ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC vs.
Revision 1.105 by root, Wed Jun 6 17:22:55 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
145/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
146static void 146static void
147check_map_change (player *pl) 147check_map_change (player *pl)
148{ 148{
149 client &socket = *pl->ns; 149 client &socket = *pl->ns;
150 object *ob = pl->ob; 150 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 151
153 if (socket.force_newmap) 152 if (socket.current_map != ob->map || socket.force_newmap)
154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
157 socket.current_map = ob->map;
158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 { 153 {
162 clear_map (pl); 154 clear_map (pl);
163 socket.current_map = ob->map; 155 socket.current_map = ob->map;
164 156
165 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
166 { 158 {
167 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
168 { 160 {
169 int flags = 0; 161 int flags = 0;
170 162
171 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
172 flags |= 1;
173 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
174 flags |= 2;
175 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
176 flags |= 4;
177 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
178 flags |= 8;
179 167
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
182 } 171 }
183 else 172 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
187 } 174 }
188 } 175 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 177 {
191 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0]) 320 else if (map && map->path[0])
334 { 321 {
335 int flags = 0; 322 int flags = 0;
336 323
337 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
338 flags |= 1;
339 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
340 flags |= 2;
341 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
342 flags |= 4;
343 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
344 flags |= 8;
345 328
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 } 330 }
348 else 331 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
505 */ 488 */
506void 489void
507AskSmooth (char *buf, int len, client *ns) 490AskSmooth (char *buf, int len, client *ns)
508{ 491{
509 ns->send_face (atoi (buf)); 492 ns->send_face (atoi (buf));
493 ns->flush_fx ();
510} 494}
511 495
512/** 496/**
513 * This handles the general commands from the client (ie, north, fire, cast, 497 * This handles the general commands from the client (ie, north, fire, cast,
514 * etc.) 498 * etc.)
537 * for the command that issued the count should be done before any other 521 * for the command that issued the count should be done before any other
538 * commands. 522 * commands.
539 */ 523 */
540 pl->count = 0; 524 pl->count = 0;
541} 525}
542
543 526
544/** 527/**
545 * This handles the general commands from the client (ie, north, fire, cast, 528 * This handles the general commands from the client (ie, north, fire, cast,
546 * etc.). It is a lot like PlayerCmd above, but is called with the 529 * etc.). It is a lot like PlayerCmd above, but is called with the
547 * 'ncom' method which gives more information back to the client so it 530 * 'ncom' method which gives more information back to the client so it
617 { 600 {
618 case ST_PLAYING: 601 case ST_PLAYING:
619 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 602 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620 break; 603 break;
621 604
622 case ST_CHANGE_CLASS:
623 key_change_class (pl->ob, buf[0]);
624 break;
625
626 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 605 case ST_GET_PARTY_PASSWORD: /* Get password for party */
627 receive_party_password (pl->ob, 13); 606 receive_party_password (pl->ob, 13);
628 break; 607 break;
629 608
630 default: 609 default:
669 648
670 cp = strchr (cp + 1, ' '); 649 cp = strchr (cp + 1, ' ');
671 650
672 if (cp) 651 if (cp)
673 { 652 {
674 assign (ns->version, cp + 1); 653 ns->version = cp + 1;
675 654
676 if (ns->sc_version < 1026) 655 if (ns->sc_version < 1026)
677 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 656 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 657 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 } 658 }
744send_query (client *ns, uint8 flags, const char *text) 723send_query (client *ns, uint8 flags, const char *text)
745{ 724{
746 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 725 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747} 726}
748 727
728/**
729 * Get player's current range attack in obuf.
730 */
731static void
732rangetostring (player *pl, char *obuf)
733{
734 dynbuf_text buf;
735
736 if (pl->observe->contr)
737 pl = pl->observe->contr;
738
739 if (pl->ranged_ob)
740 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
741
742 if (pl->combat_ob)
743 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
744
745#if 0
746 //TODO: remove this when slot system is working, this is only for debugging
747 if (pl->ob->chosen_skill)
748 buf << " Skill*: " << pl->ob->chosen_skill->name;
749#endif
750
751 //TODO: maybe golem should become the current_weapon, quite simply?
752 if (pl->golem)
753 buf << " Golem*: " << pl->golem->name;
754
755 buf.linearise (obuf);
756 obuf [buf.size ()] = 0;
757}
758
749#define AddIfInt64(Old,New,Type) if (Old != New) {\ 759#define AddIfInt64(Old,New,Type) if (Old != New) {\
750 Old = New; \ 760 Old = New; \
751 sl << uint8 (Type) << uint64 (New); \ 761 sl << uint8 (Type) << uint64 (New); \
752 } 762 }
753 763
759#define AddIfShort(Old,New,Type) if (Old != New) {\ 769#define AddIfShort(Old,New,Type) if (Old != New) {\
760 Old = New; \ 770 Old = New; \
761 sl << uint8 (Type) << uint16 (New); \ 771 sl << uint8 (Type) << uint16 (New); \
762 } 772 }
763 773
764#define AddIfFloat(Old,New,Type) if (Old != New) {\ 774#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
765 Old = New; \ 775 Old = New; \
766 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 776 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
767 } 777 }
768 778
769#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 779#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 free(Old); Old = strdup (New);\ 780 free(Old); Old = strdup (New);\
771 sl << uint8 (Type) << data8 (New); \ 781 sl << uint8 (Type) << data8 (New); \
785 795
786 client *ns = pl->ns; 796 client *ns = pl->ns;
787 if (!ns) 797 if (!ns)
788 return; 798 return;
789 799
790 object *ob = pl->ob; 800 object *ob = pl->observe;
791 if (!ob) 801 if (!ob)
792 return; 802 return;
793 803
794 packet sl ("stats"); 804 packet sl ("stats");
795 805
824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 834 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 835 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 836 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 837 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 838 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 839 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 840 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 841 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 842 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 843
834 flags = 0; 844 flags = 0;
835 845
836 if (pl->fire_on) 846 if (pl->fire_on)
858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 868 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 869 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 870 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 } 871 }
862 872
863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 873 rangetostring (pl, buf); /* we want use the new fire & run system in new client */
864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 874 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865 set_title (ob, buf); 875 set_title (ob, buf);
866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 876 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 877
868 /* Only send it away if we have some actual data */ 878 /* Only send it away if we have some actual data */
1002{ 1012{
1003 prefetch_surrounding_maps (op->map, 3); 1013 prefetch_surrounding_maps (op->map, 3);
1004} 1014}
1005 1015
1006/** 1016/**
1007 * This function uses the new map1 protocol command to send the map 1017 * Draws client map.
1008 * to the client. It is necessary because the old map command supports
1009 * a maximum map size of 15x15.
1010 * This function is much simpler than the old one. This is because
1011 * the old function optimized to send as few face identifiers as possible,
1012 * at the expense of sending more coordinate location (coordinates were
1013 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016 * and use the other 4 bits for other informatiion. For full documentation
1017 * of what we send, see the doc/Protocol file.
1018 * I will describe internally what we do:
1019 * the ns->lastmap shows how the map last looked when sent to the client.
1020 * in the lastmap structure, there is a cells array, which is set to the
1021 * maximum viewable size (As set in config.h).
1022 * in the cells, there are faces and a count value.
1023 * we use the count value to hold the darkness value. If -1, then this space
1024 * is not viewable.
1025 * we use faces[0] faces[1] faces[2] to hold what the three layers
1026 * look like.
1027 */ 1018 */
1028void 1019void
1029draw_client_map1 (object *pl) 1020draw_client_map (player *pl)
1030{ 1021{
1022 object *ob = pl->observe;
1023 if (!ob->active)
1024 return;
1025
1026 maptile *plmap = ob->map;
1027
1028 /* If player is just joining the game, he isn't here yet, so the map
1029 * can get swapped out. If so, don't try to send them a map. All will
1030 * be OK once they really log in.
1031 */
1032 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1033 return;
1034
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1035 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny; 1036 sint16 nx, ny;
1033 int estartlen, eoldlen; 1037 int estartlen, eoldlen;
1034 uint8 eentrysize; 1038 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1039 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1040 uint8 extendedinfos;
1037 maptile *m; 1041 maptile *m;
1038 1042
1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active)
1042 return;
1043
1044 check_map_change (pl->contr); 1043 check_map_change (pl);
1045 prefetch_surrounding_maps (pl); 1044 prefetch_surrounding_maps (pl->ob);
1045
1046 /* do LOS after calls to update_position */
1047 if (ob != pl->ob)
1048 clear_los (pl);
1049 else if (pl->do_los)
1050 {
1051 update_los (ob);
1052 pl->do_los = 0;
1053 }
1054
1055 /**
1056 * This function uses the new map1 protocol command to send the map
1057 * to the client. It is necessary because the old map command supports
1058 * a maximum map size of 15x15.
1059 * This function is much simpler than the old one. This is because
1060 * the old function optimized to send as few face identifiers as possible,
1061 * at the expense of sending more coordinate location (coordinates were
1062 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1063 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1064 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1065 * and use the other 4 bits for other informatiion. For full documentation
1066 * of what we send, see the doc/Protocol file.
1067 * I will describe internally what we do:
1068 * the ns->lastmap shows how the map last looked when sent to the client.
1069 * in the lastmap structure, there is a cells array, which is set to the
1070 * maximum viewable size (As set in config.h).
1071 * in the cells, there are faces and a count value.
1072 * we use the count value to hold the darkness value. If -1, then this space
1073 * is not viewable.
1074 * we use faces[0] faces[1] faces[2] to hold what the three layers
1075 * look like.
1076 */
1077
1078 client &socket = *pl->ns;
1046 1079
1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1080 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 packet esl; 1081 packet esl;
1049 1082
1050 startlen = sl.length (); 1083 startlen = sl.length ();
1074 ay = 0; 1107 ay = 0;
1075 1108
1076 /* We could do this logic as conditionals in the if statement, 1109 /* We could do this logic as conditionals in the if statement,
1077 * but that started to get a bit messy to look at. 1110 * but that started to get a bit messy to look at.
1078 */ 1111 */
1079 max_x = pl->x + (socket.mapx + 1) / 2; 1112 max_x = ob->x + (socket.mapx + 1) / 2;
1080 max_y = pl->y + (socket.mapy + 1) / 2; 1113 max_y = ob->y + (socket.mapy + 1) / 2;
1081 1114
1082 maptile *plmap = pl->map;
1083
1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1115 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 { 1116 {
1086 ax = 0; 1117 ax = 0;
1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1118 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1088 { 1119 {
1089 int emask, mask; 1120 int emask, mask;
1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1121 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1091 1122
1092 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1123 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1113 continue; 1144 continue;
1114 } 1145 }
1115 1146
1116 m->touch (); 1147 m->touch ();
1117 1148
1118 int d = pl->contr->blocked_los[ax][ay]; 1149 int d = pl->blocked_los[ax][ay];
1119 1150
1120 if (d > 3) 1151 if (d > 3)
1121 { 1152 {
1122 1153
1123 int need_send = 0, count; 1154 int need_send = 0, count;
1189 1220
1190 mapspace &ms = m->at (nx, ny); 1221 mapspace &ms = m->at (nx, ny);
1191 1222
1192 if (socket.extmap) 1223 if (socket.extmap)
1193 { 1224 {
1194 uint8 stat_hp = 0; 1225 uint8 stat_hp = 0;
1195 uint8 stat_width = 0; 1226 uint8 stat_width = 0;
1196 uint8 flags = 0; 1227 uint8 flags = 0;
1197 UUID player = 0; 1228 tag_t player = 0;
1198 1229
1199 // send hp information, if applicable 1230 // send hp information, if applicable
1200 if (object *op = ms.faces_obj [0]) 1231 if (object *op = ms.faces_obj [0])
1201 { 1232 {
1202 if (op->head || op->invisible) 1233 if (op->head || op->invisible)
1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1236 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206 { 1237 {
1207 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1238 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1208 { 1239 {
1209 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1240 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210 stat_width = op->arch->tail_x; 1241 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1211 } 1242 }
1212 } 1243 }
1213 1244
1214 if (op->msg && op->msg[0] == '@') 1245 if (op->msg && op->msg[0] == '@')
1215 flags |= 1; 1246 flags |= 1;
1216 1247
1217 if (op->type == PLAYER && op != pl) 1248 if (op->type == PLAYER && op != ob)
1218 player = op->count; 1249 player = op->count;
1219 } 1250 }
1220 1251
1221 if (lastcell.stat_hp != stat_hp) 1252 if (lastcell.stat_hp != stat_hp)
1222 { 1253 {
1243 1274
1244 mask |= 0x8; 1275 mask |= 0x8;
1245 *last_ext |= 0x80; 1276 *last_ext |= 0x80;
1246 last_ext = &sl[sl.length ()]; 1277 last_ext = &sl[sl.length ()];
1247 1278
1248 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1279 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1249 } 1280 }
1250 1281
1251 if (lastcell.flags != flags) 1282 if (lastcell.flags != flags)
1252 { 1283 {
1253 lastcell.flags = flags; 1284 lastcell.flags = flags;
1266 1297
1267 /* Middle face */ 1298 /* Middle face */
1268 if (update_space (sl, socket, ms, lastcell, 1)) 1299 if (update_space (sl, socket, ms, lastcell, 1))
1269 mask |= 0x2; 1300 mask |= 0x2;
1270 1301
1271 if (ms.player () == pl 1302 if (ms.player () == ob
1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1303 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1273 { 1304 {
1274 // force player to be visible to himself if invisible 1305 // force player to be visible to himself if invisible
1275 if (lastcell.faces[0] != pl->face) 1306 if (lastcell.faces[0] != ob->face)
1276 { 1307 {
1277 lastcell.faces[0] = pl->face; 1308 lastcell.faces[0] = ob->face;
1278 1309
1279 mask |= 0x1; 1310 mask |= 0x1;
1280 sl << uint16 (pl->face); 1311 sl << uint16 (ob->face);
1281 1312
1282 socket.send_faces (pl); 1313 socket.send_faces (ob);
1283 } 1314 }
1284 } 1315 }
1285 /* Top face */ 1316 /* Top face */
1286 else if (update_space (sl, socket, ms, lastcell, 0)) 1317 else if (update_space (sl, socket, ms, lastcell, 0))
1287 mask |= 0x1; 1318 mask |= 0x1;
1288
1289 1319
1290 /* Check to see if we are in fact sending anything for this 1320 /* Check to see if we are in fact sending anything for this
1291 * space by checking the mask. If so, update the mask. 1321 * space by checking the mask. If so, update the mask.
1292 * if not, reset the len to that from before adding the mask 1322 * if not, reset the len to that from before adding the mask
1293 * value, so we don't send those bits. 1323 * value, so we don't send those bits.
1327 } 1357 }
1328 } /* else this is a viewable space */ 1358 } /* else this is a viewable space */
1329 } /* for x loop */ 1359 } /* for x loop */
1330 } /* for y loop */ 1360 } /* for y loop */
1331 1361
1362 socket.flush_fx ();
1363
1332 /* Verify that we in fact do need to send this */ 1364 /* Verify that we in fact do need to send this */
1333 if (socket.ext_mapinfos) 1365 if (socket.ext_mapinfos)
1334 { 1366 {
1335 if (!(sl.length () > startlen || socket.sent_scroll)) 1367 if (!(sl.length () > startlen || socket.sent_scroll))
1336 { 1368 {
1350 socket.send_packet (sl); 1382 socket.send_packet (sl);
1351 socket.sent_scroll = 0; 1383 socket.sent_scroll = 0;
1352 } 1384 }
1353} 1385}
1354 1386
1355/**
1356 * Draws client map.
1357 */
1358void
1359draw_client_map (object *pl)
1360{
1361 int i, j;
1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363 int mflags;
1364 struct Map newmap;
1365 maptile *m, *pm;
1366
1367 if (pl->type != PLAYER)
1368 {
1369 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370 return;
1371 }
1372
1373 pm = pl->map;
1374
1375 /* If player is just joining the game, he isn't here yet, so the map
1376 * can get swapped out. If so, don't try to send them a map. All will
1377 * be OK once they really log in.
1378 */
1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1380 return;
1381
1382 memset (&newmap, 0, sizeof (struct Map));
1383
1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1386 {
1387 ax = i;
1388 ay = j;
1389 m = pm;
1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391
1392 if (mflags & P_OUT_OF_MAP)
1393 continue;
1394
1395 /* If a map is visible to the player, we don't want to swap it out
1396 * just to reload it. This should really call something like
1397 * swap_map, but this is much more efficient and 'good enough'
1398 */
1399 if (mflags & P_NEW_MAP)
1400 m->timeout = 50;
1401 }
1402
1403 /* do LOS after calls to update_position */
1404 if (pl->contr->do_los)
1405 {
1406 update_los (pl);
1407 pl->contr->do_los = 0;
1408 }
1409
1410 /* Big maps need a different drawing mechanism to work */
1411 draw_client_map1 (pl);
1412}
1413
1414
1415/*****************************************************************************/ 1387/*****************************************************************************/
1416
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1388/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418
1419/* a player. Of course, the client need to know the command to be able to */ 1389/* a player. Of course, the client need to know the command to be able to */
1420
1421/* manage it ! */ 1390/* manage it ! */
1422
1423/*****************************************************************************/ 1391/*****************************************************************************/
1424void 1392void
1425send_plugin_custom_message (object *pl, char *buf) 1393send_plugin_custom_message (object *pl, char *buf)
1426{ 1394{
1427 pl->contr->ns->send_packet (buf); 1395 pl->contr->ns->send_packet (buf);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines