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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.88 by root, Tue Apr 24 00:42:03 2007 UTC vs.
Revision 1.177 by root, Sat Oct 16 22:51:52 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2001 Mark Wedel 5 * Copyright (©) 2001 Mark Wedel
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24
25//+GPL
24 26
25/** 27/**
26 * \file 28 * \file
27 * Client handling. 29 * Client handling.
28 * 30 *
42 44
43#include <global.h> 45#include <global.h>
44#include <sproto.h> 46#include <sproto.h>
45 47
46#include <living.h> 48#include <living.h>
47#include <commands.h>
48 49
49/* This block is basically taken from socket.c - I assume if it works there, 50/* This block is basically taken from socket.c - I assume if it works there,
50 * it should work here. 51 * it should work here.
51 */ 52 */
52#include <sys/types.h> 53#include <sys/types.h>
64 * This table translates the attack numbers as used within the 65 * This table translates the attack numbers as used within the
65 * program to the value we use when sending STATS command to the 66 * program to the value we use when sending STATS command to the
66 * client. If a value is -1, then we don't send that to the 67 * client. If a value is -1, then we don't send that to the
67 * client. 68 * client.
68 */ 69 */
69short atnr_cs_stat[NROFATTACKS] = { CS_STAT_RES_PHYS, 70static short atnr_cs_stat[NROFATTACKS] =
70 CS_STAT_RES_MAG, CS_STAT_RES_FIRE, CS_STAT_RES_ELEC, 71{
71 CS_STAT_RES_COLD, CS_STAT_RES_CONF, CS_STAT_RES_ACID, 72 CS_STAT_RES_PHYS,
72 CS_STAT_RES_DRAIN, -1 /* weaponmagic */ , 73 CS_STAT_RES_MAG,
73 CS_STAT_RES_GHOSTHIT, CS_STAT_RES_POISON, 74 CS_STAT_RES_FIRE,
74 CS_STAT_RES_SLOW, CS_STAT_RES_PARA, CS_STAT_TURN_UNDEAD, 75 CS_STAT_RES_ELEC,
75 CS_STAT_RES_FEAR, -1 /* Cancellation */ , 76 CS_STAT_RES_COLD,
76 CS_STAT_RES_DEPLETE, CS_STAT_RES_DEATH, 77 CS_STAT_RES_CONF,
77 -1 /* Chaos */ , -1 /* Counterspell */ , 78 CS_STAT_RES_ACID,
78 -1 /* Godpower */ , CS_STAT_RES_HOLYWORD, 79 CS_STAT_RES_DRAIN,
80 -1 /* weaponmagic */,
81 CS_STAT_RES_GHOSTHIT,
82 CS_STAT_RES_POISON,
83 CS_STAT_RES_SLOW,
84 CS_STAT_RES_PARA,
85 CS_STAT_TURN_UNDEAD,
86 CS_STAT_RES_FEAR,
87 -1 /* Cancellation */,
88 CS_STAT_RES_DEPLETE,
89 CS_STAT_RES_DEATH,
90 -1 /* Chaos */,
91 -1 /* Counterspell */,
92 -1 /* Godpower */,
93 CS_STAT_RES_HOLYWORD,
79 CS_STAT_RES_BLIND, 94 CS_STAT_RES_BLIND,
80 -1, /* Internal */ 95 -1, /* Internal */
81 -1, /* life stealing */ 96 -1, /* life stealing */
82 -1 /* Disease - not fully done yet */ 97 -1 /* Disease - not fully done yet */
83}; 98};
99 */ 114 */
100 mx = ns->mapx; 115 mx = ns->mapx;
101 my = ns->mapy; 116 my = ns->mapy;
102 117
103 /* the x and y here are coordinates for the new map, i.e. if we moved 118 /* the x and y here are coordinates for the new map, i.e. if we moved
104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 119 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
105 * if the destination x or y coordinate is outside the viewable 120 * if the destination x or y coordinate is outside the viewable
106 * area, we clear the values - otherwise, the old values 121 * area, we clear the values - otherwise, the old values
107 * are preserved, and the check_head thinks it needs to clear them. 122 * are preserved, and the check_head thinks it needs to clear them.
108 */ 123 */
109 for (x = 0; x < mx; x++) 124 for (x = 0; x < mx; x++)
110 {
111 for (y = 0; y < my; y++) 125 for (y = 0; y < my; y++)
112 {
113 if (x >= ns->mapx || y >= ns->mapy) 126 if (x >= ns->mapx || y >= ns->mapy)
114 /* clear cells outside the viewable area */ 127 /* clear cells outside the viewable area */
115 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell)); 128 memset (&newmap.cells[x][y], 0, sizeof (struct MapCell));
116 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy) 129 else if ((x + dx) < 0 || (x + dx) >= ns->mapx || (y + dy) < 0 || (y + dy) >= ns->mapy)
117 /* clear newly visible tiles within the viewable area */ 130 /* clear newly visible tiles within the viewable area */
118 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell)); 131 memset (&(newmap.cells[x][y]), 0, sizeof (struct MapCell));
119 else 132 else
120 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell)); 133 memcpy (&(newmap.cells[x][y]), &(ns->lastmap.cells[x + dx][y + dy]), sizeof (struct MapCell));
121 }
122 }
123 134
124 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map)); 135 memcpy (&(ns->lastmap), &newmap, sizeof (struct Map));
125 136
126 /* Make sure that the next "map1" command will be sent (even if it is 137 /* Make sure that the next "map1" command will be sent (even if it is
127 * empty). 138 * empty).
130} 141}
131 142
132static void 143static void
133clear_map (player *pl) 144clear_map (player *pl)
134{ 145{
146 pl->ns->mapinfo_queue_clear ();
147
135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap)); 148 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
136 149
137 pl->ns->force_newmap = false; 150 pl->ns->force_newmap = false;
138
139 if (pl->ns->newmapcmd == 1)
140 pl->ns->send_packet ("newmap"); 151 pl->ns->send_packet ("newmap");
141
142 pl->ns->floorbox_reset (); 152 pl->ns->floorbox_reset ();
153}
154
155static void
156send_map_info (player *pl)
157{
158 client &socket = *pl->ns;
159 object *ob = pl->viewpoint;
160
161 if (socket.mapinfocmd)
162 {
163 if (ob->map && ob->map->path[0])
164 {
165 int flags = 0;
166
167 if (ob->map->tile_path[0]) flags |= 1;
168 if (ob->map->tile_path[1]) flags |= 2;
169 if (ob->map->tile_path[2]) flags |= 4;
170 if (ob->map->tile_path[3]) flags |= 8;
171
172 socket.send_packet_printf ("mapinfo - spatial %d %d %d %d %d %s",
173 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y,
174 ob->map->width, ob->map->height, &ob->map->path);
175 }
176 else
177 socket.send_packet ("mapinfo current");
178 }
143} 179}
144 180
145/** check for map/region change and send new map data */ 181/** check for map/region change and send new map data */
146static void 182static void
147check_map_change (player *pl) 183check_map_change (player *pl)
148{ 184{
149 client &socket = *pl->ns; 185 client &socket = *pl->ns;
150 object *ob = pl->ob; 186 object *ob = pl->viewpoint;
151 char buf[MAX_BUF]; /* eauugggh */ 187
188 region *reg = ob->region ();
189 if (socket.current_region != reg)
190 {
191 INVOKE_PLAYER (REGION_CHANGE, pl, ARG_REGION (reg), ARG_REGION (socket.current_region));
192 socket.current_region = reg;
193 }
194
195 // first try to aovid a full newmap on tiled map scrolls
196 if (socket.current_map != ob->map && !socket.force_newmap)
197 {
198 rv_vector rv;
199
200 get_rangevector_from_mapcoord (socket.current_map, socket.current_x, socket.current_y, ob, &rv, 0);
201
202 // manhattan distance is very handy here
203 if (rv.distance < 8) // 8 works nicely for speed << 70 and buggy gcfclient
204 {
205 socket.current_map = ob->map;
206 socket.current_x = ob->x;
207 socket.current_y = ob->y;
208
209 socket_map_scroll (&socket, rv.distance_x, rv.distance_y);
210 socket.floorbox_reset ();
211 send_map_info (pl);
212 }
213 }
152 214
153 if (socket.current_map != ob->map || socket.force_newmap) 215 if (socket.current_map != ob->map || socket.force_newmap)
154 { 216 {
155 clear_map (pl); 217 clear_map (pl);
156 socket.current_map = ob->map; 218 socket.current_map = ob->map;
157 219 send_map_info (pl);
158 if (socket.mapinfocmd)
159 {
160 if (ob->map && ob->map->path[0])
161 {
162 int flags = 0;
163
164 if (ob->map->tile_path[0])
165 flags |= 1;
166 if (ob->map->tile_path[1])
167 flags |= 2;
168 if (ob->map->tile_path[2])
169 flags |= 4;
170 if (ob->map->tile_path[3])
171 flags |= 8;
172
173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
175 }
176 else
177 snprintf (buf, MAX_BUF, "mapinfo current");
178
179 socket.send_packet (buf);
180 }
181 } 220 }
182 else if (socket.current_x != ob->x || socket.current_y != ob->y) 221 else if (socket.current_x != ob->x || socket.current_y != ob->y)
183 { 222 {
184 int dx = ob->x - socket.current_x; 223 int dx = ob->x - socket.current_x;
185 int dy = ob->y - socket.current_y; 224 int dy = ob->y - socket.current_y;
186 225
187 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
188 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
189 else
190 {
191 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 226 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
192 socket.floorbox_reset (); 227 socket.floorbox_reset ();
193 }
194 } 228 }
195 229
196 socket.current_x = ob->x; 230 socket.current_x = ob->x;
197 socket.current_y = ob->y; 231 socket.current_y = ob->y;
232}
198 233
199 region *reg = ob->region (); 234/**
200 if (socket.current_region != reg) 235 * This sends the skill number to name mapping. We ignore
201 { 236 * the params - we always send the same info no matter what.
202 socket.current_region = reg; 237 */
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname); 238static void
204 } 239send_skill_info (client *ns, char *params)
240{
241 packet sl;
242 sl << "replyinfo skill_info\n";
243
244 for (int i = 0; i < skillvec.size (); ++i)
245 sl.printf ("%d:%s\n", CS_STAT_SKILLINFO + i, &skillvec [i]->name);
246
247 if (sl.length () > MAXSOCKBUF)
248 cleanup ("buffer overflow in send_skill_info!");
249
250 ns->send_packet (sl);
251}
252
253/**
254 * This sends the spell path to name mapping. We ignore
255 * the params - we always send the same info no matter what.
256 */
257static void
258send_spell_paths (client * ns, char *params)
259{
260 packet sl;
261
262 sl << "replyinfo spell_paths\n";
263
264 for (int i = 0; i < NRSPELLPATHS; i++)
265 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
266
267 if (sl.length () > MAXSOCKBUF)
268 cleanup ("buffer overflow in send_spell_paths!");
269
270 ns->send_packet (sl);
205} 271}
206 272
207/** 273/**
208 * RequestInfo is sort of a meta command. There is some specific 274 * RequestInfo is sort of a meta command. There is some specific
209 * request of information, but we call other functions to provide 275 * request of information, but we call other functions to provide
210 * that information. 276 * that information.
211 */ 277 */
212void 278void
213RequestInfo (char *buf, int len, client * ns) 279RequestInfo (char *buf, int len, client *ns)
214{ 280{
215 char *params = NULL, *cp; 281 char *params;
216
217 /* No match */
218 char bigbuf[MAX_BUF];
219 int slen;
220
221 /* Set up replyinfo before we modify any of the buffers - this is used
222 * if we don't find a match.
223 */
224 strcpy (bigbuf, "replyinfo ");
225 slen = strlen (bigbuf);
226 safe_strcat (bigbuf, buf, &slen, MAX_BUF);
227 282
228 /* find the first space, make it null, and update the 283 /* find the first space, make it null, and update the
229 * params pointer. 284 * params pointer.
230 */ 285 */
231 for (cp = buf; *cp != '\0'; cp++) 286 for (params = buf; *params; params++)
232 if (*cp == ' ') 287 if (*params == ' ')
233 { 288 {
234 *cp = '\0';
235 params = cp + 1; 289 *params++ = 0;
236 break; 290 break;
237 } 291 }
238 292
239 if (!strcmp (buf, "image_info"))
240 send_image_info (ns, params);
241 else if (!strcmp (buf, "image_sums"))
242 send_image_sums (ns, params);
243 else if (!strcmp (buf, "skill_info")) 293 if (!strcmp (buf, "skill_info"))
244 send_skill_info (ns, params); 294 send_skill_info (ns, params);
245 else if (!strcmp (buf, "spell_paths")) 295 else if (!strcmp (buf, "spell_paths"))
246 send_spell_paths (ns, params); 296 send_spell_paths (ns, params);
247 else 297 else
248 ns->send_packet (bigbuf, len); 298 {
299 // undo tokenisation above and send replyinfo with the request unchanged
300 if (*params)
301 *--params = ' ';
302
303 ns->send_packet_printf ("replyinfo %s", buf);
304 }
249} 305}
250 306
251void 307void
252ExtCmd (char *buf, int len, player *pl) 308ExtCmd (char *buf, int len, player *pl)
253{ 309{
256 312
257void 313void
258ExtiCmd (char *buf, int len, client *ns) 314ExtiCmd (char *buf, int len, client *ns)
259{ 315{
260 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len)); 316 INVOKE_CLIENT (EXTICMD, ns, ARG_DATA (buf, len));
317}
318
319//-GPL
320
321void
322client::mapinfo_queue_clear ()
323{
324 for (auto (i, mapinfo_queue.begin ()); i != mapinfo_queue.end (); ++i)
325 free (*i);
326
327 mapinfo_queue.clear ();
328}
329
330bool
331client::mapinfo_try (char *buf)
332{
333 char *token = buf;
334 buf += strlen (buf) + 9;
335
336 // initial map and its origin
337 maptile *map = pl->viewpoint->map;
338 int mapx = pl->ns->mapx / 2 - pl->viewpoint->x;
339 int mapy = pl->ns->mapy / 2 - pl->viewpoint->y;
340 int max_distance = 8; // limit maximum path length to something generous
341
342 while (*buf && map && max_distance)
343 {
344 int dir = *buf++ - '1';
345
346 if (dir >= 0 && dir <= 3)
347 {
348 if (!map->tile_path [dir])
349 map = 0;
350 else if (map->tile_available (dir, false))
351 {
352 maptile *neigh = map->tile_map [dir];
353
354 switch (dir)
355 {
356 case 0: mapy -= neigh->height; break;
357 case 2: mapy += map ->height; break;
358 case 3: mapx -= neigh->width ; break;
359 case 1: mapx += map ->width ; break;
360 }
361
362 map = neigh;
363 --max_distance;
364 }
365 else
366 return 0;
367 }
368 else
369 max_distance = 0;
370 }
371
372 if (!max_distance)
373 send_packet_printf ("mapinfo %s error", token);
374 else if (!map || !map->path)
375 send_packet_printf ("mapinfo %s nomap", token);
376 else
377 {
378 int flags = 0;
379
380 if (map->tile_path[0]) flags |= 1;
381 if (map->tile_path[1]) flags |= 2;
382 if (map->tile_path[2]) flags |= 4;
383 if (map->tile_path[3]) flags |= 8;
384
385 send_packet_printf ("mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
386 }
387
388 return 1;
389}
390
391void
392client::mapinfo_queue_run ()
393{
394 if (mapinfo_queue.empty () || !pl)
395 return;
396
397 for (int i = 0; i < mapinfo_queue.size (); ++i)
398 if (mapinfo_try (mapinfo_queue [i]))
399 {
400 free (mapinfo_queue [i]);
401 mapinfo_queue.erase (i);
402 }
403 else
404 ++i;
261} 405}
262 406
263void 407void
264MapInfoCmd (char *buf, int len, player *pl) 408MapInfoCmd (char *buf, int len, player *pl)
265{ 409{
266 // <mapinfo tag spatial tile-path 410 // <mapinfo tag spatial tile-path
267 // >mapinfo tag spatial flags x y w h hash 411 // >mapinfo tag spatial flags x y w h hash
268 412
269 char bigbuf[MAX_BUF], *token;
270
271 token = buf; 413 char *token = buf;
272 // copy token 414
273 if (!(buf = strchr (buf, ' '))) 415 if (!(buf = strchr (buf, ' ')))
274 return; 416 return;
275 417
276 *buf++ = 0;
277
278 if (!strncmp (buf, "spatial ", 8)) 418 if (!strncmp (buf, " spatial ", 9))
279 { 419 {
280 buf += 8; 420 char *copy = strdup (token);
421 copy [buf - token] = 0;
281 422
282 // initial map and its origin 423#if 0
283 maptile *map = pl->ob->map; 424 // this makes only sense when we flush the buffer immediately
284 sint16 dx, dy; 425 if (pl->ns->mapinfo_try (copy))
285 int mapx = pl->ns->mapx / 2 - pl->ob->x; 426 free (copy);
286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
287 int max_distance = 8; // limit maximum path length to something generous
288
289 while (*buf && map && max_distance)
290 {
291 int dir = *buf++;
292
293 switch (dir)
294 {
295 case '1':
296 dx = 0;
297 dy = -1;
298 map = map->xy_find (dx, dy);
299 map && (mapy -= map->height);
300 break;
301 case '2':
302 mapx += map->width;
303 dx = map->width;
304 dy = 0;
305 map = map->xy_find (dx, dy);
306 break;
307 case '3':
308 mapy += map->height;
309 dx = 0;
310 dy = map->height;
311 map = map->xy_find (dx, dy);
312 break;
313 case '4':
314 dx = -1;
315 dy = 0;
316 map = map->xy_find (dx, dy);
317 map && (mapx -= map->width);
318 break;
319 }
320
321 --max_distance;
322 }
323
324 if (!max_distance)
325 snprintf (bigbuf, MAX_BUF, "mapinfo %s error", token);
326 else if (map && map->path[0])
327 {
328 int flags = 0;
329
330 if (map->tile_path[0])
331 flags |= 1;
332 if (map->tile_path[1])
333 flags |= 2;
334 if (map->tile_path[2])
335 flags |= 4;
336 if (map->tile_path[3])
337 flags |= 8;
338
339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
340 }
341 else 427 else
342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 428#endif
429 pl->ns->mapinfo_queue.push_back (copy);
343 } 430 }
344 else 431 else
345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 432 pl->ns->send_packet_printf ("mapinfo %s unsupported", token);
346
347 pl->ns->send_packet (bigbuf);
348} 433}
349 434
350/** This is the Setup cmd */ 435/** This is the Setup cmd */
351void 436void
352SetUp (char *buf, int len, client * ns) 437SetUp (char *buf, int len, client * ns)
364AddMeCmd (char *buf, int len, client *ns) 449AddMeCmd (char *buf, int len, client *ns)
365{ 450{
366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len)); 451 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
367} 452}
368 453
369/** Reply to ExtendedInfos command */ 454//+GPL
370void
371ToggleExtendedInfos (char *buf, int len, client * ns)
372{
373 char cmdback[MAX_BUF];
374 char command[50];
375 int info, nextinfo;
376
377 cmdback[0] = '\0';
378 nextinfo = 0;
379
380 while (1)
381 {
382 /* 1. Extract an info */
383 info = nextinfo;
384
385 while ((info < len) && (buf[info] == ' '))
386 info++;
387
388 if (info >= len)
389 break;
390
391 nextinfo = info + 1;
392
393 while ((nextinfo < len) && (buf[nextinfo] != ' '))
394 nextinfo++;
395
396 if (nextinfo - info >= 49) /*Erroneous info asked */
397 continue;
398
399 strncpy (command, &(buf[info]), nextinfo - info);
400
401 /* 2. Interpret info */
402 if (!strcmp ("smooth", command))
403 /* Toggle smoothing */
404 ns->EMI_smooth = !ns->EMI_smooth;
405 else
406 /*bad value */;
407
408 /*3. Next info */
409 }
410
411 strcpy (cmdback, "ExtendedInfoSet");
412
413 if (ns->EMI_smooth)
414 {
415 strcat (cmdback, " ");
416 strcat (cmdback, "smoothing");
417 }
418
419 ns->send_packet (cmdback);
420}
421
422/*
423#define MSG_TYPE_BOOK 1
424#define MSG_TYPE_CARD 2
425#define MSG_TYPE_PAPER 3
426#define MSG_TYPE_SIGN 4
427#define MSG_TYPE_MONUMENT 5
428#define MSG_TYPE_SCRIPTED_DIALOG 6*/
429
430/** Reply to ExtendedInfos command */
431void
432ToggleExtendedText (char *buf, int len, client * ns)
433{
434 char cmdback[MAX_BUF];
435 char temp[10];
436 char command[50];
437 int info, nextinfo, i, flag;
438
439 cmdback[0] = '\0';
440
441 nextinfo = 0;
442 while (1)
443 {
444 /* 1. Extract an info */
445 info = nextinfo;
446
447 while ((info < len) && (buf[info] == ' '))
448 info++;
449
450 if (info >= len)
451 break;
452
453 nextinfo = info + 1;
454
455 while ((nextinfo < len) && (buf[nextinfo] != ' '))
456 nextinfo++;
457
458 if (nextinfo - info >= 49) /*Erroneous info asked */
459 continue;
460
461 strncpy (command, &(buf[info]), nextinfo - info);
462 command[nextinfo - info] = '\0';
463 /* 2. Interpret info */
464 i = sscanf (command, "%d", &flag);
465
466 if ((i == 1) && (flag > 0) && (flag <= MSG_TYPE_LAST))
467 ns->supported_readables |= (1 << flag);
468 /*3. Next info */
469 }
470
471 /* Send resulting state */
472 strcpy (cmdback, "ExtendedTextSet");
473
474 for (i = 0; i <= MSG_TYPE_LAST; i++)
475 if (ns->supported_readables & (1 << i))
476 {
477 strcat (cmdback, " ");
478 snprintf (temp, sizeof (temp), "%d", i);
479 strcat (cmdback, temp);
480 }
481
482 ns->send_packet (cmdback);
483}
484
485/**
486 * client requested an image. send it rate-limited
487 * before flushing.
488 */
489void
490AskFaceCmd (char *buf, int len, client *ns)
491{
492 ns->askface.push_back (atoi (buf));
493}
494
495/**
496 * Tells client the picture it has to use
497 * to smooth a picture number given as argument.
498 */
499void
500AskSmooth (char *buf, int len, client *ns)
501{
502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
504}
505 455
506/** 456/**
507 * This handles the general commands from the client (ie, north, fire, cast, 457 * This handles the general commands from the client (ie, north, fire, cast,
508 * etc.) 458 * etc.)
509 */ 459 */
522 return; 472 return;
523 473
524 buf++; 474 buf++;
525 } 475 }
526 476
527 execute_newserver_command (pl->ob, (char *) buf); 477 execute_newserver_command (pl->ob, (char *)buf);
528 478
529 /* Perhaps something better should be done with a left over count. 479 /* Perhaps something better should be done with a left over count.
530 * Cleaning up the input should probably be done first - all actions 480 * Cleaning up the input should probably be done first - all actions
531 * for the command that issued the count should be done before any other 481 * for the command that issued the count should be done before any other
532 * commands. 482 * commands.
533 */ 483 */
534 pl->count = 0; 484 pl->count = 0;
535} 485}
536 486
537
538/** 487/**
539 * This handles the general commands from the client (ie, north, fire, cast, 488 * This handles the general commands from the client (ie, north, fire, cast,
540 * etc.). It is a lot like PlayerCmd above, but is called with the 489 * etc.). It is a lot like PlayerCmd above, but is called with the
541 * 'ncom' method which gives more information back to the client so it 490 * 'ncom' method which gives more information back to the client so it
542 * can throttle. 491 * can throttle.
544void 493void
545NewPlayerCmd (char *buf, int len, player *pl) 494NewPlayerCmd (char *buf, int len, player *pl)
546{ 495{
547 if (len <= 6) 496 if (len <= 6)
548 { 497 {
549 LOG (llevDebug, "Corrupt ncom command <%s> not long enough - discarding\n", buf); 498 LOG (llevDebug, "%s: corrupt ncom command <%s>: not long enough (%d) - discarding\n", pl->ns->host, buf, len);
550 return; 499 return;
551 } 500 }
552 501
553 uint16 cmdid = net_uint16 ((uint8 *)buf); 502 uint16 cmdid = net_uint16 ((uint8 *)buf);
554 sint32 repeat = net_sint32 ((uint8 *)buf + 2); 503 sint32 repeat = net_sint32 ((uint8 *)buf + 2);
567 * commands. 516 * commands.
568 */ 517 */
569 pl->count = 0; 518 pl->count = 0;
570 519
571 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 520 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
572 int time = fabs (pl->ob->speed) < 0.001 521 int time = pl->ob->has_active_speed ()
573 ? time = MAX_TIME * 100
574 : time = (int) (MAX_TIME / fabs (pl->ob->speed)); 522 ? (int) (MAX_TIME / pl->ob->speed)
523 : MAX_TIME * 100;
575 524
576 /* Send confirmation of command execution now */ 525 /* Send confirmation of command execution now */
577 packet sl ("comc"); 526 packet sl ("comc");
578 sl << uint16 (cmdid) << uint32 (time); 527 sl << uint16 (cmdid) << uint32 (time);
579 pl->ns->send_packet (sl); 528 pl->ns->send_packet (sl);
621 LOG (llevError, "Unknown input state: %d\n", ns->state); 570 LOG (llevError, "Unknown input state: %d\n", ns->state);
622 } 571 }
623} 572}
624 573
625/** 574/**
626 * Client tells its version. If there is a mismatch, we close the 575 * Client tells its version info.
627 * socket. In real life, all we should care about is the client having
628 * something older than the server. If we assume the client will be
629 * backwards compatible, having it be a later version should not be a
630 * problem.
631 */ 576 */
632void 577void
633VersionCmd (char *buf, int len, client * ns) 578VersionCmd (char *buf, int len, client *ns)
634{ 579{
635 if (!buf) 580 INVOKE_CLIENT (VERSION, ns, ARG_DATA (buf, len));
636 {
637 LOG (llevError, "CS: received corrupted version command\n");
638 return;
639 }
640
641 ns->cs_version = atoi (buf);
642 ns->sc_version = ns->cs_version;
643
644 LOG (llevDebug, "connection from client <%s>\n", buf);
645
646 //TODO: should log here just for statistics
647
648 //if (VERSION_CS != ns->cs_version)
649 // unchecked;
650
651 char *cp = strchr (buf + 1, ' ');
652 if (!cp)
653 return;
654
655 ns->sc_version = atoi (cp);
656
657 //if (VERSION_SC != ns->sc_version)
658 // unchecked;
659
660 cp = strchr (cp + 1, ' ');
661
662 if (cp)
663 {
664 assign (ns->version, cp + 1);
665
666 if (ns->sc_version < 1026)
667 ns->send_packet_printf ("drawinfo %d %s", NDI_RED,
668 "**** VERSION WARNING ****\n**** CLIENT IS TOO OLD!! UPDATE THE CLIENT!! ****");
669 }
670} 581}
671 582
672/** sound related functions. */ 583/** sound related functions. */
673void 584void
674SetSound (char *buf, int len, client * ns) 585SetSound (char *buf, int len, client * ns)
692 * syntax is: move (to) (tag) (nrof) 603 * syntax is: move (to) (tag) (nrof)
693 */ 604 */
694void 605void
695MoveCmd (char *buf, int len, player *pl) 606MoveCmd (char *buf, int len, player *pl)
696{ 607{
697 int vals[3], i; 608 int to, tag, nrof;
698 609
699 /* A little funky here. We only cycle for 2 records, because 610 if (3 != sscanf (buf, "%d %d %d", &to, &tag, &nrof))
700 * we obviously are not going to find a space after the third
701 * record. Perhaps we should just replace this with a
702 * sscanf?
703 */
704 for (i = 0; i < 2; i++)
705 { 611 {
706 vals[i] = atoi (buf);
707
708 if (!(buf = strchr (buf, ' ')))
709 {
710 LOG (llevError, "Incomplete move command: %s\n", buf); 612 LOG (llevError, "Incomplete move command: %s\n", buf);
711 return; 613 return;
712 }
713
714 buf++;
715 } 614 }
716 615
717 vals[2] = atoi (buf); 616 esrv_move_object (pl->ob, to, tag, nrof);
718
719/* LOG(llevDebug,"Move item %d (nrof=%d) to %d.\n", vals[1], vals[2], vals[0]);*/
720 esrv_move_object (pl->ob, vals[0], vals[1], vals[2]);
721} 617}
722 618
723/****************************************************************************** 619/******************************************************************************
724 * 620 *
725 * Start of commands the server sends to the client. 621 * Start of commands the server sends to the client.
734send_query (client *ns, uint8 flags, const char *text) 630send_query (client *ns, uint8 flags, const char *text)
735{ 631{
736 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 632 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
737} 633}
738 634
635/**
636 * Get player's current range attack in obuf.
637 */
638static void
639rangetostring (player *pl, char *obuf)
640{
641 dynbuf_text &buf = msg_dynbuf; buf.clear ();
642
643#if 0
644 // print ranged/chosen_skill etc. objects every call
645 printf ("%s %s => %s (%s)\n",
646 pl->ranged_ob ? &pl->ranged_ob->name : "-",
647 pl->combat_ob ? &pl->combat_ob->name : "-",
648 pl->ob->current_weapon ? &pl->ob->current_weapon->name : "-",
649 pl->ob->chosen_skill ? &pl->ob->chosen_skill->name : "-"
650 );
651#endif
652
653 if (pl->ranged_ob)
654 buf << " Range" << (pl->ob->current_weapon == pl->ranged_ob ? "*" : "") << ": " << pl->ranged_ob->name;
655
656 if (pl->combat_ob)
657 buf << " Combat" << (pl->ob->current_weapon == pl->combat_ob ? "*" : "") << ": " << pl->combat_ob->name;
658
659#if 0
660 //TODO: remove this when slot system is working, this is only for debugging
661 if (pl->ob->chosen_skill)
662 buf << " Skill*: " << pl->ob->chosen_skill->name;
663#endif
664
665 //TODO: maybe golem should become the current_weapon, quite simply?
666 if (pl->golem)
667 buf << " Golem*: " << pl->golem->name;
668
669 buf << '\0';
670 buf.linearise (obuf);
671}
672
739#define AddIfInt64(Old,New,Type) if (Old != New) {\ 673#define AddIfInt64(Old,New,Type) if (Old != New) {\
740 Old = New; \ 674 Old = New; \
741 sl << uint8 (Type) << uint64 (New); \ 675 sl << uint8 (Type) << uint64 (New); \
742 } 676 }
743 677
749#define AddIfShort(Old,New,Type) if (Old != New) {\ 683#define AddIfShort(Old,New,Type) if (Old != New) {\
750 Old = New; \ 684 Old = New; \
751 sl << uint8 (Type) << uint16 (New); \ 685 sl << uint8 (Type) << uint16 (New); \
752 } 686 }
753 687
754#define AddIfFloat(Old,New,Type) if (Old != New) {\ 688#define AddIfFloat(Old,New,Type,mult) if (Old != New) {\
755 Old = New; \ 689 Old = New; \
756 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI); \ 690 sl << uint8 (Type) << uint32 (New*FLOAT_MULTI*mult); \
757 } 691 }
758 692
759#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\ 693#define AddIfString(Old,New,Type) if (Old == NULL || strcmp(Old,New)) {\
760 free(Old); Old = strdup (New);\ 694 free(Old); Old = strdup (New);\
761 sl << uint8 (Type) << data8 (New); \ 695 sl << uint8 (Type) << data8 (New); \
768 * commands for now. 702 * commands for now.
769 */ 703 */
770void 704void
771esrv_update_stats (player *pl) 705esrv_update_stats (player *pl)
772{ 706{
773 char buf[MAX_BUF];
774 uint16 flags;
775
776 client *ns = pl->ns; 707 client *ns = pl->ns;
777 if (!ns) 708 if (!ns)
778 return; 709 return;
779 710
780 object *ob = pl->ob; 711 object *ob = pl->observe;
781 if (!ob) 712 if (!ob)
782 return; 713 return;
714
715 player *opl = ob->contr ? static_cast<player *>(ob->contr) : pl;
783 716
784 packet sl ("stats"); 717 packet sl ("stats");
785 718
786 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP); 719 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
787 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP); 720 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
795 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT); 728 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
796 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS); 729 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
797 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW); 730 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
798 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA); 731 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
799 732
800 for (int s = 0; s < NUM_SKILLS; s++) 733 for (int s = 0; s < CS_NUM_SKILLS; s++)
801 if (object *skill = pl->last_skill_ob[s]) 734 if (object *skill = opl->last_skill_ob [s])
802 if (skill->stats.exp != ns->last_skill_exp [s]) 735 if (skill->stats.exp != ns->last_skill_exp [s])
803 { 736 {
804 ns->last_skill_exp [s] = skill->stats.exp; 737 ns->last_skill_exp [s] = skill->stats.exp;
805 738
806 /* Always send along the level if exp changes. This is only 739 /* Always send along the level if exp changes. This is only
807 * 1 extra byte, but keeps processing simpler. 740 * 1 extra byte, but keeps processing simpler.
808 */ 741 */
809 sl << uint8 (s + CS_STAT_SKILLINFO) 742 sl << uint8 (CS_STAT_SKILLINFO + s)
810 << uint8 (skill->level) 743 << uint8 (skill->level)
811 << uint64 (skill->stats.exp); 744 << uint64 (skill->stats.exp);
812 } 745 }
813 746
814 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64); 747 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
815 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL); 748 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
816 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC); 749 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
817 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC); 750 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
818 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM); 751 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
819 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED); 752 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED, 1.f / TICK);
820 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD); 753 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
821 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 754 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP, 1.f / TICK);
822 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM); 755 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
823 756
824 flags = 0; 757 int flags = (opl->fire_on ? SF_FIREON : 0)
825 758 | (opl->run_on ? SF_RUNON : 0);
826 if (pl->fire_on)
827 flags |= SF_FIREON;
828
829 if (pl->run_on)
830 flags |= SF_RUNON;
831 759
832 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS); 760 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
833 761
834 if (ns->sc_version < 1025)
835 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
836 else
837 for (int i = 0; i < NROFATTACKS; i++) 762 for (int i = 0; i < NROFATTACKS; i++)
838 {
839 /* Skip ones we won't send */ 763 /* Skip ones we won't send */
840 if (atnr_cs_stat[i] == -1) 764 if (atnr_cs_stat[i] >= 0)
841 continue;
842
843 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]); 765 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
844 }
845 766
846 if (pl->ns->monitor_spells) 767 if (pl->ns->monitor_spells)
847 { 768 {
848 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE); 769 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
849 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL); 770 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
850 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY); 771 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
851 } 772 }
852 773
774 char buf[MAX_BUF];
853 rangetostring (ob, buf); /* we want use the new fire & run system in new client */ 775 rangetostring (opl, buf); /* we want use the new fire & run system in new client */
854 AddIfString (ns->stats.range, buf, CS_STAT_RANGE); 776 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
855 set_title (ob, buf); 777 set_title (ob, buf);
856 AddIfString (ns->stats.title, buf, CS_STAT_TITLE); 778 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
857 779
858 /* Only send it away if we have some actual data */ 780 /* Only send it away if we have some actual data */
862 784
863/** 785/**
864 * Tells the client that here is a player it should start using. 786 * Tells the client that here is a player it should start using.
865 */ 787 */
866void 788void
867esrv_new_player (player *pl, uint32 weight) 789esrv_new_player (player *pl)
868{ 790{
791 sint32 weight = pl->ob->client_weight ();
792
869 packet sl ("player"); 793 packet sl ("player");
870 794
871 sl << uint32 (pl->ob->count) 795 sl << uint32 (pl->ob->count)
872 << uint32 (weight) 796 << uint32 (weight)
873 << uint32 (pl->ob->face) 797 << uint32 (pl->ob->face)
874 << data8 (pl->ob->name); 798 << data8 (pl->ob->name);
875 799
876 pl->ns->last_weight = weight; 800 pl->ns->last_weight = weight;
877 pl->ns->send_packet (sl); 801 pl->ns->send_packet (sl);
878 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
879} 802}
880 803
881/****************************************************************************** 804/******************************************************************************
882 * 805 *
883 * Start of map related commands. 806 * Start of map related commands.
940 863
941 if (!ns.faces_sent[face_num]) 864 if (!ns.faces_sent[face_num])
942 if (ob) 865 if (ob)
943 ns.send_faces (ob); 866 ns.send_faces (ob);
944 else 867 else
945 ns.send_face (face_num); 868 ns.send_face (face_num, 10);
946 869
947 sl << uint16 (face_num); 870 sl << uint16 (face_num);
948 return 1; 871 return 1;
949 } 872 }
950 873
951 /* Nothing changed */ 874 /* Nothing changed */
952 return 0; 875 return 0;
953} 876}
954 877
955/** 878//-GPL
956 * Returns the size of a data for a map square as returned by
957 * mapextended. There are CLIENTMAPX*CLIENTMAPY*LAYERS entries
958 * available.
959 */
960int
961getExtendedMapInfoSize (client * ns)
962{
963 int result = 0;
964 879
965 if (ns->ext_mapinfos) 880// prefetch maps in an area of PREFETCH x PREFETCH around the player
966 { 881#define PREFETCH 40
967 if (ns->EMI_smooth)
968 result += 1; /*One byte for smoothlevel */
969 }
970
971 return result;
972}
973
974// prefetch (and touch) all maps within a specific distancd
975static void
976prefetch_surrounding_maps (maptile *map, int distance)
977{
978 map->last_access = runtime;
979
980 if (--distance)
981 for (int dir = 4; --dir; )
982 if (const shstr &path = map->tile_path [dir])
983 if (maptile *&neigh = map->tile_map [dir])
984 prefetch_surrounding_maps (neigh, distance);
985 else
986 neigh = maptile::find_async (path, map);
987}
988 882
989// prefetch a generous area around the player 883// prefetch a generous area around the player
990static void 884static void
991prefetch_surrounding_maps (object *op) 885prefetch_surrounding_maps (object *op)
992{ 886{
993 prefetch_surrounding_maps (op->map, 3); 887 for (maprect *rect = op->map->split_to_tiles (mapwalk_buf,
888 op->x - PREFETCH , op->y - PREFETCH ,
889 op->x + PREFETCH + 1, op->y + PREFETCH + 1);
890 rect->m;
891 ++rect)
892 rect->m->touch ();
994} 893}
995 894
895//+GPL
896
996/** 897/**
997 * This function uses the new map1 protocol command to send the map 898 * Draws client map.
998 * to the client. It is necessary because the old map command supports
999 * a maximum map size of 15x15.
1000 * This function is much simpler than the old one. This is because
1001 * the old function optimized to send as few face identifiers as possible,
1002 * at the expense of sending more coordinate location (coordinates were
1003 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
1004 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1005 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1006 * and use the other 4 bits for other informatiion. For full documentation
1007 * of what we send, see the doc/Protocol file.
1008 * I will describe internally what we do:
1009 * the ns->lastmap shows how the map last looked when sent to the client.
1010 * in the lastmap structure, there is a cells array, which is set to the
1011 * maximum viewable size (As set in config.h).
1012 * in the cells, there are faces and a count value.
1013 * we use the count value to hold the darkness value. If -1, then this space
1014 * is not viewable.
1015 * we use faces[0] faces[1] faces[2] to hold what the three layers
1016 * look like.
1017 */ 899 */
1018void 900void
1019draw_client_map1 (object *pl) 901draw_client_map (player *pl)
1020{ 902{
1021 int x, y, ax, ay, startlen, max_x, max_y, oldlen; 903 object *ob = pl->viewpoint;
1022 sint16 nx, ny;
1023 int estartlen, eoldlen;
1024 uint8 eentrysize;
1025 uint16 ewhatstart, ewhatflag;
1026 uint8 extendedinfos;
1027 maptile *m;
1028
1029 client &socket = *pl->contr->ns;
1030
1031 if (!pl->active) 904 if (!pl->observe->active)
1032 return; 905 return;
1033
1034 check_map_change (pl->contr);
1035 prefetch_surrounding_maps (pl);
1036
1037 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1038 packet esl;
1039
1040 startlen = sl.length ();
1041
1042 /*Extendedmapinfo structure initialisation */
1043 if (socket.ext_mapinfos)
1044 {
1045 extendedinfos = EMI_NOREDRAW;
1046
1047 if (socket.EMI_smooth)
1048 extendedinfos |= EMI_SMOOTH;
1049
1050 ewhatstart = esl.length ();
1051 ewhatflag = extendedinfos; /*The EMI_NOREDRAW bit
1052 could need to be taken away */
1053 eentrysize = getExtendedMapInfoSize (&socket);
1054 esl << "mapextended "
1055 << uint8 (extendedinfos)
1056 << uint8 (eentrysize);
1057
1058 estartlen = esl.length ();
1059 }
1060
1061 /* x,y are the real map locations. ax, ay are viewport relative
1062 * locations.
1063 */
1064 ay = 0;
1065
1066 /* We could do this logic as conditionals in the if statement,
1067 * but that started to get a bit messy to look at.
1068 */
1069 max_x = pl->x + (socket.mapx + 1) / 2;
1070 max_y = pl->y + (socket.mapy + 1) / 2;
1071
1072 maptile *plmap = pl->map;
1073
1074 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1075 {
1076 ax = 0;
1077 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1078 {
1079 int emask, mask;
1080 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1081
1082 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1083
1084 /* If the coordinates are not valid, or it is too dark to see,
1085 * we tell the client as such
1086 */
1087 nx = x;
1088 ny = y;
1089 m = get_map_from_coord (plmap, &nx, &ny);
1090
1091 if (!m)
1092 {
1093 /* space is out of map. Update space and clear values
1094 * if this hasn't already been done. If the space is out
1095 * of the map, it shouldn't have a head
1096 */
1097 if (lastcell.count != -1)
1098 {
1099 sl << uint16 (mask);
1100 map_clearcell (&lastcell, -1);
1101 }
1102
1103 continue;
1104 }
1105
1106 m->touch ();
1107
1108 int d = pl->contr->blocked_los[ax][ay];
1109
1110 if (d > 3)
1111 {
1112
1113 int need_send = 0, count;
1114
1115 /* This block deals with spaces that are not visible for whatever
1116 * reason. Still may need to send the head for this space.
1117 */
1118
1119 oldlen = sl.length ();
1120
1121 sl << uint16 (mask);
1122
1123 if (lastcell.count != -1)
1124 need_send = 1;
1125
1126 count = -1;
1127
1128 /* properly clear a previously sent big face */
1129 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1130 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1131 need_send = 1;
1132
1133 map_clearcell (&lastcell, count);
1134
1135 if ((mask & 0xf) || need_send)
1136 sl[oldlen + 1] = mask & 0xff;
1137 else
1138 sl.reset (oldlen);
1139 }
1140 else
1141 {
1142 /* In this block, the space is visible.
1143 */
1144
1145 /* Rather than try to figure out what everything that we might
1146 * need to send is, then form the packet after that,
1147 * we presume that we will in fact form a packet, and update
1148 * the bits by what we do actually send. If we send nothing,
1149 * we just back out sl.length () to the old value, and no harm
1150 * is done.
1151 * I think this is simpler than doing a bunch of checks to see
1152 * what if anything we need to send, setting the bits, then
1153 * doing those checks again to add the real data.
1154 */
1155 oldlen = sl.length ();
1156 eoldlen = esl.length ();
1157
1158 sl << uint16 (mask);
1159
1160 unsigned char dummy;
1161 unsigned char *last_ext = &dummy;
1162
1163 /* Darkness changed */
1164 if (lastcell.count != d && socket.darkness)
1165 {
1166 mask |= 0x8;
1167
1168 if (socket.extmap)
1169 {
1170 *last_ext |= 0x80;
1171 last_ext = &sl[sl.length ()];
1172 sl << uint8 (d);
1173 }
1174 else
1175 sl << uint8 (255 - 64 * d);
1176 }
1177
1178 lastcell.count = d;
1179
1180 mapspace &ms = m->at (nx, ny);
1181
1182 if (socket.extmap)
1183 {
1184 uint8 stat_hp = 0;
1185 uint8 stat_width = 0;
1186 uint8 flags = 0;
1187 tag_t player = 0;
1188
1189 // send hp information, if applicable
1190 if (object *op = ms.faces_obj [0])
1191 {
1192 if (op->head || op->invisible)
1193 ; // do not show
1194 else if (op->type == PLAYER
1195 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1196 {
1197 if (op->stats.maxhp > 0 && (unsigned) op->stats.maxhp > (unsigned) op->stats.hp)
1198 {
1199 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1200 stat_width = op->arch->tail_x;
1201 }
1202 }
1203
1204 if (op->msg && op->msg[0] == '@')
1205 flags |= 1;
1206
1207 if (op->type == PLAYER && op != pl)
1208 player = op->count;
1209 }
1210
1211 if (lastcell.stat_hp != stat_hp)
1212 {
1213 lastcell.stat_hp = stat_hp;
1214
1215 mask |= 0x8;
1216 *last_ext |= 0x80;
1217 last_ext = &sl[sl.length ()];
1218
1219 sl << uint8 (5) << uint8 (stat_hp);
1220
1221 if (stat_width > 1)
1222 {
1223 *last_ext |= 0x80;
1224 last_ext = &sl[sl.length ()];
1225
1226 sl << uint8 (6) << uint8 (stat_width);
1227 }
1228 }
1229
1230 if (lastcell.player != player)
1231 {
1232 lastcell.player = player;
1233
1234 mask |= 0x8;
1235 *last_ext |= 0x80;
1236 last_ext = &sl[sl.length ()];
1237
1238 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1239 }
1240
1241 if (lastcell.flags != flags)
1242 {
1243 lastcell.flags = flags;
1244
1245 mask |= 0x8;
1246 *last_ext |= 0x80;
1247 last_ext = &sl[sl.length ()];
1248
1249 sl << uint8 (8) << uint8 (flags);
1250 }
1251 }
1252
1253 /* Floor face */
1254 if (update_space (sl, socket, ms, lastcell, 2))
1255 mask |= 0x4;
1256
1257 /* Middle face */
1258 if (update_space (sl, socket, ms, lastcell, 1))
1259 mask |= 0x2;
1260
1261 if (ms.player () == pl
1262 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1263 {
1264 // force player to be visible to himself if invisible
1265 if (lastcell.faces[0] != pl->face)
1266 {
1267 lastcell.faces[0] = pl->face;
1268
1269 mask |= 0x1;
1270 sl << uint16 (pl->face);
1271
1272 socket.send_faces (pl);
1273 }
1274 }
1275 /* Top face */
1276 else if (update_space (sl, socket, ms, lastcell, 0))
1277 mask |= 0x1;
1278
1279
1280 /* Check to see if we are in fact sending anything for this
1281 * space by checking the mask. If so, update the mask.
1282 * if not, reset the len to that from before adding the mask
1283 * value, so we don't send those bits.
1284 */
1285 if (mask & 0xf)
1286 sl[oldlen + 1] = mask & 0xff;
1287 else
1288 sl.reset (oldlen);
1289
1290 if (socket.ext_mapinfos)
1291 esl << uint16 (emask);
1292
1293 if (socket.EMI_smooth)
1294 {
1295 for (int layer = 2+1; layer--; )
1296 {
1297 object *ob = ms.faces_obj [layer];
1298
1299 // If there is no object for this space, or if the face for the object
1300 // is the blank face, set the smoothlevel to zero.
1301 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1302
1303 // We've gotten what face we want to use for the object. Now see if
1304 // if it has changed since we last sent it to the client.
1305 if (lastcell.smooth[layer] != smoothlevel)
1306 {
1307 lastcell.smooth[layer] = smoothlevel;
1308 esl << uint8 (smoothlevel);
1309 emask |= 1 << layer;
1310 }
1311 }
1312
1313 if (emask & 0xf)
1314 esl[eoldlen + 1] = emask & 0xff;
1315 else
1316 esl.reset (eoldlen);
1317 }
1318 } /* else this is a viewable space */
1319 } /* for x loop */
1320 } /* for y loop */
1321
1322 socket.flush_fx ();
1323
1324 /* Verify that we in fact do need to send this */
1325 if (socket.ext_mapinfos)
1326 {
1327 if (!(sl.length () > startlen || socket.sent_scroll))
1328 {
1329 /* No map data will follow, so don't say the client
1330 * it doesn't need draw!
1331 */
1332 ewhatflag &= ~EMI_NOREDRAW;
1333 esl[ewhatstart + 1] = ewhatflag & 0xff;
1334 }
1335
1336 if (esl.length () > estartlen)
1337 socket.send_packet (esl);
1338 }
1339
1340 if (sl.length () > startlen || socket.sent_scroll)
1341 {
1342 socket.send_packet (sl);
1343 socket.sent_scroll = 0;
1344 }
1345}
1346
1347/**
1348 * Draws client map.
1349 */
1350void
1351draw_client_map (object *pl)
1352{
1353 int i, j;
1354 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
1355 int mflags;
1356 struct Map newmap;
1357 maptile *m, *pm;
1358
1359 if (pl->type != PLAYER)
1360 {
1361 LOG (llevError, "draw_client_map called with non player/non eric-server\n");
1362 return;
1363 }
1364
1365 pm = pl->map;
1366 906
1367 /* If player is just joining the game, he isn't here yet, so the map 907 /* If player is just joining the game, he isn't here yet, so the map
1368 * can get swapped out. If so, don't try to send them a map. All will 908 * can get swapped out. If so, don't try to send them a map. All will
1369 * be OK once they really log in. 909 * be OK once they really log in.
1370 */ 910 */
1371 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 911 if (!ob->map || ob->map->in_memory != MAP_ACTIVE)
1372 return; 912 return;
1373 913
1374 memset (&newmap, 0, sizeof (struct Map)); 914 int startlen, oldlen;
1375 915
1376 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++) 916 check_map_change (pl);
1377 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++) 917 prefetch_surrounding_maps (pl->ob);
918
919 /* do LOS after calls to update_position */
920 /* unfortunately, we need to udpate los when observing, currently */
921 if (pl->do_los || pl->viewpoint != pl->ob)
922 {
923 pl->do_los = 0;
924 pl->update_los ();
925 }
926
927 /**
928 * This function uses the new map1 protocol command to send the map
929 * to the client. It is necessary because the old map command supports
930 * a maximum map size of 15x15.
931 * This function is much simpler than the old one. This is because
932 * the old function optimized to send as few face identifiers as possible,
933 * at the expense of sending more coordinate location (coordinates were
934 * only 1 byte, faces 2 bytes, so this was a worthwhile savings). Since
935 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
936 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
937 * and use the other 4 bits for other informatiion. For full documentation
938 * of what we send, see the doc/Protocol file.
939 * I will describe internally what we do:
940 * the ns->lastmap shows how the map last looked when sent to the client.
941 * in the lastmap structure, there is a cells array, which is set to the
942 * maximum viewable size (As set in config.h).
943 * in the cells, there are faces and a count value.
944 * we use the count value to hold the darkness value. If -1, then this space
945 * is not viewable.
946 * we use faces[0] faces[1] faces[2] to hold what the three layers
947 * look like.
948 */
949
950 client &socket = *pl->ns;
951
952 packet sl ("map1a");
953
954 startlen = sl.length ();
955
956 int hx = socket.mapx / 2;
957 int hy = socket.mapy / 2;
958
959 ordered_mapwalk_begin (ob, -hx, -hy, hx, hy)
960 int ax = dx + hx;
961 int ay = dy + hy;
962
963 int mask = (ax << 10) | (ay << 4);
964 MapCell &lastcell = socket.lastmap.cells[ax][ay];
965
966 /* If the coordinates are not valid, or it is too dark to see,
967 * we tell the client as such
968 */
969 if (!m)
1378 { 970 {
1379 ax = i; 971 /* space is out of map. Update space and clear values
1380 ay = j; 972 * if this hasn't already been done. If the space is out
1381 m = pm; 973 * of the map, it shouldn't have a head.
1382 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
1383
1384 if (mflags & P_OUT_OF_MAP)
1385 continue;
1386
1387 /* If a map is visible to the player, we don't want to swap it out
1388 * just to reload it. This should really call something like
1389 * swap_map, but this is much more efficient and 'good enough'
1390 */ 974 */
1391 if (mflags & P_NEW_MAP) 975 if (lastcell.count != -1)
1392 m->timeout = 50; 976 {
977 sl << uint16 (mask);
978 map_clearcell (&lastcell, -1);
979 }
980
981 continue;
1393 } 982 }
1394 983
1395 /* do LOS after calls to update_position */ 984 int d = pl->blocked_los_uc (dx, dy);
1396 if (pl->contr->do_los) 985
986 if (d > 3)
1397 { 987 {
1398 update_los (pl); 988 /* This block deals with spaces that are not visible for whatever
1399 pl->contr->do_los = 0; 989 * reason. Still may need to send the head for this space.
990 */
991 if (lastcell.count != -1
992 || lastcell.faces[0]
993 || lastcell.faces[1]
994 || lastcell.faces[2]
995 || lastcell.stat_hp
996 || lastcell.flags
997 || lastcell.player)
998 sl << uint16 (mask);
999
1000 /* properly clear a previously sent big face */
1001 map_clearcell (&lastcell, -1);
1400 } 1002 }
1401 1003 else
1402 /* Big maps need a different drawing mechanism to work */
1403 draw_client_map1 (pl);
1404}
1405
1406
1407/*****************************************************************************/
1408
1409/* GROS: The following one is used to allow a plugin to send a generic cmd to*/
1410
1411/* a player. Of course, the client need to know the command to be able to */
1412
1413/* manage it ! */
1414
1415/*****************************************************************************/
1416void
1417send_plugin_custom_message (object *pl, char *buf)
1418{
1419 pl->contr->ns->send_packet (buf);
1420}
1421
1422/**
1423 * This sends the skill number to name mapping. We ignore
1424 * the params - we always send the same info no matter what.
1425 */
1426void
1427send_skill_info (client *ns, char *params)
1428{
1429 packet sl;
1430 sl << "replyinfo skill_info\n";
1431
1432 for (int i = 1; i < NUM_SKILLS; i++)
1433 sl.printf ("%d:%s\n", i + CS_STAT_SKILLINFO, &skill_names[i]);
1434
1435 if (sl.length () >= MAXSOCKBUF)
1436 { 1004 {
1437 LOG (llevError, "Buffer overflow in send_skill_info!\n"); 1005 /* In this block, the space is visible.
1438 fatal (0); 1006 */
1007
1008 /* Rather than try to figure out what everything that we might
1009 * need to send is, then form the packet after that,
1010 * we presume that we will in fact form a packet, and update
1011 * the bits by what we do actually send. If we send nothing,
1012 * we just back out sl.length () to the old value, and no harm
1013 * is done.
1014 * I think this is simpler than doing a bunch of checks to see
1015 * what if anything we need to send, setting the bits, then
1016 * doing those checks again to add the real data.
1017 */
1018 oldlen = sl.length ();
1019
1020 sl << uint16 (mask);
1021
1022 unsigned char dummy;
1023 unsigned char *last_ext = &dummy;
1024
1025 /* Darkness changed */
1026 if (lastcell.count != d)
1027 {
1028 mask |= 0x8;
1029
1030 *last_ext |= 0x80;
1031 last_ext = &sl[sl.length ()];
1032 sl << uint8 (d);
1033 }
1034
1035 lastcell.count = d;
1036
1037 mapspace &ms = m->at (nx, ny);
1038 ms.update ();
1039
1040 // extmap handling
1041 uint8 stat_hp = 0;
1042 uint8 stat_width = 0;
1043 uint8 flags = 0;
1044 tag_t player = 0;
1045
1046 // send hp information, if applicable
1047 if (object *op = ms.faces_obj [0])
1048 if (op->is_head () && !op->invisible)
1049 {
1050 if (op->stats.maxhp > op->stats.hp
1051 && op->stats.maxhp > 0
1052 && (op->type == PLAYER
1053 || op->type == DOOR // does not work, have maxhp 0
1054 || op->flag [FLAG_MONSTER]
1055 || op->flag [FLAG_ALIVE]
1056 || op->flag [FLAG_GENERATOR]))
1057 {
1058 stat_hp = 255 - (op->stats.hp * 255 + 254) / op->stats.maxhp;
1059 stat_width = op->arch->max_x - op->arch->x; //TODO: should be upper-left edge
1060 }
1061
1062 if (expect_false (op->has_dialogue ()))
1063 flags |= 1;
1064
1065 if (expect_false (op->type == PLAYER))
1066 player = op == ob ? pl->ob->count
1067 : op == pl->ob ? ob->count
1068 : op->count;
1069 }
1070
1071 if (expect_false (lastcell.stat_hp != stat_hp))
1072 {
1073 lastcell.stat_hp = stat_hp;
1074
1075 mask |= 0x8;
1076 *last_ext |= 0x80;
1077 last_ext = &sl[sl.length ()];
1078
1079 sl << uint8 (5) << uint8 (stat_hp);
1080
1081 if (stat_width > 1)
1082 {
1083 *last_ext |= 0x80;
1084 last_ext = &sl[sl.length ()];
1085
1086 sl << uint8 (6) << uint8 (stat_width);
1087 }
1088 }
1089
1090 if (expect_false (lastcell.player != player))
1091 {
1092 lastcell.player = player;
1093
1094 mask |= 0x8;
1095 *last_ext |= 0x80;
1096 last_ext = &sl[sl.length ()];
1097
1098 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1099 }
1100
1101 if (expect_false (lastcell.flags != flags))
1102 {
1103 lastcell.flags = flags;
1104
1105 mask |= 0x8;
1106 *last_ext |= 0x80;
1107 last_ext = &sl[sl.length ()];
1108
1109 sl << uint8 (8) << uint8 (flags);
1110 }
1111
1112 // faces
1113
1114 /* Floor face */
1115 if (update_space (sl, socket, ms, lastcell, 2))
1116 mask |= 0x4;
1117
1118 /* Middle face */
1119 if (update_space (sl, socket, ms, lastcell, 1))
1120 mask |= 0x2;
1121
1122 if (expect_false (ob->invisible)
1123 && ob->invisible & (ob->invisible < 50 ? 1 : 7)
1124 && ms.player () == ob)
1125 {
1126 // force player to be visible to himself if invisible
1127 if (lastcell.faces[0] != ob->face)
1128 {
1129 lastcell.faces[0] = ob->face;
1130
1131 mask |= 0x1;
1132 sl << uint16 (ob->face);
1133
1134 socket.send_faces (ob);
1135 }
1136 }
1137 /* Top face */
1138 else if (update_space (sl, socket, ms, lastcell, 0))
1139 mask |= 0x1;
1140
1141 /* Check to see if we are in fact sending anything for this
1142 * space by checking the mask. If so, update the mask.
1143 * if not, reset the len to that from before adding the mask
1144 * value, so we don't send those bits.
1145 */
1146 if (mask & 0xf)
1147 sl[oldlen + 1] = mask & 0xff;
1148 else
1149 sl.reset (oldlen);
1150 } /* else this is a viewable space */
1151 ordered_mapwalk_end
1152
1153 socket.flush_fx ();
1154
1155 if (sl.length () > startlen || socket.sent_scroll)
1439 } 1156 {
1440
1441 ns->send_packet (sl); 1157 socket.send_packet (sl);
1442} 1158 socket.sent_scroll = 0;
1443
1444/**
1445 * This sends the spell path to name mapping. We ignore
1446 * the params - we always send the same info no matter what.
1447 */
1448void
1449send_spell_paths (client * ns, char *params)
1450{
1451 packet sl;
1452
1453 sl << "replyinfo spell_paths\n";
1454
1455 for (int i = 0; i < NRSPELLPATHS; i++)
1456 sl.printf ("%d:%s\n", 1 << i, spellpathnames[i]);
1457
1458 if (sl.length () >= MAXSOCKBUF)
1459 { 1159 }
1460 LOG (llevError, "Buffer overflow in send_spell_paths!\n");
1461 fatal (0);
1462 }
1463
1464 ns->send_packet (sl);
1465} 1160}
1466 1161
1467/** 1162/**
1468 * This looks for any spells the player may have that have changed their stats. 1163 * This looks for any spells the player may have that have changed their stats.
1469 * it then sends an updspell packet for each spell that has changed in this way 1164 * it then sends an updspell packet for each spell that has changed in this way
1472esrv_update_spells (player *pl) 1167esrv_update_spells (player *pl)
1473{ 1168{
1474 if (!pl->ns) 1169 if (!pl->ns)
1475 return; 1170 return;
1476 1171
1172 pl->ns->update_spells = false;
1173
1477 if (!pl->ns->monitor_spells) 1174 if (!pl->ns->monitor_spells)
1478 return; 1175 return;
1479 1176
1480 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1177 for (object *spell = pl->ob->inv; spell; spell = spell->below)
1481 {
1482 if (spell->type == SPELL) 1178 if (spell->type == SPELL)
1483 { 1179 {
1484 int flags = 0; 1180 int flags = 0;
1181 int val;
1485 1182
1486 /* check if we need to update it */ 1183 /* check if we need to update it */
1487 if (spell->last_sp != SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA)) 1184 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1185 if (spell->cached_sp != val)
1488 { 1186 {
1489 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1187 spell->cached_sp = val;
1490 flags |= UPD_SP_MANA; 1188 flags |= UPD_SP_MANA;
1491 } 1189 }
1492 1190
1493 if (spell->last_grace != SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE)) 1191 val = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1192 if (spell->cached_grace != val)
1494 { 1193 {
1495 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1194 spell->cached_grace = val;
1496 flags |= UPD_SP_GRACE; 1195 flags |= UPD_SP_GRACE;
1497 } 1196 }
1498 1197
1499 if (spell->last_eat != spell->stats.dam + SP_level_dam_adjust (pl->ob, spell)) 1198 val = casting_level (pl->ob, spell);
1199 if (spell->cached_eat != val)
1500 { 1200 {
1501 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1201 spell->cached_eat = val;
1502 flags |= UPD_SP_DAMAGE; 1202 flags |= UPD_SP_LEVEL;
1503 } 1203 }
1504 1204
1505 if (flags) 1205 if (flags)
1506 { 1206 {
1507 packet sl; 1207 packet sl;
1508 1208
1509 sl << "updspell " 1209 sl << "updspell "
1510 << uint8 (flags) 1210 << uint8 (flags)
1511 << uint32 (spell->count); 1211 << uint32 (spell->count);
1512 1212
1513 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1213 if (flags & UPD_SP_MANA ) sl << uint16 (spell->cached_sp);
1514 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1214 if (flags & UPD_SP_GRACE) sl << uint16 (spell->cached_grace);
1515 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1215 if (flags & UPD_SP_LEVEL) sl << uint16 (spell->cached_eat);
1516 1216
1517 pl->ns->send_packet (sl); 1217 pl->ns->send_packet (sl);
1518 } 1218 }
1519 } 1219 }
1520 }
1521} 1220}
1522 1221
1523void 1222void
1524esrv_remove_spell (player *pl, object *spell) 1223esrv_remove_spell (player *pl, object *spell)
1525{ 1224{
1550 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1249 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
1551 return; 1250 return;
1552 } 1251 }
1553 1252
1554 /* store costs and damage in the object struct, to compare to later */ 1253 /* store costs and damage in the object struct, to compare to later */
1555 spell->last_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA); 1254 spell->cached_sp = SP_level_spellpoint_cost (pl->ob, spell, SPELL_MANA);
1556 spell->last_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE); 1255 spell->cached_grace = SP_level_spellpoint_cost (pl->ob, spell, SPELL_GRACE);
1557 spell->last_eat = spell->stats.dam + SP_level_dam_adjust (pl->ob, spell); 1256 spell->cached_eat = casting_level (pl->ob, spell);
1558 1257
1559 /* figure out which skill it uses, if it uses one */ 1258 /* figure out which skill it uses, if it uses one */
1560 if (spell->skill) 1259 if (spell->skill)
1561 { 1260 if (object *tmp = pl->find_skill (spell->skill))
1562 for (i = 1; i < NUM_SKILLS; i++) 1261 skill = CS_STAT_SKILLINFO + SKILL_INDEX (tmp);
1563 if (!strcmp (spell->skill, skill_names[i]))
1564 {
1565 skill = i + CS_STAT_SKILLINFO;
1566 break;
1567 }
1568 }
1569 1262
1570 // spells better have a face 1263 // spells better have a face
1571 if (!spell->face) 1264 if (!spell->face)
1572 { 1265 {
1573 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name); 1266 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1574 spell->face = face_find ("burnout.x11", blank_face); 1267 spell->face = face_find ("burnout.x11", blank_face);
1575 } 1268 }
1269
1270 pl->ns->send_face (spell->face);
1576 1271
1577 /* send the current values */ 1272 /* send the current values */
1578 sl << uint32 (spell->count) 1273 sl << uint32 (spell->count)
1579 << uint16 (spell->level) 1274 << uint16 (spell->level)
1580 << uint16 (spell->casting_time) 1275 << uint16 (spell->casting_time)
1581 << uint16 (spell->last_sp) 1276 << uint16 (spell->cached_sp)
1582 << uint16 (spell->last_grace) 1277 << uint16 (spell->cached_grace)
1583 << uint16 (spell->last_eat) 1278 << uint16 (spell->cached_eat)
1584 << uint8 (skill) 1279 << uint8 (skill)
1585 << uint32 (spell->path_attuned) 1280 << uint32 (spell->path_attuned)
1586 << uint32 (spell->face) 1281 << uint32 (spell->face)
1587 << data8 (spell->name) 1282 << data8 (spell->name)
1588 << data16 (spell->msg); 1283 << data16 (spell->msg);
1616 * bytes and 3 strings (because that is the spec) so we need to 1311 * bytes and 3 strings (because that is the spec) so we need to
1617 * check that the length of those 3 strings, plus the 23 bytes, 1312 * check that the length of those 3 strings, plus the 23 bytes,
1618 * won't take us over the length limit for the socket, if it does, 1313 * won't take us over the length limit for the socket, if it does,
1619 * we need to send what we already have, and restart packet formation 1314 * we need to send what we already have, and restart packet formation
1620 */ 1315 */
1316 if (spell->type != SPELL)
1317 continue;
1318
1621 /* Seeing crashes by overflowed buffers. Quick arithemetic seems 1319 /* Seeing crashes by overflowed buffers. Quick arithemetic seems
1622 * to show add_spell is 26 bytes + 2 strings. However, the overun 1320 * to show add_spell is 26 bytes + 2 strings. However, the overun
1623 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem 1321 * is hundreds of bytes off, so correcting 22 vs 26 doesn't seem
1624 * like it will fix this 1322 * like it will fix this
1625 */ 1323 */
1626 if (spell->type != SPELL)
1627 continue;
1628
1629 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1324 if (sl.length () > (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
1630 { 1325 {
1326 pl->ns->flush_fx ();
1631 pl->ns->send_packet (sl); 1327 pl->ns->send_packet (sl);
1632 1328
1633 sl.reset (); 1329 sl.reset ();
1634 sl << "addspell "; 1330 sl << "addspell ";
1635 } 1331 }
1643 return; 1339 return;
1644 } 1340 }
1645 else 1341 else
1646 append_spell (pl, sl, spell); 1342 append_spell (pl, sl, spell);
1647 1343
1648 if (sl.length () >= MAXSOCKBUF) 1344 if (sl.length () > MAXSOCKBUF)
1649 {
1650 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1345 cleanup ("buffer overflow in esrv_add_spells!");
1651 fatal (0);
1652 }
1653 1346
1654 /* finally, we can send the packet */ 1347 /* finally, we can send the packet */
1348 pl->ns->flush_fx ();
1655 pl->ns->send_packet (sl); 1349 pl->ns->send_packet (sl);
1656} 1350}
1657 1351
1352//-GPL
1353

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