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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.74 by root, Wed Mar 14 01:19:10 2007 UTC vs.
Revision 1.77 by root, Wed Mar 14 15:44:47 2007 UTC

459 char tmpbuf[20]; 459 char tmpbuf[20];
460 int q = atoi (param); 460 int q = atoi (param);
461 461
462 if (is_valid_faceset (q)) 462 if (is_valid_faceset (q))
463 ns->faceset = q; 463 ns->faceset = q;
464
464 sprintf (tmpbuf, "%d", ns->faceset); 465 sprintf (tmpbuf, "%d", ns->faceset);
465 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 466 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
466 /* if the client is using faceset, it knows about image2 command */ 467 /* if the client is using faceset, it knows about image2 command */
467 ns->image2 = 1; 468 ns->image2 = 1;
468 } 469 }
561 * This is what takes care of it. We tell the client how things worked out. 562 * This is what takes care of it. We tell the client how things worked out.
562 * I am not sure if this file is the best place for this function. however, 563 * I am not sure if this file is the best place for this function. however,
563 * it either has to be here or init_sockets needs to be exported. 564 * it either has to be here or init_sockets needs to be exported.
564 */ 565 */
565void 566void
566AddMeCmd (char *buf, int len, client * ns) 567AddMeCmd (char *buf, int len, client *ns)
567{ 568{
569 // face caching is mandatory
570 if (!ns->facecache)
571 {
572 ns->send_drawinfo (
573 "\n"
574 "\n"
575 "***\n"
576 "*** WARNING:\n"
577 "*** Your client does not support face/image caching,\n"
578 "*** or it has been disabled. Face caching is mandatory\n"
579 "*** so please enable it or use a newer client.\n"
580 "***\n"
581 "*** I will proceed as if face caching were enabled.\n"
582 "\n"
583 "***\n",
584 NDI_RED
585 );
586 //ns->facecache = true;
587 }
588
568 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 589 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
569} 590}
570 591
571/** Reply to ExtendedInfos command */ 592/** Reply to ExtendedInfos command */
572void 593void
680 snprintf (temp, sizeof (temp), "%d", i); 701 snprintf (temp, sizeof (temp), "%d", i);
681 strcat (cmdback, temp); 702 strcat (cmdback, temp);
682 } 703 }
683 704
684 ns->send_packet (cmdback); 705 ns->send_packet (cmdback);
706}
707
708/**
709 * client requested an image. send it rate-limited
710 * before flushing.
711 */
712void
713AskFaceCmd (char *buf, int len, client *ns)
714{
715 ns->askface.push_back (atoi (buf));
685} 716}
686 717
687/** 718/**
688 * Tells client the picture it has to use 719 * Tells client the picture it has to use
689 * to smooth a picture number given as argument. 720 * to smooth a picture number given as argument.
1081 1112
1082/** Clears a map cell */ 1113/** Clears a map cell */
1083static void 1114static void
1084map_clearcell (struct MapCell *cell, int count) 1115map_clearcell (struct MapCell *cell, int count)
1085{ 1116{
1086 cell->faces[0] = 0; 1117 cell->faces[0] = 0;
1087 cell->faces[1] = 0; 1118 cell->faces[1] = 0;
1088 cell->faces[2] = 0; 1119 cell->faces[2] = 0;
1120 cell->smooth[0] = 0;
1121 cell->smooth[1] = 0;
1122 cell->smooth[2] = 0;
1089 cell->count = count; 1123 cell->count = count;
1090 cell->stat_hp = 0; 1124 cell->stat_hp = 0;
1091 cell->flags = 0; 1125 cell->flags = 0;
1092 cell->player = 0; 1126 cell->player = 0;
1093} 1127}
1094 1128
1095#define MAX_LAYERS 3 1129#define MAX_LAYERS 3
1096 1130
1097/** 1131/**
1100 * it was. 1134 * it was.
1101 * sl is the socklist this data is going into. 1135 * sl is the socklist this data is going into.
1102 * ns is the socket we are working on - all the info we care 1136 * ns is the socket we are working on - all the info we care
1103 * about is in this socket structure, so now need not pass the 1137 * about is in this socket structure, so now need not pass the
1104 * entire player object. 1138 * entire player object.
1105 * mx and my are map coordinate offsets for map mp
1106 * sx and sy are the offsets into the socket structure that
1107 * holds the old values.
1108 * layer is the layer to update, with 2 being the floor and 0 the 1139 * layer is the layer to update, with 2 being the floor and 0 the
1109 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1140 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1110 * take. Interesting to note that before this function, the map1 function 1141 * take. Interesting to note that before this function, the map1 function
1111 * numbers the spaces differently - I think this was a leftover from 1142 * numbers the spaces differently - I think this was a leftover from
1112 * the map command, where the faces stack up. Sinces that is no longer 1143 * the map command, where the faces stack up. Sinces that is no longer
1113 * the case, it seems to make more sense to have these layer values 1144 * the case, it seems to make more sense to have these layer values
1114 * actually match. 1145 * actually match.
1115 */ 1146 */
1116static int 1147static int
1117update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1148update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1118{ 1149{
1119 uint16 face_num; 1150 object *ob = ms.faces_obj [layer];
1120 int bx, by, i;
1121
1122 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1123 1151
1124 /* If there is no object for this space, or if the face for the object 1152 /* If there is no object for this space, or if the face for the object
1125 * is the blank face, set the face number to zero. 1153 * is the blank face, set the face number to zero.
1126 * else if we have the stored head object for this space, that takes 1154 * else if we have the stored head object for this space, that takes
1127 * precedence over the other object for this space. 1155 * precedence over the other object for this space.
1128 * otherwise, we do special head processing 1156 * otherwise, we do special head processing
1129 */ 1157 */
1130 if (!ob || ob->face == blank_face) 1158 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1131 face_num = 0;
1132 else
1133 /* In this case, we are already at the lower right or single part object,
1134 * so nothing special
1135 */
1136 face_num = ob->face;
1137 1159
1138 /* We've gotten what face we want to use for the object. Now see if 1160 /* We've gotten what face we want to use for the object. Now see if
1139 * if it has changed since we last sent it to the client. 1161 * if it has changed since we last sent it to the client.
1140 */ 1162 */
1141 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1163 if (lastcell.faces[layer] != face_num)
1142 { 1164 {
1143 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1165 lastcell.faces[layer] = face_num;
1144 1166
1145 if (!ns.faces_sent[face_num]) 1167 if (!ns.faces_sent[face_num])
1146 if (ob) 1168 if (ob)
1147 ns.send_faces (ob); 1169 ns.send_faces (ob);
1148 else 1170 else
1149 ns.send_face (face_num); 1171 ns.send_face (face_num);
1150 1172
1151 sl << uint16 (face_num); 1173 sl << uint16 (face_num);
1152 return 1;
1153 }
1154
1155 /* Nothing changed */
1156 return 0;
1157}
1158
1159/**
1160 * This function is mainly a copy of update_space,
1161 * except it handles update of the smoothing updates,
1162 * not the face updates.
1163 * Removes the need to replicate the same code for each layer.
1164 * this returns true if this smooth is now in fact different
1165 * than it was.
1166 * sl is the socklist this data is going into.
1167 * ns is the socket we are working on - all the info we care
1168 * about is in this socket structure, so know need to pass the
1169 * entire player object.
1170 * mx and my are map coordinate offsets for map mp
1171 * sx and sy are the offsets into the socket structure that
1172 * holds the old values.
1173 * layer is the layer to update, with 2 being the floor and 0 the
1174 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1175 * take.
1176 */
1177static inline int
1178update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1179{
1180 object *ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1181
1182 /* If there is no object for this space, or if the face for the object
1183 * is the blank face, set the smoothlevel to zero.
1184 */
1185 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1186
1187 /* We've gotten what face we want to use for the object. Now see if
1188 * if it has changed since we last sent it to the client.
1189 */
1190 if (smoothlevel > 255)
1191 smoothlevel = 255;
1192 else if (smoothlevel < 0)
1193 smoothlevel = 0;
1194
1195 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1196 {
1197 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1198 sl << uint8 (smoothlevel);
1199 return 1; 1174 return 1;
1200 } 1175 }
1201 1176
1202 /* Nothing changed */ 1177 /* Nothing changed */
1203 return 0; 1178 return 0;
1306 << uint8 (extendedinfos) 1281 << uint8 (extendedinfos)
1307 << uint8 (eentrysize); 1282 << uint8 (eentrysize);
1308 1283
1309 estartlen = esl.length (); 1284 estartlen = esl.length ();
1310 } 1285 }
1311 else
1312 {
1313 /* suppress compiler warnings */
1314 ewhatstart = 0;
1315 ewhatflag = 0;
1316 estartlen = 0;
1317 }
1318 1286
1319 /* x,y are the real map locations. ax, ay are viewport relative 1287 /* x,y are the real map locations. ax, ay are viewport relative
1320 * locations. 1288 * locations.
1321 */ 1289 */
1322 ay = 0; 1290 ay = 0;
1325 * but that started to get a bit messy to look at. 1293 * but that started to get a bit messy to look at.
1326 */ 1294 */
1327 max_x = pl->x + (socket.mapx + 1) / 2; 1295 max_x = pl->x + (socket.mapx + 1) / 2;
1328 max_y = pl->y + (socket.mapy + 1) / 2; 1296 max_y = pl->y + (socket.mapy + 1) / 2;
1329 1297
1298 maptile *plmap = pl->map;
1299
1330 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1300 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1331 { 1301 {
1332 ax = 0; 1302 ax = 0;
1333 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1303 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1334 { 1304 {
1340 /* If the coordinates are not valid, or it is too dark to see, 1310 /* If the coordinates are not valid, or it is too dark to see,
1341 * we tell the client as such 1311 * we tell the client as such
1342 */ 1312 */
1343 nx = x; 1313 nx = x;
1344 ny = y; 1314 ny = y;
1345 m = get_map_from_coord (pl->map, &nx, &ny); 1315 m = get_map_from_coord (plmap, &nx, &ny);
1346 1316
1347 if (!m) 1317 if (!m)
1348 { 1318 {
1349 /* space is out of map. Update space and clear values 1319 /* space is out of map. Update space and clear values
1350 * if this hasn't already been done. If the space is out 1320 * if this hasn't already been done. If the space is out
1411 oldlen = sl.length (); 1381 oldlen = sl.length ();
1412 eoldlen = esl.length (); 1382 eoldlen = esl.length ();
1413 1383
1414 sl << uint16 (mask); 1384 sl << uint16 (mask);
1415 1385
1416 if (socket.ext_mapinfos)
1417 esl << uint16 (emask);
1418
1419 unsigned char dummy; 1386 unsigned char dummy;
1420 unsigned char *last_ext = &dummy; 1387 unsigned char *last_ext = &dummy;
1421 1388
1422 /* Darkness changed */ 1389 /* Darkness changed */
1423 if (lastcell.count != d && socket.darkness) 1390 if (lastcell.count != d && socket.darkness)
1434 sl << uint8 (255 - 64 * d); 1401 sl << uint8 (255 - 64 * d);
1435 } 1402 }
1436 1403
1437 lastcell.count = d; 1404 lastcell.count = d;
1438 1405
1406 mapspace &ms = m->at (nx, ny);
1407
1439 if (socket.extmap) 1408 if (socket.extmap)
1440 { 1409 {
1441 uint8 stat_hp = 0; 1410 uint8 stat_hp = 0;
1442 uint8 stat_width = 0; 1411 uint8 stat_width = 0;
1443 uint8 flags = 0; 1412 uint8 flags = 0;
1444 UUID player = 0; 1413 UUID player = 0;
1445 1414
1446 // send hp information, if applicable 1415 // send hp information, if applicable
1447 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1416 if (object *op = ms.faces_obj [0])
1448 { 1417 {
1449 if (op->head || op->invisible) 1418 if (op->head || op->invisible)
1450 ; // do not show 1419 ; // do not show
1451 else if (op->type == PLAYER 1420 else if (op->type == PLAYER
1452 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1421 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1506 sl << uint8 (8) << uint8 (flags); 1475 sl << uint8 (8) << uint8 (flags);
1507 } 1476 }
1508 } 1477 }
1509 1478
1510 /* Floor face */ 1479 /* Floor face */
1511 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1480 if (update_space (sl, socket, ms, lastcell, 2))
1512 mask |= 0x4; 1481 mask |= 0x4;
1513 1482
1514 if (socket.EMI_smooth)
1515 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1516 emask |= 0x4;
1517
1518 /* Middle face */ 1483 /* Middle face */
1519 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1484 if (update_space (sl, socket, ms, lastcell, 1))
1520 mask |= 0x2; 1485 mask |= 0x2;
1521 1486
1522 if (socket.EMI_smooth) 1487 if (ms.player () == pl
1523 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1488 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1524 emask |= 0x2;
1525
1526 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1527 { 1489 {
1490 // force player to be visible to himself if invisible
1528 if (lastcell.faces[0] != pl->face) 1491 if (lastcell.faces[0] != pl->face)
1529 { 1492 {
1530 lastcell.faces[0] = pl->face; 1493 lastcell.faces[0] = pl->face;
1494
1531 mask |= 0x1; 1495 mask |= 0x1;
1496 sl << uint16 (pl->face);
1532 1497
1533 socket.send_faces (pl); 1498 socket.send_faces (pl);
1534
1535 sl << uint16 (pl->face);
1536 } 1499 }
1537 } 1500 }
1538 else
1539 {
1540 /* Top face */ 1501 /* Top face */
1541 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1502 else if (update_space (sl, socket, ms, lastcell, 0))
1542 mask |= 0x1; 1503 mask |= 0x1;
1543
1544 if (socket.EMI_smooth)
1545 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1546 emask |= 0x1;
1547 } 1504
1548 1505
1549 /* Check to see if we are in fact sending anything for this 1506 /* Check to see if we are in fact sending anything for this
1550 * space by checking the mask. If so, update the mask. 1507 * space by checking the mask. If so, update the mask.
1551 * if not, reset the len to that from before adding the mask 1508 * if not, reset the len to that from before adding the mask
1552 * value, so we don't send those bits. 1509 * value, so we don't send those bits.
1554 if (mask & 0xf) 1511 if (mask & 0xf)
1555 sl[oldlen + 1] = mask & 0xff; 1512 sl[oldlen + 1] = mask & 0xff;
1556 else 1513 else
1557 sl.reset (oldlen); 1514 sl.reset (oldlen);
1558 1515
1516 if (socket.ext_mapinfos)
1517 esl << uint16 (emask);
1518
1519 if (socket.EMI_smooth)
1520 {
1521 for (int layer = 2+1; layer--; )
1522 {
1523 object *ob = ms.faces_obj [layer];
1524
1525 // If there is no object for this space, or if the face for the object
1526 // is the blank face, set the smoothlevel to zero.
1527 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1528
1529 // We've gotten what face we want to use for the object. Now see if
1530 // if it has changed since we last sent it to the client.
1531 if (lastcell.smooth[layer] != smoothlevel)
1532 {
1533 lastcell.smooth[layer] = smoothlevel;
1534 esl << uint8 (smoothlevel);
1535 emask |= 1 << layer;
1536 }
1537 }
1538
1559 if (emask & 0xf) 1539 if (emask & 0xf)
1560 esl[eoldlen + 1] = emask & 0xff; 1540 esl[eoldlen + 1] = emask & 0xff;
1561 else 1541 else
1562 esl.reset (eoldlen); 1542 esl.reset (eoldlen);
1543 }
1563 } /* else this is a viewable space */ 1544 } /* else this is a viewable space */
1564 } /* for x loop */ 1545 } /* for x loop */
1565 } /* for y loop */ 1546 } /* for y loop */
1566 1547
1567 /* Verify that we in fact do need to send this */ 1548 /* Verify that we in fact do need to send this */

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