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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.20 by root, Thu Sep 14 23:13:49 2006 UTC vs.
Revision 1.43 by root, Sat Dec 16 20:16:37 2006 UTC

41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations 44 * operations
45 * 45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 46 */
50 47
51#include <global.h> 48#include <global.h>
52#include <sproto.h> 49#include <sproto.h>
53 50
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 51#include <living.h>
57#include <commands.h> 52#include <commands.h>
58 53
59/* This block is basically taken from socket.c - I assume if it works there, 54/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 55 * it should work here.
61 */ 56 */
62#ifndef WIN32 /* ---win32 exclude unix headers */
63# include <sys/types.h> 57#include <sys/types.h>
64# include <sys/time.h> 58#include <sys/time.h>
65# include <sys/socket.h> 59#include <sys/socket.h>
66# include <netinet/in.h> 60#include <netinet/in.h>
67# include <netdb.h> 61#include <netdb.h>
68#endif /* win32 */
69 62
70#ifdef HAVE_UNISTD_H
71# include <unistd.h> 63#include <unistd.h>
72#endif
73
74#ifdef HAVE_SYS_TIME_H
75# include <sys/time.h> 64#include <sys/time.h>
76#endif
77 65
78#include "sounds.h" 66#include "sounds.h"
79 67
80/** 68/**
81 * This table translates the attack numbers as used within the 69 * This table translates the attack numbers as used within the
98 -1, /* life stealing */ 86 -1, /* life stealing */
99 -1 /* Disease - not fully done yet */ 87 -1 /* Disease - not fully done yet */
100}; 88};
101 89
102static void 90static void
103socket_map_scroll (NewSocket * ns, int dx, int dy) 91socket_map_scroll (client *ns, int dx, int dy)
104{ 92{
105 struct Map newmap; 93 struct Map newmap;
106 int x, y, mx, my; 94 int x, y, mx, my;
107 95
108 {
109 char buf[MAXSOCKBUF];
110
111 sprintf (buf, "map_scroll %d %d", dx, dy); 96 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
112 Write_String_To_Socket (ns, buf, strlen (buf));
113 }
114 97
115 /* If we are using the Map1aCmd, we may in fact send 98 /* If we are using the Map1aCmd, we may in fact send
116 * head information that is outside the viewable map. 99 * head information that is outside the viewable map.
117 * So set the mx,my to the max value we want to 100 * So set the mx,my to the max value we want to
118 * look for. Removed code to do so - it caused extra 101 * look for. Removed code to do so - it caused extra
137 for (x = 0; x < mx; x++) 120 for (x = 0; x < mx; x++)
138 { 121 {
139 for (y = 0; y < my; y++) 122 for (y = 0; y < my; y++)
140 { 123 {
141 if (x >= ns->mapx || y >= ns->mapy) 124 if (x >= ns->mapx || y >= ns->mapy)
142 {
143 /* clear cells outside the viewable area */ 125 /* clear cells outside the viewable area */
144 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 126 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
145 }
146 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 127 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
147 {
148 /* clear newly visible tiles within the viewable area */ 128 /* clear newly visible tiles within the viewable area */
149 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 129 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
150 }
151 else 130 else
152 {
153 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 131 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
154 }
155 } 132 }
156 } 133 }
157 134
158 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
159 136
164} 141}
165 142
166static void 143static void
167clear_map (player *pl) 144clear_map (player *pl)
168{ 145{
169 NewSocket & socket = pl->socket; 146 client &socket = *pl->socket;
170 147
171 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 148 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
172 149
173 if (socket.newmapcmd == 1) 150 if (socket.newmapcmd == 1)
174 Write_String_To_Socket (&socket, "newmap", 6); 151 socket.send_packet ("newmap");
175 152
176 socket.update_look = 1; 153 socket.update_look = 1;
177 socket.look_position = 0; 154 socket.look_position = 0;
178} 155}
179 156
180/** check for map change and send new map data */ 157/** check for map change and send new map data */
181static void 158static void
182check_map_change (player *pl) 159check_map_change (player *pl)
183{ 160{
184 NewSocket & socket = pl->socket; 161 client &socket = *pl->socket;
185 object *ob = pl->ob; 162 object *ob = pl->ob;
186 char buf[MAX_BUF]; /* eauugggh */ 163 char buf[MAX_BUF]; /* eauugggh */
187 164
188 if (socket.current_map != ob->map) 165 if (socket.current_map != ob->map)
189 { 166 {
210 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 187 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
211 } 188 }
212 else 189 else
213 snprintf (buf, MAX_BUF, "mapinfo current"); 190 snprintf (buf, MAX_BUF, "mapinfo current");
214 191
215 Write_String_To_Socket (&socket, buf, strlen (buf)); 192 socket.send_packet (buf);
216 } 193 }
217 } 194 }
218 else if (socket.current_x != ob->x || socket.current_y != ob->y) 195 else if (socket.current_x != ob->x || socket.current_y != ob->y)
219 { 196 {
220 int dx = ob->x - socket.current_x; 197 int dx = ob->x - socket.current_x;
230 } 207 }
231 } 208 }
232 209
233 socket.current_x = ob->x; 210 socket.current_x = ob->x;
234 socket.current_y = ob->y; 211 socket.current_y = ob->y;
212}
213
214/**
215 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide
217 * that information.
218 */
219void
220RequestInfo (char *buf, int len, client * ns)
221{
222 char *params = NULL, *cp;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234
235 /* find the first space, make it null, and update the
236 * params pointer.
237 */
238 for (cp = buf; *cp != '\0'; cp++)
239 if (*cp == ' ')
240 {
241 *cp = '\0';
242 params = cp + 1;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 ns->send_packet (bigbuf, len);
235} 256}
236 257
237void 258void
238ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
239{ 260{
258 if (!strncmp (buf, "spatial ", 8)) 279 if (!strncmp (buf, "spatial ", 8))
259 { 280 {
260 buf += 8; 281 buf += 8;
261 282
262 // initial map and its origin 283 // initial map and its origin
263 mapstruct *map = pl->ob->map; 284 maptile *map = pl->ob->map;
264 sint16 dx, dy; 285 sint16 dx, dy;
265 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->socket->mapx / 2 - pl->ob->x;
266 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->socket->mapy / 2 - pl->ob->y;
267 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
268 289
269 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
270 { 291 {
271 int dir = *buf++; 292 int dir = *buf++;
322 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
323 } 344 }
324 else 345 else
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
326 347
327 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->socket->send_packet (bigbuf);
328} 349}
329 350
330/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
331void 352void
332SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
333{ 354{
334 int s, slen; 355 int s, slen;
335 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
336 357
337 /* run through the cmds of setup 358 /* run through the cmds of setup
339 * 360 *
340 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
341 * The client then must sort this out 362 * The client then must sort this out
342 */ 363 */
343 364
344 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
345 strcpy (cmdback, "setup"); 367 strcpy (cmdback, "setup");
346 for (s = 0; s < len;) 368 for (s = 0; s < len; )
347 { 369 {
348
349 cmd = &buf[s]; 370 cmd = &buf[s];
350 371
351 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
352 for (; buf[s] && buf[s] != ' '; s++); 373 for (; buf[s] && buf[s] != ' '; s++)
374 ;
375
353 buf[s++] = 0; 376 buf[s++] = 0;
377
354 while (buf[s] == ' ') 378 while (buf[s] == ' ')
355 s++; 379 s++;
356 380
357 if (s >= len) 381 if (s >= len)
358 break; 382 break;
359 383
360 param = &buf[s]; 384 param = &buf[s];
361 385
362 for (; buf[s] && buf[s] != ' '; s++); 386 for (; buf[s] && buf[s] != ' '; s++)
387 ;
388
363 buf[s++] = 0; 389 buf[s++] = 0;
390
364 while (buf[s] == ' ') 391 while (buf[s] == ' ')
365 s++; 392 s++;
366 393
367 slen = strlen (cmdback); 394 slen = strlen (cmdback);
368 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
529 * report a failure to the client. 556 * report a failure to the client.
530 */ 557 */
531 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 558 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
532 } 559 }
533 } /* for processing all the setup commands */ 560 } /* for processing all the setup commands */
561
534 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 562 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
535 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 563 ns->send_packet (cmdback);
536} 564}
537 565
538/** 566/**
539 * The client has requested to be added to the game. 567 * The client has requested to be added to the game.
540 * This is what takes care of it. We tell the client how things worked out. 568 * This is what takes care of it. We tell the client how things worked out.
541 * I am not sure if this file is the best place for this function. however, 569 * I am not sure if this file is the best place for this function. however,
542 * it either has to be here or init_sockets needs to be exported. 570 * it either has to be here or init_sockets needs to be exported.
543 */ 571 */
544void 572void
545AddMeCmd (char *buf, int len, NewSocket * ns) 573AddMeCmd (char *buf, int len, client * ns)
546{ 574{
547 Settings oldsettings;
548
549 oldsettings = settings;
550 if (ns->status != Ns_Add || add_player (ns)) 575 if (ns->status != Ns_Add || add_player (ns))
551 { 576 ns->send_packet ("addme_failed");
552 Write_String_To_Socket (ns, "addme_failed", 12);
553 }
554 else 577 else
555 { 578 ns->send_packet ("addme_success");
556 /* Basically, the add_player copies the socket structure into
557 * the player structure, so this one (which is from init_sockets)
558 * is not needed anymore. The write below should still work, as the
559 * stuff in ns is still relevant.
560 */
561 Write_String_To_Socket (ns, "addme_success", 13);
562 socket_info.nconns--;
563 ns->status = Ns_Avail;
564 }
565 settings = oldsettings;
566} 579}
567 580
568/** Reply to ExtendedInfos command */ 581/** Reply to ExtendedInfos command */
569void 582void
570ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 583ToggleExtendedInfos (char *buf, int len, client * ns)
571{ 584{
572 char cmdback[MAX_BUF]; 585 char cmdback[MAX_BUF];
573 char command[50]; 586 char command[50];
574 int info, nextinfo; 587 int info, nextinfo;
575 588
613 { 626 {
614 strcat (cmdback, " "); 627 strcat (cmdback, " ");
615 strcat (cmdback, "smoothing"); 628 strcat (cmdback, "smoothing");
616 } 629 }
617 630
618 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 631 ns->send_packet (cmdback);
619} 632}
620 633
621/* 634/*
622#define MSG_TYPE_BOOK 1 635#define MSG_TYPE_BOOK 1
623#define MSG_TYPE_CARD 2 636#define MSG_TYPE_CARD 2
626#define MSG_TYPE_MONUMENT 5 639#define MSG_TYPE_MONUMENT 5
627#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 640#define MSG_TYPE_SCRIPTED_DIALOG 6*/
628 641
629/** Reply to ExtendedInfos command */ 642/** Reply to ExtendedInfos command */
630void 643void
631ToggleExtendedText (char *buf, int len, NewSocket * ns) 644ToggleExtendedText (char *buf, int len, client * ns)
632{ 645{
633 char cmdback[MAX_BUF]; 646 char cmdback[MAX_BUF];
634 char temp[10]; 647 char temp[10];
635 char command[50]; 648 char command[50];
636 int info, nextinfo, i, flag; 649 int info, nextinfo, i, flag;
676 strcat (cmdback, " "); 689 strcat (cmdback, " ");
677 snprintf (temp, sizeof (temp), "%d", i); 690 snprintf (temp, sizeof (temp), "%d", i);
678 strcat (cmdback, temp); 691 strcat (cmdback, temp);
679 } 692 }
680 693
681 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 694 ns->send_packet (cmdback);
682} 695}
683 696
684/** 697/**
685 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 698 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
686 * Basically, it makes no sense to wait for the client to request a 699 * Basically, it makes no sense to wait for the client to request a
687 * a piece of data from us that we know the client wants. So 700 * a piece of data from us that we know the client wants. So
688 * if we know the client wants it, might as well push it to the 701 * if we know the client wants it, might as well push it to the
689 * client. 702 * client.
690 */ 703 */
691static void 704static void
692SendSmooth (NewSocket * ns, uint16 face) 705SendSmooth (client * ns, uint16 face)
693{ 706{
694 uint16 smoothface; 707 uint16 smoothface;
695 unsigned char reply[MAX_BUF];
696 SockList sl;
697 708
698 /* If we can't find a face, return and set it so we won't try to send this 709 /* If we can't find a face, return and set it so we won't try to send this
699 * again. 710 * again.
700 */ 711 */
701 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 712 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
709 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 720 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
710 esrv_send_face (ns, smoothface, 0); 721 esrv_send_face (ns, smoothface, 0);
711 722
712 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 723 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
713 724
714 sl.buf = reply; 725 packet sl;
715 strcpy ((char *) sl.buf, "smooth "); 726
716 sl.len = strlen ((char *) sl.buf); 727 sl << "smooth "
717 SockList_AddShort (&sl, face); 728 << uint16 (face)
718 SockList_AddShort (&sl, smoothface); 729 << uint16 (smoothface);
719 Send_With_Handling (ns, &sl); 730
731 ns->send_packet (sl);
720} 732}
721 733
722 /** 734 /**
723 * Tells client the picture it has to use 735 * Tells client the picture it has to use
724 * to smooth a picture number given as argument. 736 * to smooth a picture number given as argument.
725 */ 737 */
726void 738void
727AskSmooth (char *buf, int len, NewSocket * ns) 739AskSmooth (char *buf, int len, client * ns)
728{ 740{
729 uint16 facenbr; 741 uint16 facenbr;
730 742
731 facenbr = atoi (buf); 743 facenbr = atoi (buf);
732 SendSmooth (ns, facenbr); 744 SendSmooth (ns, facenbr);
733} 745}
734
735
736
737
738 746
739/** 747/**
740 * This handles the general commands from the client (ie, north, fire, cast, 748 * This handles the general commands from the client (ie, north, fire, cast,
741 * etc.) 749 * etc.)
742 */ 750 */
793 * etc.). It is a lot like PlayerCmd above, but is called with the 801 * etc.). It is a lot like PlayerCmd above, but is called with the
794 * 'ncom' method which gives more information back to the client so it 802 * 'ncom' method which gives more information back to the client so it
795 * can throttle. 803 * can throttle.
796 */ 804 */
797void 805void
798NewPlayerCmd (uint8 * buf, int len, player *pl) 806NewPlayerCmd (char *buf, int len, player *pl)
799{ 807{
800 int time, repeat; 808 int time, repeat;
801 short packet;
802 unsigned char command[MAX_BUF]; 809 char command[MAX_BUF];
803 SockList sl; 810 int pktlen;
804 811
805 if (len < 7) 812 if (len < 7)
806 { 813 {
807 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 814 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
808 return; 815 return;
809 } 816 }
810 817
811 packet = GetShort_String (buf); 818 pktlen = net_uint16 ((uint8 *)buf);
812 repeat = GetInt_String (buf + 2); 819 repeat = net_uint32 ((uint8 *)buf + 2);
820
813 /* -1 is special - no repeat, but don't update */ 821 /* -1 is special - no repeat, but don't update */
814 if (repeat != -1) 822 if (repeat != -1)
815 {
816 pl->count = repeat; 823 pl->count = repeat;
817 } 824
818 if ((len - 4) >= MAX_BUF) 825 if ((len - 4) >= MAX_BUF)
819 len = MAX_BUF - 5; 826 len = MAX_BUF - 5;
820 827
821 strncpy ((char *) command, (char *) buf + 6, len - 4); 828 strncpy ((char *) command, (char *) buf + 6, len - 4);
822 command[len - 4] = '\0'; 829 command[len - 4] = 0;
823
824 /* The following should never happen with a proper or honest client.
825 * Therefore, the error message doesn't have to be too clear - if
826 * someone is playing with a hacked/non working client, this gives them
827 * an idea of the problem, but they deserve what they get
828 */
829 if (pl->state != ST_PLAYING)
830 {
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
832 return;
833 }
834 830
835 /* This should not happen anymore. */ 831 /* This should not happen anymore. */
836 if (pl->ob->speed_left < -1.0) 832 if (pl->ob->speed_left < -1.0)
837 {
838 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 833 LOG (llevError, "Player has negative time - shouldn't do command.\n");
839 } 834
840 /* In c_new.c */ 835 /* In c_new.c */
841 execute_newserver_command (pl->ob, (char *) command); 836 execute_newserver_command (pl->ob, (char *) command);
842 /* Perhaps something better should be done with a left over count. 837 /* Perhaps something better should be done with a left over count.
843 * Cleaning up the input should probably be done first - all actions 838 * Cleaning up the input should probably be done first - all actions
844 * for the command that issued the count should be done before any other 839 * for the command that issued the count should be done before any other
845 * commands. 840 * commands.
846 */ 841 */
847 pl->count = 0; 842 pl->count = 0;
848 843
849 /* Send confirmation of command execution now */
850 sl.buf = command;
851 strcpy ((char *) sl.buf, "comc ");
852 sl.len = 5;
853 SockList_AddShort (&sl, packet);
854 if (FABS (pl->ob->speed) < 0.001) 844 if (FABS (pl->ob->speed) < 0.001)
855 time = MAX_TIME * 100; 845 time = MAX_TIME * 100;
856 else 846 else
857 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 847 time = (int) (MAX_TIME / FABS (pl->ob->speed));
858 SockList_AddInt (&sl, time); 848
859 Send_With_Handling (&pl->socket, &sl); 849 /* Send confirmation of command execution now */
850
851 packet sl;
852 sl << "comc " << uint16 (pktlen) << uint32 (time);
853 pl->socket->send_packet (sl);
860} 854}
861 855
862 856
863/** This is a reply to a previous query. */ 857/** This is a reply to a previous query. */
864void 858void
931 * something older than the server. If we assume the client will be 925 * something older than the server. If we assume the client will be
932 * backwards compatible, having it be a later version should not be a 926 * backwards compatible, having it be a later version should not be a
933 * problem. 927 * problem.
934 */ 928 */
935void 929void
936VersionCmd (char *buf, int len, NewSocket * ns) 930VersionCmd (char *buf, int len, client * ns)
937{ 931{
938 char *cp; 932 char *cp;
939 char version_warning[256]; 933 char version_warning[256];
940 934
941 if (!buf) 935 if (!buf)
965 cp = strchr (cp + 1, ' '); 959 cp = strchr (cp + 1, ' ');
966 if (cp) 960 if (cp)
967 { 961 {
968 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 962 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
969 963
970 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 964 assign (ns->version, cp + 1);
971 965
972 /* This is first implementation - i skip all beta DX clients with it 966 if (ns->sc_version < 1026)
973 * Add later stuff here for other clients
974 */
975
976 /* these are old dxclients */
977 /* Version 1024 added support for singular + plural name values -
978 * requiing this minimal value reduces complexity of that code, and it
979 * has been around for a long time.
980 */
981 if (!strcmp (" CF DX CLIENT", cp) || ns->sc_version < 1024)
982 { 967 {
983 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 968 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
984 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 969 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
985 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 970 ns->send_packet (version_warning);
986 } 971 }
987 972
988 } 973 }
989} 974}
990 975
991/** sound related functions. */ 976/** sound related functions. */
992
993void 977void
994SetSound (char *buf, int len, NewSocket * ns) 978SetSound (char *buf, int len, client * ns)
995{ 979{
996 ns->sound = atoi (buf); 980 ns->sound = atoi (buf);
997} 981}
998 982
999/** client wants the map resent */ 983/** client wants the map resent */
1009 */ 993 */
1010#if 0 994#if 0
1011 /* Okay, this is MAJOR UGLY. but the only way I know how to 995 /* Okay, this is MAJOR UGLY. but the only way I know how to
1012 * clear the "cache" 996 * clear the "cache"
1013 */ 997 */
1014 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 998 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1015 draw_client_map (pl->ob); 999 draw_client_map (pl->ob);
1016#endif 1000#endif
1017} 1001}
1018 1002
1019/** 1003/**
1057/** 1041/**
1058 * Asks the client to query the user. This way, the client knows 1042 * Asks the client to query the user. This way, the client knows
1059 * it needs to send something back (vs just printing out a message) 1043 * it needs to send something back (vs just printing out a message)
1060 */ 1044 */
1061void 1045void
1062send_query (NewSocket * ns, uint8 flags, char *text) 1046send_query (client * ns, uint8 flags, char *text)
1063{ 1047{
1064 char buf[MAX_BUF]; 1048 char buf[MAX_BUF];
1065 1049
1066 sprintf (buf, "query %d %s", flags, text ? text : ""); 1050 sprintf (buf, "query %d %s", flags, text ? text : "");
1067 Write_String_To_Socket (ns, buf, strlen (buf)); 1051 ns->send_packet (buf);
1068} 1052}
1069 1053
1070#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1054#define AddIfInt64(Old,New,Type) if (Old != New) {\
1071 Old = New; \ 1055 Old = New; \
1072 SockList_AddChar(&sl, Type); \ 1056 sl << uint8 (Type) << uint64 (New); \
1073 SockList_AddInt64(&sl, New); \
1074 } 1057 }
1075 1058
1076#define AddIfInt(Old,New,Type) if (Old != New) {\ 1059#define AddIfInt(Old,New,Type) if (Old != New) {\
1077 Old = New; \ 1060 Old = New; \
1078 SockList_AddChar(&sl, Type); \ 1061 sl << uint8 (Type) << uint32 (New); \
1079 SockList_AddInt(&sl, New); \
1080 } 1062 }
1081 1063
1082#define AddIfShort(Old,New,Type) if (Old != New) {\ 1064#define AddIfShort(Old,New,Type) if (Old != New) {\
1083 Old = New; \ 1065 Old = New; \
1084 SockList_AddChar(&sl, Type); \ 1066 sl << uint8 (Type) << uint16 (New); \
1085 SockList_AddShort(&sl, New); \
1086 } 1067 }
1087 1068
1088#define AddIfFloat(Old,New,Type) if (Old != New) {\ 1069#define AddIfFloat(Old,New,Type) if (Old != New) {\
1089 Old = New; \ 1070 Old = New; \
1090 SockList_AddChar(&sl, Type); \ 1071 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \
1091 SockList_AddInt(&sl,(long)(New*FLOAT_MULTI));\
1092 } 1072 }
1093 1073
1094#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 1074#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1095 if (Old) free(Old);\
1096 Old = strdup_local(New);\ 1075 free(Old); Old = strdup (New);\
1097 SockList_AddChar(&sl, Type); \ 1076 sl << uint8 (Type) << data8 (New); \
1098 SockList_AddChar(&sl, ( char )strlen(New)); \
1099 strcpy((char*)sl.buf + sl.len, New); \
1100 sl.len += strlen(New); \
1101 } 1077 }
1102 1078
1103/** 1079/**
1104 * Sends a statistics update. We look at the old values, 1080 * Sends a statistics update. We look at the old values,
1105 * and only send what has changed. Stat mapping values are in newclient.h 1081 * and only send what has changed. Stat mapping values are in newclient.h
1107 * commands for now. 1083 * commands for now.
1108 */ 1084 */
1109void 1085void
1110esrv_update_stats (player *pl) 1086esrv_update_stats (player *pl)
1111{ 1087{
1112 SockList sl;
1113 char buf[MAX_BUF]; 1088 char buf[MAX_BUF];
1114 uint16 flags; 1089 uint16 flags;
1115 1090
1116 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1091 packet sl;
1117 strcpy ((char *) sl.buf, "stats "); 1092 sl << "stats ";
1118 sl.len = strlen ((char *) sl.buf);
1119 1093
1120 if (pl->ob != NULL) 1094 if (pl->ob != NULL)
1121 { 1095 {
1122 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1096 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1123 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1097 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP);
1131 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 1105 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1132 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1106 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1133 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1107 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1134 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1108 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1135 } 1109 }
1110
1136 if (pl->socket.exp64) 1111 if (pl->socket->exp64)
1137 { 1112 {
1138 uint8 s; 1113 uint8 s;
1139 1114
1140 for (s = 0; s < NUM_SKILLS; s++) 1115 for (s = 0; s < NUM_SKILLS; s++)
1141 { 1116 {
1142 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1117 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp)
1143 { 1118 {
1144
1145 /* Always send along the level if exp changes. This is only 1119 /* Always send along the level if exp changes. This is only
1146 * 1 extra byte, but keeps processing simpler. 1120 * 1 extra byte, but keeps processing simpler.
1147 */ 1121 */
1148 SockList_AddChar (&sl, (char) (s + CS_STAT_SKILLINFO)); 1122 sl << uint8 (s + CS_STAT_SKILLINFO)
1149 SockList_AddChar (&sl, (char) pl->last_skill_ob[s]->level); 1123 << uint8 (pl->last_skill_ob[s]->level)
1150 SockList_AddInt64 (&sl, pl->last_skill_ob[s]->stats.exp); 1124 << uint64 (pl->last_skill_ob[s]->stats.exp);
1125
1151 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1126 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1152 } 1127 }
1153 } 1128 }
1154 } 1129 }
1130
1155 if (pl->socket.exp64) 1131 if (pl->socket->exp64)
1156 {
1157 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1132 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1158 }
1159 else 1133 else
1160 {
1161 AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP); 1134 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1162 } 1135
1163 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1136 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1164 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1137 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC);
1165 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1138 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC);
1166 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1139 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM);
1167 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1140 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED);
1168 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1141 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD);
1169 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1142 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1170 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1143 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM);
1171 flags = 0; 1144 flags = 0;
1145
1172 if (pl->fire_on) 1146 if (pl->fire_on)
1173 flags |= SF_FIREON; 1147 flags |= SF_FIREON;
1148
1174 if (pl->run_on) 1149 if (pl->run_on)
1175 flags |= SF_RUNON; 1150 flags |= SF_RUNON;
1176 1151
1177 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1152 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1153
1178 if (pl->socket.sc_version < 1025) 1154 if (pl->socket->sc_version < 1025)
1179 {
1180 AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR); 1155 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1181 }
1182 else 1156 else
1183 { 1157 {
1184 int i; 1158 int i;
1185 1159
1186 for (i = 0; i < NROFATTACKS; i++) 1160 for (i = 0; i < NROFATTACKS; i++)
1187 { 1161 {
1188 /* Skip ones we won't send */ 1162 /* Skip ones we won't send */
1189 if (atnr_cs_stat[i] == -1) 1163 if (atnr_cs_stat[i] == -1)
1190 continue; 1164 continue;
1165
1191 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1166 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1192 } 1167 }
1193 } 1168 }
1169
1194 if (pl->socket.monitor_spells) 1170 if (pl->socket->monitor_spells)
1195 { 1171 {
1196 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1172 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1197 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1173 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1198 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1174 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1199 } 1175 }
1176
1200 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1177 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1201 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1178 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1202 set_title (pl->ob, buf); 1179 set_title (pl->ob, buf);
1203 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1180 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1204 1181
1205 /* Only send it away if we have some actual data */ 1182 /* Only send it away if we have some actual data */
1206 if (sl.len > 6) 1183 if (sl.length () > 6)
1207 { 1184 pl->socket->send_packet (sl);
1208#ifdef ESRV_DEBUG
1209 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1210#endif
1211 Send_With_Handling (&pl->socket, &sl);
1212 }
1213 free (sl.buf);
1214} 1185}
1215
1216 1186
1217/** 1187/**
1218 * Tells the client that here is a player it should start using. 1188 * Tells the client that here is a player it should start using.
1219 */ 1189 */
1220void 1190void
1221esrv_new_player (player *pl, uint32 weight) 1191esrv_new_player (player *pl, uint32 weight)
1222{ 1192{
1223 SockList sl;
1224
1225 pl->last_weight = weight; 1193 pl->last_weight = weight;
1226 1194
1227 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1195 packet sl;
1196 sl << "player ";
1228 1197
1229 strcpy ((char *) sl.buf, "player "); 1198 sl << uint32 (pl->ob->count)
1230 sl.len = strlen ((char *) sl.buf); 1199 << uint32 (weight)
1231 SockList_AddInt (&sl, pl->ob->count); 1200 << uint32 (pl->ob->face->number)
1232 SockList_AddInt (&sl, weight); 1201 << data8 (pl->ob->name);
1233 SockList_AddInt (&sl, pl->ob->face->number);
1234 1202
1235 SockList_AddChar (&sl, (char) strlen (pl->ob->name)); 1203 pl->socket->send_packet (sl);
1236 strcpy ((char *) sl.buf + sl.len, pl->ob->name);
1237 sl.len += strlen (pl->ob->name);
1238
1239 Send_With_Handling (&pl->socket, &sl);
1240 free (sl.buf);
1241 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1204 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1242} 1205}
1243
1244 1206
1245/** 1207/**
1246 * Need to send an animation sequence to the client. 1208 * Need to send an animation sequence to the client.
1247 * We will send appropriate face commands to the client if we haven't 1209 * We will send appropriate face commands to the client if we haven't
1248 * sent them the face yet (this can become quite costly in terms of 1210 * sent them the face yet (this can become quite costly in terms of
1249 * how much we are sending - on the other hand, this should only happen 1211 * how much we are sending - on the other hand, this should only happen
1250 * when the player logs in and picks stuff up. 1212 * when the player logs in and picks stuff up.
1251 */ 1213 */
1252void 1214void
1253esrv_send_animation (NewSocket * ns, short anim_num) 1215esrv_send_animation (client * ns, short anim_num)
1254{ 1216{
1255 SockList sl;
1256 int i; 1217 int i;
1257 1218
1258 /* Do some checking on the anim_num we got. Note that the animations 1219 /* Do some checking on the anim_num we got. Note that the animations
1259 * are added in contigous order, so if the number is in the valid 1220 * are added in contigous order, so if the number is in the valid
1260 * range, it must be a valid animation. 1221 * range, it must be a valid animation.
1263 { 1224 {
1264 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1225 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1265 return; 1226 return;
1266 } 1227 }
1267 1228
1268 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1229 packet sl;
1269 strcpy ((char *) sl.buf, "anim "); 1230
1270 sl.len = 5; 1231 sl << "anim "
1271 SockList_AddShort (&sl, anim_num); 1232 << uint16 (anim_num)
1272 SockList_AddShort (&sl, 0); /* flags - not used right now */ 1233 << uint16 (0); /* flags - not used right now */
1234
1273 /* Build up the list of faces. Also, send any information (ie, the 1235 /* Build up the list of faces. Also, send any information (ie, the
1274 * the face itself) down to the client. 1236 * the face itself) down to the client.
1275 */ 1237 */
1276 for (i = 0; i < animations[anim_num].num_animations; i++) 1238 for (i = 0; i < animations[anim_num].num_animations; i++)
1277 { 1239 {
1278 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1240 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1279 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1241 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1280 SockList_AddShort (&sl, animations[anim_num].faces[i]); /* flags - not used right now */ 1242 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1281 } 1243 }
1282 Send_With_Handling (ns, &sl); 1244
1283 free (sl.buf); 1245 ns->send_packet (sl);
1246
1284 ns->anims_sent[anim_num] = 1; 1247 ns->anims_sent[anim_num] = 1;
1285} 1248}
1286 1249
1287 1250
1288/****************************************************************************** 1251/******************************************************************************
1294/** 1257/**
1295 * This adds face_num to a map cell at x,y. If the client doesn't have 1258 * This adds face_num to a map cell at x,y. If the client doesn't have
1296 * the face yet, we will also send it. 1259 * the face yet, we will also send it.
1297 */ 1260 */
1298static void 1261static void
1299esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1262esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1300{ 1263{
1301 if (newmap->cells[x][y].count >= MAP_LAYERS) 1264 if (newmap->cells[x][y].count >= MAP_LAYERS)
1302 { 1265 {
1303 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1266 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1304 return; 1267 return;
1305 abort (); 1268 abort ();
1306 } 1269 }
1270
1307 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num; 1271 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1308 newmap->cells[x][y].count++; 1272 newmap->cells[x][y].count++;
1273
1309 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1274 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1310 esrv_send_face (ns, face_num, 0); 1275 esrv_send_face (ns, face_num, 0);
1311} 1276}
1312 1277
1313struct LayerCell 1278struct LayerCell
1322 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1287 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1323}; 1288};
1324 1289
1325/** Checkes if map cells have changed */ 1290/** Checkes if map cells have changed */
1326static int 1291static int
1327mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1292mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1328{ 1293{
1329 int k; 1294 int k;
1330 1295
1331 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1296 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1332 return 1; 1297 return 1;
1345 * cnum is the client number, cur is the the buffer we put all of 1310 * cnum is the client number, cur is the the buffer we put all of
1346 * this data into. we return the end of the data. layers is 1311 * this data into. we return the end of the data. layers is
1347 * how many layers of data we should back. 1312 * how many layers of data we should back.
1348 */ 1313 */
1349static uint8 * 1314static uint8 *
1350compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1315compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1351{ 1316{
1352 int x, y, k; 1317 int x, y, k;
1353 int face; 1318 int face;
1354 unsigned char *fcur; 1319 unsigned char *fcur;
1355 struct MapLayer layers[MAP_LAYERS]; 1320 struct MapLayer layers[MAP_LAYERS];
1415 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1380 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1416 } 1381 }
1417 return cur; 1382 return cur;
1418} 1383}
1419 1384
1420static void
1421esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1422{
1423 static long frames, bytes, tbytes, tframes;
1424 char *cur;
1425 SockList sl;
1426
1427
1428 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1429 strcpy ((char *) sl.buf, "map ");
1430 sl.len = strlen ((char *) sl.buf);
1431
1432 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1433 sl.len = cur - (char *) sl.buf;
1434
1435/* LOG(llevDebug, "Sending map command.\n");*/
1436
1437 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1438 {
1439 /* All of this is just accounting stuff */
1440 if (tframes > 100)
1441 tframes = tbytes = 0;
1442
1443 tframes++;
1444 frames++;
1445 tbytes += sl.len;
1446 bytes += sl.len;
1447 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1448 Send_With_Handling (ns, &sl);
1449 ns->sent_scroll = 0;
1450 }
1451
1452 free (sl.buf);
1453}
1454
1455
1456/** Clears a map cell */ 1385/** Clears a map cell */
1457static void 1386static void
1458map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1387map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1459{ 1388{
1460 cell->faces[0] = face0; 1389 cell->faces[0] = face0;
1461 cell->faces[1] = face1; 1390 cell->faces[1] = face1;
1462 cell->faces[2] = face2; 1391 cell->faces[2] = face2;
1463 cell->count = count; 1392 cell->count = count;
1464 cell->stat_hp = 0; 1393 cell->stat_hp = 0;
1394 cell->flags = 0;
1465 cell->player = 0; 1395 cell->player = 0;
1466} 1396}
1467 1397
1468#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y) 1398#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1469#define MAX_LAYERS 3 1399#define MAX_LAYERS 3
1470 1400
1498 * needs to get sent - if so, it adds the data, sending the head 1428 * needs to get sent - if so, it adds the data, sending the head
1499 * if needed, and returning 1. If this no data needs to get 1429 * if needed, and returning 1. If this no data needs to get
1500 * sent, it returns zero. 1430 * sent, it returns zero.
1501 */ 1431 */
1502static int 1432static int
1503check_head (SockList & sl, NewSocket & ns, int ax, int ay, int layer) 1433check_head (packet &sl, client &ns, int ax, int ay, int layer)
1504{ 1434{
1505 short face_num; 1435 short face_num;
1506 1436
1507 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1437 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1508 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1438 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1509 else 1439 else
1510 face_num = 0; 1440 face_num = 0;
1511 1441
1512 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1442 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1513 { 1443 {
1514 SockList_AddShort (&sl, face_num); 1444 sl << uint16 (face_num);
1515 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1445 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1516 esrv_send_face (&ns, face_num, 0); 1446 esrv_send_face (&ns, face_num, 0);
1447
1517 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1448 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1518 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1449 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1519 return 1; 1450 return 1;
1520 } 1451 }
1521 1452
1541 * the case, it seems to make more sense to have these layer values 1472 * the case, it seems to make more sense to have these layer values
1542 * actually match. 1473 * actually match.
1543 */ 1474 */
1544 1475
1545static int 1476static int
1546update_space (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1477update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1547{ 1478{
1548 object *ob, *head; 1479 object *ob, *head;
1549 uint16 face_num; 1480 uint16 face_num;
1550 int bx, by, i; 1481 int bx, by, i;
1551 1482
1552 /* If there is a multipart object stored away, treat that as more important. 1483 /* If there is a multipart object stored away, treat that as more important.
1553 * If not, then do the normal processing. 1484 * If not, then do the normal processing.
1554 */ 1485 */
1555
1556 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer]; 1486 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1557 1487
1558 /* Check to see if this head is part of the set of objects 1488 /* Check to see if this head is part of the set of objects
1559 * we would normally send for this space. If so, then 1489 * we would normally send for this space. If so, then
1560 * don't use the head value. We need to do the check 1490 * don't use the head value. We need to do the check
1725 1655
1726 /* Another hack - because of heads and whatnot, this face may match one 1656 /* Another hack - because of heads and whatnot, this face may match one
1727 * we already sent for a lower layer. In that case, don't send 1657 * we already sent for a lower layer. In that case, don't send
1728 * this one. 1658 * this one.
1729 */ 1659 */
1730 if (face_num && layer + 1 < MAP_LAYERS && ns->lastmap.cells[sx][sy].faces[layer + 1] == face_num) 1660 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1731 {
1732 face_num = 0; 1661 face_num = 0;
1733 }
1734 1662
1735 /* We've gotten what face we want to use for the object. Now see if 1663 /* We've gotten what face we want to use for the object. Now see if
1736 * if it has changed since we last sent it to the client. 1664 * if it has changed since we last sent it to the client.
1737 */ 1665 */
1738 if (ns->lastmap.cells[sx][sy].faces[layer] != face_num) 1666 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num)
1739 { 1667 {
1740 ns->lastmap.cells[sx][sy].faces[layer] = face_num; 1668 ns.lastmap.cells[sx][sy].faces[layer] = face_num;
1741 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE)) 1669 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1742 esrv_send_face (ns, face_num, 0); 1670 esrv_send_face (&ns, face_num, 0);
1743 SockList_AddShort (sl, face_num); 1671
1672 sl << uint16 (face_num);
1744 return 1; 1673 return 1;
1745 } 1674 }
1675
1746 /* Nothing changed */ 1676 /* Nothing changed */
1747 return 0; 1677 return 0;
1748} 1678}
1749 1679
1750/** 1680/**
1765 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1695 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1766 * take. 1696 * take.
1767 */ 1697 */
1768 1698
1769static inline int 1699static inline int
1770update_smooth (SockList * sl, NewSocket * ns, mapstruct *mp, int mx, int my, int sx, int sy, int layer) 1700update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1771{ 1701{
1772 object *ob; 1702 object *ob;
1773 int smoothlevel; /* old face_num; */ 1703 int smoothlevel; /* old face_num; */
1774 1704
1775 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1705 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1780 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp)) 1710 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1781 smoothlevel = 0; 1711 smoothlevel = 0;
1782 else 1712 else
1783 { 1713 {
1784 smoothlevel = ob->smoothlevel; 1714 smoothlevel = ob->smoothlevel;
1785 if (smoothlevel && !(ns->faces_sent[ob->face->number] & NS_FACESENT_SMOOTH)) 1715 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1786 SendSmooth (ns, ob->face->number); 1716 SendSmooth (&ns, ob->face->number);
1787 } /* else not already head object or blank face */ 1717 } /* else not already head object or blank face */
1788 1718
1789 /* We've gotten what face we want to use for the object. Now see if 1719 /* We've gotten what face we want to use for the object. Now see if
1790 * if it has changed since we last sent it to the client. 1720 * if it has changed since we last sent it to the client.
1791 */ 1721 */
1792 if (smoothlevel > 255) 1722 if (smoothlevel > 255)
1793 smoothlevel = 255; 1723 smoothlevel = 255;
1794 else if (smoothlevel < 0) 1724 else if (smoothlevel < 0)
1795 smoothlevel = 0; 1725 smoothlevel = 0;
1726
1796 if (ns->lastmap.cells[sx][sy].smooth[layer] != smoothlevel) 1727 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1797 { 1728 {
1798 ns->lastmap.cells[sx][sy].smooth[layer] = smoothlevel; 1729 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1799 SockList_AddChar (sl, (uint8) (smoothlevel & 0xFF)); 1730 sl << uint8 (smoothlevel);
1800 return 1; 1731 return 1;
1801 } 1732 }
1733
1802 /* Nothing changed */ 1734 /* Nothing changed */
1803 return 0; 1735 return 0;
1804} 1736}
1805 1737
1806/** 1738/**
1807 * Returns the size of a data for a map square as returned by 1739 * Returns the size of a data for a map square as returned by
1808 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1740 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1809 * available. 1741 * available.
1810 */ 1742 */
1811int 1743int
1812getExtendedMapInfoSize (NewSocket * ns) 1744getExtendedMapInfoSize (client * ns)
1813{ 1745{
1814 int result = 0; 1746 int result = 0;
1815 1747
1816 if (ns->ext_mapinfos) 1748 if (ns->ext_mapinfos)
1817 { 1749 {
1847draw_client_map1 (object *pl) 1779draw_client_map1 (object *pl)
1848{ 1780{
1849 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1781 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen;
1850 sint16 nx, ny; 1782 sint16 nx, ny;
1851 int estartlen, eoldlen; 1783 int estartlen, eoldlen;
1852 SockList sl;
1853 SockList esl; /*For extended Map info */
1854 uint16 mask, emask; 1784 uint16 mask, emask;
1855 uint8 eentrysize; 1785 uint8 eentrysize;
1856 uint16 ewhatstart, ewhatflag; 1786 uint16 ewhatstart, ewhatflag;
1857 uint8 extendedinfos; 1787 uint8 extendedinfos;
1858 mapstruct *m; 1788 maptile *m;
1859 1789
1860 NewSocket & socket = pl->contr->socket; 1790 client &socket = *pl->contr->socket;
1861 1791
1862 check_map_change (pl->contr); 1792 check_map_change (pl->contr);
1863 1793
1864 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 1794 packet sl;
1865 if (socket.mapmode == Map1Cmd) 1795 packet esl;
1866 strcpy ((char *) sl.buf, "map1 "); 1796
1867 else 1797 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1868 strcpy ((char *) sl.buf, "map1a ");
1869 sl.len = strlen ((char *) sl.buf);
1870 startlen = sl.len; 1798 startlen = sl.length ();
1799
1871 /*Extendedmapinfo structure initialisation */ 1800 /*Extendedmapinfo structure initialisation */
1872 if (socket.ext_mapinfos) 1801 if (socket.ext_mapinfos)
1873 { 1802 {
1874 esl.buf = (unsigned char *) malloc (MAXSOCKBUF);
1875 strcpy ((char *) esl.buf, "mapextended ");
1876 esl.len = strlen ((char *) esl.buf);
1877 extendedinfos = EMI_NOREDRAW; 1803 extendedinfos = EMI_NOREDRAW;
1804
1878 if (socket.EMI_smooth) 1805 if (socket.EMI_smooth)
1879 extendedinfos |= EMI_SMOOTH; 1806 extendedinfos |= EMI_SMOOTH;
1807
1880 ewhatstart = esl.len; 1808 ewhatstart = esl.length ();
1881 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1809 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1882 could need to be taken away */ 1810 could need to be taken away */
1883 SockList_AddChar (&esl, extendedinfos);
1884 eentrysize = getExtendedMapInfoSize (&socket); 1811 eentrysize = getExtendedMapInfoSize (&socket);
1885 SockList_AddChar (&esl, eentrysize); 1812 esl << "mapextended "
1813 << uint8 (extendedinfos)
1814 << uint8 (eentrysize);
1815
1886 estartlen = esl.len; 1816 estartlen = esl.length ();
1887 } 1817 }
1888 else 1818 else
1889 { 1819 {
1890 /* suppress compiler warnings */ 1820 /* suppress compiler warnings */
1891 ewhatstart = 0; 1821 ewhatstart = 0;
1892 ewhatflag = 0; 1822 ewhatflag = 0;
1893 estartlen = 0; 1823 estartlen = 0;
1894 } 1824 }
1825
1895 /* Init data to zero */ 1826 /* Init data to zero */
1896 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS); 1827 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1897 1828
1898 /* x,y are the real map locations. ax, ay are viewport relative 1829 /* x,y are the real map locations. ax, ay are viewport relative
1899 * locations. 1830 * locations.
1903 /* We could do this logic as conditionals in the if statement, 1834 /* We could do this logic as conditionals in the if statement,
1904 * but that started to get a bit messy to look at. 1835 * but that started to get a bit messy to look at.
1905 */ 1836 */
1906 max_x = pl->x + (socket.mapx + 1) / 2; 1837 max_x = pl->x + (socket.mapx + 1) / 2;
1907 max_y = pl->y + (socket.mapy + 1) / 2; 1838 max_y = pl->y + (socket.mapy + 1) / 2;
1839
1908 if (socket.mapmode == Map1aCmd) 1840 if (socket.mapmode == Map1aCmd)
1909 { 1841 {
1910 max_x += MAX_HEAD_OFFSET; 1842 max_x += MAX_HEAD_OFFSET;
1911 max_y += MAX_HEAD_OFFSET; 1843 max_y += MAX_HEAD_OFFSET;
1912 } 1844 }
1927 */ 1859 */
1928 if (ax >= socket.mapx || ay >= socket.mapy) 1860 if (ax >= socket.mapx || ay >= socket.mapy)
1929 { 1861 {
1930 int i, got_one; 1862 int i, got_one;
1931 1863
1932 oldlen = sl.len; 1864 oldlen = sl.length ();
1933 1865
1934 SockList_AddShort (&sl, mask); 1866 sl << uint16 (mask);
1935 1867
1936 if (check_head (sl, socket, ax, ay, 2)) 1868 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1937 mask |= 0x4;
1938 if (check_head (sl, socket, ax, ay, 1)) 1869 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1939 mask |= 0x2;
1940 if (check_head (sl, socket, ax, ay, 0)) 1870 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1941 mask |= 0x1;
1942 1871
1943 /* If all we are doing is sending 0 (blank) faces, we don't 1872 /* If all we are doing is sending 0 (blank) faces, we don't
1944 * actually need to send that - just the coordinates 1873 * actually need to send that - just the coordinates
1945 * with no faces tells the client to blank out the 1874 * with no faces tells the client to blank out the
1946 * space. 1875 * space.
1947 */ 1876 */
1948 got_one = 0; 1877 got_one = 0;
1949 for (i = oldlen + 2; i < sl.len; i++) 1878 for (i = oldlen + 2; i < sl.length (); i++)
1950 {
1951 if (sl.buf[i]) 1879 if (sl[i])
1952 got_one = 1; 1880 got_one = 1;
1953 }
1954 1881
1955 if (got_one && (mask & 0xf)) 1882 if (got_one && (mask & 0xf))
1956 {
1957 sl.buf[oldlen + 1] = mask & 0xff; 1883 sl[oldlen + 1] = mask & 0xff;
1958 }
1959 else 1884 else
1960 { /*either all faces blank, either no face at all */ 1885 { /*either all faces blank, either no face at all */
1961 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1886 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1962 sl.len = oldlen + 2; 1887 sl.reset (oldlen + 2);
1963 else 1888 else
1964 sl.len = oldlen; 1889 sl.reset (oldlen);
1965 } 1890 }
1891
1966 /*What concerns extendinfos, nothing to be done for now 1892 /*What concerns extendinfos, nothing to be done for now
1967 * (perhaps effects layer later) 1893 * (perhaps effects layer later)
1968 */ 1894 */
1969 continue; /* don't do processing below */ 1895 continue; /* don't do processing below */
1970 } 1896 }
1971 1897
1972 MapCell & lastcell = socket.lastmap.cells[ax][ay]; 1898 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1973 1899
1974 d = pl->contr->blocked_los[ax][ay]; 1900 d = pl->contr->blocked_los[ax][ay];
1975 1901
1976 /* If the coordinates are not valid, or it is too dark to see, 1902 /* If the coordinates are not valid, or it is too dark to see,
1977 * we tell the client as such 1903 * we tell the client as such
1978 */ 1904 */
1979 nx = x; 1905 nx = x;
1980 ny = y; 1906 ny = y;
1981 m = get_map_from_coord (pl->map, &nx, &ny); 1907 m = get_map_from_coord (pl->map, &nx, &ny);
1908
1982 if (!m) 1909 if (!m)
1983 { 1910 {
1984 /* space is out of map. Update space and clear values 1911 /* space is out of map. Update space and clear values
1985 * if this hasn't already been done. If the space is out 1912 * if this hasn't already been done. If the space is out
1986 * of the map, it shouldn't have a head 1913 * of the map, it shouldn't have a head
1987 */ 1914 */
1988 if (lastcell.count != -1) 1915 if (lastcell.count != -1)
1989 { 1916 {
1990 SockList_AddShort (&sl, mask); 1917 sl << uint16 (mask);
1991 map_clearcell (&lastcell, 0, 0, 0, -1); 1918 map_clearcell (&lastcell, 0, 0, 0, -1);
1992 } 1919 }
1993 } 1920 }
1994 else if (d > 3) 1921 else if (d > 3)
1995 { 1922 {
1997 1924
1998 /* This block deals with spaces that are not visible for whatever 1925 /* This block deals with spaces that are not visible for whatever
1999 * reason. Still may need to send the head for this space. 1926 * reason. Still may need to send the head for this space.
2000 */ 1927 */
2001 1928
2002 oldlen = sl.len; 1929 oldlen = sl.length ();
2003 1930
2004 SockList_AddShort (&sl, mask); 1931 sl << uint16 (mask);
1932
2005 if (lastcell.count != -1) 1933 if (lastcell.count != -1)
2006 need_send = 1; 1934 need_send = 1;
1935
2007 count = -1; 1936 count = -1;
2008 1937
2009 if (socket.mapmode == Map1aCmd && have_head (ax, ay)) 1938 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
2010 { 1939 {
2011 /* Now check to see if any heads need to be sent */ 1940 /* Now check to see if any heads need to be sent */
2012 1941
2013 if (check_head (sl, socket, ax, ay, 2)) 1942 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
2014 mask |= 0x4;
2015 if (check_head (sl, socket, ax, ay, 1)) 1943 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
2016 mask |= 0x2;
2017 if (check_head (sl, socket, ax, ay, 0)) 1944 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
2018 mask |= 0x1;
2019 1945
2020 lastcell.count = count; 1946 lastcell.count = count;
2021
2022 } 1947 }
2023 else 1948 else
2024 { 1949 {
2025 struct MapCell *cell = &lastcell;
2026
2027 /* properly clear a previously sent big face */ 1950 /* properly clear a previously sent big face */
2028 if (cell->faces[0] != 0 || cell->faces[1] != 0 || cell->faces[2] != 0) 1951 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0
1952 || lastcell.stat_hp || lastcell.flags || lastcell.player)
2029 need_send = 1; 1953 need_send = 1;
1954
2030 map_clearcell (&lastcell, 0, 0, 0, count); 1955 map_clearcell (&lastcell, 0, 0, 0, count);
2031 } 1956 }
2032 1957
2033 if ((mask & 0xf) || need_send) 1958 if ((mask & 0xf) || need_send)
2034 {
2035 sl.buf[oldlen + 1] = mask & 0xff; 1959 sl[oldlen + 1] = mask & 0xff;
2036 }
2037 else 1960 else
2038 {
2039 sl.len = oldlen; 1961 sl.reset (oldlen);
2040 }
2041 } 1962 }
2042 else 1963 else
2043 { 1964 {
2044 /* In this block, the space is visible or there are head objects 1965 /* In this block, the space is visible or there are head objects
2045 * we need to send. 1966 * we need to send.
2047 1968
2048 /* Rather than try to figure out what everything that we might 1969 /* Rather than try to figure out what everything that we might
2049 * need to send is, then form the packet after that, 1970 * need to send is, then form the packet after that,
2050 * we presume that we will in fact form a packet, and update 1971 * we presume that we will in fact form a packet, and update
2051 * the bits by what we do actually send. If we send nothing, 1972 * the bits by what we do actually send. If we send nothing,
2052 * we just back out sl.len to the old value, and no harm 1973 * we just back out sl.length () to the old value, and no harm
2053 * is done. 1974 * is done.
2054 * I think this is simpler than doing a bunch of checks to see 1975 * I think this is simpler than doing a bunch of checks to see
2055 * what if anything we need to send, setting the bits, then 1976 * what if anything we need to send, setting the bits, then
2056 * doing those checks again to add the real data. 1977 * doing those checks again to add the real data.
2057 */ 1978 */
2058 oldlen = sl.len; 1979 oldlen = sl.length ();
2059 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1980 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2060 eoldlen = esl.len; 1981 eoldlen = esl.length ();
2061 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1982 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2062 SockList_AddShort (&sl, mask); 1983 sl << uint16 (mask);
2063 1984
2064 if (socket.ext_mapinfos) 1985 if (socket.ext_mapinfos)
2065 SockList_AddShort (&esl, emask); 1986 esl << uint16 (emask);
2066 1987
2067 unsigned char dummy; 1988 unsigned char dummy;
2068 unsigned char *last_ext = &dummy; 1989 unsigned char *last_ext = &dummy;
2069 1990
2070 /* Darkness changed */ 1991 /* Darkness changed */
2073 mask |= 0x8; 1994 mask |= 0x8;
2074 1995
2075 if (socket.extmap) 1996 if (socket.extmap)
2076 { 1997 {
2077 *last_ext |= 0x80; 1998 *last_ext |= 0x80;
2078 last_ext = sl.buf + sl.len; 1999 last_ext = &sl[sl.length ()];
2079 SockList_AddChar (&sl, d); 2000 sl << uint8 (d);
2080 } 2001 }
2081 else 2002 else
2082 SockList_AddChar (&sl, 255 - 64 * d); 2003 sl << uint8 (255 - 64 * d);
2083 } 2004 }
2084 2005
2085 lastcell.count = d; 2006 lastcell.count = d;
2086 2007
2087 if (socket.extmap) 2008 if (socket.extmap)
2088 { 2009 {
2089 uint8 stat_hp = 0; 2010 uint8 stat_hp = 0;
2090 uint8 stat_width = 0; 2011 uint8 stat_width = 0;
2012 uint8 flags = 0;
2091 tag_t player = 0; 2013 UUID player = 0;
2092 2014
2093 // send hp information, if applicable 2015 // send hp information, if applicable
2094 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 2016 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0))
2095 { 2017 {
2096 if (op->head || op->invisible) 2018 if (op->head || op->invisible)
2103 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 2025 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
2104 stat_width = op->arch->tail_x; 2026 stat_width = op->arch->tail_x;
2105 } 2027 }
2106 } 2028 }
2107 2029
2030 if (op->msg && op->msg[0] == '@')
2031 flags |= 1;
2032
2108 if (op->type == PLAYER && op != pl) 2033 if (op->type == PLAYER && op != pl)
2109 player = op->count; 2034 player = op->count;
2110 } 2035 }
2111 2036
2112 if (lastcell.stat_hp != stat_hp) 2037 if (lastcell.stat_hp != stat_hp)
2113 { 2038 {
2114 lastcell.stat_hp = stat_hp; 2039 lastcell.stat_hp = stat_hp;
2115 2040
2116 mask |= 0x8; 2041 mask |= 0x8;
2117 *last_ext |= 0x80; 2042 *last_ext |= 0x80;
2118 last_ext = sl.buf + sl.len; 2043 last_ext = &sl[sl.length ()];
2119 SockList_AddChar (&sl, 5); 2044
2120 SockList_AddChar (&sl, stat_hp); 2045 sl << uint8 (5) << uint8 (stat_hp);
2121 2046
2122 if (stat_width > 1) 2047 if (stat_width > 1)
2123 { 2048 {
2124 *last_ext |= 0x80; 2049 *last_ext |= 0x80;
2125 last_ext = sl.buf + sl.len; 2050 last_ext = &sl[sl.length ()];
2126 SockList_AddChar (&sl, 6); 2051
2127 SockList_AddChar (&sl, stat_width); 2052 sl << uint8 (6) << uint8 (stat_width);
2128 } 2053 }
2129 } 2054 }
2130 2055
2131 if (lastcell.player != player) 2056 if (lastcell.player != player)
2132 { 2057 {
2133 lastcell.player = player; 2058 lastcell.player = player;
2134 2059
2135 mask |= 0x8; 2060 mask |= 0x8;
2136 *last_ext |= 0x80; 2061 *last_ext |= 0x80;
2137 last_ext = sl.buf + sl.len; 2062 last_ext = &sl[sl.length ()];
2138 SockList_AddChar (&sl, 0x47); 2063
2139 SockList_AddChar (&sl, 4); 2064 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2140 SockList_AddInt (&sl, player); 2065 }
2066
2067 if (lastcell.flags != flags)
2068 {
2069 lastcell.flags = flags;
2070
2071 mask |= 0x8;
2072 *last_ext |= 0x80;
2073 last_ext = &sl[sl.length ()];
2074
2075 sl << uint8 (8) << uint8 (flags);
2141 } 2076 }
2142 } 2077 }
2143 2078
2144 /* Floor face */ 2079 /* Floor face */
2145 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 2)) 2080 if (update_space (sl, socket, m, nx, ny, ax, ay, 2))
2146 mask |= 0x4; 2081 mask |= 0x4;
2147 2082
2148 if (socket.EMI_smooth) 2083 if (socket.EMI_smooth)
2149 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 2)) 2084 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
2150 emask |= 0x4; 2085 emask |= 0x4;
2151 2086
2152 /* Middle face */ 2087 /* Middle face */
2153 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 1)) 2088 if (update_space (sl, socket, m, nx, ny, ax, ay, 1))
2154 mask |= 0x2; 2089 mask |= 0x2;
2155 2090
2156 if (socket.EMI_smooth) 2091 if (socket.EMI_smooth)
2157 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 1)) 2092 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1))
2158 emask |= 0x2; 2093 emask |= 0x2;
2159 2094
2160 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1)) 2095 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
2161 { 2096 {
2162 if (lastcell.faces[0] != pl->face->number) 2097 if (lastcell.faces[0] != pl->face->number)
2163 { 2098 {
2164 lastcell.faces[0] = pl->face->number; 2099 lastcell.faces[0] = pl->face->number;
2165 mask |= 0x1; 2100 mask |= 0x1;
2101
2166 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE)) 2102 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
2167 esrv_send_face (&socket, pl->face->number, 0); 2103 esrv_send_face (&socket, pl->face->number, 0);
2168 SockList_AddShort (&sl, pl->face->number); 2104
2105 sl << uint16 (pl->face->number);
2169 } 2106 }
2170 } 2107 }
2171 /* Top face */
2172 else 2108 else
2173 { 2109 {
2110 /* Top face */
2174 if (update_space (&sl, &socket, m, nx, ny, ax, ay, 0)) 2111 if (update_space (sl, socket, m, nx, ny, ax, ay, 0))
2175 mask |= 0x1; 2112 mask |= 0x1;
2113
2176 if (socket.EMI_smooth) 2114 if (socket.EMI_smooth)
2177 if (update_smooth (&esl, &socket, m, nx, ny, ax, ay, 0)) 2115 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
2178 {
2179 emask |= 0x1; 2116 emask |= 0x1;
2180 }
2181 } 2117 }
2118
2182 /* Check to see if we are in fact sending anything for this 2119 /* Check to see if we are in fact sending anything for this
2183 * space by checking the mask. If so, update the mask. 2120 * space by checking the mask. If so, update the mask.
2184 * if not, reset the len to that from before adding the mask 2121 * if not, reset the len to that from before adding the mask
2185 * value, so we don't send those bits. 2122 * value, so we don't send those bits.
2186 */ 2123 */
2187 if (mask & 0xf) 2124 if (mask & 0xf)
2188 {
2189 sl.buf[oldlen + 1] = mask & 0xff; 2125 sl[oldlen + 1] = mask & 0xff;
2190 }
2191 else 2126 else
2192 {
2193 sl.len = oldlen; 2127 sl.reset (oldlen);
2194 } 2128
2195 if (emask & 0xf) 2129 if (emask & 0xf)
2196 {
2197 esl.buf[eoldlen + 1] = emask & 0xff; 2130 esl[eoldlen + 1] = emask & 0xff;
2198 }
2199 else 2131 else
2200 {
2201 esl.len = eoldlen; 2132 esl.reset (eoldlen);
2202 }
2203 } /* else this is a viewable space */ 2133 } /* else this is a viewable space */
2204 } /* for x loop */ 2134 } /* for x loop */
2205 } /* for y loop */ 2135 } /* for y loop */
2206 2136
2207 /* Verify that we in fact do need to send this */ 2137 /* Verify that we in fact do need to send this */
2208 if (socket.ext_mapinfos) 2138 if (socket.ext_mapinfos)
2209 { 2139 {
2210 if (!(sl.len > startlen || socket.sent_scroll)) 2140 if (!(sl.length () > startlen || socket.sent_scroll))
2211 { 2141 {
2212 /* No map data will follow, so don't say the client 2142 /* No map data will follow, so don't say the client
2213 * it doesn't need draw! 2143 * it doesn't need draw!
2214 */ 2144 */
2215 ewhatflag &= (~EMI_NOREDRAW); 2145 ewhatflag &= (~EMI_NOREDRAW);
2216 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2146 esl[ewhatstart + 1] = ewhatflag & 0xff;
2217 } 2147 }
2218 2148
2219 if (esl.len > estartlen) 2149 if (esl.length () > estartlen)
2220 Send_With_Handling (&socket, &esl); 2150 socket.send_packet (esl);
2221
2222 free (esl.buf);
2223 } 2151 }
2224 2152
2225 if (sl.len > startlen || socket.sent_scroll) 2153 if (sl.length () > startlen || socket.sent_scroll)
2226 { 2154 {
2227 Send_With_Handling (&socket, &sl); 2155 socket.send_packet (sl);
2228 socket.sent_scroll = 0; 2156 socket.sent_scroll = 0;
2229 } 2157 }
2230
2231 free (sl.buf);
2232} 2158}
2233 2159
2234/** 2160/**
2235 * Draws client map. 2161 * Draws client map.
2236 */ 2162 */
2241 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 2167 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */
2242 New_Face *face, *floor; 2168 New_Face *face, *floor;
2243 New_Face *floor2; 2169 New_Face *floor2;
2244 int d, mflags; 2170 int d, mflags;
2245 struct Map newmap; 2171 struct Map newmap;
2246 mapstruct *m, *pm; 2172 maptile *m, *pm;
2247 2173
2248 if (pl->type != PLAYER) 2174 if (pl->type != PLAYER)
2249 { 2175 {
2250 LOG (llevError, "draw_client_map called with non player/non eric-server\n"); 2176 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
2251 return; 2177 return;
2260 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2186 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2261 return; 2187 return;
2262 2188
2263 memset (&newmap, 0, sizeof (struct Map)); 2189 memset (&newmap, 0, sizeof (struct Map));
2264 2190
2265 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2191 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2266 { 2192 {
2267 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2193 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2268 { 2194 {
2269 ax = i; 2195 ax = i;
2270 ay = j; 2196 ay = j;
2271 m = pm; 2197 m = pm;
2272 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2198 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2287 { 2213 {
2288 update_los (pl); 2214 update_los (pl);
2289 pl->contr->do_los = 0; 2215 pl->contr->do_los = 0;
2290 } 2216 }
2291 2217
2292 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2293 {
2294 /* Big maps need a different drawing mechanism to work */ 2218 /* Big maps need a different drawing mechanism to work */
2295 draw_client_map1 (pl); 2219 draw_client_map1 (pl);
2296 return;
2297 }
2298
2299 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2300 {
2301 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2302 }
2303
2304 /* j and i are the y and x coordinates of the real map (which is
2305 * basically some number of spaces around the player)
2306 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2307 * left corner) and are thus disconnected from the map values.
2308 * Subtract 1 from the max values so that we properly handle cases where
2309 * player has specified an even map. Otherwise, we try to send them too
2310 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2311 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2312 * odd, this still works fine.
2313 */
2314 ay = 0;
2315 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2316 {
2317 ax = 0;
2318 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2319 {
2320
2321 d = pl->contr->blocked_los[ax][ay];
2322 /* note the out_of_map and d>3 checks are both within the same
2323 * negation check.
2324 */
2325 nx = i;
2326 ny = j;
2327 m = get_map_from_coord (pm, &nx, &ny);
2328 if (m && d < 4)
2329 {
2330 face = GET_MAP_FACE (m, nx, ny, 0);
2331 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2332 floor = GET_MAP_FACE (m, nx, ny, 2);
2333
2334 /* If all is blank, send a blank face. */
2335 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2336 {
2337 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2338 }
2339 else
2340 { /* actually have something interesting */
2341 /* send the darkness mask, if any. */
2342 if (d && pl->contr->socket.darkness)
2343 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2344
2345 if (face && face != blank_face)
2346 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2347 if (floor2 && floor2 != blank_face)
2348 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2349 if (floor && floor != blank_face)
2350 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2351 }
2352 } /* Is a valid space */
2353 }
2354 }
2355 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2356
2357 check_map_change (pl->contr);
2358} 2220}
2359 2221
2360 2222
2361/*****************************************************************************/ 2223/*****************************************************************************/
2362 2224
2368 2230
2369/*****************************************************************************/ 2231/*****************************************************************************/
2370void 2232void
2371send_plugin_custom_message (object *pl, char *buf) 2233send_plugin_custom_message (object *pl, char *buf)
2372{ 2234{
2373 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2235 pl->contr->socket->send_packet (buf);
2374} 2236}
2375 2237
2376/** 2238/**
2377 * This sends the skill number to name mapping. We ignore 2239 * This sends the skill number to name mapping. We ignore
2378 * the params - we always send the same info no matter what. 2240 * the params - we always send the same info no matter what.
2379 */ 2241 */
2380void 2242void
2381send_skill_info (NewSocket * ns, char *params) 2243send_skill_info (client *ns, char *params)
2382{ 2244{
2383 SockList sl; 2245 packet sl;
2384 int i; 2246 sl << "replyinfo skill_info\n";
2385 2247
2386 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
2387 strcpy ((char *) sl.buf, "replyinfo skill_info\n");
2388 for (i = 1; i < NUM_SKILLS; i++) 2248 for (int i = 1; i < NUM_SKILLS; i++)
2389 { 2249 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2390 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2250
2391 }
2392 sl.len = strlen ((char *) sl.buf);
2393 if (sl.len >= MAXSOCKBUF) 2251 if (sl.length () >= MAXSOCKBUF)
2394 { 2252 {
2395 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2253 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2396 fatal (0); 2254 fatal (0);
2397 } 2255 }
2398 Send_With_Handling (ns, &sl); 2256
2399 free (sl.buf); 2257 ns->send_packet (sl);
2400} 2258}
2401 2259
2402/** 2260/**
2403 * This sends the spell path to name mapping. We ignore 2261 * This sends the spell path to name mapping. We ignore
2404 * the params - we always send the same info no matter what. 2262 * the params - we always send the same info no matter what.
2405 */ 2263 */
2406void 2264void
2407send_spell_paths (NewSocket * ns, char *params) 2265send_spell_paths (client * ns, char *params)
2408{ 2266{
2409 SockList sl; 2267 packet sl;
2410 int i;
2411 2268
2412 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2269 sl << "replyinfo spell_paths\n";
2413 strcpy ((char *) sl.buf, "replyinfo spell_paths\n"); 2270
2414 for (i = 0; i < NRSPELLPATHS; i++) 2271 for (int i = 0; i < NRSPELLPATHS; i++)
2415 sprintf ((char *) sl.buf + strlen ((char *) sl.buf), "%d:%s\n", 1 << i, spellpathnames[i]); 2272 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2416 sl.len = strlen ((char *) sl.buf); 2273
2417 if (sl.len >= MAXSOCKBUF) 2274 if (sl.length () >= MAXSOCKBUF)
2418 { 2275 {
2419 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2276 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2420 fatal (0); 2277 fatal (0);
2421 } 2278 }
2422 Send_With_Handling (ns, &sl); 2279
2423 free (sl.buf); 2280 ns->send_packet (sl);
2424} 2281}
2425 2282
2426/** 2283/**
2427 * This looks for any spells the player may have that have changed their stats. 2284 * This looks for any spells the player may have that have changed their stats.
2428 * it then sends an updspell packet for each spell that has changed in this way 2285 * it then sends an updspell packet for each spell that has changed in this way
2429 */ 2286 */
2430void 2287void
2431esrv_update_spells (player *pl) 2288esrv_update_spells (player *pl)
2432{ 2289{
2433 SockList sl;
2434 int flags = 0;
2435 object *spell;
2436
2437 if (!pl->socket.monitor_spells) 2290 if (!pl->socket->monitor_spells)
2438 return; 2291 return;
2292
2439 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2293 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2440 { 2294 {
2441 if (spell->type == SPELL) 2295 if (spell->type == SPELL)
2442 { 2296 {
2297 int flags = 0;
2298
2443 /* check if we need to update it */ 2299 /* check if we need to update it */
2444 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 2300 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
2445 { 2301 {
2446 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2302 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2447 flags |= UPD_SP_MANA; 2303 flags |= UPD_SP_MANA;
2448 } 2304 }
2305
2449 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 2306 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
2450 { 2307 {
2451 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2308 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2452 flags |= UPD_SP_GRACE; 2309 flags |= UPD_SP_GRACE;
2453 } 2310 }
2311
2454 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 2312 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
2455 { 2313 {
2456 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2314 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2457 flags |= UPD_SP_DAMAGE; 2315 flags |= UPD_SP_DAMAGE;
2458 } 2316 }
2317
2459 if (flags != 0) 2318 if (flags)
2460 { 2319 {
2461 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2320 packet sl;
2462 strcpy ((char *) sl.buf, "updspell "); 2321
2463 sl.len = strlen ((char *) sl.buf); 2322 sl << "updspell "
2464 SockList_AddChar (&sl, flags); 2323 << uint8 (flags)
2465 SockList_AddInt (&sl, spell->count); 2324 << uint32 (spell->count);
2466 if (flags & UPD_SP_MANA) 2325
2467 SockList_AddShort (&sl, spell->last_sp); 2326 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2468 if (flags & UPD_SP_GRACE) 2327 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2469 SockList_AddShort (&sl, spell->last_grace); 2328 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2470 if (flags & UPD_SP_DAMAGE) 2329
2471 SockList_AddShort (&sl, spell->last_eat); 2330 pl->socket->send_packet (sl);
2472 flags = 0;
2473 Send_With_Handling (&pl->socket, &sl);
2474 free (sl.buf);
2475 } 2331 }
2476 } 2332 }
2477 } 2333 }
2478} 2334}
2479 2335
2480void 2336void
2481esrv_remove_spell (player *pl, object *spell) 2337esrv_remove_spell (player *pl, object *spell)
2482{ 2338{
2483 SockList sl;
2484
2485 if (!pl->socket.monitor_spells) 2339 if (!pl->socket->monitor_spells)
2486 return; 2340 return;
2341
2487 if (!pl || !spell || spell->env != pl->ob) 2342 if (!pl || !spell || spell->env != pl->ob)
2488 { 2343 {
2489 LOG (llevError, "Invalid call to esrv_remove_spell"); 2344 LOG (llevError, "Invalid call to esrv_remove_spell");
2490 return; 2345 return;
2491 } 2346 }
2492 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2347
2493 strcpy ((char *) sl.buf, "delspell "); 2348 packet sl;
2494 sl.len = strlen ((char *) sl.buf); 2349
2495 SockList_AddInt (&sl, spell->count); 2350 sl << "delspell "
2496 Send_With_Handling (&pl->socket, &sl); 2351 << uint32 (spell->count);
2497 free (sl.buf); 2352
2353 pl->socket->send_packet (sl);
2498} 2354}
2499 2355
2500/* appends the spell *spell to the Socklist we will send the data to. */ 2356/* appends the spell *spell to the Socklist we will send the data to. */
2501static void 2357static void
2502append_spell (player *pl, SockList * sl, object *spell) 2358append_spell (player *pl, packet &sl, object *spell)
2503{ 2359{
2504 int len, i, skill = 0; 2360 int len, i, skill = 0;
2505 2361
2506 if (!(spell->name)) 2362 if (!(spell->name))
2507 { 2363 {
2508 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 2364 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2509 return; 2365 return;
2510 } 2366 }
2511 SockList_AddInt (sl, spell->count); 2367
2512 SockList_AddShort (sl, spell->level);
2513 SockList_AddShort (sl, spell->casting_time);
2514 /* store costs and damage in the object struct, to compare to later */ 2368 /* store costs and damage in the object struct, to compare to later */
2515 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 2369 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
2516 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 2370 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
2517 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 2371 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
2518 /* send the current values */
2519 SockList_AddShort (sl, spell->last_sp);
2520 SockList_AddShort (sl, spell->last_grace);
2521 SockList_AddShort (sl, spell->last_eat);
2522 2372
2523 /* figure out which skill it uses, if it uses one */ 2373 /* figure out which skill it uses, if it uses one */
2524 if (spell->skill) 2374 if (spell->skill)
2525 { 2375 {
2526 for (i = 1; i < NUM_SKILLS; i++) 2376 for (i = 1; i < NUM_SKILLS; i++)
2528 { 2378 {
2529 skill = i + CS_STAT_SKILLINFO; 2379 skill = i + CS_STAT_SKILLINFO;
2530 break; 2380 break;
2531 } 2381 }
2532 } 2382 }
2533 SockList_AddChar (sl, skill);
2534 2383
2535 SockList_AddInt (sl, spell->path_attuned); 2384 /* send the current values */
2385 sl << uint32 (spell->count)
2386 << uint16 (spell->level)
2387 << uint16 (spell->casting_time)
2388 << uint16 (spell->last_sp)
2389 << uint16 (spell->last_grace)
2390 << uint16 (spell->last_eat)
2391 << uint8 (skill)
2392 << uint32 (spell->path_attuned)
2536 SockList_AddInt (sl, (spell->face) ? spell->face->number : 0); 2393 << uint32 (spell->face ? spell->face->number : 0)
2537 2394 << data8 (spell->name)
2538 len = strlen (spell->name); 2395 << data16 (spell->msg);
2539 SockList_AddChar (sl, (char) len);
2540 memcpy (sl->buf + sl->len, spell->name, len);
2541 sl->len += len;
2542
2543 if (!spell->msg)
2544 {
2545 SockList_AddShort (sl, 0);
2546 }
2547 else
2548 {
2549 len = strlen (spell->msg);
2550 SockList_AddShort (sl, len);
2551 memcpy (sl->buf + sl->len, spell->msg, len);
2552 sl->len += len;
2553 }
2554} 2396}
2555 2397
2556/** 2398/**
2557 * This tells the client to add the spell *ob, if *ob is NULL, then add 2399 * This tells the client to add the spell *ob, if *ob is NULL, then add
2558 * all spells in the player's inventory. 2400 * all spells in the player's inventory.
2559 */ 2401 */
2560void 2402void
2561esrv_add_spells (player *pl, object *spell) 2403esrv_add_spells (player *pl, object *spell)
2562{ 2404{
2563 SockList sl;
2564
2565 if (!pl) 2405 if (!pl)
2566 { 2406 {
2567 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2407 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2568 return; 2408 return;
2569 } 2409 }
2410
2570 if (!pl->socket.monitor_spells) 2411 if (!pl->socket->monitor_spells)
2571 return; 2412 return;
2572 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 2413
2573 strcpy ((char *) sl.buf, "addspell "); 2414 packet sl;
2574 sl.len = strlen ((char *) sl.buf); 2415
2416 sl << "addspell ";
2417
2575 if (!spell) 2418 if (!spell)
2576 { 2419 {
2577 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 2420 for (spell = pl->ob->inv; spell != NULL; spell = spell->below)
2578 { 2421 {
2579 /* were we to simply keep appending data here, we could exceed 2422 /* were we to simply keep appending data here, we could exceed
2589 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 2432 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
2590 * like it will fix this 2433 * like it will fix this
2591 */ 2434 */
2592 if (spell->type != SPELL) 2435 if (spell->type != SPELL)
2593 continue; 2436 continue;
2437
2594 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2438 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2595 { 2439 {
2596 Send_With_Handling (&pl->socket, &sl); 2440 pl->socket->send_packet (sl);
2597 strcpy ((char *) sl.buf, "addspell "); 2441
2598 sl.len = strlen ((char *) sl.buf); 2442 sl.reset ();
2443 sl << "addspell ";
2599 } 2444 }
2445
2600 append_spell (pl, &sl, spell); 2446 append_spell (pl, sl, spell);
2601 } 2447 }
2602 } 2448 }
2603 else if (spell->type != SPELL) 2449 else if (spell->type != SPELL)
2604 { 2450 {
2605 LOG (llevError, "Asked to send a non-spell object as a spell"); 2451 LOG (llevError, "Asked to send a non-spell object as a spell");
2606 return; 2452 return;
2607 } 2453 }
2608 else 2454 else
2609 append_spell (pl, &sl, spell); 2455 append_spell (pl, sl, spell);
2456
2610 if (sl.len >= MAXSOCKBUF) 2457 if (sl.length () >= MAXSOCKBUF)
2611 { 2458 {
2612 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2613 fatal (0); 2460 fatal (0);
2614 } 2461 }
2462
2615 /* finally, we can send the packet */ 2463 /* finally, we can send the packet */
2616 Send_With_Handling (&pl->socket, &sl); 2464 pl->socket->send_packet (sl);
2617 free (sl.buf);
2618} 2465}
2466

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