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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.4 by root, Fri Aug 18 02:23:28 2006 UTC vs.
Revision 1.63 by root, Fri Jan 19 17:50:11 2007 UTC

1/*
2 * static char *rcsid_init_c =
3 * "$Id: request.C,v 1.4 2006/08/18 02:23:28 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
9 Copyright (C) 2001 Mark Wedel 5 Copyright (C) 2001 Mark Wedel
10 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
11 7
12 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 17
22 You should have received a copy of the GNU General Public License 18 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 21
26 The author can be reached via e-mail to crossfire-devel@real-time.com 22 The author can be reached via e-mail to <crossfire@schmorp.de>
27*/ 23*/
28 24
29/** 25/**
30 * \file 26 * \file
31 * Client handling. 27 * Client handling.
43 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
44 * 40 *
45 * esrv_map_setbelow allows filling in all of the faces for the map. 41 * esrv_map_setbelow allows filling in all of the faces for the map.
46 * if a face has not already been sent to the client, it is sent now. 42 * if a face has not already been sent to the client, it is sent now.
47 * 43 *
48 * mapcellchanged, compactlayer, compactstack, perform the map compressing
49 * operations
50 *
51 * esrv_map_doneredraw finishes the map update, and ships across the
52 * map updates.
53 *
54 * esrv_map_scroll tells the client to scroll the map, and does similarily
55 * for the locally cached copy.
56 */ 44 */
57 45
58#include <global.h> 46#include <global.h>
59#include <sproto.h> 47#include <sproto.h>
60 48
61#include <newclient.h>
62#include <newserver.h>
63#include <living.h> 49#include <living.h>
64#include <commands.h> 50#include <commands.h>
65 51
66/* This block is basically taken from socket.c - I assume if it works there, 52/* This block is basically taken from socket.c - I assume if it works there,
67 * it should work here. 53 * it should work here.
68 */ 54 */
69#ifndef WIN32 /* ---win32 exclude unix headers */
70#include <sys/types.h> 55#include <sys/types.h>
71#include <sys/time.h> 56#include <sys/time.h>
72#include <sys/socket.h> 57#include <sys/socket.h>
73#include <netinet/in.h> 58#include <netinet/in.h>
74#include <netdb.h> 59#include <netdb.h>
75#endif /* win32 */
76 60
77#ifdef HAVE_UNISTD_H
78#include <unistd.h> 61#include <unistd.h>
79#endif
80
81#ifdef HAVE_SYS_TIME_H
82#include <sys/time.h> 62#include <sys/time.h>
83#endif
84 63
85#include "sounds.h" 64#include "sounds.h"
86 65
87/** 66/**
88 * This table translates the attack numbers as used within the 67 * This table translates the attack numbers as used within the
89 * program to the value we use when sending STATS command to the 68 * program to the value we use when sending STATS command to the
90 * client. If a value is -1, then we don't send that to the 69 * client. If a value is -1, then we don't send that to the
91 * client. 70 * client.
92 */ 71 */
93short atnr_cs_stat[NROFATTACKS] = {CS_STAT_RES_PHYS, 72short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS,
94 CS_STAT_RES_MAG,CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 73 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC,
95 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 74 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID,
96 CS_STAT_RES_DRAIN, -1 /* weaponmagic */, 75 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ ,
97 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 76 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON,
98 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 77 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD,
99 CS_STAT_RES_FEAR, -1 /* Cancellation */, 78 CS_STAT_RES_FEAR, -1 /* Cancellation */ ,
100 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 79 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH,
101 -1 /* Chaos */, -1 /* Counterspell */, 80 -1 /* Chaos */ , -1 /* Counterspell */ ,
102 -1 /* Godpower */, CS_STAT_RES_HOLYWORD, 81 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD,
103 CS_STAT_RES_BLIND, 82 CS_STAT_RES_BLIND,
104 -1, /* Internal */ 83 -1, /* Internal */
105 -1, /* life stealing */ 84 -1, /* life stealing */
106 -1 /* Disease - not fully done yet */ 85 -1 /* Disease - not fully done yet */
107}; 86};
108 87
109static void 88static void
110socket_map_scroll (NewSocket *ns, int dx, int dy) 89socket_map_scroll (client *ns, int dx, int dy)
111{ 90{
112 struct Map newmap; 91 struct Map newmap;
113 int x,y, mx, my; 92 int x, y, mx, my;
114 93
115 {
116 char buf[MAXSOCKBUF];
117
118 sprintf(buf,"map_scroll %d %d", dx, dy); 94 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
119 Write_String_To_Socket(ns, buf, strlen (buf));
120 }
121 95
122 /* If we are using the Map1aCmd, we may in fact send 96 /* If we are using the Map1aCmd, we may in fact send
123 * head information that is outside the viewable map. 97 * head information that is outside the viewable map.
124 * So set the mx,my to the max value we want to 98 * So set the mx,my to the max value we want to
125 * look for. Removed code to do so - it caused extra 99 * look for. Removed code to do so - it caused extra
126 * complexities for the client, and probably doesn't make 100 * complexities for the client, and probably doesn't make
127 * that much difference in bandwidth. 101 * that much difference in bandwidth.
128 */ 102 */
129 mx = ns->mapx; 103 mx = ns->mapx;
130 my = ns->mapy; 104 my = ns->mapy;
131 105
132 if (ns->mapmode == Map1aCmd) { 106 if (ns->mapmode == Map1aCmd)
107 {
133 mx += MAX_HEAD_OFFSET; 108 mx += MAX_HEAD_OFFSET;
134 my += MAX_HEAD_OFFSET; 109 my += MAX_HEAD_OFFSET;
135 } 110 }
136 111
137 /* the x and y here are coordinates for the new map, i.e. if we moved 112 /* the x and y here are coordinates for the new map, i.e. if we moved
138 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 113 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
139 * if the destination x or y coordinate is outside the viewable 114 * if the destination x or y coordinate is outside the viewable
140 * area, we clear the values - otherwise, the old values 115 * area, we clear the values - otherwise, the old values
141 * are preserved, and the check_head thinks it needs to clear them. 116 * are preserved, and the check_head thinks it needs to clear them.
142 */ 117 */
143 for(x=0; x<mx; x++) { 118 for (x = 0; x < mx; x++)
144 for(y=0; y<my; y++) { 119 {
120 for (y = 0; y < my; y++)
121 {
145 if(x >= ns->mapx || y >= ns->mapy) { 122 if (x >= ns->mapx || y >= ns->mapy)
146 /* clear cells outside the viewable area */ 123 /* clear cells outside the viewable area */
147 memset(&newmap.cells[x][y], 0, sizeof(struct MapCell)); 124 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
148 }
149 else if ((x+dx) < 0 || (x+dx) >= ns->mapx || (y+dy) < 0 || (y + dy) >= ns->mapy) { 125 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
150 /* clear newly visible tiles within the viewable area */ 126 /* clear newly visible tiles within the viewable area */
151 memset(&(newmap.cells[x][y]), 0, sizeof(struct MapCell)); 127 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
128 else
129 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
130 }
152 } 131 }
153 else {
154 memcpy(&(newmap.cells[x][y]),
155 &(ns->lastmap.cells[x+dx][y+dy]),sizeof(struct MapCell));
156 }
157 }
158 }
159 132
160 memcpy(&(ns->lastmap), &newmap,sizeof(struct Map)); 133 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
161 134
162 /* Make sure that the next "map1" command will be sent (even if it is 135 /* Make sure that the next "map1" command will be sent (even if it is
163 * empty). 136 * empty).
164 */ 137 */
165 ns->sent_scroll = 1; 138 ns->sent_scroll = 1;
139}
140
141static void
142clear_map (player *pl)
143{
144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145
146 if (pl->ns->newmapcmd == 1)
147 pl->ns->send_packet ("newmap");
148
149 pl->ns->floorbox_reset ();
166} 150}
167 151
168/** check for map change and send new map data */ 152/** check for map change and send new map data */
169static void 153static void
170check_map_change (player *pl) 154check_map_change (player *pl)
171{ 155{
172 NewSocket &socket = pl->socket; 156 client &socket = *pl->ns;
173 object *ob = pl->ob; 157 object *ob = pl->ob;
174 char buf[MAX_BUF]; /* eauugggh */ 158 char buf[MAX_BUF]; /* eauugggh */
175 159
176 if (socket.current_map != ob->map) 160 if (socket.current_map != ob->map)
177 { 161 {
178 socket.current_map = ob->map; 162 socket.current_map = ob->map;
179 memset (&socket.lastmap, 0, sizeof(socket.lastmap));
180 163
181 if (socket.newmapcmd == 1) 164 clear_map (pl);
182 Write_String_To_Socket (&socket, "newmap", 6);
183
184 socket.update_look = 1;
185 socket.look_position =0;
186 165
187 if (socket.mapinfocmd) 166 if (socket.mapinfocmd)
188 { 167 {
189 if (ob->map && ob->map->path [0]) 168 if (ob->map && ob->map->path[0])
190 { 169 {
191 int flags = 0; 170 int flags = 0;
192 171
193 if (ob->map->tile_path [0]) flags |= 1; 172 if (ob->map->tile_path[0])
173 flags |= 1;
194 if (ob->map->tile_path [1]) flags |= 2; 174 if (ob->map->tile_path[1])
175 flags |= 2;
195 if (ob->map->tile_path [2]) flags |= 4; 176 if (ob->map->tile_path[2])
177 flags |= 4;
196 if (ob->map->tile_path [3]) flags |= 8; 178 if (ob->map->tile_path[3])
179 flags |= 8;
197 180
198 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 181 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
199 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, 182 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
200 ob->map->width, ob->map->height, ob->map->path);
201 } 183 }
202 else 184 else
203 snprintf (buf, MAX_BUF, "mapinfo current"); 185 snprintf (buf, MAX_BUF, "mapinfo current");
204 186
205 Write_String_To_Socket (&socket, buf, strlen (buf)); 187 socket.send_packet (buf);
206 } 188 }
207 } 189 }
208 else if (socket.current_x != ob->x || socket.current_y != ob->y) 190 else if (socket.current_x != ob->x || socket.current_y != ob->y)
209 { 191 {
192 int dx = ob->x - socket.current_x;
193 int dy = ob->y - socket.current_y;
194
195 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
196 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
197 else
198 {
210 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 199 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
211 socket.update_look = 1; 200 socket.floorbox_reset ();
212 socket.look_position = 0; 201 }
213 } 202 }
214 203
215 socket.current_x = ob->x; 204 socket.current_x = ob->x;
216 socket.current_y = ob->y; 205 socket.current_y = ob->y;
217} 206}
218 207
208/**
209 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide
211 * that information.
212 */
213void
214RequestInfo (char *buf, int len, client * ns)
215{
216 char *params = NULL, *cp;
217
218 /* No match */
219 char bigbuf[MAX_BUF];
220 int slen;
221
222 /* Set up replyinfo before we modify any of the buffers - this is used
223 * if we don't find a match.
224 */
225 strcpy (bigbuf, "replyinfo ");
226 slen = strlen (bigbuf);
227 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
228
229 /* find the first space, make it null, and update the
230 * params pointer.
231 */
232 for (cp = buf; *cp != '\0'; cp++)
233 if (*cp == ' ')
234 {
235 *cp = '\0';
236 params = cp + 1;
237 break;
238 }
239
240 if (!strcmp (buf, "image_info"))
241 send_image_info (ns, params);
242 else if (!strcmp (buf, "image_sums"))
243 send_image_sums (ns, params);
244 else if (!strcmp (buf, "skill_info"))
245 send_skill_info (ns, params);
246 else if (!strcmp (buf, "spell_paths"))
247 send_spell_paths (ns, params);
248 else
249 ns->send_packet (bigbuf, len);
250}
251
252void
219void ExtCmd (char *buf, int len, player *pl) 253ExtCmd (char *buf, int len, player *pl)
220{ 254{
221 execute_global_event (EVENT_EXTCMD, pl, buf, len); 255 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
222} 256}
223 257
258void
259ExtiCmd (char *buf, int len, client *ns)
260{
261 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
262}
263
264void
224void MapInfoCmd (char *buf, int len, player *pl) 265MapInfoCmd (char *buf, int len, player *pl)
225{ 266{
226 // <mapinfo tag spatial tile-path 267 // <mapinfo tag spatial tile-path
227 // >mapinfo tag spatial flags x y w h hash 268 // >mapinfo tag spatial flags x y w h hash
228 269
229 char bigbuf[MAX_BUF], *cp, *token; 270 char bigbuf[MAX_BUF], *token;
230 271
231 token = buf; 272 token = buf;
232 // copy token 273 // copy token
233 if (!(buf = strchr (buf, ' '))) 274 if (!(buf = strchr (buf, ' ')))
234 return; 275 return;
238 if (!strncmp (buf, "spatial ", 8)) 279 if (!strncmp (buf, "spatial ", 8))
239 { 280 {
240 buf += 8; 281 buf += 8;
241 282
242 // initial map and its origin 283 // initial map and its origin
243 mapstruct *map = pl->ob->map; 284 maptile *map = pl->ob->map;
244 sint16 dx, dy; 285 sint16 dx, dy;
245 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->ns->mapx / 2 - pl->ob->x;
246 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->ns->mapy / 2 - pl->ob->y;
247 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
248 289
249 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
250 { 291 {
251 int dir = *buf++; 292 int dir = *buf++;
252 293
253 switch (dir) 294 switch (dir)
254 { 295 {
255 case '1': 296 case '1':
256 dx = 0; dy = -1; map = get_map_from_coord (map, &dx, &dy); 297 dx = 0;
298 dy = -1;
299 map = map->xy_find (dx, dy);
257 map && (mapy -= map->height); 300 map && (mapy -= map->height);
258 break; 301 break;
259 case '2': 302 case '2':
260 mapx += map->width; 303 mapx += map->width;
261 dx = map->width; dy = 0; map = get_map_from_coord (map, &dx, &dy); 304 dx = map->width;
305 dy = 0;
306 map = map->xy_find (dx, dy);
262 break; 307 break;
263 case '3': 308 case '3':
264 mapy += map->height; 309 mapy += map->height;
265 dx = 0; dy = map->height; map = get_map_from_coord (map, &dx, &dy); 310 dx = 0;
311 dy = map->height;
312 map = map->xy_find (dx, dy);
266 break; 313 break;
267 case '4': 314 case '4':
268 dx = -1; dy = 0; map = get_map_from_coord (map, &dx, &dy); 315 dx = -1;
316 dy = 0;
317 map = map->xy_find (dx, dy);
269 map && (mapx -= map->width); 318 map && (mapx -= map->width);
270 break; 319 break;
271 } 320 }
272 321
273 --max_distance; 322 --max_distance;
274 } 323 }
275 324
276 if (!max_distance) 325 if (!max_distance)
277 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 326 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
278 else if (map && map->path [0]) 327 else if (map && map->path[0])
279 { 328 {
280 int flags = 0; 329 int flags = 0;
281 330
282 if (map->tile_path [0]) flags |= 1; 331 if (map->tile_path[0])
332 flags |= 1;
283 if (map->tile_path [1]) flags |= 2; 333 if (map->tile_path[1])
334 flags |= 2;
284 if (map->tile_path [2]) flags |= 4; 335 if (map->tile_path[2])
336 flags |= 4;
285 if (map->tile_path [3]) flags |= 8; 337 if (map->tile_path[3])
338 flags |= 8;
286 339
287 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", 340 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
288 token, flags, mapx, mapy,
289 map->width, map->height, map->path);
290 } 341 }
291 else 342 else
292 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
293 } 344 }
294 else 345 else
295 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
296 347
297 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->ns->send_packet (bigbuf);
298} 349}
299 350
300/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
352void
301void SetUp(char *buf, int len, NewSocket *ns) 353SetUp (char *buf, int len, client * ns)
302{ 354{
303 int s, slen; 355 int s, slen;
304 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
305 357
306 /* run through the cmds of setup 358 /* run through the cmds of setup
307 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... 359 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
308 * 360 *
309 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
310 * The client then must sort this out 362 * The client then must sort this out
311 */ 363 */
312 364
313 LOG(llevInfo,"Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
314 strcpy(cmdback,"setup"); 367 strcpy (cmdback, "setup");
315 for(s=0;s<len; ) { 368 for (s = 0; s < len; )
316 369 {
317 cmd = &buf[s]; 370 cmd = &buf[s];
318 371
319 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
320 for(;buf[s] && buf[s] != ' ';s++) ; 373 for (; buf[s] && buf[s] != ' '; s++)
321 buf[s++]=0; 374 ;
375
376 buf[s++] = 0;
377
322 while (buf[s] == ' ') s++; 378 while (buf[s] == ' ')
379 s++;
323 380
324 if(s>=len) 381 if (s >= len)
325 break; 382 break;
326 383
327 param = &buf[s]; 384 param = &buf[s];
328 385
329 for(;buf[s] && buf[s] != ' ';s++) ; 386 for (; buf[s] && buf[s] != ' '; s++)
330 buf[s++]=0; 387 ;
388
389 buf[s++] = 0;
390
331 while (buf[s] == ' ') s++; 391 while (buf[s] == ' ')
332 392 s++;
393
333 slen = strlen(cmdback); 394 slen = strlen (cmdback);
334 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
335 safe_strcat(cmdback, cmd, &slen, HUGE_BUF); 396 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
336 safe_strcat(cmdback, " ", &slen, HUGE_BUF); 397 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
337 398
338 if (!strcmp(cmd,"sound")) { 399 if (!strcmp (cmd, "sound"))
400 {
339 ns->sound = atoi(param); 401 ns->sound = atoi (param);
402 safe_strcat (cmdback, param, &slen, HUGE_BUF);
403 }
404 else if (!strcmp (cmd, "exp64"))
340 safe_strcat(cmdback, param, &slen, HUGE_BUF); 405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
341 } 406 else if (!strcmp (cmd, "spellmon"))
342 else if (!strcmp(cmd,"exp64")) { 407 {
343 ns->exp64 = atoi(param); 408 ns->monitor_spells = atoi (param);
344 safe_strcat(cmdback, param, &slen, HUGE_BUF); 409 safe_strcat (cmdback, param, &slen, HUGE_BUF);
345 } else if (!strcmp(cmd, "spellmon")) { 410 }
346 ns->monitor_spells = atoi(param); 411 else if (!strcmp (cmd, "darkness"))
412 {
413 ns->darkness = atoi (param);
347 safe_strcat(cmdback, param, &slen, HUGE_BUF); 414 safe_strcat (cmdback, param, &slen, HUGE_BUF);
348 } else if (!strcmp(cmd,"darkness")) { 415 }
349 ns->darkness = atoi(param);
350 safe_strcat(cmdback, param, &slen, HUGE_BUF);
351 } else if (!strcmp(cmd,"map1cmd")) { 416 else if (!strcmp (cmd, "map1cmd"))
352 if (atoi(param)) ns->mapmode = Map1Cmd; 417 {
418 if (atoi (param))
419 ns->mapmode = Map1Cmd;
353 /* if beyond this size, need to use map1cmd no matter what */ 420 /* if beyond this size, need to use map1cmd no matter what */
354 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1Cmd; 421 if (ns->mapx > 11 || ns->mapy > 11)
422 ns->mapmode = Map1Cmd;
355 safe_strcat(cmdback, ns->mapmode == Map1Cmd?"1":"0", &slen, HUGE_BUF); 423 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
424 }
356 } else if (!strcmp(cmd,"map1acmd")) { 425 else if (!strcmp (cmd, "map1acmd"))
357 if (atoi(param)) ns->mapmode = Map1aCmd; 426 {
427 if (atoi (param))
428 ns->mapmode = Map1aCmd;
358 /* if beyond this size, need to use map1acmd no matter what */ 429 /* if beyond this size, need to use map1acmd no matter what */
359 if (ns->mapx>11 || ns->mapy>11) ns->mapmode = Map1aCmd; 430 if (ns->mapx > 11 || ns->mapy > 11)
431 ns->mapmode = Map1aCmd;
360 safe_strcat(cmdback, ns->mapmode == Map1aCmd?"1":"0", &slen, HUGE_BUF); 432 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
433 }
361 } else if (!strcmp(cmd,"newmapcmd")) { 434 else if (!strcmp (cmd, "newmapcmd"))
435 {
362 ns->newmapcmd= atoi(param); 436 ns->newmapcmd = atoi (param);
363 safe_strcat(cmdback, param, &slen, HUGE_BUF); 437 safe_strcat (cmdback, param, &slen, HUGE_BUF);
364// } else if (!strcmp(cmd,"plugincmd")) { 438// } else if (!strcmp(cmd,"plugincmd")) {
365// ns->plugincmd = atoi(param); 439// ns->plugincmd = atoi(param);
366// safe_strcat(cmdback, param, &slen, HUGE_BUF); 440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 }
367 } else if (!strcmp(cmd,"mapinfocmd")) { 442 else if (!strcmp (cmd, "mapinfocmd"))
443 {
368 ns->mapinfocmd = atoi(param); 444 ns->mapinfocmd = atoi (param);
369 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
370 } else if (!strcmp(cmd,"extcmd")) { 447 else if (!strcmp (cmd, "extcmd"))
448 {
371 ns->extcmd = atoi(param); 449 ns->extcmd = atoi (param);
372 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
373 } else if (!strcmp(cmd,"extmap")) { 452 else if (!strcmp (cmd, "extmap"))
453 {
374 ns->extmap = atoi(param); 454 ns->extmap = atoi (param);
375 safe_strcat(cmdback, "1", &slen, HUGE_BUF); 455 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
456 }
376 } else if (!strcmp(cmd,"facecache")) { 457 else if (!strcmp (cmd, "facecache"))
458 {
377 ns->facecache = atoi(param); 459 ns->facecache = atoi (param);
378 safe_strcat(cmdback, param, &slen, HUGE_BUF); 460 safe_strcat (cmdback, param, &slen, HUGE_BUF);
461 }
379 } else if (!strcmp(cmd,"faceset")) { 462 else if (!strcmp (cmd, "faceset"))
463 {
380 char tmpbuf[20]; 464 char tmpbuf[20];
381 int q = atoi(param); 465 int q = atoi (param);
382 466
383 if (is_valid_faceset(q)) 467 if (is_valid_faceset (q))
384 ns->faceset=q; 468 ns->faceset = q;
385 sprintf(tmpbuf,"%d", ns->faceset); 469 sprintf (tmpbuf, "%d", ns->faceset);
386 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 470 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
387 /* if the client is using faceset, it knows about image2 command */ 471 /* if the client is using faceset, it knows about image2 command */
388 ns->image2=1; 472 ns->image2 = 1;
473 }
389 } else if (!strcmp(cmd,"itemcmd")) { 474 else if (!strcmp (cmd, "itemcmd"))
475 {
390 /* Version of the item protocol command to use. Currently, 476 /* Version of the item protocol command to use. Currently,
391 * only supported versions are 1 and 2. Using a numeric 477 * only supported versions are 1 and 2. Using a numeric
392 * value will make it very easy to extend this in the future. 478 * value will make it very easy to extend this in the future.
393 */ 479 */
394 char tmpbuf[20]; 480 char tmpbuf[20];
395 int q = atoi(param); 481 int q = atoi (param);
396 if (q<1 || q>2) { 482
397 strcpy(tmpbuf,"FALSE"); 483 if (q < 1 || q > 2)
398 } else { 484 {
399 ns->itemcmd = q; 485 strcpy (tmpbuf, "FALSE");
486 }
487 else
488 {
489 ns->itemcmd = q;
400 sprintf(tmpbuf,"%d", ns->itemcmd); 490 sprintf (tmpbuf, "%d", ns->itemcmd);
401 } 491 }
402 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 492 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
493 }
403 } else if (!strcmp(cmd,"mapsize")) { 494 else if (!strcmp (cmd, "mapsize"))
495 {
404 int x, y=0; 496 int x, y = 0;
405 char tmpbuf[MAX_BUF], *cp; 497 char tmpbuf[MAX_BUF], *cp;
406 498
407 x = atoi(param); 499 x = atoi (param);
408 for (cp = param; *cp!=0; cp++) 500 for (cp = param; *cp != 0; cp++)
409 if (*cp == 'x' || *cp == 'X') { 501 if (*cp == 'x' || *cp == 'X')
410 y = atoi(cp+1); 502 {
411 break; 503 y = atoi (cp + 1);
412 } 504 break;
505 }
413 if (x < 9 || y < 9 || x>MAP_CLIENT_X || y > MAP_CLIENT_Y) { 506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 {
414 sprintf(tmpbuf," %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
415 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
416 } else { 510 }
417 ns->mapx = x; 511 else
418 ns->mapy = y; 512 {
513 ns->mapx = x;
514 ns->mapy = y;
419 /* better to send back what we are really using and not the 515 /* better to send back what we are really using and not the
420 * param as given to us in case it gets parsed differently. 516 * param as given to us in case it gets parsed differently.
421 */ 517 */
422 sprintf(tmpbuf,"%dx%d", x,y); 518 sprintf (tmpbuf, "%dx%d", x, y);
423 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 519 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
424 /* If beyond this size and still using orig map command, need to 520 /* If beyond this size and still using orig map command, need to
425 * go to map1cmd. 521 * go to map1cmd.
426 */ 522 */
427 if ((x>11 || y>11) && ns->mapmode == Map0Cmd) ns->mapmode = Map1Cmd; 523 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
428 } 524 ns->mapmode = Map1Cmd;
525 }
526 }
429 } else if (!strcmp(cmd,"extendedMapInfos")) { 527 else if (!strcmp (cmd, "extendedMapInfos"))
528 {
430 /* Added by tchize 529 /* Added by tchize
431 * prepare to use the mapextended command 530 * prepare to use the mapextended command
432 */ 531 */
433 char tmpbuf[20]; 532 char tmpbuf[20];
533
434 ns->ext_mapinfos = (atoi(param)); 534 ns->ext_mapinfos = (atoi (param));
435 sprintf(tmpbuf,"%d", ns->ext_mapinfos); 535 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
436 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 536 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
537 }
437 } else if (!strcmp(cmd,"extendedTextInfos")) { 538 else if (!strcmp (cmd, "extendedTextInfos"))
539 {
438 /* Added by tchize 540 /* Added by tchize
439 * prepare to use the extended text commands 541 * prepare to use the extended text commands
440 * Client toggle this to non zero to get exttext 542 * Client toggle this to non zero to get exttext
441 */ 543 */
442 char tmpbuf[20]; 544 char tmpbuf[20];
443 545
444 ns->has_readable_type = (atoi(param)); 546 ns->has_readable_type = (atoi (param));
445 sprintf(tmpbuf,"%d", ns->has_readable_type); 547 sprintf (tmpbuf, "%d", ns->has_readable_type);
446 safe_strcat(cmdback, tmpbuf, &slen, HUGE_BUF); 548 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
447 } else { 549 }
550 else
551 {
448 /* Didn't get a setup command we understood - 552 /* Didn't get a setup command we understood -
449 * report a failure to the client. 553 * report a failure to the client.
450 */ 554 */
451 safe_strcat(cmdback, "FALSE", &slen, HUGE_BUF); 555 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
452 } 556 }
453 } /* for processing all the setup commands */ 557 } /* for processing all the setup commands */
558
454 LOG(llevInfo,"SendBack SetupCmd:: %s\n", cmdback); 559 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
455 Write_String_To_Socket(ns, cmdback, strlen(cmdback)); 560 ns->send_packet (cmdback);
456} 561}
457 562
458/** 563/**
459 * The client has requested to be added to the game. 564 * The client has requested to be added to the game.
460 * This is what takes care of it. We tell the client how things worked out. 565 * This is what takes care of it. We tell the client how things worked out.
461 * I am not sure if this file is the best place for this function. however, 566 * I am not sure if this file is the best place for this function. however,
462 * it either has to be here or init_sockets needs to be exported. 567 * it either has to be here or init_sockets needs to be exported.
463 */ 568 */
569void
464void AddMeCmd(char *buf, int len, NewSocket *ns) 570AddMeCmd (char *buf, int len, client * ns)
465{ 571{
466 Settings oldsettings; 572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
467 oldsettings=settings;
468 if (ns->status != Ns_Add || add_player(ns)) {
469 Write_String_To_Socket(ns, "addme_failed",12);
470 } else {
471 /* Basically, the add_player copies the socket structure into
472 * the player structure, so this one (which is from init_sockets)
473 * is not needed anymore. The write below should still work, as the
474 * stuff in ns is still relevant.
475 */
476 Write_String_To_Socket(ns, "addme_success",13);
477 socket_info.nconns--;
478 ns->status = Ns_Avail;
479 }
480 settings=oldsettings;
481} 573}
482 574
483/** Reply to ExtendedInfos command */ 575/** Reply to ExtendedInfos command */
576void
484void ToggleExtendedInfos (char *buf, int len, NewSocket *ns){ 577ToggleExtendedInfos (char *buf, int len, client * ns)
578{
485 char cmdback[MAX_BUF]; 579 char cmdback[MAX_BUF];
486 char command[50]; 580 char command[50];
487 int info,nextinfo; 581 int info, nextinfo;
582
488 cmdback[0]='\0'; 583 cmdback[0] = '\0';
489 nextinfo=0; 584 nextinfo = 0;
585
490 while (1){ 586 while (1)
587 {
491 /* 1. Extract an info*/ 588 /* 1. Extract an info */
492 info=nextinfo; 589 info = nextinfo;
590
493 while ( (info<len) && (buf[info]==' ') ) info++; 591 while ((info < len) && (buf[info] == ' '))
592 info++;
593
494 if (info>=len) 594 if (info >= len)
495 break; 595 break;
596
496 nextinfo=info+1; 597 nextinfo = info + 1;
598
497 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 599 while ((nextinfo < len) && (buf[nextinfo] != ' '))
498 nextinfo++; 600 nextinfo++;
601
499 if (nextinfo-info>=49) /*Erroneous info asked*/ 602 if (nextinfo - info >= 49) /*Erroneous info asked */
500 continue; 603 continue;
604
501 strncpy (command,&(buf[info]),nextinfo-info); 605 strncpy (command, &(buf[info]), nextinfo - info);
502 command[nextinfo-info]='\0'; 606
503 /* 2. Interpret info*/ 607 /* 2. Interpret info */
504 if (!strcmp("smooth",command)){ 608 if (!strcmp ("smooth", command))
505 /* Toggle smoothing*/ 609 /* Toggle smoothing */
506 ns->EMI_smooth=!ns->EMI_smooth; 610 ns->EMI_smooth = !ns->EMI_smooth;
507 }else{ 611 else
508 /*bad value*/ 612 /*bad value */;
509 } 613
510 /*3. Next info*/ 614 /*3. Next info */
511 } 615 }
616
512 strcpy (cmdback,"ExtendedInfoSet"); 617 strcpy (cmdback, "ExtendedInfoSet");
618
513 if (ns->EMI_smooth){ 619 if (ns->EMI_smooth)
620 {
514 strcat (cmdback," "); 621 strcat (cmdback, " ");
515 strcat (cmdback,"smoothing"); 622 strcat (cmdback, "smoothing");
516 } 623 }
517 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 624
625 ns->send_packet (cmdback);
518} 626}
627
519/* 628/*
520#define MSG_TYPE_BOOK 1 629#define MSG_TYPE_BOOK 1
521#define MSG_TYPE_CARD 2 630#define MSG_TYPE_CARD 2
522#define MSG_TYPE_PAPER 3 631#define MSG_TYPE_PAPER 3
523#define MSG_TYPE_SIGN 4 632#define MSG_TYPE_SIGN 4
524#define MSG_TYPE_MONUMENT 5 633#define MSG_TYPE_MONUMENT 5
525#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 634#define MSG_TYPE_SCRIPTED_DIALOG 6*/
635
526/** Reply to ExtendedInfos command */ 636/** Reply to ExtendedInfos command */
637void
527void ToggleExtendedText (char *buf, int len, NewSocket *ns){ 638ToggleExtendedText (char *buf, int len, client * ns)
639{
528 char cmdback[MAX_BUF]; 640 char cmdback[MAX_BUF];
529 char temp[10]; 641 char temp[10];
530 char command[50]; 642 char command[50];
531 int info,nextinfo,i,flag; 643 int info, nextinfo, i, flag;
644
532 cmdback[0]='\0'; 645 cmdback[0] = '\0';
646
533 nextinfo=0; 647 nextinfo = 0;
534 while (1){ 648 while (1)
649 {
535 /* 1. Extract an info*/ 650 /* 1. Extract an info */
536 info=nextinfo; 651 info = nextinfo;
652
537 while ( (info<len) && (buf[info]==' ') ) info++; 653 while ((info < len) && (buf[info] == ' '))
654 info++;
655
538 if (info>=len) 656 if (info >= len)
539 break; 657 break;
658
540 nextinfo=info+1; 659 nextinfo = info + 1;
660
541 while ( (nextinfo<len) && (buf[nextinfo]!=' ') ) 661 while ((nextinfo < len) && (buf[nextinfo] != ' '))
542 nextinfo++; 662 nextinfo++;
663
543 if (nextinfo-info>=49) /*Erroneous info asked*/ 664 if (nextinfo - info >= 49) /*Erroneous info asked */
544 continue; 665 continue;
666
545 strncpy (command,&(buf[info]),nextinfo-info); 667 strncpy (command, &(buf[info]), nextinfo - info);
546 command[nextinfo-info]='\0'; 668 command[nextinfo - info] = '\0';
547 /* 2. Interpret info*/ 669 /* 2. Interpret info */
548 i = sscanf(command,"%d",&flag); 670 i = sscanf (command, "%d", &flag);
671
549 if ( (i==1) && (flag>0) && (flag<=MSG_TYPE_LAST)) 672 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
550 ns->supported_readables|=(1<<flag); 673 ns->supported_readables |= (1 << flag);
551 /*3. Next info*/ 674 /*3. Next info */
552 } 675 }
676
553 /* Send resulting state */ 677 /* Send resulting state */
554 strcpy (cmdback,"ExtendedTextSet"); 678 strcpy (cmdback, "ExtendedTextSet");
679
555 for (i=0;i<=MSG_TYPE_LAST;i++) 680 for (i = 0; i <= MSG_TYPE_LAST; i++)
556 if (ns->supported_readables &(1<<i)){ 681 if (ns->supported_readables & (1 << i))
682 {
557 strcat (cmdback," "); 683 strcat (cmdback, " ");
558 snprintf(temp,sizeof(temp),"%d",i); 684 snprintf (temp, sizeof (temp), "%d", i);
559 strcat (cmdback,temp); 685 strcat (cmdback, temp);
560 } 686 }
561 Write_String_To_Socket(ns, cmdback,strlen(cmdback)); 687
688 ns->send_packet (cmdback);
562} 689}
563 690
564/** 691/**
565 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
566 * Basically, it makes no sense to wait for the client to request a 693 * Basically, it makes no sense to wait for the client to request a
567 * a piece of data from us that we know the client wants. So 694 * a piece of data from us that we know the client wants. So
568 * if we know the client wants it, might as well push it to the 695 * if we know the client wants it, might as well push it to the
569 * client. 696 * client.
570 */ 697 */
571static void SendSmooth(NewSocket *ns, uint16 face) { 698static void
699SendSmooth (client *ns, uint16 face)
700{
572 uint16 smoothface; 701 uint16 smoothface;
573 unsigned char reply[MAX_BUF];
574 SockList sl;
575 702
576 /* If we can't find a face, return and set it so we won't try to send this 703 /* If we can't find a face, return and set it so we won't try to send this
577 * again. 704 * again.
578 */ 705 */
579 if ((!FindSmooth (face, &smoothface)) && 706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
580 (!FindSmooth ( smooth_face->number, &smoothface))) { 707 {
581 708
582 LOG(llevError,"could not findsmooth for %d. Neither default (%s)\n",face,smooth_face->name); 709 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
583 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 710 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
584 return; 711 return;
585 } 712 }
586 713
587 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
588 esrv_send_face(ns, smoothface, 0); 715 esrv_send_face (ns, smoothface, 0);
589 716
590 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
591 718
592 sl.buf=reply; 719 packet sl ("smooth");
593 strcpy((char*)sl.buf,"smooth "); 720
594 sl.len=strlen((char*)sl.buf); 721 sl << uint16 (face)
595 SockList_AddShort(&sl, face); 722 << uint16 (smoothface);
596 SockList_AddShort(&sl, smoothface); 723
597 Send_With_Handling(ns, &sl); 724 ns->send_packet (sl);
598} 725}
599 726
600 /** 727 /**
601 * Tells client the picture it has to use 728 * Tells client the picture it has to use
602 * to smooth a picture number given as argument. 729 * to smooth a picture number given as argument.
603 */ 730 */
731void
604void AskSmooth (char *buf, int len, NewSocket *ns){ 732AskSmooth (char *buf, int len, client *ns)
605 uint16 facenbr; 733{
606 734 SendSmooth (ns, atoi (buf));
607 facenbr=atoi (buf);
608 SendSmooth(ns, facenbr);
609} 735}
610
611
612
613
614 736
615/** 737/**
616 * This handles the general commands from the client (ie, north, fire, cast, 738 * This handles the general commands from the client (ie, north, fire, cast,
617 * etc.) 739 * etc.)
618 */ 740 */
741void
619void PlayerCmd(char *buf, int len, player *pl) 742PlayerCmd (char *buf, int len, player *pl)
620{ 743{
621
622 /* The following should never happen with a proper or honest client.
623 * Therefore, the error message doesn't have to be too clear - if
624 * someone is playing with a hacked/non working client, this gives them
625 * an idea of the problem, but they deserve what they get
626 */
627 if (pl->state!=ST_PLAYING) {
628 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
629 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
630 return;
631 }
632 /* Check if there is a count. In theory, a zero count could also be 744 /* Check if there is a count. In theory, a zero count could also be
633 * sent, so check for that also. 745 * sent, so check for that also.
634 */ 746 */
635 if (atoi(buf) || buf[0]=='0') { 747 if (atoi (buf) || buf[0] == '0')
748 {
636 pl->count=atoi((char*)buf); 749 pl->count = atoi ((char *) buf);
750
637 buf=strchr(buf,' '); /* advance beyond the numbers */ 751 buf = strchr (buf, ' '); /* advance beyond the numbers */
638 if (!buf) { 752 if (!buf)
639#ifdef ESRV_DEBUG
640 LOG(llevDebug,"PlayerCmd: Got count but no command.\n");
641#endif
642 return; 753 return;
643 } 754
644 buf++; 755 buf++;
645 } 756 }
646 /* This should not happen anymore. */ 757
647 if (pl->ob->speed_left<-1.0) {
648 LOG(llevError,"Player has negative time - shouldn't do command.\n");
649 }
650 /* In c_new.c */
651 execute_newserver_command(pl->ob, (char*)buf); 758 execute_newserver_command (pl->ob, (char *) buf);
759
652 /* Perhaps something better should be done with a left over count. 760 /* Perhaps something better should be done with a left over count.
653 * Cleaning up the input should probably be done first - all actions 761 * Cleaning up the input should probably be done first - all actions
654 * for the command that issued the count should be done before any other 762 * for the command that issued the count should be done before any other
655 * commands. 763 * commands.
656 */ 764 */
657
658 pl->count=0; 765 pl->count = 0;
659
660} 766}
661 767
662 768
663/** 769/**
664 * This handles the general commands from the client (ie, north, fire, cast, 770 * This handles the general commands from the client (ie, north, fire, cast,
665 * etc.). It is a lot like PlayerCmd above, but is called with the 771 * etc.). It is a lot like PlayerCmd above, but is called with the
666 * 'ncom' method which gives more information back to the client so it 772 * 'ncom' method which gives more information back to the client so it
667 * can throttle. 773 * can throttle.
668 */ 774 */
775void
669void NewPlayerCmd(uint8 *buf, int len, player *pl) 776NewPlayerCmd (char *buf, int len, player *pl)
670{ 777{
671 int time,repeat; 778 if (len <= 6)
672 short packet; 779 {
673 unsigned char command[MAX_BUF];
674 SockList sl;
675
676 if (len < 7) {
677 LOG(llevDebug,"Corrupt ncom command <%s> not long enough - discarding\n", buf); 780 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
678 return; 781 return;
679 } 782 }
680 783
681 packet = GetShort_String(buf); 784 uint16 cmdid = net_uint16 ((uint8 *)buf);
682 repeat = GetInt_String(buf+2); 785 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
786
683 /* -1 is special - no repeat, but don't update */ 787 /* -1 is special - no repeat, but don't update */
684 if (repeat!=-1) { 788 if (repeat != -1)
685 pl->count=repeat; 789 pl->count = repeat;
686 }
687 if ((len-4) >= MAX_BUF) len=MAX_BUF-5;
688 790
689 strncpy((char*)command, (char*)buf+6, len-4); 791 buf += 6; //len -= 6;
690 command[len-4]='\0';
691 792
692 /* The following should never happen with a proper or honest client.
693 * Therefore, the error message doesn't have to be too clear - if
694 * someone is playing with a hacked/non working client, this gives them
695 * an idea of the problem, but they deserve what they get
696 */
697 if (pl->state!=ST_PLAYING) {
698 new_draw_info_format(NDI_UNIQUE, 0,pl->ob,
699 "You can not issue commands - state is not ST_PLAYING (%s)", buf);
700 return;
701 }
702
703 /* This should not happen anymore. */
704 if (pl->ob->speed_left<-1.0) {
705 LOG(llevError,"Player has negative time - shouldn't do command.\n");
706 }
707 /* In c_new.c */
708 execute_newserver_command(pl->ob, (char*)command); 793 execute_newserver_command (pl->ob, buf);
794
709 /* Perhaps something better should be done with a left over count. 795 /* Perhaps something better should be done with a left over count.
710 * Cleaning up the input should probably be done first - all actions 796 * Cleaning up the input should probably be done first - all actions
711 * for the command that issued the count should be done before any other 797 * for the command that issued the count should be done before any other
712 * commands. 798 * commands.
713 */ 799 */
714 pl->count=0; 800 pl->count = 0;
715 801
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed));
806
716 /* Send confirmation of command execution now */ 807 /* Send confirmation of command execution now */
717 sl.buf = command; 808 packet sl ("comc");
718 strcpy((char*)sl.buf,"comc "); 809 sl << uint16 (cmdid) << uint32 (time);
719 sl.len=5; 810 pl->ns->send_packet (sl);
720 SockList_AddShort(&sl,packet);
721 if (FABS(pl->ob->speed) < 0.001) time=MAX_TIME * 100;
722 else
723 time = ( int )( MAX_TIME/ FABS(pl->ob->speed) );
724 SockList_AddInt(&sl,time);
725 Send_With_Handling(&pl->socket, &sl);
726} 811}
727
728 812
729/** This is a reply to a previous query. */ 813/** This is a reply to a previous query. */
814void
730void ReplyCmd(char *buf, int len, player *pl) 815ReplyCmd (char *buf, int len, client *ns)
731{ 816{
817 if (ns->state == ST_CUSTOM)
818 {
819 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
820 return;
821 }
822
823 if (!ns->pl)
824 return; //TODO: depends on the exact reply we are after
825 //TODO: but right now, we always have a ns->pl
826
827 player *pl = ns->pl;
828
732 /* This is to synthesize how the data would be stored if it 829 /* This is to synthesize how the data would be stored if it
733 * was normally entered. A bit of a hack, and should be cleaned up 830 * was normally entered. A bit of a hack, and should be cleaned up
734 * once all the X11 code is removed from the server. 831 * once all the X11 code is removed from the server.
735 * 832 *
736 * We pass 13 to many of the functions because this way they 833 * We pass 13 to many of the functions because this way they
737 * think it was the carriage return that was entered, and the 834 * think it was the carriage return that was entered, and the
738 * function then does not try to do additional input. 835 * function then does not try to do additional input.
739 */ 836 */
740 snprintf(pl->write_buf, sizeof(pl->write_buf), ":%s", buf); 837 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
741 838
742 /* this avoids any hacking here */ 839 /* this avoids any hacking here */
840
841 switch (ns->state)
743 842 {
744 switch (pl->state) {
745 case ST_PLAYING: 843 case ST_PLAYING:
746 LOG(llevError,"Got reply message with ST_PLAYING input state\n"); 844 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
747 break;
748
749 case ST_PLAY_AGAIN:
750 /* We can check this for return value (2==quit). Maybe we
751 * should, and do something appropriate?
752 */
753 receive_play_again(pl->ob, buf[0]);
754 break;
755
756 case ST_ROLL_STAT:
757 key_roll_stat(pl->ob,buf[0]);
758 break;
759
760 case ST_CHANGE_CLASS:
761
762 key_change_class(pl->ob, buf[0]);
763 break; 845 break;
764 846
765 case ST_CONFIRM_QUIT: 847 case ST_CHANGE_CLASS:
766 key_confirm_quit(pl->ob, buf[0]); 848 key_change_class (pl->ob, buf[0]);
767 break; 849 break;
768 850
769 case ST_CONFIGURE:
770 LOG(llevError,"In client input handling, but into configure state\n");
771 pl->state = ST_PLAYING;
772 break;
773
774 case ST_GET_NAME:
775 receive_player_name(pl->ob,13);
776 break;
777
778 case ST_GET_PASSWORD:
779 case ST_CONFIRM_PASSWORD:
780 receive_player_password(pl->ob,13);
781 break;
782
783 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 851 case ST_GET_PARTY_PASSWORD: /* Get password for party */
784 receive_party_password(pl->ob,13); 852 receive_party_password (pl->ob, 13);
785 break; 853 break;
786 854
787 default: 855 default:
788 LOG(llevError,"Unknown input state: %d\n", pl->state); 856 LOG (llevError, "Unknown input state: %d\n", ns->state);
789 } 857 }
790} 858}
791 859
792/** 860/**
793 * Client tells its version. If there is a mismatch, we close the 861 * Client tells its version. If there is a mismatch, we close the
794 * socket. In real life, all we should care about is the client having 862 * socket. In real life, all we should care about is the client having
795 * something older than the server. If we assume the client will be 863 * something older than the server. If we assume the client will be
796 * backwards compatible, having it be a later version should not be a 864 * backwards compatible, having it be a later version should not be a
797 * problem. 865 * problem.
798 */ 866 */
867void
799void VersionCmd(char *buf, int len,NewSocket *ns) 868VersionCmd (char *buf, int len, client * ns)
800{ 869{
801 char *cp;
802 char version_warning[256];
803
804 if (!buf) { 870 if (!buf)
871 {
805 LOG(llevError, "CS: received corrupted version command\n"); 872 LOG (llevError, "CS: received corrupted version command\n");
806 return; 873 return;
807 } 874 }
808 875
809 ns->cs_version = atoi(buf); 876 ns->cs_version = atoi (buf);
810 ns->sc_version = ns->cs_version; 877 ns->sc_version = ns->cs_version;
878
879 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881
882 //TODO: should log here just for statistics
883
811 if (VERSION_CS != ns->cs_version) { 884 //if (VERSION_CS != ns->cs_version)
812#ifdef ESRV_DEBUG 885 // unchecked;
813 LOG(llevDebug, "CS: csversion mismatch (%d,%d)\n", VERSION_CS,ns->cs_version); 886
814#endif
815 }
816 cp = strchr(buf+1,' '); 887 char *cp = strchr (buf + 1, ' ');
817 if (!cp) return; 888 if (!cp)
889 return;
890
818 ns->sc_version = atoi(cp); 891 ns->sc_version = atoi (cp);
892
819 if (VERSION_SC != ns->sc_version) { 893 //if (VERSION_SC != ns->sc_version)
820#ifdef ESRV_DEBUG 894 // unchecked;
821 LOG(llevDebug, "CS: scversion mismatch (%d,%d)\n",VERSION_SC,ns->sc_version); 895
822#endif
823 }
824 cp = strchr(cp+1, ' '); 896 cp = strchr (cp + 1, ' ');
897
825 if (cp) { 898 if (cp)
826 LOG(llevDebug,"CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 899 {
900 assign (ns->version, cp + 1);
827 901
828 /* This is first implementation - i skip all beta DX clients with it 902 if (ns->sc_version < 1026)
829 * Add later stuff here for other clients 903 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
830 */ 904 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
831
832 /* these are old dxclients */
833 /* Version 1024 added support for singular + plural name values -
834 * requiing this minimal value reduces complexity of that code, and it
835 * has been around for a long time.
836 */
837 if(!strcmp(" CF DX CLIENT", cp) || ns->sc_version < 1024 )
838 {
839 sprintf(version_warning,"drawinfo %d %s", NDI_RED, "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
840 Write_String_To_Socket(ns, version_warning, strlen(version_warning));
841 }
842
843 } 905 }
844} 906}
845 907
846/** sound related functions. */ 908/** sound related functions. */
847 909void
848void SetSound(char *buf, int len, NewSocket *ns) 910SetSound (char *buf, int len, client * ns)
849{ 911{
850 ns->sound = atoi(buf); 912 ns->sound = atoi (buf);
851} 913}
852 914
853/** client wants the map resent */ 915/** client wants the map resent */
854 916void
855void MapRedrawCmd(char *buf, int len, player *pl) 917MapRedrawCmd (char *buf, int len, player *pl)
856{ 918{
857/* This function is currently disabled; just clearing the map state results in 919/* This function is currently disabled; just clearing the map state results in
858 * display errors. It should clear the cache and send a newmap command. 920 * display errors. It should clear the cache and send a newmap command.
859 * Unfortunately this solution does not work because some client versions send 921 * Unfortunately this solution does not work because some client versions send
860 * a mapredraw command after receiving a newmap command. 922 * a mapredraw command after receiving a newmap command.
861 */ 923 */
862#if 0
863 /* Okay, this is MAJOR UGLY. but the only way I know how to
864 * clear the "cache"
865 */
866 memset(&pl->socket.lastmap, 0, sizeof(struct Map));
867 draw_client_map(pl->ob);
868#endif
869} 924}
870 925
871/** 926/**
872 * Moves an object (typically, container to inventory). 927 * Moves an object (typically, container to inventory).
873 * syntax is: move (to) (tag) (nrof) 928 * syntax is: move (to) (tag) (nrof)
874 */ 929 */
930void
875void MoveCmd(char *buf, int len,player *pl) 931MoveCmd (char *buf, int len, player *pl)
876{ 932{
877 int vals[3], i; 933 int vals[3], i;
878 934
879 /* A little funky here. We only cycle for 2 records, because 935 /* A little funky here. We only cycle for 2 records, because
880 * we obviously am not going to find a space after the third 936 * we obviously are not going to find a space after the third
881 * record. Perhaps we should just replace this with a 937 * record. Perhaps we should just replace this with a
882 * sscanf? 938 * sscanf?
883 */ 939 */
884 for (i=0; i<2; i++) { 940 for (i = 0; i < 2; i++)
941 {
885 vals[i]=atoi(buf); 942 vals[i] = atoi (buf);
943
886 if (!(buf = strchr(buf, ' '))) { 944 if (!(buf = strchr (buf, ' ')))
945 {
887 LOG(llevError,"Incomplete move command: %s\n", buf); 946 LOG (llevError, "Incomplete move command: %s\n", buf);
888 return; 947 return;
889 } 948 }
890 buf++; 949
950 buf++;
891 } 951 }
952
892 vals[2]=atoi(buf); 953 vals[2] = atoi (buf);
893 954
894/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/ 955/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
895 esrv_move_object(pl->ob,vals[0], vals[1], vals[2]); 956 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
896} 957}
897
898
899 958
900/****************************************************************************** 959/******************************************************************************
901 * 960 *
902 * Start of commands the server sends to the client. 961 * Start of commands the server sends to the client.
903 * 962 *
905 964
906/** 965/**
907 * Asks the client to query the user. This way, the client knows 966 * Asks the client to query the user. This way, the client knows
908 * it needs to send something back (vs just printing out a message) 967 * it needs to send something back (vs just printing out a message)
909 */ 968 */
969void
910void send_query(NewSocket *ns, uint8 flags, char *text) 970send_query (client *ns, uint8 flags, char *text)
911{ 971{
912 char buf[MAX_BUF];
913
914 sprintf(buf,"query %d %s", flags, text?text:""); 972 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
915 Write_String_To_Socket(ns, buf, strlen(buf));
916} 973}
917 974
918#define AddIfInt64(Old,New,Type) if (Old != New) {\ 975#define AddIfInt64(Old,New,Type) if (Old != New) {\
919 Old = New; \ 976 Old = New; \
920 SockList_AddChar(&sl, Type); \ 977 sl << uint8 (Type) << uint64 (New); \
921 SockList_AddInt64(&sl, New); \ 978 }
922 }
923 979
924#define AddIfInt(Old,New,Type) if (Old != New) {\ 980#define AddIfInt(Old,New,Type) if (Old != New) {\
925 Old = New; \ 981 Old = New; \
926 SockList_AddChar(&sl, Type); \ 982 sl << uint8 (Type) << uint32 (New); \
927 SockList_AddInt(&sl, New); \ 983 }
928 }
929 984
930#define AddIfShort(Old,New,Type) if (Old != New) {\ 985#define AddIfShort(Old,New,Type) if (Old != New) {\
931 Old = New; \ 986 Old = New; \
932 SockList_AddChar(&sl, Type); \ 987 sl << uint8 (Type) << uint16 (New); \
933 SockList_AddShort(&sl, New); \ 988 }
934 }
935 989
936#define AddIfFloat(Old,New,Type) if (Old != New) {\ 990#define AddIfFloat(Old,New,Type) if (Old != New) {\
937 Old = New; \ 991 Old = New; \
938 SockList_AddChar(&sl, Type); \ 992 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
939 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\ 993 }
940 }
941 994
942#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 995#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
943 if (Old) free(Old);\ 996 free(Old); Old = strdup (New);\
944 Old = strdup_local(New);\ 997 sl << uint8 (Type) << data8 (New); \
945 SockList_AddChar(&sl, Type); \ 998 }
946 SockList_AddChar(&sl, ( char )strlen(New)); \
947 strcpy((char*)sl.buf + sl.len, New); \
948 sl.len += strlen(New); \
949 }
950 999
951/** 1000/**
952 * Sends a statistics update. We look at the old values, 1001 * Sends a statistics update. We look at the old values,
953 * and only send what has changed. Stat mapping values are in newclient.h 1002 * and only send what has changed. Stat mapping values are in newclient.h
954 * Since this gets sent a lot, this is actually one of the few binary 1003 * Since this gets sent a lot, this is actually one of the few binary
955 * commands for now. 1004 * commands for now.
956 */ 1005 */
1006void
957void esrv_update_stats(player *pl) 1007esrv_update_stats (player *pl)
958{ 1008{
959 SockList sl;
960 char buf[MAX_BUF]; 1009 char buf[MAX_BUF];
961 uint16 flags; 1010 uint16 flags;
962 1011
963 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1012 client *ns = pl->ns;
964 strcpy((char*)sl.buf,"stats "); 1013 if (!ns)
965 sl.len=strlen((char*)sl.buf); 1014 return;
966 1015
967 if(pl->ob != NULL) 1016 object *ob = pl->ob;
968 { 1017 if (!ob)
1018 return;
1019
1020 packet sl ("stats");
1021
969 AddIfShort(pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1022 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
970 AddIfShort(pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1023 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
971 AddIfShort(pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1024 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
972 AddIfShort(pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1025 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
973 AddIfShort(pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1026 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
974 AddIfShort(pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1027 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
975 AddIfShort(pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1028 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
976 AddIfShort(pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
977 AddIfShort(pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
978 AddIfShort(pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
979 AddIfShort(pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1029 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
980 AddIfShort(pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1030 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1031 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1032 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1033 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
981 AddIfShort(pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1034 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
982 } 1035
983 if(pl->socket.exp64) {
984 uint8 s;
985 for(s=0;s<NUM_SKILLS;s++) { 1036 for (int s = 0; s < NUM_SKILLS; s++)
986 if (pl->last_skill_ob[s] && 1037 if (object *skill = pl->last_skill_ob[s])
987 pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) { 1038 if (skill->stats.exp != ns->last_skill_exp [s])
1039 {
1040 ns->last_skill_exp [s] = skill->stats.exp;
988 1041
989 /* Always send along the level if exp changes. This is only 1042 /* Always send along the level if exp changes. This is only
990 * 1 extra byte, but keeps processing simpler. 1043 * 1 extra byte, but keeps processing simpler.
991 */ 1044 */
992 SockList_AddChar(&sl, ( char )( s + CS_STAT_SKILLINFO )); 1045 sl << uint8 (s + CS_STAT_SKILLINFO)
993 SockList_AddChar(&sl, ( char )pl->last_skill_ob[s]->level); 1046 << uint8 (skill->level)
994 SockList_AddInt64(&sl, pl->last_skill_ob[s]->stats.exp); 1047 << uint64 (skill->stats.exp);
995 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1048 }
996 } 1049
997 }
998 }
999 if (pl->socket.exp64) {
1000 AddIfInt64(pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1050 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1001 } else {
1002 AddIfInt(pl->last_stats.exp, ( int )pl->ob->stats.exp, CS_STAT_EXP);
1003 }
1004 AddIfShort(pl->last_level, ( char )pl->ob->level, CS_STAT_LEVEL); 1051 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1005 AddIfShort(pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1052 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1006 AddIfShort(pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1053 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1007 AddIfShort(pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1054 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1008 AddIfFloat(pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1055 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1009 AddIfShort(pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1056 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1010 AddIfFloat(pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1057 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1011 AddIfInt(pl->last_weight_limit, (sint32)weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1058 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1059
1012 flags=0; 1060 flags = 0;
1013 if (pl->fire_on) flags |=SF_FIREON;
1014 if (pl->run_on) flags |= SF_RUNON;
1015 1061
1062 if (pl->fire_on)
1063 flags |= SF_FIREON;
1064
1065 if (pl->run_on)
1066 flags |= SF_RUNON;
1067
1016 AddIfShort(pl->last_flags, flags, CS_STAT_FLAGS); 1068 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1017 if (pl->socket.sc_version<1025) { 1069
1070 if (ns->sc_version < 1025)
1018 AddIfShort(pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1071 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1019 } else { 1072 else
1020 int i;
1021
1022 for (i=0; i<NROFATTACKS; i++) { 1073 for (int i = 0; i < NROFATTACKS; i++)
1074 {
1023 /* Skip ones we won't send */ 1075 /* Skip ones we won't send */
1024 if (atnr_cs_stat[i]==-1) continue; 1076 if (atnr_cs_stat[i] == -1)
1077 continue;
1078
1025 AddIfShort(pl->last_resist[i], pl->ob->resist[i], ( char )atnr_cs_stat[i]); 1079 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1026 }
1027 } 1080 }
1081
1028 if (pl->socket.monitor_spells) { 1082 if (pl->ns->monitor_spells)
1083 {
1029 AddIfInt(pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1084 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1030 AddIfInt(pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1085 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1031 AddIfInt(pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1086 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1032 } 1087 }
1088
1033 rangetostring(pl->ob, buf); /* we want use the new fire & run system in new client */ 1089 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1034 AddIfString(pl->socket.stats.range, buf, CS_STAT_RANGE); 1090 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1035 set_title(pl->ob, buf); 1091 set_title (ob, buf);
1036 AddIfString(pl->socket.stats.title, buf, CS_STAT_TITLE); 1092 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1037 1093
1038 /* Only send it away if we have some actual data */ 1094 /* Only send it away if we have some actual data */
1039 if (sl.len>6) { 1095 if (sl.length () > 6)
1040#ifdef ESRV_DEBUG 1096 ns->send_packet (sl);
1041 LOG(llevDebug,"Sending stats command, %d bytes long.\n", sl.len);
1042#endif
1043 Send_With_Handling(&pl->socket, &sl);
1044 }
1045 free(sl.buf);
1046} 1097}
1047
1048 1098
1049/** 1099/**
1050 * Tells the client that here is a player it should start using. 1100 * Tells the client that here is a player it should start using.
1051 */ 1101 */
1102void
1052void esrv_new_player(player *pl, uint32 weight) 1103esrv_new_player (player *pl, uint32 weight)
1053{ 1104{
1054 SockList sl; 1105 packet sl ("player");
1055 1106
1107 sl << uint32 (pl->ob->count)
1108 << uint32 (weight)
1109 << uint32 (pl->ob->face->number)
1110 << data8 (pl->ob->name);
1111
1056 pl->last_weight = weight; 1112 pl->ns->last_weight = weight;
1057 1113 pl->ns->send_packet (sl);
1058 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1059
1060 strcpy((char*)sl.buf,"player ");
1061 sl.len=strlen((char*)sl.buf);
1062 SockList_AddInt(&sl, pl->ob->count);
1063 SockList_AddInt(&sl, weight);
1064 SockList_AddInt(&sl, pl->ob->face->number);
1065
1066 SockList_AddChar(&sl, ( char )strlen(pl->ob->name));
1067 strcpy((char*)sl.buf+sl.len, pl->ob->name);
1068 sl.len += strlen(pl->ob->name);
1069
1070 Send_With_Handling(&pl->socket, &sl);
1071 free(sl.buf);
1072 SET_FLAG(pl->ob, FLAG_CLIENT_SENT); 1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1073} 1115}
1074
1075 1116
1076/** 1117/**
1077 * Need to send an animation sequence to the client. 1118 * Need to send an animation sequence to the client.
1078 * We will send appropriate face commands to the client if we haven't 1119 * We will send appropriate face commands to the client if we haven't
1079 * sent them the face yet (this can become quite costly in terms of 1120 * sent them the face yet (this can become quite costly in terms of
1080 * how much we are sending - on the other hand, this should only happen 1121 * how much we are sending - on the other hand, this should only happen
1081 * when the player logs in and picks stuff up. 1122 * when the player logs in and picks stuff up.
1082 */ 1123 */
1124void
1083void esrv_send_animation(NewSocket *ns, short anim_num) 1125esrv_send_animation (client * ns, short anim_num)
1084{ 1126{
1085 SockList sl;
1086 int i;
1087
1088 /* Do some checking on the anim_num we got. Note that the animations 1127 /* Do some checking on the anim_num we got. Note that the animations
1089 * are added in contigous order, so if the number is in the valid 1128 * are added in contigous order, so if the number is in the valid
1090 * range, it must be a valid animation. 1129 * range, it must be a valid animation.
1091 */ 1130 */
1092 if (anim_num < 0 || anim_num > num_animations) { 1131 if (anim_num < 0 || anim_num > num_animations)
1132 {
1093 LOG(llevError,"esrv_send_anim (%d) out of bounds??\n",anim_num); 1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1094 return; 1134 return;
1095 } 1135 }
1096 1136
1097 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 1137 packet sl ("anim");
1098 strcpy((char*)sl.buf, "anim "); 1138
1099 sl.len=5; 1139 sl << uint16 (anim_num)
1100 SockList_AddShort(&sl, anim_num); 1140 << uint16 (0); /* flags - not used right now */
1101 SockList_AddShort(&sl, 0); /* flags - not used right now */ 1141
1102 /* Build up the list of faces. Also, send any information (ie, the 1142 /* Build up the list of faces. Also, send any information (ie, the
1103 * the face itself) down to the client. 1143 * the face itself) down to the client.
1104 */ 1144 */
1105 for (i=0; i<animations[anim_num].num_animations; i++) { 1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1146 {
1106 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1107 esrv_send_face(ns,animations[anim_num].faces[i],0); 1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1108 SockList_AddShort(&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1109 } 1151 }
1110 Send_With_Handling(ns, &sl); 1152
1111 free(sl.buf); 1153 ns->send_packet (sl);
1154
1112 ns->anims_sent[anim_num] = 1; 1155 ns->anims_sent[anim_num] = 1;
1113} 1156}
1114 1157
1115 1158
1116/****************************************************************************** 1159/******************************************************************************
1117 * 1160 *
1121 1164
1122/** 1165/**
1123 * This adds face_num to a map cell at x,y. If the client doesn't have 1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1124 * the face yet, we will also send it. 1167 * the face yet, we will also send it.
1125 */ 1168 */
1126static void esrv_map_setbelow(NewSocket *ns, int x,int y, 1169static void
1127 short face_num, struct Map *newmap) 1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1128{ 1171{
1129 if(newmap->cells[x][y].count >= MAP_LAYERS) { 1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1130 LOG(llevError,"Too many faces in map cell %d %d\n",x,y); 1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1131 return; 1176 return;
1132 abort(); 1177 abort ();
1133 } 1178 }
1179
1134 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1135 newmap->cells[x][y].count ++; 1181 newmap->cells[x][y].count++;
1182
1136 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1137 esrv_send_face(ns,face_num,0); 1184 esrv_send_face (ns, face_num, 0);
1138} 1185}
1139
1140struct LayerCell {
1141 uint16 xy;
1142 short face;
1143};
1144
1145struct MapLayer {
1146 int count;
1147 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1148};
1149
1150/** Checkes if map cells have changed */
1151static int mapcellchanged(NewSocket *ns,int i,int j, struct Map *newmap)
1152{
1153 int k;
1154
1155 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1156 return 1;
1157 for(k=0;k<newmap->cells[i][j].count;k++) {
1158 if (ns->lastmap.cells[i][j].faces[k] !=
1159 newmap->cells[i][j].faces[k]) {
1160 return 1;
1161 }
1162 }
1163 return 0;
1164}
1165
1166/**
1167 * Basically, what this does is pack the data into layers.
1168 * cnum is the client number, cur is the the buffer we put all of
1169 * this data into. we return the end of the data. layers is
1170 * how many layers of data we should back.
1171 */
1172static uint8 *compactlayer(NewSocket *ns, unsigned char *cur, int numlayers,
1173 struct Map *newmap)
1174{
1175 int x,y,k;
1176 int face;
1177 unsigned char *fcur;
1178 struct MapLayer layers[MAP_LAYERS];
1179
1180 for(k = 0;k<MAP_LAYERS;k++)
1181 layers[k].count = 0;
1182 fcur = cur;
1183 for(x=0;x<ns->mapx;x++) {
1184 for(y=0;y<ns->mapy;y++) {
1185 if (!mapcellchanged(ns,x,y,newmap))
1186 continue;
1187 if (newmap->cells[x][y].count == 0) {
1188 *cur = x*ns->mapy+y; /* mark empty space */
1189 cur++;
1190 continue;
1191 }
1192 for(k=0;k<newmap->cells[x][y].count;k++) {
1193 layers[k].lcells[layers[k].count].xy = x*ns->mapy+y;
1194 layers[k].lcells[layers[k].count].face =
1195 newmap->cells[x][y].faces[k];
1196 layers[k].count++;
1197 }
1198 }
1199 }
1200 /* If no data, return now. */
1201 if (fcur == cur && layers[0].count == 0)
1202 return cur;
1203 *cur = 255; /* mark end of explicitly cleared cells */
1204 cur++;
1205 /* First pack by layers. */
1206 for(k=0;k<numlayers;k++) {
1207 if (layers[k].count == 0)
1208 break; /* once a layer is entirely empty, no layer below it can
1209 have anything in it either */
1210 /* Pack by entries in thie layer */
1211 for(x=0;x<layers[k].count;) {
1212 fcur = cur;
1213 *cur = layers[k].lcells[x].face >> 8;
1214 cur++;
1215 *cur = layers[k].lcells[x].face & 0xFF;
1216 cur++;
1217 face = layers[k].lcells[x].face;
1218 /* Now, we back the redundant data into 1 byte xy pairings */
1219 for(y=x;y<layers[k].count;y++) {
1220 if (layers[k].lcells[y].face == face) {
1221 *cur = ( uint8 )layers[k].lcells[y].xy;
1222 cur++;
1223 layers[k].lcells[y].face = -1;
1224 }
1225 }
1226 *(cur-1) = *(cur-1) | 128; /* mark for end of xy's; 11*11 < 128 */
1227 /* forward over the now redundant data */
1228 while(x < layers[k].count &&
1229 layers[k].lcells[x].face == -1)
1230 x++;
1231 }
1232 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1233 }
1234 return cur;
1235}
1236
1237static void esrv_map_doneredraw(NewSocket *ns, struct Map *newmap)
1238{
1239 static long frames,bytes,tbytes,tframes;
1240 char *cur;
1241 SockList sl;
1242
1243
1244 sl.buf=(unsigned char*)malloc(MAXSOCKBUF);
1245 strcpy((char*)sl.buf,"map ");
1246 sl.len=strlen((char*)sl.buf);
1247
1248 cur = (char *) compactlayer(ns,(unsigned char*) sl.buf+sl.len,MAP_LAYERS,newmap);
1249 sl.len=cur-(char*)sl.buf;
1250
1251/* LOG(llevDebug, "Sending map command.\n");*/
1252
1253 if (sl.len>( int )strlen("map ") || ns->sent_scroll) {
1254 /* All of this is just accounting stuff */
1255 if (tframes>100) {
1256 tframes = tbytes = 0;
1257 }
1258 tframes++;
1259 frames++;
1260 tbytes += sl.len;
1261 bytes += sl.len;
1262 memcpy(&ns->lastmap,newmap,sizeof(struct Map));
1263 Send_With_Handling(ns, &sl);
1264 ns->sent_scroll = 0;
1265 }
1266 free(sl.buf);
1267}
1268
1269 1186
1270/** Clears a map cell */ 1187/** Clears a map cell */
1188static void
1271static void map_clearcell(struct MapCell *cell, int face0, int face1, int face2, int count) 1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1272{ 1190{
1273 cell->faces[0] = face0; 1191 cell->faces[0] = face0;
1274 cell->faces[1] = face1; 1192 cell->faces[1] = face1;
1275 cell->faces[2] = face2; 1193 cell->faces[2] = face2;
1276 cell->count = count; 1194 cell->count = count;
1277 cell->stat_hp = 0; 1195 cell->stat_hp = 0;
1196 cell->flags = 0;
1197 cell->player = 0;
1278} 1198}
1279 1199
1280#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1200#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1281#define MAX_LAYERS 3 1201#define MAX_LAYERS 3
1282 1202
1283/* Using a global really isn't a good approach, but saves the over head of 1203/* Using a global really isn't a good approach, but saves the over head of
1284 * allocating and deallocating such a block of data each time run through, 1204 * allocating and deallocating such a block of data each time run through,
1285 * and saves the space of allocating this in the socket object when we only 1205 * and saves the space of allocating this in the socket object when we only
1286 * need it for this cycle. If the serve is ever threaded, this needs to be 1206 * need it for this cycle. If the server is ever threaded, this needs to be
1287 * re-examined. 1207 * re-examined.
1288 */ 1208 */
1289
1290static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS]; 1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1291 1210
1292/** 1211/**
1293 * Returns true if any of the heads for this 1212 * Returns true if any of the heads for this
1294 * space is set. Returns false if all are blank - this is used 1213 * space is set. Returns false if all are blank - this is used
1295 * for empty space checking. 1214 * for empty space checking.
1296 */ 1215 */
1297static inline int have_head(int ax, int ay) { 1216static inline int
1298 1217have_head (int ax, int ay)
1218{
1299 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] || 1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1300 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || 1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1301 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2]) return 1;
1302 return 0; 1221 return 1;
1222
1223 return 0;
1303} 1224}
1304 1225
1305/** 1226/**
1306 * check_head is a bit simplistic version of update_space below. 1227 * check_head is a bit simplistic version of update_space below.
1307 * basically, it only checks the that the head on space ax,ay at layer 1228 * basically, it only checks the that the head on space ax,ay at layer
1308 * needs to get sent - if so, it adds the data, sending the head 1229 * needs to get sent - if so, it adds the data, sending the head
1309 * if needed, and returning 1. If this no data needs to get 1230 * if needed, and returning 1. If this no data needs to get
1310 * sent, it returns zero. 1231 * sent, it returns zero.
1311 */ 1232 */
1233static int
1312static int check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer) 1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1313{ 1235{
1314 short face_num; 1236 short face_num;
1315 1237
1316 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1317 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1318 else 1240 else
1319 face_num = 0; 1241 face_num = 0;
1320 1242
1321 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) { 1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1322 SockList_AddShort (&sl, face_num); 1244 {
1245 sl << uint16 (face_num);
1323 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1246 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1324 esrv_send_face (&ns, face_num, 0); 1247 esrv_send_face (&ns, face_num, 0);
1248
1325 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1249 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1326 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1250 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1327 return 1; 1251 return 1;
1328 } 1252 }
1329 1253
1330 return 0; /* No change */ 1254 return 0; /* No change */
1331} 1255}
1332 1256
1333/** 1257/**
1334 * Removes the need to replicate the same code for each layer. 1258 * Removes the need to replicate the same code for each layer.
1335 * this returns true if this space is now in fact different than 1259 * this returns true if this space is now in fact different than
1347 * numbers the spaces differently - I think this was a leftover from 1271 * numbers the spaces differently - I think this was a leftover from
1348 * the map command, where the faces stack up. Sinces that is no longer 1272 * the map command, where the faces stack up. Sinces that is no longer
1349 * the case, it seems to make more sense to have these layer values 1273 * the case, it seems to make more sense to have these layer values
1350 * actually match. 1274 * actually match.
1351 */ 1275 */
1352 1276static int
1353static int update_space(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1354{ 1278{
1355 object *ob, *head; 1279 object *ob, *head;
1356 uint16 face_num; 1280 uint16 face_num;
1357 int bx, by,i; 1281 int bx, by, i;
1358 1282
1359 /* If there is a multipart object stored away, treat that as more important. 1283 /* If there is a multipart object stored away, treat that as more important.
1360 * If not, then do the normal processing. 1284 * If not, then do the normal processing.
1361 */ 1285 */
1362
1363 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1286 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1364 1287
1365 /* Check to see if this head is part of the set of objects 1288 /* Check to see if this head is part of the set of objects
1366 * we would normally send for this space. If so, then 1289 * we would normally send for this space. If so, then
1367 * don't use the head value. We need to do the check 1290 * don't use the head value. We need to do the check
1368 * here and not when setting up the heads[] value for two reasons - 1291 * here and not when setting up the heads[] value for two reasons -
1369 * 1) the heads[] values will get used even if the space is not visible. 1292 * 1) the heads[] values will get used even if the space is not visible.
1370 * 2) its possible the head is not on the same map as a part, and I'd 1293 * 2) its possible the head is not on the same map as a part, and I'd
1371 * rather not need to do the map translation overhead. 1294 * rather not need to do the map translation overhead.
1372 * 3) We need to do some extra checking to make sure that we will 1295 * 3) We need to do some extra checking to make sure that we will
1373 * otherwise send the image as this layer, eg, either it matches 1296 * otherwise send the image as this layer, eg, either it matches
1374 * the head value, or is not multipart. 1297 * the head value, or is not multipart.
1375 */ 1298 */
1376 if (head && !head->more) { 1299 if (head && !head->more)
1300 {
1377 for (i=0; i<MAP_LAYERS; i++) { 1301 for (i = 0; i < MAP_LAYERS; i++)
1302 {
1378 ob = GET_MAP_FACE_OBJ(mp, mx, my, i); 1303 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1379 if (!ob) continue; 1304 if (!ob)
1305 continue;
1380 1306
1381 if (ob->head) ob=ob->head; 1307 if (ob->head)
1308 ob = ob->head;
1382 1309
1383 if (ob == head) { 1310 if (ob == head)
1311 {
1384 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL; 1312 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1385 head = NULL; 1313 head = NULL;
1386 break; 1314 break;
1315 }
1316 }
1387 } 1317 }
1388 }
1389 }
1390 1318
1391 ob = head; 1319 ob = head;
1320 if (!ob)
1392 if (!ob) ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1321 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1393 1322
1394 /* If there is no object for this space, or if the face for the object 1323 /* If there is no object for this space, or if the face for the object
1395 * is the blank face, set the face number to zero. 1324 * is the blank face, set the face number to zero.
1396 * else if we have the stored head object for this space, that takes 1325 * else if we have the stored head object for this space, that takes
1397 * precedence over the other object for this space. 1326 * precedence over the other object for this space.
1398 * otherwise, we do special head processing 1327 * otherwise, we do special head processing
1399 */ 1328 */
1400 if (!ob || ob->face == blank_face) face_num=0; 1329 if (!ob || ob->face == blank_face)
1330 face_num = 0;
1401 else if (head){ 1331 else if (head)
1332 {
1402 /* if this is a head that had previously been stored */ 1333 /* if this is a head that had previously been stored */
1403 face_num = ob->face->number; 1334 face_num = ob->face->number;
1404 } else { 1335 }
1336 else
1337 {
1405 /* if the faces for the different parts of a multipart object 1338 /* if the faces for the different parts of a multipart object
1406 * are the same, we only want to send the bottom right most 1339 * are the same, we only want to send the bottom right most
1407 * portion of the object. That info is in the tail_.. values 1340 * portion of the object. That info is in the tail_.. values
1408 * of the head. Note that for the head itself, ob->head will 1341 * of the head. Note that for the head itself, ob->head will
1409 * be null, so we only do this block if we are working on 1342 * be null, so we only do this block if we are working on
1410 * a tail piece. 1343 * a tail piece.
1411 */ 1344 */
1412 1345
1413 /* tail_x and tail_y will only be set in the head object. If 1346 /* tail_x and tail_y will only be set in the head object. If
1414 * this is the head object and these are set, we proceed 1347 * this is the head object and these are set, we proceed
1415 * with logic to only send bottom right. Similarly, if 1348 * with logic to only send bottom right. Similarly, if
1416 * this is one of the more parts but the head has those values 1349 * this is one of the more parts but the head has those values
1417 * set, we want to do the processing. There can be cases where 1350 * set, we want to do the processing. There can be cases where
1418 * the head is not visible but one of its parts is, so we just 1351 * the head is not visible but one of its parts is, so we just
1419 * can always expect that ob->arch->tail_x will be true for all 1352 * can always expect that ob->arch->tail_x will be true for all
1420 * object we may want to display. 1353 * object we may want to display.
1421 */ 1354 */
1422 if ((ob->arch->tail_x || ob->arch->tail_y) || 1355 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1423 (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y))) { 1356 {
1424 1357
1425 if (ob->head) head = ob->head; 1358 if (ob->head)
1426 else head = ob; 1359 head = ob->head;
1360 else
1361 head = ob;
1427 1362
1428 /* Basically figure out where the offset is from where we are right 1363 /* Basically figure out where the offset is from where we are right
1429 * now. the ob->arch->clone.{x,y} values hold the offset that this current 1364 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1430 * piece is from the head, and the tail is where the tail is from the 1365 * piece is from the head, and the tail is where the tail is from the
1431 * head. Note that bx and by will equal sx and sy if we are already working 1366 * head. Note that bx and by will equal sx and sy if we are already working
1432 * on the bottom right corner. If ob is the head, the clone values 1367 * on the bottom right corner. If ob is the head, the clone values
1433 * will be zero, so the right thing will still happen. 1368 * will be zero, so the right thing will still happen.
1434 */ 1369 */
1435 bx = sx + head->arch->tail_x - ob->arch->clone.x; 1370 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1436 by = sy + head->arch->tail_y - ob->arch->clone.y; 1371 by = sy + head->arch->tail_y - ob->arch->clone.y;
1437 1372
1438 /* I don't think this can ever happen, but better to check for it just 1373 /* I don't think this can ever happen, but better to check for it just
1439 * in case. 1374 * in case.
1440 */ 1375 */
1441 if (bx < sx || by < sy) { 1376 if (bx < sx || by < sy)
1377 {
1442 LOG(llevError,"update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", 1378 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1443 bx, by, sx, sy); 1379 face_num = 0;
1444 face_num = 0; 1380 }
1445 }
1446 /* single part object, multipart object with non merged faces, 1381 /* single part object, multipart object with non merged faces,
1447 * of multipart object already at lower right. 1382 * of multipart object already at lower right.
1448 */ 1383 */
1449 else if (bx == sx && by == sy) { 1384 else if (bx == sx && by == sy)
1385 {
1450 face_num = ob->face->number; 1386 face_num = ob->face->number;
1451 1387
1452 /* if this face matches one stored away, clear that one away. 1388 /* if this face matches one stored away, clear that one away.
1453 * this code relies on the fact that the map1 commands 1389 * this code relies on the fact that the map1 commands
1454 * goes from 2 down to 0. 1390 * goes from 2 down to 0.
1455 */ 1391 */
1456 for (i=0; i<MAP_LAYERS; i++) 1392 for (i = 0; i < MAP_LAYERS; i++)
1457 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] && 1393 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1458 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num) 1394 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1459 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL; 1395 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1460 } 1396 }
1461 else { 1397 else
1398 {
1462 /* If this head is stored away, clear it - otherwise, 1399 /* If this head is stored away, clear it - otherwise,
1463 * there can be cases where a object is on multiple layers - 1400 * there can be cases where a object is on multiple layers -
1464 * we only want to send it once. 1401 * we only want to send it once.
1465 */ 1402 */
1466 face_num = head->face->number; 1403 face_num = head->face->number;
1467 for (i=0; i<MAP_LAYERS; i++) 1404 for (i = 0; i < MAP_LAYERS; i++)
1468 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] && 1405 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1469 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num) 1406 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1470 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL; 1407 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1471 1408
1472 /* First, try to put the new head on the same layer. If that is used up, 1409 /* First, try to put the new head on the same layer. If that is used up,
1473 * then find another layer. 1410 * then find another layer.
1474 */ 1411 */
1475 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL) { 1412 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1413 {
1476 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head; 1414 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1477 } else for (i=0; i<MAX_LAYERS; i++) { 1415 }
1416 else
1417 for (i = 0; i < MAX_LAYERS; i++)
1418 {
1478 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL || 1419 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1479 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head) { 1420 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1421 {
1480 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head; 1422 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1481 } 1423 }
1482 } 1424 }
1483 face_num = 0; /* Don't send this object - we'll send the head later */ 1425 face_num = 0; /* Don't send this object - we'll send the head later */
1484 } 1426 }
1485 } else { 1427 }
1428 else
1429 {
1486 /* In this case, we are already at the lower right or single part object, 1430 /* In this case, we are already at the lower right or single part object,
1487 * so nothing special 1431 * so nothing special
1488 */ 1432 */
1489 face_num = ob->face->number; 1433 face_num = ob->face->number;
1490 1434
1491 /* clear out any head entries that have the same face as this one */ 1435 /* clear out any head entries that have the same face as this one */
1492 for (bx=0; bx<layer; bx++) 1436 for (bx = 0; bx < layer; bx++)
1493 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] && 1437 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1494 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num) 1438 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1495 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL; 1439 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1496 } 1440 }
1497 } /* else not already head object or blank face */ 1441 } /* else not already head object or blank face */
1498 1442
1499 /* This is a real hack. Basically, if we have nothing to send for this layer, 1443 /* This is a real hack. Basically, if we have nothing to send for this layer,
1500 * but there is a head on the next layer, send that instead. 1444 * but there is a head on the next layer, send that instead.
1501 * Without this, what happens is you can get the case where the player stands 1445 * Without this, what happens is you can get the case where the player stands
1502 * on the same space as the head. However, if you have overlapping big objects 1446 * on the same space as the head. However, if you have overlapping big objects
1503 * of the same type, what happens then is it doesn't think it needs to send 1447 * of the same type, what happens then is it doesn't think it needs to send
1504 * This tends to make stacking also work/look better. 1448 * This tends to make stacking also work/look better.
1505 */ 1449 */
1506 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]) { 1450 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1451 {
1507 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1]->face->number; 1452 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1508 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer -1] = NULL; 1453 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1509 } 1454 }
1510 1455
1511 /* Another hack - because of heads and whatnot, this face may match one 1456 /* Another hack - because of heads and whatnot, this face may match one
1512 * we already sent for a lower layer. In that case, don't send 1457 * we already sent for a lower layer. In that case, don't send
1513 * this one. 1458 * this one.
1514 */ 1459 */
1515 if (face_num && layer+1<MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer+1] == face_num) { 1460 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1516 face_num = 0; 1461 face_num = 0;
1517 }
1518 1462
1519 /* We've gotten what face we want to use for the object. Now see if 1463 /* We've gotten what face we want to use for the object. Now see if
1520 * if it has changed since we last sent it to the client. 1464 * if it has changed since we last sent it to the client.
1521 */ 1465 */
1522 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) { 1466 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1467 {
1523 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1468 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1524 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1469 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1525 esrv_send_face(ns, face_num, 0); 1470 esrv_send_face (&ns, face_num, 0);
1526 SockList_AddShort(sl, face_num); 1471
1527 return 1; 1472 sl << uint16 (face_num);
1473 return 1;
1528 } 1474 }
1475
1529 /* Nothing changed */ 1476 /* Nothing changed */
1530 return 0; 1477 return 0;
1531} 1478}
1532 1479
1533/** 1480/**
1534 * This function is mainly a copy of update_space, 1481 * This function is mainly a copy of update_space,
1535 * except it handles update of the smoothing updates, 1482 * except it handles update of the smoothing updates,
1547 * layer is the layer to update, with 2 being the floor and 0 the 1494 * layer is the layer to update, with 2 being the floor and 0 the
1548 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1549 * take. 1496 * take.
1550 */ 1497 */
1551 1498
1552static inline int update_smooth(SockList *sl, NewSocket *ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1499static inline int
1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1553{ 1501{
1554 object *ob; 1502 object *ob;
1555 int smoothlevel; /* old face_num;*/ 1503 int smoothlevel; /* old face_num; */
1556 1504
1557 ob = GET_MAP_FACE_OBJ(mp, mx, my, layer); 1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1558 1506
1559 /* If there is no object for this space, or if the face for the object 1507 /* If there is no object for this space, or if the face for the object
1560 * is the blank face, set the smoothlevel to zero. 1508 * is the blank face, set the smoothlevel to zero.
1561 */ 1509 */
1562 if (!ob || ob->face == blank_face || MAP_NOSMOOTH(mp)) smoothlevel=0; 1510 if (!ob || ob->face == blank_face)
1511 smoothlevel = 0;
1563 else { 1512 else
1513 {
1564 smoothlevel = ob->smoothlevel; 1514 smoothlevel = ob->smoothlevel;
1565 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1566 SendSmooth(ns, ob->face->number); 1516 SendSmooth (&ns, ob->face->number);
1567 } /* else not already head object or blank face */ 1517 } /* else not already head object or blank face */
1568 1518
1569 /* We've gotten what face we want to use for the object. Now see if 1519 /* We've gotten what face we want to use for the object. Now see if
1570 * if it has changed since we last sent it to the client. 1520 * if it has changed since we last sent it to the client.
1571 */ 1521 */
1572 if (smoothlevel>255) 1522 if (smoothlevel > 255)
1573 smoothlevel=255; 1523 smoothlevel = 255;
1574 else if (smoothlevel<0) 1524 else if (smoothlevel < 0)
1575 smoothlevel=0; 1525 smoothlevel = 0;
1526
1576 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) { 1527 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1528 {
1577 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1529 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1578 SockList_AddChar(sl, (uint8) (smoothlevel&0xFF)); 1530 sl << uint8 (smoothlevel);
1579 return 1; 1531 return 1;
1580 } 1532 }
1533
1581 /* Nothing changed */ 1534 /* Nothing changed */
1582 return 0; 1535 return 0;
1583} 1536}
1584 1537
1585/** 1538/**
1586 * Returns the size of a data for a map square as returned by 1539 * Returns the size of a data for a map square as returned by
1587 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1540 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1588 * available. 1541 * available.
1589 */ 1542 */
1543int
1590int getExtendedMapInfoSize(NewSocket* ns){ 1544getExtendedMapInfoSize (client * ns)
1545{
1591 int result=0; 1546 int result = 0;
1547
1592 if (ns->ext_mapinfos){ 1548 if (ns->ext_mapinfos)
1549 {
1593 if (ns->EMI_smooth) 1550 if (ns->EMI_smooth)
1594 result+=1; /*One byte for smoothlevel*/ 1551 result += 1; /*One byte for smoothlevel */
1595 } 1552 }
1553
1596 return result; 1554 return result;
1597} 1555}
1556
1557// prefetch (and touch) all maps within a specific distancd
1558static void
1559prefetch_surrounding_maps (maptile *map, int distance)
1560{
1561 map->last_access = runtime;
1562
1563 if (--distance)
1564 for (int dir = 4; --dir; )
1565 if (const shstr &path = map->tile_path [dir])
1566 if (maptile *&neigh = map->tile_map [dir])
1567 prefetch_surrounding_maps (neigh, distance);
1568 else
1569 neigh = maptile::find_async (path, map);
1570}
1571
1572// prefetch a generous area around the player
1573static void
1574prefetch_surrounding_maps (object *op)
1575{
1576 prefetch_surrounding_maps (op->map, 3);
1577}
1578
1598/** 1579/**
1599 * This function uses the new map1 protocol command to send the map 1580 * This function uses the new map1 protocol command to send the map
1600 * to the client. It is necessary because the old map command supports 1581 * to the client. It is necessary because the old map command supports
1601 * a maximum map size of 15x15. 1582 * a maximum map size of 15x15.
1602 * This function is much simpler than the old one. This is because 1583 * This function is much simpler than the old one. This is because
1606 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1587 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1607 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1588 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1608 * and use the other 4 bits for other informatiion. For full documentation 1589 * and use the other 4 bits for other informatiion. For full documentation
1609 * of what we send, see the doc/Protocol file. 1590 * of what we send, see the doc/Protocol file.
1610 * I will describe internally what we do: 1591 * I will describe internally what we do:
1611 * the socket->lastmap shows how the map last looked when sent to the client. 1592 * the ns->lastmap shows how the map last looked when sent to the client.
1612 * in the lastmap structure, there is a cells array, which is set to the 1593 * in the lastmap structure, there is a cells array, which is set to the
1613 * maximum viewable size (As set in config.h). 1594 * maximum viewable size (As set in config.h).
1614 * in the cells, there are faces and a count value. 1595 * in the cells, there are faces and a count value.
1615 * we use the count value to hold the darkness value. If -1, then this space 1596 * we use the count value to hold the darkness value. If -1, then this space
1616 * is not viewable. 1597 * is not viewable.
1617 * we use faces[0] faces[1] faces[2] to hold what the three layers 1598 * we use faces[0] faces[1] faces[2] to hold what the three layers
1618 * look like. 1599 * look like.
1619 */ 1600 */
1601void
1620void draw_client_map1(object *pl) 1602draw_client_map1 (object *pl)
1621{ 1603{
1622 int x,y,ax, ay, d, startlen, max_x, max_y, oldlen; 1604 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1623 sint16 nx, ny; 1605 sint16 nx, ny;
1624 int estartlen, eoldlen; 1606 int estartlen, eoldlen;
1625 SockList sl;
1626 SockList esl; /*For extended Map info*/
1627 uint16 mask,emask; 1607 uint16 mask, emask;
1628 uint8 eentrysize; 1608 uint8 eentrysize;
1629 uint16 ewhatstart,ewhatflag; 1609 uint16 ewhatstart, ewhatflag;
1630 uint8 extendedinfos; 1610 uint8 extendedinfos;
1631 mapstruct *m; 1611 maptile *m;
1632 NewSocket &socket = pl->contr->socket;
1633 1612
1613 client &socket = *pl->contr->ns;
1614
1615 if (!pl->active)
1616 return;
1617
1634 check_map_change (pl->contr); 1618 check_map_change (pl->contr);
1619 prefetch_surrounding_maps (pl);
1635 1620
1636 sl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1621 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1637 if (socket.mapmode == Map1Cmd) 1622 packet esl;
1638 strcpy((char*)sl.buf,"map1 "); 1623
1639 else
1640 strcpy((char*)sl.buf,"map1a ");
1641 sl.len=strlen((char*)sl.buf);
1642 startlen = sl.len; 1624 startlen = sl.length ();
1625
1643 /*Extendedmapinfo structure initialisation*/ 1626 /*Extendedmapinfo structure initialisation */
1644 if (socket.ext_mapinfos){ 1627 if (socket.ext_mapinfos)
1645 esl.buf=(unsigned char*)malloc(MAXSOCKBUF); 1628 {
1646 strcpy((char*)esl.buf,"mapextended ");
1647 esl.len=strlen((char*)esl.buf);
1648 extendedinfos=EMI_NOREDRAW; 1629 extendedinfos = EMI_NOREDRAW;
1630
1649 if (socket.EMI_smooth) 1631 if (socket.EMI_smooth)
1650 extendedinfos|=EMI_SMOOTH; 1632 extendedinfos |= EMI_SMOOTH;
1633
1651 ewhatstart=esl.len; 1634 ewhatstart = esl.length ();
1652 ewhatflag=extendedinfos; /*The EMI_NOREDRAW bit 1635 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1653 could need to be taken away*/ 1636 could need to be taken away */
1654 SockList_AddChar(&esl, extendedinfos);
1655 eentrysize=getExtendedMapInfoSize(&socket); 1637 eentrysize = getExtendedMapInfoSize (&socket);
1656 SockList_AddChar(&esl, eentrysize); 1638 esl << "mapextended "
1639 << uint8 (extendedinfos)
1640 << uint8 (eentrysize);
1641
1657 estartlen = esl.len; 1642 estartlen = esl.length ();
1658 } else { 1643 }
1644 else
1645 {
1659 /* suppress compiler warnings */ 1646 /* suppress compiler warnings */
1660 ewhatstart = 0; 1647 ewhatstart = 0;
1661 ewhatflag = 0; 1648 ewhatflag = 0;
1662 estartlen = 0; 1649 estartlen = 0;
1663 } 1650 }
1651
1664 /* Init data to zero */ 1652 /* Init data to zero */
1665 memset(heads, 0, sizeof(object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1653 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1666 1654
1667 /* x,y are the real map locations. ax, ay are viewport relative 1655 /* x,y are the real map locations. ax, ay are viewport relative
1668 * locations. 1656 * locations.
1669 */ 1657 */
1670 ay=0; 1658 ay = 0;
1671 1659
1672 /* We could do this logic as conditionals in the if statement, 1660 /* We could do this logic as conditionals in the if statement,
1673 * but that started to get a bit messy to look at. 1661 * but that started to get a bit messy to look at.
1674 */ 1662 */
1675 max_x = pl->x+(socket.mapx+1)/2; 1663 max_x = pl->x + (socket.mapx + 1) / 2;
1676 max_y = pl->y+(socket.mapy+1)/2; 1664 max_y = pl->y + (socket.mapy + 1) / 2;
1665
1677 if (socket.mapmode == Map1aCmd) { 1666 if (socket.mapmode == Map1aCmd)
1667 {
1678 max_x += MAX_HEAD_OFFSET; 1668 max_x += MAX_HEAD_OFFSET;
1679 max_y += MAX_HEAD_OFFSET; 1669 max_y += MAX_HEAD_OFFSET;
1680 } 1670 }
1681 1671
1682 for(y=pl->y-socket.mapy/2; y<max_y; y++,ay++) { 1672 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1683 ax=0; 1673 {
1674 ax = 0;
1684 for(x=pl->x-socket.mapx/2;x<max_x;x++,ax++) { 1675 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1685 1676 {
1686 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1677 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1687 1678
1688 /* If this space is out of the normal viewable area, we only check 1679 /* If this space is out of the normal viewable area, we only check
1689 * the heads value ax or ay will only be greater than what 1680 * the heads value ax or ay will only be greater than what
1690 * the client wants if using the map1a command - this is because 1681 * the client wants if using the map1a command - this is because
1691 * if the map1a command is not used, max_x and max_y will be 1682 * if the map1a command is not used, max_x and max_y will be
1692 * set to lower values. 1683 * set to lower values.
1693 */ 1684 */
1694 if (ax >= socket.mapx || ay >= socket.mapy) { 1685 if (ax >= socket.mapx || ay >= socket.mapy)
1695 int i, got_one; 1686 {
1687 int i, got_one;
1696 1688
1697 oldlen = sl.len; 1689 oldlen = sl.length ();
1698 1690
1699 SockList_AddShort(&sl, mask); 1691 sl << uint16 (mask);
1700 1692
1701 if (check_head (sl, socket, ax, ay, 2)) 1693 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1702 mask |= 0x4; 1694 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1703 if (check_head (sl, socket, ax, ay, 1)) 1695 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1704 mask |= 0x2;
1705 if (check_head (sl, socket, ax, ay, 0))
1706 mask |= 0x1;
1707 1696
1708 /* If all we are doing is sending 0 (blank) faces, we don't 1697 /* If all we are doing is sending 0 (blank) faces, we don't
1709 * actually need to send that - just the coordinates 1698 * actually need to send that - just the coordinates
1710 * with no faces tells the client to blank out the 1699 * with no faces tells the client to blank out the
1711 * space. 1700 * space.
1712 */ 1701 */
1713 got_one=0; 1702 got_one = 0;
1714 for (i=oldlen+2; i<sl.len; i++) { 1703 for (i = oldlen + 2; i < sl.length (); i++)
1715 if (sl.buf[i]) got_one=1; 1704 if (sl[i])
1716 } 1705 got_one = 1;
1717 1706
1718 if (got_one && (mask & 0xf)) { 1707 if (got_one && (mask & 0xf))
1719 sl.buf[oldlen+1] = mask & 0xff; 1708 sl[oldlen + 1] = mask & 0xff;
1720 } else { /*either all faces blank, either no face at all*/ 1709 else
1710 { /*either all faces blank, either no face at all */
1721 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates*/ 1711 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1722 sl.len = oldlen + 2; 1712 sl.reset (oldlen + 2);
1723 else 1713 else
1724 sl.len = oldlen; 1714 sl.reset (oldlen);
1725 } 1715 }
1716
1726 /*What concerns extendinfos, nothing to be done for now 1717 /*What concerns extendinfos, nothing to be done for now
1727 * (perhaps effects layer later) 1718 * (perhaps effects layer later)
1728 */ 1719 */
1729 continue; /* don't do processing below */ 1720 continue; /* don't do processing below */
1730 } 1721 }
1731 1722
1732 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1723 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1733 1724
1734 d = pl->contr->blocked_los[ax][ay]; 1725 d = pl->contr->blocked_los[ax][ay];
1735 1726
1736 /* If the coordinates are not valid, or it is too dark to see, 1727 /* If the coordinates are not valid, or it is too dark to see,
1737 * we tell the client as such 1728 * we tell the client as such
1738 */ 1729 */
1739 nx=x; 1730 nx = x;
1740 ny=y; 1731 ny = y;
1741 m = get_map_from_coord(pl->map, &nx, &ny); 1732 m = get_map_from_coord (pl->map, &nx, &ny);
1742 if (!m) { 1733
1734 if (!m)
1735 {
1743 /* space is out of map. Update space and clear values 1736 /* space is out of map. Update space and clear values
1744 * if this hasn't already been done. If the space is out 1737 * if this hasn't already been done. If the space is out
1745 * of the map, it shouldn't have a head 1738 * of the map, it shouldn't have a head
1746 */ 1739 */
1747 if (lastcell.count != -1) { 1740 if (lastcell.count != -1)
1748 SockList_AddShort(&sl, mask); 1741 {
1742 sl << uint16 (mask);
1749 map_clearcell(&lastcell,0,0,0,-1); 1743 map_clearcell (&lastcell, 0, 0, 0, -1);
1750 } 1744 }
1751 } else if (d>3) { 1745 }
1752 int need_send=0, count; 1746 else if (d > 3)
1747 {
1748 m->touch ();
1749
1750 int need_send = 0, count;
1751
1753 /* This block deals with spaces that are not visible for whatever 1752 /* This block deals with spaces that are not visible for whatever
1754 * reason. Still may need to send the head for this space. 1753 * reason. Still may need to send the head for this space.
1755 */ 1754 */
1756 1755
1757 oldlen = sl.len; 1756 oldlen = sl.length ();
1758 1757
1759 SockList_AddShort(&sl, mask); 1758 sl << uint16 (mask);
1759
1760 if (lastcell.count != -1) need_send=1; 1760 if (lastcell.count != -1)
1761 need_send = 1;
1762
1761 count = -1; 1763 count = -1;
1762 1764
1763 if (socket.mapmode == Map1aCmd && have_head(ax, ay)) { 1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766 {
1764 /* Now check to see if any heads need to be sent */ 1767 /* Now check to see if any heads need to be sent */
1765 1768
1766 if (check_head (sl, socket, ax, ay, 2)) 1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1767 mask |= 0x4; 1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1768 if (check_head (sl, socket, ax, ay, 1)) 1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1769 mask |= 0x2;
1770 if (check_head (sl, socket, ax, ay, 0))
1771 mask |= 0x1;
1772 1772
1773 lastcell.count = count; 1773 lastcell.count = count;
1774 1774 }
1775 } else { 1775 else
1776 struct MapCell *cell = &lastcell; 1776 {
1777 /* properly clear a previously sent big face */ 1777 /* properly clear a previously sent big face */
1778 if(cell->faces[0] != 0 1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1779 || cell->faces[1] != 0 1779 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1780 || cell->faces[2] != 0) 1780 need_send = 1;
1781 need_send = 1; 1781
1782 map_clearcell(&lastcell, 0, 0, 0, count); 1782 map_clearcell (&lastcell, 0, 0, 0, count);
1783 } 1783 }
1784 1784
1785 if ((mask & 0xf) || need_send) { 1785 if ((mask & 0xf) || need_send)
1786 sl.buf[oldlen+1] = mask & 0xff; 1786 sl[oldlen + 1] = mask & 0xff;
1787 } else { 1787 else
1788 sl.len = oldlen; 1788 sl.reset (oldlen);
1789 } 1789 }
1790 } else { 1790 else
1791 {
1792 m->touch ();
1793
1791 /* In this block, the space is visible or there are head objects 1794 /* In this block, the space is visible or there are head objects
1792 * we need to send. 1795 * we need to send.
1793 */ 1796 */
1794 1797
1795 /* Rather than try to figure out what everything that we might 1798 /* Rather than try to figure out what everything that we might
1796 * need to send is, then form the packet after that, 1799 * need to send is, then form the packet after that,
1797 * we presume that we will in fact form a packet, and update 1800 * we presume that we will in fact form a packet, and update
1798 * the bits by what we do actually send. If we send nothing, 1801 * the bits by what we do actually send. If we send nothing,
1799 * we just back out sl.len to the old value, and no harm 1802 * we just back out sl.length () to the old value, and no harm
1800 * is done. 1803 * is done.
1801 * I think this is simpler than doing a bunch of checks to see 1804 * I think this is simpler than doing a bunch of checks to see
1802 * what if anything we need to send, setting the bits, then 1805 * what if anything we need to send, setting the bits, then
1803 * doing those checks again to add the real data. 1806 * doing those checks again to add the real data.
1804 */ 1807 */
1805 oldlen = sl.len; 1808 oldlen = sl.length ();
1806 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1807 eoldlen = esl.len; 1810 eoldlen = esl.length ();
1808 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1809 SockList_AddShort(&sl, mask); 1812 sl << uint16 (mask);
1810 1813
1811 if (socket.ext_mapinfos) 1814 if (socket.ext_mapinfos)
1812 SockList_AddShort(&esl, emask); 1815 esl << uint16 (emask);
1813 1816
1814 unsigned char dummy; 1817 unsigned char dummy;
1815 unsigned char *last_ext = &dummy; 1818 unsigned char *last_ext = &dummy;
1816 1819
1817 /* Darkness changed */ 1820 /* Darkness changed */
1818 if (lastcell.count != d && socket.darkness) { 1821 if (lastcell.count != d && socket.darkness)
1819 mask |= 0x8; 1822 {
1823 mask |= 0x8;
1820 1824
1821 if (socket.extmap) 1825 if (socket.extmap)
1822 { 1826 {
1823 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, d); 1827 *last_ext |= 0x80;
1828 last_ext = &sl[sl.length ()];
1829 sl << uint8 (d);
1824 } 1830 }
1825 else 1831 else
1826 SockList_AddChar (&sl, 255 - 64 * d); 1832 sl << uint8 (255 - 64 * d);
1827 } 1833 }
1828 1834
1829 lastcell.count = d; 1835 lastcell.count = d;
1830 1836
1831 if (socket.extmap) 1837 if (socket.extmap)
1832 { 1838 {
1833 uint8 stat_hp = 0; 1839 uint8 stat_hp = 0;
1840 uint8 stat_width = 0;
1841 uint8 flags = 0;
1842 UUID player = 0;
1834 1843
1835 // send hp information, if applicable 1844 // send hp information, if applicable
1836 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1845 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
1837 if (op->stats.maxhp > 0 1846 {
1838 && (unsigned)op->stats.maxhp + 1 > (unsigned)op->stats.hp 1847 if (op->head || op->invisible)
1839 && IS_LIVE (op)) 1848 ; // do not show
1849 else if (op->type == PLAYER
1850 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1851 {
1852 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1853 {
1840 stat_hp = 255 - op->stats.hp * 255 / op->stats.maxhp; 1854 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1855 stat_width = op->arch->tail_x;
1856 }
1857 }
1841 1858
1859 if (op->msg && op->msg[0] == '@')
1860 flags |= 1;
1861
1862 if (op->type == PLAYER && op != pl)
1863 player = op->count;
1864 }
1865
1842 if (lastcell.stat_hp != stat_hp) 1866 if (lastcell.stat_hp != stat_hp)
1843 { 1867 {
1844 lastcell.stat_hp = stat_hp; 1868 lastcell.stat_hp = stat_hp;
1845 1869
1846 mask |= 0x8; 1870 mask |= 0x8;
1847 *last_ext |= 0x80; last_ext = sl.buf + sl.len; SockList_AddChar (&sl, 5); 1871 *last_ext |= 0x80;
1848 SockList_AddChar (&sl, stat_hp); 1872 last_ext = &sl[sl.length ()];
1873
1874 sl << uint8 (5) << uint8 (stat_hp);
1875
1876 if (stat_width > 1)
1877 {
1878 *last_ext |= 0x80;
1879 last_ext = &sl[sl.length ()];
1880
1881 sl << uint8 (6) << uint8 (stat_width);
1849 } 1882 }
1850 } 1883 }
1851 1884
1852 /* Floor face */ 1885 if (lastcell.player != player)
1886 {
1887 lastcell.player = player;
1888
1889 mask |= 0x8;
1890 *last_ext |= 0x80;
1891 last_ext = &sl[sl.length ()];
1892
1893 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1894 }
1895
1896 if (lastcell.flags != flags)
1897 {
1898 lastcell.flags = flags;
1899
1900 mask |= 0x8;
1901 *last_ext |= 0x80;
1902 last_ext = &sl[sl.length ()];
1903
1904 sl << uint8 (8) << uint8 (flags);
1905 }
1906 }
1907
1908 /* Floor face */
1853 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 2)) 1909 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
1854 mask |= 0x4; 1910 mask |= 0x4;
1855 1911
1856 if (socket.EMI_smooth) 1912 if (socket.EMI_smooth)
1857 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 2)) 1913 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1858 emask |= 0x4; 1914 emask |= 0x4;
1859 1915
1860 /* Middle face */ 1916 /* Middle face */
1861 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 1)) 1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
1862 mask |= 0x2; 1918 mask |= 0x2;
1863 1919
1864 if (socket.EMI_smooth) 1920 if (socket.EMI_smooth)
1865 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 1)) 1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
1866 emask |= 0x2; 1922 emask |= 0x2;
1867 1923
1868 if(nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) { 1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1925 {
1869 if (lastcell.faces[0] != pl->face->number) { 1926 if (lastcell.faces[0] != pl->face->number)
1870 lastcell.faces[0] = pl->face->number; 1927 {
1871 mask |= 0x1; 1928 lastcell.faces[0] = pl->face->number;
1929 mask |= 0x1;
1930
1872 if (!(socket.faces_sent[pl->face->number] &NS_FACESENT_FACE)) 1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1873 esrv_send_face(&socket, pl->face->number, 0); 1932 esrv_send_face (&socket, pl->face->number, 0);
1874 SockList_AddShort(&sl, pl->face->number); 1933
1875 } 1934 sl << uint16 (pl->face->number);
1876 } 1935 }
1877 /* Top face */ 1936 }
1878 else { 1937 else
1938 {
1939 /* Top face */
1879 if (update_space(&sl, &socket, m, nx, ny, ax, ay, 0)) 1940 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
1880 mask |= 0x1; 1941 mask |= 0x1;
1942
1881 if (socket.EMI_smooth) 1943 if (socket.EMI_smooth)
1882 if (update_smooth(&esl, &socket, m, nx, ny, ax, ay, 0)){ 1944 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1883 emask |= 0x1; 1945 emask |= 0x1;
1884 } 1946 }
1885 } 1947
1886 /* Check to see if we are in fact sending anything for this 1948 /* Check to see if we are in fact sending anything for this
1887 * space by checking the mask. If so, update the mask. 1949 * space by checking the mask. If so, update the mask.
1888 * if not, reset the len to that from before adding the mask 1950 * if not, reset the len to that from before adding the mask
1889 * value, so we don't send those bits. 1951 * value, so we don't send those bits.
1890 */ 1952 */
1891 if (mask & 0xf) { 1953 if (mask & 0xf)
1892 sl.buf[oldlen+1] = mask & 0xff; 1954 sl[oldlen + 1] = mask & 0xff;
1893 } else { 1955 else
1894 sl.len = oldlen; 1956 sl.reset (oldlen);
1895 } 1957
1896 if (emask & 0xf) { 1958 if (emask & 0xf)
1897 esl.buf[eoldlen+1] = emask & 0xff; 1959 esl[eoldlen + 1] = emask & 0xff;
1898 } else { 1960 else
1899 esl.len = eoldlen; 1961 esl.reset (eoldlen);
1900 }
1901 } /* else this is a viewable space */ 1962 } /* else this is a viewable space */
1902 } /* for x loop */ 1963 } /* for x loop */
1903 } /* for y loop */ 1964 } /* for y loop */
1904 1965
1905 /* Verify that we in fact do need to send this */ 1966 /* Verify that we in fact do need to send this */
1906 if (socket.ext_mapinfos){ 1967 if (socket.ext_mapinfos)
1968 {
1907 if (!(sl.len>startlen || socket.sent_scroll)){ 1969 if (!(sl.length () > startlen || socket.sent_scroll))
1970 {
1908 /* No map data will follow, so don't say the client 1971 /* No map data will follow, so don't say the client
1909 * it doesn't need draw! 1972 * it doesn't need draw!
1910 */ 1973 */
1911 ewhatflag&=(~EMI_NOREDRAW); 1974 ewhatflag &= (~EMI_NOREDRAW);
1912 esl.buf[ewhatstart+1] = ewhatflag & 0xff; 1975 esl[ewhatstart + 1] = ewhatflag & 0xff;
1913 } 1976 }
1977
1914 if (esl.len>estartlen) { 1978 if (esl.length () > estartlen)
1915 Send_With_Handling(&socket, &esl); 1979 socket.send_packet (esl);
1916 }
1917 free(esl.buf);
1918 } 1980 }
1981
1919 if (sl.len>startlen || socket.sent_scroll) { 1982 if (sl.length () > startlen || socket.sent_scroll)
1920 Send_With_Handling(&socket, &sl); 1983 {
1984 socket.send_packet (sl);
1921 socket.sent_scroll = 0; 1985 socket.sent_scroll = 0;
1922 } 1986 }
1923 free(sl.buf);
1924} 1987}
1925 1988
1926/** 1989/**
1927 * Draws client map. 1990 * Draws client map.
1928 */ 1991 */
1992void
1929void draw_client_map(object *pl) 1993draw_client_map (object *pl)
1930{ 1994{
1931 int i,j; 1995 int i, j;
1932 sint16 ax, ay, nx, ny;/* ax and ay goes from 0 to max-size of arrays */ 1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
1933 New_Face *face,*floor; 1997 facetile *face, *floor;
1934 New_Face *floor2; 1998 facetile *floor2;
1935 int d, mflags; 1999 int d, mflags;
1936 struct Map newmap; 2000 struct Map newmap;
1937 mapstruct *m, *pm; 2001 maptile *m, *pm;
1938 2002
1939 if (pl->type != PLAYER) { 2003 if (pl->type != PLAYER)
2004 {
1940 LOG(llevError,"draw_client_map called with non player/non eric-server\n"); 2005 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1941 return; 2006 return;
1942 } 2007 }
1943 2008
1944 if (pl->contr->transport) {
1945 pm = pl->contr->transport->map;
1946 }
1947 else
1948 pm = pl->map; 2009 pm = pl->map;
1949 2010
1950 /* If player is just joining the game, he isn't here yet, so the map 2011 /* If player is just joining the game, he isn't here yet, so the map
1951 * can get swapped out. If so, don't try to send them a map. All will 2012 * can get swapped out. If so, don't try to send them a map. All will
1952 * be OK once they really log in. 2013 * be OK once they really log in.
1953 */ 2014 */
1954 if (pm==NULL || pm->in_memory!=MAP_IN_MEMORY) return; 2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016 return;
1955 2017
1956 memset(&newmap, 0, sizeof(struct Map)); 2018 memset (&newmap, 0, sizeof (struct Map));
1957 2019
1958 for(j = (pl->y - pl->contr->socket.mapy/2) ; j < (pl->y + (pl->contr->socket.mapy+1)/2); j++) { 2020 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1959 for(i = (pl->x - pl->contr->socket.mapx/2) ; i < (pl->x + (pl->contr->socket.mapx+1)/2); i++) { 2021 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1960 ax=i; 2022 {
1961 ay=j; 2023 ax = i;
2024 ay = j;
1962 m = pm; 2025 m = pm;
1963 mflags = get_map_flags(m, &m, ax, ay, &ax, &ay); 2026 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2027
1964 if (mflags & P_OUT_OF_MAP) 2028 if (mflags & P_OUT_OF_MAP)
1965 continue; 2029 continue;
1966 if (mflags & P_NEED_UPDATE) 2030
1967 update_position(m, ax, ay);
1968 /* If a map is visible to the player, we don't want to swap it out 2031 /* If a map is visible to the player, we don't want to swap it out
1969 * just to reload it. This should really call something like 2032 * just to reload it. This should really call something like
1970 * swap_map, but this is much more efficient and 'good enough' 2033 * swap_map, but this is much more efficient and 'good enough'
1971 */ 2034 */
1972 if (mflags & P_NEW_MAP) 2035 if (mflags & P_NEW_MAP)
1973 m->timeout = 50; 2036 m->timeout = 50;
1974 }
1975 } 2037 }
2038
1976 /* do LOS after calls to update_position */ 2039 /* do LOS after calls to update_position */
1977 if(pl->contr->do_los) { 2040 if (pl->contr->do_los)
2041 {
1978 update_los(pl); 2042 update_los (pl);
1979 pl->contr->do_los = 0; 2043 pl->contr->do_los = 0;
1980 } 2044 }
1981 2045
1982 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd) {
1983 /* Big maps need a different drawing mechanism to work */ 2046 /* Big maps need a different drawing mechanism to work */
1984 draw_client_map1(pl); 2047 draw_client_map1 (pl);
1985 return;
1986 }
1987
1988 if(pl->invisible & (pl->invisible < 50 ? 4 : 1)) {
1989 esrv_map_setbelow(&pl->contr->socket,pl->contr->socket.mapx/2,
1990 pl->contr->socket.mapy/2,pl->face->number,&newmap);
1991 }
1992
1993 /* j and i are the y and x coordinates of the real map (which is
1994 * basically some number of spaces around the player)
1995 * ax and ay are values from within the viewport (ie, 0, 0 is upper
1996 * left corner) and are thus disconnected from the map values.
1997 * Subtract 1 from the max values so that we properly handle cases where
1998 * player has specified an even map. Otherwise, we try to send them too
1999 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2000 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2001 * odd, this still works fine.
2002 */
2003 ay=0;
2004 for(j=pl->y-pl->contr->socket.mapy/2; j<=pl->y+(pl->contr->socket.mapy-1)/2;j++, ay++) {
2005 ax=0;
2006 for(i=pl->x-pl->contr->socket.mapx/2;i<=pl->x+(pl->contr->socket.mapx-1)/2;i++, ax++) {
2007
2008 d = pl->contr->blocked_los[ax][ay];
2009 /* note the out_of_map and d>3 checks are both within the same
2010 * negation check.
2011 */
2012 nx = i;
2013 ny = j;
2014 m = get_map_from_coord(pm, &nx, &ny);
2015 if (m && d<4) {
2016 face = GET_MAP_FACE(m, nx, ny,0);
2017 floor2 = GET_MAP_FACE(m, nx, ny,1);
2018 floor = GET_MAP_FACE(m, nx, ny,2);
2019
2020 /* If all is blank, send a blank face. */
2021 if ((!face || face == blank_face) &&
2022 (!floor2 || floor2 == blank_face) &&
2023 (!floor || floor == blank_face)) {
2024 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2025 blank_face->number,&newmap);
2026 } else { /* actually have something interesting */
2027 /* send the darkness mask, if any. */
2028 if (d && pl->contr->socket.darkness)
2029 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2030 dark_faces[d-1]->number,&newmap);
2031
2032 if (face && face != blank_face)
2033 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2034 face->number,&newmap);
2035 if (floor2 && floor2 != blank_face)
2036 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2037 floor2->number,&newmap);
2038 if (floor && floor != blank_face)
2039 esrv_map_setbelow(&pl->contr->socket,ax,ay,
2040 floor->number,&newmap);
2041 }
2042 } /* Is a valid space */
2043 }
2044 }
2045 esrv_map_doneredraw(&pl->contr->socket, &newmap);
2046
2047 check_map_change (pl->contr);
2048} 2048}
2049 2049
2050 2050
2051/*****************************************************************************/ 2051/*****************************************************************************/
2052
2052/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 2053/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
2054
2053/* a player. Of course, the client need to know the command to be able to */ 2055/* a player. Of course, the client need to know the command to be able to */
2056
2054/* manage it ! */ 2057/* manage it ! */
2058
2055/*****************************************************************************/ 2059/*****************************************************************************/
2060void
2056void send_plugin_custom_message(object *pl, char *buf) 2061send_plugin_custom_message (object *pl, char *buf)
2057{ 2062{
2058 cs_write_string(&pl->contr->socket,buf,strlen(buf)); 2063 pl->contr->ns->send_packet (buf);
2059} 2064}
2060 2065
2061/** 2066/**
2062 * This sends the skill number to name mapping. We ignore 2067 * This sends the skill number to name mapping. We ignore
2063 * the params - we always send the same info no matter what. 2068 * the params - we always send the same info no matter what.
2064 */ 2069 */
2070void
2065void send_skill_info(NewSocket *ns, char *params) 2071send_skill_info (client *ns, char *params)
2066{ 2072{
2067 SockList sl; 2073 packet sl;
2068 int i; 2074 sl << "replyinfo skill_info\n";
2069 2075
2070 sl.buf = (unsigned char*) malloc(MAXSOCKBUF);
2071 strcpy((char*)sl.buf,"replyinfo skill_info\n");
2072 for (i=1; i< NUM_SKILLS; i++) { 2076 for (int i = 1; i < NUM_SKILLS; i++)
2073 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, 2077 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2074 skill_names[i]); 2078
2075 }
2076 sl.len = strlen((char*)sl.buf);
2077 if (sl.len >= MAXSOCKBUF) { 2079 if (sl.length () >= MAXSOCKBUF)
2080 {
2078 LOG(llevError,"Buffer overflow in send_skill_info!\n"); 2081 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2079 fatal(0); 2082 fatal (0);
2080 } 2083 }
2081 Send_With_Handling(ns, &sl); 2084
2082 free(sl.buf); 2085 ns->send_packet (sl);
2083} 2086}
2084 2087
2085/** 2088/**
2086 * This sends the spell path to name mapping. We ignore 2089 * This sends the spell path to name mapping. We ignore
2087 * the params - we always send the same info no matter what. 2090 * the params - we always send the same info no matter what.
2088 */ 2091 */
2092void
2089void send_spell_paths (NewSocket *ns, char *params) { 2093send_spell_paths (client * ns, char *params)
2090 SockList sl; 2094{
2091 int i; 2095 packet sl;
2092 2096
2093 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2097 sl << "replyinfo spell_paths\n";
2094 strcpy((char*)sl.buf,"replyinfo spell_paths\n"); 2098
2095 for(i=0; i<NRSPELLPATHS; i++) 2099 for (int i = 0; i < NRSPELLPATHS; i++)
2096 sprintf((char*)sl.buf + strlen((char*)sl.buf), "%d:%s\n", 1<<i, spellpathnames[i]); 2100 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2097 sl.len = strlen((char*)sl.buf); 2101
2098 if (sl.len >= MAXSOCKBUF) { 2102 if (sl.length () >= MAXSOCKBUF)
2103 {
2099 LOG(llevError,"Buffer overflow in send_spell_paths!\n"); 2104 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2100 fatal(0); 2105 fatal (0);
2101 } 2106 }
2102 Send_With_Handling(ns, &sl); 2107
2103 free(sl.buf); 2108 ns->send_packet (sl);
2104} 2109}
2105 2110
2106/** 2111/**
2107 * This looks for any spells the player may have that have changed their stats. 2112 * This looks for any spells the player may have that have changed their stats.
2108 * it then sends an updspell packet for each spell that has changed in this way 2113 * it then sends an updspell packet for each spell that has changed in this way
2109 */ 2114 */
2115void
2110void esrv_update_spells(player *pl) { 2116esrv_update_spells (player *pl)
2111 SockList sl; 2117{
2112 int flags=0; 2118 if (!pl->ns)
2113 object *spell; 2119 return;
2114 if (!pl->socket.monitor_spells) return; 2120
2121 if (!pl->ns->monitor_spells)
2122 return;
2123
2115 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2124 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2125 {
2116 if (spell->type == SPELL) { 2126 if (spell->type == SPELL)
2127 {
2128 int flags = 0;
2129
2117 /* check if we need to update it*/ 2130 /* check if we need to update it */
2118 if (spell->last_sp != SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA)) { 2131 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2132 {
2119 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2133 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2120 flags |= UPD_SP_MANA; 2134 flags |= UPD_SP_MANA;
2121 } 2135 }
2136
2122 if (spell->last_grace != SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE)) { 2137 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2138 {
2123 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2139 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2124 flags |= UPD_SP_GRACE; 2140 flags |= UPD_SP_GRACE;
2125 } 2141 }
2142
2126 if (spell->last_eat != spell->stats.dam+SP_level_dam_adjust(pl->ob, spell)) { 2143 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2144 {
2127 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2145 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2128 flags |= UPD_SP_DAMAGE; 2146 flags |= UPD_SP_DAMAGE;
2147 }
2148
2149 if (flags)
2150 {
2151 packet sl;
2152
2153 sl << "updspell "
2154 << uint8 (flags)
2155 << uint32 (spell->count);
2156
2157 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2158 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2159 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2160
2161 pl->ns->send_packet (sl);
2162 }
2163 }
2129 } 2164 }
2130 if (flags !=0) {
2131 sl.buf =(unsigned char*) malloc(MAXSOCKBUF);
2132 strcpy((char*)sl.buf,"updspell ");
2133 sl.len=strlen((char*)sl.buf);
2134 SockList_AddChar(&sl, flags);
2135 SockList_AddInt(&sl, spell->count);
2136 if (flags & UPD_SP_MANA) SockList_AddShort(&sl, spell->last_sp);
2137 if (flags & UPD_SP_GRACE) SockList_AddShort(&sl, spell->last_grace);
2138 if (flags & UPD_SP_DAMAGE) SockList_AddShort(&sl, spell->last_eat);
2139 flags = 0;
2140 Send_With_Handling(&pl->socket, &sl);
2141 free(sl.buf);
2142 }
2143 }
2144 }
2145} 2165}
2146 2166
2167void
2147void esrv_remove_spell(player *pl, object *spell) { 2168esrv_remove_spell (player *pl, object *spell)
2148 SockList sl; 2169{
2170 if (!pl->ns->monitor_spells)
2171 return;
2149 2172
2150 if (!pl->socket.monitor_spells) return;
2151 if (!pl || !spell || spell->env != pl->ob) { 2173 if (!pl || !spell || spell->env != pl->ob)
2174 {
2152 LOG(llevError, "Invalid call to esrv_remove_spell"); 2175 LOG (llevError, "Invalid call to esrv_remove_spell");
2153 return; 2176 return;
2154 } 2177 }
2155 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2178
2156 strcpy((char*)sl.buf,"delspell "); 2179 packet sl ("delspell");
2157 sl.len=strlen((char*)sl.buf); 2180
2158 SockList_AddInt(&sl, spell->count); 2181 sl << uint32 (spell->count);
2159 Send_With_Handling(&pl->socket, &sl); 2182
2160 free(sl.buf); 2183 pl->ns->send_packet (sl);
2161} 2184}
2162 2185
2163/* appends the spell *spell to the Socklist we will send the data to. */ 2186/* appends the spell *spell to the Socklist we will send the data to. */
2187static void
2164static void append_spell (player *pl, SockList *sl, object *spell) { 2188append_spell (player *pl, packet &sl, object *spell)
2189{
2165 int len, i, skill=0; 2190 int len, i, skill = 0;
2166 2191
2167 if (!(spell->name)) { 2192 if (!(spell->name))
2193 {
2168 LOG(llevError, "item number %d is a spell with no name.\n", spell->count); 2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2169 return; 2195 return;
2170 } 2196 }
2171 SockList_AddInt(sl, spell->count); 2197
2172 SockList_AddShort(sl, spell->level);
2173 SockList_AddShort(sl, spell->casting_time);
2174 /* store costs and damage in the object struct, to compare to later */ 2198 /* store costs and damage in the object struct, to compare to later */
2175 spell->last_sp = SP_level_spellpoint_cost(pl->ob, spell, SPELL_MANA); 2199 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2176 spell->last_grace = SP_level_spellpoint_cost(pl->ob, spell, SPELL_GRACE); 2200 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2177 spell->last_eat = spell->stats.dam+SP_level_dam_adjust(pl->ob, spell); 2201 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2178 /* send the current values */
2179 SockList_AddShort(sl, spell->last_sp);
2180 SockList_AddShort(sl, spell->last_grace);
2181 SockList_AddShort(sl, spell->last_eat);
2182 2202
2183 /* figure out which skill it uses, if it uses one */ 2203 /* figure out which skill it uses, if it uses one */
2184 if (spell->skill) { 2204 if (spell->skill)
2205 {
2185 for (i=1; i< NUM_SKILLS; i++) 2206 for (i = 1; i < NUM_SKILLS; i++)
2186 if (!strcmp(spell->skill, skill_names[i])) { 2207 if (!strcmp (spell->skill, skill_names[i]))
2208 {
2187 skill = i+CS_STAT_SKILLINFO; 2209 skill = i + CS_STAT_SKILLINFO;
2188 break; 2210 break;
2211 }
2189 } 2212 }
2190 }
2191 SockList_AddChar(sl, skill);
2192 2213
2193 SockList_AddInt(sl, spell->path_attuned); 2214 /* send the current values */
2194 SockList_AddInt(sl, (spell->face)?spell->face->number:0); 2215 sl << uint32 (spell->count)
2195 2216 << uint16 (spell->level)
2196 len = strlen(spell->name); 2217 << uint16 (spell->casting_time)
2197 SockList_AddChar(sl, (char)len); 2218 << uint16 (spell->last_sp)
2198 memcpy(sl->buf+sl->len, spell->name, len); 2219 << uint16 (spell->last_grace)
2199 sl->len+=len; 2220 << uint16 (spell->last_eat)
2200 2221 << uint8 (skill)
2201 if (!spell->msg) { 2222 << uint32 (spell->path_attuned)
2202 SockList_AddShort(sl, 0); 2223 << uint32 (spell->face ? spell->face->number : 0)
2203 } 2224 << data8 (spell->name)
2204 else { 2225 << data16 (spell->msg);
2205 len = strlen(spell->msg);
2206 SockList_AddShort(sl, len);
2207 memcpy(sl->buf+sl->len, spell->msg, len);
2208 sl->len+=len;
2209 }
2210} 2226}
2211 2227
2212/** 2228/**
2213 * This tells the client to add the spell *ob, if *ob is NULL, then add 2229 * This tells the client to add the spell *ob, if *ob is NULL, then add
2214 * all spells in the player's inventory. 2230 * all spells in the player's inventory.
2215 */ 2231 */
2232void
2216void esrv_add_spells(player *pl, object *spell) { 2233esrv_add_spells (player *pl, object *spell)
2217 SockList sl; 2234{
2218 if (!pl) { 2235 if (!pl)
2236 {
2219 LOG(llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2220 return; 2238 return;
2221 } 2239 }
2222 if (!pl->socket.monitor_spells) return; 2240
2223 sl.buf = (unsigned char*) malloc(MAXSOCKBUF); 2241 if (!pl->ns->monitor_spells)
2224 strcpy((char*)sl.buf,"addspell "); 2242 return;
2225 sl.len=strlen((char*)sl.buf); 2243
2244 packet sl ("addspell");
2245
2226 if (!spell) { 2246 if (!spell)
2247 {
2227 for (spell=pl->ob->inv; spell!=NULL; spell=spell->below) { 2248 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2249 {
2228 /* were we to simply keep appending data here, we could exceed 2250 /* were we to simply keep appending data here, we could exceed
2229 * MAXSOCKBUF if the player has enough spells to add, we know that 2251 * MAXSOCKBUF if the player has enough spells to add, we know that
2230 * append_spells will always append 19 data bytes, plus 4 length 2252 * append_spells will always append 19 data bytes, plus 4 length
2231 * bytes and 3 strings (because that is the spec) so we need to 2253 * bytes and 3 strings (because that is the spec) so we need to
2232 * check that the length of those 3 strings, plus the 23 bytes, 2254 * check that the length of those 3 strings, plus the 23 bytes,
2233 * won't take us over the length limit for the socket, if it does, 2255 * won't take us over the length limit for the socket, if it does,
2234 * we need to send what we already have, and restart packet formation 2256 * we need to send what we already have, and restart packet formation
2235 */ 2257 */
2236 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 2258 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
2237 * to show add_spell is 26 bytes + 2 strings. However, the overun 2259 * to show add_spell is 26 bytes + 2 strings. However, the overun
2238 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2260 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2239 * like it will fix this 2261 * like it will fix this
2240 */ 2262 */
2241 if (spell->type != SPELL) continue; 2263 if (spell->type != SPELL)
2242 if (sl.len >= (MAXSOCKBUF - (26 + strlen(spell->name) + 2264 continue;
2243 (spell->msg?strlen(spell->msg):0)))) { 2265
2244 Send_With_Handling(&pl->socket, &sl); 2266 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2245 strcpy((char*)sl.buf,"addspell "); 2267 {
2246 sl.len=strlen((char*)sl.buf); 2268 pl->ns->send_packet (sl);
2269
2270 sl.reset ();
2271 sl << "addspell ";
2272 }
2273
2274 append_spell (pl, sl, spell);
2275 }
2247 } 2276 }
2277 else if (spell->type != SPELL)
2278 {
2279 LOG (llevError, "Asked to send a non-spell object as a spell");
2280 return;
2281 }
2282 else
2248 append_spell(pl, &sl, spell); 2283 append_spell (pl, sl, spell);
2249 } 2284
2250 }
2251 else if (spell->type != SPELL) {
2252 LOG(llevError, "Asked to send a non-spell object as a spell");
2253 return;
2254 }
2255 else append_spell(pl, &sl, spell);
2256 if (sl.len >= MAXSOCKBUF) { 2285 if (sl.length () >= MAXSOCKBUF)
2286 {
2257 LOG(llevError,"Buffer overflow in esrv_add_spells!\n"); 2287 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2258 fatal(0); 2288 fatal (0);
2259 } 2289 }
2290
2260 /* finally, we can send the packet */ 2291 /* finally, we can send the packet */
2261 Send_With_Handling(&pl->socket, &sl); 2292 pl->ns->send_packet (sl);
2262 free(sl.buf);
2263} 2293}
2264 2294

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