ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.87 by root, Thu Apr 19 11:12:46 2007 UTC vs.
Revision 1.112 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
145/** check for map/region change and send new map data */ 144/** check for map/region change and send new map data */
146static void 145static void
147check_map_change (player *pl) 146check_map_change (player *pl)
148{ 147{
149 client &socket = *pl->ns; 148 client &socket = *pl->ns;
150 object *ob = pl->ob; 149 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 150
153 if (socket.current_map != ob->map || socket.force_newmap) 151 if (socket.current_map != ob->map || socket.force_newmap)
154 { 152 {
155 clear_map (pl); 153 clear_map (pl);
156 socket.current_map = ob->map; 154 socket.current_map = ob->map;
159 { 157 {
160 if (ob->map && ob->map->path[0]) 158 if (ob->map && ob->map->path[0])
161 { 159 {
162 int flags = 0; 160 int flags = 0;
163 161
164 if (ob->map->tile_path[0]) 162 if (ob->map->tile_path[0]) flags |= 1;
165 flags |= 1;
166 if (ob->map->tile_path[1]) 163 if (ob->map->tile_path[1]) flags |= 2;
167 flags |= 2;
168 if (ob->map->tile_path[2]) 164 if (ob->map->tile_path[2]) flags |= 4;
169 flags |= 4;
170 if (ob->map->tile_path[3]) 165 if (ob->map->tile_path[3]) flags |= 8;
171 flags |= 8;
172 166
173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 167 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 168 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
169 ob->map->width, ob->map->height, &ob->map->path);
175 } 170 }
176 else 171 else
177 snprintf (buf, MAX_BUF, "mapinfo current");
178
179 socket.send_packet (buf); 172 socket.send_packet ("mapinfo current");
180 } 173 }
181 } 174 }
182 else if (socket.current_x != ob->x || socket.current_y != ob->y) 175 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183 { 176 {
184 int dx = ob->x - socket.current_x; 177 int dx = ob->x - socket.current_x;
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token); 318 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0]) 319 else if (map && map->path[0])
327 { 320 {
328 int flags = 0; 321 int flags = 0;
329 322
330 if (map->tile_path[0]) 323 if (map->tile_path[0]) flags |= 1;
331 flags |= 1;
332 if (map->tile_path[1]) 324 if (map->tile_path[1]) flags |= 2;
333 flags |= 2;
334 if (map->tile_path[2]) 325 if (map->tile_path[2]) flags |= 4;
335 flags |= 4;
336 if (map->tile_path[3]) 326 if (map->tile_path[3]) flags |= 8;
337 flags |= 8;
338 327
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path); 328 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 329 }
341 else 330 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 331 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
481 470
482 ns->send_packet (cmdback); 471 ns->send_packet (cmdback);
483} 472}
484 473
485/** 474/**
486 * client requested an image. send it rate-limited
487 * before flushing.
488 */
489void
490AskFaceCmd (char *buf, int len, client *ns)
491{
492 ns->askface.push_back (atoi (buf));
493}
494
495/**
496 * Tells client the picture it has to use
497 * to smooth a picture number given as argument.
498 */
499void
500AskSmooth (char *buf, int len, client *ns)
501{
502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
504}
505
506/**
507 * This handles the general commands from the client (ie, north, fire, cast, 475 * This handles the general commands from the client (ie, north, fire, cast,
508 * etc.) 476 * etc.)
509 */ 477 */
510void 478void
511PlayerCmd (char *buf, int len, player *pl) 479PlayerCmd (char *buf, int len, player *pl)
531 * for the command that issued the count should be done before any other 499 * for the command that issued the count should be done before any other
532 * commands. 500 * commands.
533 */ 501 */
534 pl->count = 0; 502 pl->count = 0;
535} 503}
536
537 504
538/** 505/**
539 * This handles the general commands from the client (ie, north, fire, cast, 506 * This handles the general commands from the client (ie, north, fire, cast,
540 * etc.). It is a lot like PlayerCmd above, but is called with the 507 * etc.). It is a lot like PlayerCmd above, but is called with the
541 * 'ncom' method which gives more information back to the client so it 508 * 'ncom' method which gives more information back to the client so it
611 { 578 {
612 case ST_PLAYING: 579 case ST_PLAYING:
613 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 580 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
614 break; 581 break;
615 582
616 case ST_CHANGE_CLASS:
617 key_change_class (pl->ob, buf[0]);
618 break;
619
620 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 583 case ST_GET_PARTY_PASSWORD: /* Get password for party */
621 receive_party_password (pl->ob, 13); 584 receive_party_password (pl->ob, 13);
622 break; 585 break;
623 586
624 default: 587 default:
663 626
664 cp = strchr (cp + 1, ' '); 627 cp = strchr (cp + 1, ' ');
665 628
666 if (cp) 629 if (cp)
667 { 630 {
668 assign (ns->version, cp + 1); 631 ns->version = cp + 1;
669 632
670 if (ns->sc_version < 1026) 633 if (ns->sc_version < 1026)
671 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 634 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
672 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 635 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
673 } 636 }
738send_query (client *ns, uint8 flags, const char *text) 701send_query (client *ns, uint8 flags, const char *text)
739{ 702{
740 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 703 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
741} 704}
742 705
706/**
707 * Get player's current range attack in obuf.
708 */
709static void
710rangetostring (player *pl, char *obuf)
711{
712 dynbuf_text buf;
713
714 if (pl->ranged_ob)
715 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
716
717 if (pl->combat_ob)
718 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
719
720#if 0
721 //TODO: remove this when slot system is working, this is only for debugging
722 if (pl->ob->chosen_skill)
723 buf << " Skill*: " << pl->ob->chosen_skill->name;
724#endif
725
726 //TODO: maybe golem should become the current_weapon, quite simply?
727 if (pl->golem)
728 buf << " Golem*: " << pl->golem->name;
729
730 buf << '\0';
731 buf.linearise (obuf);
732}
733
743#define AddIfInt64(Old,New,Type) if (Old != New) {\ 734#define AddIfInt64(Old,New,Type) if (Old != New) {\
744 Old = New; \ 735 Old = New; \
745 sl << uint8 (Type) << uint64 (New); \ 736 sl << uint8 (Type) << uint64 (New); \
746 } 737 }
747 738
753#define AddIfShort(Old,New,Type) if (Old != New) {\ 744#define AddIfShort(Old,New,Type) if (Old != New) {\
754 Old = New; \ 745 Old = New; \
755 sl << uint8 (Type) << uint16 (New); \ 746 sl << uint8 (Type) << uint16 (New); \
756 } 747 }
757 748
758#define AddIfFloat(Old,New,Type) if (Old != New) {\ 749#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
759 Old = New; \ 750 Old = New; \
760 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 751 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
761 } 752 }
762 753
763#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 754#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
764 free(Old); Old = strdup (New);\ 755 free(Old); Old = strdup (New);\
765 sl << uint8 (Type) << data8 (New); \ 756 sl << uint8 (Type) << data8 (New); \
779 770
780 client *ns = pl->ns; 771 client *ns = pl->ns;
781 if (!ns) 772 if (!ns)
782 return; 773 return;
783 774
784 object *ob = pl->ob; 775 object *ob = pl->observe;
785 if (!ob) 776 if (!ob)
786 return; 777 return;
778
779 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
787 780
788 packet sl ("stats"); 781 packet sl ("stats");
789 782
790 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 783 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
791 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 784 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
800 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 793 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
801 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 794 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
802 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 795 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
803 796
804 for (int s = 0; s < NUM_SKILLS; s++) 797 for (int s = 0; s < NUM_SKILLS; s++)
805 if (object *skill = pl->last_skill_ob[s]) 798 if (object *skill = opl->last_skill_ob[s])
806 if (skill->stats.exp != ns->last_skill_exp [s]) 799 if (skill->stats.exp != ns->last_skill_exp [s])
807 { 800 {
808 ns->last_skill_exp [s] = skill->stats.exp; 801 ns->last_skill_exp [s] = skill->stats.exp;
809 802
810 /* Always send along the level if exp changes. This is only 803 /* Always send along the level if exp changes. This is only
818 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 811 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
819 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 812 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
820 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 813 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
821 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 814 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
822 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 815 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
823 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 816 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
824 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 817 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
825 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 818 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
826 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 819 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
827 820
828 flags = 0; 821 flags = 0;
829 822
830 if (pl->fire_on) 823 if (opl->fire_on)
831 flags |= SF_FIREON; 824 flags |= SF_FIREON;
832 825
833 if (pl->run_on) 826 if (opl->run_on)
834 flags |= SF_RUNON; 827 flags |= SF_RUNON;
835 828
836 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 829 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
837 830
838 if (ns->sc_version < 1025) 831 if (ns->sc_version < 1025)
852 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 845 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
853 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 846 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
854 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 847 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
855 } 848 }
856 849
857 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 850 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
858 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 851 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
859 set_title (ob, buf); 852 set_title (ob, buf);
860 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 853 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
861 854
862 /* Only send it away if we have some actual data */ 855 /* Only send it away if we have some actual data */
996{ 989{
997 prefetch_surrounding_maps (op->map, 3); 990 prefetch_surrounding_maps (op->map, 3);
998} 991}
999 992
1000/** 993/**
1001 * This function uses the new map1 protocol command to send the map 994 * Draws client map.
1002 * to the client. It is necessary because the old map command supports
1003 * a maximum map size of 15x15.
1004 * This function is much simpler than the old one. This is because
1005 * the old function optimized to send as few face identifiers as possible,
1006 * at the expense of sending more coordinate location (coordinates were
1007 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1008 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1009 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1010 * and use the other 4 bits for other informatiion. For full documentation
1011 * of what we send, see the doc/Protocol file.
1012 * I will describe internally what we do:
1013 * the ns->lastmap shows how the map last looked when sent to the client.
1014 * in the lastmap structure, there is a cells array, which is set to the
1015 * maximum viewable size (As set in config.h).
1016 * in the cells, there are faces and a count value.
1017 * we use the count value to hold the darkness value. If -1, then this space
1018 * is not viewable.
1019 * we use faces[0] faces[1] faces[2] to hold what the three layers
1020 * look like.
1021 */ 995 */
1022void 996void
1023draw_client_map1 (object *pl) 997draw_client_map (player *pl)
1024{ 998{
999 object *ob = pl->observe;
1000 if (!ob->active)
1001 return;
1002
1003 maptile *plmap = ob->map;
1004
1005 /* If player is just joining the game, he isn't here yet, so the map
1006 * can get swapped out. If so, don't try to send them a map. All will
1007 * be OK once they really log in.
1008 */
1009 if (!plmap || plmap->in_memory != MAP_IN_MEMORY)
1010 return;
1011
1025 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1012 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1026 sint16 nx, ny;
1027 int estartlen, eoldlen; 1013 int estartlen, eoldlen;
1028 uint8 eentrysize; 1014 uint8 eentrysize;
1029 uint16 ewhatstart, ewhatflag; 1015 uint16 ewhatstart, ewhatflag;
1030 uint8 extendedinfos; 1016 uint8 extendedinfos;
1031 maptile *m;
1032 1017
1033 client &socket = *pl->contr->ns;
1034
1035 if (!pl->active)
1036 return;
1037
1038 check_map_change (pl->contr); 1018 check_map_change (pl);
1039 prefetch_surrounding_maps (pl); 1019 prefetch_surrounding_maps (pl->ob);
1020
1021 /* do LOS after calls to update_position */
1022 if (ob != pl->ob)
1023 clear_los (pl);
1024 else if (pl->do_los)
1025 {
1026 update_los (ob);
1027 pl->do_los = 0;
1028 }
1029
1030 /**
1031 * This function uses the new map1 protocol command to send the map
1032 * to the client. It is necessary because the old map command supports
1033 * a maximum map size of 15x15.
1034 * This function is much simpler than the old one. This is because
1035 * the old function optimized to send as few face identifiers as possible,
1036 * at the expense of sending more coordinate location (coordinates were
1037 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1038 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1039 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1040 * and use the other 4 bits for other informatiion. For full documentation
1041 * of what we send, see the doc/Protocol file.
1042 * I will describe internally what we do:
1043 * the ns->lastmap shows how the map last looked when sent to the client.
1044 * in the lastmap structure, there is a cells array, which is set to the
1045 * maximum viewable size (As set in config.h).
1046 * in the cells, there are faces and a count value.
1047 * we use the count value to hold the darkness value. If -1, then this space
1048 * is not viewable.
1049 * we use faces[0] faces[1] faces[2] to hold what the three layers
1050 * look like.
1051 */
1052
1053 client &socket = *pl->ns;
1040 1054
1041 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1055 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1042 packet esl; 1056 packet esl;
1043 1057
1044 startlen = sl.length (); 1058 startlen = sl.length ();
1068 ay = 0; 1082 ay = 0;
1069 1083
1070 /* We could do this logic as conditionals in the if statement, 1084 /* We could do this logic as conditionals in the if statement,
1071 * but that started to get a bit messy to look at. 1085 * but that started to get a bit messy to look at.
1072 */ 1086 */
1073 max_x = pl->x + (socket.mapx + 1) / 2; 1087 max_x = ob->x + (socket.mapx + 1) / 2;
1074 max_y = pl->y + (socket.mapy + 1) / 2; 1088 max_y = ob->y + (socket.mapy + 1) / 2;
1075 1089
1076 maptile *plmap = pl->map;
1077
1078 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1090 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1079 { 1091 {
1092 sint16 nx, ny;
1093 maptile *m = 0;
1094
1080 ax = 0; 1095 ax = 0;
1081 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1096 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1082 { 1097 {
1098 // check to see if we can simply go one right quickly
1099 ++nx;
1100 if (m && nx >= m->width)
1101 m = 0;
1102
1103 if (!m)
1104 {
1105 nx = x; ny = y; m = plmap;
1106
1107 if (!xy_normalise (m, nx, ny))
1108 m = 0;
1109 }
1110
1083 int emask, mask; 1111 int emask, mask;
1084 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1112 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1085 1113
1086 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1114 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1087 1115
1088 /* If the coordinates are not valid, or it is too dark to see, 1116 /* If the coordinates are not valid, or it is too dark to see,
1089 * we tell the client as such 1117 * we tell the client as such
1090 */ 1118 */
1091 nx = x;
1092 ny = y;
1093 m = get_map_from_coord (plmap, &nx, &ny);
1094
1095 if (!m) 1119 if (!m)
1096 { 1120 {
1097 /* space is out of map. Update space and clear values 1121 /* space is out of map. Update space and clear values
1098 * if this hasn't already been done. If the space is out 1122 * if this hasn't already been done. If the space is out
1099 * of the map, it shouldn't have a head 1123 * of the map, it shouldn't have a head
1107 continue; 1131 continue;
1108 } 1132 }
1109 1133
1110 m->touch (); 1134 m->touch ();
1111 1135
1112 int d = pl->contr->blocked_los[ax][ay]; 1136 int d = pl->blocked_los[ax][ay];
1113 1137
1114 if (d > 3) 1138 if (d > 3)
1115 { 1139 {
1116 1140
1117 int need_send = 0, count; 1141 int need_send = 0, count;
1180 } 1204 }
1181 1205
1182 lastcell.count = d; 1206 lastcell.count = d;
1183 1207
1184 mapspace &ms = m->at (nx, ny); 1208 mapspace &ms = m->at (nx, ny);
1209 ms.update ();
1185 1210
1186 if (socket.extmap) 1211 if (socket.extmap)
1187 { 1212 {
1188 uint8 stat_hp = 0; 1213 uint8 stat_hp = 0;
1189 uint8 stat_width = 0; 1214 uint8 stat_width = 0;
1199 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1224 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1200 { 1225 {
1201 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp) 1226 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1202 { 1227 {
1203 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1228 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1204 stat_width = op->arch->tail_x; 1229 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1205 } 1230 }
1206 } 1231 }
1207 1232
1208 if (op->msg && op->msg[0] == '@') 1233 if (op->msg && op->msg[0] == '@')
1209 flags |= 1; 1234 flags |= 1;
1210 1235
1211 if (op->type == PLAYER && op != pl) 1236 if (op->type == PLAYER && op != ob)
1212 player = op->count; 1237 player = op->count;
1213 } 1238 }
1214 1239
1215 if (lastcell.stat_hp != stat_hp) 1240 if (lastcell.stat_hp != stat_hp)
1216 { 1241 {
1260 1285
1261 /* Middle face */ 1286 /* Middle face */
1262 if (update_space (sl, socket, ms, lastcell, 1)) 1287 if (update_space (sl, socket, ms, lastcell, 1))
1263 mask |= 0x2; 1288 mask |= 0x2;
1264 1289
1265 if (ms.player () == pl 1290 if (ms.player () == ob
1266 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1291 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1267 { 1292 {
1268 // force player to be visible to himself if invisible 1293 // force player to be visible to himself if invisible
1269 if (lastcell.faces[0] != pl->face) 1294 if (lastcell.faces[0] != ob->face)
1270 { 1295 {
1271 lastcell.faces[0] = pl->face; 1296 lastcell.faces[0] = ob->face;
1272 1297
1273 mask |= 0x1; 1298 mask |= 0x1;
1274 sl << uint16 (pl->face); 1299 sl << uint16 (ob->face);
1275 1300
1276 socket.send_faces (pl); 1301 socket.send_faces (ob);
1277 } 1302 }
1278 } 1303 }
1279 /* Top face */ 1304 /* Top face */
1280 else if (update_space (sl, socket, ms, lastcell, 0)) 1305 else if (update_space (sl, socket, ms, lastcell, 0))
1281 mask |= 0x1; 1306 mask |= 0x1;
1282
1283 1307
1284 /* Check to see if we are in fact sending anything for this 1308 /* Check to see if we are in fact sending anything for this
1285 * space by checking the mask. If so, update the mask. 1309 * space by checking the mask. If so, update the mask.
1286 * if not, reset the len to that from before adding the mask 1310 * if not, reset the len to that from before adding the mask
1287 * value, so we don't send those bits. 1311 * value, so we don't send those bits.
1346 socket.send_packet (sl); 1370 socket.send_packet (sl);
1347 socket.sent_scroll = 0; 1371 socket.sent_scroll = 0;
1348 } 1372 }
1349} 1373}
1350 1374
1351/**
1352 * Draws client map.
1353 */
1354void
1355draw_client_map (object *pl)
1356{
1357 int i, j;
1358 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1359 int mflags;
1360 struct Map newmap;
1361 maptile *m, *pm;
1362
1363 if (pl->type != PLAYER)
1364 {
1365 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1366 return;
1367 }
1368
1369 pm = pl->map;
1370
1371 /* If player is just joining the game, he isn't here yet, so the map
1372 * can get swapped out. If so, don't try to send them a map. All will
1373 * be OK once they really log in.
1374 */
1375 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1376 return;
1377
1378 memset (&newmap, 0, sizeof (struct Map));
1379
1380 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1381 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1382 {
1383 ax = i;
1384 ay = j;
1385 m = pm;
1386 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1387
1388 if (mflags & P_OUT_OF_MAP)
1389 continue;
1390
1391 /* If a map is visible to the player, we don't want to swap it out
1392 * just to reload it. This should really call something like
1393 * swap_map, but this is much more efficient and 'good enough'
1394 */
1395 if (mflags & P_NEW_MAP)
1396 m->timeout = 50;
1397 }
1398
1399 /* do LOS after calls to update_position */
1400 if (pl->contr->do_los)
1401 {
1402 update_los (pl);
1403 pl->contr->do_los = 0;
1404 }
1405
1406 /* Big maps need a different drawing mechanism to work */
1407 draw_client_map1 (pl);
1408}
1409
1410
1411/*****************************************************************************/ 1375/*****************************************************************************/
1412
1413/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1376/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1414
1415/* a player. Of course, the client need to know the command to be able to */ 1377/* a player. Of course, the client need to know the command to be able to */
1416
1417/* manage it ! */ 1378/* manage it ! */
1418
1419/*****************************************************************************/ 1379/*****************************************************************************/
1420void 1380void
1421send_plugin_custom_message (object *pl, char *buf) 1381send_plugin_custom_message (object *pl, char *buf)
1422{ 1382{
1423 pl->contr->ns->send_packet (buf); 1383 pl->contr->ns->send_packet (buf);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines