ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/request.C
(Generate patch)

Comparing deliantra/server/socket/request.C (file contents):
Revision 1.50 by root, Thu Dec 21 23:37:06 2006 UTC vs.
Revision 1.87 by root, Thu Apr 19 11:12:46 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
144 136
137 pl->ns->force_newmap = false;
138
145 if (pl->ns->newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
146 pl->ns->send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
147 141
148 pl->ns->floorbox_reset (); 142 pl->ns->floorbox_reset ();
149} 143}
150 144
151/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
152static void 146static void
153check_map_change (player *pl) 147check_map_change (player *pl)
154{ 148{
155 client &socket = *pl->ns; 149 client &socket = *pl->ns;
156 object *ob = pl->ob; 150 object *ob = pl->ob;
157 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
158 152
159 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
160 { 154 {
155 clear_map (pl);
161 socket.current_map = ob->map; 156 socket.current_map = ob->map;
162
163 clear_map (pl);
164 157
165 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
166 { 159 {
167 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
168 { 161 {
176 flags |= 4; 169 flags |= 4;
177 if (ob->map->tile_path[3]) 170 if (ob->map->tile_path[3])
178 flags |= 8; 171 flags |= 8;
179 172
180 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
181 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
182 } 175 }
183 else 176 else
184 snprintf (buf, MAX_BUF, "mapinfo current"); 177 snprintf (buf, MAX_BUF, "mapinfo current");
185 178
186 socket.send_packet (buf); 179 socket.send_packet (buf);
200 } 193 }
201 } 194 }
202 195
203 socket.current_x = ob->x; 196 socket.current_x = ob->x;
204 socket.current_y = ob->y; 197 socket.current_y = ob->y;
198
199 region *reg = ob->region ();
200 if (socket.current_region != reg)
201 {
202 socket.current_region = reg;
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204 }
205} 205}
206 206
207/** 207/**
208 * RequestInfo is sort of a meta command. There is some specific 208 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 209 * request of information, but we call other functions to provide
290 { 290 {
291 int dir = *buf++; 291 int dir = *buf++;
292 292
293 switch (dir) 293 switch (dir)
294 { 294 {
295 case '1': 295 case '1':
296 dx = 0; 296 dx = 0;
297 dy = -1; 297 dy = -1;
298 map = get_map_from_coord (map, &dx, &dy); 298 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height); 299 map && (mapy -= map->height);
300 break; 300 break;
301 case '2': 301 case '2':
302 mapx += map->width; 302 mapx += map->width;
303 dx = map->width; 303 dx = map->width;
304 dy = 0; 304 dy = 0;
305 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
306 break; 306 break;
307 case '3': 307 case '3':
308 mapy += map->height; 308 mapy += map->height;
309 dx = 0; 309 dx = 0;
310 dy = map->height; 310 dy = map->height;
311 map = get_map_from_coord (map, &dx, &dy); 311 map = map->xy_find (dx, dy);
312 break; 312 break;
313 case '4': 313 case '4':
314 dx = -1; 314 dx = -1;
315 dy = 0; 315 dy = 0;
316 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width); 317 map && (mapx -= map->width);
318 break; 318 break;
319 } 319 }
320 320
321 --max_distance; 321 --max_distance;
322 } 322 }
323 323
334 if (map->tile_path[2]) 334 if (map->tile_path[2])
335 flags |= 4; 335 flags |= 4;
336 if (map->tile_path[3]) 336 if (map->tile_path[3])
337 flags |= 8; 337 flags |= 8;
338 338
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 } 340 }
341 else 341 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
343 } 343 }
344 else 344 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
346 346
347 pl->ns->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
348} 348}
349 349
350/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd */
351void 351void
352SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
353{ 353{
354 int s, slen; 354 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
355 char *cmd, *param, cmdback[HUGE_BUF];
356
357 /* run through the cmds of setup
358 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
359 *
360 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
361 * The client then must sort this out
362 */
363
364 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
365
366 strcpy (cmdback, "setup");
367 for (s = 0; s < len; )
368 {
369 cmd = &buf[s];
370
371 /* find the next space, and put a null there */
372 for (; buf[s] && buf[s] != ' '; s++)
373 ;
374
375 buf[s++] = 0;
376
377 while (buf[s] == ' ')
378 s++;
379
380 if (s >= len)
381 break;
382
383 param = &buf[s];
384
385 for (; buf[s] && buf[s] != ' '; s++)
386 ;
387
388 buf[s++] = 0;
389
390 while (buf[s] == ' ')
391 s++;
392
393 slen = strlen (cmdback);
394 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
395 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
396 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
397
398 if (!strcmp (cmd, "sound"))
399 {
400 ns->sound = atoi (param);
401 safe_strcat (cmdback, param, &slen, HUGE_BUF);
402 }
403 else if (!strcmp (cmd, "exp64"))
404 {
405 ns->exp64 = atoi (param);
406 safe_strcat (cmdback, param, &slen, HUGE_BUF);
407 }
408 else if (!strcmp (cmd, "spellmon"))
409 {
410 ns->monitor_spells = atoi (param);
411 safe_strcat (cmdback, param, &slen, HUGE_BUF);
412 }
413 else if (!strcmp (cmd, "darkness"))
414 {
415 ns->darkness = atoi (param);
416 safe_strcat (cmdback, param, &slen, HUGE_BUF);
417 }
418 else if (!strcmp (cmd, "map1cmd"))
419 {
420 if (atoi (param))
421 ns->mapmode = Map1Cmd;
422 /* if beyond this size, need to use map1cmd no matter what */
423 if (ns->mapx > 11 || ns->mapy > 11)
424 ns->mapmode = Map1Cmd;
425 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
426 }
427 else if (!strcmp (cmd, "map1acmd"))
428 {
429 if (atoi (param))
430 ns->mapmode = Map1aCmd;
431 /* if beyond this size, need to use map1acmd no matter what */
432 if (ns->mapx > 11 || ns->mapy > 11)
433 ns->mapmode = Map1aCmd;
434 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
435 }
436 else if (!strcmp (cmd, "newmapcmd"))
437 {
438 ns->newmapcmd = atoi (param);
439 safe_strcat (cmdback, param, &slen, HUGE_BUF);
440// } else if (!strcmp(cmd,"plugincmd")) {
441// ns->plugincmd = atoi(param);
442// safe_strcat(cmdback, param, &slen, HUGE_BUF);
443 }
444 else if (!strcmp (cmd, "mapinfocmd"))
445 {
446 ns->mapinfocmd = atoi (param);
447 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
448 }
449 else if (!strcmp (cmd, "extcmd"))
450 {
451 ns->extcmd = atoi (param);
452 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
453 }
454 else if (!strcmp (cmd, "extmap"))
455 {
456 ns->extmap = atoi (param);
457 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
458 }
459 else if (!strcmp (cmd, "facecache"))
460 {
461 ns->facecache = atoi (param);
462 safe_strcat (cmdback, param, &slen, HUGE_BUF);
463 }
464 else if (!strcmp (cmd, "faceset"))
465 {
466 char tmpbuf[20];
467 int q = atoi (param);
468
469 if (is_valid_faceset (q))
470 ns->faceset = q;
471 sprintf (tmpbuf, "%d", ns->faceset);
472 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
473 /* if the client is using faceset, it knows about image2 command */
474 ns->image2 = 1;
475 }
476 else if (!strcmp (cmd, "itemcmd"))
477 {
478 /* Version of the item protocol command to use. Currently,
479 * only supported versions are 1 and 2. Using a numeric
480 * value will make it very easy to extend this in the future.
481 */
482 char tmpbuf[20];
483 int q = atoi (param);
484
485 if (q < 1 || q > 2)
486 {
487 strcpy (tmpbuf, "FALSE");
488 }
489 else
490 {
491 ns->itemcmd = q;
492 sprintf (tmpbuf, "%d", ns->itemcmd);
493 }
494 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
495 }
496 else if (!strcmp (cmd, "mapsize"))
497 {
498 int x, y = 0;
499 char tmpbuf[MAX_BUF], *cp;
500
501 x = atoi (param);
502 for (cp = param; *cp != 0; cp++)
503 if (*cp == 'x' || *cp == 'X')
504 {
505 y = atoi (cp + 1);
506 break;
507 }
508 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
509 {
510 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
511 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
512 }
513 else
514 {
515 ns->mapx = x;
516 ns->mapy = y;
517 /* better to send back what we are really using and not the
518 * param as given to us in case it gets parsed differently.
519 */
520 sprintf (tmpbuf, "%dx%d", x, y);
521 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
522 /* If beyond this size and still using orig map command, need to
523 * go to map1cmd.
524 */
525 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
526 ns->mapmode = Map1Cmd;
527 }
528 }
529 else if (!strcmp (cmd, "extendedMapInfos"))
530 {
531 /* Added by tchize
532 * prepare to use the mapextended command
533 */
534 char tmpbuf[20];
535
536 ns->ext_mapinfos = (atoi (param));
537 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
538 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
539 }
540 else if (!strcmp (cmd, "extendedTextInfos"))
541 {
542 /* Added by tchize
543 * prepare to use the extended text commands
544 * Client toggle this to non zero to get exttext
545 */
546 char tmpbuf[20];
547
548 ns->has_readable_type = (atoi (param));
549 sprintf (tmpbuf, "%d", ns->has_readable_type);
550 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
551 }
552 else
553 {
554 /* Didn't get a setup command we understood -
555 * report a failure to the client.
556 */
557 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
558 }
559 } /* for processing all the setup commands */
560
561 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
562 ns->send_packet (cmdback);
563} 355}
564 356
565/** 357/**
566 * The client has requested to be added to the game. 358 * The client has requested to be added to the game.
567 * This is what takes care of it. We tell the client how things worked out. 359 * This is what takes care of it. We tell the client how things worked out.
568 * I am not sure if this file is the best place for this function. however, 360 * I am not sure if this file is the best place for this function. however,
569 * it either has to be here or init_sockets needs to be exported. 361 * it either has to be here or init_sockets needs to be exported.
570 */ 362 */
571void 363void
572AddMeCmd (char *buf, int len, client * ns) 364AddMeCmd (char *buf, int len, client *ns)
573{ 365{
574 if (INVOKE_CLIENT (ADDME, ns)) 366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
575 return;
576
577 if (ns->pl || add_player (ns))
578 ns->send_packet ("addme_failed");
579 else
580 ns->send_packet ("addme_success");
581} 367}
582 368
583/** Reply to ExtendedInfos command */ 369/** Reply to ExtendedInfos command */
584void 370void
585ToggleExtendedInfos (char *buf, int len, client * ns) 371ToggleExtendedInfos (char *buf, int len, client * ns)
695 481
696 ns->send_packet (cmdback); 482 ns->send_packet (cmdback);
697} 483}
698 484
699/** 485/**
700 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 486 * client requested an image. send it rate-limited
701 * Basically, it makes no sense to wait for the client to request a 487 * before flushing.
702 * a piece of data from us that we know the client wants. So
703 * if we know the client wants it, might as well push it to the
704 * client.
705 */
706static void
707SendSmooth (client *ns, uint16 face)
708{
709 uint16 smoothface;
710
711 /* If we can't find a face, return and set it so we won't try to send this
712 * again.
713 */ 488 */
714 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 489void
715 { 490AskFaceCmd (char *buf, int len, client *ns)
716 491{
717 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 492 ns->askface.push_back (atoi (buf));
718 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
719 return;
720 }
721
722 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
723 esrv_send_face (ns, smoothface, 0);
724
725 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
726
727 packet sl ("smooth");
728
729 sl << uint16 (face)
730 << uint16 (smoothface);
731
732 ns->send_packet (sl);
733} 493}
734 494
735 /** 495/**
736 * Tells client the picture it has to use 496 * Tells client the picture it has to use
737 * to smooth a picture number given as argument. 497 * to smooth a picture number given as argument.
738 */ 498 */
739void 499void
740AskSmooth (char *buf, int len, client *ns) 500AskSmooth (char *buf, int len, client *ns)
741{ 501{
742 SendSmooth (ns, atoi (buf)); 502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
743} 504}
744 505
745/** 506/**
746 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
747 * etc.) 508 * etc.)
806 * commands. 567 * commands.
807 */ 568 */
808 pl->count = 0; 569 pl->count = 0;
809 570
810 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 571 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
811 int time = FABS (pl->ob->speed) < 0.001 572 int time = fabs (pl->ob->speed) < 0.001
812 ? time = MAX_TIME * 100 573 ? time = MAX_TIME * 100
813 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 574 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
814 575
815 /* Send confirmation of command execution now */ 576 /* Send confirmation of command execution now */
816 packet sl ("comc"); 577 packet sl ("comc");
817 sl << uint16 (cmdid) << uint32 (time); 578 sl << uint16 (cmdid) << uint32 (time);
818 pl->ns->send_packet (sl); 579 pl->ns->send_packet (sl);
850 { 611 {
851 case ST_PLAYING: 612 case ST_PLAYING:
852 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 613 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
853 break; 614 break;
854 615
855 case ST_PLAY_AGAIN:
856 /* We can check this for return value (2==quit). Maybe we
857 * should, and do something appropriate?
858 */
859 receive_play_again (pl->ob, buf[0]);
860 break;
861
862 case ST_ROLL_STAT:
863 key_roll_stat (pl->ob, buf[0]);
864 break;
865
866 case ST_CHANGE_CLASS: 616 case ST_CHANGE_CLASS:
867 key_change_class (pl->ob, buf[0]); 617 key_change_class (pl->ob, buf[0]);
868 break;
869
870 case ST_CONFIRM_QUIT:
871 key_confirm_quit (pl->ob, buf[0]);
872 break;
873
874 case ST_CONFIGURE:
875 LOG (llevError, "In client input handling, but into configure state\n");
876 ns->state = ST_PLAYING;
877 break;
878
879 case ST_GET_NAME:
880 receive_player_name (pl->ob, 13);
881 break;
882
883 case ST_GET_PASSWORD:
884 case ST_CONFIRM_PASSWORD:
885 receive_player_password (pl->ob, 13);
886 break; 618 break;
887 619
888 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 620 case ST_GET_PARTY_PASSWORD: /* Get password for party */
889 receive_party_password (pl->ob, 13); 621 receive_party_password (pl->ob, 13);
890 break; 622 break;
913 ns->cs_version = atoi (buf); 645 ns->cs_version = atoi (buf);
914 ns->sc_version = ns->cs_version; 646 ns->sc_version = ns->cs_version;
915 647
916 LOG (llevDebug, "connection from client <%s>\n", buf); 648 LOG (llevDebug, "connection from client <%s>\n", buf);
917 649
918
919 //TODO: should log here just for statistics 650 //TODO: should log here just for statistics
920 651
921 //if (VERSION_CS != ns->cs_version) 652 //if (VERSION_CS != ns->cs_version)
922 // unchecked; 653 // unchecked;
923 654
948{ 679{
949 ns->sound = atoi (buf); 680 ns->sound = atoi (buf);
950} 681}
951 682
952/** client wants the map resent */ 683/** client wants the map resent */
953
954void 684void
955MapRedrawCmd (char *buf, int len, player *pl) 685MapRedrawCmd (char *buf, int len, player *pl)
956{ 686{
957/* This function is currently disabled; just clearing the map state results in 687/* This function is currently disabled; just clearing the map state results in
958 * display errors. It should clear the cache and send a newmap command. 688 * display errors. It should clear the cache and send a newmap command.
1003/** 733/**
1004 * Asks the client to query the user. This way, the client knows 734 * Asks the client to query the user. This way, the client knows
1005 * it needs to send something back (vs just printing out a message) 735 * it needs to send something back (vs just printing out a message)
1006 */ 736 */
1007void 737void
1008send_query (client *ns, uint8 flags, char *text) 738send_query (client *ns, uint8 flags, const char *text)
1009{ 739{
1010 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 740 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1011} 741}
1012 742
1013#define AddIfInt64(Old,New,Type) if (Old != New) {\ 743#define AddIfInt64(Old,New,Type) if (Old != New) {\
1045esrv_update_stats (player *pl) 775esrv_update_stats (player *pl)
1046{ 776{
1047 char buf[MAX_BUF]; 777 char buf[MAX_BUF];
1048 uint16 flags; 778 uint16 flags;
1049 779
780 client *ns = pl->ns;
781 if (!ns)
782 return;
783
784 object *ob = pl->ob;
785 if (!ob)
786 return;
787
1050 packet sl ("stats"); 788 packet sl ("stats");
1051 789
1052 if (pl->ob)
1053 {
1054 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 790 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1055 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 791 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1056 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 792 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1057 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 793 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1058 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 794 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1059 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 795 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1060 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 796 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1061 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1062 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1063 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1064 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 797 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1065 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 798 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
799 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
800 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
801 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1066 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 802 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1067 }
1068 803
1069 if (pl->ns->exp64)
1070 for (int s = 0; s < NUM_SKILLS; s++) 804 for (int s = 0; s < NUM_SKILLS; s++)
1071 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 805 if (object *skill = pl->last_skill_ob[s])
806 if (skill->stats.exp != ns->last_skill_exp [s])
1072 { 807 {
808 ns->last_skill_exp [s] = skill->stats.exp;
809
1073 /* Always send along the level if exp changes. This is only 810 /* Always send along the level if exp changes. This is only
1074 * 1 extra byte, but keeps processing simpler. 811 * 1 extra byte, but keeps processing simpler.
1075 */ 812 */
1076 sl << uint8 (s + CS_STAT_SKILLINFO) 813 sl << uint8 (s + CS_STAT_SKILLINFO)
1077 << uint8 (pl->last_skill_ob[s]->level) 814 << uint8 (skill->level)
1078 << uint64 (pl->last_skill_ob[s]->stats.exp); 815 << uint64 (skill->stats.exp);
1079
1080 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1081 } 816 }
1082 817
1083 if (pl->ns->exp64)
1084 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 818 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1085 else
1086 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1087
1088 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 819 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1089 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 820 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1090 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 821 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1091 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 822 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1092 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 823 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1093 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 824 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1094 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 825 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1095 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 826 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
827
1096 flags = 0; 828 flags = 0;
1097 829
1098 if (pl->fire_on) 830 if (pl->fire_on)
1099 flags |= SF_FIREON; 831 flags |= SF_FIREON;
1100 832
1101 if (pl->run_on) 833 if (pl->run_on)
1102 flags |= SF_RUNON; 834 flags |= SF_RUNON;
1103 835
1104 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 836 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1105 837
1106 if (pl->ns->sc_version < 1025) 838 if (ns->sc_version < 1025)
1107 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 839 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1108 else 840 else
1109 for (int i = 0; i < NROFATTACKS; i++) 841 for (int i = 0; i < NROFATTACKS; i++)
1110 { 842 {
1111 /* Skip ones we won't send */ 843 /* Skip ones we won't send */
1112 if (atnr_cs_stat[i] == -1) 844 if (atnr_cs_stat[i] == -1)
1113 continue; 845 continue;
1114 846
1115 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 847 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1116 } 848 }
1117 849
1118 if (pl->ns->monitor_spells) 850 if (pl->ns->monitor_spells)
1119 { 851 {
1120 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 852 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1121 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 853 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1122 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 854 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1123 } 855 }
1124 856
1125 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 857 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1126 AddIfString (pl->ns->stats.range, buf, CS_STAT_RANGE); 858 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1127 set_title (pl->ob, buf); 859 set_title (ob, buf);
1128 AddIfString (pl->ns->stats.title, buf, CS_STAT_TITLE); 860 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1129 861
1130 /* Only send it away if we have some actual data */ 862 /* Only send it away if we have some actual data */
1131 if (sl.length () > 6) 863 if (sl.length () > 6)
1132 pl->ns->send_packet (sl); 864 ns->send_packet (sl);
1133} 865}
1134 866
1135/** 867/**
1136 * Tells the client that here is a player it should start using. 868 * Tells the client that here is a player it should start using.
1137 */ 869 */
1138void 870void
1139esrv_new_player (player *pl, uint32 weight) 871esrv_new_player (player *pl, uint32 weight)
1140{ 872{
1141 pl->last_weight = weight;
1142
1143 packet sl ("player"); 873 packet sl ("player");
1144 874
1145 sl << uint32 (pl->ob->count) 875 sl << uint32 (pl->ob->count)
1146 << uint32 (weight) 876 << uint32 (weight)
1147 << uint32 (pl->ob->face->number) 877 << uint32 (pl->ob->face)
1148 << data8 (pl->ob->name); 878 << data8 (pl->ob->name);
1149 879
880 pl->ns->last_weight = weight;
1150 pl->ns->send_packet (sl); 881 pl->ns->send_packet (sl);
1151 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 882 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1152} 883}
1153
1154/**
1155 * Need to send an animation sequence to the client.
1156 * We will send appropriate face commands to the client if we haven't
1157 * sent them the face yet (this can become quite costly in terms of
1158 * how much we are sending - on the other hand, this should only happen
1159 * when the player logs in and picks stuff up.
1160 */
1161void
1162esrv_send_animation (client * ns, short anim_num)
1163{
1164 /* Do some checking on the anim_num we got. Note that the animations
1165 * are added in contigous order, so if the number is in the valid
1166 * range, it must be a valid animation.
1167 */
1168 if (anim_num < 0 || anim_num > num_animations)
1169 {
1170 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1171 return;
1172 }
1173
1174 packet sl ("anim");
1175
1176 sl << uint16 (anim_num)
1177 << uint16 (0); /* flags - not used right now */
1178
1179 /* Build up the list of faces. Also, send any information (ie, the
1180 * the face itself) down to the client.
1181 */
1182 for (int i = 0; i < animations[anim_num].num_animations; i++)
1183 {
1184 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1185 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1186
1187 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1188 }
1189
1190 ns->send_packet (sl);
1191
1192 ns->anims_sent[anim_num] = 1;
1193}
1194
1195 884
1196/****************************************************************************** 885/******************************************************************************
1197 * 886 *
1198 * Start of map related commands. 887 * Start of map related commands.
1199 * 888 *
1200 ******************************************************************************/ 889 ******************************************************************************/
1201 890
1202/**
1203 * This adds face_num to a map cell at x,y. If the client doesn't have
1204 * the face yet, we will also send it.
1205 */
1206static void
1207esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1208{
1209 if (newmap->cells[x][y].count >= MAP_LAYERS)
1210 {
1211 //TODO: one or the other, can't both have abort and return, verify and act
1212 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1213 return;
1214 abort ();
1215 }
1216
1217 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1218 newmap->cells[x][y].count++;
1219
1220 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1221 esrv_send_face (ns, face_num, 0);
1222}
1223
1224/** Clears a map cell */ 891/** Clears a map cell */
1225static void 892static void
1226map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 893map_clearcell (struct MapCell *cell, int count)
1227{ 894{
1228 cell->faces[0] = face0; 895 cell->faces[0] = 0;
1229 cell->faces[1] = face1; 896 cell->faces[1] = 0;
1230 cell->faces[2] = face2; 897 cell->faces[2] = 0;
898 cell->smooth[0] = 0;
899 cell->smooth[1] = 0;
900 cell->smooth[2] = 0;
1231 cell->count = count; 901 cell->count = count;
1232 cell->stat_hp = 0; 902 cell->stat_hp = 0;
1233 cell->flags = 0; 903 cell->flags = 0;
1234 cell->player = 0; 904 cell->player = 0;
1235} 905}
1236 906
1237#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1238#define MAX_LAYERS 3 907#define MAX_LAYERS 3
1239
1240/* Using a global really isn't a good approach, but saves the over head of
1241 * allocating and deallocating such a block of data each time run through,
1242 * and saves the space of allocating this in the socket object when we only
1243 * need it for this cycle. If the server is ever threaded, this needs to be
1244 * re-examined.
1245 */
1246static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1247
1248/**
1249 * Returns true if any of the heads for this
1250 * space is set. Returns false if all are blank - this is used
1251 * for empty space checking.
1252 */
1253static inline int
1254have_head (int ax, int ay)
1255{
1256 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1257 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1258 return 1;
1259
1260 return 0;
1261}
1262
1263/**
1264 * check_head is a bit simplistic version of update_space below.
1265 * basically, it only checks the that the head on space ax,ay at layer
1266 * needs to get sent - if so, it adds the data, sending the head
1267 * if needed, and returning 1. If this no data needs to get
1268 * sent, it returns zero.
1269 */
1270static int
1271check_head (packet &sl, client &ns, int ax, int ay, int layer)
1272{
1273 short face_num;
1274
1275 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1276 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1277 else
1278 face_num = 0;
1279
1280 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1281 {
1282 sl << uint16 (face_num);
1283 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1284 esrv_send_face (&ns, face_num, 0);
1285
1286 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1287 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1288 return 1;
1289 }
1290
1291 return 0; /* No change */
1292}
1293 908
1294/** 909/**
1295 * Removes the need to replicate the same code for each layer. 910 * Removes the need to replicate the same code for each layer.
1296 * this returns true if this space is now in fact different than 911 * this returns true if this space is now in fact different than
1297 * it was. 912 * it was.
1298 * sl is the socklist this data is going into. 913 * sl is the socklist this data is going into.
1299 * ns is the socket we are working on - all the info we care 914 * ns is the socket we are working on - all the info we care
1300 * about is in this socket structure, so now need not pass the 915 * about is in this socket structure, so now need not pass the
1301 * entire player object. 916 * entire player object.
1302 * mx and my are map coordinate offsets for map mp
1303 * sx and sy are the offsets into the socket structure that
1304 * holds the old values.
1305 * layer is the layer to update, with 2 being the floor and 0 the 917 * layer is the layer to update, with 2 being the floor and 0 the
1306 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 918 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1307 * take. Interesting to note that before this function, the map1 function 919 * take. Interesting to note that before this function, the map1 function
1308 * numbers the spaces differently - I think this was a leftover from 920 * numbers the spaces differently - I think this was a leftover from
1309 * the map command, where the faces stack up. Sinces that is no longer 921 * the map command, where the faces stack up. Sinces that is no longer
1310 * the case, it seems to make more sense to have these layer values 922 * the case, it seems to make more sense to have these layer values
1311 * actually match. 923 * actually match.
1312 */ 924 */
1313static int 925static int
1314update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 926update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1315{ 927{
1316 object *ob, *head; 928 object *ob = ms.faces_obj [layer];
1317 uint16 face_num;
1318 int bx, by, i;
1319
1320 /* If there is a multipart object stored away, treat that as more important.
1321 * If not, then do the normal processing.
1322 */
1323 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1324
1325 /* Check to see if this head is part of the set of objects
1326 * we would normally send for this space. If so, then
1327 * don't use the head value. We need to do the check
1328 * here and not when setting up the heads[] value for two reasons -
1329 * 1) the heads[] values will get used even if the space is not visible.
1330 * 2) its possible the head is not on the same map as a part, and I'd
1331 * rather not need to do the map translation overhead.
1332 * 3) We need to do some extra checking to make sure that we will
1333 * otherwise send the image as this layer, eg, either it matches
1334 * the head value, or is not multipart.
1335 */
1336 if (head && !head->more)
1337 {
1338 for (i = 0; i < MAP_LAYERS; i++)
1339 {
1340 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1341 if (!ob)
1342 continue;
1343
1344 if (ob->head)
1345 ob = ob->head;
1346
1347 if (ob == head)
1348 {
1349 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1350 head = NULL;
1351 break;
1352 }
1353 }
1354 }
1355
1356 ob = head;
1357 if (!ob)
1358 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1359 929
1360 /* If there is no object for this space, or if the face for the object 930 /* If there is no object for this space, or if the face for the object
1361 * is the blank face, set the face number to zero. 931 * is the blank face, set the face number to zero.
1362 * else if we have the stored head object for this space, that takes 932 * else if we have the stored head object for this space, that takes
1363 * precedence over the other object for this space. 933 * precedence over the other object for this space.
1364 * otherwise, we do special head processing 934 * otherwise, we do special head processing
1365 */ 935 */
1366 if (!ob || ob->face == blank_face) 936 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1367 face_num = 0;
1368 else if (head)
1369 {
1370 /* if this is a head that had previously been stored */
1371 face_num = ob->face->number;
1372 }
1373 else
1374 {
1375 /* if the faces for the different parts of a multipart object
1376 * are the same, we only want to send the bottom right most
1377 * portion of the object. That info is in the tail_.. values
1378 * of the head. Note that for the head itself, ob->head will
1379 * be null, so we only do this block if we are working on
1380 * a tail piece.
1381 */
1382
1383 /* tail_x and tail_y will only be set in the head object. If
1384 * this is the head object and these are set, we proceed
1385 * with logic to only send bottom right. Similarly, if
1386 * this is one of the more parts but the head has those values
1387 * set, we want to do the processing. There can be cases where
1388 * the head is not visible but one of its parts is, so we just
1389 * can always expect that ob->arch->tail_x will be true for all
1390 * object we may want to display.
1391 */
1392 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1393 {
1394
1395 if (ob->head)
1396 head = ob->head;
1397 else
1398 head = ob;
1399
1400 /* Basically figure out where the offset is from where we are right
1401 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1402 * piece is from the head, and the tail is where the tail is from the
1403 * head. Note that bx and by will equal sx and sy if we are already working
1404 * on the bottom right corner. If ob is the head, the clone values
1405 * will be zero, so the right thing will still happen.
1406 */
1407 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1408 by = sy + head->arch->tail_y - ob->arch->clone.y;
1409
1410 /* I don't think this can ever happen, but better to check for it just
1411 * in case.
1412 */
1413 if (bx < sx || by < sy)
1414 {
1415 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1416 face_num = 0;
1417 }
1418 /* single part object, multipart object with non merged faces,
1419 * of multipart object already at lower right.
1420 */
1421 else if (bx == sx && by == sy)
1422 {
1423 face_num = ob->face->number;
1424
1425 /* if this face matches one stored away, clear that one away.
1426 * this code relies on the fact that the map1 commands
1427 * goes from 2 down to 0.
1428 */
1429 for (i = 0; i < MAP_LAYERS; i++)
1430 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1431 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1432 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1433 }
1434 else
1435 {
1436 /* If this head is stored away, clear it - otherwise,
1437 * there can be cases where a object is on multiple layers -
1438 * we only want to send it once.
1439 */
1440 face_num = head->face->number;
1441 for (i = 0; i < MAP_LAYERS; i++)
1442 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1443 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1444 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1445
1446 /* First, try to put the new head on the same layer. If that is used up,
1447 * then find another layer.
1448 */
1449 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1450 {
1451 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1452 }
1453 else
1454 for (i = 0; i < MAX_LAYERS; i++)
1455 {
1456 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1457 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1458 {
1459 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1460 }
1461 }
1462 face_num = 0; /* Don't send this object - we'll send the head later */
1463 }
1464 }
1465 else
1466 {
1467 /* In this case, we are already at the lower right or single part object,
1468 * so nothing special
1469 */
1470 face_num = ob->face->number;
1471
1472 /* clear out any head entries that have the same face as this one */
1473 for (bx = 0; bx < layer; bx++)
1474 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1475 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1476 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1477 }
1478 } /* else not already head object or blank face */
1479
1480 /* This is a real hack. Basically, if we have nothing to send for this layer,
1481 * but there is a head on the next layer, send that instead.
1482 * Without this, what happens is you can get the case where the player stands
1483 * on the same space as the head. However, if you have overlapping big objects
1484 * of the same type, what happens then is it doesn't think it needs to send
1485 * This tends to make stacking also work/look better.
1486 */
1487 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1488 {
1489 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1490 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1491 }
1492
1493 /* Another hack - because of heads and whatnot, this face may match one
1494 * we already sent for a lower layer. In that case, don't send
1495 * this one.
1496 */
1497 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1498 face_num = 0;
1499 937
1500 /* We've gotten what face we want to use for the object. Now see if 938 /* We've gotten what face we want to use for the object. Now see if
1501 * if it has changed since we last sent it to the client. 939 * if it has changed since we last sent it to the client.
1502 */ 940 */
1503 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 941 if (lastcell.faces[layer] != face_num)
1504 { 942 {
1505 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 943 lastcell.faces[layer] = face_num;
944
1506 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 945 if (!ns.faces_sent[face_num])
946 if (ob)
947 ns.send_faces (ob);
948 else
1507 esrv_send_face (&ns, face_num, 0); 949 ns.send_face (face_num);
1508 950
1509 sl << uint16 (face_num); 951 sl << uint16 (face_num);
1510 return 1;
1511 }
1512
1513 /* Nothing changed */
1514 return 0;
1515}
1516
1517/**
1518 * This function is mainly a copy of update_space,
1519 * except it handles update of the smoothing updates,
1520 * not the face updates.
1521 * Removes the need to replicate the same code for each layer.
1522 * this returns true if this smooth is now in fact different
1523 * than it was.
1524 * sl is the socklist this data is going into.
1525 * ns is the socket we are working on - all the info we care
1526 * about is in this socket structure, so know need to pass the
1527 * entire player object.
1528 * mx and my are map coordinate offsets for map mp
1529 * sx and sy are the offsets into the socket structure that
1530 * holds the old values.
1531 * layer is the layer to update, with 2 being the floor and 0 the
1532 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1533 * take.
1534 */
1535
1536static inline int
1537update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1538{
1539 object *ob;
1540 int smoothlevel; /* old face_num; */
1541
1542 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1543
1544 /* If there is no object for this space, or if the face for the object
1545 * is the blank face, set the smoothlevel to zero.
1546 */
1547 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1548 smoothlevel = 0;
1549 else
1550 {
1551 smoothlevel = ob->smoothlevel;
1552 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1553 SendSmooth (&ns, ob->face->number);
1554 } /* else not already head object or blank face */
1555
1556 /* We've gotten what face we want to use for the object. Now see if
1557 * if it has changed since we last sent it to the client.
1558 */
1559 if (smoothlevel > 255)
1560 smoothlevel = 255;
1561 else if (smoothlevel < 0)
1562 smoothlevel = 0;
1563
1564 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1565 {
1566 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1567 sl << uint8 (smoothlevel);
1568 return 1; 952 return 1;
1569 } 953 }
1570 954
1571 /* Nothing changed */ 955 /* Nothing changed */
1572 return 0; 956 return 0;
1587 if (ns->EMI_smooth) 971 if (ns->EMI_smooth)
1588 result += 1; /*One byte for smoothlevel */ 972 result += 1; /*One byte for smoothlevel */
1589 } 973 }
1590 974
1591 return result; 975 return result;
976}
977
978// prefetch (and touch) all maps within a specific distancd
979static void
980prefetch_surrounding_maps (maptile *map, int distance)
981{
982 map->last_access = runtime;
983
984 if (--distance)
985 for (int dir = 4; --dir; )
986 if (const shstr &path = map->tile_path [dir])
987 if (maptile *&neigh = map->tile_map [dir])
988 prefetch_surrounding_maps (neigh, distance);
989 else
990 neigh = maptile::find_async (path, map);
991}
992
993// prefetch a generous area around the player
994static void
995prefetch_surrounding_maps (object *op)
996{
997 prefetch_surrounding_maps (op->map, 3);
1592} 998}
1593 999
1594/** 1000/**
1595 * This function uses the new map1 protocol command to send the map 1001 * This function uses the new map1 protocol command to send the map
1596 * to the client. It is necessary because the old map command supports 1002 * to the client. It is necessary because the old map command supports
1614 * look like. 1020 * look like.
1615 */ 1021 */
1616void 1022void
1617draw_client_map1 (object *pl) 1023draw_client_map1 (object *pl)
1618{ 1024{
1619 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1025 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1620 sint16 nx, ny; 1026 sint16 nx, ny;
1621 int estartlen, eoldlen; 1027 int estartlen, eoldlen;
1622 uint16 mask, emask;
1623 uint8 eentrysize; 1028 uint8 eentrysize;
1624 uint16 ewhatstart, ewhatflag; 1029 uint16 ewhatstart, ewhatflag;
1625 uint8 extendedinfos; 1030 uint8 extendedinfos;
1626 maptile *m; 1031 maptile *m;
1627 1032
1628 client &socket = *pl->contr->ns; 1033 client &socket = *pl->contr->ns;
1629 1034
1035 if (!pl->active)
1036 return;
1037
1630 check_map_change (pl->contr); 1038 check_map_change (pl->contr);
1039 prefetch_surrounding_maps (pl);
1631 1040
1632 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1041 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1633 packet esl; 1042 packet esl;
1634 1043
1635 startlen = sl.length (); 1044 startlen = sl.length ();
1650 << uint8 (extendedinfos) 1059 << uint8 (extendedinfos)
1651 << uint8 (eentrysize); 1060 << uint8 (eentrysize);
1652 1061
1653 estartlen = esl.length (); 1062 estartlen = esl.length ();
1654 } 1063 }
1655 else
1656 {
1657 /* suppress compiler warnings */
1658 ewhatstart = 0;
1659 ewhatflag = 0;
1660 estartlen = 0;
1661 }
1662
1663 /* Init data to zero */
1664 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1665 1064
1666 /* x,y are the real map locations. ax, ay are viewport relative 1065 /* x,y are the real map locations. ax, ay are viewport relative
1667 * locations. 1066 * locations.
1668 */ 1067 */
1669 ay = 0; 1068 ay = 0;
1672 * but that started to get a bit messy to look at. 1071 * but that started to get a bit messy to look at.
1673 */ 1072 */
1674 max_x = pl->x + (socket.mapx + 1) / 2; 1073 max_x = pl->x + (socket.mapx + 1) / 2;
1675 max_y = pl->y + (socket.mapy + 1) / 2; 1074 max_y = pl->y + (socket.mapy + 1) / 2;
1676 1075
1677 if (socket.mapmode == Map1aCmd) 1076 maptile *plmap = pl->map;
1678 {
1679 max_x += MAX_HEAD_OFFSET;
1680 max_y += MAX_HEAD_OFFSET;
1681 }
1682 1077
1683 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1078 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1684 { 1079 {
1685 ax = 0; 1080 ax = 0;
1686 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1081 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1687 { 1082 {
1083 int emask, mask;
1688 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1084 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1689 1085
1690 /* If this space is out of the normal viewable area, we only check
1691 * the heads value ax or ay will only be greater than what
1692 * the client wants if using the map1a command - this is because
1693 * if the map1a command is not used, max_x and max_y will be
1694 * set to lower values.
1695 */
1696 if (ax >= socket.mapx || ay >= socket.mapy)
1697 {
1698 int i, got_one;
1699
1700 oldlen = sl.length ();
1701
1702 sl << uint16 (mask);
1703
1704 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1705 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1706 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1707
1708 /* If all we are doing is sending 0 (blank) faces, we don't
1709 * actually need to send that - just the coordinates
1710 * with no faces tells the client to blank out the
1711 * space.
1712 */
1713 got_one = 0;
1714 for (i = oldlen + 2; i < sl.length (); i++)
1715 if (sl[i])
1716 got_one = 1;
1717
1718 if (got_one && (mask & 0xf))
1719 sl[oldlen + 1] = mask & 0xff;
1720 else
1721 { /*either all faces blank, either no face at all */
1722 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1723 sl.reset (oldlen + 2);
1724 else
1725 sl.reset (oldlen);
1726 }
1727
1728 /*What concerns extendinfos, nothing to be done for now
1729 * (perhaps effects layer later)
1730 */
1731 continue; /* don't do processing below */
1732 }
1733
1734 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1086 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1735
1736 d = pl->contr->blocked_los[ax][ay];
1737 1087
1738 /* If the coordinates are not valid, or it is too dark to see, 1088 /* If the coordinates are not valid, or it is too dark to see,
1739 * we tell the client as such 1089 * we tell the client as such
1740 */ 1090 */
1741 nx = x; 1091 nx = x;
1742 ny = y; 1092 ny = y;
1743 m = get_map_from_coord (pl->map, &nx, &ny); 1093 m = get_map_from_coord (plmap, &nx, &ny);
1744 1094
1745 if (!m) 1095 if (!m)
1746 { 1096 {
1747 /* space is out of map. Update space and clear values 1097 /* space is out of map. Update space and clear values
1748 * if this hasn't already been done. If the space is out 1098 * if this hasn't already been done. If the space is out
1749 * of the map, it shouldn't have a head 1099 * of the map, it shouldn't have a head
1750 */ 1100 */
1751 if (lastcell.count != -1) 1101 if (lastcell.count != -1)
1752 { 1102 {
1753 sl << uint16 (mask); 1103 sl << uint16 (mask);
1754 map_clearcell (&lastcell, 0, 0, 0, -1); 1104 map_clearcell (&lastcell, -1);
1755 } 1105 }
1106
1107 continue;
1756 } 1108 }
1109
1110 m->touch ();
1111
1112 int d = pl->contr->blocked_los[ax][ay];
1113
1757 else if (d > 3) 1114 if (d > 3)
1758 { 1115 {
1116
1759 int need_send = 0, count; 1117 int need_send = 0, count;
1760 1118
1761 /* This block deals with spaces that are not visible for whatever 1119 /* This block deals with spaces that are not visible for whatever
1762 * reason. Still may need to send the head for this space. 1120 * reason. Still may need to send the head for this space.
1763 */ 1121 */
1764 1122
1765 oldlen = sl.length (); 1123 oldlen = sl.length ();
1766 1124
1767 sl << uint16 (mask); 1125 sl << uint16 (mask);
1769 if (lastcell.count != -1) 1127 if (lastcell.count != -1)
1770 need_send = 1; 1128 need_send = 1;
1771 1129
1772 count = -1; 1130 count = -1;
1773 1131
1774 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1775 {
1776 /* Now check to see if any heads need to be sent */
1777
1778 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1779 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1780 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1781
1782 lastcell.count = count;
1783 }
1784 else
1785 {
1786 /* properly clear a previously sent big face */ 1132 /* properly clear a previously sent big face */
1787 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1133 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1788 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1134 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1789 need_send = 1; 1135 need_send = 1;
1790 1136
1791 map_clearcell (&lastcell, 0, 0, 0, count); 1137 map_clearcell (&lastcell, count);
1792 }
1793 1138
1794 if ((mask & 0xf) || need_send) 1139 if ((mask & 0xf) || need_send)
1795 sl[oldlen + 1] = mask & 0xff; 1140 sl[oldlen + 1] = mask & 0xff;
1796 else 1141 else
1797 sl.reset (oldlen); 1142 sl.reset (oldlen);
1798 } 1143 }
1799 else 1144 else
1800 { 1145 {
1801 /* In this block, the space is visible or there are head objects 1146 /* In this block, the space is visible.
1802 * we need to send.
1803 */ 1147 */
1804 1148
1805 /* Rather than try to figure out what everything that we might 1149 /* Rather than try to figure out what everything that we might
1806 * need to send is, then form the packet after that, 1150 * need to send is, then form the packet after that,
1807 * we presume that we will in fact form a packet, and update 1151 * we presume that we will in fact form a packet, and update
1810 * is done. 1154 * is done.
1811 * I think this is simpler than doing a bunch of checks to see 1155 * I think this is simpler than doing a bunch of checks to see
1812 * what if anything we need to send, setting the bits, then 1156 * what if anything we need to send, setting the bits, then
1813 * doing those checks again to add the real data. 1157 * doing those checks again to add the real data.
1814 */ 1158 */
1815 oldlen = sl.length (); 1159 oldlen = sl.length ();
1816 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1817 eoldlen = esl.length (); 1160 eoldlen = esl.length ();
1818 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1161
1819 sl << uint16 (mask); 1162 sl << uint16 (mask);
1820
1821 if (socket.ext_mapinfos)
1822 esl << uint16 (emask);
1823 1163
1824 unsigned char dummy; 1164 unsigned char dummy;
1825 unsigned char *last_ext = &dummy; 1165 unsigned char *last_ext = &dummy;
1826 1166
1827 /* Darkness changed */ 1167 /* Darkness changed */
1839 sl << uint8 (255 - 64 * d); 1179 sl << uint8 (255 - 64 * d);
1840 } 1180 }
1841 1181
1842 lastcell.count = d; 1182 lastcell.count = d;
1843 1183
1184 mapspace &ms = m->at (nx, ny);
1185
1844 if (socket.extmap) 1186 if (socket.extmap)
1845 { 1187 {
1846 uint8 stat_hp = 0; 1188 uint8 stat_hp = 0;
1847 uint8 stat_width = 0; 1189 uint8 stat_width = 0;
1848 uint8 flags = 0; 1190 uint8 flags = 0;
1849 UUID player = 0; 1191 tag_t player = 0;
1850 1192
1851 // send hp information, if applicable 1193 // send hp information, if applicable
1852 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1194 if (object *op = ms.faces_obj [0])
1853 { 1195 {
1854 if (op->head || op->invisible) 1196 if (op->head || op->invisible)
1855 ; // do not show 1197 ; // do not show
1856 else if (op->type == PLAYER 1198 else if (op->type == PLAYER
1857 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1199 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1895 1237
1896 mask |= 0x8; 1238 mask |= 0x8;
1897 *last_ext |= 0x80; 1239 *last_ext |= 0x80;
1898 last_ext = &sl[sl.length ()]; 1240 last_ext = &sl[sl.length ()];
1899 1241
1900 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1242 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1901 } 1243 }
1902 1244
1903 if (lastcell.flags != flags) 1245 if (lastcell.flags != flags)
1904 { 1246 {
1905 lastcell.flags = flags; 1247 lastcell.flags = flags;
1911 sl << uint8 (8) << uint8 (flags); 1253 sl << uint8 (8) << uint8 (flags);
1912 } 1254 }
1913 } 1255 }
1914 1256
1915 /* Floor face */ 1257 /* Floor face */
1916 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1258 if (update_space (sl, socket, ms, lastcell, 2))
1917 mask |= 0x4; 1259 mask |= 0x4;
1918 1260
1919 if (socket.EMI_smooth)
1920 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1921 emask |= 0x4;
1922
1923 /* Middle face */ 1261 /* Middle face */
1924 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1262 if (update_space (sl, socket, ms, lastcell, 1))
1925 mask |= 0x2; 1263 mask |= 0x2;
1926 1264
1927 if (socket.EMI_smooth) 1265 if (ms.player () == pl
1928 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1266 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1929 emask |= 0x2;
1930
1931 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1932 { 1267 {
1268 // force player to be visible to himself if invisible
1933 if (lastcell.faces[0] != pl->face->number) 1269 if (lastcell.faces[0] != pl->face)
1934 { 1270 {
1935 lastcell.faces[0] = pl->face->number; 1271 lastcell.faces[0] = pl->face;
1272
1936 mask |= 0x1; 1273 mask |= 0x1;
1937
1938 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1939 esrv_send_face (&socket, pl->face->number, 0);
1940
1941 sl << uint16 (pl->face->number); 1274 sl << uint16 (pl->face);
1275
1276 socket.send_faces (pl);
1942 } 1277 }
1943 } 1278 }
1944 else
1945 {
1946 /* Top face */ 1279 /* Top face */
1947 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1280 else if (update_space (sl, socket, ms, lastcell, 0))
1948 mask |= 0x1; 1281 mask |= 0x1;
1949
1950 if (socket.EMI_smooth)
1951 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1952 emask |= 0x1;
1953 } 1282
1954 1283
1955 /* Check to see if we are in fact sending anything for this 1284 /* Check to see if we are in fact sending anything for this
1956 * space by checking the mask. If so, update the mask. 1285 * space by checking the mask. If so, update the mask.
1957 * if not, reset the len to that from before adding the mask 1286 * if not, reset the len to that from before adding the mask
1958 * value, so we don't send those bits. 1287 * value, so we don't send those bits.
1960 if (mask & 0xf) 1289 if (mask & 0xf)
1961 sl[oldlen + 1] = mask & 0xff; 1290 sl[oldlen + 1] = mask & 0xff;
1962 else 1291 else
1963 sl.reset (oldlen); 1292 sl.reset (oldlen);
1964 1293
1294 if (socket.ext_mapinfos)
1295 esl << uint16 (emask);
1296
1297 if (socket.EMI_smooth)
1298 {
1299 for (int layer = 2+1; layer--; )
1300 {
1301 object *ob = ms.faces_obj [layer];
1302
1303 // If there is no object for this space, or if the face for the object
1304 // is the blank face, set the smoothlevel to zero.
1305 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1306
1307 // We've gotten what face we want to use for the object. Now see if
1308 // if it has changed since we last sent it to the client.
1309 if (lastcell.smooth[layer] != smoothlevel)
1310 {
1311 lastcell.smooth[layer] = smoothlevel;
1312 esl << uint8 (smoothlevel);
1313 emask |= 1 << layer;
1314 }
1315 }
1316
1965 if (emask & 0xf) 1317 if (emask & 0xf)
1966 esl[eoldlen + 1] = emask & 0xff; 1318 esl[eoldlen + 1] = emask & 0xff;
1967 else 1319 else
1968 esl.reset (eoldlen); 1320 esl.reset (eoldlen);
1321 }
1969 } /* else this is a viewable space */ 1322 } /* else this is a viewable space */
1970 } /* for x loop */ 1323 } /* for x loop */
1971 } /* for y loop */ 1324 } /* for y loop */
1325
1326 socket.flush_fx ();
1972 1327
1973 /* Verify that we in fact do need to send this */ 1328 /* Verify that we in fact do need to send this */
1974 if (socket.ext_mapinfos) 1329 if (socket.ext_mapinfos)
1975 { 1330 {
1976 if (!(sl.length () > startlen || socket.sent_scroll)) 1331 if (!(sl.length () > startlen || socket.sent_scroll))
1977 { 1332 {
1978 /* No map data will follow, so don't say the client 1333 /* No map data will follow, so don't say the client
1979 * it doesn't need draw! 1334 * it doesn't need draw!
1980 */ 1335 */
1981 ewhatflag &= (~EMI_NOREDRAW); 1336 ewhatflag &= ~EMI_NOREDRAW;
1982 esl[ewhatstart + 1] = ewhatflag & 0xff; 1337 esl[ewhatstart + 1] = ewhatflag & 0xff;
1983 } 1338 }
1984 1339
1985 if (esl.length () > estartlen) 1340 if (esl.length () > estartlen)
1986 socket.send_packet (esl); 1341 socket.send_packet (esl);
1998 */ 1353 */
1999void 1354void
2000draw_client_map (object *pl) 1355draw_client_map (object *pl)
2001{ 1356{
2002 int i, j; 1357 int i, j;
2003 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1358 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2004 New_Face *face, *floor;
2005 New_Face *floor2;
2006 int d, mflags; 1359 int mflags;
2007 struct Map newmap; 1360 struct Map newmap;
2008 maptile *m, *pm; 1361 maptile *m, *pm;
2009 1362
2010 if (pl->type != PLAYER) 1363 if (pl->type != PLAYER)
2011 { 1364 {
2120 * it then sends an updspell packet for each spell that has changed in this way 1473 * it then sends an updspell packet for each spell that has changed in this way
2121 */ 1474 */
2122void 1475void
2123esrv_update_spells (player *pl) 1476esrv_update_spells (player *pl)
2124{ 1477{
1478 if (!pl->ns)
1479 return;
1480
2125 if (!pl->ns->monitor_spells) 1481 if (!pl->ns->monitor_spells)
2126 return; 1482 return;
2127 1483
2128 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1484 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2129 { 1485 {
2189 1545
2190/* appends the spell *spell to the Socklist we will send the data to. */ 1546/* appends the spell *spell to the Socklist we will send the data to. */
2191static void 1547static void
2192append_spell (player *pl, packet &sl, object *spell) 1548append_spell (player *pl, packet &sl, object *spell)
2193{ 1549{
2194 int len, i, skill = 0; 1550 int i, skill = 0;
2195 1551
2196 if (!(spell->name)) 1552 if (!(spell->name))
2197 { 1553 {
2198 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1554 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2199 return; 1555 return;
2211 if (!strcmp (spell->skill, skill_names[i])) 1567 if (!strcmp (spell->skill, skill_names[i]))
2212 { 1568 {
2213 skill = i + CS_STAT_SKILLINFO; 1569 skill = i + CS_STAT_SKILLINFO;
2214 break; 1570 break;
2215 } 1571 }
1572 }
1573
1574 // spells better have a face
1575 if (!spell->face)
1576 {
1577 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1578 spell->face = face_find ("burnout.x11", blank_face);
2216 } 1579 }
2217 1580
2218 /* send the current values */ 1581 /* send the current values */
2219 sl << uint32 (spell->count) 1582 sl << uint32 (spell->count)
2220 << uint16 (spell->level) 1583 << uint16 (spell->level)
2222 << uint16 (spell->last_sp) 1585 << uint16 (spell->last_sp)
2223 << uint16 (spell->last_grace) 1586 << uint16 (spell->last_grace)
2224 << uint16 (spell->last_eat) 1587 << uint16 (spell->last_eat)
2225 << uint8 (skill) 1588 << uint8 (skill)
2226 << uint32 (spell->path_attuned) 1589 << uint32 (spell->path_attuned)
2227 << uint32 (spell->face ? spell->face->number : 0) 1590 << uint32 (spell->face)
2228 << data8 (spell->name) 1591 << data8 (spell->name)
2229 << data16 (spell->msg); 1592 << data16 (spell->msg);
2230} 1593}
2231 1594
2232/** 1595/**
2247 1610
2248 packet sl ("addspell"); 1611 packet sl ("addspell");
2249 1612
2250 if (!spell) 1613 if (!spell)
2251 { 1614 {
2252 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1615 for (spell = pl->ob->inv; spell; spell = spell->below)
2253 { 1616 {
2254 /* were we to simply keep appending data here, we could exceed 1617 /* were we to simply keep appending data here, we could exceed
2255 * MAXSOCKBUF if the player has enough spells to add, we know that 1618 * MAXSOCKBUF if the player has enough spells to add, we know that
2256 * append_spells will always append 19 data bytes, plus 4 length 1619 * append_spells will always append 19 data bytes, plus 4 length
2257 * bytes and 3 strings (because that is the spec) so we need to 1620 * bytes and 3 strings (because that is the spec) so we need to

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines