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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC vs.
Revision 1.111 by root, Sun Jul 1 04:08:14 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
10 * the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
11 * (at your option) any later version. 11 * any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * GNU General Public License for more details. 16 * for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
19 * along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
145/** check for map/region change and send new map data */ 145/** check for map/region change and send new map data */
146static void 146static void
147check_map_change (player *pl) 147check_map_change (player *pl)
148{ 148{
149 client &socket = *pl->ns; 149 client &socket = *pl->ns;
150 object *ob = pl->ob; 150 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 151
153 if (socket.force_newmap) 152 if (socket.current_map != ob->map || socket.force_newmap)
154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
157 socket.current_map = ob->map;
158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 { 153 {
162 clear_map (pl); 154 clear_map (pl);
163 socket.current_map = ob->map; 155 socket.current_map = ob->map;
164 156
165 if (socket.mapinfocmd) 157 if (socket.mapinfocmd)
166 { 158 {
167 if (ob->map && ob->map->path[0]) 159 if (ob->map && ob->map->path[0])
168 { 160 {
169 int flags = 0; 161 int flags = 0;
170 162
171 if (ob->map->tile_path[0]) 163 if (ob->map->tile_path[0]) flags |= 1;
172 flags |= 1;
173 if (ob->map->tile_path[1]) 164 if (ob->map->tile_path[1]) flags |= 2;
174 flags |= 2;
175 if (ob->map->tile_path[2]) 165 if (ob->map->tile_path[2]) flags |= 4;
176 flags |= 4;
177 if (ob->map->tile_path[3]) 166 if (ob->map->tile_path[3]) flags |= 8;
178 flags |= 8;
179 167
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 168 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 169 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
170 ob->map->width, ob->map->height, &ob->map->path);
182 } 171 }
183 else 172 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf); 173 socket.send_packet ("mapinfo current");
187 } 174 }
188 } 175 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 176 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 177 {
191 int dx = ob->x - socket.current_x; 178 int dx = ob->x - socket.current_x;
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 319 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0]) 320 else if (map && map->path[0])
334 { 321 {
335 int flags = 0; 322 int flags = 0;
336 323
337 if (map->tile_path[0]) 324 if (map->tile_path[0]) flags |= 1;
338 flags |= 1;
339 if (map->tile_path[1]) 325 if (map->tile_path[1]) flags |= 2;
340 flags |= 2;
341 if (map->tile_path[2]) 326 if (map->tile_path[2]) flags |= 4;
342 flags |= 4;
343 if (map->tile_path[3]) 327 if (map->tile_path[3]) flags |= 8;
344 flags |= 8;
345 328
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 329 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 } 330 }
348 else 331 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 332 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
488 471
489 ns->send_packet (cmdback); 472 ns->send_packet (cmdback);
490} 473}
491 474
492/** 475/**
493 * client requested an image. send it rate-limited
494 * before flushing.
495 */
496void
497AskFaceCmd (char *buf, int len, client *ns)
498{
499 ns->askface.push_back (atoi (buf));
500}
501
502/**
503 * Tells client the picture it has to use
504 * to smooth a picture number given as argument.
505 */
506void
507AskSmooth (char *buf, int len, client *ns)
508{
509 ns->send_face (atoi (buf));
510}
511
512/**
513 * This handles the general commands from the client (ie, north, fire, cast, 476 * This handles the general commands from the client (ie, north, fire, cast,
514 * etc.) 477 * etc.)
515 */ 478 */
516void 479void
517PlayerCmd (char *buf, int len, player *pl) 480PlayerCmd (char *buf, int len, player *pl)
537 * for the command that issued the count should be done before any other 500 * for the command that issued the count should be done before any other
538 * commands. 501 * commands.
539 */ 502 */
540 pl->count = 0; 503 pl->count = 0;
541} 504}
542
543 505
544/** 506/**
545 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
546 * etc.). It is a lot like PlayerCmd above, but is called with the 508 * etc.). It is a lot like PlayerCmd above, but is called with the
547 * 'ncom' method which gives more information back to the client so it 509 * 'ncom' method which gives more information back to the client so it
617 { 579 {
618 case ST_PLAYING: 580 case ST_PLAYING:
619 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 581 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620 break; 582 break;
621 583
622 case ST_CHANGE_CLASS:
623 key_change_class (pl->ob, buf[0]);
624 break;
625
626 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 584 case ST_GET_PARTY_PASSWORD: /* Get password for party */
627 receive_party_password (pl->ob, 13); 585 receive_party_password (pl->ob, 13);
628 break; 586 break;
629 587
630 default: 588 default:
669 627
670 cp = strchr (cp + 1, ' '); 628 cp = strchr (cp + 1, ' ');
671 629
672 if (cp) 630 if (cp)
673 { 631 {
674 assign (ns->version, cp + 1); 632 ns->version = cp + 1;
675 633
676 if (ns->sc_version < 1026) 634 if (ns->sc_version < 1026)
677 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 635 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 636 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 } 637 }
744send_query (client *ns, uint8 flags, const char *text) 702send_query (client *ns, uint8 flags, const char *text)
745{ 703{
746 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 704 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747} 705}
748 706
707/**
708 * Get player's current range attack in obuf.
709 */
710static void
711rangetostring (player *pl, char *obuf)
712{
713 dynbuf_text buf;
714
715 if (pl->ranged_ob)
716 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
717
718 if (pl->combat_ob)
719 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
720
721#if 0
722 //TODO: remove this when slot system is working, this is only for debugging
723 if (pl->ob->chosen_skill)
724 buf << " Skill*: " << pl->ob->chosen_skill->name;
725#endif
726
727 //TODO: maybe golem should become the current_weapon, quite simply?
728 if (pl->golem)
729 buf << " Golem*: " << pl->golem->name;
730
731 buf << '\0';
732 buf.linearise (obuf);
733}
734
749#define AddIfInt64(Old,New,Type) if (Old != New) {\ 735#define AddIfInt64(Old,New,Type) if (Old != New) {\
750 Old = New; \ 736 Old = New; \
751 sl << uint8 (Type) << uint64 (New); \ 737 sl << uint8 (Type) << uint64 (New); \
752 } 738 }
753 739
759#define AddIfShort(Old,New,Type) if (Old != New) {\ 745#define AddIfShort(Old,New,Type) if (Old != New) {\
760 Old = New; \ 746 Old = New; \
761 sl << uint8 (Type) << uint16 (New); \ 747 sl << uint8 (Type) << uint16 (New); \
762 } 748 }
763 749
764#define AddIfFloat(Old,New,Type) if (Old != New) {\ 750#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
765 Old = New; \ 751 Old = New; \
766 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 752 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
767 } 753 }
768 754
769#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 755#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 free(Old); Old = strdup (New);\ 756 free(Old); Old = strdup (New);\
771 sl << uint8 (Type) << data8 (New); \ 757 sl << uint8 (Type) << data8 (New); \
785 771
786 client *ns = pl->ns; 772 client *ns = pl->ns;
787 if (!ns) 773 if (!ns)
788 return; 774 return;
789 775
790 object *ob = pl->ob; 776 object *ob = pl->observe;
791 if (!ob) 777 if (!ob)
792 return; 778 return;
779
780 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
793 781
794 packet sl ("stats"); 782 packet sl ("stats");
795 783
796 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 784 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
797 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 785 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
806 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 794 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 795 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
808 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 796 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
809 797
810 for (int s = 0; s < NUM_SKILLS; s++) 798 for (int s = 0; s < NUM_SKILLS; s++)
811 if (object *skill = pl->last_skill_ob[s]) 799 if (object *skill = opl->last_skill_ob[s])
812 if (skill->stats.exp != ns->last_skill_exp [s]) 800 if (skill->stats.exp != ns->last_skill_exp [s])
813 { 801 {
814 ns->last_skill_exp [s] = skill->stats.exp; 802 ns->last_skill_exp [s] = skill->stats.exp;
815 803
816 /* Always send along the level if exp changes. This is only 804 /* Always send along the level if exp changes. This is only
824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 812 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 813 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 814 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 815 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 816 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 817 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 818 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 819 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 820 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 821
834 flags = 0; 822 flags = 0;
835 823
836 if (pl->fire_on) 824 if (opl->fire_on)
837 flags |= SF_FIREON; 825 flags |= SF_FIREON;
838 826
839 if (pl->run_on) 827 if (opl->run_on)
840 flags |= SF_RUNON; 828 flags |= SF_RUNON;
841 829
842 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 830 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
843 831
844 if (ns->sc_version < 1025) 832 if (ns->sc_version < 1025)
858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 846 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 847 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 848 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 } 849 }
862 850
863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 851 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 852 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865 set_title (ob, buf); 853 set_title (ob, buf);
866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 854 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 855
868 /* Only send it away if we have some actual data */ 856 /* Only send it away if we have some actual data */
1002{ 990{
1003 prefetch_surrounding_maps (op->map, 3); 991 prefetch_surrounding_maps (op->map, 3);
1004} 992}
1005 993
1006/** 994/**
1007 * This function uses the new map1 protocol command to send the map 995 * Draws client map.
1008 * to the client. It is necessary because the old map command supports
1009 * a maximum map size of 15x15.
1010 * This function is much simpler than the old one. This is because
1011 * the old function optimized to send as few face identifiers as possible,
1012 * at the expense of sending more coordinate location (coordinates were
1013 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016 * and use the other 4 bits for other informatiion. For full documentation
1017 * of what we send, see the doc/Protocol file.
1018 * I will describe internally what we do:
1019 * the ns->lastmap shows how the map last looked when sent to the client.
1020 * in the lastmap structure, there is a cells array, which is set to the
1021 * maximum viewable size (As set in config.h).
1022 * in the cells, there are faces and a count value.
1023 * we use the count value to hold the darkness value. If -1, then this space
1024 * is not viewable.
1025 * we use faces[0] faces[1] faces[2] to hold what the three layers
1026 * look like.
1027 */ 996 */
1028void 997void
1029draw_client_map1 (object *pl) 998draw_client_map (player *pl)
1030{ 999{
1000 object *ob = pl->observe;
1001 if (!ob->active)
1002 return;
1003
1004 maptile *plmap = ob->map;
1005
1006 /* If player is just joining the game, he isn't here yet, so the map
1007 * can get swapped out. If so, don't try to send them a map. All will
1008 * be OK once they really log in.
1009 */
1010 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1011 return;
1012
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1013 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen; 1014 int estartlen, eoldlen;
1034 uint8 eentrysize; 1015 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1016 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1017 uint8 extendedinfos;
1037 maptile *m;
1038 1018
1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active)
1042 return;
1043
1044 check_map_change (pl->contr); 1019 check_map_change (pl);
1045 prefetch_surrounding_maps (pl); 1020 prefetch_surrounding_maps (pl->ob);
1021
1022 /* do LOS after calls to update_position */
1023 if (ob != pl->ob)
1024 clear_los (pl);
1025 else if (pl->do_los)
1026 {
1027 update_los (ob);
1028 pl->do_los = 0;
1029 }
1030
1031 /**
1032 * This function uses the new map1 protocol command to send the map
1033 * to the client. It is necessary because the old map command supports
1034 * a maximum map size of 15x15.
1035 * This function is much simpler than the old one. This is because
1036 * the old function optimized to send as few face identifiers as possible,
1037 * at the expense of sending more coordinate location (coordinates were
1038 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1039 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1040 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1041 * and use the other 4 bits for other informatiion. For full documentation
1042 * of what we send, see the doc/Protocol file.
1043 * I will describe internally what we do:
1044 * the ns->lastmap shows how the map last looked when sent to the client.
1045 * in the lastmap structure, there is a cells array, which is set to the
1046 * maximum viewable size (As set in config.h).
1047 * in the cells, there are faces and a count value.
1048 * we use the count value to hold the darkness value. If -1, then this space
1049 * is not viewable.
1050 * we use faces[0] faces[1] faces[2] to hold what the three layers
1051 * look like.
1052 */
1053
1054 client &socket = *pl->ns;
1046 1055
1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1056 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 packet esl; 1057 packet esl;
1049 1058
1050 startlen = sl.length (); 1059 startlen = sl.length ();
1074 ay = 0; 1083 ay = 0;
1075 1084
1076 /* We could do this logic as conditionals in the if statement, 1085 /* We could do this logic as conditionals in the if statement,
1077 * but that started to get a bit messy to look at. 1086 * but that started to get a bit messy to look at.
1078 */ 1087 */
1079 max_x = pl->x + (socket.mapx + 1) / 2; 1088 max_x = ob->x + (socket.mapx + 1) / 2;
1080 max_y = pl->y + (socket.mapy + 1) / 2; 1089 max_y = ob->y + (socket.mapy + 1) / 2;
1081 1090
1082 maptile *plmap = pl->map;
1083
1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1091 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 { 1092 {
1093 sint16 nx, ny;
1094 maptile *m = 0;
1095
1086 ax = 0; 1096 ax = 0;
1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1097 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1088 { 1098 {
1099 // check to see if we can simply go one right quickly
1100 ++nx;
1101 if (m && nx >= m->width)
1102 m = 0;
1103
1104 if (!m)
1105 {
1106 nx = x; ny = y; m = plmap;
1107
1108 if (!xy_normalise (m, nx, ny))
1109 m = 0;
1110 }
1111
1089 int emask, mask; 1112 int emask, mask;
1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1113 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1091 1114
1092 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1115 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1093 1116
1094 /* If the coordinates are not valid, or it is too dark to see, 1117 /* If the coordinates are not valid, or it is too dark to see,
1095 * we tell the client as such 1118 * we tell the client as such
1096 */ 1119 */
1097 nx = x;
1098 ny = y;
1099 m = get_map_from_coord (plmap, &nx, &ny);
1100
1101 if (!m) 1120 if (!m)
1102 { 1121 {
1103 /* space is out of map. Update space and clear values 1122 /* space is out of map. Update space and clear values
1104 * if this hasn't already been done. If the space is out 1123 * if this hasn't already been done. If the space is out
1105 * of the map, it shouldn't have a head 1124 * of the map, it shouldn't have a head
1113 continue; 1132 continue;
1114 } 1133 }
1115 1134
1116 m->touch (); 1135 m->touch ();
1117 1136
1118 int d = pl->contr->blocked_los[ax][ay]; 1137 int d = pl->blocked_los[ax][ay];
1119 1138
1120 if (d > 3) 1139 if (d > 3)
1121 { 1140 {
1122 1141
1123 int need_send = 0, count; 1142 int need_send = 0, count;
1186 } 1205 }
1187 1206
1188 lastcell.count = d; 1207 lastcell.count = d;
1189 1208
1190 mapspace &ms = m->at (nx, ny); 1209 mapspace &ms = m->at (nx, ny);
1210 ms.update ();
1191 1211
1192 if (socket.extmap) 1212 if (socket.extmap)
1193 { 1213 {
1194 uint8 stat_hp = 0; 1214 uint8 stat_hp = 0;
1195 uint8 stat_width = 0; 1215 uint8 stat_width = 0;
1196 uint8 flags = 0; 1216 uint8 flags = 0;
1197 UUID player = 0; 1217 tag_t player = 0;
1198 1218
1199 // send hp information, if applicable 1219 // send hp information, if applicable
1200 if (object *op = ms.faces_obj [0]) 1220 if (object *op = ms.faces_obj [0])
1201 { 1221 {
1202 if (op->head || op->invisible) 1222 if (op->head || op->invisible)
1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1225 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206 { 1226 {
1207 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1227 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1208 { 1228 {
1209 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1229 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210 stat_width = op->arch->tail_x; 1230 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1211 } 1231 }
1212 } 1232 }
1213 1233
1214 if (op->msg && op->msg[0] == '@') 1234 if (op->msg && op->msg[0] == '@')
1215 flags |= 1; 1235 flags |= 1;
1216 1236
1217 if (op->type == PLAYER && op != pl) 1237 if (op->type == PLAYER && op != ob)
1218 player = op->count; 1238 player = op->count;
1219 } 1239 }
1220 1240
1221 if (lastcell.stat_hp != stat_hp) 1241 if (lastcell.stat_hp != stat_hp)
1222 { 1242 {
1243 1263
1244 mask |= 0x8; 1264 mask |= 0x8;
1245 *last_ext |= 0x80; 1265 *last_ext |= 0x80;
1246 last_ext = &sl[sl.length ()]; 1266 last_ext = &sl[sl.length ()];
1247 1267
1248 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1268 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1249 } 1269 }
1250 1270
1251 if (lastcell.flags != flags) 1271 if (lastcell.flags != flags)
1252 { 1272 {
1253 lastcell.flags = flags; 1273 lastcell.flags = flags;
1266 1286
1267 /* Middle face */ 1287 /* Middle face */
1268 if (update_space (sl, socket, ms, lastcell, 1)) 1288 if (update_space (sl, socket, ms, lastcell, 1))
1269 mask |= 0x2; 1289 mask |= 0x2;
1270 1290
1271 if (ms.player () == pl 1291 if (ms.player () == ob
1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1292 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1273 { 1293 {
1274 // force player to be visible to himself if invisible 1294 // force player to be visible to himself if invisible
1275 if (lastcell.faces[0] != pl->face) 1295 if (lastcell.faces[0] != ob->face)
1276 { 1296 {
1277 lastcell.faces[0] = pl->face; 1297 lastcell.faces[0] = ob->face;
1278 1298
1279 mask |= 0x1; 1299 mask |= 0x1;
1280 sl << uint16 (pl->face); 1300 sl << uint16 (ob->face);
1281 1301
1282 socket.send_faces (pl); 1302 socket.send_faces (ob);
1283 } 1303 }
1284 } 1304 }
1285 /* Top face */ 1305 /* Top face */
1286 else if (update_space (sl, socket, ms, lastcell, 0)) 1306 else if (update_space (sl, socket, ms, lastcell, 0))
1287 mask |= 0x1; 1307 mask |= 0x1;
1288
1289 1308
1290 /* Check to see if we are in fact sending anything for this 1309 /* Check to see if we are in fact sending anything for this
1291 * space by checking the mask. If so, update the mask. 1310 * space by checking the mask. If so, update the mask.
1292 * if not, reset the len to that from before adding the mask 1311 * if not, reset the len to that from before adding the mask
1293 * value, so we don't send those bits. 1312 * value, so we don't send those bits.
1327 } 1346 }
1328 } /* else this is a viewable space */ 1347 } /* else this is a viewable space */
1329 } /* for x loop */ 1348 } /* for x loop */
1330 } /* for y loop */ 1349 } /* for y loop */
1331 1350
1351 socket.flush_fx ();
1352
1332 /* Verify that we in fact do need to send this */ 1353 /* Verify that we in fact do need to send this */
1333 if (socket.ext_mapinfos) 1354 if (socket.ext_mapinfos)
1334 { 1355 {
1335 if (!(sl.length () > startlen || socket.sent_scroll)) 1356 if (!(sl.length () > startlen || socket.sent_scroll))
1336 { 1357 {
1350 socket.send_packet (sl); 1371 socket.send_packet (sl);
1351 socket.sent_scroll = 0; 1372 socket.sent_scroll = 0;
1352 } 1373 }
1353} 1374}
1354 1375
1355/**
1356 * Draws client map.
1357 */
1358void
1359draw_client_map (object *pl)
1360{
1361 int i, j;
1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363 int mflags;
1364 struct Map newmap;
1365 maptile *m, *pm;
1366
1367 if (pl->type != PLAYER)
1368 {
1369 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370 return;
1371 }
1372
1373 pm = pl->map;
1374
1375 /* If player is just joining the game, he isn't here yet, so the map
1376 * can get swapped out. If so, don't try to send them a map. All will
1377 * be OK once they really log in.
1378 */
1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1380 return;
1381
1382 memset (&newmap, 0, sizeof (struct Map));
1383
1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1386 {
1387 ax = i;
1388 ay = j;
1389 m = pm;
1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391
1392 if (mflags & P_OUT_OF_MAP)
1393 continue;
1394
1395 /* If a map is visible to the player, we don't want to swap it out
1396 * just to reload it. This should really call something like
1397 * swap_map, but this is much more efficient and 'good enough'
1398 */
1399 if (mflags & P_NEW_MAP)
1400 m->timeout = 50;
1401 }
1402
1403 /* do LOS after calls to update_position */
1404 if (pl->contr->do_los)
1405 {
1406 update_los (pl);
1407 pl->contr->do_los = 0;
1408 }
1409
1410 /* Big maps need a different drawing mechanism to work */
1411 draw_client_map1 (pl);
1412}
1413
1414
1415/*****************************************************************************/ 1376/*****************************************************************************/
1416
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1377/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418
1419/* a player. Of course, the client need to know the command to be able to */ 1378/* a player. Of course, the client need to know the command to be able to */
1420
1421/* manage it ! */ 1379/* manage it ! */
1422
1423/*****************************************************************************/ 1380/*****************************************************************************/
1424void 1381void
1425send_plugin_custom_message (object *pl, char *buf) 1382send_plugin_custom_message (object *pl, char *buf)
1426{ 1383{
1427 pl->contr->ns->send_packet (buf); 1384 pl->contr->ns->send_packet (buf);

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