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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC vs.
Revision 1.141 by root, Fri Dec 19 22:47:30 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
130} 129}
131 130
132static void 131static void
133clear_map (player *pl) 132clear_map (player *pl)
134{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 137
137 pl->ns->force_newmap = false; 138 pl->ns->force_newmap = false;
138 139
139 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 141 pl->ns->send_packet ("newmap");
141 142
142 pl->ns->floorbox_reset (); 143 pl->ns->floorbox_reset ();
144}
145
146static void
147send_map_info (player *pl)
148{
149 client &socket = *pl->ns;
150 object *ob = pl->observe;
151
152 if (socket.mapinfocmd)
153 {
154 if (ob->map && ob->map->path[0])
155 {
156 int flags = 0;
157
158 if (ob->map->tile_path[0]) flags |= 1;
159 if (ob->map->tile_path[1]) flags |= 2;
160 if (ob->map->tile_path[2]) flags |= 4;
161 if (ob->map->tile_path[3]) flags |= 8;
162
163 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
164 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
165 ob->map->width, ob->map->height, &ob->map->path);
166 }
167 else
168 socket.send_packet ("mapinfo current");
169 }
143} 170}
144 171
145/** check for map/region change and send new map data */ 172/** check for map/region change and send new map data */
146static void 173static void
147check_map_change (player *pl) 174check_map_change (player *pl)
148{ 175{
149 client &socket = *pl->ns; 176 client &socket = *pl->ns;
150 object *ob = pl->ob; 177 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 178
153 if (socket.force_newmap) 179 region *reg = ob->region ();
180 if (socket.current_region != reg)
181 {
182 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
183 socket.current_region = reg;
154 { 184 }
155 // force newmap is used for clients that do not redraw their map 185
156 // after image uploads. 186 // first try to aovid a full newmap on tiled map scrolls
187 if (socket.current_map != ob->map && !socket.force_newmap)
188 {
189 rv_vector rv;
190
191 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
192
193 // manhattan distance is very handy here
194 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
195 {
157 socket.current_map = ob->map; 196 socket.current_map = ob->map;
158 clear_map (pl); 197 socket.current_x = ob->x;
198 socket.current_y = ob->y;
199
200 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
201 socket.floorbox_reset ();
202 send_map_info (pl);
203 }
159 } 204 }
160 else if (socket.current_map != ob->map) 205
206 if (socket.current_map != ob->map || socket.force_newmap)
161 { 207 {
162 clear_map (pl); 208 clear_map (pl);
163 socket.current_map = ob->map; 209 socket.current_map = ob->map;
164 210 send_map_info (pl);
165 if (socket.mapinfocmd)
166 {
167 if (ob->map && ob->map->path[0])
168 {
169 int flags = 0;
170
171 if (ob->map->tile_path[0])
172 flags |= 1;
173 if (ob->map->tile_path[1])
174 flags |= 2;
175 if (ob->map->tile_path[2])
176 flags |= 4;
177 if (ob->map->tile_path[3])
178 flags |= 8;
179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 } 211 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 212 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 213 {
191 int dx = ob->x - socket.current_x; 214 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y; 215 int dy = ob->y - socket.current_y;
200 } 223 }
201 } 224 }
202 225
203 socket.current_x = ob->x; 226 socket.current_x = ob->x;
204 socket.current_y = ob->y; 227 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
212} 228}
213 229
214/** 230/**
215 * RequestInfo is sort of a meta command. There is some specific 231 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide 232 * request of information, but we call other functions to provide
217 * that information. 233 * that information.
218 */ 234 */
219void 235void
220RequestInfo (char *buf, int len, client * ns) 236RequestInfo (char *buf, int len, client *ns)
221{ 237{
222 char *params = NULL, *cp; 238 char *params;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234 239
235 /* find the first space, make it null, and update the 240 /* find the first space, make it null, and update the
236 * params pointer. 241 * params pointer.
237 */ 242 */
238 for (cp = buf; *cp != '\0'; cp++) 243 for (params = buf; *params; params++)
239 if (*cp == ' ') 244 if (*params == ' ')
240 { 245 {
241 *cp = '\0';
242 params = cp + 1; 246 *params++ = 0;
243 break; 247 break;
244 } 248 }
245 249
246 if (!strcmp (buf, "image_info")) 250 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params); 251 send_image_info (ns, params);
250 else if (!strcmp (buf, "skill_info")) 254 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 255 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 256 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 257 send_spell_paths (ns, params);
254 else 258 else
255 ns->send_packet (bigbuf, len); 259 {
260 // undo tokenisation above and send replyinfo with the request unchanged
261 if (*params)
262 *--params = ' ';
263
264 ns->send_packet_printf ("replyinfo %s", buf);
265 }
256} 266}
257 267
258void 268void
259ExtCmd (char *buf, int len, player *pl) 269ExtCmd (char *buf, int len, player *pl)
260{ 270{
263 273
264void 274void
265ExtiCmd (char *buf, int len, client *ns) 275ExtiCmd (char *buf, int len, client *ns)
266{ 276{
267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 277 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
278}
279
280void
281client::mapinfo_queue_clear ()
282{
283 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
284 free (*i);
285
286 mapinfo_queue.clear ();
287}
288
289bool
290client::mapinfo_try (char *buf)
291{
292 char *token = buf;
293 buf += strlen (buf) + 9;
294
295 // initial map and its origin
296 maptile *map = pl->observe->map;
297 int mapx = pl->ns->mapx / 2 - pl->observe->x;
298 int mapy = pl->ns->mapy / 2 - pl->observe->y;
299 int max_distance = 8; // limit maximum path length to something generous
300
301 while (*buf && map && max_distance)
302 {
303 int dir = *buf++ - '1';
304
305 if (dir >= 0 && dir <= 3)
306 {
307 if (!map->tile_path [dir])
308 map = 0;
309 else if (map->tile_available (dir, false))
310 {
311 maptile *neigh = map->tile_map [dir];
312
313 switch (dir)
314 {
315 case 0: mapy -= neigh->height; break;
316 case 2: mapy += map ->height; break;
317 case 3: mapx -= neigh->width ; break;
318 case 1: mapx += map ->width ; break;
319 }
320
321 map = neigh;
322 --max_distance;
323 }
324 else
325 return 0;
326 }
327 else
328 max_distance = 0;
329 }
330
331 if (!max_distance)
332 send_packet_printf ("mapinfo %s error", token);
333 else if (!map || !map->path)
334 send_packet_printf ("mapinfo %s nomap", token);
335 else
336 {
337 int flags = 0;
338
339 if (map->tile_path[0]) flags |= 1;
340 if (map->tile_path[1]) flags |= 2;
341 if (map->tile_path[2]) flags |= 4;
342 if (map->tile_path[3]) flags |= 8;
343
344 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
345 }
346
347 return 1;
348}
349
350void
351client::mapinfo_queue_run ()
352{
353 if (mapinfo_queue.empty () || !pl)
354 return;
355
356 for (int i = 0; i < mapinfo_queue.size (); ++i)
357 if (mapinfo_try (mapinfo_queue [i]))
358 {
359 free (mapinfo_queue [i]);
360 mapinfo_queue.erase (i);
361 }
362 else
363 ++i;
268} 364}
269 365
270void 366void
271MapInfoCmd (char *buf, int len, player *pl) 367MapInfoCmd (char *buf, int len, player *pl)
272{ 368{
273 // <mapinfo tag spatial tile-path 369 // <mapinfo tag spatial tile-path
274 // >mapinfo tag spatial flags x y w h hash 370 // >mapinfo tag spatial flags x y w h hash
275 371
276 char bigbuf[MAX_BUF], *token;
277
278 token = buf; 372 char *token = buf;
279 // copy token 373
280 if (!(buf = strchr (buf, ' '))) 374 if (!(buf = strchr (buf, ' ')))
281 return; 375 return;
282 376
283 *buf++ = 0;
284
285 if (!strncmp (buf, "spatial ", 8)) 377 if (!strncmp (buf, " spatial ", 9))
286 { 378 {
287 buf += 8; 379 char *copy = strdup (token);
380 copy [buf - token] = 0;
288 381
289 // initial map and its origin 382#if 0
290 maptile *map = pl->ob->map; 383 // this makes only sense when we flush the buffer immediately
291 sint16 dx, dy; 384 if (pl->ns->mapinfo_try (copy))
292 int mapx = pl->ns->mapx / 2 - pl->ob->x; 385 free (copy);
293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 int max_distance = 8; // limit maximum path length to something generous
295
296 while (*buf && map && max_distance)
297 {
298 int dir = *buf++;
299
300 switch (dir)
301 {
302 case '1':
303 dx = 0;
304 dy = -1;
305 map = map->xy_find (dx, dy);
306 map && (mapy -= map->height);
307 break;
308 case '2':
309 mapx += map->width;
310 dx = map->width;
311 dy = 0;
312 map = map->xy_find (dx, dy);
313 break;
314 case '3':
315 mapy += map->height;
316 dx = 0;
317 dy = map->height;
318 map = map->xy_find (dx, dy);
319 break;
320 case '4':
321 dx = -1;
322 dy = 0;
323 map = map->xy_find (dx, dy);
324 map && (mapx -= map->width);
325 break;
326 }
327
328 --max_distance;
329 }
330
331 if (!max_distance)
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0])
334 {
335 int flags = 0;
336
337 if (map->tile_path[0])
338 flags |= 1;
339 if (map->tile_path[1])
340 flags |= 2;
341 if (map->tile_path[2])
342 flags |= 4;
343 if (map->tile_path[3])
344 flags |= 8;
345
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 }
348 else 386 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 387#endif
388 pl->ns->mapinfo_queue.push_back (copy);
350 } 389 }
351 else 390 else
352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 391 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
353
354 pl->ns->send_packet (bigbuf);
355} 392}
356 393
357/** This is the Setup cmd */ 394/** This is the Setup cmd */
358void 395void
359SetUp (char *buf, int len, client * ns) 396SetUp (char *buf, int len, client * ns)
488 525
489 ns->send_packet (cmdback); 526 ns->send_packet (cmdback);
490} 527}
491 528
492/** 529/**
493 * client requested an image. send it rate-limited
494 * before flushing.
495 */
496void
497AskFaceCmd (char *buf, int len, client *ns)
498{
499 ns->askface.push_back (atoi (buf));
500}
501
502/**
503 * Tells client the picture it has to use
504 * to smooth a picture number given as argument.
505 */
506void
507AskSmooth (char *buf, int len, client *ns)
508{
509 ns->send_face (atoi (buf));
510}
511
512/**
513 * This handles the general commands from the client (ie, north, fire, cast, 530 * This handles the general commands from the client (ie, north, fire, cast,
514 * etc.) 531 * etc.)
515 */ 532 */
516void 533void
517PlayerCmd (char *buf, int len, player *pl) 534PlayerCmd (char *buf, int len, player *pl)
538 * commands. 555 * commands.
539 */ 556 */
540 pl->count = 0; 557 pl->count = 0;
541} 558}
542 559
543
544/** 560/**
545 * This handles the general commands from the client (ie, north, fire, cast, 561 * This handles the general commands from the client (ie, north, fire, cast,
546 * etc.). It is a lot like PlayerCmd above, but is called with the 562 * etc.). It is a lot like PlayerCmd above, but is called with the
547 * 'ncom' method which gives more information back to the client so it 563 * 'ncom' method which gives more information back to the client so it
548 * can throttle. 564 * can throttle.
550void 566void
551NewPlayerCmd (char *buf, int len, player *pl) 567NewPlayerCmd (char *buf, int len, player *pl)
552{ 568{
553 if (len <= 6) 569 if (len <= 6)
554 { 570 {
555 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 571 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
556 return; 572 return;
557 } 573 }
558 574
559 uint16 cmdid = net_uint16 ((uint8 *)buf); 575 uint16 cmdid = net_uint16 ((uint8 *)buf);
560 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 576 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
617 { 633 {
618 case ST_PLAYING: 634 case ST_PLAYING:
619 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 635 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620 break; 636 break;
621 637
622 case ST_CHANGE_CLASS:
623 key_change_class (pl->ob, buf[0]);
624 break;
625
626 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 638 case ST_GET_PARTY_PASSWORD: /* Get password for party */
627 receive_party_password (pl->ob, 13); 639 receive_party_password (pl->ob, 13);
628 break; 640 break;
629 641
630 default: 642 default:
669 681
670 cp = strchr (cp + 1, ' '); 682 cp = strchr (cp + 1, ' ');
671 683
672 if (cp) 684 if (cp)
673 { 685 {
674 assign (ns->version, cp + 1); 686 ns->version = cp + 1;
675 687
676 if (ns->sc_version < 1026) 688 if (ns->sc_version < 1026)
677 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 689 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 690 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 } 691 }
702 * syntax is: move (to) (tag) (nrof) 714 * syntax is: move (to) (tag) (nrof)
703 */ 715 */
704void 716void
705MoveCmd (char *buf, int len, player *pl) 717MoveCmd (char *buf, int len, player *pl)
706{ 718{
707 int vals[3], i; 719 int to, tag, nrof;
708 720
709 /* A little funky here. We only cycle for 2 records, because 721 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
710 * we obviously are not going to find a space after the third
711 * record. Perhaps we should just replace this with a
712 * sscanf?
713 */
714 for (i = 0; i < 2; i++)
715 { 722 {
716 vals[i] = atoi (buf);
717
718 if (!(buf = strchr (buf, ' ')))
719 {
720 LOG (llevError, "Incomplete move command: %s\n", buf); 723 LOG (llevError, "Incomplete move command: %s\n", buf);
721 return; 724 return;
722 }
723
724 buf++;
725 } 725 }
726 726
727 vals[2] = atoi (buf); 727 esrv_move_object (pl->ob, to, tag, nrof);
728
729/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
730 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
731} 728}
732 729
733/****************************************************************************** 730/******************************************************************************
734 * 731 *
735 * Start of commands the server sends to the client. 732 * Start of commands the server sends to the client.
744send_query (client *ns, uint8 flags, const char *text) 741send_query (client *ns, uint8 flags, const char *text)
745{ 742{
746 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 743 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747} 744}
748 745
746/**
747 * Get player's current range attack in obuf.
748 */
749static void
750rangetostring (player *pl, char *obuf)
751{
752 dynbuf_text buf;
753
754 if (pl->ranged_ob)
755 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
756
757 if (pl->combat_ob)
758 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
759
760#if 0
761 //TODO: remove this when slot system is working, this is only for debugging
762 if (pl->ob->chosen_skill)
763 buf << " Skill*: " << pl->ob->chosen_skill->name;
764#endif
765
766 //TODO: maybe golem should become the current_weapon, quite simply?
767 if (pl->golem)
768 buf << " Golem*: " << pl->golem->name;
769
770 buf << '\0';
771 buf.linearise (obuf);
772}
773
749#define AddIfInt64(Old,New,Type) if (Old != New) {\ 774#define AddIfInt64(Old,New,Type) if (Old != New) {\
750 Old = New; \ 775 Old = New; \
751 sl << uint8 (Type) << uint64 (New); \ 776 sl << uint8 (Type) << uint64 (New); \
752 } 777 }
753 778
759#define AddIfShort(Old,New,Type) if (Old != New) {\ 784#define AddIfShort(Old,New,Type) if (Old != New) {\
760 Old = New; \ 785 Old = New; \
761 sl << uint8 (Type) << uint16 (New); \ 786 sl << uint8 (Type) << uint16 (New); \
762 } 787 }
763 788
764#define AddIfFloat(Old,New,Type) if (Old != New) {\ 789#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
765 Old = New; \ 790 Old = New; \
766 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 791 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
767 } 792 }
768 793
769#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 794#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 free(Old); Old = strdup (New);\ 795 free(Old); Old = strdup (New);\
771 sl << uint8 (Type) << data8 (New); \ 796 sl << uint8 (Type) << data8 (New); \
785 810
786 client *ns = pl->ns; 811 client *ns = pl->ns;
787 if (!ns) 812 if (!ns)
788 return; 813 return;
789 814
790 object *ob = pl->ob; 815 object *ob = pl->observe;
791 if (!ob) 816 if (!ob)
792 return; 817 return;
818
819 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
793 820
794 packet sl ("stats"); 821 packet sl ("stats");
795 822
796 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 823 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
797 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 824 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
806 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 833 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 834 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
808 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 835 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
809 836
810 for (int s = 0; s < NUM_SKILLS; s++) 837 for (int s = 0; s < NUM_SKILLS; s++)
811 if (object *skill = pl->last_skill_ob[s]) 838 if (object *skill = opl->last_skill_ob [s])
812 if (skill->stats.exp != ns->last_skill_exp [s]) 839 if (skill->stats.exp != ns->last_skill_exp [s])
813 { 840 {
814 ns->last_skill_exp [s] = skill->stats.exp; 841 ns->last_skill_exp [s] = skill->stats.exp;
815 842
816 /* Always send along the level if exp changes. This is only 843 /* Always send along the level if exp changes. This is only
824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 851 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 852 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 853 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 854 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 855 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 856 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 857 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 858 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 859 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 860
834 flags = 0; 861 flags = 0;
835 862
836 if (pl->fire_on) 863 if (opl->fire_on)
837 flags |= SF_FIREON; 864 flags |= SF_FIREON;
838 865
839 if (pl->run_on) 866 if (opl->run_on)
840 flags |= SF_RUNON; 867 flags |= SF_RUNON;
841 868
842 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 869 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
843 870
844 if (ns->sc_version < 1025) 871 if (ns->sc_version < 1025)
858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 885 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 886 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 887 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 } 888 }
862 889
863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 890 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 891 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865 set_title (ob, buf); 892 set_title (ob, buf);
866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 893 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 894
868 /* Only send it away if we have some actual data */ 895 /* Only send it away if we have some actual data */
872 899
873/** 900/**
874 * Tells the client that here is a player it should start using. 901 * Tells the client that here is a player it should start using.
875 */ 902 */
876void 903void
877esrv_new_player (player *pl, uint32 weight) 904esrv_new_player (player *pl)
878{ 905{
906 sint32 weight = pl->ob->client_weight ();
907
879 packet sl ("player"); 908 packet sl ("player");
880 909
881 sl << uint32 (pl->ob->count) 910 sl << uint32 (pl->ob->count)
882 << uint32 (weight) 911 << uint32 (weight)
883 << uint32 (pl->ob->face) 912 << uint32 (pl->ob->face)
884 << data8 (pl->ob->name); 913 << data8 (pl->ob->name);
885 914
886 pl->ns->last_weight = weight; 915 pl->ns->last_weight = weight;
887 pl->ns->send_packet (sl); 916 pl->ns->send_packet (sl);
888 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
889} 917}
890 918
891/****************************************************************************** 919/******************************************************************************
892 * 920 *
893 * Start of map related commands. 921 * Start of map related commands.
950 978
951 if (!ns.faces_sent[face_num]) 979 if (!ns.faces_sent[face_num])
952 if (ob) 980 if (ob)
953 ns.send_faces (ob); 981 ns.send_faces (ob);
954 else 982 else
955 ns.send_face (face_num); 983 ns.send_face (face_num, 10);
956 984
957 sl << uint16 (face_num); 985 sl << uint16 (face_num);
958 return 1; 986 return 1;
959 } 987 }
960 988
1002{ 1030{
1003 prefetch_surrounding_maps (op->map, 3); 1031 prefetch_surrounding_maps (op->map, 3);
1004} 1032}
1005 1033
1006/** 1034/**
1007 * This function uses the new map1 protocol command to send the map 1035 * Draws client map.
1008 * to the client. It is necessary because the old map command supports
1009 * a maximum map size of 15x15.
1010 * This function is much simpler than the old one. This is because
1011 * the old function optimized to send as few face identifiers as possible,
1012 * at the expense of sending more coordinate location (coordinates were
1013 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016 * and use the other 4 bits for other informatiion. For full documentation
1017 * of what we send, see the doc/Protocol file.
1018 * I will describe internally what we do:
1019 * the ns->lastmap shows how the map last looked when sent to the client.
1020 * in the lastmap structure, there is a cells array, which is set to the
1021 * maximum viewable size (As set in config.h).
1022 * in the cells, there are faces and a count value.
1023 * we use the count value to hold the darkness value. If -1, then this space
1024 * is not viewable.
1025 * we use faces[0] faces[1] faces[2] to hold what the three layers
1026 * look like.
1027 */ 1036 */
1028void 1037void
1029draw_client_map1 (object *pl) 1038draw_client_map (player *pl)
1030{ 1039{
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1040 object *ob = pl->observe;
1032 sint16 nx, ny; 1041 if (!ob->active)
1042 return;
1043
1044 /* If player is just joining the game, he isn't here yet, so the map
1045 * can get swapped out. If so, don't try to send them a map. All will
1046 * be OK once they really log in.
1047 */
1048 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1049 return;
1050
1051 int startlen, oldlen;
1033 int estartlen, eoldlen; 1052 int estartlen, eoldlen;
1034 uint8 eentrysize; 1053 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1054 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1055 uint8 extendedinfos;
1037 maptile *m;
1038 1056
1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active)
1042 return;
1043
1044 check_map_change (pl->contr); 1057 check_map_change (pl);
1045 prefetch_surrounding_maps (pl); 1058 prefetch_surrounding_maps (pl->ob);
1059
1060 /* do LOS after calls to update_position */
1061 if (ob != pl->ob)
1062 clear_los (pl);
1063 else if (pl->do_los)
1064 {
1065 update_los (ob);
1066 pl->do_los = 0;
1067 }
1068
1069 /**
1070 * This function uses the new map1 protocol command to send the map
1071 * to the client. It is necessary because the old map command supports
1072 * a maximum map size of 15x15.
1073 * This function is much simpler than the old one. This is because
1074 * the old function optimized to send as few face identifiers as possible,
1075 * at the expense of sending more coordinate location (coordinates were
1076 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1077 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1078 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1079 * and use the other 4 bits for other informatiion. For full documentation
1080 * of what we send, see the doc/Protocol file.
1081 * I will describe internally what we do:
1082 * the ns->lastmap shows how the map last looked when sent to the client.
1083 * in the lastmap structure, there is a cells array, which is set to the
1084 * maximum viewable size (As set in config.h).
1085 * in the cells, there are faces and a count value.
1086 * we use the count value to hold the darkness value. If -1, then this space
1087 * is not viewable.
1088 * we use faces[0] faces[1] faces[2] to hold what the three layers
1089 * look like.
1090 */
1091
1092 client &socket = *pl->ns;
1046 1093
1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1094 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 packet esl; 1095 packet esl;
1049 1096
1050 startlen = sl.length (); 1097 startlen = sl.length ();
1066 << uint8 (eentrysize); 1113 << uint8 (eentrysize);
1067 1114
1068 estartlen = esl.length (); 1115 estartlen = esl.length ();
1069 } 1116 }
1070 1117
1071 /* x,y are the real map locations. ax, ay are viewport relative
1072 * locations.
1073 */
1074 ay = 0;
1075
1076 /* We could do this logic as conditionals in the if statement, 1118 /* We could do this logic as conditionals in the if statement,
1077 * but that started to get a bit messy to look at. 1119 * but that started to get a bit messy to look at.
1078 */ 1120 */
1079 max_x = pl->x + (socket.mapx + 1) / 2; 1121 int hx = socket.mapx / 2;
1080 max_y = pl->y + (socket.mapy + 1) / 2; 1122 int hy = socket.mapy / 2;
1081 1123
1082 maptile *plmap = pl->map; 1124 for (int dx = -hx; dx <= hx; dx++)
1083
1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 { 1125 {
1086 ax = 0; 1126 sint16 nx, ny;
1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1127 maptile *m = 0;
1128
1129 for (int dy = -hy; dy <= hy; dy++)
1088 { 1130 {
1131 // check to see if we can simply go one down quickly
1132 if (m && ++ny >= m->height)
1133 m = 0;
1134
1135 // no, so do it the slow way
1136 if (!m)
1137 {
1138 nx = ob->x + dx; ny = ob->y + dy; m = ob->map;
1139
1140 if (xy_normalise (m, nx, ny))
1141 m->touch ();
1142 else
1143 m = 0;
1144 }
1145
1146 int ax = dx + hx;
1147 int ay = dy + hy;
1148
1089 int emask, mask; 1149 int emask, mask;
1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1150 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1091 1151
1092 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1152 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1093 1153
1094 /* If the coordinates are not valid, or it is too dark to see, 1154 /* If the coordinates are not valid, or it is too dark to see,
1095 * we tell the client as such 1155 * we tell the client as such
1096 */ 1156 */
1097 nx = x;
1098 ny = y;
1099 m = get_map_from_coord (plmap, &nx, &ny);
1100
1101 if (!m) 1157 if (!m)
1102 { 1158 {
1103 /* space is out of map. Update space and clear values 1159 /* space is out of map. Update space and clear values
1104 * if this hasn't already been done. If the space is out 1160 * if this hasn't already been done. If the space is out
1105 * of the map, it shouldn't have a head 1161 * of the map, it shouldn't have a head.
1106 */ 1162 */
1107 if (lastcell.count != -1) 1163 if (lastcell.count != -1)
1108 { 1164 {
1109 sl << uint16 (mask); 1165 sl << uint16 (mask);
1110 map_clearcell (&lastcell, -1); 1166 map_clearcell (&lastcell, -1);
1111 } 1167 }
1112 1168
1113 continue; 1169 continue;
1114 } 1170 }
1115 1171
1116 m->touch ();
1117
1118 int d = pl->contr->blocked_los[ax][ay]; 1172 int d = pl->blocked_los_uc (dx, dy);
1119 1173
1120 if (d > 3) 1174 if (d > 3)
1121 { 1175 {
1122
1123 int need_send = 0, count; 1176 int need_send = 0, count;
1124 1177
1125 /* This block deals with spaces that are not visible for whatever 1178 /* This block deals with spaces that are not visible for whatever
1126 * reason. Still may need to send the head for this space. 1179 * reason. Still may need to send the head for this space.
1127 */ 1180 */
1133 if (lastcell.count != -1) 1186 if (lastcell.count != -1)
1134 need_send = 1; 1187 need_send = 1;
1135 1188
1136 count = -1; 1189 count = -1;
1137 1190
1138 /* properly clear a previously sent big face */
1139 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2] 1191 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1140 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1192 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1141 need_send = 1; 1193 need_send = 1;
1142 1194
1195 /* properly clear a previously sent big face */
1143 map_clearcell (&lastcell, count); 1196 map_clearcell (&lastcell, count);
1144 1197
1145 if ((mask & 0xf) || need_send) 1198 if ((mask & 0xf) || need_send)
1146 sl[oldlen + 1] = mask & 0xff; 1199 sl[oldlen + 1] = mask & 0xff;
1147 else 1200 else
1186 } 1239 }
1187 1240
1188 lastcell.count = d; 1241 lastcell.count = d;
1189 1242
1190 mapspace &ms = m->at (nx, ny); 1243 mapspace &ms = m->at (nx, ny);
1244 ms.update ();
1191 1245
1192 if (socket.extmap) 1246 if (socket.extmap)
1193 { 1247 {
1194 uint8 stat_hp = 0; 1248 uint8 stat_hp = 0;
1195 uint8 stat_width = 0; 1249 uint8 stat_width = 0;
1196 uint8 flags = 0; 1250 uint8 flags = 0;
1197 UUID player = 0; 1251 tag_t player = 0;
1198 1252
1199 // send hp information, if applicable 1253 // send hp information, if applicable
1200 if (object *op = ms.faces_obj [0]) 1254 if (object *op = ms.faces_obj [0])
1201 {
1202 if (op->head || op->invisible) 1255 if (op->is_head () && !op->invisible)
1203 ; // do not show
1204 else if (op->type == PLAYER
1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206 { 1256 {
1207 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1257 if (op->stats.maxhp > op->stats.hp
1258 && op->stats.maxhp > 0
1259 && (op->type == PLAYER
1260 || op->type == DOOR // does not work, have maxhp 0
1261 || QUERY_FLAG (op, FLAG_MONSTER)
1262 || QUERY_FLAG (op, FLAG_ALIVE)
1263 || QUERY_FLAG (op, FLAG_GENERATOR)))
1208 { 1264 {
1209 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1265 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210 stat_width = op->arch->tail_x; 1266 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1211 } 1267 }
1212 }
1213 1268
1214 if (op->msg && op->msg[0] == '@') 1269 if (op->has_dialogue ())
1215 flags |= 1; 1270 flags |= 1;
1216 1271
1217 if (op->type == PLAYER && op != pl) 1272 if (op->type == PLAYER)
1218 player = op->count; 1273 player = op == ob ? pl->ob->count
1274 : op == pl->ob ? ob->count
1275 : op->count;
1219 } 1276 }
1220 1277
1221 if (lastcell.stat_hp != stat_hp) 1278 if (lastcell.stat_hp != stat_hp)
1222 { 1279 {
1223 lastcell.stat_hp = stat_hp; 1280 lastcell.stat_hp = stat_hp;
1224 1281
1243 1300
1244 mask |= 0x8; 1301 mask |= 0x8;
1245 *last_ext |= 0x80; 1302 *last_ext |= 0x80;
1246 last_ext = &sl[sl.length ()]; 1303 last_ext = &sl[sl.length ()];
1247 1304
1248 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1305 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1249 } 1306 }
1250 1307
1251 if (lastcell.flags != flags) 1308 if (lastcell.flags != flags)
1252 { 1309 {
1253 lastcell.flags = flags; 1310 lastcell.flags = flags;
1266 1323
1267 /* Middle face */ 1324 /* Middle face */
1268 if (update_space (sl, socket, ms, lastcell, 1)) 1325 if (update_space (sl, socket, ms, lastcell, 1))
1269 mask |= 0x2; 1326 mask |= 0x2;
1270 1327
1271 if (ms.player () == pl 1328 if (ob->invisible
1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1329 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1330 && ms.player () == ob)
1273 { 1331 {
1274 // force player to be visible to himself if invisible 1332 // force player to be visible to himself if invisible
1275 if (lastcell.faces[0] != pl->face) 1333 if (lastcell.faces[0] != ob->face)
1276 { 1334 {
1277 lastcell.faces[0] = pl->face; 1335 lastcell.faces[0] = ob->face;
1278 1336
1279 mask |= 0x1; 1337 mask |= 0x1;
1280 sl << uint16 (pl->face); 1338 sl << uint16 (ob->face);
1281 1339
1282 socket.send_faces (pl); 1340 socket.send_faces (ob);
1283 } 1341 }
1284 } 1342 }
1285 /* Top face */ 1343 /* Top face */
1286 else if (update_space (sl, socket, ms, lastcell, 0)) 1344 else if (update_space (sl, socket, ms, lastcell, 0))
1287 mask |= 0x1; 1345 mask |= 0x1;
1288
1289 1346
1290 /* Check to see if we are in fact sending anything for this 1347 /* Check to see if we are in fact sending anything for this
1291 * space by checking the mask. If so, update the mask. 1348 * space by checking the mask. If so, update the mask.
1292 * if not, reset the len to that from before adding the mask 1349 * if not, reset the len to that from before adding the mask
1293 * value, so we don't send those bits. 1350 * value, so we don't send those bits.
1327 } 1384 }
1328 } /* else this is a viewable space */ 1385 } /* else this is a viewable space */
1329 } /* for x loop */ 1386 } /* for x loop */
1330 } /* for y loop */ 1387 } /* for y loop */
1331 1388
1389 socket.flush_fx ();
1390
1332 /* Verify that we in fact do need to send this */ 1391 /* Verify that we in fact do need to send this */
1333 if (socket.ext_mapinfos) 1392 if (socket.ext_mapinfos)
1334 { 1393 {
1335 if (!(sl.length () > startlen || socket.sent_scroll)) 1394 if (!(sl.length () > startlen || socket.sent_scroll))
1336 { 1395 {
1350 socket.send_packet (sl); 1409 socket.send_packet (sl);
1351 socket.sent_scroll = 0; 1410 socket.sent_scroll = 0;
1352 } 1411 }
1353} 1412}
1354 1413
1355/**
1356 * Draws client map.
1357 */
1358void
1359draw_client_map (object *pl)
1360{
1361 int i, j;
1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363 int mflags;
1364 struct Map newmap;
1365 maptile *m, *pm;
1366
1367 if (pl->type != PLAYER)
1368 {
1369 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370 return;
1371 }
1372
1373 pm = pl->map;
1374
1375 /* If player is just joining the game, he isn't here yet, so the map
1376 * can get swapped out. If so, don't try to send them a map. All will
1377 * be OK once they really log in.
1378 */
1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1380 return;
1381
1382 memset (&newmap, 0, sizeof (struct Map));
1383
1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1386 {
1387 ax = i;
1388 ay = j;
1389 m = pm;
1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391
1392 if (mflags & P_OUT_OF_MAP)
1393 continue;
1394
1395 /* If a map is visible to the player, we don't want to swap it out
1396 * just to reload it. This should really call something like
1397 * swap_map, but this is much more efficient and 'good enough'
1398 */
1399 if (mflags & P_NEW_MAP)
1400 m->timeout = 50;
1401 }
1402
1403 /* do LOS after calls to update_position */
1404 if (pl->contr->do_los)
1405 {
1406 update_los (pl);
1407 pl->contr->do_los = 0;
1408 }
1409
1410 /* Big maps need a different drawing mechanism to work */
1411 draw_client_map1 (pl);
1412}
1413
1414
1415/*****************************************************************************/ 1414/*****************************************************************************/
1416
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1415/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418
1419/* a player. Of course, the client need to know the command to be able to */ 1416/* a player. Of course, the client need to know the command to be able to */
1420
1421/* manage it ! */ 1417/* manage it ! */
1422
1423/*****************************************************************************/ 1418/*****************************************************************************/
1424void 1419void
1425send_plugin_custom_message (object *pl, char *buf) 1420send_plugin_custom_message (object *pl, char *buf)
1426{ 1421{
1427 pl->contr->ns->send_packet (buf); 1422 pl->contr->ns->send_packet (buf);
1436{ 1431{
1437 packet sl; 1432 packet sl;
1438 sl << "replyinfo skill_info\n"; 1433 sl << "replyinfo skill_info\n";
1439 1434
1440 for (int i = 1; i < NUM_SKILLS; i++) 1435 for (int i = 1; i < NUM_SKILLS; i++)
1441 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1436 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1442 1437
1443 if (sl.length () >= MAXSOCKBUF) 1438 if (sl.length () > MAXSOCKBUF)
1444 { 1439 {
1445 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1440 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1446 fatal (0); 1441 fatal (0);
1447 } 1442 }
1448 1443
1461 sl << "replyinfo spell_paths\n"; 1456 sl << "replyinfo spell_paths\n";
1462 1457
1463 for (int i = 0; i < NRSPELLPATHS; i++) 1458 for (int i = 0; i < NRSPELLPATHS; i++)
1464 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1459 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1465 1460
1466 if (sl.length () >= MAXSOCKBUF) 1461 if (sl.length () > MAXSOCKBUF)
1467 { 1462 {
1468 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1463 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1469 fatal (0); 1464 fatal (0);
1470 } 1465 }
1471 1466
1490 if (spell->type == SPELL) 1485 if (spell->type == SPELL)
1491 { 1486 {
1492 int flags = 0; 1487 int flags = 0;
1493 1488
1494 /* check if we need to update it */ 1489 /* check if we need to update it */
1495 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1490 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1496 { 1491 {
1497 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1492 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1498 flags |= UPD_SP_MANA; 1493 flags |= UPD_SP_MANA;
1499 } 1494 }
1500 1495
1501 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1496 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1502 { 1497 {
1503 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1498 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1504 flags |= UPD_SP_GRACE; 1499 flags |= UPD_SP_GRACE;
1505 } 1500 }
1506 1501
1507 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1502 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1508 { 1503 {
1509 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1504 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1510 flags |= UPD_SP_DAMAGE; 1505 flags |= UPD_SP_DAMAGE;
1511 } 1506 }
1512 1507
1513 if (flags) 1508 if (flags)
1514 { 1509 {
1516 1511
1517 sl << "updspell " 1512 sl << "updspell "
1518 << uint8 (flags) 1513 << uint8 (flags)
1519 << uint32 (spell->count); 1514 << uint32 (spell->count);
1520 1515
1521 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1516 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1522 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1517 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1523 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1518 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1524 1519
1525 pl->ns->send_packet (sl); 1520 pl->ns->send_packet (sl);
1526 } 1521 }
1527 } 1522 }
1528 } 1523 }
1558 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1553 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1559 return; 1554 return;
1560 } 1555 }
1561 1556
1562 /* store costs and damage in the object struct, to compare to later */ 1557 /* store costs and damage in the object struct, to compare to later */
1563 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1558 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1564 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1559 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1565 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1560 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1566 1561
1567 /* figure out which skill it uses, if it uses one */ 1562 /* figure out which skill it uses, if it uses one */
1568 if (spell->skill) 1563 if (spell->skill)
1569 { 1564 if (object *tmp = pl->find_skill (spell->skill))
1570 for (i = 1; i < NUM_SKILLS; i++)
1571 if (!strcmp (spell->skill, skill_names[i]))
1572 {
1573 skill = i + CS_STAT_SKILLINFO; 1565 skill = tmp->subtype + CS_STAT_SKILLINFO;
1574 break;
1575 }
1576 }
1577 1566
1578 // spells better have a face 1567 // spells better have a face
1579 if (!spell->face) 1568 if (!spell->face)
1580 { 1569 {
1581 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1570 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1582 spell->face = face_find ("burnout.x11", blank_face); 1571 spell->face = face_find ("burnout.x11", blank_face);
1583 } 1572 }
1573
1574 pl->ns->send_face (spell->face);
1584 1575
1585 /* send the current values */ 1576 /* send the current values */
1586 sl << uint32 (spell->count) 1577 sl << uint32 (spell->count)
1587 << uint16 (spell->level) 1578 << uint16 (spell->level)
1588 << uint16 (spell->casting_time) 1579 << uint16 (spell->casting_time)
1589 << uint16 (spell->last_sp) 1580 << uint16 (spell->cached_sp)
1590 << uint16 (spell->last_grace) 1581 << uint16 (spell->cached_grace)
1591 << uint16 (spell->last_eat) 1582 << uint16 (spell->cached_eat)
1592 << uint8 (skill) 1583 << uint8 (skill)
1593 << uint32 (spell->path_attuned) 1584 << uint32 (spell->path_attuned)
1594 << uint32 (spell->face) 1585 << uint32 (spell->face)
1595 << data8 (spell->name) 1586 << data8 (spell->name)
1596 << data16 (spell->msg); 1587 << data16 (spell->msg);
1624 * bytes and 3 strings (because that is the spec) so we need to 1615 * bytes and 3 strings (because that is the spec) so we need to
1625 * check that the length of those 3 strings, plus the 23 bytes, 1616 * check that the length of those 3 strings, plus the 23 bytes,
1626 * won't take us over the length limit for the socket, if it does, 1617 * won't take us over the length limit for the socket, if it does,
1627 * we need to send what we already have, and restart packet formation 1618 * we need to send what we already have, and restart packet formation
1628 */ 1619 */
1620 if (spell->type != SPELL)
1621 continue;
1622
1629 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1623 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1630 * to show add_spell is 26 bytes + 2 strings. However, the overun 1624 * to show add_spell is 26 bytes + 2 strings. However, the overun
1631 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1625 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1632 * like it will fix this 1626 * like it will fix this
1633 */ 1627 */
1634 if (spell->type != SPELL)
1635 continue;
1636
1637 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1628 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1638 { 1629 {
1630 pl->ns->flush_fx ();
1639 pl->ns->send_packet (sl); 1631 pl->ns->send_packet (sl);
1640 1632
1641 sl.reset (); 1633 sl.reset ();
1642 sl << "addspell "; 1634 sl << "addspell ";
1643 } 1635 }
1651 return; 1643 return;
1652 } 1644 }
1653 else 1645 else
1654 append_spell (pl, sl, spell); 1646 append_spell (pl, sl, spell);
1655 1647
1656 if (sl.length () >= MAXSOCKBUF) 1648 if (sl.length () > MAXSOCKBUF)
1657 { 1649 {
1658 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1650 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1659 fatal (0); 1651 fatal (0);
1660 } 1652 }
1661 1653
1662 /* finally, we can send the packet */ 1654 /* finally, we can send the packet */
1655 pl->ns->flush_fx ();
1663 pl->ns->send_packet (sl); 1656 pl->ns->send_packet (sl);
1664} 1657}
1665 1658

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