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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.44 by root, Sat Dec 16 21:40:26 2006 UTC vs.
Revision 1.76 by root, Wed Mar 14 13:05:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 client &socket = *pl->socket;
144
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
146 136
147 if (socket.newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
148 socket.send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
149 139
150 socket.update_look = 1; 140 pl->ns->floorbox_reset ();
151 socket.look_position = 0;
152} 141}
153 142
154/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
155static void 144static void
156check_map_change (player *pl) 145check_map_change (player *pl)
157{ 146{
158 client &socket = *pl->socket; 147 client &socket = *pl->ns;
159 object *ob = pl->ob; 148 object *ob = pl->ob;
160 char buf[MAX_BUF]; /* eauugggh */ 149 char buf[MAX_BUF]; /* eauugggh */
161 150
162 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map)
163 { 152 {
179 flags |= 4; 168 flags |= 4;
180 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
181 flags |= 8; 170 flags |= 8;
182 171
183 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
185 } 174 }
186 else 175 else
187 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
188 177
189 socket.send_packet (buf); 178 socket.send_packet (buf);
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 186 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 187 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else 188 else
200 { 189 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 190 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 191 socket.floorbox_reset ();
203 socket.look_position = 0;
204 } 192 }
205 } 193 }
206 194
207 socket.current_x = ob->x; 195 socket.current_x = ob->x;
208 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
209} 204}
210 205
211/** 206/**
212 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
257{ 252{
258 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len)); 253 INVOKE_PLAYER (EXTCMD, pl, ARG_DATA (buf, len));
259} 254}
260 255
261void 256void
257ExtiCmd (char *buf, int len, client *ns)
258{
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
260}
261
262void
262MapInfoCmd (char *buf, int len, player *pl) 263MapInfoCmd (char *buf, int len, player *pl)
263{ 264{
264 // <mapinfo tag spatial tile-path 265 // <mapinfo tag spatial tile-path
265 // >mapinfo tag spatial flags x y w h hash 266 // >mapinfo tag spatial flags x y w h hash
266 267
278 buf += 8; 279 buf += 8;
279 280
280 // initial map and its origin 281 // initial map and its origin
281 maptile *map = pl->ob->map; 282 maptile *map = pl->ob->map;
282 sint16 dx, dy; 283 sint16 dx, dy;
283 int mapx = pl->socket->mapx / 2 - pl->ob->x; 284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
284 int mapy = pl->socket->mapy / 2 - pl->ob->y; 285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
285 int max_distance = 8; // limit maximum path length to something generous 286 int max_distance = 8; // limit maximum path length to something generous
286 287
287 while (*buf && map && max_distance) 288 while (*buf && map && max_distance)
288 { 289 {
289 int dir = *buf++; 290 int dir = *buf++;
290 291
291 switch (dir) 292 switch (dir)
292 { 293 {
293 case '1': 294 case '1':
294 dx = 0; 295 dx = 0;
295 dy = -1; 296 dy = -1;
296 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
297 map && (mapy -= map->height); 298 map && (mapy -= map->height);
298 break; 299 break;
299 case '2': 300 case '2':
300 mapx += map->width; 301 mapx += map->width;
301 dx = map->width; 302 dx = map->width;
302 dy = 0; 303 dy = 0;
303 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
304 break; 305 break;
305 case '3': 306 case '3':
306 mapy += map->height; 307 mapy += map->height;
307 dx = 0; 308 dx = 0;
308 dy = map->height; 309 dy = map->height;
309 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
310 break; 311 break;
311 case '4': 312 case '4':
312 dx = -1; 313 dx = -1;
313 dy = 0; 314 dy = 0;
314 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
315 map && (mapx -= map->width); 316 map && (mapx -= map->width);
316 break; 317 break;
317 } 318 }
318 319
319 --max_distance; 320 --max_distance;
320 } 321 }
321 322
332 if (map->tile_path[2]) 333 if (map->tile_path[2])
333 flags |= 4; 334 flags |= 4;
334 if (map->tile_path[3]) 335 if (map->tile_path[3])
335 flags |= 8; 336 flags |= 8;
336 337
337 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
338 } 339 }
339 else 340 else
340 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
341 } 342 }
342 else 343 else
343 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
344 345
345 pl->socket->send_packet (bigbuf); 346 pl->ns->send_packet (bigbuf);
346} 347}
347 348
348/** This is the Setup cmd - easy first implementation */ 349/** This is the Setup cmd - easy first implementation */
349void 350void
350SetUp (char *buf, int len, client * ns) 351SetUp (char *buf, int len, client * ns)
397 { 398 {
398 ns->sound = atoi (param); 399 ns->sound = atoi (param);
399 safe_strcat (cmdback, param, &slen, HUGE_BUF); 400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
400 } 401 }
401 else if (!strcmp (cmd, "exp64")) 402 else if (!strcmp (cmd, "exp64"))
402 {
403 ns->exp64 = atoi (param);
404 safe_strcat (cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
405 }
406 else if (!strcmp (cmd, "spellmon")) 404 else if (!strcmp (cmd, "spellmon"))
407 { 405 {
408 ns->monitor_spells = atoi (param); 406 ns->monitor_spells = atoi (param);
409 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
410 } 408 }
433 } 431 }
434 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
435 { 433 {
436 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
437 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
438// } else if (!strcmp(cmd,"plugincmd")) {
439// ns->plugincmd = atoi(param);
440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 } 436 }
442 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
443 { 438 {
444 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
464 char tmpbuf[20]; 459 char tmpbuf[20];
465 int q = atoi (param); 460 int q = atoi (param);
466 461
467 if (is_valid_faceset (q)) 462 if (is_valid_faceset (q))
468 ns->faceset = q; 463 ns->faceset = q;
464
469 sprintf (tmpbuf, "%d", ns->faceset); 465 sprintf (tmpbuf, "%d", ns->faceset);
470 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471 /* if the client is using faceset, it knows about image2 command */ 467 /* if the client is using faceset, it knows about image2 command */
472 ns->image2 = 1; 468 ns->image2 = 1;
473 } 469 }
501 if (*cp == 'x' || *cp == 'X') 497 if (*cp == 'x' || *cp == 'X')
502 { 498 {
503 y = atoi (cp + 1); 499 y = atoi (cp + 1);
504 break; 500 break;
505 } 501 }
502
506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 { 504 {
508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510 } 507 }
567 * it either has to be here or init_sockets needs to be exported. 564 * it either has to be here or init_sockets needs to be exported.
568 */ 565 */
569void 566void
570AddMeCmd (char *buf, int len, client * ns) 567AddMeCmd (char *buf, int len, client * ns)
571{ 568{
572 if (ns->status != Ns_Add || add_player (ns)) 569 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
573 ns->send_packet ("addme_failed");
574 else
575 ns->send_packet ("addme_success");
576} 570}
577 571
578/** Reply to ExtendedInfos command */ 572/** Reply to ExtendedInfos command */
579void 573void
580ToggleExtendedInfos (char *buf, int len, client * ns) 574ToggleExtendedInfos (char *buf, int len, client * ns)
690 684
691 ns->send_packet (cmdback); 685 ns->send_packet (cmdback);
692} 686}
693 687
694/** 688/**
695 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
696 * Basically, it makes no sense to wait for the client to request a
697 * a piece of data from us that we know the client wants. So
698 * if we know the client wants it, might as well push it to the
699 * client.
700 */
701static void
702SendSmooth (client *ns, uint16 face)
703{
704 uint16 smoothface;
705
706 /* If we can't find a face, return and set it so we won't try to send this
707 * again.
708 */
709 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
710 {
711
712 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
713 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
714 return;
715 }
716
717 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
718 esrv_send_face (ns, smoothface, 0);
719
720 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
721
722 packet sl;
723
724 sl << "smooth "
725 << uint16 (face)
726 << uint16 (smoothface);
727
728 ns->send_packet (sl);
729}
730
731 /**
732 * Tells client the picture it has to use 689 * Tells client the picture it has to use
733 * to smooth a picture number given as argument. 690 * to smooth a picture number given as argument.
734 */ 691 */
735void 692void
736AskSmooth (char *buf, int len, client *ns) 693AskSmooth (char *buf, int len, client *ns)
737{ 694{
738 SendSmooth (ns, atoi (buf)); 695 ns->send_face (atoi (buf));
739} 696}
740 697
741/** 698/**
742 * This handles the general commands from the client (ie, north, fire, cast, 699 * This handles the general commands from the client (ie, north, fire, cast,
743 * etc.) 700 * etc.)
802 * commands. 759 * commands.
803 */ 760 */
804 pl->count = 0; 761 pl->count = 0;
805 762
806 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 763 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
807 int time = FABS (pl->ob->speed) < 0.001 764 int time = fabs (pl->ob->speed) < 0.001
808 ? time = MAX_TIME * 100 765 ? time = MAX_TIME * 100
809 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 766 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
810 767
811 /* Send confirmation of command execution now */ 768 /* Send confirmation of command execution now */
812 packet sl; 769 packet sl ("comc");
813 sl << "comc " << uint16 (cmdid) << uint32 (time); 770 sl << uint16 (cmdid) << uint32 (time);
814 pl->socket->send_packet (sl); 771 pl->ns->send_packet (sl);
815} 772}
816
817 773
818/** This is a reply to a previous query. */ 774/** This is a reply to a previous query. */
819void 775void
820ReplyCmd (char *buf, int len, player *pl) 776ReplyCmd (char *buf, int len, client *ns)
821{ 777{
778 if (ns->state == ST_CUSTOM)
779 {
780 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
781 return;
782 }
783
784 if (!ns->pl)
785 return; //TODO: depends on the exact reply we are after
786 //TODO: but right now, we always have a ns->pl
787
788 player *pl = ns->pl;
789
822 /* This is to synthesize how the data would be stored if it 790 /* This is to synthesize how the data would be stored if it
823 * was normally entered. A bit of a hack, and should be cleaned up 791 * was normally entered. A bit of a hack, and should be cleaned up
824 * once all the X11 code is removed from the server. 792 * once all the X11 code is removed from the server.
825 * 793 *
826 * We pass 13 to many of the functions because this way they 794 * We pass 13 to many of the functions because this way they
829 */ 797 */
830 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 798 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
831 799
832 /* this avoids any hacking here */ 800 /* this avoids any hacking here */
833 801
834 switch (pl->state) 802 switch (ns->state)
835 { 803 {
836 case ST_PLAYING: 804 case ST_PLAYING:
837 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 805 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
838 break; 806 break;
839 807
840 case ST_PLAY_AGAIN:
841 /* We can check this for return value (2==quit). Maybe we
842 * should, and do something appropriate?
843 */
844 receive_play_again (pl->ob, buf[0]);
845 break;
846
847 case ST_ROLL_STAT:
848 key_roll_stat (pl->ob, buf[0]);
849 break;
850
851 case ST_CHANGE_CLASS: 808 case ST_CHANGE_CLASS:
852
853 key_change_class (pl->ob, buf[0]); 809 key_change_class (pl->ob, buf[0]);
854 break;
855
856 case ST_CONFIRM_QUIT:
857 key_confirm_quit (pl->ob, buf[0]);
858 break;
859
860 case ST_CONFIGURE:
861 LOG (llevError, "In client input handling, but into configure state\n");
862 pl->state = ST_PLAYING;
863 break;
864
865 case ST_GET_NAME:
866 receive_player_name (pl->ob, 13);
867 break;
868
869 case ST_GET_PASSWORD:
870 case ST_CONFIRM_PASSWORD:
871 receive_player_password (pl->ob, 13);
872 break; 810 break;
873 811
874 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 812 case ST_GET_PARTY_PASSWORD: /* Get password for party */
875 receive_party_password (pl->ob, 13); 813 receive_party_password (pl->ob, 13);
876 break; 814 break;
877 815
878 default: 816 default:
879 LOG (llevError, "Unknown input state: %d\n", pl->state); 817 LOG (llevError, "Unknown input state: %d\n", ns->state);
880 } 818 }
881} 819}
882 820
883/** 821/**
884 * Client tells its version. If there is a mismatch, we close the 822 * Client tells its version. If there is a mismatch, we close the
899 ns->cs_version = atoi (buf); 837 ns->cs_version = atoi (buf);
900 ns->sc_version = ns->cs_version; 838 ns->sc_version = ns->cs_version;
901 839
902 LOG (llevDebug, "connection from client <%s>\n", buf); 840 LOG (llevDebug, "connection from client <%s>\n", buf);
903 841
904
905 //TODO: should log here just for statistics 842 //TODO: should log here just for statistics
906 843
907 //if (VERSION_CS != ns->cs_version) 844 //if (VERSION_CS != ns->cs_version)
908 // unchecked; 845 // unchecked;
909 846
934{ 871{
935 ns->sound = atoi (buf); 872 ns->sound = atoi (buf);
936} 873}
937 874
938/** client wants the map resent */ 875/** client wants the map resent */
939
940void 876void
941MapRedrawCmd (char *buf, int len, player *pl) 877MapRedrawCmd (char *buf, int len, player *pl)
942{ 878{
943/* This function is currently disabled; just clearing the map state results in 879/* This function is currently disabled; just clearing the map state results in
944 * display errors. It should clear the cache and send a newmap command. 880 * display errors. It should clear the cache and send a newmap command.
1031esrv_update_stats (player *pl) 967esrv_update_stats (player *pl)
1032{ 968{
1033 char buf[MAX_BUF]; 969 char buf[MAX_BUF];
1034 uint16 flags; 970 uint16 flags;
1035 971
1036 packet sl; 972 client *ns = pl->ns;
1037 sl << "stats "; 973 if (!ns)
974 return;
1038 975
976 object *ob = pl->ob;
1039 if (pl->ob) 977 if (!ob)
1040 { 978 return;
979
980 packet sl ("stats");
981
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 982 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 983 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 984 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 985 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 986 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 987 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 988 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 989 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 990 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
991 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
992 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
993 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 994 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 995
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 996 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 997 if (object *skill = pl->last_skill_ob[s])
998 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 999 {
1000 ns->last_skill_exp [s] = skill->stats.exp;
1001
1060 /* Always send along the level if exp changes. This is only 1002 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 1003 * 1 extra byte, but keeps processing simpler.
1062 */ 1004 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 1005 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 1006 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 1007 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 1008 }
1069 1009
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1010 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1011 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1012 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1013 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1014 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1015 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1016 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1017 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1018 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1019
1083 flags = 0; 1020 flags = 0;
1084 1021
1085 if (pl->fire_on) 1022 if (pl->fire_on)
1086 flags |= SF_FIREON; 1023 flags |= SF_FIREON;
1087 1024
1088 if (pl->run_on) 1025 if (pl->run_on)
1089 flags |= SF_RUNON; 1026 flags |= SF_RUNON;
1090 1027
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1028 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 1029
1093 if (pl->socket->sc_version < 1025) 1030 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1031 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 1032 else
1096 for (int i = 0; i < NROFATTACKS; i++) 1033 for (int i = 0; i < NROFATTACKS; i++)
1097 { 1034 {
1098 /* Skip ones we won't send */ 1035 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 1036 if (atnr_cs_stat[i] == -1)
1100 continue; 1037 continue;
1101 1038
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1039 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 1040 }
1104 1041
1105 if (pl->socket->monitor_spells) 1042 if (pl->ns->monitor_spells)
1106 { 1043 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1044 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1045 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1046 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 1047 }
1111 1048
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1049 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1050 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 1051 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1052 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 1053
1117 /* Only send it away if we have some actual data */ 1054 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 1055 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 1056 ns->send_packet (sl);
1120} 1057}
1121 1058
1122/** 1059/**
1123 * Tells the client that here is a player it should start using. 1060 * Tells the client that here is a player it should start using.
1124 */ 1061 */
1125void 1062void
1126esrv_new_player (player *pl, uint32 weight) 1063esrv_new_player (player *pl, uint32 weight)
1127{ 1064{
1128 pl->last_weight = weight; 1065 packet sl ("player");
1129
1130 packet sl;
1131 sl << "player ";
1132 1066
1133 sl << uint32 (pl->ob->count) 1067 sl << uint32 (pl->ob->count)
1134 << uint32 (weight) 1068 << uint32 (weight)
1135 << uint32 (pl->ob->face->number) 1069 << uint32 (pl->ob->face)
1136 << data8 (pl->ob->name); 1070 << data8 (pl->ob->name);
1137 1071
1072 pl->ns->last_weight = weight;
1138 pl->socket->send_packet (sl); 1073 pl->ns->send_packet (sl);
1139 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1074 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1140} 1075}
1141
1142/**
1143 * Need to send an animation sequence to the client.
1144 * We will send appropriate face commands to the client if we haven't
1145 * sent them the face yet (this can become quite costly in terms of
1146 * how much we are sending - on the other hand, this should only happen
1147 * when the player logs in and picks stuff up.
1148 */
1149void
1150esrv_send_animation (client * ns, short anim_num)
1151{
1152 /* Do some checking on the anim_num we got. Note that the animations
1153 * are added in contigous order, so if the number is in the valid
1154 * range, it must be a valid animation.
1155 */
1156 if (anim_num < 0 || anim_num > num_animations)
1157 {
1158 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1159 return;
1160 }
1161
1162 packet sl;
1163
1164 sl << "anim "
1165 << uint16 (anim_num)
1166 << uint16 (0); /* flags - not used right now */
1167
1168 /* Build up the list of faces. Also, send any information (ie, the
1169 * the face itself) down to the client.
1170 */
1171 for (int i = 0; i < animations[anim_num].num_animations; i++)
1172 {
1173 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1174 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1175
1176 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1177 }
1178
1179 ns->send_packet (sl);
1180
1181 ns->anims_sent[anim_num] = 1;
1182}
1183
1184 1076
1185/****************************************************************************** 1077/******************************************************************************
1186 * 1078 *
1187 * Start of map related commands. 1079 * Start of map related commands.
1188 * 1080 *
1189 ******************************************************************************/ 1081 ******************************************************************************/
1190 1082
1191/**
1192 * This adds face_num to a map cell at x,y. If the client doesn't have
1193 * the face yet, we will also send it.
1194 */
1195static void
1196esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1197{
1198 if (newmap->cells[x][y].count >= MAP_LAYERS)
1199 {
1200 //TODO: one or the other, can't both have abort and return, verify and act
1201 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1202 return;
1203 abort ();
1204 }
1205
1206 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1207 newmap->cells[x][y].count++;
1208
1209 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1210 esrv_send_face (ns, face_num, 0);
1211}
1212
1213/** Clears a map cell */ 1083/** Clears a map cell */
1214static void 1084static void
1215map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1085map_clearcell (struct MapCell *cell, int count)
1216{ 1086{
1217 cell->faces[0] = face0; 1087 cell->faces[0] = 0;
1218 cell->faces[1] = face1; 1088 cell->faces[1] = 0;
1219 cell->faces[2] = face2; 1089 cell->faces[2] = 0;
1090 cell->smooth[0] = 0;
1091 cell->smooth[1] = 0;
1092 cell->smooth[2] = 0;
1220 cell->count = count; 1093 cell->count = count;
1221 cell->stat_hp = 0; 1094 cell->stat_hp = 0;
1222 cell->flags = 0; 1095 cell->flags = 0;
1223 cell->player = 0; 1096 cell->player = 0;
1224} 1097}
1225 1098
1226#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1227#define MAX_LAYERS 3 1099#define MAX_LAYERS 3
1228
1229/* Using a global really isn't a good approach, but saves the over head of
1230 * allocating and deallocating such a block of data each time run through,
1231 * and saves the space of allocating this in the socket object when we only
1232 * need it for this cycle. If the server is ever threaded, this needs to be
1233 * re-examined.
1234 */
1235static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1236
1237/**
1238 * Returns true if any of the heads for this
1239 * space is set. Returns false if all are blank - this is used
1240 * for empty space checking.
1241 */
1242static inline int
1243have_head (int ax, int ay)
1244{
1245 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1246 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1247 return 1;
1248
1249 return 0;
1250}
1251
1252/**
1253 * check_head is a bit simplistic version of update_space below.
1254 * basically, it only checks the that the head on space ax,ay at layer
1255 * needs to get sent - if so, it adds the data, sending the head
1256 * if needed, and returning 1. If this no data needs to get
1257 * sent, it returns zero.
1258 */
1259static int
1260check_head (packet &sl, client &ns, int ax, int ay, int layer)
1261{
1262 short face_num;
1263
1264 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1265 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1266 else
1267 face_num = 0;
1268
1269 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1270 {
1271 sl << uint16 (face_num);
1272 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1273 esrv_send_face (&ns, face_num, 0);
1274
1275 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1276 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1277 return 1;
1278 }
1279
1280 return 0; /* No change */
1281}
1282 1100
1283/** 1101/**
1284 * Removes the need to replicate the same code for each layer. 1102 * Removes the need to replicate the same code for each layer.
1285 * this returns true if this space is now in fact different than 1103 * this returns true if this space is now in fact different than
1286 * it was. 1104 * it was.
1287 * sl is the socklist this data is going into. 1105 * sl is the socklist this data is going into.
1288 * ns is the socket we are working on - all the info we care 1106 * ns is the socket we are working on - all the info we care
1289 * about is in this socket structure, so now need not pass the 1107 * about is in this socket structure, so now need not pass the
1290 * entire player object. 1108 * entire player object.
1291 * mx and my are map coordinate offsets for map mp
1292 * sx and sy are the offsets into the socket structure that
1293 * holds the old values.
1294 * layer is the layer to update, with 2 being the floor and 0 the 1109 * layer is the layer to update, with 2 being the floor and 0 the
1295 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1110 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1296 * take. Interesting to note that before this function, the map1 function 1111 * take. Interesting to note that before this function, the map1 function
1297 * numbers the spaces differently - I think this was a leftover from 1112 * numbers the spaces differently - I think this was a leftover from
1298 * the map command, where the faces stack up. Sinces that is no longer 1113 * the map command, where the faces stack up. Sinces that is no longer
1299 * the case, it seems to make more sense to have these layer values 1114 * the case, it seems to make more sense to have these layer values
1300 * actually match. 1115 * actually match.
1301 */ 1116 */
1302static int 1117static int
1303update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1118update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1304{ 1119{
1305 object *ob, *head; 1120 object *ob = ms.faces_obj [layer];
1306 uint16 face_num;
1307 int bx, by, i;
1308
1309 /* If there is a multipart object stored away, treat that as more important.
1310 * If not, then do the normal processing.
1311 */
1312 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1313
1314 /* Check to see if this head is part of the set of objects
1315 * we would normally send for this space. If so, then
1316 * don't use the head value. We need to do the check
1317 * here and not when setting up the heads[] value for two reasons -
1318 * 1) the heads[] values will get used even if the space is not visible.
1319 * 2) its possible the head is not on the same map as a part, and I'd
1320 * rather not need to do the map translation overhead.
1321 * 3) We need to do some extra checking to make sure that we will
1322 * otherwise send the image as this layer, eg, either it matches
1323 * the head value, or is not multipart.
1324 */
1325 if (head && !head->more)
1326 {
1327 for (i = 0; i < MAP_LAYERS; i++)
1328 {
1329 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1330 if (!ob)
1331 continue;
1332
1333 if (ob->head)
1334 ob = ob->head;
1335
1336 if (ob == head)
1337 {
1338 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1339 head = NULL;
1340 break;
1341 }
1342 }
1343 }
1344
1345 ob = head;
1346 if (!ob)
1347 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1348 1121
1349 /* If there is no object for this space, or if the face for the object 1122 /* If there is no object for this space, or if the face for the object
1350 * is the blank face, set the face number to zero. 1123 * is the blank face, set the face number to zero.
1351 * else if we have the stored head object for this space, that takes 1124 * else if we have the stored head object for this space, that takes
1352 * precedence over the other object for this space. 1125 * precedence over the other object for this space.
1353 * otherwise, we do special head processing 1126 * otherwise, we do special head processing
1354 */ 1127 */
1355 if (!ob || ob->face == blank_face) 1128 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1356 face_num = 0;
1357 else if (head)
1358 {
1359 /* if this is a head that had previously been stored */
1360 face_num = ob->face->number;
1361 }
1362 else
1363 {
1364 /* if the faces for the different parts of a multipart object
1365 * are the same, we only want to send the bottom right most
1366 * portion of the object. That info is in the tail_.. values
1367 * of the head. Note that for the head itself, ob->head will
1368 * be null, so we only do this block if we are working on
1369 * a tail piece.
1370 */
1371
1372 /* tail_x and tail_y will only be set in the head object. If
1373 * this is the head object and these are set, we proceed
1374 * with logic to only send bottom right. Similarly, if
1375 * this is one of the more parts but the head has those values
1376 * set, we want to do the processing. There can be cases where
1377 * the head is not visible but one of its parts is, so we just
1378 * can always expect that ob->arch->tail_x will be true for all
1379 * object we may want to display.
1380 */
1381 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1382 {
1383
1384 if (ob->head)
1385 head = ob->head;
1386 else
1387 head = ob;
1388
1389 /* Basically figure out where the offset is from where we are right
1390 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1391 * piece is from the head, and the tail is where the tail is from the
1392 * head. Note that bx and by will equal sx and sy if we are already working
1393 * on the bottom right corner. If ob is the head, the clone values
1394 * will be zero, so the right thing will still happen.
1395 */
1396 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1397 by = sy + head->arch->tail_y - ob->arch->clone.y;
1398
1399 /* I don't think this can ever happen, but better to check for it just
1400 * in case.
1401 */
1402 if (bx < sx || by < sy)
1403 {
1404 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1405 face_num = 0;
1406 }
1407 /* single part object, multipart object with non merged faces,
1408 * of multipart object already at lower right.
1409 */
1410 else if (bx == sx && by == sy)
1411 {
1412 face_num = ob->face->number;
1413
1414 /* if this face matches one stored away, clear that one away.
1415 * this code relies on the fact that the map1 commands
1416 * goes from 2 down to 0.
1417 */
1418 for (i = 0; i < MAP_LAYERS; i++)
1419 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1420 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1421 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1422 }
1423 else
1424 {
1425 /* If this head is stored away, clear it - otherwise,
1426 * there can be cases where a object is on multiple layers -
1427 * we only want to send it once.
1428 */
1429 face_num = head->face->number;
1430 for (i = 0; i < MAP_LAYERS; i++)
1431 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1432 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1433 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1434
1435 /* First, try to put the new head on the same layer. If that is used up,
1436 * then find another layer.
1437 */
1438 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1439 {
1440 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1441 }
1442 else
1443 for (i = 0; i < MAX_LAYERS; i++)
1444 {
1445 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1447 {
1448 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1449 }
1450 }
1451 face_num = 0; /* Don't send this object - we'll send the head later */
1452 }
1453 }
1454 else
1455 {
1456 /* In this case, we are already at the lower right or single part object,
1457 * so nothing special
1458 */
1459 face_num = ob->face->number;
1460
1461 /* clear out any head entries that have the same face as this one */
1462 for (bx = 0; bx < layer; bx++)
1463 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1464 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1465 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1466 }
1467 } /* else not already head object or blank face */
1468
1469 /* This is a real hack. Basically, if we have nothing to send for this layer,
1470 * but there is a head on the next layer, send that instead.
1471 * Without this, what happens is you can get the case where the player stands
1472 * on the same space as the head. However, if you have overlapping big objects
1473 * of the same type, what happens then is it doesn't think it needs to send
1474 * This tends to make stacking also work/look better.
1475 */
1476 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1477 {
1478 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1479 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1480 }
1481
1482 /* Another hack - because of heads and whatnot, this face may match one
1483 * we already sent for a lower layer. In that case, don't send
1484 * this one.
1485 */
1486 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1487 face_num = 0;
1488 1129
1489 /* We've gotten what face we want to use for the object. Now see if 1130 /* We've gotten what face we want to use for the object. Now see if
1490 * if it has changed since we last sent it to the client. 1131 * if it has changed since we last sent it to the client.
1491 */ 1132 */
1492 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1133 if (lastcell.faces[layer] != face_num)
1493 { 1134 {
1494 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1135 lastcell.faces[layer] = face_num;
1136
1495 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1137 if (!ns.faces_sent[face_num])
1138 if (ob)
1139 ns.send_faces (ob);
1140 else
1496 esrv_send_face (&ns, face_num, 0); 1141 ns.send_face (face_num);
1497 1142
1498 sl << uint16 (face_num); 1143 sl << uint16 (face_num);
1499 return 1;
1500 }
1501
1502 /* Nothing changed */
1503 return 0;
1504}
1505
1506/**
1507 * This function is mainly a copy of update_space,
1508 * except it handles update of the smoothing updates,
1509 * not the face updates.
1510 * Removes the need to replicate the same code for each layer.
1511 * this returns true if this smooth is now in fact different
1512 * than it was.
1513 * sl is the socklist this data is going into.
1514 * ns is the socket we are working on - all the info we care
1515 * about is in this socket structure, so know need to pass the
1516 * entire player object.
1517 * mx and my are map coordinate offsets for map mp
1518 * sx and sy are the offsets into the socket structure that
1519 * holds the old values.
1520 * layer is the layer to update, with 2 being the floor and 0 the
1521 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1522 * take.
1523 */
1524
1525static inline int
1526update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1527{
1528 object *ob;
1529 int smoothlevel; /* old face_num; */
1530
1531 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1532
1533 /* If there is no object for this space, or if the face for the object
1534 * is the blank face, set the smoothlevel to zero.
1535 */
1536 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1537 smoothlevel = 0;
1538 else
1539 {
1540 smoothlevel = ob->smoothlevel;
1541 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1542 SendSmooth (&ns, ob->face->number);
1543 } /* else not already head object or blank face */
1544
1545 /* We've gotten what face we want to use for the object. Now see if
1546 * if it has changed since we last sent it to the client.
1547 */
1548 if (smoothlevel > 255)
1549 smoothlevel = 255;
1550 else if (smoothlevel < 0)
1551 smoothlevel = 0;
1552
1553 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1554 {
1555 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1556 sl << uint8 (smoothlevel);
1557 return 1; 1144 return 1;
1558 } 1145 }
1559 1146
1560 /* Nothing changed */ 1147 /* Nothing changed */
1561 return 0; 1148 return 0;
1576 if (ns->EMI_smooth) 1163 if (ns->EMI_smooth)
1577 result += 1; /*One byte for smoothlevel */ 1164 result += 1; /*One byte for smoothlevel */
1578 } 1165 }
1579 1166
1580 return result; 1167 return result;
1168}
1169
1170// prefetch (and touch) all maps within a specific distancd
1171static void
1172prefetch_surrounding_maps (maptile *map, int distance)
1173{
1174 map->last_access = runtime;
1175
1176 if (--distance)
1177 for (int dir = 4; --dir; )
1178 if (const shstr &path = map->tile_path [dir])
1179 if (maptile *&neigh = map->tile_map [dir])
1180 prefetch_surrounding_maps (neigh, distance);
1181 else
1182 neigh = maptile::find_async (path, map);
1183}
1184
1185// prefetch a generous area around the player
1186static void
1187prefetch_surrounding_maps (object *op)
1188{
1189 prefetch_surrounding_maps (op->map, 3);
1581} 1190}
1582 1191
1583/** 1192/**
1584 * This function uses the new map1 protocol command to send the map 1193 * This function uses the new map1 protocol command to send the map
1585 * to the client. It is necessary because the old map command supports 1194 * to the client. It is necessary because the old map command supports
1591 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1200 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1592 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1201 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1593 * and use the other 4 bits for other informatiion. For full documentation 1202 * and use the other 4 bits for other informatiion. For full documentation
1594 * of what we send, see the doc/Protocol file. 1203 * of what we send, see the doc/Protocol file.
1595 * I will describe internally what we do: 1204 * I will describe internally what we do:
1596 * the socket->lastmap shows how the map last looked when sent to the client. 1205 * the ns->lastmap shows how the map last looked when sent to the client.
1597 * in the lastmap structure, there is a cells array, which is set to the 1206 * in the lastmap structure, there is a cells array, which is set to the
1598 * maximum viewable size (As set in config.h). 1207 * maximum viewable size (As set in config.h).
1599 * in the cells, there are faces and a count value. 1208 * in the cells, there are faces and a count value.
1600 * we use the count value to hold the darkness value. If -1, then this space 1209 * we use the count value to hold the darkness value. If -1, then this space
1601 * is not viewable. 1210 * is not viewable.
1603 * look like. 1212 * look like.
1604 */ 1213 */
1605void 1214void
1606draw_client_map1 (object *pl) 1215draw_client_map1 (object *pl)
1607{ 1216{
1608 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1217 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1609 sint16 nx, ny; 1218 sint16 nx, ny;
1610 int estartlen, eoldlen; 1219 int estartlen, eoldlen;
1611 uint16 mask, emask;
1612 uint8 eentrysize; 1220 uint8 eentrysize;
1613 uint16 ewhatstart, ewhatflag; 1221 uint16 ewhatstart, ewhatflag;
1614 uint8 extendedinfos; 1222 uint8 extendedinfos;
1615 maptile *m; 1223 maptile *m;
1616 1224
1617 client &socket = *pl->contr->socket; 1225 client &socket = *pl->contr->ns;
1226
1227 if (!pl->active)
1228 return;
1618 1229
1619 check_map_change (pl->contr); 1230 check_map_change (pl->contr);
1231 prefetch_surrounding_maps (pl);
1620 1232
1621 packet sl; 1233 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1622 packet esl; 1234 packet esl;
1623 1235
1624 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1625 startlen = sl.length (); 1236 startlen = sl.length ();
1626 1237
1627 /*Extendedmapinfo structure initialisation */ 1238 /*Extendedmapinfo structure initialisation */
1628 if (socket.ext_mapinfos) 1239 if (socket.ext_mapinfos)
1629 { 1240 {
1648 ewhatstart = 0; 1259 ewhatstart = 0;
1649 ewhatflag = 0; 1260 ewhatflag = 0;
1650 estartlen = 0; 1261 estartlen = 0;
1651 } 1262 }
1652 1263
1653 /* Init data to zero */
1654 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1655
1656 /* x,y are the real map locations. ax, ay are viewport relative 1264 /* x,y are the real map locations. ax, ay are viewport relative
1657 * locations. 1265 * locations.
1658 */ 1266 */
1659 ay = 0; 1267 ay = 0;
1660 1268
1662 * but that started to get a bit messy to look at. 1270 * but that started to get a bit messy to look at.
1663 */ 1271 */
1664 max_x = pl->x + (socket.mapx + 1) / 2; 1272 max_x = pl->x + (socket.mapx + 1) / 2;
1665 max_y = pl->y + (socket.mapy + 1) / 2; 1273 max_y = pl->y + (socket.mapy + 1) / 2;
1666 1274
1667 if (socket.mapmode == Map1aCmd) 1275 maptile *plmap = pl->map;
1668 {
1669 max_x += MAX_HEAD_OFFSET;
1670 max_y += MAX_HEAD_OFFSET;
1671 }
1672 1276
1673 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1277 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1674 { 1278 {
1675 ax = 0; 1279 ax = 0;
1676 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1280 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1677 { 1281 {
1678 1282 int emask, mask;
1679 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1283 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1680 1284
1681 /* If this space is out of the normal viewable area, we only check
1682 * the heads value ax or ay will only be greater than what
1683 * the client wants if using the map1a command - this is because
1684 * if the map1a command is not used, max_x and max_y will be
1685 * set to lower values.
1686 */
1687 if (ax >= socket.mapx || ay >= socket.mapy)
1688 {
1689 int i, got_one;
1690
1691 oldlen = sl.length ();
1692
1693 sl << uint16 (mask);
1694
1695 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1696 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1697 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1698
1699 /* If all we are doing is sending 0 (blank) faces, we don't
1700 * actually need to send that - just the coordinates
1701 * with no faces tells the client to blank out the
1702 * space.
1703 */
1704 got_one = 0;
1705 for (i = oldlen + 2; i < sl.length (); i++)
1706 if (sl[i])
1707 got_one = 1;
1708
1709 if (got_one && (mask & 0xf))
1710 sl[oldlen + 1] = mask & 0xff;
1711 else
1712 { /*either all faces blank, either no face at all */
1713 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1714 sl.reset (oldlen + 2);
1715 else
1716 sl.reset (oldlen);
1717 }
1718
1719 /*What concerns extendinfos, nothing to be done for now
1720 * (perhaps effects layer later)
1721 */
1722 continue; /* don't do processing below */
1723 }
1724
1725 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1285 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1726
1727 d = pl->contr->blocked_los[ax][ay];
1728 1286
1729 /* If the coordinates are not valid, or it is too dark to see, 1287 /* If the coordinates are not valid, or it is too dark to see,
1730 * we tell the client as such 1288 * we tell the client as such
1731 */ 1289 */
1732 nx = x; 1290 nx = x;
1733 ny = y; 1291 ny = y;
1734 m = get_map_from_coord (pl->map, &nx, &ny); 1292 m = get_map_from_coord (plmap, &nx, &ny);
1735 1293
1736 if (!m) 1294 if (!m)
1737 { 1295 {
1738 /* space is out of map. Update space and clear values 1296 /* space is out of map. Update space and clear values
1739 * if this hasn't already been done. If the space is out 1297 * if this hasn't already been done. If the space is out
1740 * of the map, it shouldn't have a head 1298 * of the map, it shouldn't have a head
1741 */ 1299 */
1742 if (lastcell.count != -1) 1300 if (lastcell.count != -1)
1743 { 1301 {
1744 sl << uint16 (mask); 1302 sl << uint16 (mask);
1745 map_clearcell (&lastcell, 0, 0, 0, -1); 1303 map_clearcell (&lastcell, -1);
1746 } 1304 }
1305
1306 continue;
1747 } 1307 }
1308
1309 m->touch ();
1310
1311 int d = pl->contr->blocked_los[ax][ay];
1312
1748 else if (d > 3) 1313 if (d > 3)
1749 { 1314 {
1315
1750 int need_send = 0, count; 1316 int need_send = 0, count;
1751 1317
1752 /* This block deals with spaces that are not visible for whatever 1318 /* This block deals with spaces that are not visible for whatever
1753 * reason. Still may need to send the head for this space. 1319 * reason. Still may need to send the head for this space.
1754 */ 1320 */
1755 1321
1756 oldlen = sl.length (); 1322 oldlen = sl.length ();
1757 1323
1758 sl << uint16 (mask); 1324 sl << uint16 (mask);
1760 if (lastcell.count != -1) 1326 if (lastcell.count != -1)
1761 need_send = 1; 1327 need_send = 1;
1762 1328
1763 count = -1; 1329 count = -1;
1764 1330
1765 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1766 {
1767 /* Now check to see if any heads need to be sent */
1768
1769 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1770 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1771 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1772
1773 lastcell.count = count;
1774 }
1775 else
1776 {
1777 /* properly clear a previously sent big face */ 1331 /* properly clear a previously sent big face */
1778 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1332 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1779 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1333 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1780 need_send = 1; 1334 need_send = 1;
1781 1335
1782 map_clearcell (&lastcell, 0, 0, 0, count); 1336 map_clearcell (&lastcell, count);
1783 }
1784 1337
1785 if ((mask & 0xf) || need_send) 1338 if ((mask & 0xf) || need_send)
1786 sl[oldlen + 1] = mask & 0xff; 1339 sl[oldlen + 1] = mask & 0xff;
1787 else 1340 else
1788 sl.reset (oldlen); 1341 sl.reset (oldlen);
1789 } 1342 }
1790 else 1343 else
1791 { 1344 {
1792 /* In this block, the space is visible or there are head objects 1345 /* In this block, the space is visible.
1793 * we need to send.
1794 */ 1346 */
1795 1347
1796 /* Rather than try to figure out what everything that we might 1348 /* Rather than try to figure out what everything that we might
1797 * need to send is, then form the packet after that, 1349 * need to send is, then form the packet after that,
1798 * we presume that we will in fact form a packet, and update 1350 * we presume that we will in fact form a packet, and update
1801 * is done. 1353 * is done.
1802 * I think this is simpler than doing a bunch of checks to see 1354 * I think this is simpler than doing a bunch of checks to see
1803 * what if anything we need to send, setting the bits, then 1355 * what if anything we need to send, setting the bits, then
1804 * doing those checks again to add the real data. 1356 * doing those checks again to add the real data.
1805 */ 1357 */
1806 oldlen = sl.length (); 1358 oldlen = sl.length ();
1807 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1808 eoldlen = esl.length (); 1359 eoldlen = esl.length ();
1809 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1360
1810 sl << uint16 (mask); 1361 sl << uint16 (mask);
1811
1812 if (socket.ext_mapinfos)
1813 esl << uint16 (emask);
1814 1362
1815 unsigned char dummy; 1363 unsigned char dummy;
1816 unsigned char *last_ext = &dummy; 1364 unsigned char *last_ext = &dummy;
1817 1365
1818 /* Darkness changed */ 1366 /* Darkness changed */
1830 sl << uint8 (255 - 64 * d); 1378 sl << uint8 (255 - 64 * d);
1831 } 1379 }
1832 1380
1833 lastcell.count = d; 1381 lastcell.count = d;
1834 1382
1383 mapspace &ms = m->at (nx, ny);
1384
1835 if (socket.extmap) 1385 if (socket.extmap)
1836 { 1386 {
1837 uint8 stat_hp = 0; 1387 uint8 stat_hp = 0;
1838 uint8 stat_width = 0; 1388 uint8 stat_width = 0;
1839 uint8 flags = 0; 1389 uint8 flags = 0;
1840 UUID player = 0; 1390 UUID player = 0;
1841 1391
1842 // send hp information, if applicable 1392 // send hp information, if applicable
1843 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1393 if (object *op = ms.faces_obj [0])
1844 { 1394 {
1845 if (op->head || op->invisible) 1395 if (op->head || op->invisible)
1846 ; // do not show 1396 ; // do not show
1847 else if (op->type == PLAYER 1397 else if (op->type == PLAYER
1848 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1398 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1902 sl << uint8 (8) << uint8 (flags); 1452 sl << uint8 (8) << uint8 (flags);
1903 } 1453 }
1904 } 1454 }
1905 1455
1906 /* Floor face */ 1456 /* Floor face */
1907 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1457 if (update_space (sl, socket, ms, lastcell, 2))
1908 mask |= 0x4; 1458 mask |= 0x4;
1909 1459
1910 if (socket.EMI_smooth)
1911 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1912 emask |= 0x4;
1913
1914 /* Middle face */ 1460 /* Middle face */
1915 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1461 if (update_space (sl, socket, ms, lastcell, 1))
1916 mask |= 0x2; 1462 mask |= 0x2;
1917 1463
1918 if (socket.EMI_smooth) 1464 if (ms.player () == pl
1919 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1465 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1920 emask |= 0x2;
1921
1922 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1923 { 1466 {
1467 // force player to be visible to himself if invisible
1924 if (lastcell.faces[0] != pl->face->number) 1468 if (lastcell.faces[0] != pl->face)
1925 { 1469 {
1926 lastcell.faces[0] = pl->face->number; 1470 lastcell.faces[0] = pl->face;
1471
1927 mask |= 0x1; 1472 mask |= 0x1;
1928
1929 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1930 esrv_send_face (&socket, pl->face->number, 0);
1931
1932 sl << uint16 (pl->face->number); 1473 sl << uint16 (pl->face);
1474
1475 socket.send_faces (pl);
1933 } 1476 }
1934 } 1477 }
1935 else
1936 {
1937 /* Top face */ 1478 /* Top face */
1938 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1479 else if (update_space (sl, socket, ms, lastcell, 0))
1939 mask |= 0x1; 1480 mask |= 0x1;
1940
1941 if (socket.EMI_smooth)
1942 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1943 emask |= 0x1;
1944 } 1481
1945 1482
1946 /* Check to see if we are in fact sending anything for this 1483 /* Check to see if we are in fact sending anything for this
1947 * space by checking the mask. If so, update the mask. 1484 * space by checking the mask. If so, update the mask.
1948 * if not, reset the len to that from before adding the mask 1485 * if not, reset the len to that from before adding the mask
1949 * value, so we don't send those bits. 1486 * value, so we don't send those bits.
1951 if (mask & 0xf) 1488 if (mask & 0xf)
1952 sl[oldlen + 1] = mask & 0xff; 1489 sl[oldlen + 1] = mask & 0xff;
1953 else 1490 else
1954 sl.reset (oldlen); 1491 sl.reset (oldlen);
1955 1492
1493 if (socket.ext_mapinfos)
1494 esl << uint16 (emask);
1495
1496 if (socket.EMI_smooth)
1497 {
1498 for (int layer = 2+1; layer--; )
1499 {
1500 object *ob = ms.faces_obj [layer];
1501
1502 // If there is no object for this space, or if the face for the object
1503 // is the blank face, set the smoothlevel to zero.
1504 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1505
1506 // We've gotten what face we want to use for the object. Now see if
1507 // if it has changed since we last sent it to the client.
1508 if (lastcell.smooth[layer] != smoothlevel)
1509 {
1510 lastcell.smooth[layer] = smoothlevel;
1511 esl << uint8 (smoothlevel);
1512 emask |= 1 << layer;
1513 }
1514 }
1515
1956 if (emask & 0xf) 1516 if (emask & 0xf)
1957 esl[eoldlen + 1] = emask & 0xff; 1517 esl[eoldlen + 1] = emask & 0xff;
1958 else 1518 else
1959 esl.reset (eoldlen); 1519 esl.reset (eoldlen);
1520 }
1960 } /* else this is a viewable space */ 1521 } /* else this is a viewable space */
1961 } /* for x loop */ 1522 } /* for x loop */
1962 } /* for y loop */ 1523 } /* for y loop */
1963 1524
1964 /* Verify that we in fact do need to send this */ 1525 /* Verify that we in fact do need to send this */
1967 if (!(sl.length () > startlen || socket.sent_scroll)) 1528 if (!(sl.length () > startlen || socket.sent_scroll))
1968 { 1529 {
1969 /* No map data will follow, so don't say the client 1530 /* No map data will follow, so don't say the client
1970 * it doesn't need draw! 1531 * it doesn't need draw!
1971 */ 1532 */
1972 ewhatflag &= (~EMI_NOREDRAW); 1533 ewhatflag &= ~EMI_NOREDRAW;
1973 esl[ewhatstart + 1] = ewhatflag & 0xff; 1534 esl[ewhatstart + 1] = ewhatflag & 0xff;
1974 } 1535 }
1975 1536
1976 if (esl.length () > estartlen) 1537 if (esl.length () > estartlen)
1977 socket.send_packet (esl); 1538 socket.send_packet (esl);
1989 */ 1550 */
1990void 1551void
1991draw_client_map (object *pl) 1552draw_client_map (object *pl)
1992{ 1553{
1993 int i, j; 1554 int i, j;
1994 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1555 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1995 New_Face *face, *floor;
1996 New_Face *floor2;
1997 int d, mflags; 1556 int mflags;
1998 struct Map newmap; 1557 struct Map newmap;
1999 maptile *m, *pm; 1558 maptile *m, *pm;
2000 1559
2001 if (pl->type != PLAYER) 1560 if (pl->type != PLAYER)
2002 { 1561 {
2013 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1572 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2014 return; 1573 return;
2015 1574
2016 memset (&newmap, 0, sizeof (struct Map)); 1575 memset (&newmap, 0, sizeof (struct Map));
2017 1576
2018 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1577 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2019 {
2020 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1578 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2021 { 1579 {
2022 ax = i; 1580 ax = i;
2023 ay = j; 1581 ay = j;
2024 m = pm; 1582 m = pm;
2025 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1583 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2026 1584
2027 if (mflags & P_OUT_OF_MAP) 1585 if (mflags & P_OUT_OF_MAP)
2028 continue; 1586 continue;
2029 1587
2030 if (mflags & P_NEED_UPDATE)
2031 update_position (m, ax, ay);
2032
2033 /* If a map is visible to the player, we don't want to swap it out 1588 /* If a map is visible to the player, we don't want to swap it out
2034 * just to reload it. This should really call something like 1589 * just to reload it. This should really call something like
2035 * swap_map, but this is much more efficient and 'good enough' 1590 * swap_map, but this is much more efficient and 'good enough'
2036 */ 1591 */
2037 if (mflags & P_NEW_MAP) 1592 if (mflags & P_NEW_MAP)
2038 m->timeout = 50; 1593 m->timeout = 50;
2039 } 1594 }
2040 } 1595
2041 /* do LOS after calls to update_position */ 1596 /* do LOS after calls to update_position */
2042 if (pl->contr->do_los) 1597 if (pl->contr->do_los)
2043 { 1598 {
2044 update_los (pl); 1599 update_los (pl);
2045 pl->contr->do_los = 0; 1600 pl->contr->do_los = 0;
2060 1615
2061/*****************************************************************************/ 1616/*****************************************************************************/
2062void 1617void
2063send_plugin_custom_message (object *pl, char *buf) 1618send_plugin_custom_message (object *pl, char *buf)
2064{ 1619{
2065 pl->contr->socket->send_packet (buf); 1620 pl->contr->ns->send_packet (buf);
2066} 1621}
2067 1622
2068/** 1623/**
2069 * This sends the skill number to name mapping. We ignore 1624 * This sends the skill number to name mapping. We ignore
2070 * the params - we always send the same info no matter what. 1625 * the params - we always send the same info no matter what.
2115 * it then sends an updspell packet for each spell that has changed in this way 1670 * it then sends an updspell packet for each spell that has changed in this way
2116 */ 1671 */
2117void 1672void
2118esrv_update_spells (player *pl) 1673esrv_update_spells (player *pl)
2119{ 1674{
1675 if (!pl->ns)
1676 return;
1677
2120 if (!pl->socket->monitor_spells) 1678 if (!pl->ns->monitor_spells)
2121 return; 1679 return;
2122 1680
2123 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1681 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2124 { 1682 {
2125 if (spell->type == SPELL) 1683 if (spell->type == SPELL)
2155 1713
2156 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1714 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2157 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1715 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2158 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1716 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2159 1717
2160 pl->socket->send_packet (sl); 1718 pl->ns->send_packet (sl);
2161 } 1719 }
2162 } 1720 }
2163 } 1721 }
2164} 1722}
2165 1723
2166void 1724void
2167esrv_remove_spell (player *pl, object *spell) 1725esrv_remove_spell (player *pl, object *spell)
2168{ 1726{
2169 if (!pl->socket->monitor_spells) 1727 if (!pl->ns->monitor_spells)
2170 return; 1728 return;
2171 1729
2172 if (!pl || !spell || spell->env != pl->ob) 1730 if (!pl || !spell || spell->env != pl->ob)
2173 { 1731 {
2174 LOG (llevError, "Invalid call to esrv_remove_spell"); 1732 LOG (llevError, "Invalid call to esrv_remove_spell");
2175 return; 1733 return;
2176 } 1734 }
2177 1735
2178 packet sl; 1736 packet sl ("delspell");
2179 1737
2180 sl << "delspell "
2181 << uint32 (spell->count); 1738 sl << uint32 (spell->count);
2182 1739
2183 pl->socket->send_packet (sl); 1740 pl->ns->send_packet (sl);
2184} 1741}
2185 1742
2186/* appends the spell *spell to the Socklist we will send the data to. */ 1743/* appends the spell *spell to the Socklist we will send the data to. */
2187static void 1744static void
2188append_spell (player *pl, packet &sl, object *spell) 1745append_spell (player *pl, packet &sl, object *spell)
2189{ 1746{
2190 int len, i, skill = 0; 1747 int i, skill = 0;
2191 1748
2192 if (!(spell->name)) 1749 if (!(spell->name))
2193 { 1750 {
2194 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1751 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2195 return; 1752 return;
2207 if (!strcmp (spell->skill, skill_names[i])) 1764 if (!strcmp (spell->skill, skill_names[i]))
2208 { 1765 {
2209 skill = i + CS_STAT_SKILLINFO; 1766 skill = i + CS_STAT_SKILLINFO;
2210 break; 1767 break;
2211 } 1768 }
1769 }
1770
1771 // spells better have a face
1772 if (!spell->face)
1773 {
1774 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1775 spell->face = face_find ("burnout.x11", blank_face);
2212 } 1776 }
2213 1777
2214 /* send the current values */ 1778 /* send the current values */
2215 sl << uint32 (spell->count) 1779 sl << uint32 (spell->count)
2216 << uint16 (spell->level) 1780 << uint16 (spell->level)
2218 << uint16 (spell->last_sp) 1782 << uint16 (spell->last_sp)
2219 << uint16 (spell->last_grace) 1783 << uint16 (spell->last_grace)
2220 << uint16 (spell->last_eat) 1784 << uint16 (spell->last_eat)
2221 << uint8 (skill) 1785 << uint8 (skill)
2222 << uint32 (spell->path_attuned) 1786 << uint32 (spell->path_attuned)
2223 << uint32 (spell->face ? spell->face->number : 0) 1787 << uint32 (spell->face)
2224 << data8 (spell->name) 1788 << data8 (spell->name)
2225 << data16 (spell->msg); 1789 << data16 (spell->msg);
2226} 1790}
2227 1791
2228/** 1792/**
2236 { 1800 {
2237 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1801 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2238 return; 1802 return;
2239 } 1803 }
2240 1804
2241 if (!pl->socket->monitor_spells) 1805 if (!pl->ns->monitor_spells)
2242 return; 1806 return;
2243 1807
2244 packet sl; 1808 packet sl ("addspell");
2245 sl << "addspell ";
2246 1809
2247 if (!spell) 1810 if (!spell)
2248 { 1811 {
2249 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1812 for (spell = pl->ob->inv; spell; spell = spell->below)
2250 { 1813 {
2251 /* were we to simply keep appending data here, we could exceed 1814 /* were we to simply keep appending data here, we could exceed
2252 * MAXSOCKBUF if the player has enough spells to add, we know that 1815 * MAXSOCKBUF if the player has enough spells to add, we know that
2253 * append_spells will always append 19 data bytes, plus 4 length 1816 * append_spells will always append 19 data bytes, plus 4 length
2254 * bytes and 3 strings (because that is the spec) so we need to 1817 * bytes and 3 strings (because that is the spec) so we need to
2264 if (spell->type != SPELL) 1827 if (spell->type != SPELL)
2265 continue; 1828 continue;
2266 1829
2267 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1830 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2268 { 1831 {
2269 pl->socket->send_packet (sl); 1832 pl->ns->send_packet (sl);
2270 1833
2271 sl.reset (); 1834 sl.reset ();
2272 sl << "addspell "; 1835 sl << "addspell ";
2273 } 1836 }
2274 1837
2288 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1851 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2289 fatal (0); 1852 fatal (0);
2290 } 1853 }
2291 1854
2292 /* finally, we can send the packet */ 1855 /* finally, we can send the packet */
2293 pl->socket->send_packet (sl); 1856 pl->ns->send_packet (sl);
2294} 1857}
2295 1858

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