following should never happen with a proper or honest client.
693 * Therefore, the error message doesn't have to be too clear - if
694 * someone is playing with a hacked/non working client, this gives them
695 * an idea of the problem, but they deserve what they get
696 */
697 if (pl->state!=ST_PLAYING) {
698 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
699 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
700 return;
701 }
702
703 /* This should not happen anymore. */
704 if (pl->ob->speed_left<-1.0) {
705 LOG(llevError,"Player has negative time - shouldn't do command.\n");
706 }
707 /* In c_new.c */
708 execute_newserver_command(pl->ob, (char*)command); 529 execute_newserver_command (pl->ob, buf);
530
709 /* Perhaps something better should be done with a left over count. 531 /* Perhaps something better should be done with a left over count.
710 * Cleaning up the input should probably be done first - all actions 532 * Cleaning up the input should probably be done first - all actions
711 * for the command that issued the count should be done before any other 533 * for the command that issued the count should be done before any other
712 * commands. 534 * commands.
713 */ 535 */
714 pl->count=0; 536 pl->count = 0;
715 537
538 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
539 int time = fabs (pl->ob->speed) < 0.001
540 ? time = MAX_TIME * 100
541 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
542
716 /* Send confirmation of command execution now */ 543 /* Send confirmation of command execution now */
717 sl.buf = command; 544 packet sl ("comc");
718 strcpy((char*)sl.buf,"comc "); 545 sl << uint16 (cmdid) << uint32 (time);
719 sl.len=5; 546 pl->ns->send_packet (sl);
720 SockList_AddShort(&sl,packet);
721 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
722 else
723 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
724 SockList_AddInt(&sl,time);
725 Send_With_Handling(&pl->socket, &sl);
726} 547}
727
728 548
729/** This is a reply to a previous query. */ 549/** This is a reply to a previous query. */
550void
730void ReplyCmd(char *buf, int len, player *pl) 551ReplyCmd (char *buf, int len, client *ns)
731{ 552{
553 if (ns->state == ST_CUSTOM)
554 {
555 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
556 return;
557 }
558
559 if (!ns->pl)
560 return; //TODO: depends on the exact reply we are after
561 //TODO: but right now, we always have a ns->pl
562
563 player *pl = ns->pl;
564
732 /* This is to synthesize how the data would be stored if it 565 /* This is to synthesize how the data would be stored if it
733 * was normally entered. A bit of a hack, and should be cleaned up 566 * was normally entered. A bit of a hack, and should be cleaned up
734 * once all the X11 code is removed from the server. 567 * once all the X11 code is removed from the server.
735 * 568 *
736 * We pass 13 to many of the functions because this way they 569 * We pass 13 to many of the functions because this way they
737 * think it was the carriage return that was entered, and the 570 * think it was the carriage return that was entered, and the
738 * function then does not try to do additional input. 571 * function then does not try to do additional input.
739 */ 572 */
740 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 573 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
741 574
742 /* this avoids any hacking here */ 575 /* this avoids any hacking here */
576
577 switch (ns->state)
743 578 {
744 switch (pl->state) {
745 case ST_PLAYING: 579 case ST_PLAYING:
746 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 580 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
747 break;
748
749 case ST_PLAY_AGAIN:
750 /* We can check this for return value (2==quit). Maybe we
751 * should, and do something appropriate?
752 */
753 receive_play_again(pl->ob, buf[0]);
754 break;
755
756 case ST_ROLL_STAT:
757 key_roll_stat(pl->ob,buf[0]);
758 break;
759
760 case ST_CHANGE_CLASS:
761
762 key_change_class(pl->ob, buf[0]);
763 break; 581 break;
764 582
765 case ST_CONFIRM_QUIT:
766 key_confirm_quit(pl->ob, buf[0]);
767 break;
768
769 case ST_CONFIGURE:
770 LOG(llevError,"In client input handling, but into configure state\n");
771 pl->state = ST_PLAYING;
772 break;
773
774 case ST_GET_NAME:
775 receive_player_name(pl->ob,13);
776 break;
777
778 case ST_GET_PASSWORD:
779 case ST_CONFIRM_PASSWORD:
780 receive_player_password(pl->ob,13);
781 break;
782
783 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 583 case ST_GET_PARTY_PASSWORD: /* Get password for party */
784 receive_party_password(pl->ob,13); 584 receive_party_password (pl->ob, 13);
785 break; 585 break;
786 586
787 default: 587 default:
788 LOG(llevError,"Unknown input state: %d\n", pl->state); 588 LOG (llevError, "Unknown input state: %d\n", ns->state);
789 } 589 }
790} 590}
791 591
792/** 592/**
793 * Client tells its version. If there is a mismatch, we close the 593 * Client tells its version. If there is a mismatch, we close the
794 * socket. In real life, all we should care about is the client having 594 * socket. In real life, all we should care about is the client having
795 * something older than the server. If we assume the client will be 595 * something older than the server. If we assume the client will be
796 * backwards compatible, having it be a later version should not be a 596 * backwards compatible, having it be a later version should not be a
797 * problem. 597 * problem.
798 */ 598 */
599void
799void VersionCmd(char *buf, int len,NewSocket *ns) 600VersionCmd (char *buf, int len, client * ns)
800{ 601{
801 char *cp;
802 char version_warning[256];
803
804 if (!buf) { 602 if (!buf)
603 {
805 LOG(llevError, "CS: received corrupted version command\n"); 604 LOG (llevError, "CS: received corrupted version command\n");
806 return; 605 return;
807 } 606 }
808 607
809 ns->cs_version = atoi(buf); 608 ns->cs_version = atoi (buf);
810 ns->sc_version = ns->cs_version; 609 ns->sc_version = ns->cs_version;
610
611 LOG (llevDebug, "connection from client <%s>\n", buf);
612
613 //TODO: should log here just for statistics
614
811 if (VERSION_CS != ns->cs_version) { 615 //if (VERSION_CS != ns->cs_version)
812#ifdef ESRV_DEBUG 616 // unchecked;
813 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 617
814#endif
815 }
816 cp = strchr(buf+1,' '); 618 char *cp = strchr (buf + 1, ' ');
817 if (!cp) return; 619 if (!cp)
620 return;
621
818 ns->sc_version = atoi(cp); 622 ns->sc_version = atoi (cp);
623
819 if (VERSION_SC != ns->sc_version) { 624 //if (VERSION_SC != ns->sc_version)
820#ifdef ESRV_DEBUG 625 // unchecked;
821 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 626
822#endif
823 }
824 cp = strchr(cp+1, ' '); 627 cp = strchr (cp + 1, ' ');
628
825 if (cp) { 629 if (cp)
826 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 630 {
631 ns->version = cp + 1;
827 632
828 /* This is first implementation - i skip all beta DX clients with it 633 if (ns->sc_version < 1026)
829 * Add later stuff here for other clients 634 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
830 */ 635 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
831
832 /* these are old dxclients */
833 /* Version 1024 added support for singular + plural name values -
834 * requiing this minimal value reduces complexity of that code, and it
835 * has been around for a long time.
836 */
837 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
838 {
839 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
840 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
841 }
842
843 } 636 }
844} 637}
845 638
846/** sound related functions. */ 639/** sound related functions. */
847 640void
848void SetSound(char *buf, int len, NewSocket *ns) 641SetSound (char *buf, int len, client * ns)
849{ 642{
850 ns->sound = atoi(buf); 643 ns->sound = atoi (buf);
851} 644}
852 645
853/** client wants the map resent */ 646/** client wants the map resent */
854 647void
855void MapRedrawCmd(char *buf, int len, player *pl) 648MapRedrawCmd (char *buf, int len, player *pl)
856{ 649{
857/* This function is currently disabled; just clearing the map state results in 650/* This function is currently disabled; just clearing the map state results in
858 * display errors. It should clear the cache and send a newmap command. 651 * display errors. It should clear the cache and send a newmap command.
859 * Unfortunately this solution does not work because some client versions send 652 * Unfortunately this solution does not work because some client versions send
860 * a mapredraw command after receiving a newmap command. 653 * a mapredraw command after receiving a newmap command.
861 */ 654 */
862#if 0
863 /* Okay, this is MAJOR UGLY. but the only way I know how to
864 * clear the "cache"
865 */
866 memset(&pl->socket.lastmap, 0, sizeof(struct Map));
867 draw_client_map(pl->ob);
868#endif
869} 655}
870 656
871/** 657/**
872 * Moves an object (typically, container to inventory). 658 * Moves an object (typically, container to inventory).
873 * syntax is: move (to) (tag) (nrof) 659 * syntax is: move (to) (tag) (nrof)
874 */ 660 */
661void
875void MoveCmd(char *buf, int len,player *pl) 662MoveCmd (char *buf, int len, player *pl)
876{ 663{
877 int vals[3], i; 664 int vals[3], i;
878 665
879 /* A little funky here. We only cycle for 2 records, because 666 /* A little funky here. We only cycle for 2 records, because
880 * we obviously am not going to find a space after the third 667 * we obviously are not going to find a space after the third
881 * record. Perhaps we should just replace this with a 668 * record. Perhaps we should just replace this with a
882 * sscanf? 669 * sscanf?
883 */ 670 */
884 for (i=0; i<2; i++) { 671 for (i = 0; i < 2; i++)
672 {
885 vals[i]=atoi(buf); 673 vals[i] = atoi (buf);
674
886 if (!(buf = strchr(buf, ' '))) { 675 if (!(buf = strchr (buf, ' ')))
676 {
887 LOG(llevError,"Incomplete move command: %s\n", buf); 677 LOG (llevError, "Incomplete move command: %s\n", buf);
888 return; 678 return;
889 } 679 }
890 buf++; 680
681 buf++;
891 } 682 }
683
892 vals[2]=atoi(buf); 684 vals[2] = atoi (buf);
893 685
894/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 686/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
895 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 687 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
896} 688}
897
898
899 689
900/****************************************************************************** 690/******************************************************************************
901 * 691 *
902 * Start of commands the server sends to the client. 692 * Start of commands the server sends to the client.
903 * 693 *
905 695
906/** 696/**
907 * Asks the client to query the user. This way, the client knows 697 * Asks the client to query the user. This way, the client knows
908 * it needs to send something back (vs just printing out a message) 698 * it needs to send something back (vs just printing out a message)
909 */ 699 */
700void
910void send_query(NewSocket *ns, uint8 flags, char *text) 701send_query (client *ns, uint8 flags, const char *text)
911{ 702{
912 char buf[MAX_BUF];
913
914 sprintf(buf,"query %d %s", flags, text?text:""); 703 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
915 Write_String_To_Socket(ns, buf, strlen(buf)); 704}
705
706/**
707 * Get player's current range attack in obuf.
708 */
709static void
710rangetostring (player *pl, char *obuf)
711{
712 dynbuf_text buf;
713
714 if (pl->ranged_ob)
715 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
716
717 if (pl->combat_ob)
718 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
719
720#if 0
721 //TODO: remove this when slot system is working, this is only for debugging
722 if (pl->ob->chosen_skill)
723 buf << " Skill*: " << pl->ob->chosen_skill->name;
724#endif
725
726 //TODO: maybe golem should become the current_weapon, quite simply?
727 if (pl->golem)
728 buf << " Golem*: " << pl->golem->name;
729
730 buf << '\0';
731 buf.linearise (obuf);
916} 732}
917 733
918#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
919 Old = New; \ 735 Old = New; \
920 SockList_AddChar(&sl, Type); \ 736 sl << uint8 (Type) << uint64 (New); \
921 SockList_AddInt64(&sl, New); \ 737 }
922 }
923 738
924#define AddIfInt(Old,New,Type) if (Old != New) {\ 739#define AddIfInt(Old,New,Type) if (Old != New) {\
925 Old = New; \ 740 Old = New; \
926 SockList_AddChar(&sl, Type); \ 741 sl << uint8 (Type) << uint32 (New); \
927 SockList_AddInt(&sl, New); \ 742 }
928 }
929 743
930#define AddIfShort(Old,New,Type) if (Old != New) {\ 744#define AddIfShort(Old,New,Type) if (Old != New) {\
931 Old = New; \ 745 Old = New; \
932 SockList_AddChar(&sl, Type); \ 746 sl << uint8 (Type) << uint16 (New); \
933 SockList_AddShort(&sl, New); \ 747 }
934 }
935 748
936#define AddIfFloat(Old,New,Type) if (Old != New) {\ 749#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
937 Old = New; \ 750 Old = New; \
938 SockList_AddChar(&sl, Type); \ 751 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
939 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 752 }
940 }
941 753
942#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 754#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
943 if (Old) free(Old);\ 755 free(Old); Old = strdup (New);\
944 Old = strdup_local(New);\ 756 sl << uint8 (Type) << data8 (New); \
945 SockList_AddChar(&sl, Type); \ 757 }
946 SockList_AddChar(&sl, ( char )strlen(New)); \
947 strcpy((char*)sl.buf + sl.len, New); \
948 sl.len += strlen(New); \
949 }
950 758
951/** 759/**
952 * Sends a statistics update. We look at the old values, 760 * Sends a statistics update. We look at the old values,
953 * and only send what has changed. Stat mapping values are in newclient.h 761 * and only send what has changed. Stat mapping values are in newclient.h
954 * Since this gets sent a lot, this is actually one of the few binary 762 * Since this gets sent a lot, this is actually one of the few binary
955 * commands for now. 763 * commands for now.
956 */ 764 */
765void
957void esrv_update_stats(player *pl) 766esrv_update_stats (player *pl)
958{ 767{
959 SockList sl;
960 char buf[MAX_BUF]; 768 char buf[MAX_BUF];
961 uint16 flags; 769 uint16 flags;
962 770
963 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 771 client *ns = pl->ns;
964 strcpy((char*)sl.buf,"stats "); 772 if (!ns)
965 sl.len=strlen((char*)sl.buf); 773 return;
966 774
967 if(pl->ob != NULL) 775 object *ob = pl->observe;
968 { 776 if (!ob)
777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
780
781 packet sl ("stats");
782
969 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
970 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
971 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 785 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
972 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 786 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
973 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 787 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
974 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 788 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
975 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 789 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
976 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
977 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
978 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
979 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 790 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
980 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 791 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
792 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
981 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
982 } 796
983 if(pl->socket.exp64) {
984 uint8 s;
985 for(s=0;s<NUM_SKILLS;s++) { 797 for (int s = 0; s < NUM_SKILLS; s++)
986 if (pl->last_skill_ob[s] && 798 if (object *skill = opl->last_skill_ob[s])
987 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 799 if (skill->stats.exp != ns->last_skill_exp [s])
800 {
801 ns->last_skill_exp [s] = skill->stats.exp;
988 802
989 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
990 * 1 extra byte, but keeps processing simpler. 804 * 1 extra byte, but keeps processing simpler.
991 */ 805 */
992 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 806 sl << uint8 (s + CS_STAT_SKILLINFO)
993 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 807 << uint8 (skill->level)
994 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 808 << uint64 (skill->stats.exp);
995 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 809 }
996 } 810
997 }
998 }
999 if (pl->socket.exp64) {
1000 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 811 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1001 } else {
1002 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
1003 }
1004 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 812 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1005 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 813 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1006 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 814 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1007 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 815 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1008 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 816 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1009 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 817 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1010 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1011 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
820
1012 flags=0; 821 flags = 0;
1013 if (pl->fire_on) flags |=SF_FIREON;
1014 if (pl->run_on) flags |= SF_RUNON;
1015 822
823 if (opl->fire_on)
824 flags |= SF_FIREON;
825
826 if (opl->run_on)
827 flags |= SF_RUNON;
828
1016 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1017 if (pl->socket.sc_version<1025) { 830
831 if (ns->sc_version < 1025)
1018 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 832 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1019 } else { 833 else
1020 int i;
1021
1022 for (i=0; i<NROFATTACKS; i++) { 834 for (int i = 0; i < NROFATTACKS; i++)
835 {
1023 /* Skip ones we won't send */ 836 /* Skip ones we won't send */
1024 if (atnr_cs_stat[i]==-1) continue; 837 if (atnr_cs_stat[i] == -1)
838 continue;
839
1025 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 840 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1026 }
1027 } 841 }
842
1028 if (pl->socket.monitor_spells) { 843 if (pl->ns->monitor_spells)
844 {
1029 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1030 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1031 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1032 } 848 }
849
1033 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1034 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1035 set_title(pl->ob, buf); 852 set_title (ob, buf);
1036 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1037 854
1038 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
1039 if (sl.len>6) { 856 if (sl.length () > 6)
1040#ifdef ESRV_DEBUG 857 ns->send_packet (sl);
1041 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
1042#endif
1043 Send_With_Handling(&pl->socket, &sl);
1044 }
1045 free(sl.buf);
1046} 858}
1047
1048 859
1049/** 860/**
1050 * Tells the client that here is a player it should start using. 861 * Tells the client that here is a player it should start using.
1051 */ 862 */
863void
1052void esrv_new_player(player *pl, uint32 weight) 864esrv_new_player (player *pl, uint32 weight)
1053{ 865{
1054 SockList sl; 866 packet sl ("player");
1055 867
868 sl << uint32 (pl->ob->count)
869 << uint32 (weight)
870 << uint32 (pl->ob->face)
871 << data8 (pl->ob->name);
872
1056 pl->last_weight = weight; 873 pl->ns->last_weight = weight;
1057 874 pl->ns->send_packet (sl);
1058 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1059
1060 strcpy((char*)sl.buf,"player ");
1061 sl.len=strlen((char*)sl.buf);
1062 SockList_AddInt(&sl, pl->ob->count);
1063 SockList_AddInt(&sl, weight);
1064 SockList_AddInt(&sl, pl->ob->face->number);
1065
1066 SockList_AddChar(&sl, ( char )strlen(pl->ob->name));
1067 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1068 sl.len += strlen(pl->ob->name);
1069
1070 Send_With_Handling(&pl->socket, &sl);
1071 free(sl.buf);
1072 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 875 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1073} 876}
1074
1075
1076/**
1077 * Need to send an animation sequence to the client.
1078 * We will send appropriate face commands to the client if we haven't
1079 * sent them the face yet (this can become quite costly in terms of
1080 * how much we are sending - on the other hand, this should only happen
1081 * when the player logs in and picks stuff up.
1082 */
1083void esrv_send_animation(NewSocket *ns, short anim_num)
1084{
1085 SockList sl;
1086 int i;
1087
1088 /* Do some checking on the anim_num we got. Note that the animations
1089 * are added in contigous order, so if the number is in the valid
1090 * range, it must be a valid animation.
1091 */
1092 if (anim_num < 0 || anim_num > num_animations) {
1093 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num);
1094 return;
1095 }
1096
1097 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
1098 strcpy((char*)sl.buf, "anim ");
1099 sl.len=5;
1100 SockList_AddShort(&sl, anim_num);
1101 SockList_AddShort(&sl, 0); /* flags - not used right now */
1102 /* Build up the list of faces. Also, send any information (ie, the
1103 * the face itself) down to the client.
1104 */
1105 for (i=0; i<animations[anim_num].num_animations; i++) {
1106 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1107 esrv_send_face(ns,animations[anim_num].faces[i],0);
1108 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1109 }
1110 Send_With_Handling(ns, &sl);
1111 free(sl.buf);
1112 ns->anims_sent[anim_num] = 1;
1113}
1114
1115 877
1116/****************************************************************************** 878/******************************************************************************
1117 * 879 *
1118 * Start of map related commands. 880 * Start of map related commands.
1119 * 881 *
1120 ******************************************************************************/ 882 ******************************************************************************/
1121 883
1122/**
1123 * This adds face_num to a map cell at x,y. If the client doesn't have
1124 * the face yet, we will also send it.
1125 */
1126static void esrv_map_setbelow(NewSocket *ns, int x,int y,
1127 short face_num, struct Map *newmap)
1128{
1129 if(newmap->cells[x][y].count >= MAP_LAYERS) {
1130 LOG(llevError,"Too many faces in map cell %d %d\n",x,y);
1131 return;
1132 abort();
1133 }
1134 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1135 newmap->cells[x][y].count ++;
1136 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1137 esrv_send_face(ns,face_num,0);
1138}
1139
1140struct LayerCell {
1141 uint16 xy;
1142 short face;
1143};
1144
1145struct MapLayer {
1146 int count;
1147 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1148};
1149
1150/** Checkes if map cells have changed */
1151static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap)
1152{
1153 int k;
1154
1155 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1156 return 1;
1157 for(k=0;k<newmap->cells[i][j].count;k++) {
1158 if (ns->lastmap.cells[i][j].faces[k] !=
1159 newmap->cells[i][j].faces[k]) {
1160 return 1;
1161 }
1162 }
1163 return 0;
1164}
1165
1166/**
1167 * Basically, what this does is pack the data into layers.
1168 * cnum is the client number, cur is the the buffer we put all of
1169 * this data into. we return the end of the data. layers is
1170 * how many layers of data we should back.
1171 */
1172static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1173 struct Map *newmap)
1174{
1175 int x,y,k;
1176 int face;
1177 unsigned char *fcur;
1178 struct MapLayer layers[MAP_LAYERS];
1179
1180 for(k = 0;k<MAP_LAYERS;k++)
1181 layers[k].count = 0;
1182 fcur = cur;
1183 for(x=0;x<ns->mapx;x++) {
1184 for(y=0;y<ns->mapy;y++) {
1185 if (!mapcellchanged(ns,x,y,newmap))
1186 continue;
1187 if (newmap->cells[x][y].count == 0) {
1188 *cur = x*ns->mapy+y; /* mark empty space */
1189 cur++;
1190 continue;
1191 }
1192 for(k=0;k<newmap->cells[x][y].count;k++) {
1193 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1194 layers[k].lcells[layers[k].count].face =
1195 newmap->cells[x][y].faces[k];
1196 layers[k].count++;
1197 }
1198 }
1199 }
1200 /* If no data, return now. */
1201 if (fcur == cur && layers[0].count == 0)
1202 return cur;
1203 *cur = 255; /* mark end of explicitly cleared cells */
1204 cur++;
1205 /* First pack by layers. */
1206 for(k=0;k<numlayers;k++) {
1207 if (layers[k].count == 0)
1208 break; /* once a layer is entirely empty, no layer below it can
1209 have anything in it either */
1210 /* Pack by entries in thie layer */
1211 for(x=0;x<layers[k].count;) {
1212 fcur = cur;
1213 *cur = layers[k].lcells[x].face >> 8;
1214 cur++;
1215 *cur = layers[k].lcells[x].face & 0xFF;
1216 cur++;
1217 face = layers[k].lcells[x].face;
1218 /* Now, we back the redundant data into 1 byte xy pairings */
1219 for(y=x;y<layers[k].count;y++) {
1220 if (layers[k].lcells[y].face == face) {
1221 *cur = ( uint8 )layers[k].lcells[y].xy;
1222 cur++;
1223 layers[k].lcells[y].face = -1;
1224 }
1225 }
1226 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1227 /* forward over the now redundant data */
1228 while(x < layers[k].count &&
1229 layers[k].lcells[x].face == -1)
1230 x++;
1231 }
1232 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1233 }
1234 return cur;
1235}
1236
1237static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1238{
1239 static long frames,bytes,tbytes,tframes;
1240 char *cur;
1241 SockList sl;
1242
1243
1244 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1245 strcpy((char*)sl.buf,"map ");
1246 sl.len=strlen((char*)sl.buf);
1247
1248 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1249 sl.len=cur-(char*)sl.buf;
1250
1251/* LOG(llevDebug, "Sending map command.\n");*/
1252
1253 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1254 /* All of this is just accounting stuff */
1255 if (tframes>100) {
1256 tframes = tbytes = 0;
1257 }
1258 tframes++;
1259 frames++;
1260 tbytes += sl.len;
1261 bytes += sl.len;
1262 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1263 Send_With_Handling(ns, &sl);
1264 ns->sent_scroll = 0;
1265 }
1266 free(sl.buf);
1267}
1268
1269
1270/** Clears a map cell */ 884/** Clears a map cell */
1271static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 885static void
886map_clearcell (struct MapCell *cell, int count)
1272{ 887{
1273 cell->faces[0] = face0; 888 cell->faces[0] = 0;
1274 cell->faces[1] = face1; 889 cell->faces[1] = 0;
1275 cell->faces[2] = face2; 890 cell->faces[2] = 0;
891 cell->smooth[0] = 0;
892 cell->smooth[1] = 0;
893 cell->smooth[2] = 0;
1276 cell->count = count; 894 cell->count = count;
1277 cell->stat_hp = 0; 895 cell->stat_hp = 0;
896 cell->flags = 0;
897 cell->player = 0;
1278} 898}
1279 899
1280#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1281#define MAX_LAYERS 3 900#define MAX_LAYERS 3
1282
1283/* Using a global really isn't a good approach, but saves the over head of
1284 * allocating and deallocating such a block of data each time run through,
1285 * and saves the space of allocating this in the socket object when we only
1286 * need it for this cycle. If the serve is ever threaded, this needs to be
1287 * re-examined.
1288 */
1289
1290static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1291
1292/**
1293 * Returns true if any of the heads for this
1294 * space is set. Returns false if all are blank - this is used
1295 * for empty space checking.
1296 */
1297static inline int have_head(int ax, int ay) {
1298
1299 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1300 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] ||
1301 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1302 return 0;
1303}
1304
1305/**
1306 * check_head is a bit simplistic version of update_space below.
1307 * basically, it only checks the that the head on space ax,ay at layer
1308 * needs to get sent - if so, it adds the data, sending the head
1309 * if needed, and returning 1. If this no data needs to get
1310 * sent, it returns zero.
1311 */
1312static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1313{
1314 short face_num;
1315
1316 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1317 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1318 else
1319 face_num = 0;
1320
1321 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) {
1322 SockList_AddShort (&sl, face_num);
1323 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1324 esrv_send_face (&ns, face_num, 0);
1325 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1326 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1327 return 1;
1328 }
1329
1330 return 0; /* No change */
1331}
1332 901
1333/** 902/**
1334 * Removes the need to replicate the same code for each layer. 903 * Removes the need to replicate the same code for each layer.
1335 * this returns true if this space is now in fact different than 904 * this returns true if this space is now in fact different than
1336 * it was. 905 * it was.
1337 * sl is the socklist this data is going into. 906 * sl is the socklist this data is going into.
1338 * ns is the socket we are working on - all the info we care 907 * ns is the socket we are working on - all the info we care
1339 * about is in this socket structure, so now need not pass the 908 * about is in this socket structure, so now need not pass the
1340 * entire player object. 909 * entire player object.
1341 * mx and my are map coordinate offsets for map mp
1342 * sx and sy are the offsets into the socket structure that
1343 * holds the old values.
1344 * layer is the layer to update, with 2 being the floor and 0 the 910 * layer is the layer to update, with 2 being the floor and 0 the
1345 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 911 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1346 * take. Interesting to note that before this function, the map1 function 912 * take. Interesting to note that before this function, the map1 function
1347 * numbers the spaces differently - I think this was a leftover from 913 * numbers the spaces differently - I think this was a leftover from
1348 * the map command, where the faces stack up. Sinces that is no longer 914 * the map command, where the faces stack up. Sinces that is no longer
1349 * the case, it seems to make more sense to have these layer values 915 * the case, it seems to make more sense to have these layer values
1350 * actually match. 916 * actually match.
1351 */ 917 */
1352 918static int
1353static int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 919update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1354{ 920{
1355 object *ob, *head; 921 object *ob = ms.faces_obj [layer];
1356 uint16 face_num;
1357 int bx, by,i;
1358 922
1359 /* If there is a multipart object stored away, treat that as more important.
1360 * If not, then do the normal processing.
1361 */
1362
1363 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1364
1365 /* Check to see if this head is part of the set of objects
1366 * we would normally send for this space. If so, then
1367 * don't use the head value. We need to do the check
1368 * here and not when setting up the heads[] value for two reasons -
1369 * 1) the heads[] values will get used even if the space is not visible.
1370 * 2) its possible the head is not on the same map as a part, and I'd
1371 * rather not need to do the map translation overhead.
1372 * 3) We need to do some extra checking to make sure that we will
1373 * otherwise send the image as this layer, eg, either it matches
1374 * the head value, or is not multipart.
1375 */
1376 if (head && !head->more) {
1377 for (i=0; i<MAP_LAYERS; i++) {
1378 ob = GET_MAP_FACE_OBJ(mp, mx, my, i);
1379 if (!ob) continue;
1380
1381 if (ob->head) ob=ob->head;
1382
1383 if (ob == head) {
1384 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1385 head = NULL;
1386 break;
1387 }
1388 }
1389 }
1390
1391 ob = head;
1392 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1393
1394 /* If there is no object for this space, or if the face for the object 923 /* If there is no object for this space, or if the face for the object
1395 * is the blank face, set the face number to zero. 924 * is the blank face, set the face number to zero.
1396 * else if we have the stored head object for this space, that takes 925 * else if we have the stored head object for this space, that takes
1397 * precedence over the other object for this space. 926 * precedence over the other object for this space.
1398 * otherwise, we do special head processing 927 * otherwise, we do special head processing
1399 */ 928 */
1400 if (!ob || ob->face == blank_face) face_num=0; 929 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1401 else if (head){
1402 /* if this is a head that had previously been stored */
1403 face_num = ob->face->number;
1404 } else {
1405 /* if the faces for the different parts of a multipart object
1406 * are the same, we only want to send the bottom right most
1407 * portion of the object. That info is in the tail_.. values
1408 * of the head. Note that for the head itself, ob->head will
1409 * be null, so we only do this block if we are working on
1410 * a tail piece.
1411 */
1412 930
1413 /* tail_x and tail_y will only be set in the head object. If
1414 * this is the head object and these are set, we proceed
1415 * with logic to only send bottom right. Similarly, if
1416 * this is one of the more parts but the head has those values
1417 * set, we want to do the processing. There can be cases where
1418 * the head is not visible but one of its parts is, so we just
1419 * can always expect that ob->arch->tail_x will be true for all
1420 * object we may want to display.
1421 */
1422 if ((ob->arch->tail_x || ob->arch->tail_y) ||
1423 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) {
1424
1425 if (ob->head) head = ob->head;
1426 else head = ob;
1427
1428 /* Basically figure out where the offset is from where we are right
1429 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1430 * piece is from the head, and the tail is where the tail is from the
1431 * head. Note that bx and by will equal sx and sy if we are already working
1432 * on the bottom right corner. If ob is the head, the clone values
1433 * will be zero, so the right thing will still happen.
1434 */
1435 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1436 by = sy + head->arch->tail_y - ob->arch->clone.y;
1437
1438 /* I don't think this can ever happen, but better to check for it just
1439 * in case.
1440 */
1441 if (bx < sx || by < sy) {
1442 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n",
1443 bx, by, sx, sy);
1444 face_num = 0;
1445 }
1446 /* single part object, multipart object with non merged faces,
1447 * of multipart object already at lower right.
1448 */
1449 else if (bx == sx && by == sy) {
1450 face_num = ob->face->number;
1451
1452 /* if this face matches one stored away, clear that one away.
1453 * this code relies on the fact that the map1 commands
1454 * goes from 2 down to 0.
1455 */
1456 for (i=0; i<MAP_LAYERS; i++)
1457 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1458 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1459 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1460 }
1461 else {
1462 /* If this head is stored away, clear it - otherwise,
1463 * there can be cases where a object is on multiple layers -
1464 * we only want to send it once.
1465 */
1466 face_num = head->face->number;
1467 for (i=0; i<MAP_LAYERS; i++)
1468 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1469 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1470 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1471
1472 /* First, try to put the new head on the same layer. If that is used up,
1473 * then find another layer.
1474 */
1475 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) {
1476 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1477 } else for (i=0; i<MAX_LAYERS; i++) {
1478 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1479 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) {
1480 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1481 }
1482 }
1483 face_num = 0; /* Don't send this object - we'll send the head later */
1484 }
1485 } else {
1486 /* In this case, we are already at the lower right or single part object,
1487 * so nothing special
1488 */
1489 face_num = ob->face->number;
1490
1491 /* clear out any head entries that have the same face as this one */
1492 for (bx=0; bx<layer; bx++)
1493 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1494 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1495 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1496 }
1497 } /* else not already head object or blank face */
1498
1499 /* This is a real hack. Basically, if we have nothing to send for this layer,
1500 * but there is a head on the next layer, send that instead.
1501 * Without this, what happens is you can get the case where the player stands
1502 * on the same space as the head. However, if you have overlapping big objects
1503 * of the same type, what happens then is it doesn't think it needs to send
1504 * This tends to make stacking also work/look better.
1505 */
1506 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) {
1507 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number;
1508 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL;
1509 }
1510
1511 /* Another hack - because of heads and whatnot, this face may match one
1512 * we already sent for a lower layer. In that case, don't send
1513 * this one.
1514 */
1515 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) {
1516 face_num = 0;
1517 }
1518
1519 /* We've gotten what face we want to use for the object. Now see if 931 /* We've gotten what face we want to use for the object. Now see if
1520 * if it has changed since we last sent it to the client. 932 * if it has changed since we last sent it to the client.
1521 */ 933 */
1522 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 934 if (lastcell.faces[layer] != face_num)
1523 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1524 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1525 esrv_send_face(ns, face_num, 0);
1526 SockList_AddShort(sl, face_num);
1527 return 1;
1528 } 935 {
936 lastcell.faces[layer] = face_num;
937
938 if (!ns.faces_sent[face_num])
939 if (ob)
940 ns.send_faces (ob);
941 else
942 ns.send_face (face_num);
943
944 sl << uint16 (face_num);
945 return 1;
946 }
947
1529 /* Nothing changed */ 948 /* Nothing changed */
1530 return 0; 949 return 0;
1531}
1532
1533/**
1534 * This function is mainly a copy of update_space,
1535 * except it handles update of the smoothing updates,
1536 * not the face updates.
1537 * Removes the need to replicate the same code for each layer.
1538 * this returns true if this smooth is now in fact different
1539 * than it was.
1540 * sl is the socklist this data is going into.
1541 * ns is the socket we are working on - all the info we care
1542 * about is in this socket structure, so know need to pass the
1543 * entire player object.
1544 * mx and my are map coordinate offsets for map mp
1545 * sx and sy are the offsets into the socket structure that
1546 * holds the old values.
1547 * layer is the layer to update, with 2 being the floor and 0 the
1548 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1549 * take.
1550 */
1551
1552static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer)
1553{
1554 object *ob;
1555 int smoothlevel; /* old face_num;*/
1556
1557 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1558
1559 /* If there is no object for this space, or if the face for the object
1560 * is the blank face, set the smoothlevel to zero.
1561 */
1562 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0;
1563 else {
1564 smoothlevel = ob->smoothlevel;
1565 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1566 SendSmooth(ns, ob->face->number);
1567 } /* else not already head object or blank face */
1568
1569 /* We've gotten what face we want to use for the object. Now see if
1570 * if it has changed since we last sent it to the client.
1571 */
1572 if (smoothlevel>255)
1573 smoothlevel=255;
1574 else if (smoothlevel<0)
1575 smoothlevel=0;
1576 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) {
1577 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1578 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF));
1579 return 1;
1580 }
1581 /* Nothing changed */
1582 return 0;
1583} 950}
1584 951
1585/** 952/**
1586 * Returns the size of a data for a map square as returned by 953 * Returns the size of a data for a map square as returned by
1587 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 954 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1588 * available. 955 * available.
1589 */ 956 */
957int
1590int getExtendedMapInfoSize(NewSocket* ns){ 958getExtendedMapInfoSize (client * ns)
959{
1591 int result=0; 960 int result = 0;
961
1592 if (ns->ext_mapinfos){ 962 if (ns->ext_mapinfos)
963 {
1593 if (ns->EMI_smooth) 964 if (ns->EMI_smooth)
1594 result+=1; /*One byte for smoothlevel*/ 965 result += 1; /*One byte for smoothlevel */
1595 } 966 }
967
1596 return result; 968 return result;
1597} 969}
970
971// prefetch (and touch) all maps within a specific distancd
972static void
973prefetch_surrounding_maps (maptile *map, int distance)
974{
975 map->last_access = runtime;
976
977 if (--distance)
978 for (int dir = 4; --dir; )
979 if (const shstr &path = map->tile_path [dir])
980 if (maptile *&neigh = map->tile_map [dir])
981 prefetch_surrounding_maps (neigh, distance);
982 else
983 neigh = maptile::find_async (path, map);
984}
985
986// prefetch a generous area around the player
987static void
988prefetch_surrounding_maps (object *op)
989{
990 prefetch_surrounding_maps (op->map, 3);
991}
992
993/**
994 * Draws client map.
995 */
996void
997draw_client_map (player *pl)
998{
999 object *ob = pl->observe;
1000 if (!ob->active)
1001 return;
1002
1003 maptile *plmap = ob->map;
1004
1005 /* If player is just joining the game, he isn't here yet, so the map
1006 * can get swapped out. If so, don't try to send them a map. All will
1007 * be OK once they really log in.
1008 */
1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1010 return;
1011
1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1013 int estartlen, eoldlen;
1014 uint8 eentrysize;
1015 uint16 ewhatstart, ewhatflag;
1016 uint8 extendedinfos;
1017
1018 check_map_change (pl);
1019 prefetch_surrounding_maps (pl->ob);
1020
1021 /* do LOS after calls to update_position */
1022 if (ob != pl->ob)
1023 clear_los (pl);
1024 else if (pl->do_los)
1025 {
1026 update_los (ob);
1027 pl->do_los = 0;
1028 }
1029
1598/** 1030 /**
1599 * This function uses the new map1 protocol command to send the map 1031 * This function uses the new map1 protocol command to send the map
1600 * to the client. It is necessary because the old map command supports 1032 * to the client. It is necessary because the old map command supports
1601 * a maximum map size of 15x15. 1033 * a maximum map size of 15x15.
1602 * This function is much simpler than the old one. This is because 1034 * This function is much simpler than the old one. This is because
1603 * the old function optimized to send as few face identifiers as possible, 1035 * the old function optimized to send as few face identifiers as possible,
1604 * at the expense of sending more coordinate location (coordinates were 1036 * at the expense of sending more coordinate location (coordinates were
1605 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since 1037 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1606 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1038 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1607 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1039 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1608 * and use the other 4 bits for other informatiion. For full documentation 1040 * and use the other 4 bits for other informatiion. For full documentation
1609 * of what we send, see the doc/Protocol file. 1041 * of what we send, see the doc/Protocol file.
1610 * I will describe internally what we do: 1042 * I will describe internally what we do:
1611 * the socket->lastmap shows how the map last looked when sent to the client. 1043 * the ns->lastmap shows how the map last looked when sent to the client.
1612 * in the lastmap structure, there is a cells array, which is set to the 1044 * in the lastmap structure, there is a cells array, which is set to the
1613 * maximum viewable size (As set in config.h). 1045 * maximum viewable size (As set in config.h).
1614 * in the cells, there are faces and a count value. 1046 * in the cells, there are faces and a count value.
1615 * we use the count value to hold the darkness value. If -1, then this space 1047 * we use the count value to hold the darkness value. If -1, then this space
1616 * is not viewable. 1048 * is not viewable.
1617 * we use faces[0] faces[1] faces[2] to hold what the three layers 1049 * we use faces[0] faces[1] faces[2] to hold what the three layers
1618 * look like. 1050 * look like.
1619 */ 1051 */
1620void draw_client_map1(object *pl)
1621{
1622 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen;
1623 sint16 nx, ny;
1624 int estartlen, eoldlen;
1625 SockList sl;
1626 SockList esl; /*For extended Map info*/
1627 uint16 mask,emask;
1628 uint8 eentrysize;
1629 uint16 ewhatstart,ewhatflag;
1630 uint8 extendedinfos;
1631 mapstruct *m;
1632 NewSocket &socket = pl->contr->socket;
1633 1052
1634 check_map_change (pl->contr); 1053 client &socket = *pl->ns;
1635 1054
1636 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1637 if (socket.mapmode == Map1Cmd) 1056 packet esl;
1638 strcpy((char*)sl.buf,"map1 "); 1057
1639 else
1640 strcpy((char*)sl.buf,"map1a ");
1641 sl.len=strlen((char*)sl.buf);
1642 startlen = sl.len; 1058 startlen = sl.length ();
1059
1643 /*Extendedmapinfo structure initialisation*/ 1060 /*Extendedmapinfo structure initialisation */
1644 if (socket.ext_mapinfos){ 1061 if (socket.ext_mapinfos)
1645 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1062 {
1646 strcpy((char*)esl.buf,"mapextended ");
1647 esl.len=strlen((char*)esl.buf);
1648 extendedinfos=EMI_NOREDRAW; 1063 extendedinfos = EMI_NOREDRAW;
1064
1649 if (socket.EMI_smooth) 1065 if (socket.EMI_smooth)
1650 extendedinfos|=EMI_SMOOTH; 1066 extendedinfos |= EMI_SMOOTH;
1067
1651 ewhatstart=esl.len; 1068 ewhatstart = esl.length ();
1652 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1069 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1653 could need to be taken away*/ 1070 could need to be taken away */
1654 SockList_AddChar(&esl, extendedinfos);
1655 eentrysize=getExtendedMapInfoSize(&socket); 1071 eentrysize = getExtendedMapInfoSize (&socket);
1656 SockList_AddChar(&esl, eentrysize); 1072 esl << "mapextended "
1073 << uint8 (extendedinfos)
1074 << uint8 (eentrysize);
1075
1657 estartlen = esl.len; 1076 estartlen = esl.length ();
1658 } else {
1659 /* suppress compiler warnings */
1660 ewhatstart = 0;
1661 ewhatflag = 0;
1662 estartlen = 0;
1663 } 1077 }
1664 /* Init data to zero */
1665 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1666 1078
1667 /* x,y are the real map locations. ax, ay are viewport relative 1079 /* x,y are the real map locations. ax, ay are viewport relative
1668 * locations. 1080 * locations.
1669 */ 1081 */
1670 ay=0; 1082 ay = 0;
1671 1083
1672 /* We could do this logic as conditionals in the if statement, 1084 /* We could do this logic as conditionals in the if statement,
1673 * but that started to get a bit messy to look at. 1085 * but that started to get a bit messy to look at.
1674 */ 1086 */
1675 max_x = pl->x+(socket.mapx+1)/2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1676 max_y = pl->y+(socket.mapy+1)/2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1677 if (socket.mapmode == Map1aCmd) {
1678 max_x += MAX_HEAD_OFFSET;
1679 max_y += MAX_HEAD_OFFSET;
1680 }
1681 1089
1682 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) { 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1683 ax=0; 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1095 ax = 0;
1684 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) { 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1685 1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1111 int emask, mask;
1686 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1687 1113
1688 /* If this space is out of the normal viewable area, we only check 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1689 * the heads value ax or ay will only be greater than what
1690 * the client wants if using the map1a command - this is because
1691 * if the map1a command is not used, max_x and max_y will be
1692 * set to lower values.
1693 */
1694 if (ax >= socket.mapx || ay >= socket.mapy) {
1695 int i, got_one;
1696 1115
1697 oldlen = sl.len; 1116 /* If the coordinates are not valid, or it is too dark to see,
1117 * we tell the client as such
1118 */
1119 if (!m)
1120 {
1121 /* space is out of map. Update space and clear values
1122 * if this hasn't already been done. If the space is out
1123 * of the map, it shouldn't have a head
1124 */
1125 if (lastcell.count != -1)
1126 {
1127 sl << uint16 (mask);
1128 map_clearcell (&lastcell, -1);
1129 }
1698 1130
1699 SockList_AddShort(&sl, mask); 1131 continue;
1132 }
1133
1134 m->touch ();
1700 1135
1701 if (check_head (sl, socket, ax, ay, 2)) 1136 int d = pl->blocked_los[ax][ay];
1702 mask |= 0x4;
1703 if (check_head (sl, socket, ax, ay, 1))
1704 mask |= 0x2;
1705 if (check_head (sl, socket, ax, ay, 0))
1706 mask |= 0x1;
1707 1137
1708 /* If all we are doing is sending 0 (blank) faces, we don't 1138 if (d > 3)
1709 * actually need to send that - just the coordinates 1139 {
1710 * with no faces tells the client to blank out the
1711 * space.
1712 */
1713 got_one=0;
1714 for (i=oldlen+2; i<sl.len; i++) {
1715 if (sl.buf[i]) got_one=1;
1716 }
1717 1140
1718 if (got_one && (mask & 0xf)) { 1141 int need_send = 0, count;
1142
1143 /* This block deals with spaces that are not visible for whatever
1144 * reason. Still may need to send the head for this space.
1145 */
1146
1147 oldlen = sl.length ();
1148
1149 sl << uint16 (mask);
1150
1151 if (lastcell.count != -1)
1152 need_send = 1;
1153
1154 count = -1;
1155
1156 /* properly clear a previously sent big face */
1157 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1158 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1159 need_send = 1;
1160
1161 map_clearcell (&lastcell, count);
1162
1163 if ((mask & 0xf) || need_send)
1719 sl.buf[oldlen+1] = mask & 0xff; 1164 sl[oldlen + 1] = mask & 0xff;
1720 } else { /*either all faces blank, either no face at all*/ 1165 else
1721 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/ 1166 sl.reset (oldlen);
1722 sl.len = oldlen + 2; 1167 }
1168 else
1169 {
1170 /* In this block, the space is visible.
1171 */
1172
1173 /* Rather than try to figure out what everything that we might
1174 * need to send is, then form the packet after that,
1175 * we presume that we will in fact form a packet, and update
1176 * the bits by what we do actually send. If we send nothing,
1177 * we just back out sl.length () to the old value, and no harm
1178 * is done.
1179 * I think this is simpler than doing a bunch of checks to see
1180 * what if anything we need to send, setting the bits, then
1181 * doing those checks again to add the real data.
1182 */
1183 oldlen = sl.length ();
1184 eoldlen = esl.length ();
1185
1186 sl << uint16 (mask);
1187
1188 unsigned char dummy;
1189 unsigned char *last_ext = &dummy;
1190
1191 /* Darkness changed */
1192 if (lastcell.count != d && socket.darkness)
1193 {
1194 mask |= 0x8;
1195
1196 if (socket.extmap)
1197 {
1198 *last_ext |= 0x80;
1199 last_ext = &sl[sl.length ()];
1200 sl << uint8 (d);
1201 }
1723 else 1202 else
1724 sl.len = oldlen; 1203 sl << uint8 (255 - 64 * d);
1725 }
1726 /*What concerns extendinfos, nothing to be done for now
1727 * (perhaps effects layer later)
1728 */
1729 continue; /* don't do processing below */
1730 }
1731
1732 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1733
1734 d = pl->contr->blocked_los[ax][ay];
1735
1736 /* If the coordinates are not valid, or it is too dark to see,
1737 * we tell the client as such
1738 */
1739 nx=x;
1740 ny=y;
1741 m = get_map_from_coord(pl->map, &nx, &ny);
1742 if (!m) {
1743 /* space is out of map. Update space and clear values
1744 * if this hasn't already been done. If the space is out
1745 * of the map, it shouldn't have a head
1746 */
1747 if (lastcell.count != -1) {
1748 SockList_AddShort(&sl, mask);
1749 map_clearcell(&lastcell,0,0,0,-1);
1750 }
1751 } else if (d>3) {
1752 int need_send=0, count;
1753 /* This block deals with spaces that are not visible for whatever
1754 * reason. Still may need to send the head for this space.
1755 */
1756
1757 oldlen = sl.len;
1758
1759 SockList_AddShort(&sl, mask);
1760 if (lastcell.count != -1) need_send=1;
1761 count = -1;
1762
1763 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) {
1764 /* Now check to see if any heads need to be sent */
1765
1766 if (check_head (sl, socket, ax, ay, 2))
1767 mask |= 0x4;
1768 if (check_head (sl, socket, ax, ay, 1))
1769 mask |= 0x2;
1770 if (check_head (sl, socket, ax, ay, 0))
1771 mask |= 0x1;
1772
1773 lastcell.count = count;
1774
1775 } else {
1776 struct MapCell *cell = &lastcell;
1777 /* properly clear a previously sent big face */
1778 if(cell->faces[0] != 0
1779 || cell->faces[1] != 0
1780 || cell->faces[2] != 0)
1781 need_send = 1;
1782 map_clearcell(&lastcell, 0, 0, 0, count);
1783 }
1784
1785 if ((mask & 0xf) || need_send) {
1786 sl.buf[oldlen+1] = mask & 0xff;
1787 } else {
1788 sl.len = oldlen;
1789 }
1790 } else {
1791 /* In this block, the space is visible or there are head objects
1792 * we need to send.
1793 */
1794
1795 /* Rather than try to figure out what everything that we might
1796 * need to send is, then form the packet after that,
1797 * we presume that we will in fact form a packet, and update
1798 * the bits by what we do actually send. If we send nothing,
1799 * we just back out sl.len to the old value, and no harm
1800 * is done.
1801 * I think this is simpler than doing a bunch of checks to see
1802 * what if anything we need to send, setting the bits, then
1803 * doing those checks again to add the real data.
1804 */
1805 oldlen = sl.len;
1806 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1807 eoldlen = esl.len;
1808 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1809 SockList_AddShort(&sl, mask);
1810
1811 if (socket.ext_mapinfos)
1812 SockList_AddShort(&esl, emask);
1813
1814 unsigned char dummy;
1815 unsigned char *last_ext = &dummy;
1816
1817 /* Darkness changed */
1818 if (lastcell.count != d && socket.darkness) {
1819 mask |= 0x8;
1820
1821 if (socket.extmap)
1822 {
1823 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d);
1824 } 1204 }
1825 else
1826 SockList_AddChar (&sl, 255 - 64 * d);
1827 }
1828 1205
1829 lastcell.count = d; 1206 lastcell.count = d;
1830 1207
1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1210
1831 if (socket.extmap) 1211 if (socket.extmap)
1832 { 1212 {
1833 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1214 uint8 stat_width = 0;
1215 uint8 flags = 0;
1216 tag_t player = 0;
1834 1217
1835 // send hp information, if applicable 1218 // send hp information, if applicable
1836 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1219 if (object *op = ms.faces_obj [0])
1837 if (op->stats.maxhp > 0 1220 {
1838 && (unsigned)op->stats.maxhp + 1 > (unsigned)op->stats.hp 1221 if (op->head || op->invisible)
1839 && IS_LIVE (op)) 1222 ; // do not show
1223 else if (op->type == PLAYER
1224 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1225 {
1226 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1227 {
1840 stat_hp = 255 - op->stats.hp * 255 / op->stats.maxhp; 1228 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1229 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1230 }
1231 }
1841 1232
1233 if (op->msg && op->msg[0] == '@')
1234 flags |= 1;
1235
1236 if (op->type == PLAYER && op != ob)
1237 player = op->count;
1238 }
1239
1842 if (lastcell.stat_hp != stat_hp) 1240 if (lastcell.stat_hp != stat_hp)
1843 { 1241 {
1844 lastcell.stat_hp = stat_hp; 1242 lastcell.stat_hp = stat_hp;
1845 1243
1846 mask |= 0x8; 1244 mask |= 0x8;
1847 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 5); 1245 *last_ext |= 0x80;
1848 SockList_AddChar (&sl, stat_hp); 1246 last_ext = &sl[sl.length ()];
1247
1248 sl << uint8 (5) << uint8 (stat_hp);
1249
1250 if (stat_width > 1)
1251 {
1252 *last_ext |= 0x80;
1253 last_ext = &sl[sl.length ()];
1254
1255 sl << uint8 (6) << uint8 (stat_width);
1849 } 1256 }
1850 } 1257 }
1851 1258
1852 /* Floor face */ 1259 if (lastcell.player != player)
1853 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2)) 1260 {
1854 mask |= 0x4; 1261 lastcell.player = player;
1855 1262
1856 if (socket.EMI_smooth) 1263 mask |= 0x8;
1857 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2)) 1264 *last_ext |= 0x80;
1858 emask |= 0x4; 1265 last_ext = &sl[sl.length ()];
1859 1266
1860 /* Middle face */ 1267 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1861 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1)) 1268 }
1862 mask |= 0x2;
1863 1269
1864 if (socket.EMI_smooth) 1270 if (lastcell.flags != flags)
1865 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1)) 1271 {
1866 emask |= 0x2; 1272 lastcell.flags = flags;
1867 1273
1868 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1274 mask |= 0x8;
1869 if (lastcell.faces[0] != pl->face->number) { 1275 *last_ext |= 0x80;
1870 lastcell.faces[0] = pl->face->number; 1276 last_ext = &sl[sl.length ()];
1871 mask |= 0x1; 1277
1872 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1278 sl << uint8 (8) << uint8 (flags);
1873 esrv_send_face(&socket, pl->face->number, 0); 1279 }
1874 SockList_AddShort(&sl, pl->face->number); 1280 }
1875 } 1281
1876 } 1282 /* Floor face */
1877 /* Top face */ 1283 if (update_space (sl, socket, ms, lastcell, 2))
1878 else { 1284 mask |= 0x4;
1879 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0)) 1285
1286 /* Middle face */
1287 if (update_space (sl, socket, ms, lastcell, 1))
1288 mask |= 0x2;
1289
1290 if (ms.player () == ob
1291 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1292 {
1293 // force player to be visible to himself if invisible
1294 if (lastcell.faces[0] != ob->face)
1295 {
1296 lastcell.faces[0] = ob->face;
1297
1298 mask |= 0x1;
1299 sl << uint16 (ob->face);
1300
1301 socket.send_faces (ob);
1302 }
1303 }
1304 /* Top face */
1305 else if (update_space (sl, socket, ms, lastcell, 0))
1880 mask |= 0x1; 1306 mask |= 0x1;
1881 if (socket.EMI_smooth) 1307
1882 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){
1883 emask |= 0x1;
1884 }
1885 }
1886 /* Check to see if we are in fact sending anything for this 1308 /* Check to see if we are in fact sending anything for this
1887 * space by checking the mask. If so, update the mask. 1309 * space by checking the mask. If so, update the mask.
1888 * if not, reset the len to that from before adding the mask 1310 * if not, reset the len to that from before adding the mask
1889 * value, so we don't send those bits. 1311 * value, so we don't send those bits.
1890 */ 1312 */
1891 if (mask & 0xf) { 1313 if (mask & 0xf)
1892 sl.buf[oldlen+1] = mask & 0xff; 1314 sl[oldlen + 1] = mask & 0xff;
1893 } else { 1315 else
1894 sl.len = oldlen; 1316 sl.reset (oldlen);
1895 } 1317
1896 if (emask & 0xf) { 1318 if (socket.ext_mapinfos)
1897 esl.buf[eoldlen+1] = emask & 0xff; 1319 esl << uint16 (emask);
1898 } else { 1320
1899 esl.len = eoldlen; 1321 if (socket.EMI_smooth)
1900 } 1322 {
1323 for (int layer = 2+1; layer--; )
1324 {
1325 object *ob = ms.faces_obj [layer];
1326
1327 // If there is no object for this space, or if the face for the object
1328 // is the blank face, set the smoothlevel to zero.
1329 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1330
1331 // We've gotten what face we want to use for the object. Now see if
1332 // if it has changed since we last sent it to the client.
1333 if (lastcell.smooth[layer] != smoothlevel)
1334 {
1335 lastcell.smooth[layer] = smoothlevel;
1336 esl << uint8 (smoothlevel);
1337 emask |= 1 << layer;
1338 }
1339 }
1340
1341 if (emask & 0xf)
1342 esl[eoldlen + 1] = emask & 0xff;
1343 else
1344 esl.reset (eoldlen);
1345 }
1901 } /* else this is a viewable space */ 1346 } /* else this is a viewable space */
1902 } /* for x loop */ 1347 } /* for x loop */
1903 } /* for y loop */ 1348 } /* for y loop */
1904 1349
1350 socket.flush_fx ();
1351
1905 /* Verify that we in fact do need to send this */ 1352 /* Verify that we in fact do need to send this */
1906 if (socket.ext_mapinfos){ 1353 if (socket.ext_mapinfos)
1354 {
1907 if (!(sl.len>startlen || socket.sent_scroll)){ 1355 if (!(sl.length () > startlen || socket.sent_scroll))
1356 {
1908 /* No map data will follow, so don't say the client 1357 /* No map data will follow, so don't say the client
1909 * it doesn't need draw! 1358 * it doesn't need draw!
1910 */ 1359 */
1911 ewhatflag&=(~EMI_NOREDRAW); 1360 ewhatflag &= ~EMI_NOREDRAW;
1912 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 1361 esl[ewhatstart + 1] = ewhatflag & 0xff;
1913 } 1362 }
1363
1914 if (esl.len>estartlen) { 1364 if (esl.length () > estartlen)
1915 Send_With_Handling(&socket, &esl); 1365 socket.send_packet (esl);
1916 }
1917 free(esl.buf);
1918 }
1919 if (sl.len>startlen || socket.sent_scroll) {
1920 Send_With_Handling(&socket, &sl);
1921 socket.sent_scroll = 0;
1922 }
1923 free(sl.buf);
1924}
1925
1926/**
1927 * Draws client map.
1928 */
1929void draw_client_map(object *pl)
1930{
1931 int i,j;
1932 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */
1933 New_Face *face,*floor;
1934 New_Face *floor2;
1935 int d, mflags;
1936 struct Map newmap;
1937 mapstruct *m, *pm;
1938
1939 if (pl->type != PLAYER) {
1940 LOG(llevError,"draw_client_map called with non player/non eric-server\n");
1941 return;
1942 }
1943
1944 if (pl->contr->transport) {
1945 pm = pl->contr->transport->map;
1946 }
1947 else
1948 pm = pl->map;
1949
1950 /* If player is just joining the game, he isn't here yet, so the map
1951 * can get swapped out. If so, don't try to send them a map. All will
1952 * be OK once they really log in.
1953 */
1954 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return;
1955
1956 memset(&newmap, 0, sizeof(struct Map));
1957
1958 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) {
1959 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) {
1960 ax=i;
1961 ay=j;
1962 m = pm;
1963 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay);
1964 if (mflags & P_OUT_OF_MAP)
1965 continue;
1966 if (mflags & P_NEED_UPDATE)
1967 update_position(m, ax, ay);
1968 /* If a map is visible to the player, we don't want to swap it out
1969 * just to reload it. This should really call something like
1970 * swap_map, but this is much more efficient and 'good enough'
1971 */
1972 if (mflags & P_NEW_MAP)
1973 m->timeout = 50;
1974 }
1975 }
1976 /* do LOS after calls to update_position */
1977 if(pl->contr->do_los) {
1978 update_los(pl);
1979 pl->contr->do_los = 0;
1980 }
1981
1982 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1983 /* Big maps need a different drawing mechanism to work */
1984 draw_client_map1(pl);
1985 return;
1986 }
1987 1366 }
1988 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1367
1989 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2, 1368 if (sl.length () > startlen || socket.sent_scroll)
1990 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1991 } 1369 {
1992 1370 socket.send_packet (sl);
1993 /* j and i are the y and x coordinates of the real map (which is 1371 socket.sent_scroll = 0;
1994 * basically some number of spaces around the player)
1995 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1996 * left corner) and are thus disconnected from the map values.
1997 * Subtract 1 from the max values so that we properly handle cases where
1998 * player has specified an even map. Otherwise, we try to send them too
1999 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2000 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2001 * odd, this still works fine.
2002 */
2003 ay=0;
2004 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
2005 ax=0;
2006 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
2007
2008 d = pl->contr->blocked_los[ax][ay];
2009 /* note the out_of_map and d>3 checks are both within the same
2010 * negation check.
2011 */
2012 nx = i;
2013 ny = j;
2014 m = get_map_from_coord(pm, &nx, &ny);
2015 if (m && d<4) {
2016 face = GET_MAP_FACE(m, nx, ny,0);
2017 floor2 = GET_MAP_FACE(m, nx, ny,1);
2018 floor = GET_MAP_FACE(m, nx, ny,2);
2019
2020 /* If all is blank, send a blank face. */
2021 if ((!face || face == blank_face) &&
2022 (!floor2 || floor2 == blank_face) &&
2023 (!floor || floor == blank_face)) {
2024 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2025 blank_face->number,&newmap);
2026 } else { /* actually have something interesting */
2027 /* send the darkness mask, if any. */
2028 if (d && pl->contr->socket.darkness)
2029 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2030 dark_faces[d-1]->number,&newmap);
2031
2032 if (face && face != blank_face)
2033 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2034 face->number,&newmap);
2035 if (floor2 && floor2 != blank_face)
2036 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2037 floor2->number,&newmap);
2038 if (floor && floor != blank_face)
2039 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2040 floor->number,&newmap);
2041 }
2042 } /* Is a valid space */
2043 }
2044 } 1372 }
2045 esrv_map_doneredraw(&pl->contr->socket, &newmap);
2046
2047 check_map_change (pl->contr);
2048} 1373}
2049
2050 1374
2051/*****************************************************************************/ 1375/*****************************************************************************/
2052/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1376/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2053/* a player. Of course, the client need to know the command to be able to */ 1377/* a player. Of course, the client need to know the command to be able to */
2054/* manage it ! */ 1378/* manage it ! */
2055/*****************************************************************************/ 1379/*****************************************************************************/
1380void
2056void send_plugin_custom_message(object *pl, char *buf) 1381send_plugin_custom_message (object *pl, char *buf)
2057{ 1382{
2058 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 1383 pl->contr->ns->send_packet (buf);
2059} 1384}
2060 1385
2061/** 1386/**
2062 * This sends the skill number to name mapping. We ignore 1387 * This sends the skill number to name mapping. We ignore
2063 * the params - we always send the same info no matter what. 1388 * the params - we always send the same info no matter what.
2064 */ 1389 */
1390void
2065void send_skill_info(NewSocket *ns, char *params) 1391send_skill_info (client *ns, char *params)
2066{ 1392{
2067 SockList sl; 1393 packet sl;
2068 int i; 1394 sl << "replyinfo skill_info\n";
2069 1395
2070 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2071 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2072 for (i=1; i< NUM_SKILLS; i++) { 1396 for (int i = 1; i < NUM_SKILLS; i++)
2073 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 1397 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2074 skill_names[i]); 1398
2075 }
2076 sl.len = strlen((char*)sl.buf);
2077 if (sl.len >= MAXSOCKBUF) { 1399 if (sl.length () >= MAXSOCKBUF)
1400 {
2078 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 1401 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2079 fatal(0); 1402 fatal (0);
2080 } 1403 }
2081 Send_With_Handling(ns, &sl); 1404
2082 free(sl.buf); 1405 ns->send_packet (sl);
2083} 1406}
2084 1407
2085/** 1408/**
2086 * This sends the spell path to name mapping. We ignore 1409 * This sends the spell path to name mapping. We ignore
2087 * the params - we always send the same info no matter what. 1410 * the params - we always send the same info no matter what.
2088 */ 1411 */
1412void
2089void send_spell_paths (NewSocket *ns, char *params) { 1413send_spell_paths (client * ns, char *params)
2090 SockList sl; 1414{
2091 int i; 1415 packet sl;
2092 1416
2093 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1417 sl << "replyinfo spell_paths\n";
2094 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 1418
2095 for(i=0; i<NRSPELLPATHS; i++) 1419 for (int i = 0; i < NRSPELLPATHS; i++)
2096 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 1420 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2097 sl.len = strlen((char*)sl.buf); 1421
2098 if (sl.len >= MAXSOCKBUF) { 1422 if (sl.length () >= MAXSOCKBUF)
1423 {
2099 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 1424 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2100 fatal(0); 1425 fatal (0);
2101 } 1426 }
2102 Send_With_Handling(ns, &sl); 1427
2103 free(sl.buf); 1428 ns->send_packet (sl);
2104} 1429}
2105 1430
2106/** 1431/**
2107 * This looks for any spells the player may have that have changed their stats. 1432 * This looks for any spells the player may have that have changed their stats.
2108 * it then sends an updspell packet for each spell that has changed in this way 1433 * it then sends an updspell packet for each spell that has changed in this way
2109 */ 1434 */
1435void
2110void esrv_update_spells(player *pl) { 1436esrv_update_spells (player *pl)
2111 SockList sl; 1437{
2112 int flags=0; 1438 if (!pl->ns)
2113 object *spell; 1439 return;
2114 if (!pl->socket.monitor_spells) return; 1440
1441 if (!pl->ns->monitor_spells)
1442 return;
1443
2115 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 1444 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1445 {
2116 if (spell->type == SPELL) { 1446 if (spell->type == SPELL)
1447 {
1448 int flags = 0;
1449
2117 /* check if we need to update it*/ 1450 /* check if we need to update it */
2118 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 1451 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1452 {
2119 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 1453 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2120 flags |= UPD_SP_MANA; 1454 flags |= UPD_SP_MANA;
2121 } 1455 }
1456
2122 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 1457 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1458 {
2123 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 1459 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2124 flags |= UPD_SP_GRACE; 1460 flags |= UPD_SP_GRACE;
2125 } 1461 }
1462
2126 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 1463 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1464 {
2127 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 1465 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2128 flags |= UPD_SP_DAMAGE; 1466 flags |= UPD_SP_DAMAGE;
1467 }
1468
1469 if (flags)
1470 {
1471 packet sl;
1472
1473 sl << "updspell "
1474 << uint8 (flags)
1475 << uint32 (spell->count);
1476
1477 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
1478 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
1479 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
1480
1481 pl->ns->send_packet (sl);
1482 }
1483 }
2129 } 1484 }
2130 if (flags !=0) {
2131 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2132 strcpy((char*)sl.buf,"updspell ");
2133 sl.len=strlen((char*)sl.buf);
2134 SockList_AddChar(&sl, flags);
2135 SockList_AddInt(&sl, spell->count);
2136 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2137 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2138 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2139 flags = 0;
2140 Send_With_Handling(&pl->socket, &sl);
2141 free(sl.buf);
2142 }
2143 }
2144 }
2145} 1485}
2146 1486
1487void
2147void esrv_remove_spell(player *pl, object *spell) { 1488esrv_remove_spell (player *pl, object *spell)
2148 SockList sl; 1489{
1490 if (!pl->ns->monitor_spells)
1491 return;
2149 1492
2150 if (!pl->socket.monitor_spells) return;
2151 if (!pl || !spell || spell->env != pl->ob) { 1493 if (!pl || !spell || spell->env != pl->ob)
1494 {
2152 LOG(llevError, "Invalid call to esrv_remove_spell"); 1495 LOG (llevError, "Invalid call to esrv_remove_spell");
2153 return; 1496 return;
2154 } 1497 }
2155 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1498
2156 strcpy((char*)sl.buf,"delspell "); 1499 packet sl ("delspell");
2157 sl.len=strlen((char*)sl.buf); 1500
2158 SockList_AddInt(&sl, spell->count); 1501 sl << uint32 (spell->count);
2159 Send_With_Handling(&pl->socket, &sl); 1502
2160 free(sl.buf); 1503 pl->ns->send_packet (sl);
2161} 1504}
2162 1505
2163/* appends the spell *spell to the Socklist we will send the data to. */ 1506/* appends the spell *spell to the Socklist we will send the data to. */
1507static void
2164static void append_spell (player *pl, SockList *sl, object *spell) { 1508append_spell (player *pl, packet &sl, object *spell)
1509{
2165 int len, i, skill=0; 1510 int i, skill = 0;
2166 1511
2167 if (!(spell->name)) { 1512 if (!(spell->name))
1513 {
2168 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 1514 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2169 return; 1515 return;
2170 } 1516 }
2171 SockList_AddInt(sl, spell->count); 1517
2172 SockList_AddShort(sl, spell->level);
2173 SockList_AddShort(sl, spell->casting_time);
2174 /* store costs and damage in the object struct, to compare to later */ 1518 /* store costs and damage in the object struct, to compare to later */
2175 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 1519 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2176 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 1520 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2177 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 1521 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2178 /* send the current values */
2179 SockList_AddShort(sl, spell->last_sp);
2180 SockList_AddShort(sl, spell->last_grace);
2181 SockList_AddShort(sl, spell->last_eat);
2182 1522
2183 /* figure out which skill it uses, if it uses one */ 1523 /* figure out which skill it uses, if it uses one */
2184 if (spell->skill) { 1524 if (spell->skill)
1525 {
2185 for (i=1; i< NUM_SKILLS; i++) 1526 for (i = 1; i < NUM_SKILLS; i++)
2186 if (!strcmp(spell->skill, skill_names[i])) { 1527 if (!strcmp (spell->skill, skill_names[i]))
1528 {
2187 skill = i+CS_STAT_SKILLINFO; 1529 skill = i + CS_STAT_SKILLINFO;
2188 break; 1530 break;
1531 }
2189 } 1532 }
1533
1534 // spells better have a face
1535 if (!spell->face)
2190 } 1536 {
2191 SockList_AddChar(sl, skill); 1537 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
2192 1538 spell->face = face_find ("burnout.x11", blank_face);
2193 SockList_AddInt(sl, spell->path_attuned);
2194 SockList_AddInt(sl, (spell->face)?spell->face->number:0);
2195
2196 len = strlen(spell->name);
2197 SockList_AddChar(sl, (char)len);
2198 memcpy(sl->buf+sl->len, spell->name, len);
2199 sl->len+=len;
2200
2201 if (!spell->msg) {
2202 SockList_AddShort(sl, 0);
2203 } 1539 }
2204 else { 1540
2205 len = strlen(spell->msg); 1541 /* send the current values */
2206 SockList_AddShort(sl, len); 1542 sl << uint32 (spell->count)
2207 memcpy(sl->buf+sl->len, spell->msg, len); 1543 << uint16 (spell->level)
2208 sl->len+=len; 1544 << uint16 (spell->casting_time)
2209 } 1545 << uint16 (spell->last_sp)
1546 << uint16 (spell->last_grace)
1547 << uint16 (spell->last_eat)
1548 << uint8 (skill)
1549 << uint32 (spell->path_attuned)
1550 << uint32 (spell->face)
1551 << data8 (spell->name)
1552 << data16 (spell->msg);
2210} 1553}
2211 1554
2212/** 1555/**
2213 * This tells the client to add the spell *ob, if *ob is NULL, then add 1556 * This tells the client to add the spell *ob, if *ob is NULL, then add
2214 * all spells in the player's inventory. 1557 * all spells in the player's inventory.
2215 */ 1558 */
1559void
2216void esrv_add_spells(player *pl, object *spell) { 1560esrv_add_spells (player *pl, object *spell)
2217 SockList sl; 1561{
2218 if (!pl) { 1562 if (!pl)
1563 {
2219 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1564 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2220 return; 1565 return;
2221 } 1566 }
2222 if (!pl->socket.monitor_spells) return; 1567
2223 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1568 if (!pl->ns->monitor_spells)
2224 strcpy((char*)sl.buf,"addspell "); 1569 return;
2225 sl.len=strlen((char*)sl.buf); 1570
1571 packet sl ("addspell");
1572
2226 if (!spell) { 1573 if (!spell)
1574 {
2227 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 1575 for (spell = pl->ob->inv; spell; spell = spell->below)
1576 {
2228 /* were we to simply keep appending data here, we could exceed 1577 /* were we to simply keep appending data here, we could exceed
2229 * MAXSOCKBUF if the player has enough spells to add, we know that 1578 * MAXSOCKBUF if the player has enough spells to add, we know that
2230 * append_spells will always append 19 data bytes, plus 4 length 1579 * append_spells will always append 19 data bytes, plus 4 length
2231 * bytes and 3 strings (because that is the spec) so we need to 1580 * bytes and 3 strings (because that is the spec) so we need to
2232 * check that the length of those 3 strings, plus the 23 bytes, 1581 * check that the length of those 3 strings, plus the 23 bytes,
2233 * won't take us over the length limit for the socket, if it does, 1582 * won't take us over the length limit for the socket, if it does,
2234 * we need to send what we already have, and restart packet formation 1583 * we need to send what we already have, and restart packet formation
2235 */ 1584 */
2236 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1585 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2237 * to show add_spell is 26 bytes + 2 strings. However, the overun 1586 * to show add_spell is 26 bytes + 2 strings. However, the overun
2238 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1587 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2239 * like it will fix this 1588 * like it will fix this
2240 */ 1589 */
2241 if (spell->type != SPELL) continue; 1590 if (spell->type != SPELL)
2242 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 1591 continue;
2243 (spell->msg?strlen(spell->msg):0)))) { 1592
2244 Send_With_Handling(&pl->socket, &sl); 1593 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2245 strcpy((char*)sl.buf,"addspell "); 1594 {
2246 sl.len=strlen((char*)sl.buf); 1595 pl->ns->send_packet (sl);
1596
1597 sl.reset ();
1598 sl << "addspell ";
1599 }
1600
1601 append_spell (pl, sl, spell);
1602 }
2247 } 1603 }
1604 else if (spell->type != SPELL)
1605 {
1606 LOG (llevError, "Asked to send a non-spell object as a spell");
1607 return;
1608 }
1609 else
2248 append_spell(pl, &sl, spell); 1610 append_spell (pl, sl, spell);
2249 } 1611
2250 }
2251 else if (spell->type != SPELL) {
2252 LOG(llevError, "Asked to send a non-spell object as a spell");
2253 return;
2254 }
2255 else append_spell(pl, &sl, spell);
2256 if (sl.len >= MAXSOCKBUF) { 1612 if (sl.length () >= MAXSOCKBUF)
1613 {
2257 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 1614 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2258 fatal(0); 1615 fatal (0);
2259 } 1616 }
1617
2260 /* finally, we can send the packet */ 1618 /* finally, we can send the packet */
2261 Send_With_Handling(&pl->socket, &sl); 1619 pl->ns->send_packet (sl);
2262 free(sl.buf);
2263} 1620}
2264 1621

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