ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.61 by root, Mon Jan 8 18:18:36 2007 UTC vs.
Revision 1.80 by root, Fri Mar 16 02:51:08 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version. 11 * (at your option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 21 *
22 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23*/ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
28 * 28 *
36 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
37 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
38 * 38 *
39 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
40 * 40 *
41 * esrv_map_setbelow allows filling in all of the faces for the map.
42 * if a face has not already been sent to the client, it is sent now.
43 *
44 */ 41 */
45 42
46#include <global.h> 43#include <global.h>
47#include <sproto.h> 44#include <sproto.h>
48 45
101 * that much difference in bandwidth. 98 * that much difference in bandwidth.
102 */ 99 */
103 mx = ns->mapx; 100 mx = ns->mapx;
104 my = ns->mapy; 101 my = ns->mapy;
105 102
106 if (ns->mapmode == Map1aCmd)
107 {
108 mx += MAX_HEAD_OFFSET;
109 my += MAX_HEAD_OFFSET;
110 }
111
112 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
113 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
114 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
115 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
116 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
141static void 132static void
142clear_map (player *pl) 133clear_map (player *pl)
143{ 134{
144 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
145 136
137 pl->ns->force_newmap = false;
138
146 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
147 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
148 141
149 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
150} 143}
151 144
152/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
153static void 146static void
154check_map_change (player *pl) 147check_map_change (player *pl)
155{ 148{
156 client &socket = *pl->ns; 149 client &socket = *pl->ns;
157 object *ob = pl->ob; 150 object *ob = pl->ob;
158 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
159 152
160 if (socket.current_map != ob->map) 153 if (socket.force_newmap && 0)
161 { 154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
162 socket.current_map = ob->map; 157 socket.current_map = ob->map;
163
164 clear_map (pl); 158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163 socket.current_map = ob->map;
165 164
166 if (socket.mapinfocmd) 165 if (socket.mapinfocmd)
167 { 166 {
168 if (ob->map && ob->map->path[0]) 167 if (ob->map && ob->map->path[0])
169 { 168 {
201 } 200 }
202 } 201 }
203 202
204 socket.current_x = ob->x; 203 socket.current_x = ob->x;
205 socket.current_y = ob->y; 204 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
206} 212}
207 213
208/** 214/**
209 * RequestInfo is sort of a meta command. There is some specific 215 * RequestInfo is sort of a meta command. There is some specific
210 * request of information, but we call other functions to provide 216 * request of information, but we call other functions to provide
433 } 439 }
434 else if (!strcmp (cmd, "newmapcmd")) 440 else if (!strcmp (cmd, "newmapcmd"))
435 { 441 {
436 ns->newmapcmd = atoi (param); 442 ns->newmapcmd = atoi (param);
437 safe_strcat (cmdback, param, &slen, HUGE_BUF); 443 safe_strcat (cmdback, param, &slen, HUGE_BUF);
438// } else if (!strcmp(cmd,"plugincmd")) {
439// ns->plugincmd = atoi(param);
440// safe_strcat(cmdback, param, &slen, HUGE_BUF);
441 } 444 }
442 else if (!strcmp (cmd, "mapinfocmd")) 445 else if (!strcmp (cmd, "mapinfocmd"))
443 { 446 {
444 ns->mapinfocmd = atoi (param); 447 ns->mapinfocmd = atoi (param);
445 safe_strcat (cmdback, "1", &slen, HUGE_BUF); 448 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
464 char tmpbuf[20]; 467 char tmpbuf[20];
465 int q = atoi (param); 468 int q = atoi (param);
466 469
467 if (is_valid_faceset (q)) 470 if (is_valid_faceset (q))
468 ns->faceset = q; 471 ns->faceset = q;
472
469 sprintf (tmpbuf, "%d", ns->faceset); 473 sprintf (tmpbuf, "%d", ns->faceset);
470 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 474 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
471 /* if the client is using faceset, it knows about image2 command */ 475 /* if the client is using faceset, it knows about image2 command */
472 ns->image2 = 1; 476 ns->image2 = 1;
473 } 477 }
501 if (*cp == 'x' || *cp == 'X') 505 if (*cp == 'x' || *cp == 'X')
502 { 506 {
503 y = atoi (cp + 1); 507 y = atoi (cp + 1);
504 break; 508 break;
505 } 509 }
510
506 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y) 511 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
507 { 512 {
508 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y); 513 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
509 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF); 514 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
510 } 515 }
565 * This is what takes care of it. We tell the client how things worked out. 570 * This is what takes care of it. We tell the client how things worked out.
566 * I am not sure if this file is the best place for this function. however, 571 * I am not sure if this file is the best place for this function. however,
567 * it either has to be here or init_sockets needs to be exported. 572 * it either has to be here or init_sockets needs to be exported.
568 */ 573 */
569void 574void
570AddMeCmd (char *buf, int len, client * ns) 575AddMeCmd (char *buf, int len, client *ns)
571{ 576{
577 // face caching is mandatory
578 if (!ns->facecache)
579 {
580 ns->send_drawinfo (
581 "\n"
582 "\n"
583 "***\n"
584 "*** WARNING:\n"
585 "*** Your client does not support face/image caching,\n"
586 "*** or it has been disabled. Face caching is mandatory\n"
587 "*** so please enable it or use a newer client.\n"
588 "***\n"
589 "*** Look at your client preferences:\n"
590 "***\n"
591 "*** CFPlus: all known versions automatically enable the facecache.\n"
592 "*** cfclient: use the -cache commandline option.\n"
593 "*** cfclient: map will not redraw automatically (bug).\n"
594 "*** gcfclient: use -cache commandline option, or enable\n"
595 "*** gcfclient: Client=>Configure=>Map & Image=>Cache Images.\n"
596 "*** jcrossclient: your client is broken, use CFPlus or gcfclient.\n"
597 "***\n"
598 "***\n",
599 NDI_RED
600 );
601
602 if (strstr (ns->version, "jcrossclient"))
603 /* let them, for now*/;
604 else
605 {
606 ns->flush ();
607 //ns->destroy ();
608 }
609 //ns->facecache = true;
610 }
611
572 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 612 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
573} 613}
574 614
575/** Reply to ExtendedInfos command */ 615/** Reply to ExtendedInfos command */
576void 616void
687 727
688 ns->send_packet (cmdback); 728 ns->send_packet (cmdback);
689} 729}
690 730
691/** 731/**
692 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 732 * client requested an image. send it rate-limited
693 * Basically, it makes no sense to wait for the client to request a 733 * before flushing.
694 * a piece of data from us that we know the client wants. So
695 * if we know the client wants it, might as well push it to the
696 * client.
697 */
698static void
699SendSmooth (client *ns, uint16 face)
700{
701 uint16 smoothface;
702
703 /* If we can't find a face, return and set it so we won't try to send this
704 * again.
705 */ 734 */
706 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 735void
707 { 736AskFaceCmd (char *buf, int len, client *ns)
708 737{
709 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 738 ns->askface.push_back (atoi (buf));
710 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
711 return;
712 }
713
714 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
715 esrv_send_face (ns, smoothface, 0);
716
717 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
718
719 packet sl ("smooth");
720
721 sl << uint16 (face)
722 << uint16 (smoothface);
723
724 ns->send_packet (sl);
725} 739}
726 740
727 /** 741/**
728 * Tells client the picture it has to use 742 * Tells client the picture it has to use
729 * to smooth a picture number given as argument. 743 * to smooth a picture number given as argument.
730 */ 744 */
731void 745void
732AskSmooth (char *buf, int len, client *ns) 746AskSmooth (char *buf, int len, client *ns)
733{ 747{
734 SendSmooth (ns, atoi (buf)); 748 ns->send_face (atoi (buf));
735} 749}
736 750
737/** 751/**
738 * This handles the general commands from the client (ie, north, fire, cast, 752 * This handles the general commands from the client (ie, north, fire, cast,
739 * etc.) 753 * etc.)
798 * commands. 812 * commands.
799 */ 813 */
800 pl->count = 0; 814 pl->count = 0;
801 815
802 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 816 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
803 int time = FABS (pl->ob->speed) < 0.001 817 int time = fabs (pl->ob->speed) < 0.001
804 ? time = MAX_TIME * 100 818 ? time = MAX_TIME * 100
805 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 819 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
806 820
807 /* Send confirmation of command execution now */ 821 /* Send confirmation of command execution now */
808 packet sl ("comc"); 822 packet sl ("comc");
809 sl << uint16 (cmdid) << uint32 (time); 823 sl << uint16 (cmdid) << uint32 (time);
810 pl->ns->send_packet (sl); 824 pl->ns->send_packet (sl);
875 889
876 ns->cs_version = atoi (buf); 890 ns->cs_version = atoi (buf);
877 ns->sc_version = ns->cs_version; 891 ns->sc_version = ns->cs_version;
878 892
879 LOG (llevDebug, "connection from client <%s>\n", buf); 893 LOG (llevDebug, "connection from client <%s>\n", buf);
880
881 894
882 //TODO: should log here just for statistics 895 //TODO: should log here just for statistics
883 896
884 //if (VERSION_CS != ns->cs_version) 897 //if (VERSION_CS != ns->cs_version)
885 // unchecked; 898 // unchecked;
1104{ 1117{
1105 packet sl ("player"); 1118 packet sl ("player");
1106 1119
1107 sl << uint32 (pl->ob->count) 1120 sl << uint32 (pl->ob->count)
1108 << uint32 (weight) 1121 << uint32 (weight)
1109 << uint32 (pl->ob->face->number) 1122 << uint32 (pl->ob->face)
1110 << data8 (pl->ob->name); 1123 << data8 (pl->ob->name);
1111 1124
1112 pl->ns->last_weight = weight; 1125 pl->ns->last_weight = weight;
1113 pl->ns->send_packet (sl); 1126 pl->ns->send_packet (sl);
1114 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 1127 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1115} 1128}
1116
1117/**
1118 * Need to send an animation sequence to the client.
1119 * We will send appropriate face commands to the client if we haven't
1120 * sent them the face yet (this can become quite costly in terms of
1121 * how much we are sending - on the other hand, this should only happen
1122 * when the player logs in and picks stuff up.
1123 */
1124void
1125esrv_send_animation (client * ns, short anim_num)
1126{
1127 /* Do some checking on the anim_num we got. Note that the animations
1128 * are added in contigous order, so if the number is in the valid
1129 * range, it must be a valid animation.
1130 */
1131 if (anim_num < 0 || anim_num > num_animations)
1132 {
1133 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1134 return;
1135 }
1136
1137 packet sl ("anim");
1138
1139 sl << uint16 (anim_num)
1140 << uint16 (0); /* flags - not used right now */
1141
1142 /* Build up the list of faces. Also, send any information (ie, the
1143 * the face itself) down to the client.
1144 */
1145 for (int i = 0; i < animations[anim_num].num_animations; i++)
1146 {
1147 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1148 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1149
1150 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1151 }
1152
1153 ns->send_packet (sl);
1154
1155 ns->anims_sent[anim_num] = 1;
1156}
1157
1158 1129
1159/****************************************************************************** 1130/******************************************************************************
1160 * 1131 *
1161 * Start of map related commands. 1132 * Start of map related commands.
1162 * 1133 *
1163 ******************************************************************************/ 1134 ******************************************************************************/
1164 1135
1165/**
1166 * This adds face_num to a map cell at x,y. If the client doesn't have
1167 * the face yet, we will also send it.
1168 */
1169static void
1170esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1171{
1172 if (newmap->cells[x][y].count >= MAP_LAYERS)
1173 {
1174 //TODO: one or the other, can't both have abort and return, verify and act
1175 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1176 return;
1177 abort ();
1178 }
1179
1180 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1181 newmap->cells[x][y].count++;
1182
1183 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1184 esrv_send_face (ns, face_num, 0);
1185}
1186
1187/** Clears a map cell */ 1136/** Clears a map cell */
1188static void 1137static void
1189map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 1138map_clearcell (struct MapCell *cell, int count)
1190{ 1139{
1191 cell->faces[0] = face0; 1140 cell->faces[0] = 0;
1192 cell->faces[1] = face1; 1141 cell->faces[1] = 0;
1193 cell->faces[2] = face2; 1142 cell->faces[2] = 0;
1143 cell->smooth[0] = 0;
1144 cell->smooth[1] = 0;
1145 cell->smooth[2] = 0;
1194 cell->count = count; 1146 cell->count = count;
1195 cell->stat_hp = 0; 1147 cell->stat_hp = 0;
1196 cell->flags = 0; 1148 cell->flags = 0;
1197 cell->player = 0; 1149 cell->player = 0;
1198} 1150}
1199 1151
1200#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1201#define MAX_LAYERS 3 1152#define MAX_LAYERS 3
1202
1203/* Using a global really isn't a good approach, but saves the over head of
1204 * allocating and deallocating such a block of data each time run through,
1205 * and saves the space of allocating this in the socket object when we only
1206 * need it for this cycle. If the server is ever threaded, this needs to be
1207 * re-examined.
1208 */
1209static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1210
1211/**
1212 * Returns true if any of the heads for this
1213 * space is set. Returns false if all are blank - this is used
1214 * for empty space checking.
1215 */
1216static inline int
1217have_head (int ax, int ay)
1218{
1219 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1220 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1221 return 1;
1222
1223 return 0;
1224}
1225
1226/**
1227 * check_head is a bit simplistic version of update_space below.
1228 * basically, it only checks the that the head on space ax,ay at layer
1229 * needs to get sent - if so, it adds the data, sending the head
1230 * if needed, and returning 1. If this no data needs to get
1231 * sent, it returns zero.
1232 */
1233static int
1234check_head (packet &sl, client &ns, int ax, int ay, int layer)
1235{
1236 short face_num;
1237
1238 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1239 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1240 else
1241 face_num = 0;
1242
1243 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1244 {
1245 sl << uint16 (face_num);
1246 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1247 esrv_send_face (&ns, face_num, 0);
1248
1249 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1250 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1251 return 1;
1252 }
1253
1254 return 0; /* No change */
1255}
1256 1153
1257/** 1154/**
1258 * Removes the need to replicate the same code for each layer. 1155 * Removes the need to replicate the same code for each layer.
1259 * this returns true if this space is now in fact different than 1156 * this returns true if this space is now in fact different than
1260 * it was. 1157 * it was.
1261 * sl is the socklist this data is going into. 1158 * sl is the socklist this data is going into.
1262 * ns is the socket we are working on - all the info we care 1159 * ns is the socket we are working on - all the info we care
1263 * about is in this socket structure, so now need not pass the 1160 * about is in this socket structure, so now need not pass the
1264 * entire player object. 1161 * entire player object.
1265 * mx and my are map coordinate offsets for map mp
1266 * sx and sy are the offsets into the socket structure that
1267 * holds the old values.
1268 * layer is the layer to update, with 2 being the floor and 0 the 1162 * layer is the layer to update, with 2 being the floor and 0 the
1269 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 1163 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1270 * take. Interesting to note that before this function, the map1 function 1164 * take. Interesting to note that before this function, the map1 function
1271 * numbers the spaces differently - I think this was a leftover from 1165 * numbers the spaces differently - I think this was a leftover from
1272 * the map command, where the faces stack up. Sinces that is no longer 1166 * the map command, where the faces stack up. Sinces that is no longer
1273 * the case, it seems to make more sense to have these layer values 1167 * the case, it seems to make more sense to have these layer values
1274 * actually match. 1168 * actually match.
1275 */ 1169 */
1276static int 1170static int
1277update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 1171update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1278{ 1172{
1279 object *ob, *head; 1173 object *ob = ms.faces_obj [layer];
1280 uint16 face_num;
1281 int bx, by, i;
1282
1283 /* If there is a multipart object stored away, treat that as more important.
1284 * If not, then do the normal processing.
1285 */
1286 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1287
1288 /* Check to see if this head is part of the set of objects
1289 * we would normally send for this space. If so, then
1290 * don't use the head value. We need to do the check
1291 * here and not when setting up the heads[] value for two reasons -
1292 * 1) the heads[] values will get used even if the space is not visible.
1293 * 2) its possible the head is not on the same map as a part, and I'd
1294 * rather not need to do the map translation overhead.
1295 * 3) We need to do some extra checking to make sure that we will
1296 * otherwise send the image as this layer, eg, either it matches
1297 * the head value, or is not multipart.
1298 */
1299 if (head && !head->more)
1300 {
1301 for (i = 0; i < MAP_LAYERS; i++)
1302 {
1303 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1304 if (!ob)
1305 continue;
1306
1307 if (ob->head)
1308 ob = ob->head;
1309
1310 if (ob == head)
1311 {
1312 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1313 head = NULL;
1314 break;
1315 }
1316 }
1317 }
1318
1319 ob = head;
1320 if (!ob)
1321 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1322 1174
1323 /* If there is no object for this space, or if the face for the object 1175 /* If there is no object for this space, or if the face for the object
1324 * is the blank face, set the face number to zero. 1176 * is the blank face, set the face number to zero.
1325 * else if we have the stored head object for this space, that takes 1177 * else if we have the stored head object for this space, that takes
1326 * precedence over the other object for this space. 1178 * precedence over the other object for this space.
1327 * otherwise, we do special head processing 1179 * otherwise, we do special head processing
1328 */ 1180 */
1329 if (!ob || ob->face == blank_face) 1181 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1330 face_num = 0;
1331 else if (head)
1332 {
1333 /* if this is a head that had previously been stored */
1334 face_num = ob->face->number;
1335 }
1336 else
1337 {
1338 /* if the faces for the different parts of a multipart object
1339 * are the same, we only want to send the bottom right most
1340 * portion of the object. That info is in the tail_.. values
1341 * of the head. Note that for the head itself, ob->head will
1342 * be null, so we only do this block if we are working on
1343 * a tail piece.
1344 */
1345
1346 /* tail_x and tail_y will only be set in the head object. If
1347 * this is the head object and these are set, we proceed
1348 * with logic to only send bottom right. Similarly, if
1349 * this is one of the more parts but the head has those values
1350 * set, we want to do the processing. There can be cases where
1351 * the head is not visible but one of its parts is, so we just
1352 * can always expect that ob->arch->tail_x will be true for all
1353 * object we may want to display.
1354 */
1355 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1356 {
1357
1358 if (ob->head)
1359 head = ob->head;
1360 else
1361 head = ob;
1362
1363 /* Basically figure out where the offset is from where we are right
1364 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1365 * piece is from the head, and the tail is where the tail is from the
1366 * head. Note that bx and by will equal sx and sy if we are already working
1367 * on the bottom right corner. If ob is the head, the clone values
1368 * will be zero, so the right thing will still happen.
1369 */
1370 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1371 by = sy + head->arch->tail_y - ob->arch->clone.y;
1372
1373 /* I don't think this can ever happen, but better to check for it just
1374 * in case.
1375 */
1376 if (bx < sx || by < sy)
1377 {
1378 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1379 face_num = 0;
1380 }
1381 /* single part object, multipart object with non merged faces,
1382 * of multipart object already at lower right.
1383 */
1384 else if (bx == sx && by == sy)
1385 {
1386 face_num = ob->face->number;
1387
1388 /* if this face matches one stored away, clear that one away.
1389 * this code relies on the fact that the map1 commands
1390 * goes from 2 down to 0.
1391 */
1392 for (i = 0; i < MAP_LAYERS; i++)
1393 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1394 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1395 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1396 }
1397 else
1398 {
1399 /* If this head is stored away, clear it - otherwise,
1400 * there can be cases where a object is on multiple layers -
1401 * we only want to send it once.
1402 */
1403 face_num = head->face->number;
1404 for (i = 0; i < MAP_LAYERS; i++)
1405 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1406 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1407 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1408
1409 /* First, try to put the new head on the same layer. If that is used up,
1410 * then find another layer.
1411 */
1412 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1413 {
1414 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1415 }
1416 else
1417 for (i = 0; i < MAX_LAYERS; i++)
1418 {
1419 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1420 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1421 {
1422 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1423 }
1424 }
1425 face_num = 0; /* Don't send this object - we'll send the head later */
1426 }
1427 }
1428 else
1429 {
1430 /* In this case, we are already at the lower right or single part object,
1431 * so nothing special
1432 */
1433 face_num = ob->face->number;
1434
1435 /* clear out any head entries that have the same face as this one */
1436 for (bx = 0; bx < layer; bx++)
1437 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1438 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1439 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1440 }
1441 } /* else not already head object or blank face */
1442
1443 /* This is a real hack. Basically, if we have nothing to send for this layer,
1444 * but there is a head on the next layer, send that instead.
1445 * Without this, what happens is you can get the case where the player stands
1446 * on the same space as the head. However, if you have overlapping big objects
1447 * of the same type, what happens then is it doesn't think it needs to send
1448 * This tends to make stacking also work/look better.
1449 */
1450 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1451 {
1452 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1453 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1454 }
1455
1456 /* Another hack - because of heads and whatnot, this face may match one
1457 * we already sent for a lower layer. In that case, don't send
1458 * this one.
1459 */
1460 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1461 face_num = 0;
1462 1182
1463 /* We've gotten what face we want to use for the object. Now see if 1183 /* We've gotten what face we want to use for the object. Now see if
1464 * if it has changed since we last sent it to the client. 1184 * if it has changed since we last sent it to the client.
1465 */ 1185 */
1466 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 1186 if (lastcell.faces[layer] != face_num)
1467 { 1187 {
1468 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 1188 lastcell.faces[layer] = face_num;
1189
1469 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 1190 if (!ns.faces_sent[face_num])
1191 if (ob)
1192 ns.send_faces (ob);
1193 else
1470 esrv_send_face (&ns, face_num, 0); 1194 ns.send_face (face_num);
1471 1195
1472 sl << uint16 (face_num); 1196 sl << uint16 (face_num);
1473 return 1;
1474 }
1475
1476 /* Nothing changed */
1477 return 0;
1478}
1479
1480/**
1481 * This function is mainly a copy of update_space,
1482 * except it handles update of the smoothing updates,
1483 * not the face updates.
1484 * Removes the need to replicate the same code for each layer.
1485 * this returns true if this smooth is now in fact different
1486 * than it was.
1487 * sl is the socklist this data is going into.
1488 * ns is the socket we are working on - all the info we care
1489 * about is in this socket structure, so know need to pass the
1490 * entire player object.
1491 * mx and my are map coordinate offsets for map mp
1492 * sx and sy are the offsets into the socket structure that
1493 * holds the old values.
1494 * layer is the layer to update, with 2 being the floor and 0 the
1495 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1496 * take.
1497 */
1498
1499static inline int
1500update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1501{
1502 object *ob;
1503 int smoothlevel; /* old face_num; */
1504
1505 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1506
1507 /* If there is no object for this space, or if the face for the object
1508 * is the blank face, set the smoothlevel to zero.
1509 */
1510 if (!ob || ob->face == blank_face)
1511 smoothlevel = 0;
1512 else
1513 {
1514 smoothlevel = ob->smoothlevel;
1515 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1516 SendSmooth (&ns, ob->face->number);
1517 } /* else not already head object or blank face */
1518
1519 /* We've gotten what face we want to use for the object. Now see if
1520 * if it has changed since we last sent it to the client.
1521 */
1522 if (smoothlevel > 255)
1523 smoothlevel = 255;
1524 else if (smoothlevel < 0)
1525 smoothlevel = 0;
1526
1527 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1528 {
1529 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1530 sl << uint8 (smoothlevel);
1531 return 1; 1197 return 1;
1532 } 1198 }
1533 1199
1534 /* Nothing changed */ 1200 /* Nothing changed */
1535 return 0; 1201 return 0;
1550 if (ns->EMI_smooth) 1216 if (ns->EMI_smooth)
1551 result += 1; /*One byte for smoothlevel */ 1217 result += 1; /*One byte for smoothlevel */
1552 } 1218 }
1553 1219
1554 return result; 1220 return result;
1221}
1222
1223// prefetch (and touch) all maps within a specific distancd
1224static void
1225prefetch_surrounding_maps (maptile *map, int distance)
1226{
1227 map->last_access = runtime;
1228
1229 if (--distance)
1230 for (int dir = 4; --dir; )
1231 if (const shstr &path = map->tile_path [dir])
1232 if (maptile *&neigh = map->tile_map [dir])
1233 prefetch_surrounding_maps (neigh, distance);
1234 else
1235 neigh = maptile::find_async (path, map);
1236}
1237
1238// prefetch a generous area around the player
1239static void
1240prefetch_surrounding_maps (object *op)
1241{
1242 prefetch_surrounding_maps (op->map, 3);
1555} 1243}
1556 1244
1557/** 1245/**
1558 * This function uses the new map1 protocol command to send the map 1246 * This function uses the new map1 protocol command to send the map
1559 * to the client. It is necessary because the old map command supports 1247 * to the client. It is necessary because the old map command supports
1577 * look like. 1265 * look like.
1578 */ 1266 */
1579void 1267void
1580draw_client_map1 (object *pl) 1268draw_client_map1 (object *pl)
1581{ 1269{
1582 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1270 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1583 sint16 nx, ny; 1271 sint16 nx, ny;
1584 int estartlen, eoldlen; 1272 int estartlen, eoldlen;
1585 uint16 mask, emask;
1586 uint8 eentrysize; 1273 uint8 eentrysize;
1587 uint16 ewhatstart, ewhatflag; 1274 uint16 ewhatstart, ewhatflag;
1588 uint8 extendedinfos; 1275 uint8 extendedinfos;
1589 maptile *m; 1276 maptile *m;
1590 1277
1592 1279
1593 if (!pl->active) 1280 if (!pl->active)
1594 return; 1281 return;
1595 1282
1596 check_map_change (pl->contr); 1283 check_map_change (pl->contr);
1284 prefetch_surrounding_maps (pl);
1597 1285
1598 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1286 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1599 packet esl; 1287 packet esl;
1600 1288
1601 startlen = sl.length (); 1289 startlen = sl.length ();
1616 << uint8 (extendedinfos) 1304 << uint8 (extendedinfos)
1617 << uint8 (eentrysize); 1305 << uint8 (eentrysize);
1618 1306
1619 estartlen = esl.length (); 1307 estartlen = esl.length ();
1620 } 1308 }
1621 else
1622 {
1623 /* suppress compiler warnings */
1624 ewhatstart = 0;
1625 ewhatflag = 0;
1626 estartlen = 0;
1627 }
1628
1629 /* Init data to zero */
1630 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1631 1309
1632 /* x,y are the real map locations. ax, ay are viewport relative 1310 /* x,y are the real map locations. ax, ay are viewport relative
1633 * locations. 1311 * locations.
1634 */ 1312 */
1635 ay = 0; 1313 ay = 0;
1638 * but that started to get a bit messy to look at. 1316 * but that started to get a bit messy to look at.
1639 */ 1317 */
1640 max_x = pl->x + (socket.mapx + 1) / 2; 1318 max_x = pl->x + (socket.mapx + 1) / 2;
1641 max_y = pl->y + (socket.mapy + 1) / 2; 1319 max_y = pl->y + (socket.mapy + 1) / 2;
1642 1320
1643 if (socket.mapmode == Map1aCmd) 1321 maptile *plmap = pl->map;
1644 {
1645 max_x += MAX_HEAD_OFFSET;
1646 max_y += MAX_HEAD_OFFSET;
1647 }
1648 1322
1649 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1323 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1650 { 1324 {
1651 ax = 0; 1325 ax = 0;
1652 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1326 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1653 { 1327 {
1328 int emask, mask;
1654 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1329 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1655 1330
1656 /* If this space is out of the normal viewable area, we only check
1657 * the heads value ax or ay will only be greater than what
1658 * the client wants if using the map1a command - this is because
1659 * if the map1a command is not used, max_x and max_y will be
1660 * set to lower values.
1661 */
1662 if (ax >= socket.mapx || ay >= socket.mapy)
1663 {
1664 int i, got_one;
1665
1666 oldlen = sl.length ();
1667
1668 sl << uint16 (mask);
1669
1670 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1671 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1672 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1673
1674 /* If all we are doing is sending 0 (blank) faces, we don't
1675 * actually need to send that - just the coordinates
1676 * with no faces tells the client to blank out the
1677 * space.
1678 */
1679 got_one = 0;
1680 for (i = oldlen + 2; i < sl.length (); i++)
1681 if (sl[i])
1682 got_one = 1;
1683
1684 if (got_one && (mask & 0xf))
1685 sl[oldlen + 1] = mask & 0xff;
1686 else
1687 { /*either all faces blank, either no face at all */
1688 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1689 sl.reset (oldlen + 2);
1690 else
1691 sl.reset (oldlen);
1692 }
1693
1694 /*What concerns extendinfos, nothing to be done for now
1695 * (perhaps effects layer later)
1696 */
1697 continue; /* don't do processing below */
1698 }
1699
1700 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1331 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1701
1702 d = pl->contr->blocked_los[ax][ay];
1703 1332
1704 /* If the coordinates are not valid, or it is too dark to see, 1333 /* If the coordinates are not valid, or it is too dark to see,
1705 * we tell the client as such 1334 * we tell the client as such
1706 */ 1335 */
1707 nx = x; 1336 nx = x;
1708 ny = y; 1337 ny = y;
1709 m = get_map_from_coord (pl->map, &nx, &ny); 1338 m = get_map_from_coord (plmap, &nx, &ny);
1710 1339
1711 if (!m) 1340 if (!m)
1712 { 1341 {
1713 /* space is out of map. Update space and clear values 1342 /* space is out of map. Update space and clear values
1714 * if this hasn't already been done. If the space is out 1343 * if this hasn't already been done. If the space is out
1715 * of the map, it shouldn't have a head 1344 * of the map, it shouldn't have a head
1716 */ 1345 */
1717 if (lastcell.count != -1) 1346 if (lastcell.count != -1)
1718 { 1347 {
1719 sl << uint16 (mask); 1348 sl << uint16 (mask);
1720 map_clearcell (&lastcell, 0, 0, 0, -1); 1349 map_clearcell (&lastcell, -1);
1721 } 1350 }
1351
1352 continue;
1722 } 1353 }
1354
1355 m->touch ();
1356
1357 int d = pl->contr->blocked_los[ax][ay];
1358
1723 else if (d > 3) 1359 if (d > 3)
1724 { 1360 {
1725 m->touch ();
1726 1361
1727 int need_send = 0, count; 1362 int need_send = 0, count;
1728 1363
1729 /* This block deals with spaces that are not visible for whatever 1364 /* This block deals with spaces that are not visible for whatever
1730 * reason. Still may need to send the head for this space. 1365 * reason. Still may need to send the head for this space.
1731 */ 1366 */
1732 1367
1733 oldlen = sl.length (); 1368 oldlen = sl.length ();
1734 1369
1735 sl << uint16 (mask); 1370 sl << uint16 (mask);
1737 if (lastcell.count != -1) 1372 if (lastcell.count != -1)
1738 need_send = 1; 1373 need_send = 1;
1739 1374
1740 count = -1; 1375 count = -1;
1741 1376
1742 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1743 {
1744 /* Now check to see if any heads need to be sent */
1745
1746 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1747 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1748 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1749
1750 lastcell.count = count;
1751 }
1752 else
1753 {
1754 /* properly clear a previously sent big face */ 1377 /* properly clear a previously sent big face */
1755 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1378 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1756 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1379 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1757 need_send = 1; 1380 need_send = 1;
1758 1381
1759 map_clearcell (&lastcell, 0, 0, 0, count); 1382 map_clearcell (&lastcell, count);
1760 }
1761 1383
1762 if ((mask & 0xf) || need_send) 1384 if ((mask & 0xf) || need_send)
1763 sl[oldlen + 1] = mask & 0xff; 1385 sl[oldlen + 1] = mask & 0xff;
1764 else 1386 else
1765 sl.reset (oldlen); 1387 sl.reset (oldlen);
1766 } 1388 }
1767 else 1389 else
1768 { 1390 {
1769 m->touch ();
1770
1771 /* In this block, the space is visible or there are head objects 1391 /* In this block, the space is visible.
1772 * we need to send.
1773 */ 1392 */
1774 1393
1775 /* Rather than try to figure out what everything that we might 1394 /* Rather than try to figure out what everything that we might
1776 * need to send is, then form the packet after that, 1395 * need to send is, then form the packet after that,
1777 * we presume that we will in fact form a packet, and update 1396 * we presume that we will in fact form a packet, and update
1780 * is done. 1399 * is done.
1781 * I think this is simpler than doing a bunch of checks to see 1400 * I think this is simpler than doing a bunch of checks to see
1782 * what if anything we need to send, setting the bits, then 1401 * what if anything we need to send, setting the bits, then
1783 * doing those checks again to add the real data. 1402 * doing those checks again to add the real data.
1784 */ 1403 */
1785 oldlen = sl.length (); 1404 oldlen = sl.length ();
1786 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1787 eoldlen = esl.length (); 1405 eoldlen = esl.length ();
1788 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1406
1789 sl << uint16 (mask); 1407 sl << uint16 (mask);
1790
1791 if (socket.ext_mapinfos)
1792 esl << uint16 (emask);
1793 1408
1794 unsigned char dummy; 1409 unsigned char dummy;
1795 unsigned char *last_ext = &dummy; 1410 unsigned char *last_ext = &dummy;
1796 1411
1797 /* Darkness changed */ 1412 /* Darkness changed */
1809 sl << uint8 (255 - 64 * d); 1424 sl << uint8 (255 - 64 * d);
1810 } 1425 }
1811 1426
1812 lastcell.count = d; 1427 lastcell.count = d;
1813 1428
1429 mapspace &ms = m->at (nx, ny);
1430
1814 if (socket.extmap) 1431 if (socket.extmap)
1815 { 1432 {
1816 uint8 stat_hp = 0; 1433 uint8 stat_hp = 0;
1817 uint8 stat_width = 0; 1434 uint8 stat_width = 0;
1818 uint8 flags = 0; 1435 uint8 flags = 0;
1819 UUID player = 0; 1436 UUID player = 0;
1820 1437
1821 // send hp information, if applicable 1438 // send hp information, if applicable
1822 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1439 if (object *op = ms.faces_obj [0])
1823 { 1440 {
1824 if (op->head || op->invisible) 1441 if (op->head || op->invisible)
1825 ; // do not show 1442 ; // do not show
1826 else if (op->type == PLAYER 1443 else if (op->type == PLAYER
1827 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1444 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1881 sl << uint8 (8) << uint8 (flags); 1498 sl << uint8 (8) << uint8 (flags);
1882 } 1499 }
1883 } 1500 }
1884 1501
1885 /* Floor face */ 1502 /* Floor face */
1886 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1503 if (update_space (sl, socket, ms, lastcell, 2))
1887 mask |= 0x4; 1504 mask |= 0x4;
1888 1505
1889 if (socket.EMI_smooth)
1890 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1891 emask |= 0x4;
1892
1893 /* Middle face */ 1506 /* Middle face */
1894 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1507 if (update_space (sl, socket, ms, lastcell, 1))
1895 mask |= 0x2; 1508 mask |= 0x2;
1896 1509
1897 if (socket.EMI_smooth) 1510 if (ms.player () == pl
1898 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1511 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1899 emask |= 0x2;
1900
1901 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1902 { 1512 {
1513 // force player to be visible to himself if invisible
1903 if (lastcell.faces[0] != pl->face->number) 1514 if (lastcell.faces[0] != pl->face)
1904 { 1515 {
1905 lastcell.faces[0] = pl->face->number; 1516 lastcell.faces[0] = pl->face;
1517
1906 mask |= 0x1; 1518 mask |= 0x1;
1907
1908 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1909 esrv_send_face (&socket, pl->face->number, 0);
1910
1911 sl << uint16 (pl->face->number); 1519 sl << uint16 (pl->face);
1520
1521 socket.send_faces (pl);
1912 } 1522 }
1913 } 1523 }
1914 else
1915 {
1916 /* Top face */ 1524 /* Top face */
1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1525 else if (update_space (sl, socket, ms, lastcell, 0))
1918 mask |= 0x1; 1526 mask |= 0x1;
1919
1920 if (socket.EMI_smooth)
1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1922 emask |= 0x1;
1923 } 1527
1924 1528
1925 /* Check to see if we are in fact sending anything for this 1529 /* Check to see if we are in fact sending anything for this
1926 * space by checking the mask. If so, update the mask. 1530 * space by checking the mask. If so, update the mask.
1927 * if not, reset the len to that from before adding the mask 1531 * if not, reset the len to that from before adding the mask
1928 * value, so we don't send those bits. 1532 * value, so we don't send those bits.
1930 if (mask & 0xf) 1534 if (mask & 0xf)
1931 sl[oldlen + 1] = mask & 0xff; 1535 sl[oldlen + 1] = mask & 0xff;
1932 else 1536 else
1933 sl.reset (oldlen); 1537 sl.reset (oldlen);
1934 1538
1539 if (socket.ext_mapinfos)
1540 esl << uint16 (emask);
1541
1542 if (socket.EMI_smooth)
1543 {
1544 for (int layer = 2+1; layer--; )
1545 {
1546 object *ob = ms.faces_obj [layer];
1547
1548 // If there is no object for this space, or if the face for the object
1549 // is the blank face, set the smoothlevel to zero.
1550 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1551
1552 // We've gotten what face we want to use for the object. Now see if
1553 // if it has changed since we last sent it to the client.
1554 if (lastcell.smooth[layer] != smoothlevel)
1555 {
1556 lastcell.smooth[layer] = smoothlevel;
1557 esl << uint8 (smoothlevel);
1558 emask |= 1 << layer;
1559 }
1560 }
1561
1935 if (emask & 0xf) 1562 if (emask & 0xf)
1936 esl[eoldlen + 1] = emask & 0xff; 1563 esl[eoldlen + 1] = emask & 0xff;
1937 else 1564 else
1938 esl.reset (eoldlen); 1565 esl.reset (eoldlen);
1566 }
1939 } /* else this is a viewable space */ 1567 } /* else this is a viewable space */
1940 } /* for x loop */ 1568 } /* for x loop */
1941 } /* for y loop */ 1569 } /* for y loop */
1942 1570
1943 /* Verify that we in fact do need to send this */ 1571 /* Verify that we in fact do need to send this */
1946 if (!(sl.length () > startlen || socket.sent_scroll)) 1574 if (!(sl.length () > startlen || socket.sent_scroll))
1947 { 1575 {
1948 /* No map data will follow, so don't say the client 1576 /* No map data will follow, so don't say the client
1949 * it doesn't need draw! 1577 * it doesn't need draw!
1950 */ 1578 */
1951 ewhatflag &= (~EMI_NOREDRAW); 1579 ewhatflag &= ~EMI_NOREDRAW;
1952 esl[ewhatstart + 1] = ewhatflag & 0xff; 1580 esl[ewhatstart + 1] = ewhatflag & 0xff;
1953 } 1581 }
1954 1582
1955 if (esl.length () > estartlen) 1583 if (esl.length () > estartlen)
1956 socket.send_packet (esl); 1584 socket.send_packet (esl);
1968 */ 1596 */
1969void 1597void
1970draw_client_map (object *pl) 1598draw_client_map (object *pl)
1971{ 1599{
1972 int i, j; 1600 int i, j;
1973 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1601 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1974 New_Face *face, *floor;
1975 New_Face *floor2;
1976 int d, mflags; 1602 int mflags;
1977 struct Map newmap; 1603 struct Map newmap;
1978 maptile *m, *pm; 1604 maptile *m, *pm;
1979 1605
1980 if (pl->type != PLAYER) 1606 if (pl->type != PLAYER)
1981 { 1607 {
2162 1788
2163/* appends the spell *spell to the Socklist we will send the data to. */ 1789/* appends the spell *spell to the Socklist we will send the data to. */
2164static void 1790static void
2165append_spell (player *pl, packet &sl, object *spell) 1791append_spell (player *pl, packet &sl, object *spell)
2166{ 1792{
2167 int len, i, skill = 0; 1793 int i, skill = 0;
2168 1794
2169 if (!(spell->name)) 1795 if (!(spell->name))
2170 { 1796 {
2171 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1797 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2172 return; 1798 return;
2184 if (!strcmp (spell->skill, skill_names[i])) 1810 if (!strcmp (spell->skill, skill_names[i]))
2185 { 1811 {
2186 skill = i + CS_STAT_SKILLINFO; 1812 skill = i + CS_STAT_SKILLINFO;
2187 break; 1813 break;
2188 } 1814 }
1815 }
1816
1817 // spells better have a face
1818 if (!spell->face)
1819 {
1820 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1821 spell->face = face_find ("burnout.x11", blank_face);
2189 } 1822 }
2190 1823
2191 /* send the current values */ 1824 /* send the current values */
2192 sl << uint32 (spell->count) 1825 sl << uint32 (spell->count)
2193 << uint16 (spell->level) 1826 << uint16 (spell->level)
2195 << uint16 (spell->last_sp) 1828 << uint16 (spell->last_sp)
2196 << uint16 (spell->last_grace) 1829 << uint16 (spell->last_grace)
2197 << uint16 (spell->last_eat) 1830 << uint16 (spell->last_eat)
2198 << uint8 (skill) 1831 << uint8 (skill)
2199 << uint32 (spell->path_attuned) 1832 << uint32 (spell->path_attuned)
2200 << uint32 (spell->face ? spell->face->number : 0) 1833 << uint32 (spell->face)
2201 << data8 (spell->name) 1834 << data8 (spell->name)
2202 << data16 (spell->msg); 1835 << data16 (spell->msg);
2203} 1836}
2204 1837
2205/** 1838/**
2220 1853
2221 packet sl ("addspell"); 1854 packet sl ("addspell");
2222 1855
2223 if (!spell) 1856 if (!spell)
2224 { 1857 {
2225 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1858 for (spell = pl->ob->inv; spell; spell = spell->below)
2226 { 1859 {
2227 /* were we to simply keep appending data here, we could exceed 1860 /* were we to simply keep appending data here, we could exceed
2228 * MAXSOCKBUF if the player has enough spells to add, we know that 1861 * MAXSOCKBUF if the player has enough spells to add, we know that
2229 * append_spells will always append 19 data bytes, plus 4 length 1862 * append_spells will always append 19 data bytes, plus 4 length
2230 * bytes and 3 strings (because that is the spec) so we need to 1863 * bytes and 3 strings (because that is the spec) so we need to

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines