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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.76 by root, Wed Mar 14 13:05:30 2007 UTC vs.
Revision 1.139 by root, Thu Sep 25 22:58:13 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
130} 129}
131 130
132static void 131static void
133clear_map (player *pl) 132clear_map (player *pl)
134{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137
138 pl->ns->force_newmap = false;
136 139
137 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
139 142
140 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
144}
145
146static void
147send_map_info (player *pl)
148{
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.mapinfocmd)
153 {
154 if (ob->map && ob->map->path[0])
155 {
156 int flags = 0;
157
158 if (ob->map->tile_path[0]) flags |= 1;
159 if (ob->map->tile_path[1]) flags |= 2;
160 if (ob->map->tile_path[2]) flags |= 4;
161 if (ob->map->tile_path[3]) flags |= 8;
162
163 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165 ob->map->width, ob->map->height, &ob->map->path);
166 }
167 else
168 socket.send_packet ("mapinfo current");
169 }
141} 170}
142 171
143/** check for map/region change and send new map data */ 172/** check for map/region change and send new map data */
144static void 173static void
145check_map_change (player *pl) 174check_map_change (player *pl)
146{ 175{
147 client &socket = *pl->ns; 176 client &socket = *pl->ns;
148 object *ob = pl->ob; 177 object *ob = pl->observe;
149 char buf[MAX_BUF]; /* eauugggh */
150 178
151 if (socket.current_map != ob->map) 179 region *reg = ob->region ();
180 if (socket.current_region != reg)
181 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183 socket.current_region = reg;
152 { 184 }
185
186 // first try to aovid a full newmap on tiled map scrolls
187 if (socket.current_map != ob->map && !socket.force_newmap)
188 {
189 rv_vector rv;
190
191 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192
193 // manhattan distance is very handy here
194 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195 {
196 socket.current_map = ob->map;
197 socket.current_x = ob->x;
198 socket.current_y = ob->y;
199
200 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201 socket.floorbox_reset ();
202 send_map_info (pl);
203 }
204 }
205
206 if (socket.current_map != ob->map || socket.force_newmap)
207 {
208 clear_map (pl);
153 socket.current_map = ob->map; 209 socket.current_map = ob->map;
154 210 send_map_info (pl);
155 clear_map (pl);
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0])
164 flags |= 1;
165 if (ob->map->tile_path[1])
166 flags |= 2;
167 if (ob->map->tile_path[2])
168 flags |= 4;
169 if (ob->map->tile_path[3])
170 flags |= 8;
171
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 }
175 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf);
179 }
180 } 211 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 213 {
183 int dx = ob->x - socket.current_x; 214 int dx = ob->x - socket.current_x;
184 int dy = ob->y - socket.current_y; 215 int dy = ob->y - socket.current_y;
192 } 223 }
193 } 224 }
194 225
195 socket.current_x = ob->x; 226 socket.current_x = ob->x;
196 socket.current_y = ob->y; 227 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
204} 228}
205 229
206/** 230/**
207 * RequestInfo is sort of a meta command. There is some specific 231 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide 232 * request of information, but we call other functions to provide
209 * that information. 233 * that information.
210 */ 234 */
211void 235void
212RequestInfo (char *buf, int len, client * ns) 236RequestInfo (char *buf, int len, client *ns)
213{ 237{
214 char *params = NULL, *cp; 238 char *params;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226 239
227 /* find the first space, make it null, and update the 240 /* find the first space, make it null, and update the
228 * params pointer. 241 * params pointer.
229 */ 242 */
230 for (cp = buf; *cp != '\0'; cp++) 243 for (params = buf; *params; params++)
231 if (*cp == ' ') 244 if (*params == ' ')
232 { 245 {
233 *cp = '\0';
234 params = cp + 1; 246 *params++ = 0;
235 break; 247 break;
236 } 248 }
237 249
238 if (!strcmp (buf, "image_info")) 250 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params); 251 send_image_info (ns, params);
242 else if (!strcmp (buf, "skill_info")) 254 else if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params); 255 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths")) 256 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params); 257 send_spell_paths (ns, params);
246 else 258 else
247 ns->send_packet (bigbuf, len); 259 {
260 // undo tokenisation above and send replyinfo with the request unchanged
261 if (*params)
262 *--params = ' ';
263
264 ns->send_packet_printf ("replyinfo %s", buf);
265 }
248} 266}
249 267
250void 268void
251ExtCmd (char *buf, int len, player *pl) 269ExtCmd (char *buf, int len, player *pl)
252{ 270{
255 273
256void 274void
257ExtiCmd (char *buf, int len, client *ns) 275ExtiCmd (char *buf, int len, client *ns)
258{ 276{
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278}
279
280void
281client::mapinfo_queue_clear ()
282{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i);
285
286 mapinfo_queue.clear ();
287}
288
289bool
290client::mapinfo_try (char *buf)
291{
292 char *token = buf;
293 buf += strlen (buf) + 9;
294
295 // initial map and its origin
296 maptile *map = pl->observe->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 int max_distance = 8; // limit maximum path length to something generous
300
301 while (*buf && map && max_distance)
302 {
303 int dir = *buf++ - '1';
304
305 if (dir >= 0 && dir <= 3)
306 {
307 if (!map->tile_path [dir])
308 map = 0;
309 else if (map->tile_available (dir, false))
310 {
311 maptile *neigh = map->tile_map [dir];
312
313 switch (dir)
314 {
315 case 0: mapy -= neigh->height; break;
316 case 2: mapy += map ->height; break;
317 case 3: mapx -= neigh->width ; break;
318 case 1: mapx += map ->width ; break;
319 }
320
321 map = neigh;
322 --max_distance;
323 }
324 else
325 return 0;
326 }
327 else
328 max_distance = 0;
329 }
330
331 if (!max_distance)
332 send_packet_printf ("mapinfo %s error", token);
333 else if (!map || !map->path)
334 send_packet_printf ("mapinfo %s nomap", token);
335 else
336 {
337 int flags = 0;
338
339 if (map->tile_path[0]) flags |= 1;
340 if (map->tile_path[1]) flags |= 2;
341 if (map->tile_path[2]) flags |= 4;
342 if (map->tile_path[3]) flags |= 8;
343
344 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346
347 return 1;
348}
349
350void
351client::mapinfo_queue_run ()
352{
353 if (mapinfo_queue.empty () || !pl)
354 return;
355
356 for (int i = 0; i < mapinfo_queue.size (); ++i)
357 if (mapinfo_try (mapinfo_queue [i]))
358 {
359 free (mapinfo_queue [i]);
360 mapinfo_queue.erase (i);
361 }
362 else
363 ++i;
260} 364}
261 365
262void 366void
263MapInfoCmd (char *buf, int len, player *pl) 367MapInfoCmd (char *buf, int len, player *pl)
264{ 368{
265 // <mapinfo tag spatial tile-path 369 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash 370 // >mapinfo tag spatial flags x y w h hash
267 371
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf; 372 char *token = buf;
271 // copy token 373
272 if (!(buf = strchr (buf, ' '))) 374 if (!(buf = strchr (buf, ' ')))
273 return; 375 return;
274 376
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8)) 377 if (!strncmp (buf, " spatial ", 9))
278 { 378 {
279 buf += 8; 379 char *copy = strdup (token);
380 copy [buf - token] = 0;
280 381
281 // initial map and its origin 382#if 0
282 maptile *map = pl->ob->map; 383 // this makes only sense when we flush the buffer immediately
283 sint16 dx, dy; 384 if (pl->ns->mapinfo_try (copy))
284 int mapx = pl->ns->mapx / 2 - pl->ob->x; 385 free (copy);
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else 386 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 387#endif
388 pl->ns->mapinfo_queue.push_back (copy);
342 } 389 }
343 else 390 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 391 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347} 392}
348 393
349/** This is the Setup cmd - easy first implementation */ 394/** This is the Setup cmd */
350void 395void
351SetUp (char *buf, int len, client * ns) 396SetUp (char *buf, int len, client * ns)
352{ 397{
353 int s, slen; 398 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464
465 sprintf (tmpbuf, "%d", ns->faceset);
466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467 /* if the client is using faceset, it knows about image2 command */
468 ns->image2 = 1;
469 }
470 else if (!strcmp (cmd, "itemcmd"))
471 {
472 /* Version of the item protocol command to use. Currently,
473 * only supported versions are 1 and 2. Using a numeric
474 * value will make it very easy to extend this in the future.
475 */
476 char tmpbuf[20];
477 int q = atoi (param);
478
479 if (q < 1 || q > 2)
480 {
481 strcpy (tmpbuf, "FALSE");
482 }
483 else
484 {
485 ns->itemcmd = q;
486 sprintf (tmpbuf, "%d", ns->itemcmd);
487 }
488 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489 }
490 else if (!strcmp (cmd, "mapsize"))
491 {
492 int x, y = 0;
493 char tmpbuf[MAX_BUF], *cp;
494
495 x = atoi (param);
496 for (cp = param; *cp != 0; cp++)
497 if (*cp == 'x' || *cp == 'X')
498 {
499 y = atoi (cp + 1);
500 break;
501 }
502
503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504 {
505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else
509 {
510 ns->mapx = x;
511 ns->mapy = y;
512 /* better to send back what we are really using and not the
513 * param as given to us in case it gets parsed differently.
514 */
515 sprintf (tmpbuf, "%dx%d", x, y);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 /* If beyond this size and still using orig map command, need to
518 * go to map1cmd.
519 */
520 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521 ns->mapmode = Map1Cmd;
522 }
523 }
524 else if (!strcmp (cmd, "extendedMapInfos"))
525 {
526 /* Added by tchize
527 * prepare to use the mapextended command
528 */
529 char tmpbuf[20];
530
531 ns->ext_mapinfos = (atoi (param));
532 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534 }
535 else if (!strcmp (cmd, "extendedTextInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the extended text commands
539 * Client toggle this to non zero to get exttext
540 */
541 char tmpbuf[20];
542
543 ns->has_readable_type = (atoi (param));
544 sprintf (tmpbuf, "%d", ns->has_readable_type);
545 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546 }
547 else
548 {
549 /* Didn't get a setup command we understood -
550 * report a failure to the client.
551 */
552 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553 }
554 } /* for processing all the setup commands */
555
556 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 ns->send_packet (cmdback);
558} 399}
559 400
560/** 401/**
561 * The client has requested to be added to the game. 402 * The client has requested to be added to the game.
562 * This is what takes care of it. We tell the client how things worked out. 403 * This is what takes care of it. We tell the client how things worked out.
563 * I am not sure if this file is the best place for this function. however, 404 * I am not sure if this file is the best place for this function. however,
564 * it either has to be here or init_sockets needs to be exported. 405 * it either has to be here or init_sockets needs to be exported.
565 */ 406 */
566void 407void
567AddMeCmd (char *buf, int len, client * ns) 408AddMeCmd (char *buf, int len, client *ns)
568{ 409{
569 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
570} 411}
571 412
572/** Reply to ExtendedInfos command */ 413/** Reply to ExtendedInfos command */
684 525
685 ns->send_packet (cmdback); 526 ns->send_packet (cmdback);
686} 527}
687 528
688/** 529/**
689 * Tells client the picture it has to use
690 * to smooth a picture number given as argument.
691 */
692void
693AskSmooth (char *buf, int len, client *ns)
694{
695 ns->send_face (atoi (buf));
696}
697
698/**
699 * This handles the general commands from the client (ie, north, fire, cast, 530 * This handles the general commands from the client (ie, north, fire, cast,
700 * etc.) 531 * etc.)
701 */ 532 */
702void 533void
703PlayerCmd (char *buf, int len, player *pl) 534PlayerCmd (char *buf, int len, player *pl)
724 * commands. 555 * commands.
725 */ 556 */
726 pl->count = 0; 557 pl->count = 0;
727} 558}
728 559
729
730/** 560/**
731 * This handles the general commands from the client (ie, north, fire, cast, 561 * This handles the general commands from the client (ie, north, fire, cast,
732 * etc.). It is a lot like PlayerCmd above, but is called with the 562 * etc.). It is a lot like PlayerCmd above, but is called with the
733 * 'ncom' method which gives more information back to the client so it 563 * 'ncom' method which gives more information back to the client so it
734 * can throttle. 564 * can throttle.
736void 566void
737NewPlayerCmd (char *buf, int len, player *pl) 567NewPlayerCmd (char *buf, int len, player *pl)
738{ 568{
739 if (len <= 6) 569 if (len <= 6)
740 { 570 {
741 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 571 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
742 return; 572 return;
743 } 573 }
744 574
745 uint16 cmdid = net_uint16 ((uint8 *)buf); 575 uint16 cmdid = net_uint16 ((uint8 *)buf);
746 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 576 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
803 { 633 {
804 case ST_PLAYING: 634 case ST_PLAYING:
805 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 635 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
806 break; 636 break;
807 637
808 case ST_CHANGE_CLASS:
809 key_change_class (pl->ob, buf[0]);
810 break;
811
812 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 638 case ST_GET_PARTY_PASSWORD: /* Get password for party */
813 receive_party_password (pl->ob, 13); 639 receive_party_password (pl->ob, 13);
814 break; 640 break;
815 641
816 default: 642 default:
855 681
856 cp = strchr (cp + 1, ' '); 682 cp = strchr (cp + 1, ' ');
857 683
858 if (cp) 684 if (cp)
859 { 685 {
860 assign (ns->version, cp + 1); 686 ns->version = cp + 1;
861 687
862 if (ns->sc_version < 1026) 688 if (ns->sc_version < 1026)
863 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
864 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
865 } 691 }
888 * syntax is: move (to) (tag) (nrof) 714 * syntax is: move (to) (tag) (nrof)
889 */ 715 */
890void 716void
891MoveCmd (char *buf, int len, player *pl) 717MoveCmd (char *buf, int len, player *pl)
892{ 718{
893 int vals[3], i; 719 int to, tag, nrof;
894 720
895 /* A little funky here. We only cycle for 2 records, because 721 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
896 * we obviously are not going to find a space after the third
897 * record. Perhaps we should just replace this with a
898 * sscanf?
899 */
900 for (i = 0; i < 2; i++)
901 { 722 {
902 vals[i] = atoi (buf);
903
904 if (!(buf = strchr (buf, ' ')))
905 {
906 LOG (llevError, "Incomplete move command: %s\n", buf); 723 LOG (llevError, "Incomplete move command: %s\n", buf);
907 return; 724 return;
908 }
909
910 buf++;
911 } 725 }
912 726
913 vals[2] = atoi (buf); 727 esrv_move_object (pl->ob, to, tag, nrof);
914
915/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
916 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
917} 728}
918 729
919/****************************************************************************** 730/******************************************************************************
920 * 731 *
921 * Start of commands the server sends to the client. 732 * Start of commands the server sends to the client.
925/** 736/**
926 * Asks the client to query the user. This way, the client knows 737 * Asks the client to query the user. This way, the client knows
927 * it needs to send something back (vs just printing out a message) 738 * it needs to send something back (vs just printing out a message)
928 */ 739 */
929void 740void
930send_query (client *ns, uint8 flags, char *text) 741send_query (client *ns, uint8 flags, const char *text)
931{ 742{
932 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 743 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
744}
745
746/**
747 * Get player's current range attack in obuf.
748 */
749static void
750rangetostring (player *pl, char *obuf)
751{
752 dynbuf_text buf;
753
754 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756
757 if (pl->combat_ob)
758 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
759
760#if 0
761 //TODO: remove this when slot system is working, this is only for debugging
762 if (pl->ob->chosen_skill)
763 buf << " Skill*: " << pl->ob->chosen_skill->name;
764#endif
765
766 //TODO: maybe golem should become the current_weapon, quite simply?
767 if (pl->golem)
768 buf << " Golem*: " << pl->golem->name;
769
770 buf << '\0';
771 buf.linearise (obuf);
933} 772}
934 773
935#define AddIfInt64(Old,New,Type) if (Old != New) {\ 774#define AddIfInt64(Old,New,Type) if (Old != New) {\
936 Old = New; \ 775 Old = New; \
937 sl << uint8 (Type) << uint64 (New); \ 776 sl << uint8 (Type) << uint64 (New); \
945#define AddIfShort(Old,New,Type) if (Old != New) {\ 784#define AddIfShort(Old,New,Type) if (Old != New) {\
946 Old = New; \ 785 Old = New; \
947 sl << uint8 (Type) << uint16 (New); \ 786 sl << uint8 (Type) << uint16 (New); \
948 } 787 }
949 788
950#define AddIfFloat(Old,New,Type) if (Old != New) {\ 789#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
951 Old = New; \ 790 Old = New; \
952 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 791 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
953 } 792 }
954 793
955#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 794#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
956 free(Old); Old = strdup (New);\ 795 free(Old); Old = strdup (New);\
957 sl << uint8 (Type) << data8 (New); \ 796 sl << uint8 (Type) << data8 (New); \
971 810
972 client *ns = pl->ns; 811 client *ns = pl->ns;
973 if (!ns) 812 if (!ns)
974 return; 813 return;
975 814
976 object *ob = pl->ob; 815 object *ob = pl->observe;
977 if (!ob) 816 if (!ob)
978 return; 817 return;
818
819 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
979 820
980 packet sl ("stats"); 821 packet sl ("stats");
981 822
982 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 823 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
983 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 824 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
992 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
993 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
994 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
995 836
996 for (int s = 0; s < NUM_SKILLS; s++) 837 for (int s = 0; s < NUM_SKILLS; s++)
997 if (object *skill = pl->last_skill_ob[s]) 838 if (object *skill = opl->last_skill_ob [s])
998 if (skill->stats.exp != ns->last_skill_exp [s]) 839 if (skill->stats.exp != ns->last_skill_exp [s])
999 { 840 {
1000 ns->last_skill_exp [s] = skill->stats.exp; 841 ns->last_skill_exp [s] = skill->stats.exp;
1001 842
1002 /* Always send along the level if exp changes. This is only 843 /* Always send along the level if exp changes. This is only
1010 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1011 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1012 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1013 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1014 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1015 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1016 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1017 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1018 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1019 860
1020 flags = 0; 861 flags = 0;
1021 862
1022 if (pl->fire_on) 863 if (opl->fire_on)
1023 flags |= SF_FIREON; 864 flags |= SF_FIREON;
1024 865
1025 if (pl->run_on) 866 if (opl->run_on)
1026 flags |= SF_RUNON; 867 flags |= SF_RUNON;
1027 868
1028 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1029 870
1030 if (ns->sc_version < 1025) 871 if (ns->sc_version < 1025)
1044 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1045 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1046 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 887 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1047 } 888 }
1048 889
1049 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 890 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1050 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 891 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1051 set_title (ob, buf); 892 set_title (ob, buf);
1052 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 893 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1053 894
1054 /* Only send it away if we have some actual data */ 895 /* Only send it away if we have some actual data */
1058 899
1059/** 900/**
1060 * Tells the client that here is a player it should start using. 901 * Tells the client that here is a player it should start using.
1061 */ 902 */
1062void 903void
1063esrv_new_player (player *pl, uint32 weight) 904esrv_new_player (player *pl)
1064{ 905{
906 sint32 weight = pl->ob->client_weight ();
907
1065 packet sl ("player"); 908 packet sl ("player");
1066 909
1067 sl << uint32 (pl->ob->count) 910 sl << uint32 (pl->ob->count)
1068 << uint32 (weight) 911 << uint32 (weight)
1069 << uint32 (pl->ob->face) 912 << uint32 (pl->ob->face)
1070 << data8 (pl->ob->name); 913 << data8 (pl->ob->name);
1071 914
1072 pl->ns->last_weight = weight; 915 pl->ns->last_weight = weight;
1073 pl->ns->send_packet (sl); 916 pl->ns->send_packet (sl);
1074 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1075} 917}
1076 918
1077/****************************************************************************** 919/******************************************************************************
1078 * 920 *
1079 * Start of map related commands. 921 * Start of map related commands.
1136 978
1137 if (!ns.faces_sent[face_num]) 979 if (!ns.faces_sent[face_num])
1138 if (ob) 980 if (ob)
1139 ns.send_faces (ob); 981 ns.send_faces (ob);
1140 else 982 else
1141 ns.send_face (face_num); 983 ns.send_face (face_num, 10);
1142 984
1143 sl << uint16 (face_num); 985 sl << uint16 (face_num);
1144 return 1; 986 return 1;
1145 } 987 }
1146 988
1188{ 1030{
1189 prefetch_surrounding_maps (op->map, 3); 1031 prefetch_surrounding_maps (op->map, 3);
1190} 1032}
1191 1033
1192/** 1034/**
1193 * This function uses the new map1 protocol command to send the map 1035 * Draws client map.
1194 * to the client. It is necessary because the old map command supports
1195 * a maximum map size of 15x15.
1196 * This function is much simpler than the old one. This is because
1197 * the old function optimized to send as few face identifiers as possible,
1198 * at the expense of sending more coordinate location (coordinates were
1199 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1200 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1201 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1202 * and use the other 4 bits for other informatiion. For full documentation
1203 * of what we send, see the doc/Protocol file.
1204 * I will describe internally what we do:
1205 * the ns->lastmap shows how the map last looked when sent to the client.
1206 * in the lastmap structure, there is a cells array, which is set to the
1207 * maximum viewable size (As set in config.h).
1208 * in the cells, there are faces and a count value.
1209 * we use the count value to hold the darkness value. If -1, then this space
1210 * is not viewable.
1211 * we use faces[0] faces[1] faces[2] to hold what the three layers
1212 * look like.
1213 */ 1036 */
1214void 1037void
1215draw_client_map1 (object *pl) 1038draw_client_map (player *pl)
1216{ 1039{
1040 object *ob = pl->observe;
1041 if (!ob->active)
1042 return;
1043
1044 maptile *plmap = ob->map;
1045
1046 /* If player is just joining the game, he isn't here yet, so the map
1047 * can get swapped out. If so, don't try to send them a map. All will
1048 * be OK once they really log in.
1049 */
1050 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1051 return;
1052
1217 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1053 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1218 sint16 nx, ny;
1219 int estartlen, eoldlen; 1054 int estartlen, eoldlen;
1220 uint8 eentrysize; 1055 uint8 eentrysize;
1221 uint16 ewhatstart, ewhatflag; 1056 uint16 ewhatstart, ewhatflag;
1222 uint8 extendedinfos; 1057 uint8 extendedinfos;
1223 maptile *m;
1224 1058
1225 client &socket = *pl->contr->ns;
1226
1227 if (!pl->active)
1228 return;
1229
1230 check_map_change (pl->contr); 1059 check_map_change (pl);
1231 prefetch_surrounding_maps (pl); 1060 prefetch_surrounding_maps (pl->ob);
1061
1062 /* do LOS after calls to update_position */
1063 if (ob != pl->ob)
1064 clear_los (pl);
1065 else if (pl->do_los)
1066 {
1067 update_los (ob);
1068 pl->do_los = 0;
1069 }
1070
1071 /**
1072 * This function uses the new map1 protocol command to send the map
1073 * to the client. It is necessary because the old map command supports
1074 * a maximum map size of 15x15.
1075 * This function is much simpler than the old one. This is because
1076 * the old function optimized to send as few face identifiers as possible,
1077 * at the expense of sending more coordinate location (coordinates were
1078 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1079 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1080 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1081 * and use the other 4 bits for other informatiion. For full documentation
1082 * of what we send, see the doc/Protocol file.
1083 * I will describe internally what we do:
1084 * the ns->lastmap shows how the map last looked when sent to the client.
1085 * in the lastmap structure, there is a cells array, which is set to the
1086 * maximum viewable size (As set in config.h).
1087 * in the cells, there are faces and a count value.
1088 * we use the count value to hold the darkness value. If -1, then this space
1089 * is not viewable.
1090 * we use faces[0] faces[1] faces[2] to hold what the three layers
1091 * look like.
1092 */
1093
1094 client &socket = *pl->ns;
1232 1095
1233 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1096 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1234 packet esl; 1097 packet esl;
1235 1098
1236 startlen = sl.length (); 1099 startlen = sl.length ();
1251 << uint8 (extendedinfos) 1114 << uint8 (extendedinfos)
1252 << uint8 (eentrysize); 1115 << uint8 (eentrysize);
1253 1116
1254 estartlen = esl.length (); 1117 estartlen = esl.length ();
1255 } 1118 }
1256 else
1257 {
1258 /* suppress compiler warnings */
1259 ewhatstart = 0;
1260 ewhatflag = 0;
1261 estartlen = 0;
1262 }
1263 1119
1264 /* x,y are the real map locations. ax, ay are viewport relative 1120 /* x,y are the real map locations. ax, ay are viewport relative
1265 * locations. 1121 * locations.
1266 */ 1122 */
1267 ay = 0; 1123 ay = 0;
1268 1124
1269 /* We could do this logic as conditionals in the if statement, 1125 /* We could do this logic as conditionals in the if statement,
1270 * but that started to get a bit messy to look at. 1126 * but that started to get a bit messy to look at.
1271 */ 1127 */
1272 max_x = pl->x + (socket.mapx + 1) / 2; 1128 max_x = ob->x + (socket.mapx + 1) / 2;
1273 max_y = pl->y + (socket.mapy + 1) / 2; 1129 max_y = ob->y + (socket.mapy + 1) / 2;
1274 1130
1275 maptile *plmap = pl->map;
1276
1277 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1131 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1278 { 1132 {
1133 sint16 nx, ny;
1134 maptile *m = 0;
1135
1279 ax = 0; 1136 ax = 0;
1280 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1137 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1281 { 1138 {
1139 // check to see if we can simply go one right quickly
1140 ++nx;
1141 if (m && nx >= m->width)
1142 m = 0;
1143
1144 if (!m)
1145 {
1146 nx = x; ny = y; m = plmap;
1147
1148 if (xy_normalise (m, nx, ny))
1149 m->touch ();
1150 else
1151 m = 0;
1152 }
1153
1282 int emask, mask; 1154 int emask, mask;
1283 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1155 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1284 1156
1285 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1157 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1286 1158
1287 /* If the coordinates are not valid, or it is too dark to see, 1159 /* If the coordinates are not valid, or it is too dark to see,
1288 * we tell the client as such 1160 * we tell the client as such
1289 */ 1161 */
1290 nx = x;
1291 ny = y;
1292 m = get_map_from_coord (plmap, &nx, &ny);
1293
1294 if (!m) 1162 if (!m)
1295 { 1163 {
1296 /* space is out of map. Update space and clear values 1164 /* space is out of map. Update space and clear values
1297 * if this hasn't already been done. If the space is out 1165 * if this hasn't already been done. If the space is out
1298 * of the map, it shouldn't have a head 1166 * of the map, it shouldn't have a head
1304 } 1172 }
1305 1173
1306 continue; 1174 continue;
1307 } 1175 }
1308 1176
1309 m->touch ();
1310
1311 int d = pl->contr->blocked_los[ax][ay]; 1177 int d = pl->blocked_los[ax][ay];
1312 1178
1313 if (d > 3) 1179 if (d > 3)
1314 { 1180 {
1315
1316 int need_send = 0, count; 1181 int need_send = 0, count;
1317 1182
1318 /* This block deals with spaces that are not visible for whatever 1183 /* This block deals with spaces that are not visible for whatever
1319 * reason. Still may need to send the head for this space. 1184 * reason. Still may need to send the head for this space.
1320 */ 1185 */
1326 if (lastcell.count != -1) 1191 if (lastcell.count != -1)
1327 need_send = 1; 1192 need_send = 1;
1328 1193
1329 count = -1; 1194 count = -1;
1330 1195
1331 /* properly clear a previously sent big face */
1332 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] 1196 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1333 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1197 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1334 need_send = 1; 1198 need_send = 1;
1335 1199
1200 /* properly clear a previously sent big face */
1336 map_clearcell (&lastcell, count); 1201 map_clearcell (&lastcell, count);
1337 1202
1338 if ((mask & 0xf) || need_send) 1203 if ((mask & 0xf) || need_send)
1339 sl[oldlen + 1] = mask & 0xff; 1204 sl[oldlen + 1] = mask & 0xff;
1340 else 1205 else
1379 } 1244 }
1380 1245
1381 lastcell.count = d; 1246 lastcell.count = d;
1382 1247
1383 mapspace &ms = m->at (nx, ny); 1248 mapspace &ms = m->at (nx, ny);
1249 ms.update ();
1384 1250
1385 if (socket.extmap) 1251 if (socket.extmap)
1386 { 1252 {
1387 uint8 stat_hp = 0; 1253 uint8 stat_hp = 0;
1388 uint8 stat_width = 0; 1254 uint8 stat_width = 0;
1389 uint8 flags = 0; 1255 uint8 flags = 0;
1390 UUID player = 0; 1256 tag_t player = 0;
1391 1257
1392 // send hp information, if applicable 1258 // send hp information, if applicable
1393 if (object *op = ms.faces_obj [0]) 1259 if (object *op = ms.faces_obj [0])
1394 {
1395 if (op->head || op->invisible) 1260 if (op->is_head () && !op->invisible)
1396 ; // do not show
1397 else if (op->type == PLAYER
1398 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1399 { 1261 {
1400 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1262 if (op->stats.maxhp > op->stats.hp
1263 && op->stats.maxhp > 0
1264 && (op->type == PLAYER
1265 || op->type == DOOR // does not work, have maxhp 0
1266 || QUERY_FLAG (op, FLAG_MONSTER)
1267 || QUERY_FLAG (op, FLAG_ALIVE)
1268 || QUERY_FLAG (op, FLAG_GENERATOR)))
1401 { 1269 {
1402 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1270 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1403 stat_width = op->arch->tail_x; 1271 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1404 } 1272 }
1405 }
1406 1273
1407 if (op->msg && op->msg[0] == '@') 1274 if (op->has_dialogue ())
1408 flags |= 1; 1275 flags |= 1;
1409 1276
1410 if (op->type == PLAYER && op != pl) 1277 if (op->type == PLAYER)
1411 player = op->count; 1278 player = op == ob ? pl->ob->count
1279 : op == pl->ob ? ob->count
1280 : op->count;
1412 } 1281 }
1413 1282
1414 if (lastcell.stat_hp != stat_hp) 1283 if (lastcell.stat_hp != stat_hp)
1415 { 1284 {
1416 lastcell.stat_hp = stat_hp; 1285 lastcell.stat_hp = stat_hp;
1417 1286
1436 1305
1437 mask |= 0x8; 1306 mask |= 0x8;
1438 *last_ext |= 0x80; 1307 *last_ext |= 0x80;
1439 last_ext = &sl[sl.length ()]; 1308 last_ext = &sl[sl.length ()];
1440 1309
1441 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1310 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1442 } 1311 }
1443 1312
1444 if (lastcell.flags != flags) 1313 if (lastcell.flags != flags)
1445 { 1314 {
1446 lastcell.flags = flags; 1315 lastcell.flags = flags;
1459 1328
1460 /* Middle face */ 1329 /* Middle face */
1461 if (update_space (sl, socket, ms, lastcell, 1)) 1330 if (update_space (sl, socket, ms, lastcell, 1))
1462 mask |= 0x2; 1331 mask |= 0x2;
1463 1332
1464 if (ms.player () == pl 1333 if (ms.player () == ob
1465 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1334 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1466 { 1335 {
1467 // force player to be visible to himself if invisible 1336 // force player to be visible to himself if invisible
1468 if (lastcell.faces[0] != pl->face) 1337 if (lastcell.faces[0] != ob->face)
1469 { 1338 {
1470 lastcell.faces[0] = pl->face; 1339 lastcell.faces[0] = ob->face;
1471 1340
1472 mask |= 0x1; 1341 mask |= 0x1;
1473 sl << uint16 (pl->face); 1342 sl << uint16 (ob->face);
1474 1343
1475 socket.send_faces (pl); 1344 socket.send_faces (ob);
1476 } 1345 }
1477 } 1346 }
1478 /* Top face */ 1347 /* Top face */
1479 else if (update_space (sl, socket, ms, lastcell, 0)) 1348 else if (update_space (sl, socket, ms, lastcell, 0))
1480 mask |= 0x1; 1349 mask |= 0x1;
1481
1482 1350
1483 /* Check to see if we are in fact sending anything for this 1351 /* Check to see if we are in fact sending anything for this
1484 * space by checking the mask. If so, update the mask. 1352 * space by checking the mask. If so, update the mask.
1485 * if not, reset the len to that from before adding the mask 1353 * if not, reset the len to that from before adding the mask
1486 * value, so we don't send those bits. 1354 * value, so we don't send those bits.
1520 } 1388 }
1521 } /* else this is a viewable space */ 1389 } /* else this is a viewable space */
1522 } /* for x loop */ 1390 } /* for x loop */
1523 } /* for y loop */ 1391 } /* for y loop */
1524 1392
1393 socket.flush_fx ();
1394
1525 /* Verify that we in fact do need to send this */ 1395 /* Verify that we in fact do need to send this */
1526 if (socket.ext_mapinfos) 1396 if (socket.ext_mapinfos)
1527 { 1397 {
1528 if (!(sl.length () > startlen || socket.sent_scroll)) 1398 if (!(sl.length () > startlen || socket.sent_scroll))
1529 { 1399 {
1543 socket.send_packet (sl); 1413 socket.send_packet (sl);
1544 socket.sent_scroll = 0; 1414 socket.sent_scroll = 0;
1545 } 1415 }
1546} 1416}
1547 1417
1548/**
1549 * Draws client map.
1550 */
1551void
1552draw_client_map (object *pl)
1553{
1554 int i, j;
1555 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1556 int mflags;
1557 struct Map newmap;
1558 maptile *m, *pm;
1559
1560 if (pl->type != PLAYER)
1561 {
1562 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1563 return;
1564 }
1565
1566 pm = pl->map;
1567
1568 /* If player is just joining the game, he isn't here yet, so the map
1569 * can get swapped out. If so, don't try to send them a map. All will
1570 * be OK once they really log in.
1571 */
1572 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1573 return;
1574
1575 memset (&newmap, 0, sizeof (struct Map));
1576
1577 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1578 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1579 {
1580 ax = i;
1581 ay = j;
1582 m = pm;
1583 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1584
1585 if (mflags & P_OUT_OF_MAP)
1586 continue;
1587
1588 /* If a map is visible to the player, we don't want to swap it out
1589 * just to reload it. This should really call something like
1590 * swap_map, but this is much more efficient and 'good enough'
1591 */
1592 if (mflags & P_NEW_MAP)
1593 m->timeout = 50;
1594 }
1595
1596 /* do LOS after calls to update_position */
1597 if (pl->contr->do_los)
1598 {
1599 update_los (pl);
1600 pl->contr->do_los = 0;
1601 }
1602
1603 /* Big maps need a different drawing mechanism to work */
1604 draw_client_map1 (pl);
1605}
1606
1607
1608/*****************************************************************************/ 1418/*****************************************************************************/
1609
1610/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1419/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1611
1612/* a player. Of course, the client need to know the command to be able to */ 1420/* a player. Of course, the client need to know the command to be able to */
1613
1614/* manage it ! */ 1421/* manage it ! */
1615
1616/*****************************************************************************/ 1422/*****************************************************************************/
1617void 1423void
1618send_plugin_custom_message (object *pl, char *buf) 1424send_plugin_custom_message (object *pl, char *buf)
1619{ 1425{
1620 pl->contr->ns->send_packet (buf); 1426 pl->contr->ns->send_packet (buf);
1629{ 1435{
1630 packet sl; 1436 packet sl;
1631 sl << "replyinfo skill_info\n"; 1437 sl << "replyinfo skill_info\n";
1632 1438
1633 for (int i = 1; i < NUM_SKILLS; i++) 1439 for (int i = 1; i < NUM_SKILLS; i++)
1634 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1440 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1635 1441
1636 if (sl.length () >= MAXSOCKBUF) 1442 if (sl.length () > MAXSOCKBUF)
1637 { 1443 {
1638 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1444 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1639 fatal (0); 1445 fatal (0);
1640 } 1446 }
1641 1447
1654 sl << "replyinfo spell_paths\n"; 1460 sl << "replyinfo spell_paths\n";
1655 1461
1656 for (int i = 0; i < NRSPELLPATHS; i++) 1462 for (int i = 0; i < NRSPELLPATHS; i++)
1657 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1463 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1658 1464
1659 if (sl.length () >= MAXSOCKBUF) 1465 if (sl.length () > MAXSOCKBUF)
1660 { 1466 {
1661 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1467 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1662 fatal (0); 1468 fatal (0);
1663 } 1469 }
1664 1470
1683 if (spell->type == SPELL) 1489 if (spell->type == SPELL)
1684 { 1490 {
1685 int flags = 0; 1491 int flags = 0;
1686 1492
1687 /* check if we need to update it */ 1493 /* check if we need to update it */
1688 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1494 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1689 { 1495 {
1690 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1496 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1691 flags |= UPD_SP_MANA; 1497 flags |= UPD_SP_MANA;
1692 } 1498 }
1693 1499
1694 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1500 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1695 { 1501 {
1696 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1502 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1697 flags |= UPD_SP_GRACE; 1503 flags |= UPD_SP_GRACE;
1698 } 1504 }
1699 1505
1700 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1506 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1701 { 1507 {
1702 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1508 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1703 flags |= UPD_SP_DAMAGE; 1509 flags |= UPD_SP_DAMAGE;
1704 } 1510 }
1705 1511
1706 if (flags) 1512 if (flags)
1707 { 1513 {
1709 1515
1710 sl << "updspell " 1516 sl << "updspell "
1711 << uint8 (flags) 1517 << uint8 (flags)
1712 << uint32 (spell->count); 1518 << uint32 (spell->count);
1713 1519
1714 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1520 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1715 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1521 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1716 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1522 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1717 1523
1718 pl->ns->send_packet (sl); 1524 pl->ns->send_packet (sl);
1719 } 1525 }
1720 } 1526 }
1721 } 1527 }
1751 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1557 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1752 return; 1558 return;
1753 } 1559 }
1754 1560
1755 /* store costs and damage in the object struct, to compare to later */ 1561 /* store costs and damage in the object struct, to compare to later */
1756 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1562 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1757 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1563 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1758 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1564 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1759 1565
1760 /* figure out which skill it uses, if it uses one */ 1566 /* figure out which skill it uses, if it uses one */
1761 if (spell->skill) 1567 if (spell->skill)
1762 { 1568 if (object *tmp = pl->find_skill (spell->skill))
1763 for (i = 1; i < NUM_SKILLS; i++)
1764 if (!strcmp (spell->skill, skill_names[i]))
1765 {
1766 skill = i + CS_STAT_SKILLINFO; 1569 skill = tmp->subtype + CS_STAT_SKILLINFO;
1767 break;
1768 }
1769 }
1770 1570
1771 // spells better have a face 1571 // spells better have a face
1772 if (!spell->face) 1572 if (!spell->face)
1773 { 1573 {
1774 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1574 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1775 spell->face = face_find ("burnout.x11", blank_face); 1575 spell->face = face_find ("burnout.x11", blank_face);
1776 } 1576 }
1577
1578 pl->ns->send_face (spell->face);
1777 1579
1778 /* send the current values */ 1580 /* send the current values */
1779 sl << uint32 (spell->count) 1581 sl << uint32 (spell->count)
1780 << uint16 (spell->level) 1582 << uint16 (spell->level)
1781 << uint16 (spell->casting_time) 1583 << uint16 (spell->casting_time)
1782 << uint16 (spell->last_sp) 1584 << uint16 (spell->cached_sp)
1783 << uint16 (spell->last_grace) 1585 << uint16 (spell->cached_grace)
1784 << uint16 (spell->last_eat) 1586 << uint16 (spell->cached_eat)
1785 << uint8 (skill) 1587 << uint8 (skill)
1786 << uint32 (spell->path_attuned) 1588 << uint32 (spell->path_attuned)
1787 << uint32 (spell->face) 1589 << uint32 (spell->face)
1788 << data8 (spell->name) 1590 << data8 (spell->name)
1789 << data16 (spell->msg); 1591 << data16 (spell->msg);
1817 * bytes and 3 strings (because that is the spec) so we need to 1619 * bytes and 3 strings (because that is the spec) so we need to
1818 * check that the length of those 3 strings, plus the 23 bytes, 1620 * check that the length of those 3 strings, plus the 23 bytes,
1819 * won't take us over the length limit for the socket, if it does, 1621 * won't take us over the length limit for the socket, if it does,
1820 * we need to send what we already have, and restart packet formation 1622 * we need to send what we already have, and restart packet formation
1821 */ 1623 */
1624 if (spell->type != SPELL)
1625 continue;
1626
1822 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1627 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1823 * to show add_spell is 26 bytes + 2 strings. However, the overun 1628 * to show add_spell is 26 bytes + 2 strings. However, the overun
1824 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1629 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1825 * like it will fix this 1630 * like it will fix this
1826 */ 1631 */
1827 if (spell->type != SPELL)
1828 continue;
1829
1830 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1632 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1831 { 1633 {
1634 pl->ns->flush_fx ();
1832 pl->ns->send_packet (sl); 1635 pl->ns->send_packet (sl);
1833 1636
1834 sl.reset (); 1637 sl.reset ();
1835 sl << "addspell "; 1638 sl << "addspell ";
1836 } 1639 }
1844 return; 1647 return;
1845 } 1648 }
1846 else 1649 else
1847 append_spell (pl, sl, spell); 1650 append_spell (pl, sl, spell);
1848 1651
1849 if (sl.length () >= MAXSOCKBUF) 1652 if (sl.length () > MAXSOCKBUF)
1850 { 1653 {
1851 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1654 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1852 fatal (0); 1655 fatal (0);
1853 } 1656 }
1854 1657
1855 /* finally, we can send the packet */ 1658 /* finally, we can send the packet */
1659 pl->ns->flush_fx ();
1856 pl->ns->send_packet (sl); 1660 pl->ns->send_packet (sl);
1857} 1661}
1858 1662

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