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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.47 by root, Wed Dec 20 01:19:11 2006 UTC vs.
Revision 1.80 by root, Fri Mar 16 02:51:08 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
137 pl->ns->force_newmap = false;
138
145 if (pl->socket->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
147 141
148 pl->socket->floorbox_reset (); 142 pl->ns->floorbox_reset ();
149} 143}
150 144
151/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
152static void 146static void
153check_map_change (player *pl) 147check_map_change (player *pl)
154{ 148{
155 client &socket = *pl->socket; 149 client &socket = *pl->ns;
156 object *ob = pl->ob; 150 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
158 152
159 if (socket.current_map != ob->map) 153 if (socket.force_newmap && 0)
160 { 154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
161 socket.current_map = ob->map; 157 socket.current_map = ob->map;
162
163 clear_map (pl); 158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163 socket.current_map = ob->map;
164 164
165 if (socket.mapinfocmd) 165 if (socket.mapinfocmd)
166 { 166 {
167 if (ob->map && ob->map->path[0]) 167 if (ob->map && ob->map->path[0])
168 { 168 {
176 flags |= 4; 176 flags |= 4;
177 if (ob->map->tile_path[3]) 177 if (ob->map->tile_path[3])
178 flags |= 8; 178 flags |= 8;
179 179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 182 }
183 else 183 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 184 snprintf (buf, MAX_BUF, "mapinfo current");
185 185
186 socket.send_packet (buf); 186 socket.send_packet (buf);
200 } 200 }
201 } 201 }
202 202
203 socket.current_x = ob->x; 203 socket.current_x = ob->x;
204 socket.current_y = ob->y; 204 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
205} 212}
206 213
207/** 214/**
208 * RequestInfo is sort of a meta command. There is some specific 215 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 216 * request of information, but we call other functions to provide
280 buf += 8; 287 buf += 8;
281 288
282 // initial map and its origin 289 // initial map and its origin
283 maptile *map = pl->ob->map; 290 maptile *map = pl->ob->map;
284 sint16 dx, dy; 291 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 292 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 294 int max_distance = 8; // limit maximum path length to something generous
288 295
289 while (*buf && map && max_distance) 296 while (*buf && map && max_distance)
290 { 297 {
291 int dir = *buf++; 298 int dir = *buf++;
292 299
293 switch (dir) 300 switch (dir)
294 { 301 {
295 case '1': 302 case '1':
296 dx = 0; 303 dx = 0;
297 dy = -1; 304 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 306 map && (mapy -= map->height);
300 break; 307 break;
301 case '2': 308 case '2':
302 mapx += map->width; 309 mapx += map->width;
303 dx = map->width; 310 dx = map->width;
304 dy = 0; 311 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
306 break; 313 break;
307 case '3': 314 case '3':
308 mapy += map->height; 315 mapy += map->height;
309 dx = 0; 316 dx = 0;
310 dy = map->height; 317 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 318 map = map->xy_find (dx, dy);
312 break; 319 break;
313 case '4': 320 case '4':
314 dx = -1; 321 dx = -1;
315 dy = 0; 322 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 323 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 324 map && (mapx -= map->width);
318 break; 325 break;
319 } 326 }
320 327
321 --max_distance; 328 --max_distance;
322 } 329 }
323 330
334 if (map->tile_path[2]) 341 if (map->tile_path[2])
335 flags |= 4; 342 flags |= 4;
336 if (map->tile_path[3]) 343 if (map->tile_path[3])
337 flags |= 8; 344 flags |= 8;
338 345
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 347 }
341 else 348 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 350 }
344 else 351 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 353
347 pl->socket->send_packet (bigbuf); 354 pl->ns->send_packet (bigbuf);
348} 355}
349 356
350/** This is the Setup cmd - easy first implementation */ 357/** This is the Setup cmd - easy first implementation */
351void 358void
352SetUp (char *buf, int len, client * ns) 359SetUp (char *buf, int len, client * ns)
399 { 406 {
400 ns->sound = atoi (param); 407 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF); 408 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 } 409 }
403 else if (!strcmp (cmd, "exp64")) 410 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF); 411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon")) 412 else if (!strcmp (cmd, "spellmon"))
409 { 413 {
410 ns->monitor_spells = atoi (param); 414 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF); 415 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 } 416 }
435 } 439 }
436 else if (!strcmp (cmd, "newmapcmd")) 440 else if (!strcmp (cmd, "newmapcmd"))
437 { 441 {
438 ns->newmapcmd = atoi (param); 442 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF); 443 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 } 444 }
444 else if (!strcmp (cmd, "mapinfocmd")) 445 else if (!strcmp (cmd, "mapinfocmd"))
445 { 446 {
446 ns->mapinfocmd = atoi (param); 447 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 448 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
466 char tmpbuf[20]; 467 char tmpbuf[20];
467 int q = atoi (param); 468 int q = atoi (param);
468 469
469 if (is_valid_faceset (q)) 470 if (is_valid_faceset (q))
470 ns->faceset = q; 471 ns->faceset = q;
472
471 sprintf (tmpbuf, "%d", ns->faceset); 473 sprintf (tmpbuf, "%d", ns->faceset);
472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473 /* if the client is using faceset, it knows about image2 command */ 475 /* if the client is using faceset, it knows about image2 command */
474 ns->image2 = 1; 476 ns->image2 = 1;
475 } 477 }
503 if (*cp == 'x' || *cp == 'X') 505 if (*cp == 'x' || *cp == 'X')
504 { 506 {
505 y = atoi (cp + 1); 507 y = atoi (cp + 1);
506 break; 508 break;
507 } 509 }
510
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 511 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 { 512 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 513 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 } 515 }
567 * This is what takes care of it. We tell the client how things worked out. 570 * This is what takes care of it. We tell the client how things worked out.
568 * I am not sure if this file is the best place for this function. however, 571 * I am not sure if this file is the best place for this function. however,
569 * it either has to be here or init_sockets needs to be exported. 572 * it either has to be here or init_sockets needs to be exported.
570 */ 573 */
571void 574void
572AddMeCmd (char *buf, int len, client * ns) 575AddMeCmd (char *buf, int len, client *ns)
573{ 576{
574 if (ns->status != Ns_Add || add_player (ns)) 577 // face caching is mandatory
575 ns->send_packet ("addme_failed"); 578 if (!ns->facecache)
579 {
580 ns->send_drawinfo (
581 "\n"
582 "\n"
583 "***\n"
584 "*** WARNING:\n"
585 "*** Your client does not support face/image caching,\n"
586 "*** or it has been disabled. Face caching is mandatory\n"
587 "*** so please enable it or use a newer client.\n"
588 "***\n"
589 "*** Look at your client preferences:\n"
590 "***\n"
591 "*** CFPlus: all known versions automatically enable the facecache.\n"
592 "*** cfclient: use the -cache commandline option.\n"
593 "*** cfclient: map will not redraw automatically (bug).\n"
594 "*** gcfclient: use -cache commandline option, or enable\n"
595 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
596 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
597 "***\n"
598 "***\n",
599 NDI_RED
600 );
601
602 if (strstr (ns->version, "jcrossclient"))
603 /* let them, for now*/;
576 else 604 else
577 ns->send_packet ("addme_success"); 605 {
606 ns->flush ();
607 //ns->destroy ();
608 }
609 //ns->facecache = true;
610 }
611
612 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
578} 613}
579 614
580/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
581void 616void
582ToggleExtendedInfos (char *buf, int len, client * ns) 617ToggleExtendedInfos (char *buf, int len, client * ns)
692 727
693 ns->send_packet (cmdback); 728 ns->send_packet (cmdback);
694} 729}
695 730
696/** 731/**
697 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 732 * client requested an image. send it rate-limited
698 * Basically, it makes no sense to wait for the client to request a 733 * before flushing.
699 * a piece of data from us that we know the client wants. So
700 * if we know the client wants it, might as well push it to the
701 * client.
702 */
703static void
704SendSmooth (client *ns, uint16 face)
705{
706 uint16 smoothface;
707
708 /* If we can't find a face, return and set it so we won't try to send this
709 * again.
710 */ 734 */
711 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 735void
712 { 736AskFaceCmd (char *buf, int len, client *ns)
713 737{
714 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 738 ns->askface.push_back (atoi (buf));
715 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716 return;
717 }
718
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0);
721
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723
724 packet sl ("smooth");
725
726 sl << uint16 (face)
727 << uint16 (smoothface);
728
729 ns->send_packet (sl);
730} 739}
731 740
732 /** 741/**
733 * Tells client the picture it has to use 742 * Tells client the picture it has to use
734 * to smooth a picture number given as argument. 743 * to smooth a picture number given as argument.
735 */ 744 */
736void 745void
737AskSmooth (char *buf, int len, client *ns) 746AskSmooth (char *buf, int len, client *ns)
738{ 747{
739 SendSmooth (ns, atoi (buf)); 748 ns->send_face (atoi (buf));
740} 749}
741 750
742/** 751/**
743 * This handles the general commands from the client (ie, north, fire, cast, 752 * This handles the general commands from the client (ie, north, fire, cast,
744 * etc.) 753 * etc.)
803 * commands. 812 * commands.
804 */ 813 */
805 pl->count = 0; 814 pl->count = 0;
806 815
807 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 816 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
808 int time = FABS (pl->ob->speed) < 0.001 817 int time = fabs (pl->ob->speed) < 0.001
809 ? time = MAX_TIME * 100 818 ? time = MAX_TIME * 100
810 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 819 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
811 820
812 /* Send confirmation of command execution now */ 821 /* Send confirmation of command execution now */
813 packet sl ("comc"); 822 packet sl ("comc");
814 sl << uint16 (cmdid) << uint32 (time); 823 sl << uint16 (cmdid) << uint32 (time);
815 pl->socket->send_packet (sl); 824 pl->ns->send_packet (sl);
816} 825}
817
818 826
819/** This is a reply to a previous query. */ 827/** This is a reply to a previous query. */
820void 828void
821ReplyCmd (char *buf, int len, player *pl) 829ReplyCmd (char *buf, int len, client *ns)
822{ 830{
831 if (ns->state == ST_CUSTOM)
832 {
833 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
834 return;
835 }
836
837 if (!ns->pl)
838 return; //TODO: depends on the exact reply we are after
839 //TODO: but right now, we always have a ns->pl
840
841 player *pl = ns->pl;
842
823 /* This is to synthesize how the data would be stored if it 843 /* This is to synthesize how the data would be stored if it
824 * was normally entered. A bit of a hack, and should be cleaned up 844 * was normally entered. A bit of a hack, and should be cleaned up
825 * once all the X11 code is removed from the server. 845 * once all the X11 code is removed from the server.
826 * 846 *
827 * We pass 13 to many of the functions because this way they 847 * We pass 13 to many of the functions because this way they
830 */ 850 */
831 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 851 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
832 852
833 /* this avoids any hacking here */ 853 /* this avoids any hacking here */
834 854
835 switch (pl->state) 855 switch (ns->state)
836 { 856 {
837 case ST_PLAYING: 857 case ST_PLAYING:
838 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 858 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
839 break; 859 break;
840 860
841 case ST_PLAY_AGAIN:
842 /* We can check this for return value (2==quit). Maybe we
843 * should, and do something appropriate?
844 */
845 receive_play_again (pl->ob, buf[0]);
846 break;
847
848 case ST_ROLL_STAT:
849 key_roll_stat (pl->ob, buf[0]);
850 break;
851
852 case ST_CHANGE_CLASS: 861 case ST_CHANGE_CLASS:
853
854 key_change_class (pl->ob, buf[0]); 862 key_change_class (pl->ob, buf[0]);
855 break;
856
857 case ST_CONFIRM_QUIT:
858 key_confirm_quit (pl->ob, buf[0]);
859 break;
860
861 case ST_CONFIGURE:
862 LOG (llevError, "In client input handling, but into configure state\n");
863 pl->state = ST_PLAYING;
864 break;
865
866 case ST_GET_NAME:
867 receive_player_name (pl->ob, 13);
868 break;
869
870 case ST_GET_PASSWORD:
871 case ST_CONFIRM_PASSWORD:
872 receive_player_password (pl->ob, 13);
873 break; 863 break;
874 864
875 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 865 case ST_GET_PARTY_PASSWORD: /* Get password for party */
876 receive_party_password (pl->ob, 13); 866 receive_party_password (pl->ob, 13);
877 break; 867 break;
878 868
879 default: 869 default:
880 LOG (llevError, "Unknown input state: %d\n", pl->state); 870 LOG (llevError, "Unknown input state: %d\n", ns->state);
881 } 871 }
882} 872}
883 873
884/** 874/**
885 * Client tells its version. If there is a mismatch, we close the 875 * Client tells its version. If there is a mismatch, we close the
900 ns->cs_version = atoi (buf); 890 ns->cs_version = atoi (buf);
901 ns->sc_version = ns->cs_version; 891 ns->sc_version = ns->cs_version;
902 892
903 LOG (llevDebug, "connection from client <%s>\n", buf); 893 LOG (llevDebug, "connection from client <%s>\n", buf);
904 894
905
906 //TODO: should log here just for statistics 895 //TODO: should log here just for statistics
907 896
908 //if (VERSION_CS != ns->cs_version) 897 //if (VERSION_CS != ns->cs_version)
909 // unchecked; 898 // unchecked;
910 899
935{ 924{
936 ns->sound = atoi (buf); 925 ns->sound = atoi (buf);
937} 926}
938 927
939/** client wants the map resent */ 928/** client wants the map resent */
940
941void 929void
942MapRedrawCmd (char *buf, int len, player *pl) 930MapRedrawCmd (char *buf, int len, player *pl)
943{ 931{
944/* This function is currently disabled; just clearing the map state results in 932/* This function is currently disabled; just clearing the map state results in
945 * display errors. It should clear the cache and send a newmap command. 933 * display errors. It should clear the cache and send a newmap command.
1032esrv_update_stats (player *pl) 1020esrv_update_stats (player *pl)
1033{ 1021{
1034 char buf[MAX_BUF]; 1022 char buf[MAX_BUF];
1035 uint16 flags; 1023 uint16 flags;
1036 1024
1025 client *ns = pl->ns;
1026 if (!ns)
1027 return;
1028
1029 object *ob = pl->ob;
1030 if (!ob)
1031 return;
1032
1037 packet sl ("stats"); 1033 packet sl ("stats");
1038 1034
1039 if (pl->ob)
1040 {
1041 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 1035 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1042 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 1036 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1043 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 1037 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1044 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 1038 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1045 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 1039 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1046 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 1040 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1047 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 1041 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1048 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1049 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1050 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1051 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 1042 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1052 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 1043 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
1044 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
1045 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
1046 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1053 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 1047 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1054 }
1055 1048
1056 if (pl->socket->exp64)
1057 for (int s = 0; s < NUM_SKILLS; s++) 1049 for (int s = 0; s < NUM_SKILLS; s++)
1058 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 1050 if (object *skill = pl->last_skill_ob[s])
1051 if (skill->stats.exp != ns->last_skill_exp [s])
1059 { 1052 {
1053 ns->last_skill_exp [s] = skill->stats.exp;
1054
1060 /* Always send along the level if exp changes. This is only 1055 /* Always send along the level if exp changes. This is only
1061 * 1 extra byte, but keeps processing simpler. 1056 * 1 extra byte, but keeps processing simpler.
1062 */ 1057 */
1063 sl << uint8 (s + CS_STAT_SKILLINFO) 1058 sl << uint8 (s + CS_STAT_SKILLINFO)
1064 << uint8 (pl->last_skill_ob[s]->level) 1059 << uint8 (skill->level)
1065 << uint64 (pl->last_skill_ob[s]->stats.exp); 1060 << uint64 (skill->stats.exp);
1066
1067 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1068 } 1061 }
1069 1062
1070 if (pl->socket->exp64)
1071 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 1063 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1072 else
1073 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1074
1075 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 1064 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1076 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 1065 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1077 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 1066 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1078 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 1067 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1079 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 1068 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1080 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 1069 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1081 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 1070 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1082 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 1071 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
1072
1083 flags = 0; 1073 flags = 0;
1084 1074
1085 if (pl->fire_on) 1075 if (pl->fire_on)
1086 flags |= SF_FIREON; 1076 flags |= SF_FIREON;
1087 1077
1088 if (pl->run_on) 1078 if (pl->run_on)
1089 flags |= SF_RUNON; 1079 flags |= SF_RUNON;
1090 1080
1091 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 1081 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1092 1082
1093 if (pl->socket->sc_version < 1025) 1083 if (ns->sc_version < 1025)
1094 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 1084 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1095 else 1085 else
1096 for (int i = 0; i < NROFATTACKS; i++) 1086 for (int i = 0; i < NROFATTACKS; i++)
1097 { 1087 {
1098 /* Skip ones we won't send */ 1088 /* Skip ones we won't send */
1099 if (atnr_cs_stat[i] == -1) 1089 if (atnr_cs_stat[i] == -1)
1100 continue; 1090 continue;
1101 1091
1102 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 1092 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1103 } 1093 }
1104 1094
1105 if (pl->socket->monitor_spells) 1095 if (pl->ns->monitor_spells)
1106 { 1096 {
1107 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 1097 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1108 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 1098 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1109 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 1099 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1110 } 1100 }
1111 1101
1112 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 1102 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1113 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 1103 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1114 set_title (pl->ob, buf); 1104 set_title (ob, buf);
1115 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 1105 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1116 1106
1117 /* Only send it away if we have some actual data */ 1107 /* Only send it away if we have some actual data */
1118 if (sl.length () > 6) 1108 if (sl.length () > 6)
1119 pl->socket->send_packet (sl); 1109 ns->send_packet (sl);
1120} 1110}
1121 1111
1122/** 1112/**
1123 * Tells the client that here is a player it should start using. 1113 * Tells the client that here is a player it should start using.
1124 */ 1114 */
1125void 1115void
1126esrv_new_player (player *pl, uint32 weight) 1116esrv_new_player (player *pl, uint32 weight)
1127{ 1117{
1128 pl->last_weight = weight;
1129
1130 packet sl ("player"); 1118 packet sl ("player");
1131 1119
1132 sl << uint32 (pl->ob->count) 1120 sl << uint32 (pl->ob->count)
1133 << uint32 (weight) 1121 << uint32 (weight)
1134 << uint32 (pl->ob->face->number) 1122 << uint32 (pl->ob->face)
1135 << data8 (pl->ob->name); 1123 << data8 (pl->ob->name);
1136 1124
1125 pl->ns->last_weight = weight;
1137 pl->socket->send_packet (sl); 1126 pl->ns->send_packet (sl);
1138 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1127 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1139} 1128}
1140
1141/**
1142 * Need to send an animation sequence to the client.
1143 * We will send appropriate face commands to the client if we haven't
1144 * sent them the face yet (this can become quite costly in terms of
1145 * how much we are sending - on the other hand, this should only happen
1146 * when the player logs in and picks stuff up.
1147 */
1148void
1149esrv_send_animation (client * ns, short anim_num)
1150{
1151 /* Do some checking on the anim_num we got. Note that the animations
1152 * are added in contigous order, so if the number is in the valid
1153 * range, it must be a valid animation.
1154 */
1155 if (anim_num < 0 || anim_num > num_animations)
1156 {
1157 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1158 return;
1159 }
1160
1161 packet sl ("anim");
1162
1163 sl << uint16 (anim_num)
1164 << uint16 (0); /* flags - not used right now */
1165
1166 /* Build up the list of faces. Also, send any information (ie, the
1167 * the face itself) down to the client.
1168 */
1169 for (int i = 0; i < animations[anim_num].num_animations; i++)
1170 {
1171 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1172 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1173
1174 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1175 }
1176
1177 ns->send_packet (sl);
1178
1179 ns->anims_sent[anim_num] = 1;
1180}
1181
1182 1129
1183/****************************************************************************** 1130/******************************************************************************
1184 * 1131 *
1185 * Start of map related commands. 1132 * Start of map related commands.
1186 * 1133 *
1187 ******************************************************************************/ 1134 ******************************************************************************/
1188 1135
1189/**
1190 * This adds face_num to a map cell at x,y. If the client doesn't have
1191 * the face yet, we will also send it.
1192 */
1193static void
1194esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1195{
1196 if (newmap->cells[x][y].count >= MAP_LAYERS)
1197 {
1198 //TODO: one or the other, can't both have abort and return, verify and act
1199 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1200 return;
1201 abort ();
1202 }
1203
1204 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1205 newmap->cells[x][y].count++;
1206
1207 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1208 esrv_send_face (ns, face_num, 0);
1209}
1210
1211/** Clears a map cell */ 1136/** Clears a map cell */
1212static void 1137static void
1213map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1138map_clearcell (struct MapCell *cell, int count)
1214{ 1139{
1215 cell->faces[0] = face0; 1140 cell->faces[0] = 0;
1216 cell->faces[1] = face1; 1141 cell->faces[1] = 0;
1217 cell->faces[2] = face2; 1142 cell->faces[2] = 0;
1143 cell->smooth[0] = 0;
1144 cell->smooth[1] = 0;
1145 cell->smooth[2] = 0;
1218 cell->count = count; 1146 cell->count = count;
1219 cell->stat_hp = 0; 1147 cell->stat_hp = 0;
1220 cell->flags = 0; 1148 cell->flags = 0;
1221 cell->player = 0; 1149 cell->player = 0;
1222} 1150}
1223 1151
1224#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1225#define MAX_LAYERS 3 1152#define MAX_LAYERS 3
1226
1227/* Using a global really isn't a good approach, but saves the over head of
1228 * allocating and deallocating such a block of data each time run through,
1229 * and saves the space of allocating this in the socket object when we only
1230 * need it for this cycle. If the server is ever threaded, this needs to be
1231 * re-examined.
1232 */
1233static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1234
1235/**
1236 * Returns true if any of the heads for this
1237 * space is set. Returns false if all are blank - this is used
1238 * for empty space checking.
1239 */
1240static inline int
1241have_head (int ax, int ay)
1242{
1243 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1244 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1245 return 1;
1246
1247 return 0;
1248}
1249
1250/**
1251 * check_head is a bit simplistic version of update_space below.
1252 * basically, it only checks the that the head on space ax,ay at layer
1253 * needs to get sent - if so, it adds the data, sending the head
1254 * if needed, and returning 1. If this no data needs to get
1255 * sent, it returns zero.
1256 */
1257static int
1258check_head (packet &sl, client &ns, int ax, int ay, int layer)
1259{
1260 short face_num;
1261
1262 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1263 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1264 else
1265 face_num = 0;
1266
1267 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1268 {
1269 sl << uint16 (face_num);
1270 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1271 esrv_send_face (&ns, face_num, 0);
1272
1273 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1274 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1275 return 1;
1276 }
1277
1278 return 0; /* No change */
1279}
1280 1153
1281/** 1154/**
1282 * Removes the need to replicate the same code for each layer. 1155 * Removes the need to replicate the same code for each layer.
1283 * this returns true if this space is now in fact different than 1156 * this returns true if this space is now in fact different than
1284 * it was. 1157 * it was.
1285 * sl is the socklist this data is going into. 1158 * sl is the socklist this data is going into.
1286 * ns is the socket we are working on - all the info we care 1159 * ns is the socket we are working on - all the info we care
1287 * about is in this socket structure, so now need not pass the 1160 * about is in this socket structure, so now need not pass the
1288 * entire player object. 1161 * entire player object.
1289 * mx and my are map coordinate offsets for map mp
1290 * sx and sy are the offsets into the socket structure that
1291 * holds the old values.
1292 * layer is the layer to update, with 2 being the floor and 0 the 1162 * layer is the layer to update, with 2 being the floor and 0 the
1293 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1163 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1294 * take. Interesting to note that before this function, the map1 function 1164 * take. Interesting to note that before this function, the map1 function
1295 * numbers the spaces differently - I think this was a leftover from 1165 * numbers the spaces differently - I think this was a leftover from
1296 * the map command, where the faces stack up. Sinces that is no longer 1166 * the map command, where the faces stack up. Sinces that is no longer
1297 * the case, it seems to make more sense to have these layer values 1167 * the case, it seems to make more sense to have these layer values
1298 * actually match. 1168 * actually match.
1299 */ 1169 */
1300static int 1170static int
1301update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1171update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1302{ 1172{
1303 object *ob, *head; 1173 object *ob = ms.faces_obj [layer];
1304 uint16 face_num;
1305 int bx, by, i;
1306
1307 /* If there is a multipart object stored away, treat that as more important.
1308 * If not, then do the normal processing.
1309 */
1310 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1311
1312 /* Check to see if this head is part of the set of objects
1313 * we would normally send for this space. If so, then
1314 * don't use the head value. We need to do the check
1315 * here and not when setting up the heads[] value for two reasons -
1316 * 1) the heads[] values will get used even if the space is not visible.
1317 * 2) its possible the head is not on the same map as a part, and I'd
1318 * rather not need to do the map translation overhead.
1319 * 3) We need to do some extra checking to make sure that we will
1320 * otherwise send the image as this layer, eg, either it matches
1321 * the head value, or is not multipart.
1322 */
1323 if (head && !head->more)
1324 {
1325 for (i = 0; i < MAP_LAYERS; i++)
1326 {
1327 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1328 if (!ob)
1329 continue;
1330
1331 if (ob->head)
1332 ob = ob->head;
1333
1334 if (ob == head)
1335 {
1336 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1337 head = NULL;
1338 break;
1339 }
1340 }
1341 }
1342
1343 ob = head;
1344 if (!ob)
1345 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1346 1174
1347 /* If there is no object for this space, or if the face for the object 1175 /* If there is no object for this space, or if the face for the object
1348 * is the blank face, set the face number to zero. 1176 * is the blank face, set the face number to zero.
1349 * else if we have the stored head object for this space, that takes 1177 * else if we have the stored head object for this space, that takes
1350 * precedence over the other object for this space. 1178 * precedence over the other object for this space.
1351 * otherwise, we do special head processing 1179 * otherwise, we do special head processing
1352 */ 1180 */
1353 if (!ob || ob->face == blank_face) 1181 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1354 face_num = 0;
1355 else if (head)
1356 {
1357 /* if this is a head that had previously been stored */
1358 face_num = ob->face->number;
1359 }
1360 else
1361 {
1362 /* if the faces for the different parts of a multipart object
1363 * are the same, we only want to send the bottom right most
1364 * portion of the object. That info is in the tail_.. values
1365 * of the head. Note that for the head itself, ob->head will
1366 * be null, so we only do this block if we are working on
1367 * a tail piece.
1368 */
1369
1370 /* tail_x and tail_y will only be set in the head object. If
1371 * this is the head object and these are set, we proceed
1372 * with logic to only send bottom right. Similarly, if
1373 * this is one of the more parts but the head has those values
1374 * set, we want to do the processing. There can be cases where
1375 * the head is not visible but one of its parts is, so we just
1376 * can always expect that ob->arch->tail_x will be true for all
1377 * object we may want to display.
1378 */
1379 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1380 {
1381
1382 if (ob->head)
1383 head = ob->head;
1384 else
1385 head = ob;
1386
1387 /* Basically figure out where the offset is from where we are right
1388 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1389 * piece is from the head, and the tail is where the tail is from the
1390 * head. Note that bx and by will equal sx and sy if we are already working
1391 * on the bottom right corner. If ob is the head, the clone values
1392 * will be zero, so the right thing will still happen.
1393 */
1394 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1395 by = sy + head->arch->tail_y - ob->arch->clone.y;
1396
1397 /* I don't think this can ever happen, but better to check for it just
1398 * in case.
1399 */
1400 if (bx < sx || by < sy)
1401 {
1402 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1403 face_num = 0;
1404 }
1405 /* single part object, multipart object with non merged faces,
1406 * of multipart object already at lower right.
1407 */
1408 else if (bx == sx && by == sy)
1409 {
1410 face_num = ob->face->number;
1411
1412 /* if this face matches one stored away, clear that one away.
1413 * this code relies on the fact that the map1 commands
1414 * goes from 2 down to 0.
1415 */
1416 for (i = 0; i < MAP_LAYERS; i++)
1417 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1418 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1419 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1420 }
1421 else
1422 {
1423 /* If this head is stored away, clear it - otherwise,
1424 * there can be cases where a object is on multiple layers -
1425 * we only want to send it once.
1426 */
1427 face_num = head->face->number;
1428 for (i = 0; i < MAP_LAYERS; i++)
1429 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1430 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1431 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1432
1433 /* First, try to put the new head on the same layer. If that is used up,
1434 * then find another layer.
1435 */
1436 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1437 {
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1439 }
1440 else
1441 for (i = 0; i < MAX_LAYERS; i++)
1442 {
1443 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1444 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1447 }
1448 }
1449 face_num = 0; /* Don't send this object - we'll send the head later */
1450 }
1451 }
1452 else
1453 {
1454 /* In this case, we are already at the lower right or single part object,
1455 * so nothing special
1456 */
1457 face_num = ob->face->number;
1458
1459 /* clear out any head entries that have the same face as this one */
1460 for (bx = 0; bx < layer; bx++)
1461 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1462 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1463 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1464 }
1465 } /* else not already head object or blank face */
1466
1467 /* This is a real hack. Basically, if we have nothing to send for this layer,
1468 * but there is a head on the next layer, send that instead.
1469 * Without this, what happens is you can get the case where the player stands
1470 * on the same space as the head. However, if you have overlapping big objects
1471 * of the same type, what happens then is it doesn't think it needs to send
1472 * This tends to make stacking also work/look better.
1473 */
1474 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1475 {
1476 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1477 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1478 }
1479
1480 /* Another hack - because of heads and whatnot, this face may match one
1481 * we already sent for a lower layer. In that case, don't send
1482 * this one.
1483 */
1484 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1485 face_num = 0;
1486 1182
1487 /* We've gotten what face we want to use for the object. Now see if 1183 /* We've gotten what face we want to use for the object. Now see if
1488 * if it has changed since we last sent it to the client. 1184 * if it has changed since we last sent it to the client.
1489 */ 1185 */
1490 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1186 if (lastcell.faces[layer] != face_num)
1491 { 1187 {
1492 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1188 lastcell.faces[layer] = face_num;
1189
1493 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1190 if (!ns.faces_sent[face_num])
1191 if (ob)
1192 ns.send_faces (ob);
1193 else
1494 esrv_send_face (&ns, face_num, 0); 1194 ns.send_face (face_num);
1495 1195
1496 sl << uint16 (face_num); 1196 sl << uint16 (face_num);
1497 return 1;
1498 }
1499
1500 /* Nothing changed */
1501 return 0;
1502}
1503
1504/**
1505 * This function is mainly a copy of update_space,
1506 * except it handles update of the smoothing updates,
1507 * not the face updates.
1508 * Removes the need to replicate the same code for each layer.
1509 * this returns true if this smooth is now in fact different
1510 * than it was.
1511 * sl is the socklist this data is going into.
1512 * ns is the socket we are working on - all the info we care
1513 * about is in this socket structure, so know need to pass the
1514 * entire player object.
1515 * mx and my are map coordinate offsets for map mp
1516 * sx and sy are the offsets into the socket structure that
1517 * holds the old values.
1518 * layer is the layer to update, with 2 being the floor and 0 the
1519 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1520 * take.
1521 */
1522
1523static inline int
1524update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1525{
1526 object *ob;
1527 int smoothlevel; /* old face_num; */
1528
1529 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1530
1531 /* If there is no object for this space, or if the face for the object
1532 * is the blank face, set the smoothlevel to zero.
1533 */
1534 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1535 smoothlevel = 0;
1536 else
1537 {
1538 smoothlevel = ob->smoothlevel;
1539 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1540 SendSmooth (&ns, ob->face->number);
1541 } /* else not already head object or blank face */
1542
1543 /* We've gotten what face we want to use for the object. Now see if
1544 * if it has changed since we last sent it to the client.
1545 */
1546 if (smoothlevel > 255)
1547 smoothlevel = 255;
1548 else if (smoothlevel < 0)
1549 smoothlevel = 0;
1550
1551 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1552 {
1553 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1554 sl << uint8 (smoothlevel);
1555 return 1; 1197 return 1;
1556 } 1198 }
1557 1199
1558 /* Nothing changed */ 1200 /* Nothing changed */
1559 return 0; 1201 return 0;
1574 if (ns->EMI_smooth) 1216 if (ns->EMI_smooth)
1575 result += 1; /*One byte for smoothlevel */ 1217 result += 1; /*One byte for smoothlevel */
1576 } 1218 }
1577 1219
1578 return result; 1220 return result;
1221}
1222
1223// prefetch (and touch) all maps within a specific distancd
1224static void
1225prefetch_surrounding_maps (maptile *map, int distance)
1226{
1227 map->last_access = runtime;
1228
1229 if (--distance)
1230 for (int dir = 4; --dir; )
1231 if (const shstr &path = map->tile_path [dir])
1232 if (maptile *&neigh = map->tile_map [dir])
1233 prefetch_surrounding_maps (neigh, distance);
1234 else
1235 neigh = maptile::find_async (path, map);
1236}
1237
1238// prefetch a generous area around the player
1239static void
1240prefetch_surrounding_maps (object *op)
1241{
1242 prefetch_surrounding_maps (op->map, 3);
1579} 1243}
1580 1244
1581/** 1245/**
1582 * This function uses the new map1 protocol command to send the map 1246 * This function uses the new map1 protocol command to send the map
1583 * to the client. It is necessary because the old map command supports 1247 * to the client. It is necessary because the old map command supports
1589 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1253 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1590 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1254 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1591 * and use the other 4 bits for other informatiion. For full documentation 1255 * and use the other 4 bits for other informatiion. For full documentation
1592 * of what we send, see the doc/Protocol file. 1256 * of what we send, see the doc/Protocol file.
1593 * I will describe internally what we do: 1257 * I will describe internally what we do:
1594 * the socket->lastmap shows how the map last looked when sent to the client. 1258 * the ns->lastmap shows how the map last looked when sent to the client.
1595 * in the lastmap structure, there is a cells array, which is set to the 1259 * in the lastmap structure, there is a cells array, which is set to the
1596 * maximum viewable size (As set in config.h). 1260 * maximum viewable size (As set in config.h).
1597 * in the cells, there are faces and a count value. 1261 * in the cells, there are faces and a count value.
1598 * we use the count value to hold the darkness value. If -1, then this space 1262 * we use the count value to hold the darkness value. If -1, then this space
1599 * is not viewable. 1263 * is not viewable.
1601 * look like. 1265 * look like.
1602 */ 1266 */
1603void 1267void
1604draw_client_map1 (object *pl) 1268draw_client_map1 (object *pl)
1605{ 1269{
1606 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1270 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1607 sint16 nx, ny; 1271 sint16 nx, ny;
1608 int estartlen, eoldlen; 1272 int estartlen, eoldlen;
1609 uint16 mask, emask;
1610 uint8 eentrysize; 1273 uint8 eentrysize;
1611 uint16 ewhatstart, ewhatflag; 1274 uint16 ewhatstart, ewhatflag;
1612 uint8 extendedinfos; 1275 uint8 extendedinfos;
1613 maptile *m; 1276 maptile *m;
1614 1277
1615 client &socket = *pl->contr->socket; 1278 client &socket = *pl->contr->ns;
1279
1280 if (!pl->active)
1281 return;
1616 1282
1617 check_map_change (pl->contr); 1283 check_map_change (pl->contr);
1284 prefetch_surrounding_maps (pl);
1618 1285
1619 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1286 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1620 packet esl; 1287 packet esl;
1621 1288
1622 startlen = sl.length (); 1289 startlen = sl.length ();
1637 << uint8 (extendedinfos) 1304 << uint8 (extendedinfos)
1638 << uint8 (eentrysize); 1305 << uint8 (eentrysize);
1639 1306
1640 estartlen = esl.length (); 1307 estartlen = esl.length ();
1641 } 1308 }
1642 else
1643 {
1644 /* suppress compiler warnings */
1645 ewhatstart = 0;
1646 ewhatflag = 0;
1647 estartlen = 0;
1648 }
1649
1650 /* Init data to zero */
1651 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1652 1309
1653 /* x,y are the real map locations. ax, ay are viewport relative 1310 /* x,y are the real map locations. ax, ay are viewport relative
1654 * locations. 1311 * locations.
1655 */ 1312 */
1656 ay = 0; 1313 ay = 0;
1659 * but that started to get a bit messy to look at. 1316 * but that started to get a bit messy to look at.
1660 */ 1317 */
1661 max_x = pl->x + (socket.mapx + 1) / 2; 1318 max_x = pl->x + (socket.mapx + 1) / 2;
1662 max_y = pl->y + (socket.mapy + 1) / 2; 1319 max_y = pl->y + (socket.mapy + 1) / 2;
1663 1320
1664 if (socket.mapmode == Map1aCmd) 1321 maptile *plmap = pl->map;
1665 {
1666 max_x += MAX_HEAD_OFFSET;
1667 max_y += MAX_HEAD_OFFSET;
1668 }
1669 1322
1670 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1323 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1671 { 1324 {
1672 ax = 0; 1325 ax = 0;
1673 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1326 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1674 { 1327 {
1675 1328 int emask, mask;
1676 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1329 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1677 1330
1678 /* If this space is out of the normal viewable area, we only check
1679 * the heads value ax or ay will only be greater than what
1680 * the client wants if using the map1a command - this is because
1681 * if the map1a command is not used, max_x and max_y will be
1682 * set to lower values.
1683 */
1684 if (ax >= socket.mapx || ay >= socket.mapy)
1685 {
1686 int i, got_one;
1687
1688 oldlen = sl.length ();
1689
1690 sl << uint16 (mask);
1691
1692 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1693 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1694 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1695
1696 /* If all we are doing is sending 0 (blank) faces, we don't
1697 * actually need to send that - just the coordinates
1698 * with no faces tells the client to blank out the
1699 * space.
1700 */
1701 got_one = 0;
1702 for (i = oldlen + 2; i < sl.length (); i++)
1703 if (sl[i])
1704 got_one = 1;
1705
1706 if (got_one && (mask & 0xf))
1707 sl[oldlen + 1] = mask & 0xff;
1708 else
1709 { /*either all faces blank, either no face at all */
1710 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1711 sl.reset (oldlen + 2);
1712 else
1713 sl.reset (oldlen);
1714 }
1715
1716 /*What concerns extendinfos, nothing to be done for now
1717 * (perhaps effects layer later)
1718 */
1719 continue; /* don't do processing below */
1720 }
1721
1722 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1331 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1723
1724 d = pl->contr->blocked_los[ax][ay];
1725 1332
1726 /* If the coordinates are not valid, or it is too dark to see, 1333 /* If the coordinates are not valid, or it is too dark to see,
1727 * we tell the client as such 1334 * we tell the client as such
1728 */ 1335 */
1729 nx = x; 1336 nx = x;
1730 ny = y; 1337 ny = y;
1731 m = get_map_from_coord (pl->map, &nx, &ny); 1338 m = get_map_from_coord (plmap, &nx, &ny);
1732 1339
1733 if (!m) 1340 if (!m)
1734 { 1341 {
1735 /* space is out of map. Update space and clear values 1342 /* space is out of map. Update space and clear values
1736 * if this hasn't already been done. If the space is out 1343 * if this hasn't already been done. If the space is out
1737 * of the map, it shouldn't have a head 1344 * of the map, it shouldn't have a head
1738 */ 1345 */
1739 if (lastcell.count != -1) 1346 if (lastcell.count != -1)
1740 { 1347 {
1741 sl << uint16 (mask); 1348 sl << uint16 (mask);
1742 map_clearcell (&lastcell, 0, 0, 0, -1); 1349 map_clearcell (&lastcell, -1);
1743 } 1350 }
1351
1352 continue;
1744 } 1353 }
1354
1355 m->touch ();
1356
1357 int d = pl->contr->blocked_los[ax][ay];
1358
1745 else if (d > 3) 1359 if (d > 3)
1746 { 1360 {
1361
1747 int need_send = 0, count; 1362 int need_send = 0, count;
1748 1363
1749 /* This block deals with spaces that are not visible for whatever 1364 /* This block deals with spaces that are not visible for whatever
1750 * reason. Still may need to send the head for this space. 1365 * reason. Still may need to send the head for this space.
1751 */ 1366 */
1752 1367
1753 oldlen = sl.length (); 1368 oldlen = sl.length ();
1754 1369
1755 sl << uint16 (mask); 1370 sl << uint16 (mask);
1757 if (lastcell.count != -1) 1372 if (lastcell.count != -1)
1758 need_send = 1; 1373 need_send = 1;
1759 1374
1760 count = -1; 1375 count = -1;
1761 1376
1762 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1763 {
1764 /* Now check to see if any heads need to be sent */
1765
1766 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1767 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1768 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1769
1770 lastcell.count = count;
1771 }
1772 else
1773 {
1774 /* properly clear a previously sent big face */ 1377 /* properly clear a previously sent big face */
1775 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1378 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1776 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1379 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1777 need_send = 1; 1380 need_send = 1;
1778 1381
1779 map_clearcell (&lastcell, 0, 0, 0, count); 1382 map_clearcell (&lastcell, count);
1780 }
1781 1383
1782 if ((mask & 0xf) || need_send) 1384 if ((mask & 0xf) || need_send)
1783 sl[oldlen + 1] = mask & 0xff; 1385 sl[oldlen + 1] = mask & 0xff;
1784 else 1386 else
1785 sl.reset (oldlen); 1387 sl.reset (oldlen);
1786 } 1388 }
1787 else 1389 else
1788 { 1390 {
1789 /* In this block, the space is visible or there are head objects 1391 /* In this block, the space is visible.
1790 * we need to send.
1791 */ 1392 */
1792 1393
1793 /* Rather than try to figure out what everything that we might 1394 /* Rather than try to figure out what everything that we might
1794 * need to send is, then form the packet after that, 1395 * need to send is, then form the packet after that,
1795 * we presume that we will in fact form a packet, and update 1396 * we presume that we will in fact form a packet, and update
1798 * is done. 1399 * is done.
1799 * I think this is simpler than doing a bunch of checks to see 1400 * I think this is simpler than doing a bunch of checks to see
1800 * what if anything we need to send, setting the bits, then 1401 * what if anything we need to send, setting the bits, then
1801 * doing those checks again to add the real data. 1402 * doing those checks again to add the real data.
1802 */ 1403 */
1803 oldlen = sl.length (); 1404 oldlen = sl.length ();
1804 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1805 eoldlen = esl.length (); 1405 eoldlen = esl.length ();
1806 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1406
1807 sl << uint16 (mask); 1407 sl << uint16 (mask);
1808
1809 if (socket.ext_mapinfos)
1810 esl << uint16 (emask);
1811 1408
1812 unsigned char dummy; 1409 unsigned char dummy;
1813 unsigned char *last_ext = &dummy; 1410 unsigned char *last_ext = &dummy;
1814 1411
1815 /* Darkness changed */ 1412 /* Darkness changed */
1827 sl << uint8 (255 - 64 * d); 1424 sl << uint8 (255 - 64 * d);
1828 } 1425 }
1829 1426
1830 lastcell.count = d; 1427 lastcell.count = d;
1831 1428
1429 mapspace &ms = m->at (nx, ny);
1430
1832 if (socket.extmap) 1431 if (socket.extmap)
1833 { 1432 {
1834 uint8 stat_hp = 0; 1433 uint8 stat_hp = 0;
1835 uint8 stat_width = 0; 1434 uint8 stat_width = 0;
1836 uint8 flags = 0; 1435 uint8 flags = 0;
1837 UUID player = 0; 1436 UUID player = 0;
1838 1437
1839 // send hp information, if applicable 1438 // send hp information, if applicable
1840 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1439 if (object *op = ms.faces_obj [0])
1841 { 1440 {
1842 if (op->head || op->invisible) 1441 if (op->head || op->invisible)
1843 ; // do not show 1442 ; // do not show
1844 else if (op->type == PLAYER 1443 else if (op->type == PLAYER
1845 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1444 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1899 sl << uint8 (8) << uint8 (flags); 1498 sl << uint8 (8) << uint8 (flags);
1900 } 1499 }
1901 } 1500 }
1902 1501
1903 /* Floor face */ 1502 /* Floor face */
1904 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1503 if (update_space (sl, socket, ms, lastcell, 2))
1905 mask |= 0x4; 1504 mask |= 0x4;
1906 1505
1907 if (socket.EMI_smooth)
1908 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1909 emask |= 0x4;
1910
1911 /* Middle face */ 1506 /* Middle face */
1912 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1507 if (update_space (sl, socket, ms, lastcell, 1))
1913 mask |= 0x2; 1508 mask |= 0x2;
1914 1509
1915 if (socket.EMI_smooth) 1510 if (ms.player () == pl
1916 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1511 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1917 emask |= 0x2;
1918
1919 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1920 { 1512 {
1513 // force player to be visible to himself if invisible
1921 if (lastcell.faces[0] != pl->face->number) 1514 if (lastcell.faces[0] != pl->face)
1922 { 1515 {
1923 lastcell.faces[0] = pl->face->number; 1516 lastcell.faces[0] = pl->face;
1517
1924 mask |= 0x1; 1518 mask |= 0x1;
1925
1926 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1927 esrv_send_face (&socket, pl->face->number, 0);
1928
1929 sl << uint16 (pl->face->number); 1519 sl << uint16 (pl->face);
1520
1521 socket.send_faces (pl);
1930 } 1522 }
1931 } 1523 }
1932 else
1933 {
1934 /* Top face */ 1524 /* Top face */
1935 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1525 else if (update_space (sl, socket, ms, lastcell, 0))
1936 mask |= 0x1; 1526 mask |= 0x1;
1937
1938 if (socket.EMI_smooth)
1939 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1940 emask |= 0x1;
1941 } 1527
1942 1528
1943 /* Check to see if we are in fact sending anything for this 1529 /* Check to see if we are in fact sending anything for this
1944 * space by checking the mask. If so, update the mask. 1530 * space by checking the mask. If so, update the mask.
1945 * if not, reset the len to that from before adding the mask 1531 * if not, reset the len to that from before adding the mask
1946 * value, so we don't send those bits. 1532 * value, so we don't send those bits.
1948 if (mask & 0xf) 1534 if (mask & 0xf)
1949 sl[oldlen + 1] = mask & 0xff; 1535 sl[oldlen + 1] = mask & 0xff;
1950 else 1536 else
1951 sl.reset (oldlen); 1537 sl.reset (oldlen);
1952 1538
1539 if (socket.ext_mapinfos)
1540 esl << uint16 (emask);
1541
1542 if (socket.EMI_smooth)
1543 {
1544 for (int layer = 2+1; layer--; )
1545 {
1546 object *ob = ms.faces_obj [layer];
1547
1548 // If there is no object for this space, or if the face for the object
1549 // is the blank face, set the smoothlevel to zero.
1550 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1551
1552 // We've gotten what face we want to use for the object. Now see if
1553 // if it has changed since we last sent it to the client.
1554 if (lastcell.smooth[layer] != smoothlevel)
1555 {
1556 lastcell.smooth[layer] = smoothlevel;
1557 esl << uint8 (smoothlevel);
1558 emask |= 1 << layer;
1559 }
1560 }
1561
1953 if (emask & 0xf) 1562 if (emask & 0xf)
1954 esl[eoldlen + 1] = emask & 0xff; 1563 esl[eoldlen + 1] = emask & 0xff;
1955 else 1564 else
1956 esl.reset (eoldlen); 1565 esl.reset (eoldlen);
1566 }
1957 } /* else this is a viewable space */ 1567 } /* else this is a viewable space */
1958 } /* for x loop */ 1568 } /* for x loop */
1959 } /* for y loop */ 1569 } /* for y loop */
1960 1570
1961 /* Verify that we in fact do need to send this */ 1571 /* Verify that we in fact do need to send this */
1964 if (!(sl.length () > startlen || socket.sent_scroll)) 1574 if (!(sl.length () > startlen || socket.sent_scroll))
1965 { 1575 {
1966 /* No map data will follow, so don't say the client 1576 /* No map data will follow, so don't say the client
1967 * it doesn't need draw! 1577 * it doesn't need draw!
1968 */ 1578 */
1969 ewhatflag &= (~EMI_NOREDRAW); 1579 ewhatflag &= ~EMI_NOREDRAW;
1970 esl[ewhatstart + 1] = ewhatflag & 0xff; 1580 esl[ewhatstart + 1] = ewhatflag & 0xff;
1971 } 1581 }
1972 1582
1973 if (esl.length () > estartlen) 1583 if (esl.length () > estartlen)
1974 socket.send_packet (esl); 1584 socket.send_packet (esl);
1986 */ 1596 */
1987void 1597void
1988draw_client_map (object *pl) 1598draw_client_map (object *pl)
1989{ 1599{
1990 int i, j; 1600 int i, j;
1991 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1601 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1992 New_Face *face, *floor;
1993 New_Face *floor2;
1994 int d, mflags; 1602 int mflags;
1995 struct Map newmap; 1603 struct Map newmap;
1996 maptile *m, *pm; 1604 maptile *m, *pm;
1997 1605
1998 if (pl->type != PLAYER) 1606 if (pl->type != PLAYER)
1999 { 1607 {
2010 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1618 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2011 return; 1619 return;
2012 1620
2013 memset (&newmap, 0, sizeof (struct Map)); 1621 memset (&newmap, 0, sizeof (struct Map));
2014 1622
2015 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1623 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2016 {
2017 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1624 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2018 { 1625 {
2019 ax = i; 1626 ax = i;
2020 ay = j; 1627 ay = j;
2021 m = pm; 1628 m = pm;
2022 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1629 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2023 1630
2024 if (mflags & P_OUT_OF_MAP) 1631 if (mflags & P_OUT_OF_MAP)
2025 continue; 1632 continue;
2026 1633
2027 if (mflags & P_NEED_UPDATE)
2028 update_position (m, ax, ay);
2029
2030 /* If a map is visible to the player, we don't want to swap it out 1634 /* If a map is visible to the player, we don't want to swap it out
2031 * just to reload it. This should really call something like 1635 * just to reload it. This should really call something like
2032 * swap_map, but this is much more efficient and 'good enough' 1636 * swap_map, but this is much more efficient and 'good enough'
2033 */ 1637 */
2034 if (mflags & P_NEW_MAP) 1638 if (mflags & P_NEW_MAP)
2035 m->timeout = 50; 1639 m->timeout = 50;
2036 } 1640 }
2037 } 1641
2038 /* do LOS after calls to update_position */ 1642 /* do LOS after calls to update_position */
2039 if (pl->contr->do_los) 1643 if (pl->contr->do_los)
2040 { 1644 {
2041 update_los (pl); 1645 update_los (pl);
2042 pl->contr->do_los = 0; 1646 pl->contr->do_los = 0;
2057 1661
2058/*****************************************************************************/ 1662/*****************************************************************************/
2059void 1663void
2060send_plugin_custom_message (object *pl, char *buf) 1664send_plugin_custom_message (object *pl, char *buf)
2061{ 1665{
2062 pl->contr->socket->send_packet (buf); 1666 pl->contr->ns->send_packet (buf);
2063} 1667}
2064 1668
2065/** 1669/**
2066 * This sends the skill number to name mapping. We ignore 1670 * This sends the skill number to name mapping. We ignore
2067 * the params - we always send the same info no matter what. 1671 * the params - we always send the same info no matter what.
2112 * it then sends an updspell packet for each spell that has changed in this way 1716 * it then sends an updspell packet for each spell that has changed in this way
2113 */ 1717 */
2114void 1718void
2115esrv_update_spells (player *pl) 1719esrv_update_spells (player *pl)
2116{ 1720{
1721 if (!pl->ns)
1722 return;
1723
2117 if (!pl->socket->monitor_spells) 1724 if (!pl->ns->monitor_spells)
2118 return; 1725 return;
2119 1726
2120 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1727 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2121 { 1728 {
2122 if (spell->type == SPELL) 1729 if (spell->type == SPELL)
2152 1759
2153 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1760 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2154 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1761 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2155 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1762 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2156 1763
2157 pl->socket->send_packet (sl); 1764 pl->ns->send_packet (sl);
2158 } 1765 }
2159 } 1766 }
2160 } 1767 }
2161} 1768}
2162 1769
2163void 1770void
2164esrv_remove_spell (player *pl, object *spell) 1771esrv_remove_spell (player *pl, object *spell)
2165{ 1772{
2166 if (!pl->socket->monitor_spells) 1773 if (!pl->ns->monitor_spells)
2167 return; 1774 return;
2168 1775
2169 if (!pl || !spell || spell->env != pl->ob) 1776 if (!pl || !spell || spell->env != pl->ob)
2170 { 1777 {
2171 LOG (llevError, "Invalid call to esrv_remove_spell"); 1778 LOG (llevError, "Invalid call to esrv_remove_spell");
2174 1781
2175 packet sl ("delspell"); 1782 packet sl ("delspell");
2176 1783
2177 sl << uint32 (spell->count); 1784 sl << uint32 (spell->count);
2178 1785
2179 pl->socket->send_packet (sl); 1786 pl->ns->send_packet (sl);
2180} 1787}
2181 1788
2182/* appends the spell *spell to the Socklist we will send the data to. */ 1789/* appends the spell *spell to the Socklist we will send the data to. */
2183static void 1790static void
2184append_spell (player *pl, packet &sl, object *spell) 1791append_spell (player *pl, packet &sl, object *spell)
2185{ 1792{
2186 int len, i, skill = 0; 1793 int i, skill = 0;
2187 1794
2188 if (!(spell->name)) 1795 if (!(spell->name))
2189 { 1796 {
2190 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1797 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2191 return; 1798 return;
2203 if (!strcmp (spell->skill, skill_names[i])) 1810 if (!strcmp (spell->skill, skill_names[i]))
2204 { 1811 {
2205 skill = i + CS_STAT_SKILLINFO; 1812 skill = i + CS_STAT_SKILLINFO;
2206 break; 1813 break;
2207 } 1814 }
1815 }
1816
1817 // spells better have a face
1818 if (!spell->face)
1819 {
1820 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1821 spell->face = face_find ("burnout.x11", blank_face);
2208 } 1822 }
2209 1823
2210 /* send the current values */ 1824 /* send the current values */
2211 sl << uint32 (spell->count) 1825 sl << uint32 (spell->count)
2212 << uint16 (spell->level) 1826 << uint16 (spell->level)
2214 << uint16 (spell->last_sp) 1828 << uint16 (spell->last_sp)
2215 << uint16 (spell->last_grace) 1829 << uint16 (spell->last_grace)
2216 << uint16 (spell->last_eat) 1830 << uint16 (spell->last_eat)
2217 << uint8 (skill) 1831 << uint8 (skill)
2218 << uint32 (spell->path_attuned) 1832 << uint32 (spell->path_attuned)
2219 << uint32 (spell->face ? spell->face->number : 0) 1833 << uint32 (spell->face)
2220 << data8 (spell->name) 1834 << data8 (spell->name)
2221 << data16 (spell->msg); 1835 << data16 (spell->msg);
2222} 1836}
2223 1837
2224/** 1838/**
2232 { 1846 {
2233 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1847 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2234 return; 1848 return;
2235 } 1849 }
2236 1850
2237 if (!pl->socket->monitor_spells) 1851 if (!pl->ns->monitor_spells)
2238 return; 1852 return;
2239 1853
2240 packet sl ("addspell"); 1854 packet sl ("addspell");
2241 1855
2242 if (!spell) 1856 if (!spell)
2243 { 1857 {
2244 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1858 for (spell = pl->ob->inv; spell; spell = spell->below)
2245 { 1859 {
2246 /* were we to simply keep appending data here, we could exceed 1860 /* were we to simply keep appending data here, we could exceed
2247 * MAXSOCKBUF if the player has enough spells to add, we know that 1861 * MAXSOCKBUF if the player has enough spells to add, we know that
2248 * append_spells will always append 19 data bytes, plus 4 length 1862 * append_spells will always append 19 data bytes, plus 4 length
2249 * bytes and 3 strings (because that is the spec) so we need to 1863 * bytes and 3 strings (because that is the spec) so we need to
2259 if (spell->type != SPELL) 1873 if (spell->type != SPELL)
2260 continue; 1874 continue;
2261 1875
2262 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1876 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2263 { 1877 {
2264 pl->socket->send_packet (sl); 1878 pl->ns->send_packet (sl);
2265 1879
2266 sl.reset (); 1880 sl.reset ();
2267 sl << "addspell "; 1881 sl << "addspell ";
2268 } 1882 }
2269 1883
2283 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1897 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2284 fatal (0); 1898 fatal (0);
2285 } 1899 }
2286 1900
2287 /* finally, we can send the packet */ 1901 /* finally, we can send the packet */
2288 pl->socket->send_packet (sl); 1902 pl->ns->send_packet (sl);
2289} 1903}
2290 1904

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