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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.4 by root, Fri Aug 18 02:23:28 2006 UTC vs.
Revision 1.14 by elmex, Mon Sep 4 17:14:10 2006 UTC

1/* 1/*
2 * static char *rcsid_init_c = 2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.4 2006/08/18 02:23:28 root Exp $"; 3 * "$Id: request.C,v 1.14 2006/09/04 17:14:10 elmex Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
128 */ 128 */
129 mx = ns->mapx; 129 mx = ns->mapx;
130 my = ns->mapy; 130 my = ns->mapy;
131 131
132 if (ns->mapmode == Map1aCmd) { 132 if (ns->mapmode == Map1aCmd) {
133 mx += MAX_HEAD_OFFSET; 133 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET; 134 my += MAX_HEAD_OFFSET;
135 } 135 }
136 136
137 /* the x and y here are coordinates for the new map, i.e. if we moved 137 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 139 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 140 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 141 * are preserved, and the check_head thinks it needs to clear them.
142 */ 142 */
143 for(x=0; x<mx; x++) { 143 for(x=0; x<mx; x++) {
144 for(y=0; y<my; y++) { 144 for(y=0; y<my; y++) {
145 if(x >= ns->mapx || y >= ns->mapy) { 145 if(x >= ns->mapx || y >= ns->mapy) {
146 /* clear cells outside the viewable area */ 146 /* clear cells outside the viewable area */
147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell)); 147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell));
148 } 148 }
149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) { 149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) {
150 /* clear newly visible tiles within the viewable area */ 150 /* clear newly visible tiles within the viewable area */
151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell)); 151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell));
152 } 152 }
153 else { 153 else {
154 memcpy(&(newmap.cells[x][y]), 154 memcpy(&(newmap.cells[x][y]),
155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell)); 155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
156 } 156 }
157 } 157 }
158 } 158 }
159 159
160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map)); 160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map));
161 161
162 /* Make sure that the next "map1" command will be sent (even if it is 162 /* Make sure that the next "map1" command will be sent (even if it is
163 * empty). 163 * empty).
164 */ 164 */
165 ns->sent_scroll = 1; 165 ns->sent_scroll = 1;
166}
167
168static void
169clear_map (player *pl)
170{
171 NewSocket &socket = pl->socket;
172
173 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
174
175 if (socket.newmapcmd == 1)
176 Write_String_To_Socket (&socket, "newmap", 6);
177
178 socket.update_look = 1;
179 socket.look_position = 0;
166} 180}
167 181
168/** check for map change and send new map data */ 182/** check for map change and send new map data */
169static void 183static void
170check_map_change (player *pl) 184check_map_change (player *pl)
174 char buf[MAX_BUF]; /* eauugggh */ 188 char buf[MAX_BUF]; /* eauugggh */
175 189
176 if (socket.current_map != ob->map) 190 if (socket.current_map != ob->map)
177 { 191 {
178 socket.current_map = ob->map; 192 socket.current_map = ob->map;
179 memset (&socket.lastmap, 0, sizeof(socket.lastmap));
180 193
181 if (socket.newmapcmd == 1) 194 clear_map (pl);
182 Write_String_To_Socket (&socket, "newmap", 6);
183
184 socket.update_look = 1;
185 socket.look_position =0;
186 195
187 if (socket.mapinfocmd) 196 if (socket.mapinfocmd)
188 { 197 {
189 if (ob->map && ob->map->path [0]) 198 if (ob->map && ob->map->path [0])
190 { 199 {
205 Write_String_To_Socket (&socket, buf, strlen (buf)); 214 Write_String_To_Socket (&socket, buf, strlen (buf));
206 } 215 }
207 } 216 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 217 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 218 {
219 int dx = ob->x - socket.current_x;
220 int dy = ob->y - socket.current_y;
221
222 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
223 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
224 else
225 {
210 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 226 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
211 socket.update_look = 1; 227 socket.update_look = 1;
212 socket.look_position = 0; 228 socket.look_position = 0;
229 }
213 } 230 }
214 231
215 socket.current_x = ob->x; 232 socket.current_x = ob->x;
216 socket.current_y = ob->y; 233 socket.current_y = ob->y;
217} 234}
218 235
219void ExtCmd (char *buf, int len, player *pl) 236void ExtCmd (char *buf, int len, player *pl)
220{ 237{
221 execute_global_event (EVENT_EXTCMD, pl, buf, len); 238 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
222} 239}
223 240
224void MapInfoCmd (char *buf, int len, player *pl) 241void MapInfoCmd (char *buf, int len, player *pl)
225{ 242{
226 // <mapinfo tag spatial tile-path 243 // <mapinfo tag spatial tile-path
312 329
313 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 330 LOG(llevInfo,"Get SetupCmd:: %s\n", buf);
314 strcpy(cmdback,"setup"); 331 strcpy(cmdback,"setup");
315 for(s=0;s<len; ) { 332 for(s=0;s<len; ) {
316 333
317 cmd = &buf[s]; 334 cmd = &buf[s];
318 335
319 /* find the next space, and put a null there */ 336 /* find the next space, and put a null there */
320 for(;buf[s] && buf[s] != ' ';s++) ; 337 for(;buf[s] && buf[s] != ' ';s++) ;
321 buf[s++]=0; 338 buf[s++]=0;
322 while (buf[s] == ' ') s++; 339 while (buf[s] == ' ') s++;
323 340
324 if(s>=len) 341 if(s>=len)
325 break; 342 break;
326 343
327 param = &buf[s]; 344 param = &buf[s];
328 345
329 for(;buf[s] && buf[s] != ' ';s++) ; 346 for(;buf[s] && buf[s] != ' ';s++) ;
330 buf[s++]=0; 347 buf[s++]=0;
331 while (buf[s] == ' ') s++; 348 while (buf[s] == ' ') s++;
332 349
333 slen = strlen(cmdback); 350 slen = strlen(cmdback);
334 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 351 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
335 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 352 safe_strcat(cmdback, cmd, &slen, HUGE_BUF);
336 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 353 safe_strcat(cmdback, " ", &slen, HUGE_BUF);
337 354
338 if (!strcmp(cmd,"sound")) { 355 if (!strcmp(cmd,"sound")) {
339 ns->sound = atoi(param); 356 ns->sound = atoi(param);
340 safe_strcat(cmdback, param, &slen, HUGE_BUF); 357 safe_strcat(cmdback, param, &slen, HUGE_BUF);
341 } 358 }
342 else if (!strcmp(cmd,"exp64")) { 359 else if (!strcmp(cmd,"exp64")) {
343 ns->exp64 = atoi(param); 360 ns->exp64 = atoi(param);
344 safe_strcat(cmdback, param, &slen, HUGE_BUF); 361 safe_strcat(cmdback, param, &slen, HUGE_BUF);
345 } else if (!strcmp(cmd, "spellmon")) { 362 } else if (!strcmp(cmd, "spellmon")) {
346 ns->monitor_spells = atoi(param); 363 ns->monitor_spells = atoi(param);
347 safe_strcat(cmdback, param, &slen, HUGE_BUF); 364 safe_strcat(cmdback, param, &slen, HUGE_BUF);
348 } else if (!strcmp(cmd,"darkness")) { 365 } else if (!strcmp(cmd,"darkness")) {
349 ns->darkness = atoi(param); 366 ns->darkness = atoi(param);
350 safe_strcat(cmdback, param, &slen, HUGE_BUF); 367 safe_strcat(cmdback, param, &slen, HUGE_BUF);
351 } else if (!strcmp(cmd,"map1cmd")) { 368 } else if (!strcmp(cmd,"map1cmd")) {
352 if (atoi(param)) ns->mapmode = Map1Cmd; 369 if (atoi(param)) ns->mapmode = Map1Cmd;
353 /* if beyond this size, need to use map1cmd no matter what */ 370 /* if beyond this size, need to use map1cmd no matter what */
354 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 371 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd;
355 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 372 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF);
356 } else if (!strcmp(cmd,"map1acmd")) { 373 } else if (!strcmp(cmd,"map1acmd")) {
357 if (atoi(param)) ns->mapmode = Map1aCmd; 374 if (atoi(param)) ns->mapmode = Map1aCmd;
358 /* if beyond this size, need to use map1acmd no matter what */ 375 /* if beyond this size, need to use map1acmd no matter what */
359 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 376 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd;
360 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 377 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF);
361 } else if (!strcmp(cmd,"newmapcmd")) { 378 } else if (!strcmp(cmd,"newmapcmd")) {
362 ns->newmapcmd= atoi(param); 379 ns->newmapcmd= atoi(param);
363 safe_strcat(cmdback, param, &slen, HUGE_BUF); 380 safe_strcat(cmdback, param, &slen, HUGE_BUF);
364// } else if (!strcmp(cmd,"plugincmd")) { 381// } else if (!strcmp(cmd,"plugincmd")) {
365// ns->plugincmd = atoi(param); 382// ns->plugincmd = atoi(param);
366// safe_strcat(cmdback, param, &slen, HUGE_BUF); 383// safe_strcat(cmdback, param, &slen, HUGE_BUF);
367 } else if (!strcmp(cmd,"mapinfocmd")) { 384 } else if (!strcmp(cmd,"mapinfocmd")) {
368 ns->mapinfocmd = atoi(param); 385 ns->mapinfocmd = atoi(param);
369 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 386 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
370 } else if (!strcmp(cmd,"extcmd")) { 387 } else if (!strcmp(cmd,"extcmd")) {
371 ns->extcmd = atoi(param); 388 ns->extcmd = atoi(param);
372 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 389 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
373 } else if (!strcmp(cmd,"extmap")) { 390 } else if (!strcmp(cmd,"extmap")) {
374 ns->extmap = atoi(param); 391 ns->extmap = atoi(param);
375 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 392 safe_strcat(cmdback, "1", &slen, HUGE_BUF);
376 } else if (!strcmp(cmd,"facecache")) { 393 } else if (!strcmp(cmd,"facecache")) {
377 ns->facecache = atoi(param); 394 ns->facecache = atoi(param);
378 safe_strcat(cmdback, param, &slen, HUGE_BUF); 395 safe_strcat(cmdback, param, &slen, HUGE_BUF);
379 } else if (!strcmp(cmd,"faceset")) { 396 } else if (!strcmp(cmd,"faceset")) {
380 char tmpbuf[20]; 397 char tmpbuf[20];
381 int q = atoi(param); 398 int q = atoi(param);
382 399
383 if (is_valid_faceset(q)) 400 if (is_valid_faceset(q))
384 ns->faceset=q; 401 ns->faceset=q;
385 sprintf(tmpbuf,"%d", ns->faceset); 402 sprintf(tmpbuf,"%d", ns->faceset);
386 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 403 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
387 /* if the client is using faceset, it knows about image2 command */ 404 /* if the client is using faceset, it knows about image2 command */
388 ns->image2=1; 405 ns->image2=1;
389 } else if (!strcmp(cmd,"itemcmd")) { 406 } else if (!strcmp(cmd,"itemcmd")) {
390 /* Version of the item protocol command to use. Currently, 407 /* Version of the item protocol command to use. Currently,
391 * only supported versions are 1 and 2. Using a numeric 408 * only supported versions are 1 and 2. Using a numeric
392 * value will make it very easy to extend this in the future. 409 * value will make it very easy to extend this in the future.
393 */ 410 */
394 char tmpbuf[20]; 411 char tmpbuf[20];
395 int q = atoi(param); 412 int q = atoi(param);
396 if (q<1 || q>2) { 413 if (q<1 || q>2) {
397 strcpy(tmpbuf,"FALSE"); 414 strcpy(tmpbuf,"FALSE");
398 } else { 415 } else {
399 ns->itemcmd = q; 416 ns->itemcmd = q;
400 sprintf(tmpbuf,"%d", ns->itemcmd); 417 sprintf(tmpbuf,"%d", ns->itemcmd);
401 } 418 }
402 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 419 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
403 } else if (!strcmp(cmd,"mapsize")) { 420 } else if (!strcmp(cmd,"mapsize")) {
404 int x, y=0; 421 int x, y=0;
405 char tmpbuf[MAX_BUF], *cp; 422 char tmpbuf[MAX_BUF], *cp;
406 423
407 x = atoi(param); 424 x = atoi(param);
408 for (cp = param; *cp!=0; cp++) 425 for (cp = param; *cp!=0; cp++)
409 if (*cp == 'x' || *cp == 'X') { 426 if (*cp == 'x' || *cp == 'X') {
410 y = atoi(cp+1); 427 y = atoi(cp+1);
411 break; 428 break;
412 } 429 }
413 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 430 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) {
414 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 431 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
415 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 432 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
416 } else { 433 } else {
417 ns->mapx = x; 434 ns->mapx = x;
418 ns->mapy = y; 435 ns->mapy = y;
419 /* better to send back what we are really using and not the 436 /* better to send back what we are really using and not the
420 * param as given to us in case it gets parsed differently. 437 * param as given to us in case it gets parsed differently.
421 */ 438 */
422 sprintf(tmpbuf,"%dx%d", x,y); 439 sprintf(tmpbuf,"%dx%d", x,y);
423 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 440 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
424 /* If beyond this size and still using orig map command, need to 441 /* If beyond this size and still using orig map command, need to
425 * go to map1cmd. 442 * go to map1cmd.
426 */ 443 */
427 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 444 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd;
428 } 445 }
429 } else if (!strcmp(cmd,"extendedMapInfos")) { 446 } else if (!strcmp(cmd,"extendedMapInfos")) {
430 /* Added by tchize 447 /* Added by tchize
431 * prepare to use the mapextended command 448 * prepare to use the mapextended command
432 */ 449 */
433 char tmpbuf[20]; 450 char tmpbuf[20];
434 ns->ext_mapinfos = (atoi(param)); 451 ns->ext_mapinfos = (atoi(param));
435 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 452 sprintf(tmpbuf,"%d", ns->ext_mapinfos);
436 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 453 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
437 } else if (!strcmp(cmd,"extendedTextInfos")) { 454 } else if (!strcmp(cmd,"extendedTextInfos")) {
438 /* Added by tchize 455 /* Added by tchize
439 * prepare to use the extended text commands 456 * prepare to use the extended text commands
440 * Client toggle this to non zero to get exttext 457 * Client toggle this to non zero to get exttext
441 */ 458 */
442 char tmpbuf[20]; 459 char tmpbuf[20];
443 460
444 ns->has_readable_type = (atoi(param)); 461 ns->has_readable_type = (atoi(param));
445 sprintf(tmpbuf,"%d", ns->has_readable_type); 462 sprintf(tmpbuf,"%d", ns->has_readable_type);
446 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 463 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF);
447 } else { 464 } else {
448 /* Didn't get a setup command we understood - 465 /* Didn't get a setup command we understood -
449 * report a failure to the client. 466 * report a failure to the client.
450 */ 467 */
451 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 468 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF);
452 } 469 }
453 } /* for processing all the setup commands */ 470 } /* for processing all the setup commands */
454 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 471 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback);
455 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 472 Write_String_To_Socket(ns, cmdback, strlen(cmdback));
456} 473}
457 474
464void AddMeCmd(char *buf, int len, NewSocket *ns) 481void AddMeCmd(char *buf, int len, NewSocket *ns)
465{ 482{
466 Settings oldsettings; 483 Settings oldsettings;
467 oldsettings=settings; 484 oldsettings=settings;
468 if (ns->status != Ns_Add || add_player(ns)) { 485 if (ns->status != Ns_Add || add_player(ns)) {
469 Write_String_To_Socket(ns, "addme_failed",12); 486 Write_String_To_Socket(ns, "addme_failed",12);
470 } else { 487 } else {
471 /* Basically, the add_player copies the socket structure into 488 /* Basically, the add_player copies the socket structure into
472 * the player structure, so this one (which is from init_sockets) 489 * the player structure, so this one (which is from init_sockets)
473 * is not needed anymore. The write below should still work, as the 490 * is not needed anymore. The write below should still work, as the
474 * stuff in ns is still relevant. 491 * stuff in ns is still relevant.
475 */ 492 */
476 Write_String_To_Socket(ns, "addme_success",13); 493 Write_String_To_Socket(ns, "addme_success",13);
477 socket_info.nconns--; 494 socket_info.nconns--;
478 ns->status = Ns_Avail; 495 ns->status = Ns_Avail;
479 } 496 }
480 settings=oldsettings; 497 settings=oldsettings;
481} 498}
482 499
483/** Reply to ExtendedInfos command */ 500/** Reply to ExtendedInfos command */
577 * again. 594 * again.
578 */ 595 */
579 if ((!FindSmooth (face, &smoothface)) && 596 if ((!FindSmooth (face, &smoothface)) &&
580 (!FindSmooth ( smooth_face->number, &smoothface))) { 597 (!FindSmooth ( smooth_face->number, &smoothface))) {
581 598
582 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 599 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
583 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 600 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
584 return; 601 return;
585 } 602 }
586 603
587 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 604 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
588 esrv_send_face(ns, smoothface, 0); 605 esrv_send_face(ns, smoothface, 0);
589 606
590 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 607 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
591 608
592 sl.buf=reply; 609 sl.buf=reply;
593 strcpy((char*)sl.buf,"smooth "); 610 strcpy((char*)sl.buf,"smooth ");
623 * Therefore, the error message doesn't have to be too clear - if 640 * Therefore, the error message doesn't have to be too clear - if
624 * someone is playing with a hacked/non working client, this gives them 641 * someone is playing with a hacked/non working client, this gives them
625 * an idea of the problem, but they deserve what they get 642 * an idea of the problem, but they deserve what they get
626 */ 643 */
627 if (pl->state!=ST_PLAYING) { 644 if (pl->state!=ST_PLAYING) {
628 new_draw_info_format(NDI_UNIQUE, 0,pl->ob, 645 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
629 "You can not issue commands - state is not ST_PLAYING (%s)", buf); 646 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
630 return; 647 return;
631 } 648 }
632 /* Check if there is a count. In theory, a zero count could also be 649 /* Check if there is a count. In theory, a zero count could also be
633 * sent, so check for that also. 650 * sent, so check for that also.
634 */ 651 */
635 if (atoi(buf) || buf[0]=='0') { 652 if (atoi(buf) || buf[0]=='0') {
636 pl->count=atoi((char*)buf); 653 pl->count=atoi((char*)buf);
637 buf=strchr(buf,' '); /* advance beyond the numbers */ 654 buf=strchr(buf,' '); /* advance beyond the numbers */
638 if (!buf) { 655 if (!buf) {
639#ifdef ESRV_DEBUG 656#ifdef ESRV_DEBUG
640 LOG(llevDebug,"PlayerCmd: Got count but no command.\n"); 657 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
641#endif 658#endif
642 return; 659 return;
643 } 660 }
644 buf++; 661 buf++;
645 } 662 }
646 /* This should not happen anymore. */ 663 /* This should not happen anymore. */
647 if (pl->ob->speed_left<-1.0) { 664 if (pl->ob->speed_left<-1.0) {
648 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 665 LOG(llevError,"Player has negative time - shouldn't do command.\n");
649 } 666 }
650 /* In c_new.c */ 667 /* In c_new.c */
651 execute_newserver_command(pl->ob, (char*)buf); 668 execute_newserver_command(pl->ob, (char*)buf);
652 /* Perhaps something better should be done with a left over count. 669 /* Perhaps something better should be done with a left over count.
653 * Cleaning up the input should probably be done first - all actions 670 * Cleaning up the input should probably be done first - all actions
672 short packet; 689 short packet;
673 unsigned char command[MAX_BUF]; 690 unsigned char command[MAX_BUF];
674 SockList sl; 691 SockList sl;
675 692
676 if (len < 7) { 693 if (len < 7) {
677 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 694 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf);
678 return; 695 return;
679 } 696 }
680 697
681 packet = GetShort_String(buf); 698 packet = GetShort_String(buf);
682 repeat = GetInt_String(buf+2); 699 repeat = GetInt_String(buf+2);
683 /* -1 is special - no repeat, but don't update */ 700 /* -1 is special - no repeat, but don't update */
684 if (repeat!=-1) { 701 if (repeat!=-1) {
685 pl->count=repeat; 702 pl->count=repeat;
686 } 703 }
687 if ((len-4) >= MAX_BUF) len=MAX_BUF-5; 704 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
688 705
689 strncpy((char*)command, (char*)buf+6, len-4); 706 strncpy((char*)command, (char*)buf+6, len-4);
690 command[len-4]='\0'; 707 command[len-4]='\0';
693 * Therefore, the error message doesn't have to be too clear - if 710 * Therefore, the error message doesn't have to be too clear - if
694 * someone is playing with a hacked/non working client, this gives them 711 * someone is playing with a hacked/non working client, this gives them
695 * an idea of the problem, but they deserve what they get 712 * an idea of the problem, but they deserve what they get
696 */ 713 */
697 if (pl->state!=ST_PLAYING) { 714 if (pl->state!=ST_PLAYING) {
698 new_draw_info_format(NDI_UNIQUE, 0,pl->ob, 715 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
699 "You can not issue commands - state is not ST_PLAYING (%s)", buf); 716 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
700 return; 717 return;
701 } 718 }
702 719
703 /* This should not happen anymore. */ 720 /* This should not happen anymore. */
704 if (pl->ob->speed_left<-1.0) { 721 if (pl->ob->speed_left<-1.0) {
705 LOG(llevError,"Player has negative time - shouldn't do command.\n"); 722 LOG(llevError,"Player has negative time - shouldn't do command.\n");
706 } 723 }
707 /* In c_new.c */ 724 /* In c_new.c */
708 execute_newserver_command(pl->ob, (char*)command); 725 execute_newserver_command(pl->ob, (char*)command);
709 /* Perhaps something better should be done with a left over count. 726 /* Perhaps something better should be done with a left over count.
710 * Cleaning up the input should probably be done first - all actions 727 * Cleaning up the input should probably be done first - all actions
718 strcpy((char*)sl.buf,"comc "); 735 strcpy((char*)sl.buf,"comc ");
719 sl.len=5; 736 sl.len=5;
720 SockList_AddShort(&sl,packet); 737 SockList_AddShort(&sl,packet);
721 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100; 738 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
722 else 739 else
723 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) ); 740 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
724 SockList_AddInt(&sl,time); 741 SockList_AddInt(&sl,time);
725 Send_With_Handling(&pl->socket, &sl); 742 Send_With_Handling(&pl->socket, &sl);
726} 743}
727 744
728 745
740 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 757 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf);
741 758
742 /* this avoids any hacking here */ 759 /* this avoids any hacking here */
743 760
744 switch (pl->state) { 761 switch (pl->state) {
745 case ST_PLAYING: 762 case ST_PLAYING:
746 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 763 LOG(llevError,"Got reply message with ST_PLAYING input state\n");
747 break; 764 break;
748 765
749 case ST_PLAY_AGAIN: 766 case ST_PLAY_AGAIN:
750 /* We can check this for return value (2==quit). Maybe we 767 /* We can check this for return value (2==quit). Maybe we
751 * should, and do something appropriate? 768 * should, and do something appropriate?
752 */ 769 */
753 receive_play_again(pl->ob, buf[0]); 770 receive_play_again(pl->ob, buf[0]);
754 break; 771 break;
755 772
756 case ST_ROLL_STAT: 773 case ST_ROLL_STAT:
757 key_roll_stat(pl->ob,buf[0]); 774 key_roll_stat(pl->ob,buf[0]);
758 break; 775 break;
759 776
760 case ST_CHANGE_CLASS: 777 case ST_CHANGE_CLASS:
761 778
762 key_change_class(pl->ob, buf[0]); 779 key_change_class(pl->ob, buf[0]);
763 break; 780 break;
764 781
765 case ST_CONFIRM_QUIT: 782 case ST_CONFIRM_QUIT:
766 key_confirm_quit(pl->ob, buf[0]); 783 key_confirm_quit(pl->ob, buf[0]);
767 break; 784 break;
768 785
769 case ST_CONFIGURE: 786 case ST_CONFIGURE:
770 LOG(llevError,"In client input handling, but into configure state\n"); 787 LOG(llevError,"In client input handling, but into configure state\n");
771 pl->state = ST_PLAYING; 788 pl->state = ST_PLAYING;
772 break; 789 break;
773 790
774 case ST_GET_NAME: 791 case ST_GET_NAME:
775 receive_player_name(pl->ob,13); 792 receive_player_name(pl->ob,13);
776 break; 793 break;
777 794
778 case ST_GET_PASSWORD: 795 case ST_GET_PASSWORD:
779 case ST_CONFIRM_PASSWORD: 796 case ST_CONFIRM_PASSWORD:
780 receive_player_password(pl->ob,13); 797 receive_player_password(pl->ob,13);
781 break; 798 break;
782 799
783 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 800 case ST_GET_PARTY_PASSWORD: /* Get password for party */
784 receive_party_password(pl->ob,13); 801 receive_party_password(pl->ob,13);
785 break; 802 break;
786 803
787 default: 804 default:
788 LOG(llevError,"Unknown input state: %d\n", pl->state); 805 LOG(llevError,"Unknown input state: %d\n", pl->state);
789 } 806 }
790} 807}
791 808
792/** 809/**
793 * Client tells its version. If there is a mismatch, we close the 810 * Client tells its version. If there is a mismatch, we close the
798 */ 815 */
799void VersionCmd(char *buf, int len,NewSocket *ns) 816void VersionCmd(char *buf, int len,NewSocket *ns)
800{ 817{
801 char *cp; 818 char *cp;
802 char version_warning[256]; 819 char version_warning[256];
803 820
804 if (!buf) { 821 if (!buf) {
805 LOG(llevError, "CS: received corrupted version command\n"); 822 LOG(llevError, "CS: received corrupted version command\n");
806 return; 823 return;
807 } 824 }
808 825
809 ns->cs_version = atoi(buf); 826 ns->cs_version = atoi(buf);
810 ns->sc_version = ns->cs_version; 827 ns->sc_version = ns->cs_version;
811 if (VERSION_CS != ns->cs_version) { 828 if (VERSION_CS != ns->cs_version) {
812#ifdef ESRV_DEBUG 829#ifdef ESRV_DEBUG
813 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 830 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version);
814#endif 831#endif
815 } 832 }
816 cp = strchr(buf+1,' '); 833 cp = strchr(buf+1,' ');
817 if (!cp) return; 834 if (!cp) return;
818 ns->sc_version = atoi(cp); 835 ns->sc_version = atoi(cp);
819 if (VERSION_SC != ns->sc_version) { 836 if (VERSION_SC != ns->sc_version) {
820#ifdef ESRV_DEBUG 837#ifdef ESRV_DEBUG
821 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 838 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version);
822#endif 839#endif
823 } 840 }
824 cp = strchr(cp+1, ' '); 841 cp = strchr(cp+1, ' ');
825 if (cp) { 842 if (cp) {
826 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 843 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
827 844
845 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1);
846
828 /* This is first implementation - i skip all beta DX clients with it 847 /* This is first implementation - i skip all beta DX clients with it
829 * Add later stuff here for other clients 848 * Add later stuff here for other clients
830 */ 849 */
831 850
832 /* these are old dxclients */ 851 /* these are old dxclients */
833 /* Version 1024 added support for singular + plural name values - 852 /* Version 1024 added support for singular + plural name values -
834 * requiing this minimal value reduces complexity of that code, and it 853 * requiing this minimal value reduces complexity of that code, and it
835 * has been around for a long time. 854 * has been around for a long time.
836 */ 855 */
837 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 ) 856 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
838 { 857 {
839 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 858 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
840 Write_String_To_Socket(ns, version_warning, strlen(version_warning)); 859 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
841 } 860 }
842 861
843 } 862 }
844} 863}
845 864
846/** sound related functions. */ 865/** sound related functions. */
880 * we obviously am not going to find a space after the third 899 * we obviously am not going to find a space after the third
881 * record. Perhaps we should just replace this with a 900 * record. Perhaps we should just replace this with a
882 * sscanf? 901 * sscanf?
883 */ 902 */
884 for (i=0; i<2; i++) { 903 for (i=0; i<2; i++) {
885 vals[i]=atoi(buf); 904 vals[i]=atoi(buf);
886 if (!(buf = strchr(buf, ' '))) { 905 if (!(buf = strchr(buf, ' '))) {
887 LOG(llevError,"Incomplete move command: %s\n", buf); 906 LOG(llevError,"Incomplete move command: %s\n", buf);
888 return; 907 return;
889 } 908 }
890 buf++; 909 buf++;
891 } 910 }
892 vals[2]=atoi(buf); 911 vals[2]=atoi(buf);
893 912
894/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 913/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
895 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 914 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]);
914 sprintf(buf,"query %d %s", flags, text?text:""); 933 sprintf(buf,"query %d %s", flags, text?text:"");
915 Write_String_To_Socket(ns, buf, strlen(buf)); 934 Write_String_To_Socket(ns, buf, strlen(buf));
916} 935}
917 936
918#define AddIfInt64(Old,New,Type) if (Old != New) {\ 937#define AddIfInt64(Old,New,Type) if (Old != New) {\
919 Old = New; \ 938 Old = New; \
920 SockList_AddChar(&sl, Type); \ 939 SockList_AddChar(&sl, Type); \
921 SockList_AddInt64(&sl, New); \ 940 SockList_AddInt64(&sl, New); \
922 } 941 }
923 942
924#define AddIfInt(Old,New,Type) if (Old != New) {\ 943#define AddIfInt(Old,New,Type) if (Old != New) {\
925 Old = New; \ 944 Old = New; \
926 SockList_AddChar(&sl, Type); \ 945 SockList_AddChar(&sl, Type); \
927 SockList_AddInt(&sl, New); \ 946 SockList_AddInt(&sl, New); \
928 } 947 }
929 948
930#define AddIfShort(Old,New,Type) if (Old != New) {\ 949#define AddIfShort(Old,New,Type) if (Old != New) {\
931 Old = New; \ 950 Old = New; \
932 SockList_AddChar(&sl, Type); \ 951 SockList_AddChar(&sl, Type); \
933 SockList_AddShort(&sl, New); \ 952 SockList_AddShort(&sl, New); \
934 } 953 }
935 954
936#define AddIfFloat(Old,New,Type) if (Old != New) {\ 955#define AddIfFloat(Old,New,Type) if (Old != New) {\
937 Old = New; \ 956 Old = New; \
938 SockList_AddChar(&sl, Type); \ 957 SockList_AddChar(&sl, Type); \
939 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 958 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
940 } 959 }
941 960
942#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 961#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
943 if (Old) free(Old);\ 962 if (Old) free(Old);\
944 Old = strdup_local(New);\ 963 Old = strdup_local(New);\
945 SockList_AddChar(&sl, Type); \ 964 SockList_AddChar(&sl, Type); \
946 SockList_AddChar(&sl, ( char )strlen(New)); \ 965 SockList_AddChar(&sl, ( char )strlen(New)); \
947 strcpy((char*)sl.buf + sl.len, New); \ 966 strcpy((char*)sl.buf + sl.len, New); \
948 sl.len += strlen(New); \ 967 sl.len += strlen(New); \
949 } 968 }
950 969
951/** 970/**
952 * Sends a statistics update. We look at the old values, 971 * Sends a statistics update. We look at the old values,
953 * and only send what has changed. Stat mapping values are in newclient.h 972 * and only send what has changed. Stat mapping values are in newclient.h
954 * Since this gets sent a lot, this is actually one of the few binary 973 * Since this gets sent a lot, this is actually one of the few binary
979 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 998 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
980 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 999 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
981 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1000 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
982 } 1001 }
983 if(pl->socket.exp64) { 1002 if(pl->socket.exp64) {
984 uint8 s; 1003 uint8 s;
985 for(s=0;s<NUM_SKILLS;s++) { 1004 for(s=0;s<NUM_SKILLS;s++) {
986 if (pl->last_skill_ob[s] && 1005 if (pl->last_skill_ob[s] &&
987 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 1006 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) {
988 1007
989 /* Always send along the level if exp changes. This is only 1008 /* Always send along the level if exp changes. This is only
990 * 1 extra byte, but keeps processing simpler. 1009 * 1 extra byte, but keeps processing simpler.
991 */ 1010 */
992 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 1011 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO ));
993 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 1012 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level);
994 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 1013 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp);
995 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1014 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
996 } 1015 }
997 } 1016 }
998 } 1017 }
999 if (pl->socket.exp64) { 1018 if (pl->socket.exp64) {
1000 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1019 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64);
1001 } else { 1020 } else {
1002 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP); 1021 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
1003 } 1022 }
1004 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1023 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL);
1005 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1024 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1006 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1025 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1007 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1026 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1013 if (pl->fire_on) flags |=SF_FIREON; 1032 if (pl->fire_on) flags |=SF_FIREON;
1014 if (pl->run_on) flags |= SF_RUNON; 1033 if (pl->run_on) flags |= SF_RUNON;
1015 1034
1016 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1035 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS);
1017 if (pl->socket.sc_version<1025) { 1036 if (pl->socket.sc_version<1025) {
1018 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1037 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR);
1019 } else { 1038 } else {
1020 int i; 1039 int i;
1021 1040
1022 for (i=0; i<NROFATTACKS; i++) { 1041 for (i=0; i<NROFATTACKS; i++) {
1023 /* Skip ones we won't send */ 1042 /* Skip ones we won't send */
1024 if (atnr_cs_stat[i]==-1) continue; 1043 if (atnr_cs_stat[i]==-1) continue;
1025 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1044 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]);
1026 } 1045 }
1027 } 1046 }
1028 if (pl->socket.monitor_spells) { 1047 if (pl->socket.monitor_spells) {
1029 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1048 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1030 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1049 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1031 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1050 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1032 } 1051 }
1033 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1052 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */
1034 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1053 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE);
1035 set_title(pl->ob, buf); 1054 set_title(pl->ob, buf);
1036 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1055 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE);
1037 1056
1038 /* Only send it away if we have some actual data */ 1057 /* Only send it away if we have some actual data */
1039 if (sl.len>6) { 1058 if (sl.len>6) {
1040#ifdef ESRV_DEBUG 1059#ifdef ESRV_DEBUG
1041 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len); 1060 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
1042#endif 1061#endif
1043 Send_With_Handling(&pl->socket, &sl); 1062 Send_With_Handling(&pl->socket, &sl);
1044 } 1063 }
1045 free(sl.buf); 1064 free(sl.buf);
1046} 1065}
1047 1066
1048 1067
1088 /* Do some checking on the anim_num we got. Note that the animations 1107 /* Do some checking on the anim_num we got. Note that the animations
1089 * are added in contigous order, so if the number is in the valid 1108 * are added in contigous order, so if the number is in the valid
1090 * range, it must be a valid animation. 1109 * range, it must be a valid animation.
1091 */ 1110 */
1092 if (anim_num < 0 || anim_num > num_animations) { 1111 if (anim_num < 0 || anim_num > num_animations) {
1093 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1112 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num);
1094 return; 1113 return;
1095 } 1114 }
1096 1115
1097 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1116 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
1098 strcpy((char*)sl.buf, "anim "); 1117 strcpy((char*)sl.buf, "anim ");
1099 sl.len=5; 1118 sl.len=5;
1101 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1120 SockList_AddShort(&sl, 0); /* flags - not used right now */
1102 /* Build up the list of faces. Also, send any information (ie, the 1121 /* Build up the list of faces. Also, send any information (ie, the
1103 * the face itself) down to the client. 1122 * the face itself) down to the client.
1104 */ 1123 */
1105 for (i=0; i<animations[anim_num].num_animations; i++) { 1124 for (i=0; i<animations[anim_num].num_animations; i++) {
1106 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1125 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1107 esrv_send_face(ns,animations[anim_num].faces[i],0); 1126 esrv_send_face(ns,animations[anim_num].faces[i],0);
1108 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1127 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */
1109 } 1128 }
1110 Send_With_Handling(ns, &sl); 1129 Send_With_Handling(ns, &sl);
1111 free(sl.buf); 1130 free(sl.buf);
1112 ns->anims_sent[anim_num] = 1; 1131 ns->anims_sent[anim_num] = 1;
1113} 1132}
1122/** 1141/**
1123 * This adds face_num to a map cell at x,y. If the client doesn't have 1142 * This adds face_num to a map cell at x,y. If the client doesn't have
1124 * the face yet, we will also send it. 1143 * the face yet, we will also send it.
1125 */ 1144 */
1126static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1145static void esrv_map_setbelow(NewSocket *ns, int x,int y,
1127 short face_num, struct Map *newmap) 1146 short face_num, struct Map *newmap)
1128{ 1147{
1129 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1148 if(newmap->cells[x][y].count >= MAP_LAYERS) {
1130 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1149 LOG(llevError,"Too many faces in map cell %d %d\n",x,y);
1131 return; 1150 return;
1132 abort(); 1151 abort();
1133 } 1152 }
1134 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1153 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1135 newmap->cells[x][y].count ++; 1154 newmap->cells[x][y].count ++;
1136 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1155 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1137 esrv_send_face(ns,face_num,0); 1156 esrv_send_face(ns,face_num,0);
1138} 1157}
1139 1158
1140struct LayerCell { 1159struct LayerCell {
1141 uint16 xy; 1160 uint16 xy;
1142 short face; 1161 short face;
1154 1173
1155 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1174 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1156 return 1; 1175 return 1;
1157 for(k=0;k<newmap->cells[i][j].count;k++) { 1176 for(k=0;k<newmap->cells[i][j].count;k++) {
1158 if (ns->lastmap.cells[i][j].faces[k] != 1177 if (ns->lastmap.cells[i][j].faces[k] !=
1159 newmap->cells[i][j].faces[k]) { 1178 newmap->cells[i][j].faces[k]) {
1160 return 1; 1179 return 1;
1161 } 1180 }
1162 } 1181 }
1163 return 0; 1182 return 0;
1164} 1183}
1168 * cnum is the client number, cur is the the buffer we put all of 1187 * cnum is the client number, cur is the the buffer we put all of
1169 * this data into. we return the end of the data. layers is 1188 * this data into. we return the end of the data. layers is
1170 * how many layers of data we should back. 1189 * how many layers of data we should back.
1171 */ 1190 */
1172static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers, 1191static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1173 struct Map *newmap) 1192 struct Map *newmap)
1174{ 1193{
1175 int x,y,k; 1194 int x,y,k;
1176 int face; 1195 int face;
1177 unsigned char *fcur; 1196 unsigned char *fcur;
1178 struct MapLayer layers[MAP_LAYERS]; 1197 struct MapLayer layers[MAP_LAYERS];
1179 1198
1180 for(k = 0;k<MAP_LAYERS;k++) 1199 for(k = 0;k<MAP_LAYERS;k++)
1181 layers[k].count = 0; 1200 layers[k].count = 0;
1182 fcur = cur; 1201 fcur = cur;
1183 for(x=0;x<ns->mapx;x++) { 1202 for(x=0;x<ns->mapx;x++) {
1184 for(y=0;y<ns->mapy;y++) { 1203 for(y=0;y<ns->mapy;y++) {
1185 if (!mapcellchanged(ns,x,y,newmap)) 1204 if (!mapcellchanged(ns,x,y,newmap))
1186 continue; 1205 continue;
1187 if (newmap->cells[x][y].count == 0) { 1206 if (newmap->cells[x][y].count == 0) {
1188 *cur = x*ns->mapy+y; /* mark empty space */ 1207 *cur = x*ns->mapy+y; /* mark empty space */
1189 cur++; 1208 cur++;
1190 continue; 1209 continue;
1191 } 1210 }
1192 for(k=0;k<newmap->cells[x][y].count;k++) { 1211 for(k=0;k<newmap->cells[x][y].count;k++) {
1193 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y; 1212 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1194 layers[k].lcells[layers[k].count].face = 1213 layers[k].lcells[layers[k].count].face =
1195 newmap->cells[x][y].faces[k]; 1214 newmap->cells[x][y].faces[k];
1196 layers[k].count++; 1215 layers[k].count++;
1197 } 1216 }
1198 } 1217 }
1199 } 1218 }
1200 /* If no data, return now. */ 1219 /* If no data, return now. */
1201 if (fcur == cur && layers[0].count == 0) 1220 if (fcur == cur && layers[0].count == 0)
1202 return cur; 1221 return cur;
1203 *cur = 255; /* mark end of explicitly cleared cells */ 1222 *cur = 255; /* mark end of explicitly cleared cells */
1204 cur++; 1223 cur++;
1205 /* First pack by layers. */ 1224 /* First pack by layers. */
1206 for(k=0;k<numlayers;k++) { 1225 for(k=0;k<numlayers;k++) {
1207 if (layers[k].count == 0) 1226 if (layers[k].count == 0)
1208 break; /* once a layer is entirely empty, no layer below it can 1227 break; /* once a layer is entirely empty, no layer below it can
1209 have anything in it either */ 1228 have anything in it either */
1210 /* Pack by entries in thie layer */ 1229 /* Pack by entries in thie layer */
1211 for(x=0;x<layers[k].count;) { 1230 for(x=0;x<layers[k].count;) {
1212 fcur = cur; 1231 fcur = cur;
1213 *cur = layers[k].lcells[x].face >> 8; 1232 *cur = layers[k].lcells[x].face >> 8;
1214 cur++; 1233 cur++;
1215 *cur = layers[k].lcells[x].face & 0xFF; 1234 *cur = layers[k].lcells[x].face & 0xFF;
1216 cur++; 1235 cur++;
1217 face = layers[k].lcells[x].face; 1236 face = layers[k].lcells[x].face;
1218 /* Now, we back the redundant data into 1 byte xy pairings */ 1237 /* Now, we back the redundant data into 1 byte xy pairings */
1219 for(y=x;y<layers[k].count;y++) { 1238 for(y=x;y<layers[k].count;y++) {
1220 if (layers[k].lcells[y].face == face) { 1239 if (layers[k].lcells[y].face == face) {
1221 *cur = ( uint8 )layers[k].lcells[y].xy; 1240 *cur = ( uint8 )layers[k].lcells[y].xy;
1222 cur++; 1241 cur++;
1223 layers[k].lcells[y].face = -1; 1242 layers[k].lcells[y].face = -1;
1224 } 1243 }
1225 } 1244 }
1226 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */ 1245 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1227 /* forward over the now redundant data */ 1246 /* forward over the now redundant data */
1228 while(x < layers[k].count && 1247 while(x < layers[k].count &&
1229 layers[k].lcells[x].face == -1) 1248 layers[k].lcells[x].face == -1)
1230 x++; 1249 x++;
1231 } 1250 }
1232 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1251 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1233 } 1252 }
1234 return cur; 1253 return cur;
1235} 1254}
1236 1255
1237static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap) 1256static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1249 sl.len=cur-(char*)sl.buf; 1268 sl.len=cur-(char*)sl.buf;
1250 1269
1251/* LOG(llevDebug, "Sending map command.\n");*/ 1270/* LOG(llevDebug, "Sending map command.\n");*/
1252 1271
1253 if (sl.len>( int )strlen("map ") || ns->sent_scroll) { 1272 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1254 /* All of this is just accounting stuff */ 1273 /* All of this is just accounting stuff */
1255 if (tframes>100) { 1274 if (tframes>100) {
1256 tframes = tbytes = 0; 1275 tframes = tbytes = 0;
1257 } 1276 }
1258 tframes++; 1277 tframes++;
1259 frames++; 1278 frames++;
1260 tbytes += sl.len; 1279 tbytes += sl.len;
1261 bytes += sl.len; 1280 bytes += sl.len;
1262 memcpy(&ns->lastmap,newmap,sizeof(struct Map)); 1281 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1263 Send_With_Handling(ns, &sl); 1282 Send_With_Handling(ns, &sl);
1264 ns->sent_scroll = 0; 1283 ns->sent_scroll = 0;
1265 } 1284 }
1266 free(sl.buf); 1285 free(sl.buf);
1267} 1286}
1268 1287
1269 1288
1273 cell->faces[0] = face0; 1292 cell->faces[0] = face0;
1274 cell->faces[1] = face1; 1293 cell->faces[1] = face1;
1275 cell->faces[2] = face2; 1294 cell->faces[2] = face2;
1276 cell->count = count; 1295 cell->count = count;
1277 cell->stat_hp = 0; 1296 cell->stat_hp = 0;
1297 cell->player = 0;
1278} 1298}
1279 1299
1280#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1300#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1281#define MAX_LAYERS 3 1301#define MAX_LAYERS 3
1282 1302
1295 * for empty space checking. 1315 * for empty space checking.
1296 */ 1316 */
1297static inline int have_head(int ax, int ay) { 1317static inline int have_head(int ax, int ay) {
1298 1318
1299 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1319 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1300 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1320 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] ||
1301 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1; 1321 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1302 return 0; 1322 return 0;
1303} 1323}
1304 1324
1305/** 1325/**
1306 * check_head is a bit simplistic version of update_space below. 1326 * check_head is a bit simplistic version of update_space below.
1312static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer) 1332static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer)
1313{ 1333{
1314 short face_num; 1334 short face_num;
1315 1335
1316 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1336 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1317 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1337 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1318 else 1338 else
1319 face_num = 0; 1339 face_num = 0;
1320 1340
1321 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) { 1341 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) {
1322 SockList_AddShort (&sl, face_num); 1342 SockList_AddShort (&sl, face_num);
1323 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1343 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1324 esrv_send_face (&ns, face_num, 0); 1344 esrv_send_face (&ns, face_num, 0);
1325 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1345 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1326 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1346 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1327 return 1; 1347 return 1;
1328 } 1348 }
1329 1349
1330 return 0; /* No change */ 1350 return 0; /* No change */
1331} 1351}
1332 1352
1372 * 3) We need to do some extra checking to make sure that we will 1392 * 3) We need to do some extra checking to make sure that we will
1373 * otherwise send the image as this layer, eg, either it matches 1393 * otherwise send the image as this layer, eg, either it matches
1374 * the head value, or is not multipart. 1394 * the head value, or is not multipart.
1375 */ 1395 */
1376 if (head && !head->more) { 1396 if (head && !head->more) {
1377 for (i=0; i<MAP_LAYERS; i++) { 1397 for (i=0; i<MAP_LAYERS; i++) {
1378 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1398 ob = GET_MAP_FACE_OBJ(mp, mx, my, i);
1379 if (!ob) continue; 1399 if (!ob) continue;
1380 1400
1381 if (ob->head) ob=ob->head; 1401 if (ob->head) ob=ob->head;
1382 1402
1383 if (ob == head) { 1403 if (ob == head) {
1384 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1404 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1385 head = NULL; 1405 head = NULL;
1386 break; 1406 break;
1387 } 1407 }
1388 } 1408 }
1389 } 1409 }
1390 1410
1391 ob = head; 1411 ob = head;
1392 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1412 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer);
1393 1413
1397 * precedence over the other object for this space. 1417 * precedence over the other object for this space.
1398 * otherwise, we do special head processing 1418 * otherwise, we do special head processing
1399 */ 1419 */
1400 if (!ob || ob->face == blank_face) face_num=0; 1420 if (!ob || ob->face == blank_face) face_num=0;
1401 else if (head){ 1421 else if (head){
1402 /* if this is a head that had previously been stored */ 1422 /* if this is a head that had previously been stored */
1403 face_num = ob->face->number; 1423 face_num = ob->face->number;
1404 } else { 1424 } else {
1405 /* if the faces for the different parts of a multipart object 1425 /* if the faces for the different parts of a multipart object
1406 * are the same, we only want to send the bottom right most 1426 * are the same, we only want to send the bottom right most
1407 * portion of the object. That info is in the tail_.. values 1427 * portion of the object. That info is in the tail_.. values
1408 * of the head. Note that for the head itself, ob->head will 1428 * of the head. Note that for the head itself, ob->head will
1409 * be null, so we only do this block if we are working on 1429 * be null, so we only do this block if we are working on
1410 * a tail piece. 1430 * a tail piece.
1411 */ 1431 */
1412 1432
1413 /* tail_x and tail_y will only be set in the head object. If 1433 /* tail_x and tail_y will only be set in the head object. If
1414 * this is the head object and these are set, we proceed 1434 * this is the head object and these are set, we proceed
1415 * with logic to only send bottom right. Similarly, if 1435 * with logic to only send bottom right. Similarly, if
1416 * this is one of the more parts but the head has those values 1436 * this is one of the more parts but the head has those values
1417 * set, we want to do the processing. There can be cases where 1437 * set, we want to do the processing. There can be cases where
1418 * the head is not visible but one of its parts is, so we just 1438 * the head is not visible but one of its parts is, so we just
1419 * can always expect that ob->arch->tail_x will be true for all 1439 * can always expect that ob->arch->tail_x will be true for all
1420 * object we may want to display. 1440 * object we may want to display.
1421 */ 1441 */
1422 if ((ob->arch->tail_x || ob->arch->tail_y) || 1442 if ((ob->arch->tail_x || ob->arch->tail_y) ||
1423 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1443 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) {
1424 1444
1425 if (ob->head) head = ob->head; 1445 if (ob->head) head = ob->head;
1426 else head = ob; 1446 else head = ob;
1427 1447
1428 /* Basically figure out where the offset is from where we are right 1448 /* Basically figure out where the offset is from where we are right
1429 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1449 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1430 * piece is from the head, and the tail is where the tail is from the 1450 * piece is from the head, and the tail is where the tail is from the
1431 * head. Note that bx and by will equal sx and sy if we are already working 1451 * head. Note that bx and by will equal sx and sy if we are already working
1432 * on the bottom right corner. If ob is the head, the clone values 1452 * on the bottom right corner. If ob is the head, the clone values
1433 * will be zero, so the right thing will still happen. 1453 * will be zero, so the right thing will still happen.
1434 */ 1454 */
1435 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1455 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1436 by = sy + head->arch->tail_y - ob->arch->clone.y; 1456 by = sy + head->arch->tail_y - ob->arch->clone.y;
1437 1457
1438 /* I don't think this can ever happen, but better to check for it just 1458 /* I don't think this can ever happen, but better to check for it just
1439 * in case. 1459 * in case.
1440 */ 1460 */
1441 if (bx < sx || by < sy) { 1461 if (bx < sx || by < sy) {
1442 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1462 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n",
1443 bx, by, sx, sy); 1463 bx, by, sx, sy);
1444 face_num = 0; 1464 face_num = 0;
1445 } 1465 }
1446 /* single part object, multipart object with non merged faces, 1466 /* single part object, multipart object with non merged faces,
1447 * of multipart object already at lower right. 1467 * of multipart object already at lower right.
1448 */ 1468 */
1449 else if (bx == sx && by == sy) { 1469 else if (bx == sx && by == sy) {
1450 face_num = ob->face->number; 1470 face_num = ob->face->number;
1451 1471
1452 /* if this face matches one stored away, clear that one away. 1472 /* if this face matches one stored away, clear that one away.
1453 * this code relies on the fact that the map1 commands 1473 * this code relies on the fact that the map1 commands
1454 * goes from 2 down to 0. 1474 * goes from 2 down to 0.
1455 */ 1475 */
1456 for (i=0; i<MAP_LAYERS; i++) 1476 for (i=0; i<MAP_LAYERS; i++)
1457 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1477 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1458 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1478 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1459 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1460 } 1480 }
1461 else { 1481 else {
1462 /* If this head is stored away, clear it - otherwise, 1482 /* If this head is stored away, clear it - otherwise,
1463 * there can be cases where a object is on multiple layers - 1483 * there can be cases where a object is on multiple layers -
1464 * we only want to send it once. 1484 * we only want to send it once.
1465 */ 1485 */
1466 face_num = head->face->number; 1486 face_num = head->face->number;
1467 for (i=0; i<MAP_LAYERS; i++) 1487 for (i=0; i<MAP_LAYERS; i++)
1468 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1488 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1469 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1489 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1470 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1490 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1471 1491
1472 /* First, try to put the new head on the same layer. If that is used up, 1492 /* First, try to put the new head on the same layer. If that is used up,
1473 * then find another layer. 1493 * then find another layer.
1474 */ 1494 */
1475 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1495 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) {
1476 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1496 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1477 } else for (i=0; i<MAX_LAYERS; i++) { 1497 } else for (i=0; i<MAX_LAYERS; i++) {
1478 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1498 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1479 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1499 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) {
1480 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1500 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1481 } 1501 }
1482 } 1502 }
1483 face_num = 0; /* Don't send this object - we'll send the head later */ 1503 face_num = 0; /* Don't send this object - we'll send the head later */
1484 } 1504 }
1485 } else { 1505 } else {
1486 /* In this case, we are already at the lower right or single part object, 1506 /* In this case, we are already at the lower right or single part object,
1487 * so nothing special 1507 * so nothing special
1488 */ 1508 */
1489 face_num = ob->face->number; 1509 face_num = ob->face->number;
1490 1510
1491 /* clear out any head entries that have the same face as this one */ 1511 /* clear out any head entries that have the same face as this one */
1492 for (bx=0; bx<layer; bx++) 1512 for (bx=0; bx<layer; bx++)
1493 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1513 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1494 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1514 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1495 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1515 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1496 } 1516 }
1497 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1498 1518
1499 /* This is a real hack. Basically, if we have nothing to send for this layer, 1519 /* This is a real hack. Basically, if we have nothing to send for this layer,
1500 * but there is a head on the next layer, send that instead. 1520 * but there is a head on the next layer, send that instead.
1501 * Without this, what happens is you can get the case where the player stands 1521 * Without this, what happens is you can get the case where the player stands
1502 * on the same space as the head. However, if you have overlapping big objects 1522 * on the same space as the head. However, if you have overlapping big objects
1503 * of the same type, what happens then is it doesn't think it needs to send 1523 * of the same type, what happens then is it doesn't think it needs to send
1504 * This tends to make stacking also work/look better. 1524 * This tends to make stacking also work/look better.
1505 */ 1525 */
1506 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1526 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) {
1507 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1527 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number;
1508 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1528 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL;
1509 } 1529 }
1510 1530
1511 /* Another hack - because of heads and whatnot, this face may match one 1531 /* Another hack - because of heads and whatnot, this face may match one
1512 * we already sent for a lower layer. In that case, don't send 1532 * we already sent for a lower layer. In that case, don't send
1513 * this one. 1533 * this one.
1514 */ 1534 */
1515 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1535 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) {
1516 face_num = 0; 1536 face_num = 0;
1517 } 1537 }
1518 1538
1519 /* We've gotten what face we want to use for the object. Now see if 1539 /* We've gotten what face we want to use for the object. Now see if
1520 * if it has changed since we last sent it to the client. 1540 * if it has changed since we last sent it to the client.
1521 */ 1541 */
1522 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1542 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) {
1523 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1543 ns->lastmap.cells[sx][sy].faces[layer] = face_num;
1524 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1544 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1525 esrv_send_face(ns, face_num, 0); 1545 esrv_send_face(ns, face_num, 0);
1526 SockList_AddShort(sl, face_num); 1546 SockList_AddShort(sl, face_num);
1527 return 1; 1547 return 1;
1528 } 1548 }
1529 /* Nothing changed */ 1549 /* Nothing changed */
1530 return 0; 1550 return 0;
1531} 1551}
1532 1552
1559 /* If there is no object for this space, or if the face for the object 1579 /* If there is no object for this space, or if the face for the object
1560 * is the blank face, set the smoothlevel to zero. 1580 * is the blank face, set the smoothlevel to zero.
1561 */ 1581 */
1562 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1582 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0;
1563 else { 1583 else {
1564 smoothlevel = ob->smoothlevel; 1584 smoothlevel = ob->smoothlevel;
1565 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1585 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1566 SendSmooth(ns, ob->face->number); 1586 SendSmooth(ns, ob->face->number);
1567 } /* else not already head object or blank face */ 1587 } /* else not already head object or blank face */
1568 1588
1569 /* We've gotten what face we want to use for the object. Now see if 1589 /* We've gotten what face we want to use for the object. Now see if
1570 * if it has changed since we last sent it to the client. 1590 * if it has changed since we last sent it to the client.
1571 */ 1591 */
1572 if (smoothlevel>255) 1592 if (smoothlevel>255)
1573 smoothlevel=255; 1593 smoothlevel=255;
1574 else if (smoothlevel<0) 1594 else if (smoothlevel<0)
1575 smoothlevel=0; 1595 smoothlevel=0;
1576 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1596 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) {
1577 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1597 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1578 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1598 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF));
1579 return 1; 1599 return 1;
1580 } 1600 }
1581 /* Nothing changed */ 1601 /* Nothing changed */
1582 return 0; 1602 return 0;
1583} 1603}
1584 1604
1633 1653
1634 check_map_change (pl->contr); 1654 check_map_change (pl->contr);
1635 1655
1636 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1656 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1637 if (socket.mapmode == Map1Cmd) 1657 if (socket.mapmode == Map1Cmd)
1638 strcpy((char*)sl.buf,"map1 "); 1658 strcpy((char*)sl.buf,"map1 ");
1639 else 1659 else
1640 strcpy((char*)sl.buf,"map1a "); 1660 strcpy((char*)sl.buf,"map1a ");
1641 sl.len=strlen((char*)sl.buf); 1661 sl.len=strlen((char*)sl.buf);
1642 startlen = sl.len; 1662 startlen = sl.len;
1643 /*Extendedmapinfo structure initialisation*/ 1663 /*Extendedmapinfo structure initialisation*/
1644 if (socket.ext_mapinfos){ 1664 if (socket.ext_mapinfos){
1645 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1665 esl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1673 * but that started to get a bit messy to look at. 1693 * but that started to get a bit messy to look at.
1674 */ 1694 */
1675 max_x = pl->x+(socket.mapx+1)/2; 1695 max_x = pl->x+(socket.mapx+1)/2;
1676 max_y = pl->y+(socket.mapy+1)/2; 1696 max_y = pl->y+(socket.mapy+1)/2;
1677 if (socket.mapmode == Map1aCmd) { 1697 if (socket.mapmode == Map1aCmd) {
1678 max_x += MAX_HEAD_OFFSET; 1698 max_x += MAX_HEAD_OFFSET;
1679 max_y += MAX_HEAD_OFFSET; 1699 max_y += MAX_HEAD_OFFSET;
1680 } 1700 }
1681 1701
1682 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) { 1702 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) {
1683 ax=0; 1703 ax=0;
1684 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) { 1704 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) {
1685 1705
1686 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1706 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1687 1707
1688 /* If this space is out of the normal viewable area, we only check 1708 /* If this space is out of the normal viewable area, we only check
1689 * the heads value ax or ay will only be greater than what 1709 * the heads value ax or ay will only be greater than what
1690 * the client wants if using the map1a command - this is because 1710 * the client wants if using the map1a command - this is because
1691 * if the map1a command is not used, max_x and max_y will be 1711 * if the map1a command is not used, max_x and max_y will be
1692 * set to lower values. 1712 * set to lower values.
1693 */ 1713 */
1694 if (ax >= socket.mapx || ay >= socket.mapy) { 1714 if (ax >= socket.mapx || ay >= socket.mapy) {
1695 int i, got_one; 1715 int i, got_one;
1696 1716
1697 oldlen = sl.len; 1717 oldlen = sl.len;
1698 1718
1699 SockList_AddShort(&sl, mask); 1719 SockList_AddShort(&sl, mask);
1700 1720
1701 if (check_head (sl, socket, ax, ay, 2)) 1721 if (check_head (sl, socket, ax, ay, 2))
1702 mask |= 0x4; 1722 mask |= 0x4;
1703 if (check_head (sl, socket, ax, ay, 1)) 1723 if (check_head (sl, socket, ax, ay, 1))
1704 mask |= 0x2; 1724 mask |= 0x2;
1705 if (check_head (sl, socket, ax, ay, 0)) 1725 if (check_head (sl, socket, ax, ay, 0))
1706 mask |= 0x1; 1726 mask |= 0x1;
1707 1727
1708 /* If all we are doing is sending 0 (blank) faces, we don't 1728 /* If all we are doing is sending 0 (blank) faces, we don't
1709 * actually need to send that - just the coordinates 1729 * actually need to send that - just the coordinates
1710 * with no faces tells the client to blank out the 1730 * with no faces tells the client to blank out the
1711 * space. 1731 * space.
1712 */ 1732 */
1713 got_one=0; 1733 got_one=0;
1714 for (i=oldlen+2; i<sl.len; i++) { 1734 for (i=oldlen+2; i<sl.len; i++) {
1715 if (sl.buf[i]) got_one=1; 1735 if (sl.buf[i]) got_one=1;
1716 } 1736 }
1717 1737
1718 if (got_one && (mask & 0xf)) { 1738 if (got_one && (mask & 0xf)) {
1719 sl.buf[oldlen+1] = mask & 0xff; 1739 sl.buf[oldlen+1] = mask & 0xff;
1720 } else { /*either all faces blank, either no face at all*/ 1740 } else { /*either all faces blank, either no face at all*/
1721 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/ 1741 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/
1722 sl.len = oldlen + 2; 1742 sl.len = oldlen + 2;
1723 else 1743 else
1724 sl.len = oldlen; 1744 sl.len = oldlen;
1725 } 1745 }
1726 /*What concerns extendinfos, nothing to be done for now 1746 /*What concerns extendinfos, nothing to be done for now
1727 * (perhaps effects layer later) 1747 * (perhaps effects layer later)
1728 */ 1748 */
1729 continue; /* don't do processing below */ 1749 continue; /* don't do processing below */
1730 } 1750 }
1731 1751
1732 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1752 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1733 1753
1734 d = pl->contr->blocked_los[ax][ay]; 1754 d = pl->contr->blocked_los[ax][ay];
1735 1755
1736 /* If the coordinates are not valid, or it is too dark to see, 1756 /* If the coordinates are not valid, or it is too dark to see,
1737 * we tell the client as such 1757 * we tell the client as such
1738 */ 1758 */
1739 nx=x; 1759 nx=x;
1740 ny=y; 1760 ny=y;
1741 m = get_map_from_coord(pl->map, &nx, &ny); 1761 m = get_map_from_coord(pl->map, &nx, &ny);
1742 if (!m) { 1762 if (!m) {
1743 /* space is out of map. Update space and clear values 1763 /* space is out of map. Update space and clear values
1744 * if this hasn't already been done. If the space is out 1764 * if this hasn't already been done. If the space is out
1745 * of the map, it shouldn't have a head 1765 * of the map, it shouldn't have a head
1746 */ 1766 */
1747 if (lastcell.count != -1) { 1767 if (lastcell.count != -1) {
1748 SockList_AddShort(&sl, mask); 1768 SockList_AddShort(&sl, mask);
1749 map_clearcell(&lastcell,0,0,0,-1); 1769 map_clearcell(&lastcell,0,0,0,-1);
1750 } 1770 }
1751 } else if (d>3) { 1771 } else if (d>3) {
1752 int need_send=0, count; 1772 int need_send=0, count;
1753 /* This block deals with spaces that are not visible for whatever 1773 /* This block deals with spaces that are not visible for whatever
1754 * reason. Still may need to send the head for this space. 1774 * reason. Still may need to send the head for this space.
1755 */ 1775 */
1756 1776
1757 oldlen = sl.len; 1777 oldlen = sl.len;
1758 1778
1759 SockList_AddShort(&sl, mask); 1779 SockList_AddShort(&sl, mask);
1760 if (lastcell.count != -1) need_send=1; 1780 if (lastcell.count != -1) need_send=1;
1761 count = -1; 1781 count = -1;
1762 1782
1763 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1783 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) {
1764 /* Now check to see if any heads need to be sent */ 1784 /* Now check to see if any heads need to be sent */
1765 1785
1766 if (check_head (sl, socket, ax, ay, 2)) 1786 if (check_head (sl, socket, ax, ay, 2))
1767 mask |= 0x4; 1787 mask |= 0x4;
1768 if (check_head (sl, socket, ax, ay, 1)) 1788 if (check_head (sl, socket, ax, ay, 1))
1769 mask |= 0x2; 1789 mask |= 0x2;
1770 if (check_head (sl, socket, ax, ay, 0)) 1790 if (check_head (sl, socket, ax, ay, 0))
1771 mask |= 0x1; 1791 mask |= 0x1;
1772 1792
1773 lastcell.count = count; 1793 lastcell.count = count;
1774 1794
1775 } else { 1795 } else {
1776 struct MapCell *cell = &lastcell; 1796 struct MapCell *cell = &lastcell;
1777 /* properly clear a previously sent big face */ 1797 /* properly clear a previously sent big face */
1778 if(cell->faces[0] != 0 1798 if(cell->faces[0] != 0
1779 || cell->faces[1] != 0 1799 || cell->faces[1] != 0
1780 || cell->faces[2] != 0) 1800 || cell->faces[2] != 0)
1781 need_send = 1; 1801 need_send = 1;
1782 map_clearcell(&lastcell, 0, 0, 0, count); 1802 map_clearcell(&lastcell, 0, 0, 0, count);
1783 } 1803 }
1784 1804
1785 if ((mask & 0xf) || need_send) { 1805 if ((mask & 0xf) || need_send) {
1786 sl.buf[oldlen+1] = mask & 0xff; 1806 sl.buf[oldlen+1] = mask & 0xff;
1787 } else { 1807 } else {
1788 sl.len = oldlen; 1808 sl.len = oldlen;
1789 } 1809 }
1790 } else { 1810 } else {
1791 /* In this block, the space is visible or there are head objects 1811 /* In this block, the space is visible or there are head objects
1792 * we need to send. 1812 * we need to send.
1793 */ 1813 */
1794 1814
1795 /* Rather than try to figure out what everything that we might 1815 /* Rather than try to figure out what everything that we might
1796 * need to send is, then form the packet after that, 1816 * need to send is, then form the packet after that,
1797 * we presume that we will in fact form a packet, and update 1817 * we presume that we will in fact form a packet, and update
1798 * the bits by what we do actually send. If we send nothing, 1818 * the bits by what we do actually send. If we send nothing,
1799 * we just back out sl.len to the old value, and no harm 1819 * we just back out sl.len to the old value, and no harm
1800 * is done. 1820 * is done.
1801 * I think this is simpler than doing a bunch of checks to see 1821 * I think this is simpler than doing a bunch of checks to see
1802 * what if anything we need to send, setting the bits, then 1822 * what if anything we need to send, setting the bits, then
1803 * doing those checks again to add the real data. 1823 * doing those checks again to add the real data.
1804 */ 1824 */
1805 oldlen = sl.len; 1825 oldlen = sl.len;
1806 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1826 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1807 eoldlen = esl.len; 1827 eoldlen = esl.len;
1808 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1828 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1809 SockList_AddShort(&sl, mask);
1810
1811 if (socket.ext_mapinfos)
1812 SockList_AddShort(&esl, emask); 1829 SockList_AddShort(&sl, mask);
1830
1831 if (socket.ext_mapinfos)
1832 SockList_AddShort(&esl, emask);
1813 1833
1814 unsigned char dummy; 1834 unsigned char dummy;
1815 unsigned char *last_ext = &dummy; 1835 unsigned char *last_ext = &dummy;
1816 1836
1817 /* Darkness changed */ 1837 /* Darkness changed */
1818 if (lastcell.count != d && socket.darkness) { 1838 if (lastcell.count != d && socket.darkness) {
1819 mask |= 0x8; 1839 mask |= 0x8;
1820 1840
1821 if (socket.extmap) 1841 if (socket.extmap)
1822 { 1842 {
1823 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d); 1843 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d);
1824 } 1844 }
1825 else 1845 else
1826 SockList_AddChar (&sl, 255 - 64 * d); 1846 SockList_AddChar (&sl, 255 - 64 * d);
1827 } 1847 }
1828 1848
1829 lastcell.count = d; 1849 lastcell.count = d;
1830 1850
1831 if (socket.extmap) 1851 if (socket.extmap)
1832 { 1852 {
1833 uint8 stat_hp = 0; 1853 uint8 stat_hp = 0;
1854 uint8 stat_width = 0;
1855 tag_t player = 0;
1834 1856
1835 // send hp information, if applicable 1857 // send hp information, if applicable
1836 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1858 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1859 {
1860 if (op->head || op->invisible)
1861 ; // do not show
1862 else if (op->type == PLAYER
1863 || QUERY_FLAG (op, FLAG_MONSTER)
1864 || QUERY_FLAG (op, FLAG_ALIVE)
1865 || QUERY_FLAG (op, FLAG_GENERATOR))
1866 {
1837 if (op->stats.maxhp > 0 1867 if (op->stats.maxhp > 0
1838 && (unsigned)op->stats.maxhp + 1 > (unsigned)op->stats.hp 1868 && (unsigned)op->stats.maxhp > (unsigned)op->stats.hp)
1839 && IS_LIVE (op)) 1869 {
1840 stat_hp = 255 - op->stats.hp * 255 / op->stats.maxhp; 1870 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1871 stat_width = op->arch->tail_x;
1872 }
1873 }
1874
1875 if (op->type == PLAYER && op != pl)
1876 player = op->count;
1877 }
1841 1878
1842 if (lastcell.stat_hp != stat_hp) 1879 if (lastcell.stat_hp != stat_hp)
1843 { 1880 {
1844 lastcell.stat_hp = stat_hp; 1881 lastcell.stat_hp = stat_hp;
1845 1882
1846 mask |= 0x8; 1883 mask |= 0x8;
1847 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 5); 1884 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 5);
1848 SockList_AddChar (&sl, stat_hp); 1885 SockList_AddChar (&sl, stat_hp);
1886
1887 if (stat_width > 1)
1888 {
1889 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 6);
1890 SockList_AddChar (&sl, stat_width);
1891 }
1892 }
1893
1894 if (lastcell.player != player)
1895 {
1896 lastcell.player = player;
1897 mask |= 0x8;
1898 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 0x47);
1899 SockList_AddChar (&sl, 4);
1900 SockList_AddInt (&sl, player);
1849 } 1901 }
1850 } 1902 }
1851 1903
1852 /* Floor face */ 1904 /* Floor face */
1853 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2)) 1905 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2))
1854 mask |= 0x4; 1906 mask |= 0x4;
1855 1907
1856 if (socket.EMI_smooth) 1908 if (socket.EMI_smooth)
1857 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2)) 1909 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2))
1858 emask |= 0x4; 1910 emask |= 0x4;
1859 1911
1860 /* Middle face */ 1912 /* Middle face */
1861 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1)) 1913 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1))
1862 mask |= 0x2; 1914 mask |= 0x2;
1863 1915
1864 if (socket.EMI_smooth) 1916 if (socket.EMI_smooth)
1865 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1)) 1917 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1))
1866 emask |= 0x2; 1918 emask |= 0x2;
1867 1919
1868 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1920 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1869 if (lastcell.faces[0] != pl->face->number) { 1921 if (lastcell.faces[0] != pl->face->number) {
1870 lastcell.faces[0] = pl->face->number; 1922 lastcell.faces[0] = pl->face->number;
1871 mask |= 0x1; 1923 mask |= 0x1;
1872 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1924 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE))
1873 esrv_send_face(&socket, pl->face->number, 0); 1925 esrv_send_face(&socket, pl->face->number, 0);
1874 SockList_AddShort(&sl, pl->face->number); 1926 SockList_AddShort(&sl, pl->face->number);
1875 } 1927 }
1876 } 1928 }
1877 /* Top face */ 1929 /* Top face */
1878 else { 1930 else {
1879 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0)) 1931 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0))
1880 mask |= 0x1; 1932 mask |= 0x1;
1881 if (socket.EMI_smooth) 1933 if (socket.EMI_smooth)
1882 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){ 1934 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){
1883 emask |= 0x1; 1935 emask |= 0x1;
1884 } 1936 }
1885 } 1937 }
1886 /* Check to see if we are in fact sending anything for this 1938 /* Check to see if we are in fact sending anything for this
1887 * space by checking the mask. If so, update the mask. 1939 * space by checking the mask. If so, update the mask.
1888 * if not, reset the len to that from before adding the mask 1940 * if not, reset the len to that from before adding the mask
1889 * value, so we don't send those bits. 1941 * value, so we don't send those bits.
1890 */ 1942 */
1891 if (mask & 0xf) { 1943 if (mask & 0xf) {
1892 sl.buf[oldlen+1] = mask & 0xff; 1944 sl.buf[oldlen+1] = mask & 0xff;
1893 } else { 1945 } else {
1894 sl.len = oldlen; 1946 sl.len = oldlen;
1895 } 1947 }
1896 if (emask & 0xf) { 1948 if (emask & 0xf) {
1897 esl.buf[eoldlen+1] = emask & 0xff; 1949 esl.buf[eoldlen+1] = emask & 0xff;
1898 } else { 1950 } else {
1899 esl.len = eoldlen; 1951 esl.len = eoldlen;
1900 } 1952 }
1901 } /* else this is a viewable space */ 1953 } /* else this is a viewable space */
1902 } /* for x loop */ 1954 } /* for x loop */
1903 } /* for y loop */ 1955 } /* for y loop */
1904 1956
1905 /* Verify that we in fact do need to send this */ 1957 /* Verify that we in fact do need to send this */
1906 if (socket.ext_mapinfos){ 1958 if (socket.ext_mapinfos){
1907 if (!(sl.len>startlen || socket.sent_scroll)){ 1959 if (!(sl.len>startlen || socket.sent_scroll)){
1915 Send_With_Handling(&socket, &esl); 1967 Send_With_Handling(&socket, &esl);
1916 } 1968 }
1917 free(esl.buf); 1969 free(esl.buf);
1918 } 1970 }
1919 if (sl.len>startlen || socket.sent_scroll) { 1971 if (sl.len>startlen || socket.sent_scroll) {
1920 Send_With_Handling(&socket, &sl); 1972 Send_With_Handling(&socket, &sl);
1921 socket.sent_scroll = 0; 1973 socket.sent_scroll = 0;
1922 } 1974 }
1923 free(sl.buf); 1975 free(sl.buf);
1924} 1976}
1925 1977
1926/** 1978/**
1935 int d, mflags; 1987 int d, mflags;
1936 struct Map newmap; 1988 struct Map newmap;
1937 mapstruct *m, *pm; 1989 mapstruct *m, *pm;
1938 1990
1939 if (pl->type != PLAYER) { 1991 if (pl->type != PLAYER) {
1940 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 1992 LOG(llevError,"draw_client_map called with non player/non eric-server\n");
1941 return; 1993 return;
1942 } 1994 }
1943 1995
1944 if (pl->contr->transport) {
1945 pm = pl->contr->transport->map;
1946 }
1947 else
1948 pm = pl->map; 1996 pm = pl->map;
1949 1997
1950 /* If player is just joining the game, he isn't here yet, so the map 1998 /* If player is just joining the game, he isn't here yet, so the map
1951 * can get swapped out. If so, don't try to send them a map. All will 1999 * can get swapped out. If so, don't try to send them a map. All will
1952 * be OK once they really log in. 2000 * be OK once they really log in.
1953 */ 2001 */
1955 2003
1956 memset(&newmap, 0, sizeof(struct Map)); 2004 memset(&newmap, 0, sizeof(struct Map));
1957 2005
1958 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2006 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) {
1959 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2007 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) {
1960 ax=i; 2008 ax=i;
1961 ay=j; 2009 ay=j;
1962 m = pm; 2010 m = pm;
1963 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2011 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay);
1964 if (mflags & P_OUT_OF_MAP) 2012 if (mflags & P_OUT_OF_MAP)
1965 continue; 2013 continue;
1966 if (mflags & P_NEED_UPDATE) 2014 if (mflags & P_NEED_UPDATE)
1967 update_position(m, ax, ay); 2015 update_position(m, ax, ay);
1968 /* If a map is visible to the player, we don't want to swap it out 2016 /* If a map is visible to the player, we don't want to swap it out
1969 * just to reload it. This should really call something like 2017 * just to reload it. This should really call something like
1970 * swap_map, but this is much more efficient and 'good enough' 2018 * swap_map, but this is much more efficient and 'good enough'
1971 */ 2019 */
1972 if (mflags & P_NEW_MAP) 2020 if (mflags & P_NEW_MAP)
1973 m->timeout = 50; 2021 m->timeout = 50;
1974 } 2022 }
1975 } 2023 }
1976 /* do LOS after calls to update_position */ 2024 /* do LOS after calls to update_position */
1977 if(pl->contr->do_los) { 2025 if(pl->contr->do_los) {
1978 update_los(pl); 2026 update_los(pl);
1979 pl->contr->do_los = 0; 2027 pl->contr->do_los = 0;
1984 draw_client_map1(pl); 2032 draw_client_map1(pl);
1985 return; 2033 return;
1986 } 2034 }
1987 2035
1988 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 2036 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1989 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2, 2037 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1990 pl->contr->socket.mapy/2,pl->face->number,&newmap); 2038 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1991 } 2039 }
1992 2040
1993 /* j and i are the y and x coordinates of the real map (which is 2041 /* j and i are the y and x coordinates of the real map (which is
1994 * basically some number of spaces around the player) 2042 * basically some number of spaces around the player)
1995 * ax and ay are values from within the viewport (ie, 0, 0 is upper 2043 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2000 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is 2048 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2001 * odd, this still works fine. 2049 * odd, this still works fine.
2002 */ 2050 */
2003 ay=0; 2051 ay=0;
2004 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) { 2052 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
2005 ax=0; 2053 ax=0;
2006 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) { 2054 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
2007 2055
2008 d = pl->contr->blocked_los[ax][ay]; 2056 d = pl->contr->blocked_los[ax][ay];
2009 /* note the out_of_map and d>3 checks are both within the same 2057 /* note the out_of_map and d>3 checks are both within the same
2010 * negation check. 2058 * negation check.
2011 */ 2059 */
2012 nx = i; 2060 nx = i;
2013 ny = j; 2061 ny = j;
2014 m = get_map_from_coord(pm, &nx, &ny); 2062 m = get_map_from_coord(pm, &nx, &ny);
2015 if (m && d<4) { 2063 if (m && d<4) {
2016 face = GET_MAP_FACE(m, nx, ny,0); 2064 face = GET_MAP_FACE(m, nx, ny,0);
2017 floor2 = GET_MAP_FACE(m, nx, ny,1); 2065 floor2 = GET_MAP_FACE(m, nx, ny,1);
2018 floor = GET_MAP_FACE(m, nx, ny,2); 2066 floor = GET_MAP_FACE(m, nx, ny,2);
2019 2067
2020 /* If all is blank, send a blank face. */ 2068 /* If all is blank, send a blank face. */
2021 if ((!face || face == blank_face) && 2069 if ((!face || face == blank_face) &&
2022 (!floor2 || floor2 == blank_face) && 2070 (!floor2 || floor2 == blank_face) &&
2023 (!floor || floor == blank_face)) { 2071 (!floor || floor == blank_face)) {
2024 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2072 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2025 blank_face->number,&newmap); 2073 blank_face->number,&newmap);
2026 } else { /* actually have something interesting */ 2074 } else { /* actually have something interesting */
2027 /* send the darkness mask, if any. */ 2075 /* send the darkness mask, if any. */
2028 if (d && pl->contr->socket.darkness) 2076 if (d && pl->contr->socket.darkness)
2029 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2077 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2030 dark_faces[d-1]->number,&newmap); 2078 dark_faces[d-1]->number,&newmap);
2031 2079
2032 if (face && face != blank_face) 2080 if (face && face != blank_face)
2033 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2081 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2034 face->number,&newmap); 2082 face->number,&newmap);
2035 if (floor2 && floor2 != blank_face) 2083 if (floor2 && floor2 != blank_face)
2036 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2084 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2037 floor2->number,&newmap); 2085 floor2->number,&newmap);
2038 if (floor && floor != blank_face) 2086 if (floor && floor != blank_face)
2039 esrv_map_setbelow(&pl->contr->socket,ax,ay, 2087 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2040 floor->number,&newmap); 2088 floor->number,&newmap);
2041 } 2089 }
2042 } /* Is a valid space */ 2090 } /* Is a valid space */
2043 } 2091 }
2044 } 2092 }
2045 esrv_map_doneredraw(&pl->contr->socket, &newmap); 2093 esrv_map_doneredraw(&pl->contr->socket, &newmap);
2046 2094
2047 check_map_change (pl->contr); 2095 check_map_change (pl->contr);
2048} 2096}
2068 int i; 2116 int i;
2069 2117
2070 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2118 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2071 strcpy((char*)sl.buf,"replyinfo skill_info\n"); 2119 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2072 for (i=1; i< NUM_SKILLS; i++) { 2120 for (i=1; i< NUM_SKILLS; i++) {
2073 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2121 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO,
2074 skill_names[i]); 2122 &skill_names[i]);
2075 } 2123 }
2076 sl.len = strlen((char*)sl.buf); 2124 sl.len = strlen((char*)sl.buf);
2077 if (sl.len >= MAXSOCKBUF) { 2125 if (sl.len >= MAXSOCKBUF) {
2078 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2126 LOG(llevError,"Buffer overflow in send_skill_info!\n");
2079 fatal(0); 2127 fatal(0);
2080 } 2128 }
2081 Send_With_Handling(ns, &sl); 2129 Send_With_Handling(ns, &sl);
2082 free(sl.buf); 2130 free(sl.buf);
2083} 2131}
2084 2132
2091 int i; 2139 int i;
2092 2140
2093 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2141 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2094 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2142 strcpy((char*)sl.buf,"replyinfo spell_paths\n");
2095 for(i=0; i<NRSPELLPATHS; i++) 2143 for(i=0; i<NRSPELLPATHS; i++)
2096 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2144 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]);
2097 sl.len = strlen((char*)sl.buf); 2145 sl.len = strlen((char*)sl.buf);
2098 if (sl.len >= MAXSOCKBUF) { 2146 if (sl.len >= MAXSOCKBUF) {
2099 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2147 LOG(llevError,"Buffer overflow in send_spell_paths!\n");
2100 fatal(0); 2148 fatal(0);
2101 } 2149 }
2102 Send_With_Handling(ns, &sl); 2150 Send_With_Handling(ns, &sl);
2103 free(sl.buf); 2151 free(sl.buf);
2104} 2152}
2105 2153
2111 SockList sl; 2159 SockList sl;
2112 int flags=0; 2160 int flags=0;
2113 object *spell; 2161 object *spell;
2114 if (!pl->socket.monitor_spells) return; 2162 if (!pl->socket.monitor_spells) return;
2115 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2163 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2116 if (spell->type == SPELL) { 2164 if (spell->type == SPELL) {
2117 /* check if we need to update it*/ 2165 /* check if we need to update it*/
2118 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2166 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) {
2119 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2167 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA);
2120 flags |= UPD_SP_MANA; 2168 flags |= UPD_SP_MANA;
2121 } 2169 }
2122 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2170 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) {
2123 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2171 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE);
2124 flags |= UPD_SP_GRACE; 2172 flags |= UPD_SP_GRACE;
2125 } 2173 }
2126 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2174 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) {
2127 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2175 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell);
2128 flags |= UPD_SP_DAMAGE; 2176 flags |= UPD_SP_DAMAGE;
2129 } 2177 }
2130 if (flags !=0) { 2178 if (flags !=0) {
2131 sl.buf =(unsigned char*) malloc(MAXSOCKBUF); 2179 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2132 strcpy((char*)sl.buf,"updspell "); 2180 strcpy((char*)sl.buf,"updspell ");
2133 sl.len=strlen((char*)sl.buf); 2181 sl.len=strlen((char*)sl.buf);
2134 SockList_AddChar(&sl, flags); 2182 SockList_AddChar(&sl, flags);
2135 SockList_AddInt(&sl, spell->count); 2183 SockList_AddInt(&sl, spell->count);
2136 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp); 2184 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2137 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace); 2185 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2138 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat); 2186 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2139 flags = 0; 2187 flags = 0;
2140 Send_With_Handling(&pl->socket, &sl); 2188 Send_With_Handling(&pl->socket, &sl);
2141 free(sl.buf); 2189 free(sl.buf);
2142 } 2190 }
2143 } 2191 }
2144 } 2192 }
2145} 2193}
2146 2194
2147void esrv_remove_spell(player *pl, object *spell) { 2195void esrv_remove_spell(player *pl, object *spell) {
2148 SockList sl; 2196 SockList sl;
2149 2197
2150 if (!pl->socket.monitor_spells) return; 2198 if (!pl->socket.monitor_spells) return;
2151 if (!pl || !spell || spell->env != pl->ob) { 2199 if (!pl || !spell || spell->env != pl->ob) {
2152 LOG(llevError, "Invalid call to esrv_remove_spell"); 2200 LOG(llevError, "Invalid call to esrv_remove_spell");
2153 return; 2201 return;
2154 } 2202 }
2155 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2203 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2156 strcpy((char*)sl.buf,"delspell "); 2204 strcpy((char*)sl.buf,"delspell ");
2157 sl.len=strlen((char*)sl.buf); 2205 sl.len=strlen((char*)sl.buf);
2158 SockList_AddInt(&sl, spell->count); 2206 SockList_AddInt(&sl, spell->count);
2180 SockList_AddShort(sl, spell->last_grace); 2228 SockList_AddShort(sl, spell->last_grace);
2181 SockList_AddShort(sl, spell->last_eat); 2229 SockList_AddShort(sl, spell->last_eat);
2182 2230
2183 /* figure out which skill it uses, if it uses one */ 2231 /* figure out which skill it uses, if it uses one */
2184 if (spell->skill) { 2232 if (spell->skill) {
2185 for (i=1; i< NUM_SKILLS; i++) 2233 for (i=1; i< NUM_SKILLS; i++)
2186 if (!strcmp(spell->skill, skill_names[i])) { 2234 if (!strcmp(spell->skill, skill_names[i])) {
2187 skill = i+CS_STAT_SKILLINFO; 2235 skill = i+CS_STAT_SKILLINFO;
2188 break; 2236 break;
2189 } 2237 }
2190 } 2238 }
2191 SockList_AddChar(sl, skill); 2239 SockList_AddChar(sl, skill);
2192 2240
2193 SockList_AddInt(sl, spell->path_attuned); 2241 SockList_AddInt(sl, spell->path_attuned);
2194 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2242 SockList_AddInt(sl, (spell->face)?spell->face->number:0);
2197 SockList_AddChar(sl, (char)len); 2245 SockList_AddChar(sl, (char)len);
2198 memcpy(sl->buf+sl->len, spell->name, len); 2246 memcpy(sl->buf+sl->len, spell->name, len);
2199 sl->len+=len; 2247 sl->len+=len;
2200 2248
2201 if (!spell->msg) { 2249 if (!spell->msg) {
2202 SockList_AddShort(sl, 0); 2250 SockList_AddShort(sl, 0);
2203 } 2251 }
2204 else { 2252 else {
2205 len = strlen(spell->msg); 2253 len = strlen(spell->msg);
2206 SockList_AddShort(sl, len); 2254 SockList_AddShort(sl, len);
2207 memcpy(sl->buf+sl->len, spell->msg, len); 2255 memcpy(sl->buf+sl->len, spell->msg, len);
2208 sl->len+=len; 2256 sl->len+=len;
2209 } 2257 }
2210} 2258}
2211 2259
2212/** 2260/**
2213 * This tells the client to add the spell *ob, if *ob is NULL, then add 2261 * This tells the client to add the spell *ob, if *ob is NULL, then add
2214 * all spells in the player's inventory. 2262 * all spells in the player's inventory.
2215 */ 2263 */
2216void esrv_add_spells(player *pl, object *spell) { 2264void esrv_add_spells(player *pl, object *spell) {
2217 SockList sl; 2265 SockList sl;
2218 if (!pl) { 2266 if (!pl) {
2219 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2267 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2220 return; 2268 return;
2221 } 2269 }
2222 if (!pl->socket.monitor_spells) return; 2270 if (!pl->socket.monitor_spells) return;
2223 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2271 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2224 strcpy((char*)sl.buf,"addspell "); 2272 strcpy((char*)sl.buf,"addspell ");
2225 sl.len=strlen((char*)sl.buf); 2273 sl.len=strlen((char*)sl.buf);
2226 if (!spell) { 2274 if (!spell) {
2227 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2275 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) {
2228 /* were we to simply keep appending data here, we could exceed 2276 /* were we to simply keep appending data here, we could exceed
2229 * MAXSOCKBUF if the player has enough spells to add, we know that 2277 * MAXSOCKBUF if the player has enough spells to add, we know that
2230 * append_spells will always append 19 data bytes, plus 4 length 2278 * append_spells will always append 19 data bytes, plus 4 length
2231 * bytes and 3 strings (because that is the spec) so we need to 2279 * bytes and 3 strings (because that is the spec) so we need to
2232 * check that the length of those 3 strings, plus the 23 bytes, 2280 * check that the length of those 3 strings, plus the 23 bytes,
2233 * won't take us over the length limit for the socket, if it does, 2281 * won't take us over the length limit for the socket, if it does,
2234 * we need to send what we already have, and restart packet formation 2282 * we need to send what we already have, and restart packet formation
2235 */ 2283 */
2236 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2284 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2237 * to show add_spell is 26 bytes + 2 strings. However, the overun 2285 * to show add_spell is 26 bytes + 2 strings. However, the overun
2238 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2286 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2239 * like it will fix this 2287 * like it will fix this
2240 */ 2288 */
2241 if (spell->type != SPELL) continue; 2289 if (spell->type != SPELL) continue;
2242 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2290 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) +
2243 (spell->msg?strlen(spell->msg):0)))) { 2291 (spell->msg?strlen(spell->msg):0)))) {
2244 Send_With_Handling(&pl->socket, &sl); 2292 Send_With_Handling(&pl->socket, &sl);
2245 strcpy((char*)sl.buf,"addspell "); 2293 strcpy((char*)sl.buf,"addspell ");
2246 sl.len=strlen((char*)sl.buf); 2294 sl.len=strlen((char*)sl.buf);
2247 } 2295 }
2248 append_spell(pl, &sl, spell); 2296 append_spell(pl, &sl, spell);
2249 } 2297 }
2250 } 2298 }
2251 else if (spell->type != SPELL) { 2299 else if (spell->type != SPELL) {
2252 LOG(llevError, "Asked to send a non-spell object as a spell"); 2300 LOG(llevError, "Asked to send a non-spell object as a spell");
2253 return; 2301 return;
2254 } 2302 }
2255 else append_spell(pl, &sl, spell); 2303 else append_spell(pl, &sl, spell);
2256 if (sl.len >= MAXSOCKBUF) { 2304 if (sl.len >= MAXSOCKBUF) {
2257 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2305 LOG(llevError,"Buffer overflow in esrv_add_spells!\n");
2258 fatal(0); 2306 fatal(0);
2259 } 2307 }
2260 /* finally, we can send the packet */ 2308 /* finally, we can send the packet */
2261 Send_With_Handling(&pl->socket, &sl); 2309 Send_With_Handling(&pl->socket, &sl);
2262 free(sl.buf); 2310 free(sl.buf);
2263} 2311}

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