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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.80 by root, Fri Mar 16 02:51:08 2007 UTC vs.
Revision 1.134 by root, Mon Jul 14 23:57:46 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
130} 129}
131 130
132static void 131static void
133clear_map (player *pl) 132clear_map (player *pl)
134{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 137
137 pl->ns->force_newmap = false; 138 pl->ns->force_newmap = false;
138 139
139 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
141 142
142 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
144}
145
146static void
147send_map_info (player *pl)
148{
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.mapinfocmd)
153 {
154 if (ob->map && ob->map->path[0])
155 {
156 int flags = 0;
157
158 if (ob->map->tile_path[0]) flags |= 1;
159 if (ob->map->tile_path[1]) flags |= 2;
160 if (ob->map->tile_path[2]) flags |= 4;
161 if (ob->map->tile_path[3]) flags |= 8;
162
163 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165 ob->map->width, ob->map->height, &ob->map->path);
166 }
167 else
168 socket.send_packet ("mapinfo current");
169 }
143} 170}
144 171
145/** check for map/region change and send new map data */ 172/** check for map/region change and send new map data */
146static void 173static void
147check_map_change (player *pl) 174check_map_change (player *pl)
148{ 175{
149 client &socket = *pl->ns; 176 client &socket = *pl->ns;
150 object *ob = pl->ob; 177 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 178
153 if (socket.force_newmap && 0) 179 region *reg = ob->region ();
180 if (socket.current_region != reg)
181 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183 socket.current_region = reg;
154 { 184 }
155 // force newmap is used for clients that do not redraw their map 185
156 // after image uploads. 186 // first try to aovid a full newmap on tiled map scrolls
187 if (socket.current_map != ob->map && !socket.force_newmap)
188 {
189 rv_vector rv;
190
191 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192
193 // manhattan distance is very handy here
194 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195 {
157 socket.current_map = ob->map; 196 socket.current_map = ob->map;
158 clear_map (pl); 197 socket.current_x = ob->x;
198 socket.current_y = ob->y;
199
200 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201 socket.floorbox_reset ();
202 send_map_info (pl);
203 }
159 } 204 }
160 else if (socket.current_map != ob->map) 205
206 if (socket.current_map != ob->map || socket.force_newmap)
161 { 207 {
162 clear_map (pl); 208 clear_map (pl);
163 socket.current_map = ob->map; 209 socket.current_map = ob->map;
164 210 send_map_info (pl);
165 if (socket.mapinfocmd)
166 {
167 if (ob->map && ob->map->path[0])
168 {
169 int flags = 0;
170
171 if (ob->map->tile_path[0])
172 flags |= 1;
173 if (ob->map->tile_path[1])
174 flags |= 2;
175 if (ob->map->tile_path[2])
176 flags |= 4;
177 if (ob->map->tile_path[3])
178 flags |= 8;
179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 } 211 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 213 {
191 int dx = ob->x - socket.current_x; 214 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y; 215 int dy = ob->y - socket.current_y;
200 } 223 }
201 } 224 }
202 225
203 socket.current_x = ob->x; 226 socket.current_x = ob->x;
204 socket.current_y = ob->y; 227 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
212} 228}
213 229
214/** 230/**
215 * RequestInfo is sort of a meta command. There is some specific 231 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide 232 * request of information, but we call other functions to provide
217 * that information. 233 * that information.
218 */ 234 */
219void 235void
220RequestInfo (char *buf, int len, client * ns) 236RequestInfo (char *buf, int len, client *ns)
221{ 237{
222 char *params = NULL, *cp; 238 char *params;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234 239
235 /* find the first space, make it null, and update the 240 /* find the first space, make it null, and update the
236 * params pointer. 241 * params pointer.
237 */ 242 */
238 for (cp = buf; *cp != '\0'; cp++) 243 for (params = buf; *params; params++)
239 if (*cp == ' ') 244 if (*params == ' ')
240 { 245 {
241 *cp = '\0';
242 params = cp + 1; 246 *params++ = 0;
243 break; 247 break;
244 } 248 }
245 249
246 if (!strcmp (buf, "image_info")) 250 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params); 251 send_image_info (ns, params);
250 else if (!strcmp (buf, "skill_info")) 254 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 255 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 256 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 257 send_spell_paths (ns, params);
254 else 258 else
255 ns->send_packet (bigbuf, len); 259 {
260 // undo tokenisation above and send replyinfo with the request unchanged
261 if (*params)
262 *--params = ' ';
263
264 ns->send_packet_printf ("replyinfo %s", buf);
265 }
256} 266}
257 267
258void 268void
259ExtCmd (char *buf, int len, player *pl) 269ExtCmd (char *buf, int len, player *pl)
260{ 270{
263 273
264void 274void
265ExtiCmd (char *buf, int len, client *ns) 275ExtiCmd (char *buf, int len, client *ns)
266{ 276{
267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278}
279
280void
281client::mapinfo_queue_clear ()
282{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i);
285
286 mapinfo_queue.clear ();
287}
288
289bool
290client::mapinfo_try (char *buf)
291{
292 char *token = buf;
293 buf += strlen (buf) + 9;
294
295 // initial map and its origin
296 maptile *map = pl->observe->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 int max_distance = 8; // limit maximum path length to something generous
300
301 while (*buf && map && max_distance)
302 {
303 int dir = *buf++ - '1';
304
305 if (dir >= 0 && dir <= 3)
306 {
307 if (!map->tile_path [dir])
308 map = 0;
309 else if (map->tile_available (dir, false))
310 {
311 maptile *neigh = map->tile_map [dir];
312
313 switch (dir)
314 {
315 case 0: mapy -= neigh->height; break;
316 case 2: mapy += map ->height; break;
317 case 3: mapx -= neigh->width ; break;
318 case 1: mapx += map ->width ; break;
319 }
320
321 map = neigh;
322 --max_distance;
323 }
324 else
325 return 0;
326 }
327 else
328 max_distance = 0;
329 }
330
331 if (!max_distance)
332 send_packet_printf ("mapinfo %s error", token);
333 else if (!map || !map->path)
334 send_packet_printf ("mapinfo %s nomap", token);
335 else
336 {
337 int flags = 0;
338
339 if (map->tile_path[0]) flags |= 1;
340 if (map->tile_path[1]) flags |= 2;
341 if (map->tile_path[2]) flags |= 4;
342 if (map->tile_path[3]) flags |= 8;
343
344 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346
347 return 1;
348}
349
350void
351client::mapinfo_queue_run ()
352{
353 if (mapinfo_queue.empty () || !pl)
354 return;
355
356 for (int i = 0; i < mapinfo_queue.size (); ++i)
357 if (mapinfo_try (mapinfo_queue [i]))
358 {
359 free (mapinfo_queue [i]);
360 mapinfo_queue.erase (i);
361 }
362 else
363 ++i;
268} 364}
269 365
270void 366void
271MapInfoCmd (char *buf, int len, player *pl) 367MapInfoCmd (char *buf, int len, player *pl)
272{ 368{
273 // <mapinfo tag spatial tile-path 369 // <mapinfo tag spatial tile-path
274 // >mapinfo tag spatial flags x y w h hash 370 // >mapinfo tag spatial flags x y w h hash
275 371
276 char bigbuf[MAX_BUF], *token;
277
278 token = buf; 372 char *token = buf;
279 // copy token 373
280 if (!(buf = strchr (buf, ' '))) 374 if (!(buf = strchr (buf, ' ')))
281 return; 375 return;
282 376
283 *buf++ = 0;
284
285 if (!strncmp (buf, "spatial ", 8)) 377 if (!strncmp (buf, " spatial ", 9))
286 { 378 {
287 buf += 8; 379 char *copy = strdup (token);
380 copy [buf - token] = 0;
288 381
289 // initial map and its origin 382#if 0
290 maptile *map = pl->ob->map; 383 // this makes only sense when we flush the buffer immediately
291 sint16 dx, dy; 384 if (pl->ns->mapinfo_try (copy))
292 int mapx = pl->ns->mapx / 2 - pl->ob->x; 385 free (copy);
293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 int max_distance = 8; // limit maximum path length to something generous
295
296 while (*buf && map && max_distance)
297 {
298 int dir = *buf++;
299
300 switch (dir)
301 {
302 case '1':
303 dx = 0;
304 dy = -1;
305 map = map->xy_find (dx, dy);
306 map && (mapy -= map->height);
307 break;
308 case '2':
309 mapx += map->width;
310 dx = map->width;
311 dy = 0;
312 map = map->xy_find (dx, dy);
313 break;
314 case '3':
315 mapy += map->height;
316 dx = 0;
317 dy = map->height;
318 map = map->xy_find (dx, dy);
319 break;
320 case '4':
321 dx = -1;
322 dy = 0;
323 map = map->xy_find (dx, dy);
324 map && (mapx -= map->width);
325 break;
326 }
327
328 --max_distance;
329 }
330
331 if (!max_distance)
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0])
334 {
335 int flags = 0;
336
337 if (map->tile_path[0])
338 flags |= 1;
339 if (map->tile_path[1])
340 flags |= 2;
341 if (map->tile_path[2])
342 flags |= 4;
343 if (map->tile_path[3])
344 flags |= 8;
345
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 }
348 else 386 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 387#endif
388 pl->ns->mapinfo_queue.push_back (copy);
350 } 389 }
351 else 390 else
352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 391 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
353
354 pl->ns->send_packet (bigbuf);
355} 392}
356 393
357/** This is the Setup cmd - easy first implementation */ 394/** This is the Setup cmd */
358void 395void
359SetUp (char *buf, int len, client * ns) 396SetUp (char *buf, int len, client * ns)
360{ 397{
361 int s, slen; 398 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
362 char *cmd, *param, cmdback[HUGE_BUF];
363
364 /* run through the cmds of setup
365 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
366 *
367 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
368 * The client then must sort this out
369 */
370
371 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
372
373 strcpy (cmdback, "setup");
374 for (s = 0; s < len; )
375 {
376 cmd = &buf[s];
377
378 /* find the next space, and put a null there */
379 for (; buf[s] && buf[s] != ' '; s++)
380 ;
381
382 buf[s++] = 0;
383
384 while (buf[s] == ' ')
385 s++;
386
387 if (s >= len)
388 break;
389
390 param = &buf[s];
391
392 for (; buf[s] && buf[s] != ' '; s++)
393 ;
394
395 buf[s++] = 0;
396
397 while (buf[s] == ' ')
398 s++;
399
400 slen = strlen (cmdback);
401 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
402 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
403 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
404
405 if (!strcmp (cmd, "sound"))
406 {
407 ns->sound = atoi (param);
408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
409 }
410 else if (!strcmp (cmd, "exp64"))
411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 else if (!strcmp (cmd, "spellmon"))
413 {
414 ns->monitor_spells = atoi (param);
415 safe_strcat (cmdback, param, &slen, HUGE_BUF);
416 }
417 else if (!strcmp (cmd, "darkness"))
418 {
419 ns->darkness = atoi (param);
420 safe_strcat (cmdback, param, &slen, HUGE_BUF);
421 }
422 else if (!strcmp (cmd, "map1cmd"))
423 {
424 if (atoi (param))
425 ns->mapmode = Map1Cmd;
426 /* if beyond this size, need to use map1cmd no matter what */
427 if (ns->mapx > 11 || ns->mapy > 11)
428 ns->mapmode = Map1Cmd;
429 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
430 }
431 else if (!strcmp (cmd, "map1acmd"))
432 {
433 if (atoi (param))
434 ns->mapmode = Map1aCmd;
435 /* if beyond this size, need to use map1acmd no matter what */
436 if (ns->mapx > 11 || ns->mapy > 11)
437 ns->mapmode = Map1aCmd;
438 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
439 }
440 else if (!strcmp (cmd, "newmapcmd"))
441 {
442 ns->newmapcmd = atoi (param);
443 safe_strcat (cmdback, param, &slen, HUGE_BUF);
444 }
445 else if (!strcmp (cmd, "mapinfocmd"))
446 {
447 ns->mapinfocmd = atoi (param);
448 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
449 }
450 else if (!strcmp (cmd, "extcmd"))
451 {
452 ns->extcmd = atoi (param);
453 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
454 }
455 else if (!strcmp (cmd, "extmap"))
456 {
457 ns->extmap = atoi (param);
458 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
459 }
460 else if (!strcmp (cmd, "facecache"))
461 {
462 ns->facecache = atoi (param);
463 safe_strcat (cmdback, param, &slen, HUGE_BUF);
464 }
465 else if (!strcmp (cmd, "faceset"))
466 {
467 char tmpbuf[20];
468 int q = atoi (param);
469
470 if (is_valid_faceset (q))
471 ns->faceset = q;
472
473 sprintf (tmpbuf, "%d", ns->faceset);
474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
475 /* if the client is using faceset, it knows about image2 command */
476 ns->image2 = 1;
477 }
478 else if (!strcmp (cmd, "itemcmd"))
479 {
480 /* Version of the item protocol command to use. Currently,
481 * only supported versions are 1 and 2. Using a numeric
482 * value will make it very easy to extend this in the future.
483 */
484 char tmpbuf[20];
485 int q = atoi (param);
486
487 if (q < 1 || q > 2)
488 {
489 strcpy (tmpbuf, "FALSE");
490 }
491 else
492 {
493 ns->itemcmd = q;
494 sprintf (tmpbuf, "%d", ns->itemcmd);
495 }
496 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
497 }
498 else if (!strcmp (cmd, "mapsize"))
499 {
500 int x, y = 0;
501 char tmpbuf[MAX_BUF], *cp;
502
503 x = atoi (param);
504 for (cp = param; *cp != 0; cp++)
505 if (*cp == 'x' || *cp == 'X')
506 {
507 y = atoi (cp + 1);
508 break;
509 }
510
511 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
512 {
513 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
515 }
516 else
517 {
518 ns->mapx = x;
519 ns->mapy = y;
520 /* better to send back what we are really using and not the
521 * param as given to us in case it gets parsed differently.
522 */
523 sprintf (tmpbuf, "%dx%d", x, y);
524 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
525 /* If beyond this size and still using orig map command, need to
526 * go to map1cmd.
527 */
528 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
529 ns->mapmode = Map1Cmd;
530 }
531 }
532 else if (!strcmp (cmd, "extendedMapInfos"))
533 {
534 /* Added by tchize
535 * prepare to use the mapextended command
536 */
537 char tmpbuf[20];
538
539 ns->ext_mapinfos = (atoi (param));
540 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
541 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
542 }
543 else if (!strcmp (cmd, "extendedTextInfos"))
544 {
545 /* Added by tchize
546 * prepare to use the extended text commands
547 * Client toggle this to non zero to get exttext
548 */
549 char tmpbuf[20];
550
551 ns->has_readable_type = (atoi (param));
552 sprintf (tmpbuf, "%d", ns->has_readable_type);
553 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
554 }
555 else
556 {
557 /* Didn't get a setup command we understood -
558 * report a failure to the client.
559 */
560 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
561 }
562 } /* for processing all the setup commands */
563
564 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
565 ns->send_packet (cmdback);
566} 399}
567 400
568/** 401/**
569 * The client has requested to be added to the game. 402 * The client has requested to be added to the game.
570 * This is what takes care of it. We tell the client how things worked out. 403 * This is what takes care of it. We tell the client how things worked out.
572 * it either has to be here or init_sockets needs to be exported. 405 * it either has to be here or init_sockets needs to be exported.
573 */ 406 */
574void 407void
575AddMeCmd (char *buf, int len, client *ns) 408AddMeCmd (char *buf, int len, client *ns)
576{ 409{
577 // face caching is mandatory
578 if (!ns->facecache)
579 {
580 ns->send_drawinfo (
581 "\n"
582 "\n"
583 "***\n"
584 "*** WARNING:\n"
585 "*** Your client does not support face/image caching,\n"
586 "*** or it has been disabled. Face caching is mandatory\n"
587 "*** so please enable it or use a newer client.\n"
588 "***\n"
589 "*** Look at your client preferences:\n"
590 "***\n"
591 "*** CFPlus: all known versions automatically enable the facecache.\n"
592 "*** cfclient: use the -cache commandline option.\n"
593 "*** cfclient: map will not redraw automatically (bug).\n"
594 "*** gcfclient: use -cache commandline option, or enable\n"
595 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
596 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
597 "***\n"
598 "***\n",
599 NDI_RED
600 );
601
602 if (strstr (ns->version, "jcrossclient"))
603 /* let them, for now*/;
604 else
605 {
606 ns->flush ();
607 //ns->destroy ();
608 }
609 //ns->facecache = true;
610 }
611
612 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 410 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
613} 411}
614 412
615/** Reply to ExtendedInfos command */ 413/** Reply to ExtendedInfos command */
616void 414void
727 525
728 ns->send_packet (cmdback); 526 ns->send_packet (cmdback);
729} 527}
730 528
731/** 529/**
732 * client requested an image. send it rate-limited
733 * before flushing.
734 */
735void
736AskFaceCmd (char *buf, int len, client *ns)
737{
738 ns->askface.push_back (atoi (buf));
739}
740
741/**
742 * Tells client the picture it has to use
743 * to smooth a picture number given as argument.
744 */
745void
746AskSmooth (char *buf, int len, client *ns)
747{
748 ns->send_face (atoi (buf));
749}
750
751/**
752 * This handles the general commands from the client (ie, north, fire, cast, 530 * This handles the general commands from the client (ie, north, fire, cast,
753 * etc.) 531 * etc.)
754 */ 532 */
755void 533void
756PlayerCmd (char *buf, int len, player *pl) 534PlayerCmd (char *buf, int len, player *pl)
777 * commands. 555 * commands.
778 */ 556 */
779 pl->count = 0; 557 pl->count = 0;
780} 558}
781 559
782
783/** 560/**
784 * This handles the general commands from the client (ie, north, fire, cast, 561 * This handles the general commands from the client (ie, north, fire, cast,
785 * etc.). It is a lot like PlayerCmd above, but is called with the 562 * etc.). It is a lot like PlayerCmd above, but is called with the
786 * 'ncom' method which gives more information back to the client so it 563 * 'ncom' method which gives more information back to the client so it
787 * can throttle. 564 * can throttle.
789void 566void
790NewPlayerCmd (char *buf, int len, player *pl) 567NewPlayerCmd (char *buf, int len, player *pl)
791{ 568{
792 if (len <= 6) 569 if (len <= 6)
793 { 570 {
794 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 571 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
795 return; 572 return;
796 } 573 }
797 574
798 uint16 cmdid = net_uint16 ((uint8 *)buf); 575 uint16 cmdid = net_uint16 ((uint8 *)buf);
799 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 576 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
856 { 633 {
857 case ST_PLAYING: 634 case ST_PLAYING:
858 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 635 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
859 break; 636 break;
860 637
861 case ST_CHANGE_CLASS:
862 key_change_class (pl->ob, buf[0]);
863 break;
864
865 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 638 case ST_GET_PARTY_PASSWORD: /* Get password for party */
866 receive_party_password (pl->ob, 13); 639 receive_party_password (pl->ob, 13);
867 break; 640 break;
868 641
869 default: 642 default:
908 681
909 cp = strchr (cp + 1, ' '); 682 cp = strchr (cp + 1, ' ');
910 683
911 if (cp) 684 if (cp)
912 { 685 {
913 assign (ns->version, cp + 1); 686 ns->version = cp + 1;
914 687
915 if (ns->sc_version < 1026) 688 if (ns->sc_version < 1026)
916 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
917 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
918 } 691 }
941 * syntax is: move (to) (tag) (nrof) 714 * syntax is: move (to) (tag) (nrof)
942 */ 715 */
943void 716void
944MoveCmd (char *buf, int len, player *pl) 717MoveCmd (char *buf, int len, player *pl)
945{ 718{
946 int vals[3], i; 719 int to, tag, nrof;
947 720
948 /* A little funky here. We only cycle for 2 records, because 721 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
949 * we obviously are not going to find a space after the third
950 * record. Perhaps we should just replace this with a
951 * sscanf?
952 */
953 for (i = 0; i < 2; i++)
954 { 722 {
955 vals[i] = atoi (buf);
956
957 if (!(buf = strchr (buf, ' ')))
958 {
959 LOG (llevError, "Incomplete move command: %s\n", buf); 723 LOG (llevError, "Incomplete move command: %s\n", buf);
960 return; 724 return;
961 }
962
963 buf++;
964 } 725 }
965 726
966 vals[2] = atoi (buf); 727 esrv_move_object (pl->ob, to, tag, nrof);
967
968/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
969 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
970} 728}
971 729
972/****************************************************************************** 730/******************************************************************************
973 * 731 *
974 * Start of commands the server sends to the client. 732 * Start of commands the server sends to the client.
978/** 736/**
979 * Asks the client to query the user. This way, the client knows 737 * Asks the client to query the user. This way, the client knows
980 * it needs to send something back (vs just printing out a message) 738 * it needs to send something back (vs just printing out a message)
981 */ 739 */
982void 740void
983send_query (client *ns, uint8 flags, char *text) 741send_query (client *ns, uint8 flags, const char *text)
984{ 742{
985 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 743 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
744}
745
746/**
747 * Get player's current range attack in obuf.
748 */
749static void
750rangetostring (player *pl, char *obuf)
751{
752 dynbuf_text buf;
753
754 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756
757 if (pl->combat_ob)
758 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
759
760#if 0
761 //TODO: remove this when slot system is working, this is only for debugging
762 if (pl->ob->chosen_skill)
763 buf << " Skill*: " << pl->ob->chosen_skill->name;
764#endif
765
766 //TODO: maybe golem should become the current_weapon, quite simply?
767 if (pl->golem)
768 buf << " Golem*: " << pl->golem->name;
769
770 buf << '\0';
771 buf.linearise (obuf);
986} 772}
987 773
988#define AddIfInt64(Old,New,Type) if (Old != New) {\ 774#define AddIfInt64(Old,New,Type) if (Old != New) {\
989 Old = New; \ 775 Old = New; \
990 sl << uint8 (Type) << uint64 (New); \ 776 sl << uint8 (Type) << uint64 (New); \
998#define AddIfShort(Old,New,Type) if (Old != New) {\ 784#define AddIfShort(Old,New,Type) if (Old != New) {\
999 Old = New; \ 785 Old = New; \
1000 sl << uint8 (Type) << uint16 (New); \ 786 sl << uint8 (Type) << uint16 (New); \
1001 } 787 }
1002 788
1003#define AddIfFloat(Old,New,Type) if (Old != New) {\ 789#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
1004 Old = New; \ 790 Old = New; \
1005 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 791 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
1006 } 792 }
1007 793
1008#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 794#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
1009 free(Old); Old = strdup (New);\ 795 free(Old); Old = strdup (New);\
1010 sl << uint8 (Type) << data8 (New); \ 796 sl << uint8 (Type) << data8 (New); \
1024 810
1025 client *ns = pl->ns; 811 client *ns = pl->ns;
1026 if (!ns) 812 if (!ns)
1027 return; 813 return;
1028 814
1029 object *ob = pl->ob; 815 object *ob = pl->observe;
1030 if (!ob) 816 if (!ob)
1031 return; 817 return;
818
819 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
1032 820
1033 packet sl ("stats"); 821 packet sl ("stats");
1034 822
1035 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 823 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1036 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 824 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1045 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1046 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1047 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1048 836
1049 for (int s = 0; s < NUM_SKILLS; s++) 837 for (int s = 0; s < NUM_SKILLS; s++)
1050 if (object *skill = pl->last_skill_ob[s]) 838 if (object *skill = opl->last_skill_ob[s])
1051 if (skill->stats.exp != ns->last_skill_exp [s]) 839 if (skill->stats.exp != ns->last_skill_exp [s])
1052 { 840 {
1053 ns->last_skill_exp [s] = skill->stats.exp; 841 ns->last_skill_exp [s] = skill->stats.exp;
1054 842
1055 /* Always send along the level if exp changes. This is only 843 /* Always send along the level if exp changes. This is only
1063 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1064 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1065 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1066 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1067 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1068 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
1069 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1070 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
1071 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1072 860
1073 flags = 0; 861 flags = 0;
1074 862
1075 if (pl->fire_on) 863 if (opl->fire_on)
1076 flags |= SF_FIREON; 864 flags |= SF_FIREON;
1077 865
1078 if (pl->run_on) 866 if (opl->run_on)
1079 flags |= SF_RUNON; 867 flags |= SF_RUNON;
1080 868
1081 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1082 870
1083 if (ns->sc_version < 1025) 871 if (ns->sc_version < 1025)
1097 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1098 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1099 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 887 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1100 } 888 }
1101 889
1102 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 890 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
1103 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 891 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1104 set_title (ob, buf); 892 set_title (ob, buf);
1105 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 893 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1106 894
1107 /* Only send it away if we have some actual data */ 895 /* Only send it away if we have some actual data */
1111 899
1112/** 900/**
1113 * Tells the client that here is a player it should start using. 901 * Tells the client that here is a player it should start using.
1114 */ 902 */
1115void 903void
1116esrv_new_player (player *pl, uint32 weight) 904esrv_new_player (player *pl)
1117{ 905{
906 sint32 weight = pl->ob->client_weight ();
907
1118 packet sl ("player"); 908 packet sl ("player");
1119 909
1120 sl << uint32 (pl->ob->count) 910 sl << uint32 (pl->ob->count)
1121 << uint32 (weight) 911 << uint32 (weight)
1122 << uint32 (pl->ob->face) 912 << uint32 (pl->ob->face)
1189 979
1190 if (!ns.faces_sent[face_num]) 980 if (!ns.faces_sent[face_num])
1191 if (ob) 981 if (ob)
1192 ns.send_faces (ob); 982 ns.send_faces (ob);
1193 else 983 else
1194 ns.send_face (face_num); 984 ns.send_face (face_num, 10);
1195 985
1196 sl << uint16 (face_num); 986 sl << uint16 (face_num);
1197 return 1; 987 return 1;
1198 } 988 }
1199 989
1241{ 1031{
1242 prefetch_surrounding_maps (op->map, 3); 1032 prefetch_surrounding_maps (op->map, 3);
1243} 1033}
1244 1034
1245/** 1035/**
1246 * This function uses the new map1 protocol command to send the map 1036 * Draws client map.
1247 * to the client. It is necessary because the old map command supports
1248 * a maximum map size of 15x15.
1249 * This function is much simpler than the old one. This is because
1250 * the old function optimized to send as few face identifiers as possible,
1251 * at the expense of sending more coordinate location (coordinates were
1252 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1253 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1254 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1255 * and use the other 4 bits for other informatiion. For full documentation
1256 * of what we send, see the doc/Protocol file.
1257 * I will describe internally what we do:
1258 * the ns->lastmap shows how the map last looked when sent to the client.
1259 * in the lastmap structure, there is a cells array, which is set to the
1260 * maximum viewable size (As set in config.h).
1261 * in the cells, there are faces and a count value.
1262 * we use the count value to hold the darkness value. If -1, then this space
1263 * is not viewable.
1264 * we use faces[0] faces[1] faces[2] to hold what the three layers
1265 * look like.
1266 */ 1037 */
1267void 1038void
1268draw_client_map1 (object *pl) 1039draw_client_map (player *pl)
1269{ 1040{
1041 object *ob = pl->observe;
1042 if (!ob->active)
1043 return;
1044
1045 maptile *plmap = ob->map;
1046
1047 /* If player is just joining the game, he isn't here yet, so the map
1048 * can get swapped out. If so, don't try to send them a map. All will
1049 * be OK once they really log in.
1050 */
1051 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1052 return;
1053
1270 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1054 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1271 sint16 nx, ny;
1272 int estartlen, eoldlen; 1055 int estartlen, eoldlen;
1273 uint8 eentrysize; 1056 uint8 eentrysize;
1274 uint16 ewhatstart, ewhatflag; 1057 uint16 ewhatstart, ewhatflag;
1275 uint8 extendedinfos; 1058 uint8 extendedinfos;
1276 maptile *m;
1277 1059
1278 client &socket = *pl->contr->ns;
1279
1280 if (!pl->active)
1281 return;
1282
1283 check_map_change (pl->contr); 1060 check_map_change (pl);
1284 prefetch_surrounding_maps (pl); 1061 prefetch_surrounding_maps (pl->ob);
1062
1063 /* do LOS after calls to update_position */
1064 if (ob != pl->ob)
1065 clear_los (pl);
1066 else if (pl->do_los)
1067 {
1068 update_los (ob);
1069 pl->do_los = 0;
1070 }
1071
1072 /**
1073 * This function uses the new map1 protocol command to send the map
1074 * to the client. It is necessary because the old map command supports
1075 * a maximum map size of 15x15.
1076 * This function is much simpler than the old one. This is because
1077 * the old function optimized to send as few face identifiers as possible,
1078 * at the expense of sending more coordinate location (coordinates were
1079 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1080 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1081 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1082 * and use the other 4 bits for other informatiion. For full documentation
1083 * of what we send, see the doc/Protocol file.
1084 * I will describe internally what we do:
1085 * the ns->lastmap shows how the map last looked when sent to the client.
1086 * in the lastmap structure, there is a cells array, which is set to the
1087 * maximum viewable size (As set in config.h).
1088 * in the cells, there are faces and a count value.
1089 * we use the count value to hold the darkness value. If -1, then this space
1090 * is not viewable.
1091 * we use faces[0] faces[1] faces[2] to hold what the three layers
1092 * look like.
1093 */
1094
1095 client &socket = *pl->ns;
1285 1096
1286 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1097 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1287 packet esl; 1098 packet esl;
1288 1099
1289 startlen = sl.length (); 1100 startlen = sl.length ();
1313 ay = 0; 1124 ay = 0;
1314 1125
1315 /* We could do this logic as conditionals in the if statement, 1126 /* We could do this logic as conditionals in the if statement,
1316 * but that started to get a bit messy to look at. 1127 * but that started to get a bit messy to look at.
1317 */ 1128 */
1318 max_x = pl->x + (socket.mapx + 1) / 2; 1129 max_x = ob->x + (socket.mapx + 1) / 2;
1319 max_y = pl->y + (socket.mapy + 1) / 2; 1130 max_y = ob->y + (socket.mapy + 1) / 2;
1320 1131
1321 maptile *plmap = pl->map;
1322
1323 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1132 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1324 { 1133 {
1134 sint16 nx, ny;
1135 maptile *m = 0;
1136
1325 ax = 0; 1137 ax = 0;
1326 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1138 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1327 { 1139 {
1140 // check to see if we can simply go one right quickly
1141 ++nx;
1142 if (m && nx >= m->width)
1143 m = 0;
1144
1145 if (!m)
1146 {
1147 nx = x; ny = y; m = plmap;
1148
1149 if (xy_normalise (m, nx, ny))
1150 m->touch ();
1151 else
1152 m = 0;
1153 }
1154
1328 int emask, mask; 1155 int emask, mask;
1329 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1156 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1330 1157
1331 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1158 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1332 1159
1333 /* If the coordinates are not valid, or it is too dark to see, 1160 /* If the coordinates are not valid, or it is too dark to see,
1334 * we tell the client as such 1161 * we tell the client as such
1335 */ 1162 */
1336 nx = x;
1337 ny = y;
1338 m = get_map_from_coord (plmap, &nx, &ny);
1339
1340 if (!m) 1163 if (!m)
1341 { 1164 {
1342 /* space is out of map. Update space and clear values 1165 /* space is out of map. Update space and clear values
1343 * if this hasn't already been done. If the space is out 1166 * if this hasn't already been done. If the space is out
1344 * of the map, it shouldn't have a head 1167 * of the map, it shouldn't have a head
1350 } 1173 }
1351 1174
1352 continue; 1175 continue;
1353 } 1176 }
1354 1177
1355 m->touch ();
1356
1357 int d = pl->contr->blocked_los[ax][ay]; 1178 int d = pl->blocked_los[ax][ay];
1358 1179
1359 if (d > 3) 1180 if (d > 3)
1360 { 1181 {
1361
1362 int need_send = 0, count; 1182 int need_send = 0, count;
1363 1183
1364 /* This block deals with spaces that are not visible for whatever 1184 /* This block deals with spaces that are not visible for whatever
1365 * reason. Still may need to send the head for this space. 1185 * reason. Still may need to send the head for this space.
1366 */ 1186 */
1372 if (lastcell.count != -1) 1192 if (lastcell.count != -1)
1373 need_send = 1; 1193 need_send = 1;
1374 1194
1375 count = -1; 1195 count = -1;
1376 1196
1377 /* properly clear a previously sent big face */
1378 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] 1197 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1379 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1198 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1380 need_send = 1; 1199 need_send = 1;
1381 1200
1201 /* properly clear a previously sent big face */
1382 map_clearcell (&lastcell, count); 1202 map_clearcell (&lastcell, count);
1383 1203
1384 if ((mask & 0xf) || need_send) 1204 if ((mask & 0xf) || need_send)
1385 sl[oldlen + 1] = mask & 0xff; 1205 sl[oldlen + 1] = mask & 0xff;
1386 else 1206 else
1425 } 1245 }
1426 1246
1427 lastcell.count = d; 1247 lastcell.count = d;
1428 1248
1429 mapspace &ms = m->at (nx, ny); 1249 mapspace &ms = m->at (nx, ny);
1250 ms.update ();
1430 1251
1431 if (socket.extmap) 1252 if (socket.extmap)
1432 { 1253 {
1433 uint8 stat_hp = 0; 1254 uint8 stat_hp = 0;
1434 uint8 stat_width = 0; 1255 uint8 stat_width = 0;
1435 uint8 flags = 0; 1256 uint8 flags = 0;
1436 UUID player = 0; 1257 tag_t player = 0;
1437 1258
1438 // send hp information, if applicable 1259 // send hp information, if applicable
1439 if (object *op = ms.faces_obj [0]) 1260 if (object *op = ms.faces_obj [0])
1261 if (op->is_head () && !op->invisible)
1440 { 1262 {
1441 if (op->head || op->invisible) 1263 if (op->stats.maxhp > op->stats.hp
1442 ; // do not show 1264 && op->stats.maxhp > 0
1443 else if (op->type == PLAYER 1265 && (op->type == PLAYER
1266 || op->type == DOOR // does not work, have maxhp 0
1444 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1267 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1445 {
1446 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1447 { 1268 {
1448 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1269 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1449 stat_width = op->arch->tail_x; 1270 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1450 } 1271 }
1451 }
1452 1272
1453 if (op->msg && op->msg[0] == '@') 1273 if (op->has_dialogue ())
1454 flags |= 1; 1274 flags |= 1;
1455 1275
1456 if (op->type == PLAYER && op != pl) 1276 if (op->type == PLAYER)
1457 player = op->count; 1277 player = op->count;
1458 } 1278 }
1459 1279
1460 if (lastcell.stat_hp != stat_hp) 1280 if (lastcell.stat_hp != stat_hp)
1461 { 1281 {
1462 lastcell.stat_hp = stat_hp; 1282 lastcell.stat_hp = stat_hp;
1463 1283
1482 1302
1483 mask |= 0x8; 1303 mask |= 0x8;
1484 *last_ext |= 0x80; 1304 *last_ext |= 0x80;
1485 last_ext = &sl[sl.length ()]; 1305 last_ext = &sl[sl.length ()];
1486 1306
1487 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1307 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1488 } 1308 }
1489 1309
1490 if (lastcell.flags != flags) 1310 if (lastcell.flags != flags)
1491 { 1311 {
1492 lastcell.flags = flags; 1312 lastcell.flags = flags;
1505 1325
1506 /* Middle face */ 1326 /* Middle face */
1507 if (update_space (sl, socket, ms, lastcell, 1)) 1327 if (update_space (sl, socket, ms, lastcell, 1))
1508 mask |= 0x2; 1328 mask |= 0x2;
1509 1329
1510 if (ms.player () == pl 1330 if (ms.player () == ob
1511 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1331 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1512 { 1332 {
1513 // force player to be visible to himself if invisible 1333 // force player to be visible to himself if invisible
1514 if (lastcell.faces[0] != pl->face) 1334 if (lastcell.faces[0] != ob->face)
1515 { 1335 {
1516 lastcell.faces[0] = pl->face; 1336 lastcell.faces[0] = ob->face;
1517 1337
1518 mask |= 0x1; 1338 mask |= 0x1;
1519 sl << uint16 (pl->face); 1339 sl << uint16 (ob->face);
1520 1340
1521 socket.send_faces (pl); 1341 socket.send_faces (ob);
1522 } 1342 }
1523 } 1343 }
1524 /* Top face */ 1344 /* Top face */
1525 else if (update_space (sl, socket, ms, lastcell, 0)) 1345 else if (update_space (sl, socket, ms, lastcell, 0))
1526 mask |= 0x1; 1346 mask |= 0x1;
1527
1528 1347
1529 /* Check to see if we are in fact sending anything for this 1348 /* Check to see if we are in fact sending anything for this
1530 * space by checking the mask. If so, update the mask. 1349 * space by checking the mask. If so, update the mask.
1531 * if not, reset the len to that from before adding the mask 1350 * if not, reset the len to that from before adding the mask
1532 * value, so we don't send those bits. 1351 * value, so we don't send those bits.
1566 } 1385 }
1567 } /* else this is a viewable space */ 1386 } /* else this is a viewable space */
1568 } /* for x loop */ 1387 } /* for x loop */
1569 } /* for y loop */ 1388 } /* for y loop */
1570 1389
1390 socket.flush_fx ();
1391
1571 /* Verify that we in fact do need to send this */ 1392 /* Verify that we in fact do need to send this */
1572 if (socket.ext_mapinfos) 1393 if (socket.ext_mapinfos)
1573 { 1394 {
1574 if (!(sl.length () > startlen || socket.sent_scroll)) 1395 if (!(sl.length () > startlen || socket.sent_scroll))
1575 { 1396 {
1589 socket.send_packet (sl); 1410 socket.send_packet (sl);
1590 socket.sent_scroll = 0; 1411 socket.sent_scroll = 0;
1591 } 1412 }
1592} 1413}
1593 1414
1594/**
1595 * Draws client map.
1596 */
1597void
1598draw_client_map (object *pl)
1599{
1600 int i, j;
1601 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1602 int mflags;
1603 struct Map newmap;
1604 maptile *m, *pm;
1605
1606 if (pl->type != PLAYER)
1607 {
1608 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1609 return;
1610 }
1611
1612 pm = pl->map;
1613
1614 /* If player is just joining the game, he isn't here yet, so the map
1615 * can get swapped out. If so, don't try to send them a map. All will
1616 * be OK once they really log in.
1617 */
1618 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1619 return;
1620
1621 memset (&newmap, 0, sizeof (struct Map));
1622
1623 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1624 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1625 {
1626 ax = i;
1627 ay = j;
1628 m = pm;
1629 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1630
1631 if (mflags & P_OUT_OF_MAP)
1632 continue;
1633
1634 /* If a map is visible to the player, we don't want to swap it out
1635 * just to reload it. This should really call something like
1636 * swap_map, but this is much more efficient and 'good enough'
1637 */
1638 if (mflags & P_NEW_MAP)
1639 m->timeout = 50;
1640 }
1641
1642 /* do LOS after calls to update_position */
1643 if (pl->contr->do_los)
1644 {
1645 update_los (pl);
1646 pl->contr->do_los = 0;
1647 }
1648
1649 /* Big maps need a different drawing mechanism to work */
1650 draw_client_map1 (pl);
1651}
1652
1653
1654/*****************************************************************************/ 1415/*****************************************************************************/
1655
1656/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1416/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1657
1658/* a player. Of course, the client need to know the command to be able to */ 1417/* a player. Of course, the client need to know the command to be able to */
1659
1660/* manage it ! */ 1418/* manage it ! */
1661
1662/*****************************************************************************/ 1419/*****************************************************************************/
1663void 1420void
1664send_plugin_custom_message (object *pl, char *buf) 1421send_plugin_custom_message (object *pl, char *buf)
1665{ 1422{
1666 pl->contr->ns->send_packet (buf); 1423 pl->contr->ns->send_packet (buf);
1677 sl << "replyinfo skill_info\n"; 1434 sl << "replyinfo skill_info\n";
1678 1435
1679 for (int i = 1; i < NUM_SKILLS; i++) 1436 for (int i = 1; i < NUM_SKILLS; i++)
1680 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1437 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1681 1438
1682 if (sl.length () >= MAXSOCKBUF) 1439 if (sl.length () > MAXSOCKBUF)
1683 { 1440 {
1684 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1441 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1685 fatal (0); 1442 fatal (0);
1686 } 1443 }
1687 1444
1700 sl << "replyinfo spell_paths\n"; 1457 sl << "replyinfo spell_paths\n";
1701 1458
1702 for (int i = 0; i < NRSPELLPATHS; i++) 1459 for (int i = 0; i < NRSPELLPATHS; i++)
1703 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1460 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1704 1461
1705 if (sl.length () >= MAXSOCKBUF) 1462 if (sl.length () > MAXSOCKBUF)
1706 { 1463 {
1707 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1464 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1708 fatal (0); 1465 fatal (0);
1709 } 1466 }
1710 1467
1729 if (spell->type == SPELL) 1486 if (spell->type == SPELL)
1730 { 1487 {
1731 int flags = 0; 1488 int flags = 0;
1732 1489
1733 /* check if we need to update it */ 1490 /* check if we need to update it */
1734 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1491 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1735 { 1492 {
1736 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1493 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1737 flags |= UPD_SP_MANA; 1494 flags |= UPD_SP_MANA;
1738 } 1495 }
1739 1496
1740 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1497 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1741 { 1498 {
1742 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1499 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1743 flags |= UPD_SP_GRACE; 1500 flags |= UPD_SP_GRACE;
1744 } 1501 }
1745 1502
1746 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1503 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1747 { 1504 {
1748 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1505 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1749 flags |= UPD_SP_DAMAGE; 1506 flags |= UPD_SP_DAMAGE;
1750 } 1507 }
1751 1508
1752 if (flags) 1509 if (flags)
1753 { 1510 {
1755 1512
1756 sl << "updspell " 1513 sl << "updspell "
1757 << uint8 (flags) 1514 << uint8 (flags)
1758 << uint32 (spell->count); 1515 << uint32 (spell->count);
1759 1516
1760 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1517 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1761 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1518 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1762 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1519 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1763 1520
1764 pl->ns->send_packet (sl); 1521 pl->ns->send_packet (sl);
1765 } 1522 }
1766 } 1523 }
1767 } 1524 }
1797 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1554 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1798 return; 1555 return;
1799 } 1556 }
1800 1557
1801 /* store costs and damage in the object struct, to compare to later */ 1558 /* store costs and damage in the object struct, to compare to later */
1802 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1559 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1803 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1560 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1804 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1561 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1805 1562
1806 /* figure out which skill it uses, if it uses one */ 1563 /* figure out which skill it uses, if it uses one */
1807 if (spell->skill) 1564 if (spell->skill)
1808 { 1565 {
1809 for (i = 1; i < NUM_SKILLS; i++) 1566 for (i = 1; i < NUM_SKILLS; i++)
1819 { 1576 {
1820 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1577 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1821 spell->face = face_find ("burnout.x11", blank_face); 1578 spell->face = face_find ("burnout.x11", blank_face);
1822 } 1579 }
1823 1580
1581 pl->ns->send_face (spell->face);
1582
1824 /* send the current values */ 1583 /* send the current values */
1825 sl << uint32 (spell->count) 1584 sl << uint32 (spell->count)
1826 << uint16 (spell->level) 1585 << uint16 (spell->level)
1827 << uint16 (spell->casting_time) 1586 << uint16 (spell->casting_time)
1828 << uint16 (spell->last_sp) 1587 << uint16 (spell->cached_sp)
1829 << uint16 (spell->last_grace) 1588 << uint16 (spell->cached_grace)
1830 << uint16 (spell->last_eat) 1589 << uint16 (spell->cached_eat)
1831 << uint8 (skill) 1590 << uint8 (skill)
1832 << uint32 (spell->path_attuned) 1591 << uint32 (spell->path_attuned)
1833 << uint32 (spell->face) 1592 << uint32 (spell->face)
1834 << data8 (spell->name) 1593 << data8 (spell->name)
1835 << data16 (spell->msg); 1594 << data16 (spell->msg);
1863 * bytes and 3 strings (because that is the spec) so we need to 1622 * bytes and 3 strings (because that is the spec) so we need to
1864 * check that the length of those 3 strings, plus the 23 bytes, 1623 * check that the length of those 3 strings, plus the 23 bytes,
1865 * won't take us over the length limit for the socket, if it does, 1624 * won't take us over the length limit for the socket, if it does,
1866 * we need to send what we already have, and restart packet formation 1625 * we need to send what we already have, and restart packet formation
1867 */ 1626 */
1627 if (spell->type != SPELL)
1628 continue;
1629
1868 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1630 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1869 * to show add_spell is 26 bytes + 2 strings. However, the overun 1631 * to show add_spell is 26 bytes + 2 strings. However, the overun
1870 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1632 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1871 * like it will fix this 1633 * like it will fix this
1872 */ 1634 */
1873 if (spell->type != SPELL)
1874 continue;
1875
1876 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1635 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1877 { 1636 {
1637 pl->ns->flush_fx ();
1878 pl->ns->send_packet (sl); 1638 pl->ns->send_packet (sl);
1879 1639
1880 sl.reset (); 1640 sl.reset ();
1881 sl << "addspell "; 1641 sl << "addspell ";
1882 } 1642 }
1890 return; 1650 return;
1891 } 1651 }
1892 else 1652 else
1893 append_spell (pl, sl, spell); 1653 append_spell (pl, sl, spell);
1894 1654
1895 if (sl.length () >= MAXSOCKBUF) 1655 if (sl.length () > MAXSOCKBUF)
1896 { 1656 {
1897 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1657 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1898 fatal (0); 1658 fatal (0);
1899 } 1659 }
1900 1660
1901 /* finally, we can send the packet */ 1661 /* finally, we can send the packet */
1662 pl->ns->flush_fx ();
1902 pl->ns->send_packet (sl); 1663 pl->ns->send_packet (sl);
1903} 1664}
1904 1665

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