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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.77 by root, Wed Mar 14 15:44:47 2007 UTC vs.
Revision 1.142 by root, Sat Dec 20 02:32:31 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
130} 129}
131 130
132static void 131static void
133clear_map (player *pl) 132clear_map (player *pl)
134{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
137
138 pl->ns->force_newmap = false;
136 139
137 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
138 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
139 142
140 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
144}
145
146static void
147send_map_info (player *pl)
148{
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.mapinfocmd)
153 {
154 if (ob->map && ob->map->path[0])
155 {
156 int flags = 0;
157
158 if (ob->map->tile_path[0]) flags |= 1;
159 if (ob->map->tile_path[1]) flags |= 2;
160 if (ob->map->tile_path[2]) flags |= 4;
161 if (ob->map->tile_path[3]) flags |= 8;
162
163 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165 ob->map->width, ob->map->height, &ob->map->path);
166 }
167 else
168 socket.send_packet ("mapinfo current");
169 }
141} 170}
142 171
143/** check for map/region change and send new map data */ 172/** check for map/region change and send new map data */
144static void 173static void
145check_map_change (player *pl) 174check_map_change (player *pl)
146{ 175{
147 client &socket = *pl->ns; 176 client &socket = *pl->ns;
148 object *ob = pl->ob; 177 object *ob = pl->observe;
149 char buf[MAX_BUF]; /* eauugggh */
150 178
151 if (socket.current_map != ob->map) 179 region *reg = ob->region ();
180 if (socket.current_region != reg)
181 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183 socket.current_region = reg;
152 { 184 }
185
186 // first try to aovid a full newmap on tiled map scrolls
187 if (socket.current_map != ob->map && !socket.force_newmap)
188 {
189 rv_vector rv;
190
191 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192
193 // manhattan distance is very handy here
194 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195 {
196 socket.current_map = ob->map;
197 socket.current_x = ob->x;
198 socket.current_y = ob->y;
199
200 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201 socket.floorbox_reset ();
202 send_map_info (pl);
203 }
204 }
205
206 if (socket.current_map != ob->map || socket.force_newmap)
207 {
208 clear_map (pl);
153 socket.current_map = ob->map; 209 socket.current_map = ob->map;
154 210 send_map_info (pl);
155 clear_map (pl);
156
157 if (socket.mapinfocmd)
158 {
159 if (ob->map && ob->map->path[0])
160 {
161 int flags = 0;
162
163 if (ob->map->tile_path[0])
164 flags |= 1;
165 if (ob->map->tile_path[1])
166 flags |= 2;
167 if (ob->map->tile_path[2])
168 flags |= 4;
169 if (ob->map->tile_path[3])
170 flags |= 8;
171
172 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
174 }
175 else
176 snprintf (buf, MAX_BUF, "mapinfo current");
177
178 socket.send_packet (buf);
179 }
180 } 211 }
181 else if (socket.current_x != ob->x || socket.current_y != ob->y) 212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
182 { 213 {
183 int dx = ob->x - socket.current_x; 214 int dx = ob->x - socket.current_x;
184 int dy = ob->y - socket.current_y; 215 int dy = ob->y - socket.current_y;
192 } 223 }
193 } 224 }
194 225
195 socket.current_x = ob->x; 226 socket.current_x = ob->x;
196 socket.current_y = ob->y; 227 socket.current_y = ob->y;
197
198 region *reg = ob->region ();
199 if (socket.current_region != reg)
200 {
201 socket.current_region = reg;
202 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
203 }
204} 228}
205 229
206/** 230/**
207 * RequestInfo is sort of a meta command. There is some specific 231 * RequestInfo is sort of a meta command. There is some specific
208 * request of information, but we call other functions to provide 232 * request of information, but we call other functions to provide
209 * that information. 233 * that information.
210 */ 234 */
211void 235void
212RequestInfo (char *buf, int len, client * ns) 236RequestInfo (char *buf, int len, client *ns)
213{ 237{
214 char *params = NULL, *cp; 238 char *params;
215
216 /* No match */
217 char bigbuf[MAX_BUF];
218 int slen;
219
220 /* Set up replyinfo before we modify any of the buffers - this is used
221 * if we don't find a match.
222 */
223 strcpy (bigbuf, "replyinfo ");
224 slen = strlen (bigbuf);
225 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
226 239
227 /* find the first space, make it null, and update the 240 /* find the first space, make it null, and update the
228 * params pointer. 241 * params pointer.
229 */ 242 */
230 for (cp = buf; *cp != '\0'; cp++) 243 for (params = buf; *params; params++)
231 if (*cp == ' ') 244 if (*params == ' ')
232 { 245 {
233 *cp = '\0';
234 params = cp + 1; 246 *params++ = 0;
235 break; 247 break;
236 } 248 }
237 249
238 if (!strcmp (buf, "image_info")) 250 if (!strcmp (buf, "image_info"))
239 send_image_info (ns, params); 251 send_image_info (ns, params);
242 else if (!strcmp (buf, "skill_info")) 254 else if (!strcmp (buf, "skill_info"))
243 send_skill_info (ns, params); 255 send_skill_info (ns, params);
244 else if (!strcmp (buf, "spell_paths")) 256 else if (!strcmp (buf, "spell_paths"))
245 send_spell_paths (ns, params); 257 send_spell_paths (ns, params);
246 else 258 else
247 ns->send_packet (bigbuf, len); 259 {
260 // undo tokenisation above and send replyinfo with the request unchanged
261 if (*params)
262 *--params = ' ';
263
264 ns->send_packet_printf ("replyinfo %s", buf);
265 }
248} 266}
249 267
250void 268void
251ExtCmd (char *buf, int len, player *pl) 269ExtCmd (char *buf, int len, player *pl)
252{ 270{
255 273
256void 274void
257ExtiCmd (char *buf, int len, client *ns) 275ExtiCmd (char *buf, int len, client *ns)
258{ 276{
259 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278}
279
280void
281client::mapinfo_queue_clear ()
282{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i);
285
286 mapinfo_queue.clear ();
287}
288
289bool
290client::mapinfo_try (char *buf)
291{
292 char *token = buf;
293 buf += strlen (buf) + 9;
294
295 // initial map and its origin
296 maptile *map = pl->observe->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 int max_distance = 8; // limit maximum path length to something generous
300
301 while (*buf && map && max_distance)
302 {
303 int dir = *buf++ - '1';
304
305 if (dir >= 0 && dir <= 3)
306 {
307 if (!map->tile_path [dir])
308 map = 0;
309 else if (map->tile_available (dir, false))
310 {
311 maptile *neigh = map->tile_map [dir];
312
313 switch (dir)
314 {
315 case 0: mapy -= neigh->height; break;
316 case 2: mapy += map ->height; break;
317 case 3: mapx -= neigh->width ; break;
318 case 1: mapx += map ->width ; break;
319 }
320
321 map = neigh;
322 --max_distance;
323 }
324 else
325 return 0;
326 }
327 else
328 max_distance = 0;
329 }
330
331 if (!max_distance)
332 send_packet_printf ("mapinfo %s error", token);
333 else if (!map || !map->path)
334 send_packet_printf ("mapinfo %s nomap", token);
335 else
336 {
337 int flags = 0;
338
339 if (map->tile_path[0]) flags |= 1;
340 if (map->tile_path[1]) flags |= 2;
341 if (map->tile_path[2]) flags |= 4;
342 if (map->tile_path[3]) flags |= 8;
343
344 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346
347 return 1;
348}
349
350void
351client::mapinfo_queue_run ()
352{
353 if (mapinfo_queue.empty () || !pl)
354 return;
355
356 for (int i = 0; i < mapinfo_queue.size (); ++i)
357 if (mapinfo_try (mapinfo_queue [i]))
358 {
359 free (mapinfo_queue [i]);
360 mapinfo_queue.erase (i);
361 }
362 else
363 ++i;
260} 364}
261 365
262void 366void
263MapInfoCmd (char *buf, int len, player *pl) 367MapInfoCmd (char *buf, int len, player *pl)
264{ 368{
265 // <mapinfo tag spatial tile-path 369 // <mapinfo tag spatial tile-path
266 // >mapinfo tag spatial flags x y w h hash 370 // >mapinfo tag spatial flags x y w h hash
267 371
268 char bigbuf[MAX_BUF], *token;
269
270 token = buf; 372 char *token = buf;
271 // copy token 373
272 if (!(buf = strchr (buf, ' '))) 374 if (!(buf = strchr (buf, ' ')))
273 return; 375 return;
274 376
275 *buf++ = 0;
276
277 if (!strncmp (buf, "spatial ", 8)) 377 if (!strncmp (buf, " spatial ", 9))
278 { 378 {
279 buf += 8; 379 char *copy = strdup (token);
380 copy [buf - token] = 0;
280 381
281 // initial map and its origin 382#if 0
282 maptile *map = pl->ob->map; 383 // this makes only sense when we flush the buffer immediately
283 sint16 dx, dy; 384 if (pl->ns->mapinfo_try (copy))
284 int mapx = pl->ns->mapx / 2 - pl->ob->x; 385 free (copy);
285 int mapy = pl->ns->mapy / 2 - pl->ob->y;
286 int max_distance = 8; // limit maximum path length to something generous
287
288 while (*buf && map && max_distance)
289 {
290 int dir = *buf++;
291
292 switch (dir)
293 {
294 case '1':
295 dx = 0;
296 dy = -1;
297 map = map->xy_find (dx, dy);
298 map && (mapy -= map->height);
299 break;
300 case '2':
301 mapx += map->width;
302 dx = map->width;
303 dy = 0;
304 map = map->xy_find (dx, dy);
305 break;
306 case '3':
307 mapy += map->height;
308 dx = 0;
309 dy = map->height;
310 map = map->xy_find (dx, dy);
311 break;
312 case '4':
313 dx = -1;
314 dy = 0;
315 map = map->xy_find (dx, dy);
316 map && (mapx -= map->width);
317 break;
318 }
319
320 --max_distance;
321 }
322
323 if (!max_distance)
324 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
325 else if (map && map->path[0])
326 {
327 int flags = 0;
328
329 if (map->tile_path[0])
330 flags |= 1;
331 if (map->tile_path[1])
332 flags |= 2;
333 if (map->tile_path[2])
334 flags |= 4;
335 if (map->tile_path[3])
336 flags |= 8;
337
338 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
339 }
340 else 386 else
341 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 387#endif
388 pl->ns->mapinfo_queue.push_back (copy);
342 } 389 }
343 else 390 else
344 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 391 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
345
346 pl->ns->send_packet (bigbuf);
347} 392}
348 393
349/** This is the Setup cmd - easy first implementation */ 394/** This is the Setup cmd */
350void 395void
351SetUp (char *buf, int len, client * ns) 396SetUp (char *buf, int len, client * ns)
352{ 397{
353 int s, slen; 398 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
354 char *cmd, *param, cmdback[HUGE_BUF];
355
356 /* run through the cmds of setup
357 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
358 *
359 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
360 * The client then must sort this out
361 */
362
363 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
364
365 strcpy (cmdback, "setup");
366 for (s = 0; s < len; )
367 {
368 cmd = &buf[s];
369
370 /* find the next space, and put a null there */
371 for (; buf[s] && buf[s] != ' '; s++)
372 ;
373
374 buf[s++] = 0;
375
376 while (buf[s] == ' ')
377 s++;
378
379 if (s >= len)
380 break;
381
382 param = &buf[s];
383
384 for (; buf[s] && buf[s] != ' '; s++)
385 ;
386
387 buf[s++] = 0;
388
389 while (buf[s] == ' ')
390 s++;
391
392 slen = strlen (cmdback);
393 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
394 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
395 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
396
397 if (!strcmp (cmd, "sound"))
398 {
399 ns->sound = atoi (param);
400 safe_strcat (cmdback, param, &slen, HUGE_BUF);
401 }
402 else if (!strcmp (cmd, "exp64"))
403 safe_strcat (cmdback, param, &slen, HUGE_BUF);
404 else if (!strcmp (cmd, "spellmon"))
405 {
406 ns->monitor_spells = atoi (param);
407 safe_strcat (cmdback, param, &slen, HUGE_BUF);
408 }
409 else if (!strcmp (cmd, "darkness"))
410 {
411 ns->darkness = atoi (param);
412 safe_strcat (cmdback, param, &slen, HUGE_BUF);
413 }
414 else if (!strcmp (cmd, "map1cmd"))
415 {
416 if (atoi (param))
417 ns->mapmode = Map1Cmd;
418 /* if beyond this size, need to use map1cmd no matter what */
419 if (ns->mapx > 11 || ns->mapy > 11)
420 ns->mapmode = Map1Cmd;
421 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
422 }
423 else if (!strcmp (cmd, "map1acmd"))
424 {
425 if (atoi (param))
426 ns->mapmode = Map1aCmd;
427 /* if beyond this size, need to use map1acmd no matter what */
428 if (ns->mapx > 11 || ns->mapy > 11)
429 ns->mapmode = Map1aCmd;
430 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
431 }
432 else if (!strcmp (cmd, "newmapcmd"))
433 {
434 ns->newmapcmd = atoi (param);
435 safe_strcat (cmdback, param, &slen, HUGE_BUF);
436 }
437 else if (!strcmp (cmd, "mapinfocmd"))
438 {
439 ns->mapinfocmd = atoi (param);
440 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
441 }
442 else if (!strcmp (cmd, "extcmd"))
443 {
444 ns->extcmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
446 }
447 else if (!strcmp (cmd, "extmap"))
448 {
449 ns->extmap = atoi (param);
450 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
451 }
452 else if (!strcmp (cmd, "facecache"))
453 {
454 ns->facecache = atoi (param);
455 safe_strcat (cmdback, param, &slen, HUGE_BUF);
456 }
457 else if (!strcmp (cmd, "faceset"))
458 {
459 char tmpbuf[20];
460 int q = atoi (param);
461
462 if (is_valid_faceset (q))
463 ns->faceset = q;
464
465 sprintf (tmpbuf, "%d", ns->faceset);
466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
467 /* if the client is using faceset, it knows about image2 command */
468 ns->image2 = 1;
469 }
470 else if (!strcmp (cmd, "itemcmd"))
471 {
472 /* Version of the item protocol command to use. Currently,
473 * only supported versions are 1 and 2. Using a numeric
474 * value will make it very easy to extend this in the future.
475 */
476 char tmpbuf[20];
477 int q = atoi (param);
478
479 if (q < 1 || q > 2)
480 {
481 strcpy (tmpbuf, "FALSE");
482 }
483 else
484 {
485 ns->itemcmd = q;
486 sprintf (tmpbuf, "%d", ns->itemcmd);
487 }
488 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
489 }
490 else if (!strcmp (cmd, "mapsize"))
491 {
492 int x, y = 0;
493 char tmpbuf[MAX_BUF], *cp;
494
495 x = atoi (param);
496 for (cp = param; *cp != 0; cp++)
497 if (*cp == 'x' || *cp == 'X')
498 {
499 y = atoi (cp + 1);
500 break;
501 }
502
503 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
504 {
505 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
506 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
507 }
508 else
509 {
510 ns->mapx = x;
511 ns->mapy = y;
512 /* better to send back what we are really using and not the
513 * param as given to us in case it gets parsed differently.
514 */
515 sprintf (tmpbuf, "%dx%d", x, y);
516 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
517 /* If beyond this size and still using orig map command, need to
518 * go to map1cmd.
519 */
520 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
521 ns->mapmode = Map1Cmd;
522 }
523 }
524 else if (!strcmp (cmd, "extendedMapInfos"))
525 {
526 /* Added by tchize
527 * prepare to use the mapextended command
528 */
529 char tmpbuf[20];
530
531 ns->ext_mapinfos = (atoi (param));
532 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
533 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
534 }
535 else if (!strcmp (cmd, "extendedTextInfos"))
536 {
537 /* Added by tchize
538 * prepare to use the extended text commands
539 * Client toggle this to non zero to get exttext
540 */
541 char tmpbuf[20];
542
543 ns->has_readable_type = (atoi (param));
544 sprintf (tmpbuf, "%d", ns->has_readable_type);
545 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
546 }
547 else
548 {
549 /* Didn't get a setup command we understood -
550 * report a failure to the client.
551 */
552 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
553 }
554 } /* for processing all the setup commands */
555
556 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
557 ns->send_packet (cmdback);
558} 399}
559 400
560/** 401/**
561 * The client has requested to be added to the game. 402 * The client has requested to be added to the game.
562 * This is what takes care of it. We tell the client how things worked out. 403 * This is what takes care of it. We tell the client how things worked out.
564 * it either has to be here or init_sockets needs to be exported. 405 * it either has to be here or init_sockets needs to be exported.
565 */ 406 */
566void 407void
567AddMeCmd (char *buf, int len, client *ns) 408AddMeCmd (char *buf, int len, client *ns)
568{ 409{
569 // face caching is mandatory
570 if (!ns->facecache)
571 {
572 ns->send_drawinfo (
573 "\n"
574 "\n"
575 "***\n"
576 "*** WARNING:\n"
577 "*** Your client does not support face/image caching,\n"
578 "*** or it has been disabled. Face caching is mandatory\n"
579 "*** so please enable it or use a newer client.\n"
580 "***\n"
581 "*** I will proceed as if face caching were enabled.\n"
582 "\n"
583 "***\n",
584 NDI_RED
585 );
586 //ns->facecache = true;
587 }
588
589 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
590} 411}
591 412
592/** Reply to ExtendedInfos command */ 413/** Reply to ExtendedInfos command */
593void 414void
704 525
705 ns->send_packet (cmdback); 526 ns->send_packet (cmdback);
706} 527}
707 528
708/** 529/**
709 * client requested an image. send it rate-limited
710 * before flushing.
711 */
712void
713AskFaceCmd (char *buf, int len, client *ns)
714{
715 ns->askface.push_back (atoi (buf));
716}
717
718/**
719 * Tells client the picture it has to use
720 * to smooth a picture number given as argument.
721 */
722void
723AskSmooth (char *buf, int len, client *ns)
724{
725 ns->send_face (atoi (buf));
726}
727
728/**
729 * This handles the general commands from the client (ie, north, fire, cast, 530 * This handles the general commands from the client (ie, north, fire, cast,
730 * etc.) 531 * etc.)
731 */ 532 */
732void 533void
733PlayerCmd (char *buf, int len, player *pl) 534PlayerCmd (char *buf, int len, player *pl)
754 * commands. 555 * commands.
755 */ 556 */
756 pl->count = 0; 557 pl->count = 0;
757} 558}
758 559
759
760/** 560/**
761 * This handles the general commands from the client (ie, north, fire, cast, 561 * This handles the general commands from the client (ie, north, fire, cast,
762 * etc.). It is a lot like PlayerCmd above, but is called with the 562 * etc.). It is a lot like PlayerCmd above, but is called with the
763 * 'ncom' method which gives more information back to the client so it 563 * 'ncom' method which gives more information back to the client so it
764 * can throttle. 564 * can throttle.
766void 566void
767NewPlayerCmd (char *buf, int len, player *pl) 567NewPlayerCmd (char *buf, int len, player *pl)
768{ 568{
769 if (len <= 6) 569 if (len <= 6)
770 { 570 {
771 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 571 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
772 return; 572 return;
773 } 573 }
774 574
775 uint16 cmdid = net_uint16 ((uint8 *)buf); 575 uint16 cmdid = net_uint16 ((uint8 *)buf);
776 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 576 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
833 { 633 {
834 case ST_PLAYING: 634 case ST_PLAYING:
835 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 635 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
836 break; 636 break;
837 637
838 case ST_CHANGE_CLASS:
839 key_change_class (pl->ob, buf[0]);
840 break;
841
842 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 638 case ST_GET_PARTY_PASSWORD: /* Get password for party */
843 receive_party_password (pl->ob, 13); 639 receive_party_password (pl->ob, 13);
844 break; 640 break;
845 641
846 default: 642 default:
885 681
886 cp = strchr (cp + 1, ' '); 682 cp = strchr (cp + 1, ' ');
887 683
888 if (cp) 684 if (cp)
889 { 685 {
890 assign (ns->version, cp + 1); 686 ns->version = cp + 1;
891 687
892 if (ns->sc_version < 1026) 688 if (ns->sc_version < 1026)
893 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
894 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
895 } 691 }
918 * syntax is: move (to) (tag) (nrof) 714 * syntax is: move (to) (tag) (nrof)
919 */ 715 */
920void 716void
921MoveCmd (char *buf, int len, player *pl) 717MoveCmd (char *buf, int len, player *pl)
922{ 718{
923 int vals[3], i; 719 int to, tag, nrof;
924 720
925 /* A little funky here. We only cycle for 2 records, because 721 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
926 * we obviously are not going to find a space after the third
927 * record. Perhaps we should just replace this with a
928 * sscanf?
929 */
930 for (i = 0; i < 2; i++)
931 { 722 {
932 vals[i] = atoi (buf);
933
934 if (!(buf = strchr (buf, ' ')))
935 {
936 LOG (llevError, "Incomplete move command: %s\n", buf); 723 LOG (llevError, "Incomplete move command: %s\n", buf);
937 return; 724 return;
938 }
939
940 buf++;
941 } 725 }
942 726
943 vals[2] = atoi (buf); 727 esrv_move_object (pl->ob, to, tag, nrof);
944
945/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
946 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
947} 728}
948 729
949/****************************************************************************** 730/******************************************************************************
950 * 731 *
951 * Start of commands the server sends to the client. 732 * Start of commands the server sends to the client.
955/** 736/**
956 * Asks the client to query the user. This way, the client knows 737 * Asks the client to query the user. This way, the client knows
957 * it needs to send something back (vs just printing out a message) 738 * it needs to send something back (vs just printing out a message)
958 */ 739 */
959void 740void
960send_query (client *ns, uint8 flags, char *text) 741send_query (client *ns, uint8 flags, const char *text)
961{ 742{
962 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 743 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
744}
745
746/**
747 * Get player's current range attack in obuf.
748 */
749static void
750rangetostring (player *pl, char *obuf)
751{
752 dynbuf_text buf;
753
754 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756
757 if (pl->combat_ob)
758 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
759
760#if 0
761 //TODO: remove this when slot system is working, this is only for debugging
762 if (pl->ob->chosen_skill)
763 buf << " Skill*: " << pl->ob->chosen_skill->name;
764#endif
765
766 //TODO: maybe golem should become the current_weapon, quite simply?
767 if (pl->golem)
768 buf << " Golem*: " << pl->golem->name;
769
770 buf << '\0';
771 buf.linearise (obuf);
963} 772}
964 773
965#define AddIfInt64(Old,New,Type) if (Old != New) {\ 774#define AddIfInt64(Old,New,Type) if (Old != New) {\
966 Old = New; \ 775 Old = New; \
967 sl << uint8 (Type) << uint64 (New); \ 776 sl << uint8 (Type) << uint64 (New); \
975#define AddIfShort(Old,New,Type) if (Old != New) {\ 784#define AddIfShort(Old,New,Type) if (Old != New) {\
976 Old = New; \ 785 Old = New; \
977 sl << uint8 (Type) << uint16 (New); \ 786 sl << uint8 (Type) << uint16 (New); \
978 } 787 }
979 788
980#define AddIfFloat(Old,New,Type) if (Old != New) {\ 789#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
981 Old = New; \ 790 Old = New; \
982 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 791 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
983 } 792 }
984 793
985#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 794#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
986 free(Old); Old = strdup (New);\ 795 free(Old); Old = strdup (New);\
987 sl << uint8 (Type) << data8 (New); \ 796 sl << uint8 (Type) << data8 (New); \
1001 810
1002 client *ns = pl->ns; 811 client *ns = pl->ns;
1003 if (!ns) 812 if (!ns)
1004 return; 813 return;
1005 814
1006 object *ob = pl->ob; 815 object *ob = pl->observe;
1007 if (!ob) 816 if (!ob)
1008 return; 817 return;
818
819 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1009 820
1010 packet sl ("stats"); 821 packet sl ("stats");
1011 822
1012 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 823 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1013 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 824 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1022 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1023 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1024 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1025 836
1026 for (int s = 0; s < NUM_SKILLS; s++) 837 for (int s = 0; s < NUM_SKILLS; s++)
1027 if (object *skill = pl->last_skill_ob[s]) 838 if (object *skill = opl->last_skill_ob [s])
1028 if (skill->stats.exp != ns->last_skill_exp [s]) 839 if (skill->stats.exp != ns->last_skill_exp [s])
1029 { 840 {
1030 ns->last_skill_exp [s] = skill->stats.exp; 841 ns->last_skill_exp [s] = skill->stats.exp;
1031 842
1032 /* Always send along the level if exp changes. This is only 843 /* Always send along the level if exp changes. This is only
1040 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1041 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1042 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1043 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1044 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1045 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1046 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1047 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1048 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1049 860
1050 flags = 0; 861 flags = 0;
1051 862
1052 if (pl->fire_on) 863 if (opl->fire_on)
1053 flags |= SF_FIREON; 864 flags |= SF_FIREON;
1054 865
1055 if (pl->run_on) 866 if (opl->run_on)
1056 flags |= SF_RUNON; 867 flags |= SF_RUNON;
1057 868
1058 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1059 870
1060 if (ns->sc_version < 1025) 871 if (ns->sc_version < 1025)
1074 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1075 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1076 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 887 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1077 } 888 }
1078 889
1079 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 890 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1080 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 891 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1081 set_title (ob, buf); 892 set_title (ob, buf);
1082 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 893 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1083 894
1084 /* Only send it away if we have some actual data */ 895 /* Only send it away if we have some actual data */
1088 899
1089/** 900/**
1090 * Tells the client that here is a player it should start using. 901 * Tells the client that here is a player it should start using.
1091 */ 902 */
1092void 903void
1093esrv_new_player (player *pl, uint32 weight) 904esrv_new_player (player *pl)
1094{ 905{
906 sint32 weight = pl->ob->client_weight ();
907
1095 packet sl ("player"); 908 packet sl ("player");
1096 909
1097 sl << uint32 (pl->ob->count) 910 sl << uint32 (pl->ob->count)
1098 << uint32 (weight) 911 << uint32 (weight)
1099 << uint32 (pl->ob->face) 912 << uint32 (pl->ob->face)
1100 << data8 (pl->ob->name); 913 << data8 (pl->ob->name);
1101 914
1102 pl->ns->last_weight = weight; 915 pl->ns->last_weight = weight;
1103 pl->ns->send_packet (sl); 916 pl->ns->send_packet (sl);
1104 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1105} 917}
1106 918
1107/****************************************************************************** 919/******************************************************************************
1108 * 920 *
1109 * Start of map related commands. 921 * Start of map related commands.
1166 978
1167 if (!ns.faces_sent[face_num]) 979 if (!ns.faces_sent[face_num])
1168 if (ob) 980 if (ob)
1169 ns.send_faces (ob); 981 ns.send_faces (ob);
1170 else 982 else
1171 ns.send_face (face_num); 983 ns.send_face (face_num, 10);
1172 984
1173 sl << uint16 (face_num); 985 sl << uint16 (face_num);
1174 return 1; 986 return 1;
1175 } 987 }
1176 988
1218{ 1030{
1219 prefetch_surrounding_maps (op->map, 3); 1031 prefetch_surrounding_maps (op->map, 3);
1220} 1032}
1221 1033
1222/** 1034/**
1223 * This function uses the new map1 protocol command to send the map 1035 * Draws client map.
1224 * to the client. It is necessary because the old map command supports
1225 * a maximum map size of 15x15.
1226 * This function is much simpler than the old one. This is because
1227 * the old function optimized to send as few face identifiers as possible,
1228 * at the expense of sending more coordinate location (coordinates were
1229 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1230 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1231 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1232 * and use the other 4 bits for other informatiion. For full documentation
1233 * of what we send, see the doc/Protocol file.
1234 * I will describe internally what we do:
1235 * the ns->lastmap shows how the map last looked when sent to the client.
1236 * in the lastmap structure, there is a cells array, which is set to the
1237 * maximum viewable size (As set in config.h).
1238 * in the cells, there are faces and a count value.
1239 * we use the count value to hold the darkness value. If -1, then this space
1240 * is not viewable.
1241 * we use faces[0] faces[1] faces[2] to hold what the three layers
1242 * look like.
1243 */ 1036 */
1244void 1037void
1245draw_client_map1 (object *pl) 1038draw_client_map (player *pl)
1246{ 1039{
1247 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1040 object *ob = pl->observe;
1248 sint16 nx, ny; 1041 if (!ob->active)
1042 return;
1043
1044 /* If player is just joining the game, he isn't here yet, so the map
1045 * can get swapped out. If so, don't try to send them a map. All will
1046 * be OK once they really log in.
1047 */
1048 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1049 return;
1050
1051 int startlen, oldlen;
1249 int estartlen, eoldlen; 1052 int estartlen, eoldlen;
1250 uint8 eentrysize; 1053 uint8 eentrysize;
1251 uint16 ewhatstart, ewhatflag; 1054 uint16 ewhatstart, ewhatflag;
1252 uint8 extendedinfos; 1055 uint8 extendedinfos;
1253 maptile *m;
1254 1056
1255 client &socket = *pl->contr->ns;
1256
1257 if (!pl->active)
1258 return;
1259
1260 check_map_change (pl->contr); 1057 check_map_change (pl);
1261 prefetch_surrounding_maps (pl); 1058 prefetch_surrounding_maps (pl->ob);
1059
1060 /* do LOS after calls to update_position */
1061 if (ob != pl->ob)
1062 pl->clear_los (0);
1063 else if (pl->do_los)
1064 {
1065 update_los (ob);
1066 pl->do_los = 0;
1067 }
1068
1069 /**
1070 * This function uses the new map1 protocol command to send the map
1071 * to the client. It is necessary because the old map command supports
1072 * a maximum map size of 15x15.
1073 * This function is much simpler than the old one. This is because
1074 * the old function optimized to send as few face identifiers as possible,
1075 * at the expense of sending more coordinate location (coordinates were
1076 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1077 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1078 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1079 * and use the other 4 bits for other informatiion. For full documentation
1080 * of what we send, see the doc/Protocol file.
1081 * I will describe internally what we do:
1082 * the ns->lastmap shows how the map last looked when sent to the client.
1083 * in the lastmap structure, there is a cells array, which is set to the
1084 * maximum viewable size (As set in config.h).
1085 * in the cells, there are faces and a count value.
1086 * we use the count value to hold the darkness value. If -1, then this space
1087 * is not viewable.
1088 * we use faces[0] faces[1] faces[2] to hold what the three layers
1089 * look like.
1090 */
1091
1092 client &socket = *pl->ns;
1262 1093
1263 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1094 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1264 packet esl; 1095 packet esl;
1265 1096
1266 startlen = sl.length (); 1097 startlen = sl.length ();
1282 << uint8 (eentrysize); 1113 << uint8 (eentrysize);
1283 1114
1284 estartlen = esl.length (); 1115 estartlen = esl.length ();
1285 } 1116 }
1286 1117
1287 /* x,y are the real map locations. ax, ay are viewport relative
1288 * locations.
1289 */
1290 ay = 0;
1291
1292 /* We could do this logic as conditionals in the if statement, 1118 /* We could do this logic as conditionals in the if statement,
1293 * but that started to get a bit messy to look at. 1119 * but that started to get a bit messy to look at.
1294 */ 1120 */
1295 max_x = pl->x + (socket.mapx + 1) / 2; 1121 int hx = socket.mapx / 2;
1296 max_y = pl->y + (socket.mapy + 1) / 2; 1122 int hy = socket.mapy / 2;
1297 1123
1298 maptile *plmap = pl->map; 1124 for (int dx = -hx; dx <= hx; dx++)
1299
1300 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1301 { 1125 {
1302 ax = 0; 1126 sint16 nx, ny;
1303 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1127 maptile *m = 0;
1128
1129 for (int dy = -hy; dy <= hy; dy++)
1304 { 1130 {
1131 // check to see if we can simply go one down quickly
1132 if (m && ++ny >= m->height)
1133 m = 0;
1134
1135 // no, so do it the slow way
1136 if (!m)
1137 {
1138 nx = ob->x + dx; ny = ob->y + dy; m = ob->map;
1139
1140 if (xy_normalise (m, nx, ny))
1141 m->touch ();
1142 else
1143 m = 0;
1144 }
1145
1146 int ax = dx + hx;
1147 int ay = dy + hy;
1148
1305 int emask, mask; 1149 int emask, mask;
1306 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1150 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1307 1151
1308 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1152 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1309 1153
1310 /* If the coordinates are not valid, or it is too dark to see, 1154 /* If the coordinates are not valid, or it is too dark to see,
1311 * we tell the client as such 1155 * we tell the client as such
1312 */ 1156 */
1313 nx = x;
1314 ny = y;
1315 m = get_map_from_coord (plmap, &nx, &ny);
1316
1317 if (!m) 1157 if (!m)
1318 { 1158 {
1319 /* space is out of map. Update space and clear values 1159 /* space is out of map. Update space and clear values
1320 * if this hasn't already been done. If the space is out 1160 * if this hasn't already been done. If the space is out
1321 * of the map, it shouldn't have a head 1161 * of the map, it shouldn't have a head.
1322 */ 1162 */
1323 if (lastcell.count != -1) 1163 if (lastcell.count != -1)
1324 { 1164 {
1325 sl << uint16 (mask); 1165 sl << uint16 (mask);
1326 map_clearcell (&lastcell, -1); 1166 map_clearcell (&lastcell, -1);
1327 } 1167 }
1328 1168
1329 continue; 1169 continue;
1330 } 1170 }
1331 1171
1332 m->touch ();
1333
1334 int d = pl->contr->blocked_los[ax][ay]; 1172 int d = pl->blocked_los_uc (dx, dy);
1335 1173
1336 if (d > 3) 1174 if (d > 3)
1337 { 1175 {
1338
1339 int need_send = 0, count; 1176 int need_send = 0, count;
1340 1177
1341 /* This block deals with spaces that are not visible for whatever 1178 /* This block deals with spaces that are not visible for whatever
1342 * reason. Still may need to send the head for this space. 1179 * reason. Still may need to send the head for this space.
1343 */ 1180 */
1349 if (lastcell.count != -1) 1186 if (lastcell.count != -1)
1350 need_send = 1; 1187 need_send = 1;
1351 1188
1352 count = -1; 1189 count = -1;
1353 1190
1354 /* properly clear a previously sent big face */
1355 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] 1191 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1356 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1192 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1357 need_send = 1; 1193 need_send = 1;
1358 1194
1195 /* properly clear a previously sent big face */
1359 map_clearcell (&lastcell, count); 1196 map_clearcell (&lastcell, count);
1360 1197
1361 if ((mask & 0xf) || need_send) 1198 if ((mask & 0xf) || need_send)
1362 sl[oldlen + 1] = mask & 0xff; 1199 sl[oldlen + 1] = mask & 0xff;
1363 else 1200 else
1402 } 1239 }
1403 1240
1404 lastcell.count = d; 1241 lastcell.count = d;
1405 1242
1406 mapspace &ms = m->at (nx, ny); 1243 mapspace &ms = m->at (nx, ny);
1244 ms.update ();
1407 1245
1408 if (socket.extmap) 1246 if (socket.extmap)
1409 { 1247 {
1410 uint8 stat_hp = 0; 1248 uint8 stat_hp = 0;
1411 uint8 stat_width = 0; 1249 uint8 stat_width = 0;
1412 uint8 flags = 0; 1250 uint8 flags = 0;
1413 UUID player = 0; 1251 tag_t player = 0;
1414 1252
1415 // send hp information, if applicable 1253 // send hp information, if applicable
1416 if (object *op = ms.faces_obj [0]) 1254 if (object *op = ms.faces_obj [0])
1417 {
1418 if (op->head || op->invisible) 1255 if (op->is_head () && !op->invisible)
1419 ; // do not show
1420 else if (op->type == PLAYER
1421 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1422 { 1256 {
1423 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1257 if (op->stats.maxhp > op->stats.hp
1258 && op->stats.maxhp > 0
1259 && (op->type == PLAYER
1260 || op->type == DOOR // does not work, have maxhp 0
1261 || QUERY_FLAG (op, FLAG_MONSTER)
1262 || QUERY_FLAG (op, FLAG_ALIVE)
1263 || QUERY_FLAG (op, FLAG_GENERATOR)))
1424 { 1264 {
1425 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1265 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1426 stat_width = op->arch->tail_x; 1266 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1427 } 1267 }
1428 }
1429 1268
1430 if (op->msg && op->msg[0] == '@') 1269 if (op->has_dialogue ())
1431 flags |= 1; 1270 flags |= 1;
1432 1271
1433 if (op->type == PLAYER && op != pl) 1272 if (op->type == PLAYER)
1434 player = op->count; 1273 player = op == ob ? pl->ob->count
1274 : op == pl->ob ? ob->count
1275 : op->count;
1435 } 1276 }
1436 1277
1437 if (lastcell.stat_hp != stat_hp) 1278 if (lastcell.stat_hp != stat_hp)
1438 { 1279 {
1439 lastcell.stat_hp = stat_hp; 1280 lastcell.stat_hp = stat_hp;
1440 1281
1459 1300
1460 mask |= 0x8; 1301 mask |= 0x8;
1461 *last_ext |= 0x80; 1302 *last_ext |= 0x80;
1462 last_ext = &sl[sl.length ()]; 1303 last_ext = &sl[sl.length ()];
1463 1304
1464 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1305 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1465 } 1306 }
1466 1307
1467 if (lastcell.flags != flags) 1308 if (lastcell.flags != flags)
1468 { 1309 {
1469 lastcell.flags = flags; 1310 lastcell.flags = flags;
1482 1323
1483 /* Middle face */ 1324 /* Middle face */
1484 if (update_space (sl, socket, ms, lastcell, 1)) 1325 if (update_space (sl, socket, ms, lastcell, 1))
1485 mask |= 0x2; 1326 mask |= 0x2;
1486 1327
1487 if (ms.player () == pl 1328 if (ob->invisible
1488 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1329 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1330 && ms.player () == ob)
1489 { 1331 {
1490 // force player to be visible to himself if invisible 1332 // force player to be visible to himself if invisible
1491 if (lastcell.faces[0] != pl->face) 1333 if (lastcell.faces[0] != ob->face)
1492 { 1334 {
1493 lastcell.faces[0] = pl->face; 1335 lastcell.faces[0] = ob->face;
1494 1336
1495 mask |= 0x1; 1337 mask |= 0x1;
1496 sl << uint16 (pl->face); 1338 sl << uint16 (ob->face);
1497 1339
1498 socket.send_faces (pl); 1340 socket.send_faces (ob);
1499 } 1341 }
1500 } 1342 }
1501 /* Top face */ 1343 /* Top face */
1502 else if (update_space (sl, socket, ms, lastcell, 0)) 1344 else if (update_space (sl, socket, ms, lastcell, 0))
1503 mask |= 0x1; 1345 mask |= 0x1;
1504
1505 1346
1506 /* Check to see if we are in fact sending anything for this 1347 /* Check to see if we are in fact sending anything for this
1507 * space by checking the mask. If so, update the mask. 1348 * space by checking the mask. If so, update the mask.
1508 * if not, reset the len to that from before adding the mask 1349 * if not, reset the len to that from before adding the mask
1509 * value, so we don't send those bits. 1350 * value, so we don't send those bits.
1543 } 1384 }
1544 } /* else this is a viewable space */ 1385 } /* else this is a viewable space */
1545 } /* for x loop */ 1386 } /* for x loop */
1546 } /* for y loop */ 1387 } /* for y loop */
1547 1388
1389 socket.flush_fx ();
1390
1548 /* Verify that we in fact do need to send this */ 1391 /* Verify that we in fact do need to send this */
1549 if (socket.ext_mapinfos) 1392 if (socket.ext_mapinfos)
1550 { 1393 {
1551 if (!(sl.length () > startlen || socket.sent_scroll)) 1394 if (!(sl.length () > startlen || socket.sent_scroll))
1552 { 1395 {
1566 socket.send_packet (sl); 1409 socket.send_packet (sl);
1567 socket.sent_scroll = 0; 1410 socket.sent_scroll = 0;
1568 } 1411 }
1569} 1412}
1570 1413
1571/**
1572 * Draws client map.
1573 */
1574void
1575draw_client_map (object *pl)
1576{
1577 int i, j;
1578 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1579 int mflags;
1580 struct Map newmap;
1581 maptile *m, *pm;
1582
1583 if (pl->type != PLAYER)
1584 {
1585 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1586 return;
1587 }
1588
1589 pm = pl->map;
1590
1591 /* If player is just joining the game, he isn't here yet, so the map
1592 * can get swapped out. If so, don't try to send them a map. All will
1593 * be OK once they really log in.
1594 */
1595 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1596 return;
1597
1598 memset (&newmap, 0, sizeof (struct Map));
1599
1600 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1601 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1602 {
1603 ax = i;
1604 ay = j;
1605 m = pm;
1606 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1607
1608 if (mflags & P_OUT_OF_MAP)
1609 continue;
1610
1611 /* If a map is visible to the player, we don't want to swap it out
1612 * just to reload it. This should really call something like
1613 * swap_map, but this is much more efficient and 'good enough'
1614 */
1615 if (mflags & P_NEW_MAP)
1616 m->timeout = 50;
1617 }
1618
1619 /* do LOS after calls to update_position */
1620 if (pl->contr->do_los)
1621 {
1622 update_los (pl);
1623 pl->contr->do_los = 0;
1624 }
1625
1626 /* Big maps need a different drawing mechanism to work */
1627 draw_client_map1 (pl);
1628}
1629
1630
1631/*****************************************************************************/ 1414/*****************************************************************************/
1632
1633/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1415/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1634
1635/* a player. Of course, the client need to know the command to be able to */ 1416/* a player. Of course, the client need to know the command to be able to */
1636
1637/* manage it ! */ 1417/* manage it ! */
1638
1639/*****************************************************************************/ 1418/*****************************************************************************/
1640void 1419void
1641send_plugin_custom_message (object *pl, char *buf) 1420send_plugin_custom_message (object *pl, char *buf)
1642{ 1421{
1643 pl->contr->ns->send_packet (buf); 1422 pl->contr->ns->send_packet (buf);
1652{ 1431{
1653 packet sl; 1432 packet sl;
1654 sl << "replyinfo skill_info\n"; 1433 sl << "replyinfo skill_info\n";
1655 1434
1656 for (int i = 1; i < NUM_SKILLS; i++) 1435 for (int i = 1; i < NUM_SKILLS; i++)
1657 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1436 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1658 1437
1659 if (sl.length () >= MAXSOCKBUF) 1438 if (sl.length () > MAXSOCKBUF)
1660 { 1439 {
1661 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1440 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1662 fatal (0); 1441 fatal (0);
1663 } 1442 }
1664 1443
1677 sl << "replyinfo spell_paths\n"; 1456 sl << "replyinfo spell_paths\n";
1678 1457
1679 for (int i = 0; i < NRSPELLPATHS; i++) 1458 for (int i = 0; i < NRSPELLPATHS; i++)
1680 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1459 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1681 1460
1682 if (sl.length () >= MAXSOCKBUF) 1461 if (sl.length () > MAXSOCKBUF)
1683 { 1462 {
1684 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1463 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1685 fatal (0); 1464 fatal (0);
1686 } 1465 }
1687 1466
1706 if (spell->type == SPELL) 1485 if (spell->type == SPELL)
1707 { 1486 {
1708 int flags = 0; 1487 int flags = 0;
1709 1488
1710 /* check if we need to update it */ 1489 /* check if we need to update it */
1711 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1490 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1712 { 1491 {
1713 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1492 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1714 flags |= UPD_SP_MANA; 1493 flags |= UPD_SP_MANA;
1715 } 1494 }
1716 1495
1717 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1496 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1718 { 1497 {
1719 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1498 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1720 flags |= UPD_SP_GRACE; 1499 flags |= UPD_SP_GRACE;
1721 } 1500 }
1722 1501
1723 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1502 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1724 { 1503 {
1725 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1504 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1726 flags |= UPD_SP_DAMAGE; 1505 flags |= UPD_SP_DAMAGE;
1727 } 1506 }
1728 1507
1729 if (flags) 1508 if (flags)
1730 { 1509 {
1732 1511
1733 sl << "updspell " 1512 sl << "updspell "
1734 << uint8 (flags) 1513 << uint8 (flags)
1735 << uint32 (spell->count); 1514 << uint32 (spell->count);
1736 1515
1737 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1516 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1738 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1517 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1739 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1518 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1740 1519
1741 pl->ns->send_packet (sl); 1520 pl->ns->send_packet (sl);
1742 } 1521 }
1743 } 1522 }
1744 } 1523 }
1774 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1553 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1775 return; 1554 return;
1776 } 1555 }
1777 1556
1778 /* store costs and damage in the object struct, to compare to later */ 1557 /* store costs and damage in the object struct, to compare to later */
1779 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1558 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1780 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1559 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1781 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1560 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1782 1561
1783 /* figure out which skill it uses, if it uses one */ 1562 /* figure out which skill it uses, if it uses one */
1784 if (spell->skill) 1563 if (spell->skill)
1785 { 1564 if (object *tmp = pl->find_skill (spell->skill))
1786 for (i = 1; i < NUM_SKILLS; i++)
1787 if (!strcmp (spell->skill, skill_names[i]))
1788 {
1789 skill = i + CS_STAT_SKILLINFO; 1565 skill = tmp->subtype + CS_STAT_SKILLINFO;
1790 break;
1791 }
1792 }
1793 1566
1794 // spells better have a face 1567 // spells better have a face
1795 if (!spell->face) 1568 if (!spell->face)
1796 { 1569 {
1797 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1570 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1798 spell->face = face_find ("burnout.x11", blank_face); 1571 spell->face = face_find ("burnout.x11", blank_face);
1799 } 1572 }
1573
1574 pl->ns->send_face (spell->face);
1800 1575
1801 /* send the current values */ 1576 /* send the current values */
1802 sl << uint32 (spell->count) 1577 sl << uint32 (spell->count)
1803 << uint16 (spell->level) 1578 << uint16 (spell->level)
1804 << uint16 (spell->casting_time) 1579 << uint16 (spell->casting_time)
1805 << uint16 (spell->last_sp) 1580 << uint16 (spell->cached_sp)
1806 << uint16 (spell->last_grace) 1581 << uint16 (spell->cached_grace)
1807 << uint16 (spell->last_eat) 1582 << uint16 (spell->cached_eat)
1808 << uint8 (skill) 1583 << uint8 (skill)
1809 << uint32 (spell->path_attuned) 1584 << uint32 (spell->path_attuned)
1810 << uint32 (spell->face) 1585 << uint32 (spell->face)
1811 << data8 (spell->name) 1586 << data8 (spell->name)
1812 << data16 (spell->msg); 1587 << data16 (spell->msg);
1840 * bytes and 3 strings (because that is the spec) so we need to 1615 * bytes and 3 strings (because that is the spec) so we need to
1841 * check that the length of those 3 strings, plus the 23 bytes, 1616 * check that the length of those 3 strings, plus the 23 bytes,
1842 * won't take us over the length limit for the socket, if it does, 1617 * won't take us over the length limit for the socket, if it does,
1843 * we need to send what we already have, and restart packet formation 1618 * we need to send what we already have, and restart packet formation
1844 */ 1619 */
1620 if (spell->type != SPELL)
1621 continue;
1622
1845 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1623 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1846 * to show add_spell is 26 bytes + 2 strings. However, the overun 1624 * to show add_spell is 26 bytes + 2 strings. However, the overun
1847 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1625 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1848 * like it will fix this 1626 * like it will fix this
1849 */ 1627 */
1850 if (spell->type != SPELL)
1851 continue;
1852
1853 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1628 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1854 { 1629 {
1630 pl->ns->flush_fx ();
1855 pl->ns->send_packet (sl); 1631 pl->ns->send_packet (sl);
1856 1632
1857 sl.reset (); 1633 sl.reset ();
1858 sl << "addspell "; 1634 sl << "addspell ";
1859 } 1635 }
1867 return; 1643 return;
1868 } 1644 }
1869 else 1645 else
1870 append_spell (pl, sl, spell); 1646 append_spell (pl, sl, spell);
1871 1647
1872 if (sl.length () >= MAXSOCKBUF) 1648 if (sl.length () > MAXSOCKBUF)
1873 { 1649 {
1874 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1650 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1875 fatal (0); 1651 fatal (0);
1876 } 1652 }
1877 1653
1878 /* finally, we can send the packet */ 1654 /* finally, we can send the packet */
1655 pl->ns->flush_fx ();
1879 pl->ns->send_packet (sl); 1656 pl->ns->send_packet (sl);
1880} 1657}
1881 1658

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