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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC vs.
Revision 1.150 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/** 25/**
26 * \file 26 * \file
27 * Client handling. 27 * Client handling.
99 */ 99 */
100 mx = ns->mapx; 100 mx = ns->mapx;
101 my = ns->mapy; 101 my = ns->mapy;
102 102
103 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
108 */ 108 */
109 for (x = 0; x < mx; x++) 109 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 110 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 111 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 112 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 113 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 114 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 115 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 116 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 117 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 118 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 119
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 120 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 121
126 /* Make sure that the next "map1" command will be sent (even if it is 122 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 123 * empty).
130} 126}
131 127
132static void 128static void
133clear_map (player *pl) 129clear_map (player *pl)
134{ 130{
131 pl->ns->mapinfo_queue_clear ();
132
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 133 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 134
137 pl->ns->force_newmap = false; 135 pl->ns->force_newmap = false;
138 136
139 if (pl->ns->newmapcmd == 1) 137 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 138 pl->ns->send_packet ("newmap");
141 139
142 pl->ns->floorbox_reset (); 140 pl->ns->floorbox_reset ();
141}
142
143static void
144send_map_info (player *pl)
145{
146 client &socket = *pl->ns;
147 object *ob = pl->observe;
148
149 if (socket.mapinfocmd)
150 {
151 if (ob->map && ob->map->path[0])
152 {
153 int flags = 0;
154
155 if (ob->map->tile_path[0]) flags |= 1;
156 if (ob->map->tile_path[1]) flags |= 2;
157 if (ob->map->tile_path[2]) flags |= 4;
158 if (ob->map->tile_path[3]) flags |= 8;
159
160 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
161 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
162 ob->map->width, ob->map->height, &ob->map->path);
163 }
164 else
165 socket.send_packet ("mapinfo current");
166 }
143} 167}
144 168
145/** check for map/region change and send new map data */ 169/** check for map/region change and send new map data */
146static void 170static void
147check_map_change (player *pl) 171check_map_change (player *pl)
148{ 172{
149 client &socket = *pl->ns; 173 client &socket = *pl->ns;
150 object *ob = pl->ob; 174 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 175
153 if (socket.force_newmap) 176 region *reg = ob->region ();
177 if (socket.current_region != reg)
178 {
179 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
180 socket.current_region = reg;
154 { 181 }
155 // force newmap is used for clients that do not redraw their map 182
156 // after image uploads. 183 // first try to aovid a full newmap on tiled map scrolls
184 if (socket.current_map != ob->map && !socket.force_newmap)
185 {
186 rv_vector rv;
187
188 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
189
190 // manhattan distance is very handy here
191 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
192 {
157 socket.current_map = ob->map; 193 socket.current_map = ob->map;
158 clear_map (pl); 194 socket.current_x = ob->x;
195 socket.current_y = ob->y;
196
197 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
198 socket.floorbox_reset ();
199 send_map_info (pl);
200 }
159 } 201 }
160 else if (socket.current_map != ob->map) 202
203 if (socket.current_map != ob->map || socket.force_newmap)
161 { 204 {
162 clear_map (pl); 205 clear_map (pl);
163 socket.current_map = ob->map; 206 socket.current_map = ob->map;
164 207 send_map_info (pl);
165 if (socket.mapinfocmd)
166 {
167 if (ob->map && ob->map->path[0])
168 {
169 int flags = 0;
170
171 if (ob->map->tile_path[0])
172 flags |= 1;
173 if (ob->map->tile_path[1])
174 flags |= 2;
175 if (ob->map->tile_path[2])
176 flags |= 4;
177 if (ob->map->tile_path[3])
178 flags |= 8;
179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 }
183 else
184 snprintf (buf, MAX_BUF, "mapinfo current");
185
186 socket.send_packet (buf);
187 }
188 } 208 }
189 else if (socket.current_x != ob->x || socket.current_y != ob->y) 209 else if (socket.current_x != ob->x || socket.current_y != ob->y)
190 { 210 {
191 int dx = ob->x - socket.current_x; 211 int dx = ob->x - socket.current_x;
192 int dy = ob->y - socket.current_y; 212 int dy = ob->y - socket.current_y;
193 213
194 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
195 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
196 else
197 {
198 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 214 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
199 socket.floorbox_reset (); 215 socket.floorbox_reset ();
200 }
201 } 216 }
202 217
203 socket.current_x = ob->x; 218 socket.current_x = ob->x;
204 socket.current_y = ob->y; 219 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
212} 220}
213 221
214/** 222/**
215 * RequestInfo is sort of a meta command. There is some specific 223 * RequestInfo is sort of a meta command. There is some specific
216 * request of information, but we call other functions to provide 224 * request of information, but we call other functions to provide
217 * that information. 225 * that information.
218 */ 226 */
219void 227void
220RequestInfo (char *buf, int len, client * ns) 228RequestInfo (char *buf, int len, client *ns)
221{ 229{
222 char *params = NULL, *cp; 230 char *params;
223
224 /* No match */
225 char bigbuf[MAX_BUF];
226 int slen;
227
228 /* Set up replyinfo before we modify any of the buffers - this is used
229 * if we don't find a match.
230 */
231 strcpy (bigbuf, "replyinfo ");
232 slen = strlen (bigbuf);
233 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
234 231
235 /* find the first space, make it null, and update the 232 /* find the first space, make it null, and update the
236 * params pointer. 233 * params pointer.
237 */ 234 */
238 for (cp = buf; *cp != '\0'; cp++) 235 for (params = buf; *params; params++)
239 if (*cp == ' ') 236 if (*params == ' ')
240 { 237 {
241 *cp = '\0';
242 params = cp + 1; 238 *params++ = 0;
243 break; 239 break;
244 } 240 }
245 241
246 if (!strcmp (buf, "image_info")) 242 if (!strcmp (buf, "image_info"))
247 send_image_info (ns, params); 243 send_image_info (ns, params);
250 else if (!strcmp (buf, "skill_info")) 246 else if (!strcmp (buf, "skill_info"))
251 send_skill_info (ns, params); 247 send_skill_info (ns, params);
252 else if (!strcmp (buf, "spell_paths")) 248 else if (!strcmp (buf, "spell_paths"))
253 send_spell_paths (ns, params); 249 send_spell_paths (ns, params);
254 else 250 else
255 ns->send_packet (bigbuf, len); 251 {
252 // undo tokenisation above and send replyinfo with the request unchanged
253 if (*params)
254 *--params = ' ';
255
256 ns->send_packet_printf ("replyinfo %s", buf);
257 }
256} 258}
257 259
258void 260void
259ExtCmd (char *buf, int len, player *pl) 261ExtCmd (char *buf, int len, player *pl)
260{ 262{
263 265
264void 266void
265ExtiCmd (char *buf, int len, client *ns) 267ExtiCmd (char *buf, int len, client *ns)
266{ 268{
267 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 269 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
270}
271
272void
273client::mapinfo_queue_clear ()
274{
275 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
276 free (*i);
277
278 mapinfo_queue.clear ();
279}
280
281bool
282client::mapinfo_try (char *buf)
283{
284 char *token = buf;
285 buf += strlen (buf) + 9;
286
287 // initial map and its origin
288 maptile *map = pl->observe->map;
289 int mapx = pl->ns->mapx / 2 - pl->observe->x;
290 int mapy = pl->ns->mapy / 2 - pl->observe->y;
291 int max_distance = 8; // limit maximum path length to something generous
292
293 while (*buf && map && max_distance)
294 {
295 int dir = *buf++ - '1';
296
297 if (dir >= 0 && dir <= 3)
298 {
299 if (!map->tile_path [dir])
300 map = 0;
301 else if (map->tile_available (dir, false))
302 {
303 maptile *neigh = map->tile_map [dir];
304
305 switch (dir)
306 {
307 case 0: mapy -= neigh->height; break;
308 case 2: mapy += map ->height; break;
309 case 3: mapx -= neigh->width ; break;
310 case 1: mapx += map ->width ; break;
311 }
312
313 map = neigh;
314 --max_distance;
315 }
316 else
317 return 0;
318 }
319 else
320 max_distance = 0;
321 }
322
323 if (!max_distance)
324 send_packet_printf ("mapinfo %s error", token);
325 else if (!map || !map->path)
326 send_packet_printf ("mapinfo %s nomap", token);
327 else
328 {
329 int flags = 0;
330
331 if (map->tile_path[0]) flags |= 1;
332 if (map->tile_path[1]) flags |= 2;
333 if (map->tile_path[2]) flags |= 4;
334 if (map->tile_path[3]) flags |= 8;
335
336 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
337 }
338
339 return 1;
340}
341
342void
343client::mapinfo_queue_run ()
344{
345 if (mapinfo_queue.empty () || !pl)
346 return;
347
348 for (int i = 0; i < mapinfo_queue.size (); ++i)
349 if (mapinfo_try (mapinfo_queue [i]))
350 {
351 free (mapinfo_queue [i]);
352 mapinfo_queue.erase (i);
353 }
354 else
355 ++i;
268} 356}
269 357
270void 358void
271MapInfoCmd (char *buf, int len, player *pl) 359MapInfoCmd (char *buf, int len, player *pl)
272{ 360{
273 // <mapinfo tag spatial tile-path 361 // <mapinfo tag spatial tile-path
274 // >mapinfo tag spatial flags x y w h hash 362 // >mapinfo tag spatial flags x y w h hash
275 363
276 char bigbuf[MAX_BUF], *token;
277
278 token = buf; 364 char *token = buf;
279 // copy token 365
280 if (!(buf = strchr (buf, ' '))) 366 if (!(buf = strchr (buf, ' ')))
281 return; 367 return;
282 368
283 *buf++ = 0;
284
285 if (!strncmp (buf, "spatial ", 8)) 369 if (!strncmp (buf, " spatial ", 9))
286 { 370 {
287 buf += 8; 371 char *copy = strdup (token);
372 copy [buf - token] = 0;
288 373
289 // initial map and its origin 374#if 0
290 maptile *map = pl->ob->map; 375 // this makes only sense when we flush the buffer immediately
291 sint16 dx, dy; 376 if (pl->ns->mapinfo_try (copy))
292 int mapx = pl->ns->mapx / 2 - pl->ob->x; 377 free (copy);
293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
294 int max_distance = 8; // limit maximum path length to something generous
295
296 while (*buf && map && max_distance)
297 {
298 int dir = *buf++;
299
300 switch (dir)
301 {
302 case '1':
303 dx = 0;
304 dy = -1;
305 map = map->xy_find (dx, dy);
306 map && (mapy -= map->height);
307 break;
308 case '2':
309 mapx += map->width;
310 dx = map->width;
311 dy = 0;
312 map = map->xy_find (dx, dy);
313 break;
314 case '3':
315 mapy += map->height;
316 dx = 0;
317 dy = map->height;
318 map = map->xy_find (dx, dy);
319 break;
320 case '4':
321 dx = -1;
322 dy = 0;
323 map = map->xy_find (dx, dy);
324 map && (mapx -= map->width);
325 break;
326 }
327
328 --max_distance;
329 }
330
331 if (!max_distance)
332 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
333 else if (map && map->path[0])
334 {
335 int flags = 0;
336
337 if (map->tile_path[0])
338 flags |= 1;
339 if (map->tile_path[1])
340 flags |= 2;
341 if (map->tile_path[2])
342 flags |= 4;
343 if (map->tile_path[3])
344 flags |= 8;
345
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
347 }
348 else 378 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 379#endif
380 pl->ns->mapinfo_queue.push_back (copy);
350 } 381 }
351 else 382 else
352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 383 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
353
354 pl->ns->send_packet (bigbuf);
355} 384}
356 385
357/** This is the Setup cmd */ 386/** This is the Setup cmd */
358void 387void
359SetUp (char *buf, int len, client * ns) 388SetUp (char *buf, int len, client * ns)
369 */ 398 */
370void 399void
371AddMeCmd (char *buf, int len, client *ns) 400AddMeCmd (char *buf, int len, client *ns)
372{ 401{
373 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 402 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
374}
375
376/** Reply to ExtendedInfos command */
377void
378ToggleExtendedInfos (char *buf, int len, client * ns)
379{
380 char cmdback[MAX_BUF];
381 char command[50];
382 int info, nextinfo;
383
384 cmdback[0] = '\0';
385 nextinfo = 0;
386
387 while (1)
388 {
389 /* 1. Extract an info */
390 info = nextinfo;
391
392 while ((info < len) && (buf[info] == ' '))
393 info++;
394
395 if (info >= len)
396 break;
397
398 nextinfo = info + 1;
399
400 while ((nextinfo < len) && (buf[nextinfo] != ' '))
401 nextinfo++;
402
403 if (nextinfo - info >= 49) /*Erroneous info asked */
404 continue;
405
406 strncpy (command, &(buf[info]), nextinfo - info);
407
408 /* 2. Interpret info */
409 if (!strcmp ("smooth", command))
410 /* Toggle smoothing */
411 ns->EMI_smooth = !ns->EMI_smooth;
412 else
413 /*bad value */;
414
415 /*3. Next info */
416 }
417
418 strcpy (cmdback, "ExtendedInfoSet");
419
420 if (ns->EMI_smooth)
421 {
422 strcat (cmdback, " ");
423 strcat (cmdback, "smoothing");
424 }
425
426 ns->send_packet (cmdback);
427} 403}
428 404
429/* 405/*
430#define MSG_TYPE_BOOK 1 406#define MSG_TYPE_BOOK 1
431#define MSG_TYPE_CARD 2 407#define MSG_TYPE_CARD 2
488 464
489 ns->send_packet (cmdback); 465 ns->send_packet (cmdback);
490} 466}
491 467
492/** 468/**
493 * client requested an image. send it rate-limited
494 * before flushing.
495 */
496void
497AskFaceCmd (char *buf, int len, client *ns)
498{
499 ns->askface.push_back (atoi (buf));
500}
501
502/**
503 * Tells client the picture it has to use
504 * to smooth a picture number given as argument.
505 */
506void
507AskSmooth (char *buf, int len, client *ns)
508{
509 ns->send_face (atoi (buf));
510}
511
512/**
513 * This handles the general commands from the client (ie, north, fire, cast, 469 * This handles the general commands from the client (ie, north, fire, cast,
514 * etc.) 470 * etc.)
515 */ 471 */
516void 472void
517PlayerCmd (char *buf, int len, player *pl) 473PlayerCmd (char *buf, int len, player *pl)
538 * commands. 494 * commands.
539 */ 495 */
540 pl->count = 0; 496 pl->count = 0;
541} 497}
542 498
543
544/** 499/**
545 * This handles the general commands from the client (ie, north, fire, cast, 500 * This handles the general commands from the client (ie, north, fire, cast,
546 * etc.). It is a lot like PlayerCmd above, but is called with the 501 * etc.). It is a lot like PlayerCmd above, but is called with the
547 * 'ncom' method which gives more information back to the client so it 502 * 'ncom' method which gives more information back to the client so it
548 * can throttle. 503 * can throttle.
550void 505void
551NewPlayerCmd (char *buf, int len, player *pl) 506NewPlayerCmd (char *buf, int len, player *pl)
552{ 507{
553 if (len <= 6) 508 if (len <= 6)
554 { 509 {
555 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 510 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
556 return; 511 return;
557 } 512 }
558 513
559 uint16 cmdid = net_uint16 ((uint8 *)buf); 514 uint16 cmdid = net_uint16 ((uint8 *)buf);
560 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 515 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
617 { 572 {
618 case ST_PLAYING: 573 case ST_PLAYING:
619 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 574 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
620 break; 575 break;
621 576
622 case ST_CHANGE_CLASS:
623 key_change_class (pl->ob, buf[0]);
624 break;
625
626 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 577 case ST_GET_PARTY_PASSWORD: /* Get password for party */
627 receive_party_password (pl->ob, 13); 578 receive_party_password (pl->ob, 13);
628 break; 579 break;
629 580
630 default: 581 default:
669 620
670 cp = strchr (cp + 1, ' '); 621 cp = strchr (cp + 1, ' ');
671 622
672 if (cp) 623 if (cp)
673 { 624 {
674 assign (ns->version, cp + 1); 625 ns->version = cp + 1;
675 626
676 if (ns->sc_version < 1026) 627 if (ns->sc_version < 1026)
677 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 628 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
678 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 629 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
679 } 630 }
702 * syntax is: move (to) (tag) (nrof) 653 * syntax is: move (to) (tag) (nrof)
703 */ 654 */
704void 655void
705MoveCmd (char *buf, int len, player *pl) 656MoveCmd (char *buf, int len, player *pl)
706{ 657{
707 int vals[3], i; 658 int to, tag, nrof;
708 659
709 /* A little funky here. We only cycle for 2 records, because 660 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
710 * we obviously are not going to find a space after the third
711 * record. Perhaps we should just replace this with a
712 * sscanf?
713 */
714 for (i = 0; i < 2; i++)
715 { 661 {
716 vals[i] = atoi (buf);
717
718 if (!(buf = strchr (buf, ' ')))
719 {
720 LOG (llevError, "Incomplete move command: %s\n", buf); 662 LOG (llevError, "Incomplete move command: %s\n", buf);
721 return; 663 return;
722 }
723
724 buf++;
725 } 664 }
726 665
727 vals[2] = atoi (buf); 666 esrv_move_object (pl->ob, to, tag, nrof);
728
729/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
730 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
731} 667}
732 668
733/****************************************************************************** 669/******************************************************************************
734 * 670 *
735 * Start of commands the server sends to the client. 671 * Start of commands the server sends to the client.
744send_query (client *ns, uint8 flags, const char *text) 680send_query (client *ns, uint8 flags, const char *text)
745{ 681{
746 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 682 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
747} 683}
748 684
685/**
686 * Get player's current range attack in obuf.
687 */
688static void
689rangetostring (player *pl, char *obuf)
690{
691 dynbuf_text &buf = msg_dynbuf; buf.clear ();
692
693 if (pl->ranged_ob)
694 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
695
696 if (pl->combat_ob)
697 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
698
699#if 0
700 //TODO: remove this when slot system is working, this is only for debugging
701 if (pl->ob->chosen_skill)
702 buf << " Skill*: " << pl->ob->chosen_skill->name;
703#endif
704
705 //TODO: maybe golem should become the current_weapon, quite simply?
706 if (pl->golem)
707 buf << " Golem*: " << pl->golem->name;
708
709 buf << '\0';
710 buf.linearise (obuf);
711}
712
749#define AddIfInt64(Old,New,Type) if (Old != New) {\ 713#define AddIfInt64(Old,New,Type) if (Old != New) {\
750 Old = New; \ 714 Old = New; \
751 sl << uint8 (Type) << uint64 (New); \ 715 sl << uint8 (Type) << uint64 (New); \
752 } 716 }
753 717
759#define AddIfShort(Old,New,Type) if (Old != New) {\ 723#define AddIfShort(Old,New,Type) if (Old != New) {\
760 Old = New; \ 724 Old = New; \
761 sl << uint8 (Type) << uint16 (New); \ 725 sl << uint8 (Type) << uint16 (New); \
762 } 726 }
763 727
764#define AddIfFloat(Old,New,Type) if (Old != New) {\ 728#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
765 Old = New; \ 729 Old = New; \
766 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 730 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
767 } 731 }
768 732
769#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 733#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
770 free(Old); Old = strdup (New);\ 734 free(Old); Old = strdup (New);\
771 sl << uint8 (Type) << data8 (New); \ 735 sl << uint8 (Type) << data8 (New); \
785 749
786 client *ns = pl->ns; 750 client *ns = pl->ns;
787 if (!ns) 751 if (!ns)
788 return; 752 return;
789 753
790 object *ob = pl->ob; 754 object *ob = pl->observe;
791 if (!ob) 755 if (!ob)
792 return; 756 return;
757
758 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
793 759
794 packet sl ("stats"); 760 packet sl ("stats");
795 761
796 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 762 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
797 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 763 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
806 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 772 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 773 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
808 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 774 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
809 775
810 for (int s = 0; s < NUM_SKILLS; s++) 776 for (int s = 0; s < NUM_SKILLS; s++)
811 if (object *skill = pl->last_skill_ob[s]) 777 if (object *skill = opl->last_skill_ob [s])
812 if (skill->stats.exp != ns->last_skill_exp [s]) 778 if (skill->stats.exp != ns->last_skill_exp [s])
813 { 779 {
814 ns->last_skill_exp [s] = skill->stats.exp; 780 ns->last_skill_exp [s] = skill->stats.exp;
815 781
816 /* Always send along the level if exp changes. This is only 782 /* Always send along the level if exp changes. This is only
824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 790 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 791 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 792 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 793 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 794 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 795 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 796 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 797 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 798 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833 799
834 flags = 0; 800 flags = 0;
835 801
836 if (pl->fire_on) 802 if (opl->fire_on)
837 flags |= SF_FIREON; 803 flags |= SF_FIREON;
838 804
839 if (pl->run_on) 805 if (opl->run_on)
840 flags |= SF_RUNON; 806 flags |= SF_RUNON;
841 807
842 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 808 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
843 809
844 if (ns->sc_version < 1025) 810 if (ns->sc_version < 1025)
858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 824 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 825 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 826 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
861 } 827 }
862 828
863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 829 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 830 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
865 set_title (ob, buf); 831 set_title (ob, buf);
866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 832 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
867 833
868 /* Only send it away if we have some actual data */ 834 /* Only send it away if we have some actual data */
872 838
873/** 839/**
874 * Tells the client that here is a player it should start using. 840 * Tells the client that here is a player it should start using.
875 */ 841 */
876void 842void
877esrv_new_player (player *pl, uint32 weight) 843esrv_new_player (player *pl)
878{ 844{
845 sint32 weight = pl->ob->client_weight ();
846
879 packet sl ("player"); 847 packet sl ("player");
880 848
881 sl << uint32 (pl->ob->count) 849 sl << uint32 (pl->ob->count)
882 << uint32 (weight) 850 << uint32 (weight)
883 << uint32 (pl->ob->face) 851 << uint32 (pl->ob->face)
884 << data8 (pl->ob->name); 852 << data8 (pl->ob->name);
885 853
886 pl->ns->last_weight = weight; 854 pl->ns->last_weight = weight;
887 pl->ns->send_packet (sl); 855 pl->ns->send_packet (sl);
888 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
889} 856}
890 857
891/****************************************************************************** 858/******************************************************************************
892 * 859 *
893 * Start of map related commands. 860 * Start of map related commands.
950 917
951 if (!ns.faces_sent[face_num]) 918 if (!ns.faces_sent[face_num])
952 if (ob) 919 if (ob)
953 ns.send_faces (ob); 920 ns.send_faces (ob);
954 else 921 else
955 ns.send_face (face_num); 922 ns.send_face (face_num, 10);
956 923
957 sl << uint16 (face_num); 924 sl << uint16 (face_num);
958 return 1; 925 return 1;
959 } 926 }
960 927
961 /* Nothing changed */ 928 /* Nothing changed */
962 return 0; 929 return 0;
963}
964
965/**
966 * Returns the size of a data for a map square as returned by
967 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
968 * available.
969 */
970int
971getExtendedMapInfoSize (client * ns)
972{
973 int result = 0;
974
975 if (ns->ext_mapinfos)
976 {
977 if (ns->EMI_smooth)
978 result += 1; /*One byte for smoothlevel */
979 }
980
981 return result;
982} 930}
983 931
984// prefetch (and touch) all maps within a specific distancd 932// prefetch (and touch) all maps within a specific distancd
985static void 933static void
986prefetch_surrounding_maps (maptile *map, int distance) 934prefetch_surrounding_maps (maptile *map, int distance)
987{ 935{
988 map->last_access = runtime; 936 map->touch ();
989 937
990 if (--distance) 938 if (--distance)
991 for (int dir = 4; --dir; ) 939 for (int dir = 4; --dir; )
992 if (const shstr &path = map->tile_path [dir]) 940 if (const shstr &path = map->tile_path [dir])
993 if (maptile *&neigh = map->tile_map [dir]) 941 if (maptile *&neigh = map->tile_map [dir])
1002{ 950{
1003 prefetch_surrounding_maps (op->map, 3); 951 prefetch_surrounding_maps (op->map, 3);
1004} 952}
1005 953
1006/** 954/**
1007 * This function uses the new map1 protocol command to send the map 955 * Draws client map.
1008 * to the client. It is necessary because the old map command supports
1009 * a maximum map size of 15x15.
1010 * This function is much simpler than the old one. This is because
1011 * the old function optimized to send as few face identifiers as possible,
1012 * at the expense of sending more coordinate location (coordinates were
1013 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1016 * and use the other 4 bits for other informatiion. For full documentation
1017 * of what we send, see the doc/Protocol file.
1018 * I will describe internally what we do:
1019 * the ns->lastmap shows how the map last looked when sent to the client.
1020 * in the lastmap structure, there is a cells array, which is set to the
1021 * maximum viewable size (As set in config.h).
1022 * in the cells, there are faces and a count value.
1023 * we use the count value to hold the darkness value. If -1, then this space
1024 * is not viewable.
1025 * we use faces[0] faces[1] faces[2] to hold what the three layers
1026 * look like.
1027 */ 956 */
1028void 957void
1029draw_client_map1 (object *pl) 958draw_client_map (player *pl)
1030{ 959{
1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 960 object *ob = pl->observe;
1032 sint16 nx, ny;
1033 int estartlen, eoldlen;
1034 uint8 eentrysize;
1035 uint16 ewhatstart, ewhatflag;
1036 uint8 extendedinfos;
1037 maptile *m;
1038
1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active) 961 if (!ob->active)
1042 return; 962 return;
1043
1044 check_map_change (pl->contr);
1045 prefetch_surrounding_maps (pl);
1046
1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1048 packet esl;
1049
1050 startlen = sl.length ();
1051
1052 /*Extendedmapinfo structure initialisation */
1053 if (socket.ext_mapinfos)
1054 {
1055 extendedinfos = EMI_NOREDRAW;
1056
1057 if (socket.EMI_smooth)
1058 extendedinfos |= EMI_SMOOTH;
1059
1060 ewhatstart = esl.length ();
1061 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1062 could need to be taken away */
1063 eentrysize = getExtendedMapInfoSize (&socket);
1064 esl << "mapextended "
1065 << uint8 (extendedinfos)
1066 << uint8 (eentrysize);
1067
1068 estartlen = esl.length ();
1069 }
1070
1071 /* x,y are the real map locations. ax, ay are viewport relative
1072 * locations.
1073 */
1074 ay = 0;
1075
1076 /* We could do this logic as conditionals in the if statement,
1077 * but that started to get a bit messy to look at.
1078 */
1079 max_x = pl->x + (socket.mapx + 1) / 2;
1080 max_y = pl->y + (socket.mapy + 1) / 2;
1081
1082 maptile *plmap = pl->map;
1083
1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1085 {
1086 ax = 0;
1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1088 {
1089 int emask, mask;
1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1091
1092 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1093
1094 /* If the coordinates are not valid, or it is too dark to see,
1095 * we tell the client as such
1096 */
1097 nx = x;
1098 ny = y;
1099 m = get_map_from_coord (plmap, &nx, &ny);
1100
1101 if (!m)
1102 {
1103 /* space is out of map. Update space and clear values
1104 * if this hasn't already been done. If the space is out
1105 * of the map, it shouldn't have a head
1106 */
1107 if (lastcell.count != -1)
1108 {
1109 sl << uint16 (mask);
1110 map_clearcell (&lastcell, -1);
1111 }
1112
1113 continue;
1114 }
1115
1116 m->touch ();
1117
1118 int d = pl->contr->blocked_los[ax][ay];
1119
1120 if (d > 3)
1121 {
1122
1123 int need_send = 0, count;
1124
1125 /* This block deals with spaces that are not visible for whatever
1126 * reason. Still may need to send the head for this space.
1127 */
1128
1129 oldlen = sl.length ();
1130
1131 sl << uint16 (mask);
1132
1133 if (lastcell.count != -1)
1134 need_send = 1;
1135
1136 count = -1;
1137
1138 /* properly clear a previously sent big face */
1139 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1140 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1141 need_send = 1;
1142
1143 map_clearcell (&lastcell, count);
1144
1145 if ((mask & 0xf) || need_send)
1146 sl[oldlen + 1] = mask & 0xff;
1147 else
1148 sl.reset (oldlen);
1149 }
1150 else
1151 {
1152 /* In this block, the space is visible.
1153 */
1154
1155 /* Rather than try to figure out what everything that we might
1156 * need to send is, then form the packet after that,
1157 * we presume that we will in fact form a packet, and update
1158 * the bits by what we do actually send. If we send nothing,
1159 * we just back out sl.length () to the old value, and no harm
1160 * is done.
1161 * I think this is simpler than doing a bunch of checks to see
1162 * what if anything we need to send, setting the bits, then
1163 * doing those checks again to add the real data.
1164 */
1165 oldlen = sl.length ();
1166 eoldlen = esl.length ();
1167
1168 sl << uint16 (mask);
1169
1170 unsigned char dummy;
1171 unsigned char *last_ext = &dummy;
1172
1173 /* Darkness changed */
1174 if (lastcell.count != d && socket.darkness)
1175 {
1176 mask |= 0x8;
1177
1178 if (socket.extmap)
1179 {
1180 *last_ext |= 0x80;
1181 last_ext = &sl[sl.length ()];
1182 sl << uint8 (d);
1183 }
1184 else
1185 sl << uint8 (255 - 64 * d);
1186 }
1187
1188 lastcell.count = d;
1189
1190 mapspace &ms = m->at (nx, ny);
1191
1192 if (socket.extmap)
1193 {
1194 uint8 stat_hp = 0;
1195 uint8 stat_width = 0;
1196 uint8 flags = 0;
1197 UUID player = 0;
1198
1199 // send hp information, if applicable
1200 if (object *op = ms.faces_obj [0])
1201 {
1202 if (op->head || op->invisible)
1203 ; // do not show
1204 else if (op->type == PLAYER
1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1206 {
1207 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1208 {
1209 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1210 stat_width = op->arch->tail_x;
1211 }
1212 }
1213
1214 if (op->msg && op->msg[0] == '@')
1215 flags |= 1;
1216
1217 if (op->type == PLAYER && op != pl)
1218 player = op->count;
1219 }
1220
1221 if (lastcell.stat_hp != stat_hp)
1222 {
1223 lastcell.stat_hp = stat_hp;
1224
1225 mask |= 0x8;
1226 *last_ext |= 0x80;
1227 last_ext = &sl[sl.length ()];
1228
1229 sl << uint8 (5) << uint8 (stat_hp);
1230
1231 if (stat_width > 1)
1232 {
1233 *last_ext |= 0x80;
1234 last_ext = &sl[sl.length ()];
1235
1236 sl << uint8 (6) << uint8 (stat_width);
1237 }
1238 }
1239
1240 if (lastcell.player != player)
1241 {
1242 lastcell.player = player;
1243
1244 mask |= 0x8;
1245 *last_ext |= 0x80;
1246 last_ext = &sl[sl.length ()];
1247
1248 sl << uint8 (0x47) << uint8 (8) << (uint64)player;
1249 }
1250
1251 if (lastcell.flags != flags)
1252 {
1253 lastcell.flags = flags;
1254
1255 mask |= 0x8;
1256 *last_ext |= 0x80;
1257 last_ext = &sl[sl.length ()];
1258
1259 sl << uint8 (8) << uint8 (flags);
1260 }
1261 }
1262
1263 /* Floor face */
1264 if (update_space (sl, socket, ms, lastcell, 2))
1265 mask |= 0x4;
1266
1267 /* Middle face */
1268 if (update_space (sl, socket, ms, lastcell, 1))
1269 mask |= 0x2;
1270
1271 if (ms.player () == pl
1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1273 {
1274 // force player to be visible to himself if invisible
1275 if (lastcell.faces[0] != pl->face)
1276 {
1277 lastcell.faces[0] = pl->face;
1278
1279 mask |= 0x1;
1280 sl << uint16 (pl->face);
1281
1282 socket.send_faces (pl);
1283 }
1284 }
1285 /* Top face */
1286 else if (update_space (sl, socket, ms, lastcell, 0))
1287 mask |= 0x1;
1288
1289
1290 /* Check to see if we are in fact sending anything for this
1291 * space by checking the mask. If so, update the mask.
1292 * if not, reset the len to that from before adding the mask
1293 * value, so we don't send those bits.
1294 */
1295 if (mask & 0xf)
1296 sl[oldlen + 1] = mask & 0xff;
1297 else
1298 sl.reset (oldlen);
1299
1300 if (socket.ext_mapinfos)
1301 esl << uint16 (emask);
1302
1303 if (socket.EMI_smooth)
1304 {
1305 for (int layer = 2+1; layer--; )
1306 {
1307 object *ob = ms.faces_obj [layer];
1308
1309 // If there is no object for this space, or if the face for the object
1310 // is the blank face, set the smoothlevel to zero.
1311 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1312
1313 // We've gotten what face we want to use for the object. Now see if
1314 // if it has changed since we last sent it to the client.
1315 if (lastcell.smooth[layer] != smoothlevel)
1316 {
1317 lastcell.smooth[layer] = smoothlevel;
1318 esl << uint8 (smoothlevel);
1319 emask |= 1 << layer;
1320 }
1321 }
1322
1323 if (emask & 0xf)
1324 esl[eoldlen + 1] = emask & 0xff;
1325 else
1326 esl.reset (eoldlen);
1327 }
1328 } /* else this is a viewable space */
1329 } /* for x loop */
1330 } /* for y loop */
1331
1332 /* Verify that we in fact do need to send this */
1333 if (socket.ext_mapinfos)
1334 {
1335 if (!(sl.length () > startlen || socket.sent_scroll))
1336 {
1337 /* No map data will follow, so don't say the client
1338 * it doesn't need draw!
1339 */
1340 ewhatflag &= ~EMI_NOREDRAW;
1341 esl[ewhatstart + 1] = ewhatflag & 0xff;
1342 }
1343
1344 if (esl.length () > estartlen)
1345 socket.send_packet (esl);
1346 }
1347
1348 if (sl.length () > startlen || socket.sent_scroll)
1349 {
1350 socket.send_packet (sl);
1351 socket.sent_scroll = 0;
1352 }
1353}
1354
1355/**
1356 * Draws client map.
1357 */
1358void
1359draw_client_map (object *pl)
1360{
1361 int i, j;
1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1363 int mflags;
1364 struct Map newmap;
1365 maptile *m, *pm;
1366
1367 if (pl->type != PLAYER)
1368 {
1369 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1370 return;
1371 }
1372
1373 pm = pl->map;
1374 963
1375 /* If player is just joining the game, he isn't here yet, so the map 964 /* If player is just joining the game, he isn't here yet, so the map
1376 * can get swapped out. If so, don't try to send them a map. All will 965 * can get swapped out. If so, don't try to send them a map. All will
1377 * be OK once they really log in. 966 * be OK once they really log in.
1378 */ 967 */
1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 968 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1380 return; 969 return;
1381 970
1382 memset (&newmap, 0, sizeof (struct Map)); 971 int startlen, oldlen;
1383 972
1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 973 check_map_change (pl);
1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 974 prefetch_surrounding_maps (pl->ob);
975
976 /* do LOS after calls to update_position */
977 /* unfortunately, we need to udpate los when observing, currently */
978 if (pl->do_los || pl->observe != pl->ob)
979 {
980 pl->do_los = 0;
981 pl->update_los ();
982 }
983
984 /**
985 * This function uses the new map1 protocol command to send the map
986 * to the client. It is necessary because the old map command supports
987 * a maximum map size of 15x15.
988 * This function is much simpler than the old one. This is because
989 * the old function optimized to send as few face identifiers as possible,
990 * at the expense of sending more coordinate location (coordinates were
991 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
992 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
993 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
994 * and use the other 4 bits for other informatiion. For full documentation
995 * of what we send, see the doc/Protocol file.
996 * I will describe internally what we do:
997 * the ns->lastmap shows how the map last looked when sent to the client.
998 * in the lastmap structure, there is a cells array, which is set to the
999 * maximum viewable size (As set in config.h).
1000 * in the cells, there are faces and a count value.
1001 * we use the count value to hold the darkness value. If -1, then this space
1002 * is not viewable.
1003 * we use faces[0] faces[1] faces[2] to hold what the three layers
1004 * look like.
1005 */
1006
1007 client &socket = *pl->ns;
1008
1009 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1010
1011 startlen = sl.length ();
1012
1013 int hx = socket.mapx / 2;
1014 int hy = socket.mapy / 2;
1015
1016 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
1017 int ax = dx + hx;
1018 int ay = dy + hy;
1019
1020 int mask = (ax << 10) | (ay << 4);
1021 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1022
1023 /* If the coordinates are not valid, or it is too dark to see,
1024 * we tell the client as such
1025 */
1026 if (!m)
1386 { 1027 {
1387 ax = i; 1028 /* space is out of map. Update space and clear values
1388 ay = j; 1029 * if this hasn't already been done. If the space is out
1389 m = pm; 1030 * of the map, it shouldn't have a head.
1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1391
1392 if (mflags & P_OUT_OF_MAP)
1393 continue;
1394
1395 /* If a map is visible to the player, we don't want to swap it out
1396 * just to reload it. This should really call something like
1397 * swap_map, but this is much more efficient and 'good enough'
1398 */ 1031 */
1399 if (mflags & P_NEW_MAP) 1032 if (lastcell.count != -1)
1400 m->timeout = 50; 1033 {
1034 sl << uint16 (mask);
1035 map_clearcell (&lastcell, -1);
1036 }
1037
1038 continue;
1401 } 1039 }
1040
1041 int d = pl->blocked_los_uc (dx, dy);
1402 1042
1403 /* do LOS after calls to update_position */ 1043 if (d > 3)
1404 if (pl->contr->do_los)
1405 { 1044 {
1406 update_los (pl); 1045 /* This block deals with spaces that are not visible for whatever
1407 pl->contr->do_los = 0; 1046 * reason. Still may need to send the head for this space.
1047 */
1048 if (lastcell.count != -1
1049 || lastcell.faces[0]
1050 || lastcell.faces[1]
1051 || lastcell.faces[2]
1052 || lastcell.stat_hp
1053 || lastcell.flags
1054 || lastcell.player)
1055 sl << uint16 (mask);
1056
1057 /* properly clear a previously sent big face */
1058 map_clearcell (&lastcell, -1);
1408 } 1059 }
1060 else
1061 {
1062 /* In this block, the space is visible.
1063 */
1409 1064
1410 /* Big maps need a different drawing mechanism to work */ 1065 /* Rather than try to figure out what everything that we might
1411 draw_client_map1 (pl); 1066 * need to send is, then form the packet after that,
1412} 1067 * we presume that we will in fact form a packet, and update
1068 * the bits by what we do actually send. If we send nothing,
1069 * we just back out sl.length () to the old value, and no harm
1070 * is done.
1071 * I think this is simpler than doing a bunch of checks to see
1072 * what if anything we need to send, setting the bits, then
1073 * doing those checks again to add the real data.
1074 */
1075 oldlen = sl.length ();
1413 1076
1077 sl << uint16 (mask);
1078
1079 unsigned char dummy;
1080 unsigned char *last_ext = &dummy;
1081
1082 /* Darkness changed */
1083 if (lastcell.count != d)
1084 {
1085 mask |= 0x8;
1086
1087 *last_ext |= 0x80;
1088 last_ext = &sl[sl.length ()];
1089 sl << uint8 (d);
1090 }
1091
1092 lastcell.count = d;
1093
1094 mapspace &ms = m->at (nx, ny);
1095 ms.update ();
1096
1097 // extmap handling
1098 uint8 stat_hp = 0;
1099 uint8 stat_width = 0;
1100 uint8 flags = 0;
1101 tag_t player = 0;
1102
1103 // send hp information, if applicable
1104 if (object *op = ms.faces_obj [0])
1105 if (op->is_head () && !op->invisible)
1106 {
1107 if (op->stats.maxhp > op->stats.hp
1108 && op->stats.maxhp > 0
1109 && (op->type == PLAYER
1110 || op->type == DOOR // does not work, have maxhp 0
1111 || QUERY_FLAG (op, FLAG_MONSTER)
1112 || QUERY_FLAG (op, FLAG_ALIVE)
1113 || QUERY_FLAG (op, FLAG_GENERATOR)))
1114 {
1115 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1116 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1117 }
1118
1119 if (expect_false (op->has_dialogue ()))
1120 flags |= 1;
1121
1122 if (expect_false (op->type == PLAYER))
1123 player = op == ob ? pl->ob->count
1124 : op == pl->ob ? ob->count
1125 : op->count;
1126 }
1127
1128 if (expect_false (lastcell.stat_hp != stat_hp))
1129 {
1130 lastcell.stat_hp = stat_hp;
1131
1132 mask |= 0x8;
1133 *last_ext |= 0x80;
1134 last_ext = &sl[sl.length ()];
1135
1136 sl << uint8 (5) << uint8 (stat_hp);
1137
1138 if (stat_width > 1)
1139 {
1140 *last_ext |= 0x80;
1141 last_ext = &sl[sl.length ()];
1142
1143 sl << uint8 (6) << uint8 (stat_width);
1144 }
1145 }
1146
1147 if (expect_false (lastcell.player != player))
1148 {
1149 lastcell.player = player;
1150
1151 mask |= 0x8;
1152 *last_ext |= 0x80;
1153 last_ext = &sl[sl.length ()];
1154
1155 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1156 }
1157
1158 if (expect_false (lastcell.flags != flags))
1159 {
1160 lastcell.flags = flags;
1161
1162 mask |= 0x8;
1163 *last_ext |= 0x80;
1164 last_ext = &sl[sl.length ()];
1165
1166 sl << uint8 (8) << uint8 (flags);
1167 }
1168
1169 // faces
1170
1171 /* Floor face */
1172 if (update_space (sl, socket, ms, lastcell, 2))
1173 mask |= 0x4;
1174
1175 /* Middle face */
1176 if (update_space (sl, socket, ms, lastcell, 1))
1177 mask |= 0x2;
1178
1179 if (expect_false (ob->invisible)
1180 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1181 && ms.player () == ob)
1182 {
1183 // force player to be visible to himself if invisible
1184 if (lastcell.faces[0] != ob->face)
1185 {
1186 lastcell.faces[0] = ob->face;
1187
1188 mask |= 0x1;
1189 sl << uint16 (ob->face);
1190
1191 socket.send_faces (ob);
1192 }
1193 }
1194 /* Top face */
1195 else if (update_space (sl, socket, ms, lastcell, 0))
1196 mask |= 0x1;
1197
1198 /* Check to see if we are in fact sending anything for this
1199 * space by checking the mask. If so, update the mask.
1200 * if not, reset the len to that from before adding the mask
1201 * value, so we don't send those bits.
1202 */
1203 if (mask & 0xf)
1204 sl[oldlen + 1] = mask & 0xff;
1205 else
1206 sl.reset (oldlen);
1207 } /* else this is a viewable space */
1208 ordered_mapwalk_end
1209
1210 socket.flush_fx ();
1211
1212 if (sl.length () > startlen || socket.sent_scroll)
1213 {
1214 socket.send_packet (sl);
1215 socket.sent_scroll = 0;
1216 }
1217}
1414 1218
1415/*****************************************************************************/ 1219/*****************************************************************************/
1416
1417/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1220/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1418
1419/* a player. Of course, the client need to know the command to be able to */ 1221/* a player. Of course, the client need to know the command to be able to */
1420
1421/* manage it ! */ 1222/* manage it ! */
1422
1423/*****************************************************************************/ 1223/*****************************************************************************/
1424void 1224void
1425send_plugin_custom_message (object *pl, char *buf) 1225send_plugin_custom_message (object *pl, char *buf)
1426{ 1226{
1427 pl->contr->ns->send_packet (buf); 1227 pl->contr->ns->send_packet (buf);
1436{ 1236{
1437 packet sl; 1237 packet sl;
1438 sl << "replyinfo skill_info\n"; 1238 sl << "replyinfo skill_info\n";
1439 1239
1440 for (int i = 1; i < NUM_SKILLS; i++) 1240 for (int i = 1; i < NUM_SKILLS; i++)
1441 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1241 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names [i]);
1442 1242
1443 if (sl.length () >= MAXSOCKBUF) 1243 if (sl.length () > MAXSOCKBUF)
1444 { 1244 {
1445 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1245 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1446 fatal (0); 1246 fatal (0);
1447 } 1247 }
1448 1248
1461 sl << "replyinfo spell_paths\n"; 1261 sl << "replyinfo spell_paths\n";
1462 1262
1463 for (int i = 0; i < NRSPELLPATHS; i++) 1263 for (int i = 0; i < NRSPELLPATHS; i++)
1464 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1264 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1465 1265
1466 if (sl.length () >= MAXSOCKBUF) 1266 if (sl.length () > MAXSOCKBUF)
1467 { 1267 {
1468 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1268 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1469 fatal (0); 1269 fatal (0);
1470 } 1270 }
1471 1271
1490 if (spell->type == SPELL) 1290 if (spell->type == SPELL)
1491 { 1291 {
1492 int flags = 0; 1292 int flags = 0;
1493 1293
1494 /* check if we need to update it */ 1294 /* check if we need to update it */
1495 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1295 if (spell->cached_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA))
1496 { 1296 {
1497 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1297 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1498 flags |= UPD_SP_MANA; 1298 flags |= UPD_SP_MANA;
1499 } 1299 }
1500 1300
1501 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1301 if (spell->cached_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE))
1502 { 1302 {
1503 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1303 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1504 flags |= UPD_SP_GRACE; 1304 flags |= UPD_SP_GRACE;
1505 } 1305 }
1506 1306
1507 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1307 if (spell->cached_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell))
1508 { 1308 {
1509 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1309 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1510 flags |= UPD_SP_DAMAGE; 1310 flags |= UPD_SP_DAMAGE;
1511 } 1311 }
1512 1312
1513 if (flags) 1313 if (flags)
1514 { 1314 {
1516 1316
1517 sl << "updspell " 1317 sl << "updspell "
1518 << uint8 (flags) 1318 << uint8 (flags)
1519 << uint32 (spell->count); 1319 << uint32 (spell->count);
1520 1320
1521 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1321 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1522 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1322 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->cached_grace);
1523 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1323 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->cached_eat);
1524 1324
1525 pl->ns->send_packet (sl); 1325 pl->ns->send_packet (sl);
1526 } 1326 }
1527 } 1327 }
1528 } 1328 }
1558 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1358 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1559 return; 1359 return;
1560 } 1360 }
1561 1361
1562 /* store costs and damage in the object struct, to compare to later */ 1362 /* store costs and damage in the object struct, to compare to later */
1563 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1363 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1564 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1364 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1565 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1365 spell->cached_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell);
1566 1366
1567 /* figure out which skill it uses, if it uses one */ 1367 /* figure out which skill it uses, if it uses one */
1568 if (spell->skill) 1368 if (spell->skill)
1569 { 1369 if (object *tmp = pl->find_skill (spell->skill))
1570 for (i = 1; i < NUM_SKILLS; i++)
1571 if (!strcmp (spell->skill, skill_names[i]))
1572 {
1573 skill = i + CS_STAT_SKILLINFO; 1370 skill = tmp->subtype + CS_STAT_SKILLINFO;
1574 break;
1575 }
1576 }
1577 1371
1578 // spells better have a face 1372 // spells better have a face
1579 if (!spell->face) 1373 if (!spell->face)
1580 { 1374 {
1581 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1375 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1582 spell->face = face_find ("burnout.x11", blank_face); 1376 spell->face = face_find ("burnout.x11", blank_face);
1583 } 1377 }
1378
1379 pl->ns->send_face (spell->face);
1584 1380
1585 /* send the current values */ 1381 /* send the current values */
1586 sl << uint32 (spell->count) 1382 sl << uint32 (spell->count)
1587 << uint16 (spell->level) 1383 << uint16 (spell->level)
1588 << uint16 (spell->casting_time) 1384 << uint16 (spell->casting_time)
1589 << uint16 (spell->last_sp) 1385 << uint16 (spell->cached_sp)
1590 << uint16 (spell->last_grace) 1386 << uint16 (spell->cached_grace)
1591 << uint16 (spell->last_eat) 1387 << uint16 (spell->cached_eat)
1592 << uint8 (skill) 1388 << uint8 (skill)
1593 << uint32 (spell->path_attuned) 1389 << uint32 (spell->path_attuned)
1594 << uint32 (spell->face) 1390 << uint32 (spell->face)
1595 << data8 (spell->name) 1391 << data8 (spell->name)
1596 << data16 (spell->msg); 1392 << data16 (spell->msg);
1624 * bytes and 3 strings (because that is the spec) so we need to 1420 * bytes and 3 strings (because that is the spec) so we need to
1625 * check that the length of those 3 strings, plus the 23 bytes, 1421 * check that the length of those 3 strings, plus the 23 bytes,
1626 * won't take us over the length limit for the socket, if it does, 1422 * won't take us over the length limit for the socket, if it does,
1627 * we need to send what we already have, and restart packet formation 1423 * we need to send what we already have, and restart packet formation
1628 */ 1424 */
1425 if (spell->type != SPELL)
1426 continue;
1427
1629 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1428 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1630 * to show add_spell is 26 bytes + 2 strings. However, the overun 1429 * to show add_spell is 26 bytes + 2 strings. However, the overun
1631 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1430 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1632 * like it will fix this 1431 * like it will fix this
1633 */ 1432 */
1634 if (spell->type != SPELL)
1635 continue;
1636
1637 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1433 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1638 { 1434 {
1435 pl->ns->flush_fx ();
1639 pl->ns->send_packet (sl); 1436 pl->ns->send_packet (sl);
1640 1437
1641 sl.reset (); 1438 sl.reset ();
1642 sl << "addspell "; 1439 sl << "addspell ";
1643 } 1440 }
1651 return; 1448 return;
1652 } 1449 }
1653 else 1450 else
1654 append_spell (pl, sl, spell); 1451 append_spell (pl, sl, spell);
1655 1452
1656 if (sl.length () >= MAXSOCKBUF) 1453 if (sl.length () > MAXSOCKBUF)
1657 { 1454 {
1658 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1455 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1659 fatal (0); 1456 fatal (0);
1660 } 1457 }
1661 1458
1662 /* finally, we can send the packet */ 1459 /* finally, we can send the packet */
1460 pl->ns->flush_fx ();
1663 pl->ns->send_packet (sl); 1461 pl->ns->send_packet (sl);
1664} 1462}
1665 1463

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