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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC vs.
Revision 1.144 by root, Fri Dec 26 10:36:42 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
99 */ 98 */
100 mx = ns->mapx; 99 mx = ns->mapx;
101 my = ns->mapy; 100 my = ns->mapy;
102 101
103 /* the x and y here are coordinates for the new map, i.e. if we moved 102 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 103 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 104 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 105 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 106 * are preserved, and the check_head thinks it needs to clear them.
108 */ 107 */
109 for (x = 0; x < mx; x++) 108 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 109 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 110 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 111 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 112 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 113 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 114 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 115 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 116 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 117 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 118
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 119 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 120
126 /* Make sure that the next "map1" command will be sent (even if it is 121 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 122 * empty).
130} 125}
131 126
132static void 127static void
133clear_map (player *pl) 128clear_map (player *pl)
134{ 129{
130 pl->ns->mapinfo_queue_clear ();
131
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 132 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 133
137 pl->ns->force_newmap = false; 134 pl->ns->force_newmap = false;
138 135
139 if (pl->ns->newmapcmd == 1) 136 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 137 pl->ns->send_packet ("newmap");
141 138
142 pl->ns->floorbox_reset (); 139 pl->ns->floorbox_reset ();
140}
141
142static void
143send_map_info (player *pl)
144{
145 client &socket = *pl->ns;
146 object *ob = pl->observe;
147
148 if (socket.mapinfocmd)
149 {
150 if (ob->map && ob->map->path[0])
151 {
152 int flags = 0;
153
154 if (ob->map->tile_path[0]) flags |= 1;
155 if (ob->map->tile_path[1]) flags |= 2;
156 if (ob->map->tile_path[2]) flags |= 4;
157 if (ob->map->tile_path[3]) flags |= 8;
158
159 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
160 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
161 ob->map->width, ob->map->height, &ob->map->path);
162 }
163 else
164 socket.send_packet ("mapinfo current");
165 }
143} 166}
144 167
145/** check for map/region change and send new map data */ 168/** check for map/region change and send new map data */
146static void 169static void
147check_map_change (player *pl) 170check_map_change (player *pl)
148{ 171{
149 client &socket = *pl->ns; 172 client &socket = *pl->ns;
150 object *ob = pl->ob; 173 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 174
153 if (socket.force_newmap) 175 region *reg = ob->region ();
176 if (socket.current_region != reg)
177 {
178 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
179 socket.current_region = reg;
154 { 180 }
155 // force newmap is used for clients that do not redraw their map 181
156 // after image uploads. 182 // first try to aovid a full newmap on tiled map scrolls
183 if (socket.current_map != ob->map && !socket.force_newmap)
184 {
185 rv_vector rv;
186
187 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
188
189 // manhattan distance is very handy here
190 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
191 {
157 socket.current_map = ob->map; 192 socket.current_map = ob->map;
158 clear_map (pl); 193 socket.current_x = ob->x;
194 socket.current_y = ob->y;
195
196 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
197 socket.floorbox_reset ();
198 send_map_info (pl);
199 }
159 } 200 }
160 else if (socket.current_map != ob->map) 201
202 if (socket.current_map != ob->map || socket.force_newmap)
161 { 203 {
162 clear_map (pl); 204 clear_map (pl);
163 socket.current_map = ob->map; 205 socket.current_map = ob->map;
164 206 send_map_info (pl);
165 if (socket.mapinfocmd)
166 {
167 if (ob->map && ob->map->path[0])
168 {
169 int flags = 0;
170
171 if (ob->map->tile_path[0])
172 flags |= 1;
173 if (ob->map->tile_path[1])
174 flags |= 2;
175 if (ob->map->tile_path[2])
176 flags |= 4;
177 if (ob->map->tile_path[3])
178 flags |= 8;
179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 } 207 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 208 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 209 {
191 int dx = ob->x - socket.current_x; 210 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y; 211 int dy = ob->y - socket.current_y;
200 } 219 }
201 } 220 }
202 221
203 socket.current_x = ob->x; 222 socket.current_x = ob->x;
204 socket.current_y = ob->y; 223 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
212} 224}
213 225
214/** 226/**
215 * RequestInfo is sort of a meta command. There is some specific 227 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide 228 * request of information, but we call other functions to provide
217 * that information. 229 * that information.
218 */ 230 */
219void 231void
220RequestInfo (char *buf, int len, client * ns) 232RequestInfo (char *buf, int len, client *ns)
221{ 233{
222 char *params = NULL, *cp; 234 char *params;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234 235
235 /* find the first space, make it null, and update the 236 /* find the first space, make it null, and update the
236 * params pointer. 237 * params pointer.
237 */ 238 */
238 for (cp = buf; *cp != '\0'; cp++) 239 for (params = buf; *params; params++)
239 if (*cp == ' ') 240 if (*params == ' ')
240 { 241 {
241 *cp = '\0';
242 params = cp + 1; 242 *params++ = 0;
243 break; 243 break;
244 } 244 }
245 245
246 if (!strcmp (buf, "image_info")) 246 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params); 247 send_image_info (ns, params);
250 else if (!strcmp (buf, "skill_info")) 250 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 251 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 252 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 253 send_spell_paths (ns, params);
254 else 254 else
255 ns->send_packet (bigbuf, len); 255 {
256 // undo tokenisation above and send replyinfo with the request unchanged
257 if (*params)
258 *--params = ' ';
259
260 ns->send_packet_printf ("replyinfo %s", buf);
261 }
256} 262}
257 263
258void 264void
259ExtCmd (char *buf, int len, player *pl) 265ExtCmd (char *buf, int len, player *pl)
260{ 266{
263 269
264void 270void
265ExtiCmd (char *buf, int len, client *ns) 271ExtiCmd (char *buf, int len, client *ns)
266{ 272{
267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 273 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
274}
275
276void
277client::mapinfo_queue_clear ()
278{
279 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
280 free (*i);
281
282 mapinfo_queue.clear ();
283}
284
285bool
286client::mapinfo_try (char *buf)
287{
288 char *token = buf;
289 buf += strlen (buf) + 9;
290
291 // initial map and its origin
292 maptile *map = pl->observe->map;
293 int mapx = pl->ns->mapx / 2 - pl->observe->x;
294 int mapy = pl->ns->mapy / 2 - pl->observe->y;
295 int max_distance = 8; // limit maximum path length to something generous
296
297 while (*buf && map && max_distance)
298 {
299 int dir = *buf++ - '1';
300
301 if (dir >= 0 && dir <= 3)
302 {
303 if (!map->tile_path [dir])
304 map = 0;
305 else if (map->tile_available (dir, false))
306 {
307 maptile *neigh = map->tile_map [dir];
308
309 switch (dir)
310 {
311 case 0: mapy -= neigh->height; break;
312 case 2: mapy += map ->height; break;
313 case 3: mapx -= neigh->width ; break;
314 case 1: mapx += map ->width ; break;
315 }
316
317 map = neigh;
318 --max_distance;
319 }
320 else
321 return 0;
322 }
323 else
324 max_distance = 0;
325 }
326
327 if (!max_distance)
328 send_packet_printf ("mapinfo %s error", token);
329 else if (!map || !map->path)
330 send_packet_printf ("mapinfo %s nomap", token);
331 else
332 {
333 int flags = 0;
334
335 if (map->tile_path[0]) flags |= 1;
336 if (map->tile_path[1]) flags |= 2;
337 if (map->tile_path[2]) flags |= 4;
338 if (map->tile_path[3]) flags |= 8;
339
340 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
341 }
342
343 return 1;
344}
345
346void
347client::mapinfo_queue_run ()
348{
349 if (mapinfo_queue.empty () || !pl)
350 return;
351
352 for (int i = 0; i < mapinfo_queue.size (); ++i)
353 if (mapinfo_try (mapinfo_queue [i]))
354 {
355 free (mapinfo_queue [i]);
356 mapinfo_queue.erase (i);
357 }
358 else
359 ++i;
268} 360}
269 361
270void 362void
271MapInfoCmd (char *buf, int len, player *pl) 363MapInfoCmd (char *buf, int len, player *pl)
272{ 364{
273 // <mapinfo tag spatial tile-path 365 // <mapinfo tag spatial tile-path
274 // >mapinfo tag spatial flags x y w h hash 366 // >mapinfo tag spatial flags x y w h hash
275 367
276 char bigbuf[MAX_BUF], *token;
277
278 token = buf; 368 char *token = buf;
279 // copy token 369
280 if (!(buf = strchr (buf, ' '))) 370 if (!(buf = strchr (buf, ' ')))
281 return; 371 return;
282 372
283 *buf++ = 0;
284
285 if (!strncmp (buf, "spatial ", 8)) 373 if (!strncmp (buf, " spatial ", 9))
286 { 374 {
287 buf += 8; 375 char *copy = strdup (token);
376 copy [buf - token] = 0;
288 377
289 // initial map and its origin 378#if 0
290 maptile *map = pl->ob->map; 379 // this makes only sense when we flush the buffer immediately
291 sint16 dx, dy; 380 if (pl->ns->mapinfo_try (copy))
292 int mapx = pl->ns->mapx / 2 - pl->ob->x; 381 free (copy);
293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 int max_distance = 8; // limit maximum path length to something generous
295
296 while (*buf && map && max_distance)
297 {
298 int dir = *buf++;
299
300 switch (dir)
301 {
302 case '1':
303 dx = 0;
304 dy = -1;
305 map = map->xy_find (dx, dy);
306 map && (mapy -= map->height);
307 break;
308 case '2':
309 mapx += map->width;
310 dx = map->width;
311 dy = 0;
312 map = map->xy_find (dx, dy);
313 break;
314 case '3':
315 mapy += map->height;
316 dx = 0;
317 dy = map->height;
318 map = map->xy_find (dx, dy);
319 break;
320 case '4':
321 dx = -1;
322 dy = 0;
323 map = map->xy_find (dx, dy);
324 map && (mapx -= map->width);
325 break;
326 }
327
328 --max_distance;
329 }
330
331 if (!max_distance)
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0])
334 {
335 int flags = 0;
336
337 if (map->tile_path[0])
338 flags |= 1;
339 if (map->tile_path[1])
340 flags |= 2;
341 if (map->tile_path[2])
342 flags |= 4;
343 if (map->tile_path[3])
344 flags |= 8;
345
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 }
348 else 382 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 383#endif
384 pl->ns->mapinfo_queue.push_back (copy);
350 } 385 }
351 else 386 else
352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 387 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
353
354 pl->ns->send_packet (bigbuf);
355} 388}
356 389
357/** This is the Setup cmd */ 390/** This is the Setup cmd */
358void 391void
359SetUp (char *buf, int len, client * ns) 392SetUp (char *buf, int len, client * ns)
488 521
489 ns->send_packet (cmdback); 522 ns->send_packet (cmdback);
490} 523}
491 524
492/** 525/**
493 * client requested an image. send it rate-limited
494 * before flushing.
495 */
496void
497AskFaceCmd (char *buf, int len, client *ns)
498{
499 ns->askface.push_back (atoi (buf));
500}
501
502/**
503 * Tells client the picture it has to use
504 * to smooth a picture number given as argument.
505 */
506void
507AskSmooth (char *buf, int len, client *ns)
508{
509 ns->send_face (atoi (buf));
510}
511
512/**
513 * This handles the general commands from the client (ie, north, fire, cast, 526 * This handles the general commands from the client (ie, north, fire, cast,
514 * etc.) 527 * etc.)
515 */ 528 */
516void 529void
517PlayerCmd (char *buf, int len, player *pl) 530PlayerCmd (char *buf, int len, player *pl)
538 * commands. 551 * commands.
539 */ 552 */
540 pl->count = 0; 553 pl->count = 0;
541} 554}
542 555
543
544/** 556/**
545 * This handles the general commands from the client (ie, north, fire, cast, 557 * This handles the general commands from the client (ie, north, fire, cast,
546 * etc.). It is a lot like PlayerCmd above, but is called with the 558 * etc.). It is a lot like PlayerCmd above, but is called with the
547 * 'ncom' method which gives more information back to the client so it 559 * 'ncom' method which gives more information back to the client so it
548 * can throttle. 560 * can throttle.
550void 562void
551NewPlayerCmd (char *buf, int len, player *pl) 563NewPlayerCmd (char *buf, int len, player *pl)
552{ 564{
553 if (len <= 6) 565 if (len <= 6)
554 { 566 {
555 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 567 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
556 return; 568 return;
557 } 569 }
558 570
559 uint16 cmdid = net_uint16 ((uint8 *)buf); 571 uint16 cmdid = net_uint16 ((uint8 *)buf);
560 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 572 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
617 { 629 {
618 case ST_PLAYING: 630 case ST_PLAYING:
619 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 631 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620 break; 632 break;
621 633
622 case ST_CHANGE_CLASS:
623 key_change_class (pl->ob, buf[0]);
624 break;
625
626 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 634 case ST_GET_PARTY_PASSWORD: /* Get password for party */
627 receive_party_password (pl->ob, 13); 635 receive_party_password (pl->ob, 13);
628 break; 636 break;
629 637
630 default: 638 default:
669 677
670 cp = strchr (cp + 1, ' '); 678 cp = strchr (cp + 1, ' ');
671 679
672 if (cp) 680 if (cp)
673 { 681 {
674 assign (ns->version, cp + 1); 682 ns->version = cp + 1;
675 683
676 if (ns->sc_version < 1026) 684 if (ns->sc_version < 1026)
677 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 685 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 686 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 } 687 }
702 * syntax is: move (to) (tag) (nrof) 710 * syntax is: move (to) (tag) (nrof)
703 */ 711 */
704void 712void
705MoveCmd (char *buf, int len, player *pl) 713MoveCmd (char *buf, int len, player *pl)
706{ 714{
707 int vals[3], i; 715 int to, tag, nrof;
708 716
709 /* A little funky here. We only cycle for 2 records, because 717 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
710 * we obviously are not going to find a space after the third
711 * record. Perhaps we should just replace this with a
712 * sscanf?
713 */
714 for (i = 0; i < 2; i++)
715 { 718 {
716 vals[i] = atoi (buf);
717
718 if (!(buf = strchr (buf, ' ')))
719 {
720 LOG (llevError, "Incomplete move command: %s\n", buf); 719 LOG (llevError, "Incomplete move command: %s\n", buf);
721 return; 720 return;
722 }
723
724 buf++;
725 } 721 }
726 722
727 vals[2] = atoi (buf); 723 esrv_move_object (pl->ob, to, tag, nrof);
728
729/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
730 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
731} 724}
732 725
733/****************************************************************************** 726/******************************************************************************
734 * 727 *
735 * Start of commands the server sends to the client. 728 * Start of commands the server sends to the client.
744send_query (client *ns, uint8 flags, const char *text) 737send_query (client *ns, uint8 flags, const char *text)
745{ 738{
746 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 739 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747} 740}
748 741
742/**
743 * Get player's current range attack in obuf.
744 */
745static void
746rangetostring (player *pl, char *obuf)
747{
748 dynbuf_text buf;
749
750 if (pl->ranged_ob)
751 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
752
753 if (pl->combat_ob)
754 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
755
756#if 0
757 //TODO: remove this when slot system is working, this is only for debugging
758 if (pl->ob->chosen_skill)
759 buf << " Skill*: " << pl->ob->chosen_skill->name;
760#endif
761
762 //TODO: maybe golem should become the current_weapon, quite simply?
763 if (pl->golem)
764 buf << " Golem*: " << pl->golem->name;
765
766 buf << '\0';
767 buf.linearise (obuf);
768}
769
749#define AddIfInt64(Old,New,Type) if (Old != New) {\ 770#define AddIfInt64(Old,New,Type) if (Old != New) {\
750 Old = New; \ 771 Old = New; \
751 sl << uint8 (Type) << uint64 (New); \ 772 sl << uint8 (Type) << uint64 (New); \
752 } 773 }
753 774
759#define AddIfShort(Old,New,Type) if (Old != New) {\ 780#define AddIfShort(Old,New,Type) if (Old != New) {\
760 Old = New; \ 781 Old = New; \
761 sl << uint8 (Type) << uint16 (New); \ 782 sl << uint8 (Type) << uint16 (New); \
762 } 783 }
763 784
764#define AddIfFloat(Old,New,Type) if (Old != New) {\ 785#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
765 Old = New; \ 786 Old = New; \
766 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 787 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
767 } 788 }
768 789
769#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 790#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 free(Old); Old = strdup (New);\ 791 free(Old); Old = strdup (New);\
771 sl << uint8 (Type) << data8 (New); \ 792 sl << uint8 (Type) << data8 (New); \
785 806
786 client *ns = pl->ns; 807 client *ns = pl->ns;
787 if (!ns) 808 if (!ns)
788 return; 809 return;
789 810
790 object *ob = pl->ob; 811 object *ob = pl->observe;
791 if (!ob) 812 if (!ob)
792 return; 813 return;
814
815 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
793 816
794 packet sl ("stats"); 817 packet sl ("stats");
795 818
796 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 819 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
797 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 820 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
806 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 829 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 830 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
808 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 831 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
809 832
810 for (int s = 0; s < NUM_SKILLS; s++) 833 for (int s = 0; s < NUM_SKILLS; s++)
811 if (object *skill = pl->last_skill_ob[s]) 834 if (object *skill = opl->last_skill_ob [s])
812 if (skill->stats.exp != ns->last_skill_exp [s]) 835 if (skill->stats.exp != ns->last_skill_exp [s])
813 { 836 {
814 ns->last_skill_exp [s] = skill->stats.exp; 837 ns->last_skill_exp [s] = skill->stats.exp;
815 838
816 /* Always send along the level if exp changes. This is only 839 /* Always send along the level if exp changes. This is only
824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 847 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 848 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 849 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 850 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 851 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 852 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 853 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 854 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 855 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 856
834 flags = 0; 857 flags = 0;
835 858
836 if (pl->fire_on) 859 if (opl->fire_on)
837 flags |= SF_FIREON; 860 flags |= SF_FIREON;
838 861
839 if (pl->run_on) 862 if (opl->run_on)
840 flags |= SF_RUNON; 863 flags |= SF_RUNON;
841 864
842 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 865 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
843 866
844 if (ns->sc_version < 1025) 867 if (ns->sc_version < 1025)
858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 881 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 882 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 883 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 } 884 }
862 885
863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 886 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 887 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865 set_title (ob, buf); 888 set_title (ob, buf);
866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 889 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 890
868 /* Only send it away if we have some actual data */ 891 /* Only send it away if we have some actual data */
872 895
873/** 896/**
874 * Tells the client that here is a player it should start using. 897 * Tells the client that here is a player it should start using.
875 */ 898 */
876void 899void
877esrv_new_player (player *pl, uint32 weight) 900esrv_new_player (player *pl)
878{ 901{
902 sint32 weight = pl->ob->client_weight ();
903
879 packet sl ("player"); 904 packet sl ("player");
880 905
881 sl << uint32 (pl->ob->count) 906 sl << uint32 (pl->ob->count)
882 << uint32 (weight) 907 << uint32 (weight)
883 << uint32 (pl->ob->face) 908 << uint32 (pl->ob->face)
884 << data8 (pl->ob->name); 909 << data8 (pl->ob->name);
885 910
886 pl->ns->last_weight = weight; 911 pl->ns->last_weight = weight;
887 pl->ns->send_packet (sl); 912 pl->ns->send_packet (sl);
888 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
889} 913}
890 914
891/****************************************************************************** 915/******************************************************************************
892 * 916 *
893 * Start of map related commands. 917 * Start of map related commands.
950 974
951 if (!ns.faces_sent[face_num]) 975 if (!ns.faces_sent[face_num])
952 if (ob) 976 if (ob)
953 ns.send_faces (ob); 977 ns.send_faces (ob);
954 else 978 else
955 ns.send_face (face_num); 979 ns.send_face (face_num, 10);
956 980
957 sl << uint16 (face_num); 981 sl << uint16 (face_num);
958 return 1; 982 return 1;
959 } 983 }
960 984
1002{ 1026{
1003 prefetch_surrounding_maps (op->map, 3); 1027 prefetch_surrounding_maps (op->map, 3);
1004} 1028}
1005 1029
1006/** 1030/**
1007 * This function uses the new map1 protocol command to send the map 1031 * Draws client map.
1008 * to the client. It is necessary because the old map command supports
1009 * a maximum map size of 15x15.
1010 * This function is much simpler than the old one. This is because
1011 * the old function optimized to send as few face identifiers as possible,
1012 * at the expense of sending more coordinate location (coordinates were
1013 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016 * and use the other 4 bits for other informatiion. For full documentation
1017 * of what we send, see the doc/Protocol file.
1018 * I will describe internally what we do:
1019 * the ns->lastmap shows how the map last looked when sent to the client.
1020 * in the lastmap structure, there is a cells array, which is set to the
1021 * maximum viewable size (As set in config.h).
1022 * in the cells, there are faces and a count value.
1023 * we use the count value to hold the darkness value. If -1, then this space
1024 * is not viewable.
1025 * we use faces[0] faces[1] faces[2] to hold what the three layers
1026 * look like.
1027 */ 1032 */
1028void 1033void
1029draw_client_map1 (object *pl) 1034draw_client_map (player *pl)
1030{ 1035{
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1036 object *ob = pl->observe;
1032 sint16 nx, ny; 1037 if (!ob->active)
1038 return;
1039
1040 /* If player is just joining the game, he isn't here yet, so the map
1041 * can get swapped out. If so, don't try to send them a map. All will
1042 * be OK once they really log in.
1043 */
1044 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1045 return;
1046
1047 int startlen, oldlen;
1033 int estartlen, eoldlen; 1048 int estartlen, eoldlen;
1034 uint8 eentrysize; 1049 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag; 1050 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos; 1051 uint8 extendedinfos;
1037 maptile *m;
1038 1052
1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active)
1042 return;
1043
1044 check_map_change (pl->contr); 1053 check_map_change (pl);
1045 prefetch_surrounding_maps (pl); 1054 prefetch_surrounding_maps (pl->ob);
1055
1056 /* do LOS after calls to update_position */
1057 /* unfortunately, we need to udpate los when observing, currently */
1058 if (pl->do_los || pl->observe != pl->ob)
1059 {
1060 pl->do_los = 0;
1061 pl->update_los ();
1062 }
1063
1064 /**
1065 * This function uses the new map1 protocol command to send the map
1066 * to the client. It is necessary because the old map command supports
1067 * a maximum map size of 15x15.
1068 * This function is much simpler than the old one. This is because
1069 * the old function optimized to send as few face identifiers as possible,
1070 * at the expense of sending more coordinate location (coordinates were
1071 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1072 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1073 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1074 * and use the other 4 bits for other informatiion. For full documentation
1075 * of what we send, see the doc/Protocol file.
1076 * I will describe internally what we do:
1077 * the ns->lastmap shows how the map last looked when sent to the client.
1078 * in the lastmap structure, there is a cells array, which is set to the
1079 * maximum viewable size (As set in config.h).
1080 * in the cells, there are faces and a count value.
1081 * we use the count value to hold the darkness value. If -1, then this space
1082 * is not viewable.
1083 * we use faces[0] faces[1] faces[2] to hold what the three layers
1084 * look like.
1085 */
1086
1087 client &socket = *pl->ns;
1046 1088
1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1089 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 packet esl; 1090 packet esl;
1049 1091
1050 startlen = sl.length (); 1092 startlen = sl.length ();
1066 << uint8 (eentrysize); 1108 << uint8 (eentrysize);
1067 1109
1068 estartlen = esl.length (); 1110 estartlen = esl.length ();
1069 } 1111 }
1070 1112
1071 /* x,y are the real map locations. ax, ay are viewport relative 1113 int hx = socket.mapx / 2;
1072 * locations. 1114 int hy = socket.mapy / 2;
1073 */
1074 ay = 0;
1075 1115
1076 /* We could do this logic as conditionals in the if statement, 1116 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1077 * but that started to get a bit messy to look at. 1117 int ax = dx + hx;
1078 */ 1118 int ay = dy + hy;
1079 max_x = pl->x + (socket.mapx + 1) / 2;
1080 max_y = pl->y + (socket.mapy + 1) / 2;
1081 1119
1082 maptile *plmap = pl->map;
1083
1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 {
1086 ax = 0;
1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1088 {
1089 int emask, mask; 1120 int emask, mask;
1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1121 emask = mask = (ax << 10) | (ay << 4);
1091 1122
1092 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1123 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1093 1124
1094 /* If the coordinates are not valid, or it is too dark to see, 1125 /* If the coordinates are not valid, or it is too dark to see,
1095 * we tell the client as such 1126 * we tell the client as such
1096 */ 1127 */
1097 nx = x;
1098 ny = y;
1099 m = get_map_from_coord (plmap, &nx, &ny);
1100
1101 if (!m) 1128 if (!m)
1102 { 1129 {
1103 /* space is out of map. Update space and clear values 1130 /* space is out of map. Update space and clear values
1104 * if this hasn't already been done. If the space is out 1131 * if this hasn't already been done. If the space is out
1105 * of the map, it shouldn't have a head 1132 * of the map, it shouldn't have a head.
1106 */ 1133 */
1107 if (lastcell.count != -1) 1134 if (lastcell.count != -1)
1135 {
1136 sl << uint16 (mask);
1137 map_clearcell (&lastcell, -1);
1138 }
1139
1140 continue;
1141 }
1142
1143 int d = pl->blocked_los_uc (dx, dy);
1144
1145 if (d > 3)
1146 {
1147 /* This block deals with spaces that are not visible for whatever
1148 * reason. Still may need to send the head for this space.
1149 */
1150 if (lastcell.count != -1
1151 || lastcell.faces[0]
1152 || lastcell.faces[1]
1153 || lastcell.faces[2]
1154 || lastcell.stat_hp
1155 || lastcell.flags
1156 || lastcell.player)
1157 sl << uint16 (mask);
1158
1159 /* properly clear a previously sent big face */
1160 map_clearcell (&lastcell, -1);
1161 }
1162 else
1163 {
1164 /* In this block, the space is visible.
1165 */
1166
1167 /* Rather than try to figure out what everything that we might
1168 * need to send is, then form the packet after that,
1169 * we presume that we will in fact form a packet, and update
1170 * the bits by what we do actually send. If we send nothing,
1171 * we just back out sl.length () to the old value, and no harm
1172 * is done.
1173 * I think this is simpler than doing a bunch of checks to see
1174 * what if anything we need to send, setting the bits, then
1175 * doing those checks again to add the real data.
1176 */
1177 oldlen = sl.length ();
1178 eoldlen = esl.length ();
1179
1180 sl << uint16 (mask);
1181
1182 unsigned char dummy;
1183 unsigned char *last_ext = &dummy;
1184
1185 /* Darkness changed */
1186 if (lastcell.count != d && socket.darkness)
1187 {
1188 mask |= 0x8;
1189
1190 if (socket.extmap)
1191 {
1192 *last_ext |= 0x80;
1193 last_ext = &sl[sl.length ()];
1194 sl << uint8 (d);
1195 }
1196 else
1197 sl << uint8 (255 - 64 * d);
1198 }
1199
1200 lastcell.count = d;
1201
1202 mapspace &ms = m->at (nx, ny);
1203 ms.update ();
1204
1205 if (expect_true (socket.extmap))
1206 {
1207 uint8 stat_hp = 0;
1208 uint8 stat_width = 0;
1209 uint8 flags = 0;
1210 tag_t player = 0;
1211
1212 // send hp information, if applicable
1213 if (object *op = ms.faces_obj [0])
1214 if (op->is_head () && !op->invisible)
1108 { 1215 {
1109 sl << uint16 (mask); 1216 if (op->stats.maxhp > op->stats.hp
1110 map_clearcell (&lastcell, -1); 1217 && op->stats.maxhp > 0
1218 && (op->type == PLAYER
1219 || op->type == DOOR // does not work, have maxhp 0
1220 || QUERY_FLAG (op, FLAG_MONSTER)
1221 || QUERY_FLAG (op, FLAG_ALIVE)
1222 || QUERY_FLAG (op, FLAG_GENERATOR)))
1223 {
1224 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1225 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1226 }
1227
1228 if (expect_false (op->has_dialogue ()))
1229 flags |= 1;
1230
1231 if (expect_false (op->type == PLAYER))
1232 player = op == ob ? pl->ob->count
1233 : op == pl->ob ? ob->count
1234 : op->count;
1111 } 1235 }
1112 1236
1113 continue; 1237 if (expect_false (lastcell.stat_hp != stat_hp))
1114 }
1115
1116 m->touch ();
1117
1118 int d = pl->contr->blocked_los[ax][ay];
1119
1120 if (d > 3)
1121 {
1122
1123 int need_send = 0, count;
1124
1125 /* This block deals with spaces that are not visible for whatever
1126 * reason. Still may need to send the head for this space.
1127 */
1128
1129 oldlen = sl.length ();
1130
1131 sl << uint16 (mask);
1132
1133 if (lastcell.count != -1)
1134 need_send = 1;
1135
1136 count = -1;
1137
1138 /* properly clear a previously sent big face */
1139 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1140 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1141 need_send = 1;
1142
1143 map_clearcell (&lastcell, count);
1144
1145 if ((mask & 0xf) || need_send)
1146 sl[oldlen + 1] = mask & 0xff;
1147 else
1148 sl.reset (oldlen);
1149 }
1150 else
1151 {
1152 /* In this block, the space is visible.
1153 */
1154
1155 /* Rather than try to figure out what everything that we might
1156 * need to send is, then form the packet after that,
1157 * we presume that we will in fact form a packet, and update
1158 * the bits by what we do actually send. If we send nothing,
1159 * we just back out sl.length () to the old value, and no harm
1160 * is done.
1161 * I think this is simpler than doing a bunch of checks to see
1162 * what if anything we need to send, setting the bits, then
1163 * doing those checks again to add the real data.
1164 */
1165 oldlen = sl.length ();
1166 eoldlen = esl.length ();
1167
1168 sl << uint16 (mask);
1169
1170 unsigned char dummy;
1171 unsigned char *last_ext = &dummy;
1172
1173 /* Darkness changed */
1174 if (lastcell.count != d && socket.darkness)
1175 { 1238 {
1239 lastcell.stat_hp = stat_hp;
1240
1176 mask |= 0x8; 1241 mask |= 0x8;
1242 *last_ext |= 0x80;
1243 last_ext = &sl[sl.length ()];
1177 1244
1178 if (socket.extmap) 1245 sl << uint8 (5) << uint8 (stat_hp);
1246
1247 if (stat_width > 1)
1179 { 1248 {
1180 *last_ext |= 0x80; 1249 *last_ext |= 0x80;
1181 last_ext = &sl[sl.length ()]; 1250 last_ext = &sl[sl.length ()];
1182 sl << uint8 (d);
1183 }
1184 else
1185 sl << uint8 (255 - 64 * d);
1186 }
1187 1251
1188 lastcell.count = d;
1189
1190 mapspace &ms = m->at (nx, ny);
1191
1192 if (socket.extmap)
1193 {
1194 uint8 stat_hp = 0;
1195 uint8 stat_width = 0;
1196 uint8 flags = 0;
1197 UUID player = 0;
1198
1199 // send hp information, if applicable
1200 if (object *op = ms.faces_obj [0])
1201 {
1202 if (op->head || op->invisible)
1203 ; // do not show
1204 else if (op->type == PLAYER
1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206 {
1207 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1208 {
1209 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210 stat_width = op->arch->tail_x;
1211 }
1212 }
1213
1214 if (op->msg && op->msg[0] == '@')
1215 flags |= 1;
1216
1217 if (op->type == PLAYER && op != pl)
1218 player = op->count;
1219 }
1220
1221 if (lastcell.stat_hp != stat_hp)
1222 {
1223 lastcell.stat_hp = stat_hp;
1224
1225 mask |= 0x8;
1226 *last_ext |= 0x80;
1227 last_ext = &sl[sl.length ()];
1228
1229 sl << uint8 (5) << uint8 (stat_hp);
1230
1231 if (stat_width > 1)
1232 {
1233 *last_ext |= 0x80;
1234 last_ext = &sl[sl.length ()];
1235
1236 sl << uint8 (6) << uint8 (stat_width); 1252 sl << uint8 (6) << uint8 (stat_width);
1237 }
1238 } 1253 }
1239
1240 if (lastcell.player != player)
1241 {
1242 lastcell.player = player;
1243
1244 mask |= 0x8;
1245 *last_ext |= 0x80;
1246 last_ext = &sl[sl.length ()];
1247
1248 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1249 }
1250
1251 if (lastcell.flags != flags)
1252 {
1253 lastcell.flags = flags;
1254
1255 mask |= 0x8;
1256 *last_ext |= 0x80;
1257 last_ext = &sl[sl.length ()];
1258
1259 sl << uint8 (8) << uint8 (flags);
1260 }
1261 } 1254 }
1262 1255
1263 /* Floor face */ 1256 if (expect_false (lastcell.player != player))
1264 if (update_space (sl, socket, ms, lastcell, 2)) 1257 {
1258 lastcell.player = player;
1259
1265 mask |= 0x4; 1260 mask |= 0x8;
1261 *last_ext |= 0x80;
1262 last_ext = &sl[sl.length ()];
1266 1263
1267 /* Middle face */ 1264 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1268 if (update_space (sl, socket, ms, lastcell, 1)) 1265 }
1266
1267 if (expect_false (lastcell.flags != flags))
1268 {
1269 lastcell.flags = flags;
1270
1269 mask |= 0x2; 1271 mask |= 0x8;
1272 *last_ext |= 0x80;
1273 last_ext = &sl[sl.length ()];
1270 1274
1271 if (ms.player () == pl 1275 sl << uint8 (8) << uint8 (flags);
1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1273 { 1276 }
1277 }
1278
1279 /* Floor face */
1280 if (update_space (sl, socket, ms, lastcell, 2))
1281 mask |= 0x4;
1282
1283 /* Middle face */
1284 if (update_space (sl, socket, ms, lastcell, 1))
1285 mask |= 0x2;
1286
1287 if (expect_false (ob->invisible)
1288 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1289 && ms.player () == ob)
1290 {
1274 // force player to be visible to himself if invisible 1291 // force player to be visible to himself if invisible
1275 if (lastcell.faces[0] != pl->face) 1292 if (lastcell.faces[0] != ob->face)
1276 { 1293 {
1277 lastcell.faces[0] = pl->face; 1294 lastcell.faces[0] = ob->face;
1278 1295
1279 mask |= 0x1;
1280 sl << uint16 (pl->face);
1281
1282 socket.send_faces (pl);
1283 }
1284 }
1285 /* Top face */
1286 else if (update_space (sl, socket, ms, lastcell, 0))
1287 mask |= 0x1; 1296 mask |= 0x1;
1297 sl << uint16 (ob->face);
1298
1299 socket.send_faces (ob);
1288 1300 }
1301 }
1302 /* Top face */
1303 else if (update_space (sl, socket, ms, lastcell, 0))
1304 mask |= 0x1;
1289 1305
1290 /* Check to see if we are in fact sending anything for this 1306 /* Check to see if we are in fact sending anything for this
1291 * space by checking the mask. If so, update the mask. 1307 * space by checking the mask. If so, update the mask.
1292 * if not, reset the len to that from before adding the mask 1308 * if not, reset the len to that from before adding the mask
1293 * value, so we don't send those bits. 1309 * value, so we don't send those bits.
1294 */ 1310 */
1295 if (mask & 0xf) 1311 if (mask & 0xf)
1296 sl[oldlen + 1] = mask & 0xff; 1312 sl[oldlen + 1] = mask & 0xff;
1297 else 1313 else
1298 sl.reset (oldlen); 1314 sl.reset (oldlen);
1299 1315
1300 if (socket.ext_mapinfos) 1316 if (socket.ext_mapinfos)
1301 esl << uint16 (emask); 1317 esl << uint16 (emask);
1302 1318
1303 if (socket.EMI_smooth) 1319 if (socket.EMI_smooth)
1320 {
1321 for (int layer = 2+1; layer--; )
1304 { 1322 {
1305 for (int layer = 2+1; layer--; )
1306 {
1307 object *ob = ms.faces_obj [layer]; 1323 object *ob = ms.faces_obj [layer];
1308 1324
1309 // If there is no object for this space, or if the face for the object 1325 // If there is no object for this space, or if the face for the object
1310 // is the blank face, set the smoothlevel to zero. 1326 // is the blank face, set the smoothlevel to zero.
1311 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0; 1327 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1312 1328
1313 // We've gotten what face we want to use for the object. Now see if 1329 // We've gotten what face we want to use for the object. Now see if
1314 // if it has changed since we last sent it to the client. 1330 // if it has changed since we last sent it to the client.
1315 if (lastcell.smooth[layer] != smoothlevel) 1331 if (lastcell.smooth[layer] != smoothlevel)
1316 { 1332 {
1317 lastcell.smooth[layer] = smoothlevel; 1333 lastcell.smooth[layer] = smoothlevel;
1318 esl << uint8 (smoothlevel); 1334 esl << uint8 (smoothlevel);
1319 emask |= 1 << layer; 1335 emask |= 1 << layer;
1320 }
1321 } 1336 }
1337 }
1322 1338
1323 if (emask & 0xf) 1339 if (emask & 0xf)
1324 esl[eoldlen + 1] = emask & 0xff; 1340 esl[eoldlen + 1] = emask & 0xff;
1325 else 1341 else
1326 esl.reset (eoldlen); 1342 esl.reset (eoldlen);
1327 } 1343 }
1328 } /* else this is a viewable space */ 1344 } /* else this is a viewable space */
1329 } /* for x loop */ 1345 ordered_mapwalk_end
1330 } /* for y loop */ 1346
1347 socket.flush_fx ();
1331 1348
1332 /* Verify that we in fact do need to send this */ 1349 /* Verify that we in fact do need to send this */
1333 if (socket.ext_mapinfos) 1350 if (socket.ext_mapinfos)
1334 { 1351 {
1335 if (!(sl.length () > startlen || socket.sent_scroll)) 1352 if (!(sl.length () > startlen || socket.sent_scroll))
1350 socket.send_packet (sl); 1367 socket.send_packet (sl);
1351 socket.sent_scroll = 0; 1368 socket.sent_scroll = 0;
1352 } 1369 }
1353} 1370}
1354 1371
1355/**
1356 * Draws client map.
1357 */
1358void
1359draw_client_map (object *pl)
1360{
1361 int i, j;
1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363 int mflags;
1364 struct Map newmap;
1365 maptile *m, *pm;
1366
1367 if (pl->type != PLAYER)
1368 {
1369 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370 return;
1371 }
1372
1373 pm = pl->map;
1374
1375 /* If player is just joining the game, he isn't here yet, so the map
1376 * can get swapped out. If so, don't try to send them a map. All will
1377 * be OK once they really log in.
1378 */
1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1380 return;
1381
1382 memset (&newmap, 0, sizeof (struct Map));
1383
1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1386 {
1387 ax = i;
1388 ay = j;
1389 m = pm;
1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391
1392 if (mflags & P_OUT_OF_MAP)
1393 continue;
1394
1395 /* If a map is visible to the player, we don't want to swap it out
1396 * just to reload it. This should really call something like
1397 * swap_map, but this is much more efficient and 'good enough'
1398 */
1399 if (mflags & P_NEW_MAP)
1400 m->timeout = 50;
1401 }
1402
1403 /* do LOS after calls to update_position */
1404 if (pl->contr->do_los)
1405 {
1406 update_los (pl);
1407 pl->contr->do_los = 0;
1408 }
1409
1410 /* Big maps need a different drawing mechanism to work */
1411 draw_client_map1 (pl);
1412}
1413
1414
1415/*****************************************************************************/ 1372/*****************************************************************************/
1416
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1373/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418
1419/* a player. Of course, the client need to know the command to be able to */ 1374/* a player. Of course, the client need to know the command to be able to */
1420
1421/* manage it ! */ 1375/* manage it ! */
1422
1423/*****************************************************************************/ 1376/*****************************************************************************/
1424void 1377void
1425send_plugin_custom_message (object *pl, char *buf) 1378send_plugin_custom_message (object *pl, char *buf)
1426{ 1379{
1427 pl->contr->ns->send_packet (buf); 1380 pl->contr->ns->send_packet (buf);
1436{ 1389{
1437 packet sl; 1390 packet sl;
1438 sl << "replyinfo skill_info\n"; 1391 sl << "replyinfo skill_info\n";
1439 1392
1440 for (int i = 1; i < NUM_SKILLS; i++) 1393 for (int i = 1; i < NUM_SKILLS; i++)
1441 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1394 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1442 1395
1443 if (sl.length () >= MAXSOCKBUF) 1396 if (sl.length () > MAXSOCKBUF)
1444 { 1397 {
1445 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1398 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1446 fatal (0); 1399 fatal (0);
1447 } 1400 }
1448 1401
1461 sl << "replyinfo spell_paths\n"; 1414 sl << "replyinfo spell_paths\n";
1462 1415
1463 for (int i = 0; i < NRSPELLPATHS; i++) 1416 for (int i = 0; i < NRSPELLPATHS; i++)
1464 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1417 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1465 1418
1466 if (sl.length () >= MAXSOCKBUF) 1419 if (sl.length () > MAXSOCKBUF)
1467 { 1420 {
1468 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1421 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1469 fatal (0); 1422 fatal (0);
1470 } 1423 }
1471 1424
1490 if (spell->type == SPELL) 1443 if (spell->type == SPELL)
1491 { 1444 {
1492 int flags = 0; 1445 int flags = 0;
1493 1446
1494 /* check if we need to update it */ 1447 /* check if we need to update it */
1495 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1448 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1496 { 1449 {
1497 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1450 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1498 flags |= UPD_SP_MANA; 1451 flags |= UPD_SP_MANA;
1499 } 1452 }
1500 1453
1501 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1454 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1502 { 1455 {
1503 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1456 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1504 flags |= UPD_SP_GRACE; 1457 flags |= UPD_SP_GRACE;
1505 } 1458 }
1506 1459
1507 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1460 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1508 { 1461 {
1509 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1462 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1510 flags |= UPD_SP_DAMAGE; 1463 flags |= UPD_SP_DAMAGE;
1511 } 1464 }
1512 1465
1513 if (flags) 1466 if (flags)
1514 { 1467 {
1516 1469
1517 sl << "updspell " 1470 sl << "updspell "
1518 << uint8 (flags) 1471 << uint8 (flags)
1519 << uint32 (spell->count); 1472 << uint32 (spell->count);
1520 1473
1521 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1474 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1522 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1475 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1523 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1476 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1524 1477
1525 pl->ns->send_packet (sl); 1478 pl->ns->send_packet (sl);
1526 } 1479 }
1527 } 1480 }
1528 } 1481 }
1558 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1511 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1559 return; 1512 return;
1560 } 1513 }
1561 1514
1562 /* store costs and damage in the object struct, to compare to later */ 1515 /* store costs and damage in the object struct, to compare to later */
1563 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1516 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1564 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1517 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1565 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1518 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1566 1519
1567 /* figure out which skill it uses, if it uses one */ 1520 /* figure out which skill it uses, if it uses one */
1568 if (spell->skill) 1521 if (spell->skill)
1569 { 1522 if (object *tmp = pl->find_skill (spell->skill))
1570 for (i = 1; i < NUM_SKILLS; i++)
1571 if (!strcmp (spell->skill, skill_names[i]))
1572 {
1573 skill = i + CS_STAT_SKILLINFO; 1523 skill = tmp->subtype + CS_STAT_SKILLINFO;
1574 break;
1575 }
1576 }
1577 1524
1578 // spells better have a face 1525 // spells better have a face
1579 if (!spell->face) 1526 if (!spell->face)
1580 { 1527 {
1581 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1528 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1582 spell->face = face_find ("burnout.x11", blank_face); 1529 spell->face = face_find ("burnout.x11", blank_face);
1583 } 1530 }
1531
1532 pl->ns->send_face (spell->face);
1584 1533
1585 /* send the current values */ 1534 /* send the current values */
1586 sl << uint32 (spell->count) 1535 sl << uint32 (spell->count)
1587 << uint16 (spell->level) 1536 << uint16 (spell->level)
1588 << uint16 (spell->casting_time) 1537 << uint16 (spell->casting_time)
1589 << uint16 (spell->last_sp) 1538 << uint16 (spell->cached_sp)
1590 << uint16 (spell->last_grace) 1539 << uint16 (spell->cached_grace)
1591 << uint16 (spell->last_eat) 1540 << uint16 (spell->cached_eat)
1592 << uint8 (skill) 1541 << uint8 (skill)
1593 << uint32 (spell->path_attuned) 1542 << uint32 (spell->path_attuned)
1594 << uint32 (spell->face) 1543 << uint32 (spell->face)
1595 << data8 (spell->name) 1544 << data8 (spell->name)
1596 << data16 (spell->msg); 1545 << data16 (spell->msg);
1624 * bytes and 3 strings (because that is the spec) so we need to 1573 * bytes and 3 strings (because that is the spec) so we need to
1625 * check that the length of those 3 strings, plus the 23 bytes, 1574 * check that the length of those 3 strings, plus the 23 bytes,
1626 * won't take us over the length limit for the socket, if it does, 1575 * won't take us over the length limit for the socket, if it does,
1627 * we need to send what we already have, and restart packet formation 1576 * we need to send what we already have, and restart packet formation
1628 */ 1577 */
1578 if (spell->type != SPELL)
1579 continue;
1580
1629 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1581 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1630 * to show add_spell is 26 bytes + 2 strings. However, the overun 1582 * to show add_spell is 26 bytes + 2 strings. However, the overun
1631 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1583 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1632 * like it will fix this 1584 * like it will fix this
1633 */ 1585 */
1634 if (spell->type != SPELL)
1635 continue;
1636
1637 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1586 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1638 { 1587 {
1588 pl->ns->flush_fx ();
1639 pl->ns->send_packet (sl); 1589 pl->ns->send_packet (sl);
1640 1590
1641 sl.reset (); 1591 sl.reset ();
1642 sl << "addspell "; 1592 sl << "addspell ";
1643 } 1593 }
1651 return; 1601 return;
1652 } 1602 }
1653 else 1603 else
1654 append_spell (pl, sl, spell); 1604 append_spell (pl, sl, spell);
1655 1605
1656 if (sl.length () >= MAXSOCKBUF) 1606 if (sl.length () > MAXSOCKBUF)
1657 { 1607 {
1658 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1608 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1659 fatal (0); 1609 fatal (0);
1660 } 1610 }
1661 1611
1662 /* finally, we can send the packet */ 1612 /* finally, we can send the packet */
1613 pl->ns->flush_fx ();
1663 pl->ns->send_packet (sl); 1614 pl->ns->send_packet (sl);
1664} 1615}
1665 1616

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