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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.60 by root, Sun Jan 7 02:39:15 2007 UTC vs.
Revision 1.76 by root, Wed Mar 14 13:05:30 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
28 * 28 *
36 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
38 * 38 *
39 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
40 * 40 *
41 * esrv_map_setbelow allows filling in all of the faces for the map.
42 * if a face has not already been sent to the client, it is sent now.
43 *
44 */ 41 */
45 42
46#include <global.h> 43#include <global.h>
47#include <sproto.h> 44#include <sproto.h>
48 45
101 * that much difference in bandwidth. 98 * that much difference in bandwidth.
102 */ 99 */
103 mx = ns->mapx; 100 mx = ns->mapx;
104 my = ns->mapy; 101 my = ns->mapy;
105 102
106 if (ns->mapmode == Map1aCmd)
107 {
108 mx += MAX_HEAD_OFFSET;
109 my += MAX_HEAD_OFFSET;
110 }
111
112 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
113 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
115 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
116 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
147 pl->ns->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
148 139
149 pl->ns->floorbox_reset (); 140 pl->ns->floorbox_reset ();
150} 141}
151 142
152/** check for map change and send new map data */ 143/** check for map/region change and send new map data */
153static void 144static void
154check_map_change (player *pl) 145check_map_change (player *pl)
155{ 146{
156 client &socket = *pl->ns; 147 client &socket = *pl->ns;
157 object *ob = pl->ob; 148 object *ob = pl->ob;
201 } 192 }
202 } 193 }
203 194
204 socket.current_x = ob->x; 195 socket.current_x = ob->x;
205 socket.current_y = ob->y; 196 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
206} 204}
207 205
208/** 206/**
209 * RequestInfo is sort of a meta command. There is some specific 207 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide 208 * request of information, but we call other functions to provide
433 } 431 }
434 else if (!strcmp (cmd, "newmapcmd")) 432 else if (!strcmp (cmd, "newmapcmd"))
435 { 433 {
436 ns->newmapcmd = atoi (param); 434 ns->newmapcmd = atoi (param);
437 safe_strcat (cmdback, param, &slen, HUGE_BUF); 435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
438// } else if (!strcmp(cmd,"plugincmd")) {
439// ns->plugincmd = atoi(param);
440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 } 436 }
442 else if (!strcmp (cmd, "mapinfocmd")) 437 else if (!strcmp (cmd, "mapinfocmd"))
443 { 438 {
444 ns->mapinfocmd = atoi (param); 439 ns->mapinfocmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
464 char tmpbuf[20]; 459 char tmpbuf[20];
465 int q = atoi (param); 460 int q = atoi (param);
466 461
467 if (is_valid_faceset (q)) 462 if (is_valid_faceset (q))
468 ns->faceset = q; 463 ns->faceset = q;
464
469 sprintf (tmpbuf, "%d", ns->faceset); 465 sprintf (tmpbuf, "%d", ns->faceset);
470 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471 /* if the client is using faceset, it knows about image2 command */ 467 /* if the client is using faceset, it knows about image2 command */
472 ns->image2 = 1; 468 ns->image2 = 1;
473 } 469 }
501 if (*cp == 'x' || *cp == 'X') 497 if (*cp == 'x' || *cp == 'X')
502 { 498 {
503 y = atoi (cp + 1); 499 y = atoi (cp + 1);
504 break; 500 break;
505 } 501 }
502
506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 { 504 {
508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510 } 507 }
687 684
688 ns->send_packet (cmdback); 685 ns->send_packet (cmdback);
689} 686}
690 687
691/** 688/**
692 * A lot like the old AskSmooth (in fact, now called by AskSmooth).
693 * Basically, it makes no sense to wait for the client to request a
694 * a piece of data from us that we know the client wants. So
695 * if we know the client wants it, might as well push it to the
696 * client.
697 */
698static void
699SendSmooth (client *ns, uint16 face)
700{
701 uint16 smoothface;
702
703 /* If we can't find a face, return and set it so we won't try to send this
704 * again.
705 */
706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface)))
707 {
708
709 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name);
710 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
711 return;
712 }
713
714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
715 esrv_send_face (ns, smoothface, 0);
716
717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718
719 packet sl ("smooth");
720
721 sl << uint16 (face)
722 << uint16 (smoothface);
723
724 ns->send_packet (sl);
725}
726
727 /**
728 * Tells client the picture it has to use 689 * Tells client the picture it has to use
729 * to smooth a picture number given as argument. 690 * to smooth a picture number given as argument.
730 */ 691 */
731void 692void
732AskSmooth (char *buf, int len, client *ns) 693AskSmooth (char *buf, int len, client *ns)
733{ 694{
734 SendSmooth (ns, atoi (buf)); 695 ns->send_face (atoi (buf));
735} 696}
736 697
737/** 698/**
738 * This handles the general commands from the client (ie, north, fire, cast, 699 * This handles the general commands from the client (ie, north, fire, cast,
739 * etc.) 700 * etc.)
798 * commands. 759 * commands.
799 */ 760 */
800 pl->count = 0; 761 pl->count = 0;
801 762
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 763 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001 764 int time = fabs (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100 765 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 766 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
806 767
807 /* Send confirmation of command execution now */ 768 /* Send confirmation of command execution now */
808 packet sl ("comc"); 769 packet sl ("comc");
809 sl << uint16 (cmdid) << uint32 (time); 770 sl << uint16 (cmdid) << uint32 (time);
810 pl->ns->send_packet (sl); 771 pl->ns->send_packet (sl);
876 ns->cs_version = atoi (buf); 837 ns->cs_version = atoi (buf);
877 ns->sc_version = ns->cs_version; 838 ns->sc_version = ns->cs_version;
878 839
879 LOG (llevDebug, "connection from client <%s>\n", buf); 840 LOG (llevDebug, "connection from client <%s>\n", buf);
880 841
881
882 //TODO: should log here just for statistics 842 //TODO: should log here just for statistics
883 843
884 //if (VERSION_CS != ns->cs_version) 844 //if (VERSION_CS != ns->cs_version)
885 // unchecked; 845 // unchecked;
886 846
1007esrv_update_stats (player *pl) 967esrv_update_stats (player *pl)
1008{ 968{
1009 char buf[MAX_BUF]; 969 char buf[MAX_BUF];
1010 uint16 flags; 970 uint16 flags;
1011 971
972 client *ns = pl->ns;
1012 if (!pl->ns) 973 if (!ns)
1013 return; 974 return;
1014 975
976 object *ob = pl->ob;
977 if (!ob)
978 return;
979
1015 packet sl ("stats"); 980 packet sl ("stats");
1016 981
1017 if (pl->ob)
1018 {
1019 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 982 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1020 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 983 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1021 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 984 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1022 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 985 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1023 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 986 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1024 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 987 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1025 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 988 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1026 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 989 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1027 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 990 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1028 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT); 991 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1029 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS); 992 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1030 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW); 993 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1031 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 994 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1032 }
1033 995
1034 for (int s = 0; s < NUM_SKILLS; s++) 996 for (int s = 0; s < NUM_SKILLS; s++)
1035 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 997 if (object *skill = pl->last_skill_ob[s])
998 if (skill->stats.exp != ns->last_skill_exp [s])
1036 { 999 {
1000 ns->last_skill_exp [s] = skill->stats.exp;
1001
1037 /* Always send along the level if exp changes. This is only 1002 /* Always send along the level if exp changes. This is only
1038 * 1 extra byte, but keeps processing simpler. 1003 * 1 extra byte, but keeps processing simpler.
1039 */ 1004 */
1040 sl << uint8 (s + CS_STAT_SKILLINFO) 1005 sl << uint8 (s + CS_STAT_SKILLINFO)
1041 << uint8 (pl->last_skill_ob[s]->level) 1006 << uint8 (skill->level)
1042 << uint64 (pl->last_skill_ob[s]->stats.exp); 1007 << uint64 (skill->stats.exp);
1043
1044 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1045 } 1008 }
1046 1009
1047 AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64); 1010 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1048 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1011 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1049 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1012 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1050 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1013 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1051 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1014 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1052 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1015 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1053 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1016 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1054 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1017 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1055 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1018 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1019
1056 flags = 0; 1020 flags = 0;
1057 1021
1058 if (pl->fire_on) 1022 if (pl->fire_on)
1059 flags |= SF_FIREON; 1023 flags |= SF_FIREON;
1060 1024
1061 if (pl->run_on) 1025 if (pl->run_on)
1062 flags |= SF_RUNON; 1026 flags |= SF_RUNON;
1063 1027
1064 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1028 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1065 1029
1066 if (pl->ns->sc_version < 1025) 1030 if (ns->sc_version < 1025)
1067 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1031 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1068 else 1032 else
1069 for (int i = 0; i < NROFATTACKS; i++) 1033 for (int i = 0; i < NROFATTACKS; i++)
1070 { 1034 {
1071 /* Skip ones we won't send */ 1035 /* Skip ones we won't send */
1072 if (atnr_cs_stat[i] == -1) 1036 if (atnr_cs_stat[i] == -1)
1073 continue; 1037 continue;
1074 1038
1075 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1039 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1076 } 1040 }
1077 1041
1078 if (pl->ns->monitor_spells) 1042 if (pl->ns->monitor_spells)
1079 { 1043 {
1080 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1044 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1081 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1045 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1082 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1046 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1083 } 1047 }
1084 1048
1085 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1049 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1086 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 1050 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1087 set_title (pl->ob, buf); 1051 set_title (ob, buf);
1088 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 1052 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1089 1053
1090 /* Only send it away if we have some actual data */ 1054 /* Only send it away if we have some actual data */
1091 if (sl.length () > 6) 1055 if (sl.length () > 6)
1092 pl->ns->send_packet (sl); 1056 ns->send_packet (sl);
1093} 1057}
1094 1058
1095/** 1059/**
1096 * Tells the client that here is a player it should start using. 1060 * Tells the client that here is a player it should start using.
1097 */ 1061 */
1098void 1062void
1099esrv_new_player (player *pl, uint32 weight) 1063esrv_new_player (player *pl, uint32 weight)
1100{ 1064{
1101 pl->last_weight = weight;
1102
1103 packet sl ("player"); 1065 packet sl ("player");
1104 1066
1105 sl << uint32 (pl->ob->count) 1067 sl << uint32 (pl->ob->count)
1106 << uint32 (weight) 1068 << uint32 (weight)
1107 << uint32 (pl->ob->face->number) 1069 << uint32 (pl->ob->face)
1108 << data8 (pl->ob->name); 1070 << data8 (pl->ob->name);
1109 1071
1072 pl->ns->last_weight = weight;
1110 pl->ns->send_packet (sl); 1073 pl->ns->send_packet (sl);
1111 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1074 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1112} 1075}
1113
1114/**
1115 * Need to send an animation sequence to the client.
1116 * We will send appropriate face commands to the client if we haven't
1117 * sent them the face yet (this can become quite costly in terms of
1118 * how much we are sending - on the other hand, this should only happen
1119 * when the player logs in and picks stuff up.
1120 */
1121void
1122esrv_send_animation (client * ns, short anim_num)
1123{
1124 /* Do some checking on the anim_num we got. Note that the animations
1125 * are added in contigous order, so if the number is in the valid
1126 * range, it must be a valid animation.
1127 */
1128 if (anim_num < 0 || anim_num > num_animations)
1129 {
1130 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1131 return;
1132 }
1133
1134 packet sl ("anim");
1135
1136 sl << uint16 (anim_num)
1137 << uint16 (0); /* flags - not used right now */
1138
1139 /* Build up the list of faces. Also, send any information (ie, the
1140 * the face itself) down to the client.
1141 */
1142 for (int i = 0; i < animations[anim_num].num_animations; i++)
1143 {
1144 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1145 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1146
1147 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1148 }
1149
1150 ns->send_packet (sl);
1151
1152 ns->anims_sent[anim_num] = 1;
1153}
1154
1155 1076
1156/****************************************************************************** 1077/******************************************************************************
1157 * 1078 *
1158 * Start of map related commands. 1079 * Start of map related commands.
1159 * 1080 *
1160 ******************************************************************************/ 1081 ******************************************************************************/
1161 1082
1162/**
1163 * This adds face_num to a map cell at x,y. If the client doesn't have
1164 * the face yet, we will also send it.
1165 */
1166static void
1167esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1168{
1169 if (newmap->cells[x][y].count >= MAP_LAYERS)
1170 {
1171 //TODO: one or the other, can't both have abort and return, verify and act
1172 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1173 return;
1174 abort ();
1175 }
1176
1177 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1178 newmap->cells[x][y].count++;
1179
1180 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1181 esrv_send_face (ns, face_num, 0);
1182}
1183
1184/** Clears a map cell */ 1083/** Clears a map cell */
1185static void 1084static void
1186map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1085map_clearcell (struct MapCell *cell, int count)
1187{ 1086{
1188 cell->faces[0] = face0; 1087 cell->faces[0] = 0;
1189 cell->faces[1] = face1; 1088 cell->faces[1] = 0;
1190 cell->faces[2] = face2; 1089 cell->faces[2] = 0;
1090 cell->smooth[0] = 0;
1091 cell->smooth[1] = 0;
1092 cell->smooth[2] = 0;
1191 cell->count = count; 1093 cell->count = count;
1192 cell->stat_hp = 0; 1094 cell->stat_hp = 0;
1193 cell->flags = 0; 1095 cell->flags = 0;
1194 cell->player = 0; 1096 cell->player = 0;
1195} 1097}
1196 1098
1197#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1198#define MAX_LAYERS 3 1099#define MAX_LAYERS 3
1199
1200/* Using a global really isn't a good approach, but saves the over head of
1201 * allocating and deallocating such a block of data each time run through,
1202 * and saves the space of allocating this in the socket object when we only
1203 * need it for this cycle. If the server is ever threaded, this needs to be
1204 * re-examined.
1205 */
1206static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1207
1208/**
1209 * Returns true if any of the heads for this
1210 * space is set. Returns false if all are blank - this is used
1211 * for empty space checking.
1212 */
1213static inline int
1214have_head (int ax, int ay)
1215{
1216 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1217 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1218 return 1;
1219
1220 return 0;
1221}
1222
1223/**
1224 * check_head is a bit simplistic version of update_space below.
1225 * basically, it only checks the that the head on space ax,ay at layer
1226 * needs to get sent - if so, it adds the data, sending the head
1227 * if needed, and returning 1. If this no data needs to get
1228 * sent, it returns zero.
1229 */
1230static int
1231check_head (packet &sl, client &ns, int ax, int ay, int layer)
1232{
1233 short face_num;
1234
1235 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1236 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1237 else
1238 face_num = 0;
1239
1240 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1241 {
1242 sl << uint16 (face_num);
1243 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1244 esrv_send_face (&ns, face_num, 0);
1245
1246 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1247 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1248 return 1;
1249 }
1250
1251 return 0; /* No change */
1252}
1253 1100
1254/** 1101/**
1255 * Removes the need to replicate the same code for each layer. 1102 * Removes the need to replicate the same code for each layer.
1256 * this returns true if this space is now in fact different than 1103 * this returns true if this space is now in fact different than
1257 * it was. 1104 * it was.
1258 * sl is the socklist this data is going into. 1105 * sl is the socklist this data is going into.
1259 * ns is the socket we are working on - all the info we care 1106 * ns is the socket we are working on - all the info we care
1260 * about is in this socket structure, so now need not pass the 1107 * about is in this socket structure, so now need not pass the
1261 * entire player object. 1108 * entire player object.
1262 * mx and my are map coordinate offsets for map mp
1263 * sx and sy are the offsets into the socket structure that
1264 * holds the old values.
1265 * layer is the layer to update, with 2 being the floor and 0 the 1109 * layer is the layer to update, with 2 being the floor and 0 the
1266 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1110 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1267 * take. Interesting to note that before this function, the map1 function 1111 * take. Interesting to note that before this function, the map1 function
1268 * numbers the spaces differently - I think this was a leftover from 1112 * numbers the spaces differently - I think this was a leftover from
1269 * the map command, where the faces stack up. Sinces that is no longer 1113 * the map command, where the faces stack up. Sinces that is no longer
1270 * the case, it seems to make more sense to have these layer values 1114 * the case, it seems to make more sense to have these layer values
1271 * actually match. 1115 * actually match.
1272 */ 1116 */
1273static int 1117static int
1274update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1118update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1275{ 1119{
1276 object *ob, *head; 1120 object *ob = ms.faces_obj [layer];
1277 uint16 face_num;
1278 int bx, by, i;
1279
1280 /* If there is a multipart object stored away, treat that as more important.
1281 * If not, then do the normal processing.
1282 */
1283 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1284
1285 /* Check to see if this head is part of the set of objects
1286 * we would normally send for this space. If so, then
1287 * don't use the head value. We need to do the check
1288 * here and not when setting up the heads[] value for two reasons -
1289 * 1) the heads[] values will get used even if the space is not visible.
1290 * 2) its possible the head is not on the same map as a part, and I'd
1291 * rather not need to do the map translation overhead.
1292 * 3) We need to do some extra checking to make sure that we will
1293 * otherwise send the image as this layer, eg, either it matches
1294 * the head value, or is not multipart.
1295 */
1296 if (head && !head->more)
1297 {
1298 for (i = 0; i < MAP_LAYERS; i++)
1299 {
1300 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1301 if (!ob)
1302 continue;
1303
1304 if (ob->head)
1305 ob = ob->head;
1306
1307 if (ob == head)
1308 {
1309 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1310 head = NULL;
1311 break;
1312 }
1313 }
1314 }
1315
1316 ob = head;
1317 if (!ob)
1318 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1319 1121
1320 /* If there is no object for this space, or if the face for the object 1122 /* If there is no object for this space, or if the face for the object
1321 * is the blank face, set the face number to zero. 1123 * is the blank face, set the face number to zero.
1322 * else if we have the stored head object for this space, that takes 1124 * else if we have the stored head object for this space, that takes
1323 * precedence over the other object for this space. 1125 * precedence over the other object for this space.
1324 * otherwise, we do special head processing 1126 * otherwise, we do special head processing
1325 */ 1127 */
1326 if (!ob || ob->face == blank_face) 1128 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1327 face_num = 0;
1328 else if (head)
1329 {
1330 /* if this is a head that had previously been stored */
1331 face_num = ob->face->number;
1332 }
1333 else
1334 {
1335 /* if the faces for the different parts of a multipart object
1336 * are the same, we only want to send the bottom right most
1337 * portion of the object. That info is in the tail_.. values
1338 * of the head. Note that for the head itself, ob->head will
1339 * be null, so we only do this block if we are working on
1340 * a tail piece.
1341 */
1342
1343 /* tail_x and tail_y will only be set in the head object. If
1344 * this is the head object and these are set, we proceed
1345 * with logic to only send bottom right. Similarly, if
1346 * this is one of the more parts but the head has those values
1347 * set, we want to do the processing. There can be cases where
1348 * the head is not visible but one of its parts is, so we just
1349 * can always expect that ob->arch->tail_x will be true for all
1350 * object we may want to display.
1351 */
1352 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1353 {
1354
1355 if (ob->head)
1356 head = ob->head;
1357 else
1358 head = ob;
1359
1360 /* Basically figure out where the offset is from where we are right
1361 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1362 * piece is from the head, and the tail is where the tail is from the
1363 * head. Note that bx and by will equal sx and sy if we are already working
1364 * on the bottom right corner. If ob is the head, the clone values
1365 * will be zero, so the right thing will still happen.
1366 */
1367 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1368 by = sy + head->arch->tail_y - ob->arch->clone.y;
1369
1370 /* I don't think this can ever happen, but better to check for it just
1371 * in case.
1372 */
1373 if (bx < sx || by < sy)
1374 {
1375 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1376 face_num = 0;
1377 }
1378 /* single part object, multipart object with non merged faces,
1379 * of multipart object already at lower right.
1380 */
1381 else if (bx == sx && by == sy)
1382 {
1383 face_num = ob->face->number;
1384
1385 /* if this face matches one stored away, clear that one away.
1386 * this code relies on the fact that the map1 commands
1387 * goes from 2 down to 0.
1388 */
1389 for (i = 0; i < MAP_LAYERS; i++)
1390 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1391 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1392 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1393 }
1394 else
1395 {
1396 /* If this head is stored away, clear it - otherwise,
1397 * there can be cases where a object is on multiple layers -
1398 * we only want to send it once.
1399 */
1400 face_num = head->face->number;
1401 for (i = 0; i < MAP_LAYERS; i++)
1402 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1403 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1404 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1405
1406 /* First, try to put the new head on the same layer. If that is used up,
1407 * then find another layer.
1408 */
1409 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1410 {
1411 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1412 }
1413 else
1414 for (i = 0; i < MAX_LAYERS; i++)
1415 {
1416 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1417 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1418 {
1419 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1420 }
1421 }
1422 face_num = 0; /* Don't send this object - we'll send the head later */
1423 }
1424 }
1425 else
1426 {
1427 /* In this case, we are already at the lower right or single part object,
1428 * so nothing special
1429 */
1430 face_num = ob->face->number;
1431
1432 /* clear out any head entries that have the same face as this one */
1433 for (bx = 0; bx < layer; bx++)
1434 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1435 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1436 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1437 }
1438 } /* else not already head object or blank face */
1439
1440 /* This is a real hack. Basically, if we have nothing to send for this layer,
1441 * but there is a head on the next layer, send that instead.
1442 * Without this, what happens is you can get the case where the player stands
1443 * on the same space as the head. However, if you have overlapping big objects
1444 * of the same type, what happens then is it doesn't think it needs to send
1445 * This tends to make stacking also work/look better.
1446 */
1447 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1448 {
1449 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1450 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1451 }
1452
1453 /* Another hack - because of heads and whatnot, this face may match one
1454 * we already sent for a lower layer. In that case, don't send
1455 * this one.
1456 */
1457 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1458 face_num = 0;
1459 1129
1460 /* We've gotten what face we want to use for the object. Now see if 1130 /* We've gotten what face we want to use for the object. Now see if
1461 * if it has changed since we last sent it to the client. 1131 * if it has changed since we last sent it to the client.
1462 */ 1132 */
1463 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1133 if (lastcell.faces[layer] != face_num)
1464 { 1134 {
1465 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1135 lastcell.faces[layer] = face_num;
1136
1466 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1137 if (!ns.faces_sent[face_num])
1138 if (ob)
1139 ns.send_faces (ob);
1140 else
1467 esrv_send_face (&ns, face_num, 0); 1141 ns.send_face (face_num);
1468 1142
1469 sl << uint16 (face_num); 1143 sl << uint16 (face_num);
1470 return 1;
1471 }
1472
1473 /* Nothing changed */
1474 return 0;
1475}
1476
1477/**
1478 * This function is mainly a copy of update_space,
1479 * except it handles update of the smoothing updates,
1480 * not the face updates.
1481 * Removes the need to replicate the same code for each layer.
1482 * this returns true if this smooth is now in fact different
1483 * than it was.
1484 * sl is the socklist this data is going into.
1485 * ns is the socket we are working on - all the info we care
1486 * about is in this socket structure, so know need to pass the
1487 * entire player object.
1488 * mx and my are map coordinate offsets for map mp
1489 * sx and sy are the offsets into the socket structure that
1490 * holds the old values.
1491 * layer is the layer to update, with 2 being the floor and 0 the
1492 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1493 * take.
1494 */
1495
1496static inline int
1497update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1498{
1499 object *ob;
1500 int smoothlevel; /* old face_num; */
1501
1502 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1503
1504 /* If there is no object for this space, or if the face for the object
1505 * is the blank face, set the smoothlevel to zero.
1506 */
1507 if (!ob || ob->face == blank_face)
1508 smoothlevel = 0;
1509 else
1510 {
1511 smoothlevel = ob->smoothlevel;
1512 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1513 SendSmooth (&ns, ob->face->number);
1514 } /* else not already head object or blank face */
1515
1516 /* We've gotten what face we want to use for the object. Now see if
1517 * if it has changed since we last sent it to the client.
1518 */
1519 if (smoothlevel > 255)
1520 smoothlevel = 255;
1521 else if (smoothlevel < 0)
1522 smoothlevel = 0;
1523
1524 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1525 {
1526 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1527 sl << uint8 (smoothlevel);
1528 return 1; 1144 return 1;
1529 } 1145 }
1530 1146
1531 /* Nothing changed */ 1147 /* Nothing changed */
1532 return 0; 1148 return 0;
1547 if (ns->EMI_smooth) 1163 if (ns->EMI_smooth)
1548 result += 1; /*One byte for smoothlevel */ 1164 result += 1; /*One byte for smoothlevel */
1549 } 1165 }
1550 1166
1551 return result; 1167 return result;
1168}
1169
1170// prefetch (and touch) all maps within a specific distancd
1171static void
1172prefetch_surrounding_maps (maptile *map, int distance)
1173{
1174 map->last_access = runtime;
1175
1176 if (--distance)
1177 for (int dir = 4; --dir; )
1178 if (const shstr &path = map->tile_path [dir])
1179 if (maptile *&neigh = map->tile_map [dir])
1180 prefetch_surrounding_maps (neigh, distance);
1181 else
1182 neigh = maptile::find_async (path, map);
1183}
1184
1185// prefetch a generous area around the player
1186static void
1187prefetch_surrounding_maps (object *op)
1188{
1189 prefetch_surrounding_maps (op->map, 3);
1552} 1190}
1553 1191
1554/** 1192/**
1555 * This function uses the new map1 protocol command to send the map 1193 * This function uses the new map1 protocol command to send the map
1556 * to the client. It is necessary because the old map command supports 1194 * to the client. It is necessary because the old map command supports
1574 * look like. 1212 * look like.
1575 */ 1213 */
1576void 1214void
1577draw_client_map1 (object *pl) 1215draw_client_map1 (object *pl)
1578{ 1216{
1579 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1217 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1580 sint16 nx, ny; 1218 sint16 nx, ny;
1581 int estartlen, eoldlen; 1219 int estartlen, eoldlen;
1582 uint16 mask, emask;
1583 uint8 eentrysize; 1220 uint8 eentrysize;
1584 uint16 ewhatstart, ewhatflag; 1221 uint16 ewhatstart, ewhatflag;
1585 uint8 extendedinfos; 1222 uint8 extendedinfos;
1586 maptile *m; 1223 maptile *m;
1587 1224
1589 1226
1590 if (!pl->active) 1227 if (!pl->active)
1591 return; 1228 return;
1592 1229
1593 check_map_change (pl->contr); 1230 check_map_change (pl->contr);
1231 prefetch_surrounding_maps (pl);
1594 1232
1595 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1233 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1596 packet esl; 1234 packet esl;
1597 1235
1598 startlen = sl.length (); 1236 startlen = sl.length ();
1621 ewhatstart = 0; 1259 ewhatstart = 0;
1622 ewhatflag = 0; 1260 ewhatflag = 0;
1623 estartlen = 0; 1261 estartlen = 0;
1624 } 1262 }
1625 1263
1626 /* Init data to zero */
1627 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1628
1629 /* x,y are the real map locations. ax, ay are viewport relative 1264 /* x,y are the real map locations. ax, ay are viewport relative
1630 * locations. 1265 * locations.
1631 */ 1266 */
1632 ay = 0; 1267 ay = 0;
1633 1268
1635 * but that started to get a bit messy to look at. 1270 * but that started to get a bit messy to look at.
1636 */ 1271 */
1637 max_x = pl->x + (socket.mapx + 1) / 2; 1272 max_x = pl->x + (socket.mapx + 1) / 2;
1638 max_y = pl->y + (socket.mapy + 1) / 2; 1273 max_y = pl->y + (socket.mapy + 1) / 2;
1639 1274
1640 if (socket.mapmode == Map1aCmd) 1275 maptile *plmap = pl->map;
1641 {
1642 max_x += MAX_HEAD_OFFSET;
1643 max_y += MAX_HEAD_OFFSET;
1644 }
1645 1276
1646 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1277 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1647 { 1278 {
1648 ax = 0; 1279 ax = 0;
1649 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1280 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1650 { 1281 {
1282 int emask, mask;
1651 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1283 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1652 1284
1653 /* If this space is out of the normal viewable area, we only check
1654 * the heads value ax or ay will only be greater than what
1655 * the client wants if using the map1a command - this is because
1656 * if the map1a command is not used, max_x and max_y will be
1657 * set to lower values.
1658 */
1659 if (ax >= socket.mapx || ay >= socket.mapy)
1660 {
1661 int i, got_one;
1662
1663 oldlen = sl.length ();
1664
1665 sl << uint16 (mask);
1666
1667 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1668 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1669 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1670
1671 /* If all we are doing is sending 0 (blank) faces, we don't
1672 * actually need to send that - just the coordinates
1673 * with no faces tells the client to blank out the
1674 * space.
1675 */
1676 got_one = 0;
1677 for (i = oldlen + 2; i < sl.length (); i++)
1678 if (sl[i])
1679 got_one = 1;
1680
1681 if (got_one && (mask & 0xf))
1682 sl[oldlen + 1] = mask & 0xff;
1683 else
1684 { /*either all faces blank, either no face at all */
1685 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1686 sl.reset (oldlen + 2);
1687 else
1688 sl.reset (oldlen);
1689 }
1690
1691 /*What concerns extendinfos, nothing to be done for now
1692 * (perhaps effects layer later)
1693 */
1694 continue; /* don't do processing below */
1695 }
1696
1697 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1285 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1698
1699 d = pl->contr->blocked_los[ax][ay];
1700 1286
1701 /* If the coordinates are not valid, or it is too dark to see, 1287 /* If the coordinates are not valid, or it is too dark to see,
1702 * we tell the client as such 1288 * we tell the client as such
1703 */ 1289 */
1704 nx = x; 1290 nx = x;
1705 ny = y; 1291 ny = y;
1706 m = get_map_from_coord (pl->map, &nx, &ny); 1292 m = get_map_from_coord (plmap, &nx, &ny);
1707 1293
1708 if (!m) 1294 if (!m)
1709 { 1295 {
1710 /* space is out of map. Update space and clear values 1296 /* space is out of map. Update space and clear values
1711 * if this hasn't already been done. If the space is out 1297 * if this hasn't already been done. If the space is out
1712 * of the map, it shouldn't have a head 1298 * of the map, it shouldn't have a head
1713 */ 1299 */
1714 if (lastcell.count != -1) 1300 if (lastcell.count != -1)
1715 { 1301 {
1716 sl << uint16 (mask); 1302 sl << uint16 (mask);
1717 map_clearcell (&lastcell, 0, 0, 0, -1); 1303 map_clearcell (&lastcell, -1);
1718 } 1304 }
1305
1306 continue;
1719 } 1307 }
1308
1309 m->touch ();
1310
1311 int d = pl->contr->blocked_los[ax][ay];
1312
1720 else if (d > 3) 1313 if (d > 3)
1721 { 1314 {
1722 m->touch ();
1723 1315
1724 int need_send = 0, count; 1316 int need_send = 0, count;
1725 1317
1726 /* This block deals with spaces that are not visible for whatever 1318 /* This block deals with spaces that are not visible for whatever
1727 * reason. Still may need to send the head for this space. 1319 * reason. Still may need to send the head for this space.
1728 */ 1320 */
1729 1321
1730 oldlen = sl.length (); 1322 oldlen = sl.length ();
1731 1323
1732 sl << uint16 (mask); 1324 sl << uint16 (mask);
1734 if (lastcell.count != -1) 1326 if (lastcell.count != -1)
1735 need_send = 1; 1327 need_send = 1;
1736 1328
1737 count = -1; 1329 count = -1;
1738 1330
1739 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1740 {
1741 /* Now check to see if any heads need to be sent */
1742
1743 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1744 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1745 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1746
1747 lastcell.count = count;
1748 }
1749 else
1750 {
1751 /* properly clear a previously sent big face */ 1331 /* properly clear a previously sent big face */
1752 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1332 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1753 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1333 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1754 need_send = 1; 1334 need_send = 1;
1755 1335
1756 map_clearcell (&lastcell, 0, 0, 0, count); 1336 map_clearcell (&lastcell, count);
1757 }
1758 1337
1759 if ((mask & 0xf) || need_send) 1338 if ((mask & 0xf) || need_send)
1760 sl[oldlen + 1] = mask & 0xff; 1339 sl[oldlen + 1] = mask & 0xff;
1761 else 1340 else
1762 sl.reset (oldlen); 1341 sl.reset (oldlen);
1763 } 1342 }
1764 else 1343 else
1765 { 1344 {
1766 m->touch ();
1767
1768 /* In this block, the space is visible or there are head objects 1345 /* In this block, the space is visible.
1769 * we need to send.
1770 */ 1346 */
1771 1347
1772 /* Rather than try to figure out what everything that we might 1348 /* Rather than try to figure out what everything that we might
1773 * need to send is, then form the packet after that, 1349 * need to send is, then form the packet after that,
1774 * we presume that we will in fact form a packet, and update 1350 * we presume that we will in fact form a packet, and update
1777 * is done. 1353 * is done.
1778 * I think this is simpler than doing a bunch of checks to see 1354 * I think this is simpler than doing a bunch of checks to see
1779 * what if anything we need to send, setting the bits, then 1355 * what if anything we need to send, setting the bits, then
1780 * doing those checks again to add the real data. 1356 * doing those checks again to add the real data.
1781 */ 1357 */
1782 oldlen = sl.length (); 1358 oldlen = sl.length ();
1783 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1784 eoldlen = esl.length (); 1359 eoldlen = esl.length ();
1785 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1360
1786 sl << uint16 (mask); 1361 sl << uint16 (mask);
1787
1788 if (socket.ext_mapinfos)
1789 esl << uint16 (emask);
1790 1362
1791 unsigned char dummy; 1363 unsigned char dummy;
1792 unsigned char *last_ext = &dummy; 1364 unsigned char *last_ext = &dummy;
1793 1365
1794 /* Darkness changed */ 1366 /* Darkness changed */
1806 sl << uint8 (255 - 64 * d); 1378 sl << uint8 (255 - 64 * d);
1807 } 1379 }
1808 1380
1809 lastcell.count = d; 1381 lastcell.count = d;
1810 1382
1383 mapspace &ms = m->at (nx, ny);
1384
1811 if (socket.extmap) 1385 if (socket.extmap)
1812 { 1386 {
1813 uint8 stat_hp = 0; 1387 uint8 stat_hp = 0;
1814 uint8 stat_width = 0; 1388 uint8 stat_width = 0;
1815 uint8 flags = 0; 1389 uint8 flags = 0;
1816 UUID player = 0; 1390 UUID player = 0;
1817 1391
1818 // send hp information, if applicable 1392 // send hp information, if applicable
1819 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1393 if (object *op = ms.faces_obj [0])
1820 { 1394 {
1821 if (op->head || op->invisible) 1395 if (op->head || op->invisible)
1822 ; // do not show 1396 ; // do not show
1823 else if (op->type == PLAYER 1397 else if (op->type == PLAYER
1824 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1398 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1878 sl << uint8 (8) << uint8 (flags); 1452 sl << uint8 (8) << uint8 (flags);
1879 } 1453 }
1880 } 1454 }
1881 1455
1882 /* Floor face */ 1456 /* Floor face */
1883 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1457 if (update_space (sl, socket, ms, lastcell, 2))
1884 mask |= 0x4; 1458 mask |= 0x4;
1885 1459
1886 if (socket.EMI_smooth)
1887 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1888 emask |= 0x4;
1889
1890 /* Middle face */ 1460 /* Middle face */
1891 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1461 if (update_space (sl, socket, ms, lastcell, 1))
1892 mask |= 0x2; 1462 mask |= 0x2;
1893 1463
1894 if (socket.EMI_smooth) 1464 if (ms.player () == pl
1895 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1465 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1896 emask |= 0x2;
1897
1898 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1899 { 1466 {
1467 // force player to be visible to himself if invisible
1900 if (lastcell.faces[0] != pl->face->number) 1468 if (lastcell.faces[0] != pl->face)
1901 { 1469 {
1902 lastcell.faces[0] = pl->face->number; 1470 lastcell.faces[0] = pl->face;
1471
1903 mask |= 0x1; 1472 mask |= 0x1;
1904
1905 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1906 esrv_send_face (&socket, pl->face->number, 0);
1907
1908 sl << uint16 (pl->face->number); 1473 sl << uint16 (pl->face);
1474
1475 socket.send_faces (pl);
1909 } 1476 }
1910 } 1477 }
1911 else
1912 {
1913 /* Top face */ 1478 /* Top face */
1914 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1479 else if (update_space (sl, socket, ms, lastcell, 0))
1915 mask |= 0x1; 1480 mask |= 0x1;
1916
1917 if (socket.EMI_smooth)
1918 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1919 emask |= 0x1;
1920 } 1481
1921 1482
1922 /* Check to see if we are in fact sending anything for this 1483 /* Check to see if we are in fact sending anything for this
1923 * space by checking the mask. If so, update the mask. 1484 * space by checking the mask. If so, update the mask.
1924 * if not, reset the len to that from before adding the mask 1485 * if not, reset the len to that from before adding the mask
1925 * value, so we don't send those bits. 1486 * value, so we don't send those bits.
1927 if (mask & 0xf) 1488 if (mask & 0xf)
1928 sl[oldlen + 1] = mask & 0xff; 1489 sl[oldlen + 1] = mask & 0xff;
1929 else 1490 else
1930 sl.reset (oldlen); 1491 sl.reset (oldlen);
1931 1492
1493 if (socket.ext_mapinfos)
1494 esl << uint16 (emask);
1495
1496 if (socket.EMI_smooth)
1497 {
1498 for (int layer = 2+1; layer--; )
1499 {
1500 object *ob = ms.faces_obj [layer];
1501
1502 // If there is no object for this space, or if the face for the object
1503 // is the blank face, set the smoothlevel to zero.
1504 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1505
1506 // We've gotten what face we want to use for the object. Now see if
1507 // if it has changed since we last sent it to the client.
1508 if (lastcell.smooth[layer] != smoothlevel)
1509 {
1510 lastcell.smooth[layer] = smoothlevel;
1511 esl << uint8 (smoothlevel);
1512 emask |= 1 << layer;
1513 }
1514 }
1515
1932 if (emask & 0xf) 1516 if (emask & 0xf)
1933 esl[eoldlen + 1] = emask & 0xff; 1517 esl[eoldlen + 1] = emask & 0xff;
1934 else 1518 else
1935 esl.reset (eoldlen); 1519 esl.reset (eoldlen);
1520 }
1936 } /* else this is a viewable space */ 1521 } /* else this is a viewable space */
1937 } /* for x loop */ 1522 } /* for x loop */
1938 } /* for y loop */ 1523 } /* for y loop */
1939 1524
1940 /* Verify that we in fact do need to send this */ 1525 /* Verify that we in fact do need to send this */
1943 if (!(sl.length () > startlen || socket.sent_scroll)) 1528 if (!(sl.length () > startlen || socket.sent_scroll))
1944 { 1529 {
1945 /* No map data will follow, so don't say the client 1530 /* No map data will follow, so don't say the client
1946 * it doesn't need draw! 1531 * it doesn't need draw!
1947 */ 1532 */
1948 ewhatflag &= (~EMI_NOREDRAW); 1533 ewhatflag &= ~EMI_NOREDRAW;
1949 esl[ewhatstart + 1] = ewhatflag & 0xff; 1534 esl[ewhatstart + 1] = ewhatflag & 0xff;
1950 } 1535 }
1951 1536
1952 if (esl.length () > estartlen) 1537 if (esl.length () > estartlen)
1953 socket.send_packet (esl); 1538 socket.send_packet (esl);
1965 */ 1550 */
1966void 1551void
1967draw_client_map (object *pl) 1552draw_client_map (object *pl)
1968{ 1553{
1969 int i, j; 1554 int i, j;
1970 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1555 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1971 New_Face *face, *floor;
1972 New_Face *floor2;
1973 int d, mflags; 1556 int mflags;
1974 struct Map newmap; 1557 struct Map newmap;
1975 maptile *m, *pm; 1558 maptile *m, *pm;
1976 1559
1977 if (pl->type != PLAYER) 1560 if (pl->type != PLAYER)
1978 { 1561 {
2159 1742
2160/* appends the spell *spell to the Socklist we will send the data to. */ 1743/* appends the spell *spell to the Socklist we will send the data to. */
2161static void 1744static void
2162append_spell (player *pl, packet &sl, object *spell) 1745append_spell (player *pl, packet &sl, object *spell)
2163{ 1746{
2164 int len, i, skill = 0; 1747 int i, skill = 0;
2165 1748
2166 if (!(spell->name)) 1749 if (!(spell->name))
2167 { 1750 {
2168 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1751 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2169 return; 1752 return;
2181 if (!strcmp (spell->skill, skill_names[i])) 1764 if (!strcmp (spell->skill, skill_names[i]))
2182 { 1765 {
2183 skill = i + CS_STAT_SKILLINFO; 1766 skill = i + CS_STAT_SKILLINFO;
2184 break; 1767 break;
2185 } 1768 }
1769 }
1770
1771 // spells better have a face
1772 if (!spell->face)
1773 {
1774 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1775 spell->face = face_find ("burnout.x11", blank_face);
2186 } 1776 }
2187 1777
2188 /* send the current values */ 1778 /* send the current values */
2189 sl << uint32 (spell->count) 1779 sl << uint32 (spell->count)
2190 << uint16 (spell->level) 1780 << uint16 (spell->level)
2192 << uint16 (spell->last_sp) 1782 << uint16 (spell->last_sp)
2193 << uint16 (spell->last_grace) 1783 << uint16 (spell->last_grace)
2194 << uint16 (spell->last_eat) 1784 << uint16 (spell->last_eat)
2195 << uint8 (skill) 1785 << uint8 (skill)
2196 << uint32 (spell->path_attuned) 1786 << uint32 (spell->path_attuned)
2197 << uint32 (spell->face ? spell->face->number : 0) 1787 << uint32 (spell->face)
2198 << data8 (spell->name) 1788 << data8 (spell->name)
2199 << data16 (spell->msg); 1789 << data16 (spell->msg);
2200} 1790}
2201 1791
2202/** 1792/**
2217 1807
2218 packet sl ("addspell"); 1808 packet sl ("addspell");
2219 1809
2220 if (!spell) 1810 if (!spell)
2221 { 1811 {
2222 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1812 for (spell = pl->ob->inv; spell; spell = spell->below)
2223 { 1813 {
2224 /* were we to simply keep appending data here, we could exceed 1814 /* were we to simply keep appending data here, we could exceed
2225 * MAXSOCKBUF if the player has enough spells to add, we know that 1815 * MAXSOCKBUF if the player has enough spells to add, we know that
2226 * append_spells will always append 19 data bytes, plus 4 length 1816 * append_spells will always append 19 data bytes, plus 4 length
2227 * bytes and 3 strings (because that is the spec) so we need to 1817 * bytes and 3 strings (because that is the spec) so we need to

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