ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.46 by root, Tue Dec 19 05:12:52 2006 UTC vs.
Revision 1.83 by root, Mon Apr 2 18:04:47 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->socket->lastmap, 0, sizeof (pl->socket->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
137 pl->ns->force_newmap = false;
138
145 if (pl->socket->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
146 pl->socket->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
147 141
148 pl->socket->floorbox_reset (); 142 pl->ns->floorbox_reset ();
149} 143}
150 144
151/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
152static void 146static void
153check_map_change (player *pl) 147check_map_change (player *pl)
154{ 148{
155 client &socket = *pl->socket; 149 client &socket = *pl->ns;
156 object *ob = pl->ob; 150 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
158 152
159 if (socket.current_map != ob->map) 153 if (socket.force_newmap)
160 { 154 {
155 // force newmap is used for clients that do not redraw their map
156 // after image uploads.
161 socket.current_map = ob->map; 157 socket.current_map = ob->map;
162
163 clear_map (pl); 158 clear_map (pl);
159 }
160 else if (socket.current_map != ob->map)
161 {
162 clear_map (pl);
163 socket.current_map = ob->map;
164 164
165 if (socket.mapinfocmd) 165 if (socket.mapinfocmd)
166 { 166 {
167 if (ob->map && ob->map->path[0]) 167 if (ob->map && ob->map->path[0])
168 { 168 {
176 flags |= 4; 176 flags |= 4;
177 if (ob->map->tile_path[3]) 177 if (ob->map->tile_path[3])
178 flags |= 8; 178 flags |= 8;
179 179
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 182 }
183 else 183 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 184 snprintf (buf, MAX_BUF, "mapinfo current");
185 185
186 socket.send_packet (buf); 186 socket.send_packet (buf);
200 } 200 }
201 } 201 }
202 202
203 socket.current_x = ob->x; 203 socket.current_x = ob->x;
204 socket.current_y = ob->y; 204 socket.current_y = ob->y;
205
206 region *reg = ob->region ();
207 if (socket.current_region != reg)
208 {
209 socket.current_region = reg;
210 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
211 }
205} 212}
206 213
207/** 214/**
208 * RequestInfo is sort of a meta command. There is some specific 215 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 216 * request of information, but we call other functions to provide
280 buf += 8; 287 buf += 8;
281 288
282 // initial map and its origin 289 // initial map and its origin
283 maptile *map = pl->ob->map; 290 maptile *map = pl->ob->map;
284 sint16 dx, dy; 291 sint16 dx, dy;
285 int mapx = pl->socket->mapx / 2 - pl->ob->x; 292 int mapx = pl->ns->mapx / 2 - pl->ob->x;
286 int mapy = pl->socket->mapy / 2 - pl->ob->y; 293 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous 294 int max_distance = 8; // limit maximum path length to something generous
288 295
289 while (*buf && map && max_distance) 296 while (*buf && map && max_distance)
290 { 297 {
291 int dir = *buf++; 298 int dir = *buf++;
292 299
293 switch (dir) 300 switch (dir)
294 { 301 {
295 case '1': 302 case '1':
296 dx = 0; 303 dx = 0;
297 dy = -1; 304 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 306 map && (mapy -= map->height);
300 break; 307 break;
301 case '2': 308 case '2':
302 mapx += map->width; 309 mapx += map->width;
303 dx = map->width; 310 dx = map->width;
304 dy = 0; 311 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 312 map = map->xy_find (dx, dy);
306 break; 313 break;
307 case '3': 314 case '3':
308 mapy += map->height; 315 mapy += map->height;
309 dx = 0; 316 dx = 0;
310 dy = map->height; 317 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 318 map = map->xy_find (dx, dy);
312 break; 319 break;
313 case '4': 320 case '4':
314 dx = -1; 321 dx = -1;
315 dy = 0; 322 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 323 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 324 map && (mapx -= map->width);
318 break; 325 break;
319 } 326 }
320 327
321 --max_distance; 328 --max_distance;
322 } 329 }
323 330
334 if (map->tile_path[2]) 341 if (map->tile_path[2])
335 flags |= 4; 342 flags |= 4;
336 if (map->tile_path[3]) 343 if (map->tile_path[3])
337 flags |= 8; 344 flags |= 8;
338 345
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 346 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 347 }
341 else 348 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 349 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 350 }
344 else 351 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 352 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 353
347 pl->socket->send_packet (bigbuf); 354 pl->ns->send_packet (bigbuf);
348} 355}
349 356
350/** This is the Setup cmd - easy first implementation */ 357/** This is the Setup cmd */
351void 358void
352SetUp (char *buf, int len, client * ns) 359SetUp (char *buf, int len, client * ns)
353{ 360{
354 int s, slen; 361 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 char *cmd, *param, cmdback[HUGE_BUF];
356
357 /* run through the cmds of setup
358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359 *
360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361 * The client then must sort this out
362 */
363
364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
366 strcpy (cmdback, "setup");
367 for (s = 0; s < len; )
368 {
369 cmd = &buf[s];
370
371 /* find the next space, and put a null there */
372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
375 buf[s++] = 0;
376
377 while (buf[s] == ' ')
378 s++;
379
380 if (s >= len)
381 break;
382
383 param = &buf[s];
384
385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
388 buf[s++] = 0;
389
390 while (buf[s] == ' ')
391 s++;
392
393 slen = strlen (cmdback);
394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397
398 if (!strcmp (cmd, "sound"))
399 {
400 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 }
403 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon"))
409 {
410 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 }
413 else if (!strcmp (cmd, "darkness"))
414 {
415 ns->darkness = atoi (param);
416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "map1cmd"))
419 {
420 if (atoi (param))
421 ns->mapmode = Map1Cmd;
422 /* if beyond this size, need to use map1cmd no matter what */
423 if (ns->mapx > 11 || ns->mapy > 11)
424 ns->mapmode = Map1Cmd;
425 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426 }
427 else if (!strcmp (cmd, "map1acmd"))
428 {
429 if (atoi (param))
430 ns->mapmode = Map1aCmd;
431 /* if beyond this size, need to use map1acmd no matter what */
432 if (ns->mapx > 11 || ns->mapy > 11)
433 ns->mapmode = Map1aCmd;
434 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435 }
436 else if (!strcmp (cmd, "newmapcmd"))
437 {
438 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
446 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "extcmd"))
450 {
451 ns->extcmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "facecache"))
460 {
461 ns->facecache = atoi (param);
462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "faceset"))
465 {
466 char tmpbuf[20];
467 int q = atoi (param);
468
469 if (is_valid_faceset (q))
470 ns->faceset = q;
471 sprintf (tmpbuf, "%d", ns->faceset);
472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473 /* if the client is using faceset, it knows about image2 command */
474 ns->image2 = 1;
475 }
476 else if (!strcmp (cmd, "itemcmd"))
477 {
478 /* Version of the item protocol command to use. Currently,
479 * only supported versions are 1 and 2. Using a numeric
480 * value will make it very easy to extend this in the future.
481 */
482 char tmpbuf[20];
483 int q = atoi (param);
484
485 if (q < 1 || q > 2)
486 {
487 strcpy (tmpbuf, "FALSE");
488 }
489 else
490 {
491 ns->itemcmd = q;
492 sprintf (tmpbuf, "%d", ns->itemcmd);
493 }
494 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495 }
496 else if (!strcmp (cmd, "mapsize"))
497 {
498 int x, y = 0;
499 char tmpbuf[MAX_BUF], *cp;
500
501 x = atoi (param);
502 for (cp = param; *cp != 0; cp++)
503 if (*cp == 'x' || *cp == 'X')
504 {
505 y = atoi (cp + 1);
506 break;
507 }
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 }
513 else
514 {
515 ns->mapx = x;
516 ns->mapy = y;
517 /* better to send back what we are really using and not the
518 * param as given to us in case it gets parsed differently.
519 */
520 sprintf (tmpbuf, "%dx%d", x, y);
521 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522 /* If beyond this size and still using orig map command, need to
523 * go to map1cmd.
524 */
525 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526 ns->mapmode = Map1Cmd;
527 }
528 }
529 else if (!strcmp (cmd, "extendedMapInfos"))
530 {
531 /* Added by tchize
532 * prepare to use the mapextended command
533 */
534 char tmpbuf[20];
535
536 ns->ext_mapinfos = (atoi (param));
537 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539 }
540 else if (!strcmp (cmd, "extendedTextInfos"))
541 {
542 /* Added by tchize
543 * prepare to use the extended text commands
544 * Client toggle this to non zero to get exttext
545 */
546 char tmpbuf[20];
547
548 ns->has_readable_type = (atoi (param));
549 sprintf (tmpbuf, "%d", ns->has_readable_type);
550 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551 }
552 else
553 {
554 /* Didn't get a setup command we understood -
555 * report a failure to the client.
556 */
557 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558 }
559 } /* for processing all the setup commands */
560
561 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 ns->send_packet (cmdback);
563} 362}
564 363
565/** 364/**
566 * The client has requested to be added to the game. 365 * The client has requested to be added to the game.
567 * This is what takes care of it. We tell the client how things worked out. 366 * This is what takes care of it. We tell the client how things worked out.
568 * I am not sure if this file is the best place for this function. however, 367 * I am not sure if this file is the best place for this function. however,
569 * it either has to be here or init_sockets needs to be exported. 368 * it either has to be here or init_sockets needs to be exported.
570 */ 369 */
571void 370void
572AddMeCmd (char *buf, int len, client * ns) 371AddMeCmd (char *buf, int len, client *ns)
573{ 372{
574 if (ns->status != Ns_Add || add_player (ns)) 373 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 ns->send_packet ("addme_failed");
576 else
577 ns->send_packet ("addme_success");
578} 374}
579 375
580/** Reply to ExtendedInfos command */ 376/** Reply to ExtendedInfos command */
581void 377void
582ToggleExtendedInfos (char *buf, int len, client * ns) 378ToggleExtendedInfos (char *buf, int len, client * ns)
692 488
693 ns->send_packet (cmdback); 489 ns->send_packet (cmdback);
694} 490}
695 491
696/** 492/**
697 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 493 * client requested an image. send it rate-limited
698 * Basically, it makes no sense to wait for the client to request a 494 * before flushing.
699 * a piece of data from us that we know the client wants. So
700 * if we know the client wants it, might as well push it to the
701 * client.
702 */
703static void
704SendSmooth (client *ns, uint16 face)
705{
706 uint16 smoothface;
707
708 /* If we can't find a face, return and set it so we won't try to send this
709 * again.
710 */ 495 */
711 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 496void
712 { 497AskFaceCmd (char *buf, int len, client *ns)
713 498{
714 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 499 ns->askface.push_back (atoi (buf));
715 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
716 return;
717 }
718
719 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
720 esrv_send_face (ns, smoothface, 0);
721
722 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
723
724 packet sl;
725
726 sl << "smooth "
727 << uint16 (face)
728 << uint16 (smoothface);
729
730 ns->send_packet (sl);
731} 500}
732 501
733 /** 502/**
734 * Tells client the picture it has to use 503 * Tells client the picture it has to use
735 * to smooth a picture number given as argument. 504 * to smooth a picture number given as argument.
736 */ 505 */
737void 506void
738AskSmooth (char *buf, int len, client *ns) 507AskSmooth (char *buf, int len, client *ns)
739{ 508{
740 SendSmooth (ns, atoi (buf)); 509 ns->send_face (atoi (buf));
741} 510}
742 511
743/** 512/**
744 * This handles the general commands from the client (ie, north, fire, cast, 513 * This handles the general commands from the client (ie, north, fire, cast,
745 * etc.) 514 * etc.)
804 * commands. 573 * commands.
805 */ 574 */
806 pl->count = 0; 575 pl->count = 0;
807 576
808 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 577 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
809 int time = FABS (pl->ob->speed) < 0.001 578 int time = fabs (pl->ob->speed) < 0.001
810 ? time = MAX_TIME * 100 579 ? time = MAX_TIME * 100
811 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 580 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
812 581
813 /* Send confirmation of command execution now */ 582 /* Send confirmation of command execution now */
814 packet sl; 583 packet sl ("comc");
815 sl << "comc " << uint16 (cmdid) << uint32 (time); 584 sl << uint16 (cmdid) << uint32 (time);
816 pl->socket->send_packet (sl); 585 pl->ns->send_packet (sl);
817} 586}
818
819 587
820/** This is a reply to a previous query. */ 588/** This is a reply to a previous query. */
821void 589void
822ReplyCmd (char *buf, int len, player *pl) 590ReplyCmd (char *buf, int len, client *ns)
823{ 591{
592 if (ns->state == ST_CUSTOM)
593 {
594 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
595 return;
596 }
597
598 if (!ns->pl)
599 return; //TODO: depends on the exact reply we are after
600 //TODO: but right now, we always have a ns->pl
601
602 player *pl = ns->pl;
603
824 /* This is to synthesize how the data would be stored if it 604 /* This is to synthesize how the data would be stored if it
825 * was normally entered. A bit of a hack, and should be cleaned up 605 * was normally entered. A bit of a hack, and should be cleaned up
826 * once all the X11 code is removed from the server. 606 * once all the X11 code is removed from the server.
827 * 607 *
828 * We pass 13 to many of the functions because this way they 608 * We pass 13 to many of the functions because this way they
831 */ 611 */
832 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 612 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
833 613
834 /* this avoids any hacking here */ 614 /* this avoids any hacking here */
835 615
836 switch (pl->state) 616 switch (ns->state)
837 { 617 {
838 case ST_PLAYING: 618 case ST_PLAYING:
839 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 619 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
840 break; 620 break;
841 621
842 case ST_PLAY_AGAIN:
843 /* We can check this for return value (2==quit). Maybe we
844 * should, and do something appropriate?
845 */
846 receive_play_again (pl->ob, buf[0]);
847 break;
848
849 case ST_ROLL_STAT:
850 key_roll_stat (pl->ob, buf[0]);
851 break;
852
853 case ST_CHANGE_CLASS: 622 case ST_CHANGE_CLASS:
854
855 key_change_class (pl->ob, buf[0]); 623 key_change_class (pl->ob, buf[0]);
856 break;
857
858 case ST_CONFIRM_QUIT:
859 key_confirm_quit (pl->ob, buf[0]);
860 break;
861
862 case ST_CONFIGURE:
863 LOG (llevError, "In client input handling, but into configure state\n");
864 pl->state = ST_PLAYING;
865 break;
866
867 case ST_GET_NAME:
868 receive_player_name (pl->ob, 13);
869 break;
870
871 case ST_GET_PASSWORD:
872 case ST_CONFIRM_PASSWORD:
873 receive_player_password (pl->ob, 13);
874 break; 624 break;
875 625
876 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 626 case ST_GET_PARTY_PASSWORD: /* Get password for party */
877 receive_party_password (pl->ob, 13); 627 receive_party_password (pl->ob, 13);
878 break; 628 break;
879 629
880 default: 630 default:
881 LOG (llevError, "Unknown input state: %d\n", pl->state); 631 LOG (llevError, "Unknown input state: %d\n", ns->state);
882 } 632 }
883} 633}
884 634
885/** 635/**
886 * Client tells its version. If there is a mismatch, we close the 636 * Client tells its version. If there is a mismatch, we close the
901 ns->cs_version = atoi (buf); 651 ns->cs_version = atoi (buf);
902 ns->sc_version = ns->cs_version; 652 ns->sc_version = ns->cs_version;
903 653
904 LOG (llevDebug, "connection from client <%s>\n", buf); 654 LOG (llevDebug, "connection from client <%s>\n", buf);
905 655
906
907 //TODO: should log here just for statistics 656 //TODO: should log here just for statistics
908 657
909 //if (VERSION_CS != ns->cs_version) 658 //if (VERSION_CS != ns->cs_version)
910 // unchecked; 659 // unchecked;
911 660
936{ 685{
937 ns->sound = atoi (buf); 686 ns->sound = atoi (buf);
938} 687}
939 688
940/** client wants the map resent */ 689/** client wants the map resent */
941
942void 690void
943MapRedrawCmd (char *buf, int len, player *pl) 691MapRedrawCmd (char *buf, int len, player *pl)
944{ 692{
945/* This function is currently disabled; just clearing the map state results in 693/* This function is currently disabled; just clearing the map state results in
946 * display errors. It should clear the cache and send a newmap command. 694 * display errors. It should clear the cache and send a newmap command.
991/** 739/**
992 * Asks the client to query the user. This way, the client knows 740 * Asks the client to query the user. This way, the client knows
993 * it needs to send something back (vs just printing out a message) 741 * it needs to send something back (vs just printing out a message)
994 */ 742 */
995void 743void
996send_query (client *ns, uint8 flags, char *text) 744send_query (client *ns, uint8 flags, const char *text)
997{ 745{
998 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 746 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
999} 747}
1000 748
1001#define AddIfInt64(Old,New,Type) if (Old != New) {\ 749#define AddIfInt64(Old,New,Type) if (Old != New) {\
1033esrv_update_stats (player *pl) 781esrv_update_stats (player *pl)
1034{ 782{
1035 char buf[MAX_BUF]; 783 char buf[MAX_BUF];
1036 uint16 flags; 784 uint16 flags;
1037 785
1038 packet sl; 786 client *ns = pl->ns;
1039 sl << "stats "; 787 if (!ns)
788 return;
1040 789
790 object *ob = pl->ob;
1041 if (pl->ob) 791 if (!ob)
1042 { 792 return;
793
794 packet sl ("stats");
795
1043 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 796 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1044 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 797 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1045 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 798 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1046 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 799 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1047 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 800 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1048 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 801 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1049 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 802 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1050 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1051 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1052 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1053 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 803 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1054 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 804 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
805 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
806 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
807 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1055 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 808 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1056 }
1057 809
1058 if (pl->socket->exp64)
1059 for (int s = 0; s < NUM_SKILLS; s++) 810 for (int s = 0; s < NUM_SKILLS; s++)
1060 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 811 if (object *skill = pl->last_skill_ob[s])
812 if (skill->stats.exp != ns->last_skill_exp [s])
1061 { 813 {
814 ns->last_skill_exp [s] = skill->stats.exp;
815
1062 /* Always send along the level if exp changes. This is only 816 /* Always send along the level if exp changes. This is only
1063 * 1 extra byte, but keeps processing simpler. 817 * 1 extra byte, but keeps processing simpler.
1064 */ 818 */
1065 sl << uint8 (s + CS_STAT_SKILLINFO) 819 sl << uint8 (s + CS_STAT_SKILLINFO)
1066 << uint8 (pl->last_skill_ob[s]->level) 820 << uint8 (skill->level)
1067 << uint64 (pl->last_skill_ob[s]->stats.exp); 821 << uint64 (skill->stats.exp);
1068
1069 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1070 } 822 }
1071 823
1072 if (pl->socket->exp64)
1073 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 824 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1074 else
1075 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1076
1077 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 825 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1078 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 826 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1079 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 827 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1080 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 828 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1081 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 829 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1082 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 830 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1083 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 831 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1084 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 832 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
833
1085 flags = 0; 834 flags = 0;
1086 835
1087 if (pl->fire_on) 836 if (pl->fire_on)
1088 flags |= SF_FIREON; 837 flags |= SF_FIREON;
1089 838
1090 if (pl->run_on) 839 if (pl->run_on)
1091 flags |= SF_RUNON; 840 flags |= SF_RUNON;
1092 841
1093 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 842 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1094 843
1095 if (pl->socket->sc_version < 1025) 844 if (ns->sc_version < 1025)
1096 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 845 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1097 else 846 else
1098 for (int i = 0; i < NROFATTACKS; i++) 847 for (int i = 0; i < NROFATTACKS; i++)
1099 { 848 {
1100 /* Skip ones we won't send */ 849 /* Skip ones we won't send */
1101 if (atnr_cs_stat[i] == -1) 850 if (atnr_cs_stat[i] == -1)
1102 continue; 851 continue;
1103 852
1104 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 853 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1105 } 854 }
1106 855
1107 if (pl->socket->monitor_spells) 856 if (pl->ns->monitor_spells)
1108 { 857 {
1109 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 858 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1110 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 859 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1111 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 860 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1112 } 861 }
1113 862
1114 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 863 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1115 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 864 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1116 set_title (pl->ob, buf); 865 set_title (ob, buf);
1117 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 866 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1118 867
1119 /* Only send it away if we have some actual data */ 868 /* Only send it away if we have some actual data */
1120 if (sl.length () > 6) 869 if (sl.length () > 6)
1121 pl->socket->send_packet (sl); 870 ns->send_packet (sl);
1122} 871}
1123 872
1124/** 873/**
1125 * Tells the client that here is a player it should start using. 874 * Tells the client that here is a player it should start using.
1126 */ 875 */
1127void 876void
1128esrv_new_player (player *pl, uint32 weight) 877esrv_new_player (player *pl, uint32 weight)
1129{ 878{
1130 pl->last_weight = weight; 879 packet sl ("player");
1131
1132 packet sl;
1133 sl << "player ";
1134 880
1135 sl << uint32 (pl->ob->count) 881 sl << uint32 (pl->ob->count)
1136 << uint32 (weight) 882 << uint32 (weight)
1137 << uint32 (pl->ob->face->number) 883 << uint32 (pl->ob->face)
1138 << data8 (pl->ob->name); 884 << data8 (pl->ob->name);
1139 885
886 pl->ns->last_weight = weight;
1140 pl->socket->send_packet (sl); 887 pl->ns->send_packet (sl);
1141 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 888 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1142} 889}
1143
1144/**
1145 * Need to send an animation sequence to the client.
1146 * We will send appropriate face commands to the client if we haven't
1147 * sent them the face yet (this can become quite costly in terms of
1148 * how much we are sending - on the other hand, this should only happen
1149 * when the player logs in and picks stuff up.
1150 */
1151void
1152esrv_send_animation (client * ns, short anim_num)
1153{
1154 /* Do some checking on the anim_num we got. Note that the animations
1155 * are added in contigous order, so if the number is in the valid
1156 * range, it must be a valid animation.
1157 */
1158 if (anim_num < 0 || anim_num > num_animations)
1159 {
1160 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1161 return;
1162 }
1163
1164 packet sl;
1165
1166 sl << "anim "
1167 << uint16 (anim_num)
1168 << uint16 (0); /* flags - not used right now */
1169
1170 /* Build up the list of faces. Also, send any information (ie, the
1171 * the face itself) down to the client.
1172 */
1173 for (int i = 0; i < animations[anim_num].num_animations; i++)
1174 {
1175 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1176 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1177
1178 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1179 }
1180
1181 ns->send_packet (sl);
1182
1183 ns->anims_sent[anim_num] = 1;
1184}
1185
1186 890
1187/****************************************************************************** 891/******************************************************************************
1188 * 892 *
1189 * Start of map related commands. 893 * Start of map related commands.
1190 * 894 *
1191 ******************************************************************************/ 895 ******************************************************************************/
1192 896
1193/**
1194 * This adds face_num to a map cell at x,y. If the client doesn't have
1195 * the face yet, we will also send it.
1196 */
1197static void
1198esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1199{
1200 if (newmap->cells[x][y].count >= MAP_LAYERS)
1201 {
1202 //TODO: one or the other, can't both have abort and return, verify and act
1203 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1204 return;
1205 abort ();
1206 }
1207
1208 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1209 newmap->cells[x][y].count++;
1210
1211 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1212 esrv_send_face (ns, face_num, 0);
1213}
1214
1215/** Clears a map cell */ 897/** Clears a map cell */
1216static void 898static void
1217map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 899map_clearcell (struct MapCell *cell, int count)
1218{ 900{
1219 cell->faces[0] = face0; 901 cell->faces[0] = 0;
1220 cell->faces[1] = face1; 902 cell->faces[1] = 0;
1221 cell->faces[2] = face2; 903 cell->faces[2] = 0;
904 cell->smooth[0] = 0;
905 cell->smooth[1] = 0;
906 cell->smooth[2] = 0;
1222 cell->count = count; 907 cell->count = count;
1223 cell->stat_hp = 0; 908 cell->stat_hp = 0;
1224 cell->flags = 0; 909 cell->flags = 0;
1225 cell->player = 0; 910 cell->player = 0;
1226} 911}
1227 912
1228#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1229#define MAX_LAYERS 3 913#define MAX_LAYERS 3
1230
1231/* Using a global really isn't a good approach, but saves the over head of
1232 * allocating and deallocating such a block of data each time run through,
1233 * and saves the space of allocating this in the socket object when we only
1234 * need it for this cycle. If the server is ever threaded, this needs to be
1235 * re-examined.
1236 */
1237static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1238
1239/**
1240 * Returns true if any of the heads for this
1241 * space is set. Returns false if all are blank - this is used
1242 * for empty space checking.
1243 */
1244static inline int
1245have_head (int ax, int ay)
1246{
1247 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1248 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1249 return 1;
1250
1251 return 0;
1252}
1253
1254/**
1255 * check_head is a bit simplistic version of update_space below.
1256 * basically, it only checks the that the head on space ax,ay at layer
1257 * needs to get sent - if so, it adds the data, sending the head
1258 * if needed, and returning 1. If this no data needs to get
1259 * sent, it returns zero.
1260 */
1261static int
1262check_head (packet &sl, client &ns, int ax, int ay, int layer)
1263{
1264 short face_num;
1265
1266 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1267 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1268 else
1269 face_num = 0;
1270
1271 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1272 {
1273 sl << uint16 (face_num);
1274 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1275 esrv_send_face (&ns, face_num, 0);
1276
1277 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1278 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1279 return 1;
1280 }
1281
1282 return 0; /* No change */
1283}
1284 914
1285/** 915/**
1286 * Removes the need to replicate the same code for each layer. 916 * Removes the need to replicate the same code for each layer.
1287 * this returns true if this space is now in fact different than 917 * this returns true if this space is now in fact different than
1288 * it was. 918 * it was.
1289 * sl is the socklist this data is going into. 919 * sl is the socklist this data is going into.
1290 * ns is the socket we are working on - all the info we care 920 * ns is the socket we are working on - all the info we care
1291 * about is in this socket structure, so now need not pass the 921 * about is in this socket structure, so now need not pass the
1292 * entire player object. 922 * entire player object.
1293 * mx and my are map coordinate offsets for map mp
1294 * sx and sy are the offsets into the socket structure that
1295 * holds the old values.
1296 * layer is the layer to update, with 2 being the floor and 0 the 923 * layer is the layer to update, with 2 being the floor and 0 the
1297 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 924 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1298 * take. Interesting to note that before this function, the map1 function 925 * take. Interesting to note that before this function, the map1 function
1299 * numbers the spaces differently - I think this was a leftover from 926 * numbers the spaces differently - I think this was a leftover from
1300 * the map command, where the faces stack up. Sinces that is no longer 927 * the map command, where the faces stack up. Sinces that is no longer
1301 * the case, it seems to make more sense to have these layer values 928 * the case, it seems to make more sense to have these layer values
1302 * actually match. 929 * actually match.
1303 */ 930 */
1304static int 931static int
1305update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 932update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1306{ 933{
1307 object *ob, *head; 934 object *ob = ms.faces_obj [layer];
1308 uint16 face_num;
1309 int bx, by, i;
1310
1311 /* If there is a multipart object stored away, treat that as more important.
1312 * If not, then do the normal processing.
1313 */
1314 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1315
1316 /* Check to see if this head is part of the set of objects
1317 * we would normally send for this space. If so, then
1318 * don't use the head value. We need to do the check
1319 * here and not when setting up the heads[] value for two reasons -
1320 * 1) the heads[] values will get used even if the space is not visible.
1321 * 2) its possible the head is not on the same map as a part, and I'd
1322 * rather not need to do the map translation overhead.
1323 * 3) We need to do some extra checking to make sure that we will
1324 * otherwise send the image as this layer, eg, either it matches
1325 * the head value, or is not multipart.
1326 */
1327 if (head && !head->more)
1328 {
1329 for (i = 0; i < MAP_LAYERS; i++)
1330 {
1331 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1332 if (!ob)
1333 continue;
1334
1335 if (ob->head)
1336 ob = ob->head;
1337
1338 if (ob == head)
1339 {
1340 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1341 head = NULL;
1342 break;
1343 }
1344 }
1345 }
1346
1347 ob = head;
1348 if (!ob)
1349 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1350 935
1351 /* If there is no object for this space, or if the face for the object 936 /* If there is no object for this space, or if the face for the object
1352 * is the blank face, set the face number to zero. 937 * is the blank face, set the face number to zero.
1353 * else if we have the stored head object for this space, that takes 938 * else if we have the stored head object for this space, that takes
1354 * precedence over the other object for this space. 939 * precedence over the other object for this space.
1355 * otherwise, we do special head processing 940 * otherwise, we do special head processing
1356 */ 941 */
1357 if (!ob || ob->face == blank_face) 942 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1358 face_num = 0;
1359 else if (head)
1360 {
1361 /* if this is a head that had previously been stored */
1362 face_num = ob->face->number;
1363 }
1364 else
1365 {
1366 /* if the faces for the different parts of a multipart object
1367 * are the same, we only want to send the bottom right most
1368 * portion of the object. That info is in the tail_.. values
1369 * of the head. Note that for the head itself, ob->head will
1370 * be null, so we only do this block if we are working on
1371 * a tail piece.
1372 */
1373
1374 /* tail_x and tail_y will only be set in the head object. If
1375 * this is the head object and these are set, we proceed
1376 * with logic to only send bottom right. Similarly, if
1377 * this is one of the more parts but the head has those values
1378 * set, we want to do the processing. There can be cases where
1379 * the head is not visible but one of its parts is, so we just
1380 * can always expect that ob->arch->tail_x will be true for all
1381 * object we may want to display.
1382 */
1383 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1384 {
1385
1386 if (ob->head)
1387 head = ob->head;
1388 else
1389 head = ob;
1390
1391 /* Basically figure out where the offset is from where we are right
1392 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1393 * piece is from the head, and the tail is where the tail is from the
1394 * head. Note that bx and by will equal sx and sy if we are already working
1395 * on the bottom right corner. If ob is the head, the clone values
1396 * will be zero, so the right thing will still happen.
1397 */
1398 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1399 by = sy + head->arch->tail_y - ob->arch->clone.y;
1400
1401 /* I don't think this can ever happen, but better to check for it just
1402 * in case.
1403 */
1404 if (bx < sx || by < sy)
1405 {
1406 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1407 face_num = 0;
1408 }
1409 /* single part object, multipart object with non merged faces,
1410 * of multipart object already at lower right.
1411 */
1412 else if (bx == sx && by == sy)
1413 {
1414 face_num = ob->face->number;
1415
1416 /* if this face matches one stored away, clear that one away.
1417 * this code relies on the fact that the map1 commands
1418 * goes from 2 down to 0.
1419 */
1420 for (i = 0; i < MAP_LAYERS; i++)
1421 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1422 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1423 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1424 }
1425 else
1426 {
1427 /* If this head is stored away, clear it - otherwise,
1428 * there can be cases where a object is on multiple layers -
1429 * we only want to send it once.
1430 */
1431 face_num = head->face->number;
1432 for (i = 0; i < MAP_LAYERS; i++)
1433 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1434 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1435 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1436
1437 /* First, try to put the new head on the same layer. If that is used up,
1438 * then find another layer.
1439 */
1440 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1441 {
1442 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1443 }
1444 else
1445 for (i = 0; i < MAX_LAYERS; i++)
1446 {
1447 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1448 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1449 {
1450 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1451 }
1452 }
1453 face_num = 0; /* Don't send this object - we'll send the head later */
1454 }
1455 }
1456 else
1457 {
1458 /* In this case, we are already at the lower right or single part object,
1459 * so nothing special
1460 */
1461 face_num = ob->face->number;
1462
1463 /* clear out any head entries that have the same face as this one */
1464 for (bx = 0; bx < layer; bx++)
1465 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1466 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1467 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1468 }
1469 } /* else not already head object or blank face */
1470
1471 /* This is a real hack. Basically, if we have nothing to send for this layer,
1472 * but there is a head on the next layer, send that instead.
1473 * Without this, what happens is you can get the case where the player stands
1474 * on the same space as the head. However, if you have overlapping big objects
1475 * of the same type, what happens then is it doesn't think it needs to send
1476 * This tends to make stacking also work/look better.
1477 */
1478 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1479 {
1480 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1481 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1482 }
1483
1484 /* Another hack - because of heads and whatnot, this face may match one
1485 * we already sent for a lower layer. In that case, don't send
1486 * this one.
1487 */
1488 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1489 face_num = 0;
1490 943
1491 /* We've gotten what face we want to use for the object. Now see if 944 /* We've gotten what face we want to use for the object. Now see if
1492 * if it has changed since we last sent it to the client. 945 * if it has changed since we last sent it to the client.
1493 */ 946 */
1494 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 947 if (lastcell.faces[layer] != face_num)
1495 { 948 {
1496 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 949 lastcell.faces[layer] = face_num;
950
1497 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 951 if (!ns.faces_sent[face_num])
952 if (ob)
953 ns.send_faces (ob);
954 else
1498 esrv_send_face (&ns, face_num, 0); 955 ns.send_face (face_num);
1499 956
1500 sl << uint16 (face_num); 957 sl << uint16 (face_num);
1501 return 1;
1502 }
1503
1504 /* Nothing changed */
1505 return 0;
1506}
1507
1508/**
1509 * This function is mainly a copy of update_space,
1510 * except it handles update of the smoothing updates,
1511 * not the face updates.
1512 * Removes the need to replicate the same code for each layer.
1513 * this returns true if this smooth is now in fact different
1514 * than it was.
1515 * sl is the socklist this data is going into.
1516 * ns is the socket we are working on - all the info we care
1517 * about is in this socket structure, so know need to pass the
1518 * entire player object.
1519 * mx and my are map coordinate offsets for map mp
1520 * sx and sy are the offsets into the socket structure that
1521 * holds the old values.
1522 * layer is the layer to update, with 2 being the floor and 0 the
1523 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1524 * take.
1525 */
1526
1527static inline int
1528update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1529{
1530 object *ob;
1531 int smoothlevel; /* old face_num; */
1532
1533 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1534
1535 /* If there is no object for this space, or if the face for the object
1536 * is the blank face, set the smoothlevel to zero.
1537 */
1538 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1539 smoothlevel = 0;
1540 else
1541 {
1542 smoothlevel = ob->smoothlevel;
1543 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1544 SendSmooth (&ns, ob->face->number);
1545 } /* else not already head object or blank face */
1546
1547 /* We've gotten what face we want to use for the object. Now see if
1548 * if it has changed since we last sent it to the client.
1549 */
1550 if (smoothlevel > 255)
1551 smoothlevel = 255;
1552 else if (smoothlevel < 0)
1553 smoothlevel = 0;
1554
1555 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1556 {
1557 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1558 sl << uint8 (smoothlevel);
1559 return 1; 958 return 1;
1560 } 959 }
1561 960
1562 /* Nothing changed */ 961 /* Nothing changed */
1563 return 0; 962 return 0;
1578 if (ns->EMI_smooth) 977 if (ns->EMI_smooth)
1579 result += 1; /*One byte for smoothlevel */ 978 result += 1; /*One byte for smoothlevel */
1580 } 979 }
1581 980
1582 return result; 981 return result;
982}
983
984// prefetch (and touch) all maps within a specific distancd
985static void
986prefetch_surrounding_maps (maptile *map, int distance)
987{
988 map->last_access = runtime;
989
990 if (--distance)
991 for (int dir = 4; --dir; )
992 if (const shstr &path = map->tile_path [dir])
993 if (maptile *&neigh = map->tile_map [dir])
994 prefetch_surrounding_maps (neigh, distance);
995 else
996 neigh = maptile::find_async (path, map);
997}
998
999// prefetch a generous area around the player
1000static void
1001prefetch_surrounding_maps (object *op)
1002{
1003 prefetch_surrounding_maps (op->map, 3);
1583} 1004}
1584 1005
1585/** 1006/**
1586 * This function uses the new map1 protocol command to send the map 1007 * This function uses the new map1 protocol command to send the map
1587 * to the client. It is necessary because the old map command supports 1008 * to the client. It is necessary because the old map command supports
1593 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1014 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1594 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1015 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1595 * and use the other 4 bits for other informatiion. For full documentation 1016 * and use the other 4 bits for other informatiion. For full documentation
1596 * of what we send, see the doc/Protocol file. 1017 * of what we send, see the doc/Protocol file.
1597 * I will describe internally what we do: 1018 * I will describe internally what we do:
1598 * the socket->lastmap shows how the map last looked when sent to the client. 1019 * the ns->lastmap shows how the map last looked when sent to the client.
1599 * in the lastmap structure, there is a cells array, which is set to the 1020 * in the lastmap structure, there is a cells array, which is set to the
1600 * maximum viewable size (As set in config.h). 1021 * maximum viewable size (As set in config.h).
1601 * in the cells, there are faces and a count value. 1022 * in the cells, there are faces and a count value.
1602 * we use the count value to hold the darkness value. If -1, then this space 1023 * we use the count value to hold the darkness value. If -1, then this space
1603 * is not viewable. 1024 * is not viewable.
1605 * look like. 1026 * look like.
1606 */ 1027 */
1607void 1028void
1608draw_client_map1 (object *pl) 1029draw_client_map1 (object *pl)
1609{ 1030{
1610 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1031 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1611 sint16 nx, ny; 1032 sint16 nx, ny;
1612 int estartlen, eoldlen; 1033 int estartlen, eoldlen;
1613 uint16 mask, emask;
1614 uint8 eentrysize; 1034 uint8 eentrysize;
1615 uint16 ewhatstart, ewhatflag; 1035 uint16 ewhatstart, ewhatflag;
1616 uint8 extendedinfos; 1036 uint8 extendedinfos;
1617 maptile *m; 1037 maptile *m;
1618 1038
1619 client &socket = *pl->contr->socket; 1039 client &socket = *pl->contr->ns;
1040
1041 if (!pl->active)
1042 return;
1620 1043
1621 check_map_change (pl->contr); 1044 check_map_change (pl->contr);
1045 prefetch_surrounding_maps (pl);
1622 1046
1623 packet sl; 1047 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1624 packet esl; 1048 packet esl;
1625 1049
1626 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1627 startlen = sl.length (); 1050 startlen = sl.length ();
1628 1051
1629 /*Extendedmapinfo structure initialisation */ 1052 /*Extendedmapinfo structure initialisation */
1630 if (socket.ext_mapinfos) 1053 if (socket.ext_mapinfos)
1631 { 1054 {
1642 << uint8 (extendedinfos) 1065 << uint8 (extendedinfos)
1643 << uint8 (eentrysize); 1066 << uint8 (eentrysize);
1644 1067
1645 estartlen = esl.length (); 1068 estartlen = esl.length ();
1646 } 1069 }
1647 else
1648 {
1649 /* suppress compiler warnings */
1650 ewhatstart = 0;
1651 ewhatflag = 0;
1652 estartlen = 0;
1653 }
1654
1655 /* Init data to zero */
1656 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1657 1070
1658 /* x,y are the real map locations. ax, ay are viewport relative 1071 /* x,y are the real map locations. ax, ay are viewport relative
1659 * locations. 1072 * locations.
1660 */ 1073 */
1661 ay = 0; 1074 ay = 0;
1664 * but that started to get a bit messy to look at. 1077 * but that started to get a bit messy to look at.
1665 */ 1078 */
1666 max_x = pl->x + (socket.mapx + 1) / 2; 1079 max_x = pl->x + (socket.mapx + 1) / 2;
1667 max_y = pl->y + (socket.mapy + 1) / 2; 1080 max_y = pl->y + (socket.mapy + 1) / 2;
1668 1081
1669 if (socket.mapmode == Map1aCmd) 1082 maptile *plmap = pl->map;
1670 {
1671 max_x += MAX_HEAD_OFFSET;
1672 max_y += MAX_HEAD_OFFSET;
1673 }
1674 1083
1675 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1084 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1676 { 1085 {
1677 ax = 0; 1086 ax = 0;
1678 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1087 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1679 { 1088 {
1680 1089 int emask, mask;
1681 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1090 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1682 1091
1683 /* If this space is out of the normal viewable area, we only check
1684 * the heads value ax or ay will only be greater than what
1685 * the client wants if using the map1a command - this is because
1686 * if the map1a command is not used, max_x and max_y will be
1687 * set to lower values.
1688 */
1689 if (ax >= socket.mapx || ay >= socket.mapy)
1690 {
1691 int i, got_one;
1692
1693 oldlen = sl.length ();
1694
1695 sl << uint16 (mask);
1696
1697 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1698 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1699 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1700
1701 /* If all we are doing is sending 0 (blank) faces, we don't
1702 * actually need to send that - just the coordinates
1703 * with no faces tells the client to blank out the
1704 * space.
1705 */
1706 got_one = 0;
1707 for (i = oldlen + 2; i < sl.length (); i++)
1708 if (sl[i])
1709 got_one = 1;
1710
1711 if (got_one && (mask & 0xf))
1712 sl[oldlen + 1] = mask & 0xff;
1713 else
1714 { /*either all faces blank, either no face at all */
1715 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1716 sl.reset (oldlen + 2);
1717 else
1718 sl.reset (oldlen);
1719 }
1720
1721 /*What concerns extendinfos, nothing to be done for now
1722 * (perhaps effects layer later)
1723 */
1724 continue; /* don't do processing below */
1725 }
1726
1727 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1092 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1728
1729 d = pl->contr->blocked_los[ax][ay];
1730 1093
1731 /* If the coordinates are not valid, or it is too dark to see, 1094 /* If the coordinates are not valid, or it is too dark to see,
1732 * we tell the client as such 1095 * we tell the client as such
1733 */ 1096 */
1734 nx = x; 1097 nx = x;
1735 ny = y; 1098 ny = y;
1736 m = get_map_from_coord (pl->map, &nx, &ny); 1099 m = get_map_from_coord (plmap, &nx, &ny);
1737 1100
1738 if (!m) 1101 if (!m)
1739 { 1102 {
1740 /* space is out of map. Update space and clear values 1103 /* space is out of map. Update space and clear values
1741 * if this hasn't already been done. If the space is out 1104 * if this hasn't already been done. If the space is out
1742 * of the map, it shouldn't have a head 1105 * of the map, it shouldn't have a head
1743 */ 1106 */
1744 if (lastcell.count != -1) 1107 if (lastcell.count != -1)
1745 { 1108 {
1746 sl << uint16 (mask); 1109 sl << uint16 (mask);
1747 map_clearcell (&lastcell, 0, 0, 0, -1); 1110 map_clearcell (&lastcell, -1);
1748 } 1111 }
1112
1113 continue;
1749 } 1114 }
1115
1116 m->touch ();
1117
1118 int d = pl->contr->blocked_los[ax][ay];
1119
1750 else if (d > 3) 1120 if (d > 3)
1751 { 1121 {
1122
1752 int need_send = 0, count; 1123 int need_send = 0, count;
1753 1124
1754 /* This block deals with spaces that are not visible for whatever 1125 /* This block deals with spaces that are not visible for whatever
1755 * reason. Still may need to send the head for this space. 1126 * reason. Still may need to send the head for this space.
1756 */ 1127 */
1757 1128
1758 oldlen = sl.length (); 1129 oldlen = sl.length ();
1759 1130
1760 sl << uint16 (mask); 1131 sl << uint16 (mask);
1762 if (lastcell.count != -1) 1133 if (lastcell.count != -1)
1763 need_send = 1; 1134 need_send = 1;
1764 1135
1765 count = -1; 1136 count = -1;
1766 1137
1767 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1768 {
1769 /* Now check to see if any heads need to be sent */
1770
1771 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1772 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1773 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1774
1775 lastcell.count = count;
1776 }
1777 else
1778 {
1779 /* properly clear a previously sent big face */ 1138 /* properly clear a previously sent big face */
1780 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1139 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1781 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1140 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1782 need_send = 1; 1141 need_send = 1;
1783 1142
1784 map_clearcell (&lastcell, 0, 0, 0, count); 1143 map_clearcell (&lastcell, count);
1785 }
1786 1144
1787 if ((mask & 0xf) || need_send) 1145 if ((mask & 0xf) || need_send)
1788 sl[oldlen + 1] = mask & 0xff; 1146 sl[oldlen + 1] = mask & 0xff;
1789 else 1147 else
1790 sl.reset (oldlen); 1148 sl.reset (oldlen);
1791 } 1149 }
1792 else 1150 else
1793 { 1151 {
1794 /* In this block, the space is visible or there are head objects 1152 /* In this block, the space is visible.
1795 * we need to send.
1796 */ 1153 */
1797 1154
1798 /* Rather than try to figure out what everything that we might 1155 /* Rather than try to figure out what everything that we might
1799 * need to send is, then form the packet after that, 1156 * need to send is, then form the packet after that,
1800 * we presume that we will in fact form a packet, and update 1157 * we presume that we will in fact form a packet, and update
1803 * is done. 1160 * is done.
1804 * I think this is simpler than doing a bunch of checks to see 1161 * I think this is simpler than doing a bunch of checks to see
1805 * what if anything we need to send, setting the bits, then 1162 * what if anything we need to send, setting the bits, then
1806 * doing those checks again to add the real data. 1163 * doing those checks again to add the real data.
1807 */ 1164 */
1808 oldlen = sl.length (); 1165 oldlen = sl.length ();
1809 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1810 eoldlen = esl.length (); 1166 eoldlen = esl.length ();
1811 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1167
1812 sl << uint16 (mask); 1168 sl << uint16 (mask);
1813
1814 if (socket.ext_mapinfos)
1815 esl << uint16 (emask);
1816 1169
1817 unsigned char dummy; 1170 unsigned char dummy;
1818 unsigned char *last_ext = &dummy; 1171 unsigned char *last_ext = &dummy;
1819 1172
1820 /* Darkness changed */ 1173 /* Darkness changed */
1832 sl << uint8 (255 - 64 * d); 1185 sl << uint8 (255 - 64 * d);
1833 } 1186 }
1834 1187
1835 lastcell.count = d; 1188 lastcell.count = d;
1836 1189
1190 mapspace &ms = m->at (nx, ny);
1191
1837 if (socket.extmap) 1192 if (socket.extmap)
1838 { 1193 {
1839 uint8 stat_hp = 0; 1194 uint8 stat_hp = 0;
1840 uint8 stat_width = 0; 1195 uint8 stat_width = 0;
1841 uint8 flags = 0; 1196 uint8 flags = 0;
1842 UUID player = 0; 1197 UUID player = 0;
1843 1198
1844 // send hp information, if applicable 1199 // send hp information, if applicable
1845 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1200 if (object *op = ms.faces_obj [0])
1846 { 1201 {
1847 if (op->head || op->invisible) 1202 if (op->head || op->invisible)
1848 ; // do not show 1203 ; // do not show
1849 else if (op->type == PLAYER 1204 else if (op->type == PLAYER
1850 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1205 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1904 sl << uint8 (8) << uint8 (flags); 1259 sl << uint8 (8) << uint8 (flags);
1905 } 1260 }
1906 } 1261 }
1907 1262
1908 /* Floor face */ 1263 /* Floor face */
1909 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1264 if (update_space (sl, socket, ms, lastcell, 2))
1910 mask |= 0x4; 1265 mask |= 0x4;
1911 1266
1912 if (socket.EMI_smooth)
1913 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1914 emask |= 0x4;
1915
1916 /* Middle face */ 1267 /* Middle face */
1917 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1268 if (update_space (sl, socket, ms, lastcell, 1))
1918 mask |= 0x2; 1269 mask |= 0x2;
1919 1270
1920 if (socket.EMI_smooth) 1271 if (ms.player () == pl
1921 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1272 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1922 emask |= 0x2;
1923
1924 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1925 { 1273 {
1274 // force player to be visible to himself if invisible
1926 if (lastcell.faces[0] != pl->face->number) 1275 if (lastcell.faces[0] != pl->face)
1927 { 1276 {
1928 lastcell.faces[0] = pl->face->number; 1277 lastcell.faces[0] = pl->face;
1278
1929 mask |= 0x1; 1279 mask |= 0x1;
1930
1931 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1932 esrv_send_face (&socket, pl->face->number, 0);
1933
1934 sl << uint16 (pl->face->number); 1280 sl << uint16 (pl->face);
1281
1282 socket.send_faces (pl);
1935 } 1283 }
1936 } 1284 }
1937 else
1938 {
1939 /* Top face */ 1285 /* Top face */
1940 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1286 else if (update_space (sl, socket, ms, lastcell, 0))
1941 mask |= 0x1; 1287 mask |= 0x1;
1942
1943 if (socket.EMI_smooth)
1944 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1945 emask |= 0x1;
1946 } 1288
1947 1289
1948 /* Check to see if we are in fact sending anything for this 1290 /* Check to see if we are in fact sending anything for this
1949 * space by checking the mask. If so, update the mask. 1291 * space by checking the mask. If so, update the mask.
1950 * if not, reset the len to that from before adding the mask 1292 * if not, reset the len to that from before adding the mask
1951 * value, so we don't send those bits. 1293 * value, so we don't send those bits.
1953 if (mask & 0xf) 1295 if (mask & 0xf)
1954 sl[oldlen + 1] = mask & 0xff; 1296 sl[oldlen + 1] = mask & 0xff;
1955 else 1297 else
1956 sl.reset (oldlen); 1298 sl.reset (oldlen);
1957 1299
1300 if (socket.ext_mapinfos)
1301 esl << uint16 (emask);
1302
1303 if (socket.EMI_smooth)
1304 {
1305 for (int layer = 2+1; layer--; )
1306 {
1307 object *ob = ms.faces_obj [layer];
1308
1309 // If there is no object for this space, or if the face for the object
1310 // is the blank face, set the smoothlevel to zero.
1311 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1312
1313 // We've gotten what face we want to use for the object. Now see if
1314 // if it has changed since we last sent it to the client.
1315 if (lastcell.smooth[layer] != smoothlevel)
1316 {
1317 lastcell.smooth[layer] = smoothlevel;
1318 esl << uint8 (smoothlevel);
1319 emask |= 1 << layer;
1320 }
1321 }
1322
1958 if (emask & 0xf) 1323 if (emask & 0xf)
1959 esl[eoldlen + 1] = emask & 0xff; 1324 esl[eoldlen + 1] = emask & 0xff;
1960 else 1325 else
1961 esl.reset (eoldlen); 1326 esl.reset (eoldlen);
1327 }
1962 } /* else this is a viewable space */ 1328 } /* else this is a viewable space */
1963 } /* for x loop */ 1329 } /* for x loop */
1964 } /* for y loop */ 1330 } /* for y loop */
1965 1331
1966 /* Verify that we in fact do need to send this */ 1332 /* Verify that we in fact do need to send this */
1969 if (!(sl.length () > startlen || socket.sent_scroll)) 1335 if (!(sl.length () > startlen || socket.sent_scroll))
1970 { 1336 {
1971 /* No map data will follow, so don't say the client 1337 /* No map data will follow, so don't say the client
1972 * it doesn't need draw! 1338 * it doesn't need draw!
1973 */ 1339 */
1974 ewhatflag &= (~EMI_NOREDRAW); 1340 ewhatflag &= ~EMI_NOREDRAW;
1975 esl[ewhatstart + 1] = ewhatflag & 0xff; 1341 esl[ewhatstart + 1] = ewhatflag & 0xff;
1976 } 1342 }
1977 1343
1978 if (esl.length () > estartlen) 1344 if (esl.length () > estartlen)
1979 socket.send_packet (esl); 1345 socket.send_packet (esl);
1991 */ 1357 */
1992void 1358void
1993draw_client_map (object *pl) 1359draw_client_map (object *pl)
1994{ 1360{
1995 int i, j; 1361 int i, j;
1996 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1362 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1997 New_Face *face, *floor;
1998 New_Face *floor2;
1999 int d, mflags; 1363 int mflags;
2000 struct Map newmap; 1364 struct Map newmap;
2001 maptile *m, *pm; 1365 maptile *m, *pm;
2002 1366
2003 if (pl->type != PLAYER) 1367 if (pl->type != PLAYER)
2004 { 1368 {
2015 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1379 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2016 return; 1380 return;
2017 1381
2018 memset (&newmap, 0, sizeof (struct Map)); 1382 memset (&newmap, 0, sizeof (struct Map));
2019 1383
2020 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1384 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2021 {
2022 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1385 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2023 { 1386 {
2024 ax = i; 1387 ax = i;
2025 ay = j; 1388 ay = j;
2026 m = pm; 1389 m = pm;
2027 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1390 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2028 1391
2029 if (mflags & P_OUT_OF_MAP) 1392 if (mflags & P_OUT_OF_MAP)
2030 continue; 1393 continue;
2031 1394
2032 if (mflags & P_NEED_UPDATE)
2033 update_position (m, ax, ay);
2034
2035 /* If a map is visible to the player, we don't want to swap it out 1395 /* If a map is visible to the player, we don't want to swap it out
2036 * just to reload it. This should really call something like 1396 * just to reload it. This should really call something like
2037 * swap_map, but this is much more efficient and 'good enough' 1397 * swap_map, but this is much more efficient and 'good enough'
2038 */ 1398 */
2039 if (mflags & P_NEW_MAP) 1399 if (mflags & P_NEW_MAP)
2040 m->timeout = 50; 1400 m->timeout = 50;
2041 } 1401 }
2042 } 1402
2043 /* do LOS after calls to update_position */ 1403 /* do LOS after calls to update_position */
2044 if (pl->contr->do_los) 1404 if (pl->contr->do_los)
2045 { 1405 {
2046 update_los (pl); 1406 update_los (pl);
2047 pl->contr->do_los = 0; 1407 pl->contr->do_los = 0;
2062 1422
2063/*****************************************************************************/ 1423/*****************************************************************************/
2064void 1424void
2065send_plugin_custom_message (object *pl, char *buf) 1425send_plugin_custom_message (object *pl, char *buf)
2066{ 1426{
2067 pl->contr->socket->send_packet (buf); 1427 pl->contr->ns->send_packet (buf);
2068} 1428}
2069 1429
2070/** 1430/**
2071 * This sends the skill number to name mapping. We ignore 1431 * This sends the skill number to name mapping. We ignore
2072 * the params - we always send the same info no matter what. 1432 * the params - we always send the same info no matter what.
2117 * it then sends an updspell packet for each spell that has changed in this way 1477 * it then sends an updspell packet for each spell that has changed in this way
2118 */ 1478 */
2119void 1479void
2120esrv_update_spells (player *pl) 1480esrv_update_spells (player *pl)
2121{ 1481{
1482 if (!pl->ns)
1483 return;
1484
2122 if (!pl->socket->monitor_spells) 1485 if (!pl->ns->monitor_spells)
2123 return; 1486 return;
2124 1487
2125 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1488 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2126 { 1489 {
2127 if (spell->type == SPELL) 1490 if (spell->type == SPELL)
2157 1520
2158 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1521 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2159 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1522 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2160 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1523 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2161 1524
2162 pl->socket->send_packet (sl); 1525 pl->ns->send_packet (sl);
2163 } 1526 }
2164 } 1527 }
2165 } 1528 }
2166} 1529}
2167 1530
2168void 1531void
2169esrv_remove_spell (player *pl, object *spell) 1532esrv_remove_spell (player *pl, object *spell)
2170{ 1533{
2171 if (!pl->socket->monitor_spells) 1534 if (!pl->ns->monitor_spells)
2172 return; 1535 return;
2173 1536
2174 if (!pl || !spell || spell->env != pl->ob) 1537 if (!pl || !spell || spell->env != pl->ob)
2175 { 1538 {
2176 LOG (llevError, "Invalid call to esrv_remove_spell"); 1539 LOG (llevError, "Invalid call to esrv_remove_spell");
2177 return; 1540 return;
2178 } 1541 }
2179 1542
2180 packet sl; 1543 packet sl ("delspell");
2181 1544
2182 sl << "delspell "
2183 << uint32 (spell->count); 1545 sl << uint32 (spell->count);
2184 1546
2185 pl->socket->send_packet (sl); 1547 pl->ns->send_packet (sl);
2186} 1548}
2187 1549
2188/* appends the spell *spell to the Socklist we will send the data to. */ 1550/* appends the spell *spell to the Socklist we will send the data to. */
2189static void 1551static void
2190append_spell (player *pl, packet &sl, object *spell) 1552append_spell (player *pl, packet &sl, object *spell)
2191{ 1553{
2192 int len, i, skill = 0; 1554 int i, skill = 0;
2193 1555
2194 if (!(spell->name)) 1556 if (!(spell->name))
2195 { 1557 {
2196 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1558 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2197 return; 1559 return;
2209 if (!strcmp (spell->skill, skill_names[i])) 1571 if (!strcmp (spell->skill, skill_names[i]))
2210 { 1572 {
2211 skill = i + CS_STAT_SKILLINFO; 1573 skill = i + CS_STAT_SKILLINFO;
2212 break; 1574 break;
2213 } 1575 }
1576 }
1577
1578 // spells better have a face
1579 if (!spell->face)
1580 {
1581 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1582 spell->face = face_find ("burnout.x11", blank_face);
2214 } 1583 }
2215 1584
2216 /* send the current values */ 1585 /* send the current values */
2217 sl << uint32 (spell->count) 1586 sl << uint32 (spell->count)
2218 << uint16 (spell->level) 1587 << uint16 (spell->level)
2220 << uint16 (spell->last_sp) 1589 << uint16 (spell->last_sp)
2221 << uint16 (spell->last_grace) 1590 << uint16 (spell->last_grace)
2222 << uint16 (spell->last_eat) 1591 << uint16 (spell->last_eat)
2223 << uint8 (skill) 1592 << uint8 (skill)
2224 << uint32 (spell->path_attuned) 1593 << uint32 (spell->path_attuned)
2225 << uint32 (spell->face ? spell->face->number : 0) 1594 << uint32 (spell->face)
2226 << data8 (spell->name) 1595 << data8 (spell->name)
2227 << data16 (spell->msg); 1596 << data16 (spell->msg);
2228} 1597}
2229 1598
2230/** 1599/**
2238 { 1607 {
2239 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1608 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2240 return; 1609 return;
2241 } 1610 }
2242 1611
2243 if (!pl->socket->monitor_spells) 1612 if (!pl->ns->monitor_spells)
2244 return; 1613 return;
2245 1614
2246 packet sl; 1615 packet sl ("addspell");
2247 sl << "addspell ";
2248 1616
2249 if (!spell) 1617 if (!spell)
2250 { 1618 {
2251 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1619 for (spell = pl->ob->inv; spell; spell = spell->below)
2252 { 1620 {
2253 /* were we to simply keep appending data here, we could exceed 1621 /* were we to simply keep appending data here, we could exceed
2254 * MAXSOCKBUF if the player has enough spells to add, we know that 1622 * MAXSOCKBUF if the player has enough spells to add, we know that
2255 * append_spells will always append 19 data bytes, plus 4 length 1623 * append_spells will always append 19 data bytes, plus 4 length
2256 * bytes and 3 strings (because that is the spec) so we need to 1624 * bytes and 3 strings (because that is the spec) so we need to
2266 if (spell->type != SPELL) 1634 if (spell->type != SPELL)
2267 continue; 1635 continue;
2268 1636
2269 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1637 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2270 { 1638 {
2271 pl->socket->send_packet (sl); 1639 pl->ns->send_packet (sl);
2272 1640
2273 sl.reset (); 1641 sl.reset ();
2274 sl << "addspell "; 1642 sl << "addspell ";
2275 } 1643 }
2276 1644
2290 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1658 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2291 fatal (0); 1659 fatal (0);
2292 } 1660 }
2293 1661
2294 /* finally, we can send the packet */ 1662 /* finally, we can send the packet */
2295 pl->socket->send_packet (sl); 1663 pl->ns->send_packet (sl);
2296} 1664}
2297 1665

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines