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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC vs.
Revision 1.112 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
145/** check for map/region change and send new map data */ 144/** check for map/region change and send new map data */
146static void 145static void
147check_map_change (player *pl) 146check_map_change (player *pl)
148{ 147{
149 client &socket = *pl->ns; 148 client &socket = *pl->ns;
150 object *ob = pl->ob; 149 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 150
153 if (socket.force_newmap) 151 if (socket.current_map != ob->map || socket.force_newmap)
154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
157 socket.current_map = ob->map;
158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 { 152 {
162 clear_map (pl); 153 clear_map (pl);
163 socket.current_map = ob->map; 154 socket.current_map = ob->map;
164 155
165 if (socket.mapinfocmd) 156 if (socket.mapinfocmd)
166 { 157 {
167 if (ob->map && ob->map->path[0]) 158 if (ob->map && ob->map->path[0])
168 { 159 {
169 int flags = 0; 160 int flags = 0;
170 161
171 if (ob->map->tile_path[0]) 162 if (ob->map->tile_path[0]) flags |= 1;
172 flags |= 1;
173 if (ob->map->tile_path[1]) 163 if (ob->map->tile_path[1]) flags |= 2;
174 flags |= 2;
175 if (ob->map->tile_path[2]) 164 if (ob->map->tile_path[2]) flags |= 4;
176 flags |= 4;
177 if (ob->map->tile_path[3]) 165 if (ob->map->tile_path[3]) flags |= 8;
178 flags |= 8;
179 166
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
182 } 170 }
183 else 171 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf); 172 socket.send_packet ("mapinfo current");
187 } 173 }
188 } 174 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 176 {
191 int dx = ob->x - socket.current_x; 177 int dx = ob->x - socket.current_x;
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 318 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0]) 319 else if (map && map->path[0])
334 { 320 {
335 int flags = 0; 321 int flags = 0;
336 322
337 if (map->tile_path[0]) 323 if (map->tile_path[0]) flags |= 1;
338 flags |= 1;
339 if (map->tile_path[1]) 324 if (map->tile_path[1]) flags |= 2;
340 flags |= 2;
341 if (map->tile_path[2]) 325 if (map->tile_path[2]) flags |= 4;
342 flags |= 4;
343 if (map->tile_path[3]) 326 if (map->tile_path[3]) flags |= 8;
344 flags |= 8;
345 327
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 328 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 } 329 }
348 else 330 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
488 470
489 ns->send_packet (cmdback); 471 ns->send_packet (cmdback);
490} 472}
491 473
492/** 474/**
493 * client requested an image. send it rate-limited
494 * before flushing.
495 */
496void
497AskFaceCmd (char *buf, int len, client *ns)
498{
499 ns->askface.push_back (atoi (buf));
500}
501
502/**
503 * Tells client the picture it has to use
504 * to smooth a picture number given as argument.
505 */
506void
507AskSmooth (char *buf, int len, client *ns)
508{
509 ns->send_face (atoi (buf));
510}
511
512/**
513 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
514 * etc.) 476 * etc.)
515 */ 477 */
516void 478void
517PlayerCmd (char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
537 * for the command that issued the count should be done before any other 499 * for the command that issued the count should be done before any other
538 * commands. 500 * commands.
539 */ 501 */
540 pl->count = 0; 502 pl->count = 0;
541} 503}
542
543 504
544/** 505/**
545 * This handles the general commands from the client (ie, north, fire, cast, 506 * This handles the general commands from the client (ie, north, fire, cast,
546 * etc.). It is a lot like PlayerCmd above, but is called with the 507 * etc.). It is a lot like PlayerCmd above, but is called with the
547 * 'ncom' method which gives more information back to the client so it 508 * 'ncom' method which gives more information back to the client so it
617 { 578 {
618 case ST_PLAYING: 579 case ST_PLAYING:
619 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 580 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620 break; 581 break;
621 582
622 case ST_CHANGE_CLASS:
623 key_change_class (pl->ob, buf[0]);
624 break;
625
626 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 583 case ST_GET_PARTY_PASSWORD: /* Get password for party */
627 receive_party_password (pl->ob, 13); 584 receive_party_password (pl->ob, 13);
628 break; 585 break;
629 586
630 default: 587 default:
669 626
670 cp = strchr (cp + 1, ' '); 627 cp = strchr (cp + 1, ' ');
671 628
672 if (cp) 629 if (cp)
673 { 630 {
674 assign (ns->version, cp + 1); 631 ns->version = cp + 1;
675 632
676 if (ns->sc_version < 1026) 633 if (ns->sc_version < 1026)
677 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 634 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 635 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 } 636 }
744send_query (client *ns, uint8 flags, const char *text) 701send_query (client *ns, uint8 flags, const char *text)
745{ 702{
746 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 703 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747} 704}
748 705
706/**
707 * Get player's current range attack in obuf.
708 */
709static void
710rangetostring (player *pl, char *obuf)
711{
712 dynbuf_text buf;
713
714 if (pl->ranged_ob)
715 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
716
717 if (pl->combat_ob)
718 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
719
720#if 0
721 //TODO: remove this when slot system is working, this is only for debugging
722 if (pl->ob->chosen_skill)
723 buf << " Skill*: " << pl->ob->chosen_skill->name;
724#endif
725
726 //TODO: maybe golem should become the current_weapon, quite simply?
727 if (pl->golem)
728 buf << " Golem*: " << pl->golem->name;
729
730 buf << '\0';
731 buf.linearise (obuf);
732}
733
749#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
750 Old = New; \ 735 Old = New; \
751 sl << uint8 (Type) << uint64 (New); \ 736 sl << uint8 (Type) << uint64 (New); \
752 } 737 }
753 738
759#define AddIfShort(Old,New,Type) if (Old != New) {\ 744#define AddIfShort(Old,New,Type) if (Old != New) {\
760 Old = New; \ 745 Old = New; \
761 sl << uint8 (Type) << uint16 (New); \ 746 sl << uint8 (Type) << uint16 (New); \
762 } 747 }
763 748
764#define AddIfFloat(Old,New,Type) if (Old != New) {\ 749#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
765 Old = New; \ 750 Old = New; \
766 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 751 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
767 } 752 }
768 753
769#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 754#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 free(Old); Old = strdup (New);\ 755 free(Old); Old = strdup (New);\
771 sl << uint8 (Type) << data8 (New); \ 756 sl << uint8 (Type) << data8 (New); \
785 770
786 client *ns = pl->ns; 771 client *ns = pl->ns;
787 if (!ns) 772 if (!ns)
788 return; 773 return;
789 774
790 object *ob = pl->ob; 775 object *ob = pl->observe;
791 if (!ob) 776 if (!ob)
792 return; 777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
793 780
794 packet sl ("stats"); 781 packet sl ("stats");
795 782
796 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
797 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
806 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
808 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
809 796
810 for (int s = 0; s < NUM_SKILLS; s++) 797 for (int s = 0; s < NUM_SKILLS; s++)
811 if (object *skill = pl->last_skill_ob[s]) 798 if (object *skill = opl->last_skill_ob[s])
812 if (skill->stats.exp != ns->last_skill_exp [s]) 799 if (skill->stats.exp != ns->last_skill_exp [s])
813 { 800 {
814 ns->last_skill_exp [s] = skill->stats.exp; 801 ns->last_skill_exp [s] = skill->stats.exp;
815 802
816 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 811 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 812 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 813 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 814 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 815 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 816 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 817 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 820
834 flags = 0; 821 flags = 0;
835 822
836 if (pl->fire_on) 823 if (opl->fire_on)
837 flags |= SF_FIREON; 824 flags |= SF_FIREON;
838 825
839 if (pl->run_on) 826 if (opl->run_on)
840 flags |= SF_RUNON; 827 flags |= SF_RUNON;
841 828
842 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
843 830
844 if (ns->sc_version < 1025) 831 if (ns->sc_version < 1025)
858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 } 848 }
862 849
863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865 set_title (ob, buf); 852 set_title (ob, buf);
866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 854
868 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
1002{ 989{
1003 prefetch_surrounding_maps (op->map, 3); 990 prefetch_surrounding_maps (op->map, 3);
1004} 991}
1005 992
1006/** 993/**
1007 * This function uses the new map1 protocol command to send the map 994 * Draws client map.
1008 * to the client. It is necessary because the old map command supports
1009 * a maximum map size of 15x15.
1010 * This function is much simpler than the old one. This is because
1011 * the old function optimized to send as few face identifiers as possible,
1012 * at the expense of sending more coordinate location (coordinates were
1013 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016 * and use the other 4 bits for other informatiion. For full documentation
1017 * of what we send, see the doc/Protocol file.
1018 * I will describe internally what we do:
1019 * the ns->lastmap shows how the map last looked when sent to the client.
1020 * in the lastmap structure, there is a cells array, which is set to the
1021 * maximum viewable size (As set in config.h).
1022 * in the cells, there are faces and a count value.
1023 * we use the count value to hold the darkness value. If -1, then this space
1024 * is not viewable.
1025 * we use faces[0] faces[1] faces[2] to hold what the three layers
1026 * look like.
1027 */ 995 */
1028void 996void
1029draw_client_map1 (object *pl) 997draw_client_map (player *pl)
1030{ 998{
999 object *ob = pl->observe;
1000 if (!ob->active)
1001 return;
1002
1003 maptile *plmap = ob->map;
1004
1005 /* If player is just joining the game, he isn't here yet, so the map
1006 * can get swapped out. If so, don't try to send them a map. All will
1007 * be OK once they really log in.
1008 */
1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1010 return;
1011
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen; 1013 int estartlen, eoldlen;
1034 uint8 eentrysize; 1014 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1015 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1016 uint8 extendedinfos;
1037 maptile *m;
1038 1017
1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active)
1042 return;
1043
1044 check_map_change (pl->contr); 1018 check_map_change (pl);
1045 prefetch_surrounding_maps (pl); 1019 prefetch_surrounding_maps (pl->ob);
1020
1021 /* do LOS after calls to update_position */
1022 if (ob != pl->ob)
1023 clear_los (pl);
1024 else if (pl->do_los)
1025 {
1026 update_los (ob);
1027 pl->do_los = 0;
1028 }
1029
1030 /**
1031 * This function uses the new map1 protocol command to send the map
1032 * to the client. It is necessary because the old map command supports
1033 * a maximum map size of 15x15.
1034 * This function is much simpler than the old one. This is because
1035 * the old function optimized to send as few face identifiers as possible,
1036 * at the expense of sending more coordinate location (coordinates were
1037 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1038 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1039 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1040 * and use the other 4 bits for other informatiion. For full documentation
1041 * of what we send, see the doc/Protocol file.
1042 * I will describe internally what we do:
1043 * the ns->lastmap shows how the map last looked when sent to the client.
1044 * in the lastmap structure, there is a cells array, which is set to the
1045 * maximum viewable size (As set in config.h).
1046 * in the cells, there are faces and a count value.
1047 * we use the count value to hold the darkness value. If -1, then this space
1048 * is not viewable.
1049 * we use faces[0] faces[1] faces[2] to hold what the three layers
1050 * look like.
1051 */
1052
1053 client &socket = *pl->ns;
1046 1054
1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 packet esl; 1056 packet esl;
1049 1057
1050 startlen = sl.length (); 1058 startlen = sl.length ();
1074 ay = 0; 1082 ay = 0;
1075 1083
1076 /* We could do this logic as conditionals in the if statement, 1084 /* We could do this logic as conditionals in the if statement,
1077 * but that started to get a bit messy to look at. 1085 * but that started to get a bit messy to look at.
1078 */ 1086 */
1079 max_x = pl->x + (socket.mapx + 1) / 2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1080 max_y = pl->y + (socket.mapy + 1) / 2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1081 1089
1082 maptile *plmap = pl->map;
1083
1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 { 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1086 ax = 0; 1095 ax = 0;
1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1088 { 1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1089 int emask, mask; 1111 int emask, mask;
1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1091 1113
1092 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1093 1115
1094 /* If the coordinates are not valid, or it is too dark to see, 1116 /* If the coordinates are not valid, or it is too dark to see,
1095 * we tell the client as such 1117 * we tell the client as such
1096 */ 1118 */
1097 nx = x;
1098 ny = y;
1099 m = get_map_from_coord (plmap, &nx, &ny);
1100
1101 if (!m) 1119 if (!m)
1102 { 1120 {
1103 /* space is out of map. Update space and clear values 1121 /* space is out of map. Update space and clear values
1104 * if this hasn't already been done. If the space is out 1122 * if this hasn't already been done. If the space is out
1105 * of the map, it shouldn't have a head 1123 * of the map, it shouldn't have a head
1113 continue; 1131 continue;
1114 } 1132 }
1115 1133
1116 m->touch (); 1134 m->touch ();
1117 1135
1118 int d = pl->contr->blocked_los[ax][ay]; 1136 int d = pl->blocked_los[ax][ay];
1119 1137
1120 if (d > 3) 1138 if (d > 3)
1121 { 1139 {
1122 1140
1123 int need_send = 0, count; 1141 int need_send = 0, count;
1186 } 1204 }
1187 1205
1188 lastcell.count = d; 1206 lastcell.count = d;
1189 1207
1190 mapspace &ms = m->at (nx, ny); 1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1191 1210
1192 if (socket.extmap) 1211 if (socket.extmap)
1193 { 1212 {
1194 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1195 uint8 stat_width = 0; 1214 uint8 stat_width = 0;
1196 uint8 flags = 0; 1215 uint8 flags = 0;
1197 UUID player = 0; 1216 tag_t player = 0;
1198 1217
1199 // send hp information, if applicable 1218 // send hp information, if applicable
1200 if (object *op = ms.faces_obj [0]) 1219 if (object *op = ms.faces_obj [0])
1201 { 1220 {
1202 if (op->head || op->invisible) 1221 if (op->head || op->invisible)
1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1224 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206 { 1225 {
1207 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1226 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1208 { 1227 {
1209 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1228 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210 stat_width = op->arch->tail_x; 1229 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1211 } 1230 }
1212 } 1231 }
1213 1232
1214 if (op->msg && op->msg[0] == '@') 1233 if (op->msg && op->msg[0] == '@')
1215 flags |= 1; 1234 flags |= 1;
1216 1235
1217 if (op->type == PLAYER && op != pl) 1236 if (op->type == PLAYER && op != ob)
1218 player = op->count; 1237 player = op->count;
1219 } 1238 }
1220 1239
1221 if (lastcell.stat_hp != stat_hp) 1240 if (lastcell.stat_hp != stat_hp)
1222 { 1241 {
1243 1262
1244 mask |= 0x8; 1263 mask |= 0x8;
1245 *last_ext |= 0x80; 1264 *last_ext |= 0x80;
1246 last_ext = &sl[sl.length ()]; 1265 last_ext = &sl[sl.length ()];
1247 1266
1248 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1267 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1249 } 1268 }
1250 1269
1251 if (lastcell.flags != flags) 1270 if (lastcell.flags != flags)
1252 { 1271 {
1253 lastcell.flags = flags; 1272 lastcell.flags = flags;
1266 1285
1267 /* Middle face */ 1286 /* Middle face */
1268 if (update_space (sl, socket, ms, lastcell, 1)) 1287 if (update_space (sl, socket, ms, lastcell, 1))
1269 mask |= 0x2; 1288 mask |= 0x2;
1270 1289
1271 if (ms.player () == pl 1290 if (ms.player () == ob
1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1291 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1273 { 1292 {
1274 // force player to be visible to himself if invisible 1293 // force player to be visible to himself if invisible
1275 if (lastcell.faces[0] != pl->face) 1294 if (lastcell.faces[0] != ob->face)
1276 { 1295 {
1277 lastcell.faces[0] = pl->face; 1296 lastcell.faces[0] = ob->face;
1278 1297
1279 mask |= 0x1; 1298 mask |= 0x1;
1280 sl << uint16 (pl->face); 1299 sl << uint16 (ob->face);
1281 1300
1282 socket.send_faces (pl); 1301 socket.send_faces (ob);
1283 } 1302 }
1284 } 1303 }
1285 /* Top face */ 1304 /* Top face */
1286 else if (update_space (sl, socket, ms, lastcell, 0)) 1305 else if (update_space (sl, socket, ms, lastcell, 0))
1287 mask |= 0x1; 1306 mask |= 0x1;
1288
1289 1307
1290 /* Check to see if we are in fact sending anything for this 1308 /* Check to see if we are in fact sending anything for this
1291 * space by checking the mask. If so, update the mask. 1309 * space by checking the mask. If so, update the mask.
1292 * if not, reset the len to that from before adding the mask 1310 * if not, reset the len to that from before adding the mask
1293 * value, so we don't send those bits. 1311 * value, so we don't send those bits.
1327 } 1345 }
1328 } /* else this is a viewable space */ 1346 } /* else this is a viewable space */
1329 } /* for x loop */ 1347 } /* for x loop */
1330 } /* for y loop */ 1348 } /* for y loop */
1331 1349
1350 socket.flush_fx ();
1351
1332 /* Verify that we in fact do need to send this */ 1352 /* Verify that we in fact do need to send this */
1333 if (socket.ext_mapinfos) 1353 if (socket.ext_mapinfos)
1334 { 1354 {
1335 if (!(sl.length () > startlen || socket.sent_scroll)) 1355 if (!(sl.length () > startlen || socket.sent_scroll))
1336 { 1356 {
1350 socket.send_packet (sl); 1370 socket.send_packet (sl);
1351 socket.sent_scroll = 0; 1371 socket.sent_scroll = 0;
1352 } 1372 }
1353} 1373}
1354 1374
1355/**
1356 * Draws client map.
1357 */
1358void
1359draw_client_map (object *pl)
1360{
1361 int i, j;
1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363 int mflags;
1364 struct Map newmap;
1365 maptile *m, *pm;
1366
1367 if (pl->type != PLAYER)
1368 {
1369 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370 return;
1371 }
1372
1373 pm = pl->map;
1374
1375 /* If player is just joining the game, he isn't here yet, so the map
1376 * can get swapped out. If so, don't try to send them a map. All will
1377 * be OK once they really log in.
1378 */
1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1380 return;
1381
1382 memset (&newmap, 0, sizeof (struct Map));
1383
1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1386 {
1387 ax = i;
1388 ay = j;
1389 m = pm;
1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391
1392 if (mflags & P_OUT_OF_MAP)
1393 continue;
1394
1395 /* If a map is visible to the player, we don't want to swap it out
1396 * just to reload it. This should really call something like
1397 * swap_map, but this is much more efficient and 'good enough'
1398 */
1399 if (mflags & P_NEW_MAP)
1400 m->timeout = 50;
1401 }
1402
1403 /* do LOS after calls to update_position */
1404 if (pl->contr->do_los)
1405 {
1406 update_los (pl);
1407 pl->contr->do_los = 0;
1408 }
1409
1410 /* Big maps need a different drawing mechanism to work */
1411 draw_client_map1 (pl);
1412}
1413
1414
1415/*****************************************************************************/ 1375/*****************************************************************************/
1416
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1376/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418
1419/* a player. Of course, the client need to know the command to be able to */ 1377/* a player. Of course, the client need to know the command to be able to */
1420
1421/* manage it ! */ 1378/* manage it ! */
1422
1423/*****************************************************************************/ 1379/*****************************************************************************/
1424void 1380void
1425send_plugin_custom_message (object *pl, char *buf) 1381send_plugin_custom_message (object *pl, char *buf)
1426{ 1382{
1427 pl->contr->ns->send_packet (buf); 1383 pl->contr->ns->send_packet (buf);

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