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Comparing deliantra/server/socket/request.C (file contents):
Revision 1.45 by root, Tue Dec 19 04:58:05 2006 UTC vs.
Revision 1.88 by root, Tue Apr 24 00:42:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001 Mark Wedel 5 * Copyright (C) 2001 Mark Wedel
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client handling. 27 * Client handling.
27 * 28 *
35 * have the prototype of (char *data, int datalen, int client_num). This 36 * have the prototype of (char *data, int datalen, int client_num). This
36 * way, we can use one dispatch table. 37 * way, we can use one dispatch table.
37 * 38 *
38 * esrv_map_new starts updating the map 39 * esrv_map_new starts updating the map
39 * 40 *
40 * esrv_map_setbelow allows filling in all of the faces for the map.
41 * if a face has not already been sent to the client, it is sent now.
42 *
43 */ 41 */
44 42
45#include <global.h> 43#include <global.h>
46#include <sproto.h> 44#include <sproto.h>
47 45
100 * that much difference in bandwidth. 98 * that much difference in bandwidth.
101 */ 99 */
102 mx = ns->mapx; 100 mx = ns->mapx;
103 my = ns->mapy; 101 my = ns->mapy;
104 102
105 if (ns->mapmode == Map1aCmd)
106 {
107 mx += MAX_HEAD_OFFSET;
108 my += MAX_HEAD_OFFSET;
109 }
110
111 /* the x and y here are coordinates for the new map, i.e. if we moved 103 /* the x and y here are coordinates for the new map, i.e. if we moved
112 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason, 104 * (dx,dy), newmap[x][y] = oldmap[x-dx][y-dy]. For this reason,
113 * if the destination x or y coordinate is outside the viewable 105 * if the destination x or y coordinate is outside the viewable
114 * area, we clear the values - otherwise, the old values 106 * area, we clear the values - otherwise, the old values
115 * are preserved, and the check_head thinks it needs to clear them. 107 * are preserved, and the check_head thinks it needs to clear them.
138} 130}
139 131
140static void 132static void
141clear_map (player *pl) 133clear_map (player *pl)
142{ 134{
143 client &socket = *pl->socket;
144
145 memset (&socket.lastmap, 0, sizeof (socket.lastmap)); 135 memset (&pl->ns->lastmap, 0, sizeof (pl->ns->lastmap));
146 136
137 pl->ns->force_newmap = false;
138
147 if (socket.newmapcmd == 1) 139 if (pl->ns->newmapcmd == 1)
148 socket.send_packet ("newmap"); 140 pl->ns->send_packet ("newmap");
149 141
150 socket.update_look = 1; 142 pl->ns->floorbox_reset ();
151 socket.look_position = 0;
152} 143}
153 144
154/** check for map change and send new map data */ 145/** check for map/region change and send new map data */
155static void 146static void
156check_map_change (player *pl) 147check_map_change (player *pl)
157{ 148{
158 client &socket = *pl->socket; 149 client &socket = *pl->ns;
159 object *ob = pl->ob; 150 object *ob = pl->ob;
160 char buf[MAX_BUF]; /* eauugggh */ 151 char buf[MAX_BUF]; /* eauugggh */
161 152
162 if (socket.current_map != ob->map) 153 if (socket.current_map != ob->map || socket.force_newmap)
163 { 154 {
155 clear_map (pl);
164 socket.current_map = ob->map; 156 socket.current_map = ob->map;
165
166 clear_map (pl);
167 157
168 if (socket.mapinfocmd) 158 if (socket.mapinfocmd)
169 { 159 {
170 if (ob->map && ob->map->path[0]) 160 if (ob->map && ob->map->path[0])
171 { 161 {
179 flags |= 4; 169 flags |= 4;
180 if (ob->map->tile_path[3]) 170 if (ob->map->tile_path[3])
181 flags |= 8; 171 flags |= 8;
182 172
183 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s", 173 snprintf (buf, MAX_BUF, "mapinfo - spatial %d %d %d %d %d %s",
184 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, ob->map->path); 174 flags, socket.mapx / 2 - ob->x, socket.mapy / 2 - ob->y, ob->map->width, ob->map->height, &ob->map->path);
185 } 175 }
186 else 176 else
187 snprintf (buf, MAX_BUF, "mapinfo current"); 177 snprintf (buf, MAX_BUF, "mapinfo current");
188 178
189 socket.send_packet (buf); 179 socket.send_packet (buf);
197 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8)) 187 if (socket.buggy_mapscroll && (abs (dx) > 8 || abs (dy) > 8))
198 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows 188 clear_map (pl); // current (<= 1.9.1) clients have unchecked buffer overflows
199 else 189 else
200 { 190 {
201 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y); 191 socket_map_scroll (&socket, ob->x - socket.current_x, ob->y - socket.current_y);
202 socket.update_look = 1; 192 socket.floorbox_reset ();
203 socket.look_position = 0;
204 } 193 }
205 } 194 }
206 195
207 socket.current_x = ob->x; 196 socket.current_x = ob->x;
208 socket.current_y = ob->y; 197 socket.current_y = ob->y;
198
199 region *reg = ob->region ();
200 if (socket.current_region != reg)
201 {
202 socket.current_region = reg;
203 socket.send_packet_printf ("drawinfo 0 You are now %s.\n(use whereami for more details)", &reg->longname);
204 }
209} 205}
210 206
211/** 207/**
212 * RequestInfo is sort of a meta command. There is some specific 208 * RequestInfo is sort of a meta command. There is some specific
213 * request of information, but we call other functions to provide 209 * request of information, but we call other functions to provide
284 buf += 8; 280 buf += 8;
285 281
286 // initial map and its origin 282 // initial map and its origin
287 maptile *map = pl->ob->map; 283 maptile *map = pl->ob->map;
288 sint16 dx, dy; 284 sint16 dx, dy;
289 int mapx = pl->socket->mapx / 2 - pl->ob->x; 285 int mapx = pl->ns->mapx / 2 - pl->ob->x;
290 int mapy = pl->socket->mapy / 2 - pl->ob->y; 286 int mapy = pl->ns->mapy / 2 - pl->ob->y;
291 int max_distance = 8; // limit maximum path length to something generous 287 int max_distance = 8; // limit maximum path length to something generous
292 288
293 while (*buf && map && max_distance) 289 while (*buf && map && max_distance)
294 { 290 {
295 int dir = *buf++; 291 int dir = *buf++;
296 292
297 switch (dir) 293 switch (dir)
298 { 294 {
299 case '1': 295 case '1':
300 dx = 0; 296 dx = 0;
301 dy = -1; 297 dy = -1;
302 map = get_map_from_coord (map, &dx, &dy); 298 map = map->xy_find (dx, dy);
303 map && (mapy -= map->height); 299 map && (mapy -= map->height);
304 break; 300 break;
305 case '2': 301 case '2':
306 mapx += map->width; 302 mapx += map->width;
307 dx = map->width; 303 dx = map->width;
308 dy = 0; 304 dy = 0;
309 map = get_map_from_coord (map, &dx, &dy); 305 map = map->xy_find (dx, dy);
310 break; 306 break;
311 case '3': 307 case '3':
312 mapy += map->height; 308 mapy += map->height;
313 dx = 0; 309 dx = 0;
314 dy = map->height; 310 dy = map->height;
315 map = get_map_from_coord (map, &dx, &dy); 311 map = map->xy_find (dx, dy);
316 break; 312 break;
317 case '4': 313 case '4':
318 dx = -1; 314 dx = -1;
319 dy = 0; 315 dy = 0;
320 map = get_map_from_coord (map, &dx, &dy); 316 map = map->xy_find (dx, dy);
321 map && (mapx -= map->width); 317 map && (mapx -= map->width);
322 break; 318 break;
323 } 319 }
324 320
325 --max_distance; 321 --max_distance;
326 } 322 }
327 323
338 if (map->tile_path[2]) 334 if (map->tile_path[2])
339 flags |= 4; 335 flags |= 4;
340 if (map->tile_path[3]) 336 if (map->tile_path[3])
341 flags |= 8; 337 flags |= 8;
342 338
343 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, map->path); 339 snprintf (bigbuf, MAX_BUF, "mapinfo %s spatial %d %d %d %d %d %s", token, flags, mapx, mapy, map->width, map->height, &map->path);
344 } 340 }
345 else 341 else
346 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token); 342 snprintf (bigbuf, MAX_BUF, "mapinfo %s nomap", token);
347 } 343 }
348 else 344 else
349 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token); 345 snprintf (bigbuf, MAX_BUF, "mapinfo %s unsupported", token);
350 346
351 pl->socket->send_packet (bigbuf); 347 pl->ns->send_packet (bigbuf);
352} 348}
353 349
354/** This is the Setup cmd - easy first implementation */ 350/** This is the Setup cmd */
355void 351void
356SetUp (char *buf, int len, client * ns) 352SetUp (char *buf, int len, client * ns)
357{ 353{
358 int s, slen; 354 INVOKE_CLIENT (SETUP, ns, ARG_DATA (buf, len));
359 char *cmd, *param, cmdback[HUGE_BUF];
360
361 /* run through the cmds of setup
362 * syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ...
363 *
364 * we send the status of the cmd back, or a FALSE is the cmd is the server unknown
365 * The client then must sort this out
366 */
367
368 //LOG (llevInfo, "Get SetupCmd:: %s\n", buf);
369
370 strcpy (cmdback, "setup");
371 for (s = 0; s < len; )
372 {
373 cmd = &buf[s];
374
375 /* find the next space, and put a null there */
376 for (; buf[s] && buf[s] != ' '; s++)
377 ;
378
379 buf[s++] = 0;
380
381 while (buf[s] == ' ')
382 s++;
383
384 if (s >= len)
385 break;
386
387 param = &buf[s];
388
389 for (; buf[s] && buf[s] != ' '; s++)
390 ;
391
392 buf[s++] = 0;
393
394 while (buf[s] == ' ')
395 s++;
396
397 slen = strlen (cmdback);
398 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
399 safe_strcat (cmdback, cmd, &slen, HUGE_BUF);
400 safe_strcat (cmdback, " ", &slen, HUGE_BUF);
401
402 if (!strcmp (cmd, "sound"))
403 {
404 ns->sound = atoi (param);
405 safe_strcat (cmdback, param, &slen, HUGE_BUF);
406 }
407 else if (!strcmp (cmd, "exp64"))
408 {
409 ns->exp64 = atoi (param);
410 safe_strcat (cmdback, param, &slen, HUGE_BUF);
411 }
412 else if (!strcmp (cmd, "spellmon"))
413 {
414 ns->monitor_spells = atoi (param);
415 safe_strcat (cmdback, param, &slen, HUGE_BUF);
416 }
417 else if (!strcmp (cmd, "darkness"))
418 {
419 ns->darkness = atoi (param);
420 safe_strcat (cmdback, param, &slen, HUGE_BUF);
421 }
422 else if (!strcmp (cmd, "map1cmd"))
423 {
424 if (atoi (param))
425 ns->mapmode = Map1Cmd;
426 /* if beyond this size, need to use map1cmd no matter what */
427 if (ns->mapx > 11 || ns->mapy > 11)
428 ns->mapmode = Map1Cmd;
429 safe_strcat (cmdback, ns->mapmode == Map1Cmd ? "1" : "0", &slen, HUGE_BUF);
430 }
431 else if (!strcmp (cmd, "map1acmd"))
432 {
433 if (atoi (param))
434 ns->mapmode = Map1aCmd;
435 /* if beyond this size, need to use map1acmd no matter what */
436 if (ns->mapx > 11 || ns->mapy > 11)
437 ns->mapmode = Map1aCmd;
438 safe_strcat (cmdback, ns->mapmode == Map1aCmd ? "1" : "0", &slen, HUGE_BUF);
439 }
440 else if (!strcmp (cmd, "newmapcmd"))
441 {
442 ns->newmapcmd = atoi (param);
443 safe_strcat (cmdback, param, &slen, HUGE_BUF);
444// } else if (!strcmp(cmd,"plugincmd")) {
445// ns->plugincmd = atoi(param);
446// safe_strcat(cmdback, param, &slen, HUGE_BUF);
447 }
448 else if (!strcmp (cmd, "mapinfocmd"))
449 {
450 ns->mapinfocmd = atoi (param);
451 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
452 }
453 else if (!strcmp (cmd, "extcmd"))
454 {
455 ns->extcmd = atoi (param);
456 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
457 }
458 else if (!strcmp (cmd, "extmap"))
459 {
460 ns->extmap = atoi (param);
461 safe_strcat (cmdback, "1", &slen, HUGE_BUF);
462 }
463 else if (!strcmp (cmd, "facecache"))
464 {
465 ns->facecache = atoi (param);
466 safe_strcat (cmdback, param, &slen, HUGE_BUF);
467 }
468 else if (!strcmp (cmd, "faceset"))
469 {
470 char tmpbuf[20];
471 int q = atoi (param);
472
473 if (is_valid_faceset (q))
474 ns->faceset = q;
475 sprintf (tmpbuf, "%d", ns->faceset);
476 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
477 /* if the client is using faceset, it knows about image2 command */
478 ns->image2 = 1;
479 }
480 else if (!strcmp (cmd, "itemcmd"))
481 {
482 /* Version of the item protocol command to use. Currently,
483 * only supported versions are 1 and 2. Using a numeric
484 * value will make it very easy to extend this in the future.
485 */
486 char tmpbuf[20];
487 int q = atoi (param);
488
489 if (q < 1 || q > 2)
490 {
491 strcpy (tmpbuf, "FALSE");
492 }
493 else
494 {
495 ns->itemcmd = q;
496 sprintf (tmpbuf, "%d", ns->itemcmd);
497 }
498 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
499 }
500 else if (!strcmp (cmd, "mapsize"))
501 {
502 int x, y = 0;
503 char tmpbuf[MAX_BUF], *cp;
504
505 x = atoi (param);
506 for (cp = param; *cp != 0; cp++)
507 if (*cp == 'x' || *cp == 'X')
508 {
509 y = atoi (cp + 1);
510 break;
511 }
512 if (x < 9 || y < 9 || x > MAP_CLIENT_X || y > MAP_CLIENT_Y)
513 {
514 sprintf (tmpbuf, " %dx%d", MAP_CLIENT_X, MAP_CLIENT_Y);
515 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
516 }
517 else
518 {
519 ns->mapx = x;
520 ns->mapy = y;
521 /* better to send back what we are really using and not the
522 * param as given to us in case it gets parsed differently.
523 */
524 sprintf (tmpbuf, "%dx%d", x, y);
525 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
526 /* If beyond this size and still using orig map command, need to
527 * go to map1cmd.
528 */
529 if ((x > 11 || y > 11) && ns->mapmode == Map0Cmd)
530 ns->mapmode = Map1Cmd;
531 }
532 }
533 else if (!strcmp (cmd, "extendedMapInfos"))
534 {
535 /* Added by tchize
536 * prepare to use the mapextended command
537 */
538 char tmpbuf[20];
539
540 ns->ext_mapinfos = (atoi (param));
541 sprintf (tmpbuf, "%d", ns->ext_mapinfos);
542 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
543 }
544 else if (!strcmp (cmd, "extendedTextInfos"))
545 {
546 /* Added by tchize
547 * prepare to use the extended text commands
548 * Client toggle this to non zero to get exttext
549 */
550 char tmpbuf[20];
551
552 ns->has_readable_type = (atoi (param));
553 sprintf (tmpbuf, "%d", ns->has_readable_type);
554 safe_strcat (cmdback, tmpbuf, &slen, HUGE_BUF);
555 }
556 else
557 {
558 /* Didn't get a setup command we understood -
559 * report a failure to the client.
560 */
561 safe_strcat (cmdback, "FALSE", &slen, HUGE_BUF);
562 }
563 } /* for processing all the setup commands */
564
565 LOG (llevInfo, "SendBack SetupCmd:: %s\n", cmdback);
566 ns->send_packet (cmdback);
567} 355}
568 356
569/** 357/**
570 * The client has requested to be added to the game. 358 * The client has requested to be added to the game.
571 * This is what takes care of it. We tell the client how things worked out. 359 * This is what takes care of it. We tell the client how things worked out.
572 * I am not sure if this file is the best place for this function. however, 360 * I am not sure if this file is the best place for this function. however,
573 * it either has to be here or init_sockets needs to be exported. 361 * it either has to be here or init_sockets needs to be exported.
574 */ 362 */
575void 363void
576AddMeCmd (char *buf, int len, client * ns) 364AddMeCmd (char *buf, int len, client *ns)
577{ 365{
578 if (ns->status != Ns_Add || add_player (ns)) 366 INVOKE_CLIENT (ADDME, ns, ARG_DATA (buf, len));
579 ns->send_packet ("addme_failed");
580 else
581 ns->send_packet ("addme_success");
582} 367}
583 368
584/** Reply to ExtendedInfos command */ 369/** Reply to ExtendedInfos command */
585void 370void
586ToggleExtendedInfos (char *buf, int len, client * ns) 371ToggleExtendedInfos (char *buf, int len, client * ns)
696 481
697 ns->send_packet (cmdback); 482 ns->send_packet (cmdback);
698} 483}
699 484
700/** 485/**
701 * A lot like the old AskSmooth (in fact, now called by AskSmooth). 486 * client requested an image. send it rate-limited
702 * Basically, it makes no sense to wait for the client to request a 487 * before flushing.
703 * a piece of data from us that we know the client wants. So
704 * if we know the client wants it, might as well push it to the
705 * client.
706 */
707static void
708SendSmooth (client *ns, uint16 face)
709{
710 uint16 smoothface;
711
712 /* If we can't find a face, return and set it so we won't try to send this
713 * again.
714 */ 488 */
715 if ((!FindSmooth (face, &smoothface)) && (!FindSmooth (smooth_face->number, &smoothface))) 489void
716 { 490AskFaceCmd (char *buf, int len, client *ns)
717 491{
718 LOG (llevError, "could not findsmooth for %d. Neither default (%s)\n", face, &smooth_face->name); 492 ns->askface.push_back (atoi (buf));
719 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
720 return;
721 }
722
723 if (!(ns->faces_sent[smoothface] & NS_FACESENT_FACE))
724 esrv_send_face (ns, smoothface, 0);
725
726 ns->faces_sent[face] |= NS_FACESENT_SMOOTH;
727
728 packet sl;
729
730 sl << "smooth "
731 << uint16 (face)
732 << uint16 (smoothface);
733
734 ns->send_packet (sl);
735} 493}
736 494
737 /** 495/**
738 * Tells client the picture it has to use 496 * Tells client the picture it has to use
739 * to smooth a picture number given as argument. 497 * to smooth a picture number given as argument.
740 */ 498 */
741void 499void
742AskSmooth (char *buf, int len, client *ns) 500AskSmooth (char *buf, int len, client *ns)
743{ 501{
744 SendSmooth (ns, atoi (buf)); 502 ns->send_face (atoi (buf));
503 ns->flush_fx ();
745} 504}
746 505
747/** 506/**
748 * This handles the general commands from the client (ie, north, fire, cast, 507 * This handles the general commands from the client (ie, north, fire, cast,
749 * etc.) 508 * etc.)
808 * commands. 567 * commands.
809 */ 568 */
810 pl->count = 0; 569 pl->count = 0;
811 570
812 //TODO: schmorp thinks whatever this calculates, it makes no sense at all 571 //TODO: schmorp thinks whatever this calculates, it makes no sense at all
813 int time = FABS (pl->ob->speed) < 0.001 572 int time = fabs (pl->ob->speed) < 0.001
814 ? time = MAX_TIME * 100 573 ? time = MAX_TIME * 100
815 : time = (int) (MAX_TIME / FABS (pl->ob->speed)); 574 : time = (int) (MAX_TIME / fabs (pl->ob->speed));
816 575
817 /* Send confirmation of command execution now */ 576 /* Send confirmation of command execution now */
818 packet sl; 577 packet sl ("comc");
819 sl << "comc " << uint16 (cmdid) << uint32 (time); 578 sl << uint16 (cmdid) << uint32 (time);
820 pl->socket->send_packet (sl); 579 pl->ns->send_packet (sl);
821} 580}
822
823 581
824/** This is a reply to a previous query. */ 582/** This is a reply to a previous query. */
825void 583void
826ReplyCmd (char *buf, int len, player *pl) 584ReplyCmd (char *buf, int len, client *ns)
827{ 585{
586 if (ns->state == ST_CUSTOM)
587 {
588 INVOKE_CLIENT (REPLY, ns, ARG_DATA (buf, len));
589 return;
590 }
591
592 if (!ns->pl)
593 return; //TODO: depends on the exact reply we are after
594 //TODO: but right now, we always have a ns->pl
595
596 player *pl = ns->pl;
597
828 /* This is to synthesize how the data would be stored if it 598 /* This is to synthesize how the data would be stored if it
829 * was normally entered. A bit of a hack, and should be cleaned up 599 * was normally entered. A bit of a hack, and should be cleaned up
830 * once all the X11 code is removed from the server. 600 * once all the X11 code is removed from the server.
831 * 601 *
832 * We pass 13 to many of the functions because this way they 602 * We pass 13 to many of the functions because this way they
835 */ 605 */
836 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf); 606 snprintf (pl->write_buf, sizeof (pl->write_buf), ":%s", buf);
837 607
838 /* this avoids any hacking here */ 608 /* this avoids any hacking here */
839 609
840 switch (pl->state) 610 switch (ns->state)
841 { 611 {
842 case ST_PLAYING: 612 case ST_PLAYING:
843 LOG (llevError, "Got reply message with ST_PLAYING input state\n"); 613 LOG (llevError, "Got reply message with ST_PLAYING input state\n");
844 break; 614 break;
845 615
846 case ST_PLAY_AGAIN:
847 /* We can check this for return value (2==quit). Maybe we
848 * should, and do something appropriate?
849 */
850 receive_play_again (pl->ob, buf[0]);
851 break;
852
853 case ST_ROLL_STAT:
854 key_roll_stat (pl->ob, buf[0]);
855 break;
856
857 case ST_CHANGE_CLASS:
858
859 key_change_class (pl->ob, buf[0]);
860 break;
861
862 case ST_CONFIRM_QUIT:
863 key_confirm_quit (pl->ob, buf[0]);
864 break;
865
866 case ST_CONFIGURE:
867 LOG (llevError, "In client input handling, but into configure state\n");
868 pl->state = ST_PLAYING;
869 break;
870
871 case ST_GET_NAME:
872 receive_player_name (pl->ob, 13);
873 break;
874
875 case ST_GET_PASSWORD:
876 case ST_CONFIRM_PASSWORD:
877 receive_player_password (pl->ob, 13);
878 break;
879
880 case ST_GET_PARTY_PASSWORD: /* Get password for party */ 616 case ST_GET_PARTY_PASSWORD: /* Get password for party */
881 receive_party_password (pl->ob, 13); 617 receive_party_password (pl->ob, 13);
882 break; 618 break;
883 619
884 default: 620 default:
885 LOG (llevError, "Unknown input state: %d\n", pl->state); 621 LOG (llevError, "Unknown input state: %d\n", ns->state);
886 } 622 }
887} 623}
888 624
889/** 625/**
890 * Client tells its version. If there is a mismatch, we close the 626 * Client tells its version. If there is a mismatch, we close the
905 ns->cs_version = atoi (buf); 641 ns->cs_version = atoi (buf);
906 ns->sc_version = ns->cs_version; 642 ns->sc_version = ns->cs_version;
907 643
908 LOG (llevDebug, "connection from client <%s>\n", buf); 644 LOG (llevDebug, "connection from client <%s>\n", buf);
909 645
910
911 //TODO: should log here just for statistics 646 //TODO: should log here just for statistics
912 647
913 //if (VERSION_CS != ns->cs_version) 648 //if (VERSION_CS != ns->cs_version)
914 // unchecked; 649 // unchecked;
915 650
940{ 675{
941 ns->sound = atoi (buf); 676 ns->sound = atoi (buf);
942} 677}
943 678
944/** client wants the map resent */ 679/** client wants the map resent */
945
946void 680void
947MapRedrawCmd (char *buf, int len, player *pl) 681MapRedrawCmd (char *buf, int len, player *pl)
948{ 682{
949/* This function is currently disabled; just clearing the map state results in 683/* This function is currently disabled; just clearing the map state results in
950 * display errors. It should clear the cache and send a newmap command. 684 * display errors. It should clear the cache and send a newmap command.
995/** 729/**
996 * Asks the client to query the user. This way, the client knows 730 * Asks the client to query the user. This way, the client knows
997 * it needs to send something back (vs just printing out a message) 731 * it needs to send something back (vs just printing out a message)
998 */ 732 */
999void 733void
1000send_query (client *ns, uint8 flags, char *text) 734send_query (client *ns, uint8 flags, const char *text)
1001{ 735{
1002 ns->send_packet_printf ("query %d %s", flags, text ? text : ""); 736 ns->send_packet_printf ("query %d %s", flags, text ? text : "");
1003} 737}
1004 738
1005#define AddIfInt64(Old,New,Type) if (Old != New) {\ 739#define AddIfInt64(Old,New,Type) if (Old != New) {\
1037esrv_update_stats (player *pl) 771esrv_update_stats (player *pl)
1038{ 772{
1039 char buf[MAX_BUF]; 773 char buf[MAX_BUF];
1040 uint16 flags; 774 uint16 flags;
1041 775
1042 packet sl; 776 client *ns = pl->ns;
1043 sl << "stats "; 777 if (!ns)
778 return;
1044 779
780 object *ob = pl->ob;
1045 if (pl->ob) 781 if (!ob)
1046 { 782 return;
783
784 packet sl ("stats");
785
1047 AddIfShort (pl->last_stats.hp, pl->ob->stats.hp, CS_STAT_HP); 786 AddIfShort (ns->last_stats.hp, ob->stats.hp, CS_STAT_HP);
1048 AddIfShort (pl->last_stats.maxhp, pl->ob->stats.maxhp, CS_STAT_MAXHP); 787 AddIfShort (ns->last_stats.maxhp, ob->stats.maxhp, CS_STAT_MAXHP);
1049 AddIfShort (pl->last_stats.sp, pl->ob->stats.sp, CS_STAT_SP); 788 AddIfShort (ns->last_stats.sp, ob->stats.sp, CS_STAT_SP);
1050 AddIfShort (pl->last_stats.maxsp, pl->ob->stats.maxsp, CS_STAT_MAXSP); 789 AddIfShort (ns->last_stats.maxsp, ob->stats.maxsp, CS_STAT_MAXSP);
1051 AddIfShort (pl->last_stats.grace, pl->ob->stats.grace, CS_STAT_GRACE); 790 AddIfShort (ns->last_stats.grace, ob->stats.grace, CS_STAT_GRACE);
1052 AddIfShort (pl->last_stats.maxgrace, pl->ob->stats.maxgrace, CS_STAT_MAXGRACE); 791 AddIfShort (ns->last_stats.maxgrace, ob->stats.maxgrace, CS_STAT_MAXGRACE);
1053 AddIfShort (pl->last_stats.Str, pl->ob->stats.Str, CS_STAT_STR); 792 AddIfShort (ns->last_stats.Str, ob->stats.Str, CS_STAT_STR);
1054 AddIfShort (pl->last_stats.Int, pl->ob->stats.Int, CS_STAT_INT);
1055 AddIfShort (pl->last_stats.Pow, pl->ob->stats.Pow, CS_STAT_POW);
1056 AddIfShort (pl->last_stats.Wis, pl->ob->stats.Wis, CS_STAT_WIS);
1057 AddIfShort (pl->last_stats.Dex, pl->ob->stats.Dex, CS_STAT_DEX); 793 AddIfShort (ns->last_stats.Dex, ob->stats.Dex, CS_STAT_DEX);
1058 AddIfShort (pl->last_stats.Con, pl->ob->stats.Con, CS_STAT_CON); 794 AddIfShort (ns->last_stats.Con, ob->stats.Con, CS_STAT_CON);
795 AddIfShort (ns->last_stats.Int, ob->stats.Int, CS_STAT_INT);
796 AddIfShort (ns->last_stats.Wis, ob->stats.Wis, CS_STAT_WIS);
797 AddIfShort (ns->last_stats.Pow, ob->stats.Pow, CS_STAT_POW);
1059 AddIfShort (pl->last_stats.Cha, pl->ob->stats.Cha, CS_STAT_CHA); 798 AddIfShort (ns->last_stats.Cha, ob->stats.Cha, CS_STAT_CHA);
1060 }
1061 799
1062 if (pl->socket->exp64)
1063 for (int s = 0; s < NUM_SKILLS; s++) 800 for (int s = 0; s < NUM_SKILLS; s++)
1064 if (pl->last_skill_ob[s] && pl->last_skill_exp[s] != pl->last_skill_ob[s]->stats.exp) 801 if (object *skill = pl->last_skill_ob[s])
802 if (skill->stats.exp != ns->last_skill_exp [s])
1065 { 803 {
804 ns->last_skill_exp [s] = skill->stats.exp;
805
1066 /* Always send along the level if exp changes. This is only 806 /* Always send along the level if exp changes. This is only
1067 * 1 extra byte, but keeps processing simpler. 807 * 1 extra byte, but keeps processing simpler.
1068 */ 808 */
1069 sl << uint8 (s + CS_STAT_SKILLINFO) 809 sl << uint8 (s + CS_STAT_SKILLINFO)
1070 << uint8 (pl->last_skill_ob[s]->level) 810 << uint8 (skill->level)
1071 << uint64 (pl->last_skill_ob[s]->stats.exp); 811 << uint64 (skill->stats.exp);
1072
1073 pl->last_skill_exp[s] = pl->last_skill_ob[s]->stats.exp;
1074 } 812 }
1075 813
1076 if (pl->socket->exp64)
1077 { AddIfInt64 (pl->last_stats.exp, pl->ob->stats.exp, CS_STAT_EXP64) } 814 AddIfInt64 (ns->last_stats.exp, ob->stats.exp, CS_STAT_EXP64);
1078 else
1079 { AddIfInt (pl->last_stats.exp, (int) pl->ob->stats.exp, CS_STAT_EXP) }
1080
1081 AddIfShort (pl->last_level, (char) pl->ob->level, CS_STAT_LEVEL); 815 AddIfShort (ns->last_level, ob->level, CS_STAT_LEVEL);
1082 AddIfShort (pl->last_stats.wc, pl->ob->stats.wc, CS_STAT_WC); 816 AddIfShort (ns->last_stats.wc, ob->stats.wc, CS_STAT_WC);
1083 AddIfShort (pl->last_stats.ac, pl->ob->stats.ac, CS_STAT_AC); 817 AddIfShort (ns->last_stats.ac, ob->stats.ac, CS_STAT_AC);
1084 AddIfShort (pl->last_stats.dam, pl->ob->stats.dam, CS_STAT_DAM); 818 AddIfShort (ns->last_stats.dam, ob->stats.dam, CS_STAT_DAM);
1085 AddIfFloat (pl->last_speed, pl->ob->speed, CS_STAT_SPEED); 819 AddIfFloat (ns->last_speed, ob->speed, CS_STAT_SPEED);
1086 AddIfShort (pl->last_stats.food, pl->ob->stats.food, CS_STAT_FOOD); 820 AddIfShort (ns->last_stats.food, ob->stats.food, CS_STAT_FOOD);
1087 AddIfFloat (pl->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP); 821 AddIfFloat (ns->last_weapon_sp, pl->weapon_sp, CS_STAT_WEAP_SP);
1088 AddIfInt (pl->last_weight_limit, (sint32) weight_limit[pl->ob->stats.Str], CS_STAT_WEIGHT_LIM); 822 AddIfInt (ns->last_weight_limit, weight_limit[ob->stats.Str], CS_STAT_WEIGHT_LIM);
823
1089 flags = 0; 824 flags = 0;
1090 825
1091 if (pl->fire_on) 826 if (pl->fire_on)
1092 flags |= SF_FIREON; 827 flags |= SF_FIREON;
1093 828
1094 if (pl->run_on) 829 if (pl->run_on)
1095 flags |= SF_RUNON; 830 flags |= SF_RUNON;
1096 831
1097 AddIfShort (pl->last_flags, flags, CS_STAT_FLAGS); 832 AddIfShort (ns->last_flags, flags, CS_STAT_FLAGS);
1098 833
1099 if (pl->socket->sc_version < 1025) 834 if (ns->sc_version < 1025)
1100 { AddIfShort (pl->last_resist[ATNR_PHYSICAL], pl->ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) } 835 { AddIfShort (ns->last_resist[ATNR_PHYSICAL], ob->resist[ATNR_PHYSICAL], CS_STAT_ARMOUR) }
1101 else 836 else
1102 for (int i = 0; i < NROFATTACKS; i++) 837 for (int i = 0; i < NROFATTACKS; i++)
1103 { 838 {
1104 /* Skip ones we won't send */ 839 /* Skip ones we won't send */
1105 if (atnr_cs_stat[i] == -1) 840 if (atnr_cs_stat[i] == -1)
1106 continue; 841 continue;
1107 842
1108 AddIfShort (pl->last_resist[i], pl->ob->resist[i], (char) atnr_cs_stat[i]); 843 AddIfShort (ns->last_resist[i], ob->resist[i], atnr_cs_stat[i]);
1109 } 844 }
1110 845
1111 if (pl->socket->monitor_spells) 846 if (pl->ns->monitor_spells)
1112 { 847 {
1113 AddIfInt (pl->last_path_attuned, pl->ob->path_attuned, CS_STAT_SPELL_ATTUNE); 848 AddIfInt (ns->last_path_attuned, ob->path_attuned, CS_STAT_SPELL_ATTUNE);
1114 AddIfInt (pl->last_path_repelled, pl->ob->path_repelled, CS_STAT_SPELL_REPEL); 849 AddIfInt (ns->last_path_repelled, ob->path_repelled, CS_STAT_SPELL_REPEL);
1115 AddIfInt (pl->last_path_denied, pl->ob->path_denied, CS_STAT_SPELL_DENY); 850 AddIfInt (ns->last_path_denied, ob->path_denied, CS_STAT_SPELL_DENY);
1116 } 851 }
1117 852
1118 rangetostring (pl->ob, buf); /* we want use the new fire & run system in new client */ 853 rangetostring (ob, buf); /* we want use the new fire & run system in new client */
1119 AddIfString (pl->socket->stats.range, buf, CS_STAT_RANGE); 854 AddIfString (ns->stats.range, buf, CS_STAT_RANGE);
1120 set_title (pl->ob, buf); 855 set_title (ob, buf);
1121 AddIfString (pl->socket->stats.title, buf, CS_STAT_TITLE); 856 AddIfString (ns->stats.title, buf, CS_STAT_TITLE);
1122 857
1123 /* Only send it away if we have some actual data */ 858 /* Only send it away if we have some actual data */
1124 if (sl.length () > 6) 859 if (sl.length () > 6)
1125 pl->socket->send_packet (sl); 860 ns->send_packet (sl);
1126} 861}
1127 862
1128/** 863/**
1129 * Tells the client that here is a player it should start using. 864 * Tells the client that here is a player it should start using.
1130 */ 865 */
1131void 866void
1132esrv_new_player (player *pl, uint32 weight) 867esrv_new_player (player *pl, uint32 weight)
1133{ 868{
1134 pl->last_weight = weight; 869 packet sl ("player");
1135
1136 packet sl;
1137 sl << "player ";
1138 870
1139 sl << uint32 (pl->ob->count) 871 sl << uint32 (pl->ob->count)
1140 << uint32 (weight) 872 << uint32 (weight)
1141 << uint32 (pl->ob->face->number) 873 << uint32 (pl->ob->face)
1142 << data8 (pl->ob->name); 874 << data8 (pl->ob->name);
1143 875
876 pl->ns->last_weight = weight;
1144 pl->socket->send_packet (sl); 877 pl->ns->send_packet (sl);
1145 SET_FLAG (pl->ob, FLAG_CLIENT_SENT); 878 SET_FLAG (pl->ob, FLAG_CLIENT_SENT);
1146} 879}
1147
1148/**
1149 * Need to send an animation sequence to the client.
1150 * We will send appropriate face commands to the client if we haven't
1151 * sent them the face yet (this can become quite costly in terms of
1152 * how much we are sending - on the other hand, this should only happen
1153 * when the player logs in and picks stuff up.
1154 */
1155void
1156esrv_send_animation (client * ns, short anim_num)
1157{
1158 /* Do some checking on the anim_num we got. Note that the animations
1159 * are added in contigous order, so if the number is in the valid
1160 * range, it must be a valid animation.
1161 */
1162 if (anim_num < 0 || anim_num > num_animations)
1163 {
1164 LOG (llevError, "esrv_send_anim (%d) out of bounds??\n", anim_num);
1165 return;
1166 }
1167
1168 packet sl;
1169
1170 sl << "anim "
1171 << uint16 (anim_num)
1172 << uint16 (0); /* flags - not used right now */
1173
1174 /* Build up the list of faces. Also, send any information (ie, the
1175 * the face itself) down to the client.
1176 */
1177 for (int i = 0; i < animations[anim_num].num_animations; i++)
1178 {
1179 if (!(ns->faces_sent[animations[anim_num].faces[i]] & NS_FACESENT_FACE))
1180 esrv_send_face (ns, animations[anim_num].faces[i], 0);
1181
1182 sl << uint16 (animations[anim_num].faces[i]); /* flags - not used right now */
1183 }
1184
1185 ns->send_packet (sl);
1186
1187 ns->anims_sent[anim_num] = 1;
1188}
1189
1190 880
1191/****************************************************************************** 881/******************************************************************************
1192 * 882 *
1193 * Start of map related commands. 883 * Start of map related commands.
1194 * 884 *
1195 ******************************************************************************/ 885 ******************************************************************************/
1196 886
1197/**
1198 * This adds face_num to a map cell at x,y. If the client doesn't have
1199 * the face yet, we will also send it.
1200 */
1201static void
1202esrv_map_setbelow (client * ns, int x, int y, short face_num, struct Map *newmap)
1203{
1204 if (newmap->cells[x][y].count >= MAP_LAYERS)
1205 {
1206 //TODO: one or the other, can't both have abort and return, verify and act
1207 LOG (llevError, "Too many faces in map cell %d %d\n", x, y);
1208 return;
1209 abort ();
1210 }
1211
1212 newmap->cells[x][y].faces[newmap->cells[x][y].count] = face_num;
1213 newmap->cells[x][y].count++;
1214
1215 if (!(ns->faces_sent[face_num] & NS_FACESENT_FACE))
1216 esrv_send_face (ns, face_num, 0);
1217}
1218
1219/** Clears a map cell */ 887/** Clears a map cell */
1220static void 888static void
1221map_clearcell (struct MapCell *cell, int face0, int face1, int face2, int count) 889map_clearcell (struct MapCell *cell, int count)
1222{ 890{
1223 cell->faces[0] = face0; 891 cell->faces[0] = 0;
1224 cell->faces[1] = face1; 892 cell->faces[1] = 0;
1225 cell->faces[2] = face2; 893 cell->faces[2] = 0;
894 cell->smooth[0] = 0;
895 cell->smooth[1] = 0;
896 cell->smooth[2] = 0;
1226 cell->count = count; 897 cell->count = count;
1227 cell->stat_hp = 0; 898 cell->stat_hp = 0;
1228 cell->flags = 0; 899 cell->flags = 0;
1229 cell->player = 0; 900 cell->player = 0;
1230} 901}
1231 902
1232#define MAX_HEAD_POS MAX(MAX_CLIENT_X, MAX_CLIENT_Y)
1233#define MAX_LAYERS 3 903#define MAX_LAYERS 3
1234
1235/* Using a global really isn't a good approach, but saves the over head of
1236 * allocating and deallocating such a block of data each time run through,
1237 * and saves the space of allocating this in the socket object when we only
1238 * need it for this cycle. If the server is ever threaded, this needs to be
1239 * re-examined.
1240 */
1241static object *heads[MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS];
1242
1243/**
1244 * Returns true if any of the heads for this
1245 * space is set. Returns false if all are blank - this is used
1246 * for empty space checking.
1247 */
1248static inline int
1249have_head (int ax, int ay)
1250{
1251 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS] ||
1252 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 1] || heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + 2])
1253 return 1;
1254
1255 return 0;
1256}
1257
1258/**
1259 * check_head is a bit simplistic version of update_space below.
1260 * basically, it only checks the that the head on space ax,ay at layer
1261 * needs to get sent - if so, it adds the data, sending the head
1262 * if needed, and returning 1. If this no data needs to get
1263 * sent, it returns zero.
1264 */
1265static int
1266check_head (packet &sl, client &ns, int ax, int ay, int layer)
1267{
1268 short face_num;
1269
1270 if (heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer])
1271 face_num = heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer]->face->number;
1272 else
1273 face_num = 0;
1274
1275 if (face_num != ns.lastmap.cells[ax][ay].faces[layer])
1276 {
1277 sl << uint16 (face_num);
1278 if (face_num && !(ns.faces_sent[face_num] & NS_FACESENT_FACE))
1279 esrv_send_face (&ns, face_num, 0);
1280
1281 heads[(ay * MAX_HEAD_POS + ax) * MAX_LAYERS + layer] = NULL;
1282 ns.lastmap.cells[ax][ay].faces[layer] = face_num;
1283 return 1;
1284 }
1285
1286 return 0; /* No change */
1287}
1288 904
1289/** 905/**
1290 * Removes the need to replicate the same code for each layer. 906 * Removes the need to replicate the same code for each layer.
1291 * this returns true if this space is now in fact different than 907 * this returns true if this space is now in fact different than
1292 * it was. 908 * it was.
1293 * sl is the socklist this data is going into. 909 * sl is the socklist this data is going into.
1294 * ns is the socket we are working on - all the info we care 910 * ns is the socket we are working on - all the info we care
1295 * about is in this socket structure, so now need not pass the 911 * about is in this socket structure, so now need not pass the
1296 * entire player object. 912 * entire player object.
1297 * mx and my are map coordinate offsets for map mp
1298 * sx and sy are the offsets into the socket structure that
1299 * holds the old values.
1300 * layer is the layer to update, with 2 being the floor and 0 the 913 * layer is the layer to update, with 2 being the floor and 0 the
1301 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ) 914 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ)
1302 * take. Interesting to note that before this function, the map1 function 915 * take. Interesting to note that before this function, the map1 function
1303 * numbers the spaces differently - I think this was a leftover from 916 * numbers the spaces differently - I think this was a leftover from
1304 * the map command, where the faces stack up. Sinces that is no longer 917 * the map command, where the faces stack up. Sinces that is no longer
1305 * the case, it seems to make more sense to have these layer values 918 * the case, it seems to make more sense to have these layer values
1306 * actually match. 919 * actually match.
1307 */ 920 */
1308static int 921static int
1309update_space (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer) 922update_space (packet &sl, client &ns, mapspace &ms, MapCell &lastcell, int layer)
1310{ 923{
1311 object *ob, *head; 924 object *ob = ms.faces_obj [layer];
1312 uint16 face_num;
1313 int bx, by, i;
1314
1315 /* If there is a multipart object stored away, treat that as more important.
1316 * If not, then do the normal processing.
1317 */
1318 head = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer];
1319
1320 /* Check to see if this head is part of the set of objects
1321 * we would normally send for this space. If so, then
1322 * don't use the head value. We need to do the check
1323 * here and not when setting up the heads[] value for two reasons -
1324 * 1) the heads[] values will get used even if the space is not visible.
1325 * 2) its possible the head is not on the same map as a part, and I'd
1326 * rather not need to do the map translation overhead.
1327 * 3) We need to do some extra checking to make sure that we will
1328 * otherwise send the image as this layer, eg, either it matches
1329 * the head value, or is not multipart.
1330 */
1331 if (head && !head->more)
1332 {
1333 for (i = 0; i < MAP_LAYERS; i++)
1334 {
1335 ob = GET_MAP_FACE_OBJ (mp, mx, my, i);
1336 if (!ob)
1337 continue;
1338
1339 if (ob->head)
1340 ob = ob->head;
1341
1342 if (ob == head)
1343 {
1344 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer] = NULL;
1345 head = NULL;
1346 break;
1347 }
1348 }
1349 }
1350
1351 ob = head;
1352 if (!ob)
1353 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1354 925
1355 /* If there is no object for this space, or if the face for the object 926 /* If there is no object for this space, or if the face for the object
1356 * is the blank face, set the face number to zero. 927 * is the blank face, set the face number to zero.
1357 * else if we have the stored head object for this space, that takes 928 * else if we have the stored head object for this space, that takes
1358 * precedence over the other object for this space. 929 * precedence over the other object for this space.
1359 * otherwise, we do special head processing 930 * otherwise, we do special head processing
1360 */ 931 */
1361 if (!ob || ob->face == blank_face) 932 uint16 face_num = ob && ob->face != blank_face ? ob->face : 0;
1362 face_num = 0;
1363 else if (head)
1364 {
1365 /* if this is a head that had previously been stored */
1366 face_num = ob->face->number;
1367 }
1368 else
1369 {
1370 /* if the faces for the different parts of a multipart object
1371 * are the same, we only want to send the bottom right most
1372 * portion of the object. That info is in the tail_.. values
1373 * of the head. Note that for the head itself, ob->head will
1374 * be null, so we only do this block if we are working on
1375 * a tail piece.
1376 */
1377
1378 /* tail_x and tail_y will only be set in the head object. If
1379 * this is the head object and these are set, we proceed
1380 * with logic to only send bottom right. Similarly, if
1381 * this is one of the more parts but the head has those values
1382 * set, we want to do the processing. There can be cases where
1383 * the head is not visible but one of its parts is, so we just
1384 * can always expect that ob->arch->tail_x will be true for all
1385 * object we may want to display.
1386 */
1387 if ((ob->arch->tail_x || ob->arch->tail_y) || (ob->head && (ob->head->arch->tail_x || ob->head->arch->tail_y)))
1388 {
1389
1390 if (ob->head)
1391 head = ob->head;
1392 else
1393 head = ob;
1394
1395 /* Basically figure out where the offset is from where we are right
1396 * now. the ob->arch->clone.{x,y} values hold the offset that this current
1397 * piece is from the head, and the tail is where the tail is from the
1398 * head. Note that bx and by will equal sx and sy if we are already working
1399 * on the bottom right corner. If ob is the head, the clone values
1400 * will be zero, so the right thing will still happen.
1401 */
1402 bx = sx + head->arch->tail_x - ob->arch->clone.x;
1403 by = sy + head->arch->tail_y - ob->arch->clone.y;
1404
1405 /* I don't think this can ever happen, but better to check for it just
1406 * in case.
1407 */
1408 if (bx < sx || by < sy)
1409 {
1410 LOG (llevError, "update_space: bx (%d) or by (%d) is less than sx (%d) or sy (%d)\n", bx, by, sx, sy);
1411 face_num = 0;
1412 }
1413 /* single part object, multipart object with non merged faces,
1414 * of multipart object already at lower right.
1415 */
1416 else if (bx == sx && by == sy)
1417 {
1418 face_num = ob->face->number;
1419
1420 /* if this face matches one stored away, clear that one away.
1421 * this code relies on the fact that the map1 commands
1422 * goes from 2 down to 0.
1423 */
1424 for (i = 0; i < MAP_LAYERS; i++)
1425 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] &&
1426 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i]->face->number == face_num)
1427 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + i] = NULL;
1428 }
1429 else
1430 {
1431 /* If this head is stored away, clear it - otherwise,
1432 * there can be cases where a object is on multiple layers -
1433 * we only want to send it once.
1434 */
1435 face_num = head->face->number;
1436 for (i = 0; i < MAP_LAYERS; i++)
1437 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] &&
1438 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i]->face->number == face_num)
1439 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = NULL;
1440
1441 /* First, try to put the new head on the same layer. If that is used up,
1442 * then find another layer.
1443 */
1444 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] == NULL)
1445 {
1446 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + layer] = head;
1447 }
1448 else
1449 for (i = 0; i < MAX_LAYERS; i++)
1450 {
1451 if (heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == NULL ||
1452 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] == head)
1453 {
1454 heads[(by * MAX_HEAD_POS + bx) * MAX_LAYERS + i] = head;
1455 }
1456 }
1457 face_num = 0; /* Don't send this object - we'll send the head later */
1458 }
1459 }
1460 else
1461 {
1462 /* In this case, we are already at the lower right or single part object,
1463 * so nothing special
1464 */
1465 face_num = ob->face->number;
1466
1467 /* clear out any head entries that have the same face as this one */
1468 for (bx = 0; bx < layer; bx++)
1469 if (heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] &&
1470 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx]->face->number == face_num)
1471 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + bx] = NULL;
1472 }
1473 } /* else not already head object or blank face */
1474
1475 /* This is a real hack. Basically, if we have nothing to send for this layer,
1476 * but there is a head on the next layer, send that instead.
1477 * Without this, what happens is you can get the case where the player stands
1478 * on the same space as the head. However, if you have overlapping big objects
1479 * of the same type, what happens then is it doesn't think it needs to send
1480 * This tends to make stacking also work/look better.
1481 */
1482 if (!face_num && layer > 0 && heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1])
1483 {
1484 face_num = heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1]->face->number;
1485 heads[(sy * MAX_HEAD_POS + sx) * MAX_LAYERS + layer - 1] = NULL;
1486 }
1487
1488 /* Another hack - because of heads and whatnot, this face may match one
1489 * we already sent for a lower layer. In that case, don't send
1490 * this one.
1491 */
1492 if (face_num && layer + 1 < MAP_LAYERS && ns.lastmap.cells[sx][sy].faces[layer + 1] == face_num)
1493 face_num = 0;
1494 933
1495 /* We've gotten what face we want to use for the object. Now see if 934 /* We've gotten what face we want to use for the object. Now see if
1496 * if it has changed since we last sent it to the client. 935 * if it has changed since we last sent it to the client.
1497 */ 936 */
1498 if (ns.lastmap.cells[sx][sy].faces[layer] != face_num) 937 if (lastcell.faces[layer] != face_num)
1499 { 938 {
1500 ns.lastmap.cells[sx][sy].faces[layer] = face_num; 939 lastcell.faces[layer] = face_num;
940
1501 if (!(ns.faces_sent[face_num] & NS_FACESENT_FACE)) 941 if (!ns.faces_sent[face_num])
942 if (ob)
943 ns.send_faces (ob);
944 else
1502 esrv_send_face (&ns, face_num, 0); 945 ns.send_face (face_num);
1503 946
1504 sl << uint16 (face_num); 947 sl << uint16 (face_num);
1505 return 1;
1506 }
1507
1508 /* Nothing changed */
1509 return 0;
1510}
1511
1512/**
1513 * This function is mainly a copy of update_space,
1514 * except it handles update of the smoothing updates,
1515 * not the face updates.
1516 * Removes the need to replicate the same code for each layer.
1517 * this returns true if this smooth is now in fact different
1518 * than it was.
1519 * sl is the socklist this data is going into.
1520 * ns is the socket we are working on - all the info we care
1521 * about is in this socket structure, so know need to pass the
1522 * entire player object.
1523 * mx and my are map coordinate offsets for map mp
1524 * sx and sy are the offsets into the socket structure that
1525 * holds the old values.
1526 * layer is the layer to update, with 2 being the floor and 0 the
1527 * top layer (this matches what the GET_MAP_FACE and GET_MAP_FACE_OBJ
1528 * take.
1529 */
1530
1531static inline int
1532update_smooth (packet &sl, client &ns, maptile *mp, int mx, int my, int sx, int sy, int layer)
1533{
1534 object *ob;
1535 int smoothlevel; /* old face_num; */
1536
1537 ob = GET_MAP_FACE_OBJ (mp, mx, my, layer);
1538
1539 /* If there is no object for this space, or if the face for the object
1540 * is the blank face, set the smoothlevel to zero.
1541 */
1542 if (!ob || ob->face == blank_face || MAP_NOSMOOTH (mp))
1543 smoothlevel = 0;
1544 else
1545 {
1546 smoothlevel = ob->smoothlevel;
1547 if (smoothlevel && !(ns.faces_sent[ob->face->number] & NS_FACESENT_SMOOTH))
1548 SendSmooth (&ns, ob->face->number);
1549 } /* else not already head object or blank face */
1550
1551 /* We've gotten what face we want to use for the object. Now see if
1552 * if it has changed since we last sent it to the client.
1553 */
1554 if (smoothlevel > 255)
1555 smoothlevel = 255;
1556 else if (smoothlevel < 0)
1557 smoothlevel = 0;
1558
1559 if (ns.lastmap.cells[sx][sy].smooth[layer] != smoothlevel)
1560 {
1561 ns.lastmap.cells[sx][sy].smooth[layer] = smoothlevel;
1562 sl << uint8 (smoothlevel);
1563 return 1; 948 return 1;
1564 } 949 }
1565 950
1566 /* Nothing changed */ 951 /* Nothing changed */
1567 return 0; 952 return 0;
1582 if (ns->EMI_smooth) 967 if (ns->EMI_smooth)
1583 result += 1; /*One byte for smoothlevel */ 968 result += 1; /*One byte for smoothlevel */
1584 } 969 }
1585 970
1586 return result; 971 return result;
972}
973
974// prefetch (and touch) all maps within a specific distancd
975static void
976prefetch_surrounding_maps (maptile *map, int distance)
977{
978 map->last_access = runtime;
979
980 if (--distance)
981 for (int dir = 4; --dir; )
982 if (const shstr &path = map->tile_path [dir])
983 if (maptile *&neigh = map->tile_map [dir])
984 prefetch_surrounding_maps (neigh, distance);
985 else
986 neigh = maptile::find_async (path, map);
987}
988
989// prefetch a generous area around the player
990static void
991prefetch_surrounding_maps (object *op)
992{
993 prefetch_surrounding_maps (op->map, 3);
1587} 994}
1588 995
1589/** 996/**
1590 * This function uses the new map1 protocol command to send the map 997 * This function uses the new map1 protocol command to send the map
1591 * to the client. It is necessary because the old map command supports 998 * to the client. It is necessary because the old map command supports
1597 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off 1004 * we need 2 bytes for coordinates and 2 bytes for faces, such a trade off
1598 * maps no sense. Instead, we actually really only use 12 bits for coordinates, 1005 * maps no sense. Instead, we actually really only use 12 bits for coordinates,
1599 * and use the other 4 bits for other informatiion. For full documentation 1006 * and use the other 4 bits for other informatiion. For full documentation
1600 * of what we send, see the doc/Protocol file. 1007 * of what we send, see the doc/Protocol file.
1601 * I will describe internally what we do: 1008 * I will describe internally what we do:
1602 * the socket->lastmap shows how the map last looked when sent to the client. 1009 * the ns->lastmap shows how the map last looked when sent to the client.
1603 * in the lastmap structure, there is a cells array, which is set to the 1010 * in the lastmap structure, there is a cells array, which is set to the
1604 * maximum viewable size (As set in config.h). 1011 * maximum viewable size (As set in config.h).
1605 * in the cells, there are faces and a count value. 1012 * in the cells, there are faces and a count value.
1606 * we use the count value to hold the darkness value. If -1, then this space 1013 * we use the count value to hold the darkness value. If -1, then this space
1607 * is not viewable. 1014 * is not viewable.
1609 * look like. 1016 * look like.
1610 */ 1017 */
1611void 1018void
1612draw_client_map1 (object *pl) 1019draw_client_map1 (object *pl)
1613{ 1020{
1614 int x, y, ax, ay, d, startlen, max_x, max_y, oldlen; 1021 int x, y, ax, ay, startlen, max_x, max_y, oldlen;
1615 sint16 nx, ny; 1022 sint16 nx, ny;
1616 int estartlen, eoldlen; 1023 int estartlen, eoldlen;
1617 uint16 mask, emask;
1618 uint8 eentrysize; 1024 uint8 eentrysize;
1619 uint16 ewhatstart, ewhatflag; 1025 uint16 ewhatstart, ewhatflag;
1620 uint8 extendedinfos; 1026 uint8 extendedinfos;
1621 maptile *m; 1027 maptile *m;
1622 1028
1623 client &socket = *pl->contr->socket; 1029 client &socket = *pl->contr->ns;
1030
1031 if (!pl->active)
1032 return;
1624 1033
1625 check_map_change (pl->contr); 1034 check_map_change (pl->contr);
1035 prefetch_surrounding_maps (pl);
1626 1036
1627 packet sl; 1037 packet sl (socket.mapmode == Map1Cmd ? "map1" : "map1a");
1628 packet esl; 1038 packet esl;
1629 1039
1630 sl << (socket.mapmode == Map1Cmd ? "map1 " : "map1a ");
1631 startlen = sl.length (); 1040 startlen = sl.length ();
1632 1041
1633 /*Extendedmapinfo structure initialisation */ 1042 /*Extendedmapinfo structure initialisation */
1634 if (socket.ext_mapinfos) 1043 if (socket.ext_mapinfos)
1635 { 1044 {
1646 << uint8 (extendedinfos) 1055 << uint8 (extendedinfos)
1647 << uint8 (eentrysize); 1056 << uint8 (eentrysize);
1648 1057
1649 estartlen = esl.length (); 1058 estartlen = esl.length ();
1650 } 1059 }
1651 else
1652 {
1653 /* suppress compiler warnings */
1654 ewhatstart = 0;
1655 ewhatflag = 0;
1656 estartlen = 0;
1657 }
1658
1659 /* Init data to zero */
1660 memset (heads, 0, sizeof (object *) * MAX_HEAD_POS * MAX_HEAD_POS * MAX_LAYERS);
1661 1060
1662 /* x,y are the real map locations. ax, ay are viewport relative 1061 /* x,y are the real map locations. ax, ay are viewport relative
1663 * locations. 1062 * locations.
1664 */ 1063 */
1665 ay = 0; 1064 ay = 0;
1668 * but that started to get a bit messy to look at. 1067 * but that started to get a bit messy to look at.
1669 */ 1068 */
1670 max_x = pl->x + (socket.mapx + 1) / 2; 1069 max_x = pl->x + (socket.mapx + 1) / 2;
1671 max_y = pl->y + (socket.mapy + 1) / 2; 1070 max_y = pl->y + (socket.mapy + 1) / 2;
1672 1071
1673 if (socket.mapmode == Map1aCmd) 1072 maptile *plmap = pl->map;
1674 {
1675 max_x += MAX_HEAD_OFFSET;
1676 max_y += MAX_HEAD_OFFSET;
1677 }
1678 1073
1679 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++) 1074 for (y = pl->y - socket.mapy / 2; y < max_y; y++, ay++)
1680 { 1075 {
1681 ax = 0; 1076 ax = 0;
1682 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++) 1077 for (x = pl->x - socket.mapx / 2; x < max_x; x++, ax++)
1683 { 1078 {
1684 1079 int emask, mask;
1685 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1080 emask = mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1686 1081
1687 /* If this space is out of the normal viewable area, we only check
1688 * the heads value ax or ay will only be greater than what
1689 * the client wants if using the map1a command - this is because
1690 * if the map1a command is not used, max_x and max_y will be
1691 * set to lower values.
1692 */
1693 if (ax >= socket.mapx || ay >= socket.mapy)
1694 {
1695 int i, got_one;
1696
1697 oldlen = sl.length ();
1698
1699 sl << uint16 (mask);
1700
1701 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1702 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1703 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1704
1705 /* If all we are doing is sending 0 (blank) faces, we don't
1706 * actually need to send that - just the coordinates
1707 * with no faces tells the client to blank out the
1708 * space.
1709 */
1710 got_one = 0;
1711 for (i = oldlen + 2; i < sl.length (); i++)
1712 if (sl[i])
1713 got_one = 1;
1714
1715 if (got_one && (mask & 0xf))
1716 sl[oldlen + 1] = mask & 0xff;
1717 else
1718 { /*either all faces blank, either no face at all */
1719 if (mask & 0xf) /*at least 1 face, we know it's blank, only send coordinates */
1720 sl.reset (oldlen + 2);
1721 else
1722 sl.reset (oldlen);
1723 }
1724
1725 /*What concerns extendinfos, nothing to be done for now
1726 * (perhaps effects layer later)
1727 */
1728 continue; /* don't do processing below */
1729 }
1730
1731 MapCell &lastcell = socket.lastmap.cells[ax][ay]; 1082 MapCell &lastcell = socket.lastmap.cells[ax][ay];
1732
1733 d = pl->contr->blocked_los[ax][ay];
1734 1083
1735 /* If the coordinates are not valid, or it is too dark to see, 1084 /* If the coordinates are not valid, or it is too dark to see,
1736 * we tell the client as such 1085 * we tell the client as such
1737 */ 1086 */
1738 nx = x; 1087 nx = x;
1739 ny = y; 1088 ny = y;
1740 m = get_map_from_coord (pl->map, &nx, &ny); 1089 m = get_map_from_coord (plmap, &nx, &ny);
1741 1090
1742 if (!m) 1091 if (!m)
1743 { 1092 {
1744 /* space is out of map. Update space and clear values 1093 /* space is out of map. Update space and clear values
1745 * if this hasn't already been done. If the space is out 1094 * if this hasn't already been done. If the space is out
1746 * of the map, it shouldn't have a head 1095 * of the map, it shouldn't have a head
1747 */ 1096 */
1748 if (lastcell.count != -1) 1097 if (lastcell.count != -1)
1749 { 1098 {
1750 sl << uint16 (mask); 1099 sl << uint16 (mask);
1751 map_clearcell (&lastcell, 0, 0, 0, -1); 1100 map_clearcell (&lastcell, -1);
1752 } 1101 }
1102
1103 continue;
1753 } 1104 }
1105
1106 m->touch ();
1107
1108 int d = pl->contr->blocked_los[ax][ay];
1109
1754 else if (d > 3) 1110 if (d > 3)
1755 { 1111 {
1112
1756 int need_send = 0, count; 1113 int need_send = 0, count;
1757 1114
1758 /* This block deals with spaces that are not visible for whatever 1115 /* This block deals with spaces that are not visible for whatever
1759 * reason. Still may need to send the head for this space. 1116 * reason. Still may need to send the head for this space.
1760 */ 1117 */
1761 1118
1762 oldlen = sl.length (); 1119 oldlen = sl.length ();
1763 1120
1764 sl << uint16 (mask); 1121 sl << uint16 (mask);
1766 if (lastcell.count != -1) 1123 if (lastcell.count != -1)
1767 need_send = 1; 1124 need_send = 1;
1768 1125
1769 count = -1; 1126 count = -1;
1770 1127
1771 if (socket.mapmode == Map1aCmd && have_head (ax, ay))
1772 {
1773 /* Now check to see if any heads need to be sent */
1774
1775 if (check_head (sl, socket, ax, ay, 2)) mask |= 0x4;
1776 if (check_head (sl, socket, ax, ay, 1)) mask |= 0x2;
1777 if (check_head (sl, socket, ax, ay, 0)) mask |= 0x1;
1778
1779 lastcell.count = count;
1780 }
1781 else
1782 {
1783 /* properly clear a previously sent big face */ 1128 /* properly clear a previously sent big face */
1784 if (lastcell.faces[0] != 0 || lastcell.faces[1] != 0 || lastcell.faces[2] != 0 1129 if (lastcell.faces[0] || lastcell.faces[1] || lastcell.faces[2]
1785 || lastcell.stat_hp || lastcell.flags || lastcell.player) 1130 || lastcell.stat_hp || lastcell.flags || lastcell.player)
1786 need_send = 1; 1131 need_send = 1;
1787 1132
1788 map_clearcell (&lastcell, 0, 0, 0, count); 1133 map_clearcell (&lastcell, count);
1789 }
1790 1134
1791 if ((mask & 0xf) || need_send) 1135 if ((mask & 0xf) || need_send)
1792 sl[oldlen + 1] = mask & 0xff; 1136 sl[oldlen + 1] = mask & 0xff;
1793 else 1137 else
1794 sl.reset (oldlen); 1138 sl.reset (oldlen);
1795 } 1139 }
1796 else 1140 else
1797 { 1141 {
1798 /* In this block, the space is visible or there are head objects 1142 /* In this block, the space is visible.
1799 * we need to send.
1800 */ 1143 */
1801 1144
1802 /* Rather than try to figure out what everything that we might 1145 /* Rather than try to figure out what everything that we might
1803 * need to send is, then form the packet after that, 1146 * need to send is, then form the packet after that,
1804 * we presume that we will in fact form a packet, and update 1147 * we presume that we will in fact form a packet, and update
1807 * is done. 1150 * is done.
1808 * I think this is simpler than doing a bunch of checks to see 1151 * I think this is simpler than doing a bunch of checks to see
1809 * what if anything we need to send, setting the bits, then 1152 * what if anything we need to send, setting the bits, then
1810 * doing those checks again to add the real data. 1153 * doing those checks again to add the real data.
1811 */ 1154 */
1812 oldlen = sl.length (); 1155 oldlen = sl.length ();
1813 mask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4;
1814 eoldlen = esl.length (); 1156 eoldlen = esl.length ();
1815 emask = (ax & 0x3f) << 10 | (ay & 0x3f) << 4; 1157
1816 sl << uint16 (mask); 1158 sl << uint16 (mask);
1817
1818 if (socket.ext_mapinfos)
1819 esl << uint16 (emask);
1820 1159
1821 unsigned char dummy; 1160 unsigned char dummy;
1822 unsigned char *last_ext = &dummy; 1161 unsigned char *last_ext = &dummy;
1823 1162
1824 /* Darkness changed */ 1163 /* Darkness changed */
1836 sl << uint8 (255 - 64 * d); 1175 sl << uint8 (255 - 64 * d);
1837 } 1176 }
1838 1177
1839 lastcell.count = d; 1178 lastcell.count = d;
1840 1179
1180 mapspace &ms = m->at (nx, ny);
1181
1841 if (socket.extmap) 1182 if (socket.extmap)
1842 { 1183 {
1843 uint8 stat_hp = 0; 1184 uint8 stat_hp = 0;
1844 uint8 stat_width = 0; 1185 uint8 stat_width = 0;
1845 uint8 flags = 0; 1186 uint8 flags = 0;
1846 UUID player = 0; 1187 tag_t player = 0;
1847 1188
1848 // send hp information, if applicable 1189 // send hp information, if applicable
1849 if (object *op = GET_MAP_FACE_OBJ (m, nx, ny, 0)) 1190 if (object *op = ms.faces_obj [0])
1850 { 1191 {
1851 if (op->head || op->invisible) 1192 if (op->head || op->invisible)
1852 ; // do not show 1193 ; // do not show
1853 else if (op->type == PLAYER 1194 else if (op->type == PLAYER
1854 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR)) 1195 || QUERY_FLAG (op, FLAG_MONSTER) || QUERY_FLAG (op, FLAG_ALIVE) || QUERY_FLAG (op, FLAG_GENERATOR))
1892 1233
1893 mask |= 0x8; 1234 mask |= 0x8;
1894 *last_ext |= 0x80; 1235 *last_ext |= 0x80;
1895 last_ext = &sl[sl.length ()]; 1236 last_ext = &sl[sl.length ()];
1896 1237
1897 sl << uint8 (0x47) << uint8 (8) << (uint64)player; 1238 sl << uint8 (0x47) << uint8 (4) << (uint32)player;
1898 } 1239 }
1899 1240
1900 if (lastcell.flags != flags) 1241 if (lastcell.flags != flags)
1901 { 1242 {
1902 lastcell.flags = flags; 1243 lastcell.flags = flags;
1908 sl << uint8 (8) << uint8 (flags); 1249 sl << uint8 (8) << uint8 (flags);
1909 } 1250 }
1910 } 1251 }
1911 1252
1912 /* Floor face */ 1253 /* Floor face */
1913 if (update_space (sl, socket, m, nx, ny, ax, ay, 2)) 1254 if (update_space (sl, socket, ms, lastcell, 2))
1914 mask |= 0x4; 1255 mask |= 0x4;
1915 1256
1916 if (socket.EMI_smooth)
1917 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 2))
1918 emask |= 0x4;
1919
1920 /* Middle face */ 1257 /* Middle face */
1921 if (update_space (sl, socket, m, nx, ny, ax, ay, 1)) 1258 if (update_space (sl, socket, ms, lastcell, 1))
1922 mask |= 0x2; 1259 mask |= 0x2;
1923 1260
1924 if (socket.EMI_smooth) 1261 if (ms.player () == pl
1925 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 1)) 1262 && (pl->invisible & (pl->invisible < 50 ? 1 : 7)))
1926 emask |= 0x2;
1927
1928 if (nx == pl->x && ny == pl->y && pl->invisible & (pl->invisible < 50 ? 4 : 1))
1929 { 1263 {
1264 // force player to be visible to himself if invisible
1930 if (lastcell.faces[0] != pl->face->number) 1265 if (lastcell.faces[0] != pl->face)
1931 { 1266 {
1932 lastcell.faces[0] = pl->face->number; 1267 lastcell.faces[0] = pl->face;
1268
1933 mask |= 0x1; 1269 mask |= 0x1;
1934
1935 if (!(socket.faces_sent[pl->face->number] & NS_FACESENT_FACE))
1936 esrv_send_face (&socket, pl->face->number, 0);
1937
1938 sl << uint16 (pl->face->number); 1270 sl << uint16 (pl->face);
1271
1272 socket.send_faces (pl);
1939 } 1273 }
1940 } 1274 }
1941 else
1942 {
1943 /* Top face */ 1275 /* Top face */
1944 if (update_space (sl, socket, m, nx, ny, ax, ay, 0)) 1276 else if (update_space (sl, socket, ms, lastcell, 0))
1945 mask |= 0x1; 1277 mask |= 0x1;
1946
1947 if (socket.EMI_smooth)
1948 if (update_smooth (esl, socket, m, nx, ny, ax, ay, 0))
1949 emask |= 0x1;
1950 } 1278
1951 1279
1952 /* Check to see if we are in fact sending anything for this 1280 /* Check to see if we are in fact sending anything for this
1953 * space by checking the mask. If so, update the mask. 1281 * space by checking the mask. If so, update the mask.
1954 * if not, reset the len to that from before adding the mask 1282 * if not, reset the len to that from before adding the mask
1955 * value, so we don't send those bits. 1283 * value, so we don't send those bits.
1957 if (mask & 0xf) 1285 if (mask & 0xf)
1958 sl[oldlen + 1] = mask & 0xff; 1286 sl[oldlen + 1] = mask & 0xff;
1959 else 1287 else
1960 sl.reset (oldlen); 1288 sl.reset (oldlen);
1961 1289
1290 if (socket.ext_mapinfos)
1291 esl << uint16 (emask);
1292
1293 if (socket.EMI_smooth)
1294 {
1295 for (int layer = 2+1; layer--; )
1296 {
1297 object *ob = ms.faces_obj [layer];
1298
1299 // If there is no object for this space, or if the face for the object
1300 // is the blank face, set the smoothlevel to zero.
1301 int smoothlevel = ob && ob->face != blank_face ? ob->smoothlevel : 0;
1302
1303 // We've gotten what face we want to use for the object. Now see if
1304 // if it has changed since we last sent it to the client.
1305 if (lastcell.smooth[layer] != smoothlevel)
1306 {
1307 lastcell.smooth[layer] = smoothlevel;
1308 esl << uint8 (smoothlevel);
1309 emask |= 1 << layer;
1310 }
1311 }
1312
1962 if (emask & 0xf) 1313 if (emask & 0xf)
1963 esl[eoldlen + 1] = emask & 0xff; 1314 esl[eoldlen + 1] = emask & 0xff;
1964 else 1315 else
1965 esl.reset (eoldlen); 1316 esl.reset (eoldlen);
1317 }
1966 } /* else this is a viewable space */ 1318 } /* else this is a viewable space */
1967 } /* for x loop */ 1319 } /* for x loop */
1968 } /* for y loop */ 1320 } /* for y loop */
1321
1322 socket.flush_fx ();
1969 1323
1970 /* Verify that we in fact do need to send this */ 1324 /* Verify that we in fact do need to send this */
1971 if (socket.ext_mapinfos) 1325 if (socket.ext_mapinfos)
1972 { 1326 {
1973 if (!(sl.length () > startlen || socket.sent_scroll)) 1327 if (!(sl.length () > startlen || socket.sent_scroll))
1974 { 1328 {
1975 /* No map data will follow, so don't say the client 1329 /* No map data will follow, so don't say the client
1976 * it doesn't need draw! 1330 * it doesn't need draw!
1977 */ 1331 */
1978 ewhatflag &= (~EMI_NOREDRAW); 1332 ewhatflag &= ~EMI_NOREDRAW;
1979 esl[ewhatstart + 1] = ewhatflag & 0xff; 1333 esl[ewhatstart + 1] = ewhatflag & 0xff;
1980 } 1334 }
1981 1335
1982 if (esl.length () > estartlen) 1336 if (esl.length () > estartlen)
1983 socket.send_packet (esl); 1337 socket.send_packet (esl);
1995 */ 1349 */
1996void 1350void
1997draw_client_map (object *pl) 1351draw_client_map (object *pl)
1998{ 1352{
1999 int i, j; 1353 int i, j;
2000 sint16 ax, ay, nx, ny; /* ax and ay goes from 0 to max-size of arrays */ 1354 sint16 ax, ay; /* ax and ay goes from 0 to max-size of arrays */
2001 New_Face *face, *floor;
2002 New_Face *floor2;
2003 int d, mflags; 1355 int mflags;
2004 struct Map newmap; 1356 struct Map newmap;
2005 maptile *m, *pm; 1357 maptile *m, *pm;
2006 1358
2007 if (pl->type != PLAYER) 1359 if (pl->type != PLAYER)
2008 { 1360 {
2019 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY) 1371 if (pm == NULL || pm->in_memory != MAP_IN_MEMORY)
2020 return; 1372 return;
2021 1373
2022 memset (&newmap, 0, sizeof (struct Map)); 1374 memset (&newmap, 0, sizeof (struct Map));
2023 1375
2024 for (j = (pl->y - pl->contr->socket->mapy / 2); j < (pl->y + (pl->contr->socket->mapy + 1) / 2); j++) 1376 for (j = (pl->y - pl->contr->ns->mapy / 2); j < (pl->y + (pl->contr->ns->mapy + 1) / 2); j++)
2025 {
2026 for (i = (pl->x - pl->contr->socket->mapx / 2); i < (pl->x + (pl->contr->socket->mapx + 1) / 2); i++) 1377 for (i = (pl->x - pl->contr->ns->mapx / 2); i < (pl->x + (pl->contr->ns->mapx + 1) / 2); i++)
2027 { 1378 {
2028 ax = i; 1379 ax = i;
2029 ay = j; 1380 ay = j;
2030 m = pm; 1381 m = pm;
2031 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay); 1382 mflags = get_map_flags (m, &m, ax, ay, &ax, &ay);
2032 1383
2033 if (mflags & P_OUT_OF_MAP) 1384 if (mflags & P_OUT_OF_MAP)
2034 continue; 1385 continue;
2035 1386
2036 if (mflags & P_NEED_UPDATE)
2037 update_position (m, ax, ay);
2038
2039 /* If a map is visible to the player, we don't want to swap it out 1387 /* If a map is visible to the player, we don't want to swap it out
2040 * just to reload it. This should really call something like 1388 * just to reload it. This should really call something like
2041 * swap_map, but this is much more efficient and 'good enough' 1389 * swap_map, but this is much more efficient and 'good enough'
2042 */ 1390 */
2043 if (mflags & P_NEW_MAP) 1391 if (mflags & P_NEW_MAP)
2044 m->timeout = 50; 1392 m->timeout = 50;
2045 } 1393 }
2046 } 1394
2047 /* do LOS after calls to update_position */ 1395 /* do LOS after calls to update_position */
2048 if (pl->contr->do_los) 1396 if (pl->contr->do_los)
2049 { 1397 {
2050 update_los (pl); 1398 update_los (pl);
2051 pl->contr->do_los = 0; 1399 pl->contr->do_los = 0;
2066 1414
2067/*****************************************************************************/ 1415/*****************************************************************************/
2068void 1416void
2069send_plugin_custom_message (object *pl, char *buf) 1417send_plugin_custom_message (object *pl, char *buf)
2070{ 1418{
2071 pl->contr->socket->send_packet (buf); 1419 pl->contr->ns->send_packet (buf);
2072} 1420}
2073 1421
2074/** 1422/**
2075 * This sends the skill number to name mapping. We ignore 1423 * This sends the skill number to name mapping. We ignore
2076 * the params - we always send the same info no matter what. 1424 * the params - we always send the same info no matter what.
2121 * it then sends an updspell packet for each spell that has changed in this way 1469 * it then sends an updspell packet for each spell that has changed in this way
2122 */ 1470 */
2123void 1471void
2124esrv_update_spells (player *pl) 1472esrv_update_spells (player *pl)
2125{ 1473{
1474 if (!pl->ns)
1475 return;
1476
2126 if (!pl->socket->monitor_spells) 1477 if (!pl->ns->monitor_spells)
2127 return; 1478 return;
2128 1479
2129 for (object *spell = pl->ob->inv; spell; spell = spell->below) 1480 for (object *spell = pl->ob->inv; spell; spell = spell->below)
2130 { 1481 {
2131 if (spell->type == SPELL) 1482 if (spell->type == SPELL)
2161 1512
2162 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp); 1513 if (flags & UPD_SP_MANA ) sl << uint16 (spell->last_sp);
2163 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace); 1514 if (flags & UPD_SP_GRACE ) sl << uint16 (spell->last_grace);
2164 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat); 1515 if (flags & UPD_SP_DAMAGE) sl << uint16 (spell->last_eat);
2165 1516
2166 pl->socket->send_packet (sl); 1517 pl->ns->send_packet (sl);
2167 } 1518 }
2168 } 1519 }
2169 } 1520 }
2170} 1521}
2171 1522
2172void 1523void
2173esrv_remove_spell (player *pl, object *spell) 1524esrv_remove_spell (player *pl, object *spell)
2174{ 1525{
2175 if (!pl->socket->monitor_spells) 1526 if (!pl->ns->monitor_spells)
2176 return; 1527 return;
2177 1528
2178 if (!pl || !spell || spell->env != pl->ob) 1529 if (!pl || !spell || spell->env != pl->ob)
2179 { 1530 {
2180 LOG (llevError, "Invalid call to esrv_remove_spell"); 1531 LOG (llevError, "Invalid call to esrv_remove_spell");
2181 return; 1532 return;
2182 } 1533 }
2183 1534
2184 packet sl; 1535 packet sl ("delspell");
2185 1536
2186 sl << "delspell "
2187 << uint32 (spell->count); 1537 sl << uint32 (spell->count);
2188 1538
2189 pl->socket->send_packet (sl); 1539 pl->ns->send_packet (sl);
2190} 1540}
2191 1541
2192/* appends the spell *spell to the Socklist we will send the data to. */ 1542/* appends the spell *spell to the Socklist we will send the data to. */
2193static void 1543static void
2194append_spell (player *pl, packet &sl, object *spell) 1544append_spell (player *pl, packet &sl, object *spell)
2195{ 1545{
2196 int len, i, skill = 0; 1546 int i, skill = 0;
2197 1547
2198 if (!(spell->name)) 1548 if (!(spell->name))
2199 { 1549 {
2200 LOG (llevError, "item number %d is a spell with no name.\n", spell->count); 1550 LOG (llevError, "item number %d is a spell with no name.\n", spell->count);
2201 return; 1551 return;
2213 if (!strcmp (spell->skill, skill_names[i])) 1563 if (!strcmp (spell->skill, skill_names[i]))
2214 { 1564 {
2215 skill = i + CS_STAT_SKILLINFO; 1565 skill = i + CS_STAT_SKILLINFO;
2216 break; 1566 break;
2217 } 1567 }
1568 }
1569
1570 // spells better have a face
1571 if (!spell->face)
1572 {
1573 LOG (llevError, "%s: spell has no face, but face is mandatory.\n", &spell->name);
1574 spell->face = face_find ("burnout.x11", blank_face);
2218 } 1575 }
2219 1576
2220 /* send the current values */ 1577 /* send the current values */
2221 sl << uint32 (spell->count) 1578 sl << uint32 (spell->count)
2222 << uint16 (spell->level) 1579 << uint16 (spell->level)
2224 << uint16 (spell->last_sp) 1581 << uint16 (spell->last_sp)
2225 << uint16 (spell->last_grace) 1582 << uint16 (spell->last_grace)
2226 << uint16 (spell->last_eat) 1583 << uint16 (spell->last_eat)
2227 << uint8 (skill) 1584 << uint8 (skill)
2228 << uint32 (spell->path_attuned) 1585 << uint32 (spell->path_attuned)
2229 << uint32 (spell->face ? spell->face->number : 0) 1586 << uint32 (spell->face)
2230 << data8 (spell->name) 1587 << data8 (spell->name)
2231 << data16 (spell->msg); 1588 << data16 (spell->msg);
2232} 1589}
2233 1590
2234/** 1591/**
2242 { 1599 {
2243 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player"); 1600 LOG (llevError, "esrv_add_spells, tried to add a spell to a NULL player");
2244 return; 1601 return;
2245 } 1602 }
2246 1603
2247 if (!pl->socket->monitor_spells) 1604 if (!pl->ns->monitor_spells)
2248 return; 1605 return;
2249 1606
2250 packet sl; 1607 packet sl ("addspell");
2251 sl << "addspell ";
2252 1608
2253 if (!spell) 1609 if (!spell)
2254 { 1610 {
2255 for (spell = pl->ob->inv; spell != NULL; spell = spell->below) 1611 for (spell = pl->ob->inv; spell; spell = spell->below)
2256 { 1612 {
2257 /* were we to simply keep appending data here, we could exceed 1613 /* were we to simply keep appending data here, we could exceed
2258 * MAXSOCKBUF if the player has enough spells to add, we know that 1614 * MAXSOCKBUF if the player has enough spells to add, we know that
2259 * append_spells will always append 19 data bytes, plus 4 length 1615 * append_spells will always append 19 data bytes, plus 4 length
2260 * bytes and 3 strings (because that is the spec) so we need to 1616 * bytes and 3 strings (because that is the spec) so we need to
2270 if (spell->type != SPELL) 1626 if (spell->type != SPELL)
2271 continue; 1627 continue;
2272 1628
2273 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0)))) 1629 if (sl.length () >= (MAXSOCKBUF - (26 + strlen (spell->name) + (spell->msg ? strlen (spell->msg) : 0))))
2274 { 1630 {
2275 pl->socket->send_packet (sl); 1631 pl->ns->send_packet (sl);
2276 1632
2277 sl.reset (); 1633 sl.reset ();
2278 sl << "addspell "; 1634 sl << "addspell ";
2279 } 1635 }
2280 1636
2294 LOG (llevError, "Buffer overflow in esrv_add_spells!\n"); 1650 LOG (llevError, "Buffer overflow in esrv_add_spells!\n");
2295 fatal (0); 1651 fatal (0);
2296 } 1652 }
2297 1653
2298 /* finally, we can send the packet */ 1654 /* finally, we can send the packet */
2299 pl->socket->send_packet (sl); 1655 pl->ns->send_packet (sl);
2300} 1656}
2301 1657

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