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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.48 by root, Wed Dec 20 11:36:39 2006 UTC vs.
Revision 1.76 by root, Wed Mar 14 13:05:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
145 if (pl->socket->newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
147 139
148 pl->socket->floorbox_reset (); 140 pl->ns->floorbox_reset ();
149} 141}
150 142
151/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
152static void 144static void
153check_map_change (player *pl) 145check_map_change (player *pl)
154{ 146{
155 client &socket = *pl->socket; 147 client &socket = *pl->ns;
156 object *ob = pl->ob; 148 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 149 char buf[MAX_BUF]; /* eauugggh */
158 150
159 if (socket.current_map != ob->map) 151 if (socket.current_map != ob->map)
160 { 152 {
176 flags |= 4; 168 flags |= 4;
177 if (ob->map->tile_path[3]) 169 if (ob->map->tile_path[3])
178 flags |= 8; 170 flags |= 8;
179 171
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 174 }
183 else 175 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 176 snprintf (buf, MAX_BUF, "mapinfo current");
185 177
186 socket.send_packet (buf); 178 socket.send_packet (buf);
200 } 192 }
201 } 193 }
202 194
203 socket.current_x = ob->x; 195 socket.current_x = ob->x;
204 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
205} 204}
206 205
207/** 206/**
208 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
280 buf += 8; 279 buf += 8;
281 280
282 // initial map and its origin 281 // initial map and its origin
283 maptile *map = pl->ob->map; 282 maptile *map = pl->ob->map;
284 sint16 dx, dy; 283 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 284 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 286 int max_distance = 8; // limit maximum path length to something generous
288 287
289 while (*buf && map && max_distance) 288 while (*buf && map && max_distance)
290 { 289 {
291 int dir = *buf++; 290 int dir = *buf++;
292 291
293 switch (dir) 292 switch (dir)
294 { 293 {
295 case '1': 294 case '1':
296 dx = 0; 295 dx = 0;
297 dy = -1; 296 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 297 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 298 map && (mapy -= map->height);
300 break; 299 break;
301 case '2': 300 case '2':
302 mapx += map->width; 301 mapx += map->width;
303 dx = map->width; 302 dx = map->width;
304 dy = 0; 303 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 304 map = map->xy_find (dx, dy);
306 break; 305 break;
307 case '3': 306 case '3':
308 mapy += map->height; 307 mapy += map->height;
309 dx = 0; 308 dx = 0;
310 dy = map->height; 309 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 310 map = map->xy_find (dx, dy);
312 break; 311 break;
313 case '4': 312 case '4':
314 dx = -1; 313 dx = -1;
315 dy = 0; 314 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 315 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 316 map && (mapx -= map->width);
318 break; 317 break;
319 } 318 }
320 319
321 --max_distance; 320 --max_distance;
322 } 321 }
323 322
334 if (map->tile_path[2]) 333 if (map->tile_path[2])
335 flags |= 4; 334 flags |= 4;
336 if (map->tile_path[3]) 335 if (map->tile_path[3])
337 flags |= 8; 336 flags |= 8;
338 337
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 339 }
341 else 340 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 342 }
344 else 343 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 345
347 pl->socket->send_packet (bigbuf); 346 pl->ns->send_packet (bigbuf);
348} 347}
349 348
350/** This is the Setup cmd - easy first implementation */ 349/** This is the Setup cmd - easy first implementation */
351void 350void
352SetUp (char *buf, int len, client * ns) 351SetUp (char *buf, int len, client * ns)
399 { 398 {
400 ns->sound = atoi (param); 399 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 401 }
403 else if (!strcmp (cmd, "exp64")) 402 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 404 else if (!strcmp (cmd, "spellmon"))
409 { 405 {
410 ns->monitor_spells = atoi (param); 406 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 408 }
435 } 431 }
436 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
437 { 433 {
438 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 } 436 }
444 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
445 { 438 {
446 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
466 char tmpbuf[20]; 459 char tmpbuf[20];
467 int q = atoi (param); 460 int q = atoi (param);
468 461
469 if (is_valid_faceset (q)) 462 if (is_valid_faceset (q))
470 ns->faceset = q; 463 ns->faceset = q;
464
471 sprintf (tmpbuf, "%d", ns->faceset); 465 sprintf (tmpbuf, "%d", ns->faceset);
472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473 /* if the client is using faceset, it knows about image2 command */ 467 /* if the client is using faceset, it knows about image2 command */
474 ns->image2 = 1; 468 ns->image2 = 1;
475 } 469 }
503 if (*cp == 'x' || *cp == 'X') 497 if (*cp == 'x' || *cp == 'X')
504 { 498 {
505 y = atoi (cp + 1); 499 y = atoi (cp + 1);
506 break; 500 break;
507 } 501 }
502
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 { 504 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 } 507 }
569 * it either has to be here or init_sockets needs to be exported. 564 * it either has to be here or init_sockets needs to be exported.
570 */ 565 */
571void 566void
572AddMeCmd (char *buf, int len, client * ns) 567AddMeCmd (char *buf, int len, client * ns)
573{ 568{
574 if (ns->status != Ns_Add || add_player (ns)) 569 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 570}
579 571
580/** Reply to ExtendedInfos command */ 572/** Reply to ExtendedInfos command */
581void 573void
582ToggleExtendedInfos (char *buf, int len, client * ns) 574ToggleExtendedInfos (char *buf, int len, client * ns)
692 684
693 ns->send_packet (cmdback); 685 ns->send_packet (cmdback);
694} 686}
695 687
696/** 688/**
697 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
698 * Basically, it makes no sense to wait for the client to request a
699 * a piece of data from us that we know the client wants. So
700 * if we know the client wants it, might as well push it to the
701 * client.
702 */
703static void
704SendSmooth (client *ns, uint16 face)
705{
706 uint16 smoothface;
707
708 /* If we can't find a face, return and set it so we won't try to send this
709 * again.
710 */
711 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
712 {
713
714 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
715 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716 return;
717 }
718
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0);
721
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723
724 packet sl ("smooth");
725
726 sl << uint16 (face)
727 << uint16 (smoothface);
728
729 ns->send_packet (sl);
730}
731
732 /**
733 * Tells client the picture it has to use 689 * Tells client the picture it has to use
734 * to smooth a picture number given as argument. 690 * to smooth a picture number given as argument.
735 */ 691 */
736void 692void
737AskSmooth (char *buf, int len, client *ns) 693AskSmooth (char *buf, int len, client *ns)
738{ 694{
739 SendSmooth (ns, atoi (buf)); 695 ns->send_face (atoi (buf));
740} 696}
741 697
742/** 698/**
743 * This handles the general commands from the client (ie, north, fire, cast, 699 * This handles the general commands from the client (ie, north, fire, cast,
744 * etc.) 700 * etc.)
803 * commands. 759 * commands.
804 */ 760 */
805 pl->count = 0; 761 pl->count = 0;
806 762
807 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 763 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
808 int time = FABS (pl->ob->speed) < 0.001 764 int time = fabs (pl->ob->speed) < 0.001
809 ? time = MAX_TIME * 100 765 ? time = MAX_TIME * 100
810 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 766 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
811 767
812 /* Send confirmation of command execution now */ 768 /* Send confirmation of command execution now */
813 packet sl ("comc"); 769 packet sl ("comc");
814 sl << uint16 (cmdid) << uint32 (time); 770 sl << uint16 (cmdid) << uint32 (time);
815 pl->socket->send_packet (sl); 771 pl->ns->send_packet (sl);
816} 772}
817
818 773
819/** This is a reply to a previous query. */ 774/** This is a reply to a previous query. */
820void 775void
821ReplyCmd (char *buf, int len, player *pl) 776ReplyCmd (char *buf, int len, client *ns)
822{ 777{
778 if (ns->state == ST_CUSTOM)
779 {
780 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
781 return;
782 }
783
784 if (!ns->pl)
785 return; //TODO: depends on the exact reply we are after
786 //TODO: but right now, we always have a ns->pl
787
788 player *pl = ns->pl;
789
823 /* This is to synthesize how the data would be stored if it 790 /* This is to synthesize how the data would be stored if it
824 * was normally entered. A bit of a hack, and should be cleaned up 791 * was normally entered. A bit of a hack, and should be cleaned up
825 * once all the X11 code is removed from the server. 792 * once all the X11 code is removed from the server.
826 * 793 *
827 * We pass 13 to many of the functions because this way they 794 * We pass 13 to many of the functions because this way they
830 */ 797 */
831 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 798 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
832 799
833 /* this avoids any hacking here */ 800 /* this avoids any hacking here */
834 801
835 switch (pl->state) 802 switch (ns->state)
836 { 803 {
837 case ST_PLAYING: 804 case ST_PLAYING:
838 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 805 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
839 break; 806 break;
840 807
841 case ST_PLAY_AGAIN:
842 /* We can check this for return value (2==quit). Maybe we
843 * should, and do something appropriate?
844 */
845 receive_play_again (pl->ob, buf[0]);
846 break;
847
848 case ST_ROLL_STAT:
849 key_roll_stat (pl->ob, buf[0]);
850 break;
851
852 case ST_CHANGE_CLASS: 808 case ST_CHANGE_CLASS:
853
854 key_change_class (pl->ob, buf[0]); 809 key_change_class (pl->ob, buf[0]);
855 break;
856
857 case ST_CONFIRM_QUIT:
858 key_confirm_quit (pl->ob, buf[0]);
859 break;
860
861 case ST_CONFIGURE:
862 LOG (llevError, "In client input handling, but into configure state\n");
863 pl->state = ST_PLAYING;
864 break;
865
866 case ST_GET_NAME:
867 receive_player_name (pl->ob, 13);
868 break;
869
870 case ST_GET_PASSWORD:
871 case ST_CONFIRM_PASSWORD:
872 receive_player_password (pl->ob, 13);
873 break; 810 break;
874 811
875 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 812 case ST_GET_PARTY_PASSWORD: /* Get password for party */
876 receive_party_password (pl->ob, 13); 813 receive_party_password (pl->ob, 13);
877 break; 814 break;
878 815
879 default: 816 default:
880 LOG (llevError, "Unknown input state: %d\n", pl->state); 817 LOG (llevError, "Unknown input state: %d\n", ns->state);
881 } 818 }
882} 819}
883 820
884/** 821/**
885 * Client tells its version. If there is a mismatch, we close the 822 * Client tells its version. If there is a mismatch, we close the
900 ns->cs_version = atoi (buf); 837 ns->cs_version = atoi (buf);
901 ns->sc_version = ns->cs_version; 838 ns->sc_version = ns->cs_version;
902 839
903 LOG (llevDebug, "connection from client <%s>\n", buf); 840 LOG (llevDebug, "connection from client <%s>\n", buf);
904 841
905
906 //TODO: should log here just for statistics 842 //TODO: should log here just for statistics
907 843
908 //if (VERSION_CS != ns->cs_version) 844 //if (VERSION_CS != ns->cs_version)
909 // unchecked; 845 // unchecked;
910 846
935{ 871{
936 ns->sound = atoi (buf); 872 ns->sound = atoi (buf);
937} 873}
938 874
939/** client wants the map resent */ 875/** client wants the map resent */
940
941void 876void
942MapRedrawCmd (char *buf, int len, player *pl) 877MapRedrawCmd (char *buf, int len, player *pl)
943{ 878{
944/* This function is currently disabled; just clearing the map state results in 879/* This function is currently disabled; just clearing the map state results in
945 * display errors. It should clear the cache and send a newmap command. 880 * display errors. It should clear the cache and send a newmap command.
1032esrv_update_stats (player *pl) 967esrv_update_stats (player *pl)
1033{ 968{
1034 char buf[MAX_BUF]; 969 char buf[MAX_BUF];
1035 uint16 flags; 970 uint16 flags;
1036 971
972 client *ns = pl->ns;
973 if (!ns)
974 return;
975
976 object *ob = pl->ob;
977 if (!ob)
978 return;
979
1037 packet sl ("stats"); 980 packet sl ("stats");
1038 981
1039 if (pl->ob)
1040 {
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 982 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 983 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 984 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 985 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 986 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 987 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 988 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 989 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 990 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
991 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
992 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
993 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 994 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 995
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 996 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 997 if (object *skill = pl->last_skill_ob[s])
998 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 999 {
1000 ns->last_skill_exp [s] = skill->stats.exp;
1001
1060 /* Always send along the level if exp changes. This is only 1002 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 1003 * 1 extra byte, but keeps processing simpler.
1062 */ 1004 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 1005 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 1006 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 1007 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 1008 }
1069 1009
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1010 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1011 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1012 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1013 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1014 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1015 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1016 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1017 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1018 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1019
1083 flags = 0; 1020 flags = 0;
1084 1021
1085 if (pl->fire_on) 1022 if (pl->fire_on)
1086 flags |= SF_FIREON; 1023 flags |= SF_FIREON;
1087 1024
1088 if (pl->run_on) 1025 if (pl->run_on)
1089 flags |= SF_RUNON; 1026 flags |= SF_RUNON;
1090 1027
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1028 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 1029
1093 if (pl->socket->sc_version < 1025) 1030 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1031 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 1032 else
1096 for (int i = 0; i < NROFATTACKS; i++) 1033 for (int i = 0; i < NROFATTACKS; i++)
1097 { 1034 {
1098 /* Skip ones we won't send */ 1035 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 1036 if (atnr_cs_stat[i] == -1)
1100 continue; 1037 continue;
1101 1038
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1039 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 1040 }
1104 1041
1105 if (pl->socket->monitor_spells) 1042 if (pl->ns->monitor_spells)
1106 { 1043 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1044 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1045 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1046 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 1047 }
1111 1048
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1049 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1050 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 1051 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1052 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 1053
1117 /* Only send it away if we have some actual data */ 1054 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 1055 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 1056 ns->send_packet (sl);
1120} 1057}
1121 1058
1122/** 1059/**
1123 * Tells the client that here is a player it should start using. 1060 * Tells the client that here is a player it should start using.
1124 */ 1061 */
1125void 1062void
1126esrv_new_player (player *pl, uint32 weight) 1063esrv_new_player (player *pl, uint32 weight)
1127{ 1064{
1128 pl->last_weight = weight;
1129
1130 packet sl ("player"); 1065 packet sl ("player");
1131 1066
1132 sl << uint32 (pl->ob->count) 1067 sl << uint32 (pl->ob->count)
1133 << uint32 (weight) 1068 << uint32 (weight)
1134 << uint32 (pl->ob->face->number) 1069 << uint32 (pl->ob->face)
1135 << data8 (pl->ob->name); 1070 << data8 (pl->ob->name);
1136 1071
1072 pl->ns->last_weight = weight;
1137 pl->socket->send_packet (sl); 1073 pl->ns->send_packet (sl);
1138 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1074 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1139} 1075}
1140
1141/**
1142 * Need to send an animation sequence to the client.
1143 * We will send appropriate face commands to the client if we haven't
1144 * sent them the face yet (this can become quite costly in terms of
1145 * how much we are sending - on the other hand, this should only happen
1146 * when the player logs in and picks stuff up.
1147 */
1148void
1149esrv_send_animation (client * ns, short anim_num)
1150{
1151 /* Do some checking on the anim_num we got. Note that the animations
1152 * are added in contigous order, so if the number is in the valid
1153 * range, it must be a valid animation.
1154 */
1155 if (anim_num < 0 || anim_num > num_animations)
1156 {
1157 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1158 return;
1159 }
1160
1161 packet sl ("anim");
1162
1163 sl << uint16 (anim_num)
1164 << uint16 (0); /* flags - not used right now */
1165
1166 /* Build up the list of faces. Also, send any information (ie, the
1167 * the face itself) down to the client.
1168 */
1169 for (int i = 0; i < animations[anim_num].num_animations; i++)
1170 {
1171 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1172 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1173
1174 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1175 }
1176
1177 ns->send_packet (sl);
1178
1179 ns->anims_sent[anim_num] = 1;
1180}
1181
1182 1076
1183/****************************************************************************** 1077/******************************************************************************
1184 * 1078 *
1185 * Start of map related commands. 1079 * Start of map related commands.
1186 * 1080 *
1187 ******************************************************************************/ 1081 ******************************************************************************/
1188 1082
1189/**
1190 * This adds face_num to a map cell at x,y. If the client doesn't have
1191 * the face yet, we will also send it.
1192 */
1193static void
1194esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1195{
1196 if (newmap->cells[x][y].count >= MAP_LAYERS)
1197 {
1198 //TODO: one or the other, can't both have abort and return, verify and act
1199 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1200 return;
1201 abort ();
1202 }
1203
1204 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1205 newmap->cells[x][y].count++;
1206
1207 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1208 esrv_send_face (ns, face_num, 0);
1209}
1210
1211/** Clears a map cell */ 1083/** Clears a map cell */
1212static void 1084static void
1213map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1085map_clearcell (struct MapCell *cell, int count)
1214{ 1086{
1215 cell->faces[0] = face0; 1087 cell->faces[0] = 0;
1216 cell->faces[1] = face1; 1088 cell->faces[1] = 0;
1217 cell->faces[2] = face2; 1089 cell->faces[2] = 0;
1090 cell->smooth[0] = 0;
1091 cell->smooth[1] = 0;
1092 cell->smooth[2] = 0;
1218 cell->count = count; 1093 cell->count = count;
1219 cell->stat_hp = 0; 1094 cell->stat_hp = 0;
1220 cell->flags = 0; 1095 cell->flags = 0;
1221 cell->player = 0; 1096 cell->player = 0;
1222} 1097}
1223 1098
1224#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1225#define MAX_LAYERS 3 1099#define MAX_LAYERS 3
1226
1227/* Using a global really isn't a good approach, but saves the over head of
1228 * allocating and deallocating such a block of data each time run through,
1229 * and saves the space of allocating this in the socket object when we only
1230 * need it for this cycle. If the server is ever threaded, this needs to be
1231 * re-examined.
1232 */
1233static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1234
1235/**
1236 * Returns true if any of the heads for this
1237 * space is set. Returns false if all are blank - this is used
1238 * for empty space checking.
1239 */
1240static inline int
1241have_head (int ax, int ay)
1242{
1243 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1244 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1245 return 1;
1246
1247 return 0;
1248}
1249
1250/**
1251 * check_head is a bit simplistic version of update_space below.
1252 * basically, it only checks the that the head on space ax,ay at layer
1253 * needs to get sent - if so, it adds the data, sending the head
1254 * if needed, and returning 1. If this no data needs to get
1255 * sent, it returns zero.
1256 */
1257static int
1258check_head (packet &sl, client &ns, int ax, int ay, int layer)
1259{
1260 short face_num;
1261
1262 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1263 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1264 else
1265 face_num = 0;
1266
1267 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1268 {
1269 sl << uint16 (face_num);
1270 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1271 esrv_send_face (&ns, face_num, 0);
1272
1273 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1274 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1275 return 1;
1276 }
1277
1278 return 0; /* No change */
1279}
1280 1100
1281/** 1101/**
1282 * Removes the need to replicate the same code for each layer. 1102 * Removes the need to replicate the same code for each layer.
1283 * this returns true if this space is now in fact different than 1103 * this returns true if this space is now in fact different than
1284 * it was. 1104 * it was.
1285 * sl is the socklist this data is going into. 1105 * sl is the socklist this data is going into.
1286 * ns is the socket we are working on - all the info we care 1106 * ns is the socket we are working on - all the info we care
1287 * about is in this socket structure, so now need not pass the 1107 * about is in this socket structure, so now need not pass the
1288 * entire player object. 1108 * entire player object.
1289 * mx and my are map coordinate offsets for map mp
1290 * sx and sy are the offsets into the socket structure that
1291 * holds the old values.
1292 * layer is the layer to update, with 2 being the floor and 0 the 1109 * layer is the layer to update, with 2 being the floor and 0 the
1293 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1110 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1294 * take. Interesting to note that before this function, the map1 function 1111 * take. Interesting to note that before this function, the map1 function
1295 * numbers the spaces differently - I think this was a leftover from 1112 * numbers the spaces differently - I think this was a leftover from
1296 * the map command, where the faces stack up. Sinces that is no longer 1113 * the map command, where the faces stack up. Sinces that is no longer
1297 * the case, it seems to make more sense to have these layer values 1114 * the case, it seems to make more sense to have these layer values
1298 * actually match. 1115 * actually match.
1299 */ 1116 */
1300static int 1117static int
1301update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1118update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1302{ 1119{
1303 object *ob, *head; 1120 object *ob = ms.faces_obj [layer];
1304 uint16 face_num;
1305 int bx, by, i;
1306
1307 /* If there is a multipart object stored away, treat that as more important.
1308 * If not, then do the normal processing.
1309 */
1310 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1311
1312 /* Check to see if this head is part of the set of objects
1313 * we would normally send for this space. If so, then
1314 * don't use the head value. We need to do the check
1315 * here and not when setting up the heads[] value for two reasons -
1316 * 1) the heads[] values will get used even if the space is not visible.
1317 * 2) its possible the head is not on the same map as a part, and I'd
1318 * rather not need to do the map translation overhead.
1319 * 3) We need to do some extra checking to make sure that we will
1320 * otherwise send the image as this layer, eg, either it matches
1321 * the head value, or is not multipart.
1322 */
1323 if (head && !head->more)
1324 {
1325 for (i = 0; i < MAP_LAYERS; i++)
1326 {
1327 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1328 if (!ob)
1329 continue;
1330
1331 if (ob->head)
1332 ob = ob->head;
1333
1334 if (ob == head)
1335 {
1336 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1337 head = NULL;
1338 break;
1339 }
1340 }
1341 }
1342
1343 ob = head;
1344 if (!ob)
1345 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1346 1121
1347 /* If there is no object for this space, or if the face for the object 1122 /* If there is no object for this space, or if the face for the object
1348 * is the blank face, set the face number to zero. 1123 * is the blank face, set the face number to zero.
1349 * else if we have the stored head object for this space, that takes 1124 * else if we have the stored head object for this space, that takes
1350 * precedence over the other object for this space. 1125 * precedence over the other object for this space.
1351 * otherwise, we do special head processing 1126 * otherwise, we do special head processing
1352 */ 1127 */
1353 if (!ob || ob->face == blank_face) 1128 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1354 face_num = 0;
1355 else if (head)
1356 {
1357 /* if this is a head that had previously been stored */
1358 face_num = ob->face->number;
1359 }
1360 else
1361 {
1362 /* if the faces for the different parts of a multipart object
1363 * are the same, we only want to send the bottom right most
1364 * portion of the object. That info is in the tail_.. values
1365 * of the head. Note that for the head itself, ob->head will
1366 * be null, so we only do this block if we are working on
1367 * a tail piece.
1368 */
1369
1370 /* tail_x and tail_y will only be set in the head object. If
1371 * this is the head object and these are set, we proceed
1372 * with logic to only send bottom right. Similarly, if
1373 * this is one of the more parts but the head has those values
1374 * set, we want to do the processing. There can be cases where
1375 * the head is not visible but one of its parts is, so we just
1376 * can always expect that ob->arch->tail_x will be true for all
1377 * object we may want to display.
1378 */
1379 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1380 {
1381
1382 if (ob->head)
1383 head = ob->head;
1384 else
1385 head = ob;
1386
1387 /* Basically figure out where the offset is from where we are right
1388 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1389 * piece is from the head, and the tail is where the tail is from the
1390 * head. Note that bx and by will equal sx and sy if we are already working
1391 * on the bottom right corner. If ob is the head, the clone values
1392 * will be zero, so the right thing will still happen.
1393 */
1394 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1395 by = sy + head->arch->tail_y - ob->arch->clone.y;
1396
1397 /* I don't think this can ever happen, but better to check for it just
1398 * in case.
1399 */
1400 if (bx < sx || by < sy)
1401 {
1402 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1403 face_num = 0;
1404 }
1405 /* single part object, multipart object with non merged faces,
1406 * of multipart object already at lower right.
1407 */
1408 else if (bx == sx && by == sy)
1409 {
1410 face_num = ob->face->number;
1411
1412 /* if this face matches one stored away, clear that one away.
1413 * this code relies on the fact that the map1 commands
1414 * goes from 2 down to 0.
1415 */
1416 for (i = 0; i < MAP_LAYERS; i++)
1417 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1418 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1419 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1420 }
1421 else
1422 {
1423 /* If this head is stored away, clear it - otherwise,
1424 * there can be cases where a object is on multiple layers -
1425 * we only want to send it once.
1426 */
1427 face_num = head->face->number;
1428 for (i = 0; i < MAP_LAYERS; i++)
1429 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1430 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1431 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1432
1433 /* First, try to put the new head on the same layer. If that is used up,
1434 * then find another layer.
1435 */
1436 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1437 {
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1439 }
1440 else
1441 for (i = 0; i < MAX_LAYERS; i++)
1442 {
1443 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1444 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1447 }
1448 }
1449 face_num = 0; /* Don't send this object - we'll send the head later */
1450 }
1451 }
1452 else
1453 {
1454 /* In this case, we are already at the lower right or single part object,
1455 * so nothing special
1456 */
1457 face_num = ob->face->number;
1458
1459 /* clear out any head entries that have the same face as this one */
1460 for (bx = 0; bx < layer; bx++)
1461 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1462 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1463 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1464 }
1465 } /* else not already head object or blank face */
1466
1467 /* This is a real hack. Basically, if we have nothing to send for this layer,
1468 * but there is a head on the next layer, send that instead.
1469 * Without this, what happens is you can get the case where the player stands
1470 * on the same space as the head. However, if you have overlapping big objects
1471 * of the same type, what happens then is it doesn't think it needs to send
1472 * This tends to make stacking also work/look better.
1473 */
1474 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1475 {
1476 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1477 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1478 }
1479
1480 /* Another hack - because of heads and whatnot, this face may match one
1481 * we already sent for a lower layer. In that case, don't send
1482 * this one.
1483 */
1484 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1485 face_num = 0;
1486 1129
1487 /* We've gotten what face we want to use for the object. Now see if 1130 /* We've gotten what face we want to use for the object. Now see if
1488 * if it has changed since we last sent it to the client. 1131 * if it has changed since we last sent it to the client.
1489 */ 1132 */
1490 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1133 if (lastcell.faces[layer] != face_num)
1491 { 1134 {
1492 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1135 lastcell.faces[layer] = face_num;
1136
1493 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1137 if (!ns.faces_sent[face_num])
1138 if (ob)
1139 ns.send_faces (ob);
1140 else
1494 esrv_send_face (&ns, face_num, 0); 1141 ns.send_face (face_num);
1495 1142
1496 sl << uint16 (face_num); 1143 sl << uint16 (face_num);
1497 return 1;
1498 }
1499
1500 /* Nothing changed */
1501 return 0;
1502}
1503
1504/**
1505 * This function is mainly a copy of update_space,
1506 * except it handles update of the smoothing updates,
1507 * not the face updates.
1508 * Removes the need to replicate the same code for each layer.
1509 * this returns true if this smooth is now in fact different
1510 * than it was.
1511 * sl is the socklist this data is going into.
1512 * ns is the socket we are working on - all the info we care
1513 * about is in this socket structure, so know need to pass the
1514 * entire player object.
1515 * mx and my are map coordinate offsets for map mp
1516 * sx and sy are the offsets into the socket structure that
1517 * holds the old values.
1518 * layer is the layer to update, with 2 being the floor and 0 the
1519 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1520 * take.
1521 */
1522
1523static inline int
1524update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1525{
1526 object *ob;
1527 int smoothlevel; /* old face_num; */
1528
1529 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1530
1531 /* If there is no object for this space, or if the face for the object
1532 * is the blank face, set the smoothlevel to zero.
1533 */
1534 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1535 smoothlevel = 0;
1536 else
1537 {
1538 smoothlevel = ob->smoothlevel;
1539 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1540 SendSmooth (&ns, ob->face->number);
1541 } /* else not already head object or blank face */
1542
1543 /* We've gotten what face we want to use for the object. Now see if
1544 * if it has changed since we last sent it to the client.
1545 */
1546 if (smoothlevel > 255)
1547 smoothlevel = 255;
1548 else if (smoothlevel < 0)
1549 smoothlevel = 0;
1550
1551 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1552 {
1553 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1554 sl << uint8 (smoothlevel);
1555 return 1; 1144 return 1;
1556 } 1145 }
1557 1146
1558 /* Nothing changed */ 1147 /* Nothing changed */
1559 return 0; 1148 return 0;
1574 if (ns->EMI_smooth) 1163 if (ns->EMI_smooth)
1575 result += 1; /*One byte for smoothlevel */ 1164 result += 1; /*One byte for smoothlevel */
1576 } 1165 }
1577 1166
1578 return result; 1167 return result;
1168}
1169
1170// prefetch (and touch) all maps within a specific distancd
1171static void
1172prefetch_surrounding_maps (maptile *map, int distance)
1173{
1174 map->last_access = runtime;
1175
1176 if (--distance)
1177 for (int dir = 4; --dir; )
1178 if (const shstr &path = map->tile_path [dir])
1179 if (maptile *&neigh = map->tile_map [dir])
1180 prefetch_surrounding_maps (neigh, distance);
1181 else
1182 neigh = maptile::find_async (path, map);
1183}
1184
1185// prefetch a generous area around the player
1186static void
1187prefetch_surrounding_maps (object *op)
1188{
1189 prefetch_surrounding_maps (op->map, 3);
1579} 1190}
1580 1191
1581/** 1192/**
1582 * This function uses the new map1 protocol command to send the map 1193 * This function uses the new map1 protocol command to send the map
1583 * to the client. It is necessary because the old map command supports 1194 * to the client. It is necessary because the old map command supports
1589 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1200 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1590 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1201 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1591 * and use the other 4 bits for other informatiion. For full documentation 1202 * and use the other 4 bits for other informatiion. For full documentation
1592 * of what we send, see the doc/Protocol file. 1203 * of what we send, see the doc/Protocol file.
1593 * I will describe internally what we do: 1204 * I will describe internally what we do:
1594 * the socket->lastmap shows how the map last looked when sent to the client. 1205 * the ns->lastmap shows how the map last looked when sent to the client.
1595 * in the lastmap structure, there is a cells array, which is set to the 1206 * in the lastmap structure, there is a cells array, which is set to the
1596 * maximum viewable size (As set in config.h). 1207 * maximum viewable size (As set in config.h).
1597 * in the cells, there are faces and a count value. 1208 * in the cells, there are faces and a count value.
1598 * we use the count value to hold the darkness value. If -1, then this space 1209 * we use the count value to hold the darkness value. If -1, then this space
1599 * is not viewable. 1210 * is not viewable.
1601 * look like. 1212 * look like.
1602 */ 1213 */
1603void 1214void
1604draw_client_map1 (object *pl) 1215draw_client_map1 (object *pl)
1605{ 1216{
1606 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1217 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1607 sint16 nx, ny; 1218 sint16 nx, ny;
1608 int estartlen, eoldlen; 1219 int estartlen, eoldlen;
1609 uint16 mask, emask;
1610 uint8 eentrysize; 1220 uint8 eentrysize;
1611 uint16 ewhatstart, ewhatflag; 1221 uint16 ewhatstart, ewhatflag;
1612 uint8 extendedinfos; 1222 uint8 extendedinfos;
1613 maptile *m; 1223 maptile *m;
1614 1224
1615 client &socket = *pl->contr->socket; 1225 client &socket = *pl->contr->ns;
1226
1227 if (!pl->active)
1228 return;
1616 1229
1617 check_map_change (pl->contr); 1230 check_map_change (pl->contr);
1231 prefetch_surrounding_maps (pl);
1618 1232
1619 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1233 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1620 packet esl; 1234 packet esl;
1621 1235
1622 startlen = sl.length (); 1236 startlen = sl.length ();
1645 ewhatstart = 0; 1259 ewhatstart = 0;
1646 ewhatflag = 0; 1260 ewhatflag = 0;
1647 estartlen = 0; 1261 estartlen = 0;
1648 } 1262 }
1649 1263
1650 /* Init data to zero */
1651 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1652
1653 /* x,y are the real map locations. ax, ay are viewport relative 1264 /* x,y are the real map locations. ax, ay are viewport relative
1654 * locations. 1265 * locations.
1655 */ 1266 */
1656 ay = 0; 1267 ay = 0;
1657 1268
1659 * but that started to get a bit messy to look at. 1270 * but that started to get a bit messy to look at.
1660 */ 1271 */
1661 max_x = pl->x + (socket.mapx + 1) / 2; 1272 max_x = pl->x + (socket.mapx + 1) / 2;
1662 max_y = pl->y + (socket.mapy + 1) / 2; 1273 max_y = pl->y + (socket.mapy + 1) / 2;
1663 1274
1664 if (socket.mapmode == Map1aCmd) 1275 maptile *plmap = pl->map;
1665 {
1666 max_x += MAX_HEAD_OFFSET;
1667 max_y += MAX_HEAD_OFFSET;
1668 }
1669 1276
1670 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1277 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1671 { 1278 {
1672 ax = 0; 1279 ax = 0;
1673 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1280 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1674 { 1281 {
1282 int emask, mask;
1675 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1283 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1676 1284
1677 /* If this space is out of the normal viewable area, we only check
1678 * the heads value ax or ay will only be greater than what
1679 * the client wants if using the map1a command - this is because
1680 * if the map1a command is not used, max_x and max_y will be
1681 * set to lower values.
1682 */
1683 if (ax >= socket.mapx || ay >= socket.mapy)
1684 {
1685 int i, got_one;
1686
1687 oldlen = sl.length ();
1688
1689 sl << uint16 (mask);
1690
1691 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1692 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1693 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1694
1695 /* If all we are doing is sending 0 (blank) faces, we don't
1696 * actually need to send that - just the coordinates
1697 * with no faces tells the client to blank out the
1698 * space.
1699 */
1700 got_one = 0;
1701 for (i = oldlen + 2; i < sl.length (); i++)
1702 if (sl[i])
1703 got_one = 1;
1704
1705 if (got_one && (mask & 0xf))
1706 sl[oldlen + 1] = mask & 0xff;
1707 else
1708 { /*either all faces blank, either no face at all */
1709 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1710 sl.reset (oldlen + 2);
1711 else
1712 sl.reset (oldlen);
1713 }
1714
1715 /*What concerns extendinfos, nothing to be done for now
1716 * (perhaps effects layer later)
1717 */
1718 continue; /* don't do processing below */
1719 }
1720
1721 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1285 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1722
1723 d = pl->contr->blocked_los[ax][ay];
1724 1286
1725 /* If the coordinates are not valid, or it is too dark to see, 1287 /* If the coordinates are not valid, or it is too dark to see,
1726 * we tell the client as such 1288 * we tell the client as such
1727 */ 1289 */
1728 nx = x; 1290 nx = x;
1729 ny = y; 1291 ny = y;
1730 m = get_map_from_coord (pl->map, &nx, &ny); 1292 m = get_map_from_coord (plmap, &nx, &ny);
1731 1293
1732 if (!m) 1294 if (!m)
1733 { 1295 {
1734 /* space is out of map. Update space and clear values 1296 /* space is out of map. Update space and clear values
1735 * if this hasn't already been done. If the space is out 1297 * if this hasn't already been done. If the space is out
1736 * of the map, it shouldn't have a head 1298 * of the map, it shouldn't have a head
1737 */ 1299 */
1738 if (lastcell.count != -1) 1300 if (lastcell.count != -1)
1739 { 1301 {
1740 sl << uint16 (mask); 1302 sl << uint16 (mask);
1741 map_clearcell (&lastcell, 0, 0, 0, -1); 1303 map_clearcell (&lastcell, -1);
1742 } 1304 }
1305
1306 continue;
1743 } 1307 }
1308
1309 m->touch ();
1310
1311 int d = pl->contr->blocked_los[ax][ay];
1312
1744 else if (d > 3) 1313 if (d > 3)
1745 { 1314 {
1315
1746 int need_send = 0, count; 1316 int need_send = 0, count;
1747 1317
1748 /* This block deals with spaces that are not visible for whatever 1318 /* This block deals with spaces that are not visible for whatever
1749 * reason. Still may need to send the head for this space. 1319 * reason. Still may need to send the head for this space.
1750 */ 1320 */
1751 1321
1752 oldlen = sl.length (); 1322 oldlen = sl.length ();
1753 1323
1754 sl << uint16 (mask); 1324 sl << uint16 (mask);
1756 if (lastcell.count != -1) 1326 if (lastcell.count != -1)
1757 need_send = 1; 1327 need_send = 1;
1758 1328
1759 count = -1; 1329 count = -1;
1760 1330
1761 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1762 {
1763 /* Now check to see if any heads need to be sent */
1764
1765 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1766 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1767 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1768
1769 lastcell.count = count;
1770 }
1771 else
1772 {
1773 /* properly clear a previously sent big face */ 1331 /* properly clear a previously sent big face */
1774 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1332 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1775 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1333 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1776 need_send = 1; 1334 need_send = 1;
1777 1335
1778 map_clearcell (&lastcell, 0, 0, 0, count); 1336 map_clearcell (&lastcell, count);
1779 }
1780 1337
1781 if ((mask & 0xf) || need_send) 1338 if ((mask & 0xf) || need_send)
1782 sl[oldlen + 1] = mask & 0xff; 1339 sl[oldlen + 1] = mask & 0xff;
1783 else 1340 else
1784 sl.reset (oldlen); 1341 sl.reset (oldlen);
1785 } 1342 }
1786 else 1343 else
1787 { 1344 {
1788 /* In this block, the space is visible or there are head objects 1345 /* In this block, the space is visible.
1789 * we need to send.
1790 */ 1346 */
1791 1347
1792 /* Rather than try to figure out what everything that we might 1348 /* Rather than try to figure out what everything that we might
1793 * need to send is, then form the packet after that, 1349 * need to send is, then form the packet after that,
1794 * we presume that we will in fact form a packet, and update 1350 * we presume that we will in fact form a packet, and update
1797 * is done. 1353 * is done.
1798 * I think this is simpler than doing a bunch of checks to see 1354 * I think this is simpler than doing a bunch of checks to see
1799 * what if anything we need to send, setting the bits, then 1355 * what if anything we need to send, setting the bits, then
1800 * doing those checks again to add the real data. 1356 * doing those checks again to add the real data.
1801 */ 1357 */
1802 oldlen = sl.length (); 1358 oldlen = sl.length ();
1803 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1804 eoldlen = esl.length (); 1359 eoldlen = esl.length ();
1805 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1360
1806 sl << uint16 (mask); 1361 sl << uint16 (mask);
1807
1808 if (socket.ext_mapinfos)
1809 esl << uint16 (emask);
1810 1362
1811 unsigned char dummy; 1363 unsigned char dummy;
1812 unsigned char *last_ext = &dummy; 1364 unsigned char *last_ext = &dummy;
1813 1365
1814 /* Darkness changed */ 1366 /* Darkness changed */
1826 sl << uint8 (255 - 64 * d); 1378 sl << uint8 (255 - 64 * d);
1827 } 1379 }
1828 1380
1829 lastcell.count = d; 1381 lastcell.count = d;
1830 1382
1383 mapspace &ms = m->at (nx, ny);
1384
1831 if (socket.extmap) 1385 if (socket.extmap)
1832 { 1386 {
1833 uint8 stat_hp = 0; 1387 uint8 stat_hp = 0;
1834 uint8 stat_width = 0; 1388 uint8 stat_width = 0;
1835 uint8 flags = 0; 1389 uint8 flags = 0;
1836 UUID player = 0; 1390 UUID player = 0;
1837 1391
1838 // send hp information, if applicable 1392 // send hp information, if applicable
1839 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1393 if (object *op = ms.faces_obj [0])
1840 { 1394 {
1841 if (op->head || op->invisible) 1395 if (op->head || op->invisible)
1842 ; // do not show 1396 ; // do not show
1843 else if (op->type == PLAYER 1397 else if (op->type == PLAYER
1844 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1398 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1898 sl << uint8 (8) << uint8 (flags); 1452 sl << uint8 (8) << uint8 (flags);
1899 } 1453 }
1900 } 1454 }
1901 1455
1902 /* Floor face */ 1456 /* Floor face */
1903 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1457 if (update_space (sl, socket, ms, lastcell, 2))
1904 mask |= 0x4; 1458 mask |= 0x4;
1905 1459
1906 if (socket.EMI_smooth)
1907 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1908 emask |= 0x4;
1909
1910 /* Middle face */ 1460 /* Middle face */
1911 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1461 if (update_space (sl, socket, ms, lastcell, 1))
1912 mask |= 0x2; 1462 mask |= 0x2;
1913 1463
1914 if (socket.EMI_smooth) 1464 if (ms.player () == pl
1915 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1465 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1916 emask |= 0x2;
1917
1918 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1919 { 1466 {
1467 // force player to be visible to himself if invisible
1920 if (lastcell.faces[0] != pl->face->number) 1468 if (lastcell.faces[0] != pl->face)
1921 { 1469 {
1922 lastcell.faces[0] = pl->face->number; 1470 lastcell.faces[0] = pl->face;
1471
1923 mask |= 0x1; 1472 mask |= 0x1;
1924
1925 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1926 esrv_send_face (&socket, pl->face->number, 0);
1927
1928 sl << uint16 (pl->face->number); 1473 sl << uint16 (pl->face);
1474
1475 socket.send_faces (pl);
1929 } 1476 }
1930 } 1477 }
1931 else
1932 {
1933 /* Top face */ 1478 /* Top face */
1934 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1479 else if (update_space (sl, socket, ms, lastcell, 0))
1935 mask |= 0x1; 1480 mask |= 0x1;
1936
1937 if (socket.EMI_smooth)
1938 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1939 emask |= 0x1;
1940 } 1481
1941 1482
1942 /* Check to see if we are in fact sending anything for this 1483 /* Check to see if we are in fact sending anything for this
1943 * space by checking the mask. If so, update the mask. 1484 * space by checking the mask. If so, update the mask.
1944 * if not, reset the len to that from before adding the mask 1485 * if not, reset the len to that from before adding the mask
1945 * value, so we don't send those bits. 1486 * value, so we don't send those bits.
1947 if (mask & 0xf) 1488 if (mask & 0xf)
1948 sl[oldlen + 1] = mask & 0xff; 1489 sl[oldlen + 1] = mask & 0xff;
1949 else 1490 else
1950 sl.reset (oldlen); 1491 sl.reset (oldlen);
1951 1492
1493 if (socket.ext_mapinfos)
1494 esl << uint16 (emask);
1495
1496 if (socket.EMI_smooth)
1497 {
1498 for (int layer = 2+1; layer--; )
1499 {
1500 object *ob = ms.faces_obj [layer];
1501
1502 // If there is no object for this space, or if the face for the object
1503 // is the blank face, set the smoothlevel to zero.
1504 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1505
1506 // We've gotten what face we want to use for the object. Now see if
1507 // if it has changed since we last sent it to the client.
1508 if (lastcell.smooth[layer] != smoothlevel)
1509 {
1510 lastcell.smooth[layer] = smoothlevel;
1511 esl << uint8 (smoothlevel);
1512 emask |= 1 << layer;
1513 }
1514 }
1515
1952 if (emask & 0xf) 1516 if (emask & 0xf)
1953 esl[eoldlen + 1] = emask & 0xff; 1517 esl[eoldlen + 1] = emask & 0xff;
1954 else 1518 else
1955 esl.reset (eoldlen); 1519 esl.reset (eoldlen);
1520 }
1956 } /* else this is a viewable space */ 1521 } /* else this is a viewable space */
1957 } /* for x loop */ 1522 } /* for x loop */
1958 } /* for y loop */ 1523 } /* for y loop */
1959 1524
1960 /* Verify that we in fact do need to send this */ 1525 /* Verify that we in fact do need to send this */
1963 if (!(sl.length () > startlen || socket.sent_scroll)) 1528 if (!(sl.length () > startlen || socket.sent_scroll))
1964 { 1529 {
1965 /* No map data will follow, so don't say the client 1530 /* No map data will follow, so don't say the client
1966 * it doesn't need draw! 1531 * it doesn't need draw!
1967 */ 1532 */
1968 ewhatflag &= (~EMI_NOREDRAW); 1533 ewhatflag &= ~EMI_NOREDRAW;
1969 esl[ewhatstart + 1] = ewhatflag & 0xff; 1534 esl[ewhatstart + 1] = ewhatflag & 0xff;
1970 } 1535 }
1971 1536
1972 if (esl.length () > estartlen) 1537 if (esl.length () > estartlen)
1973 socket.send_packet (esl); 1538 socket.send_packet (esl);
1985 */ 1550 */
1986void 1551void
1987draw_client_map (object *pl) 1552draw_client_map (object *pl)
1988{ 1553{
1989 int i, j; 1554 int i, j;
1990 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1555 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1991 New_Face *face, *floor;
1992 New_Face *floor2;
1993 int d, mflags; 1556 int mflags;
1994 struct Map newmap; 1557 struct Map newmap;
1995 maptile *m, *pm; 1558 maptile *m, *pm;
1996 1559
1997 if (pl->type != PLAYER) 1560 if (pl->type != PLAYER)
1998 { 1561 {
2009 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1572 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2010 return; 1573 return;
2011 1574
2012 memset (&newmap, 0, sizeof (struct Map)); 1575 memset (&newmap, 0, sizeof (struct Map));
2013 1576
2014 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1577 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2015 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1578 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2016 { 1579 {
2017 ax = i; 1580 ax = i;
2018 ay = j; 1581 ay = j;
2019 m = pm; 1582 m = pm;
2020 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1583 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2052 1615
2053/*****************************************************************************/ 1616/*****************************************************************************/
2054void 1617void
2055send_plugin_custom_message (object *pl, char *buf) 1618send_plugin_custom_message (object *pl, char *buf)
2056{ 1619{
2057 pl->contr->socket->send_packet (buf); 1620 pl->contr->ns->send_packet (buf);
2058} 1621}
2059 1622
2060/** 1623/**
2061 * This sends the skill number to name mapping. We ignore 1624 * This sends the skill number to name mapping. We ignore
2062 * the params - we always send the same info no matter what. 1625 * the params - we always send the same info no matter what.
2107 * it then sends an updspell packet for each spell that has changed in this way 1670 * it then sends an updspell packet for each spell that has changed in this way
2108 */ 1671 */
2109void 1672void
2110esrv_update_spells (player *pl) 1673esrv_update_spells (player *pl)
2111{ 1674{
1675 if (!pl->ns)
1676 return;
1677
2112 if (!pl->socket->monitor_spells) 1678 if (!pl->ns->monitor_spells)
2113 return; 1679 return;
2114 1680
2115 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1681 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2116 { 1682 {
2117 if (spell->type == SPELL) 1683 if (spell->type == SPELL)
2147 1713
2148 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1714 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2149 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1715 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2150 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1716 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2151 1717
2152 pl->socket->send_packet (sl); 1718 pl->ns->send_packet (sl);
2153 } 1719 }
2154 } 1720 }
2155 } 1721 }
2156} 1722}
2157 1723
2158void 1724void
2159esrv_remove_spell (player *pl, object *spell) 1725esrv_remove_spell (player *pl, object *spell)
2160{ 1726{
2161 if (!pl->socket->monitor_spells) 1727 if (!pl->ns->monitor_spells)
2162 return; 1728 return;
2163 1729
2164 if (!pl || !spell || spell->env != pl->ob) 1730 if (!pl || !spell || spell->env != pl->ob)
2165 { 1731 {
2166 LOG (llevError, "Invalid call to esrv_remove_spell"); 1732 LOG (llevError, "Invalid call to esrv_remove_spell");
2169 1735
2170 packet sl ("delspell"); 1736 packet sl ("delspell");
2171 1737
2172 sl << uint32 (spell->count); 1738 sl << uint32 (spell->count);
2173 1739
2174 pl->socket->send_packet (sl); 1740 pl->ns->send_packet (sl);
2175} 1741}
2176 1742
2177/* appends the spell *spell to the Socklist we will send the data to. */ 1743/* appends the spell *spell to the Socklist we will send the data to. */
2178static void 1744static void
2179append_spell (player *pl, packet &sl, object *spell) 1745append_spell (player *pl, packet &sl, object *spell)
2180{ 1746{
2181 int len, i, skill = 0; 1747 int i, skill = 0;
2182 1748
2183 if (!(spell->name)) 1749 if (!(spell->name))
2184 { 1750 {
2185 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1751 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2186 return; 1752 return;
2198 if (!strcmp (spell->skill, skill_names[i])) 1764 if (!strcmp (spell->skill, skill_names[i]))
2199 { 1765 {
2200 skill = i + CS_STAT_SKILLINFO; 1766 skill = i + CS_STAT_SKILLINFO;
2201 break; 1767 break;
2202 } 1768 }
1769 }
1770
1771 // spells better have a face
1772 if (!spell->face)
1773 {
1774 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1775 spell->face = face_find ("burnout.x11", blank_face);
2203 } 1776 }
2204 1777
2205 /* send the current values */ 1778 /* send the current values */
2206 sl << uint32 (spell->count) 1779 sl << uint32 (spell->count)
2207 << uint16 (spell->level) 1780 << uint16 (spell->level)
2209 << uint16 (spell->last_sp) 1782 << uint16 (spell->last_sp)
2210 << uint16 (spell->last_grace) 1783 << uint16 (spell->last_grace)
2211 << uint16 (spell->last_eat) 1784 << uint16 (spell->last_eat)
2212 << uint8 (skill) 1785 << uint8 (skill)
2213 << uint32 (spell->path_attuned) 1786 << uint32 (spell->path_attuned)
2214 << uint32 (spell->face ? spell->face->number : 0) 1787 << uint32 (spell->face)
2215 << data8 (spell->name) 1788 << data8 (spell->name)
2216 << data16 (spell->msg); 1789 << data16 (spell->msg);
2217} 1790}
2218 1791
2219/** 1792/**
2227 { 1800 {
2228 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1801 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2229 return; 1802 return;
2230 } 1803 }
2231 1804
2232 if (!pl->socket->monitor_spells) 1805 if (!pl->ns->monitor_spells)
2233 return; 1806 return;
2234 1807
2235 packet sl ("addspell"); 1808 packet sl ("addspell");
2236 1809
2237 if (!spell) 1810 if (!spell)
2238 { 1811 {
2239 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1812 for (spell = pl->ob->inv; spell; spell = spell->below)
2240 { 1813 {
2241 /* were we to simply keep appending data here, we could exceed 1814 /* were we to simply keep appending data here, we could exceed
2242 * MAXSOCKBUF if the player has enough spells to add, we know that 1815 * MAXSOCKBUF if the player has enough spells to add, we know that
2243 * append_spells will always append 19 data bytes, plus 4 length 1816 * append_spells will always append 19 data bytes, plus 4 length
2244 * bytes and 3 strings (because that is the spec) so we need to 1817 * bytes and 3 strings (because that is the spec) so we need to
2254 if (spell->type != SPELL) 1827 if (spell->type != SPELL)
2255 continue; 1828 continue;
2256 1829
2257 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1830 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2258 { 1831 {
2259 pl->socket->send_packet (sl); 1832 pl->ns->send_packet (sl);
2260 1833
2261 sl.reset (); 1834 sl.reset ();
2262 sl << "addspell "; 1835 sl << "addspell ";
2263 } 1836 }
2264 1837
2278 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1851 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2279 fatal (0); 1852 fatal (0);
2280 } 1853 }
2281 1854
2282 /* finally, we can send the packet */ 1855 /* finally, we can send the packet */
2283 pl->socket->send_packet (sl); 1856 pl->ns->send_packet (sl);
2284} 1857}
2285 1858

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