ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.30 by root, Thu Dec 14 00:01:37 2006 UTC vs.
Revision 1.43 by root, Sat Dec 16 20:16:37 2006 UTC

41 * if a face has not already been sent to the client, it is sent now. 41 * if a face has not already been sent to the client, it is sent now.
42 * 42 *
43 * mapcellchanged, compactlayer, compactstack, perform the map compressing 43 * mapcellchanged, compactlayer, compactstack, perform the map compressing
44 * operations 44 * operations
45 * 45 *
46 * esrv_map_doneredraw finishes the map update, and ships across the
47 * map updates.
48 *
49 */ 46 */
50 47
51#include <global.h> 48#include <global.h>
52#include <sproto.h> 49#include <sproto.h>
53 50
54#include <newclient.h>
55#include <newserver.h>
56#include <living.h> 51#include <living.h>
57#include <commands.h> 52#include <commands.h>
58 53
59/* This block is basically taken from socket.c - I assume if it works there, 54/* This block is basically taken from socket.c - I assume if it works there,
60 * it should work here. 55 * it should work here.
63#include <sys/time.h> 58#include <sys/time.h>
64#include <sys/socket.h> 59#include <sys/socket.h>
65#include <netinet/in.h> 60#include <netinet/in.h>
66#include <netdb.h> 61#include <netdb.h>
67 62
68#ifdef HAVE_UNISTD_H
69# include <unistd.h> 63#include <unistd.h>
70#endif
71
72#ifdef HAVE_SYS_TIME_H
73# include <sys/time.h> 64#include <sys/time.h>
74#endif
75 65
76#include "sounds.h" 66#include "sounds.h"
77 67
78/** 68/**
79 * This table translates the attack numbers as used within the 69 * This table translates the attack numbers as used within the
96 -1, /* life stealing */ 86 -1, /* life stealing */
97 -1 /* Disease - not fully done yet */ 87 -1 /* Disease - not fully done yet */
98}; 88};
99 89
100static void 90static void
101socket_map_scroll (NewSocket * ns, int dx, int dy) 91socket_map_scroll (client *ns, int dx, int dy)
102{ 92{
103 struct Map newmap; 93 struct Map newmap;
104 int x, y, mx, my; 94 int x, y, mx, my;
105 95
106 {
107 char buf[MAXSOCKBUF];
108
109 sprintf (buf, "map_scroll %d %d", dx, dy); 96 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
110 Write_String_To_Socket (ns, buf, strlen (buf));
111 }
112 97
113 /* If we are using the Map1aCmd, we may in fact send 98 /* If we are using the Map1aCmd, we may in fact send
114 * head information that is outside the viewable map. 99 * head information that is outside the viewable map.
115 * So set the mx,my to the max value we want to 100 * So set the mx,my to the max value we want to
116 * look for. Removed code to do so - it caused extra 101 * look for. Removed code to do so - it caused extra
156} 141}
157 142
158static void 143static void
159clear_map (player *pl) 144clear_map (player *pl)
160{ 145{
161 NewSocket & socket = pl->socket; 146 client &socket = *pl->socket;
162 147
163 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 148 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
164 149
165 if (socket.newmapcmd == 1) 150 if (socket.newmapcmd == 1)
166 Write_String_To_Socket (&socket, "newmap", 6); 151 socket.send_packet ("newmap");
167 152
168 socket.update_look = 1; 153 socket.update_look = 1;
169 socket.look_position = 0; 154 socket.look_position = 0;
170} 155}
171 156
172/** check for map change and send new map data */ 157/** check for map change and send new map data */
173static void 158static void
174check_map_change (player *pl) 159check_map_change (player *pl)
175{ 160{
176 NewSocket & socket = pl->socket; 161 client &socket = *pl->socket;
177 object *ob = pl->ob; 162 object *ob = pl->ob;
178 char buf[MAX_BUF]; /* eauugggh */ 163 char buf[MAX_BUF]; /* eauugggh */
179 164
180 if (socket.current_map != ob->map) 165 if (socket.current_map != ob->map)
181 { 166 {
202 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 187 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path);
203 } 188 }
204 else 189 else
205 snprintf (buf, MAX_BUF, "mapinfo current"); 190 snprintf (buf, MAX_BUF, "mapinfo current");
206 191
207 Write_String_To_Socket (&socket, buf, strlen (buf)); 192 socket.send_packet (buf);
208 } 193 }
209 } 194 }
210 else if (socket.current_x != ob->x || socket.current_y != ob->y) 195 else if (socket.current_x != ob->x || socket.current_y != ob->y)
211 { 196 {
212 int dx = ob->x - socket.current_x; 197 int dx = ob->x - socket.current_x;
222 } 207 }
223 } 208 }
224 209
225 socket.current_x = ob->x; 210 socket.current_x = ob->x;
226 socket.current_y = ob->y; 211 socket.current_y = ob->y;
212}
213
214/**
215 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide
217 * that information.
218 */
219void
220RequestInfo (char *buf, int len, client * ns)
221{
222 char *params = NULL, *cp;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234
235 /* find the first space, make it null, and update the
236 * params pointer.
237 */
238 for (cp = buf; *cp != '\0'; cp++)
239 if (*cp == ' ')
240 {
241 *cp = '\0';
242 params = cp + 1;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 ns->send_packet (bigbuf, len);
227} 256}
228 257
229void 258void
230ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
231{ 260{
252 buf += 8; 281 buf += 8;
253 282
254 // initial map and its origin 283 // initial map and its origin
255 maptile *map = pl->ob->map; 284 maptile *map = pl->ob->map;
256 sint16 dx, dy; 285 sint16 dx, dy;
257 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->socket->mapx / 2 - pl->ob->x;
258 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->socket->mapy / 2 - pl->ob->y;
259 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
260 289
261 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
262 { 291 {
263 int dir = *buf++; 292 int dir = *buf++;
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
315 } 344 }
316 else 345 else
317 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
318 347
319 Write_String_To_Socket (&pl->socket, bigbuf, strlen (bigbuf)); 348 pl->socket->send_packet (bigbuf);
320} 349}
321 350
322/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
323void 352void
324SetUp (char *buf, int len, NewSocket * ns) 353SetUp (char *buf, int len, client * ns)
325{ 354{
326 int s, slen; 355 int s, slen;
327 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
328 357
329 /* run through the cmds of setup 358 /* run through the cmds of setup
331 * 360 *
332 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown 361 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
333 * The client then must sort this out 362 * The client then must sort this out
334 */ 363 */
335 364
336 LOG (llevInfo, "Get SetupCmd:: %s\n", buf); 365 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
366
337 strcpy (cmdback, "setup"); 367 strcpy (cmdback, "setup");
338 for (s = 0; s < len;) 368 for (s = 0; s < len; )
339 { 369 {
340
341 cmd = &buf[s]; 370 cmd = &buf[s];
342 371
343 /* find the next space, and put a null there */ 372 /* find the next space, and put a null there */
344 for (; buf[s] && buf[s] != ' '; s++); 373 for (; buf[s] && buf[s] != ' '; s++)
374 ;
375
345 buf[s++] = 0; 376 buf[s++] = 0;
377
346 while (buf[s] == ' ') 378 while (buf[s] == ' ')
347 s++; 379 s++;
348 380
349 if (s >= len) 381 if (s >= len)
350 break; 382 break;
351 383
352 param = &buf[s]; 384 param = &buf[s];
353 385
354 for (; buf[s] && buf[s] != ' '; s++); 386 for (; buf[s] && buf[s] != ' '; s++)
387 ;
388
355 buf[s++] = 0; 389 buf[s++] = 0;
390
356 while (buf[s] == ' ') 391 while (buf[s] == ' ')
357 s++; 392 s++;
358 393
359 slen = strlen (cmdback); 394 slen = strlen (cmdback);
360 safe_strcat (cmdback, " ", &slen, HUGE_BUF); 395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
521 * report a failure to the client. 556 * report a failure to the client.
522 */ 557 */
523 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF); 558 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
524 } 559 }
525 } /* for processing all the setup commands */ 560 } /* for processing all the setup commands */
561
526 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback); 562 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
527 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 563 ns->send_packet (cmdback);
528} 564}
529 565
530/** 566/**
531 * The client has requested to be added to the game. 567 * The client has requested to be added to the game.
532 * This is what takes care of it. We tell the client how things worked out. 568 * This is what takes care of it. We tell the client how things worked out.
533 * I am not sure if this file is the best place for this function. however, 569 * I am not sure if this file is the best place for this function. however,
534 * it either has to be here or init_sockets needs to be exported. 570 * it either has to be here or init_sockets needs to be exported.
535 */ 571 */
536void 572void
537AddMeCmd (char *buf, int len, NewSocket * ns) 573AddMeCmd (char *buf, int len, client * ns)
538{ 574{
539 Settings oldsettings;
540
541 oldsettings = settings;
542 if (ns->status != Ns_Add || add_player (ns)) 575 if (ns->status != Ns_Add || add_player (ns))
543 { 576 ns->send_packet ("addme_failed");
544 Write_String_To_Socket (ns, "addme_failed", 12);
545 }
546 else 577 else
547 { 578 ns->send_packet ("addme_success");
548 /* Basically, the add_player copies the socket structure into
549 * the player structure, so this one (which is from init_sockets)
550 * is not needed anymore. The write below should still work, as the
551 * stuff in ns is still relevant.
552 */
553 Write_String_To_Socket (ns, "addme_success", 13);
554 socket_info.nconns--;
555 ns->status = Ns_Avail;
556 }
557 settings = oldsettings;
558} 579}
559 580
560/** Reply to ExtendedInfos command */ 581/** Reply to ExtendedInfos command */
561void 582void
562ToggleExtendedInfos (char *buf, int len, NewSocket * ns) 583ToggleExtendedInfos (char *buf, int len, client * ns)
563{ 584{
564 char cmdback[MAX_BUF]; 585 char cmdback[MAX_BUF];
565 char command[50]; 586 char command[50];
566 int info, nextinfo; 587 int info, nextinfo;
567 588
605 { 626 {
606 strcat (cmdback, " "); 627 strcat (cmdback, " ");
607 strcat (cmdback, "smoothing"); 628 strcat (cmdback, "smoothing");
608 } 629 }
609 630
610 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 631 ns->send_packet (cmdback);
611} 632}
612 633
613/* 634/*
614#define MSG_TYPE_BOOK 1 635#define MSG_TYPE_BOOK 1
615#define MSG_TYPE_CARD 2 636#define MSG_TYPE_CARD 2
618#define MSG_TYPE_MONUMENT 5 639#define MSG_TYPE_MONUMENT 5
619#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 640#define MSG_TYPE_SCRIPTED_DIALOG 6*/
620 641
621/** Reply to ExtendedInfos command */ 642/** Reply to ExtendedInfos command */
622void 643void
623ToggleExtendedText (char *buf, int len, NewSocket * ns) 644ToggleExtendedText (char *buf, int len, client * ns)
624{ 645{
625 char cmdback[MAX_BUF]; 646 char cmdback[MAX_BUF];
626 char temp[10]; 647 char temp[10];
627 char command[50]; 648 char command[50];
628 int info, nextinfo, i, flag; 649 int info, nextinfo, i, flag;
668 strcat (cmdback, " "); 689 strcat (cmdback, " ");
669 snprintf (temp, sizeof (temp), "%d", i); 690 snprintf (temp, sizeof (temp), "%d", i);
670 strcat (cmdback, temp); 691 strcat (cmdback, temp);
671 } 692 }
672 693
673 Write_String_To_Socket (ns, cmdback, strlen (cmdback)); 694 ns->send_packet (cmdback);
674} 695}
675 696
676/** 697/**
677 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 698 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
678 * Basically, it makes no sense to wait for the client to request a 699 * Basically, it makes no sense to wait for the client to request a
679 * a piece of data from us that we know the client wants. So 700 * a piece of data from us that we know the client wants. So
680 * if we know the client wants it, might as well push it to the 701 * if we know the client wants it, might as well push it to the
681 * client. 702 * client.
682 */ 703 */
683static void 704static void
684SendSmooth (NewSocket * ns, uint16 face) 705SendSmooth (client * ns, uint16 face)
685{ 706{
686 uint16 smoothface; 707 uint16 smoothface;
687 708
688 /* If we can't find a face, return and set it so we won't try to send this 709 /* If we can't find a face, return and set it so we won't try to send this
689 * again. 710 * again.
699 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE)) 720 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
700 esrv_send_face (ns, smoothface, 0); 721 esrv_send_face (ns, smoothface, 0);
701 722
702 ns->faces_sent[face] |= NS_FACESENT_SMOOTH; 723 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
703 724
704 SockList sl (MAXSOCKBUF); 725 packet sl;
705 726
706 sl << "smooth " 727 sl << "smooth "
707 << uint16 (face) 728 << uint16 (face)
708 << uint16 (smoothface); 729 << uint16 (smoothface);
709 730
710 Send_With_Handling (ns, &sl); 731 ns->send_packet (sl);
711 sl.free ();
712} 732}
713 733
714 /** 734 /**
715 * Tells client the picture it has to use 735 * Tells client the picture it has to use
716 * to smooth a picture number given as argument. 736 * to smooth a picture number given as argument.
717 */ 737 */
718void 738void
719AskSmooth (char *buf, int len, NewSocket * ns) 739AskSmooth (char *buf, int len, client * ns)
720{ 740{
721 uint16 facenbr; 741 uint16 facenbr;
722 742
723 facenbr = atoi (buf); 743 facenbr = atoi (buf);
724 SendSmooth (ns, facenbr); 744 SendSmooth (ns, facenbr);
781 * etc.). It is a lot like PlayerCmd above, but is called with the 801 * etc.). It is a lot like PlayerCmd above, but is called with the
782 * 'ncom' method which gives more information back to the client so it 802 * 'ncom' method which gives more information back to the client so it
783 * can throttle. 803 * can throttle.
784 */ 804 */
785void 805void
786NewPlayerCmd (uint8 * buf, int len, player *pl) 806NewPlayerCmd (char *buf, int len, player *pl)
787{ 807{
788 int time, repeat; 808 int time, repeat;
789 char command[MAX_BUF]; 809 char command[MAX_BUF];
790 short packet; 810 int pktlen;
791 811
792 if (len < 7) 812 if (len < 7)
793 { 813 {
794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 814 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
795 return; 815 return;
796 } 816 }
797 817
798 packet = net_uint16 (buf); 818 pktlen = net_uint16 ((uint8 *)buf);
799 repeat = net_uint32 (buf + 2); 819 repeat = net_uint32 ((uint8 *)buf + 2);
800 820
801 /* -1 is special - no repeat, but don't update */ 821 /* -1 is special - no repeat, but don't update */
802 if (repeat != -1) 822 if (repeat != -1)
803 pl->count = repeat; 823 pl->count = repeat;
804 824
805 if ((len - 4) >= MAX_BUF) 825 if ((len - 4) >= MAX_BUF)
806 len = MAX_BUF - 5; 826 len = MAX_BUF - 5;
807 827
808 strncpy ((char *) command, (char *) buf + 6, len - 4); 828 strncpy ((char *) command, (char *) buf + 6, len - 4);
809 command[len - 4] = '\0'; 829 command[len - 4] = 0;
810
811 /* The following should never happen with a proper or honest client.
812 * Therefore, the error message doesn't have to be too clear - if
813 * someone is playing with a hacked/non working client, this gives them
814 * an idea of the problem, but they deserve what they get
815 */
816 if (pl->state != ST_PLAYING)
817 {
818 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
819 return;
820 }
821 830
822 /* This should not happen anymore. */ 831 /* This should not happen anymore. */
823 if (pl->ob->speed_left < -1.0) 832 if (pl->ob->speed_left < -1.0)
824 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 833 LOG (llevError, "Player has negative time - shouldn't do command.\n");
825 834
837 else 846 else
838 time = (int) (MAX_TIME / FABS (pl->ob->speed)); 847 time = (int) (MAX_TIME / FABS (pl->ob->speed));
839 848
840 /* Send confirmation of command execution now */ 849 /* Send confirmation of command execution now */
841 850
842 SockList sl (MAXSOCKBUF); 851 packet sl;
843 sl << "comc " << uint16 (packet) << uint32 (time); 852 sl << "comc " << uint16 (pktlen) << uint32 (time);
844 Send_With_Handling (&pl->socket, &sl); 853 pl->socket->send_packet (sl);
845 sl.free ();
846} 854}
847 855
848 856
849/** This is a reply to a previous query. */ 857/** This is a reply to a previous query. */
850void 858void
917 * something older than the server. If we assume the client will be 925 * something older than the server. If we assume the client will be
918 * backwards compatible, having it be a later version should not be a 926 * backwards compatible, having it be a later version should not be a
919 * problem. 927 * problem.
920 */ 928 */
921void 929void
922VersionCmd (char *buf, int len, NewSocket * ns) 930VersionCmd (char *buf, int len, client * ns)
923{ 931{
924 char *cp; 932 char *cp;
925 char version_warning[256]; 933 char version_warning[256];
926 934
927 if (!buf) 935 if (!buf)
951 cp = strchr (cp + 1, ' '); 959 cp = strchr (cp + 1, ' ');
952 if (cp) 960 if (cp)
953 { 961 {
954 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 962 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
955 963
956 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 964 assign (ns->version, cp + 1);
957 965
958 /* This is first implementation - i skip all beta DX clients with it
959 * Add later stuff here for other clients
960 */
961
962 /* these are old dxclients */
963 /* Version 1024 added support for singular + plural name values -
964 * requiing this minimal value reduces complexity of that code, and it
965 * has been around for a long time.
966 */
967 if (ns->sc_version < 1026) 966 if (ns->sc_version < 1026)
968 { 967 {
969 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 968 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
970 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 969 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
971 Write_String_To_Socket (ns, version_warning, strlen (version_warning)); 970 ns->send_packet (version_warning);
972 } 971 }
973 972
974 } 973 }
975} 974}
976 975
977/** sound related functions. */ 976/** sound related functions. */
978
979void 977void
980SetSound (char *buf, int len, NewSocket * ns) 978SetSound (char *buf, int len, client * ns)
981{ 979{
982 ns->sound = atoi (buf); 980 ns->sound = atoi (buf);
983} 981}
984 982
985/** client wants the map resent */ 983/** client wants the map resent */
995 */ 993 */
996#if 0 994#if 0
997 /* Okay, this is MAJOR UGLY. but the only way I know how to 995 /* Okay, this is MAJOR UGLY. but the only way I know how to
998 * clear the "cache" 996 * clear the "cache"
999 */ 997 */
1000 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 998 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1001 draw_client_map (pl->ob); 999 draw_client_map (pl->ob);
1002#endif 1000#endif
1003} 1001}
1004 1002
1005/** 1003/**
1043/** 1041/**
1044 * Asks the client to query the user. This way, the client knows 1042 * Asks the client to query the user. This way, the client knows
1045 * it needs to send something back (vs just printing out a message) 1043 * it needs to send something back (vs just printing out a message)
1046 */ 1044 */
1047void 1045void
1048send_query (NewSocket * ns, uint8 flags, char *text) 1046send_query (client * ns, uint8 flags, char *text)
1049{ 1047{
1050 char buf[MAX_BUF]; 1048 char buf[MAX_BUF];
1051 1049
1052 sprintf (buf, "query %d %s", flags, text ? text : ""); 1050 sprintf (buf, "query %d %s", flags, text ? text : "");
1053 Write_String_To_Socket (ns, buf, strlen (buf)); 1051 ns->send_packet (buf);
1054} 1052}
1055 1053
1056#define AddIfInt64(Old,New,Type) if (Old != New) {\ 1054#define AddIfInt64(Old,New,Type) if (Old != New) {\
1057 Old = New; \ 1055 Old = New; \
1058 sl << uint8 (Type) << uint64 (New); \ 1056 sl << uint8 (Type) << uint64 (New); \
1088esrv_update_stats (player *pl) 1086esrv_update_stats (player *pl)
1089{ 1087{
1090 char buf[MAX_BUF]; 1088 char buf[MAX_BUF];
1091 uint16 flags; 1089 uint16 flags;
1092 1090
1093 SockList sl (MAXSOCKBUF); 1091 packet sl;
1094 sl << "stats "; 1092 sl << "stats ";
1095 1093
1096 if (pl->ob != NULL) 1094 if (pl->ob != NULL)
1097 { 1095 {
1098 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1096 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP);
1108 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1106 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1109 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1107 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1110 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1108 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1111 } 1109 }
1112 1110
1113 if (pl->socket.exp64) 1111 if (pl->socket->exp64)
1114 { 1112 {
1115 uint8 s; 1113 uint8 s;
1116 1114
1117 for (s = 0; s < NUM_SKILLS; s++) 1115 for (s = 0; s < NUM_SKILLS; s++)
1118 { 1116 {
1128 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1126 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1129 } 1127 }
1130 } 1128 }
1131 } 1129 }
1132 1130
1133 if (pl->socket.exp64) 1131 if (pl->socket->exp64)
1134 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1132 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1135 else 1133 else
1136 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1134 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1137 1135
1138 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1136 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1151 if (pl->run_on) 1149 if (pl->run_on)
1152 flags |= SF_RUNON; 1150 flags |= SF_RUNON;
1153 1151
1154 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1152 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1155 1153
1156 if (pl->socket.sc_version < 1025) 1154 if (pl->socket->sc_version < 1025)
1157 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1155 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1158 else 1156 else
1159 { 1157 {
1160 int i; 1158 int i;
1161 1159
1167 1165
1168 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1166 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1169 } 1167 }
1170 } 1168 }
1171 1169
1172 if (pl->socket.monitor_spells) 1170 if (pl->socket->monitor_spells)
1173 { 1171 {
1174 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1172 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1175 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1173 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1176 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1174 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1177 } 1175 }
1178 1176
1179 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1177 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1180 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1178 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1181 set_title (pl->ob, buf); 1179 set_title (pl->ob, buf);
1182 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1180 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1183 1181
1184 /* Only send it away if we have some actual data */ 1182 /* Only send it away if we have some actual data */
1185 if (sl.len > 6) 1183 if (sl.length () > 6)
1186 { 1184 pl->socket->send_packet (sl);
1187#ifdef ESRV_DEBUG
1188 LOG (llevDebug, "Sending stats command, %d bytes long.\n", sl.len);
1189#endif
1190 Send_With_Handling (&pl->socket, &sl);
1191 }
1192
1193 sl.free ();
1194} 1185}
1195 1186
1196/** 1187/**
1197 * Tells the client that here is a player it should start using. 1188 * Tells the client that here is a player it should start using.
1198 */ 1189 */
1199void 1190void
1200esrv_new_player (player *pl, uint32 weight) 1191esrv_new_player (player *pl, uint32 weight)
1201{ 1192{
1202 pl->last_weight = weight; 1193 pl->last_weight = weight;
1203 1194
1204 SockList sl (MAXSOCKBUF); 1195 packet sl;
1205 sl << "player "; 1196 sl << "player ";
1206 1197
1207 sl << uint32 (pl->ob->count) 1198 sl << uint32 (pl->ob->count)
1208 << uint32 (weight) 1199 << uint32 (weight)
1209 << uint32 (pl->ob->face->number) 1200 << uint32 (pl->ob->face->number)
1210 << data8 (pl->ob->name); 1201 << data8 (pl->ob->name);
1211 1202
1212 Send_With_Handling (&pl->socket, &sl); 1203 pl->socket->send_packet (sl);
1213 sl.free ();
1214 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1204 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1215} 1205}
1216 1206
1217/** 1207/**
1218 * Need to send an animation sequence to the client. 1208 * Need to send an animation sequence to the client.
1220 * sent them the face yet (this can become quite costly in terms of 1210 * sent them the face yet (this can become quite costly in terms of
1221 * how much we are sending - on the other hand, this should only happen 1211 * how much we are sending - on the other hand, this should only happen
1222 * when the player logs in and picks stuff up. 1212 * when the player logs in and picks stuff up.
1223 */ 1213 */
1224void 1214void
1225esrv_send_animation (NewSocket * ns, short anim_num) 1215esrv_send_animation (client * ns, short anim_num)
1226{ 1216{
1227 int i; 1217 int i;
1228 1218
1229 /* Do some checking on the anim_num we got. Note that the animations 1219 /* Do some checking on the anim_num we got. Note that the animations
1230 * are added in contigous order, so if the number is in the valid 1220 * are added in contigous order, so if the number is in the valid
1234 { 1224 {
1235 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num); 1225 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1236 return; 1226 return;
1237 } 1227 }
1238 1228
1239 SockList sl (MAXSOCKBUF); 1229 packet sl;
1240 1230
1241 sl << "anim " 1231 sl << "anim "
1242 << uint16 (anim_num) 1232 << uint16 (anim_num)
1243 << uint16 (0); /* flags - not used right now */ 1233 << uint16 (0); /* flags - not used right now */
1244 1234
1250 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1240 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1251 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1241 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1252 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1242 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1253 } 1243 }
1254 1244
1255 Send_With_Handling (ns, &sl); 1245 ns->send_packet (sl);
1256 sl.free ();
1257 1246
1258 ns->anims_sent[anim_num] = 1; 1247 ns->anims_sent[anim_num] = 1;
1259} 1248}
1260 1249
1261 1250
1268/** 1257/**
1269 * This adds face_num to a map cell at x,y. If the client doesn't have 1258 * This adds face_num to a map cell at x,y. If the client doesn't have
1270 * the face yet, we will also send it. 1259 * the face yet, we will also send it.
1271 */ 1260 */
1272static void 1261static void
1273esrv_map_setbelow (NewSocket * ns, int x, int y, short face_num, struct Map *newmap) 1262esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1274{ 1263{
1275 if (newmap->cells[x][y].count >= MAP_LAYERS) 1264 if (newmap->cells[x][y].count >= MAP_LAYERS)
1276 { 1265 {
1277 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1266 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1278 return; 1267 return;
1298 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1287 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1299}; 1288};
1300 1289
1301/** Checkes if map cells have changed */ 1290/** Checkes if map cells have changed */
1302static int 1291static int
1303mapcellchanged (NewSocket * ns, int i, int j, struct Map *newmap) 1292mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1304{ 1293{
1305 int k; 1294 int k;
1306 1295
1307 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1296 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1308 return 1; 1297 return 1;
1321 * cnum is the client number, cur is the the buffer we put all of 1310 * cnum is the client number, cur is the the buffer we put all of
1322 * this data into. we return the end of the data. layers is 1311 * this data into. we return the end of the data. layers is
1323 * how many layers of data we should back. 1312 * how many layers of data we should back.
1324 */ 1313 */
1325static uint8 * 1314static uint8 *
1326compactlayer (NewSocket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1315compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1327{ 1316{
1328 int x, y, k; 1317 int x, y, k;
1329 int face; 1318 int face;
1330 unsigned char *fcur; 1319 unsigned char *fcur;
1331 struct MapLayer layers[MAP_LAYERS]; 1320 struct MapLayer layers[MAP_LAYERS];
1391 *fcur = *fcur | 128; /* mark for end of faces at this layer */ 1380 *fcur = *fcur | 128; /* mark for end of faces at this layer */
1392 } 1381 }
1393 return cur; 1382 return cur;
1394} 1383}
1395 1384
1396static void
1397esrv_map_doneredraw (NewSocket * ns, struct Map *newmap)
1398{
1399 static long frames, bytes, tbytes, tframes;
1400 char *cur;
1401
1402 SockList sl (MAXSOCKBUF);
1403 sl << "map ";
1404
1405 cur = (char *) compactlayer (ns, (unsigned char *) sl.buf + sl.len, MAP_LAYERS, newmap);
1406 sl.len = cur - (char *) sl.buf;
1407
1408/* LOG(llevDebug, "Sending map command.\n");*/
1409
1410 if (sl.len > (int) strlen ("map ") || ns->sent_scroll)
1411 {
1412 /* All of this is just accounting stuff */
1413 if (tframes > 100)
1414 tframes = tbytes = 0;
1415
1416 tframes++;
1417 frames++;
1418 tbytes += sl.len;
1419 bytes += sl.len;
1420 memcpy (&ns->lastmap, newmap, sizeof (struct Map));
1421 Send_With_Handling (ns, &sl);
1422 ns->sent_scroll = 0;
1423 }
1424
1425 sl.free ();
1426}
1427
1428
1429/** Clears a map cell */ 1385/** Clears a map cell */
1430static void 1386static void
1431map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1387map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count)
1432{ 1388{
1433 cell->faces[0] = face0; 1389 cell->faces[0] = face0;
1472 * needs to get sent - if so, it adds the data, sending the head 1428 * needs to get sent - if so, it adds the data, sending the head
1473 * if needed, and returning 1. If this no data needs to get 1429 * if needed, and returning 1. If this no data needs to get
1474 * sent, it returns zero. 1430 * sent, it returns zero.
1475 */ 1431 */
1476static int 1432static int
1477check_head (SockList &sl, NewSocket &ns, int ax, int ay, int layer) 1433check_head (packet &sl, client &ns, int ax, int ay, int layer)
1478{ 1434{
1479 short face_num; 1435 short face_num;
1480 1436
1481 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1437 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1482 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1438 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1483 else 1439 else
1484 face_num = 0; 1440 face_num = 0;
1485 1441
1486 if (face_num != ns.lastmap.cells[ax][ay].faces[layer]) 1442 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1487 { 1443 {
1488 SockList_AddShort (&sl, face_num); 1444 sl << uint16 (face_num);
1489 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1445 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1490 esrv_send_face (&ns, face_num, 0); 1446 esrv_send_face (&ns, face_num, 0);
1491 1447
1492 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL; 1448 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1493 ns.lastmap.cells[ax][ay].faces[layer] = face_num; 1449 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1516 * the case, it seems to make more sense to have these layer values 1472 * the case, it seems to make more sense to have these layer values
1517 * actually match. 1473 * actually match.
1518 */ 1474 */
1519 1475
1520static int 1476static int
1521update_space (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1477update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1522{ 1478{
1523 object *ob, *head; 1479 object *ob, *head;
1524 uint16 face_num; 1480 uint16 face_num;
1525 int bx, by, i; 1481 int bx, by, i;
1526 1482
1739 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1695 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1740 * take. 1696 * take.
1741 */ 1697 */
1742 1698
1743static inline int 1699static inline int
1744update_smooth (SockList &sl, NewSocket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1700update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1745{ 1701{
1746 object *ob; 1702 object *ob;
1747 int smoothlevel; /* old face_num; */ 1703 int smoothlevel; /* old face_num; */
1748 1704
1749 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1705 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1783 * Returns the size of a data for a map square as returned by 1739 * Returns the size of a data for a map square as returned by
1784 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1740 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1785 * available. 1741 * available.
1786 */ 1742 */
1787int 1743int
1788getExtendedMapInfoSize (NewSocket * ns) 1744getExtendedMapInfoSize (client * ns)
1789{ 1745{
1790 int result = 0; 1746 int result = 0;
1791 1747
1792 if (ns->ext_mapinfos) 1748 if (ns->ext_mapinfos)
1793 { 1749 {
1829 uint8 eentrysize; 1785 uint8 eentrysize;
1830 uint16 ewhatstart, ewhatflag; 1786 uint16 ewhatstart, ewhatflag;
1831 uint8 extendedinfos; 1787 uint8 extendedinfos;
1832 maptile *m; 1788 maptile *m;
1833 1789
1834 NewSocket &socket = pl->contr->socket; 1790 client &socket = *pl->contr->socket;
1835 1791
1836 check_map_change (pl->contr); 1792 check_map_change (pl->contr);
1837 1793
1838 SockList sl (MAXSOCKBUF); 1794 packet sl;
1839 SockList esl (MAXSOCKBUF); 1795 packet esl;
1840 1796
1841 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a "); 1797 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1842 startlen = sl.len; 1798 startlen = sl.length ();
1843 1799
1844 /*Extendedmapinfo structure initialisation */ 1800 /*Extendedmapinfo structure initialisation */
1845 if (socket.ext_mapinfos) 1801 if (socket.ext_mapinfos)
1846 { 1802 {
1847 extendedinfos = EMI_NOREDRAW; 1803 extendedinfos = EMI_NOREDRAW;
1848 1804
1849 if (socket.EMI_smooth) 1805 if (socket.EMI_smooth)
1850 extendedinfos |= EMI_SMOOTH; 1806 extendedinfos |= EMI_SMOOTH;
1851 1807
1852 ewhatstart = esl.len; 1808 ewhatstart = esl.length ();
1853 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit 1809 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1854 could need to be taken away */ 1810 could need to be taken away */
1855 eentrysize = getExtendedMapInfoSize (&socket); 1811 eentrysize = getExtendedMapInfoSize (&socket);
1856 esl << "mapextended " 1812 esl << "mapextended "
1857 << uint8 (extendedinfos) 1813 << uint8 (extendedinfos)
1858 << uint8 (eentrysize); 1814 << uint8 (eentrysize);
1815
1859 estartlen = esl.len; 1816 estartlen = esl.length ();
1860 } 1817 }
1861 else 1818 else
1862 { 1819 {
1863 /* suppress compiler warnings */ 1820 /* suppress compiler warnings */
1864 ewhatstart = 0; 1821 ewhatstart = 0;
1902 */ 1859 */
1903 if (ax >= socket.mapx || ay >= socket.mapy) 1860 if (ax >= socket.mapx || ay >= socket.mapy)
1904 { 1861 {
1905 int i, got_one; 1862 int i, got_one;
1906 1863
1907 oldlen = sl.len; 1864 oldlen = sl.length ();
1908 1865
1909 sl << uint16 (mask); 1866 sl << uint16 (mask);
1910 1867
1911 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4; 1868 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1912 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2; 1869 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1916 * actually need to send that - just the coordinates 1873 * actually need to send that - just the coordinates
1917 * with no faces tells the client to blank out the 1874 * with no faces tells the client to blank out the
1918 * space. 1875 * space.
1919 */ 1876 */
1920 got_one = 0; 1877 got_one = 0;
1921 for (i = oldlen + 2; i < sl.len; i++) 1878 for (i = oldlen + 2; i < sl.length (); i++)
1922 if (sl.buf[i]) 1879 if (sl[i])
1923 got_one = 1; 1880 got_one = 1;
1924 1881
1925 if (got_one && (mask & 0xf)) 1882 if (got_one && (mask & 0xf))
1926 sl.buf[oldlen + 1] = mask & 0xff; 1883 sl[oldlen + 1] = mask & 0xff;
1927 else 1884 else
1928 { /*either all faces blank, either no face at all */ 1885 { /*either all faces blank, either no face at all */
1929 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1886 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1930 sl.len = oldlen + 2; 1887 sl.reset (oldlen + 2);
1931 else 1888 else
1932 sl.len = oldlen; 1889 sl.reset (oldlen);
1933 } 1890 }
1934 1891
1935 /*What concerns extendinfos, nothing to be done for now 1892 /*What concerns extendinfos, nothing to be done for now
1936 * (perhaps effects layer later) 1893 * (perhaps effects layer later)
1937 */ 1894 */
1967 1924
1968 /* This block deals with spaces that are not visible for whatever 1925 /* This block deals with spaces that are not visible for whatever
1969 * reason. Still may need to send the head for this space. 1926 * reason. Still may need to send the head for this space.
1970 */ 1927 */
1971 1928
1972 oldlen = sl.len; 1929 oldlen = sl.length ();
1973 1930
1974 sl << uint16 (mask); 1931 sl << uint16 (mask);
1975 1932
1976 if (lastcell.count != -1) 1933 if (lastcell.count != -1)
1977 need_send = 1; 1934 need_send = 1;
1997 1954
1998 map_clearcell (&lastcell, 0, 0, 0, count); 1955 map_clearcell (&lastcell, 0, 0, 0, count);
1999 } 1956 }
2000 1957
2001 if ((mask & 0xf) || need_send) 1958 if ((mask & 0xf) || need_send)
2002 sl.buf[oldlen + 1] = mask & 0xff; 1959 sl[oldlen + 1] = mask & 0xff;
2003 else 1960 else
2004 sl.len = oldlen; 1961 sl.reset (oldlen);
2005 } 1962 }
2006 else 1963 else
2007 { 1964 {
2008 /* In this block, the space is visible or there are head objects 1965 /* In this block, the space is visible or there are head objects
2009 * we need to send. 1966 * we need to send.
2011 1968
2012 /* Rather than try to figure out what everything that we might 1969 /* Rather than try to figure out what everything that we might
2013 * need to send is, then form the packet after that, 1970 * need to send is, then form the packet after that,
2014 * we presume that we will in fact form a packet, and update 1971 * we presume that we will in fact form a packet, and update
2015 * the bits by what we do actually send. If we send nothing, 1972 * the bits by what we do actually send. If we send nothing,
2016 * we just back out sl.len to the old value, and no harm 1973 * we just back out sl.length () to the old value, and no harm
2017 * is done. 1974 * is done.
2018 * I think this is simpler than doing a bunch of checks to see 1975 * I think this is simpler than doing a bunch of checks to see
2019 * what if anything we need to send, setting the bits, then 1976 * what if anything we need to send, setting the bits, then
2020 * doing those checks again to add the real data. 1977 * doing those checks again to add the real data.
2021 */ 1978 */
2022 oldlen = sl.len; 1979 oldlen = sl.length ();
2023 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1980 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2024 eoldlen = esl.len; 1981 eoldlen = esl.length ();
2025 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1982 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
2026 sl << uint16 (mask); 1983 sl << uint16 (mask);
2027 1984
2028 if (socket.ext_mapinfos) 1985 if (socket.ext_mapinfos)
2029 esl << uint16 (emask); 1986 esl << uint16 (emask);
2037 mask |= 0x8; 1994 mask |= 0x8;
2038 1995
2039 if (socket.extmap) 1996 if (socket.extmap)
2040 { 1997 {
2041 *last_ext |= 0x80; 1998 *last_ext |= 0x80;
2042 last_ext = sl.buf + sl.len; 1999 last_ext = &sl[sl.length ()];
2043 sl << uint8 (d); 2000 sl << uint8 (d);
2044 } 2001 }
2045 else 2002 else
2046 sl << uint8 (255 - 64 * d); 2003 sl << uint8 (255 - 64 * d);
2047 } 2004 }
2081 { 2038 {
2082 lastcell.stat_hp = stat_hp; 2039 lastcell.stat_hp = stat_hp;
2083 2040
2084 mask |= 0x8; 2041 mask |= 0x8;
2085 *last_ext |= 0x80; 2042 *last_ext |= 0x80;
2086 last_ext = sl.buf + sl.len; 2043 last_ext = &sl[sl.length ()];
2087 2044
2088 sl << uint8 (5) << uint8 (stat_hp); 2045 sl << uint8 (5) << uint8 (stat_hp);
2089 2046
2090 if (stat_width > 1) 2047 if (stat_width > 1)
2091 { 2048 {
2092 *last_ext |= 0x80; 2049 *last_ext |= 0x80;
2093 last_ext = sl.buf + sl.len; 2050 last_ext = &sl[sl.length ()];
2094 2051
2095 sl << uint8 (6) << uint8 (stat_width); 2052 sl << uint8 (6) << uint8 (stat_width);
2096 } 2053 }
2097 } 2054 }
2098 2055
2100 { 2057 {
2101 lastcell.player = player; 2058 lastcell.player = player;
2102 2059
2103 mask |= 0x8; 2060 mask |= 0x8;
2104 *last_ext |= 0x80; 2061 *last_ext |= 0x80;
2105 last_ext = sl.buf + sl.len; 2062 last_ext = &sl[sl.length ()];
2106 2063
2107 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2064 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2108 } 2065 }
2109 2066
2110 if (lastcell.flags != flags) 2067 if (lastcell.flags != flags)
2111 { 2068 {
2112 lastcell.flags = flags; 2069 lastcell.flags = flags;
2113 2070
2114 mask |= 0x8; 2071 mask |= 0x8;
2115 *last_ext |= 0x80; 2072 *last_ext |= 0x80;
2116 last_ext = sl.buf + sl.len; 2073 last_ext = &sl[sl.length ()];
2117 2074
2118 sl << uint8 (8) << uint8 (flags); 2075 sl << uint8 (8) << uint8 (flags);
2119 } 2076 }
2120 } 2077 }
2121 2078
2163 * space by checking the mask. If so, update the mask. 2120 * space by checking the mask. If so, update the mask.
2164 * if not, reset the len to that from before adding the mask 2121 * if not, reset the len to that from before adding the mask
2165 * value, so we don't send those bits. 2122 * value, so we don't send those bits.
2166 */ 2123 */
2167 if (mask & 0xf) 2124 if (mask & 0xf)
2168 sl.buf[oldlen + 1] = mask & 0xff; 2125 sl[oldlen + 1] = mask & 0xff;
2169 else 2126 else
2170 sl.len = oldlen; 2127 sl.reset (oldlen);
2171 2128
2172 if (emask & 0xf) 2129 if (emask & 0xf)
2173 esl.buf[eoldlen + 1] = emask & 0xff; 2130 esl[eoldlen + 1] = emask & 0xff;
2174 else 2131 else
2175 esl.len = eoldlen; 2132 esl.reset (eoldlen);
2176 } /* else this is a viewable space */ 2133 } /* else this is a viewable space */
2177 } /* for x loop */ 2134 } /* for x loop */
2178 } /* for y loop */ 2135 } /* for y loop */
2179 2136
2180 /* Verify that we in fact do need to send this */ 2137 /* Verify that we in fact do need to send this */
2181 if (socket.ext_mapinfos) 2138 if (socket.ext_mapinfos)
2182 { 2139 {
2183 if (!(sl.len > startlen || socket.sent_scroll)) 2140 if (!(sl.length () > startlen || socket.sent_scroll))
2184 { 2141 {
2185 /* No map data will follow, so don't say the client 2142 /* No map data will follow, so don't say the client
2186 * it doesn't need draw! 2143 * it doesn't need draw!
2187 */ 2144 */
2188 ewhatflag &= (~EMI_NOREDRAW); 2145 ewhatflag &= (~EMI_NOREDRAW);
2189 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2146 esl[ewhatstart + 1] = ewhatflag & 0xff;
2190 } 2147 }
2191 2148
2192 if (esl.len > estartlen) 2149 if (esl.length () > estartlen)
2193 Send_With_Handling (&socket, &esl); 2150 socket.send_packet (esl);
2194 } 2151 }
2195 2152
2196 if (sl.len > startlen || socket.sent_scroll) 2153 if (sl.length () > startlen || socket.sent_scroll)
2197 { 2154 {
2198 Send_With_Handling (&socket, &sl); 2155 socket.send_packet (sl);
2199 socket.sent_scroll = 0; 2156 socket.sent_scroll = 0;
2200 } 2157 }
2201
2202 sl.free ();
2203 esl.free ();
2204} 2158}
2205 2159
2206/** 2160/**
2207 * Draws client map. 2161 * Draws client map.
2208 */ 2162 */
2232 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2186 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2233 return; 2187 return;
2234 2188
2235 memset (&newmap, 0, sizeof (struct Map)); 2189 memset (&newmap, 0, sizeof (struct Map));
2236 2190
2237 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2191 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2238 { 2192 {
2239 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2193 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2240 { 2194 {
2241 ax = i; 2195 ax = i;
2242 ay = j; 2196 ay = j;
2243 m = pm; 2197 m = pm;
2244 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2198 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2259 { 2213 {
2260 update_los (pl); 2214 update_los (pl);
2261 pl->contr->do_los = 0; 2215 pl->contr->do_los = 0;
2262 } 2216 }
2263 2217
2264 if (pl->contr->socket.mapmode == Map1Cmd || pl->contr->socket.mapmode == Map1aCmd)
2265 {
2266 /* Big maps need a different drawing mechanism to work */ 2218 /* Big maps need a different drawing mechanism to work */
2267 draw_client_map1 (pl); 2219 draw_client_map1 (pl);
2268 return;
2269 }
2270
2271 if (pl->invisible & (pl->invisible < 50 ? 4 : 1))
2272 {
2273 esrv_map_setbelow (&pl->contr->socket, pl->contr->socket.mapx / 2, pl->contr->socket.mapy / 2, pl->face->number, &newmap);
2274 }
2275
2276 /* j and i are the y and x coordinates of the real map (which is
2277 * basically some number of spaces around the player)
2278 * ax and ay are values from within the viewport (ie, 0, 0 is upper
2279 * left corner) and are thus disconnected from the map values.
2280 * Subtract 1 from the max values so that we properly handle cases where
2281 * player has specified an even map. Otherwise, we try to send them too
2282 * much, ie, if mapx is 10, we would try to send from -5 to 5, which is actually
2283 * 11 spaces. Now, we would send from -5 to 4, which is properly. If mapx is
2284 * odd, this still works fine.
2285 */
2286 ay = 0;
2287 for (j = pl->y - pl->contr->socket.mapy / 2; j <= pl->y + (pl->contr->socket.mapy - 1) / 2; j++, ay++)
2288 {
2289 ax = 0;
2290 for (i = pl->x - pl->contr->socket.mapx / 2; i <= pl->x + (pl->contr->socket.mapx - 1) / 2; i++, ax++)
2291 {
2292
2293 d = pl->contr->blocked_los[ax][ay];
2294 /* note the out_of_map and d>3 checks are both within the same
2295 * negation check.
2296 */
2297 nx = i;
2298 ny = j;
2299 m = get_map_from_coord (pm, &nx, &ny);
2300 if (m && d < 4)
2301 {
2302 face = GET_MAP_FACE (m, nx, ny, 0);
2303 floor2 = GET_MAP_FACE (m, nx, ny, 1);
2304 floor = GET_MAP_FACE (m, nx, ny, 2);
2305
2306 /* If all is blank, send a blank face. */
2307 if ((!face || face == blank_face) && (!floor2 || floor2 == blank_face) && (!floor || floor == blank_face))
2308 {
2309 esrv_map_setbelow (&pl->contr->socket, ax, ay, blank_face->number, &newmap);
2310 }
2311 else
2312 { /* actually have something interesting */
2313 /* send the darkness mask, if any. */
2314 if (d && pl->contr->socket.darkness)
2315 esrv_map_setbelow (&pl->contr->socket, ax, ay, dark_faces[d - 1]->number, &newmap);
2316
2317 if (face && face != blank_face)
2318 esrv_map_setbelow (&pl->contr->socket, ax, ay, face->number, &newmap);
2319 if (floor2 && floor2 != blank_face)
2320 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor2->number, &newmap);
2321 if (floor && floor != blank_face)
2322 esrv_map_setbelow (&pl->contr->socket, ax, ay, floor->number, &newmap);
2323 }
2324 } /* Is a valid space */
2325 }
2326 }
2327
2328 esrv_map_doneredraw (&pl->contr->socket, &newmap);
2329
2330 check_map_change (pl->contr);
2331} 2220}
2332 2221
2333 2222
2334/*****************************************************************************/ 2223/*****************************************************************************/
2335 2224
2341 2230
2342/*****************************************************************************/ 2231/*****************************************************************************/
2343void 2232void
2344send_plugin_custom_message (object *pl, char *buf) 2233send_plugin_custom_message (object *pl, char *buf)
2345{ 2234{
2346 cs_write_string (&pl->contr->socket, buf, strlen (buf)); 2235 pl->contr->socket->send_packet (buf);
2347} 2236}
2348 2237
2349/** 2238/**
2350 * This sends the skill number to name mapping. We ignore 2239 * This sends the skill number to name mapping. We ignore
2351 * the params - we always send the same info no matter what. 2240 * the params - we always send the same info no matter what.
2352 */ 2241 */
2353void 2242void
2354send_skill_info (NewSocket *ns, char *params) 2243send_skill_info (client *ns, char *params)
2355{ 2244{
2356 SockList sl (MAXSOCKBUF); 2245 packet sl;
2357 sl << "replyinfo skill_info\n"; 2246 sl << "replyinfo skill_info\n";
2358 2247
2359 for (int i = 1; i < NUM_SKILLS; i++) 2248 for (int i = 1; i < NUM_SKILLS; i++)
2360 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 2249 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
2361 2250
2362 if (sl.len >= MAXSOCKBUF) 2251 if (sl.length () >= MAXSOCKBUF)
2363 { 2252 {
2364 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2253 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2365 fatal (0); 2254 fatal (0);
2366 } 2255 }
2367 2256
2368 Send_With_Handling (ns, &sl); 2257 ns->send_packet (sl);
2369 sl.free ();
2370} 2258}
2371 2259
2372/** 2260/**
2373 * This sends the spell path to name mapping. We ignore 2261 * This sends the spell path to name mapping. We ignore
2374 * the params - we always send the same info no matter what. 2262 * the params - we always send the same info no matter what.
2375 */ 2263 */
2376void 2264void
2377send_spell_paths (NewSocket * ns, char *params) 2265send_spell_paths (client * ns, char *params)
2378{ 2266{
2379 SockList sl (MAXSOCKBUF); 2267 packet sl;
2380 2268
2381 sl << "replyinfo spell_paths\n"; 2269 sl << "replyinfo spell_paths\n";
2382 2270
2383 for (int i = 0; i < NRSPELLPATHS; i++) 2271 for (int i = 0; i < NRSPELLPATHS; i++)
2384 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 2272 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
2385 2273
2386 if (sl.len >= MAXSOCKBUF) 2274 if (sl.length () >= MAXSOCKBUF)
2387 { 2275 {
2388 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2276 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2389 fatal (0); 2277 fatal (0);
2390 } 2278 }
2391 2279
2392 Send_With_Handling (ns, &sl); 2280 ns->send_packet (sl);
2393 sl.free ();
2394} 2281}
2395 2282
2396/** 2283/**
2397 * This looks for any spells the player may have that have changed their stats. 2284 * This looks for any spells the player may have that have changed their stats.
2398 * it then sends an updspell packet for each spell that has changed in this way 2285 * it then sends an updspell packet for each spell that has changed in this way
2399 */ 2286 */
2400void 2287void
2401esrv_update_spells (player *pl) 2288esrv_update_spells (player *pl)
2402{ 2289{
2403 if (!pl->socket.monitor_spells) 2290 if (!pl->socket->monitor_spells)
2404 return; 2291 return;
2405 2292
2406 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2293 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2407 { 2294 {
2408 if (spell->type == SPELL) 2295 if (spell->type == SPELL)
2428 flags |= UPD_SP_DAMAGE; 2315 flags |= UPD_SP_DAMAGE;
2429 } 2316 }
2430 2317
2431 if (flags) 2318 if (flags)
2432 { 2319 {
2433 SockList sl (MAXSOCKBUF); 2320 packet sl;
2434 2321
2435 sl << "updspell " 2322 sl << "updspell "
2436 << uint8 (flags) 2323 << uint8 (flags)
2437 << uint32 (spell->count); 2324 << uint32 (spell->count);
2438 2325
2439 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2326 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2440 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2327 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2441 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2328 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2442 2329
2443 Send_With_Handling (&pl->socket, &sl); 2330 pl->socket->send_packet (sl);
2444 sl.free ();
2445 } 2331 }
2446 } 2332 }
2447 } 2333 }
2448} 2334}
2449 2335
2450void 2336void
2451esrv_remove_spell (player *pl, object *spell) 2337esrv_remove_spell (player *pl, object *spell)
2452{ 2338{
2453 if (!pl->socket.monitor_spells) 2339 if (!pl->socket->monitor_spells)
2454 return; 2340 return;
2455 2341
2456 if (!pl || !spell || spell->env != pl->ob) 2342 if (!pl || !spell || spell->env != pl->ob)
2457 { 2343 {
2458 LOG (llevError, "Invalid call to esrv_remove_spell"); 2344 LOG (llevError, "Invalid call to esrv_remove_spell");
2459 return; 2345 return;
2460 } 2346 }
2461 2347
2462 SockList sl (MAXSOCKBUF); 2348 packet sl;
2463 2349
2464 sl << "delspell " 2350 sl << "delspell "
2465 << uint32 (spell->count); 2351 << uint32 (spell->count);
2466 2352
2467 Send_With_Handling (&pl->socket, &sl); 2353 pl->socket->send_packet (sl);
2468 sl.free ();
2469} 2354}
2470 2355
2471/* appends the spell *spell to the Socklist we will send the data to. */ 2356/* appends the spell *spell to the Socklist we will send the data to. */
2472static void 2357static void
2473append_spell (player *pl, SockList &sl, object *spell) 2358append_spell (player *pl, packet &sl, object *spell)
2474{ 2359{
2475 int len, i, skill = 0; 2360 int len, i, skill = 0;
2476 2361
2477 if (!(spell->name)) 2362 if (!(spell->name))
2478 { 2363 {
2521 { 2406 {
2522 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2407 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2523 return; 2408 return;
2524 } 2409 }
2525 2410
2526 if (!pl->socket.monitor_spells) 2411 if (!pl->socket->monitor_spells)
2527 return; 2412 return;
2528 2413
2529 SockList sl (MAXSOCKBUF); 2414 packet sl;
2530 2415
2531 sl << "addspell "; 2416 sl << "addspell ";
2532 2417
2533 if (!spell) 2418 if (!spell)
2534 { 2419 {
2548 * like it will fix this 2433 * like it will fix this
2549 */ 2434 */
2550 if (spell->type != SPELL) 2435 if (spell->type != SPELL)
2551 continue; 2436 continue;
2552 2437
2553 if (sl.len >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2438 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2554 { 2439 {
2555 Send_With_Handling (&pl->socket, &sl); 2440 pl->socket->send_packet (sl);
2556 strcpy ((char *) sl.buf, "addspell "); 2441
2557 sl.len = strlen ((char *) sl.buf); 2442 sl.reset ();
2443 sl << "addspell ";
2558 } 2444 }
2559 2445
2560 append_spell (pl, sl, spell); 2446 append_spell (pl, sl, spell);
2561 } 2447 }
2562 } 2448 }
2573 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2574 fatal (0); 2460 fatal (0);
2575 } 2461 }
2576 2462
2577 /* finally, we can send the packet */ 2463 /* finally, we can send the packet */
2578 Send_With_Handling (&pl->socket, &sl); 2464 pl->socket->send_packet (sl);
2579
2580 sl.free ();
2581} 2465}
2582 2466

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines