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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.35 by root, Thu Dec 14 02:37:37 2006 UTC vs.
Revision 1.43 by root, Sat Dec 16 20:16:37 2006 UTC

46 */ 46 */
47 47
48#include <global.h> 48#include <global.h>
49#include <sproto.h> 49#include <sproto.h>
50 50
51#include <newclient.h>
52#include <newserver.h>
53#include <living.h> 51#include <living.h>
54#include <commands.h> 52#include <commands.h>
55 53
56/* This block is basically taken from socket.c - I assume if it works there, 54/* This block is basically taken from socket.c - I assume if it works there,
57 * it should work here. 55 * it should work here.
60#include <sys/time.h> 58#include <sys/time.h>
61#include <sys/socket.h> 59#include <sys/socket.h>
62#include <netinet/in.h> 60#include <netinet/in.h>
63#include <netdb.h> 61#include <netdb.h>
64 62
65#ifdef HAVE_UNISTD_H
66# include <unistd.h> 63#include <unistd.h>
67#endif
68
69#ifdef HAVE_SYS_TIME_H
70# include <sys/time.h> 64#include <sys/time.h>
71#endif
72 65
73#include "sounds.h" 66#include "sounds.h"
74 67
75/** 68/**
76 * This table translates the attack numbers as used within the 69 * This table translates the attack numbers as used within the
93 -1, /* life stealing */ 86 -1, /* life stealing */
94 -1 /* Disease - not fully done yet */ 87 -1 /* Disease - not fully done yet */
95}; 88};
96 89
97static void 90static void
98socket_map_scroll (client_socket * ns, int dx, int dy) 91socket_map_scroll (client *ns, int dx, int dy)
99{ 92{
100 struct Map newmap; 93 struct Map newmap;
101 int x, y, mx, my; 94 int x, y, mx, my;
102 95
103 {
104 packet sl;
105
106 sl.printf ("map_scroll %d %d", dx, dy); 96 ns->send_packet_printf ("map_scroll %d %d", dx, dy);
107 ns->send_packet (sl);
108 }
109 97
110 /* If we are using the Map1aCmd, we may in fact send 98 /* If we are using the Map1aCmd, we may in fact send
111 * head information that is outside the viewable map. 99 * head information that is outside the viewable map.
112 * So set the mx,my to the max value we want to 100 * So set the mx,my to the max value we want to
113 * look for. Removed code to do so - it caused extra 101 * look for. Removed code to do so - it caused extra
153} 141}
154 142
155static void 143static void
156clear_map (player *pl) 144clear_map (player *pl)
157{ 145{
158 client_socket & socket = pl->socket; 146 client &socket = *pl->socket;
159 147
160 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 148 memset (&socket.lastmap, 0, sizeof (socket.lastmap));
161 149
162 if (socket.newmapcmd == 1) 150 if (socket.newmapcmd == 1)
163 socket.send_packet ("newmap"); 151 socket.send_packet ("newmap");
168 156
169/** check for map change and send new map data */ 157/** check for map change and send new map data */
170static void 158static void
171check_map_change (player *pl) 159check_map_change (player *pl)
172{ 160{
173 client_socket & socket = pl->socket; 161 client &socket = *pl->socket;
174 object *ob = pl->ob; 162 object *ob = pl->ob;
175 char buf[MAX_BUF]; /* eauugggh */ 163 char buf[MAX_BUF]; /* eauugggh */
176 164
177 if (socket.current_map != ob->map) 165 if (socket.current_map != ob->map)
178 { 166 {
221 209
222 socket.current_x = ob->x; 210 socket.current_x = ob->x;
223 socket.current_y = ob->y; 211 socket.current_y = ob->y;
224} 212}
225 213
214/**
215 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide
217 * that information.
218 */
219void
220RequestInfo (char *buf, int len, client * ns)
221{
222 char *params = NULL, *cp;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234
235 /* find the first space, make it null, and update the
236 * params pointer.
237 */
238 for (cp = buf; *cp != '\0'; cp++)
239 if (*cp == ' ')
240 {
241 *cp = '\0';
242 params = cp + 1;
243 break;
244 }
245
246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params);
248 else if (!strcmp (buf, "image_sums"))
249 send_image_sums (ns, params);
250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params);
254 else
255 ns->send_packet (bigbuf, len);
256}
257
226void 258void
227ExtCmd (char *buf, int len, player *pl) 259ExtCmd (char *buf, int len, player *pl)
228{ 260{
229 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 261 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
230} 262}
249 buf += 8; 281 buf += 8;
250 282
251 // initial map and its origin 283 // initial map and its origin
252 maptile *map = pl->ob->map; 284 maptile *map = pl->ob->map;
253 sint16 dx, dy; 285 sint16 dx, dy;
254 int mapx = pl->socket.mapx / 2 - pl->ob->x; 286 int mapx = pl->socket->mapx / 2 - pl->ob->x;
255 int mapy = pl->socket.mapy / 2 - pl->ob->y; 287 int mapy = pl->socket->mapy / 2 - pl->ob->y;
256 int max_distance = 8; // limit maximum path length to something generous 288 int max_distance = 8; // limit maximum path length to something generous
257 289
258 while (*buf && map && max_distance) 290 while (*buf && map && max_distance)
259 { 291 {
260 int dir = *buf++; 292 int dir = *buf++;
311 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 343 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
312 } 344 }
313 else 345 else
314 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
315 347
316 pl->socket.send_packet (bigbuf); 348 pl->socket->send_packet (bigbuf);
317} 349}
318 350
319/** This is the Setup cmd - easy first implementation */ 351/** This is the Setup cmd - easy first implementation */
320void 352void
321SetUp (char *buf, int len, client_socket * ns) 353SetUp (char *buf, int len, client * ns)
322{ 354{
323 int s, slen; 355 int s, slen;
324 char *cmd, *param, cmdback[HUGE_BUF]; 356 char *cmd, *param, cmdback[HUGE_BUF];
325 357
326 /* run through the cmds of setup 358 /* run through the cmds of setup
536 * This is what takes care of it. We tell the client how things worked out. 568 * This is what takes care of it. We tell the client how things worked out.
537 * I am not sure if this file is the best place for this function. however, 569 * I am not sure if this file is the best place for this function. however,
538 * it either has to be here or init_sockets needs to be exported. 570 * it either has to be here or init_sockets needs to be exported.
539 */ 571 */
540void 572void
541AddMeCmd (char *buf, int len, client_socket * ns) 573AddMeCmd (char *buf, int len, client * ns)
542{ 574{
543 Settings oldsettings;
544
545 oldsettings = settings;
546 if (ns->status != Ns_Add || add_player (ns)) 575 if (ns->status != Ns_Add || add_player (ns))
547 ns->send_packet ("addme_failed"); 576 ns->send_packet ("addme_failed");
548 else 577 else
549 {
550 /* Basically, the add_player copies the socket structure into
551 * the player structure, so this one (which is from init_sockets)
552 * is not needed anymore. The write below should still work, as the
553 * stuff in ns is still relevant.
554 */
555 ns->send_packet ("addme_success"); 578 ns->send_packet ("addme_success");
556 socket_info.nconns--;
557 ns->status = Ns_Avail;
558 }
559
560 settings = oldsettings;
561} 579}
562 580
563/** Reply to ExtendedInfos command */ 581/** Reply to ExtendedInfos command */
564void 582void
565ToggleExtendedInfos (char *buf, int len, client_socket * ns) 583ToggleExtendedInfos (char *buf, int len, client * ns)
566{ 584{
567 char cmdback[MAX_BUF]; 585 char cmdback[MAX_BUF];
568 char command[50]; 586 char command[50];
569 int info, nextinfo; 587 int info, nextinfo;
570 588
621#define MSG_TYPE_MONUMENT 5 639#define MSG_TYPE_MONUMENT 5
622#define MSG_TYPE_SCRIPTED_DIALOG 6*/ 640#define MSG_TYPE_SCRIPTED_DIALOG 6*/
623 641
624/** Reply to ExtendedInfos command */ 642/** Reply to ExtendedInfos command */
625void 643void
626ToggleExtendedText (char *buf, int len, client_socket * ns) 644ToggleExtendedText (char *buf, int len, client * ns)
627{ 645{
628 char cmdback[MAX_BUF]; 646 char cmdback[MAX_BUF];
629 char temp[10]; 647 char temp[10];
630 char command[50]; 648 char command[50];
631 int info, nextinfo, i, flag; 649 int info, nextinfo, i, flag;
682 * a piece of data from us that we know the client wants. So 700 * a piece of data from us that we know the client wants. So
683 * if we know the client wants it, might as well push it to the 701 * if we know the client wants it, might as well push it to the
684 * client. 702 * client.
685 */ 703 */
686static void 704static void
687SendSmooth (client_socket * ns, uint16 face) 705SendSmooth (client * ns, uint16 face)
688{ 706{
689 uint16 smoothface; 707 uint16 smoothface;
690 708
691 /* If we can't find a face, return and set it so we won't try to send this 709 /* If we can't find a face, return and set it so we won't try to send this
692 * again. 710 * again.
708 726
709 sl << "smooth " 727 sl << "smooth "
710 << uint16 (face) 728 << uint16 (face)
711 << uint16 (smoothface); 729 << uint16 (smoothface);
712 730
713 Send_With_Handling (ns, &sl); 731 ns->send_packet (sl);
714} 732}
715 733
716 /** 734 /**
717 * Tells client the picture it has to use 735 * Tells client the picture it has to use
718 * to smooth a picture number given as argument. 736 * to smooth a picture number given as argument.
719 */ 737 */
720void 738void
721AskSmooth (char *buf, int len, client_socket * ns) 739AskSmooth (char *buf, int len, client * ns)
722{ 740{
723 uint16 facenbr; 741 uint16 facenbr;
724 742
725 facenbr = atoi (buf); 743 facenbr = atoi (buf);
726 SendSmooth (ns, facenbr); 744 SendSmooth (ns, facenbr);
783 * etc.). It is a lot like PlayerCmd above, but is called with the 801 * etc.). It is a lot like PlayerCmd above, but is called with the
784 * 'ncom' method which gives more information back to the client so it 802 * 'ncom' method which gives more information back to the client so it
785 * can throttle. 803 * can throttle.
786 */ 804 */
787void 805void
788NewPlayerCmd (uint8 * buf, int len, player *pl) 806NewPlayerCmd (char *buf, int len, player *pl)
789{ 807{
790 int time, repeat; 808 int time, repeat;
791 char command[MAX_BUF]; 809 char command[MAX_BUF];
792 int pktlen; 810 int pktlen;
793 811
795 { 813 {
796 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 814 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf);
797 return; 815 return;
798 } 816 }
799 817
800 pktlen = net_uint16 (buf); 818 pktlen = net_uint16 ((uint8 *)buf);
801 repeat = net_uint32 (buf + 2); 819 repeat = net_uint32 ((uint8 *)buf + 2);
802 820
803 /* -1 is special - no repeat, but don't update */ 821 /* -1 is special - no repeat, but don't update */
804 if (repeat != -1) 822 if (repeat != -1)
805 pl->count = repeat; 823 pl->count = repeat;
806 824
807 if ((len - 4) >= MAX_BUF) 825 if ((len - 4) >= MAX_BUF)
808 len = MAX_BUF - 5; 826 len = MAX_BUF - 5;
809 827
810 strncpy ((char *) command, (char *) buf + 6, len - 4); 828 strncpy ((char *) command, (char *) buf + 6, len - 4);
811 command[len - 4] = '\0'; 829 command[len - 4] = 0;
812
813 /* The following should never happen with a proper or honest client.
814 * Therefore, the error message doesn't have to be too clear - if
815 * someone is playing with a hacked/non working client, this gives them
816 * an idea of the problem, but they deserve what they get
817 */
818 if (pl->state != ST_PLAYING)
819 {
820 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "You can not issue commands - state is not ST_PLAYING (%s)", buf);
821 return;
822 }
823 830
824 /* This should not happen anymore. */ 831 /* This should not happen anymore. */
825 if (pl->ob->speed_left < -1.0) 832 if (pl->ob->speed_left < -1.0)
826 LOG (llevError, "Player has negative time - shouldn't do command.\n"); 833 LOG (llevError, "Player has negative time - shouldn't do command.\n");
827 834
841 848
842 /* Send confirmation of command execution now */ 849 /* Send confirmation of command execution now */
843 850
844 packet sl; 851 packet sl;
845 sl << "comc " << uint16 (pktlen) << uint32 (time); 852 sl << "comc " << uint16 (pktlen) << uint32 (time);
846 Send_With_Handling (&pl->socket, &sl); 853 pl->socket->send_packet (sl);
847} 854}
848 855
849 856
850/** This is a reply to a previous query. */ 857/** This is a reply to a previous query. */
851void 858void
918 * something older than the server. If we assume the client will be 925 * something older than the server. If we assume the client will be
919 * backwards compatible, having it be a later version should not be a 926 * backwards compatible, having it be a later version should not be a
920 * problem. 927 * problem.
921 */ 928 */
922void 929void
923VersionCmd (char *buf, int len, client_socket * ns) 930VersionCmd (char *buf, int len, client * ns)
924{ 931{
925 char *cp; 932 char *cp;
926 char version_warning[256]; 933 char version_warning[256];
927 934
928 if (!buf) 935 if (!buf)
952 cp = strchr (cp + 1, ' '); 959 cp = strchr (cp + 1, ' ');
953 if (cp) 960 if (cp)
954 { 961 {
955 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host); 962 LOG (llevDebug, "CS: connection from client of type <%s>, ip %s\n", cp, ns->host);
956 963
957 snprintf (ns->client, sizeof (ns->client), "%s", cp + 1); 964 assign (ns->version, cp + 1);
958 965
959 /* This is first implementation - i skip all beta DX clients with it
960 * Add later stuff here for other clients
961 */
962
963 /* these are old dxclients */
964 /* Version 1024 added support for singular + plural name values -
965 * requiing this minimal value reduces complexity of that code, and it
966 * has been around for a long time.
967 */
968 if (ns->sc_version < 1026) 966 if (ns->sc_version < 1026)
969 { 967 {
970 sprintf (version_warning, "drawinfo %d %s", NDI_RED, 968 sprintf (version_warning, "drawinfo %d %s", NDI_RED,
971 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 969 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
972 ns->send_packet (version_warning); 970 ns->send_packet (version_warning);
974 972
975 } 973 }
976} 974}
977 975
978/** sound related functions. */ 976/** sound related functions. */
979
980void 977void
981SetSound (char *buf, int len, client_socket * ns) 978SetSound (char *buf, int len, client * ns)
982{ 979{
983 ns->sound = atoi (buf); 980 ns->sound = atoi (buf);
984} 981}
985 982
986/** client wants the map resent */ 983/** client wants the map resent */
996 */ 993 */
997#if 0 994#if 0
998 /* Okay, this is MAJOR UGLY. but the only way I know how to 995 /* Okay, this is MAJOR UGLY. but the only way I know how to
999 * clear the "cache" 996 * clear the "cache"
1000 */ 997 */
1001 memset (&pl->socket.lastmap, 0, sizeof (struct Map)); 998 memset (&pl->socket->lastmap, 0, sizeof (struct Map));
1002 draw_client_map (pl->ob); 999 draw_client_map (pl->ob);
1003#endif 1000#endif
1004} 1001}
1005 1002
1006/** 1003/**
1044/** 1041/**
1045 * Asks the client to query the user. This way, the client knows 1042 * Asks the client to query the user. This way, the client knows
1046 * it needs to send something back (vs just printing out a message) 1043 * it needs to send something back (vs just printing out a message)
1047 */ 1044 */
1048void 1045void
1049send_query (client_socket * ns, uint8 flags, char *text) 1046send_query (client * ns, uint8 flags, char *text)
1050{ 1047{
1051 char buf[MAX_BUF]; 1048 char buf[MAX_BUF];
1052 1049
1053 sprintf (buf, "query %d %s", flags, text ? text : ""); 1050 sprintf (buf, "query %d %s", flags, text ? text : "");
1054 ns->send_packet (buf); 1051 ns->send_packet (buf);
1109 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1106 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX);
1110 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1107 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON);
1111 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1108 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA);
1112 } 1109 }
1113 1110
1114 if (pl->socket.exp64) 1111 if (pl->socket->exp64)
1115 { 1112 {
1116 uint8 s; 1113 uint8 s;
1117 1114
1118 for (s = 0; s < NUM_SKILLS; s++) 1115 for (s = 0; s < NUM_SKILLS; s++)
1119 { 1116 {
1129 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp; 1126 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1130 } 1127 }
1131 } 1128 }
1132 } 1129 }
1133 1130
1134 if (pl->socket.exp64) 1131 if (pl->socket->exp64)
1135 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1132 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) }
1136 else 1133 else
1137 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) } 1134 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1138 1135
1139 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1136 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL);
1152 if (pl->run_on) 1149 if (pl->run_on)
1153 flags |= SF_RUNON; 1150 flags |= SF_RUNON;
1154 1151
1155 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1152 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS);
1156 1153
1157 if (pl->socket.sc_version < 1025) 1154 if (pl->socket->sc_version < 1025)
1158 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1155 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1159 else 1156 else
1160 { 1157 {
1161 int i; 1158 int i;
1162 1159
1168 1165
1169 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1166 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]);
1170 } 1167 }
1171 } 1168 }
1172 1169
1173 if (pl->socket.monitor_spells) 1170 if (pl->socket->monitor_spells)
1174 { 1171 {
1175 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1172 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1176 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1173 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL);
1177 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1174 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY);
1178 } 1175 }
1179 1176
1180 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1177 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */
1181 AddIfString (pl->socket.stats.range, buf, CS_STAT_RANGE); 1178 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE);
1182 set_title (pl->ob, buf); 1179 set_title (pl->ob, buf);
1183 AddIfString (pl->socket.stats.title, buf, CS_STAT_TITLE); 1180 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE);
1184 1181
1185 /* Only send it away if we have some actual data */ 1182 /* Only send it away if we have some actual data */
1186 if (sl.length () > 6) 1183 if (sl.length () > 6)
1187 Send_With_Handling (&pl->socket, &sl); 1184 pl->socket->send_packet (sl);
1188} 1185}
1189 1186
1190/** 1187/**
1191 * Tells the client that here is a player it should start using. 1188 * Tells the client that here is a player it should start using.
1192 */ 1189 */
1201 sl << uint32 (pl->ob->count) 1198 sl << uint32 (pl->ob->count)
1202 << uint32 (weight) 1199 << uint32 (weight)
1203 << uint32 (pl->ob->face->number) 1200 << uint32 (pl->ob->face->number)
1204 << data8 (pl->ob->name); 1201 << data8 (pl->ob->name);
1205 1202
1206 Send_With_Handling (&pl->socket, &sl); 1203 pl->socket->send_packet (sl);
1207 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1204 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1208} 1205}
1209 1206
1210/** 1207/**
1211 * Need to send an animation sequence to the client. 1208 * Need to send an animation sequence to the client.
1213 * sent them the face yet (this can become quite costly in terms of 1210 * sent them the face yet (this can become quite costly in terms of
1214 * how much we are sending - on the other hand, this should only happen 1211 * how much we are sending - on the other hand, this should only happen
1215 * when the player logs in and picks stuff up. 1212 * when the player logs in and picks stuff up.
1216 */ 1213 */
1217void 1214void
1218esrv_send_animation (client_socket * ns, short anim_num) 1215esrv_send_animation (client * ns, short anim_num)
1219{ 1216{
1220 int i; 1217 int i;
1221 1218
1222 /* Do some checking on the anim_num we got. Note that the animations 1219 /* Do some checking on the anim_num we got. Note that the animations
1223 * are added in contigous order, so if the number is in the valid 1220 * are added in contigous order, so if the number is in the valid
1243 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE)) 1240 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1244 esrv_send_face (ns, animations[anim_num].faces[i], 0); 1241 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1245 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */ 1242 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1246 } 1243 }
1247 1244
1248 Send_With_Handling (ns, &sl); 1245 ns->send_packet (sl);
1249 1246
1250 ns->anims_sent[anim_num] = 1; 1247 ns->anims_sent[anim_num] = 1;
1251} 1248}
1252 1249
1253 1250
1260/** 1257/**
1261 * This adds face_num to a map cell at x,y. If the client doesn't have 1258 * This adds face_num to a map cell at x,y. If the client doesn't have
1262 * the face yet, we will also send it. 1259 * the face yet, we will also send it.
1263 */ 1260 */
1264static void 1261static void
1265esrv_map_setbelow (client_socket * ns, int x, int y, short face_num, struct Map *newmap) 1262esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1266{ 1263{
1267 if (newmap->cells[x][y].count >= MAP_LAYERS) 1264 if (newmap->cells[x][y].count >= MAP_LAYERS)
1268 { 1265 {
1269 LOG (llevError, "Too many faces in map cell %d %d\n", x, y); 1266 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1270 return; 1267 return;
1290 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y]; 1287 struct LayerCell lcells[MAP_CLIENT_X * MAP_CLIENT_Y];
1291}; 1288};
1292 1289
1293/** Checkes if map cells have changed */ 1290/** Checkes if map cells have changed */
1294static int 1291static int
1295mapcellchanged (client_socket * ns, int i, int j, struct Map *newmap) 1292mapcellchanged (client * ns, int i, int j, struct Map *newmap)
1296{ 1293{
1297 int k; 1294 int k;
1298 1295
1299 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count) 1296 if (ns->lastmap.cells[i][j].count != newmap->cells[i][j].count)
1300 return 1; 1297 return 1;
1313 * cnum is the client number, cur is the the buffer we put all of 1310 * cnum is the client number, cur is the the buffer we put all of
1314 * this data into. we return the end of the data. layers is 1311 * this data into. we return the end of the data. layers is
1315 * how many layers of data we should back. 1312 * how many layers of data we should back.
1316 */ 1313 */
1317static uint8 * 1314static uint8 *
1318compactlayer (client_socket * ns, unsigned char *cur, int numlayers, struct Map *newmap) 1315compactlayer (client * ns, unsigned char *cur, int numlayers, struct Map *newmap)
1319{ 1316{
1320 int x, y, k; 1317 int x, y, k;
1321 int face; 1318 int face;
1322 unsigned char *fcur; 1319 unsigned char *fcur;
1323 struct MapLayer layers[MAP_LAYERS]; 1320 struct MapLayer layers[MAP_LAYERS];
1431 * needs to get sent - if so, it adds the data, sending the head 1428 * needs to get sent - if so, it adds the data, sending the head
1432 * if needed, and returning 1. If this no data needs to get 1429 * if needed, and returning 1. If this no data needs to get
1433 * sent, it returns zero. 1430 * sent, it returns zero.
1434 */ 1431 */
1435static int 1432static int
1436check_head (packet &sl, client_socket &ns, int ax, int ay, int layer) 1433check_head (packet &sl, client &ns, int ax, int ay, int layer)
1437{ 1434{
1438 short face_num; 1435 short face_num;
1439 1436
1440 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]) 1437 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1441 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number; 1438 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1475 * the case, it seems to make more sense to have these layer values 1472 * the case, it seems to make more sense to have these layer values
1476 * actually match. 1473 * actually match.
1477 */ 1474 */
1478 1475
1479static int 1476static int
1480update_space (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1477update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1481{ 1478{
1482 object *ob, *head; 1479 object *ob, *head;
1483 uint16 face_num; 1480 uint16 face_num;
1484 int bx, by, i; 1481 int bx, by, i;
1485 1482
1698 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ 1695 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1699 * take. 1696 * take.
1700 */ 1697 */
1701 1698
1702static inline int 1699static inline int
1703update_smooth (packet &sl, client_socket &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1700update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1704{ 1701{
1705 object *ob; 1702 object *ob;
1706 int smoothlevel; /* old face_num; */ 1703 int smoothlevel; /* old face_num; */
1707 1704
1708 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer); 1705 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1742 * Returns the size of a data for a map square as returned by 1739 * Returns the size of a data for a map square as returned by
1743 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries 1740 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
1744 * available. 1741 * available.
1745 */ 1742 */
1746int 1743int
1747getExtendedMapInfoSize (client_socket * ns) 1744getExtendedMapInfoSize (client * ns)
1748{ 1745{
1749 int result = 0; 1746 int result = 0;
1750 1747
1751 if (ns->ext_mapinfos) 1748 if (ns->ext_mapinfos)
1752 { 1749 {
1788 uint8 eentrysize; 1785 uint8 eentrysize;
1789 uint16 ewhatstart, ewhatflag; 1786 uint16 ewhatstart, ewhatflag;
1790 uint8 extendedinfos; 1787 uint8 extendedinfos;
1791 maptile *m; 1788 maptile *m;
1792 1789
1793 client_socket &socket = pl->contr->socket; 1790 client &socket = *pl->contr->socket;
1794 1791
1795 check_map_change (pl->contr); 1792 check_map_change (pl->contr);
1796 1793
1797 packet sl; 1794 packet sl;
1798 packet esl; 1795 packet esl;
1877 * with no faces tells the client to blank out the 1874 * with no faces tells the client to blank out the
1878 * space. 1875 * space.
1879 */ 1876 */
1880 got_one = 0; 1877 got_one = 0;
1881 for (i = oldlen + 2; i < sl.length (); i++) 1878 for (i = oldlen + 2; i < sl.length (); i++)
1882 if (sl.buf[i]) 1879 if (sl[i])
1883 got_one = 1; 1880 got_one = 1;
1884 1881
1885 if (got_one && (mask & 0xf)) 1882 if (got_one && (mask & 0xf))
1886 sl.buf[oldlen + 1] = mask & 0xff; 1883 sl[oldlen + 1] = mask & 0xff;
1887 else 1884 else
1888 { /*either all faces blank, either no face at all */ 1885 { /*either all faces blank, either no face at all */
1889 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */ 1886 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1890 sl.reset (oldlen + 2); 1887 sl.reset (oldlen + 2);
1891 else 1888 else
1957 1954
1958 map_clearcell (&lastcell, 0, 0, 0, count); 1955 map_clearcell (&lastcell, 0, 0, 0, count);
1959 } 1956 }
1960 1957
1961 if ((mask & 0xf) || need_send) 1958 if ((mask & 0xf) || need_send)
1962 sl.buf[oldlen + 1] = mask & 0xff; 1959 sl[oldlen + 1] = mask & 0xff;
1963 else 1960 else
1964 sl.reset (oldlen); 1961 sl.reset (oldlen);
1965 } 1962 }
1966 else 1963 else
1967 { 1964 {
1997 mask |= 0x8; 1994 mask |= 0x8;
1998 1995
1999 if (socket.extmap) 1996 if (socket.extmap)
2000 { 1997 {
2001 *last_ext |= 0x80; 1998 *last_ext |= 0x80;
2002 last_ext = sl.buf + sl.length (); 1999 last_ext = &sl[sl.length ()];
2003 sl << uint8 (d); 2000 sl << uint8 (d);
2004 } 2001 }
2005 else 2002 else
2006 sl << uint8 (255 - 64 * d); 2003 sl << uint8 (255 - 64 * d);
2007 } 2004 }
2041 { 2038 {
2042 lastcell.stat_hp = stat_hp; 2039 lastcell.stat_hp = stat_hp;
2043 2040
2044 mask |= 0x8; 2041 mask |= 0x8;
2045 *last_ext |= 0x80; 2042 *last_ext |= 0x80;
2046 last_ext = sl.buf + sl.length (); 2043 last_ext = &sl[sl.length ()];
2047 2044
2048 sl << uint8 (5) << uint8 (stat_hp); 2045 sl << uint8 (5) << uint8 (stat_hp);
2049 2046
2050 if (stat_width > 1) 2047 if (stat_width > 1)
2051 { 2048 {
2052 *last_ext |= 0x80; 2049 *last_ext |= 0x80;
2053 last_ext = sl.buf + sl.length (); 2050 last_ext = &sl[sl.length ()];
2054 2051
2055 sl << uint8 (6) << uint8 (stat_width); 2052 sl << uint8 (6) << uint8 (stat_width);
2056 } 2053 }
2057 } 2054 }
2058 2055
2060 { 2057 {
2061 lastcell.player = player; 2058 lastcell.player = player;
2062 2059
2063 mask |= 0x8; 2060 mask |= 0x8;
2064 *last_ext |= 0x80; 2061 *last_ext |= 0x80;
2065 last_ext = sl.buf + sl.length (); 2062 last_ext = &sl[sl.length ()];
2066 2063
2067 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 2064 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
2068 } 2065 }
2069 2066
2070 if (lastcell.flags != flags) 2067 if (lastcell.flags != flags)
2071 { 2068 {
2072 lastcell.flags = flags; 2069 lastcell.flags = flags;
2073 2070
2074 mask |= 0x8; 2071 mask |= 0x8;
2075 *last_ext |= 0x80; 2072 *last_ext |= 0x80;
2076 last_ext = sl.buf + sl.length (); 2073 last_ext = &sl[sl.length ()];
2077 2074
2078 sl << uint8 (8) << uint8 (flags); 2075 sl << uint8 (8) << uint8 (flags);
2079 } 2076 }
2080 } 2077 }
2081 2078
2123 * space by checking the mask. If so, update the mask. 2120 * space by checking the mask. If so, update the mask.
2124 * if not, reset the len to that from before adding the mask 2121 * if not, reset the len to that from before adding the mask
2125 * value, so we don't send those bits. 2122 * value, so we don't send those bits.
2126 */ 2123 */
2127 if (mask & 0xf) 2124 if (mask & 0xf)
2128 sl.buf[oldlen + 1] = mask & 0xff; 2125 sl[oldlen + 1] = mask & 0xff;
2129 else 2126 else
2130 sl.reset (oldlen); 2127 sl.reset (oldlen);
2131 2128
2132 if (emask & 0xf) 2129 if (emask & 0xf)
2133 esl.buf[eoldlen + 1] = emask & 0xff; 2130 esl[eoldlen + 1] = emask & 0xff;
2134 else 2131 else
2135 esl.reset (eoldlen); 2132 esl.reset (eoldlen);
2136 } /* else this is a viewable space */ 2133 } /* else this is a viewable space */
2137 } /* for x loop */ 2134 } /* for x loop */
2138 } /* for y loop */ 2135 } /* for y loop */
2144 { 2141 {
2145 /* No map data will follow, so don't say the client 2142 /* No map data will follow, so don't say the client
2146 * it doesn't need draw! 2143 * it doesn't need draw!
2147 */ 2144 */
2148 ewhatflag &= (~EMI_NOREDRAW); 2145 ewhatflag &= (~EMI_NOREDRAW);
2149 esl.buf[ewhatstart + 1] = ewhatflag & 0xff; 2146 esl[ewhatstart + 1] = ewhatflag & 0xff;
2150 } 2147 }
2151 2148
2152 if (esl.length () > estartlen) 2149 if (esl.length () > estartlen)
2153 Send_With_Handling (&socket, &esl); 2150 socket.send_packet (esl);
2154 } 2151 }
2155 2152
2156 if (sl.length () > startlen || socket.sent_scroll) 2153 if (sl.length () > startlen || socket.sent_scroll)
2157 { 2154 {
2158 Send_With_Handling (&socket, &sl); 2155 socket.send_packet (sl);
2159 socket.sent_scroll = 0; 2156 socket.sent_scroll = 0;
2160 } 2157 }
2161} 2158}
2162 2159
2163/** 2160/**
2189 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 2186 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2190 return; 2187 return;
2191 2188
2192 memset (&newmap, 0, sizeof (struct Map)); 2189 memset (&newmap, 0, sizeof (struct Map));
2193 2190
2194 for (j = (pl->y - pl->contr->socket.mapy / 2); j < (pl->y + (pl->contr->socket.mapy + 1) / 2); j++) 2191 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++)
2195 { 2192 {
2196 for (i = (pl->x - pl->contr->socket.mapx / 2); i < (pl->x + (pl->contr->socket.mapx + 1) / 2); i++) 2193 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++)
2197 { 2194 {
2198 ax = i; 2195 ax = i;
2199 ay = j; 2196 ay = j;
2200 m = pm; 2197 m = pm;
2201 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 2198 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2233 2230
2234/*****************************************************************************/ 2231/*****************************************************************************/
2235void 2232void
2236send_plugin_custom_message (object *pl, char *buf) 2233send_plugin_custom_message (object *pl, char *buf)
2237{ 2234{
2238 pl->contr->socket.send_packet (buf); 2235 pl->contr->socket->send_packet (buf);
2239} 2236}
2240 2237
2241/** 2238/**
2242 * This sends the skill number to name mapping. We ignore 2239 * This sends the skill number to name mapping. We ignore
2243 * the params - we always send the same info no matter what. 2240 * the params - we always send the same info no matter what.
2244 */ 2241 */
2245void 2242void
2246send_skill_info (client_socket *ns, char *params) 2243send_skill_info (client *ns, char *params)
2247{ 2244{
2248 packet sl; 2245 packet sl;
2249 sl << "replyinfo skill_info\n"; 2246 sl << "replyinfo skill_info\n";
2250 2247
2251 for (int i = 1; i < NUM_SKILLS; i++) 2248 for (int i = 1; i < NUM_SKILLS; i++)
2255 { 2252 {
2256 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 2253 LOG (llevError, "Buffer overflow in send_skill_info!\n");
2257 fatal (0); 2254 fatal (0);
2258 } 2255 }
2259 2256
2260 Send_With_Handling (ns, &sl); 2257 ns->send_packet (sl);
2261} 2258}
2262 2259
2263/** 2260/**
2264 * This sends the spell path to name mapping. We ignore 2261 * This sends the spell path to name mapping. We ignore
2265 * the params - we always send the same info no matter what. 2262 * the params - we always send the same info no matter what.
2266 */ 2263 */
2267void 2264void
2268send_spell_paths (client_socket * ns, char *params) 2265send_spell_paths (client * ns, char *params)
2269{ 2266{
2270 packet sl; 2267 packet sl;
2271 2268
2272 sl << "replyinfo spell_paths\n"; 2269 sl << "replyinfo spell_paths\n";
2273 2270
2278 { 2275 {
2279 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 2276 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
2280 fatal (0); 2277 fatal (0);
2281 } 2278 }
2282 2279
2283 Send_With_Handling (ns, &sl); 2280 ns->send_packet (sl);
2284} 2281}
2285 2282
2286/** 2283/**
2287 * This looks for any spells the player may have that have changed their stats. 2284 * This looks for any spells the player may have that have changed their stats.
2288 * it then sends an updspell packet for each spell that has changed in this way 2285 * it then sends an updspell packet for each spell that has changed in this way
2289 */ 2286 */
2290void 2287void
2291esrv_update_spells (player *pl) 2288esrv_update_spells (player *pl)
2292{ 2289{
2293 if (!pl->socket.monitor_spells) 2290 if (!pl->socket->monitor_spells)
2294 return; 2291 return;
2295 2292
2296 for (object *spell = pl->ob->inv; spell; spell = spell->below) 2293 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2297 { 2294 {
2298 if (spell->type == SPELL) 2295 if (spell->type == SPELL)
2328 2325
2329 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 2326 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2330 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 2327 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2331 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 2328 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2332 2329
2333 Send_With_Handling (&pl->socket, &sl); 2330 pl->socket->send_packet (sl);
2334 } 2331 }
2335 } 2332 }
2336 } 2333 }
2337} 2334}
2338 2335
2339void 2336void
2340esrv_remove_spell (player *pl, object *spell) 2337esrv_remove_spell (player *pl, object *spell)
2341{ 2338{
2342 if (!pl->socket.monitor_spells) 2339 if (!pl->socket->monitor_spells)
2343 return; 2340 return;
2344 2341
2345 if (!pl || !spell || spell->env != pl->ob) 2342 if (!pl || !spell || spell->env != pl->ob)
2346 { 2343 {
2347 LOG (llevError, "Invalid call to esrv_remove_spell"); 2344 LOG (llevError, "Invalid call to esrv_remove_spell");
2351 packet sl; 2348 packet sl;
2352 2349
2353 sl << "delspell " 2350 sl << "delspell "
2354 << uint32 (spell->count); 2351 << uint32 (spell->count);
2355 2352
2356 Send_With_Handling (&pl->socket, &sl); 2353 pl->socket->send_packet (sl);
2357} 2354}
2358 2355
2359/* appends the spell *spell to the Socklist we will send the data to. */ 2356/* appends the spell *spell to the Socklist we will send the data to. */
2360static void 2357static void
2361append_spell (player *pl, packet &sl, object *spell) 2358append_spell (player *pl, packet &sl, object *spell)
2409 { 2406 {
2410 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 2407 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2411 return; 2408 return;
2412 } 2409 }
2413 2410
2414 if (!pl->socket.monitor_spells) 2411 if (!pl->socket->monitor_spells)
2415 return; 2412 return;
2416 2413
2417 packet sl; 2414 packet sl;
2418 2415
2419 sl << "addspell "; 2416 sl << "addspell ";
2438 if (spell->type != SPELL) 2435 if (spell->type != SPELL)
2439 continue; 2436 continue;
2440 2437
2441 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 2438 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2442 { 2439 {
2443 Send_With_Handling (&pl->socket, &sl); 2440 pl->socket->send_packet (sl);
2444 2441
2445 sl.reset (); 2442 sl.reset ();
2446 sl << "addspell "; 2443 sl << "addspell ";
2447 } 2444 }
2448 2445
2462 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 2459 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2463 fatal (0); 2460 fatal (0);
2464 } 2461 }
2465 2462
2466 /* finally, we can send the packet */ 2463 /* finally, we can send the packet */
2467 Send_With_Handling (&pl->socket, &sl); 2464 pl->socket->send_packet (sl);
2468
2469} 2465}
2470 2466

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