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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.88 by root, Tue Apr 24 00:42:03 2007 UTC vs.
Revision 1.129 by root, Tue May 6 19:37:01 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001,2007 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client handling. 26 * Client handling.
130} 129}
131 130
132static void 131static void
133clear_map (player *pl) 132clear_map (player *pl)
134{ 133{
134 pl->ns->mapinfo_queue_clear ();
135
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 136 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 137
137 pl->ns->force_newmap = false; 138 pl->ns->force_newmap = false;
138 139
139 if (pl->ns->newmapcmd == 1) 140 if (pl->ns->newmapcmd == 1)
145/** check for map/region change and send new map data */ 146/** check for map/region change and send new map data */
146static void 147static void
147check_map_change (player *pl) 148check_map_change (player *pl)
148{ 149{
149 client &socket = *pl->ns; 150 client &socket = *pl->ns;
150 object *ob = pl->ob; 151 object *ob = pl->observe;
151 char buf[MAX_BUF]; /* eauugggh */
152 152
153 if (socket.current_map != ob->map || socket.force_newmap) 153 if (socket.current_map != ob->map || socket.force_newmap)
154 { 154 {
155 clear_map (pl); 155 clear_map (pl);
156 socket.current_map = ob->map; 156 socket.current_map = ob->map;
159 { 159 {
160 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
161 { 161 {
162 int flags = 0; 162 int flags = 0;
163 163
164 if (ob->map->tile_path[0]) 164 if (ob->map->tile_path[0]) flags |= 1;
165 flags |= 1;
166 if (ob->map->tile_path[1]) 165 if (ob->map->tile_path[1]) flags |= 2;
167 flags |= 2;
168 if (ob->map->tile_path[2]) 166 if (ob->map->tile_path[2]) flags |= 4;
169 flags |= 4;
170 if (ob->map->tile_path[3]) 167 if (ob->map->tile_path[3]) flags |= 8;
171 flags |= 8;
172 168
173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 169 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path); 170 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
171 ob->map->width, ob->map->height, &ob->map->path);
175 } 172 }
176 else 173 else
177 snprintf (buf, MAX_BUF, "mapinfo current");
178
179 socket.send_packet (buf); 174 socket.send_packet ("mapinfo current");
180 } 175 }
181 } 176 }
182 else if (socket.current_x != ob->x || socket.current_y != ob->y) 177 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183 { 178 {
184 int dx = ob->x - socket.current_x; 179 int dx = ob->x - socket.current_x;
197 socket.current_y = ob->y; 192 socket.current_y = ob->y;
198 193
199 region *reg = ob->region (); 194 region *reg = ob->region ();
200 if (socket.current_region != reg) 195 if (socket.current_region != reg)
201 { 196 {
197 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
202 socket.current_region = reg; 198 socket.current_region = reg;
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204 } 199 }
205} 200}
206 201
207/** 202/**
208 * RequestInfo is sort of a meta command. There is some specific 203 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 204 * request of information, but we call other functions to provide
210 * that information. 205 * that information.
211 */ 206 */
212void 207void
213RequestInfo (char *buf, int len, client * ns) 208RequestInfo (char *buf, int len, client *ns)
214{ 209{
215 char *params = NULL, *cp; 210 char *params;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227 211
228 /* find the first space, make it null, and update the 212 /* find the first space, make it null, and update the
229 * params pointer. 213 * params pointer.
230 */ 214 */
231 for (cp = buf; *cp != '\0'; cp++) 215 for (params = buf; *params; params++)
232 if (*cp == ' ') 216 if (*params == ' ')
233 { 217 {
234 *cp = '\0';
235 params = cp + 1; 218 *params++ = 0;
236 break; 219 break;
237 } 220 }
238 221
239 if (!strcmp (buf, "image_info")) 222 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params); 223 send_image_info (ns, params);
243 else if (!strcmp (buf, "skill_info")) 226 else if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params); 227 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths")) 228 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params); 229 send_spell_paths (ns, params);
247 else 230 else
248 ns->send_packet (bigbuf, len); 231 {
232 // undo tokenisation above and send replyinfo with the request unchanged
233 if (*params)
234 *--params = ' ';
235
236 ns->send_packet_printf ("replyinfo %s", buf);
237 }
249} 238}
250 239
251void 240void
252ExtCmd (char *buf, int len, player *pl) 241ExtCmd (char *buf, int len, player *pl)
253{ 242{
256 245
257void 246void
258ExtiCmd (char *buf, int len, client *ns) 247ExtiCmd (char *buf, int len, client *ns)
259{ 248{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 249 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
250}
251
252void
253client::mapinfo_queue_clear ()
254{
255 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
256 free (*i);
257
258 mapinfo_queue.clear ();
259}
260
261bool
262client::mapinfo_try (char *buf)
263{
264 char *token = buf;
265 buf += strlen (buf) + 9;
266
267 // initial map and its origin
268 maptile *map = pl->observe->map;
269 int mapx = pl->ns->mapx / 2 - pl->observe->x;
270 int mapy = pl->ns->mapy / 2 - pl->observe->y;
271 int max_distance = 8; // limit maximum path length to something generous
272
273 while (*buf && map && max_distance)
274 {
275 int dir = *buf++ - '1';
276
277 if (dir >= 0 && dir <= 3)
278 {
279 if (!map->tile_path [dir])
280 map = 0;
281 else if (map->tile_available (dir, false))
282 {
283 maptile *neigh = map->tile_map [dir];
284
285 switch (dir)
286 {
287 case 0: mapy -= neigh->height; break;
288 case 2: mapy += map ->height; break;
289 case 3: mapx -= neigh->width ; break;
290 case 1: mapx += map ->width ; break;
291 }
292
293 map = neigh;
294 --max_distance;
295 }
296 else
297 return 0;
298 }
299 else
300 max_distance = 0;
301 }
302
303 if (!max_distance)
304 send_packet_printf ("mapinfo %s error", token);
305 else if (!map || !map->path)
306 send_packet_printf ("mapinfo %s nomap", token);
307 else
308 {
309 int flags = 0;
310
311 if (map->tile_path[0]) flags |= 1;
312 if (map->tile_path[1]) flags |= 2;
313 if (map->tile_path[2]) flags |= 4;
314 if (map->tile_path[3]) flags |= 8;
315
316 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
317 }
318
319 return 1;
320}
321
322void
323client::mapinfo_queue_run ()
324{
325 if (mapinfo_queue.empty () || !pl)
326 return;
327
328 for (int i = 0; i < mapinfo_queue.size (); ++i)
329 if (mapinfo_try (mapinfo_queue [i]))
330 {
331 free (mapinfo_queue [i]);
332 mapinfo_queue.erase (i);
333 }
334 else
335 ++i;
261} 336}
262 337
263void 338void
264MapInfoCmd (char *buf, int len, player *pl) 339MapInfoCmd (char *buf, int len, player *pl)
265{ 340{
266 // <mapinfo tag spatial tile-path 341 // <mapinfo tag spatial tile-path
267 // >mapinfo tag spatial flags x y w h hash 342 // >mapinfo tag spatial flags x y w h hash
268 343
269 char bigbuf[MAX_BUF], *token;
270
271 token = buf; 344 char *token = buf;
272 // copy token 345
273 if (!(buf = strchr (buf, ' '))) 346 if (!(buf = strchr (buf, ' ')))
274 return; 347 return;
275 348
276 *buf++ = 0;
277
278 if (!strncmp (buf, "spatial ", 8)) 349 if (!strncmp (buf, " spatial ", 9))
279 { 350 {
280 buf += 8; 351 char *copy = strdup (token);
352 copy [buf - token] = 0;
281 353
282 // initial map and its origin 354#if 0
283 maptile *map = pl->ob->map; 355 // this makes only sense when we flush the buffer immediately
284 sint16 dx, dy; 356 if (pl->ns->mapinfo_try (copy))
285 int mapx = pl->ns->mapx / 2 - pl->ob->x; 357 free (copy);
286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous
288
289 while (*buf && map && max_distance)
290 {
291 int dir = *buf++;
292
293 switch (dir)
294 {
295 case '1':
296 dx = 0;
297 dy = -1;
298 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height);
300 break;
301 case '2':
302 mapx += map->width;
303 dx = map->width;
304 dy = 0;
305 map = map->xy_find (dx, dy);
306 break;
307 case '3':
308 mapy += map->height;
309 dx = 0;
310 dy = map->height;
311 map = map->xy_find (dx, dy);
312 break;
313 case '4':
314 dx = -1;
315 dy = 0;
316 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width);
318 break;
319 }
320
321 --max_distance;
322 }
323
324 if (!max_distance)
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0])
327 {
328 int flags = 0;
329
330 if (map->tile_path[0])
331 flags |= 1;
332 if (map->tile_path[1])
333 flags |= 2;
334 if (map->tile_path[2])
335 flags |= 4;
336 if (map->tile_path[3])
337 flags |= 8;
338
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 }
341 else 358 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 359#endif
360 pl->ns->mapinfo_queue.push_back (copy);
343 } 361 }
344 else 362 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 363 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
346
347 pl->ns->send_packet (bigbuf);
348} 364}
349 365
350/** This is the Setup cmd */ 366/** This is the Setup cmd */
351void 367void
352SetUp (char *buf, int len, client * ns) 368SetUp (char *buf, int len, client * ns)
481 497
482 ns->send_packet (cmdback); 498 ns->send_packet (cmdback);
483} 499}
484 500
485/** 501/**
486 * client requested an image. send it rate-limited
487 * before flushing.
488 */
489void
490AskFaceCmd (char *buf, int len, client *ns)
491{
492 ns->askface.push_back (atoi (buf));
493}
494
495/**
496 * Tells client the picture it has to use
497 * to smooth a picture number given as argument.
498 */
499void
500AskSmooth (char *buf, int len, client *ns)
501{
502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
504}
505
506/**
507 * This handles the general commands from the client (ie, north, fire, cast, 502 * This handles the general commands from the client (ie, north, fire, cast,
508 * etc.) 503 * etc.)
509 */ 504 */
510void 505void
511PlayerCmd (char *buf, int len, player *pl) 506PlayerCmd (char *buf, int len, player *pl)
532 * commands. 527 * commands.
533 */ 528 */
534 pl->count = 0; 529 pl->count = 0;
535} 530}
536 531
537
538/** 532/**
539 * This handles the general commands from the client (ie, north, fire, cast, 533 * This handles the general commands from the client (ie, north, fire, cast,
540 * etc.). It is a lot like PlayerCmd above, but is called with the 534 * etc.). It is a lot like PlayerCmd above, but is called with the
541 * 'ncom' method which gives more information back to the client so it 535 * 'ncom' method which gives more information back to the client so it
542 * can throttle. 536 * can throttle.
544void 538void
545NewPlayerCmd (char *buf, int len, player *pl) 539NewPlayerCmd (char *buf, int len, player *pl)
546{ 540{
547 if (len <= 6) 541 if (len <= 6)
548 { 542 {
549 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 543 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
550 return; 544 return;
551 } 545 }
552 546
553 uint16 cmdid = net_uint16 ((uint8 *)buf); 547 uint16 cmdid = net_uint16 ((uint8 *)buf);
554 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 548 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
659 653
660 cp = strchr (cp + 1, ' '); 654 cp = strchr (cp + 1, ' ');
661 655
662 if (cp) 656 if (cp)
663 { 657 {
664 assign (ns->version, cp + 1); 658 ns->version = cp + 1;
665 659
666 if (ns->sc_version < 1026) 660 if (ns->sc_version < 1026)
667 ns->send_packet_printf ("drawinfo %d %s", NDI_RED, 661 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
668 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****"); 662 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
669 } 663 }
692 * syntax is: move (to) (tag) (nrof) 686 * syntax is: move (to) (tag) (nrof)
693 */ 687 */
694void 688void
695MoveCmd (char *buf, int len, player *pl) 689MoveCmd (char *buf, int len, player *pl)
696{ 690{
697 int vals[3], i; 691 int to, tag, nrof;
698 692
699 /* A little funky here. We only cycle for 2 records, because 693 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
700 * we obviously are not going to find a space after the third
701 * record. Perhaps we should just replace this with a
702 * sscanf?
703 */
704 for (i = 0; i < 2; i++)
705 { 694 {
706 vals[i] = atoi (buf);
707
708 if (!(buf = strchr (buf, ' ')))
709 {
710 LOG (llevError, "Incomplete move command: %s\n", buf); 695 LOG (llevError, "Incomplete move command: %s\n", buf);
711 return; 696 return;
712 }
713
714 buf++;
715 } 697 }
716 698
717 vals[2] = atoi (buf); 699 esrv_move_object (pl->ob, to, tag, nrof);
718
719/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
720 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
721} 700}
722 701
723/****************************************************************************** 702/******************************************************************************
724 * 703 *
725 * Start of commands the server sends to the client. 704 * Start of commands the server sends to the client.
734send_query (client *ns, uint8 flags, const char *text) 713send_query (client *ns, uint8 flags, const char *text)
735{ 714{
736 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 715 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
737} 716}
738 717
718/**
719 * Get player's current range attack in obuf.
720 */
721static void
722rangetostring (player *pl, char *obuf)
723{
724 dynbuf_text buf;
725
726 if (pl->ranged_ob)
727 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
728
729 if (pl->combat_ob)
730 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
731
732#if 0
733 //TODO: remove this when slot system is working, this is only for debugging
734 if (pl->ob->chosen_skill)
735 buf << " Skill*: " << pl->ob->chosen_skill->name;
736#endif
737
738 //TODO: maybe golem should become the current_weapon, quite simply?
739 if (pl->golem)
740 buf << " Golem*: " << pl->golem->name;
741
742 buf << '\0';
743 buf.linearise (obuf);
744}
745
739#define AddIfInt64(Old,New,Type) if (Old != New) {\ 746#define AddIfInt64(Old,New,Type) if (Old != New) {\
740 Old = New; \ 747 Old = New; \
741 sl << uint8 (Type) << uint64 (New); \ 748 sl << uint8 (Type) << uint64 (New); \
742 } 749 }
743 750
749#define AddIfShort(Old,New,Type) if (Old != New) {\ 756#define AddIfShort(Old,New,Type) if (Old != New) {\
750 Old = New; \ 757 Old = New; \
751 sl << uint8 (Type) << uint16 (New); \ 758 sl << uint8 (Type) << uint16 (New); \
752 } 759 }
753 760
754#define AddIfFloat(Old,New,Type) if (Old != New) {\ 761#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
755 Old = New; \ 762 Old = New; \
756 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 763 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
757 } 764 }
758 765
759#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 766#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
760 free(Old); Old = strdup (New);\ 767 free(Old); Old = strdup (New);\
761 sl << uint8 (Type) << data8 (New); \ 768 sl << uint8 (Type) << data8 (New); \
775 782
776 client *ns = pl->ns; 783 client *ns = pl->ns;
777 if (!ns) 784 if (!ns)
778 return; 785 return;
779 786
780 object *ob = pl->ob; 787 object *ob = pl->observe;
781 if (!ob) 788 if (!ob)
782 return; 789 return;
790
791 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
783 792
784 packet sl ("stats"); 793 packet sl ("stats");
785 794
786 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 795 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
787 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 796 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
796 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 805 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
797 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 806 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
798 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 807 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
799 808
800 for (int s = 0; s < NUM_SKILLS; s++) 809 for (int s = 0; s < NUM_SKILLS; s++)
801 if (object *skill = pl->last_skill_ob[s]) 810 if (object *skill = opl->last_skill_ob[s])
802 if (skill->stats.exp != ns->last_skill_exp [s]) 811 if (skill->stats.exp != ns->last_skill_exp [s])
803 { 812 {
804 ns->last_skill_exp [s] = skill->stats.exp; 813 ns->last_skill_exp [s] = skill->stats.exp;
805 814
806 /* Always send along the level if exp changes. This is only 815 /* Always send along the level if exp changes. This is only
814 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 823 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
815 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 824 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
816 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 825 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
817 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 826 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
818 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 827 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
819 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 828 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f/TICK);
820 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 829 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
821 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 830 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f/TICK);
822 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 831 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
823 832
824 flags = 0; 833 flags = 0;
825 834
826 if (pl->fire_on) 835 if (opl->fire_on)
827 flags |= SF_FIREON; 836 flags |= SF_FIREON;
828 837
829 if (pl->run_on) 838 if (opl->run_on)
830 flags |= SF_RUNON; 839 flags |= SF_RUNON;
831 840
832 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 841 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
833 842
834 if (ns->sc_version < 1025) 843 if (ns->sc_version < 1025)
848 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 857 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
849 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 858 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
850 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 859 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
851 } 860 }
852 861
853 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 862 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
854 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 863 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
855 set_title (ob, buf); 864 set_title (ob, buf);
856 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 865 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
857 866
858 /* Only send it away if we have some actual data */ 867 /* Only send it away if we have some actual data */
862 871
863/** 872/**
864 * Tells the client that here is a player it should start using. 873 * Tells the client that here is a player it should start using.
865 */ 874 */
866void 875void
867esrv_new_player (player *pl, uint32 weight) 876esrv_new_player (player *pl)
868{ 877{
878 sint32 weight = pl->ob->client_weight ();
879
869 packet sl ("player"); 880 packet sl ("player");
870 881
871 sl << uint32 (pl->ob->count) 882 sl << uint32 (pl->ob->count)
872 << uint32 (weight) 883 << uint32 (weight)
873 << uint32 (pl->ob->face) 884 << uint32 (pl->ob->face)
940 951
941 if (!ns.faces_sent[face_num]) 952 if (!ns.faces_sent[face_num])
942 if (ob) 953 if (ob)
943 ns.send_faces (ob); 954 ns.send_faces (ob);
944 else 955 else
945 ns.send_face (face_num); 956 ns.send_face (face_num, 10);
946 957
947 sl << uint16 (face_num); 958 sl << uint16 (face_num);
948 return 1; 959 return 1;
949 } 960 }
950 961
992{ 1003{
993 prefetch_surrounding_maps (op->map, 3); 1004 prefetch_surrounding_maps (op->map, 3);
994} 1005}
995 1006
996/** 1007/**
997 * This function uses the new map1 protocol command to send the map 1008 * Draws client map.
998 * to the client. It is necessary because the old map command supports
999 * a maximum map size of 15x15.
1000 * This function is much simpler than the old one. This is because
1001 * the old function optimized to send as few face identifiers as possible,
1002 * at the expense of sending more coordinate location (coordinates were
1003 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1004 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1005 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1006 * and use the other 4 bits for other informatiion. For full documentation
1007 * of what we send, see the doc/Protocol file.
1008 * I will describe internally what we do:
1009 * the ns->lastmap shows how the map last looked when sent to the client.
1010 * in the lastmap structure, there is a cells array, which is set to the
1011 * maximum viewable size (As set in config.h).
1012 * in the cells, there are faces and a count value.
1013 * we use the count value to hold the darkness value. If -1, then this space
1014 * is not viewable.
1015 * we use faces[0] faces[1] faces[2] to hold what the three layers
1016 * look like.
1017 */ 1009 */
1018void 1010void
1019draw_client_map1 (object *pl) 1011draw_client_map (player *pl)
1020{ 1012{
1013 object *ob = pl->observe;
1014 if (!ob->active)
1015 return;
1016
1017 maptile *plmap = ob->map;
1018
1019 /* If player is just joining the game, he isn't here yet, so the map
1020 * can get swapped out. If so, don't try to send them a map. All will
1021 * be OK once they really log in.
1022 */
1023 if (!plmap || plmap->in_memory != MAP_ACTIVE)
1024 return;
1025
1021 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 1026 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1022 sint16 nx, ny;
1023 int estartlen, eoldlen; 1027 int estartlen, eoldlen;
1024 uint8 eentrysize; 1028 uint8 eentrysize;
1025 uint16 ewhatstart, ewhatflag; 1029 uint16 ewhatstart, ewhatflag;
1026 uint8 extendedinfos; 1030 uint8 extendedinfos;
1027 maptile *m;
1028 1031
1029 client &socket = *pl->contr->ns;
1030
1031 if (!pl->active)
1032 return;
1033
1034 check_map_change (pl->contr); 1032 check_map_change (pl);
1035 prefetch_surrounding_maps (pl); 1033 prefetch_surrounding_maps (pl->ob);
1034
1035 /* do LOS after calls to update_position */
1036 if (ob != pl->ob)
1037 clear_los (pl);
1038 else if (pl->do_los)
1039 {
1040 update_los (ob);
1041 pl->do_los = 0;
1042 }
1043
1044 /**
1045 * This function uses the new map1 protocol command to send the map
1046 * to the client. It is necessary because the old map command supports
1047 * a maximum map size of 15x15.
1048 * This function is much simpler than the old one. This is because
1049 * the old function optimized to send as few face identifiers as possible,
1050 * at the expense of sending more coordinate location (coordinates were
1051 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1052 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1053 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1054 * and use the other 4 bits for other informatiion. For full documentation
1055 * of what we send, see the doc/Protocol file.
1056 * I will describe internally what we do:
1057 * the ns->lastmap shows how the map last looked when sent to the client.
1058 * in the lastmap structure, there is a cells array, which is set to the
1059 * maximum viewable size (As set in config.h).
1060 * in the cells, there are faces and a count value.
1061 * we use the count value to hold the darkness value. If -1, then this space
1062 * is not viewable.
1063 * we use faces[0] faces[1] faces[2] to hold what the three layers
1064 * look like.
1065 */
1066
1067 client &socket = *pl->ns;
1036 1068
1037 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a"); 1069 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1038 packet esl; 1070 packet esl;
1039 1071
1040 startlen = sl.length (); 1072 startlen = sl.length ();
1064 ay = 0; 1096 ay = 0;
1065 1097
1066 /* We could do this logic as conditionals in the if statement, 1098 /* We could do this logic as conditionals in the if statement,
1067 * but that started to get a bit messy to look at. 1099 * but that started to get a bit messy to look at.
1068 */ 1100 */
1069 max_x = pl->x + (socket.mapx + 1) / 2; 1101 max_x = ob->x + (socket.mapx + 1) / 2;
1070 max_y = pl->y + (socket.mapy + 1) / 2; 1102 max_y = ob->y + (socket.mapy + 1) / 2;
1071 1103
1072 maptile *plmap = pl->map;
1073
1074 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1104 for (y = ob->y - socket.mapy / 2; y < max_y; y++, ay++)
1075 { 1105 {
1106 sint16 nx, ny;
1107 maptile *m = 0;
1108
1076 ax = 0; 1109 ax = 0;
1077 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1110 for (x = ob->x - socket.mapx / 2; x < max_x; x++, ax++)
1078 { 1111 {
1112 // check to see if we can simply go one right quickly
1113 ++nx;
1114 if (m && nx >= m->width)
1115 m = 0;
1116
1117 if (!m)
1118 {
1119 nx = x; ny = y; m = plmap;
1120
1121 if (xy_normalise (m, nx, ny))
1122 m->touch ();
1123 else
1124 m = 0;
1125 }
1126
1079 int emask, mask; 1127 int emask, mask;
1080 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1128 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1081 1129
1082 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1130 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1083 1131
1084 /* If the coordinates are not valid, or it is too dark to see, 1132 /* If the coordinates are not valid, or it is too dark to see,
1085 * we tell the client as such 1133 * we tell the client as such
1086 */ 1134 */
1087 nx = x;
1088 ny = y;
1089 m = get_map_from_coord (plmap, &nx, &ny);
1090
1091 if (!m) 1135 if (!m)
1092 { 1136 {
1093 /* space is out of map. Update space and clear values 1137 /* space is out of map. Update space and clear values
1094 * if this hasn't already been done. If the space is out 1138 * if this hasn't already been done. If the space is out
1095 * of the map, it shouldn't have a head 1139 * of the map, it shouldn't have a head
1101 } 1145 }
1102 1146
1103 continue; 1147 continue;
1104 } 1148 }
1105 1149
1106 m->touch ();
1107
1108 int d = pl->contr->blocked_los[ax][ay]; 1150 int d = pl->blocked_los[ax][ay];
1109 1151
1110 if (d > 3) 1152 if (d > 3)
1111 { 1153 {
1112 1154
1113 int need_send = 0, count; 1155 int need_send = 0, count;
1176 } 1218 }
1177 1219
1178 lastcell.count = d; 1220 lastcell.count = d;
1179 1221
1180 mapspace &ms = m->at (nx, ny); 1222 mapspace &ms = m->at (nx, ny);
1223 ms.update ();
1181 1224
1182 if (socket.extmap) 1225 if (socket.extmap)
1183 { 1226 {
1184 uint8 stat_hp = 0; 1227 uint8 stat_hp = 0;
1185 uint8 stat_width = 0; 1228 uint8 stat_width = 0;
1186 uint8 flags = 0; 1229 uint8 flags = 0;
1187 tag_t player = 0; 1230 tag_t player = 0;
1188 1231
1189 // send hp information, if applicable 1232 // send hp information, if applicable
1190 if (object *op = ms.faces_obj [0]) 1233 if (object *op = ms.faces_obj [0])
1234 if (op->is_head () && !op->invisible)
1191 { 1235 {
1192 if (op->head || op->invisible) 1236 if (op->stats.maxhp > op->stats.hp
1193 ; // do not show 1237 && op->stats.maxhp > 0
1194 else if (op->type == PLAYER 1238 && (op->type == PLAYER
1239 || op->type == DOOR // does not work, have maxhp 0
1195 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1240 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)))
1196 {
1197 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1198 { 1241 {
1199 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp; 1242 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1200 stat_width = op->arch->tail_x; 1243 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1201 } 1244 }
1202 }
1203 1245
1204 if (op->msg && op->msg[0] == '@') 1246 if (op->msg && op->msg[0] == '@')
1205 flags |= 1; 1247 flags |= 1;
1206 1248
1207 if (op->type == PLAYER && op != pl) 1249 if (op->type == PLAYER && op != ob)
1208 player = op->count; 1250 player = op->count;
1209 } 1251 }
1210 1252
1211 if (lastcell.stat_hp != stat_hp) 1253 if (lastcell.stat_hp != stat_hp)
1212 { 1254 {
1213 lastcell.stat_hp = stat_hp; 1255 lastcell.stat_hp = stat_hp;
1214 1256
1256 1298
1257 /* Middle face */ 1299 /* Middle face */
1258 if (update_space (sl, socket, ms, lastcell, 1)) 1300 if (update_space (sl, socket, ms, lastcell, 1))
1259 mask |= 0x2; 1301 mask |= 0x2;
1260 1302
1261 if (ms.player () == pl 1303 if (ms.player () == ob
1262 && (pl->invisible & (pl->invisible < 50 ? 1 : 7))) 1304 && (ob->invisible & (ob->invisible < 50 ? 1 : 7)))
1263 { 1305 {
1264 // force player to be visible to himself if invisible 1306 // force player to be visible to himself if invisible
1265 if (lastcell.faces[0] != pl->face) 1307 if (lastcell.faces[0] != ob->face)
1266 { 1308 {
1267 lastcell.faces[0] = pl->face; 1309 lastcell.faces[0] = ob->face;
1268 1310
1269 mask |= 0x1; 1311 mask |= 0x1;
1270 sl << uint16 (pl->face); 1312 sl << uint16 (ob->face);
1271 1313
1272 socket.send_faces (pl); 1314 socket.send_faces (ob);
1273 } 1315 }
1274 } 1316 }
1275 /* Top face */ 1317 /* Top face */
1276 else if (update_space (sl, socket, ms, lastcell, 0)) 1318 else if (update_space (sl, socket, ms, lastcell, 0))
1277 mask |= 0x1; 1319 mask |= 0x1;
1278
1279 1320
1280 /* Check to see if we are in fact sending anything for this 1321 /* Check to see if we are in fact sending anything for this
1281 * space by checking the mask. If so, update the mask. 1322 * space by checking the mask. If so, update the mask.
1282 * if not, reset the len to that from before adding the mask 1323 * if not, reset the len to that from before adding the mask
1283 * value, so we don't send those bits. 1324 * value, so we don't send those bits.
1342 socket.send_packet (sl); 1383 socket.send_packet (sl);
1343 socket.sent_scroll = 0; 1384 socket.sent_scroll = 0;
1344 } 1385 }
1345} 1386}
1346 1387
1347/**
1348 * Draws client map.
1349 */
1350void
1351draw_client_map (object *pl)
1352{
1353 int i, j;
1354 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1355 int mflags;
1356 struct Map newmap;
1357 maptile *m, *pm;
1358
1359 if (pl->type != PLAYER)
1360 {
1361 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1362 return;
1363 }
1364
1365 pm = pl->map;
1366
1367 /* If player is just joining the game, he isn't here yet, so the map
1368 * can get swapped out. If so, don't try to send them a map. All will
1369 * be OK once they really log in.
1370 */
1371 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
1372 return;
1373
1374 memset (&newmap, 0, sizeof (struct Map));
1375
1376 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
1377 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
1378 {
1379 ax = i;
1380 ay = j;
1381 m = pm;
1382 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1383
1384 if (mflags & P_OUT_OF_MAP)
1385 continue;
1386
1387 /* If a map is visible to the player, we don't want to swap it out
1388 * just to reload it. This should really call something like
1389 * swap_map, but this is much more efficient and 'good enough'
1390 */
1391 if (mflags & P_NEW_MAP)
1392 m->timeout = 50;
1393 }
1394
1395 /* do LOS after calls to update_position */
1396 if (pl->contr->do_los)
1397 {
1398 update_los (pl);
1399 pl->contr->do_los = 0;
1400 }
1401
1402 /* Big maps need a different drawing mechanism to work */
1403 draw_client_map1 (pl);
1404}
1405
1406
1407/*****************************************************************************/ 1388/*****************************************************************************/
1408
1409/* GROS: The following one is used to allow a plugin to send a generic cmd to*/ 1389/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1410
1411/* a player. Of course, the client need to know the command to be able to */ 1390/* a player. Of course, the client need to know the command to be able to */
1412
1413/* manage it ! */ 1391/* manage it ! */
1414
1415/*****************************************************************************/ 1392/*****************************************************************************/
1416void 1393void
1417send_plugin_custom_message (object *pl, char *buf) 1394send_plugin_custom_message (object *pl, char *buf)
1418{ 1395{
1419 pl->contr->ns->send_packet (buf); 1396 pl->contr->ns->send_packet (buf);
1430 sl << "replyinfo skill_info\n"; 1407 sl << "replyinfo skill_info\n";
1431 1408
1432 for (int i = 1; i < NUM_SKILLS; i++) 1409 for (int i = 1; i < NUM_SKILLS; i++)
1433 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]); 1410 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1434 1411
1435 if (sl.length () >= MAXSOCKBUF) 1412 if (sl.length () > MAXSOCKBUF)
1436 { 1413 {
1437 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1414 LOG (llevError, "Buffer overflow in send_skill_info!\n");
1438 fatal (0); 1415 fatal (0);
1439 } 1416 }
1440 1417
1453 sl << "replyinfo spell_paths\n"; 1430 sl << "replyinfo spell_paths\n";
1454 1431
1455 for (int i = 0; i < NRSPELLPATHS; i++) 1432 for (int i = 0; i < NRSPELLPATHS; i++)
1456 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]); 1433 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1457 1434
1458 if (sl.length () >= MAXSOCKBUF) 1435 if (sl.length () > MAXSOCKBUF)
1459 { 1436 {
1460 LOG (llevError, "Buffer overflow in send_spell_paths!\n"); 1437 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1461 fatal (0); 1438 fatal (0);
1462 } 1439 }
1463 1440
1571 if (!spell->face) 1548 if (!spell->face)
1572 { 1549 {
1573 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1550 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1574 spell->face = face_find ("burnout.x11", blank_face); 1551 spell->face = face_find ("burnout.x11", blank_face);
1575 } 1552 }
1553
1554 pl->ns->send_face (spell->face);
1576 1555
1577 /* send the current values */ 1556 /* send the current values */
1578 sl << uint32 (spell->count) 1557 sl << uint32 (spell->count)
1579 << uint16 (spell->level) 1558 << uint16 (spell->level)
1580 << uint16 (spell->casting_time) 1559 << uint16 (spell->casting_time)
1616 * bytes and 3 strings (because that is the spec) so we need to 1595 * bytes and 3 strings (because that is the spec) so we need to
1617 * check that the length of those 3 strings, plus the 23 bytes, 1596 * check that the length of those 3 strings, plus the 23 bytes,
1618 * won't take us over the length limit for the socket, if it does, 1597 * won't take us over the length limit for the socket, if it does,
1619 * we need to send what we already have, and restart packet formation 1598 * we need to send what we already have, and restart packet formation
1620 */ 1599 */
1600 if (spell->type != SPELL)
1601 continue;
1602
1621 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1603 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1622 * to show add_spell is 26 bytes + 2 strings. However, the overun 1604 * to show add_spell is 26 bytes + 2 strings. However, the overun
1623 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1605 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1624 * like it will fix this 1606 * like it will fix this
1625 */ 1607 */
1626 if (spell->type != SPELL)
1627 continue;
1628
1629 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1608 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1630 { 1609 {
1610 pl->ns->flush_fx ();
1631 pl->ns->send_packet (sl); 1611 pl->ns->send_packet (sl);
1632 1612
1633 sl.reset (); 1613 sl.reset ();
1634 sl << "addspell "; 1614 sl << "addspell ";
1635 } 1615 }
1643 return; 1623 return;
1644 } 1624 }
1645 else 1625 else
1646 append_spell (pl, sl, spell); 1626 append_spell (pl, sl, spell);
1647 1627
1648 if (sl.length () >= MAXSOCKBUF) 1628 if (sl.length () > MAXSOCKBUF)
1649 { 1629 {
1650 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1630 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
1651 fatal (0); 1631 fatal (0);
1652 } 1632 }
1653 1633
1654 /* finally, we can send the packet */ 1634 /* finally, we can send the packet */
1635 pl->ns->flush_fx ();
1655 pl->ns->send_packet (sl); 1636 pl->ns->send_packet (sl);
1656} 1637}
1657 1638

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